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include/constants/battle_tower.h
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41
include/constants/battle_tower.h
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#ifndef GUARD_CONSTANTS_BATTLE_TOWER_H
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#define GUARD_CONSTANTS_BATTLE_TOWER_H
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#define BATTLE_TOWER_FUNC_INIT 0
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#define BATTLE_TOWER_FUNC_GET_DATA 1
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#define BATTLE_TOWER_FUNC_SET_DATA 2
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#define BATTLE_TOWER_FUNC_SET_OPPONENT 3
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#define BATTLE_TOWER_FUNC_SET_BATTLE_WON 4
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#define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5
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#define BATTLE_TOWER_FUNC_SAVE 6
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#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO 7
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#define BATTLE_TOWER_FUNC_NOP 8
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#define BATTLE_TOWER_FUNC_NOP2 9
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#define BATTLE_TOWER_FUNC_LOAD_PARTNERS 10
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#define BATTLE_TOWER_FUNC_PARTNER_MSG 11
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#define BATTLE_TOWER_FUNC_LOAD_LINK_OPPONENTS 12
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#define BATTLE_TOWER_FUNC_TRY_CLOSE_LINK 13
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#define BATTLE_TOWER_FUNC_SET_PARTNER_GFX 14
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#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15
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#define TOWER_DATA_WIN_STREAK 1
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#define TOWER_DATA_WIN_STREAK_ACTIVE 2
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#define TOWER_DATA_LVL_MODE 3
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// IDs for the messages printed by potential partners in the Battle Tower Multi Partner Room
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#define PARTNER_MSGID_INTRO 0
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#define PARTNER_MSGID_MON1 1
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#define PARTNER_MSGID_MON2_ASK 2
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#define PARTNER_MSGID_ACCEPT 3
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#define PARTNER_MSGID_REJECT 4
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// IDs for communicating with the Link Multi partner
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#define BATTLE_TOWER_LINK_CONTINUE 0
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#define BATTLE_TOWER_LINK_RETIRE 1
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#define BATTLE_TOWER_LINKSTAT_CONTINUE 0
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#define BATTLE_TOWER_LINKSTAT_BOTH_RETIRE 1
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#define BATTLE_TOWER_LINKSTAT_MEMBER_RETIRE 2
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#define BATTLE_TOWER_LINKSTAT_LEADER_RETIRE 3
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#endif //GUARD_CONSTANTS_BATTLE_TOWER_H
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