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This commit is contained in:
85
include/constants/abilities.h
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85
include/constants/abilities.h
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@ -0,0 +1,85 @@
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#ifndef GUARD_CONSTANTS_ABILITIES_H
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#define GUARD_CONSTANTS_ABILITIES_H
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#define ABILITY_NONE 0
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#define ABILITY_STENCH 1
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#define ABILITY_DRIZZLE 2
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#define ABILITY_SPEED_BOOST 3
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#define ABILITY_BATTLE_ARMOR 4
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#define ABILITY_STURDY 5
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#define ABILITY_DAMP 6
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#define ABILITY_LIMBER 7
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#define ABILITY_SAND_VEIL 8
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#define ABILITY_STATIC 9
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#define ABILITY_VOLT_ABSORB 10
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#define ABILITY_WATER_ABSORB 11
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#define ABILITY_OBLIVIOUS 12
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#define ABILITY_CLOUD_NINE 13
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#define ABILITY_COMPOUND_EYES 14
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#define ABILITY_INSOMNIA 15
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#define ABILITY_COLOR_CHANGE 16
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#define ABILITY_IMMUNITY 17
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#define ABILITY_FLASH_FIRE 18
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#define ABILITY_SHIELD_DUST 19
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#define ABILITY_OWN_TEMPO 20
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#define ABILITY_SUCTION_CUPS 21
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#define ABILITY_INTIMIDATE 22
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#define ABILITY_SHADOW_TAG 23
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#define ABILITY_ROUGH_SKIN 24
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#define ABILITY_WONDER_GUARD 25
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#define ABILITY_LEVITATE 26
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#define ABILITY_EFFECT_SPORE 27
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#define ABILITY_SYNCHRONIZE 28
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#define ABILITY_CLEAR_BODY 29
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#define ABILITY_NATURAL_CURE 30
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#define ABILITY_LIGHTNING_ROD 31
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#define ABILITY_SERENE_GRACE 32
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#define ABILITY_SWIFT_SWIM 33
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#define ABILITY_CHLOROPHYLL 34
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#define ABILITY_ILLUMINATE 35
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#define ABILITY_TRACE 36
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#define ABILITY_HUGE_POWER 37
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#define ABILITY_POISON_POINT 38
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#define ABILITY_INNER_FOCUS 39
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#define ABILITY_MAGMA_ARMOR 40
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#define ABILITY_WATER_VEIL 41
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#define ABILITY_MAGNET_PULL 42
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#define ABILITY_SOUNDPROOF 43
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#define ABILITY_RAIN_DISH 44
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#define ABILITY_SAND_STREAM 45
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#define ABILITY_PRESSURE 46
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#define ABILITY_THICK_FAT 47
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#define ABILITY_EARLY_BIRD 48
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#define ABILITY_FLAME_BODY 49
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#define ABILITY_RUN_AWAY 50
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#define ABILITY_KEEN_EYE 51
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#define ABILITY_HYPER_CUTTER 52
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#define ABILITY_PICKUP 53
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#define ABILITY_TRUANT 54
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#define ABILITY_HUSTLE 55
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#define ABILITY_CUTE_CHARM 56
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#define ABILITY_PLUS 57
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#define ABILITY_MINUS 58
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#define ABILITY_FORECAST 59
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#define ABILITY_STICKY_HOLD 60
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#define ABILITY_SHED_SKIN 61
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#define ABILITY_GUTS 62
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#define ABILITY_MARVEL_SCALE 63
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#define ABILITY_LIQUID_OOZE 64
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#define ABILITY_OVERGROW 65
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#define ABILITY_BLAZE 66
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#define ABILITY_TORRENT 67
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#define ABILITY_SWARM 68
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#define ABILITY_ROCK_HEAD 69
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#define ABILITY_DROUGHT 70
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#define ABILITY_ARENA_TRAP 71
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#define ABILITY_VITAL_SPIRIT 72
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#define ABILITY_WHITE_SMOKE 73
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#define ABILITY_PURE_POWER 74
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#define ABILITY_SHELL_ARMOR 75
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#define ABILITY_CACOPHONY 76
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#define ABILITY_AIR_LOCK 77
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#define ABILITIES_COUNT 78
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#endif // GUARD_CONSTANTS_ABILITIES_H
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90
include/constants/apprentice.h
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90
include/constants/apprentice.h
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#ifndef GUARD_CONSTANTS_APPRENTICE_H
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#define GUARD_CONSTANTS_APPRENTICE_H
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#define NUM_APPRENTICES 16
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#define APPRENTICE_SPECIES_COUNT 10
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#define NUM_WHICH_MON_QUESTIONS MULTI_PARTY_SIZE
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#define NUM_WHICH_MOVE_QUESTIONS 5
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// + 2 below is 1 each for the lead mon question and the win speech question
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#define MAX_APPRENTICE_QUESTIONS NUM_WHICH_MON_QUESTIONS + NUM_WHICH_MOVE_QUESTIONS + 2
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#define APPRENTICE_LVL_MODE_50 (FRONTIER_LVL_50 + 1)
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#define APPRENTICE_LVL_MODE_OPEN (FRONTIER_LVL_OPEN + 1)
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#define APPRENTICE_FUNC_GAVE_LVLMODE 0
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#define APPRENTICE_FUNC_SET_LVLMODE 1
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#define APPRENTICE_FUNC_SET_ID 2
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#define APPRENTICE_FUNC_SHUFFLE_SPECIES 3
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#define APPRENTICE_FUNC_RANDOMIZE_QUESTIONS 4
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#define APPRENTICE_FUNC_ANSWERED_QUESTION 5
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#define APPRENTICE_FUNC_IS_FINAL_QUESTION 6
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#define APPRENTICE_FUNC_MENU 7
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#define APPRENTICE_FUNC_PRINT_MSG 8
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#define APPRENTICE_FUNC_RESET 9
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#define APPRENTICE_FUNC_CHECK_GONE 10
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#define APPRENTICE_FUNC_GET_QUESTION 11
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#define APPRENTICE_FUNC_GET_NUM_PARTY_MONS 12
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#define APPRENTICE_FUNC_SET_PARTY_MON 13
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#define APPRENTICE_FUNC_INIT_QUESTION_DATA 14
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#define APPRENTICE_FUNC_FREE_QUESTION_DATA 15
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#define APPRENTICE_FUNC_BUFFER_STRING 16
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#define APPRENTICE_FUNC_SET_MOVE 17
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#define APPRENTICE_FUNC_SET_LEAD_MON 18
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#define APPRENTICE_FUNC_OPEN_BAG 19
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#define APPRENTICE_FUNC_TRY_SET_HELD_ITEM 20
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#define APPRENTICE_FUNC_SAVE 21
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#define APPRENTICE_FUNC_SET_GFX_SAVED 22
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#define APPRENTICE_FUNC_SET_GFX 23
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#define APPRENTICE_FUNC_SHOULD_LEAVE 24
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#define APPRENTICE_FUNC_SHIFT_SAVED 25
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#define APPRENTICE_MSG_PLEASE_TEACH 0
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#define APPRENTICE_MSG_REJECT 1
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#define APPRENTICE_MSG_WHICH_LVL_MODE 2
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#define APPRENTICE_MSG_THANKS_LVL_MODE 3
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#define APPRENTICE_MSG_WHICH_MON_FIRST 4
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#define APPRENTICE_MSG_THANKS_MON_FIRST 5
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#define APPRENTICE_MSG_WHICH_MON 6
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#define APPRENTICE_MSG_THANKS_MON 7
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#define APPRENTICE_MSG_WHICH_MOVE 8
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#define APPRENTICE_MSG_THANKS_MOVE 9
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#define APPRENTICE_MSG_WHAT_HELD_ITEM 10
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#define APPRENTICE_MSG_PICK_WIN_SPEECH 11
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#define APPRENTICE_MSG_THANKS_HELD_ITEM 12
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#define APPRENTICE_MSG_HOLD_NOTHING 13
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#define APPRENTICE_MSG_THANKS_NO_HELD_ITEM 14
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#define APPRENTICE_MSG_THANKS_WIN_SPEECH 15
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#define APPRENTICE_MSG_ITEM_ALREADY_SUGGESTED 16
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#define APPRENTICE_QUESTION_WHICH_FIRST 1
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#define APPRENTICE_QUESTION_WHICH_MON 2
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#define APPRENTICE_QUESTION_WHICH_MOVE 3
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#define APPRENTICE_QUESTION_WHAT_ITEM 4
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#define APPRENTICE_QUESTION_WIN_SPEECH 5
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// Would be redundant with the above set if they used the same values
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#define QUESTION_ID_WIN_SPEECH 0
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#define QUESTION_ID_WHAT_ITEM 1
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#define QUESTION_ID_WHICH_MOVE 2
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#define QUESTION_ID_WHICH_FIRST 3
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#define APPRENTICE_ASK_WHICH_LEVEL 0
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#define APPRENTICE_ASK_3SPECIES 1
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#define APPRENTICE_ASK_2SPECIES 2
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#define APPRENTICE_ASK_MOVES 3
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#define APPRENTICE_ASK_GIVE 4
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#define APPRENTICE_ASK_YES_NO 6
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#define APPRENTICE_BUFF_SPECIES1 0
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#define APPRENTICE_BUFF_SPECIES2 1
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#define APPRENTICE_BUFF_SPECIES3 2
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#define APPRENTICE_BUFF_MOVE1 3
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#define APPRENTICE_BUFF_MOVE2 4
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#define APPRENTICE_BUFF_ITEM 5
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#define APPRENTICE_BUFF_NAME 6
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#define APPRENTICE_BUFF_WIN_SPEECH 7
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#define APPRENTICE_BUFF_LEVEL 8
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#define APPRENTICE_BUFF_LEAD_MON_SPECIES 9
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#endif // GUARD_CONSTANTS_APPRENTICE_H
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364
include/constants/battle.h
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364
include/constants/battle.h
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@ -0,0 +1,364 @@
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#ifndef GUARD_CONSTANTS_BATTLE_H
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#define GUARD_CONSTANTS_BATTLE_H
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/*
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* A battler may be in one of four positions on the field. The first bit determines
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* what side the battler is on, either the player's side or the opponent's side.
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* The second bit determines what flank the battler is on, either the left or right.
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* Note that the opponent's flanks are drawn corresponding to their perspective, so
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* their right mon appears on the left, and their left mon appears on the right.
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* The battler ID is usually the same as the position, except in the case of link battles.
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*
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* + ------------------------- +
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* | Opponent's side |
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* | Right Left |
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* | 3 1 |
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* | |
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* | Player's side |
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* | Left Right |
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* | 0 2 |
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* ----------------------------+
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* | |
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* | |
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* +---------------------------+
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*/
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#define MAX_BATTLERS_COUNT 4
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#define B_POSITION_PLAYER_LEFT 0
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#define B_POSITION_OPPONENT_LEFT 1
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#define B_POSITION_PLAYER_RIGHT 2
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#define B_POSITION_OPPONENT_RIGHT 3
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// These macros can be used with either battler ID or positions to get the partner or the opposite mon
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#define BATTLE_OPPOSITE(id) ((id) ^ 1)
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#define BATTLE_PARTNER(id) ((id) ^ 2)
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#define B_SIDE_PLAYER 0
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#define B_SIDE_OPPONENT 1
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#define B_FLANK_LEFT 0
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#define B_FLANK_RIGHT 1
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#define BIT_SIDE 1
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#define BIT_FLANK 2
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// Battle Type Flags
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#define BATTLE_TYPE_DOUBLE (1 << 0)
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#define BATTLE_TYPE_LINK (1 << 1)
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#define BATTLE_TYPE_IS_MASTER (1 << 2) // In not-link battles, it's always set.
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#define BATTLE_TYPE_TRAINER (1 << 3)
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#define BATTLE_TYPE_FIRST_BATTLE (1 << 4)
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#define BATTLE_TYPE_LINK_IN_BATTLE (1 << 5) // Set on battle entry, cleared on exit. Checked rarely
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#define BATTLE_TYPE_MULTI (1 << 6)
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#define BATTLE_TYPE_SAFARI (1 << 7)
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#define BATTLE_TYPE_BATTLE_TOWER (1 << 8)
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#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9)
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#define BATTLE_TYPE_ROAMER (1 << 10)
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#define BATTLE_TYPE_EREADER_TRAINER (1 << 11)
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#define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12)
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#define BATTLE_TYPE_LEGENDARY (1 << 13)
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#define BATTLE_TYPE_REGI (1 << 14)
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#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15)
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#define BATTLE_TYPE_DOME (1 << 16)
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#define BATTLE_TYPE_PALACE (1 << 17)
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#define BATTLE_TYPE_ARENA (1 << 18)
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#define BATTLE_TYPE_FACTORY (1 << 19)
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#define BATTLE_TYPE_PIKE (1 << 20)
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#define BATTLE_TYPE_PYRAMID (1 << 21)
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#define BATTLE_TYPE_INGAME_PARTNER (1 << 22)
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#define BATTLE_TYPE_TOWER_LINK_MULTI (1 << 23)
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#define BATTLE_TYPE_RECORDED (1 << 24)
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#define BATTLE_TYPE_RECORDED_LINK (1 << 25)
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#define BATTLE_TYPE_TRAINER_HILL (1 << 26)
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#define BATTLE_TYPE_SECRET_BASE (1 << 27)
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#define BATTLE_TYPE_GROUDON (1 << 28)
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#define BATTLE_TYPE_KYOGRE (1 << 29)
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#define BATTLE_TYPE_RAYQUAZA (1 << 30)
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#define BATTLE_TYPE_RECORDED_IS_MASTER (1 << 31)
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
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#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
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// Battle Outcome defines
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#define B_OUTCOME_WON 1
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#define B_OUTCOME_LOST 2
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#define B_OUTCOME_DREW 3
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#define B_OUTCOME_RAN 4
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#define B_OUTCOME_PLAYER_TELEPORTED 5
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#define B_OUTCOME_MON_FLED 6
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#define B_OUTCOME_CAUGHT 7
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#define B_OUTCOME_NO_SAFARI_BALLS 8
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#define B_OUTCOME_FORFEITED 9
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#define B_OUTCOME_MON_TELEPORTED 10
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#define B_OUTCOME_LINK_BATTLE_RAN (1 << 7) // 128
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// Non-volatile status conditions
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// These persist remain outside of battle and after switching out
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#define STATUS1_NONE 0
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#define STATUS1_SLEEP (1 << 0 | 1 << 1 | 1 << 2) // First 3 bits (Number of turns to sleep)
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#define STATUS1_SLEEP_TURN(num) ((num) << 0) // Just for readability (or if rearranging statuses)
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#define STATUS1_POISON (1 << 3)
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#define STATUS1_BURN (1 << 4)
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#define STATUS1_FREEZE (1 << 5)
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#define STATUS1_PARALYSIS (1 << 6)
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#define STATUS1_TOXIC_POISON (1 << 7)
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#define STATUS1_TOXIC_COUNTER (1 << 8 | 1 << 9 | 1 << 10 | 1 << 11)
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#define STATUS1_TOXIC_TURN(num) ((num) << 8)
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#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON)
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#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)
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// Volatile status ailments
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||||
// These are removed after exiting the battle or switching out
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||||
#define STATUS2_CONFUSION (1 << 0 | 1 << 1 | 1 << 2)
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#define STATUS2_CONFUSION_TURN(num) ((num) << 0)
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#define STATUS2_FLINCHED (1 << 3)
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#define STATUS2_UPROAR (1 << 4 | 1 << 5 | 1 << 6)
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#define STATUS2_UPROAR_TURN(num) ((num) << 4)
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#define STATUS2_UNUSED (1 << 7)
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#define STATUS2_BIDE (1 << 8 | 1 << 9)
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#define STATUS2_BIDE_TURN(num) (((num) << 8) & STATUS2_BIDE)
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#define STATUS2_LOCK_CONFUSE (1 << 10 | 1 << 11) // e.g. Thrash
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#define STATUS2_LOCK_CONFUSE_TURN(num)((num) << 10)
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#define STATUS2_MULTIPLETURNS (1 << 12)
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#define STATUS2_WRAPPED (1 << 13 | 1 << 14 | 1 << 15)
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#define STATUS2_WRAPPED_TURN(num) ((num) << 13)
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#define STATUS2_INFATUATION (1 << 16 | 1 << 17 | 1 << 18 | 1 << 19) // 4 bits, one for every battler
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#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16)
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||||
#define STATUS2_FOCUS_ENERGY (1 << 20)
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#define STATUS2_TRANSFORMED (1 << 21)
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#define STATUS2_RECHARGE (1 << 22)
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||||
#define STATUS2_RAGE (1 << 23)
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||||
#define STATUS2_SUBSTITUTE (1 << 24)
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||||
#define STATUS2_DESTINY_BOND (1 << 25)
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||||
#define STATUS2_ESCAPE_PREVENTION (1 << 26)
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||||
#define STATUS2_NIGHTMARE (1 << 27)
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||||
#define STATUS2_CURSED (1 << 28)
|
||||
#define STATUS2_FORESIGHT (1 << 29)
|
||||
#define STATUS2_DEFENSE_CURL (1 << 30)
|
||||
#define STATUS2_TORMENT (1 << 31)
|
||||
|
||||
// Seems like per-battler statuses. Not quite sure how to categorize these
|
||||
#define STATUS3_LEECHSEED_BATTLER (1 << 0 | 1 << 1) // The battler to receive HP from Leech Seed
|
||||
#define STATUS3_LEECHSEED (1 << 2)
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||||
#define STATUS3_ALWAYS_HITS (1 << 3 | 1 << 4)
|
||||
#define STATUS3_ALWAYS_HITS_TURN(num) (((num) << 3) & STATUS3_ALWAYS_HITS) // "Always Hits" is set as a 2 turn timer, i.e. next turn is the last turn when it's active
|
||||
#define STATUS3_PERISH_SONG (1 << 5)
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||||
#define STATUS3_ON_AIR (1 << 6)
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||||
#define STATUS3_UNDERGROUND (1 << 7)
|
||||
#define STATUS3_MINIMIZED (1 << 8)
|
||||
#define STATUS3_CHARGED_UP (1 << 9)
|
||||
#define STATUS3_ROOTED (1 << 10)
|
||||
#define STATUS3_YAWN (1 << 11 | 1 << 12) // Number of turns to sleep
|
||||
#define STATUS3_YAWN_TURN(num) (((num) << 11) & STATUS3_YAWN)
|
||||
#define STATUS3_IMPRISONED_OTHERS (1 << 13)
|
||||
#define STATUS3_GRUDGE (1 << 14)
|
||||
#define STATUS3_CANT_SCORE_A_CRIT (1 << 15)
|
||||
#define STATUS3_MUDSPORT (1 << 16)
|
||||
#define STATUS3_WATERSPORT (1 << 17)
|
||||
#define STATUS3_UNDERWATER (1 << 18)
|
||||
#define STATUS3_INTIMIDATE_POKES (1 << 19)
|
||||
#define STATUS3_TRACE (1 << 20)
|
||||
#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
|
||||
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||||
// Not really sure what a "hitmarker" is.
|
||||
#define HITMARKER_WAKE_UP_CLEAR (1 << 4) // Cleared when waking up. Never set or checked.
|
||||
#define HITMARKER_SKIP_DMG_TRACK (1 << 5)
|
||||
#define HITMARKER_DESTINYBOND (1 << 6)
|
||||
#define HITMARKER_NO_ANIMATIONS (1 << 7)
|
||||
#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8)
|
||||
#define HITMARKER_NO_ATTACKSTRING (1 << 9)
|
||||
#define HITMARKER_ATTACKSTRING_PRINTED (1 << 10)
|
||||
#define HITMARKER_NO_PPDEDUCT (1 << 11)
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||||
#define HITMARKER_SWAP_ATTACKER_TARGET (1 << 12)
|
||||
#define HITMARKER_IGNORE_SAFEGUARD (1 << 13)
|
||||
#define HITMARKER_SYNCHRONISE_EFFECT (1 << 14)
|
||||
#define HITMARKER_RUN (1 << 15)
|
||||
#define HITMARKER_IGNORE_ON_AIR (1 << 16)
|
||||
#define HITMARKER_IGNORE_UNDERGROUND (1 << 17)
|
||||
#define HITMARKER_IGNORE_UNDERWATER (1 << 18)
|
||||
#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19)
|
||||
#define HITMARKER_PASSIVE_DAMAGE (1 << 20)
|
||||
#define HITMARKER_DISOBEDIENT_MOVE (1 << 21)
|
||||
#define HITMARKER_PLAYER_FAINTED (1 << 22)
|
||||
#define HITMARKER_ALLOW_NO_PP (1 << 23)
|
||||
#define HITMARKER_GRUDGE (1 << 24)
|
||||
#define HITMARKER_OBEYS (1 << 25)
|
||||
#define HITMARKER_NEVER_SET (1 << 26) // Cleared as part of a large group. Never set or checked
|
||||
#define HITMARKER_CHARGING (1 << 27)
|
||||
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28)
|
||||
#define HITMARKER_FAINTED2(battler) ((1 << 28) << battler)
|
||||
|
||||
// Per-side statuses that affect an entire party
|
||||
#define SIDE_STATUS_REFLECT (1 << 0)
|
||||
#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
|
||||
#define SIDE_STATUS_X4 (1 << 2)
|
||||
#define SIDE_STATUS_SPIKES (1 << 4)
|
||||
#define SIDE_STATUS_SAFEGUARD (1 << 5)
|
||||
#define SIDE_STATUS_FUTUREATTACK (1 << 6)
|
||||
#define SIDE_STATUS_MIST (1 << 8)
|
||||
#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
|
||||
|
||||
// Flags describing move's result
|
||||
#define MOVE_RESULT_MISSED (1 << 0)
|
||||
#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1)
|
||||
#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2)
|
||||
#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3)
|
||||
#define MOVE_RESULT_ONE_HIT_KO (1 << 4)
|
||||
#define MOVE_RESULT_FAILED (1 << 5)
|
||||
#define MOVE_RESULT_FOE_ENDURED (1 << 6)
|
||||
#define MOVE_RESULT_FOE_HUNG_ON (1 << 7)
|
||||
#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)
|
||||
|
||||
// Battle Weather flags
|
||||
#define B_WEATHER_RAIN_TEMPORARY (1 << 0)
|
||||
#define B_WEATHER_RAIN_DOWNPOUR (1 << 1) // unused
|
||||
#define B_WEATHER_RAIN_PERMANENT (1 << 2)
|
||||
#define B_WEATHER_RAIN (B_WEATHER_RAIN_TEMPORARY | B_WEATHER_RAIN_DOWNPOUR | B_WEATHER_RAIN_PERMANENT)
|
||||
#define B_WEATHER_SANDSTORM_TEMPORARY (1 << 3)
|
||||
#define B_WEATHER_SANDSTORM_PERMANENT (1 << 4)
|
||||
#define B_WEATHER_SANDSTORM (B_WEATHER_SANDSTORM_TEMPORARY | B_WEATHER_SANDSTORM_PERMANENT)
|
||||
#define B_WEATHER_SUN_TEMPORARY (1 << 5)
|
||||
#define B_WEATHER_SUN_PERMANENT (1 << 6)
|
||||
#define B_WEATHER_SUN (B_WEATHER_SUN_TEMPORARY | B_WEATHER_SUN_PERMANENT)
|
||||
#define B_WEATHER_HAIL_TEMPORARY (1 << 7)
|
||||
#define B_WEATHER_HAIL (B_WEATHER_HAIL_TEMPORARY)
|
||||
#define B_WEATHER_ANY (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_SUN | B_WEATHER_HAIL)
|
||||
|
||||
// Move Effects
|
||||
#define MOVE_EFFECT_SLEEP 1
|
||||
#define MOVE_EFFECT_POISON 2
|
||||
#define MOVE_EFFECT_BURN 3
|
||||
#define MOVE_EFFECT_FREEZE 4
|
||||
#define MOVE_EFFECT_PARALYSIS 5
|
||||
#define MOVE_EFFECT_TOXIC 6
|
||||
#define PRIMARY_STATUS_MOVE_EFFECT MOVE_EFFECT_TOXIC // All above move effects apply primary status
|
||||
#define MOVE_EFFECT_CONFUSION 7
|
||||
#define MOVE_EFFECT_FLINCH 8
|
||||
#define MOVE_EFFECT_TRI_ATTACK 9
|
||||
#define MOVE_EFFECT_UPROAR 10
|
||||
#define MOVE_EFFECT_PAYDAY 11
|
||||
#define MOVE_EFFECT_CHARGING 12
|
||||
#define MOVE_EFFECT_WRAP 13
|
||||
#define MOVE_EFFECT_RECOIL_25 14
|
||||
#define MOVE_EFFECT_ATK_PLUS_1 15
|
||||
#define MOVE_EFFECT_DEF_PLUS_1 16
|
||||
#define MOVE_EFFECT_SPD_PLUS_1 17
|
||||
#define MOVE_EFFECT_SP_ATK_PLUS_1 18
|
||||
#define MOVE_EFFECT_SP_DEF_PLUS_1 19
|
||||
#define MOVE_EFFECT_ACC_PLUS_1 20
|
||||
#define MOVE_EFFECT_EVS_PLUS_1 21
|
||||
#define MOVE_EFFECT_ATK_MINUS_1 22
|
||||
#define MOVE_EFFECT_DEF_MINUS_1 23
|
||||
#define MOVE_EFFECT_SPD_MINUS_1 24
|
||||
#define MOVE_EFFECT_SP_ATK_MINUS_1 25
|
||||
#define MOVE_EFFECT_SP_DEF_MINUS_1 26
|
||||
#define MOVE_EFFECT_ACC_MINUS_1 27
|
||||
#define MOVE_EFFECT_EVS_MINUS_1 28
|
||||
#define MOVE_EFFECT_RECHARGE 29
|
||||
#define MOVE_EFFECT_RAGE 30
|
||||
#define MOVE_EFFECT_STEAL_ITEM 31
|
||||
#define MOVE_EFFECT_PREVENT_ESCAPE 32
|
||||
#define MOVE_EFFECT_NIGHTMARE 33
|
||||
#define MOVE_EFFECT_ALL_STATS_UP 34
|
||||
#define MOVE_EFFECT_RAPIDSPIN 35
|
||||
#define MOVE_EFFECT_REMOVE_PARALYSIS 36
|
||||
#define MOVE_EFFECT_ATK_DEF_DOWN 37
|
||||
#define MOVE_EFFECT_RECOIL_33 38
|
||||
#define MOVE_EFFECT_ATK_PLUS_2 39
|
||||
#define MOVE_EFFECT_DEF_PLUS_2 40
|
||||
#define MOVE_EFFECT_SPD_PLUS_2 41
|
||||
#define MOVE_EFFECT_SP_ATK_PLUS_2 42
|
||||
#define MOVE_EFFECT_SP_DEF_PLUS_2 43
|
||||
#define MOVE_EFFECT_ACC_PLUS_2 44
|
||||
#define MOVE_EFFECT_EVS_PLUS_2 45
|
||||
#define MOVE_EFFECT_ATK_MINUS_2 46
|
||||
#define MOVE_EFFECT_DEF_MINUS_2 47
|
||||
#define MOVE_EFFECT_SPD_MINUS_2 48
|
||||
#define MOVE_EFFECT_SP_ATK_MINUS_2 49
|
||||
#define MOVE_EFFECT_SP_DEF_MINUS_2 50
|
||||
#define MOVE_EFFECT_ACC_MINUS_2 51
|
||||
#define MOVE_EFFECT_EVS_MINUS_2 52
|
||||
#define MOVE_EFFECT_THRASH 53
|
||||
#define MOVE_EFFECT_KNOCK_OFF 54
|
||||
#define MOVE_EFFECT_NOTHING_37 55
|
||||
#define MOVE_EFFECT_NOTHING_38 56
|
||||
#define MOVE_EFFECT_NOTHING_39 57
|
||||
#define MOVE_EFFECT_NOTHING_3A 58
|
||||
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 59
|
||||
#define NUM_MOVE_EFFECTS 60
|
||||
|
||||
#define MOVE_EFFECT_AFFECTS_USER (1 << 6) // 64
|
||||
#define MOVE_EFFECT_CERTAIN (1 << 7) // 128
|
||||
|
||||
// Battle terrain defines for gBattleTerrain.
|
||||
#define BATTLE_TERRAIN_GRASS 0
|
||||
#define BATTLE_TERRAIN_LONG_GRASS 1
|
||||
#define BATTLE_TERRAIN_SAND 2
|
||||
#define BATTLE_TERRAIN_UNDERWATER 3
|
||||
#define BATTLE_TERRAIN_WATER 4
|
||||
#define BATTLE_TERRAIN_POND 5
|
||||
#define BATTLE_TERRAIN_MOUNTAIN 6
|
||||
#define BATTLE_TERRAIN_CAVE 7
|
||||
#define BATTLE_TERRAIN_BUILDING 8
|
||||
#define BATTLE_TERRAIN_PLAIN 9
|
||||
|
||||
#define B_WAIT_TIME_LONG 64
|
||||
#define B_WAIT_TIME_MED 48
|
||||
#define B_WAIT_TIME_SHORT 32
|
||||
|
||||
#define CASTFORM_NORMAL 0
|
||||
#define CASTFORM_FIRE 1
|
||||
#define CASTFORM_WATER 2
|
||||
#define CASTFORM_ICE 3
|
||||
#define NUM_CASTFORM_FORMS 4
|
||||
#define CASTFORM_SUBSTITUTE (1 << 7)
|
||||
|
||||
#define FLEE_ITEM 1
|
||||
#define FLEE_ABILITY 2
|
||||
|
||||
#define B_WIN_TYPE_NORMAL 0
|
||||
#define B_WIN_TYPE_ARENA 1
|
||||
|
||||
// Window Ids for gStandardBattleWindowTemplates / gBattleArenaWindowTemplates
|
||||
#define B_WIN_MSG 0
|
||||
#define B_WIN_ACTION_PROMPT 1 // "What will {x} do?"
|
||||
#define B_WIN_ACTION_MENU 2 // "Fight/Pokémon/Bag/Run" menu
|
||||
#define B_WIN_MOVE_NAME_1 3 // Top left
|
||||
#define B_WIN_MOVE_NAME_2 4 // Top right
|
||||
#define B_WIN_MOVE_NAME_3 5 // Bottom left
|
||||
#define B_WIN_MOVE_NAME_4 6 // Bottom right
|
||||
#define B_WIN_PP 7
|
||||
#define B_WIN_DUMMY 8
|
||||
#define B_WIN_PP_REMAINING 9
|
||||
#define B_WIN_MOVE_TYPE 10
|
||||
#define B_WIN_SWITCH_PROMPT 11 // "Switch which?"
|
||||
#define B_WIN_YESNO 12
|
||||
#define B_WIN_LEVEL_UP_BOX 13
|
||||
#define B_WIN_LEVEL_UP_BANNER 14
|
||||
#define B_WIN_VS_PLAYER 15
|
||||
#define B_WIN_VS_OPPONENT 16
|
||||
#define B_WIN_VS_MULTI_PLAYER_1 17
|
||||
#define B_WIN_VS_MULTI_PLAYER_2 18
|
||||
#define B_WIN_VS_MULTI_PLAYER_3 19
|
||||
#define B_WIN_VS_MULTI_PLAYER_4 20
|
||||
#define B_WIN_VS_OUTCOME_DRAW 21
|
||||
#define B_WIN_VS_OUTCOME_LEFT 22
|
||||
#define B_WIN_VS_OUTCOME_RIGHT 23
|
||||
|
||||
// The following are duplicate id values for windows that Battle Arena uses differently.
|
||||
#define ARENA_WIN_PLAYER_NAME 15
|
||||
#define ARENA_WIN_VS 16
|
||||
#define ARENA_WIN_OPPONENT_NAME 17
|
||||
#define ARENA_WIN_MIND 18
|
||||
#define ARENA_WIN_SKILL 19
|
||||
#define ARENA_WIN_BODY 20
|
||||
#define ARENA_WIN_JUDGEMENT_TITLE 21
|
||||
#define ARENA_WIN_JUDGEMENT_TEXT 22
|
||||
|
||||
// Flag for BattlePutTextOnWindow. Never set
|
||||
#define B_WIN_COPYTOVRAM (1 << 7)
|
||||
|
||||
// Indicator for the party summary bar to display an empty slot.
|
||||
#define HP_EMPTY_SLOT 0xFFFF
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_H
|
52
include/constants/battle_ai.h
Normal file
52
include/constants/battle_ai.h
Normal file
@ -0,0 +1,52 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_AI_H
|
||||
#define GUARD_CONSTANTS_BATTLE_AI_H
|
||||
|
||||
// battlers
|
||||
#define AI_TARGET 0
|
||||
#define AI_USER 1
|
||||
#define AI_TARGET_PARTNER 2
|
||||
#define AI_USER_PARTNER 3
|
||||
|
||||
// get_type command
|
||||
#define AI_TYPE1_TARGET 0
|
||||
#define AI_TYPE1_USER 1
|
||||
#define AI_TYPE2_TARGET 2
|
||||
#define AI_TYPE2_USER 3
|
||||
#define AI_TYPE_MOVE 4
|
||||
|
||||
// type effectiveness
|
||||
#define AI_EFFECTIVENESS_x4 160
|
||||
#define AI_EFFECTIVENESS_x2 80
|
||||
#define AI_EFFECTIVENESS_x1 40
|
||||
#define AI_EFFECTIVENESS_x0_5 20
|
||||
#define AI_EFFECTIVENESS_x0_25 10
|
||||
#define AI_EFFECTIVENESS_x0 0
|
||||
|
||||
// ai weather
|
||||
#define AI_WEATHER_SUN 0
|
||||
#define AI_WEATHER_RAIN 1
|
||||
#define AI_WEATHER_SANDSTORM 2
|
||||
#define AI_WEATHER_HAIL 3
|
||||
|
||||
// get_how_powerful_move_is
|
||||
#define MOVE_POWER_OTHER 0
|
||||
#define MOVE_NOT_MOST_POWERFUL 1
|
||||
#define MOVE_MOST_POWERFUL 2
|
||||
|
||||
// script's table id to bit
|
||||
#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
|
||||
#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
|
||||
#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
|
||||
#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
|
||||
#define AI_SCRIPT_RISKY (1 << 4)
|
||||
#define AI_SCRIPT_PREFER_POWER_EXTREMES (1 << 5)
|
||||
#define AI_SCRIPT_PREFER_BATON_PASS (1 << 6)
|
||||
#define AI_SCRIPT_DOUBLE_BATTLE (1 << 7)
|
||||
#define AI_SCRIPT_HP_AWARE (1 << 8)
|
||||
#define AI_SCRIPT_TRY_SUNNY_DAY_START (1 << 9)
|
||||
// 10 - 28 are not used
|
||||
#define AI_SCRIPT_ROAMING (1 << 29)
|
||||
#define AI_SCRIPT_SAFARI (1 << 30)
|
||||
#define AI_SCRIPT_FIRST_BATTLE (1 << 31)
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_AI_H
|
416
include/constants/battle_anim.h
Normal file
416
include/constants/battle_anim.h
Normal file
@ -0,0 +1,416 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
|
||||
#define GUARD_CONSTANTS_BATTLE_ANIM_H
|
||||
|
||||
// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
|
||||
#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START))
|
||||
|
||||
// Particle ids.
|
||||
#define ANIM_SPRITES_START 10000
|
||||
|
||||
#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
|
||||
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
|
||||
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
|
||||
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
|
||||
#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4)
|
||||
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
|
||||
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
|
||||
#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7)
|
||||
#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused
|
||||
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
|
||||
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
|
||||
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
|
||||
#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused
|
||||
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
|
||||
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
|
||||
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
|
||||
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
|
||||
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
|
||||
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
|
||||
#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused
|
||||
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
|
||||
#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21)
|
||||
#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22)
|
||||
#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused
|
||||
#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused
|
||||
#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused
|
||||
#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused
|
||||
#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
|
||||
#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused
|
||||
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
|
||||
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
|
||||
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
|
||||
#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32)
|
||||
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
|
||||
#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused
|
||||
#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
|
||||
#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused
|
||||
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
|
||||
#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused
|
||||
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
|
||||
#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused
|
||||
#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused
|
||||
#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused
|
||||
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
|
||||
#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused
|
||||
#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused
|
||||
#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused
|
||||
#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused
|
||||
#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
|
||||
#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
|
||||
#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
|
||||
#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51)
|
||||
#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused
|
||||
#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
|
||||
#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused
|
||||
#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused
|
||||
#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
|
||||
#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused
|
||||
#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
|
||||
#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused
|
||||
#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused
|
||||
#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused
|
||||
#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused
|
||||
#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
|
||||
#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
|
||||
#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
|
||||
#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused
|
||||
#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
|
||||
#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
|
||||
#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused
|
||||
#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
|
||||
#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
|
||||
#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
|
||||
#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
|
||||
#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
|
||||
#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
|
||||
#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused
|
||||
#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused
|
||||
#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused
|
||||
#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
|
||||
#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused
|
||||
#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused
|
||||
#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused
|
||||
#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused
|
||||
#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused
|
||||
#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused
|
||||
#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
|
||||
#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
|
||||
#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused
|
||||
#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused
|
||||
#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused
|
||||
#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused
|
||||
#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused
|
||||
#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
|
||||
#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused
|
||||
#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused
|
||||
#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused
|
||||
#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
|
||||
#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused
|
||||
#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
|
||||
#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
|
||||
#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused
|
||||
#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused
|
||||
#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused
|
||||
#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused
|
||||
#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused
|
||||
#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused
|
||||
#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused
|
||||
#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused
|
||||
#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused
|
||||
#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused
|
||||
#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused
|
||||
#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused
|
||||
#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused
|
||||
#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused
|
||||
#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
|
||||
#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused
|
||||
#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused
|
||||
#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused
|
||||
#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused
|
||||
#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused
|
||||
#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused
|
||||
#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused
|
||||
#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused
|
||||
#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused
|
||||
#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused
|
||||
#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused
|
||||
#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused
|
||||
#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused
|
||||
#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused
|
||||
#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused
|
||||
#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused
|
||||
#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused
|
||||
#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused
|
||||
#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused
|
||||
#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
|
||||
#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
|
||||
#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
|
||||
#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138)
|
||||
#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139)
|
||||
#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140)
|
||||
#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141)
|
||||
#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142)
|
||||
#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143)
|
||||
#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144)
|
||||
#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145)
|
||||
#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146)
|
||||
#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147)
|
||||
#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148)
|
||||
#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149)
|
||||
#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
|
||||
#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
|
||||
#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152)
|
||||
#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153)
|
||||
#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154)
|
||||
#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155)
|
||||
#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156)
|
||||
#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157)
|
||||
#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158)
|
||||
#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159)
|
||||
#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160)
|
||||
#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161)
|
||||
#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162)
|
||||
#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163)
|
||||
#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164)
|
||||
#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165)
|
||||
#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166)
|
||||
#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167)
|
||||
#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168)
|
||||
#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169)
|
||||
#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170)
|
||||
#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171)
|
||||
#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172)
|
||||
#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173)
|
||||
#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174)
|
||||
#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
|
||||
#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
|
||||
#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
|
||||
#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178)
|
||||
#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
|
||||
#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
|
||||
#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
|
||||
#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused
|
||||
#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
|
||||
#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
|
||||
#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
|
||||
#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186)
|
||||
#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
|
||||
#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188)
|
||||
#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189)
|
||||
#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
|
||||
#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191)
|
||||
#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192)
|
||||
#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193)
|
||||
#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
|
||||
#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195)
|
||||
#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196)
|
||||
#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197)
|
||||
#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
|
||||
#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
|
||||
#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200)
|
||||
#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
|
||||
#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
|
||||
#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
|
||||
#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused
|
||||
#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
|
||||
#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
|
||||
#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
|
||||
#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208)
|
||||
#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209)
|
||||
#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210)
|
||||
#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211)
|
||||
#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212)
|
||||
#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213)
|
||||
#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214)
|
||||
#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215)
|
||||
#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216)
|
||||
#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217)
|
||||
#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218)
|
||||
#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219)
|
||||
#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
|
||||
#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221)
|
||||
#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222)
|
||||
#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223)
|
||||
#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224)
|
||||
#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225)
|
||||
#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226)
|
||||
#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227)
|
||||
#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
|
||||
#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229)
|
||||
#define ANIM_TAG_TRI_ATTACK_TRIANGLE (ANIM_SPRITES_START + 230)
|
||||
#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231)
|
||||
#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232)
|
||||
#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233)
|
||||
#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234)
|
||||
#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235)
|
||||
#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236)
|
||||
#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237)
|
||||
#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238)
|
||||
#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239)
|
||||
#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240)
|
||||
#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
|
||||
#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242)
|
||||
#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243)
|
||||
#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244)
|
||||
#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245)
|
||||
#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246)
|
||||
#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247)
|
||||
#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248)
|
||||
#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249)
|
||||
#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
|
||||
#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251)
|
||||
#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252)
|
||||
#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253)
|
||||
#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254)
|
||||
#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255)
|
||||
#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256)
|
||||
#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257)
|
||||
#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
|
||||
#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259)
|
||||
#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260)
|
||||
#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261)
|
||||
#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262)
|
||||
#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263)
|
||||
#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264)
|
||||
#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265)
|
||||
#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
|
||||
#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
|
||||
#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
|
||||
#define ANIM_TAG_POKEBLOCK (ANIM_SPRITES_START + 269)
|
||||
#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
|
||||
#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
|
||||
#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
|
||||
#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
|
||||
#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused
|
||||
#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused
|
||||
#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused
|
||||
#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
|
||||
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
|
||||
#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused
|
||||
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
|
||||
#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
|
||||
#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
|
||||
#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283)
|
||||
#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284)
|
||||
#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285)
|
||||
#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286)
|
||||
#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287)
|
||||
#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
|
||||
|
||||
// battlers
|
||||
#define ANIM_ATTACKER 0
|
||||
#define ANIM_TARGET 1
|
||||
#define ANIM_ATK_PARTNER 2
|
||||
#define ANIM_DEF_PARTNER 3
|
||||
|
||||
// stereo panning constants [0-255]
|
||||
//
|
||||
// 0
|
||||
// . .
|
||||
// . .
|
||||
// 192 . . 63
|
||||
// . .
|
||||
// . .
|
||||
// . .
|
||||
// 127
|
||||
//
|
||||
#define SOUND_PAN_ATTACKER -64
|
||||
#define SOUND_PAN_TARGET 63
|
||||
|
||||
// move background ids
|
||||
#define BG_NONE 0 // the same as BG_DARK but is unused
|
||||
#define BG_DARK 1
|
||||
#define BG_GHOST 2
|
||||
#define BG_PSYCHIC 3
|
||||
#define BG_IMPACT_OPPONENT 4
|
||||
#define BG_IMPACT_PLAYER 5
|
||||
#define BG_IMPACT_CONTESTS 6
|
||||
#define BG_DRILL 7
|
||||
#define BG_DRILL_CONTESTS 8
|
||||
#define BG_HIGHSPEED_OPPONENT 9
|
||||
#define BG_HIGHSPEED_PLAYER 10
|
||||
#define BG_THUNDER 11
|
||||
#define BG_GUILLOTINE_OPPONENT 12
|
||||
#define BG_GUILLOTINE_PLAYER 13
|
||||
#define BG_GUILLOTINE_CONTESTS 14
|
||||
#define BG_ICE 15
|
||||
#define BG_COSMIC 16
|
||||
#define BG_IN_AIR 17
|
||||
#define BG_SKY 18
|
||||
#define BG_SKY_CONTESTS 19
|
||||
#define BG_AURORA 20
|
||||
#define BG_FISSURE 21
|
||||
#define BG_BUG_OPPONENT 22
|
||||
#define BG_BUG_PLAYER 23
|
||||
#define BG_SOLAR_BEAM_OPPONENT 24
|
||||
#define BG_SOLAR_BEAM_PLAYER 25
|
||||
#define BG_SOLAR_BEAM_CONTESTS 26
|
||||
|
||||
// table ids for general animations (gBattleAnims_General)
|
||||
#define B_ANIM_CASTFORM_CHANGE 0
|
||||
#define B_ANIM_STATS_CHANGE 1
|
||||
#define B_ANIM_SUBSTITUTE_FADE 2
|
||||
#define B_ANIM_SUBSTITUTE_APPEAR 3
|
||||
#define B_ANIM_POKEBLOCK_THROW 4
|
||||
#define B_ANIM_ITEM_KNOCKOFF 5
|
||||
#define B_ANIM_TURN_TRAP 6
|
||||
#define B_ANIM_HELD_ITEM_EFFECT 7
|
||||
#define B_ANIM_SMOKEBALL_ESCAPE 8
|
||||
#define B_ANIM_FOCUS_BAND 9
|
||||
#define B_ANIM_RAIN_CONTINUES 10
|
||||
#define B_ANIM_SUN_CONTINUES 11
|
||||
#define B_ANIM_SANDSTORM_CONTINUES 12
|
||||
#define B_ANIM_HAIL_CONTINUES 13
|
||||
#define B_ANIM_LEECH_SEED_DRAIN 14
|
||||
#define B_ANIM_MON_HIT 15
|
||||
#define B_ANIM_ITEM_STEAL 16
|
||||
#define B_ANIM_SNATCH_MOVE 17
|
||||
#define B_ANIM_FUTURE_SIGHT_HIT 18
|
||||
#define B_ANIM_DOOM_DESIRE_HIT 19
|
||||
#define B_ANIM_FOCUS_PUNCH_SETUP 20
|
||||
#define B_ANIM_INGRAIN_HEAL 21
|
||||
#define B_ANIM_WISH_HEAL 22
|
||||
|
||||
// special animations table (gBattleAnims_Special)
|
||||
#define B_ANIM_LVL_UP 0
|
||||
#define B_ANIM_SWITCH_OUT_PLAYER_MON 1
|
||||
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 2
|
||||
#define B_ANIM_BALL_THROW 3
|
||||
#define B_ANIM_BALL_THROW_WITH_TRAINER 4
|
||||
#define B_ANIM_SUBSTITUTE_TO_MON 5
|
||||
#define B_ANIM_MON_TO_SUBSTITUTE 6
|
||||
|
||||
// status animation table (gBattleAnims_StatusConditions)
|
||||
#define B_ANIM_STATUS_PSN 0
|
||||
#define B_ANIM_STATUS_CONFUSION 1
|
||||
#define B_ANIM_STATUS_BRN 2
|
||||
#define B_ANIM_STATUS_INFATUATION 3
|
||||
#define B_ANIM_STATUS_SLP 4
|
||||
#define B_ANIM_STATUS_PRZ 5
|
||||
#define B_ANIM_STATUS_FRZ 6
|
||||
#define B_ANIM_STATUS_CURSED 7
|
||||
#define B_ANIM_STATUS_NIGHTMARE 8
|
||||
#define B_ANIM_STATUS_WRAPPED 9 // does not actually exist
|
||||
|
||||
// Tasks with return values often assign them to gBattleAnimArgs[7].
|
||||
#define ARG_RET_ID 7
|
||||
|
||||
// For createsprite macro to use internally
|
||||
#define ANIMSPRITE_IS_TARGET (1 << 7)
|
||||
|
||||
// Trapping Wrap-like moves end turn animation.
|
||||
#define TRAP_ANIM_BIND 0
|
||||
#define TRAP_ANIM_WRAP 0
|
||||
#define TRAP_ANIM_FIRE_SPIN 1
|
||||
#define TRAP_ANIM_WHIRLPOOL 2
|
||||
#define TRAP_ANIM_CLAMP 3
|
||||
#define TRAP_ANIM_SAND_TOMB 4
|
||||
|
||||
// Weather defines for battle animation scripts.
|
||||
#define ANIM_WEATHER_NONE 0
|
||||
#define ANIM_WEATHER_SUN 1
|
||||
#define ANIM_WEATHER_RAIN 2
|
||||
#define ANIM_WEATHER_SANDSTORM 3
|
||||
#define ANIM_WEATHER_HAIL 4
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
|
20
include/constants/battle_arena.h
Normal file
20
include/constants/battle_arena.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_ARENA_H
|
||||
#define GUARD_CONSTANTS_BATTLE_ARENA_H
|
||||
|
||||
#define BATTLE_ARENA_FUNC_INIT 0
|
||||
#define BATTLE_ARENA_FUNC_GET_DATA 1
|
||||
#define BATTLE_ARENA_FUNC_SET_DATA 2
|
||||
#define BATTLE_ARENA_FUNC_SAVE 3
|
||||
#define BATTLE_ARENA_FUNC_SET_PRIZE 4
|
||||
#define BATTLE_ARENA_FUNC_GIVE_PRIZE 5
|
||||
#define BATTLE_ARENA_FUNC_GET_TRAINER_NAME 6
|
||||
|
||||
#define ARENA_DATA_PRIZE 0
|
||||
#define ARENA_DATA_WIN_STREAK 1
|
||||
#define ARENA_DATA_WIN_STREAK_ACTIVE 2
|
||||
|
||||
#define ARENA_CATEGORY_MIND 0
|
||||
#define ARENA_CATEGORY_SKILL 1
|
||||
#define ARENA_CATEGORY_BODY 2
|
||||
|
||||
#endif //GUARD_CONSTANTS_BATTLE_ARENA_H
|
163
include/constants/battle_dome.h
Normal file
163
include/constants/battle_dome.h
Normal file
@ -0,0 +1,163 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_DOME_H
|
||||
#define GUARD_CONSTANTS_BATTLE_DOME_H
|
||||
|
||||
#define DOME_ROUND1 0
|
||||
#define DOME_ROUND2 1
|
||||
#define DOME_SEMIFINAL 2
|
||||
#define DOME_FINAL 3
|
||||
#define DOME_ROUNDS_COUNT 4
|
||||
|
||||
//#define DOME_TOURNAMENT_TRAINERS_COUNT 16 -- defined in global
|
||||
#define DOME_TOURNAMENT_MATCHES_COUNT DOME_TOURNAMENT_TRAINERS_COUNT - 1
|
||||
|
||||
#define DOME_BATTLE_PARTY_SIZE 2
|
||||
|
||||
#define DOME_PLAYER_WON_MATCH 1
|
||||
#define DOME_PLAYER_LOST_MATCH 2
|
||||
#define DOME_PLAYER_RETIRED 9
|
||||
|
||||
#define BATTLE_DOME_FUNC_INIT 0
|
||||
#define BATTLE_DOME_FUNC_GET_DATA 1
|
||||
#define BATTLE_DOME_FUNC_SET_DATA 2
|
||||
#define BATTLE_DOME_FUNC_GET_ROUND_TEXT 3
|
||||
#define BATTLE_DOME_FUNC_GET_OPPONENT_NAME 4
|
||||
#define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5
|
||||
#define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6
|
||||
#define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7
|
||||
#define BATTLE_DOME_FUNC_SHOW_PREV_TOURNEY_TREE 8
|
||||
#define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9
|
||||
#define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10
|
||||
#define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11
|
||||
#define BATTLE_DOME_FUNC_RESOLVE_WINNERS 12
|
||||
#define BATTLE_DOME_FUNC_SAVE 13
|
||||
#define BATTLE_DOME_FUNC_INCREMENT_STREAK 14
|
||||
#define BATTLE_DOME_FUNC_SET_TRAINERS 15
|
||||
#define BATTLE_DOME_FUNC_RESET_SKETCH 16
|
||||
#define BATTLE_DOME_FUNC_RESTORE_HELD_ITEMS 17
|
||||
#define BATTLE_DOME_FUNC_REDUCE_PARTY 18
|
||||
#define BATTLE_DOME_FUNC_COMPARE_SEEDS 19
|
||||
#define BATTLE_DOME_FUNC_GET_WINNER_NAME 20
|
||||
#define BATTLE_DOME_FUNC_INIT_RESULTS_TREE 21
|
||||
#define BATTLE_DOME_FUNC_INIT_TRAINERS 22
|
||||
|
||||
#define DOME_DATA_WIN_STREAK 0
|
||||
#define DOME_DATA_WIN_STREAK_ACTIVE 1
|
||||
#define DOME_DATA_ATTEMPTED_SINGLES_50 2
|
||||
#define DOME_DATA_ATTEMPTED_SINGLES_OPEN 3
|
||||
#define DOME_DATA_HAS_WON_SINGLES_50 4
|
||||
#define DOME_DATA_HAS_WON_SINGLES_OPEN 5
|
||||
#define DOME_DATA_ATTEMPTED_CHALLENGE 6
|
||||
#define DOME_DATA_HAS_WON_CHALLENGE 7
|
||||
#define DOME_DATA_SELECTED_MONS 8
|
||||
#define DOME_DATA_PREV_TOURNEY_TYPE 9
|
||||
|
||||
// ID for Exit/Cancel on the tourney tree
|
||||
#define TOURNEY_TREE_CLOSE_BUTTON 31
|
||||
|
||||
// Input IDs on the tourney tree
|
||||
#define TOURNEY_TREE_SELECTED_CLOSE 0
|
||||
#define TOURNEY_TREE_NO_SELECTION 1
|
||||
#define TOURNEY_TREE_SELECTED_TRAINER 2
|
||||
#define TOURNEY_TREE_SELECTED_MATCH 3
|
||||
|
||||
// Modes for showing the tourney tree info card
|
||||
#define INFOCARD_NEXT_OPPONENT 0
|
||||
#define INFOCARD_TRAINER 1
|
||||
#define INFOCARD_MATCH 2
|
||||
|
||||
// Input IDs for the info cards
|
||||
#define INFOCARD_INPUT_NONE 0
|
||||
#define TRAINERCARD_INPUT_UP 1
|
||||
#define TRAINERCARD_INPUT_DOWN 2
|
||||
#define TRAINERCARD_INPUT_LEFT 3
|
||||
#define TRAINERCARD_INPUT_RIGHT 4
|
||||
#define MATCHCARD_INPUT_UP 5
|
||||
#define MATCHCARD_INPUT_DOWN 6
|
||||
#define MATCHCARD_INPUT_LEFT 7
|
||||
#define MATCHCARD_INPUT_RIGHT 8
|
||||
#define INFOCARD_INPUT_AB 9
|
||||
|
||||
#define CARD_ALTERNATE_SLOT (1 << 0) // When set, uses an alternate slot to store the incoming card sprites
|
||||
#define MOVE_CARD_RIGHT (1 << 1)
|
||||
#define MOVE_CARD_DOWN (1 << 2)
|
||||
#define MOVE_CARD_LEFT (1 << 3)
|
||||
#define MOVE_CARD_UP (1 << 4)
|
||||
#define MOVE_CARD (MOVE_CARD_RIGHT | MOVE_CARD_DOWN | MOVE_CARD_LEFT | MOVE_CARD_UP)
|
||||
|
||||
// Text IDs for sBattleDomeWinTexts
|
||||
#define DOME_TEXT_NO_WINNER_YET 0
|
||||
#define DOME_TEXT_WON_USING_MOVE 1
|
||||
#define DOME_TEXT_CHAMP_USING_MOVE 2
|
||||
#define DOME_TEXT_WON_ON_FORFEIT 3
|
||||
#define DOME_TEXT_CHAMP_ON_FORFEIT 4
|
||||
#define DOME_TEXT_WON_NO_MOVES 5
|
||||
#define DOME_TEXT_CHAMP_NO_MOVES 6
|
||||
|
||||
// Offsets/start positions within sBattleDomeOpponentStatsTexts
|
||||
#define DOME_TEXT_TWO_GOOD_STATS 0
|
||||
#define DOME_TEXT_ONE_GOOD_STAT 15
|
||||
#define DOME_TEXT_TWO_BAD_STATS 21
|
||||
#define DOME_TEXT_ONE_BAD_STAT 36
|
||||
#define DOME_TEXT_WELL_BALANCED 42
|
||||
#define DOME_TEXT_HP 0
|
||||
#define DOME_TEXT_ATK 5
|
||||
#define DOME_TEXT_DEF 9
|
||||
#define DOME_TEXT_SPEED 12
|
||||
#define DOME_TEXT_SPATK 14
|
||||
|
||||
// Move point indexes for sBattleStyleMovePoints[][], to determine Battle Dome trainers battle styles
|
||||
#define MOVE_POINTS_COMBO 0 // Moves that work well in combination (e.g. Rain Dance + Hydro Pump)
|
||||
#define MOVE_POINTS_STAT_RAISE 1
|
||||
#define MOVE_POINTS_STAT_LOWER 2
|
||||
#define MOVE_POINTS_RARE 3 // Uncommon moves. Mostly arbitrary
|
||||
#define MOVE_POINTS_HEAL 4
|
||||
#define MOVE_POINTS_RISKY 5
|
||||
#define MOVE_POINTS_STATUS 6
|
||||
#define MOVE_POINTS_DMG 7
|
||||
#define MOVE_POINTS_DEF 8 // Defensive moves, like Amnesia, Light Screen, or accuracy-lowers
|
||||
#define MOVE_POINTS_ACCURATE 9
|
||||
#define MOVE_POINTS_POWERFUL 10 // Most of the moves that are >= 100 power
|
||||
#define MOVE_POINTS_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58
|
||||
#define MOVE_POINTS_LUCK 12
|
||||
#define MOVE_POINTS_STRONG 13 // Most of the moves that are >= 90 power
|
||||
#define MOVE_POINTS_LOW_PP 14
|
||||
#define MOVE_POINTS_EFFECT 15 // Moves with additional effects
|
||||
#define NUM_MOVE_POINT_TYPES 16
|
||||
|
||||
// Battle style IDs for sBattleDomeOpponentStyleTexts
|
||||
#define DOME_BATTLE_STYLE_RISKY 0
|
||||
#define DOME_BATTLE_STYLE_STALL 1
|
||||
#define DOME_BATTLE_STYLE_VARIED 2
|
||||
#define DOME_BATTLE_STYLE_COMBO_HIGH 3
|
||||
#define DOME_BATTLE_STYLE_RARE_MOVES 4
|
||||
#define DOME_BATTLE_STYLE_RARE_MOVE 5
|
||||
#define DOME_BATTLE_STYLE_HP 6
|
||||
#define DOME_BATTLE_STYLE_STORE_POWER 7
|
||||
#define DOME_BATTLE_STYLE_ENFEEBLE_LOW 8
|
||||
#define DOME_BATTLE_STYLE_LUCK 9
|
||||
#define DOME_BATTLE_STYLE_REGAL 10
|
||||
#define DOME_BATTLE_STYLE_LOW_PP 11
|
||||
#define DOME_BATTLE_STYLE_STATUS_ATK 12
|
||||
#define DOME_BATTLE_STYLE_ENDURE 13
|
||||
#define DOME_BATTLE_STYLE_STATUS 14
|
||||
#define DOME_BATTLE_STYLE_STRAIGHTFORWARD 15
|
||||
#define DOME_BATTLE_STYLE_AGGRESSIVE 16
|
||||
#define DOME_BATTLE_STYLE_DEF 17
|
||||
#define DOME_BATTLE_STYLE_ENFEEBLE_HIGH 18
|
||||
#define DOME_BATTLE_STYLE_POPULAR_POWER 19
|
||||
#define DOME_BATTLE_STYLE_COMBO_LOW 20
|
||||
#define DOME_BATTLE_STYLE_ACCURATE 21
|
||||
#define DOME_BATTLE_STYLE_POWERFUL 22
|
||||
#define DOME_BATTLE_STYLE_ATK_OVER_DEF 23
|
||||
#define DOME_BATTLE_STYLE_DEF_OVER_ATK 24
|
||||
#define DOME_BATTLE_STYLE_POPULAR_STRONG 25
|
||||
#define DOME_BATTLE_STYLE_EFFECTS 26
|
||||
#define DOME_BATTLE_STYLE_BALANCED 27
|
||||
#define DOME_BATTLE_STYLE_UNUSED1 28
|
||||
#define DOME_BATTLE_STYLE_UNUSED2 29
|
||||
#define DOME_BATTLE_STYLE_UNUSED3 30
|
||||
#define DOME_BATTLE_STYLE_UNUSED4 31
|
||||
#define NUM_BATTLE_STYLES 32
|
||||
|
||||
|
||||
#endif //GUARD_CONSTANTS_BATTLE_DOME_H
|
37
include/constants/battle_factory.h
Normal file
37
include/constants/battle_factory.h
Normal file
@ -0,0 +1,37 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_FACTORY_H
|
||||
#define GUARD_CONSTANTS_BATTLE_FACTORY_H
|
||||
|
||||
#define FACTORY_STYLE_NONE 0
|
||||
#define FACTORY_STYLE_PREPARATION 1
|
||||
#define FACTORY_STYLE_SLOW_STEADY 2
|
||||
#define FACTORY_STYLE_ENDURANCE 3
|
||||
#define FACTORY_STYLE_HIGH_RISK 4
|
||||
#define FACTORY_STYLE_WEAKENING 5
|
||||
#define FACTORY_STYLE_UNPREDICTABLE 6
|
||||
#define FACTORY_STYLE_WEATHER 7
|
||||
#define FACTORY_NUM_STYLES 8
|
||||
|
||||
|
||||
#define BATTLE_FACTORY_FUNC_INIT 0
|
||||
#define BATTLE_FACTORY_FUNC_GET_DATA 1
|
||||
#define BATTLE_FACTORY_FUNC_SET_DATA 2
|
||||
#define BATTLE_FACTORY_FUNC_SAVE 3
|
||||
#define BATTLE_FACTORY_FUNC_NULL 4
|
||||
#define BATTLE_FACTORY_FUNC_NULL2 5
|
||||
#define BATTLE_FACTORY_FUNC_SELECT_RENT_MONS 6
|
||||
#define BATTLE_FACTORY_FUNC_SWAP_RENT_MONS 7
|
||||
#define BATTLE_FACTORY_FUNC_SET_SWAPPED 8
|
||||
#define BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS 9
|
||||
#define BATTLE_FACTORY_FUNC_SET_PARTIES 10
|
||||
#define BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX 11
|
||||
#define BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS 12
|
||||
#define BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS 13
|
||||
#define BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE 14
|
||||
#define BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE 15
|
||||
#define BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS 16
|
||||
|
||||
#define FACTORY_DATA_WIN_STREAK 1
|
||||
#define FACTORY_DATA_WIN_STREAK_ACTIVE 2
|
||||
#define FACTORY_DATA_WIN_STREAK_SWAPS 3
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_FACTORY_H
|
180
include/constants/battle_frontier.h
Normal file
180
include/constants/battle_frontier.h
Normal file
@ -0,0 +1,180 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H
|
||||
#define GUARD_CONSTANTS_BATTLE_FRONTIER_H
|
||||
|
||||
#define FRONTIER_CHALLENGE(facility, mode) ((facility << 8) + mode)
|
||||
|
||||
// Battle Frontier facility ids.
|
||||
#define FRONTIER_FACILITY_TOWER 0
|
||||
#define FRONTIER_FACILITY_DOME 1
|
||||
#define FRONTIER_FACILITY_PALACE 2 // also Verdanturf Tent
|
||||
#define FRONTIER_FACILITY_ARENA 3 // also Fallarbor Tent
|
||||
#define FRONTIER_FACILITY_FACTORY 4 // also Slateport Tent
|
||||
#define FRONTIER_FACILITY_PIKE 5
|
||||
#define FRONTIER_FACILITY_PYRAMID 6
|
||||
#define NUM_FRONTIER_FACILITIES 7
|
||||
// VAR_FRONTIER_FACILITY is re-used for the below facilities as well
|
||||
#define FACILITY_LINK_CONTEST 7
|
||||
#define FACILITY_UNION_ROOM 8
|
||||
#define FACILITY_MULTI_OR_EREADER 9 // Direct Corner multi battles, multi battle with Steven, and e-Reader battles
|
||||
|
||||
// Battle Frontier battle modes.
|
||||
#define FRONTIER_MODE_SINGLES 0
|
||||
#define FRONTIER_MODE_DOUBLES 1
|
||||
#define FRONTIER_MODE_MULTIS 2
|
||||
#define FRONTIER_MODE_LINK_MULTIS 3
|
||||
#define FRONTIER_MODE_COUNT 4
|
||||
|
||||
// Challenge Statuses
|
||||
#define CHALLENGE_STATUS_SAVING 1
|
||||
#define CHALLENGE_STATUS_PAUSED 2
|
||||
#define CHALLENGE_STATUS_WON 3
|
||||
#define CHALLENGE_STATUS_LOST 4
|
||||
|
||||
// Special trainer battles.
|
||||
#define SPECIAL_BATTLE_TOWER 0
|
||||
#define SPECIAL_BATTLE_SECRET_BASE 1
|
||||
#define SPECIAL_BATTLE_EREADER 2
|
||||
#define SPECIAL_BATTLE_DOME 3
|
||||
#define SPECIAL_BATTLE_PALACE 4
|
||||
#define SPECIAL_BATTLE_ARENA 5
|
||||
#define SPECIAL_BATTLE_FACTORY 6
|
||||
#define SPECIAL_BATTLE_PIKE_SINGLE 7
|
||||
#define SPECIAL_BATTLE_STEVEN 8
|
||||
#define SPECIAL_BATTLE_PIKE_DOUBLE 9
|
||||
#define SPECIAL_BATTLE_PYRAMID 10
|
||||
|
||||
#define MAX_BATTLE_FRONTIER_POINTS 9999
|
||||
#define MAX_STREAK 9999
|
||||
|
||||
// These sets of facility ids would be redundant if the order was consistent
|
||||
// The order is important for this set so that all the non-link records can be continuous
|
||||
#define RANKING_HALL_TOWER_SINGLES 0
|
||||
#define RANKING_HALL_TOWER_DOUBLES 1
|
||||
#define RANKING_HALL_TOWER_MULTIS 2
|
||||
#define RANKING_HALL_DOME 3
|
||||
#define RANKING_HALL_PALACE 4
|
||||
#define RANKING_HALL_ARENA 5
|
||||
#define RANKING_HALL_FACTORY 6
|
||||
#define RANKING_HALL_PIKE 7
|
||||
#define RANKING_HALL_PYRAMID 8
|
||||
#define RANKING_HALL_TOWER_LINK 9
|
||||
|
||||
#define FRONTIER_MANIAC_TOWER_SINGLES 0
|
||||
#define FRONTIER_MANIAC_TOWER_DOUBLES 1
|
||||
#define FRONTIER_MANIAC_TOWER_MULTIS 2
|
||||
#define FRONTIER_MANIAC_TOWER_LINK 3
|
||||
#define FRONTIER_MANIAC_DOME 4
|
||||
#define FRONTIER_MANIAC_FACTORY 5
|
||||
#define FRONTIER_MANIAC_PALACE 6
|
||||
#define FRONTIER_MANIAC_ARENA 7
|
||||
#define FRONTIER_MANIAC_PIKE 8
|
||||
#define FRONTIER_MANIAC_PYRAMID 9
|
||||
#define FRONTIER_MANIAC_FACILITY_COUNT 10
|
||||
|
||||
#define FRONTIER_MANIAC_MESSAGE_COUNT 3
|
||||
|
||||
// Frontier TV Show
|
||||
#define FRONTIER_SHOW_TOWER_SINGLES 1
|
||||
#define FRONTIER_SHOW_TOWER_DOUBLES 2
|
||||
#define FRONTIER_SHOW_TOWER_MULTIS 3
|
||||
#define FRONTIER_SHOW_TOWER_LINK_MULTIS 4
|
||||
#define FRONTIER_SHOW_DOME_SINGLES 5
|
||||
#define FRONTIER_SHOW_DOME_DOUBLES 6
|
||||
#define FRONTIER_SHOW_FACTORY_SINGLES 7
|
||||
#define FRONTIER_SHOW_FACTORY_DOUBLES 8
|
||||
#define FRONTIER_SHOW_PIKE 9
|
||||
#define FRONTIER_SHOW_ARENA 10
|
||||
#define FRONTIER_SHOW_PALACE_SINGLES 11
|
||||
#define FRONTIER_SHOW_PALACE_DOUBLES 12
|
||||
#define FRONTIER_SHOW_PYRAMID 13
|
||||
|
||||
// Frontier Gambler
|
||||
#define FRONTIER_GAMBLER_WAITING 0
|
||||
#define FRONTIER_GAMBLER_PLACED_BET 1
|
||||
#define FRONTIER_GAMBLER_WON 2
|
||||
#define FRONTIER_GAMBLER_LOST 3
|
||||
|
||||
#define FRONTIER_GAMBLER_BET_5 0
|
||||
#define FRONTIER_GAMBLER_BET_10 1
|
||||
#define FRONTIER_GAMBLER_BET_15 2
|
||||
#define FRONTIER_GAMBLER_BET_CANCEL 3
|
||||
|
||||
#define FRONTIER_GAMBLER_CHALLENGE_COUNT 12
|
||||
|
||||
#define EXCHANGE_CORNER_DECOR1_CLERK 0
|
||||
#define EXCHANGE_CORNER_DECOR2_CLERK 1
|
||||
#define EXCHANGE_CORNER_VITAMIN_CLERK 2
|
||||
#define EXCHANGE_CORNER_HOLD_ITEM_CLERK 3
|
||||
|
||||
#define F_EV_SPREAD_HP (1 << 0)
|
||||
#define F_EV_SPREAD_ATTACK (1 << 1)
|
||||
#define F_EV_SPREAD_DEFENSE (1 << 2)
|
||||
#define F_EV_SPREAD_SPEED (1 << 3)
|
||||
#define F_EV_SPREAD_SP_ATTACK (1 << 4)
|
||||
#define F_EV_SPREAD_SP_DEFENSE (1 << 5)
|
||||
|
||||
#define BATTLE_FRONTIER_ITEM_NONE 0
|
||||
#define BATTLE_FRONTIER_ITEM_KINGS_ROCK 1
|
||||
#define BATTLE_FRONTIER_ITEM_SITRUS_BERRY 2
|
||||
#define BATTLE_FRONTIER_ITEM_ORAN_BERRY 3
|
||||
#define BATTLE_FRONTIER_ITEM_CHESTO_BERRY 4
|
||||
#define BATTLE_FRONTIER_ITEM_HARD_STONE 5
|
||||
#define BATTLE_FRONTIER_ITEM_FOCUS_BAND 6
|
||||
#define BATTLE_FRONTIER_ITEM_PERSIM_BERRY 7
|
||||
#define BATTLE_FRONTIER_ITEM_MIRACLE_SEED 8
|
||||
#define BATTLE_FRONTIER_ITEM_BERRY_JUICE 9
|
||||
#define BATTLE_FRONTIER_ITEM_MACHO_BRACE 10
|
||||
#define BATTLE_FRONTIER_ITEM_SILVER_POWDER 11
|
||||
#define BATTLE_FRONTIER_ITEM_CHERI_BERRY 12
|
||||
#define BATTLE_FRONTIER_ITEM_BLACK_GLASSES 13
|
||||
#define BATTLE_FRONTIER_ITEM_BLACK_BELT 14
|
||||
#define BATTLE_FRONTIER_ITEM_SOUL_DEW 15
|
||||
#define BATTLE_FRONTIER_ITEM_CHOICE_BAND 16
|
||||
#define BATTLE_FRONTIER_ITEM_MAGNET 17
|
||||
#define BATTLE_FRONTIER_ITEM_SILK_SCARF 18
|
||||
#define BATTLE_FRONTIER_ITEM_WHITE_HERB 19
|
||||
#define BATTLE_FRONTIER_ITEM_DEEP_SEA_SCALE 20
|
||||
#define BATTLE_FRONTIER_ITEM_DEEP_SEA_TOOTH 21
|
||||
#define BATTLE_FRONTIER_ITEM_MYSTIC_WATER 22
|
||||
#define BATTLE_FRONTIER_ITEM_SHARP_BEAK 23
|
||||
#define BATTLE_FRONTIER_ITEM_QUICK_CLAW 24
|
||||
#define BATTLE_FRONTIER_ITEM_LEFTOVERS 25
|
||||
#define BATTLE_FRONTIER_ITEM_RAWST_BERRY 26
|
||||
#define BATTLE_FRONTIER_ITEM_LIGHT_BALL 27
|
||||
#define BATTLE_FRONTIER_ITEM_POISON_BARB 28
|
||||
#define BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE 29
|
||||
#define BATTLE_FRONTIER_ITEM_ASPEAR_BERRY 30
|
||||
#define BATTLE_FRONTIER_ITEM_SPELL_TAG 31
|
||||
#define BATTLE_FRONTIER_ITEM_BRIGHT_POWDER 32
|
||||
#define BATTLE_FRONTIER_ITEM_LEPPA_BERRY 33
|
||||
#define BATTLE_FRONTIER_ITEM_SCOPE_LENS 34
|
||||
#define BATTLE_FRONTIER_ITEM_TWISTED_SPOON 35
|
||||
#define BATTLE_FRONTIER_ITEM_METAL_COAT 36
|
||||
#define BATTLE_FRONTIER_ITEM_MENTAL_HERB 37
|
||||
#define BATTLE_FRONTIER_ITEM_CHARCOAL 38
|
||||
#define BATTLE_FRONTIER_ITEM_PECHA_BERRY 39
|
||||
#define BATTLE_FRONTIER_ITEM_SOFT_SAND 40
|
||||
#define BATTLE_FRONTIER_ITEM_LUM_BERRY 41
|
||||
#define BATTLE_FRONTIER_ITEM_DRAGON_SCALE 42
|
||||
#define BATTLE_FRONTIER_ITEM_DRAGON_FANG 43
|
||||
#define BATTLE_FRONTIER_ITEM_IAPAPA_BERRY 44
|
||||
#define BATTLE_FRONTIER_ITEM_WIKI_BERRY 45
|
||||
#define BATTLE_FRONTIER_ITEM_SEA_INCENSE 46
|
||||
#define BATTLE_FRONTIER_ITEM_SHELL_BELL 47
|
||||
#define BATTLE_FRONTIER_ITEM_SALAC_BERRY 48
|
||||
#define BATTLE_FRONTIER_ITEM_LANSAT_BERRY 49
|
||||
#define BATTLE_FRONTIER_ITEM_APICOT_BERRY 50
|
||||
#define BATTLE_FRONTIER_ITEM_STARF_BERRY 51
|
||||
#define BATTLE_FRONTIER_ITEM_LIECHI_BERRY 52
|
||||
#define BATTLE_FRONTIER_ITEM_STICK 53
|
||||
#define BATTLE_FRONTIER_ITEM_LAX_INCENSE 54
|
||||
#define BATTLE_FRONTIER_ITEM_AGUAV_BERRY 55
|
||||
#define BATTLE_FRONTIER_ITEM_FIGY_BERRY 56
|
||||
#define BATTLE_FRONTIER_ITEM_THICK_CLUB 57
|
||||
#define BATTLE_FRONTIER_ITEM_MAGO_BERRY 58
|
||||
#define BATTLE_FRONTIER_ITEM_METAL_POWDER 59
|
||||
#define BATTLE_FRONTIER_ITEM_PETAYA_BERRY 60
|
||||
#define BATTLE_FRONTIER_ITEM_LUCKY_PUNCH 61
|
||||
#define BATTLE_FRONTIER_ITEM_GANLON_BERRY 62
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H
|
899
include/constants/battle_frontier_mons.h
Normal file
899
include/constants/battle_frontier_mons.h
Normal file
@ -0,0 +1,899 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_MONS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_FRONTIER_MONS_H
|
||||
|
||||
#define FRONTIER_MON_SUNKERN 0
|
||||
#define FRONTIER_MON_AZURILL 1
|
||||
#define FRONTIER_MON_CATERPIE 2
|
||||
#define FRONTIER_MON_WEEDLE 3
|
||||
#define FRONTIER_MON_WURMPLE 4
|
||||
#define FRONTIER_MON_RALTS 5
|
||||
#define FRONTIER_MON_MAGIKARP 6
|
||||
#define FRONTIER_MON_FEEBAS 7
|
||||
#define FRONTIER_MON_METAPOD 8
|
||||
#define FRONTIER_MON_KAKUNA 9
|
||||
#define FRONTIER_MON_PICHU 10
|
||||
#define FRONTIER_MON_SILCOON 11
|
||||
#define FRONTIER_MON_CASCOON 12
|
||||
#define FRONTIER_MON_IGGLYBUFF 13
|
||||
#define FRONTIER_MON_WOOPER 14
|
||||
#define FRONTIER_MON_TYROGUE 15
|
||||
#define FRONTIER_MON_SENTRET 16
|
||||
#define FRONTIER_MON_CLEFFA 17
|
||||
#define FRONTIER_MON_SEEDOT 18
|
||||
#define FRONTIER_MON_LOTAD 19
|
||||
#define FRONTIER_MON_POOCHYENA 20
|
||||
#define FRONTIER_MON_SHEDINJA 21
|
||||
#define FRONTIER_MON_MAKUHITA 22
|
||||
#define FRONTIER_MON_WHISMUR 23
|
||||
#define FRONTIER_MON_ZIGZAGOON 24
|
||||
#define FRONTIER_MON_ZUBAT 25
|
||||
#define FRONTIER_MON_TOGEPI 26
|
||||
#define FRONTIER_MON_SPINARAK 27
|
||||
#define FRONTIER_MON_MARILL 28
|
||||
#define FRONTIER_MON_HOPPIP 29
|
||||
#define FRONTIER_MON_SLUGMA 30
|
||||
#define FRONTIER_MON_SWINUB 31
|
||||
#define FRONTIER_MON_SMEARGLE 32
|
||||
#define FRONTIER_MON_PIDGEY 33
|
||||
#define FRONTIER_MON_RATTATA 34
|
||||
#define FRONTIER_MON_WYNAUT 35
|
||||
#define FRONTIER_MON_SKITTY 36
|
||||
#define FRONTIER_MON_SPEAROW 37
|
||||
#define FRONTIER_MON_HOOTHOOT 38
|
||||
#define FRONTIER_MON_DIGLETT 39
|
||||
#define FRONTIER_MON_LEDYBA 40
|
||||
#define FRONTIER_MON_NINCADA 41
|
||||
#define FRONTIER_MON_SURSKIT 42
|
||||
#define FRONTIER_MON_JIGGLYPUFF 43
|
||||
#define FRONTIER_MON_TAILLOW 44
|
||||
#define FRONTIER_MON_WINGULL 45
|
||||
#define FRONTIER_MON_NIDORAN_M 46
|
||||
#define FRONTIER_MON_NIDORAN_F 47
|
||||
#define FRONTIER_MON_KIRLIA 48
|
||||
#define FRONTIER_MON_MAREEP 49
|
||||
#define FRONTIER_MON_MEDITITE 50
|
||||
#define FRONTIER_MON_SLAKOTH 51
|
||||
#define FRONTIER_MON_PARAS 52
|
||||
#define FRONTIER_MON_EKANS 53
|
||||
#define FRONTIER_MON_DITTO 54
|
||||
#define FRONTIER_MON_BARBOACH 55
|
||||
#define FRONTIER_MON_MEOWTH 56
|
||||
#define FRONTIER_MON_PINECO 57
|
||||
#define FRONTIER_MON_TRAPINCH 58
|
||||
#define FRONTIER_MON_SPHEAL 59
|
||||
#define FRONTIER_MON_HORSEA 60
|
||||
#define FRONTIER_MON_SHROOMISH 61
|
||||
#define FRONTIER_MON_SHUPPET 62
|
||||
#define FRONTIER_MON_DUSKULL 63
|
||||
#define FRONTIER_MON_ELECTRIKE 64
|
||||
#define FRONTIER_MON_VULPIX 65
|
||||
#define FRONTIER_MON_PIKACHU 66
|
||||
#define FRONTIER_MON_SANDSHREW 67
|
||||
#define FRONTIER_MON_POLIWAG 68
|
||||
#define FRONTIER_MON_BELLSPROUT 69
|
||||
#define FRONTIER_MON_GEODUDE 70
|
||||
#define FRONTIER_MON_DRATINI 71
|
||||
#define FRONTIER_MON_SNUBBULL 72
|
||||
#define FRONTIER_MON_REMORAID 73
|
||||
#define FRONTIER_MON_LARVITAR 74
|
||||
#define FRONTIER_MON_BALTOY 75
|
||||
#define FRONTIER_MON_SNORUNT 76
|
||||
#define FRONTIER_MON_BAGON 77
|
||||
#define FRONTIER_MON_BELDUM 78
|
||||
#define FRONTIER_MON_GULPIN 79
|
||||
#define FRONTIER_MON_VENONAT 80
|
||||
#define FRONTIER_MON_MANKEY 81
|
||||
#define FRONTIER_MON_MACHOP 82
|
||||
#define FRONTIER_MON_SHELLDER 83
|
||||
#define FRONTIER_MON_SMOOCHUM 84
|
||||
#define FRONTIER_MON_NUMEL 85
|
||||
#define FRONTIER_MON_CARVANHA 86
|
||||
#define FRONTIER_MON_CORPHISH 87
|
||||
#define FRONTIER_MON_CHARMANDER 88
|
||||
#define FRONTIER_MON_CYNDAQUIL 89
|
||||
#define FRONTIER_MON_ABRA 90
|
||||
#define FRONTIER_MON_DODUO 91
|
||||
#define FRONTIER_MON_GASTLY 92
|
||||
#define FRONTIER_MON_SWABLU 93
|
||||
#define FRONTIER_MON_TREECKO 94
|
||||
#define FRONTIER_MON_TORCHIC 95
|
||||
#define FRONTIER_MON_MUDKIP 96
|
||||
#define FRONTIER_MON_SQUIRTLE 97
|
||||
#define FRONTIER_MON_TOTODILE 98
|
||||
#define FRONTIER_MON_SLOWPOKE 99
|
||||
#define FRONTIER_MON_BULBASAUR 100
|
||||
#define FRONTIER_MON_CHIKORITA 101
|
||||
#define FRONTIER_MON_ODDISH 102
|
||||
#define FRONTIER_MON_PSYDUCK 103
|
||||
#define FRONTIER_MON_CUBONE 104
|
||||
#define FRONTIER_MON_GOLDEEN 105
|
||||
#define FRONTIER_MON_NATU 106
|
||||
#define FRONTIER_MON_CLEFAIRY 107
|
||||
#define FRONTIER_MON_MAGNEMITE 108
|
||||
#define FRONTIER_MON_SEEL 109
|
||||
#define FRONTIER_MON_GRIMER 110
|
||||
#define FRONTIER_MON_KRABBY 111
|
||||
#define FRONTIER_MON_EXEGGCUTE 112
|
||||
#define FRONTIER_MON_EEVEE 113
|
||||
#define FRONTIER_MON_DROWZEE 114
|
||||
#define FRONTIER_MON_VOLTORB 115
|
||||
#define FRONTIER_MON_CHINCHOU 116
|
||||
#define FRONTIER_MON_TEDDIURSA 117
|
||||
#define FRONTIER_MON_DELIBIRD 118
|
||||
#define FRONTIER_MON_HOUNDOUR 119
|
||||
#define FRONTIER_MON_PHANPY 120
|
||||
#define FRONTIER_MON_SPOINK 121
|
||||
#define FRONTIER_MON_ARON 122
|
||||
#define FRONTIER_MON_LUVDISC 123
|
||||
#define FRONTIER_MON_TENTACOOL 124
|
||||
#define FRONTIER_MON_CACNEA 125
|
||||
#define FRONTIER_MON_UNOWN 126
|
||||
#define FRONTIER_MON_KOFFING 127
|
||||
#define FRONTIER_MON_STARYU 128
|
||||
#define FRONTIER_MON_SKIPLOOM 129
|
||||
#define FRONTIER_MON_NUZLEAF 130
|
||||
#define FRONTIER_MON_LOMBRE 131
|
||||
#define FRONTIER_MON_VIBRAVA 132
|
||||
#define FRONTIER_MON_RHYHORN 133
|
||||
#define FRONTIER_MON_CLAMPERL 134
|
||||
#define FRONTIER_MON_PIDGEOTTO 135
|
||||
#define FRONTIER_MON_GROWLITHE 136
|
||||
#define FRONTIER_MON_FARFETCHD 137
|
||||
#define FRONTIER_MON_OMANYTE 138
|
||||
#define FRONTIER_MON_KABUTO 139
|
||||
#define FRONTIER_MON_LILEEP 140
|
||||
#define FRONTIER_MON_ANORITH 141
|
||||
#define FRONTIER_MON_AIPOM 142
|
||||
#define FRONTIER_MON_ELEKID 143
|
||||
#define FRONTIER_MON_LOUDRED 144
|
||||
#define FRONTIER_MON_SPINDA 145
|
||||
#define FRONTIER_MON_NIDORINA 146
|
||||
#define FRONTIER_MON_NIDORINO 147
|
||||
#define FRONTIER_MON_FLAAFFY 148
|
||||
#define FRONTIER_MON_MAGBY 149
|
||||
#define FRONTIER_MON_NOSEPASS 150
|
||||
#define FRONTIER_MON_CORSOLA 151
|
||||
#define FRONTIER_MON_MAWILE 152
|
||||
#define FRONTIER_MON_BUTTERFREE 153
|
||||
#define FRONTIER_MON_BEEDRILL 154
|
||||
#define FRONTIER_MON_POLIWHIRL 155
|
||||
#define FRONTIER_MON_ONIX 156
|
||||
#define FRONTIER_MON_BEAUTIFLY 157
|
||||
#define FRONTIER_MON_DUSTOX 158
|
||||
#define FRONTIER_MON_LEDIAN 159
|
||||
#define FRONTIER_MON_ARIADOS 160
|
||||
#define FRONTIER_MON_YANMA 161
|
||||
|
||||
#define FRONTIER_MON_DELCATTY_1 162
|
||||
#define FRONTIER_MON_SABLEYE_1 163
|
||||
#define FRONTIER_MON_LICKITUNG_1 164
|
||||
#define FRONTIER_MON_WEEPINBELL_1 165
|
||||
#define FRONTIER_MON_GRAVELER_1 166
|
||||
#define FRONTIER_MON_GLOOM_1 167
|
||||
#define FRONTIER_MON_PORYGON_1 168
|
||||
#define FRONTIER_MON_KADABRA_1 169
|
||||
#define FRONTIER_MON_WAILMER_1 170
|
||||
#define FRONTIER_MON_ROSELIA_1 171
|
||||
#define FRONTIER_MON_VOLBEAT_1 172
|
||||
#define FRONTIER_MON_ILLUMISE_1 173
|
||||
#define FRONTIER_MON_IVYSAUR_1 174
|
||||
#define FRONTIER_MON_CHARMELEON_1 175
|
||||
#define FRONTIER_MON_WARTORTLE_1 176
|
||||
#define FRONTIER_MON_PARASECT_1 177
|
||||
#define FRONTIER_MON_MACHOKE_1 178
|
||||
#define FRONTIER_MON_HAUNTER_1 179
|
||||
#define FRONTIER_MON_BAYLEEF_1 180
|
||||
#define FRONTIER_MON_QUILAVA_1 181
|
||||
#define FRONTIER_MON_CROCONAW_1 182
|
||||
#define FRONTIER_MON_TOGETIC_1 183
|
||||
#define FRONTIER_MON_MURKROW_1 184
|
||||
#define FRONTIER_MON_WOBBUFFET_1 185
|
||||
#define FRONTIER_MON_PLUSLE_1 186
|
||||
#define FRONTIER_MON_MINUN_1 187
|
||||
#define FRONTIER_MON_GROVYLE_1 188
|
||||
#define FRONTIER_MON_COMBUSKEN_1 189
|
||||
#define FRONTIER_MON_MARSHTOMP_1 190
|
||||
#define FRONTIER_MON_PONYTA_1 191
|
||||
#define FRONTIER_MON_AZUMARILL_1 192
|
||||
#define FRONTIER_MON_SUDOWOODO_1 193
|
||||
#define FRONTIER_MON_MAGCARGO_1 194
|
||||
#define FRONTIER_MON_PUPITAR_1 195
|
||||
#define FRONTIER_MON_SEALEO_1 196
|
||||
#define FRONTIER_MON_RATICATE_1 197
|
||||
#define FRONTIER_MON_MASQUERAIN_1 198
|
||||
#define FRONTIER_MON_FURRET_1 199
|
||||
#define FRONTIER_MON_DUNSPARCE_1 200
|
||||
#define FRONTIER_MON_DRAGONAIR_1 201
|
||||
#define FRONTIER_MON_MIGHTYENA_1 202
|
||||
#define FRONTIER_MON_LINOONE_1 203
|
||||
#define FRONTIER_MON_CASTFORM_1 204
|
||||
#define FRONTIER_MON_SHELGON_1 205
|
||||
#define FRONTIER_MON_METANG_1 206
|
||||
#define FRONTIER_MON_WIGGLYTUFF_1 207
|
||||
#define FRONTIER_MON_SUNFLORA_1 208
|
||||
#define FRONTIER_MON_CHIMECHO_1 209
|
||||
#define FRONTIER_MON_GLIGAR_1 210
|
||||
#define FRONTIER_MON_QWILFISH_1 211
|
||||
#define FRONTIER_MON_SNEASEL_1 212
|
||||
#define FRONTIER_MON_PELIPPER_1 213
|
||||
#define FRONTIER_MON_SWELLOW_1 214
|
||||
#define FRONTIER_MON_LAIRON_1 215
|
||||
#define FRONTIER_MON_TANGELA_1 216
|
||||
#define FRONTIER_MON_ARBOK_1 217
|
||||
#define FRONTIER_MON_PERSIAN_1 218
|
||||
#define FRONTIER_MON_SEADRA_1 219
|
||||
#define FRONTIER_MON_KECLEON_1 220
|
||||
#define FRONTIER_MON_VIGOROTH_1 221
|
||||
#define FRONTIER_MON_LUNATONE_1 222
|
||||
#define FRONTIER_MON_SOLROCK_1 223
|
||||
#define FRONTIER_MON_NOCTOWL_1 224
|
||||
#define FRONTIER_MON_SANDSLASH_1 225
|
||||
#define FRONTIER_MON_VENOMOTH_1 226
|
||||
#define FRONTIER_MON_CHANSEY_1 227
|
||||
#define FRONTIER_MON_SEAKING_1 228
|
||||
#define FRONTIER_MON_JUMPLUFF_1 229
|
||||
#define FRONTIER_MON_PILOSWINE_1 230
|
||||
#define FRONTIER_MON_GOLBAT_1 231
|
||||
#define FRONTIER_MON_PRIMEAPE_1 232
|
||||
#define FRONTIER_MON_HITMONLEE_1 233
|
||||
#define FRONTIER_MON_HITMONCHAN_1 234
|
||||
#define FRONTIER_MON_GIRAFARIG_1 235
|
||||
#define FRONTIER_MON_HITMONTOP_1 236
|
||||
#define FRONTIER_MON_BANETTE_1 237
|
||||
#define FRONTIER_MON_NINJASK_1 238
|
||||
#define FRONTIER_MON_SEVIPER_1 239
|
||||
#define FRONTIER_MON_ZANGOOSE_1 240
|
||||
#define FRONTIER_MON_CAMERUPT_1 241
|
||||
#define FRONTIER_MON_SHARPEDO_1 242
|
||||
#define FRONTIER_MON_TROPIUS_1 243
|
||||
#define FRONTIER_MON_MAGNETON_1 244
|
||||
#define FRONTIER_MON_MANTINE_1 245
|
||||
#define FRONTIER_MON_STANTLER_1 246
|
||||
#define FRONTIER_MON_ABSOL_1 247
|
||||
#define FRONTIER_MON_SWALOT_1 248
|
||||
#define FRONTIER_MON_CRAWDAUNT_1 249
|
||||
#define FRONTIER_MON_PIDGEOT_1 250
|
||||
#define FRONTIER_MON_GRUMPIG_1 251
|
||||
#define FRONTIER_MON_TORKOAL_1 252
|
||||
#define FRONTIER_MON_KINGLER_1 253
|
||||
#define FRONTIER_MON_CACTURNE_1 254
|
||||
#define FRONTIER_MON_BELLOSSOM_1 255
|
||||
#define FRONTIER_MON_OCTILLERY_1 256
|
||||
#define FRONTIER_MON_HUNTAIL_1 257
|
||||
#define FRONTIER_MON_GOREBYSS_1 258
|
||||
#define FRONTIER_MON_RELICANTH_1 259
|
||||
#define FRONTIER_MON_OMASTAR_1 260
|
||||
#define FRONTIER_MON_KABUTOPS_1 261
|
||||
#define FRONTIER_MON_POLIWRATH_1 262
|
||||
#define FRONTIER_MON_SCYTHER_1 263
|
||||
#define FRONTIER_MON_PINSIR_1 264
|
||||
#define FRONTIER_MON_POLITOED_1 265
|
||||
#define FRONTIER_MON_CLOYSTER_1 266
|
||||
|
||||
#define FRONTIER_MON_DELCATTY_2 267
|
||||
#define FRONTIER_MON_SABLEYE_2 268
|
||||
#define FRONTIER_MON_LICKITUNG_2 269
|
||||
#define FRONTIER_MON_WEEPINBELL_2 270
|
||||
#define FRONTIER_MON_GRAVELER_2 271
|
||||
#define FRONTIER_MON_GLOOM_2 272
|
||||
#define FRONTIER_MON_PORYGON_2 273
|
||||
#define FRONTIER_MON_KADABRA_2 274
|
||||
#define FRONTIER_MON_WAILMER_2 275
|
||||
#define FRONTIER_MON_ROSELIA_2 276
|
||||
#define FRONTIER_MON_VOLBEAT_2 277
|
||||
#define FRONTIER_MON_ILLUMISE_2 278
|
||||
#define FRONTIER_MON_IVYSAUR_2 279
|
||||
#define FRONTIER_MON_CHARMELEON_2 280
|
||||
#define FRONTIER_MON_WARTORTLE_2 281
|
||||
#define FRONTIER_MON_PARASECT_2 282
|
||||
#define FRONTIER_MON_MACHOKE_2 283
|
||||
#define FRONTIER_MON_HAUNTER_2 284
|
||||
#define FRONTIER_MON_BAYLEEF_2 285
|
||||
#define FRONTIER_MON_QUILAVA_2 286
|
||||
#define FRONTIER_MON_CROCONAW_2 287
|
||||
#define FRONTIER_MON_TOGETIC_2 288
|
||||
#define FRONTIER_MON_MURKROW_2 289
|
||||
#define FRONTIER_MON_WOBBUFFET_2 290
|
||||
#define FRONTIER_MON_PLUSLE_2 291
|
||||
#define FRONTIER_MON_MINUN_2 292
|
||||
#define FRONTIER_MON_GROVYLE_2 293
|
||||
#define FRONTIER_MON_COMBUSKEN_2 294
|
||||
#define FRONTIER_MON_MARSHTOMP_2 295
|
||||
#define FRONTIER_MON_PONYTA_2 296
|
||||
#define FRONTIER_MON_AZUMARILL_2 297
|
||||
#define FRONTIER_MON_SUDOWOODO_2 298
|
||||
#define FRONTIER_MON_MAGCARGO_2 299
|
||||
#define FRONTIER_MON_PUPITAR_2 300
|
||||
#define FRONTIER_MON_SEALEO_2 301
|
||||
#define FRONTIER_MON_RATICATE_2 302
|
||||
#define FRONTIER_MON_MASQUERAIN_2 303
|
||||
#define FRONTIER_MON_FURRET_2 304
|
||||
#define FRONTIER_MON_DUNSPARCE_2 305
|
||||
#define FRONTIER_MON_DRAGONAIR_2 306
|
||||
#define FRONTIER_MON_MIGHTYENA_2 307
|
||||
#define FRONTIER_MON_LINOONE_2 308
|
||||
#define FRONTIER_MON_CASTFORM_2 309
|
||||
#define FRONTIER_MON_SHELGON_2 310
|
||||
#define FRONTIER_MON_METANG_2 311
|
||||
#define FRONTIER_MON_WIGGLYTUFF_2 312
|
||||
#define FRONTIER_MON_SUNFLORA_2 313
|
||||
#define FRONTIER_MON_CHIMECHO_2 314
|
||||
#define FRONTIER_MON_GLIGAR_2 315
|
||||
#define FRONTIER_MON_QWILFISH_2 316
|
||||
#define FRONTIER_MON_SNEASEL_2 317
|
||||
#define FRONTIER_MON_PELIPPER_2 318
|
||||
#define FRONTIER_MON_SWELLOW_2 319
|
||||
#define FRONTIER_MON_LAIRON_2 320
|
||||
#define FRONTIER_MON_TANGELA_2 321
|
||||
#define FRONTIER_MON_ARBOK_2 322
|
||||
#define FRONTIER_MON_PERSIAN_2 323
|
||||
#define FRONTIER_MON_SEADRA_2 324
|
||||
#define FRONTIER_MON_KECLEON_2 325
|
||||
#define FRONTIER_MON_VIGOROTH_2 326
|
||||
#define FRONTIER_MON_LUNATONE_2 327
|
||||
#define FRONTIER_MON_SOLROCK_2 328
|
||||
#define FRONTIER_MON_NOCTOWL_2 329
|
||||
#define FRONTIER_MON_SANDSLASH_2 330
|
||||
#define FRONTIER_MON_VENOMOTH_2 331
|
||||
#define FRONTIER_MON_CHANSEY_2 332
|
||||
#define FRONTIER_MON_SEAKING_2 333
|
||||
#define FRONTIER_MON_JUMPLUFF_2 334
|
||||
#define FRONTIER_MON_PILOSWINE_2 335
|
||||
#define FRONTIER_MON_GOLBAT_2 336
|
||||
#define FRONTIER_MON_PRIMEAPE_2 337
|
||||
#define FRONTIER_MON_HITMONLEE_2 338
|
||||
#define FRONTIER_MON_HITMONCHAN_2 339
|
||||
#define FRONTIER_MON_GIRAFARIG_2 340
|
||||
#define FRONTIER_MON_HITMONTOP_2 341
|
||||
#define FRONTIER_MON_BANETTE_2 342
|
||||
#define FRONTIER_MON_NINJASK_2 343
|
||||
#define FRONTIER_MON_SEVIPER_2 344
|
||||
#define FRONTIER_MON_ZANGOOSE_2 345
|
||||
#define FRONTIER_MON_CAMERUPT_2 346
|
||||
#define FRONTIER_MON_SHARPEDO_2 347
|
||||
#define FRONTIER_MON_TROPIUS_2 348
|
||||
#define FRONTIER_MON_MAGNETON_2 349
|
||||
#define FRONTIER_MON_MANTINE_2 350
|
||||
#define FRONTIER_MON_STANTLER_2 351
|
||||
#define FRONTIER_MON_ABSOL_2 352
|
||||
#define FRONTIER_MON_SWALOT_2 353
|
||||
#define FRONTIER_MON_CRAWDAUNT_2 354
|
||||
#define FRONTIER_MON_PIDGEOT_2 355
|
||||
#define FRONTIER_MON_GRUMPIG_2 356
|
||||
#define FRONTIER_MON_TORKOAL_2 357
|
||||
#define FRONTIER_MON_KINGLER_2 358
|
||||
#define FRONTIER_MON_CACTURNE_2 359
|
||||
#define FRONTIER_MON_BELLOSSOM_2 360
|
||||
#define FRONTIER_MON_OCTILLERY_2 361
|
||||
#define FRONTIER_MON_HUNTAIL_2 362
|
||||
#define FRONTIER_MON_GOREBYSS_2 363
|
||||
#define FRONTIER_MON_RELICANTH_2 364
|
||||
#define FRONTIER_MON_OMASTAR_2 365
|
||||
#define FRONTIER_MON_KABUTOPS_2 366
|
||||
#define FRONTIER_MON_POLIWRATH_2 367
|
||||
#define FRONTIER_MON_SCYTHER_2 368
|
||||
#define FRONTIER_MON_PINSIR_2 369
|
||||
#define FRONTIER_MON_POLITOED_2 370
|
||||
#define FRONTIER_MON_CLOYSTER_2 371
|
||||
|
||||
#define FRONTIER_MON_DUGTRIO_1 372
|
||||
#define FRONTIER_MON_MEDICHAM_1 373
|
||||
#define FRONTIER_MON_MISDREAVUS_1 374
|
||||
#define FRONTIER_MON_FEAROW_1 375
|
||||
#define FRONTIER_MON_GRANBULL_1 376
|
||||
#define FRONTIER_MON_JYNX_1 377
|
||||
#define FRONTIER_MON_DUSCLOPS_1 378
|
||||
#define FRONTIER_MON_DODRIO_1 379
|
||||
#define FRONTIER_MON_MR_MIME_1 380
|
||||
#define FRONTIER_MON_LANTURN_1 381
|
||||
#define FRONTIER_MON_BRELOOM_1 382
|
||||
#define FRONTIER_MON_FORRETRESS_1 383
|
||||
#define FRONTIER_MON_WHISCASH_1 384
|
||||
#define FRONTIER_MON_XATU_1 385
|
||||
#define FRONTIER_MON_SKARMORY_1 386
|
||||
#define FRONTIER_MON_MAROWAK_1 387
|
||||
#define FRONTIER_MON_QUAGSIRE_1 388
|
||||
#define FRONTIER_MON_CLEFABLE_1 389
|
||||
#define FRONTIER_MON_HARIYAMA_1 390
|
||||
#define FRONTIER_MON_RAICHU_1 391
|
||||
#define FRONTIER_MON_DEWGONG_1 392
|
||||
#define FRONTIER_MON_MANECTRIC_1 393
|
||||
#define FRONTIER_MON_VILEPLUME_1 394
|
||||
#define FRONTIER_MON_VICTREEBEL_1 395
|
||||
#define FRONTIER_MON_ELECTRODE_1 396
|
||||
#define FRONTIER_MON_EXPLOUD_1 397
|
||||
#define FRONTIER_MON_SHIFTRY_1 398
|
||||
#define FRONTIER_MON_GLALIE_1 399
|
||||
#define FRONTIER_MON_LUDICOLO_1 400
|
||||
#define FRONTIER_MON_HYPNO_1 401
|
||||
#define FRONTIER_MON_GOLEM_1 402
|
||||
#define FRONTIER_MON_RHYDON_1 403
|
||||
#define FRONTIER_MON_ALAKAZAM_1 404
|
||||
#define FRONTIER_MON_WEEZING_1 405
|
||||
#define FRONTIER_MON_KANGASKHAN_1 406
|
||||
#define FRONTIER_MON_ELECTABUZZ_1 407
|
||||
#define FRONTIER_MON_TAUROS_1 408
|
||||
#define FRONTIER_MON_SLOWBRO_1 409
|
||||
#define FRONTIER_MON_SLOWKING_1 410
|
||||
#define FRONTIER_MON_MILTANK_1 411
|
||||
#define FRONTIER_MON_ALTARIA_1 412
|
||||
#define FRONTIER_MON_NIDOQUEEN_1 413
|
||||
#define FRONTIER_MON_NIDOKING_1 414
|
||||
#define FRONTIER_MON_MAGMAR_1 415
|
||||
#define FRONTIER_MON_CRADILY_1 416
|
||||
#define FRONTIER_MON_ARMALDO_1 417
|
||||
#define FRONTIER_MON_GOLDUCK_1 418
|
||||
#define FRONTIER_MON_RAPIDASH_1 419
|
||||
#define FRONTIER_MON_MUK_1 420
|
||||
#define FRONTIER_MON_GENGAR_1 421
|
||||
#define FRONTIER_MON_AMPHAROS_1 422
|
||||
#define FRONTIER_MON_SCIZOR_1 423
|
||||
#define FRONTIER_MON_HERACROSS_1 424
|
||||
#define FRONTIER_MON_URSARING_1 425
|
||||
#define FRONTIER_MON_HOUNDOOM_1 426
|
||||
#define FRONTIER_MON_DONPHAN_1 427
|
||||
#define FRONTIER_MON_CLAYDOL_1 428
|
||||
#define FRONTIER_MON_WAILORD_1 429
|
||||
#define FRONTIER_MON_NINETALES_1 430
|
||||
#define FRONTIER_MON_MACHAMP_1 431
|
||||
#define FRONTIER_MON_SHUCKLE_1 432
|
||||
#define FRONTIER_MON_STEELIX_1 433
|
||||
#define FRONTIER_MON_TENTACRUEL_1 434
|
||||
#define FRONTIER_MON_AERODACTYL_1 435
|
||||
#define FRONTIER_MON_PORYGON2_1 436
|
||||
#define FRONTIER_MON_GARDEVOIR_1 437
|
||||
#define FRONTIER_MON_EXEGGUTOR_1 438
|
||||
#define FRONTIER_MON_STARMIE_1 439
|
||||
#define FRONTIER_MON_FLYGON_1 440
|
||||
#define FRONTIER_MON_VENUSAUR_1 441
|
||||
#define FRONTIER_MON_VAPOREON_1 442
|
||||
#define FRONTIER_MON_JOLTEON_1 443
|
||||
#define FRONTIER_MON_FLAREON_1 444
|
||||
#define FRONTIER_MON_MEGANIUM_1 445
|
||||
#define FRONTIER_MON_ESPEON_1 446
|
||||
#define FRONTIER_MON_UMBREON_1 447
|
||||
#define FRONTIER_MON_BLASTOISE_1 448
|
||||
#define FRONTIER_MON_FERALIGATR_1 449
|
||||
#define FRONTIER_MON_AGGRON_1 450
|
||||
#define FRONTIER_MON_BLAZIKEN_1 451
|
||||
#define FRONTIER_MON_WALREIN_1 452
|
||||
#define FRONTIER_MON_SCEPTILE_1 453
|
||||
#define FRONTIER_MON_CHARIZARD_1 454
|
||||
#define FRONTIER_MON_TYPHLOSION_1 455
|
||||
#define FRONTIER_MON_LAPRAS_1 456
|
||||
#define FRONTIER_MON_CROBAT_1 457
|
||||
#define FRONTIER_MON_SWAMPERT_1 458
|
||||
#define FRONTIER_MON_GYARADOS_1 459
|
||||
#define FRONTIER_MON_SNORLAX_1 460
|
||||
#define FRONTIER_MON_KINGDRA_1 461
|
||||
#define FRONTIER_MON_BLISSEY_1 462
|
||||
#define FRONTIER_MON_MILOTIC_1 463
|
||||
#define FRONTIER_MON_ARCANINE_1 464
|
||||
#define FRONTIER_MON_SALAMENCE_1 465
|
||||
#define FRONTIER_MON_METAGROSS_1 466
|
||||
#define FRONTIER_MON_SLAKING_1 467
|
||||
|
||||
#define FRONTIER_MON_DUGTRIO_2 468
|
||||
#define FRONTIER_MON_MEDICHAM_2 469
|
||||
#define FRONTIER_MON_MAROWAK_2 470
|
||||
#define FRONTIER_MON_QUAGSIRE_2 471
|
||||
#define FRONTIER_MON_MISDREAVUS_2 472
|
||||
#define FRONTIER_MON_FEAROW_2 473
|
||||
#define FRONTIER_MON_GRANBULL_2 474
|
||||
#define FRONTIER_MON_JYNX_2 475
|
||||
#define FRONTIER_MON_DUSCLOPS_2 476
|
||||
#define FRONTIER_MON_DODRIO_2 477
|
||||
#define FRONTIER_MON_MR_MIME_2 478
|
||||
#define FRONTIER_MON_LANTURN_2 479
|
||||
#define FRONTIER_MON_BRELOOM_2 480
|
||||
#define FRONTIER_MON_FORRETRESS_2 481
|
||||
#define FRONTIER_MON_SKARMORY_2 482
|
||||
#define FRONTIER_MON_WHISCASH_2 483
|
||||
#define FRONTIER_MON_XATU_2 484
|
||||
#define FRONTIER_MON_CLEFABLE_2 485
|
||||
#define FRONTIER_MON_HARIYAMA_2 486
|
||||
#define FRONTIER_MON_RAICHU_2 487
|
||||
#define FRONTIER_MON_DEWGONG_2 488
|
||||
#define FRONTIER_MON_MANECTRIC_2 489
|
||||
#define FRONTIER_MON_VILEPLUME_2 490
|
||||
#define FRONTIER_MON_VICTREEBEL_2 491
|
||||
#define FRONTIER_MON_ELECTRODE_2 492
|
||||
#define FRONTIER_MON_EXPLOUD_2 493
|
||||
#define FRONTIER_MON_SHIFTRY_2 494
|
||||
#define FRONTIER_MON_GLALIE_2 495
|
||||
#define FRONTIER_MON_LUDICOLO_2 496
|
||||
#define FRONTIER_MON_HYPNO_2 497
|
||||
#define FRONTIER_MON_GOLEM_2 498
|
||||
#define FRONTIER_MON_RHYDON_2 499
|
||||
#define FRONTIER_MON_ALAKAZAM_2 500
|
||||
#define FRONTIER_MON_WEEZING_2 501
|
||||
#define FRONTIER_MON_KANGASKHAN_2 502
|
||||
#define FRONTIER_MON_ELECTABUZZ_2 503
|
||||
#define FRONTIER_MON_TAUROS_2 504
|
||||
#define FRONTIER_MON_SLOWBRO_2 505
|
||||
#define FRONTIER_MON_SLOWKING_2 506
|
||||
#define FRONTIER_MON_MILTANK_2 507
|
||||
#define FRONTIER_MON_ALTARIA_2 508
|
||||
#define FRONTIER_MON_NIDOQUEEN_2 509
|
||||
#define FRONTIER_MON_NIDOKING_2 510
|
||||
#define FRONTIER_MON_MAGMAR_2 511
|
||||
#define FRONTIER_MON_CRADILY_2 512
|
||||
#define FRONTIER_MON_ARMALDO_2 513
|
||||
#define FRONTIER_MON_GOLDUCK_2 514
|
||||
#define FRONTIER_MON_RAPIDASH_2 515
|
||||
#define FRONTIER_MON_MUK_2 516
|
||||
#define FRONTIER_MON_GENGAR_2 517
|
||||
#define FRONTIER_MON_AMPHAROS_2 518
|
||||
#define FRONTIER_MON_SCIZOR_2 519
|
||||
#define FRONTIER_MON_HERACROSS_2 520
|
||||
#define FRONTIER_MON_URSARING_2 521
|
||||
#define FRONTIER_MON_HOUNDOOM_2 522
|
||||
#define FRONTIER_MON_DONPHAN_2 523
|
||||
#define FRONTIER_MON_CLAYDOL_2 524
|
||||
#define FRONTIER_MON_WAILORD_2 525
|
||||
#define FRONTIER_MON_NINETALES_2 526
|
||||
#define FRONTIER_MON_MACHAMP_2 527
|
||||
#define FRONTIER_MON_SHUCKLE_2 528
|
||||
#define FRONTIER_MON_STEELIX_2 529
|
||||
#define FRONTIER_MON_TENTACRUEL_2 530
|
||||
#define FRONTIER_MON_AERODACTYL_2 531
|
||||
#define FRONTIER_MON_PORYGON2_2 532
|
||||
#define FRONTIER_MON_GARDEVOIR_2 533
|
||||
#define FRONTIER_MON_EXEGGUTOR_2 534
|
||||
#define FRONTIER_MON_STARMIE_2 535
|
||||
#define FRONTIER_MON_FLYGON_2 536
|
||||
#define FRONTIER_MON_VENUSAUR_2 537
|
||||
#define FRONTIER_MON_VAPOREON_2 538
|
||||
#define FRONTIER_MON_JOLTEON_2 539
|
||||
#define FRONTIER_MON_FLAREON_2 540
|
||||
#define FRONTIER_MON_MEGANIUM_2 541
|
||||
#define FRONTIER_MON_ESPEON_2 542
|
||||
#define FRONTIER_MON_UMBREON_2 543
|
||||
#define FRONTIER_MON_BLASTOISE_2 544
|
||||
#define FRONTIER_MON_FERALIGATR_2 545
|
||||
#define FRONTIER_MON_AGGRON_2 546
|
||||
#define FRONTIER_MON_BLAZIKEN_2 547
|
||||
#define FRONTIER_MON_WALREIN_2 548
|
||||
#define FRONTIER_MON_SCEPTILE_2 549
|
||||
#define FRONTIER_MON_CHARIZARD_2 550
|
||||
#define FRONTIER_MON_TYPHLOSION_2 551
|
||||
#define FRONTIER_MON_LAPRAS_2 552
|
||||
#define FRONTIER_MON_CROBAT_2 553
|
||||
#define FRONTIER_MON_SWAMPERT_2 554
|
||||
#define FRONTIER_MON_GYARADOS_2 555
|
||||
#define FRONTIER_MON_SNORLAX_2 556
|
||||
#define FRONTIER_MON_KINGDRA_2 557
|
||||
#define FRONTIER_MON_BLISSEY_2 558
|
||||
#define FRONTIER_MON_MILOTIC_2 559
|
||||
#define FRONTIER_MON_ARCANINE_2 560
|
||||
#define FRONTIER_MON_SALAMENCE_2 561
|
||||
#define FRONTIER_MON_METAGROSS_2 562
|
||||
#define FRONTIER_MON_SLAKING_2 563
|
||||
|
||||
#define FRONTIER_MON_DUGTRIO_3 564
|
||||
#define FRONTIER_MON_MEDICHAM_3 565
|
||||
#define FRONTIER_MON_MISDREAVUS_3 566
|
||||
#define FRONTIER_MON_FEAROW_3 567
|
||||
#define FRONTIER_MON_GRANBULL_3 568
|
||||
#define FRONTIER_MON_JYNX_3 569
|
||||
#define FRONTIER_MON_DUSCLOPS_3 570
|
||||
#define FRONTIER_MON_DODRIO_3 571
|
||||
#define FRONTIER_MON_MR_MIME_3 572
|
||||
#define FRONTIER_MON_LANTURN_3 573
|
||||
#define FRONTIER_MON_BRELOOM_3 574
|
||||
#define FRONTIER_MON_FORRETRESS_3 575
|
||||
#define FRONTIER_MON_WHISCASH_3 576
|
||||
#define FRONTIER_MON_XATU_3 577
|
||||
#define FRONTIER_MON_SKARMORY_3 578
|
||||
#define FRONTIER_MON_MAROWAK_3 579
|
||||
#define FRONTIER_MON_QUAGSIRE_3 580
|
||||
#define FRONTIER_MON_CLEFABLE_3 581
|
||||
#define FRONTIER_MON_HARIYAMA_3 582
|
||||
#define FRONTIER_MON_RAICHU_3 583
|
||||
#define FRONTIER_MON_DEWGONG_3 584
|
||||
#define FRONTIER_MON_MANECTRIC_3 585
|
||||
#define FRONTIER_MON_VILEPLUME_3 586
|
||||
#define FRONTIER_MON_VICTREEBEL_3 587
|
||||
#define FRONTIER_MON_ELECTRODE_3 588
|
||||
#define FRONTIER_MON_EXPLOUD_3 589
|
||||
#define FRONTIER_MON_SHIFTRY_3 590
|
||||
#define FRONTIER_MON_GLALIE_3 591
|
||||
#define FRONTIER_MON_LUDICOLO_3 592
|
||||
#define FRONTIER_MON_HYPNO_3 593
|
||||
#define FRONTIER_MON_GOLEM_3 594
|
||||
#define FRONTIER_MON_RHYDON_3 595
|
||||
#define FRONTIER_MON_ALAKAZAM_3 596
|
||||
#define FRONTIER_MON_WEEZING_3 597
|
||||
#define FRONTIER_MON_KANGASKHAN_3 598
|
||||
#define FRONTIER_MON_ELECTABUZZ_3 599
|
||||
#define FRONTIER_MON_TAUROS_3 600
|
||||
#define FRONTIER_MON_SLOWBRO_3 601
|
||||
#define FRONTIER_MON_SLOWKING_3 602
|
||||
#define FRONTIER_MON_MILTANK_3 603
|
||||
#define FRONTIER_MON_ALTARIA_3 604
|
||||
#define FRONTIER_MON_NIDOQUEEN_3 605
|
||||
#define FRONTIER_MON_NIDOKING_3 606
|
||||
#define FRONTIER_MON_MAGMAR_3 607
|
||||
#define FRONTIER_MON_CRADILY_3 608
|
||||
#define FRONTIER_MON_ARMALDO_3 609
|
||||
#define FRONTIER_MON_GOLDUCK_3 610
|
||||
#define FRONTIER_MON_RAPIDASH_3 611
|
||||
#define FRONTIER_MON_MUK_3 612
|
||||
#define FRONTIER_MON_GENGAR_3 613
|
||||
#define FRONTIER_MON_AMPHAROS_3 614
|
||||
#define FRONTIER_MON_SCIZOR_3 615
|
||||
#define FRONTIER_MON_HERACROSS_3 616
|
||||
#define FRONTIER_MON_URSARING_3 617
|
||||
#define FRONTIER_MON_HOUNDOOM_3 618
|
||||
#define FRONTIER_MON_DONPHAN_3 619
|
||||
#define FRONTIER_MON_CLAYDOL_3 620
|
||||
#define FRONTIER_MON_WAILORD_3 621
|
||||
#define FRONTIER_MON_NINETALES_3 622
|
||||
#define FRONTIER_MON_MACHAMP_3 623
|
||||
#define FRONTIER_MON_SHUCKLE_3 624
|
||||
#define FRONTIER_MON_STEELIX_3 625
|
||||
#define FRONTIER_MON_TENTACRUEL_3 626
|
||||
#define FRONTIER_MON_AERODACTYL_3 627
|
||||
#define FRONTIER_MON_PORYGON2_3 628
|
||||
#define FRONTIER_MON_GARDEVOIR_3 629
|
||||
#define FRONTIER_MON_EXEGGUTOR_3 630
|
||||
#define FRONTIER_MON_STARMIE_3 631
|
||||
#define FRONTIER_MON_FLYGON_3 632
|
||||
#define FRONTIER_MON_VENUSAUR_3 633
|
||||
#define FRONTIER_MON_VAPOREON_3 634
|
||||
#define FRONTIER_MON_JOLTEON_3 635
|
||||
#define FRONTIER_MON_FLAREON_3 636
|
||||
#define FRONTIER_MON_MEGANIUM_3 637
|
||||
#define FRONTIER_MON_ESPEON_3 638
|
||||
#define FRONTIER_MON_UMBREON_3 639
|
||||
#define FRONTIER_MON_BLASTOISE_3 640
|
||||
#define FRONTIER_MON_FERALIGATR_3 641
|
||||
#define FRONTIER_MON_AGGRON_3 642
|
||||
#define FRONTIER_MON_BLAZIKEN_3 643
|
||||
#define FRONTIER_MON_WALREIN_3 644
|
||||
#define FRONTIER_MON_SCEPTILE_3 645
|
||||
#define FRONTIER_MON_CHARIZARD_3 646
|
||||
#define FRONTIER_MON_TYPHLOSION_3 647
|
||||
#define FRONTIER_MON_LAPRAS_3 648
|
||||
#define FRONTIER_MON_CROBAT_3 649
|
||||
#define FRONTIER_MON_SWAMPERT_3 650
|
||||
#define FRONTIER_MON_GYARADOS_3 651
|
||||
#define FRONTIER_MON_SNORLAX_3 652
|
||||
#define FRONTIER_MON_KINGDRA_3 653
|
||||
#define FRONTIER_MON_BLISSEY_3 654
|
||||
#define FRONTIER_MON_MILOTIC_3 655
|
||||
#define FRONTIER_MON_ARCANINE_3 656
|
||||
#define FRONTIER_MON_SALAMENCE_3 657
|
||||
#define FRONTIER_MON_METAGROSS_3 658
|
||||
#define FRONTIER_MON_SLAKING_3 659
|
||||
|
||||
#define FRONTIER_MON_DUGTRIO_4 660
|
||||
#define FRONTIER_MON_MEDICHAM_4 661
|
||||
#define FRONTIER_MON_MISDREAVUS_4 662
|
||||
#define FRONTIER_MON_FEAROW_4 663
|
||||
#define FRONTIER_MON_GRANBULL_4 664
|
||||
#define FRONTIER_MON_JYNX_4 665
|
||||
#define FRONTIER_MON_DUSCLOPS_4 666
|
||||
#define FRONTIER_MON_DODRIO_4 667
|
||||
#define FRONTIER_MON_MR_MIME_4 668
|
||||
#define FRONTIER_MON_LANTURN_4 669
|
||||
#define FRONTIER_MON_BRELOOM_4 670
|
||||
#define FRONTIER_MON_FORRETRESS_4 671
|
||||
#define FRONTIER_MON_WHISCASH_4 672
|
||||
#define FRONTIER_MON_XATU_4 673
|
||||
#define FRONTIER_MON_SKARMORY_4 674
|
||||
#define FRONTIER_MON_MAROWAK_4 675
|
||||
#define FRONTIER_MON_QUAGSIRE_4 676
|
||||
#define FRONTIER_MON_CLEFABLE_4 677
|
||||
#define FRONTIER_MON_HARIYAMA_4 678
|
||||
#define FRONTIER_MON_RAICHU_4 679
|
||||
#define FRONTIER_MON_DEWGONG_4 680
|
||||
#define FRONTIER_MON_MANECTRIC_4 681
|
||||
#define FRONTIER_MON_VILEPLUME_4 682
|
||||
#define FRONTIER_MON_VICTREEBEL_4 683
|
||||
#define FRONTIER_MON_ELECTRODE_4 684
|
||||
#define FRONTIER_MON_EXPLOUD_4 685
|
||||
#define FRONTIER_MON_SHIFTRY_4 686
|
||||
#define FRONTIER_MON_GLALIE_4 687
|
||||
#define FRONTIER_MON_LUDICOLO_4 688
|
||||
#define FRONTIER_MON_HYPNO_4 689
|
||||
#define FRONTIER_MON_GOLEM_4 690
|
||||
#define FRONTIER_MON_RHYDON_4 691
|
||||
#define FRONTIER_MON_ALAKAZAM_4 692
|
||||
#define FRONTIER_MON_WEEZING_4 693
|
||||
#define FRONTIER_MON_KANGASKHAN_4 694
|
||||
#define FRONTIER_MON_ELECTABUZZ_4 695
|
||||
#define FRONTIER_MON_TAUROS_4 696
|
||||
#define FRONTIER_MON_SLOWBRO_4 697
|
||||
#define FRONTIER_MON_SLOWKING_4 698
|
||||
#define FRONTIER_MON_MILTANK_4 699
|
||||
#define FRONTIER_MON_ALTARIA_4 700
|
||||
#define FRONTIER_MON_NIDOQUEEN_4 701
|
||||
#define FRONTIER_MON_NIDOKING_4 702
|
||||
#define FRONTIER_MON_MAGMAR_4 703
|
||||
#define FRONTIER_MON_CRADILY_4 704
|
||||
#define FRONTIER_MON_ARMALDO_4 705
|
||||
#define FRONTIER_MON_GOLDUCK_4 706
|
||||
#define FRONTIER_MON_RAPIDASH_4 707
|
||||
#define FRONTIER_MON_MUK_4 708
|
||||
#define FRONTIER_MON_GENGAR_4 709
|
||||
#define FRONTIER_MON_AMPHAROS_4 710
|
||||
#define FRONTIER_MON_SCIZOR_4 711
|
||||
#define FRONTIER_MON_HERACROSS_4 712
|
||||
#define FRONTIER_MON_URSARING_4 713
|
||||
#define FRONTIER_MON_HOUNDOOM_4 714
|
||||
#define FRONTIER_MON_DONPHAN_4 715
|
||||
#define FRONTIER_MON_CLAYDOL_4 716
|
||||
#define FRONTIER_MON_WAILORD_4 717
|
||||
#define FRONTIER_MON_NINETALES_4 718
|
||||
#define FRONTIER_MON_MACHAMP_4 719
|
||||
#define FRONTIER_MON_SHUCKLE_4 720
|
||||
#define FRONTIER_MON_STEELIX_4 721
|
||||
#define FRONTIER_MON_TENTACRUEL_4 722
|
||||
#define FRONTIER_MON_AERODACTYL_4 723
|
||||
#define FRONTIER_MON_PORYGON2_4 724
|
||||
#define FRONTIER_MON_GARDEVOIR_4 725
|
||||
#define FRONTIER_MON_EXEGGUTOR_4 726
|
||||
#define FRONTIER_MON_STARMIE_4 727
|
||||
#define FRONTIER_MON_FLYGON_4 728
|
||||
#define FRONTIER_MON_VENUSAUR_4 729
|
||||
#define FRONTIER_MON_VAPOREON_4 730
|
||||
#define FRONTIER_MON_JOLTEON_4 731
|
||||
#define FRONTIER_MON_FLAREON_4 732
|
||||
#define FRONTIER_MON_MEGANIUM_4 733
|
||||
#define FRONTIER_MON_ESPEON_4 734
|
||||
#define FRONTIER_MON_UMBREON_4 735
|
||||
#define FRONTIER_MON_BLASTOISE_4 736
|
||||
#define FRONTIER_MON_FERALIGATR_4 737
|
||||
#define FRONTIER_MON_AGGRON_4 738
|
||||
#define FRONTIER_MON_BLAZIKEN_4 739
|
||||
#define FRONTIER_MON_WALREIN_4 740
|
||||
#define FRONTIER_MON_SCEPTILE_4 741
|
||||
#define FRONTIER_MON_CHARIZARD_4 742
|
||||
#define FRONTIER_MON_TYPHLOSION_4 743
|
||||
#define FRONTIER_MON_LAPRAS_4 744
|
||||
#define FRONTIER_MON_CROBAT_4 745
|
||||
#define FRONTIER_MON_SWAMPERT_4 746
|
||||
#define FRONTIER_MON_GYARADOS_4 747
|
||||
#define FRONTIER_MON_SNORLAX_4 748
|
||||
#define FRONTIER_MON_KINGDRA_4 749
|
||||
#define FRONTIER_MON_BLISSEY_4 750
|
||||
#define FRONTIER_MON_MILOTIC_4 751
|
||||
#define FRONTIER_MON_ARCANINE_4 752
|
||||
#define FRONTIER_MON_SALAMENCE_4 753
|
||||
#define FRONTIER_MON_METAGROSS_4 754
|
||||
#define FRONTIER_MON_SLAKING_4 755
|
||||
|
||||
#define FRONTIER_MON_ARTICUNO_1 756
|
||||
#define FRONTIER_MON_ZAPDOS_1 757
|
||||
#define FRONTIER_MON_MOLTRES_1 758
|
||||
#define FRONTIER_MON_RAIKOU_1 759
|
||||
#define FRONTIER_MON_ENTEI_1 760
|
||||
#define FRONTIER_MON_SUICUNE_1 761
|
||||
#define FRONTIER_MON_REGIROCK_1 762
|
||||
#define FRONTIER_MON_REGICE_1 763
|
||||
#define FRONTIER_MON_REGISTEEL_1 764
|
||||
#define FRONTIER_MON_LATIAS_1 765
|
||||
#define FRONTIER_MON_LATIOS_1 766
|
||||
#define FRONTIER_MON_ARTICUNO_2 767
|
||||
#define FRONTIER_MON_ZAPDOS_2 768
|
||||
#define FRONTIER_MON_MOLTRES_2 769
|
||||
#define FRONTIER_MON_RAIKOU_2 770
|
||||
#define FRONTIER_MON_ENTEI_2 771
|
||||
#define FRONTIER_MON_SUICUNE_2 772
|
||||
#define FRONTIER_MON_REGIROCK_2 773
|
||||
#define FRONTIER_MON_REGICE_2 774
|
||||
#define FRONTIER_MON_REGISTEEL_2 775
|
||||
#define FRONTIER_MON_LATIAS_2 776
|
||||
#define FRONTIER_MON_LATIOS_2 777
|
||||
#define FRONTIER_MON_ARTICUNO_3 778
|
||||
#define FRONTIER_MON_ZAPDOS_3 779
|
||||
#define FRONTIER_MON_MOLTRES_3 780
|
||||
#define FRONTIER_MON_RAIKOU_3 781
|
||||
#define FRONTIER_MON_ENTEI_3 782
|
||||
#define FRONTIER_MON_SUICUNE_3 783
|
||||
#define FRONTIER_MON_REGIROCK_3 784
|
||||
#define FRONTIER_MON_REGICE_3 785
|
||||
#define FRONTIER_MON_REGISTEEL_3 786
|
||||
#define FRONTIER_MON_LATIAS_3 787
|
||||
#define FRONTIER_MON_LATIOS_3 788
|
||||
#define FRONTIER_MON_ARTICUNO_4 789
|
||||
#define FRONTIER_MON_ZAPDOS_4 790
|
||||
#define FRONTIER_MON_MOLTRES_4 791
|
||||
#define FRONTIER_MON_RAIKOU_4 792
|
||||
#define FRONTIER_MON_ENTEI_4 793
|
||||
#define FRONTIER_MON_SUICUNE_4 794
|
||||
#define FRONTIER_MON_REGIROCK_4 795
|
||||
#define FRONTIER_MON_REGICE_4 796
|
||||
#define FRONTIER_MON_REGISTEEL_4 797
|
||||
#define FRONTIER_MON_LATIAS_4 798
|
||||
#define FRONTIER_MON_LATIOS_4 799
|
||||
#define FRONTIER_MON_GENGAR_5 800
|
||||
#define FRONTIER_MON_GENGAR_6 801
|
||||
#define FRONTIER_MON_GENGAR_7 802
|
||||
#define FRONTIER_MON_GENGAR_8 803
|
||||
#define FRONTIER_MON_URSARING_5 804
|
||||
#define FRONTIER_MON_URSARING_6 805
|
||||
#define FRONTIER_MON_URSARING_7 806
|
||||
#define FRONTIER_MON_URSARING_8 807
|
||||
#define FRONTIER_MON_MACHAMP_5 808
|
||||
#define FRONTIER_MON_MACHAMP_6 809
|
||||
#define FRONTIER_MON_MACHAMP_7 810
|
||||
#define FRONTIER_MON_MACHAMP_8 811
|
||||
#define FRONTIER_MON_GARDEVOIR_5 812
|
||||
#define FRONTIER_MON_GARDEVOIR_6 813
|
||||
#define FRONTIER_MON_GARDEVOIR_7 814
|
||||
#define FRONTIER_MON_GARDEVOIR_8 815
|
||||
#define FRONTIER_MON_STARMIE_5 816
|
||||
#define FRONTIER_MON_STARMIE_6 817
|
||||
#define FRONTIER_MON_STARMIE_7 818
|
||||
#define FRONTIER_MON_STARMIE_8 819
|
||||
#define FRONTIER_MON_LAPRAS_5 820
|
||||
#define FRONTIER_MON_LAPRAS_6 821
|
||||
#define FRONTIER_MON_LAPRAS_7 822
|
||||
#define FRONTIER_MON_LAPRAS_8 823
|
||||
#define FRONTIER_MON_SNORLAX_5 824
|
||||
#define FRONTIER_MON_SNORLAX_6 825
|
||||
#define FRONTIER_MON_SNORLAX_7 826
|
||||
#define FRONTIER_MON_SNORLAX_8 827
|
||||
#define FRONTIER_MON_SALAMENCE_5 828
|
||||
#define FRONTIER_MON_SALAMENCE_6 829
|
||||
#define FRONTIER_MON_SALAMENCE_7 830
|
||||
#define FRONTIER_MON_SALAMENCE_8 831
|
||||
#define FRONTIER_MON_METAGROSS_5 832
|
||||
#define FRONTIER_MON_METAGROSS_6 833
|
||||
#define FRONTIER_MON_METAGROSS_7 834
|
||||
#define FRONTIER_MON_METAGROSS_8 835
|
||||
#define FRONTIER_MON_REGIROCK_5 836
|
||||
#define FRONTIER_MON_REGIROCK_6 837
|
||||
#define FRONTIER_MON_REGICE_5 838
|
||||
#define FRONTIER_MON_REGICE_6 839
|
||||
#define FRONTIER_MON_REGISTEEL_5 840
|
||||
#define FRONTIER_MON_REGISTEEL_6 841
|
||||
#define FRONTIER_MON_LATIAS_5 842
|
||||
#define FRONTIER_MON_LATIAS_6 843
|
||||
#define FRONTIER_MON_LATIAS_7 844
|
||||
#define FRONTIER_MON_LATIAS_8 845
|
||||
#define FRONTIER_MON_LATIOS_5 846
|
||||
#define FRONTIER_MON_LATIOS_6 847
|
||||
#define FRONTIER_MON_LATIOS_7 848
|
||||
#define FRONTIER_MON_LATIOS_8 849
|
||||
|
||||
#define FRONTIER_MONS_HIGH_TIER 849 // Mons above this point can only appear > level 50
|
||||
|
||||
#define FRONTIER_MON_DRAGONITE_1 850
|
||||
#define FRONTIER_MON_DRAGONITE_2 851
|
||||
#define FRONTIER_MON_DRAGONITE_3 852
|
||||
#define FRONTIER_MON_DRAGONITE_4 853
|
||||
#define FRONTIER_MON_DRAGONITE_5 854
|
||||
#define FRONTIER_MON_DRAGONITE_6 855
|
||||
#define FRONTIER_MON_DRAGONITE_7 856
|
||||
#define FRONTIER_MON_DRAGONITE_8 857
|
||||
#define FRONTIER_MON_DRAGONITE_9 858
|
||||
#define FRONTIER_MON_DRAGONITE_10 859
|
||||
#define FRONTIER_MON_TYRANITAR_1 860
|
||||
#define FRONTIER_MON_TYRANITAR_2 861
|
||||
#define FRONTIER_MON_TYRANITAR_3 862
|
||||
#define FRONTIER_MON_TYRANITAR_4 863
|
||||
#define FRONTIER_MON_TYRANITAR_5 864
|
||||
#define FRONTIER_MON_TYRANITAR_6 865
|
||||
#define FRONTIER_MON_TYRANITAR_7 866
|
||||
#define FRONTIER_MON_TYRANITAR_8 867
|
||||
#define FRONTIER_MON_TYRANITAR_9 868
|
||||
#define FRONTIER_MON_TYRANITAR_10 869
|
||||
#define FRONTIER_MON_ARTICUNO_5 870
|
||||
#define FRONTIER_MON_ARTICUNO_6 871
|
||||
#define FRONTIER_MON_ZAPDOS_5 872
|
||||
#define FRONTIER_MON_ZAPDOS_6 873
|
||||
#define FRONTIER_MON_MOLTRES_5 874
|
||||
#define FRONTIER_MON_MOLTRES_6 875
|
||||
#define FRONTIER_MON_RAIKOU_5 876
|
||||
#define FRONTIER_MON_RAIKOU_6 877
|
||||
#define FRONTIER_MON_ENTEI_5 878
|
||||
#define FRONTIER_MON_ENTEI_6 879
|
||||
#define FRONTIER_MON_SUICUNE_5 880
|
||||
#define FRONTIER_MON_SUICUNE_6 881
|
||||
|
||||
#define NUM_FRONTIER_MONS 882
|
||||
|
||||
#endif //GUARD_CONSTANTS_BATTLE_FRONTIER_MONS_H
|
309
include/constants/battle_frontier_trainers.h
Normal file
309
include/constants/battle_frontier_trainers.h
Normal file
@ -0,0 +1,309 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_TRAINERS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_FRONTIER_TRAINERS_H
|
||||
|
||||
#define FRONTIER_TRAINER_BRADY 0
|
||||
#define FRONTIER_TRAINER_CONNER 1
|
||||
#define FRONTIER_TRAINER_BRADLEY 2
|
||||
#define FRONTIER_TRAINER_CYBIL 3
|
||||
#define FRONTIER_TRAINER_RODETTE 4
|
||||
#define FRONTIER_TRAINER_PEGGY 5
|
||||
#define FRONTIER_TRAINER_KEITH 6
|
||||
#define FRONTIER_TRAINER_GRAYSON 7
|
||||
#define FRONTIER_TRAINER_GLENN 8
|
||||
#define FRONTIER_TRAINER_LILIANA 9
|
||||
#define FRONTIER_TRAINER_ELISE 10
|
||||
#define FRONTIER_TRAINER_ZOEY 11
|
||||
#define FRONTIER_TRAINER_MANUEL 12
|
||||
#define FRONTIER_TRAINER_RUSS 13
|
||||
#define FRONTIER_TRAINER_DUSTIN 14
|
||||
#define FRONTIER_TRAINER_TINA 15
|
||||
#define FRONTIER_TRAINER_GILLIAN1 16
|
||||
#define FRONTIER_TRAINER_ZOE 17
|
||||
#define FRONTIER_TRAINER_CHEN 18
|
||||
#define FRONTIER_TRAINER_AL 19
|
||||
#define FRONTIER_TRAINER_MITCH 20
|
||||
#define FRONTIER_TRAINER_ANNE 21
|
||||
#define FRONTIER_TRAINER_ALIZE 22
|
||||
#define FRONTIER_TRAINER_LAUREN 23
|
||||
#define FRONTIER_TRAINER_KIPP 24
|
||||
#define FRONTIER_TRAINER_JASON 25
|
||||
#define FRONTIER_TRAINER_JOHN 26
|
||||
#define FRONTIER_TRAINER_ANN 27
|
||||
#define FRONTIER_TRAINER_EILEEN 28
|
||||
#define FRONTIER_TRAINER_CARLIE 29
|
||||
#define FRONTIER_TRAINER_GORDON 30
|
||||
#define FRONTIER_TRAINER_AYDEN 31
|
||||
#define FRONTIER_TRAINER_MARCO 32
|
||||
#define FRONTIER_TRAINER_CIERRA 33
|
||||
#define FRONTIER_TRAINER_MARCY 34
|
||||
#define FRONTIER_TRAINER_KATHY 35
|
||||
#define FRONTIER_TRAINER_PEYTON 36
|
||||
#define FRONTIER_TRAINER_JULIAN 37
|
||||
#define FRONTIER_TRAINER_QUINN 38
|
||||
#define FRONTIER_TRAINER_HAYLEE 39
|
||||
#define FRONTIER_TRAINER_AMANDA 40
|
||||
#define FRONTIER_TRAINER_STACY 41
|
||||
#define FRONTIER_TRAINER_RAFAEL 42
|
||||
#define FRONTIER_TRAINER_OLIVER 43
|
||||
#define FRONTIER_TRAINER_PAYTON 44
|
||||
#define FRONTIER_TRAINER_PAMELA 45
|
||||
#define FRONTIER_TRAINER_ELIZA 46
|
||||
#define FRONTIER_TRAINER_MARISA 47
|
||||
#define FRONTIER_TRAINER_LEWIS 48
|
||||
#define FRONTIER_TRAINER_YOSHI 49
|
||||
#define FRONTIER_TRAINER_DESTIN 50
|
||||
#define FRONTIER_TRAINER_KEON 51
|
||||
#define FRONTIER_TRAINER_STUART 52
|
||||
#define FRONTIER_TRAINER_NESTOR 53
|
||||
#define FRONTIER_TRAINER_DERRICK 54
|
||||
#define FRONTIER_TRAINER_BRYSON 55
|
||||
#define FRONTIER_TRAINER_CLAYTON 56
|
||||
#define FRONTIER_TRAINER_TRENTON 57
|
||||
#define FRONTIER_TRAINER_JENSON 58
|
||||
#define FRONTIER_TRAINER_WESLEY 59
|
||||
#define FRONTIER_TRAINER_ANTON 60
|
||||
#define FRONTIER_TRAINER_LAWSON 61
|
||||
#define FRONTIER_TRAINER_SAMMY 62
|
||||
#define FRONTIER_TRAINER_ARNIE 63
|
||||
#define FRONTIER_TRAINER_ADRIAN 64
|
||||
#define FRONTIER_TRAINER_TRISTAN 65
|
||||
#define FRONTIER_TRAINER_JULIANA 66
|
||||
#define FRONTIER_TRAINER_RYLEE 67
|
||||
#define FRONTIER_TRAINER_CHELSEA 68
|
||||
#define FRONTIER_TRAINER_DANELA 69
|
||||
#define FRONTIER_TRAINER_LIZBETH 70
|
||||
#define FRONTIER_TRAINER_AMELIA 71
|
||||
#define FRONTIER_TRAINER_JILLIAN 72
|
||||
#define FRONTIER_TRAINER_ABBIE 73
|
||||
#define FRONTIER_TRAINER_BRIANA 74
|
||||
#define FRONTIER_TRAINER_ANTONIO 75
|
||||
#define FRONTIER_TRAINER_JADEN 76
|
||||
#define FRONTIER_TRAINER_DAKOTA 77
|
||||
#define FRONTIER_TRAINER_BRAYDEN 78
|
||||
#define FRONTIER_TRAINER_CORSON 79
|
||||
#define FRONTIER_TRAINER_TREVIN 80
|
||||
#define FRONTIER_TRAINER_PATRICK 81
|
||||
#define FRONTIER_TRAINER_KADEN 82
|
||||
#define FRONTIER_TRAINER_MAXWELL 83
|
||||
#define FRONTIER_TRAINER_DARYL 84
|
||||
#define FRONTIER_TRAINER_KENNETH 85
|
||||
#define FRONTIER_TRAINER_RICH 86
|
||||
#define FRONTIER_TRAINER_CADEN 87
|
||||
#define FRONTIER_TRAINER_MARLON 88
|
||||
#define FRONTIER_TRAINER_NASH 89
|
||||
#define FRONTIER_TRAINER_ROBBY 90
|
||||
#define FRONTIER_TRAINER_REECE 91
|
||||
#define FRONTIER_TRAINER_KATHRYN 92
|
||||
#define FRONTIER_TRAINER_ELLEN 93
|
||||
#define FRONTIER_TRAINER_RAMON 94
|
||||
#define FRONTIER_TRAINER_ARTHUR 95
|
||||
#define FRONTIER_TRAINER_ALONDRA 96
|
||||
#define FRONTIER_TRAINER_ADRIANA 97
|
||||
#define FRONTIER_TRAINER_MALIK 98
|
||||
#define FRONTIER_TRAINER_JILL 99
|
||||
#define FRONTIER_TRAINER_ERIK 100
|
||||
#define FRONTIER_TRAINER_YAZMIN 101
|
||||
#define FRONTIER_TRAINER_JAMAL 102
|
||||
#define FRONTIER_TRAINER_LESLIE 103
|
||||
#define FRONTIER_TRAINER_DAVE 104
|
||||
#define FRONTIER_TRAINER_CARLO 105
|
||||
#define FRONTIER_TRAINER_EMILIA 106
|
||||
#define FRONTIER_TRAINER_DALIA 107
|
||||
#define FRONTIER_TRAINER_HITOMI 108
|
||||
#define FRONTIER_TRAINER_RICARDO 109
|
||||
#define FRONTIER_TRAINER_SHIZUKA 110
|
||||
#define FRONTIER_TRAINER_JOANA 111
|
||||
#define FRONTIER_TRAINER_KELLY 112
|
||||
#define FRONTIER_TRAINER_RAYNA 113
|
||||
#define FRONTIER_TRAINER_EVAN 114
|
||||
#define FRONTIER_TRAINER_JORDAN 115
|
||||
#define FRONTIER_TRAINER_JOEL 116
|
||||
#define FRONTIER_TRAINER_KRISTEN 117
|
||||
#define FRONTIER_TRAINER_SELPHY 118
|
||||
#define FRONTIER_TRAINER_CHLOE 119
|
||||
#define FRONTIER_TRAINER_NORTON 120
|
||||
#define FRONTIER_TRAINER_LUKAS 121
|
||||
#define FRONTIER_TRAINER_ZACH 122
|
||||
#define FRONTIER_TRAINER_KAITLYN 123
|
||||
#define FRONTIER_TRAINER_BREANNA 124
|
||||
#define FRONTIER_TRAINER_KENDRA 125
|
||||
#define FRONTIER_TRAINER_MOLLY 126
|
||||
#define FRONTIER_TRAINER_JAZMIN 127
|
||||
#define FRONTIER_TRAINER_KELSEY 128
|
||||
#define FRONTIER_TRAINER_JALEN 129
|
||||
#define FRONTIER_TRAINER_GRIFFEN 130
|
||||
#define FRONTIER_TRAINER_XANDER 131
|
||||
#define FRONTIER_TRAINER_MARVIN 132
|
||||
#define FRONTIER_TRAINER_BRENNAN 133
|
||||
#define FRONTIER_TRAINER_BALEY 134
|
||||
#define FRONTIER_TRAINER_ZACKARY 135
|
||||
#define FRONTIER_TRAINER_GABRIEL 136
|
||||
#define FRONTIER_TRAINER_EMILY 137
|
||||
#define FRONTIER_TRAINER_JORDYN 138
|
||||
#define FRONTIER_TRAINER_SOFIA 139
|
||||
#define FRONTIER_TRAINER_BRADEN 140
|
||||
#define FRONTIER_TRAINER_KAYDEN 141
|
||||
#define FRONTIER_TRAINER_COOPER 142
|
||||
#define FRONTIER_TRAINER_JULIA 143
|
||||
#define FRONTIER_TRAINER_AMARA 144
|
||||
#define FRONTIER_TRAINER_LYNN 145
|
||||
#define FRONTIER_TRAINER_JOVAN 146
|
||||
#define FRONTIER_TRAINER_DOMINIC 147
|
||||
#define FRONTIER_TRAINER_NIKOLAS 148
|
||||
#define FRONTIER_TRAINER_VALERIA 149
|
||||
#define FRONTIER_TRAINER_DELANEY 150
|
||||
#define FRONTIER_TRAINER_MEGHAN 151
|
||||
#define FRONTIER_TRAINER_ROBERTO 152
|
||||
#define FRONTIER_TRAINER_DAMIAN 153
|
||||
#define FRONTIER_TRAINER_BRODY 154
|
||||
#define FRONTIER_TRAINER_GRAHAM 155
|
||||
#define FRONTIER_TRAINER_TYLOR 156
|
||||
#define FRONTIER_TRAINER_JAREN 157
|
||||
#define FRONTIER_TRAINER_CORDELL 158
|
||||
#define FRONTIER_TRAINER_JAZLYN 159
|
||||
#define FRONTIER_TRAINER_ZACHERY 160
|
||||
#define FRONTIER_TRAINER_JOHAN 161
|
||||
#define FRONTIER_TRAINER_SHEA 162
|
||||
#define FRONTIER_TRAINER_KAILA 163
|
||||
#define FRONTIER_TRAINER_ISIAH 164
|
||||
#define FRONTIER_TRAINER_GARRETT 165
|
||||
#define FRONTIER_TRAINER_HAYLIE 166
|
||||
#define FRONTIER_TRAINER_MEGAN 167
|
||||
#define FRONTIER_TRAINER_ISSAC 168
|
||||
#define FRONTIER_TRAINER_QUINTON 169
|
||||
#define FRONTIER_TRAINER_SALMA 170
|
||||
#define FRONTIER_TRAINER_ANSLEY 171
|
||||
#define FRONTIER_TRAINER_HOLDEN 172
|
||||
#define FRONTIER_TRAINER_LUCA 173
|
||||
#define FRONTIER_TRAINER_JAMISON 174
|
||||
#define FRONTIER_TRAINER_GUNNAR 175
|
||||
#define FRONTIER_TRAINER_CRAIG 176
|
||||
#define FRONTIER_TRAINER_PIERCE 177
|
||||
#define FRONTIER_TRAINER_REGINA 178
|
||||
#define FRONTIER_TRAINER_ALISON 179
|
||||
#define FRONTIER_TRAINER_HANK 180
|
||||
#define FRONTIER_TRAINER_EARL 181
|
||||
#define FRONTIER_TRAINER_RAMIRO 182
|
||||
#define FRONTIER_TRAINER_HUNTER 183
|
||||
#define FRONTIER_TRAINER_AIDEN 184
|
||||
#define FRONTIER_TRAINER_XAVIER 185
|
||||
#define FRONTIER_TRAINER_CLINTON 186
|
||||
#define FRONTIER_TRAINER_JESSE 187
|
||||
#define FRONTIER_TRAINER_EDUARDO 188
|
||||
#define FRONTIER_TRAINER_HAL 189
|
||||
#define FRONTIER_TRAINER_GAGE 190
|
||||
#define FRONTIER_TRAINER_ARNOLD 191
|
||||
#define FRONTIER_TRAINER_JARRETT 192
|
||||
#define FRONTIER_TRAINER_GARETT 193
|
||||
#define FRONTIER_TRAINER_EMANUEL 194
|
||||
#define FRONTIER_TRAINER_GUSTAVO 195
|
||||
#define FRONTIER_TRAINER_KAMERON 196
|
||||
#define FRONTIER_TRAINER_ALFREDO 197
|
||||
#define FRONTIER_TRAINER_RUBEN 198
|
||||
#define FRONTIER_TRAINER_LAMAR 199
|
||||
#define FRONTIER_TRAINER_JAXON 200
|
||||
#define FRONTIER_TRAINER_LOGAN 201
|
||||
#define FRONTIER_TRAINER_EMILEE 202
|
||||
#define FRONTIER_TRAINER_JOSIE 203
|
||||
#define FRONTIER_TRAINER_ARMANDO 204
|
||||
#define FRONTIER_TRAINER_SKYLER 205
|
||||
#define FRONTIER_TRAINER_RUTH 206
|
||||
#define FRONTIER_TRAINER_MELODY 207
|
||||
#define FRONTIER_TRAINER_PEDRO 208
|
||||
#define FRONTIER_TRAINER_ERICK 209
|
||||
#define FRONTIER_TRAINER_ELAINE 210
|
||||
#define FRONTIER_TRAINER_JOYCE 211
|
||||
#define FRONTIER_TRAINER_TODD 212
|
||||
#define FRONTIER_TRAINER_GAVIN 213
|
||||
#define FRONTIER_TRAINER_MALORY 214
|
||||
#define FRONTIER_TRAINER_ESTHER 215
|
||||
#define FRONTIER_TRAINER_OSCAR 216
|
||||
#define FRONTIER_TRAINER_WILSON 217
|
||||
#define FRONTIER_TRAINER_CLARE 218
|
||||
#define FRONTIER_TRAINER_TESS 219
|
||||
#define FRONTIER_TRAINER_LEON 220
|
||||
#define FRONTIER_TRAINER_ALONZO 221
|
||||
#define FRONTIER_TRAINER_VINCE 222
|
||||
#define FRONTIER_TRAINER_BRYON 223
|
||||
#define FRONTIER_TRAINER_AVA 224
|
||||
#define FRONTIER_TRAINER_MIRIAM 225
|
||||
#define FRONTIER_TRAINER_CARRIE 226
|
||||
#define FRONTIER_TRAINER_GILLIAN2 227
|
||||
#define FRONTIER_TRAINER_TYLER 228
|
||||
#define FRONTIER_TRAINER_CHAZ 229
|
||||
#define FRONTIER_TRAINER_NELSON 230
|
||||
#define FRONTIER_TRAINER_SHANIA 231
|
||||
#define FRONTIER_TRAINER_STELLA 232
|
||||
#define FRONTIER_TRAINER_DORINE 233
|
||||
#define FRONTIER_TRAINER_MADDOX 234
|
||||
#define FRONTIER_TRAINER_DAVIN 235
|
||||
#define FRONTIER_TRAINER_TREVON 236
|
||||
#define FRONTIER_TRAINER_MATEO 237
|
||||
#define FRONTIER_TRAINER_BRET 238
|
||||
#define FRONTIER_TRAINER_RAUL 239
|
||||
#define FRONTIER_TRAINER_KAY 240
|
||||
#define FRONTIER_TRAINER_ELENA 241
|
||||
#define FRONTIER_TRAINER_ALANA 242
|
||||
#define FRONTIER_TRAINER_ALEXAS 243
|
||||
#define FRONTIER_TRAINER_WESTON 244
|
||||
#define FRONTIER_TRAINER_JASPER 245
|
||||
#define FRONTIER_TRAINER_NADIA 246
|
||||
#define FRONTIER_TRAINER_MIRANDA 247
|
||||
#define FRONTIER_TRAINER_EMMA 248
|
||||
#define FRONTIER_TRAINER_ROLANDO 249
|
||||
#define FRONTIER_TRAINER_STANLY 250
|
||||
#define FRONTIER_TRAINER_DARIO 251
|
||||
#define FRONTIER_TRAINER_KARLEE 252
|
||||
#define FRONTIER_TRAINER_JAYLIN 253
|
||||
#define FRONTIER_TRAINER_INGRID 254
|
||||
#define FRONTIER_TRAINER_DELILAH 255
|
||||
#define FRONTIER_TRAINER_CARLY 256
|
||||
#define FRONTIER_TRAINER_LEXIE 257
|
||||
#define FRONTIER_TRAINER_MILLER 258
|
||||
#define FRONTIER_TRAINER_MARV 259
|
||||
#define FRONTIER_TRAINER_LAYTON 260
|
||||
#define FRONTIER_TRAINER_BROOKS 261
|
||||
#define FRONTIER_TRAINER_GREGORY 262
|
||||
#define FRONTIER_TRAINER_REESE 263
|
||||
#define FRONTIER_TRAINER_MASON 264
|
||||
#define FRONTIER_TRAINER_TOBY 265
|
||||
#define FRONTIER_TRAINER_DOROTHY 266
|
||||
#define FRONTIER_TRAINER_PIPER 267
|
||||
#define FRONTIER_TRAINER_FINN 268
|
||||
#define FRONTIER_TRAINER_SAMIR 269
|
||||
#define FRONTIER_TRAINER_FIONA 270
|
||||
#define FRONTIER_TRAINER_GLORIA 271
|
||||
#define FRONTIER_TRAINER_NICO 272
|
||||
#define FRONTIER_TRAINER_JEREMY 273
|
||||
#define FRONTIER_TRAINER_CAITLIN 274
|
||||
#define FRONTIER_TRAINER_REENA 275
|
||||
#define FRONTIER_TRAINER_AVERY 276
|
||||
#define FRONTIER_TRAINER_LIAM 277
|
||||
#define FRONTIER_TRAINER_THEO 278
|
||||
#define FRONTIER_TRAINER_BAILEY 279
|
||||
#define FRONTIER_TRAINER_HUGO 280
|
||||
#define FRONTIER_TRAINER_BRYCE 281
|
||||
#define FRONTIER_TRAINER_GIDEON 282
|
||||
#define FRONTIER_TRAINER_TRISTON 283
|
||||
#define FRONTIER_TRAINER_CHARLES 284
|
||||
#define FRONTIER_TRAINER_RAYMOND 285
|
||||
#define FRONTIER_TRAINER_DIRK 286
|
||||
#define FRONTIER_TRAINER_HAROLD 287
|
||||
#define FRONTIER_TRAINER_OMAR 288
|
||||
#define FRONTIER_TRAINER_PETER 289
|
||||
#define FRONTIER_TRAINER_DEV 290
|
||||
#define FRONTIER_TRAINER_COREY 291
|
||||
#define FRONTIER_TRAINER_ANDRE 292
|
||||
#define FRONTIER_TRAINER_FERRIS 293
|
||||
#define FRONTIER_TRAINER_ALIVIA 294
|
||||
#define FRONTIER_TRAINER_PAIGE 295
|
||||
#define FRONTIER_TRAINER_ANYA 296
|
||||
#define FRONTIER_TRAINER_DAWN 297
|
||||
#define FRONTIER_TRAINER_ABBY 298
|
||||
#define FRONTIER_TRAINER_GRETEL 299
|
||||
|
||||
#define FRONTIER_TRAINERS_COUNT 300
|
||||
|
||||
// special trainer IDs begin at 300, see constants/trainers.h
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_TRAINERS_H
|
221
include/constants/battle_move_effects.h
Normal file
221
include/constants/battle_move_effects.h
Normal file
@ -0,0 +1,221 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
||||
#define EFFECT_HIT 0
|
||||
#define EFFECT_SLEEP 1
|
||||
#define EFFECT_POISON_HIT 2
|
||||
#define EFFECT_ABSORB 3
|
||||
#define EFFECT_BURN_HIT 4
|
||||
#define EFFECT_FREEZE_HIT 5
|
||||
#define EFFECT_PARALYZE_HIT 6
|
||||
#define EFFECT_EXPLOSION 7
|
||||
#define EFFECT_DREAM_EATER 8
|
||||
#define EFFECT_MIRROR_MOVE 9
|
||||
#define EFFECT_ATTACK_UP 10
|
||||
#define EFFECT_DEFENSE_UP 11
|
||||
#define EFFECT_SPEED_UP 12
|
||||
#define EFFECT_SPECIAL_ATTACK_UP 13
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP 14
|
||||
#define EFFECT_ACCURACY_UP 15
|
||||
#define EFFECT_EVASION_UP 16
|
||||
#define EFFECT_ALWAYS_HIT 17
|
||||
#define EFFECT_ATTACK_DOWN 18
|
||||
#define EFFECT_DEFENSE_DOWN 19
|
||||
#define EFFECT_SPEED_DOWN 20
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN 21 // unused
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN 22 // unused
|
||||
#define EFFECT_ACCURACY_DOWN 23
|
||||
#define EFFECT_EVASION_DOWN 24
|
||||
#define EFFECT_HAZE 25
|
||||
#define EFFECT_BIDE 26
|
||||
#define EFFECT_RAMPAGE 27
|
||||
#define EFFECT_ROAR 28
|
||||
#define EFFECT_MULTI_HIT 29
|
||||
#define EFFECT_CONVERSION 30
|
||||
#define EFFECT_FLINCH_HIT 31
|
||||
#define EFFECT_RESTORE_HP 32
|
||||
#define EFFECT_TOXIC 33
|
||||
#define EFFECT_PAY_DAY 34
|
||||
#define EFFECT_LIGHT_SCREEN 35
|
||||
#define EFFECT_TRI_ATTACK 36
|
||||
#define EFFECT_REST 37
|
||||
#define EFFECT_OHKO 38
|
||||
#define EFFECT_RAZOR_WIND 39
|
||||
#define EFFECT_SUPER_FANG 40
|
||||
#define EFFECT_DRAGON_RAGE 41
|
||||
#define EFFECT_TRAP 42
|
||||
#define EFFECT_HIGH_CRITICAL 43
|
||||
#define EFFECT_DOUBLE_HIT 44
|
||||
#define EFFECT_RECOIL_IF_MISS 45
|
||||
#define EFFECT_MIST 46
|
||||
#define EFFECT_FOCUS_ENERGY 47
|
||||
#define EFFECT_RECOIL 48
|
||||
#define EFFECT_CONFUSE 49
|
||||
#define EFFECT_ATTACK_UP_2 50
|
||||
#define EFFECT_DEFENSE_UP_2 51
|
||||
#define EFFECT_SPEED_UP_2 52
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_2 53
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP_2 54
|
||||
#define EFFECT_ACCURACY_UP_2 55
|
||||
#define EFFECT_EVASION_UP_2 56
|
||||
#define EFFECT_TRANSFORM 57
|
||||
#define EFFECT_ATTACK_DOWN_2 58
|
||||
#define EFFECT_DEFENSE_DOWN_2 59
|
||||
#define EFFECT_SPEED_DOWN_2 60
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_2 61
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62
|
||||
#define EFFECT_ACCURACY_DOWN_2 63
|
||||
#define EFFECT_EVASION_DOWN_2 64
|
||||
#define EFFECT_REFLECT 65
|
||||
#define EFFECT_POISON 66
|
||||
#define EFFECT_PARALYZE 67
|
||||
#define EFFECT_ATTACK_DOWN_HIT 68
|
||||
#define EFFECT_DEFENSE_DOWN_HIT 69
|
||||
#define EFFECT_SPEED_DOWN_HIT 70
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72
|
||||
#define EFFECT_ACCURACY_DOWN_HIT 73
|
||||
#define EFFECT_EVASION_DOWN_HIT 74
|
||||
#define EFFECT_SKY_ATTACK 75
|
||||
#define EFFECT_CONFUSE_HIT 76
|
||||
#define EFFECT_TWINEEDLE 77
|
||||
#define EFFECT_VITAL_THROW 78
|
||||
#define EFFECT_SUBSTITUTE 79
|
||||
#define EFFECT_RECHARGE 80
|
||||
#define EFFECT_RAGE 81
|
||||
#define EFFECT_MIMIC 82
|
||||
#define EFFECT_METRONOME 83
|
||||
#define EFFECT_LEECH_SEED 84
|
||||
#define EFFECT_SPLASH 85
|
||||
#define EFFECT_DISABLE 86
|
||||
#define EFFECT_LEVEL_DAMAGE 87
|
||||
#define EFFECT_PSYWAVE 88
|
||||
#define EFFECT_COUNTER 89
|
||||
#define EFFECT_ENCORE 90
|
||||
#define EFFECT_PAIN_SPLIT 91
|
||||
#define EFFECT_SNORE 92
|
||||
#define EFFECT_CONVERSION_2 93
|
||||
#define EFFECT_LOCK_ON 94
|
||||
#define EFFECT_SKETCH 95
|
||||
#define EFFECT_UNUSED_60 96 // thaw
|
||||
#define EFFECT_SLEEP_TALK 97
|
||||
#define EFFECT_DESTINY_BOND 98
|
||||
#define EFFECT_FLAIL 99
|
||||
#define EFFECT_SPITE 100
|
||||
#define EFFECT_FALSE_SWIPE 101
|
||||
#define EFFECT_HEAL_BELL 102
|
||||
#define EFFECT_QUICK_ATTACK 103
|
||||
#define EFFECT_TRIPLE_KICK 104
|
||||
#define EFFECT_THIEF 105
|
||||
#define EFFECT_MEAN_LOOK 106
|
||||
#define EFFECT_NIGHTMARE 107
|
||||
#define EFFECT_MINIMIZE 108
|
||||
#define EFFECT_CURSE 109
|
||||
#define EFFECT_UNUSED_6E 110
|
||||
#define EFFECT_PROTECT 111
|
||||
#define EFFECT_SPIKES 112
|
||||
#define EFFECT_FORESIGHT 113
|
||||
#define EFFECT_PERISH_SONG 114
|
||||
#define EFFECT_SANDSTORM 115
|
||||
#define EFFECT_ENDURE 116
|
||||
#define EFFECT_ROLLOUT 117
|
||||
#define EFFECT_SWAGGER 118
|
||||
#define EFFECT_FURY_CUTTER 119
|
||||
#define EFFECT_ATTRACT 120
|
||||
#define EFFECT_RETURN 121
|
||||
#define EFFECT_PRESENT 122
|
||||
#define EFFECT_FRUSTRATION 123
|
||||
#define EFFECT_SAFEGUARD 124
|
||||
#define EFFECT_THAW_HIT 125
|
||||
#define EFFECT_MAGNITUDE 126
|
||||
#define EFFECT_BATON_PASS 127
|
||||
#define EFFECT_PURSUIT 128
|
||||
#define EFFECT_RAPID_SPIN 129
|
||||
#define EFFECT_SONICBOOM 130
|
||||
#define EFFECT_UNUSED_83 131
|
||||
#define EFFECT_MORNING_SUN 132
|
||||
#define EFFECT_SYNTHESIS 133
|
||||
#define EFFECT_MOONLIGHT 134
|
||||
#define EFFECT_HIDDEN_POWER 135
|
||||
#define EFFECT_RAIN_DANCE 136
|
||||
#define EFFECT_SUNNY_DAY 137
|
||||
#define EFFECT_DEFENSE_UP_HIT 138
|
||||
#define EFFECT_ATTACK_UP_HIT 139
|
||||
#define EFFECT_ALL_STATS_UP_HIT 140
|
||||
#define EFFECT_UNUSED_8D 141 // incomplete fake out in gen 2
|
||||
#define EFFECT_BELLY_DRUM 142
|
||||
#define EFFECT_PSYCH_UP 143
|
||||
#define EFFECT_MIRROR_COAT 144
|
||||
#define EFFECT_SKULL_BASH 145
|
||||
#define EFFECT_TWISTER 146
|
||||
#define EFFECT_EARTHQUAKE 147
|
||||
#define EFFECT_FUTURE_SIGHT 148
|
||||
#define EFFECT_GUST 149
|
||||
#define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
|
||||
#define EFFECT_SOLAR_BEAM 151
|
||||
#define EFFECT_THUNDER 152
|
||||
#define EFFECT_TELEPORT 153
|
||||
#define EFFECT_BEAT_UP 154
|
||||
#define EFFECT_SEMI_INVULNERABLE 155
|
||||
#define EFFECT_DEFENSE_CURL 156
|
||||
#define EFFECT_SOFTBOILED 157
|
||||
#define EFFECT_FAKE_OUT 158
|
||||
#define EFFECT_UPROAR 159
|
||||
#define EFFECT_STOCKPILE 160
|
||||
#define EFFECT_SPIT_UP 161
|
||||
#define EFFECT_SWALLOW 162
|
||||
#define EFFECT_UNUSED_A3 163
|
||||
#define EFFECT_HAIL 164
|
||||
#define EFFECT_TORMENT 165
|
||||
#define EFFECT_FLATTER 166
|
||||
#define EFFECT_WILL_O_WISP 167
|
||||
#define EFFECT_MEMENTO 168
|
||||
#define EFFECT_FACADE 169
|
||||
#define EFFECT_FOCUS_PUNCH 170
|
||||
#define EFFECT_SMELLINGSALT 171
|
||||
#define EFFECT_FOLLOW_ME 172
|
||||
#define EFFECT_NATURE_POWER 173
|
||||
#define EFFECT_CHARGE 174
|
||||
#define EFFECT_TAUNT 175
|
||||
#define EFFECT_HELPING_HAND 176
|
||||
#define EFFECT_TRICK 177
|
||||
#define EFFECT_ROLE_PLAY 178
|
||||
#define EFFECT_WISH 179
|
||||
#define EFFECT_ASSIST 180
|
||||
#define EFFECT_INGRAIN 181
|
||||
#define EFFECT_SUPERPOWER 182
|
||||
#define EFFECT_MAGIC_COAT 183
|
||||
#define EFFECT_RECYCLE 184
|
||||
#define EFFECT_REVENGE 185
|
||||
#define EFFECT_BRICK_BREAK 186
|
||||
#define EFFECT_YAWN 187
|
||||
#define EFFECT_KNOCK_OFF 188
|
||||
#define EFFECT_ENDEAVOR 189
|
||||
#define EFFECT_ERUPTION 190
|
||||
#define EFFECT_SKILL_SWAP 191
|
||||
#define EFFECT_IMPRISON 192
|
||||
#define EFFECT_REFRESH 193
|
||||
#define EFFECT_GRUDGE 194
|
||||
#define EFFECT_SNATCH 195
|
||||
#define EFFECT_LOW_KICK 196
|
||||
#define EFFECT_SECRET_POWER 197
|
||||
#define EFFECT_DOUBLE_EDGE 198
|
||||
#define EFFECT_TEETER_DANCE 199
|
||||
#define EFFECT_BLAZE_KICK 200
|
||||
#define EFFECT_MUD_SPORT 201
|
||||
#define EFFECT_POISON_FANG 202
|
||||
#define EFFECT_WEATHER_BALL 203
|
||||
#define EFFECT_OVERHEAT 204
|
||||
#define EFFECT_TICKLE 205
|
||||
#define EFFECT_COSMIC_POWER 206
|
||||
#define EFFECT_SKY_UPPERCUT 207
|
||||
#define EFFECT_BULK_UP 208
|
||||
#define EFFECT_POISON_TAIL 209
|
||||
#define EFFECT_WATER_SPORT 210
|
||||
#define EFFECT_CALM_MIND 211
|
||||
#define EFFECT_DRAGON_DANCE 212
|
||||
#define EFFECT_CAMOUFLAGE 213
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 214
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
29
include/constants/battle_palace.h
Normal file
29
include/constants/battle_palace.h
Normal file
@ -0,0 +1,29 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_PALACE_H
|
||||
#define GUARD_CONSTANTS_BATTLE_PALACE_H
|
||||
|
||||
#define BATTLE_PALACE_FUNC_INIT 0
|
||||
#define BATTLE_PALACE_FUNC_GET_DATA 1
|
||||
#define BATTLE_PALACE_FUNC_SET_DATA 2
|
||||
#define BATTLE_PALACE_FUNC_GET_COMMENT_ID 3
|
||||
#define BATTLE_PALACE_FUNC_SET_OPPONENT 4
|
||||
#define BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO 5
|
||||
#define BATTLE_PALACE_FUNC_INCREMENT_STREAK 6
|
||||
#define BATTLE_PALACE_FUNC_SAVE 7
|
||||
#define BATTLE_PALACE_FUNC_SET_PRIZE 8
|
||||
#define BATTLE_PALACE_FUNC_GIVE_PRIZE 9
|
||||
|
||||
#define PALACE_DATA_PRIZE 0
|
||||
#define PALACE_DATA_WIN_STREAK 1
|
||||
#define PALACE_DATA_WIN_STREAK_ACTIVE 2
|
||||
|
||||
// Pokemon in Battle Palace have a move "group" type preference depending on nature
|
||||
#define PALACE_MOVE_GROUP_ATTACK 0
|
||||
#define PALACE_MOVE_GROUP_DEFENSE 1
|
||||
#define PALACE_MOVE_GROUP_SUPPORT 2
|
||||
|
||||
// In palace doubles battles pokemon have a target preference depending on nature
|
||||
#define PALACE_TARGET_STRONGER 0
|
||||
#define PALACE_TARGET_WEAKER 1
|
||||
#define PALACE_TARGET_RANDOM 2
|
||||
|
||||
#endif //GUARD_CONSTANTS_BATTLE_PALACE_H
|
72
include/constants/battle_pike.h
Normal file
72
include/constants/battle_pike.h
Normal file
@ -0,0 +1,72 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_PIKE_H
|
||||
#define GUARD_CONSTANTS_BATTLE_PIKE_H
|
||||
|
||||
#define PIKE_ROOM_SINGLE_BATTLE 0
|
||||
#define PIKE_ROOM_HEAL_FULL 1
|
||||
#define PIKE_ROOM_NPC 2
|
||||
#define PIKE_ROOM_STATUS 3
|
||||
#define PIKE_ROOM_HEAL_PART 4
|
||||
#define PIKE_ROOM_WILD_MONS 5
|
||||
#define PIKE_ROOM_HARD_BATTLE 6
|
||||
#define PIKE_ROOM_DOUBLE_BATTLE 7
|
||||
#define PIKE_ROOM_BRAIN 8
|
||||
#define NUM_PIKE_ROOM_TYPES 9
|
||||
|
||||
#define PIKE_ROOM_LEFT 0
|
||||
#define PIKE_ROOM_CENTER 1
|
||||
#define PIKE_ROOM_RIGHT 2
|
||||
|
||||
#define PIKE_HINT_NOSTALGIA 0
|
||||
#define PIKE_HINT_WHISPERING 1
|
||||
#define PIKE_HINT_POKEMON 2
|
||||
#define PIKE_HINT_PEOPLE 3
|
||||
#define PIKE_HINT_BRAIN 4
|
||||
|
||||
// For the room with a status effect.
|
||||
#define PIKE_STATUSMON_KIRLIA 0
|
||||
#define PIKE_STATUSMON_DUSCLOPS 1
|
||||
|
||||
#define PIKE_STATUS_FREEZE 0
|
||||
#define PIKE_STATUS_BURN 1
|
||||
#define PIKE_STATUS_TOXIC 2
|
||||
#define PIKE_STATUS_PARALYSIS 3
|
||||
#define PIKE_STATUS_SLEEP 4
|
||||
|
||||
// Function IDs for sBattlePikeFunctions / CallBattlePikeFunction
|
||||
#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0
|
||||
#define BATTLE_PIKE_FUNC_GET_DATA 1
|
||||
#define BATTLE_PIKE_FUNC_SET_DATA 2
|
||||
#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3
|
||||
#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4
|
||||
#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5
|
||||
#define BATTLE_PIKE_FUNC_SET_IN_WILD_MON_ROOM 6
|
||||
#define BATTLE_PIKE_FUNC_CLEAR_IN_WILD_MON_ROOM 7
|
||||
#define BATTLE_PIKE_FUNC_SAVE 8
|
||||
#define BATTLE_PIKE_FUNC_DUMMY_1 9
|
||||
#define BATTLE_PIKE_FUNC_DUMMY_2 10
|
||||
#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11
|
||||
#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12
|
||||
#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13
|
||||
#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14
|
||||
#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FLASH 15
|
||||
#define BATTLE_PIKE_FUNC_IS_IN 16
|
||||
#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17
|
||||
#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18
|
||||
#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19
|
||||
#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20
|
||||
#define BATTLE_PIKE_FUNC_GET_TRAINER_INTRO 21
|
||||
#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22
|
||||
#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23
|
||||
#define BATTLE_PIKE_FUNC_SET_HEAL_ROOMS_DISABLED 24
|
||||
#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25
|
||||
#define BATTLE_PIKE_FUNC_SAVE_HELD_ITEMS 26
|
||||
#define BATTLE_PIKE_FUNC_RESET_HELD_ITEMS 27
|
||||
#define BATTLE_PIKE_FUNC_INIT 28
|
||||
|
||||
#define PIKE_DATA_PRIZE 0
|
||||
#define PIKE_DATA_WIN_STREAK 1
|
||||
#define PIKE_DATA_RECORD_STREAK 2
|
||||
#define PIKE_DATA_TOTAL_STREAKS 3
|
||||
#define PIKE_DATA_WIN_STREAK_ACTIVE 4
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_PIKE_H
|
58
include/constants/battle_pyramid.h
Normal file
58
include/constants/battle_pyramid.h
Normal file
@ -0,0 +1,58 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_PYRAMID_H
|
||||
#define GUARD_CONSTANTS_BATTLE_PYRAMID_H
|
||||
|
||||
#define TOTAL_ROUNDS 20
|
||||
#define PICKUP_ITEMS_PER_ROUND 10
|
||||
|
||||
#define HINT_EXIT_DIRECTION 0
|
||||
#define HINT_REMAINING_ITEMS 1
|
||||
#define HINT_REMAINING_TRAINERS 2
|
||||
#define HINT_EXIT_SHORT_REMAINING_TRAINERS 3
|
||||
#define HINT_EXIT_SHORT_REMAINING_ITEMS 4
|
||||
#define HINT_EXIT_MEDIUM_REMAINING_TRAINERS 5
|
||||
#define HINT_EXIT_MEDIUM_REMAINING_ITEMS 6
|
||||
#define HINT_EXIT_FAR_REMAINING_TRAINERS 7
|
||||
#define HINT_EXIT_FAR_REMAINING_ITEMS 8
|
||||
|
||||
#define OBJ_TRAINERS 0
|
||||
#define OBJ_ITEMS 1
|
||||
|
||||
#define OBJ_POSITIONS_UNIFORM 0
|
||||
#define OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE 1
|
||||
#define OBJ_POSITIONS_IN_AND_NEAR_EXIT 2
|
||||
#define OBJ_POSITIONS_NEAR_ENTRANCE 3
|
||||
#define OBJ_POSITIONS_NEAR_EXIT 4
|
||||
|
||||
// Functions IDs for sBattlePyramidFunctions / CallBattlePyramidFunction
|
||||
#define BATTLE_PYRAMID_FUNC_INIT 0
|
||||
#define BATTLE_PYRAMID_FUNC_GET_DATA 1
|
||||
#define BATTLE_PYRAMID_FUNC_SET_DATA 2
|
||||
#define BATTLE_PYRAMID_FUNC_SAVE 3
|
||||
#define BATTLE_PYRAMID_FUNC_SET_PRIZE 4
|
||||
#define BATTLE_PYRAMID_FUNC_GIVE_PRIZE 5 // unused
|
||||
#define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6
|
||||
#define BATTLE_PYRAMID_FUNC_SET_ITEM 7
|
||||
#define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8
|
||||
#define BATTLE_PYRAMID_FUNC_SET_TRAINERS 9
|
||||
#define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10
|
||||
#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 // unused
|
||||
#define BATTLE_PYRAMID_FUNC_IS_IN 12
|
||||
#define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13
|
||||
#define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14
|
||||
#define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15
|
||||
#define BATTLE_PYRAMID_FUNC_START_MENU 16 // unused
|
||||
#define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17
|
||||
|
||||
#define PYRAMID_DATA_PRIZE 0
|
||||
#define PYRAMID_DATA_WIN_STREAK 1
|
||||
#define PYRAMID_DATA_WIN_STREAK_ACTIVE 2
|
||||
#define PYRAMID_DATA_WIN_STREAK_50 3 // the below streak data are redundant with the above when frontier.lvlMode is correct
|
||||
#define PYRAMID_DATA_WIN_STREAK_OPEN 4
|
||||
#define PYRAMID_DATA_WIN_STREAK_ACTIVE_50 5
|
||||
#define PYRAMID_DATA_WIN_STREAK_ACTIVE_OPEN 6
|
||||
#define PYRAMID_DATA_TRAINER_FLAGS 7
|
||||
|
||||
#define PYRAMID_LIGHT_SET_RADIUS 0
|
||||
#define PYRAMID_LIGHT_INCR_RADIUS 1
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_PYRAMID_H
|
159
include/constants/battle_script_commands.h
Normal file
159
include/constants/battle_script_commands.h
Normal file
@ -0,0 +1,159 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
|
||||
// The following correspond to the struct members of BattleScripting by adding their offset
|
||||
#define sPAINSPLIT_HP (gBattleScripting + 0x00) // painSplitHp
|
||||
#define sBIDE_DMG (gBattleScripting + 0x04) // bideDmg
|
||||
#define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString
|
||||
#define sDMG_MULTIPLIER (gBattleScripting + 0x0E) // dmgMultiplier
|
||||
#define sTWOTURN_STRINGID (gBattleScripting + 0x0F) // twoTurnsMoveStringId
|
||||
#define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1
|
||||
#define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2
|
||||
#define sTRIPLE_KICK_POWER (gBattleScripting + 0x12) // tripleKickPower
|
||||
#define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState
|
||||
#define sBATTLER_WITH_ABILITY (gBattleScripting + 0x15) // battlerWithAbility
|
||||
#define sMULTIHIT_EFFECT (gBattleScripting + 0x16) // multihitMoveEffect
|
||||
#define sBATTLER (gBattleScripting + 0x17) // battler
|
||||
#define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn
|
||||
#define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit
|
||||
#define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger
|
||||
#define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed
|
||||
#define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState
|
||||
#define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle
|
||||
#define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState
|
||||
#define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState
|
||||
#define sPURSUIT_DOUBLES_ATTACKER (gBattleScripting + 0x20) // pursuitDoublesAttacker
|
||||
#define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState
|
||||
#define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState
|
||||
#define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP
|
||||
#define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType
|
||||
#define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId
|
||||
#define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType
|
||||
|
||||
// Array entries for battle communication
|
||||
#define MULTIUSE_STATE 0
|
||||
#define CURSOR_POSITION 1
|
||||
#define TASK_ID 1 // task Id and cursor position share the same field
|
||||
#define SPRITES_INIT_STATE1 1 // shares the Id as well
|
||||
#define SPRITES_INIT_STATE2 2
|
||||
#define MOVE_EFFECT_BYTE 3
|
||||
#define ACTIONS_CONFIRMED_COUNT 4
|
||||
#define MULTISTRING_CHOOSER 5
|
||||
#define MISS_TYPE 6
|
||||
#define MSG_DISPLAY 7
|
||||
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
|
||||
|
||||
#define cEFFECT_CHOOSER (gBattleCommunication + MOVE_EFFECT_BYTE)
|
||||
#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
|
||||
#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
|
||||
|
||||
// Battle Script defines for getting the wanted battler
|
||||
#define BS_TARGET 0
|
||||
#define BS_ATTACKER 1
|
||||
#define BS_EFFECT_BATTLER 2
|
||||
#define BS_FAINTED 3
|
||||
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
|
||||
#define BS_FAINTED_LINK_MULTIPLE_1 5
|
||||
#define BS_FAINTED_LINK_MULTIPLE_2 6
|
||||
#define BS_BATTLER_0 7
|
||||
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
|
||||
#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
|
||||
#define BS_SCRIPTING 10
|
||||
#define BS_PLAYER1 11
|
||||
#define BS_OPPONENT1 12
|
||||
#define BS_PLAYER2 13
|
||||
#define BS_OPPONENT2 14
|
||||
|
||||
// Cmd_accuracycheck
|
||||
#define NO_ACC_CALC 0xFFFE
|
||||
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
|
||||
#define ACC_CURR_MOVE 0
|
||||
|
||||
// compare operands
|
||||
#define CMP_EQUAL 0
|
||||
#define CMP_NOT_EQUAL 1
|
||||
#define CMP_GREATER_THAN 2
|
||||
#define CMP_LESS_THAN 3
|
||||
#define CMP_COMMON_BITS 4
|
||||
#define CMP_NO_COMMON_BITS 5
|
||||
|
||||
// Cmd_various
|
||||
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
|
||||
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
|
||||
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
|
||||
#define VARIOUS_GET_MOVE_TARGET 3
|
||||
#define VARIOUS_GET_BATTLER_FAINTED 4
|
||||
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
|
||||
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
|
||||
#define VARIOUS_RESET_PLAYER_FAINTED 7
|
||||
#define VARIOUS_PALACE_FLAVOR_TEXT 8
|
||||
#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
|
||||
#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
|
||||
#define VARIOUS_ARENA_PLAYER_MON_LOST 11
|
||||
#define VARIOUS_ARENA_BOTH_MONS_LOST 12
|
||||
#define VARIOUS_EMIT_YESNOBOX 13
|
||||
#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14
|
||||
#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15
|
||||
#define VARIOUS_ARENA_JUDGMENT_STRING 16
|
||||
#define VARIOUS_ARENA_WAIT_STRING 17
|
||||
#define VARIOUS_WAIT_CRY 18
|
||||
#define VARIOUS_RETURN_OPPONENT_MON1 19
|
||||
#define VARIOUS_RETURN_OPPONENT_MON2 20
|
||||
#define VARIOUS_VOLUME_DOWN 21
|
||||
#define VARIOUS_VOLUME_UP 22
|
||||
#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
|
||||
#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24
|
||||
#define VARIOUS_SET_TELEPORT_OUTCOME 25
|
||||
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
|
||||
|
||||
// Cmd_manipulatedmg
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
#define DMG_RECOIL_FROM_MISS 1
|
||||
#define DMG_DOUBLED 2
|
||||
|
||||
// Cmd_jumpifcantswitch
|
||||
#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
|
||||
|
||||
// Cmd_statbuffchange
|
||||
#define STAT_BUFF_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
|
||||
#define STAT_BUFF_NOT_PROTECT_AFFECTED (1 << 5)
|
||||
|
||||
// stat change flags for Cmd_playstatchangeanimation
|
||||
#define STAT_CHANGE_NEGATIVE (1 << 0)
|
||||
#define STAT_CHANGE_BY_TWO (1 << 1)
|
||||
#define STAT_CHANGE_MULTIPLE_STATS (1 << 2)
|
||||
#define STAT_CHANGE_CANT_PREVENT (1 << 3)
|
||||
|
||||
// stat flags for Cmd_playstatchangeanimation
|
||||
#define BIT_HP (1 << 0)
|
||||
#define BIT_ATK (1 << 1)
|
||||
#define BIT_DEF (1 << 2)
|
||||
#define BIT_SPEED (1 << 3)
|
||||
#define BIT_SPATK (1 << 4)
|
||||
#define BIT_SPDEF (1 << 5)
|
||||
#define BIT_ACC (1 << 6)
|
||||
#define BIT_EVASION (1 << 7)
|
||||
|
||||
#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
|
||||
|
||||
// cases for Cmd_moveend
|
||||
#define MOVEEND_RAGE 0
|
||||
#define MOVEEND_DEFROST 1
|
||||
#define MOVEEND_SYNCHRONIZE_TARGET 2
|
||||
#define MOVEEND_ON_DAMAGE_ABILITIES 3
|
||||
#define MOVEEND_IMMUNITY_ABILITIES 4
|
||||
#define MOVEEND_SYNCHRONIZE_ATTACKER 5
|
||||
#define MOVEEND_CHOICE_MOVE 6
|
||||
#define MOVEEND_CHANGED_ITEMS 7
|
||||
#define MOVEEND_ATTACKER_INVISIBLE 8
|
||||
#define MOVEEND_ATTACKER_VISIBLE 9
|
||||
#define MOVEEND_TARGET_VISIBLE 10
|
||||
#define MOVEEND_ITEM_EFFECTS_ALL 11
|
||||
#define MOVEEND_KINGSROCK_SHELLBELL 12
|
||||
#define MOVEEND_SUBSTITUTE 13
|
||||
#define MOVEEND_UPDATE_LAST_MOVES 14
|
||||
#define MOVEEND_MIRROR_MOVE 15
|
||||
#define MOVEEND_NEXT_TARGET 16
|
||||
#define MOVEEND_COUNT 17
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
18
include/constants/battle_setup.h
Normal file
18
include/constants/battle_setup.h
Normal file
@ -0,0 +1,18 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_SETUP_H
|
||||
#define GUARD_CONSTANTS_BATTLE_SETUP_H
|
||||
|
||||
#define TRAINER_BATTLE_SINGLE 0
|
||||
#define TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC 1
|
||||
#define TRAINER_BATTLE_CONTINUE_SCRIPT 2
|
||||
#define TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT 3
|
||||
#define TRAINER_BATTLE_DOUBLE 4
|
||||
#define TRAINER_BATTLE_REMATCH 5
|
||||
#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE 6
|
||||
#define TRAINER_BATTLE_REMATCH_DOUBLE 7
|
||||
#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC 8
|
||||
#define TRAINER_BATTLE_PYRAMID 9
|
||||
#define TRAINER_BATTLE_SET_TRAINER_A 10
|
||||
#define TRAINER_BATTLE_SET_TRAINER_B 11
|
||||
#define TRAINER_BATTLE_HILL 12
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_SETUP_H
|
600
include/constants/battle_string_ids.h
Normal file
600
include/constants/battle_string_ids.h
Normal file
@ -0,0 +1,600 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_STRING_IDS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_STRING_IDS_H
|
||||
|
||||
#define BATTLESTRINGS_COUNT 369
|
||||
|
||||
#define BATTLESTRINGS_ID_ADDER 12 // all battlestrings have its ID + 12, because first 5 are reserved
|
||||
|
||||
#define STRINGID_INTROMSG 0
|
||||
#define STRINGID_INTROSENDOUT 1
|
||||
#define STRINGID_RETURNMON 2
|
||||
#define STRINGID_SWITCHINMON 3
|
||||
#define STRINGID_USEDMOVE 4
|
||||
#define STRINGID_BATTLEEND 5
|
||||
|
||||
// todo: make some of those names less vague: attacker/target vs pkmn, etc.
|
||||
#define STRINGID_TRAINER1LOSETEXT 12
|
||||
#define STRINGID_PKMNGAINEDEXP 13
|
||||
#define STRINGID_PKMNGREWTOLV 14
|
||||
#define STRINGID_PKMNLEARNEDMOVE 15
|
||||
#define STRINGID_TRYTOLEARNMOVE1 16
|
||||
#define STRINGID_TRYTOLEARNMOVE2 17
|
||||
#define STRINGID_TRYTOLEARNMOVE3 18
|
||||
#define STRINGID_PKMNFORGOTMOVE 19
|
||||
#define STRINGID_STOPLEARNINGMOVE 20
|
||||
#define STRINGID_DIDNOTLEARNMOVE 21
|
||||
#define STRINGID_PKMNLEARNEDMOVE2 22
|
||||
#define STRINGID_ATTACKMISSED 23
|
||||
#define STRINGID_PKMNPROTECTEDITSELF 24
|
||||
#define STRINGID_STATSWONTINCREASE2 25
|
||||
#define STRINGID_AVOIDEDDAMAGE 26
|
||||
#define STRINGID_ITDOESNTAFFECT 27
|
||||
#define STRINGID_ATTACKERFAINTED 28
|
||||
#define STRINGID_TARGETFAINTED 29
|
||||
#define STRINGID_PLAYERGOTMONEY 30
|
||||
#define STRINGID_PLAYERWHITEOUT 31
|
||||
#define STRINGID_PLAYERWHITEOUT2 32
|
||||
#define STRINGID_PREVENTSESCAPE 33
|
||||
#define STRINGID_HITXTIMES 34
|
||||
#define STRINGID_PKMNFELLASLEEP 35
|
||||
#define STRINGID_PKMNMADESLEEP 36
|
||||
#define STRINGID_PKMNALREADYASLEEP 37
|
||||
#define STRINGID_PKMNALREADYASLEEP2 38
|
||||
#define STRINGID_PKMNWASNTAFFECTED 39
|
||||
#define STRINGID_PKMNWASPOISONED 40
|
||||
#define STRINGID_PKMNPOISONEDBY 41
|
||||
#define STRINGID_PKMNHURTBYPOISON 42
|
||||
#define STRINGID_PKMNALREADYPOISONED 43
|
||||
#define STRINGID_PKMNBADLYPOISONED 44
|
||||
#define STRINGID_PKMNENERGYDRAINED 45
|
||||
#define STRINGID_PKMNWASBURNED 46
|
||||
#define STRINGID_PKMNBURNEDBY 47
|
||||
#define STRINGID_PKMNHURTBYBURN 48
|
||||
#define STRINGID_PKMNWASFROZEN 49
|
||||
#define STRINGID_PKMNFROZENBY 50
|
||||
#define STRINGID_PKMNISFROZEN 51
|
||||
#define STRINGID_PKMNWASDEFROSTED 52
|
||||
#define STRINGID_PKMNWASDEFROSTED2 53
|
||||
#define STRINGID_PKMNWASDEFROSTEDBY 54
|
||||
#define STRINGID_PKMNWASPARALYZED 55
|
||||
#define STRINGID_PKMNWASPARALYZEDBY 56
|
||||
#define STRINGID_PKMNISPARALYZED 57
|
||||
#define STRINGID_PKMNISALREADYPARALYZED 58
|
||||
#define STRINGID_PKMNHEALEDPARALYSIS 59
|
||||
#define STRINGID_PKMNDREAMEATEN 60
|
||||
#define STRINGID_STATSWONTINCREASE 61
|
||||
#define STRINGID_STATSWONTDECREASE 62
|
||||
#define STRINGID_TEAMSTOPPEDWORKING 63
|
||||
#define STRINGID_FOESTOPPEDWORKING 64
|
||||
#define STRINGID_PKMNISCONFUSED 65
|
||||
#define STRINGID_PKMNHEALEDCONFUSION 66
|
||||
#define STRINGID_PKMNWASCONFUSED 67
|
||||
#define STRINGID_PKMNALREADYCONFUSED 68
|
||||
#define STRINGID_PKMNFELLINLOVE 69
|
||||
#define STRINGID_PKMNINLOVE 70
|
||||
#define STRINGID_PKMNIMMOBILIZEDBYLOVE 71
|
||||
#define STRINGID_PKMNBLOWNAWAY 72
|
||||
#define STRINGID_PKMNCHANGEDTYPE 73
|
||||
#define STRINGID_PKMNFLINCHED 74
|
||||
#define STRINGID_PKMNREGAINEDHEALTH 75
|
||||
#define STRINGID_PKMNHPFULL 76
|
||||
#define STRINGID_PKMNRAISEDSPDEF 77
|
||||
#define STRINGID_PKMNRAISEDDEF 78
|
||||
#define STRINGID_PKMNCOVEREDBYVEIL 79
|
||||
#define STRINGID_PKMNUSEDSAFEGUARD 80
|
||||
#define STRINGID_PKMNSAFEGUARDEXPIRED 81
|
||||
#define STRINGID_PKMNWENTTOSLEEP 82
|
||||
#define STRINGID_PKMNSLEPTHEALTHY 83
|
||||
#define STRINGID_PKMNWHIPPEDWHIRLWIND 84
|
||||
#define STRINGID_PKMNTOOKSUNLIGHT 85
|
||||
#define STRINGID_PKMNLOWEREDHEAD 86
|
||||
#define STRINGID_PKMNISGLOWING 87
|
||||
#define STRINGID_PKMNFLEWHIGH 88
|
||||
#define STRINGID_PKMNDUGHOLE 89
|
||||
#define STRINGID_PKMNSQUEEZEDBYBIND 90
|
||||
#define STRINGID_PKMNTRAPPEDINVORTEX 91
|
||||
#define STRINGID_PKMNWRAPPEDBY 92
|
||||
#define STRINGID_PKMNCLAMPED 93
|
||||
#define STRINGID_PKMNHURTBY 94
|
||||
#define STRINGID_PKMNFREEDFROM 95
|
||||
#define STRINGID_PKMNCRASHED 96
|
||||
#define STRINGID_PKMNSHROUDEDINMIST 97
|
||||
#define STRINGID_PKMNPROTECTEDBYMIST 98
|
||||
#define STRINGID_PKMNGETTINGPUMPED 99
|
||||
#define STRINGID_PKMNHITWITHRECOIL 100
|
||||
#define STRINGID_PKMNPROTECTEDITSELF2 101
|
||||
#define STRINGID_PKMNBUFFETEDBYSANDSTORM 102
|
||||
#define STRINGID_PKMNPELTEDBYHAIL 103
|
||||
#define STRINGID_PKMNSEEDED 104
|
||||
#define STRINGID_PKMNEVADEDATTACK 105
|
||||
#define STRINGID_PKMNSAPPEDBYLEECHSEED 106
|
||||
#define STRINGID_PKMNFASTASLEEP 107
|
||||
#define STRINGID_PKMNWOKEUP 108
|
||||
#define STRINGID_PKMNUPROARKEPTAWAKE 109
|
||||
#define STRINGID_PKMNWOKEUPINUPROAR 110
|
||||
#define STRINGID_PKMNCAUSEDUPROAR 111
|
||||
#define STRINGID_PKMNMAKINGUPROAR 112
|
||||
#define STRINGID_PKMNCALMEDDOWN 113
|
||||
#define STRINGID_PKMNCANTSLEEPINUPROAR 114
|
||||
#define STRINGID_PKMNSTOCKPILED 115
|
||||
#define STRINGID_PKMNCANTSTOCKPILE 116
|
||||
#define STRINGID_PKMNCANTSLEEPINUPROAR2 117
|
||||
#define STRINGID_UPROARKEPTPKMNAWAKE 118
|
||||
#define STRINGID_PKMNSTAYEDAWAKEUSING 119
|
||||
#define STRINGID_PKMNSTORINGENERGY 120
|
||||
#define STRINGID_PKMNUNLEASHEDENERGY 121
|
||||
#define STRINGID_PKMNFATIGUECONFUSION 122
|
||||
#define STRINGID_PLAYERPICKEDUPMONEY 123
|
||||
#define STRINGID_PKMNUNAFFECTED 124
|
||||
#define STRINGID_PKMNTRANSFORMEDINTO 125
|
||||
#define STRINGID_PKMNMADESUBSTITUTE 126
|
||||
#define STRINGID_PKMNHASSUBSTITUTE 127
|
||||
#define STRINGID_SUBSTITUTEDAMAGED 128
|
||||
#define STRINGID_PKMNSUBSTITUTEFADED 129
|
||||
#define STRINGID_PKMNMUSTRECHARGE 130
|
||||
#define STRINGID_PKMNRAGEBUILDING 131
|
||||
#define STRINGID_PKMNMOVEWASDISABLED 132
|
||||
#define STRINGID_PKMNMOVEISDISABLED 133
|
||||
#define STRINGID_PKMNMOVEDISABLEDNOMORE 134
|
||||
#define STRINGID_PKMNGOTENCORE 135
|
||||
#define STRINGID_PKMNENCOREENDED 136
|
||||
#define STRINGID_PKMNTOOKAIM 137
|
||||
#define STRINGID_PKMNSKETCHEDMOVE 138
|
||||
#define STRINGID_PKMNTRYINGTOTAKEFOE 139
|
||||
#define STRINGID_PKMNTOOKFOE 140
|
||||
#define STRINGID_PKMNREDUCEDPP 141
|
||||
#define STRINGID_PKMNSTOLEITEM 142
|
||||
#define STRINGID_TARGETCANTESCAPENOW 143
|
||||
#define STRINGID_PKMNFELLINTONIGHTMARE 144
|
||||
#define STRINGID_PKMNLOCKEDINNIGHTMARE 145
|
||||
#define STRINGID_PKMNLAIDCURSE 146
|
||||
#define STRINGID_PKMNAFFLICTEDBYCURSE 147
|
||||
#define STRINGID_SPIKESSCATTERED 148
|
||||
#define STRINGID_PKMNHURTBYSPIKES 149
|
||||
#define STRINGID_PKMNIDENTIFIED 150
|
||||
#define STRINGID_PKMNPERISHCOUNTFELL 151
|
||||
#define STRINGID_PKMNBRACEDITSELF 152
|
||||
#define STRINGID_PKMNENDUREDHIT 153
|
||||
#define STRINGID_MAGNITUDESTRENGTH 154
|
||||
#define STRINGID_PKMNCUTHPMAXEDATTACK 155
|
||||
#define STRINGID_PKMNCOPIEDSTATCHANGES 156
|
||||
#define STRINGID_PKMNGOTFREE 157
|
||||
#define STRINGID_PKMNSHEDLEECHSEED 158
|
||||
#define STRINGID_PKMNBLEWAWAYSPIKES 159
|
||||
#define STRINGID_PKMNFLEDFROMBATTLE 160
|
||||
#define STRINGID_PKMNFORESAWATTACK 161
|
||||
#define STRINGID_PKMNTOOKATTACK 162
|
||||
#define STRINGID_PKMNATTACK 163
|
||||
#define STRINGID_PKMNCENTERATTENTION 164
|
||||
#define STRINGID_PKMNCHARGINGPOWER 165
|
||||
#define STRINGID_NATUREPOWERTURNEDINTO 166
|
||||
#define STRINGID_PKMNSTATUSNORMAL 167
|
||||
#define STRINGID_PKMNHASNOMOVESLEFT 168
|
||||
#define STRINGID_PKMNSUBJECTEDTOTORMENT 169
|
||||
#define STRINGID_PKMNCANTUSEMOVETORMENT 170
|
||||
#define STRINGID_PKMNTIGHTENINGFOCUS 171
|
||||
#define STRINGID_PKMNFELLFORTAUNT 172
|
||||
#define STRINGID_PKMNCANTUSEMOVETAUNT 173
|
||||
#define STRINGID_PKMNREADYTOHELP 174
|
||||
#define STRINGID_PKMNSWITCHEDITEMS 175
|
||||
#define STRINGID_PKMNCOPIEDFOE 176
|
||||
#define STRINGID_PKMNMADEWISH 177
|
||||
#define STRINGID_PKMNWISHCAMETRUE 178
|
||||
#define STRINGID_PKMNPLANTEDROOTS 179
|
||||
#define STRINGID_PKMNABSORBEDNUTRIENTS 180
|
||||
#define STRINGID_PKMNANCHOREDITSELF 181
|
||||
#define STRINGID_PKMNWASMADEDROWSY 182
|
||||
#define STRINGID_PKMNKNOCKEDOFF 183
|
||||
#define STRINGID_PKMNSWAPPEDABILITIES 184
|
||||
#define STRINGID_PKMNSEALEDOPPONENTMOVE 185
|
||||
#define STRINGID_PKMNCANTUSEMOVESEALED 186
|
||||
#define STRINGID_PKMNWANTSGRUDGE 187
|
||||
#define STRINGID_PKMNLOSTPPGRUDGE 188
|
||||
#define STRINGID_PKMNSHROUDEDITSELF 189
|
||||
#define STRINGID_PKMNMOVEBOUNCED 190
|
||||
#define STRINGID_PKMNWAITSFORTARGET 191
|
||||
#define STRINGID_PKMNSNATCHEDMOVE 192
|
||||
#define STRINGID_PKMNMADEITRAIN 193
|
||||
#define STRINGID_PKMNRAISEDSPEED 194
|
||||
#define STRINGID_PKMNPROTECTEDBY 195
|
||||
#define STRINGID_PKMNPREVENTSUSAGE 196
|
||||
#define STRINGID_PKMNRESTOREDHPUSING 197
|
||||
#define STRINGID_PKMNCHANGEDTYPEWITH 198
|
||||
#define STRINGID_PKMNPREVENTSPARALYSISWITH 199
|
||||
#define STRINGID_PKMNPREVENTSROMANCEWITH 200
|
||||
#define STRINGID_PKMNPREVENTSPOISONINGWITH 201
|
||||
#define STRINGID_PKMNPREVENTSCONFUSIONWITH 202
|
||||
#define STRINGID_PKMNRAISEDFIREPOWERWITH 203
|
||||
#define STRINGID_PKMNANCHORSITSELFWITH 204
|
||||
#define STRINGID_PKMNCUTSATTACKWITH 205
|
||||
#define STRINGID_PKMNPREVENTSSTATLOSSWITH 206
|
||||
#define STRINGID_PKMNHURTSWITH 207
|
||||
#define STRINGID_PKMNTRACED 208
|
||||
#define STRINGID_STATSHARPLY 209
|
||||
#define STRINGID_STATROSE 210
|
||||
#define STRINGID_STATHARSHLY 211
|
||||
#define STRINGID_STATFELL 212
|
||||
#define STRINGID_ATTACKERSSTATROSE 213
|
||||
#define STRINGID_DEFENDERSSTATROSE 214
|
||||
#define STRINGID_ATTACKERSSTATFELL 215
|
||||
#define STRINGID_DEFENDERSSTATFELL 216
|
||||
#define STRINGID_CRITICALHIT 217
|
||||
#define STRINGID_ONEHITKO 218
|
||||
#define STRINGID_123POOF 219
|
||||
#define STRINGID_ANDELLIPSIS 220
|
||||
#define STRINGID_NOTVERYEFFECTIVE 221
|
||||
#define STRINGID_SUPEREFFECTIVE 222
|
||||
#define STRINGID_GOTAWAYSAFELY 223
|
||||
#define STRINGID_WILDPKMNFLED 224
|
||||
#define STRINGID_NORUNNINGFROMTRAINERS 225
|
||||
#define STRINGID_CANTESCAPE 226
|
||||
#define STRINGID_DONTLEAVEBIRCH 227
|
||||
#define STRINGID_BUTNOTHINGHAPPENED 228
|
||||
#define STRINGID_BUTITFAILED 229
|
||||
#define STRINGID_ITHURTCONFUSION 230
|
||||
#define STRINGID_MIRRORMOVEFAILED 231
|
||||
#define STRINGID_STARTEDTORAIN 232
|
||||
#define STRINGID_DOWNPOURSTARTED 233
|
||||
#define STRINGID_RAINCONTINUES 234
|
||||
#define STRINGID_DOWNPOURCONTINUES 235
|
||||
#define STRINGID_RAINSTOPPED 236
|
||||
#define STRINGID_SANDSTORMBREWED 237
|
||||
#define STRINGID_SANDSTORMRAGES 238
|
||||
#define STRINGID_SANDSTORMSUBSIDED 239
|
||||
#define STRINGID_SUNLIGHTGOTBRIGHT 240
|
||||
#define STRINGID_SUNLIGHTSTRONG 241
|
||||
#define STRINGID_SUNLIGHTFADED 242
|
||||
#define STRINGID_STARTEDHAIL 243
|
||||
#define STRINGID_HAILCONTINUES 244
|
||||
#define STRINGID_HAILSTOPPED 245
|
||||
#define STRINGID_FAILEDTOSPITUP 246
|
||||
#define STRINGID_FAILEDTOSWALLOW 247
|
||||
#define STRINGID_WINDBECAMEHEATWAVE 248
|
||||
#define STRINGID_STATCHANGESGONE 249
|
||||
#define STRINGID_COINSSCATTERED 250
|
||||
#define STRINGID_TOOWEAKFORSUBSTITUTE 251
|
||||
#define STRINGID_SHAREDPAIN 252
|
||||
#define STRINGID_BELLCHIMED 253
|
||||
#define STRINGID_FAINTINTHREE 254
|
||||
#define STRINGID_NOPPLEFT 255
|
||||
#define STRINGID_BUTNOPPLEFT 256
|
||||
#define STRINGID_PLAYERUSEDITEM 257
|
||||
#define STRINGID_WALLYUSEDITEM 258
|
||||
#define STRINGID_TRAINERBLOCKEDBALL 259
|
||||
#define STRINGID_DONTBEATHIEF 260
|
||||
#define STRINGID_ITDODGEDBALL 261
|
||||
#define STRINGID_YOUMISSEDPKMN 262
|
||||
#define STRINGID_PKMNBROKEFREE 263
|
||||
#define STRINGID_ITAPPEAREDCAUGHT 264
|
||||
#define STRINGID_AARGHALMOSTHADIT 265
|
||||
#define STRINGID_SHOOTSOCLOSE 266
|
||||
#define STRINGID_GOTCHAPKMNCAUGHT 267
|
||||
#define STRINGID_GOTCHAPKMNCAUGHT2 268
|
||||
#define STRINGID_GIVENICKNAMECAPTURED 269
|
||||
#define STRINGID_PKMNSENTTOPC 270
|
||||
#define STRINGID_PKMNDATAADDEDTODEX 271
|
||||
#define STRINGID_ITISRAINING 272
|
||||
#define STRINGID_SANDSTORMISRAGING 273
|
||||
#define STRINGID_CANTESCAPE2 274
|
||||
#define STRINGID_PKMNIGNORESASLEEP 275
|
||||
#define STRINGID_PKMNIGNOREDORDERS 276
|
||||
#define STRINGID_PKMNBEGANTONAP 277
|
||||
#define STRINGID_PKMNLOAFING 278
|
||||
#define STRINGID_PKMNWONTOBEY 279
|
||||
#define STRINGID_PKMNTURNEDAWAY 280
|
||||
#define STRINGID_PKMNPRETENDNOTNOTICE 281
|
||||
#define STRINGID_ENEMYABOUTTOSWITCHPKMN 282
|
||||
#define STRINGID_CREPTCLOSER 283
|
||||
#define STRINGID_CANTGETCLOSER 284
|
||||
#define STRINGID_PKMNWATCHINGCAREFULLY 285
|
||||
#define STRINGID_PKMNCURIOUSABOUTX 286
|
||||
#define STRINGID_PKMNENTHRALLEDBYX 287
|
||||
#define STRINGID_PKMNIGNOREDX 288
|
||||
#define STRINGID_THREWPOKEBLOCKATPKMN 289
|
||||
#define STRINGID_OUTOFSAFARIBALLS 290
|
||||
#define STRINGID_PKMNSITEMCUREDPARALYSIS 291
|
||||
#define STRINGID_PKMNSITEMCUREDPOISON 292
|
||||
#define STRINGID_PKMNSITEMHEALEDBURN 293
|
||||
#define STRINGID_PKMNSITEMDEFROSTEDIT 294
|
||||
#define STRINGID_PKMNSITEMWOKEIT 295
|
||||
#define STRINGID_PKMNSITEMSNAPPEDOUT 296
|
||||
#define STRINGID_PKMNSITEMCUREDPROBLEM 297
|
||||
#define STRINGID_PKMNSITEMRESTOREDHEALTH 298
|
||||
#define STRINGID_PKMNSITEMRESTOREDPP 299
|
||||
#define STRINGID_PKMNSITEMRESTOREDSTATUS 300
|
||||
#define STRINGID_PKMNSITEMRESTOREDHPALITTLE 301
|
||||
#define STRINGID_ITEMALLOWSONLYYMOVE 302
|
||||
#define STRINGID_PKMNHUNGONWITHX 303
|
||||
#define STRINGID_EMPTYSTRING3 304
|
||||
#define STRINGID_PKMNSXPREVENTSBURNS 305
|
||||
#define STRINGID_PKMNSXBLOCKSY 306
|
||||
#define STRINGID_PKMNSXRESTOREDHPALITTLE2 307
|
||||
#define STRINGID_PKMNSXWHIPPEDUPSANDSTORM 308
|
||||
#define STRINGID_PKMNSXPREVENTSYLOSS 309
|
||||
#define STRINGID_PKMNSXINFATUATEDY 310
|
||||
#define STRINGID_PKMNSXMADEYINEFFECTIVE 311
|
||||
#define STRINGID_PKMNSXCUREDYPROBLEM 312
|
||||
#define STRINGID_ITSUCKEDLIQUIDOOZE 313
|
||||
#define STRINGID_PKMNTRANSFORMED 314
|
||||
#define STRINGID_ELECTRICITYWEAKENED 315
|
||||
#define STRINGID_FIREWEAKENED 316
|
||||
#define STRINGID_PKMNHIDUNDERWATER 317
|
||||
#define STRINGID_PKMNSPRANGUP 318
|
||||
#define STRINGID_HMMOVESCANTBEFORGOTTEN 319
|
||||
#define STRINGID_XFOUNDONEY 320
|
||||
#define STRINGID_PLAYERDEFEATEDTRAINER1 321
|
||||
#define STRINGID_SOOTHINGAROMA 322
|
||||
#define STRINGID_ITEMSCANTBEUSEDNOW 323
|
||||
#define STRINGID_FORXCOMMAYZ 324
|
||||
#define STRINGID_USINGITEMSTATOFPKMNROSE 325
|
||||
#define STRINGID_PKMNUSEDXTOGETPUMPED 326
|
||||
#define STRINGID_PKMNSXMADEYUSELESS 327
|
||||
#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328
|
||||
#define STRINGID_EMPTYSTRING4 329
|
||||
#define STRINGID_ABOOSTED 330
|
||||
#define STRINGID_PKMNSXINTENSIFIEDSUN 331
|
||||
#define STRINGID_PKMNMAKESGROUNDMISS 332
|
||||
#define STRINGID_YOUTHROWABALLNOWRIGHT 333
|
||||
#define STRINGID_PKMNSXTOOKATTACK 334
|
||||
#define STRINGID_PKMNCHOSEXASDESTINY 335
|
||||
#define STRINGID_PKMNLOSTFOCUS 336
|
||||
#define STRINGID_USENEXTPKMN 337
|
||||
#define STRINGID_PKMNFLEDUSINGITS 338
|
||||
#define STRINGID_PKMNFLEDUSING 339
|
||||
#define STRINGID_PKMNWASDRAGGEDOUT 340
|
||||
#define STRINGID_PREVENTEDFROMWORKING 341
|
||||
#define STRINGID_PKMNSITEMNORMALIZEDSTATUS 342
|
||||
#define STRINGID_TRAINER1USEDITEM 343
|
||||
#define STRINGID_BOXISFULL 344
|
||||
#define STRINGID_PKMNAVOIDEDATTACK 345
|
||||
#define STRINGID_PKMNSXMADEITINEFFECTIVE 346
|
||||
#define STRINGID_PKMNSXPREVENTSFLINCHING 347
|
||||
#define STRINGID_PKMNALREADYHASBURN 348
|
||||
#define STRINGID_STATSWONTDECREASE2 349
|
||||
#define STRINGID_PKMNSXBLOCKSY2 350
|
||||
#define STRINGID_PKMNSXWOREOFF 351
|
||||
#define STRINGID_PKMNRAISEDDEFALITTLE 352
|
||||
#define STRINGID_PKMNRAISEDSPDEFALITTLE 353
|
||||
#define STRINGID_THEWALLSHATTERED 354
|
||||
#define STRINGID_PKMNSXPREVENTSYSZ 355
|
||||
#define STRINGID_PKMNSXCUREDITSYPROBLEM 356
|
||||
#define STRINGID_ATTACKERCANTESCAPE 357
|
||||
#define STRINGID_PKMNOBTAINEDX 358
|
||||
#define STRINGID_PKMNOBTAINEDX2 359
|
||||
#define STRINGID_PKMNOBTAINEDXYOBTAINEDZ 360
|
||||
#define STRINGID_BUTNOEFFECT 361
|
||||
#define STRINGID_PKMNSXHADNOEFFECTONY 362
|
||||
#define STRINGID_TWOENEMIESDEFEATED 363
|
||||
#define STRINGID_TRAINER2LOSETEXT 364
|
||||
#define STRINGID_PKMNINCAPABLEOFPOWER 365
|
||||
#define STRINGID_GLINTAPPEARSINEYE 366
|
||||
#define STRINGID_PKMNGETTINGINTOPOSITION 367
|
||||
#define STRINGID_PKMNBEGANGROWLINGDEEPLY 368
|
||||
#define STRINGID_PKMNEAGERFORMORE 369
|
||||
#define STRINGID_DEFEATEDOPPONENTBYREFEREE 370
|
||||
#define STRINGID_LOSTTOOPPONENTBYREFEREE 371
|
||||
#define STRINGID_TIEDOPPONENTBYREFEREE 372
|
||||
#define STRINGID_QUESTIONFORFEITMATCH 373
|
||||
#define STRINGID_FORFEITEDMATCH 374
|
||||
#define STRINGID_PKMNTRANSFERREDSOMEONESPC 375
|
||||
#define STRINGID_PKMNTRANSFERREDLANETTESPC 376
|
||||
#define STRINGID_PKMNBOXSOMEONESPCFULL 377
|
||||
#define STRINGID_PKMNBOXLANETTESPCFULL 378
|
||||
#define STRINGID_TRAINER1WINTEXT 379
|
||||
#define STRINGID_TRAINER2WINTEXT 380
|
||||
|
||||
|
||||
// The below IDs are all indexes into battle message tables,
|
||||
// used to determine which of a set of messages to print.
|
||||
// They are assigned to the MULTISTRING_CHOOSER byte of gBattleCommunication
|
||||
// and read when e.g. the command printfromtable is used.
|
||||
|
||||
// gStatUpStringIds
|
||||
#define B_MSG_ATTACKER_STAT_ROSE 0
|
||||
#define B_MSG_DEFENDER_STAT_ROSE 1
|
||||
#define B_MSG_STAT_WONT_INCREASE 2
|
||||
#define B_MSG_STAT_ROSE_EMPTY 3
|
||||
#define B_MSG_STAT_ROSE_ITEM 4
|
||||
#define B_MSG_USED_DIRE_HIT 5
|
||||
|
||||
// gStatDownStringIds
|
||||
#define B_MSG_ATTACKER_STAT_FELL 0
|
||||
#define B_MSG_DEFENDER_STAT_FELL 1
|
||||
#define B_MSG_STAT_WONT_DECREASE 2
|
||||
#define B_MSG_STAT_FELL_EMPTY 3
|
||||
|
||||
// gMissStringIds
|
||||
#define B_MSG_MISSED 0
|
||||
#define B_MSG_PROTECTED 1
|
||||
#define B_MSG_AVOIDED_ATK 2
|
||||
#define B_MSG_AVOIDED_DMG 3
|
||||
#define B_MSG_GROUND_MISS 4
|
||||
|
||||
// gAbsorbDrainStringIds
|
||||
#define B_MSG_ABSORB 0
|
||||
#define B_MSG_ABSORB_OOZE 1
|
||||
|
||||
// gLeechSeedStringIds
|
||||
#define B_MSG_LEECH_SEED_SET 0
|
||||
#define B_MSG_LEECH_SEED_MISS 1
|
||||
#define B_MSG_LEECH_SEED_FAIL 2
|
||||
#define B_MSG_LEECH_SEED_DRAIN 3
|
||||
#define B_MSG_LEECH_SEED_OOZE 4
|
||||
|
||||
// gFirstTurnOfTwoStringIds
|
||||
#define B_MSG_TURN1_RAZOR_WIND 0
|
||||
#define B_MSG_TURN1_SOLAR_BEAM 1
|
||||
#define B_MSG_TURN1_SKULL_BASH 2
|
||||
#define B_MSG_TURN1_SKY_ATTACK 3
|
||||
#define B_MSG_TURN1_FLY 4
|
||||
#define B_MSG_TURN1_DIG 5
|
||||
#define B_MSG_TURN1_DIVE 6
|
||||
#define B_MSG_TURN1_BOUNCE 7
|
||||
|
||||
// gMoveWeatherChangeStringIds
|
||||
#define B_MSG_STARTED_RAIN 0
|
||||
#define B_MSG_STARTED_DOWNPOUR 1
|
||||
#define B_MSG_WEATHER_FAILED 2
|
||||
#define B_MSG_STARTED_SANDSTORM 3
|
||||
#define B_MSG_STARTED_SUNLIGHT 4
|
||||
#define B_MSG_STARTED_HAIL 5
|
||||
|
||||
// gRainContinuesStringIds
|
||||
#define B_MSG_RAIN_CONTINUES 0
|
||||
#define B_MSG_DOWNPOUR_CONTINUES 1
|
||||
#define B_MSG_RAIN_STOPPED 2
|
||||
|
||||
// gSandStormHailContinuesStringIds / gSandStormHailDmgStringIds/ gSandStormHailEndStringIds
|
||||
#define B_MSG_SANDSTORM 0
|
||||
#define B_MSG_HAIL 1
|
||||
|
||||
// gReflectLightScreenSafeguardStringIds
|
||||
#define B_MSG_SIDE_STATUS_FAILED 0
|
||||
#define B_MSG_SET_REFLECT_SINGLE 1
|
||||
#define B_MSG_SET_REFLECT_DOUBLE 2
|
||||
#define B_MSG_SET_LIGHTSCREEN_SINGLE 3
|
||||
#define B_MSG_SET_LIGHTSCREEN_DOUBLE 4
|
||||
#define B_MSG_SET_SAFEGUARD 5
|
||||
|
||||
// gProtectLikeUsedStringIds
|
||||
#define B_MSG_PROTECTED_ITSELF 0
|
||||
#define B_MSG_BRACED_ITSELF 1
|
||||
#define B_MSG_PROTECT_FAILED 2
|
||||
|
||||
// gRestUsedStringIds
|
||||
#define B_MSG_REST 0
|
||||
#define B_MSG_REST_STATUSED 1
|
||||
|
||||
// gWokeUpStringIds
|
||||
#define B_MSG_WOKE_UP 0
|
||||
#define B_MSG_WOKE_UP_UPROAR 1
|
||||
|
||||
// gUproarAwakeStringIds
|
||||
#define B_MSG_CANT_SLEEP_UPROAR 0
|
||||
#define B_MSG_UPROAR_KEPT_AWAKE 1
|
||||
#define B_MSG_STAYED_AWAKE_USING 2
|
||||
|
||||
// gUproarOverTurnStringIds
|
||||
#define B_MSG_UPROAR_CONTINUES 0
|
||||
#define B_MSG_UPROAR_ENDS 1
|
||||
|
||||
// gStockpileUsedStringIds
|
||||
#define B_MSG_STOCKPILED 0
|
||||
#define B_MSG_CANT_STOCKPILE 1
|
||||
|
||||
// gSwallowFailStringIds
|
||||
#define B_MSG_SWALLOW_FAILED 0
|
||||
#define B_MSG_SWALLOW_FULL_HP 1
|
||||
|
||||
// gKOFailedStringIds
|
||||
#define B_MSG_KO_MISS 0
|
||||
#define B_MSG_KO_UNAFFECTED 1
|
||||
|
||||
// gMistUsedStringIds
|
||||
#define B_MSG_SET_MIST 0
|
||||
#define B_MSG_MIST_FAILED 1
|
||||
|
||||
// gFocusEnergyUsedStringIds
|
||||
#define B_MSG_GETTING_PUMPED 0
|
||||
#define B_MSG_FOCUS_ENERGY_FAILED 1
|
||||
|
||||
// gTransformUsedStringIds
|
||||
#define B_MSG_TRANSFORMED 0
|
||||
#define B_MSG_TRANSFORM_FAILED 1
|
||||
|
||||
// gSubstituteUsedStringIds
|
||||
#define B_MSG_SET_SUBSTITUTE 0
|
||||
#define B_MSG_SUBSTITUTE_FAILED 1
|
||||
|
||||
// gPartyStatusHealStringIds
|
||||
#define B_MSG_BELL 0
|
||||
#define B_MSG_BELL_SOUNDPROOF_ATTACKER 1
|
||||
#define B_MSG_BELL_SOUNDPROOF_PARTNER 2
|
||||
#define B_MSG_BELL_BOTH_SOUNDPROOF 3
|
||||
#define B_MSG_SOOTHING_AROMA 4
|
||||
|
||||
// gFutureMoveUsedStringIds
|
||||
#define B_MSG_FUTURE_SIGHT 0
|
||||
#define B_MSG_DOOM_DESIRE 1
|
||||
|
||||
// gItemSwapStringIds
|
||||
#define B_MSG_ITEM_SWAP_TAKEN 0
|
||||
#define B_MSG_ITEM_SWAP_GIVEN 1
|
||||
#define B_MSG_ITEM_SWAP_BOTH 2
|
||||
|
||||
// gSportsUsedStringIds
|
||||
#define B_MSG_WEAKEN_ELECTRIC 0
|
||||
#define B_MSG_WEAKEN_FIRE 1
|
||||
|
||||
// gCaughtMonStringIds
|
||||
#define B_MSG_SENT_SOMEONES_PC 0
|
||||
#define B_MSG_SENT_LANETTES_PC 1
|
||||
#define B_MSG_SOMEONES_BOX_FULL 2
|
||||
#define B_MSG_LANETTES_BOX_FULL 3
|
||||
|
||||
// gInobedientStringIds
|
||||
#define B_MSG_LOAFING 0
|
||||
#define B_MSG_WONT_OBEY 1
|
||||
#define B_MSG_TURNED_AWAY 2
|
||||
#define B_MSG_PRETEND_NOT_NOTICE 3
|
||||
#define B_MSG_INCAPABLE_OF_POWER 4
|
||||
// For randomly selecting a disobey string
|
||||
// Skips the one used for Battle Palace
|
||||
#define NUM_LOAF_STRINGS 4
|
||||
|
||||
// gSafariGetNearStringIds
|
||||
#define B_MSG_CREPT_CLOSER 0
|
||||
#define B_MSG_CANT_GET_CLOSER 1
|
||||
|
||||
// gSafariPokeblockResultStringIds
|
||||
#define B_MSG_MON_CURIOUS 0
|
||||
#define B_MSG_MON_ENTHRALLED 1
|
||||
#define B_MSG_MON_IGNORED 2
|
||||
|
||||
// gFlashFireStringIds
|
||||
#define B_MSG_FLASH_FIRE_BOOST 0
|
||||
#define B_MSG_FLASH_FIRE_NO_BOOST 1
|
||||
|
||||
// gBerryEffectStringIds
|
||||
#define B_MSG_CURED_PROBLEM 0
|
||||
#define B_MSG_NORMALIZED_STATUS 1
|
||||
|
||||
// gNoEscapeStringIds
|
||||
#define B_MSG_CANT_ESCAPE 0
|
||||
#define B_MSG_DONT_LEAVE_BIRCH 1
|
||||
#define B_MSG_PREVENTS_ESCAPE 2
|
||||
#define B_MSG_CANT_ESCAPE_2 3
|
||||
#define B_MSG_ATTACKER_CANT_ESCAPE 4
|
||||
|
||||
// gGotPoisonedStringIds / gGotParalyzedStringIds / gFellAsleepStringIds
|
||||
// gGotBurnedStringIds / gGotFrozenStringIds / gAttractUsedStringIds
|
||||
#define B_MSG_STATUSED 0
|
||||
#define B_MSG_STATUSED_BY_ABILITY 1
|
||||
|
||||
// gBRNPreventionStringIds / gPRLZPreventionStringIds / gPSNPreventionStringIds
|
||||
#define B_MSG_ABILITY_PREVENTS_MOVE_STATUS 0
|
||||
#define B_MSG_ABILITY_PREVENTS_ABILITY_STATUS 1
|
||||
#define B_MSG_STATUS_HAD_NO_EFFECT 2
|
||||
|
||||
// gGotDefrostedStringIds
|
||||
#define B_MSG_DEFROSTED 0
|
||||
#define B_MSG_DEFROSTED_BY_MOVE 1
|
||||
|
||||
// gBattlePalaceFlavorTextTable
|
||||
#define B_MSG_GLINT_IN_EYE 0
|
||||
#define B_MSG_GETTING_IN_POS 1
|
||||
#define B_MSG_GROWL_DEEPLY 2
|
||||
#define B_MSG_EAGER_FOR_MORE 3
|
||||
|
||||
// gRefereeStringsTable
|
||||
#define B_MSG_REF_NOTHING_IS_DECIDED 0
|
||||
#define B_MSG_REF_THATS_IT 1
|
||||
#define B_MSG_REF_JUDGE_MIND 2
|
||||
#define B_MSG_REF_JUDGE_SKILL 3
|
||||
#define B_MSG_REF_JUDGE_BODY 4
|
||||
#define B_MSG_REF_PLAYER_WON 5
|
||||
#define B_MSG_REF_OPPONENT_WON 6
|
||||
#define B_MSG_REF_DRAW 7
|
||||
#define B_MSG_REF_COMMENCE_BATTLE 8
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
|
32
include/constants/battle_tent.h
Normal file
32
include/constants/battle_tent.h
Normal file
@ -0,0 +1,32 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_TENT_H
|
||||
#define GUARD_CONSTANTS_BATTLE_TENT_H
|
||||
|
||||
#define VERDANTURF_TENT_FUNC_INIT 0
|
||||
#define VERDANTURF_TENT_FUNC_GET_PRIZE 1
|
||||
#define VERDANTURF_TENT_FUNC_SET_PRIZE 2
|
||||
#define VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX 3
|
||||
#define VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO 4
|
||||
#define VERDANTURF_TENT_FUNC_SAVE 5
|
||||
#define VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE 6
|
||||
#define VERDANTURF_TENT_FUNC_GIVE_PRIZE 7
|
||||
|
||||
#define FALLARBOR_TENT_FUNC_INIT 0
|
||||
#define FALLARBOR_TENT_FUNC_GET_PRIZE 1
|
||||
#define FALLARBOR_TENT_FUNC_SET_PRIZE 2
|
||||
#define FALLARBOR_TENT_FUNC_SAVE 3
|
||||
#define FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE 4
|
||||
#define FALLARBOR_TENT_FUNC_GIVE_PRIZE 5
|
||||
#define FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME 6
|
||||
|
||||
#define SLATEPORT_TENT_FUNC_INIT 0
|
||||
#define SLATEPORT_TENT_FUNC_GET_PRIZE 1
|
||||
#define SLATEPORT_TENT_FUNC_SET_PRIZE 2
|
||||
#define SLATEPORT_TENT_FUNC_SAVE 3
|
||||
#define SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE 4
|
||||
#define SLATEPORT_TENT_FUNC_GIVE_PRIZE 5
|
||||
#define SLATEPORT_TENT_FUNC_SELECT_RENT_MONS 6
|
||||
#define SLATEPORT_TENT_FUNC_SWAP_RENT_MONS 7
|
||||
#define SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS 8
|
||||
#define SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS 9
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_TENT_H
|
173
include/constants/battle_tent_mons.h
Normal file
173
include/constants/battle_tent_mons.h
Normal file
@ -0,0 +1,173 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_TENT_MONS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_TENT_MONS_H
|
||||
|
||||
#define SLATEPORT_TENT_MON_ZIGZAGOON_1 0
|
||||
#define SLATEPORT_TENT_MON_ZIGZAGOON_2 1
|
||||
#define SLATEPORT_TENT_MON_BEAUTIFLY 2
|
||||
#define SLATEPORT_TENT_MON_DUSTOX 3
|
||||
#define SLATEPORT_TENT_MON_WAILMER_1 4
|
||||
#define SLATEPORT_TENT_MON_WAILMER_2 5
|
||||
#define SLATEPORT_TENT_MON_MARILL_1 6
|
||||
#define SLATEPORT_TENT_MON_WINGULL_1 7
|
||||
#define SLATEPORT_TENT_MON_PELIPPER_1 8
|
||||
#define SLATEPORT_TENT_MON_CACNEA_1 9
|
||||
#define SLATEPORT_TENT_MON_LOMBRE_1 10
|
||||
#define SLATEPORT_TENT_MON_LOTAD 11
|
||||
#define SLATEPORT_TENT_MON_SEEDOT 12
|
||||
#define SLATEPORT_TENT_MON_NUZLEAF 13
|
||||
#define SLATEPORT_TENT_MON_NINJASK_1 14
|
||||
#define SLATEPORT_TENT_MON_NINJASK_2 15
|
||||
#define SLATEPORT_TENT_MON_GRAVELER 16
|
||||
#define SLATEPORT_TENT_MON_BALTOY 17
|
||||
#define SLATEPORT_TENT_MON_MIGHTYENA_1 18
|
||||
#define SLATEPORT_TENT_MON_MIGHTYENA_2 19
|
||||
#define SLATEPORT_TENT_MON_LINOONE 20
|
||||
#define SLATEPORT_TENT_MON_GOLDEEN 21
|
||||
#define SLATEPORT_TENT_MON_ELECTRIKE_1 22
|
||||
#define SLATEPORT_TENT_MON_VOLTORB 23
|
||||
#define SLATEPORT_TENT_MON_ARON_1 24
|
||||
#define SLATEPORT_TENT_MON_ARON_2 25
|
||||
#define SLATEPORT_TENT_MON_TRAPINCH_1 26
|
||||
#define SLATEPORT_TENT_MON_CACNEA_2 27
|
||||
#define SLATEPORT_TENT_MON_TAILLOW 28
|
||||
#define SLATEPORT_TENT_MON_SWELLOW 29
|
||||
#define SLATEPORT_TENT_MON_GOLBAT_1 30
|
||||
#define SLATEPORT_TENT_MON_LOUDRED 31
|
||||
#define SLATEPORT_TENT_MON_SPINDA 32
|
||||
#define SLATEPORT_TENT_MON_MAGNEMITE 33
|
||||
#define SLATEPORT_TENT_MON_WHISMUR 34
|
||||
#define SLATEPORT_TENT_MON_MAKUHITA 35
|
||||
#define SLATEPORT_TENT_MON_NUMEL_1 36
|
||||
#define SLATEPORT_TENT_MON_BARBOACH 37
|
||||
#define SLATEPORT_TENT_MON_TENTACOOL 38
|
||||
#define SLATEPORT_TENT_MON_VIGOROTH 39
|
||||
#define SLATEPORT_TENT_MON_MAGIKARP 40
|
||||
#define SLATEPORT_TENT_MON_SEVIPER_1 41
|
||||
#define SLATEPORT_TENT_MON_SOLROCK 42
|
||||
#define SLATEPORT_TENT_MON_KECLEON_1 43
|
||||
#define SLATEPORT_TENT_MON_KECLEON_2 44
|
||||
#define SLATEPORT_TENT_MON_SHROOMISH_1 45
|
||||
#define SLATEPORT_TENT_MON_SHROOMISH_2 46
|
||||
#define SLATEPORT_TENT_MON_LOMBRE_2 47
|
||||
#define SLATEPORT_TENT_MON_NUMEL_2 48
|
||||
#define SLATEPORT_TENT_MON_TRAPINCH_2 49
|
||||
#define SLATEPORT_TENT_MON_PELIPPER_2 50
|
||||
#define SLATEPORT_TENT_MON_WINGULL_2 51
|
||||
#define SLATEPORT_TENT_MON_MARILL_2 52
|
||||
#define SLATEPORT_TENT_MON_SKITTY 53
|
||||
#define SLATEPORT_TENT_MON_SEVIPER_2 54
|
||||
#define SLATEPORT_TENT_MON_GOLBAT_2 55
|
||||
#define SLATEPORT_TENT_MON_RALTS 56
|
||||
#define SLATEPORT_TENT_MON_SANDSHREW 57
|
||||
#define SLATEPORT_TENT_MON_SWALOT 58
|
||||
#define SLATEPORT_TENT_MON_VOLBEAT 59
|
||||
#define SLATEPORT_TENT_MON_ILLUMISE 60
|
||||
#define SLATEPORT_TENT_MON_KADABRA 61
|
||||
#define SLATEPORT_TENT_MON_KIRLIA 62
|
||||
#define SLATEPORT_TENT_MON_BRELOOM 63
|
||||
#define SLATEPORT_TENT_MON_PLUSLE_1 64
|
||||
#define SLATEPORT_TENT_MON_PLUSLE_2 65
|
||||
#define SLATEPORT_TENT_MON_ELECTRIKE_2 66
|
||||
#define SLATEPORT_TENT_MON_SWABLU 67
|
||||
#define SLATEPORT_TENT_MON_MACHOP 68
|
||||
#define SLATEPORT_TENT_MON_MACHOKE 69
|
||||
|
||||
#define NUM_SLATEPORT_TENT_MONS 70
|
||||
|
||||
#define VERDANTURF_TENT_MON_POOCHYENA 0
|
||||
#define VERDANTURF_TENT_MON_ZIGZAGOON 1
|
||||
#define VERDANTURF_TENT_MON_DUSTOX 2
|
||||
#define VERDANTURF_TENT_MON_TAILLOW 3
|
||||
#define VERDANTURF_TENT_MON_SHROOMISH 4
|
||||
#define VERDANTURF_TENT_MON_MACHOP 5
|
||||
#define VERDANTURF_TENT_MON_MAGIKARP 6
|
||||
#define VERDANTURF_TENT_MON_BARBOACH 7
|
||||
#define VERDANTURF_TENT_MON_WINGULL 8
|
||||
#define VERDANTURF_TENT_MON_ARON_1 9
|
||||
#define VERDANTURF_TENT_MON_NUMEL_1 10
|
||||
#define VERDANTURF_TENT_MON_SWALOT 11
|
||||
#define VERDANTURF_TENT_MON_KECLEON 12
|
||||
#define VERDANTURF_TENT_MON_BALTOY 13
|
||||
#define VERDANTURF_TENT_MON_NINJASK 14
|
||||
#define VERDANTURF_TENT_MON_MAKUHITA 15
|
||||
#define VERDANTURF_TENT_MON_SWABLU 16
|
||||
#define VERDANTURF_TENT_MON_GOLDEEN_1 17
|
||||
#define VERDANTURF_TENT_MON_LOTAD 18
|
||||
#define VERDANTURF_TENT_MON_NUMEL_2 19
|
||||
#define VERDANTURF_TENT_MON_LINOONE 20
|
||||
#define VERDANTURF_TENT_MON_SEVIPER 21
|
||||
#define VERDANTURF_TENT_MON_SKARMORY 22
|
||||
#define VERDANTURF_TENT_MON_SWELLOW 23
|
||||
#define VERDANTURF_TENT_MON_GOLDEEN_2 24
|
||||
#define VERDANTURF_TENT_MON_ELECTRIKE 25
|
||||
#define VERDANTURF_TENT_MON_NUZLEAF 26
|
||||
#define VERDANTURF_TENT_MON_ARON_2 27
|
||||
#define VERDANTURF_TENT_MON_MIGHTYENA 28
|
||||
#define VERDANTURF_TENT_MON_SOLROCK 29
|
||||
#define VERDANTURF_TENT_MON_GRAVELER 30
|
||||
#define VERDANTURF_TENT_MON_KADABRA 31
|
||||
#define VERDANTURF_TENT_MON_VOLTORB 32
|
||||
#define VERDANTURF_TENT_MON_MAGNEMITE 33
|
||||
#define VERDANTURF_TENT_MON_PELIPPER 34
|
||||
#define VERDANTURF_TENT_MON_LOUDRED 35
|
||||
#define VERDANTURF_TENT_MON_MARILL 36
|
||||
#define VERDANTURF_TENT_MON_TRAPINCH 37
|
||||
#define VERDANTURF_TENT_MON_TENTACOOL 38
|
||||
#define VERDANTURF_TENT_MON_VIGOROTH 39
|
||||
#define VERDANTURF_TENT_MON_WAILMER 40
|
||||
#define VERDANTURF_TENT_MON_ILLUMISE 41
|
||||
#define VERDANTURF_TENT_MON_MACHOKE 42
|
||||
#define VERDANTURF_TENT_MON_WHISMUR 43
|
||||
#define VERDANTURF_TENT_MON_CACNEA 44
|
||||
|
||||
#define NUM_VERDANTURF_TENT_MONS 45
|
||||
|
||||
#define FALLARBOR_TENT_MON_NUMEL 0
|
||||
#define FALLARBOR_TENT_MON_LINOONE_1 1
|
||||
#define FALLARBOR_TENT_MON_PLUSLE 2
|
||||
#define FALLARBOR_TENT_MON_POOCHYENA 3
|
||||
#define FALLARBOR_TENT_MON_KECLEON 4
|
||||
#define FALLARBOR_TENT_MON_MAGIKARP 5
|
||||
#define FALLARBOR_TENT_MON_SOLROCK 6
|
||||
#define FALLARBOR_TENT_MON_MAKUHITA 7
|
||||
#define FALLARBOR_TENT_MON_MACHOKE 8
|
||||
#define FALLARBOR_TENT_MON_NINCADA 9
|
||||
#define FALLARBOR_TENT_MON_BEAUTIFLY 10
|
||||
#define FALLARBOR_TENT_MON_DUSTOX 11
|
||||
#define FALLARBOR_TENT_MON_ILLUMISE 12
|
||||
#define FALLARBOR_TENT_MON_VOLBEAT 13
|
||||
#define FALLARBOR_TENT_MON_NINJASK_1 14
|
||||
#define FALLARBOR_TENT_MON_NINJASK_2 15
|
||||
#define FALLARBOR_TENT_MON_ARON_1 16
|
||||
#define FALLARBOR_TENT_MON_ARON_2 17
|
||||
#define FALLARBOR_TENT_MON_ELECTRIKE 18
|
||||
#define FALLARBOR_TENT_MON_MAGNEMITE 19
|
||||
#define FALLARBOR_TENT_MON_VOLTORB 20
|
||||
#define FALLARBOR_TENT_MON_WHISMUR 21
|
||||
#define FALLARBOR_TENT_MON_LOUDRED 22
|
||||
#define FALLARBOR_TENT_MON_LINOONE_2 23
|
||||
#define FALLARBOR_TENT_MON_MIGHTYENA 24
|
||||
#define FALLARBOR_TENT_MON_SWABLU 25
|
||||
#define FALLARBOR_TENT_MON_SKARMORY 26
|
||||
#define FALLARBOR_TENT_MON_GOLBAT 27
|
||||
#define FALLARBOR_TENT_MON_WINGULL 28
|
||||
#define FALLARBOR_TENT_MON_PELIPPER 29
|
||||
#define FALLARBOR_TENT_MON_BARBOACH 30
|
||||
#define FALLARBOR_TENT_MON_WAILMER 31
|
||||
#define FALLARBOR_TENT_MON_MARILL 32
|
||||
#define FALLARBOR_TENT_MON_GOLDEEN_1 33
|
||||
#define FALLARBOR_TENT_MON_GOLDEEN_2 34
|
||||
#define FALLARBOR_TENT_MON_TRAPINCH 35
|
||||
#define FALLARBOR_TENT_MON_BALTOY 36
|
||||
#define FALLARBOR_TENT_MON_GRAVELER 37
|
||||
#define FALLARBOR_TENT_MON_SANDSHREW 38
|
||||
#define FALLARBOR_TENT_MON_SWALOT 39
|
||||
#define FALLARBOR_TENT_MON_SHROOMISH 40
|
||||
#define FALLARBOR_TENT_MON_KIRLIA 41
|
||||
#define FALLARBOR_TENT_MON_LOMBRE 42
|
||||
#define FALLARBOR_TENT_MON_NUZLEAF 43
|
||||
#define FALLARBOR_TENT_MON_CACNEA 44
|
||||
|
||||
#define NUM_FALLARBOR_TENT_MONS 45
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_TENT_MONS_H
|
99
include/constants/battle_tent_trainers.h
Normal file
99
include/constants/battle_tent_trainers.h
Normal file
@ -0,0 +1,99 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_TENT_TRAINERS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_TENT_TRAINERS_H
|
||||
|
||||
#define SLATEPORT_TENT_TRAINER_JOLIE 0
|
||||
#define SLATEPORT_TENT_TRAINER_MALACHI 1
|
||||
#define SLATEPORT_TENT_TRAINER_KELSIE 2
|
||||
#define SLATEPORT_TENT_TRAINER_DAVON 3
|
||||
#define SLATEPORT_TENT_TRAINER_GLENDA 4
|
||||
#define SLATEPORT_TENT_TRAINER_HELENA 5
|
||||
#define SLATEPORT_TENT_TRAINER_RODOLFO 6
|
||||
#define SLATEPORT_TENT_TRAINER_DAVION 7
|
||||
#define SLATEPORT_TENT_TRAINER_KENDALL 8
|
||||
#define SLATEPORT_TENT_TRAINER_COLTEN 9
|
||||
#define SLATEPORT_TENT_TRAINER_IRVIN 10
|
||||
#define SLATEPORT_TENT_TRAINER_SHAUN 11
|
||||
#define SLATEPORT_TENT_TRAINER_KYLER 12
|
||||
#define SLATEPORT_TENT_TRAINER_MAGGIE 13
|
||||
#define SLATEPORT_TENT_TRAINER_STEPHON 14
|
||||
#define SLATEPORT_TENT_TRAINER_REBECCA 15
|
||||
#define SLATEPORT_TENT_TRAINER_REGGIE 16
|
||||
#define SLATEPORT_TENT_TRAINER_JANAE 17
|
||||
#define SLATEPORT_TENT_TRAINER_CAIDEN 18
|
||||
#define SLATEPORT_TENT_TRAINER_KIRSTEN 19
|
||||
#define SLATEPORT_TENT_TRAINER_KURTIS 20
|
||||
#define SLATEPORT_TENT_TRAINER_STEFAN 21
|
||||
#define SLATEPORT_TENT_TRAINER_AVERY 22
|
||||
#define SLATEPORT_TENT_TRAINER_DWANE 23
|
||||
#define SLATEPORT_TENT_TRAINER_MCKENNA 24
|
||||
#define SLATEPORT_TENT_TRAINER_CAMRYN 25
|
||||
#define SLATEPORT_TENT_TRAINER_NATASHA 26
|
||||
#define SLATEPORT_TENT_TRAINER_AUSTYN 27
|
||||
#define SLATEPORT_TENT_TRAINER_DONOVAN 28
|
||||
#define SLATEPORT_TENT_TRAINER_TAMIA 29
|
||||
|
||||
#define VERDANTURF_TENT_TRAINER_BRENNA 0
|
||||
#define VERDANTURF_TENT_TRAINER_DILAN 1
|
||||
#define VERDANTURF_TENT_TRAINER_ELIANA 2
|
||||
#define VERDANTURF_TENT_TRAINER_MARKUS 3
|
||||
#define VERDANTURF_TENT_TRAINER_CAITLYN 4
|
||||
#define VERDANTURF_TENT_TRAINER_DESIREE 5
|
||||
#define VERDANTURF_TENT_TRAINER_RONALD 6
|
||||
#define VERDANTURF_TENT_TRAINER_ASHTEN 7
|
||||
#define VERDANTURF_TENT_TRAINER_GERARD 8
|
||||
#define VERDANTURF_TENT_TRAINER_BRADLY 9
|
||||
#define VERDANTURF_TENT_TRAINER_DENNIS 10
|
||||
#define VERDANTURF_TENT_TRAINER_PRESTIN 11
|
||||
#define VERDANTURF_TENT_TRAINER_ERNESTO 12
|
||||
#define VERDANTURF_TENT_TRAINER_NALA 13
|
||||
#define VERDANTURF_TENT_TRAINER_DARNELL 14
|
||||
#define VERDANTURF_TENT_TRAINER_ASHLYN 15
|
||||
#define VERDANTURF_TENT_TRAINER_ADDISON 16
|
||||
#define VERDANTURF_TENT_TRAINER_JUSTINE 17
|
||||
#define VERDANTURF_TENT_TRAINER_TYSON 18
|
||||
#define VERDANTURF_TENT_TRAINER_LAILA 19
|
||||
#define VERDANTURF_TENT_TRAINER_WAREN 20
|
||||
#define VERDANTURF_TENT_TRAINER_TOBIAS 21
|
||||
#define VERDANTURF_TENT_TRAINER_JOSIAH 22
|
||||
#define VERDANTURF_TENT_TRAINER_DION 23
|
||||
#define VERDANTURF_TENT_TRAINER_KENZIE 24
|
||||
#define VERDANTURF_TENT_TRAINER_LILLIAN 25
|
||||
#define VERDANTURF_TENT_TRAINER_LESLEY 26
|
||||
#define VERDANTURF_TENT_TRAINER_MARQUIS 27
|
||||
#define VERDANTURF_TENT_TRAINER_FREDDY 28
|
||||
#define VERDANTURF_TENT_TRAINER_CECILIA 29
|
||||
|
||||
#define FALLARBOR_TENT_TRAINER_AMBER 0
|
||||
#define FALLARBOR_TENT_TRAINER_JAVIER 1
|
||||
#define FALLARBOR_TENT_TRAINER_NATALIA 2
|
||||
#define FALLARBOR_TENT_TRAINER_TREVE 3
|
||||
#define FALLARBOR_TENT_TRAINER_ARIANNA 4
|
||||
#define FALLARBOR_TENT_TRAINER_JADYN 5
|
||||
#define FALLARBOR_TENT_TRAINER_GERARDO 6
|
||||
#define FALLARBOR_TENT_TRAINER_JONN 7
|
||||
#define FALLARBOR_TENT_TRAINER_ESTEBAN 8
|
||||
#define FALLARBOR_TENT_TRAINER_JAMESON 9
|
||||
#define FALLARBOR_TENT_TRAINER_ALANZO 10
|
||||
#define FALLARBOR_TENT_TRAINER_HOWARD 11
|
||||
#define FALLARBOR_TENT_TRAINER_CONRAD 12
|
||||
#define FALLARBOR_TENT_TRAINER_MAKENNA 13
|
||||
#define FALLARBOR_TENT_TRAINER_BRAYAN 14
|
||||
#define FALLARBOR_TENT_TRAINER_MARIANA 15
|
||||
#define FALLARBOR_TENT_TRAINER_SHELDON 16
|
||||
#define FALLARBOR_TENT_TRAINER_GIANNA 17
|
||||
#define FALLARBOR_TENT_TRAINER_YAHIR 18
|
||||
#define FALLARBOR_TENT_TRAINER_BRITNEY 19
|
||||
#define FALLARBOR_TENT_TRAINER_HECTER 20
|
||||
#define FALLARBOR_TENT_TRAINER_TANNOR 21
|
||||
#define FALLARBOR_TENT_TRAINER_BENJI 22
|
||||
#define FALLARBOR_TENT_TRAINER_RORY 23
|
||||
#define FALLARBOR_TENT_TRAINER_ELEANOR 24
|
||||
#define FALLARBOR_TENT_TRAINER_EVELYN 25
|
||||
#define FALLARBOR_TENT_TRAINER_ARIELLE 26
|
||||
#define FALLARBOR_TENT_TRAINER_CONNAR 27
|
||||
#define FALLARBOR_TENT_TRAINER_MAURICE 28
|
||||
#define FALLARBOR_TENT_TRAINER_KIANNA 29
|
||||
|
||||
#define NUM_BATTLE_TENT_TRAINERS 30
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_TENT_TRAINERS_H
|
41
include/constants/battle_tower.h
Normal file
41
include/constants/battle_tower.h
Normal file
@ -0,0 +1,41 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_TOWER_H
|
||||
#define GUARD_CONSTANTS_BATTLE_TOWER_H
|
||||
|
||||
#define BATTLE_TOWER_FUNC_INIT 0
|
||||
#define BATTLE_TOWER_FUNC_GET_DATA 1
|
||||
#define BATTLE_TOWER_FUNC_SET_DATA 2
|
||||
#define BATTLE_TOWER_FUNC_SET_OPPONENT 3
|
||||
#define BATTLE_TOWER_FUNC_SET_BATTLE_WON 4
|
||||
#define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5
|
||||
#define BATTLE_TOWER_FUNC_SAVE 6
|
||||
#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO 7
|
||||
#define BATTLE_TOWER_FUNC_NOP 8
|
||||
#define BATTLE_TOWER_FUNC_NOP2 9
|
||||
#define BATTLE_TOWER_FUNC_LOAD_PARTNERS 10
|
||||
#define BATTLE_TOWER_FUNC_PARTNER_MSG 11
|
||||
#define BATTLE_TOWER_FUNC_LOAD_LINK_OPPONENTS 12
|
||||
#define BATTLE_TOWER_FUNC_TRY_CLOSE_LINK 13
|
||||
#define BATTLE_TOWER_FUNC_SET_PARTNER_GFX 14
|
||||
#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15
|
||||
|
||||
#define TOWER_DATA_WIN_STREAK 1
|
||||
#define TOWER_DATA_WIN_STREAK_ACTIVE 2
|
||||
#define TOWER_DATA_LVL_MODE 3
|
||||
|
||||
// IDs for the messages printed by potential partners in the Battle Tower Multi Partner Room
|
||||
#define PARTNER_MSGID_INTRO 0
|
||||
#define PARTNER_MSGID_MON1 1
|
||||
#define PARTNER_MSGID_MON2_ASK 2
|
||||
#define PARTNER_MSGID_ACCEPT 3
|
||||
#define PARTNER_MSGID_REJECT 4
|
||||
|
||||
// IDs for communicating with the Link Multi partner
|
||||
#define BATTLE_TOWER_LINK_CONTINUE 0
|
||||
#define BATTLE_TOWER_LINK_RETIRE 1
|
||||
|
||||
#define BATTLE_TOWER_LINKSTAT_CONTINUE 0
|
||||
#define BATTLE_TOWER_LINKSTAT_BOTH_RETIRE 1
|
||||
#define BATTLE_TOWER_LINKSTAT_MEMBER_RETIRE 2
|
||||
#define BATTLE_TOWER_LINKSTAT_LEADER_RETIRE 3
|
||||
|
||||
#endif //GUARD_CONSTANTS_BATTLE_TOWER_H
|
132
include/constants/berry.h
Normal file
132
include/constants/berry.h
Normal file
@ -0,0 +1,132 @@
|
||||
#ifndef GUARD_CONSTANTS_BERRY_H
|
||||
#define GUARD_CONSTANTS_BERRY_H
|
||||
|
||||
#define BERRY_NONE 0
|
||||
|
||||
#define BERRY_FIRMNESS_UNKNOWN 0
|
||||
#define BERRY_FIRMNESS_VERY_SOFT 1
|
||||
#define BERRY_FIRMNESS_SOFT 2
|
||||
#define BERRY_FIRMNESS_HARD 3
|
||||
#define BERRY_FIRMNESS_VERY_HARD 4
|
||||
#define BERRY_FIRMNESS_SUPER_HARD 5
|
||||
|
||||
#define FLAVOR_SPICY 0
|
||||
#define FLAVOR_DRY 1
|
||||
#define FLAVOR_SWEET 2
|
||||
#define FLAVOR_BITTER 3
|
||||
#define FLAVOR_SOUR 4
|
||||
#define FLAVOR_COUNT 5
|
||||
|
||||
#define BERRY_STAGE_NO_BERRY 0 // there is no tree planted and the soil is completely flat.
|
||||
#define BERRY_STAGE_PLANTED 1
|
||||
#define BERRY_STAGE_SPROUTED 2
|
||||
#define BERRY_STAGE_TALLER 3
|
||||
#define BERRY_STAGE_FLOWERING 4
|
||||
#define BERRY_STAGE_BERRIES 5
|
||||
#define BERRY_STAGE_SPARKLING 255
|
||||
|
||||
// Berries can be watered in the following stages:
|
||||
// - BERRY_STAGE_PLANTED
|
||||
// - BERRY_STAGE_SPROUTED
|
||||
// - BERRY_STAGE_TALLER
|
||||
// - BERRY_STAGE_FLOWERING
|
||||
#define NUM_WATER_STAGES 4
|
||||
|
||||
// IDs for berry tree objects, indexes into berryTrees in SaveBlock1
|
||||
// Named for whatever berry is initially planted there on a new game
|
||||
// Those with no initial berry are named "soil"
|
||||
#define BERRY_TREE_ROUTE_102_PECHA 1
|
||||
#define BERRY_TREE_ROUTE_102_ORAN 2
|
||||
#define BERRY_TREE_ROUTE_104_SOIL_1 3
|
||||
#define BERRY_TREE_ROUTE_104_ORAN_1 4
|
||||
#define BERRY_TREE_ROUTE_103_CHERI_1 5
|
||||
#define BERRY_TREE_ROUTE_103_LEPPA 6
|
||||
#define BERRY_TREE_ROUTE_103_CHERI_2 7
|
||||
#define BERRY_TREE_ROUTE_104_CHERI_1 8
|
||||
#define BERRY_TREE_ROUTE_104_SOIL_2 9
|
||||
#define BERRY_TREE_ROUTE_104_LEPPA 10
|
||||
#define BERRY_TREE_ROUTE_104_ORAN_2 11
|
||||
#define BERRY_TREE_ROUTE_104_SOIL_3 12
|
||||
#define BERRY_TREE_ROUTE_104_PECHA 13
|
||||
#define BERRY_TREE_ROUTE_123_QUALOT_1 14
|
||||
#define BERRY_TREE_ROUTE_123_POMEG_1 15
|
||||
#define BERRY_TREE_ROUTE_110_NANAB_1 16
|
||||
#define BERRY_TREE_ROUTE_110_NANAB_2 17
|
||||
#define BERRY_TREE_ROUTE_110_NANAB_3 18
|
||||
#define BERRY_TREE_ROUTE_111_RAZZ_1 19
|
||||
#define BERRY_TREE_ROUTE_111_RAZZ_2 20
|
||||
#define BERRY_TREE_ROUTE_112_RAWST_1 21
|
||||
#define BERRY_TREE_ROUTE_112_PECHA_1 22
|
||||
#define BERRY_TREE_ROUTE_112_PECHA_2 23
|
||||
#define BERRY_TREE_ROUTE_112_RAWST_2 24
|
||||
#define BERRY_TREE_ROUTE_116_PINAP_1 25
|
||||
#define BERRY_TREE_ROUTE_116_CHESTO_1 26
|
||||
#define BERRY_TREE_ROUTE_117_WEPEAR_1 27
|
||||
#define BERRY_TREE_ROUTE_117_WEPEAR_2 28
|
||||
#define BERRY_TREE_ROUTE_117_WEPEAR_3 29
|
||||
#define BERRY_TREE_ROUTE_123_POMEG_2 30
|
||||
#define BERRY_TREE_ROUTE_118_SITRUS_1 31
|
||||
#define BERRY_TREE_ROUTE_118_SOIL 32
|
||||
#define BERRY_TREE_ROUTE_118_SITRUS_2 33
|
||||
#define BERRY_TREE_ROUTE_119_POMEG_1 34
|
||||
#define BERRY_TREE_ROUTE_119_POMEG_2 35
|
||||
#define BERRY_TREE_ROUTE_119_POMEG_3 36
|
||||
#define BERRY_TREE_ROUTE_120_ASPEAR_1 37
|
||||
#define BERRY_TREE_ROUTE_120_ASPEAR_2 38
|
||||
#define BERRY_TREE_ROUTE_120_ASPEAR_3 39
|
||||
#define BERRY_TREE_ROUTE_120_PECHA_1 40
|
||||
#define BERRY_TREE_ROUTE_120_PECHA_2 41
|
||||
#define BERRY_TREE_ROUTE_120_PECHA_3 42
|
||||
#define BERRY_TREE_ROUTE_120_RAZZ 43
|
||||
#define BERRY_TREE_ROUTE_120_NANAB 44
|
||||
#define BERRY_TREE_ROUTE_120_PINAP 45
|
||||
#define BERRY_TREE_ROUTE_120_WEPEAR 46
|
||||
#define BERRY_TREE_ROUTE_121_PERSIM 47
|
||||
#define BERRY_TREE_ROUTE_121_ASPEAR 48
|
||||
#define BERRY_TREE_ROUTE_121_RAWST 49
|
||||
#define BERRY_TREE_ROUTE_121_CHESTO 50
|
||||
#define BERRY_TREE_ROUTE_121_SOIL_1 51
|
||||
#define BERRY_TREE_ROUTE_121_NANAB_1 52
|
||||
#define BERRY_TREE_ROUTE_121_NANAB_2 53
|
||||
#define BERRY_TREE_ROUTE_121_SOIL_2 54
|
||||
#define BERRY_TREE_ROUTE_115_BLUK_1 55
|
||||
#define BERRY_TREE_ROUTE_115_BLUK_2 56
|
||||
#define BERRY_TREE_UNUSED 57
|
||||
#define BERRY_TREE_ROUTE_123_POMEG_3 58
|
||||
#define BERRY_TREE_ROUTE_123_POMEG_4 59
|
||||
#define BERRY_TREE_ROUTE_123_GREPA_1 60
|
||||
#define BERRY_TREE_ROUTE_123_GREPA_2 61
|
||||
#define BERRY_TREE_ROUTE_123_LEPPA_1 62
|
||||
#define BERRY_TREE_ROUTE_123_SOIL 63
|
||||
#define BERRY_TREE_ROUTE_123_LEPPA_2 64
|
||||
#define BERRY_TREE_ROUTE_123_GREPA_3 65
|
||||
#define BERRY_TREE_ROUTE_116_CHESTO_2 66
|
||||
#define BERRY_TREE_ROUTE_116_PINAP_2 67
|
||||
#define BERRY_TREE_ROUTE_114_PERSIM_1 68
|
||||
#define BERRY_TREE_ROUTE_115_KELPSY_1 69
|
||||
#define BERRY_TREE_ROUTE_115_KELPSY_2 70
|
||||
#define BERRY_TREE_ROUTE_115_KELPSY_3 71
|
||||
#define BERRY_TREE_ROUTE_123_GREPA_4 72
|
||||
#define BERRY_TREE_ROUTE_123_QUALOT_2 73
|
||||
#define BERRY_TREE_ROUTE_123_QUALOT_3 74
|
||||
#define BERRY_TREE_ROUTE_104_SOIL_4 75
|
||||
#define BERRY_TREE_ROUTE_104_CHERI_2 76
|
||||
#define BERRY_TREE_ROUTE_114_PERSIM_2 77
|
||||
#define BERRY_TREE_ROUTE_114_PERSIM_3 78
|
||||
#define BERRY_TREE_ROUTE_123_QUALOT_4 79
|
||||
#define BERRY_TREE_ROUTE_111_ORAN_1 80
|
||||
#define BERRY_TREE_ROUTE_111_ORAN_2 81
|
||||
#define BERRY_TREE_ROUTE_130_LIECHI 82
|
||||
#define BERRY_TREE_ROUTE_119_HONDEW_1 83
|
||||
#define BERRY_TREE_ROUTE_119_HONDEW_2 84
|
||||
#define BERRY_TREE_ROUTE_119_SITRUS 85
|
||||
#define BERRY_TREE_ROUTE_119_LEPPA 86
|
||||
#define BERRY_TREE_ROUTE_123_PECHA 87
|
||||
#define BERRY_TREE_ROUTE_123_SITRUS 88
|
||||
#define BERRY_TREE_ROUTE_123_RAWST 89
|
||||
|
||||
// Remainder are unused
|
||||
|
||||
#define BERRY_TREES_COUNT 128
|
||||
|
||||
#endif // GUARD_CONSTANTS_BERRY_H
|
35
include/constants/cable_club.h
Normal file
35
include/constants/cable_club.h
Normal file
@ -0,0 +1,35 @@
|
||||
#ifndef GUARD_CONSTANTS_CABLE_CLUB_H
|
||||
#define GUARD_CONSTANTS_CABLE_CLUB_H
|
||||
|
||||
// States for VAR_CABLE_CLUB_STATE
|
||||
#define USING_SINGLE_BATTLE 1
|
||||
#define USING_DOUBLE_BATTLE 2
|
||||
#define USING_TRADE_CENTER 3
|
||||
#define USING_RECORD_CORNER 4
|
||||
#define USING_MULTI_BATTLE 5
|
||||
#define USING_UNION_ROOM 6
|
||||
#define USING_BERRY_CRUSH 7
|
||||
#define USING_MINIGAME 8
|
||||
#define USING_BATTLE_TOWER 9
|
||||
|
||||
// Return states for the group of specials that use CreateLinkupTask
|
||||
// A few also used by TryBecomeLinkLeader and TryJoinLinkGroup
|
||||
#define LINKUP_ONGOING 0
|
||||
#define LINKUP_SUCCESS 1
|
||||
#define LINKUP_SOMEONE_NOT_READY 2
|
||||
#define LINKUP_DIFF_SELECTIONS 3
|
||||
#define LINKUP_WRONG_NUM_PLAYERS 4
|
||||
#define LINKUP_FAILED 5
|
||||
#define LINKUP_CONNECTION_ERROR 6
|
||||
#define LINKUP_PLAYER_NOT_READY 7
|
||||
#define LINKUP_RETRY_ROLE_ASSIGN 8
|
||||
#define LINKUP_PARTNER_NOT_READY 9
|
||||
#define LINKUP_FAILED_CONTEST_GMODE 10
|
||||
#define LINKUP_FAILED_BATTLE_TOWER 11
|
||||
#define LINKUP_FOREIGN_GAME 12
|
||||
|
||||
#define CABLE_SEAT_WAITING 0
|
||||
#define CABLE_SEAT_SUCCESS 1
|
||||
#define CABLE_SEAT_FAILED 2
|
||||
|
||||
#endif //GUARD_CONSTANTS_CABLE_CLUB_H
|
7
include/constants/coins.h
Normal file
7
include/constants/coins.h
Normal file
@ -0,0 +1,7 @@
|
||||
#ifndef GUARD_CONSTANTS_COINS_H
|
||||
#define GUARD_CONSTANTS_COINS_H
|
||||
|
||||
#define MAX_COINS 9999
|
||||
#define MAX_COIN_DIGITS 4
|
||||
|
||||
#endif // GUARD_CONSTANTS_COINS_H
|
220
include/constants/contest.h
Normal file
220
include/constants/contest.h
Normal file
@ -0,0 +1,220 @@
|
||||
#ifndef GUARD_CONSTANTS_CONTEST_H
|
||||
#define GUARD_CONSTANTS_CONTEST_H
|
||||
|
||||
#define APPLAUSE_METER_SIZE 5
|
||||
#define CONTEST_NUM_APPEALS 5
|
||||
#define CONTEST_LAST_APPEAL (CONTEST_NUM_APPEALS - 1)
|
||||
#define MAX_CONTEST_MOVE_HEARTS 8
|
||||
|
||||
#define LINK_CONTEST_FLAG_IS_LINK (1 << 0)
|
||||
#define LINK_CONTEST_FLAG_IS_WIRELESS (1 << 1)
|
||||
#define LINK_CONTEST_FLAG_HAS_RS_PLAYER (1 << 2)
|
||||
|
||||
#define CONTEST_RANK_NORMAL 0
|
||||
#define CONTEST_RANK_SUPER 1
|
||||
#define CONTEST_RANK_HYPER 2
|
||||
#define CONTEST_RANK_MASTER 3
|
||||
#define CONTEST_RANK_LINK 4
|
||||
|
||||
// States for VAR_CONTEST_TYPE
|
||||
#define CONTEST_TYPE_NPC_NORMAL (CONTEST_RANK_NORMAL + 1)
|
||||
#define CONTEST_TYPE_NPC_SUPER (CONTEST_RANK_SUPER + 1)
|
||||
#define CONTEST_TYPE_NPC_HYPER (CONTEST_RANK_HYPER + 1)
|
||||
#define CONTEST_TYPE_NPC_MASTER (CONTEST_RANK_MASTER + 1)
|
||||
#define CONTEST_TYPE_LINK (CONTEST_RANK_LINK + 1)
|
||||
|
||||
// IDs below - 1 are indexes into gSaveBlock1Ptr->contestWinners[]
|
||||
// CONTEST_WINNER_ARTIST is for the winner of the most recent contest, and is not saved.
|
||||
#define CONTEST_WINNER_ARTIST 0
|
||||
#define CONTEST_WINNER_HALL_1 1
|
||||
#define CONTEST_WINNER_HALL_2 2
|
||||
#define CONTEST_WINNER_HALL_3 3
|
||||
#define CONTEST_WINNER_HALL_4 4
|
||||
#define CONTEST_WINNER_HALL_5 5
|
||||
#define CONTEST_WINNER_HALL_6 6
|
||||
#define NUM_CONTEST_HALL_WINNERS 6
|
||||
#define CONTEST_WINNER_HALL_UNUSED_1 7 // These two have data for gDefaultContestWinners
|
||||
#define CONTEST_WINNER_HALL_UNUSED_2 8 // but there are only 6 paintings in the Contest Hall
|
||||
#define CONTEST_WINNER_MUSEUM_COOL 9
|
||||
#define CONTEST_WINNER_MUSEUM_BEAUTY 10
|
||||
#define CONTEST_WINNER_MUSEUM_CUTE 11
|
||||
#define CONTEST_WINNER_MUSEUM_SMART 12
|
||||
#define CONTEST_WINNER_MUSEUM_TOUGH 13
|
||||
// NUM_CONTEST_WINNERS in constants/global.h
|
||||
|
||||
#define MUSEUM_CONTEST_WINNERS_START (CONTEST_WINNER_MUSEUM_COOL - 1)
|
||||
|
||||
#define CONTEST_SAVE_FOR_MUSEUM ((u8)-1)
|
||||
#define CONTEST_SAVE_FOR_ARTIST ((u8)-2)
|
||||
|
||||
// The number of possible captions for a Contest painting, per category
|
||||
#define NUM_PAINTING_CAPTIONS 3
|
||||
|
||||
#define CANT_ENTER_CONTEST 0
|
||||
#define CAN_ENTER_CONTEST_EQUAL_RANK 1
|
||||
#define CAN_ENTER_CONTEST_HIGH_RANK 2
|
||||
#define CANT_ENTER_CONTEST_EGG 3
|
||||
#define CANT_ENTER_CONTEST_FAINTED 4
|
||||
|
||||
#define CONTEST_AI_CHECK_BAD_MOVE (1 << 0)
|
||||
#define CONTEST_AI_CHECK_COMBO (1 << 1)
|
||||
#define CONTEST_AI_CHECK_BORING (1 << 2)
|
||||
#define CONTEST_AI_CHECK_EXCITEMENT (1 << 3)
|
||||
#define CONTEST_AI_CHECK_ORDER (1 << 4)
|
||||
#define CONTEST_AI_CHECK_GOOD_MOVE (1 << 5)
|
||||
#define CONTEST_AI_ERRATIC (1 << 6)
|
||||
#define CONTEST_AI_DUMMY_1 (1 << 7)
|
||||
#define CONTEST_AI_DUMMY_2 (1 << 8)
|
||||
#define CONTEST_AI_DUMMY_3 (1 << 9)
|
||||
#define CONTEST_AI_DUMMY_4 (1 << 10)
|
||||
#define CONTEST_AI_DUMMY_5 (1 << 11)
|
||||
#define CONTEST_AI_DUMMY_6 (1 << 12)
|
||||
#define CONTEST_AI_DUMMY_7 (1 << 13)
|
||||
#define CONTEST_AI_DUMMY_8 (1 << 14)
|
||||
#define CONTEST_AI_DUMMY_9 (1 << 15)
|
||||
#define CONTEST_AI_DUMMY_10 (1 << 16)
|
||||
#define CONTEST_AI_DUMMY_11 (1 << 17)
|
||||
#define CONTEST_AI_DUMMY_12 (1 << 18)
|
||||
#define CONTEST_AI_DUMMY_13 (1 << 19)
|
||||
#define CONTEST_AI_DUMMY_14 (1 << 20)
|
||||
#define CONTEST_AI_DUMMY_15 (1 << 21)
|
||||
#define CONTEST_AI_DUMMY_16 (1 << 22)
|
||||
#define CONTEST_AI_DUMMY_17 (1 << 23)
|
||||
#define CONTEST_AI_DUMMY_18 (1 << 24)
|
||||
#define CONTEST_AI_DUMMY_19 (1 << 25)
|
||||
#define CONTEST_AI_DUMMY_20 (1 << 26)
|
||||
#define CONTEST_AI_DUMMY_21 (1 << 27)
|
||||
#define CONTEST_AI_DUMMY_22 (1 << 28)
|
||||
#define CONTEST_AI_DUMMY_23 (1 << 29)
|
||||
#define CONTEST_AI_DUMMY_24 (1 << 30)
|
||||
#define CONTEST_AI_DUMMY_25 (1 << 31)
|
||||
|
||||
// The below scripts are used by every AI contest opponent
|
||||
// It includes every non-dummy script
|
||||
#define CONTEST_AI_COMMON (CONTEST_AI_CHECK_BAD_MOVE | CONTEST_AI_CHECK_COMBO | CONTEST_AI_CHECK_BORING | \
|
||||
CONTEST_AI_CHECK_EXCITEMENT | CONTEST_AI_CHECK_ORDER | CONTEST_AI_CHECK_GOOD_MOVE | CONTEST_AI_ERRATIC | \
|
||||
CONTEST_AI_DUMMY_1 | CONTEST_AI_DUMMY_2 | CONTEST_AI_DUMMY_3 | CONTEST_AI_DUMMY_4 | CONTEST_AI_DUMMY_5)
|
||||
|
||||
#define CONTEST_EFFECT_HIGHLY_APPEALING 0
|
||||
#define CONTEST_EFFECT_USER_MORE_EASILY_STARTLED 1
|
||||
#define CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES 2
|
||||
#define CONTEST_EFFECT_REPETITION_NOT_BORING 3
|
||||
#define CONTEST_EFFECT_AVOID_STARTLE_ONCE 4
|
||||
#define CONTEST_EFFECT_AVOID_STARTLE 5
|
||||
#define CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY 6
|
||||
#define CONTEST_EFFECT_USER_LESS_EASILY_STARTLED 7
|
||||
#define CONTEST_EFFECT_STARTLE_FRONT_MON 8
|
||||
#define CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS 9
|
||||
#define CONTEST_EFFECT_STARTLE_PREV_MON 10
|
||||
#define CONTEST_EFFECT_STARTLE_PREV_MONS 11
|
||||
#define CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON 12
|
||||
#define CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS 13
|
||||
#define CONTEST_EFFECT_STARTLE_PREV_MON_2 14
|
||||
#define CONTEST_EFFECT_STARTLE_PREV_MONS_2 15
|
||||
#define CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION 16
|
||||
#define CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION 17
|
||||
#define CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN 18
|
||||
#define CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL 19
|
||||
#define CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL 20
|
||||
#define CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL 21
|
||||
#define CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL 22
|
||||
#define CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL 23
|
||||
#define CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL 24
|
||||
#define CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS 25
|
||||
#define CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS 26
|
||||
#define CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS 27
|
||||
#define CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION 28
|
||||
#define CONTEST_EFFECT_BETTER_IF_FIRST 29
|
||||
#define CONTEST_EFFECT_BETTER_IF_LAST 30
|
||||
#define CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES 31
|
||||
#define CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE 32
|
||||
#define CONTEST_EFFECT_BETTER_WHEN_LATER 33
|
||||
#define CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING 34
|
||||
#define CONTEST_EFFECT_BETTER_IF_SAME_TYPE 35
|
||||
#define CONTEST_EFFECT_BETTER_IF_DIFF_TYPE 36
|
||||
#define CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL 37
|
||||
#define CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS 38
|
||||
#define CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION 39
|
||||
#define CONTEST_EFFECT_NEXT_APPEAL_EARLIER 40
|
||||
#define CONTEST_EFFECT_NEXT_APPEAL_LATER 41
|
||||
#define CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER 42
|
||||
#define CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER 43
|
||||
#define CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST 44
|
||||
#define CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS 45
|
||||
#define CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED 46
|
||||
#define CONTEST_EFFECT_DONT_EXCITE_AUDIENCE 47
|
||||
|
||||
// Each of the above effects is grouped into one of these effect type categories
|
||||
// Only a few of these get checked by the AI, the rest go unused
|
||||
#define CONTEST_EFFECT_TYPE_APPEAL 0
|
||||
#define CONTEST_EFFECT_TYPE_AVOID_STARTLE 1
|
||||
#define CONTEST_EFFECT_TYPE_STARTLE_MON 2
|
||||
#define CONTEST_EFFECT_TYPE_STARTLE_MONS 3
|
||||
#define CONTEST_EFFECT_TYPE_WORSEN 4
|
||||
#define CONTEST_EFFECT_TYPE_SPECIAL_APPEAL 5
|
||||
#define CONTEST_EFFECT_TYPE_TURN_ORDER 6
|
||||
|
||||
#define COMBO_STARTER_RAIN_DANCE 1
|
||||
#define COMBO_STARTER_RAGE 2
|
||||
#define COMBO_STARTER_FOCUS_ENERGY 3
|
||||
#define COMBO_STARTER_HYPNOSIS 4
|
||||
#define COMBO_STARTER_ENDURE 5
|
||||
#define COMBO_STARTER_HORN_ATTACK 6
|
||||
#define COMBO_STARTER_SWORDS_DANCE 7
|
||||
#define COMBO_STARTER_STOCKPILE 8
|
||||
#define COMBO_STARTER_SUNNY_DAY 9
|
||||
#define COMBO_STARTER_REST 10
|
||||
#define COMBO_STARTER_VICE_GRIP 11
|
||||
#define COMBO_STARTER_DEFENSE_CURL 12
|
||||
#define COMBO_STARTER_CHARGE 13
|
||||
#define COMBO_STARTER_ROCK_THROW 14
|
||||
#define COMBO_STARTER_YAWN 15
|
||||
#define COMBO_STARTER_SCARY_FACE 16
|
||||
#define COMBO_STARTER_POWDER_SNOW 17
|
||||
#define COMBO_STARTER_LOCK_ON 18
|
||||
#define COMBO_STARTER_SOFT_BOILED 19
|
||||
#define COMBO_STARTER_MEAN_LOOK 20
|
||||
#define COMBO_STARTER_SCRATCH 21
|
||||
#define COMBO_STARTER_GROWTH 22
|
||||
#define COMBO_STARTER_HAIL 23
|
||||
#define COMBO_STARTER_SANDSTORM 24
|
||||
#define COMBO_STARTER_BELLY_DRUM 25
|
||||
#define COMBO_STARTER_MIND_READER 26
|
||||
#define COMBO_STARTER_DRAGON_BREATH 27
|
||||
#define COMBO_STARTER_DRAGON_RAGE 28
|
||||
#define COMBO_STARTER_DRAGON_DANCE 29
|
||||
#define COMBO_STARTER_SURF 30
|
||||
#define COMBO_STARTER_DIVE 31
|
||||
#define COMBO_STARTER_STRING_SHOT 32
|
||||
#define COMBO_STARTER_LEER 33
|
||||
#define COMBO_STARTER_TAUNT 34
|
||||
#define COMBO_STARTER_CHARM 35
|
||||
#define COMBO_STARTER_HARDEN 36
|
||||
#define COMBO_STARTER_SING 37
|
||||
#define COMBO_STARTER_EARTHQUAKE 38
|
||||
#define COMBO_STARTER_DOUBLE_TEAM 39
|
||||
#define COMBO_STARTER_CURSE 40
|
||||
#define COMBO_STARTER_SWEET_SCENT 41
|
||||
#define COMBO_STARTER_SLUDGE 42
|
||||
#define COMBO_STARTER_SLUDGE_BOMB 43
|
||||
#define COMBO_STARTER_THUNDER_PUNCH 44
|
||||
#define COMBO_STARTER_FIRE_PUNCH 45
|
||||
#define COMBO_STARTER_ICE_PUNCH 46
|
||||
#define COMBO_STARTER_PECK 47
|
||||
#define COMBO_STARTER_METAL_SOUND 48
|
||||
#define COMBO_STARTER_MUD_SPORT 49
|
||||
#define COMBO_STARTER_WATER_SPORT 50
|
||||
#define COMBO_STARTER_BONE_CLUB 51
|
||||
#define COMBO_STARTER_BONEMERANG 52
|
||||
#define COMBO_STARTER_BONE_RUSH 53
|
||||
#define COMBO_STARTER_SAND_ATTACK 54
|
||||
#define COMBO_STARTER_MUD_SLAP 55
|
||||
#define COMBO_STARTER_FAKE_OUT 56
|
||||
#define COMBO_STARTER_PSYCHIC 57
|
||||
#define COMBO_STARTER_KINESIS 58
|
||||
#define COMBO_STARTER_CONFUSION 59
|
||||
#define COMBO_STARTER_POUND 60
|
||||
#define COMBO_STARTER_SMOG 61
|
||||
#define COMBO_STARTER_CALM_MIND 62
|
||||
|
||||
#endif // GUARD_CONSTANTS_CONTEST_H
|
27
include/constants/daycare.h
Normal file
27
include/constants/daycare.h
Normal file
@ -0,0 +1,27 @@
|
||||
#ifndef GUARD_DAYCARE_CONSTANTS_H
|
||||
#define GUARD_DAYCARE_CONSTANTS_H
|
||||
|
||||
// Parent compatibility scores
|
||||
#define PARENTS_INCOMPATIBLE 0
|
||||
#define PARENTS_LOW_COMPATIBILITY 20
|
||||
#define PARENTS_MED_COMPATIBILITY 50
|
||||
#define PARENTS_MAX_COMPATIBILITY 70
|
||||
|
||||
// Daycare state
|
||||
#define DAYCARE_NO_MONS 0
|
||||
#define DAYCARE_EGG_WAITING 1
|
||||
#define DAYCARE_ONE_MON 2
|
||||
#define DAYCARE_TWO_MONS 3
|
||||
|
||||
#define INHERITED_IV_COUNT 3
|
||||
#define EGG_HATCH_LEVEL 5
|
||||
#define EGG_GENDER_MALE 0x8000 // used to create a male egg from a female-only parent species (e.g. Nidoran)
|
||||
|
||||
#define DAYCARE_LEVEL_MENU_EXIT 5
|
||||
#define DAYCARE_EXITED_LEVEL_MENU 2 // would be redundant with above if GF had used the same value
|
||||
|
||||
// Array buffers
|
||||
#define EGG_MOVES_ARRAY_COUNT 10
|
||||
#define EGG_LVL_UP_MOVES_ARRAY_COUNT (MAX_LEVEL_UP_MOVES > 50 ? MAX_LEVEL_UP_MOVES : 50)
|
||||
|
||||
#endif //GUARD_DAYCARE_CONSTANTS_H
|
127
include/constants/decorations.h
Normal file
127
include/constants/decorations.h
Normal file
@ -0,0 +1,127 @@
|
||||
#ifndef GUARD_CONSTANTS_DECORATIONS_H
|
||||
#define GUARD_CONSTANTS_DECORATIONS_H
|
||||
|
||||
#define DECOR_NONE 0
|
||||
#define DECOR_SMALL_DESK 1
|
||||
#define DECOR_POKEMON_DESK 2
|
||||
#define DECOR_HEAVY_DESK 3
|
||||
#define DECOR_RAGGED_DESK 4
|
||||
#define DECOR_COMFORT_DESK 5
|
||||
#define DECOR_PRETTY_DESK 6
|
||||
#define DECOR_BRICK_DESK 7
|
||||
#define DECOR_CAMP_DESK 8
|
||||
#define DECOR_HARD_DESK 9
|
||||
#define DECOR_SMALL_CHAIR 10
|
||||
#define DECOR_POKEMON_CHAIR 11
|
||||
#define DECOR_HEAVY_CHAIR 12
|
||||
#define DECOR_PRETTY_CHAIR 13
|
||||
#define DECOR_COMFORT_CHAIR 14
|
||||
#define DECOR_RAGGED_CHAIR 15
|
||||
#define DECOR_BRICK_CHAIR 16
|
||||
#define DECOR_CAMP_CHAIR 17
|
||||
#define DECOR_HARD_CHAIR 18
|
||||
#define DECOR_RED_PLANT 19
|
||||
#define DECOR_TROPICAL_PLANT 20
|
||||
#define DECOR_PRETTY_FLOWERS 21
|
||||
#define DECOR_COLORFUL_PLANT 22
|
||||
#define DECOR_BIG_PLANT 23
|
||||
#define DECOR_GORGEOUS_PLANT 24
|
||||
#define DECOR_RED_BRICK 25
|
||||
#define DECOR_YELLOW_BRICK 26
|
||||
#define DECOR_BLUE_BRICK 27
|
||||
#define DECOR_RED_BALLOON 28
|
||||
#define DECOR_BLUE_BALLOON 29
|
||||
#define DECOR_YELLOW_BALLOON 30
|
||||
#define DECOR_RED_TENT 31
|
||||
#define DECOR_BLUE_TENT 32
|
||||
#define DECOR_SOLID_BOARD 33
|
||||
#define DECOR_SLIDE 34
|
||||
#define DECOR_FENCE_LENGTH 35
|
||||
#define DECOR_FENCE_WIDTH 36
|
||||
#define DECOR_TIRE 37
|
||||
#define DECOR_STAND 38
|
||||
#define DECOR_MUD_BALL 39
|
||||
#define DECOR_BREAKABLE_DOOR 40
|
||||
#define DECOR_SAND_ORNAMENT 41
|
||||
#define DECOR_SILVER_SHIELD 42
|
||||
#define DECOR_GOLD_SHIELD 43
|
||||
#define DECOR_GLASS_ORNAMENT 44
|
||||
#define DECOR_TV 45
|
||||
#define DECOR_ROUND_TV 46
|
||||
#define DECOR_CUTE_TV 47
|
||||
#define DECOR_GLITTER_MAT 48
|
||||
#define DECOR_JUMP_MAT 49
|
||||
#define DECOR_SPIN_MAT 50
|
||||
#define DECOR_C_LOW_NOTE_MAT 51
|
||||
#define DECOR_D_NOTE_MAT 52
|
||||
#define DECOR_E_NOTE_MAT 53
|
||||
#define DECOR_F_NOTE_MAT 54
|
||||
#define DECOR_G_NOTE_MAT 55
|
||||
#define DECOR_A_NOTE_MAT 56
|
||||
#define DECOR_B_NOTE_MAT 57
|
||||
#define DECOR_C_HIGH_NOTE_MAT 58
|
||||
#define DECOR_SURF_MAT 59
|
||||
#define DECOR_THUNDER_MAT 60
|
||||
#define DECOR_FIRE_BLAST_MAT 61
|
||||
#define DECOR_POWDER_SNOW_MAT 62
|
||||
#define DECOR_ATTRACT_MAT 63
|
||||
#define DECOR_FISSURE_MAT 64
|
||||
#define DECOR_SPIKES_MAT 65
|
||||
#define DECOR_BALL_POSTER 66
|
||||
#define DECOR_GREEN_POSTER 67
|
||||
#define DECOR_RED_POSTER 68
|
||||
#define DECOR_BLUE_POSTER 69
|
||||
#define DECOR_CUTE_POSTER 70
|
||||
#define DECOR_PIKA_POSTER 71
|
||||
#define DECOR_LONG_POSTER 72
|
||||
#define DECOR_SEA_POSTER 73
|
||||
#define DECOR_SKY_POSTER 74
|
||||
#define DECOR_KISS_POSTER 75
|
||||
#define DECOR_PICHU_DOLL 76
|
||||
#define DECOR_PIKACHU_DOLL 77
|
||||
#define DECOR_MARILL_DOLL 78
|
||||
#define DECOR_TOGEPI_DOLL 79
|
||||
#define DECOR_CYNDAQUIL_DOLL 80
|
||||
#define DECOR_CHIKORITA_DOLL 81
|
||||
#define DECOR_TOTODILE_DOLL 82
|
||||
#define DECOR_JIGGLYPUFF_DOLL 83
|
||||
#define DECOR_MEOWTH_DOLL 84
|
||||
#define DECOR_CLEFAIRY_DOLL 85
|
||||
#define DECOR_DITTO_DOLL 86
|
||||
#define DECOR_SMOOCHUM_DOLL 87
|
||||
#define DECOR_TREECKO_DOLL 88
|
||||
#define DECOR_TORCHIC_DOLL 89
|
||||
#define DECOR_MUDKIP_DOLL 90
|
||||
#define DECOR_DUSKULL_DOLL 91
|
||||
#define DECOR_WYNAUT_DOLL 92
|
||||
#define DECOR_BALTOY_DOLL 93
|
||||
#define DECOR_KECLEON_DOLL 94
|
||||
#define DECOR_AZURILL_DOLL 95
|
||||
#define DECOR_SKITTY_DOLL 96
|
||||
#define DECOR_SWABLU_DOLL 97
|
||||
#define DECOR_GULPIN_DOLL 98
|
||||
#define DECOR_LOTAD_DOLL 99
|
||||
#define DECOR_SEEDOT_DOLL 100
|
||||
#define DECOR_PIKA_CUSHION 101
|
||||
#define DECOR_ROUND_CUSHION 102
|
||||
#define DECOR_KISS_CUSHION 103
|
||||
#define DECOR_ZIGZAG_CUSHION 104
|
||||
#define DECOR_SPIN_CUSHION 105
|
||||
#define DECOR_DIAMOND_CUSHION 106
|
||||
#define DECOR_BALL_CUSHION 107
|
||||
#define DECOR_GRASS_CUSHION 108
|
||||
#define DECOR_FIRE_CUSHION 109
|
||||
#define DECOR_WATER_CUSHION 110
|
||||
#define DECOR_SNORLAX_DOLL 111
|
||||
#define DECOR_RHYDON_DOLL 112
|
||||
#define DECOR_LAPRAS_DOLL 113
|
||||
#define DECOR_VENUSAUR_DOLL 114
|
||||
#define DECOR_CHARIZARD_DOLL 115
|
||||
#define DECOR_BLASTOISE_DOLL 116
|
||||
#define DECOR_WAILMER_DOLL 117
|
||||
#define DECOR_REGIROCK_DOLL 118
|
||||
#define DECOR_REGICE_DOLL 119
|
||||
#define DECOR_REGISTEEL_DOLL 120
|
||||
#define NUM_DECORATIONS DECOR_REGISTEEL_DOLL
|
||||
|
||||
#endif // GUARD_CONSTANTS_DECORATIONS_H
|
1126
include/constants/easy_chat.h
Normal file
1126
include/constants/easy_chat.h
Normal file
@ -0,0 +1,1126 @@
|
||||
#ifndef GUARD_CONSTANTS_EASY_CHAT_H
|
||||
#define GUARD_CONSTANTS_EASY_CHAT_H
|
||||
|
||||
#define EASY_CHAT_TYPE_PROFILE 0
|
||||
#define EASY_CHAT_TYPE_BATTLE_START 1
|
||||
#define EASY_CHAT_TYPE_BATTLE_WON 2
|
||||
#define EASY_CHAT_TYPE_BATTLE_LOST 3
|
||||
#define EASY_CHAT_TYPE_MAIL 4
|
||||
#define EASY_CHAT_TYPE_INTERVIEW 5
|
||||
#define EASY_CHAT_TYPE_BARD_SONG 6
|
||||
#define EASY_CHAT_TYPE_FAN_CLUB 7
|
||||
#define EASY_CHAT_TYPE_DUMMY_SHOW 8
|
||||
#define EASY_CHAT_TYPE_TRENDY_PHRASE 9
|
||||
#define EASY_CHAT_TYPE_GABBY_AND_TY 10
|
||||
#define EASY_CHAT_TYPE_CONTEST_INTERVIEW 11
|
||||
#define EASY_CHAT_TYPE_BATTLE_TOWER_INTERVIEW 12
|
||||
#define EASY_CHAT_TYPE_GOOD_SAYING 13
|
||||
#define EASY_CHAT_TYPE_FAN_QUESTION 14
|
||||
#define EASY_CHAT_TYPE_QUIZ_ANSWER 15
|
||||
#define EASY_CHAT_TYPE_QUIZ_QUESTION 16
|
||||
#define EASY_CHAT_TYPE_QUIZ_SET_QUESTION 17
|
||||
#define EASY_CHAT_TYPE_QUIZ_SET_ANSWER 18
|
||||
#define EASY_CHAT_TYPE_APPRENTICE 19
|
||||
#define EASY_CHAT_TYPE_QUESTIONNAIRE 20
|
||||
|
||||
#define EASY_CHAT_PERSON_REPORTER_MALE 0
|
||||
#define EASY_CHAT_PERSON_REPORTER_FEMALE 1
|
||||
#define EASY_CHAT_PERSON_BOY 2
|
||||
#define EASY_CHAT_PERSON_DISPLAY_NONE 3
|
||||
|
||||
#define EC_GROUP_POKEMON 0
|
||||
#define EC_GROUP_TRAINER 1
|
||||
#define EC_GROUP_STATUS 2
|
||||
#define EC_GROUP_BATTLE 3
|
||||
#define EC_GROUP_GREETINGS 4
|
||||
#define EC_GROUP_PEOPLE 5
|
||||
#define EC_GROUP_VOICES 6
|
||||
#define EC_GROUP_SPEECH 7
|
||||
#define EC_GROUP_ENDINGS 8
|
||||
#define EC_GROUP_FEELINGS 9
|
||||
#define EC_GROUP_CONDITIONS 10
|
||||
#define EC_GROUP_ACTIONS 11
|
||||
#define EC_GROUP_LIFESTYLE 12
|
||||
#define EC_GROUP_HOBBIES 13
|
||||
#define EC_GROUP_TIME 14
|
||||
#define EC_GROUP_MISC 15
|
||||
#define EC_GROUP_ADJECTIVES 16
|
||||
#define EC_GROUP_EVENTS 17
|
||||
#define EC_GROUP_MOVE_1 18
|
||||
#define EC_GROUP_MOVE_2 19
|
||||
#define EC_GROUP_TRENDY_SAYING 20
|
||||
#define EC_GROUP_POKEMON_NATIONAL 21
|
||||
#define EC_NUM_GROUPS 22
|
||||
|
||||
// TRAINER
|
||||
#define EC_WORD_I_CHOOSE_YOU (EC_GROUP_TRAINER << 9) | 0x0
|
||||
#define EC_WORD_GOTCHA (EC_GROUP_TRAINER << 9) | 0x1
|
||||
#define EC_WORD_TRADE (EC_GROUP_TRAINER << 9) | 0x2
|
||||
#define EC_WORD_SAPPHIRE (EC_GROUP_TRAINER << 9) | 0x3
|
||||
#define EC_WORD_EVOLVE (EC_GROUP_TRAINER << 9) | 0x4
|
||||
#define EC_WORD_ENCYCLOPEDIA (EC_GROUP_TRAINER << 9) | 0x5
|
||||
#define EC_WORD_NATURE (EC_GROUP_TRAINER << 9) | 0x6
|
||||
#define EC_WORD_CENTER (EC_GROUP_TRAINER << 9) | 0x7
|
||||
#define EC_WORD_EGG (EC_GROUP_TRAINER << 9) | 0x8
|
||||
#define EC_WORD_LINK (EC_GROUP_TRAINER << 9) | 0x9
|
||||
#define EC_WORD_SP_ABILITY (EC_GROUP_TRAINER << 9) | 0xa
|
||||
#define EC_WORD_TRAINER (EC_GROUP_TRAINER << 9) | 0xb
|
||||
#define EC_WORD_VERSION (EC_GROUP_TRAINER << 9) | 0xc
|
||||
#define EC_WORD_POKENAV (EC_GROUP_TRAINER << 9) | 0xd
|
||||
#define EC_WORD_POKEMON (EC_GROUP_TRAINER << 9) | 0xe
|
||||
#define EC_WORD_GET (EC_GROUP_TRAINER << 9) | 0xf
|
||||
#define EC_WORD_POKEDEX (EC_GROUP_TRAINER << 9) | 0x10
|
||||
#define EC_WORD_RUBY (EC_GROUP_TRAINER << 9) | 0x11
|
||||
#define EC_WORD_LEVEL (EC_GROUP_TRAINER << 9) | 0x12
|
||||
#define EC_WORD_RED (EC_GROUP_TRAINER << 9) | 0x13
|
||||
#define EC_WORD_GREEN (EC_GROUP_TRAINER << 9) | 0x14
|
||||
#define EC_WORD_BAG (EC_GROUP_TRAINER << 9) | 0x15
|
||||
#define EC_WORD_FLAME (EC_GROUP_TRAINER << 9) | 0x16
|
||||
#define EC_WORD_GOLD (EC_GROUP_TRAINER << 9) | 0x17
|
||||
#define EC_WORD_LEAF (EC_GROUP_TRAINER << 9) | 0x18
|
||||
#define EC_WORD_SILVER (EC_GROUP_TRAINER << 9) | 0x19
|
||||
#define EC_WORD_EMERALD (EC_GROUP_TRAINER << 9) | 0x1a
|
||||
|
||||
// STATUS
|
||||
#define EC_WORD_DARK (EC_GROUP_STATUS << 9) | 0x0
|
||||
#define EC_WORD_STENCH (EC_GROUP_STATUS << 9) | 0x1
|
||||
#define EC_WORD_THICK_FAT (EC_GROUP_STATUS << 9) | 0x2
|
||||
#define EC_WORD_RAIN_DISH (EC_GROUP_STATUS << 9) | 0x3
|
||||
#define EC_WORD_DRIZZLE (EC_GROUP_STATUS << 9) | 0x4
|
||||
#define EC_WORD_ARENA_TRAP (EC_GROUP_STATUS << 9) | 0x5
|
||||
#define EC_WORD_INTIMIDATE (EC_GROUP_STATUS << 9) | 0x6
|
||||
#define EC_WORD_ROCK_HEAD (EC_GROUP_STATUS << 9) | 0x7
|
||||
#define EC_WORD_COLOR (EC_GROUP_STATUS << 9) | 0x8
|
||||
#define EC_WORD_ALT_COLOR (EC_GROUP_STATUS << 9) | 0x9
|
||||
#define EC_WORD_ROCK (EC_GROUP_STATUS << 9) | 0xa
|
||||
#define EC_WORD_BEAUTIFUL (EC_GROUP_STATUS << 9) | 0xb
|
||||
#define EC_WORD_BEAUTY (EC_GROUP_STATUS << 9) | 0xc
|
||||
#define EC_WORD_AIR_LOCK (EC_GROUP_STATUS << 9) | 0xd
|
||||
#define EC_WORD_PSYCHIC (EC_GROUP_STATUS << 9) | 0xe
|
||||
#define EC_WORD_HYPER_CUTTER (EC_GROUP_STATUS << 9) | 0xf
|
||||
#define EC_WORD_FIGHTING (EC_GROUP_STATUS << 9) | 0x10
|
||||
#define EC_WORD_SHADOW_TAG (EC_GROUP_STATUS << 9) | 0x11
|
||||
#define EC_WORD_SMART (EC_GROUP_STATUS << 9) | 0x12
|
||||
#define EC_WORD_SMARTNESS (EC_GROUP_STATUS << 9) | 0x13
|
||||
#define EC_WORD_SPEED_BOOST (EC_GROUP_STATUS << 9) | 0x14
|
||||
#define EC_WORD_COOL (EC_GROUP_STATUS << 9) | 0x15
|
||||
#define EC_WORD_COOLNESS (EC_GROUP_STATUS << 9) | 0x16
|
||||
#define EC_WORD_BATTLE_ARMOR (EC_GROUP_STATUS << 9) | 0x17
|
||||
#define EC_WORD_CUTE (EC_GROUP_STATUS << 9) | 0x18
|
||||
#define EC_WORD_CUTENESS (EC_GROUP_STATUS << 9) | 0x19
|
||||
#define EC_WORD_STURDY (EC_GROUP_STATUS << 9) | 0x1a
|
||||
#define EC_WORD_SUCTION_CUPS (EC_GROUP_STATUS << 9) | 0x1b
|
||||
#define EC_WORD_GRASS (EC_GROUP_STATUS << 9) | 0x1c
|
||||
#define EC_WORD_CLEAR_BODY (EC_GROUP_STATUS << 9) | 0x1d
|
||||
#define EC_WORD_TORRENT (EC_GROUP_STATUS << 9) | 0x1e
|
||||
#define EC_WORD_GHOST (EC_GROUP_STATUS << 9) | 0x1f
|
||||
#define EC_WORD_ICE (EC_GROUP_STATUS << 9) | 0x20
|
||||
#define EC_WORD_GUTS (EC_GROUP_STATUS << 9) | 0x21
|
||||
#define EC_WORD_ROUGH_SKIN (EC_GROUP_STATUS << 9) | 0x22
|
||||
#define EC_WORD_SHELL_ARMOR (EC_GROUP_STATUS << 9) | 0x23
|
||||
#define EC_WORD_NATURAL_CURE (EC_GROUP_STATUS << 9) | 0x24
|
||||
#define EC_WORD_DAMP (EC_GROUP_STATUS << 9) | 0x25
|
||||
#define EC_WORD_GROUND (EC_GROUP_STATUS << 9) | 0x26
|
||||
#define EC_WORD_LIMBER (EC_GROUP_STATUS << 9) | 0x27
|
||||
#define EC_WORD_MAGNET_PULL (EC_GROUP_STATUS << 9) | 0x28
|
||||
#define EC_WORD_WHITE_SMOKE (EC_GROUP_STATUS << 9) | 0x29
|
||||
#define EC_WORD_SYNCHRONIZE (EC_GROUP_STATUS << 9) | 0x2a
|
||||
#define EC_WORD_OVERGROW (EC_GROUP_STATUS << 9) | 0x2b
|
||||
#define EC_WORD_SWIFT_SWIM (EC_GROUP_STATUS << 9) | 0x2c
|
||||
#define EC_WORD_SAND_STREAM (EC_GROUP_STATUS << 9) | 0x2d
|
||||
#define EC_WORD_SAND_VEIL (EC_GROUP_STATUS << 9) | 0x2e
|
||||
#define EC_WORD_KEEN_EYE (EC_GROUP_STATUS << 9) | 0x2f
|
||||
#define EC_WORD_INNER_FOCUS (EC_GROUP_STATUS << 9) | 0x30
|
||||
#define EC_WORD_STATIC (EC_GROUP_STATUS << 9) | 0x31
|
||||
#define EC_WORD_TYPE (EC_GROUP_STATUS << 9) | 0x32
|
||||
#define EC_WORD_TOUGH (EC_GROUP_STATUS << 9) | 0x33
|
||||
#define EC_WORD_TOUGHNESS (EC_GROUP_STATUS << 9) | 0x34
|
||||
#define EC_WORD_SHED_SKIN (EC_GROUP_STATUS << 9) | 0x35
|
||||
#define EC_WORD_HUGE_POWER (EC_GROUP_STATUS << 9) | 0x36
|
||||
#define EC_WORD_VOLT_ABSORB (EC_GROUP_STATUS << 9) | 0x37
|
||||
#define EC_WORD_WATER_ABSORB (EC_GROUP_STATUS << 9) | 0x38
|
||||
#define EC_WORD_ELECTRIC (EC_GROUP_STATUS << 9) | 0x39
|
||||
#define EC_WORD_FORECAST (EC_GROUP_STATUS << 9) | 0x3a
|
||||
#define EC_WORD_SERENE_GRACE (EC_GROUP_STATUS << 9) | 0x3b
|
||||
#define EC_WORD_POISON (EC_GROUP_STATUS << 9) | 0x3c
|
||||
#define EC_WORD_POISON_POINT (EC_GROUP_STATUS << 9) | 0x3d
|
||||
#define EC_WORD_DRAGON (EC_GROUP_STATUS << 9) | 0x3e
|
||||
#define EC_WORD_TRACE (EC_GROUP_STATUS << 9) | 0x3f
|
||||
#define EC_WORD_OBLIVIOUS (EC_GROUP_STATUS << 9) | 0x40
|
||||
#define EC_WORD_TRUANT (EC_GROUP_STATUS << 9) | 0x41
|
||||
#define EC_WORD_RUN_AWAY (EC_GROUP_STATUS << 9) | 0x42
|
||||
#define EC_WORD_STICKY_HOLD (EC_GROUP_STATUS << 9) | 0x43
|
||||
#define EC_WORD_CLOUD_NINE (EC_GROUP_STATUS << 9) | 0x44
|
||||
#define EC_WORD_NORMAL (EC_GROUP_STATUS << 9) | 0x45
|
||||
#define EC_WORD_STEEL (EC_GROUP_STATUS << 9) | 0x46
|
||||
#define EC_WORD_ILLUMINATE (EC_GROUP_STATUS << 9) | 0x47
|
||||
#define EC_WORD_EARLY_BIRD (EC_GROUP_STATUS << 9) | 0x48
|
||||
#define EC_WORD_HUSTLE (EC_GROUP_STATUS << 9) | 0x49
|
||||
#define EC_WORD_SHINE (EC_GROUP_STATUS << 9) | 0x4a
|
||||
#define EC_WORD_FLYING (EC_GROUP_STATUS << 9) | 0x4b
|
||||
#define EC_WORD_DROUGHT (EC_GROUP_STATUS << 9) | 0x4c
|
||||
#define EC_WORD_LIGHTNINGROD (EC_GROUP_STATUS << 9) | 0x4d
|
||||
#define EC_WORD_COMPOUNDEYES (EC_GROUP_STATUS << 9) | 0x4e
|
||||
#define EC_WORD_MARVEL_SCALE (EC_GROUP_STATUS << 9) | 0x4f
|
||||
#define EC_WORD_WONDER_GUARD (EC_GROUP_STATUS << 9) | 0x50
|
||||
#define EC_WORD_INSOMNIA (EC_GROUP_STATUS << 9) | 0x51
|
||||
#define EC_WORD_LEVITATE (EC_GROUP_STATUS << 9) | 0x52
|
||||
#define EC_WORD_PLUS (EC_GROUP_STATUS << 9) | 0x53
|
||||
#define EC_WORD_PRESSURE (EC_GROUP_STATUS << 9) | 0x54
|
||||
#define EC_WORD_LIQUID_OOZE (EC_GROUP_STATUS << 9) | 0x55
|
||||
#define EC_WORD_COLOR_CHANGE (EC_GROUP_STATUS << 9) | 0x56
|
||||
#define EC_WORD_SOUNDPROOF (EC_GROUP_STATUS << 9) | 0x57
|
||||
#define EC_WORD_EFFECT_SPORE (EC_GROUP_STATUS << 9) | 0x58
|
||||
#define EC_WORD_PKRS (EC_GROUP_STATUS << 9) | 0x59
|
||||
#define EC_WORD_FIRE (EC_GROUP_STATUS << 9) | 0x5a
|
||||
#define EC_WORD_FLAME_BODY (EC_GROUP_STATUS << 9) | 0x5b
|
||||
#define EC_WORD_MINUS (EC_GROUP_STATUS << 9) | 0x5c
|
||||
#define EC_WORD_OWN_TEMPO (EC_GROUP_STATUS << 9) | 0x5d
|
||||
#define EC_WORD_MAGMA_ARMOR (EC_GROUP_STATUS << 9) | 0x5e
|
||||
#define EC_WORD_WATER (EC_GROUP_STATUS << 9) | 0x5f
|
||||
#define EC_WORD_WATER_VEIL (EC_GROUP_STATUS << 9) | 0x60
|
||||
#define EC_WORD_BUG (EC_GROUP_STATUS << 9) | 0x61
|
||||
#define EC_WORD_SWARM (EC_GROUP_STATUS << 9) | 0x62
|
||||
#define EC_WORD_CUTE_CHARM (EC_GROUP_STATUS << 9) | 0x63
|
||||
#define EC_WORD_IMMUNITY (EC_GROUP_STATUS << 9) | 0x64
|
||||
#define EC_WORD_BLAZE (EC_GROUP_STATUS << 9) | 0x65
|
||||
#define EC_WORD_PICKUP (EC_GROUP_STATUS << 9) | 0x66
|
||||
#define EC_WORD_PATTERN (EC_GROUP_STATUS << 9) | 0x67
|
||||
#define EC_WORD_FLASH_FIRE (EC_GROUP_STATUS << 9) | 0x68
|
||||
#define EC_WORD_VITAL_SPIRIT (EC_GROUP_STATUS << 9) | 0x69
|
||||
#define EC_WORD_CHLOROPHYLL (EC_GROUP_STATUS << 9) | 0x6a
|
||||
#define EC_WORD_PURE_POWER (EC_GROUP_STATUS << 9) | 0x6b
|
||||
#define EC_WORD_SHIELD_DUST (EC_GROUP_STATUS << 9) | 0x6c
|
||||
|
||||
// BATTLE
|
||||
#define EC_WORD_MATCH_UP (EC_GROUP_BATTLE << 9) | 0x0
|
||||
#define EC_WORD_GO (EC_GROUP_BATTLE << 9) | 0x1
|
||||
#define EC_WORD_NO_1 (EC_GROUP_BATTLE << 9) | 0x2
|
||||
#define EC_WORD_DECIDE (EC_GROUP_BATTLE << 9) | 0x3
|
||||
#define EC_WORD_LET_ME_WIN (EC_GROUP_BATTLE << 9) | 0x4
|
||||
#define EC_WORD_WINS (EC_GROUP_BATTLE << 9) | 0x5
|
||||
#define EC_WORD_WIN (EC_GROUP_BATTLE << 9) | 0x6
|
||||
#define EC_WORD_WON (EC_GROUP_BATTLE << 9) | 0x7
|
||||
#define EC_WORD_IF_I_WIN (EC_GROUP_BATTLE << 9) | 0x8
|
||||
#define EC_WORD_WHEN_I_WIN (EC_GROUP_BATTLE << 9) | 0x9
|
||||
#define EC_WORD_CAN_T_WIN (EC_GROUP_BATTLE << 9) | 0xa
|
||||
#define EC_WORD_CAN_WIN (EC_GROUP_BATTLE << 9) | 0xb
|
||||
#define EC_WORD_NO_MATCH (EC_GROUP_BATTLE << 9) | 0xc
|
||||
#define EC_WORD_SPIRIT (EC_GROUP_BATTLE << 9) | 0xd
|
||||
#define EC_WORD_DECIDED (EC_GROUP_BATTLE << 9) | 0xe
|
||||
#define EC_WORD_TRUMP_CARD (EC_GROUP_BATTLE << 9) | 0xf
|
||||
#define EC_WORD_TAKE_THAT (EC_GROUP_BATTLE << 9) | 0x10
|
||||
#define EC_WORD_COME_ON (EC_GROUP_BATTLE << 9) | 0x11
|
||||
#define EC_WORD_ATTACK (EC_GROUP_BATTLE << 9) | 0x12
|
||||
#define EC_WORD_SURRENDER (EC_GROUP_BATTLE << 9) | 0x13
|
||||
#define EC_WORD_GUTSY (EC_GROUP_BATTLE << 9) | 0x14
|
||||
#define EC_WORD_TALENT (EC_GROUP_BATTLE << 9) | 0x15
|
||||
#define EC_WORD_STRATEGY (EC_GROUP_BATTLE << 9) | 0x16
|
||||
#define EC_WORD_SMITE (EC_GROUP_BATTLE << 9) | 0x17
|
||||
#define EC_WORD_MATCH (EC_GROUP_BATTLE << 9) | 0x18
|
||||
#define EC_WORD_VICTORY (EC_GROUP_BATTLE << 9) | 0x19
|
||||
#define EC_WORD_OFFENSIVE (EC_GROUP_BATTLE << 9) | 0x1a
|
||||
#define EC_WORD_SENSE (EC_GROUP_BATTLE << 9) | 0x1b
|
||||
#define EC_WORD_VERSUS (EC_GROUP_BATTLE << 9) | 0x1c
|
||||
#define EC_WORD_FIGHTS (EC_GROUP_BATTLE << 9) | 0x1d
|
||||
#define EC_WORD_POWER (EC_GROUP_BATTLE << 9) | 0x1e
|
||||
#define EC_WORD_CHALLENGE (EC_GROUP_BATTLE << 9) | 0x1f
|
||||
#define EC_WORD_STRONG (EC_GROUP_BATTLE << 9) | 0x20
|
||||
#define EC_WORD_TOO_STRONG (EC_GROUP_BATTLE << 9) | 0x21
|
||||
#define EC_WORD_GO_EASY (EC_GROUP_BATTLE << 9) | 0x22
|
||||
#define EC_WORD_FOE (EC_GROUP_BATTLE << 9) | 0x23
|
||||
#define EC_WORD_GENIUS (EC_GROUP_BATTLE << 9) | 0x24
|
||||
#define EC_WORD_LEGEND (EC_GROUP_BATTLE << 9) | 0x25
|
||||
#define EC_WORD_ESCAPE (EC_GROUP_BATTLE << 9) | 0x26
|
||||
#define EC_WORD_AIM (EC_GROUP_BATTLE << 9) | 0x27
|
||||
#define EC_WORD_BATTLE (EC_GROUP_BATTLE << 9) | 0x28
|
||||
#define EC_WORD_FIGHT (EC_GROUP_BATTLE << 9) | 0x29
|
||||
#define EC_WORD_RESUSCITATE (EC_GROUP_BATTLE << 9) | 0x2a
|
||||
#define EC_WORD_POINTS (EC_GROUP_BATTLE << 9) | 0x2b
|
||||
#define EC_WORD_SERIOUS (EC_GROUP_BATTLE << 9) | 0x2c
|
||||
#define EC_WORD_GIVE_UP (EC_GROUP_BATTLE << 9) | 0x2d
|
||||
#define EC_WORD_LOSS (EC_GROUP_BATTLE << 9) | 0x2e
|
||||
#define EC_WORD_IF_I_LOSE (EC_GROUP_BATTLE << 9) | 0x2f
|
||||
#define EC_WORD_LOST (EC_GROUP_BATTLE << 9) | 0x30
|
||||
#define EC_WORD_LOSE (EC_GROUP_BATTLE << 9) | 0x31
|
||||
#define EC_WORD_GUARD (EC_GROUP_BATTLE << 9) | 0x32
|
||||
#define EC_WORD_PARTNER (EC_GROUP_BATTLE << 9) | 0x33
|
||||
#define EC_WORD_REJECT (EC_GROUP_BATTLE << 9) | 0x34
|
||||
#define EC_WORD_ACCEPT (EC_GROUP_BATTLE << 9) | 0x35
|
||||
#define EC_WORD_INVINCIBLE (EC_GROUP_BATTLE << 9) | 0x36
|
||||
#define EC_WORD_RECEIVED (EC_GROUP_BATTLE << 9) | 0x37
|
||||
#define EC_WORD_EASY (EC_GROUP_BATTLE << 9) | 0x38
|
||||
#define EC_WORD_WEAK (EC_GROUP_BATTLE << 9) | 0x39
|
||||
#define EC_WORD_TOO_WEAK (EC_GROUP_BATTLE << 9) | 0x3a
|
||||
#define EC_WORD_PUSHOVER (EC_GROUP_BATTLE << 9) | 0x3b
|
||||
#define EC_WORD_LEADER (EC_GROUP_BATTLE << 9) | 0x3c
|
||||
#define EC_WORD_RULE (EC_GROUP_BATTLE << 9) | 0x3d
|
||||
#define EC_WORD_MOVE (EC_GROUP_BATTLE << 9) | 0x3e
|
||||
|
||||
// GREETINGS
|
||||
#define EC_WORD_THANKS (EC_GROUP_GREETINGS << 9) | 0x0
|
||||
#define EC_WORD_YES (EC_GROUP_GREETINGS << 9) | 0x1
|
||||
#define EC_WORD_HERE_GOES (EC_GROUP_GREETINGS << 9) | 0x2
|
||||
#define EC_WORD_HERE_I_COME (EC_GROUP_GREETINGS << 9) | 0x3
|
||||
#define EC_WORD_HERE_IT_IS (EC_GROUP_GREETINGS << 9) | 0x4
|
||||
#define EC_WORD_YEAH (EC_GROUP_GREETINGS << 9) | 0x5
|
||||
#define EC_WORD_WELCOME (EC_GROUP_GREETINGS << 9) | 0x6
|
||||
#define EC_WORD_OI (EC_GROUP_GREETINGS << 9) | 0x7
|
||||
#define EC_WORD_HOW_DO (EC_GROUP_GREETINGS << 9) | 0x8
|
||||
#define EC_WORD_CONGRATS (EC_GROUP_GREETINGS << 9) | 0x9
|
||||
#define EC_WORD_GIVE_ME (EC_GROUP_GREETINGS << 9) | 0xa
|
||||
#define EC_WORD_SORRY (EC_GROUP_GREETINGS << 9) | 0xb
|
||||
#define EC_WORD_APOLOGIZE (EC_GROUP_GREETINGS << 9) | 0xc
|
||||
#define EC_WORD_FORGIVE (EC_GROUP_GREETINGS << 9) | 0xd
|
||||
#define EC_WORD_HEY_THERE (EC_GROUP_GREETINGS << 9) | 0xe
|
||||
#define EC_WORD_HELLO (EC_GROUP_GREETINGS << 9) | 0xf
|
||||
#define EC_WORD_GOOD_BYE (EC_GROUP_GREETINGS << 9) | 0x10
|
||||
#define EC_WORD_THANK_YOU (EC_GROUP_GREETINGS << 9) | 0x11
|
||||
#define EC_WORD_I_VE_ARRIVED (EC_GROUP_GREETINGS << 9) | 0x12
|
||||
#define EC_WORD_PARDON (EC_GROUP_GREETINGS << 9) | 0x13
|
||||
#define EC_WORD_EXCUSE (EC_GROUP_GREETINGS << 9) | 0x14
|
||||
#define EC_WORD_SEE_YA (EC_GROUP_GREETINGS << 9) | 0x15
|
||||
#define EC_WORD_EXCUSE_ME (EC_GROUP_GREETINGS << 9) | 0x16
|
||||
#define EC_WORD_WELL_THEN (EC_GROUP_GREETINGS << 9) | 0x17
|
||||
#define EC_WORD_GO_AHEAD (EC_GROUP_GREETINGS << 9) | 0x18
|
||||
#define EC_WORD_APPRECIATE (EC_GROUP_GREETINGS << 9) | 0x19
|
||||
#define EC_WORD_HEY_QUES (EC_GROUP_GREETINGS << 9) | 0x1a
|
||||
#define EC_WORD_WHAT_S_UP_QUES (EC_GROUP_GREETINGS << 9) | 0x1b
|
||||
#define EC_WORD_HUH_QUES (EC_GROUP_GREETINGS << 9) | 0x1c
|
||||
#define EC_WORD_NO (EC_GROUP_GREETINGS << 9) | 0x1d
|
||||
#define EC_WORD_HI (EC_GROUP_GREETINGS << 9) | 0x1e
|
||||
#define EC_WORD_YEAH_YEAH (EC_GROUP_GREETINGS << 9) | 0x1f
|
||||
#define EC_WORD_BYE_BYE (EC_GROUP_GREETINGS << 9) | 0x20
|
||||
#define EC_WORD_MEET_YOU (EC_GROUP_GREETINGS << 9) | 0x21
|
||||
#define EC_WORD_HEY (EC_GROUP_GREETINGS << 9) | 0x22
|
||||
#define EC_WORD_SMELL (EC_GROUP_GREETINGS << 9) | 0x23
|
||||
#define EC_WORD_LISTENING (EC_GROUP_GREETINGS << 9) | 0x24
|
||||
#define EC_WORD_HOO_HAH (EC_GROUP_GREETINGS << 9) | 0x25
|
||||
#define EC_WORD_YAHOO (EC_GROUP_GREETINGS << 9) | 0x26
|
||||
#define EC_WORD_YO (EC_GROUP_GREETINGS << 9) | 0x27
|
||||
#define EC_WORD_COME_OVER (EC_GROUP_GREETINGS << 9) | 0x28
|
||||
#define EC_WORD_COUNT_ON (EC_GROUP_GREETINGS << 9) | 0x29
|
||||
|
||||
// PEOPLE
|
||||
#define EC_WORD_OPPONENT (EC_GROUP_PEOPLE << 9) | 0x0
|
||||
#define EC_WORD_I (EC_GROUP_PEOPLE << 9) | 0x1
|
||||
#define EC_WORD_YOU (EC_GROUP_PEOPLE << 9) | 0x2
|
||||
#define EC_WORD_YOURS (EC_GROUP_PEOPLE << 9) | 0x3
|
||||
#define EC_WORD_SON (EC_GROUP_PEOPLE << 9) | 0x4
|
||||
#define EC_WORD_YOUR (EC_GROUP_PEOPLE << 9) | 0x5
|
||||
#define EC_WORD_YOU_RE (EC_GROUP_PEOPLE << 9) | 0x6
|
||||
#define EC_WORD_YOU_VE (EC_GROUP_PEOPLE << 9) | 0x7
|
||||
#define EC_WORD_MOTHER (EC_GROUP_PEOPLE << 9) | 0x8
|
||||
#define EC_WORD_GRANDFATHER (EC_GROUP_PEOPLE << 9) | 0x9
|
||||
#define EC_WORD_UNCLE (EC_GROUP_PEOPLE << 9) | 0xa
|
||||
#define EC_WORD_FATHER (EC_GROUP_PEOPLE << 9) | 0xb
|
||||
#define EC_WORD_BOY (EC_GROUP_PEOPLE << 9) | 0xc
|
||||
#define EC_WORD_ADULT (EC_GROUP_PEOPLE << 9) | 0xd
|
||||
#define EC_WORD_BROTHER (EC_GROUP_PEOPLE << 9) | 0xe
|
||||
#define EC_WORD_SISTER (EC_GROUP_PEOPLE << 9) | 0xf
|
||||
#define EC_WORD_GRANDMOTHER (EC_GROUP_PEOPLE << 9) | 0x10
|
||||
#define EC_WORD_AUNT (EC_GROUP_PEOPLE << 9) | 0x11
|
||||
#define EC_WORD_PARENT (EC_GROUP_PEOPLE << 9) | 0x12
|
||||
#define EC_WORD_MAN (EC_GROUP_PEOPLE << 9) | 0x13
|
||||
#define EC_WORD_ME (EC_GROUP_PEOPLE << 9) | 0x14
|
||||
#define EC_WORD_GIRL (EC_GROUP_PEOPLE << 9) | 0x15
|
||||
#define EC_WORD_BABE (EC_GROUP_PEOPLE << 9) | 0x16
|
||||
#define EC_WORD_FAMILY (EC_GROUP_PEOPLE << 9) | 0x17
|
||||
#define EC_WORD_HER (EC_GROUP_PEOPLE << 9) | 0x18
|
||||
#define EC_WORD_HIM (EC_GROUP_PEOPLE << 9) | 0x19
|
||||
#define EC_WORD_HE (EC_GROUP_PEOPLE << 9) | 0x1a
|
||||
#define EC_WORD_PLACE (EC_GROUP_PEOPLE << 9) | 0x1b
|
||||
#define EC_WORD_DAUGHTER (EC_GROUP_PEOPLE << 9) | 0x1c
|
||||
#define EC_WORD_HIS (EC_GROUP_PEOPLE << 9) | 0x1d
|
||||
#define EC_WORD_HE_S (EC_GROUP_PEOPLE << 9) | 0x1e
|
||||
#define EC_WORD_AREN_T (EC_GROUP_PEOPLE << 9) | 0x1f
|
||||
#define EC_WORD_SIBLINGS (EC_GROUP_PEOPLE << 9) | 0x20
|
||||
#define EC_WORD_KID (EC_GROUP_PEOPLE << 9) | 0x21
|
||||
#define EC_WORD_CHILDREN (EC_GROUP_PEOPLE << 9) | 0x22
|
||||
#define EC_WORD_MR (EC_GROUP_PEOPLE << 9) | 0x23
|
||||
#define EC_WORD_MRS (EC_GROUP_PEOPLE << 9) | 0x24
|
||||
#define EC_WORD_MYSELF (EC_GROUP_PEOPLE << 9) | 0x25
|
||||
#define EC_WORD_I_WAS (EC_GROUP_PEOPLE << 9) | 0x26
|
||||
#define EC_WORD_TO_ME (EC_GROUP_PEOPLE << 9) | 0x27
|
||||
#define EC_WORD_MY (EC_GROUP_PEOPLE << 9) | 0x28
|
||||
#define EC_WORD_I_AM (EC_GROUP_PEOPLE << 9) | 0x29
|
||||
#define EC_WORD_I_VE (EC_GROUP_PEOPLE << 9) | 0x2a
|
||||
#define EC_WORD_WHO (EC_GROUP_PEOPLE << 9) | 0x2b
|
||||
#define EC_WORD_SOMEONE (EC_GROUP_PEOPLE << 9) | 0x2c
|
||||
#define EC_WORD_WHO_WAS (EC_GROUP_PEOPLE << 9) | 0x2d
|
||||
#define EC_WORD_TO_WHOM (EC_GROUP_PEOPLE << 9) | 0x2e
|
||||
#define EC_WORD_WHOSE (EC_GROUP_PEOPLE << 9) | 0x2f
|
||||
#define EC_WORD_WHO_IS (EC_GROUP_PEOPLE << 9) | 0x30
|
||||
#define EC_WORD_IT_S (EC_GROUP_PEOPLE << 9) | 0x31
|
||||
#define EC_WORD_LADY (EC_GROUP_PEOPLE << 9) | 0x32
|
||||
#define EC_WORD_FRIEND (EC_GROUP_PEOPLE << 9) | 0x33
|
||||
#define EC_WORD_ALLY (EC_GROUP_PEOPLE << 9) | 0x34
|
||||
#define EC_WORD_PERSON (EC_GROUP_PEOPLE << 9) | 0x35
|
||||
#define EC_WORD_DUDE (EC_GROUP_PEOPLE << 9) | 0x36
|
||||
#define EC_WORD_THEY (EC_GROUP_PEOPLE << 9) | 0x37
|
||||
#define EC_WORD_THEY_WERE (EC_GROUP_PEOPLE << 9) | 0x38
|
||||
#define EC_WORD_TO_THEM (EC_GROUP_PEOPLE << 9) | 0x39
|
||||
#define EC_WORD_THEIR (EC_GROUP_PEOPLE << 9) | 0x3a
|
||||
#define EC_WORD_THEY_RE (EC_GROUP_PEOPLE << 9) | 0x3b
|
||||
#define EC_WORD_THEY_VE (EC_GROUP_PEOPLE << 9) | 0x3c
|
||||
#define EC_WORD_WE (EC_GROUP_PEOPLE << 9) | 0x3d
|
||||
#define EC_WORD_BEEN (EC_GROUP_PEOPLE << 9) | 0x3e
|
||||
#define EC_WORD_TO_US (EC_GROUP_PEOPLE << 9) | 0x3f
|
||||
#define EC_WORD_OUR (EC_GROUP_PEOPLE << 9) | 0x40
|
||||
#define EC_WORD_WE_RE (EC_GROUP_PEOPLE << 9) | 0x41
|
||||
#define EC_WORD_RIVAL (EC_GROUP_PEOPLE << 9) | 0x42
|
||||
#define EC_WORD_WE_VE (EC_GROUP_PEOPLE << 9) | 0x43
|
||||
#define EC_WORD_WOMAN (EC_GROUP_PEOPLE << 9) | 0x44
|
||||
#define EC_WORD_SHE (EC_GROUP_PEOPLE << 9) | 0x45
|
||||
#define EC_WORD_SHE_WAS (EC_GROUP_PEOPLE << 9) | 0x46
|
||||
#define EC_WORD_TO_HER (EC_GROUP_PEOPLE << 9) | 0x47
|
||||
#define EC_WORD_HERS (EC_GROUP_PEOPLE << 9) | 0x48
|
||||
#define EC_WORD_SHE_IS (EC_GROUP_PEOPLE << 9) | 0x49
|
||||
#define EC_WORD_SOME (EC_GROUP_PEOPLE << 9) | 0x4a
|
||||
|
||||
// VOICES
|
||||
#define EC_WORD_EXCL (EC_GROUP_VOICES << 9) | 0x0
|
||||
#define EC_WORD_EXCL_EXCL (EC_GROUP_VOICES << 9) | 0x1
|
||||
#define EC_WORD_QUES_EXCL (EC_GROUP_VOICES << 9) | 0x2
|
||||
#define EC_WORD_QUES (EC_GROUP_VOICES << 9) | 0x3
|
||||
#define EC_WORD_ELLIPSIS (EC_GROUP_VOICES << 9) | 0x4
|
||||
#define EC_WORD_ELLIPSIS_EXCL (EC_GROUP_VOICES << 9) | 0x5
|
||||
#define EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS (EC_GROUP_VOICES << 9) | 0x6
|
||||
#define EC_WORD_DASH (EC_GROUP_VOICES << 9) | 0x7
|
||||
#define EC_WORD_DASH_DASH_DASH (EC_GROUP_VOICES << 9) | 0x8
|
||||
#define EC_WORD_UH_OH (EC_GROUP_VOICES << 9) | 0x9
|
||||
#define EC_WORD_WAAAH (EC_GROUP_VOICES << 9) | 0xa
|
||||
#define EC_WORD_AHAHA (EC_GROUP_VOICES << 9) | 0xb
|
||||
#define EC_WORD_OH_QUES (EC_GROUP_VOICES << 9) | 0xc
|
||||
#define EC_WORD_NOPE (EC_GROUP_VOICES << 9) | 0xd
|
||||
#define EC_WORD_URGH (EC_GROUP_VOICES << 9) | 0xe
|
||||
#define EC_WORD_HMM (EC_GROUP_VOICES << 9) | 0xf
|
||||
#define EC_WORD_WHOAH (EC_GROUP_VOICES << 9) | 0x10
|
||||
#define EC_WORD_WROOOAAR_EXCL (EC_GROUP_VOICES << 9) | 0x11
|
||||
#define EC_WORD_WOW (EC_GROUP_VOICES << 9) | 0x12
|
||||
#define EC_WORD_GIGGLE (EC_GROUP_VOICES << 9) | 0x13
|
||||
#define EC_WORD_SIGH (EC_GROUP_VOICES << 9) | 0x14
|
||||
#define EC_WORD_UNBELIEVABLE (EC_GROUP_VOICES << 9) | 0x15
|
||||
#define EC_WORD_CRIES (EC_GROUP_VOICES << 9) | 0x16
|
||||
#define EC_WORD_AGREE (EC_GROUP_VOICES << 9) | 0x17
|
||||
#define EC_WORD_EH_QUES (EC_GROUP_VOICES << 9) | 0x18
|
||||
#define EC_WORD_CRY (EC_GROUP_VOICES << 9) | 0x19
|
||||
#define EC_WORD_EHEHE (EC_GROUP_VOICES << 9) | 0x1a
|
||||
#define EC_WORD_OI_OI_OI (EC_GROUP_VOICES << 9) | 0x1b
|
||||
#define EC_WORD_OH_YEAH (EC_GROUP_VOICES << 9) | 0x1c
|
||||
#define EC_WORD_OH (EC_GROUP_VOICES << 9) | 0x1d
|
||||
#define EC_WORD_OOPS (EC_GROUP_VOICES << 9) | 0x1e
|
||||
#define EC_WORD_SHOCKED (EC_GROUP_VOICES << 9) | 0x1f
|
||||
#define EC_WORD_EEK (EC_GROUP_VOICES << 9) | 0x20
|
||||
#define EC_WORD_GRAAAH (EC_GROUP_VOICES << 9) | 0x21
|
||||
#define EC_WORD_GWAHAHAHA (EC_GROUP_VOICES << 9) | 0x22
|
||||
#define EC_WORD_WAY (EC_GROUP_VOICES << 9) | 0x23
|
||||
#define EC_WORD_TCH (EC_GROUP_VOICES << 9) | 0x24
|
||||
#define EC_WORD_HEHE (EC_GROUP_VOICES << 9) | 0x25
|
||||
#define EC_WORD_HAH (EC_GROUP_VOICES << 9) | 0x26
|
||||
#define EC_WORD_YUP (EC_GROUP_VOICES << 9) | 0x27
|
||||
#define EC_WORD_HAHAHA (EC_GROUP_VOICES << 9) | 0x28
|
||||
#define EC_WORD_AIYEEH (EC_GROUP_VOICES << 9) | 0x29
|
||||
#define EC_WORD_HIYAH (EC_GROUP_VOICES << 9) | 0x2a
|
||||
#define EC_WORD_FUFUFU (EC_GROUP_VOICES << 9) | 0x2b
|
||||
#define EC_WORD_LOL (EC_GROUP_VOICES << 9) | 0x2c
|
||||
#define EC_WORD_SNORT (EC_GROUP_VOICES << 9) | 0x2d
|
||||
#define EC_WORD_HUMPH (EC_GROUP_VOICES << 9) | 0x2e
|
||||
#define EC_WORD_HEHEHE (EC_GROUP_VOICES << 9) | 0x2f
|
||||
#define EC_WORD_HEH (EC_GROUP_VOICES << 9) | 0x30
|
||||
#define EC_WORD_HOHOHO (EC_GROUP_VOICES << 9) | 0x31
|
||||
#define EC_WORD_UH_HUH (EC_GROUP_VOICES << 9) | 0x32
|
||||
#define EC_WORD_OH_DEAR (EC_GROUP_VOICES << 9) | 0x33
|
||||
#define EC_WORD_ARRGH (EC_GROUP_VOICES << 9) | 0x34
|
||||
#define EC_WORD_MUFUFU (EC_GROUP_VOICES << 9) | 0x35
|
||||
#define EC_WORD_MMM (EC_GROUP_VOICES << 9) | 0x36
|
||||
#define EC_WORD_OH_KAY (EC_GROUP_VOICES << 9) | 0x37
|
||||
#define EC_WORD_OKAY (EC_GROUP_VOICES << 9) | 0x38
|
||||
#define EC_WORD_LALALA (EC_GROUP_VOICES << 9) | 0x39
|
||||
#define EC_WORD_YAY (EC_GROUP_VOICES << 9) | 0x3a
|
||||
#define EC_WORD_AWW (EC_GROUP_VOICES << 9) | 0x3b
|
||||
#define EC_WORD_WOWEE (EC_GROUP_VOICES << 9) | 0x3c
|
||||
#define EC_WORD_GWAH (EC_GROUP_VOICES << 9) | 0x3d
|
||||
#define EC_WORD_WAHAHAHA (EC_GROUP_VOICES << 9) | 0x3e
|
||||
|
||||
// SPEECH
|
||||
#define EC_WORD_LISTEN (EC_GROUP_SPEECH << 9) | 0x0
|
||||
#define EC_WORD_NOT_VERY (EC_GROUP_SPEECH << 9) | 0x1
|
||||
#define EC_WORD_MEAN (EC_GROUP_SPEECH << 9) | 0x2
|
||||
#define EC_WORD_LIE (EC_GROUP_SPEECH << 9) | 0x3
|
||||
#define EC_WORD_LAY (EC_GROUP_SPEECH << 9) | 0x4
|
||||
#define EC_WORD_RECOMMEND (EC_GROUP_SPEECH << 9) | 0x5
|
||||
#define EC_WORD_NITWIT (EC_GROUP_SPEECH << 9) | 0x6
|
||||
#define EC_WORD_QUITE (EC_GROUP_SPEECH << 9) | 0x7
|
||||
#define EC_WORD_FROM (EC_GROUP_SPEECH << 9) | 0x8
|
||||
#define EC_WORD_FEELING (EC_GROUP_SPEECH << 9) | 0x9
|
||||
#define EC_WORD_BUT (EC_GROUP_SPEECH << 9) | 0xa
|
||||
#define EC_WORD_HOWEVER (EC_GROUP_SPEECH << 9) | 0xb
|
||||
#define EC_WORD_CASE (EC_GROUP_SPEECH << 9) | 0xc
|
||||
#define EC_WORD_THE (EC_GROUP_SPEECH << 9) | 0xd
|
||||
#define EC_WORD_MISS (EC_GROUP_SPEECH << 9) | 0xe
|
||||
#define EC_WORD_HOW (EC_GROUP_SPEECH << 9) | 0xf
|
||||
#define EC_WORD_HIT (EC_GROUP_SPEECH << 9) | 0x10
|
||||
#define EC_WORD_ENOUGH (EC_GROUP_SPEECH << 9) | 0x11
|
||||
#define EC_WORD_A_LOT (EC_GROUP_SPEECH << 9) | 0x12
|
||||
#define EC_WORD_A_LITTLE (EC_GROUP_SPEECH << 9) | 0x13
|
||||
#define EC_WORD_ABSOLUTELY (EC_GROUP_SPEECH << 9) | 0x14
|
||||
#define EC_WORD_AND (EC_GROUP_SPEECH << 9) | 0x15
|
||||
#define EC_WORD_ONLY (EC_GROUP_SPEECH << 9) | 0x16
|
||||
#define EC_WORD_AROUND (EC_GROUP_SPEECH << 9) | 0x17
|
||||
#define EC_WORD_PROBABLY (EC_GROUP_SPEECH << 9) | 0x18
|
||||
#define EC_WORD_IF (EC_GROUP_SPEECH << 9) | 0x19
|
||||
#define EC_WORD_VERY (EC_GROUP_SPEECH << 9) | 0x1a
|
||||
#define EC_WORD_A_TINY_BIT (EC_GROUP_SPEECH << 9) | 0x1b
|
||||
#define EC_WORD_WILD (EC_GROUP_SPEECH << 9) | 0x1c
|
||||
#define EC_WORD_THAT_S (EC_GROUP_SPEECH << 9) | 0x1d
|
||||
#define EC_WORD_JUST (EC_GROUP_SPEECH << 9) | 0x1e
|
||||
#define EC_WORD_EVEN_SO (EC_GROUP_SPEECH << 9) | 0x1f
|
||||
#define EC_WORD_MUST_BE (EC_GROUP_SPEECH << 9) | 0x20
|
||||
#define EC_WORD_NATURALLY (EC_GROUP_SPEECH << 9) | 0x21
|
||||
#define EC_WORD_FOR_NOW (EC_GROUP_SPEECH << 9) | 0x22
|
||||
#define EC_WORD_UNDERSTOOD (EC_GROUP_SPEECH << 9) | 0x23
|
||||
#define EC_WORD_JOKING (EC_GROUP_SPEECH << 9) | 0x24
|
||||
#define EC_WORD_READY (EC_GROUP_SPEECH << 9) | 0x25
|
||||
#define EC_WORD_SOMETHING (EC_GROUP_SPEECH << 9) | 0x26
|
||||
#define EC_WORD_SOMEHOW (EC_GROUP_SPEECH << 9) | 0x27
|
||||
#define EC_WORD_ALTHOUGH (EC_GROUP_SPEECH << 9) | 0x28
|
||||
#define EC_WORD_ALSO (EC_GROUP_SPEECH << 9) | 0x29
|
||||
#define EC_WORD_PERFECT (EC_GROUP_SPEECH << 9) | 0x2a
|
||||
#define EC_WORD_AS_MUCH_AS (EC_GROUP_SPEECH << 9) | 0x2b
|
||||
#define EC_WORD_REALLY (EC_GROUP_SPEECH << 9) | 0x2c
|
||||
#define EC_WORD_TRULY (EC_GROUP_SPEECH << 9) | 0x2d
|
||||
#define EC_WORD_SERIOUSLY (EC_GROUP_SPEECH << 9) | 0x2e
|
||||
#define EC_WORD_TOTALLY (EC_GROUP_SPEECH << 9) | 0x2f
|
||||
#define EC_WORD_UNTIL (EC_GROUP_SPEECH << 9) | 0x30
|
||||
#define EC_WORD_AS_IF (EC_GROUP_SPEECH << 9) | 0x31
|
||||
#define EC_WORD_MOOD (EC_GROUP_SPEECH << 9) | 0x32
|
||||
#define EC_WORD_RATHER (EC_GROUP_SPEECH << 9) | 0x33
|
||||
#define EC_WORD_AWFULLY (EC_GROUP_SPEECH << 9) | 0x34
|
||||
#define EC_WORD_MODE (EC_GROUP_SPEECH << 9) | 0x35
|
||||
#define EC_WORD_MORE (EC_GROUP_SPEECH << 9) | 0x36
|
||||
#define EC_WORD_TOO_LATE (EC_GROUP_SPEECH << 9) | 0x37
|
||||
#define EC_WORD_FINALLY (EC_GROUP_SPEECH << 9) | 0x38
|
||||
#define EC_WORD_ANY (EC_GROUP_SPEECH << 9) | 0x39
|
||||
#define EC_WORD_INSTEAD (EC_GROUP_SPEECH << 9) | 0x3a
|
||||
#define EC_WORD_FANTASTIC (EC_GROUP_SPEECH << 9) | 0x3b
|
||||
|
||||
// ENDINGS
|
||||
#define EC_WORD_WILL (EC_GROUP_ENDINGS << 9) | 0x0
|
||||
#define EC_WORD_WILL_BE_HERE (EC_GROUP_ENDINGS << 9) | 0x1
|
||||
#define EC_WORD_OR (EC_GROUP_ENDINGS << 9) | 0x2
|
||||
#define EC_WORD_TIMES (EC_GROUP_ENDINGS << 9) | 0x3
|
||||
#define EC_WORD_WONDER (EC_GROUP_ENDINGS << 9) | 0x4
|
||||
#define EC_WORD_IS_IT_QUES (EC_GROUP_ENDINGS << 9) | 0x5
|
||||
#define EC_WORD_BE (EC_GROUP_ENDINGS << 9) | 0x6
|
||||
#define EC_WORD_GIMME (EC_GROUP_ENDINGS << 9) | 0x7
|
||||
#define EC_WORD_COULD (EC_GROUP_ENDINGS << 9) | 0x8
|
||||
#define EC_WORD_LIKELY_TO (EC_GROUP_ENDINGS << 9) | 0x9
|
||||
#define EC_WORD_WOULD (EC_GROUP_ENDINGS << 9) | 0xa
|
||||
#define EC_WORD_IS (EC_GROUP_ENDINGS << 9) | 0xb
|
||||
#define EC_WORD_ISN_T_IT_QUES (EC_GROUP_ENDINGS << 9) | 0xc
|
||||
#define EC_WORD_LET_S (EC_GROUP_ENDINGS << 9) | 0xd
|
||||
#define EC_WORD_OTHER (EC_GROUP_ENDINGS << 9) | 0xe
|
||||
#define EC_WORD_ARE (EC_GROUP_ENDINGS << 9) | 0xf
|
||||
#define EC_WORD_WAS (EC_GROUP_ENDINGS << 9) | 0x10
|
||||
#define EC_WORD_WERE (EC_GROUP_ENDINGS << 9) | 0x11
|
||||
#define EC_WORD_THOSE (EC_GROUP_ENDINGS << 9) | 0x12
|
||||
#define EC_WORD_ISN_T (EC_GROUP_ENDINGS << 9) | 0x13
|
||||
#define EC_WORD_WON_T (EC_GROUP_ENDINGS << 9) | 0x14
|
||||
#define EC_WORD_CAN_T (EC_GROUP_ENDINGS << 9) | 0x15
|
||||
#define EC_WORD_CAN (EC_GROUP_ENDINGS << 9) | 0x16
|
||||
#define EC_WORD_DON_T (EC_GROUP_ENDINGS << 9) | 0x17
|
||||
#define EC_WORD_DO (EC_GROUP_ENDINGS << 9) | 0x18
|
||||
#define EC_WORD_DOES (EC_GROUP_ENDINGS << 9) | 0x19
|
||||
#define EC_WORD_WHOM (EC_GROUP_ENDINGS << 9) | 0x1a
|
||||
#define EC_WORD_WHICH (EC_GROUP_ENDINGS << 9) | 0x1b
|
||||
#define EC_WORD_WASN_T (EC_GROUP_ENDINGS << 9) | 0x1c
|
||||
#define EC_WORD_WEREN_T (EC_GROUP_ENDINGS << 9) | 0x1d
|
||||
#define EC_WORD_HAVE (EC_GROUP_ENDINGS << 9) | 0x1e
|
||||
#define EC_WORD_HAVEN_T (EC_GROUP_ENDINGS << 9) | 0x1f
|
||||
#define EC_WORD_A (EC_GROUP_ENDINGS << 9) | 0x20
|
||||
#define EC_WORD_AN (EC_GROUP_ENDINGS << 9) | 0x21
|
||||
#define EC_WORD_NOT (EC_GROUP_ENDINGS << 9) | 0x22
|
||||
#define EC_WORD_THERE (EC_GROUP_ENDINGS << 9) | 0x23
|
||||
#define EC_WORD_OK_QUES (EC_GROUP_ENDINGS << 9) | 0x24
|
||||
#define EC_WORD_SO (EC_GROUP_ENDINGS << 9) | 0x25
|
||||
#define EC_WORD_MAYBE (EC_GROUP_ENDINGS << 9) | 0x26
|
||||
#define EC_WORD_ABOUT (EC_GROUP_ENDINGS << 9) | 0x27
|
||||
#define EC_WORD_OVER (EC_GROUP_ENDINGS << 9) | 0x28
|
||||
#define EC_WORD_IT (EC_GROUP_ENDINGS << 9) | 0x29
|
||||
#define EC_WORD_ALL (EC_GROUP_ENDINGS << 9) | 0x2a
|
||||
#define EC_WORD_FOR (EC_GROUP_ENDINGS << 9) | 0x2b
|
||||
#define EC_WORD_ON (EC_GROUP_ENDINGS << 9) | 0x2c
|
||||
#define EC_WORD_OFF (EC_GROUP_ENDINGS << 9) | 0x2d
|
||||
#define EC_WORD_AS (EC_GROUP_ENDINGS << 9) | 0x2e
|
||||
#define EC_WORD_TO (EC_GROUP_ENDINGS << 9) | 0x2f
|
||||
#define EC_WORD_WITH (EC_GROUP_ENDINGS << 9) | 0x30
|
||||
#define EC_WORD_BETTER (EC_GROUP_ENDINGS << 9) | 0x31
|
||||
#define EC_WORD_EVER (EC_GROUP_ENDINGS << 9) | 0x32
|
||||
#define EC_WORD_SINCE (EC_GROUP_ENDINGS << 9) | 0x33
|
||||
#define EC_WORD_OF (EC_GROUP_ENDINGS << 9) | 0x34
|
||||
#define EC_WORD_BELONGS_TO (EC_GROUP_ENDINGS << 9) | 0x35
|
||||
#define EC_WORD_AT (EC_GROUP_ENDINGS << 9) | 0x36
|
||||
#define EC_WORD_IN (EC_GROUP_ENDINGS << 9) | 0x37
|
||||
#define EC_WORD_OUT (EC_GROUP_ENDINGS << 9) | 0x38
|
||||
#define EC_WORD_TOO (EC_GROUP_ENDINGS << 9) | 0x39
|
||||
#define EC_WORD_LIKE (EC_GROUP_ENDINGS << 9) | 0x3a
|
||||
#define EC_WORD_DID (EC_GROUP_ENDINGS << 9) | 0x3b
|
||||
#define EC_WORD_DIDN_T (EC_GROUP_ENDINGS << 9) | 0x3c
|
||||
#define EC_WORD_DOESN_T (EC_GROUP_ENDINGS << 9) | 0x3d
|
||||
#define EC_WORD_WITHOUT (EC_GROUP_ENDINGS << 9) | 0x3e
|
||||
#define EC_WORD_AFTER (EC_GROUP_ENDINGS << 9) | 0x3f
|
||||
#define EC_WORD_BEFORE (EC_GROUP_ENDINGS << 9) | 0x40
|
||||
#define EC_WORD_WHILE (EC_GROUP_ENDINGS << 9) | 0x41
|
||||
#define EC_WORD_THAN (EC_GROUP_ENDINGS << 9) | 0x42
|
||||
#define EC_WORD_ONCE (EC_GROUP_ENDINGS << 9) | 0x43
|
||||
#define EC_WORD_ANYWHERE (EC_GROUP_ENDINGS << 9) | 0x44
|
||||
|
||||
// FEELINGS
|
||||
#define EC_WORD_MEET (EC_GROUP_FEELINGS << 9) | 0x0
|
||||
#define EC_WORD_PLAY (EC_GROUP_FEELINGS << 9) | 0x1
|
||||
#define EC_WORD_HURRIED (EC_GROUP_FEELINGS << 9) | 0x2
|
||||
#define EC_WORD_GOES (EC_GROUP_FEELINGS << 9) | 0x3
|
||||
#define EC_WORD_GIDDY (EC_GROUP_FEELINGS << 9) | 0x4
|
||||
#define EC_WORD_HAPPY (EC_GROUP_FEELINGS << 9) | 0x5
|
||||
#define EC_WORD_HAPPINESS (EC_GROUP_FEELINGS << 9) | 0x6
|
||||
#define EC_WORD_EXCITE (EC_GROUP_FEELINGS << 9) | 0x7
|
||||
#define EC_WORD_IMPORTANT (EC_GROUP_FEELINGS << 9) | 0x8
|
||||
#define EC_WORD_FUNNY (EC_GROUP_FEELINGS << 9) | 0x9
|
||||
#define EC_WORD_GOT (EC_GROUP_FEELINGS << 9) | 0xa
|
||||
#define EC_WORD_GO_HOME (EC_GROUP_FEELINGS << 9) | 0xb
|
||||
#define EC_WORD_DISAPPOINTED (EC_GROUP_FEELINGS << 9) | 0xc
|
||||
#define EC_WORD_DISAPPOINTS (EC_GROUP_FEELINGS << 9) | 0xd
|
||||
#define EC_WORD_SAD (EC_GROUP_FEELINGS << 9) | 0xe
|
||||
#define EC_WORD_TRY (EC_GROUP_FEELINGS << 9) | 0xf
|
||||
#define EC_WORD_TRIES (EC_GROUP_FEELINGS << 9) | 0x10
|
||||
#define EC_WORD_HEARS (EC_GROUP_FEELINGS << 9) | 0x11
|
||||
#define EC_WORD_THINK (EC_GROUP_FEELINGS << 9) | 0x12
|
||||
#define EC_WORD_HEAR (EC_GROUP_FEELINGS << 9) | 0x13
|
||||
#define EC_WORD_WANTS (EC_GROUP_FEELINGS << 9) | 0x14
|
||||
#define EC_WORD_MISHEARD (EC_GROUP_FEELINGS << 9) | 0x15
|
||||
#define EC_WORD_DISLIKE (EC_GROUP_FEELINGS << 9) | 0x16
|
||||
#define EC_WORD_ANGRY (EC_GROUP_FEELINGS << 9) | 0x17
|
||||
#define EC_WORD_ANGER (EC_GROUP_FEELINGS << 9) | 0x18
|
||||
#define EC_WORD_SCARY (EC_GROUP_FEELINGS << 9) | 0x19
|
||||
#define EC_WORD_LONESOME (EC_GROUP_FEELINGS << 9) | 0x1a
|
||||
#define EC_WORD_DISAPPOINT (EC_GROUP_FEELINGS << 9) | 0x1b
|
||||
#define EC_WORD_JOY (EC_GROUP_FEELINGS << 9) | 0x1c
|
||||
#define EC_WORD_GETS (EC_GROUP_FEELINGS << 9) | 0x1d
|
||||
#define EC_WORD_NEVER (EC_GROUP_FEELINGS << 9) | 0x1e
|
||||
#define EC_WORD_DARN (EC_GROUP_FEELINGS << 9) | 0x1f
|
||||
#define EC_WORD_DOWNCAST (EC_GROUP_FEELINGS << 9) | 0x20
|
||||
#define EC_WORD_INCREDIBLE (EC_GROUP_FEELINGS << 9) | 0x21
|
||||
#define EC_WORD_LIKES (EC_GROUP_FEELINGS << 9) | 0x22
|
||||
#define EC_WORD_DISLIKES (EC_GROUP_FEELINGS << 9) | 0x23
|
||||
#define EC_WORD_BORING (EC_GROUP_FEELINGS << 9) | 0x24
|
||||
#define EC_WORD_CARE (EC_GROUP_FEELINGS << 9) | 0x25
|
||||
#define EC_WORD_CARES (EC_GROUP_FEELINGS << 9) | 0x26
|
||||
#define EC_WORD_ALL_RIGHT (EC_GROUP_FEELINGS << 9) | 0x27
|
||||
#define EC_WORD_ADORE (EC_GROUP_FEELINGS << 9) | 0x28
|
||||
#define EC_WORD_DISASTER (EC_GROUP_FEELINGS << 9) | 0x29
|
||||
#define EC_WORD_ENJOY (EC_GROUP_FEELINGS << 9) | 0x2a
|
||||
#define EC_WORD_ENJOYS (EC_GROUP_FEELINGS << 9) | 0x2b
|
||||
#define EC_WORD_EAT (EC_GROUP_FEELINGS << 9) | 0x2c
|
||||
#define EC_WORD_LACKING (EC_GROUP_FEELINGS << 9) | 0x2d
|
||||
#define EC_WORD_BAD (EC_GROUP_FEELINGS << 9) | 0x2e
|
||||
#define EC_WORD_HARD (EC_GROUP_FEELINGS << 9) | 0x2f
|
||||
#define EC_WORD_TERRIBLE (EC_GROUP_FEELINGS << 9) | 0x30
|
||||
#define EC_WORD_SHOULD (EC_GROUP_FEELINGS << 9) | 0x31
|
||||
#define EC_WORD_NICE (EC_GROUP_FEELINGS << 9) | 0x32
|
||||
#define EC_WORD_DRINK (EC_GROUP_FEELINGS << 9) | 0x33
|
||||
#define EC_WORD_SURPRISE (EC_GROUP_FEELINGS << 9) | 0x34
|
||||
#define EC_WORD_FEAR (EC_GROUP_FEELINGS << 9) | 0x35
|
||||
#define EC_WORD_WANT (EC_GROUP_FEELINGS << 9) | 0x36
|
||||
#define EC_WORD_WAIT (EC_GROUP_FEELINGS << 9) | 0x37
|
||||
#define EC_WORD_SATISFIED (EC_GROUP_FEELINGS << 9) | 0x38
|
||||
#define EC_WORD_SEE (EC_GROUP_FEELINGS << 9) | 0x39
|
||||
#define EC_WORD_RARE (EC_GROUP_FEELINGS << 9) | 0x3a
|
||||
#define EC_WORD_NEGATIVE (EC_GROUP_FEELINGS << 9) | 0x3b
|
||||
#define EC_WORD_DONE (EC_GROUP_FEELINGS << 9) | 0x3c
|
||||
#define EC_WORD_DANGER (EC_GROUP_FEELINGS << 9) | 0x3d
|
||||
#define EC_WORD_DEFEATED (EC_GROUP_FEELINGS << 9) | 0x3e
|
||||
#define EC_WORD_BEAT (EC_GROUP_FEELINGS << 9) | 0x3f
|
||||
#define EC_WORD_GREAT (EC_GROUP_FEELINGS << 9) | 0x40
|
||||
#define EC_WORD_ROMANTIC (EC_GROUP_FEELINGS << 9) | 0x41
|
||||
#define EC_WORD_QUESTION (EC_GROUP_FEELINGS << 9) | 0x42
|
||||
#define EC_WORD_UNDERSTAND (EC_GROUP_FEELINGS << 9) | 0x43
|
||||
#define EC_WORD_UNDERSTANDS (EC_GROUP_FEELINGS << 9) | 0x44
|
||||
|
||||
// CONDITIONS
|
||||
#define EC_WORD_HOT (EC_GROUP_CONDITIONS << 9) | 0x0
|
||||
#define EC_WORD_EXISTS (EC_GROUP_CONDITIONS << 9) | 0x1
|
||||
#define EC_WORD_EXCESS (EC_GROUP_CONDITIONS << 9) | 0x2
|
||||
#define EC_WORD_APPROVED (EC_GROUP_CONDITIONS << 9) | 0x3
|
||||
#define EC_WORD_HAS (EC_GROUP_CONDITIONS << 9) | 0x4
|
||||
#define EC_WORD_GOOD (EC_GROUP_CONDITIONS << 9) | 0x5
|
||||
#define EC_WORD_LESS (EC_GROUP_CONDITIONS << 9) | 0x6
|
||||
#define EC_WORD_MOMENTUM (EC_GROUP_CONDITIONS << 9) | 0x7
|
||||
#define EC_WORD_GOING (EC_GROUP_CONDITIONS << 9) | 0x8
|
||||
#define EC_WORD_WEIRD (EC_GROUP_CONDITIONS << 9) | 0x9
|
||||
#define EC_WORD_BUSY (EC_GROUP_CONDITIONS << 9) | 0xa
|
||||
#define EC_WORD_TOGETHER (EC_GROUP_CONDITIONS << 9) | 0xb
|
||||
#define EC_WORD_FULL (EC_GROUP_CONDITIONS << 9) | 0xc
|
||||
#define EC_WORD_ABSENT (EC_GROUP_CONDITIONS << 9) | 0xd
|
||||
#define EC_WORD_BEING (EC_GROUP_CONDITIONS << 9) | 0xe
|
||||
#define EC_WORD_NEED (EC_GROUP_CONDITIONS << 9) | 0xf
|
||||
#define EC_WORD_TASTY (EC_GROUP_CONDITIONS << 9) | 0x10
|
||||
#define EC_WORD_SKILLED (EC_GROUP_CONDITIONS << 9) | 0x11
|
||||
#define EC_WORD_NOISY (EC_GROUP_CONDITIONS << 9) | 0x12
|
||||
#define EC_WORD_BIG (EC_GROUP_CONDITIONS << 9) | 0x13
|
||||
#define EC_WORD_LATE (EC_GROUP_CONDITIONS << 9) | 0x14
|
||||
#define EC_WORD_CLOSE (EC_GROUP_CONDITIONS << 9) | 0x15
|
||||
#define EC_WORD_DOCILE (EC_GROUP_CONDITIONS << 9) | 0x16
|
||||
#define EC_WORD_AMUSING (EC_GROUP_CONDITIONS << 9) | 0x17
|
||||
#define EC_WORD_ENTERTAINING (EC_GROUP_CONDITIONS << 9) | 0x18
|
||||
#define EC_WORD_PERFECTION (EC_GROUP_CONDITIONS << 9) | 0x19
|
||||
#define EC_WORD_PRETTY (EC_GROUP_CONDITIONS << 9) | 0x1a
|
||||
#define EC_WORD_HEALTHY (EC_GROUP_CONDITIONS << 9) | 0x1b
|
||||
#define EC_WORD_EXCELLENT (EC_GROUP_CONDITIONS << 9) | 0x1c
|
||||
#define EC_WORD_UPSIDE_DOWN (EC_GROUP_CONDITIONS << 9) | 0x1d
|
||||
#define EC_WORD_COLD (EC_GROUP_CONDITIONS << 9) | 0x1e
|
||||
#define EC_WORD_REFRESHING (EC_GROUP_CONDITIONS << 9) | 0x1f
|
||||
#define EC_WORD_UNAVOIDABLE (EC_GROUP_CONDITIONS << 9) | 0x20
|
||||
#define EC_WORD_MUCH (EC_GROUP_CONDITIONS << 9) | 0x21
|
||||
#define EC_WORD_OVERWHELMING (EC_GROUP_CONDITIONS << 9) | 0x22
|
||||
#define EC_WORD_FABULOUS (EC_GROUP_CONDITIONS << 9) | 0x23
|
||||
#define EC_WORD_ELSE (EC_GROUP_CONDITIONS << 9) | 0x24
|
||||
#define EC_WORD_EXPENSIVE (EC_GROUP_CONDITIONS << 9) | 0x25
|
||||
#define EC_WORD_CORRECT (EC_GROUP_CONDITIONS << 9) | 0x26
|
||||
#define EC_WORD_IMPOSSIBLE (EC_GROUP_CONDITIONS << 9) | 0x27
|
||||
#define EC_WORD_SMALL (EC_GROUP_CONDITIONS << 9) | 0x28
|
||||
#define EC_WORD_DIFFERENT (EC_GROUP_CONDITIONS << 9) | 0x29
|
||||
#define EC_WORD_TIRED (EC_GROUP_CONDITIONS << 9) | 0x2a
|
||||
#define EC_WORD_SKILL (EC_GROUP_CONDITIONS << 9) | 0x2b
|
||||
#define EC_WORD_TOP (EC_GROUP_CONDITIONS << 9) | 0x2c
|
||||
#define EC_WORD_NON_STOP (EC_GROUP_CONDITIONS << 9) | 0x2d
|
||||
#define EC_WORD_PREPOSTEROUS (EC_GROUP_CONDITIONS << 9) | 0x2e
|
||||
#define EC_WORD_NONE (EC_GROUP_CONDITIONS << 9) | 0x2f
|
||||
#define EC_WORD_NOTHING (EC_GROUP_CONDITIONS << 9) | 0x30
|
||||
#define EC_WORD_NATURAL (EC_GROUP_CONDITIONS << 9) | 0x31
|
||||
#define EC_WORD_BECOMES (EC_GROUP_CONDITIONS << 9) | 0x32
|
||||
#define EC_WORD_LUKEWARM (EC_GROUP_CONDITIONS << 9) | 0x33
|
||||
#define EC_WORD_FAST (EC_GROUP_CONDITIONS << 9) | 0x34
|
||||
#define EC_WORD_LOW (EC_GROUP_CONDITIONS << 9) | 0x35
|
||||
#define EC_WORD_AWFUL (EC_GROUP_CONDITIONS << 9) | 0x36
|
||||
#define EC_WORD_ALONE (EC_GROUP_CONDITIONS << 9) | 0x37
|
||||
#define EC_WORD_BORED (EC_GROUP_CONDITIONS << 9) | 0x38
|
||||
#define EC_WORD_SECRET (EC_GROUP_CONDITIONS << 9) | 0x39
|
||||
#define EC_WORD_MYSTERY (EC_GROUP_CONDITIONS << 9) | 0x3a
|
||||
#define EC_WORD_LACKS (EC_GROUP_CONDITIONS << 9) | 0x3b
|
||||
#define EC_WORD_BEST (EC_GROUP_CONDITIONS << 9) | 0x3c
|
||||
#define EC_WORD_LOUSY (EC_GROUP_CONDITIONS << 9) | 0x3d
|
||||
#define EC_WORD_MISTAKE (EC_GROUP_CONDITIONS << 9) | 0x3e
|
||||
#define EC_WORD_KIND (EC_GROUP_CONDITIONS << 9) | 0x3f
|
||||
#define EC_WORD_WELL (EC_GROUP_CONDITIONS << 9) | 0x40
|
||||
#define EC_WORD_WEAKENED (EC_GROUP_CONDITIONS << 9) | 0x41
|
||||
#define EC_WORD_SIMPLE (EC_GROUP_CONDITIONS << 9) | 0x42
|
||||
#define EC_WORD_SEEMS (EC_GROUP_CONDITIONS << 9) | 0x43
|
||||
#define EC_WORD_BADLY (EC_GROUP_CONDITIONS << 9) | 0x44
|
||||
|
||||
// ACTIONS
|
||||
#define EC_WORD_MEETS (EC_GROUP_ACTIONS << 9) | 0x0
|
||||
#define EC_WORD_CONCEDE (EC_GROUP_ACTIONS << 9) | 0x1
|
||||
#define EC_WORD_GIVE (EC_GROUP_ACTIONS << 9) | 0x2
|
||||
#define EC_WORD_GIVES (EC_GROUP_ACTIONS << 9) | 0x3
|
||||
#define EC_WORD_PLAYED (EC_GROUP_ACTIONS << 9) | 0x4
|
||||
#define EC_WORD_PLAYS (EC_GROUP_ACTIONS << 9) | 0x5
|
||||
#define EC_WORD_COLLECT (EC_GROUP_ACTIONS << 9) | 0x6
|
||||
#define EC_WORD_WALKING (EC_GROUP_ACTIONS << 9) | 0x7
|
||||
#define EC_WORD_WALKS (EC_GROUP_ACTIONS << 9) | 0x8
|
||||
#define EC_WORD_SAYS (EC_GROUP_ACTIONS << 9) | 0x9
|
||||
#define EC_WORD_WENT (EC_GROUP_ACTIONS << 9) | 0xa
|
||||
#define EC_WORD_SAID (EC_GROUP_ACTIONS << 9) | 0xb
|
||||
#define EC_WORD_WAKE_UP (EC_GROUP_ACTIONS << 9) | 0xc
|
||||
#define EC_WORD_WAKES_UP (EC_GROUP_ACTIONS << 9) | 0xd
|
||||
#define EC_WORD_ANGERS (EC_GROUP_ACTIONS << 9) | 0xe
|
||||
#define EC_WORD_TEACH (EC_GROUP_ACTIONS << 9) | 0xf
|
||||
#define EC_WORD_TEACHES (EC_GROUP_ACTIONS << 9) | 0x10
|
||||
#define EC_WORD_PLEASE (EC_GROUP_ACTIONS << 9) | 0x11
|
||||
#define EC_WORD_LEARN (EC_GROUP_ACTIONS << 9) | 0x12
|
||||
#define EC_WORD_CHANGE (EC_GROUP_ACTIONS << 9) | 0x13
|
||||
#define EC_WORD_STORY (EC_GROUP_ACTIONS << 9) | 0x14
|
||||
#define EC_WORD_TRUST (EC_GROUP_ACTIONS << 9) | 0x15
|
||||
#define EC_WORD_LAVISH (EC_GROUP_ACTIONS << 9) | 0x16
|
||||
#define EC_WORD_LISTENS (EC_GROUP_ACTIONS << 9) | 0x17
|
||||
#define EC_WORD_HEARING (EC_GROUP_ACTIONS << 9) | 0x18
|
||||
#define EC_WORD_TRAINS (EC_GROUP_ACTIONS << 9) | 0x19
|
||||
#define EC_WORD_CHOOSE (EC_GROUP_ACTIONS << 9) | 0x1a
|
||||
#define EC_WORD_COME (EC_GROUP_ACTIONS << 9) | 0x1b
|
||||
#define EC_WORD_CAME (EC_GROUP_ACTIONS << 9) | 0x1c
|
||||
#define EC_WORD_SEARCH (EC_GROUP_ACTIONS << 9) | 0x1d
|
||||
#define EC_WORD_MAKE (EC_GROUP_ACTIONS << 9) | 0x1e
|
||||
#define EC_WORD_CAUSE (EC_GROUP_ACTIONS << 9) | 0x1f
|
||||
#define EC_WORD_KNOW (EC_GROUP_ACTIONS << 9) | 0x20
|
||||
#define EC_WORD_KNOWS (EC_GROUP_ACTIONS << 9) | 0x21
|
||||
#define EC_WORD_REFUSE (EC_GROUP_ACTIONS << 9) | 0x22
|
||||
#define EC_WORD_STORES (EC_GROUP_ACTIONS << 9) | 0x23
|
||||
#define EC_WORD_BRAG (EC_GROUP_ACTIONS << 9) | 0x24
|
||||
#define EC_WORD_IGNORANT (EC_GROUP_ACTIONS << 9) | 0x25
|
||||
#define EC_WORD_THINKS (EC_GROUP_ACTIONS << 9) | 0x26
|
||||
#define EC_WORD_BELIEVE (EC_GROUP_ACTIONS << 9) | 0x27
|
||||
#define EC_WORD_SLIDE (EC_GROUP_ACTIONS << 9) | 0x28
|
||||
#define EC_WORD_EATS (EC_GROUP_ACTIONS << 9) | 0x29
|
||||
#define EC_WORD_USE (EC_GROUP_ACTIONS << 9) | 0x2a
|
||||
#define EC_WORD_USES (EC_GROUP_ACTIONS << 9) | 0x2b
|
||||
#define EC_WORD_USING (EC_GROUP_ACTIONS << 9) | 0x2c
|
||||
#define EC_WORD_COULDN_T (EC_GROUP_ACTIONS << 9) | 0x2d
|
||||
#define EC_WORD_CAPABLE (EC_GROUP_ACTIONS << 9) | 0x2e
|
||||
#define EC_WORD_DISAPPEAR (EC_GROUP_ACTIONS << 9) | 0x2f
|
||||
#define EC_WORD_APPEAR (EC_GROUP_ACTIONS << 9) | 0x30
|
||||
#define EC_WORD_THROW (EC_GROUP_ACTIONS << 9) | 0x31
|
||||
#define EC_WORD_WORRY (EC_GROUP_ACTIONS << 9) | 0x32
|
||||
#define EC_WORD_SLEPT (EC_GROUP_ACTIONS << 9) | 0x33
|
||||
#define EC_WORD_SLEEP (EC_GROUP_ACTIONS << 9) | 0x34
|
||||
#define EC_WORD_RELEASE (EC_GROUP_ACTIONS << 9) | 0x35
|
||||
#define EC_WORD_DRINKS (EC_GROUP_ACTIONS << 9) | 0x36
|
||||
#define EC_WORD_RUNS (EC_GROUP_ACTIONS << 9) | 0x37
|
||||
#define EC_WORD_RUN (EC_GROUP_ACTIONS << 9) | 0x38
|
||||
#define EC_WORD_WORKS (EC_GROUP_ACTIONS << 9) | 0x39
|
||||
#define EC_WORD_WORKING (EC_GROUP_ACTIONS << 9) | 0x3a
|
||||
#define EC_WORD_TALKING (EC_GROUP_ACTIONS << 9) | 0x3b
|
||||
#define EC_WORD_TALK (EC_GROUP_ACTIONS << 9) | 0x3c
|
||||
#define EC_WORD_SINK (EC_GROUP_ACTIONS << 9) | 0x3d
|
||||
#define EC_WORD_SMACK (EC_GROUP_ACTIONS << 9) | 0x3e
|
||||
#define EC_WORD_PRETEND (EC_GROUP_ACTIONS << 9) | 0x3f
|
||||
#define EC_WORD_PRAISE (EC_GROUP_ACTIONS << 9) | 0x40
|
||||
#define EC_WORD_OVERDO (EC_GROUP_ACTIONS << 9) | 0x41
|
||||
#define EC_WORD_SHOW (EC_GROUP_ACTIONS << 9) | 0x42
|
||||
#define EC_WORD_LOOKS (EC_GROUP_ACTIONS << 9) | 0x43
|
||||
#define EC_WORD_SEES (EC_GROUP_ACTIONS << 9) | 0x44
|
||||
#define EC_WORD_SEEK (EC_GROUP_ACTIONS << 9) | 0x45
|
||||
#define EC_WORD_OWN (EC_GROUP_ACTIONS << 9) | 0x46
|
||||
#define EC_WORD_TAKE (EC_GROUP_ACTIONS << 9) | 0x47
|
||||
#define EC_WORD_ALLOW (EC_GROUP_ACTIONS << 9) | 0x48
|
||||
#define EC_WORD_FORGET (EC_GROUP_ACTIONS << 9) | 0x49
|
||||
#define EC_WORD_FORGETS (EC_GROUP_ACTIONS << 9) | 0x4a
|
||||
#define EC_WORD_APPEARS (EC_GROUP_ACTIONS << 9) | 0x4b
|
||||
#define EC_WORD_FAINT (EC_GROUP_ACTIONS << 9) | 0x4c
|
||||
#define EC_WORD_FAINTED (EC_GROUP_ACTIONS << 9) | 0x4d
|
||||
|
||||
// LIFESTYLE
|
||||
#define EC_WORD_CHORES (EC_GROUP_LIFESTYLE << 9) | 0x0
|
||||
#define EC_WORD_HOME (EC_GROUP_LIFESTYLE << 9) | 0x1
|
||||
#define EC_WORD_MONEY (EC_GROUP_LIFESTYLE << 9) | 0x2
|
||||
#define EC_WORD_ALLOWANCE (EC_GROUP_LIFESTYLE << 9) | 0x3
|
||||
#define EC_WORD_BATH (EC_GROUP_LIFESTYLE << 9) | 0x4
|
||||
#define EC_WORD_CONVERSATION (EC_GROUP_LIFESTYLE << 9) | 0x5
|
||||
#define EC_WORD_SCHOOL (EC_GROUP_LIFESTYLE << 9) | 0x6
|
||||
#define EC_WORD_COMMEMORATE (EC_GROUP_LIFESTYLE << 9) | 0x7
|
||||
#define EC_WORD_HABIT (EC_GROUP_LIFESTYLE << 9) | 0x8
|
||||
#define EC_WORD_GROUP (EC_GROUP_LIFESTYLE << 9) | 0x9
|
||||
#define EC_WORD_WORD (EC_GROUP_LIFESTYLE << 9) | 0xa
|
||||
#define EC_WORD_STORE (EC_GROUP_LIFESTYLE << 9) | 0xb
|
||||
#define EC_WORD_SERVICE (EC_GROUP_LIFESTYLE << 9) | 0xc
|
||||
#define EC_WORD_WORK (EC_GROUP_LIFESTYLE << 9) | 0xd
|
||||
#define EC_WORD_SYSTEM (EC_GROUP_LIFESTYLE << 9) | 0xe
|
||||
#define EC_WORD_TRAIN (EC_GROUP_LIFESTYLE << 9) | 0xf
|
||||
#define EC_WORD_CLASS (EC_GROUP_LIFESTYLE << 9) | 0x10
|
||||
#define EC_WORD_LESSONS (EC_GROUP_LIFESTYLE << 9) | 0x11
|
||||
#define EC_WORD_INFORMATION (EC_GROUP_LIFESTYLE << 9) | 0x12
|
||||
#define EC_WORD_LIVING (EC_GROUP_LIFESTYLE << 9) | 0x13
|
||||
#define EC_WORD_TEACHER (EC_GROUP_LIFESTYLE << 9) | 0x14
|
||||
#define EC_WORD_TOURNAMENT (EC_GROUP_LIFESTYLE << 9) | 0x15
|
||||
#define EC_WORD_LETTER (EC_GROUP_LIFESTYLE << 9) | 0x16
|
||||
#define EC_WORD_EVENT (EC_GROUP_LIFESTYLE << 9) | 0x17
|
||||
#define EC_WORD_DIGITAL (EC_GROUP_LIFESTYLE << 9) | 0x18
|
||||
#define EC_WORD_TEST (EC_GROUP_LIFESTYLE << 9) | 0x19
|
||||
#define EC_WORD_DEPT_STORE (EC_GROUP_LIFESTYLE << 9) | 0x1a
|
||||
#define EC_WORD_TELEVISION (EC_GROUP_LIFESTYLE << 9) | 0x1b
|
||||
#define EC_WORD_PHONE (EC_GROUP_LIFESTYLE << 9) | 0x1c
|
||||
#define EC_WORD_ITEM (EC_GROUP_LIFESTYLE << 9) | 0x1d
|
||||
#define EC_WORD_NAME (EC_GROUP_LIFESTYLE << 9) | 0x1e
|
||||
#define EC_WORD_NEWS (EC_GROUP_LIFESTYLE << 9) | 0x1f
|
||||
#define EC_WORD_POPULAR (EC_GROUP_LIFESTYLE << 9) | 0x20
|
||||
#define EC_WORD_PARTY (EC_GROUP_LIFESTYLE << 9) | 0x21
|
||||
#define EC_WORD_STUDY (EC_GROUP_LIFESTYLE << 9) | 0x22
|
||||
#define EC_WORD_MACHINE (EC_GROUP_LIFESTYLE << 9) | 0x23
|
||||
#define EC_WORD_MAIL (EC_GROUP_LIFESTYLE << 9) | 0x24
|
||||
#define EC_WORD_MESSAGE (EC_GROUP_LIFESTYLE << 9) | 0x25
|
||||
#define EC_WORD_PROMISE (EC_GROUP_LIFESTYLE << 9) | 0x26
|
||||
#define EC_WORD_DREAM (EC_GROUP_LIFESTYLE << 9) | 0x27
|
||||
#define EC_WORD_KINDERGARTEN (EC_GROUP_LIFESTYLE << 9) | 0x28
|
||||
#define EC_WORD_LIFE (EC_GROUP_LIFESTYLE << 9) | 0x29
|
||||
#define EC_WORD_RADIO (EC_GROUP_LIFESTYLE << 9) | 0x2a
|
||||
#define EC_WORD_RENTAL (EC_GROUP_LIFESTYLE << 9) | 0x2b
|
||||
#define EC_WORD_WORLD (EC_GROUP_LIFESTYLE << 9) | 0x2c
|
||||
|
||||
// HOBBIES
|
||||
#define EC_WORD_IDOL (EC_GROUP_HOBBIES << 9) | 0x0
|
||||
#define EC_WORD_ANIME (EC_GROUP_HOBBIES << 9) | 0x1
|
||||
#define EC_WORD_SONG (EC_GROUP_HOBBIES << 9) | 0x2
|
||||
#define EC_WORD_MOVIE (EC_GROUP_HOBBIES << 9) | 0x3
|
||||
#define EC_WORD_SWEETS (EC_GROUP_HOBBIES << 9) | 0x4
|
||||
#define EC_WORD_CHAT (EC_GROUP_HOBBIES << 9) | 0x5
|
||||
#define EC_WORD_CHILD_S_PLAY (EC_GROUP_HOBBIES << 9) | 0x6
|
||||
#define EC_WORD_TOYS (EC_GROUP_HOBBIES << 9) | 0x7
|
||||
#define EC_WORD_MUSIC (EC_GROUP_HOBBIES << 9) | 0x8
|
||||
#define EC_WORD_CARDS (EC_GROUP_HOBBIES << 9) | 0x9
|
||||
#define EC_WORD_SHOPPING (EC_GROUP_HOBBIES << 9) | 0xa
|
||||
#define EC_WORD_CAMERA (EC_GROUP_HOBBIES << 9) | 0xb
|
||||
#define EC_WORD_VIEWING (EC_GROUP_HOBBIES << 9) | 0xc
|
||||
#define EC_WORD_SPECTATOR (EC_GROUP_HOBBIES << 9) | 0xd
|
||||
#define EC_WORD_GOURMET (EC_GROUP_HOBBIES << 9) | 0xe
|
||||
#define EC_WORD_GAME (EC_GROUP_HOBBIES << 9) | 0xf
|
||||
#define EC_WORD_RPG (EC_GROUP_HOBBIES << 9) | 0x10
|
||||
#define EC_WORD_COLLECTION (EC_GROUP_HOBBIES << 9) | 0x11
|
||||
#define EC_WORD_COMPLETE (EC_GROUP_HOBBIES << 9) | 0x12
|
||||
#define EC_WORD_MAGAZINE (EC_GROUP_HOBBIES << 9) | 0x13
|
||||
#define EC_WORD_WALK (EC_GROUP_HOBBIES << 9) | 0x14
|
||||
#define EC_WORD_BIKE (EC_GROUP_HOBBIES << 9) | 0x15
|
||||
#define EC_WORD_HOBBY (EC_GROUP_HOBBIES << 9) | 0x16
|
||||
#define EC_WORD_SPORTS (EC_GROUP_HOBBIES << 9) | 0x17
|
||||
#define EC_WORD_SOFTWARE (EC_GROUP_HOBBIES << 9) | 0x18
|
||||
#define EC_WORD_SONGS (EC_GROUP_HOBBIES << 9) | 0x19
|
||||
#define EC_WORD_DIET (EC_GROUP_HOBBIES << 9) | 0x1a
|
||||
#define EC_WORD_TREASURE (EC_GROUP_HOBBIES << 9) | 0x1b
|
||||
#define EC_WORD_TRAVEL (EC_GROUP_HOBBIES << 9) | 0x1c
|
||||
#define EC_WORD_DANCE (EC_GROUP_HOBBIES << 9) | 0x1d
|
||||
#define EC_WORD_CHANNEL (EC_GROUP_HOBBIES << 9) | 0x1e
|
||||
#define EC_WORD_MAKING (EC_GROUP_HOBBIES << 9) | 0x1f
|
||||
#define EC_WORD_FISHING (EC_GROUP_HOBBIES << 9) | 0x20
|
||||
#define EC_WORD_DATE (EC_GROUP_HOBBIES << 9) | 0x21
|
||||
#define EC_WORD_DESIGN (EC_GROUP_HOBBIES << 9) | 0x22
|
||||
#define EC_WORD_LOCOMOTIVE (EC_GROUP_HOBBIES << 9) | 0x23
|
||||
#define EC_WORD_PLUSH_DOLL (EC_GROUP_HOBBIES << 9) | 0x24
|
||||
#define EC_WORD_PC (EC_GROUP_HOBBIES << 9) | 0x25
|
||||
#define EC_WORD_FLOWERS (EC_GROUP_HOBBIES << 9) | 0x26
|
||||
#define EC_WORD_HERO (EC_GROUP_HOBBIES << 9) | 0x27
|
||||
#define EC_WORD_NAP (EC_GROUP_HOBBIES << 9) | 0x28
|
||||
#define EC_WORD_HEROINE (EC_GROUP_HOBBIES << 9) | 0x29
|
||||
#define EC_WORD_FASHION (EC_GROUP_HOBBIES << 9) | 0x2a
|
||||
#define EC_WORD_ADVENTURE (EC_GROUP_HOBBIES << 9) | 0x2b
|
||||
#define EC_WORD_BOARD (EC_GROUP_HOBBIES << 9) | 0x2c
|
||||
#define EC_WORD_BALL (EC_GROUP_HOBBIES << 9) | 0x2d
|
||||
#define EC_WORD_BOOK (EC_GROUP_HOBBIES << 9) | 0x2e
|
||||
#define EC_WORD_FESTIVAL (EC_GROUP_HOBBIES << 9) | 0x2f
|
||||
#define EC_WORD_COMICS (EC_GROUP_HOBBIES << 9) | 0x30
|
||||
#define EC_WORD_HOLIDAY (EC_GROUP_HOBBIES << 9) | 0x31
|
||||
#define EC_WORD_PLANS (EC_GROUP_HOBBIES << 9) | 0x32
|
||||
#define EC_WORD_TRENDY (EC_GROUP_HOBBIES << 9) | 0x33
|
||||
#define EC_WORD_VACATION (EC_GROUP_HOBBIES << 9) | 0x34
|
||||
#define EC_WORD_LOOK (EC_GROUP_HOBBIES << 9) | 0x35
|
||||
|
||||
// TIME
|
||||
#define EC_WORD_FALL (EC_GROUP_TIME << 9) | 0x0
|
||||
#define EC_WORD_MORNING (EC_GROUP_TIME << 9) | 0x1
|
||||
#define EC_WORD_TOMORROW (EC_GROUP_TIME << 9) | 0x2
|
||||
#define EC_WORD_LAST (EC_GROUP_TIME << 9) | 0x3
|
||||
#define EC_WORD_DAY (EC_GROUP_TIME << 9) | 0x4
|
||||
#define EC_WORD_SOMETIME (EC_GROUP_TIME << 9) | 0x5
|
||||
#define EC_WORD_ALWAYS (EC_GROUP_TIME << 9) | 0x6
|
||||
#define EC_WORD_CURRENT (EC_GROUP_TIME << 9) | 0x7
|
||||
#define EC_WORD_FOREVER (EC_GROUP_TIME << 9) | 0x8
|
||||
#define EC_WORD_DAYS (EC_GROUP_TIME << 9) | 0x9
|
||||
#define EC_WORD_END (EC_GROUP_TIME << 9) | 0xa
|
||||
#define EC_WORD_TUESDAY (EC_GROUP_TIME << 9) | 0xb
|
||||
#define EC_WORD_YESTERDAY (EC_GROUP_TIME << 9) | 0xc
|
||||
#define EC_WORD_TODAY (EC_GROUP_TIME << 9) | 0xd
|
||||
#define EC_WORD_FRIDAY (EC_GROUP_TIME << 9) | 0xe
|
||||
#define EC_WORD_MONDAY (EC_GROUP_TIME << 9) | 0xf
|
||||
#define EC_WORD_LATER (EC_GROUP_TIME << 9) | 0x10
|
||||
#define EC_WORD_EARLIER (EC_GROUP_TIME << 9) | 0x11
|
||||
#define EC_WORD_ANOTHER (EC_GROUP_TIME << 9) | 0x12
|
||||
#define EC_WORD_TIME (EC_GROUP_TIME << 9) | 0x13
|
||||
#define EC_WORD_FINISH (EC_GROUP_TIME << 9) | 0x14
|
||||
#define EC_WORD_WEDNESDAY (EC_GROUP_TIME << 9) | 0x15
|
||||
#define EC_WORD_SOON (EC_GROUP_TIME << 9) | 0x16
|
||||
#define EC_WORD_START (EC_GROUP_TIME << 9) | 0x17
|
||||
#define EC_WORD_MONTH (EC_GROUP_TIME << 9) | 0x18
|
||||
#define EC_WORD_STOP (EC_GROUP_TIME << 9) | 0x19
|
||||
#define EC_WORD_NOW (EC_GROUP_TIME << 9) | 0x1a
|
||||
#define EC_WORD_FINAL (EC_GROUP_TIME << 9) | 0x1b
|
||||
#define EC_WORD_NEXT (EC_GROUP_TIME << 9) | 0x1c
|
||||
#define EC_WORD_AGE (EC_GROUP_TIME << 9) | 0x1d
|
||||
#define EC_WORD_SATURDAY (EC_GROUP_TIME << 9) | 0x1e
|
||||
#define EC_WORD_SUMMER (EC_GROUP_TIME << 9) | 0x1f
|
||||
#define EC_WORD_SUNDAY (EC_GROUP_TIME << 9) | 0x20
|
||||
#define EC_WORD_BEGINNING (EC_GROUP_TIME << 9) | 0x21
|
||||
#define EC_WORD_SPRING (EC_GROUP_TIME << 9) | 0x22
|
||||
#define EC_WORD_DAYTIME (EC_GROUP_TIME << 9) | 0x23
|
||||
#define EC_WORD_WINTER (EC_GROUP_TIME << 9) | 0x24
|
||||
#define EC_WORD_DAILY (EC_GROUP_TIME << 9) | 0x25
|
||||
#define EC_WORD_OLDEN (EC_GROUP_TIME << 9) | 0x26
|
||||
#define EC_WORD_ALMOST (EC_GROUP_TIME << 9) | 0x27
|
||||
#define EC_WORD_NEARLY (EC_GROUP_TIME << 9) | 0x28
|
||||
#define EC_WORD_THURSDAY (EC_GROUP_TIME << 9) | 0x29
|
||||
#define EC_WORD_NIGHTTIME (EC_GROUP_TIME << 9) | 0x2a
|
||||
#define EC_WORD_NIGHT (EC_GROUP_TIME << 9) | 0x2b
|
||||
#define EC_WORD_WEEK (EC_GROUP_TIME << 9) | 0x2c
|
||||
|
||||
// MISC
|
||||
#define EC_WORD_HIGHS (EC_GROUP_MISC << 9) | 0x0
|
||||
#define EC_WORD_LOWS (EC_GROUP_MISC << 9) | 0x1
|
||||
#define EC_WORD_UM (EC_GROUP_MISC << 9) | 0x2
|
||||
#define EC_WORD_REAR (EC_GROUP_MISC << 9) | 0x3
|
||||
#define EC_WORD_THINGS (EC_GROUP_MISC << 9) | 0x4
|
||||
#define EC_WORD_THING (EC_GROUP_MISC << 9) | 0x5
|
||||
#define EC_WORD_BELOW (EC_GROUP_MISC << 9) | 0x6
|
||||
#define EC_WORD_ABOVE (EC_GROUP_MISC << 9) | 0x7
|
||||
#define EC_WORD_BACK (EC_GROUP_MISC << 9) | 0x8
|
||||
#define EC_WORD_HIGH (EC_GROUP_MISC << 9) | 0x9
|
||||
#define EC_WORD_HERE (EC_GROUP_MISC << 9) | 0xa
|
||||
#define EC_WORD_INSIDE (EC_GROUP_MISC << 9) | 0xb
|
||||
#define EC_WORD_OUTSIDE (EC_GROUP_MISC << 9) | 0xc
|
||||
#define EC_WORD_BESIDE (EC_GROUP_MISC << 9) | 0xd
|
||||
#define EC_WORD_THIS_IS_IT_EXCL (EC_GROUP_MISC << 9) | 0xe
|
||||
#define EC_WORD_THIS (EC_GROUP_MISC << 9) | 0xf
|
||||
#define EC_WORD_EVERY (EC_GROUP_MISC << 9) | 0x10
|
||||
#define EC_WORD_THESE (EC_GROUP_MISC << 9) | 0x11
|
||||
#define EC_WORD_THESE_WERE (EC_GROUP_MISC << 9) | 0x12
|
||||
#define EC_WORD_DOWN (EC_GROUP_MISC << 9) | 0x13
|
||||
#define EC_WORD_THAT (EC_GROUP_MISC << 9) | 0x14
|
||||
#define EC_WORD_THOSE_ARE (EC_GROUP_MISC << 9) | 0x15
|
||||
#define EC_WORD_THOSE_WERE (EC_GROUP_MISC << 9) | 0x16
|
||||
#define EC_WORD_THAT_S_IT_EXCL (EC_GROUP_MISC << 9) | 0x17
|
||||
#define EC_WORD_AM (EC_GROUP_MISC << 9) | 0x18
|
||||
#define EC_WORD_THAT_WAS (EC_GROUP_MISC << 9) | 0x19
|
||||
#define EC_WORD_FRONT (EC_GROUP_MISC << 9) | 0x1a
|
||||
#define EC_WORD_UP (EC_GROUP_MISC << 9) | 0x1b
|
||||
#define EC_WORD_CHOICE (EC_GROUP_MISC << 9) | 0x1c
|
||||
#define EC_WORD_FAR (EC_GROUP_MISC << 9) | 0x1d
|
||||
#define EC_WORD_AWAY (EC_GROUP_MISC << 9) | 0x1e
|
||||
#define EC_WORD_NEAR (EC_GROUP_MISC << 9) | 0x1f
|
||||
#define EC_WORD_WHERE (EC_GROUP_MISC << 9) | 0x20
|
||||
#define EC_WORD_WHEN (EC_GROUP_MISC << 9) | 0x21
|
||||
#define EC_WORD_WHAT (EC_GROUP_MISC << 9) | 0x22
|
||||
#define EC_WORD_DEEP (EC_GROUP_MISC << 9) | 0x23
|
||||
#define EC_WORD_SHALLOW (EC_GROUP_MISC << 9) | 0x24
|
||||
#define EC_WORD_WHY (EC_GROUP_MISC << 9) | 0x25
|
||||
#define EC_WORD_CONFUSED (EC_GROUP_MISC << 9) | 0x26
|
||||
#define EC_WORD_OPPOSITE (EC_GROUP_MISC << 9) | 0x27
|
||||
#define EC_WORD_LEFT (EC_GROUP_MISC << 9) | 0x28
|
||||
#define EC_WORD_RIGHT (EC_GROUP_MISC << 9) | 0x29
|
||||
|
||||
// ADJECTIVES
|
||||
#define EC_WORD_WANDERING (EC_GROUP_ADJECTIVES << 9) | 0x0
|
||||
#define EC_WORD_RICKETY (EC_GROUP_ADJECTIVES << 9) | 0x1
|
||||
#define EC_WORD_ROCK_SOLID (EC_GROUP_ADJECTIVES << 9) | 0x2
|
||||
#define EC_WORD_HUNGRY (EC_GROUP_ADJECTIVES << 9) | 0x3
|
||||
#define EC_WORD_TIGHT (EC_GROUP_ADJECTIVES << 9) | 0x4
|
||||
#define EC_WORD_TICKLISH (EC_GROUP_ADJECTIVES << 9) | 0x5
|
||||
#define EC_WORD_TWIRLING (EC_GROUP_ADJECTIVES << 9) | 0x6
|
||||
#define EC_WORD_SPIRALING (EC_GROUP_ADJECTIVES << 9) | 0x7
|
||||
#define EC_WORD_THIRSTY (EC_GROUP_ADJECTIVES << 9) | 0x8
|
||||
#define EC_WORD_LOLLING (EC_GROUP_ADJECTIVES << 9) | 0x9
|
||||
#define EC_WORD_SILKY (EC_GROUP_ADJECTIVES << 9) | 0xa
|
||||
#define EC_WORD_SADLY (EC_GROUP_ADJECTIVES << 9) | 0xb
|
||||
#define EC_WORD_HOPELESS (EC_GROUP_ADJECTIVES << 9) | 0xc
|
||||
#define EC_WORD_USELESS (EC_GROUP_ADJECTIVES << 9) | 0xd
|
||||
#define EC_WORD_DROOLING (EC_GROUP_ADJECTIVES << 9) | 0xe
|
||||
#define EC_WORD_EXCITING (EC_GROUP_ADJECTIVES << 9) | 0xf
|
||||
#define EC_WORD_THICK (EC_GROUP_ADJECTIVES << 9) | 0x10
|
||||
#define EC_WORD_SMOOTH (EC_GROUP_ADJECTIVES << 9) | 0x11
|
||||
#define EC_WORD_SLIMY (EC_GROUP_ADJECTIVES << 9) | 0x12
|
||||
#define EC_WORD_THIN (EC_GROUP_ADJECTIVES << 9) | 0x13
|
||||
#define EC_WORD_BREAK (EC_GROUP_ADJECTIVES << 9) | 0x14
|
||||
#define EC_WORD_VORACIOUS (EC_GROUP_ADJECTIVES << 9) | 0x15
|
||||
#define EC_WORD_SCATTER (EC_GROUP_ADJECTIVES << 9) | 0x16
|
||||
#define EC_WORD_AWESOME (EC_GROUP_ADJECTIVES << 9) | 0x17
|
||||
#define EC_WORD_WIMPY (EC_GROUP_ADJECTIVES << 9) | 0x18
|
||||
#define EC_WORD_WOBBLY (EC_GROUP_ADJECTIVES << 9) | 0x19
|
||||
#define EC_WORD_SHAKY (EC_GROUP_ADJECTIVES << 9) | 0x1a
|
||||
#define EC_WORD_RIPPED (EC_GROUP_ADJECTIVES << 9) | 0x1b
|
||||
#define EC_WORD_SHREDDED (EC_GROUP_ADJECTIVES << 9) | 0x1c
|
||||
#define EC_WORD_INCREASING (EC_GROUP_ADJECTIVES << 9) | 0x1d
|
||||
#define EC_WORD_YET (EC_GROUP_ADJECTIVES << 9) | 0x1e
|
||||
#define EC_WORD_DESTROYED (EC_GROUP_ADJECTIVES << 9) | 0x1f
|
||||
#define EC_WORD_FIERY (EC_GROUP_ADJECTIVES << 9) | 0x20
|
||||
#define EC_WORD_LOVEY_DOVEY (EC_GROUP_ADJECTIVES << 9) | 0x21
|
||||
#define EC_WORD_HAPPILY (EC_GROUP_ADJECTIVES << 9) | 0x22
|
||||
#define EC_WORD_ANTICIPATION (EC_GROUP_ADJECTIVES << 9) | 0x23
|
||||
|
||||
// EVENTS
|
||||
#define EC_WORD_APPEAL (EC_GROUP_EVENTS << 9) | 0x0
|
||||
#define EC_WORD_EVENTS (EC_GROUP_EVENTS << 9) | 0x1
|
||||
#define EC_WORD_STAY_AT_HOME (EC_GROUP_EVENTS << 9) | 0x2
|
||||
#define EC_WORD_BERRY (EC_GROUP_EVENTS << 9) | 0x3
|
||||
#define EC_WORD_CONTEST (EC_GROUP_EVENTS << 9) | 0x4
|
||||
#define EC_WORD_MC (EC_GROUP_EVENTS << 9) | 0x5
|
||||
#define EC_WORD_JUDGE (EC_GROUP_EVENTS << 9) | 0x6
|
||||
#define EC_WORD_SUPER (EC_GROUP_EVENTS << 9) | 0x7
|
||||
#define EC_WORD_STAGE (EC_GROUP_EVENTS << 9) | 0x8
|
||||
#define EC_WORD_HALL_OF_FAME (EC_GROUP_EVENTS << 9) | 0x9
|
||||
#define EC_WORD_EVOLUTION (EC_GROUP_EVENTS << 9) | 0xa
|
||||
#define EC_WORD_HYPER (EC_GROUP_EVENTS << 9) | 0xb
|
||||
#define EC_WORD_BATTLE_TOWER (EC_GROUP_EVENTS << 9) | 0xc
|
||||
#define EC_WORD_LEADERS (EC_GROUP_EVENTS << 9) | 0xd
|
||||
#define EC_WORD_BATTLE_ROOM (EC_GROUP_EVENTS << 9) | 0xe
|
||||
#define EC_WORD_HIDDEN (EC_GROUP_EVENTS << 9) | 0xf
|
||||
#define EC_WORD_SECRET_BASE (EC_GROUP_EVENTS << 9) | 0x10
|
||||
#define EC_WORD_BLEND (EC_GROUP_EVENTS << 9) | 0x11
|
||||
#define EC_WORD_POKEBLOCK (EC_GROUP_EVENTS << 9) | 0x12
|
||||
#define EC_WORD_MASTER (EC_GROUP_EVENTS << 9) | 0x13
|
||||
#define EC_WORD_RANK (EC_GROUP_EVENTS << 9) | 0x14
|
||||
#define EC_WORD_RIBBON (EC_GROUP_EVENTS << 9) | 0x15
|
||||
#define EC_WORD_CRUSH (EC_GROUP_EVENTS << 9) | 0x16
|
||||
#define EC_WORD_DIRECT (EC_GROUP_EVENTS << 9) | 0x17
|
||||
#define EC_WORD_TOWER (EC_GROUP_EVENTS << 9) | 0x18
|
||||
#define EC_WORD_UNION (EC_GROUP_EVENTS << 9) | 0x19
|
||||
#define EC_WORD_ROOM (EC_GROUP_EVENTS << 9) | 0x1a
|
||||
#define EC_WORD_WIRELESS (EC_GROUP_EVENTS << 9) | 0x1b
|
||||
#define EC_WORD_FRONTIER (EC_GROUP_EVENTS << 9) | 0x1c
|
||||
|
||||
// TRENDY_SAYING
|
||||
#define EC_WORD_KTHX_BYE (EC_GROUP_TRENDY_SAYING << 9) | 0x0
|
||||
#define EC_WORD_YES_SIR_EXCL (EC_GROUP_TRENDY_SAYING << 9) | 0x1
|
||||
#define EC_WORD_AVANT_GARDE (EC_GROUP_TRENDY_SAYING << 9) | 0x2
|
||||
#define EC_WORD_COUPLE (EC_GROUP_TRENDY_SAYING << 9) | 0x3
|
||||
#define EC_WORD_MUCH_OBLIGED (EC_GROUP_TRENDY_SAYING << 9) | 0x4
|
||||
#define EC_WORD_YEEHAW_EXCL (EC_GROUP_TRENDY_SAYING << 9) | 0x5
|
||||
#define EC_WORD_MEGA (EC_GROUP_TRENDY_SAYING << 9) | 0x6
|
||||
#define EC_WORD_1_HIT_KO_EXCL (EC_GROUP_TRENDY_SAYING << 9) | 0x7
|
||||
#define EC_WORD_DESTINY (EC_GROUP_TRENDY_SAYING << 9) | 0x8
|
||||
#define EC_WORD_CANCEL (EC_GROUP_TRENDY_SAYING << 9) | 0x9
|
||||
#define EC_WORD_NEW (EC_GROUP_TRENDY_SAYING << 9) | 0xa
|
||||
#define EC_WORD_FLATTEN (EC_GROUP_TRENDY_SAYING << 9) | 0xb
|
||||
#define EC_WORD_KIDDING (EC_GROUP_TRENDY_SAYING << 9) | 0xc
|
||||
#define EC_WORD_LOSER (EC_GROUP_TRENDY_SAYING << 9) | 0xd
|
||||
#define EC_WORD_LOSING (EC_GROUP_TRENDY_SAYING << 9) | 0xe
|
||||
#define EC_WORD_HAPPENING (EC_GROUP_TRENDY_SAYING << 9) | 0xf
|
||||
#define EC_WORD_HIP_AND (EC_GROUP_TRENDY_SAYING << 9) | 0x10
|
||||
#define EC_WORD_SHAKE (EC_GROUP_TRENDY_SAYING << 9) | 0x11
|
||||
#define EC_WORD_SHADY (EC_GROUP_TRENDY_SAYING << 9) | 0x12
|
||||
#define EC_WORD_UPBEAT (EC_GROUP_TRENDY_SAYING << 9) | 0x13
|
||||
#define EC_WORD_MODERN (EC_GROUP_TRENDY_SAYING << 9) | 0x14
|
||||
#define EC_WORD_SMELL_YA (EC_GROUP_TRENDY_SAYING << 9) | 0x15
|
||||
#define EC_WORD_BANG (EC_GROUP_TRENDY_SAYING << 9) | 0x16
|
||||
#define EC_WORD_KNOCKOUT (EC_GROUP_TRENDY_SAYING << 9) | 0x17
|
||||
#define EC_WORD_HASSLE (EC_GROUP_TRENDY_SAYING << 9) | 0x18
|
||||
#define EC_WORD_WINNER (EC_GROUP_TRENDY_SAYING << 9) | 0x19
|
||||
#define EC_WORD_FEVER (EC_GROUP_TRENDY_SAYING << 9) | 0x1a
|
||||
#define EC_WORD_WANNABE (EC_GROUP_TRENDY_SAYING << 9) | 0x1b
|
||||
#define EC_WORD_BABY (EC_GROUP_TRENDY_SAYING << 9) | 0x1c
|
||||
#define EC_WORD_HEART (EC_GROUP_TRENDY_SAYING << 9) | 0x1d
|
||||
#define EC_WORD_OLD (EC_GROUP_TRENDY_SAYING << 9) | 0x1e
|
||||
#define EC_WORD_YOUNG (EC_GROUP_TRENDY_SAYING << 9) | 0x1f
|
||||
#define EC_WORD_UGLY (EC_GROUP_TRENDY_SAYING << 9) | 0x20
|
||||
#define NUM_ADDITIONAL_PHRASES 33
|
||||
|
||||
// Special Berry Masters Wife phrases
|
||||
#define NOT_SPECIAL_PHRASE 0
|
||||
#define PHRASE_GREAT_BATTLE 1
|
||||
#define PHRASE_CHALLENGE_CONTEST 2
|
||||
#define PHRASE_OVERWHELMING_LATIAS 3
|
||||
#define PHRASE_COOL_LATIOS 4
|
||||
#define PHRASE_SUPER_HUSTLE 5
|
||||
|
||||
#define EC_NUM_ALPHABET_GROUPS 27 // 26 (1 for each letter) + 1 (Others)
|
||||
|
||||
#define EC_MAX_WORDS_IN_GROUP 270 // The closest is words by letter S, at 262
|
||||
|
||||
#define EC_MASK_GROUP 0x7F
|
||||
#define EC_MASK_INDEX 0x1FF
|
||||
|
||||
#define EC_POKEMON(mon) ((EC_GROUP_POKEMON << 9) | SPECIES_##mon)
|
||||
#define EC_POKEMON_NATIONAL(mon) ((EC_GROUP_POKEMON_NATIONAL << 9) | SPECIES_##mon)
|
||||
#define EC_MOVE(move) ((EC_GROUP_MOVE_1 << 9) | MOVE_##move)
|
||||
#define EC_MOVE2(move) ((EC_GROUP_MOVE_2 << 9) | MOVE_##move)
|
||||
|
||||
#define EC_GROUP(word) ((word) >> 9)
|
||||
#define EC_INDEX(word) ((word) & EC_MASK_INDEX)
|
||||
#define EC_WORD(group, index) ((((group) & EC_MASK_GROUP) << 9) | ((index) & EC_MASK_INDEX))
|
||||
|
||||
#define EC_EMPTY_WORD 0xFFFF
|
||||
|
||||
#endif // GUARD_CONSTANTS_EASY_CHAT_H
|
13
include/constants/event_bg.h
Executable file
13
include/constants/event_bg.h
Executable file
@ -0,0 +1,13 @@
|
||||
#ifndef GUARD_CONSTANTS_EVENT_BG_H
|
||||
#define GUARD_CONSTANTS_EVENT_BG_H
|
||||
|
||||
#define BG_EVENT_PLAYER_FACING_ANY 0
|
||||
#define BG_EVENT_PLAYER_FACING_NORTH 1
|
||||
#define BG_EVENT_PLAYER_FACING_SOUTH 2
|
||||
#define BG_EVENT_PLAYER_FACING_EAST 3
|
||||
#define BG_EVENT_PLAYER_FACING_WEST 4
|
||||
|
||||
#define BG_EVENT_HIDDEN_ITEM 7
|
||||
#define BG_EVENT_SECRET_BASE 8
|
||||
|
||||
#endif // GUARD_CONSTANTS_EVENT_BG_H
|
336
include/constants/event_object_movement.h
Executable file
336
include/constants/event_object_movement.h
Executable file
@ -0,0 +1,336 @@
|
||||
#ifndef GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
|
||||
#define GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
|
||||
|
||||
#define MOVEMENT_TYPE_NONE 0x0
|
||||
#define MOVEMENT_TYPE_LOOK_AROUND 0x1
|
||||
#define MOVEMENT_TYPE_WANDER_AROUND 0x2
|
||||
#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3
|
||||
#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4
|
||||
#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5
|
||||
#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6
|
||||
#define MOVEMENT_TYPE_FACE_UP 0x7
|
||||
#define MOVEMENT_TYPE_FACE_DOWN 0x8
|
||||
#define MOVEMENT_TYPE_FACE_LEFT 0x9
|
||||
#define MOVEMENT_TYPE_FACE_RIGHT 0xA
|
||||
#define MOVEMENT_TYPE_PLAYER 0xB
|
||||
#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD
|
||||
#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE
|
||||
#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF
|
||||
#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14
|
||||
#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15
|
||||
#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16
|
||||
#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17
|
||||
#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18
|
||||
#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19
|
||||
#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A
|
||||
#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B
|
||||
#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33
|
||||
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER 0x35
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38
|
||||
#define MOVEMENT_TYPE_TREE_DISGUISE 0x39
|
||||
#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
|
||||
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
|
||||
#define MOVEMENT_TYPE_BURIED 0x3F
|
||||
#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
|
||||
#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
|
||||
#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
|
||||
#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43
|
||||
#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44
|
||||
#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45
|
||||
#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46
|
||||
#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47
|
||||
#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48
|
||||
#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49
|
||||
#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A
|
||||
#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B
|
||||
#define MOVEMENT_TYPE_INVISIBLE 0x4C
|
||||
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D
|
||||
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E
|
||||
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F
|
||||
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50
|
||||
#define NUM_MOVEMENT_TYPES 0x51
|
||||
|
||||
#define MOVEMENT_ACTION_FACE_DOWN 0x0
|
||||
#define MOVEMENT_ACTION_FACE_UP 0x1
|
||||
#define MOVEMENT_ACTION_FACE_LEFT 0x2
|
||||
#define MOVEMENT_ACTION_FACE_RIGHT 0x3
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
|
||||
#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
|
||||
#define MOVEMENT_ACTION_JUMP_2_UP 0xD
|
||||
#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
|
||||
#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
|
||||
#define MOVEMENT_ACTION_DELAY_1 0x10
|
||||
#define MOVEMENT_ACTION_DELAY_2 0x11
|
||||
#define MOVEMENT_ACTION_DELAY_4 0x12
|
||||
#define MOVEMENT_ACTION_DELAY_8 0x13
|
||||
#define MOVEMENT_ACTION_DELAY_16 0x14
|
||||
#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
|
||||
#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
|
||||
#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
|
||||
#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN 0x25
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP 0x26
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT 0x27
|
||||
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT 0x28
|
||||
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
|
||||
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
|
||||
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
|
||||
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
|
||||
#define MOVEMENT_ACTION_WALK_FASTER_DOWN 0x2D
|
||||
#define MOVEMENT_ACTION_WALK_FASTER_UP 0x2E
|
||||
#define MOVEMENT_ACTION_WALK_FASTER_LEFT 0x2F
|
||||
#define MOVEMENT_ACTION_WALK_FASTER_RIGHT 0x30
|
||||
#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
|
||||
#define MOVEMENT_ACTION_SLIDE_UP 0x32
|
||||
#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
|
||||
#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
|
||||
#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
|
||||
#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
|
||||
#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
|
||||
#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
|
||||
#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
|
||||
#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
|
||||
#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
|
||||
#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
|
||||
#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
|
||||
#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
|
||||
#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
|
||||
#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
|
||||
#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
|
||||
#define MOVEMENT_ACTION_JUMP_DOWN 0x42
|
||||
#define MOVEMENT_ACTION_JUMP_UP 0x43
|
||||
#define MOVEMENT_ACTION_JUMP_LEFT 0x44
|
||||
#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
|
||||
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
|
||||
#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
|
||||
#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
|
||||
#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
|
||||
#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
|
||||
#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
|
||||
#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
|
||||
#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
|
||||
#define MOVEMENT_ACTION_SET_VISIBLE 0x55
|
||||
#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
|
||||
#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
|
||||
#define MOVEMENT_ACTION_EMOTE_HEART 0x58
|
||||
#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
|
||||
#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
|
||||
#define MOVEMENT_ACTION_CUT_TREE 0x5B
|
||||
#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
|
||||
#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
|
||||
#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
|
||||
#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
|
||||
#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60
|
||||
#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61
|
||||
#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
|
||||
#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
|
||||
#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94
|
||||
#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95
|
||||
#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
|
||||
#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
|
||||
#define MOVEMENT_ACTION_LEVITATE 0x98
|
||||
#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
|
||||
#define MOVEMENT_ACTION_STOP_LEVITATE_AT_TOP 0x9A
|
||||
#define MOVEMENT_ACTION_FIGURE_8 0x9B
|
||||
#define MOVEMENT_ACTION_FLY_UP 0x9C
|
||||
#define MOVEMENT_ACTION_FLY_DOWN 0x9D
|
||||
|
||||
#define MOVEMENT_ACTION_STEP_END 0xFE
|
||||
#define MOVEMENT_ACTION_NONE 0xFF
|
||||
|
||||
#define ANIM_STD_FACE_SOUTH 0
|
||||
#define ANIM_STD_FACE_NORTH 1
|
||||
#define ANIM_STD_FACE_WEST 2
|
||||
#define ANIM_STD_FACE_EAST 3
|
||||
#define ANIM_STD_GO_SOUTH 4
|
||||
#define ANIM_STD_GO_NORTH 5
|
||||
#define ANIM_STD_GO_WEST 6
|
||||
#define ANIM_STD_GO_EAST 7
|
||||
#define ANIM_STD_GO_FAST_SOUTH 8
|
||||
#define ANIM_STD_GO_FAST_NORTH 9
|
||||
#define ANIM_STD_GO_FAST_WEST 10
|
||||
#define ANIM_STD_GO_FAST_EAST 11
|
||||
#define ANIM_STD_GO_FASTER_SOUTH 12
|
||||
#define ANIM_STD_GO_FASTER_NORTH 13
|
||||
#define ANIM_STD_GO_FASTER_WEST 14
|
||||
#define ANIM_STD_GO_FASTER_EAST 15
|
||||
#define ANIM_STD_GO_FASTEST_SOUTH 16
|
||||
#define ANIM_STD_GO_FASTEST_NORTH 17
|
||||
#define ANIM_STD_GO_FASTEST_WEST 18
|
||||
#define ANIM_STD_GO_FASTEST_EAST 19
|
||||
#define ANIM_STD_COUNT 20
|
||||
|
||||
#define ANIM_RUN_SOUTH (ANIM_STD_COUNT + 0)
|
||||
#define ANIM_RUN_NORTH (ANIM_STD_COUNT + 1)
|
||||
#define ANIM_RUN_WEST (ANIM_STD_COUNT + 2)
|
||||
#define ANIM_RUN_EAST (ANIM_STD_COUNT + 3)
|
||||
|
||||
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0)
|
||||
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1)
|
||||
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2)
|
||||
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3)
|
||||
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4)
|
||||
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5)
|
||||
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6)
|
||||
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7)
|
||||
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 8)
|
||||
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 9)
|
||||
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST (ANIM_STD_COUNT + 10)
|
||||
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST (ANIM_STD_COUNT + 11)
|
||||
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 12)
|
||||
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 13)
|
||||
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 14)
|
||||
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 15)
|
||||
#define ANIM_MOVING_WHEELIE_SOUTH (ANIM_STD_COUNT + 16)
|
||||
#define ANIM_MOVING_WHEELIE_NORTH (ANIM_STD_COUNT + 17)
|
||||
#define ANIM_MOVING_WHEELIE_WEST (ANIM_STD_COUNT + 18)
|
||||
#define ANIM_MOVING_WHEELIE_EAST (ANIM_STD_COUNT + 19)
|
||||
|
||||
#define ANIM_GET_ON_OFF_POKEMON_SOUTH (ANIM_STD_COUNT + 0)
|
||||
#define ANIM_GET_ON_OFF_POKEMON_NORTH (ANIM_STD_COUNT + 1)
|
||||
#define ANIM_GET_ON_OFF_POKEMON_WEST (ANIM_STD_COUNT + 2)
|
||||
#define ANIM_GET_ON_OFF_POKEMON_EAST (ANIM_STD_COUNT + 3)
|
||||
|
||||
#define ANIM_NURSE_BOW (ANIM_STD_COUNT + 0)
|
||||
|
||||
#define ANIM_FIELD_MOVE 0
|
||||
|
||||
#define ANIM_STAY_STILL 0
|
||||
#define ANIM_REMOVE_OBSTACLE 1
|
||||
|
||||
#define ANIM_TAKE_OUT_ROD_SOUTH 0
|
||||
#define ANIM_TAKE_OUT_ROD_NORTH 1
|
||||
#define ANIM_TAKE_OUT_ROD_WEST 2
|
||||
#define ANIM_TAKE_OUT_ROD_EAST 3
|
||||
#define ANIM_PUT_AWAY_ROD_SOUTH 4
|
||||
#define ANIM_PUT_AWAY_ROD_NORTH 5
|
||||
#define ANIM_PUT_AWAY_ROD_WEST 6
|
||||
#define ANIM_PUT_AWAY_ROD_EAST 7
|
||||
#define ANIM_HOOKED_POKEMON_SOUTH 8
|
||||
#define ANIM_HOOKED_POKEMON_NORTH 9
|
||||
#define ANIM_HOOKED_POKEMON_WEST 10
|
||||
#define ANIM_HOOKED_POKEMON_EAST 11
|
||||
|
||||
// IDs for how NPCs that copy player movement should respond.
|
||||
// Most go unused.
|
||||
#define COPY_MOVE_NONE 0
|
||||
#define COPY_MOVE_FACE 1
|
||||
#define COPY_MOVE_WALK 2
|
||||
#define COPY_MOVE_WALK_FAST 3
|
||||
#define COPY_MOVE_WALK_FASTER 4
|
||||
#define COPY_MOVE_SLIDE 5
|
||||
#define COPY_MOVE_JUMP_IN_PLACE 6
|
||||
#define COPY_MOVE_JUMP 7
|
||||
#define COPY_MOVE_JUMP2 8
|
||||
#define COPY_MOVE_EMPTY_1 9
|
||||
#define COPY_MOVE_EMPTY_2 10
|
||||
|
||||
#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
|
316
include/constants/event_objects.h
Normal file
316
include/constants/event_objects.h
Normal file
@ -0,0 +1,316 @@
|
||||
#ifndef GUARD_CONSTANTS_EVENT_OBJECTS_H
|
||||
#define GUARD_CONSTANTS_EVENT_OBJECTS_H
|
||||
|
||||
#define OBJ_EVENT_GFX_BRENDAN_NORMAL 0
|
||||
#define OBJ_EVENT_GFX_BRENDAN_MACH_BIKE 1
|
||||
#define OBJ_EVENT_GFX_BRENDAN_SURFING 2
|
||||
#define OBJ_EVENT_GFX_BRENDAN_FIELD_MOVE 3
|
||||
#define OBJ_EVENT_GFX_QUINTY_PLUMP 4
|
||||
#define OBJ_EVENT_GFX_NINJA_BOY 5
|
||||
#define OBJ_EVENT_GFX_TWIN 6
|
||||
#define OBJ_EVENT_GFX_BOY_1 7
|
||||
#define OBJ_EVENT_GFX_GIRL_1 8
|
||||
#define OBJ_EVENT_GFX_BOY_2 9
|
||||
#define OBJ_EVENT_GFX_GIRL_2 10
|
||||
#define OBJ_EVENT_GFX_LITTLE_BOY 11
|
||||
#define OBJ_EVENT_GFX_LITTLE_GIRL 12
|
||||
#define OBJ_EVENT_GFX_BOY_3 13
|
||||
#define OBJ_EVENT_GFX_GIRL_3 14
|
||||
#define OBJ_EVENT_GFX_RICH_BOY 15
|
||||
#define OBJ_EVENT_GFX_WOMAN_1 16
|
||||
#define OBJ_EVENT_GFX_FAT_MAN 17
|
||||
#define OBJ_EVENT_GFX_POKEFAN_F 18
|
||||
#define OBJ_EVENT_GFX_MAN_1 19
|
||||
#define OBJ_EVENT_GFX_WOMAN_2 20
|
||||
#define OBJ_EVENT_GFX_EXPERT_M 21
|
||||
#define OBJ_EVENT_GFX_EXPERT_F 22
|
||||
#define OBJ_EVENT_GFX_MAN_2 23
|
||||
#define OBJ_EVENT_GFX_WOMAN_3 24
|
||||
#define OBJ_EVENT_GFX_POKEFAN_M 25
|
||||
#define OBJ_EVENT_GFX_WOMAN_4 26
|
||||
#define OBJ_EVENT_GFX_COOK 27
|
||||
#define OBJ_EVENT_GFX_LINK_RECEPTIONIST 28
|
||||
#define OBJ_EVENT_GFX_OLD_MAN 29
|
||||
#define OBJ_EVENT_GFX_OLD_WOMAN 30
|
||||
#define OBJ_EVENT_GFX_CAMPER 31
|
||||
#define OBJ_EVENT_GFX_PICNICKER 32
|
||||
#define OBJ_EVENT_GFX_MAN_3 33
|
||||
#define OBJ_EVENT_GFX_WOMAN_5 34
|
||||
#define OBJ_EVENT_GFX_YOUNGSTER 35
|
||||
#define OBJ_EVENT_GFX_BUG_CATCHER 36
|
||||
#define OBJ_EVENT_GFX_PSYCHIC_M 37
|
||||
#define OBJ_EVENT_GFX_SCHOOL_KID_M 38
|
||||
#define OBJ_EVENT_GFX_MANIAC 39
|
||||
#define OBJ_EVENT_GFX_HEX_MANIAC 40
|
||||
#define OBJ_EVENT_GFX_RAYQUAZA_STILL 41
|
||||
#define OBJ_EVENT_GFX_SWIMMER_M 42
|
||||
#define OBJ_EVENT_GFX_SWIMMER_F 43
|
||||
#define OBJ_EVENT_GFX_BLACK_BELT 44
|
||||
#define OBJ_EVENT_GFX_BEAUTY 45
|
||||
#define OBJ_EVENT_GFX_SCIENTIST_1 46
|
||||
#define OBJ_EVENT_GFX_LASS 47
|
||||
#define OBJ_EVENT_GFX_GENTLEMAN 48
|
||||
#define OBJ_EVENT_GFX_SAILOR 49
|
||||
#define OBJ_EVENT_GFX_FISHERMAN 50
|
||||
#define OBJ_EVENT_GFX_RUNNING_TRIATHLETE_M 51
|
||||
#define OBJ_EVENT_GFX_RUNNING_TRIATHLETE_F 52
|
||||
#define OBJ_EVENT_GFX_TUBER_F 53
|
||||
#define OBJ_EVENT_GFX_TUBER_M 54
|
||||
#define OBJ_EVENT_GFX_HIKER 55
|
||||
#define OBJ_EVENT_GFX_CYCLING_TRIATHLETE_M 56
|
||||
#define OBJ_EVENT_GFX_CYCLING_TRIATHLETE_F 57
|
||||
#define OBJ_EVENT_GFX_NURSE 58
|
||||
#define OBJ_EVENT_GFX_ITEM_BALL 59
|
||||
#define OBJ_EVENT_GFX_BERRY_TREE 60
|
||||
#define OBJ_EVENT_GFX_BERRY_TREE_EARLY_STAGES 61
|
||||
#define OBJ_EVENT_GFX_BERRY_TREE_LATE_STAGES 62
|
||||
#define OBJ_EVENT_GFX_BRENDAN_ACRO_BIKE 63
|
||||
#define OBJ_EVENT_GFX_PROF_BIRCH 64
|
||||
#define OBJ_EVENT_GFX_MAN_4 65
|
||||
#define OBJ_EVENT_GFX_MAN_5 66
|
||||
#define OBJ_EVENT_GFX_REPORTER_M 67
|
||||
#define OBJ_EVENT_GFX_REPORTER_F 68
|
||||
#define OBJ_EVENT_GFX_BARD 69
|
||||
#define OBJ_EVENT_GFX_ANABEL 70
|
||||
#define OBJ_EVENT_GFX_TUCKER 71
|
||||
#define OBJ_EVENT_GFX_GRETA 72
|
||||
#define OBJ_EVENT_GFX_SPENSER 73
|
||||
#define OBJ_EVENT_GFX_NOLAND 74
|
||||
#define OBJ_EVENT_GFX_LUCY 75
|
||||
#define OBJ_EVENT_GFX_UNUSED_NATU_DOLL 76
|
||||
#define OBJ_EVENT_GFX_UNUSED_MAGNEMITE_DOLL 77
|
||||
#define OBJ_EVENT_GFX_UNUSED_SQUIRTLE_DOLL 78
|
||||
#define OBJ_EVENT_GFX_UNUSED_WOOPER_DOLL 79
|
||||
#define OBJ_EVENT_GFX_UNUSED_PIKACHU_DOLL 80
|
||||
#define OBJ_EVENT_GFX_UNUSED_PORYGON2_DOLL 81
|
||||
#define OBJ_EVENT_GFX_CUTTABLE_TREE 82
|
||||
#define OBJ_EVENT_GFX_MART_EMPLOYEE 83
|
||||
#define OBJ_EVENT_GFX_ROOFTOP_SALE_WOMAN 84
|
||||
#define OBJ_EVENT_GFX_TEALA 85
|
||||
#define OBJ_EVENT_GFX_BREAKABLE_ROCK 86
|
||||
#define OBJ_EVENT_GFX_PUSHABLE_BOULDER 87
|
||||
#define OBJ_EVENT_GFX_MR_BRINEYS_BOAT 88
|
||||
#define OBJ_EVENT_GFX_MAY_NORMAL 89
|
||||
#define OBJ_EVENT_GFX_MAY_MACH_BIKE 90
|
||||
#define OBJ_EVENT_GFX_MAY_ACRO_BIKE 91
|
||||
#define OBJ_EVENT_GFX_MAY_SURFING 92
|
||||
#define OBJ_EVENT_GFX_MAY_FIELD_MOVE 93
|
||||
#define OBJ_EVENT_GFX_TRUCK 94
|
||||
#define OBJ_EVENT_GFX_VIGOROTH_CARRYING_BOX 95
|
||||
#define OBJ_EVENT_GFX_VIGOROTH_FACING_AWAY 96
|
||||
#define OBJ_EVENT_GFX_BIRCHS_BAG 97
|
||||
#define OBJ_EVENT_GFX_ZIGZAGOON_1 98
|
||||
#define OBJ_EVENT_GFX_ARTIST 99
|
||||
#define OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL 100
|
||||
#define OBJ_EVENT_GFX_RIVAL_BRENDAN_MACH_BIKE 101
|
||||
#define OBJ_EVENT_GFX_RIVAL_BRENDAN_ACRO_BIKE 102
|
||||
#define OBJ_EVENT_GFX_RIVAL_BRENDAN_SURFING 103
|
||||
#define OBJ_EVENT_GFX_RIVAL_BRENDAN_FIELD_MOVE 104
|
||||
#define OBJ_EVENT_GFX_RIVAL_MAY_NORMAL 105
|
||||
#define OBJ_EVENT_GFX_RIVAL_MAY_MACH_BIKE 106
|
||||
#define OBJ_EVENT_GFX_RIVAL_MAY_ACRO_BIKE 107
|
||||
#define OBJ_EVENT_GFX_RIVAL_MAY_SURFING 108
|
||||
#define OBJ_EVENT_GFX_RIVAL_MAY_FIELD_MOVE 109
|
||||
#define OBJ_EVENT_GFX_CAMERAMAN 110
|
||||
#define OBJ_EVENT_GFX_BRENDAN_UNDERWATER 111
|
||||
#define OBJ_EVENT_GFX_MAY_UNDERWATER 112
|
||||
#define OBJ_EVENT_GFX_MOVING_BOX 113
|
||||
#define OBJ_EVENT_GFX_CABLE_CAR 114
|
||||
#define OBJ_EVENT_GFX_SCIENTIST_2 115
|
||||
#define OBJ_EVENT_GFX_DEVON_EMPLOYEE 116
|
||||
#define OBJ_EVENT_GFX_AQUA_MEMBER_M 117
|
||||
#define OBJ_EVENT_GFX_AQUA_MEMBER_F 118
|
||||
#define OBJ_EVENT_GFX_MAGMA_MEMBER_M 119
|
||||
#define OBJ_EVENT_GFX_MAGMA_MEMBER_F 120
|
||||
#define OBJ_EVENT_GFX_SIDNEY 121
|
||||
#define OBJ_EVENT_GFX_PHOEBE 122
|
||||
#define OBJ_EVENT_GFX_GLACIA 123
|
||||
#define OBJ_EVENT_GFX_DRAKE 124
|
||||
#define OBJ_EVENT_GFX_ROXANNE 125
|
||||
#define OBJ_EVENT_GFX_BRAWLY 126
|
||||
#define OBJ_EVENT_GFX_WATTSON 127
|
||||
#define OBJ_EVENT_GFX_FLANNERY 128
|
||||
#define OBJ_EVENT_GFX_NORMAN 129
|
||||
#define OBJ_EVENT_GFX_WINONA 130
|
||||
#define OBJ_EVENT_GFX_LIZA 131
|
||||
#define OBJ_EVENT_GFX_TATE 132
|
||||
#define OBJ_EVENT_GFX_WALLACE 133
|
||||
#define OBJ_EVENT_GFX_STEVEN 134
|
||||
#define OBJ_EVENT_GFX_WALLY 135
|
||||
#define OBJ_EVENT_GFX_LITTLE_BOY_3 136
|
||||
#define OBJ_EVENT_GFX_BRENDAN_FISHING 137
|
||||
#define OBJ_EVENT_GFX_MAY_FISHING 138
|
||||
#define OBJ_EVENT_GFX_HOT_SPRINGS_OLD_WOMAN 139
|
||||
#define OBJ_EVENT_GFX_SS_TIDAL 140
|
||||
#define OBJ_EVENT_GFX_SUBMARINE_SHADOW 141
|
||||
#define OBJ_EVENT_GFX_PICHU_DOLL 142
|
||||
#define OBJ_EVENT_GFX_PIKACHU_DOLL 143
|
||||
#define OBJ_EVENT_GFX_MARILL_DOLL 144
|
||||
#define OBJ_EVENT_GFX_TOGEPI_DOLL 145
|
||||
#define OBJ_EVENT_GFX_CYNDAQUIL_DOLL 146
|
||||
#define OBJ_EVENT_GFX_CHIKORITA_DOLL 147
|
||||
#define OBJ_EVENT_GFX_TOTODILE_DOLL 148
|
||||
#define OBJ_EVENT_GFX_JIGGLYPUFF_DOLL 149
|
||||
#define OBJ_EVENT_GFX_MEOWTH_DOLL 150
|
||||
#define OBJ_EVENT_GFX_CLEFAIRY_DOLL 151
|
||||
#define OBJ_EVENT_GFX_DITTO_DOLL 152
|
||||
#define OBJ_EVENT_GFX_SMOOCHUM_DOLL 153
|
||||
#define OBJ_EVENT_GFX_TREECKO_DOLL 154
|
||||
#define OBJ_EVENT_GFX_TORCHIC_DOLL 155
|
||||
#define OBJ_EVENT_GFX_MUDKIP_DOLL 156
|
||||
#define OBJ_EVENT_GFX_DUSKULL_DOLL 157
|
||||
#define OBJ_EVENT_GFX_WYNAUT_DOLL 158
|
||||
#define OBJ_EVENT_GFX_BALTOY_DOLL 159
|
||||
#define OBJ_EVENT_GFX_KECLEON_DOLL 160
|
||||
#define OBJ_EVENT_GFX_AZURILL_DOLL 161
|
||||
#define OBJ_EVENT_GFX_SKITTY_DOLL 162
|
||||
#define OBJ_EVENT_GFX_SWABLU_DOLL 163
|
||||
#define OBJ_EVENT_GFX_GULPIN_DOLL 164
|
||||
#define OBJ_EVENT_GFX_LOTAD_DOLL 165
|
||||
#define OBJ_EVENT_GFX_SEEDOT_DOLL 166
|
||||
#define OBJ_EVENT_GFX_PIKA_CUSHION 167
|
||||
#define OBJ_EVENT_GFX_ROUND_CUSHION 168
|
||||
#define OBJ_EVENT_GFX_KISS_CUSHION 169
|
||||
#define OBJ_EVENT_GFX_ZIGZAG_CUSHION 170
|
||||
#define OBJ_EVENT_GFX_SPIN_CUSHION 171
|
||||
#define OBJ_EVENT_GFX_DIAMOND_CUSHION 172
|
||||
#define OBJ_EVENT_GFX_BALL_CUSHION 173
|
||||
#define OBJ_EVENT_GFX_GRASS_CUSHION 174
|
||||
#define OBJ_EVENT_GFX_FIRE_CUSHION 175
|
||||
#define OBJ_EVENT_GFX_WATER_CUSHION 176
|
||||
#define OBJ_EVENT_GFX_BIG_SNORLAX_DOLL 177
|
||||
#define OBJ_EVENT_GFX_BIG_RHYDON_DOLL 178
|
||||
#define OBJ_EVENT_GFX_BIG_LAPRAS_DOLL 179
|
||||
#define OBJ_EVENT_GFX_BIG_VENUSAUR_DOLL 180
|
||||
#define OBJ_EVENT_GFX_BIG_CHARIZARD_DOLL 181
|
||||
#define OBJ_EVENT_GFX_BIG_BLASTOISE_DOLL 182
|
||||
#define OBJ_EVENT_GFX_BIG_WAILMER_DOLL 183
|
||||
#define OBJ_EVENT_GFX_BIG_REGIROCK_DOLL 184
|
||||
#define OBJ_EVENT_GFX_BIG_REGICE_DOLL 185
|
||||
#define OBJ_EVENT_GFX_BIG_REGISTEEL_DOLL 186
|
||||
#define OBJ_EVENT_GFX_LATIAS 187
|
||||
#define OBJ_EVENT_GFX_LATIOS 188
|
||||
#define OBJ_EVENT_GFX_GAMEBOY_KID 189
|
||||
#define OBJ_EVENT_GFX_CONTEST_JUDGE 190
|
||||
#define OBJ_EVENT_GFX_BRENDAN_WATERING 191
|
||||
#define OBJ_EVENT_GFX_MAY_WATERING 192
|
||||
#define OBJ_EVENT_GFX_BRENDAN_DECORATING 193
|
||||
#define OBJ_EVENT_GFX_MAY_DECORATING 194
|
||||
#define OBJ_EVENT_GFX_ARCHIE 195
|
||||
#define OBJ_EVENT_GFX_MAXIE 196
|
||||
#define OBJ_EVENT_GFX_KYOGRE_FRONT 197
|
||||
#define OBJ_EVENT_GFX_GROUDON_FRONT 198
|
||||
#define OBJ_EVENT_GFX_FOSSIL 199
|
||||
#define OBJ_EVENT_GFX_REGIROCK 200
|
||||
#define OBJ_EVENT_GFX_REGICE 201
|
||||
#define OBJ_EVENT_GFX_REGISTEEL 202
|
||||
#define OBJ_EVENT_GFX_SKITTY 203
|
||||
#define OBJ_EVENT_GFX_KECLEON 204
|
||||
#define OBJ_EVENT_GFX_KYOGRE_ASLEEP 205
|
||||
#define OBJ_EVENT_GFX_GROUDON_ASLEEP 206
|
||||
#define OBJ_EVENT_GFX_RAYQUAZA 207
|
||||
#define OBJ_EVENT_GFX_ZIGZAGOON_2 208
|
||||
#define OBJ_EVENT_GFX_PIKACHU 209
|
||||
#define OBJ_EVENT_GFX_AZUMARILL 210
|
||||
#define OBJ_EVENT_GFX_WINGULL 211
|
||||
#define OBJ_EVENT_GFX_KECLEON_BRIDGE_SHADOW 212
|
||||
#define OBJ_EVENT_GFX_TUBER_M_SWIMMING 213
|
||||
#define OBJ_EVENT_GFX_AZURILL 214
|
||||
#define OBJ_EVENT_GFX_MOM 215
|
||||
#define OBJ_EVENT_GFX_LINK_BRENDAN 216
|
||||
#define OBJ_EVENT_GFX_LINK_MAY 217
|
||||
#define OBJ_EVENT_GFX_JUAN 218
|
||||
#define OBJ_EVENT_GFX_SCOTT 219
|
||||
#define OBJ_EVENT_GFX_POOCHYENA 220
|
||||
#define OBJ_EVENT_GFX_KYOGRE_SIDE 221
|
||||
#define OBJ_EVENT_GFX_GROUDON_SIDE 222
|
||||
#define OBJ_EVENT_GFX_MYSTERY_GIFT_MAN 223
|
||||
#define OBJ_EVENT_GFX_TRICK_HOUSE_STATUE 224
|
||||
#define OBJ_EVENT_GFX_KIRLIA 225
|
||||
#define OBJ_EVENT_GFX_DUSCLOPS 226
|
||||
#define OBJ_EVENT_GFX_UNION_ROOM_NURSE 227
|
||||
#define OBJ_EVENT_GFX_SUDOWOODO 228
|
||||
#define OBJ_EVENT_GFX_MEW 229
|
||||
#define OBJ_EVENT_GFX_RED 230
|
||||
#define OBJ_EVENT_GFX_LEAF 231
|
||||
#define OBJ_EVENT_GFX_DEOXYS 232
|
||||
#define OBJ_EVENT_GFX_DEOXYS_TRIANGLE 233
|
||||
#define OBJ_EVENT_GFX_BRANDON 234
|
||||
#define OBJ_EVENT_GFX_LINK_RS_BRENDAN 235
|
||||
#define OBJ_EVENT_GFX_LINK_RS_MAY 236
|
||||
#define OBJ_EVENT_GFX_LUGIA 237
|
||||
#define OBJ_EVENT_GFX_HOOH 238
|
||||
|
||||
#define NUM_OBJ_EVENT_GFX 239
|
||||
|
||||
|
||||
// These are dynamic object gfx ids.
|
||||
// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
|
||||
// More info about them in include/constants/vars.h
|
||||
#define OBJ_EVENT_GFX_VARS (NUM_OBJ_EVENT_GFX + 1)
|
||||
#define OBJ_EVENT_GFX_VAR_0 (OBJ_EVENT_GFX_VARS + 0x0) // 240
|
||||
#define OBJ_EVENT_GFX_VAR_1 (OBJ_EVENT_GFX_VARS + 0x1)
|
||||
#define OBJ_EVENT_GFX_VAR_2 (OBJ_EVENT_GFX_VARS + 0x2)
|
||||
#define OBJ_EVENT_GFX_VAR_3 (OBJ_EVENT_GFX_VARS + 0x3)
|
||||
#define OBJ_EVENT_GFX_VAR_4 (OBJ_EVENT_GFX_VARS + 0x4)
|
||||
#define OBJ_EVENT_GFX_VAR_5 (OBJ_EVENT_GFX_VARS + 0x5)
|
||||
#define OBJ_EVENT_GFX_VAR_6 (OBJ_EVENT_GFX_VARS + 0x6)
|
||||
#define OBJ_EVENT_GFX_VAR_7 (OBJ_EVENT_GFX_VARS + 0x7)
|
||||
#define OBJ_EVENT_GFX_VAR_8 (OBJ_EVENT_GFX_VARS + 0x8)
|
||||
#define OBJ_EVENT_GFX_VAR_9 (OBJ_EVENT_GFX_VARS + 0x9)
|
||||
#define OBJ_EVENT_GFX_VAR_A (OBJ_EVENT_GFX_VARS + 0xA)
|
||||
#define OBJ_EVENT_GFX_VAR_B (OBJ_EVENT_GFX_VARS + 0xB)
|
||||
#define OBJ_EVENT_GFX_VAR_C (OBJ_EVENT_GFX_VARS + 0xC)
|
||||
#define OBJ_EVENT_GFX_VAR_D (OBJ_EVENT_GFX_VARS + 0xD)
|
||||
#define OBJ_EVENT_GFX_VAR_E (OBJ_EVENT_GFX_VARS + 0xE)
|
||||
#define OBJ_EVENT_GFX_VAR_F (OBJ_EVENT_GFX_VARS + 0xF) // 255
|
||||
|
||||
#define SHADOW_SIZE_S 0
|
||||
#define SHADOW_SIZE_M 1
|
||||
#define SHADOW_SIZE_L 2
|
||||
#define SHADOW_SIZE_XL 3
|
||||
|
||||
#define F_INANIMATE (1 << 6)
|
||||
#define F_DISABLE_REFLECTION_PALETTE_LOAD (1 << 7)
|
||||
|
||||
#define TRACKS_NONE 0
|
||||
#define TRACKS_FOOT 1
|
||||
#define TRACKS_BIKE_TIRE 2
|
||||
|
||||
#define FIRST_DECORATION_SPRITE_GFX OBJ_EVENT_GFX_PICHU_DOLL
|
||||
|
||||
// Special object event local ids
|
||||
#define OBJ_EVENT_ID_PLAYER 0xFF
|
||||
#define OBJ_EVENT_ID_CAMERA 0x7F
|
||||
|
||||
// Object event local ids referenced in C files
|
||||
#define LOCALID_ROUTE111_PLAYER_FALLING 45
|
||||
#define LOCALID_BIRTH_ISLAND_EXTERIOR_ROCK 1
|
||||
#define LOCALID_FARAWAY_ISLAND_MEW 1
|
||||
#define LOCALID_UNION_ROOM_PLAYER_4 2
|
||||
#define LOCALID_UNION_ROOM_PLAYER_8 3
|
||||
#define LOCALID_UNION_ROOM_PLAYER_7 4
|
||||
#define LOCALID_UNION_ROOM_PLAYER_6 5
|
||||
#define LOCALID_UNION_ROOM_PLAYER_5 6
|
||||
#define LOCALID_UNION_ROOM_PLAYER_3 7
|
||||
#define LOCALID_UNION_ROOM_PLAYER_2 8
|
||||
#define LOCALID_UNION_ROOM_PLAYER_1 9
|
||||
#define LOCALID_BATTLE_TOWER_LOBBY_REPORTER 5
|
||||
#define LOCALID_TRUCK_BOX_TOP 1
|
||||
#define LOCALID_TRUCK_BOX_BOTTOM_L 2
|
||||
#define LOCALID_TRUCK_BOX_BOTTOM_R 3
|
||||
#define LOCALID_OLDALE_MART_CLERK 1
|
||||
#define LOCALID_LAVARIDGE_MART_CLERK 1
|
||||
#define LOCALID_FALLARBOR_MART_CLERK 1
|
||||
#define LOCALID_VERDANTURF_MART_CLERK 1
|
||||
#define LOCALID_PETALBURG_MART_CLERK 1
|
||||
#define LOCALID_SLATEPORT_MART_CLERK 1
|
||||
#define LOCALID_MAUVILLE_MART_CLERK 1
|
||||
#define LOCALID_RUSTBORO_MART_CLERK 1
|
||||
#define LOCALID_FORTREE_MART_CLERK 1
|
||||
#define LOCALID_MOSSDEEP_MART_CLERK 1
|
||||
#define LOCALID_SOOTOPOLIS_MART_CLERK 1
|
||||
#define LOCALID_BATTLE_FRONTIER_MART_CLERK 1
|
||||
#define LOCALID_SLATEPORT_ENERGY_GURU 25
|
||||
|
||||
#endif // GUARD_CONSTANTS_EVENT_OBJECTS_H
|
123
include/constants/field_effects.h
Normal file
123
include/constants/field_effects.h
Normal file
@ -0,0 +1,123 @@
|
||||
#ifndef GUARD_FIELD_EFFECT_CONSTANTS_H
|
||||
#define GUARD_FIELD_EFFECT_CONSTANTS_H
|
||||
|
||||
#define FLDEFF_EXCLAMATION_MARK_ICON 0
|
||||
#define FLDEFF_USE_CUT_ON_GRASS 1
|
||||
#define FLDEFF_USE_CUT_ON_TREE 2
|
||||
#define FLDEFF_SHADOW 3
|
||||
#define FLDEFF_TALL_GRASS 4
|
||||
#define FLDEFF_RIPPLE 5
|
||||
#define FLDEFF_FIELD_MOVE_SHOW_MON 6
|
||||
#define FLDEFF_ASH 7
|
||||
#define FLDEFF_SURF_BLOB 8
|
||||
#define FLDEFF_USE_SURF 9
|
||||
#define FLDEFF_DUST 10
|
||||
#define FLDEFF_USE_SECRET_POWER_CAVE 11
|
||||
#define FLDEFF_JUMP_TALL_GRASS 12
|
||||
#define FLDEFF_SAND_FOOTPRINTS 13
|
||||
#define FLDEFF_JUMP_BIG_SPLASH 14
|
||||
#define FLDEFF_SPLASH 15
|
||||
#define FLDEFF_JUMP_SMALL_SPLASH 16
|
||||
#define FLDEFF_LONG_GRASS 17
|
||||
#define FLDEFF_JUMP_LONG_GRASS 18
|
||||
#define FLDEFF_UNUSED_GRASS 19
|
||||
#define FLDEFF_UNUSED_GRASS_2 20
|
||||
#define FLDEFF_UNUSED_SAND 21
|
||||
#define FLDEFF_WATER_SURFACING 22
|
||||
#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
|
||||
#define FLDEFF_DEEP_SAND_FOOTPRINTS 24
|
||||
#define FLDEFF_POKECENTER_HEAL 25
|
||||
#define FLDEFF_USE_SECRET_POWER_TREE 26
|
||||
#define FLDEFF_USE_SECRET_POWER_SHRUB 27
|
||||
#define FLDEFF_TREE_DISGUISE 28
|
||||
#define FLDEFF_MOUNTAIN_DISGUISE 29
|
||||
#define FLDEFF_NPCFLY_OUT 30
|
||||
#define FLDEFF_USE_FLY 31
|
||||
#define FLDEFF_FLY_IN 32
|
||||
#define FLDEFF_QUESTION_MARK_ICON 33
|
||||
#define FLDEFF_FEET_IN_FLOWING_WATER 34
|
||||
#define FLDEFF_BIKE_TIRE_TRACKS 35
|
||||
#define FLDEFF_SAND_DISGUISE 36
|
||||
#define FLDEFF_USE_ROCK_SMASH 37
|
||||
#define FLDEFF_USE_DIG 38
|
||||
#define FLDEFF_SAND_PILE 39
|
||||
#define FLDEFF_USE_STRENGTH 40
|
||||
#define FLDEFF_SHORT_GRASS 41
|
||||
#define FLDEFF_HOT_SPRINGS_WATER 42
|
||||
#define FLDEFF_USE_WATERFALL 43
|
||||
#define FLDEFF_USE_DIVE 44
|
||||
#define FLDEFF_POKEBALL_TRAIL 45
|
||||
#define FLDEFF_HEART_ICON 46
|
||||
#define FLDEFF_NOP_47 47
|
||||
#define FLDEFF_NOP_48 48
|
||||
#define FLDEFF_ASH_PUFF 49
|
||||
#define FLDEFF_ASH_LAUNCH 50
|
||||
#define FLDEFF_SWEET_SCENT 51
|
||||
#define FLDEFF_SAND_PILLAR 52
|
||||
#define FLDEFF_BUBBLES 53
|
||||
#define FLDEFF_SPARKLE 54
|
||||
#define FLDEFF_SECRET_POWER_CAVE 55
|
||||
#define FLDEFF_SECRET_POWER_TREE 56
|
||||
#define FLDEFF_SECRET_POWER_SHRUB 57
|
||||
#define FLDEFF_CUT_GRASS 58
|
||||
#define FLDEFF_FIELD_MOVE_SHOW_MON_INIT 59
|
||||
#define FLDEFF_USE_TOMB_PUZZLE_EFFECT 60
|
||||
#define FLDEFF_PCTURN_ON 61
|
||||
#define FLDEFF_HALL_OF_FAME_RECORD 62
|
||||
#define FLDEFF_USE_TELEPORT 63
|
||||
#define FLDEFF_RAYQUAZA_SPOTLIGHT 64
|
||||
#define FLDEFF_DESTROY_DEOXYS_ROCK 65
|
||||
#define FLDEFF_MOVE_DEOXYS_ROCK 66
|
||||
|
||||
#define FLDEFFOBJ_SHADOW_S 0
|
||||
#define FLDEFFOBJ_SHADOW_M 1
|
||||
#define FLDEFFOBJ_SHADOW_L 2
|
||||
#define FLDEFFOBJ_SHADOW_XL 3
|
||||
#define FLDEFFOBJ_TALL_GRASS 4
|
||||
#define FLDEFFOBJ_RIPPLE 5
|
||||
#define FLDEFFOBJ_ASH 6
|
||||
#define FLDEFFOBJ_SURF_BLOB 7
|
||||
#define FLDEFFOBJ_ARROW 8
|
||||
#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
|
||||
#define FLDEFFOBJ_JUMP_TALL_GRASS 10
|
||||
#define FLDEFFOBJ_SAND_FOOTPRINTS 11
|
||||
#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
|
||||
#define FLDEFFOBJ_SPLASH 13
|
||||
#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
|
||||
#define FLDEFFOBJ_LONG_GRASS 15
|
||||
#define FLDEFFOBJ_JUMP_LONG_GRASS 16
|
||||
#define FLDEFFOBJ_UNUSED_GRASS 17
|
||||
#define FLDEFFOBJ_UNUSED_GRASS_2 18
|
||||
#define FLDEFFOBJ_UNUSED_SAND 19
|
||||
#define FLDEFFOBJ_WATER_SURFACING 20
|
||||
#define FLDEFFOBJ_REFLECTION_DISTORTION 21
|
||||
#define FLDEFFOBJ_SPARKLE 22
|
||||
#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
|
||||
#define FLDEFFOBJ_TREE_DISGUISE 24
|
||||
#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
|
||||
#define FLDEFFOBJ_BIRD 26
|
||||
#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
|
||||
#define FLDEFFOBJ_SAND_DISGUISE 28
|
||||
#define FLDEFFOBJ_SAND_PILE 29
|
||||
#define FLDEFFOBJ_SHORT_GRASS 30
|
||||
#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
|
||||
#define FLDEFFOBJ_ASH_PUFF 32
|
||||
#define FLDEFFOBJ_ASH_LAUNCH 33
|
||||
#define FLDEFFOBJ_BUBBLES 34
|
||||
#define FLDEFFOBJ_SMALL_SPARKLE 35
|
||||
#define FLDEFFOBJ_RAYQUAZA 36
|
||||
|
||||
#define FLDEFF_PAL_TAG_CUT_GRASS 0x1000
|
||||
#define FLDEFF_PAL_TAG_SECRET_POWER_TREE 0x1003
|
||||
#define FLDEFF_PAL_TAG_GENERAL_0 0x1004
|
||||
#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
|
||||
#define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007
|
||||
#define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008
|
||||
#define FLDEFF_PAL_TAG_POKEBALL_TRAIL 0x1009
|
||||
#define FLDEFF_PAL_TAG_ASH 0x100D
|
||||
#define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E
|
||||
#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F
|
||||
#define FLDEFF_PAL_TAG_HOF_MONITOR 0x1010
|
||||
#define FLDEFF_PAL_TAG_UNKNOWN 0x1011
|
||||
|
||||
#endif // GUARD_FIELD_EFFECT_CONSTANTS_H
|
12
include/constants/field_poison.h
Normal file
12
include/constants/field_poison.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_CONSTANTS_FIELD_POISON_H
|
||||
#define GUARD_CONSTANTS_FIELD_POISON_H
|
||||
|
||||
#define FLDPSN_NONE 0
|
||||
#define FLDPSN_PSN 1
|
||||
#define FLDPSN_FNT 2
|
||||
|
||||
#define FLDPSN_NO_WHITEOUT 0
|
||||
#define FLDPSN_WHITEOUT 1
|
||||
#define FLDPSN_FRONTIER_WHITEOUT 2
|
||||
|
||||
#endif //GUARD_CONSTANTS_FIELD_POISON_H
|
83
include/constants/field_specials.h
Normal file
83
include/constants/field_specials.h
Normal file
@ -0,0 +1,83 @@
|
||||
#ifndef GUARD_CONSTANTS_FIELD_SPECIALS_H
|
||||
#define GUARD_CONSTANTS_FIELD_SPECIALS_H
|
||||
|
||||
// PC Locations
|
||||
#define PC_LOCATION_OTHER 0
|
||||
#define PC_LOCATION_BRENDANS_HOUSE 1
|
||||
#define PC_LOCATION_MAYS_HOUSE 2
|
||||
|
||||
// SS Tidal Locations
|
||||
#define SS_TIDAL_LOCATION_CURRENTS 0
|
||||
#define SS_TIDAL_LOCATION_SLATEPORT 1
|
||||
#define SS_TIDAL_LOCATION_LILYCOVE 2
|
||||
#define SS_TIDAL_LOCATION_ROUTE124 3
|
||||
#define SS_TIDAL_LOCATION_ROUTE131 4
|
||||
|
||||
#define SS_TIDAL_BOARD_SLATEPORT 1
|
||||
#define SS_TIDAL_DEPART_SLATEPORT 2
|
||||
#define SS_TIDAL_HALFWAY_LILYCOVE 3
|
||||
#define SS_TIDAL_LAND_LILYCOVE 4
|
||||
#define SS_TIDAL_BOARD_LILYCOVE 5
|
||||
#define SS_TIDAL_DEPART_LILYCOVE 6
|
||||
#define SS_TIDAL_HALFWAY_SLATEPORT 7
|
||||
#define SS_TIDAL_LAND_SLATEPORT 8
|
||||
#define SS_TIDAL_EXIT_CURRENTS_RIGHT 9
|
||||
#define SS_TIDAL_EXIT_CURRENTS_LEFT 10
|
||||
|
||||
#define SS_TIDAL_MAX_STEPS 205
|
||||
|
||||
// Scrollable Multichoice Menus
|
||||
#define SCROLL_MULTI_NONE 0
|
||||
#define SCROLL_MULTI_GLASS_WORKSHOP_VENDOR 1
|
||||
#define SCROLL_MULTI_POKEMON_FAN_CLUB_RATER 2
|
||||
#define SCROLL_MULTI_BF_EXCHANGE_CORNER_DECOR_VENDOR_1 3
|
||||
#define SCROLL_MULTI_BF_EXCHANGE_CORNER_DECOR_VENDOR_2 4
|
||||
#define SCROLL_MULTI_BF_EXCHANGE_CORNER_VITAMIN_VENDOR 5
|
||||
#define SCROLL_MULTI_BF_EXCHANGE_CORNER_HOLD_ITEM_VENDOR 6
|
||||
#define SCROLL_MULTI_BERRY_POWDER_VENDOR 7
|
||||
#define SCROLL_MULTI_BF_RECEPTIONIST 8
|
||||
#define SCROLL_MULTI_BF_MOVE_TUTOR_1 9
|
||||
#define SCROLL_MULTI_BF_MOVE_TUTOR_2 10
|
||||
#define SCROLL_MULTI_SS_TIDAL_DESTINATION 11
|
||||
#define SCROLL_MULTI_BATTLE_TENT_RULES 12
|
||||
|
||||
#define MAX_SCROLL_MULTI_ON_SCREEN 6
|
||||
#define MAX_SCROLL_MULTI_LENGTH 16
|
||||
|
||||
// Dept Store Floor Numbers
|
||||
#define DEPT_STORE_FLOORNUM_B4F 0
|
||||
#define DEPT_STORE_FLOORNUM_B3F 1
|
||||
#define DEPT_STORE_FLOORNUM_B2F 2
|
||||
#define DEPT_STORE_FLOORNUM_B1F 3
|
||||
#define DEPT_STORE_FLOORNUM_1F 4
|
||||
#define DEPT_STORE_FLOORNUM_2F 5
|
||||
#define DEPT_STORE_FLOORNUM_3F 6
|
||||
#define DEPT_STORE_FLOORNUM_4F 7
|
||||
#define DEPT_STORE_FLOORNUM_5F 8
|
||||
#define DEPT_STORE_FLOORNUM_6F 9
|
||||
#define DEPT_STORE_FLOORNUM_7F 10
|
||||
#define DEPT_STORE_FLOORNUM_8F 11
|
||||
#define DEPT_STORE_FLOORNUM_9F 12
|
||||
#define DEPT_STORE_FLOORNUM_10F 13
|
||||
#define DEPT_STORE_FLOORNUM_11F 14
|
||||
#define DEPT_STORE_FLOORNUM_ROOFTOP 15
|
||||
|
||||
// Lilycove Pokemon Trainer Fan Club
|
||||
#define NUM_TRAINER_FAN_CLUB_MEMBERS 8
|
||||
|
||||
#define FANCLUB_GOT_FIRST_FANS 7
|
||||
#define FANCLUB_MEMBER1 8
|
||||
#define FANCLUB_MEMBER2 9
|
||||
#define FANCLUB_MEMBER3 10
|
||||
#define FANCLUB_MEMBER4 11
|
||||
#define FANCLUB_MEMBER5 12
|
||||
#define FANCLUB_MEMBER6 13
|
||||
#define FANCLUB_MEMBER7 14
|
||||
#define FANCLUB_MEMBER8 15
|
||||
|
||||
#define FANCOUNTER_DEFEATED_DRAKE 0
|
||||
#define FANCOUNTER_BATTLED_AT_BASE 1
|
||||
#define FANCOUNTER_FINISHED_CONTEST 2
|
||||
#define FANCOUNTER_USED_BATTLE_TOWER 3
|
||||
|
||||
#endif // GUARD_CONSTANTS_FIELD_SPECIALS_H
|
13
include/constants/field_tasks.h
Normal file
13
include/constants/field_tasks.h
Normal file
@ -0,0 +1,13 @@
|
||||
#ifndef GUARD_CONSTANTS_FIELD_TASKS_H
|
||||
#define GUARD_CONSTANTS_FIELD_TASKS_H
|
||||
|
||||
#define STEP_CB_DUMMY 0
|
||||
#define STEP_CB_ASH 1
|
||||
#define STEP_CB_FORTREE_BRIDGE 2
|
||||
#define STEP_CB_PACIFIDLOG_BRIDGE 3
|
||||
#define STEP_CB_SOOTOPOLIS_ICE 4
|
||||
#define STEP_CB_TRUCK 5
|
||||
#define STEP_CB_SECRET_BASE 6
|
||||
#define STEP_CB_CRACKED_FLOOR 7
|
||||
|
||||
#endif // GUARD_CONSTANTS_FIELD_TASKS_H
|
24
include/constants/field_weather.h
Normal file
24
include/constants/field_weather.h
Normal file
@ -0,0 +1,24 @@
|
||||
#ifndef GUARD_CONSTANTS_FIELD_WEATHER_H
|
||||
#define GUARD_CONSTANTS_FIELD_WEATHER_H
|
||||
|
||||
#define MAX_RAIN_SPRITES 24
|
||||
#define NUM_CLOUD_SPRITES 3
|
||||
#define NUM_FOG_HORIZONTAL_SPRITES 20
|
||||
#define NUM_ASH_SPRITES 20
|
||||
#define NUM_FOG_DIAGONAL_SPRITES 20
|
||||
#define NUM_SANDSTORM_SPRITES 20
|
||||
#define NUM_SWIRL_SANDSTORM_SPRITES 5
|
||||
|
||||
// Controls how the weather should be changing the screen palettes.
|
||||
#define WEATHER_PAL_STATE_CHANGING_WEATHER 0
|
||||
#define WEATHER_PAL_STATE_SCREEN_FADING_IN 1
|
||||
#define WEATHER_PAL_STATE_SCREEN_FADING_OUT 2
|
||||
#define WEATHER_PAL_STATE_IDLE 3
|
||||
|
||||
// Modes for FadeScreen
|
||||
#define FADE_FROM_BLACK 0
|
||||
#define FADE_TO_BLACK 1
|
||||
#define FADE_FROM_WHITE 2
|
||||
#define FADE_TO_WHITE 3
|
||||
|
||||
#endif // GUARD_CONSTANTS_FIELD_WEATHER_H
|
1647
include/constants/flags.h
Normal file
1647
include/constants/flags.h
Normal file
@ -0,0 +1,1647 @@
|
||||
#ifndef GUARD_CONSTANTS_FLAGS_H
|
||||
#define GUARD_CONSTANTS_FLAGS_H
|
||||
|
||||
#include "constants/opponents.h"
|
||||
|
||||
// Temporary Flags
|
||||
// These temporary flags are are cleared every time a map is loaded. They are used
|
||||
// for things like shortening an NPCs introduction text if the player already spoke
|
||||
// to them once.
|
||||
#define TEMP_FLAGS_START 0x0
|
||||
#define FLAG_TEMP_1 (TEMP_FLAGS_START + 0x1)
|
||||
#define FLAG_TEMP_2 (TEMP_FLAGS_START + 0x2)
|
||||
#define FLAG_TEMP_3 (TEMP_FLAGS_START + 0x3)
|
||||
#define FLAG_TEMP_4 (TEMP_FLAGS_START + 0x4)
|
||||
#define FLAG_TEMP_5 (TEMP_FLAGS_START + 0x5) // Unused Flag
|
||||
#define FLAG_TEMP_6 (TEMP_FLAGS_START + 0x6) // Unused Flag
|
||||
#define FLAG_TEMP_7 (TEMP_FLAGS_START + 0x7) // Unused Flag
|
||||
#define FLAG_TEMP_8 (TEMP_FLAGS_START + 0x8) // Unused Flag
|
||||
#define FLAG_TEMP_9 (TEMP_FLAGS_START + 0x9) // Unused Flag
|
||||
#define FLAG_TEMP_A (TEMP_FLAGS_START + 0xA) // Unused Flag
|
||||
#define FLAG_TEMP_B (TEMP_FLAGS_START + 0xB) // Unused Flag
|
||||
#define FLAG_TEMP_C (TEMP_FLAGS_START + 0xC) // Unused Flag
|
||||
#define FLAG_TEMP_D (TEMP_FLAGS_START + 0xD) // Unused Flag
|
||||
#define FLAG_TEMP_E (TEMP_FLAGS_START + 0xE) // Unused Flag
|
||||
#define FLAG_TEMP_F (TEMP_FLAGS_START + 0xF) // Unused Flag
|
||||
#define FLAG_TEMP_10 (TEMP_FLAGS_START + 0x10) // Unused Flag
|
||||
#define FLAG_TEMP_11 (TEMP_FLAGS_START + 0x11)
|
||||
#define FLAG_TEMP_12 (TEMP_FLAGS_START + 0x12)
|
||||
#define FLAG_TEMP_13 (TEMP_FLAGS_START + 0x13)
|
||||
#define FLAG_TEMP_14 (TEMP_FLAGS_START + 0x14)
|
||||
#define FLAG_TEMP_15 (TEMP_FLAGS_START + 0x15)
|
||||
#define FLAG_TEMP_16 (TEMP_FLAGS_START + 0x16)
|
||||
#define FLAG_TEMP_17 (TEMP_FLAGS_START + 0x17)
|
||||
#define FLAG_TEMP_18 (TEMP_FLAGS_START + 0x18)
|
||||
#define FLAG_TEMP_19 (TEMP_FLAGS_START + 0x19)
|
||||
#define FLAG_TEMP_1A (TEMP_FLAGS_START + 0x1A)
|
||||
#define FLAG_TEMP_1B (TEMP_FLAGS_START + 0x1B)
|
||||
#define FLAG_TEMP_1C (TEMP_FLAGS_START + 0x1C)
|
||||
#define FLAG_TEMP_1D (TEMP_FLAGS_START + 0x1D)
|
||||
#define FLAG_TEMP_1E (TEMP_FLAGS_START + 0x1E)
|
||||
#define FLAG_TEMP_1F (TEMP_FLAGS_START + 0x1F)
|
||||
#define TEMP_FLAGS_END FLAG_TEMP_1F
|
||||
|
||||
#define FLAG_UNUSED_0x020 0x20 // Unused Flag
|
||||
#define FLAG_UNUSED_0x021 0x21 // Unused Flag
|
||||
#define FLAG_UNUSED_0x022 0x22 // Unused Flag
|
||||
#define FLAG_UNUSED_0x023 0x23 // Unused Flag
|
||||
#define FLAG_UNUSED_0x024 0x24 // Unused Flag
|
||||
#define FLAG_UNUSED_0x025 0x25 // Unused Flag
|
||||
#define FLAG_UNUSED_0x026 0x26 // Unused Flag
|
||||
#define FLAG_UNUSED_0x027 0x27 // Unused Flag
|
||||
#define FLAG_UNUSED_0x028 0x28 // Unused Flag
|
||||
#define FLAG_UNUSED_0x029 0x29 // Unused Flag
|
||||
#define FLAG_UNUSED_0x02A 0x2A // Unused Flag
|
||||
#define FLAG_UNUSED_0x02B 0x2B // Unused Flag
|
||||
#define FLAG_UNUSED_0x02C 0x2C // Unused Flag
|
||||
#define FLAG_UNUSED_0x02D 0x2D // Unused Flag
|
||||
#define FLAG_UNUSED_0x02E 0x2E // Unused Flag
|
||||
#define FLAG_UNUSED_0x02F 0x2F // Unused Flag
|
||||
#define FLAG_UNUSED_0x030 0x30 // Unused Flag
|
||||
#define FLAG_UNUSED_0x031 0x31 // Unused Flag
|
||||
#define FLAG_UNUSED_0x032 0x32 // Unused Flag
|
||||
#define FLAG_UNUSED_0x033 0x33 // Unused Flag
|
||||
#define FLAG_UNUSED_0x034 0x34 // Unused Flag
|
||||
#define FLAG_UNUSED_0x035 0x35 // Unused Flag
|
||||
#define FLAG_UNUSED_0x036 0x36 // Unused Flag
|
||||
#define FLAG_UNUSED_0x037 0x37 // Unused Flag
|
||||
#define FLAG_UNUSED_0x038 0x38 // Unused Flag
|
||||
#define FLAG_UNUSED_0x039 0x39 // Unused Flag
|
||||
#define FLAG_UNUSED_0x03A 0x3A // Unused Flag
|
||||
#define FLAG_UNUSED_0x03B 0x3B // Unused Flag
|
||||
#define FLAG_UNUSED_0x03C 0x3C // Unused Flag
|
||||
#define FLAG_UNUSED_0x03D 0x3D // Unused Flag
|
||||
#define FLAG_UNUSED_0x03E 0x3E // Unused Flag
|
||||
#define FLAG_UNUSED_0x03F 0x3F // Unused Flag
|
||||
#define FLAG_UNUSED_0x040 0x40 // Unused Flag
|
||||
#define FLAG_UNUSED_0x041 0x41 // Unused Flag
|
||||
#define FLAG_UNUSED_0x042 0x42 // Unused Flag
|
||||
#define FLAG_UNUSED_0x043 0x43 // Unused Flag
|
||||
#define FLAG_UNUSED_0x044 0x44 // Unused Flag
|
||||
#define FLAG_UNUSED_0x045 0x45 // Unused Flag
|
||||
#define FLAG_UNUSED_0x046 0x46 // Unused Flag
|
||||
#define FLAG_UNUSED_0x047 0x47 // Unused Flag
|
||||
#define FLAG_UNUSED_0x048 0x48 // Unused Flag
|
||||
#define FLAG_UNUSED_0x049 0x49 // Unused Flag
|
||||
#define FLAG_UNUSED_0x04A 0x4A // Unused Flag
|
||||
#define FLAG_UNUSED_0x04B 0x4B // Unused Flag
|
||||
#define FLAG_UNUSED_0x04C 0x4C // Unused Flag
|
||||
#define FLAG_UNUSED_0x04D 0x4D // Unused Flag
|
||||
#define FLAG_UNUSED_0x04E 0x4E // Unused Flag
|
||||
#define FLAG_UNUSED_0x04F 0x4F // Unused Flag
|
||||
|
||||
// Scripts
|
||||
#define FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_STILL 0x50
|
||||
#define FLAG_SET_WALL_CLOCK 0x51
|
||||
#define FLAG_RESCUED_BIRCH 0x52
|
||||
#define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53
|
||||
|
||||
#define FLAG_REMOVE_WARP_FADE 0x54 // Custom flag used in tumbledemerald.
|
||||
#define FLAG_UNUSED_0x055 0x55 // Unused Flag
|
||||
|
||||
#define FLAG_HIDE_CONTEST_POKE_BALL 0x56 // Always set after new game, object it hides is added directly
|
||||
#define FLAG_MET_RIVAL_MOM 0x57
|
||||
#define FLAG_BIRCH_AIDE_MET 0x58
|
||||
#define FLAG_DECLINED_BIKE 0x59
|
||||
#define FLAG_RECEIVED_BIKE 0x5A
|
||||
#define FLAG_WATTSON_REMATCH_AVAILABLE 0x5B
|
||||
#define FLAG_COLLECTED_ALL_SILVER_SYMBOLS 0x5C
|
||||
#define FLAG_GOOD_LUCK_SAFARI_ZONE 0x5D // Set after talking to NPC blocking Safari Zone entrance/exit once.
|
||||
#define FLAG_RECEIVED_WAILMER_PAIL 0x5E
|
||||
#define FLAG_RECEIVED_POKEBLOCK_CASE 0x5F
|
||||
#define FLAG_RECEIVED_SECRET_POWER 0x60
|
||||
#define FLAG_MET_TEAM_AQUA_HARBOR 0x61
|
||||
#define FLAG_TV_EXPLAINED 0x62
|
||||
#define FLAG_MAUVILLE_GYM_BARRIERS_STATE 0x63
|
||||
#define FLAG_MOSSDEEP_GYM_SWITCH_1 0x64 // Leftover from the RS version of Mossdeep Gym, functionally unused
|
||||
#define FLAG_MOSSDEEP_GYM_SWITCH_2 0x65 //
|
||||
#define FLAG_MOSSDEEP_GYM_SWITCH_3 0x66 //
|
||||
#define FLAG_MOSSDEEP_GYM_SWITCH_4 0x67 //
|
||||
|
||||
#define FLAG_UNUSED_0x068 0x68 // Unused Flag
|
||||
|
||||
#define FLAG_OCEANIC_MUSEUM_MET_REPORTER 0x69
|
||||
#define FLAG_RECEIVED_HM04 0x6A
|
||||
#define FLAG_RECEIVED_HM06 0x6B
|
||||
#define FLAG_WHITEOUT_TO_LAVARIDGE 0x6C // Set after defeating Flannery, so the player cant white out from poison before receiving Go Goggles
|
||||
#define FLAG_RECEIVED_HM05 0x6D
|
||||
#define FLAG_RECEIVED_HM02 0x6E
|
||||
#define FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT 0x6F
|
||||
#define FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE 0x70
|
||||
#define FLAG_UNUSED_RS_LEGENDARY_BATTLE_DONE 0x71 // Unused Flag. Used in R/S to indicate whether player defeated or caught Groudon/Kyogre in Cave of Origin.
|
||||
#define FLAG_SCOTT_CALL_BATTLE_FRONTIER 0x72 // Used in order to activate a phone call from Scott, inviting the player to the SS Tidal.
|
||||
#define FLAG_RECEIVED_METEORITE 0x73
|
||||
#define FLAG_ADVENTURE_STARTED 0x74 // RECEIVED Pokédex.
|
||||
#define FLAG_DEFEATED_MAGMA_SPACE_CENTER 0x75 // Set when Team Magma is defeated at Mossdeep's Space Center.
|
||||
#define FLAG_MET_HIDDEN_POWER_GIVER 0x76
|
||||
|
||||
#define FLAG_CANCEL_BATTLE_ROOM_CHALLENGE 0x77
|
||||
|
||||
#define FLAG_LANDMARK_MIRAGE_TOWER 0x78
|
||||
#define FLAG_RECEIVED_TM31 0x79
|
||||
#define FLAG_RECEIVED_HM03 0x7A
|
||||
#define FLAG_RECEIVED_HM08 0x7B
|
||||
#define FLAG_REGISTER_RIVAL_POKENAV 0x7C
|
||||
#define FLAG_DEFEATED_RIVAL_ROUTE_104 0x7D
|
||||
#define FLAG_DEFEATED_WALLY_VICTORY_ROAD 0x7E
|
||||
#define FLAG_MET_PRETTY_PETAL_SHOP_OWNER 0x7F
|
||||
#define FLAG_ENABLE_ROXANNE_FIRST_CALL 0x80 // Set after defeating Brawly. This will activate a call with Roxanne in order to register her.
|
||||
#define FLAG_KYOGRE_ESCAPED_SEAFLOOR_CAVERN 0x81
|
||||
#define FLAG_DEFEATED_RIVAL_ROUTE103 0x82
|
||||
#define FLAG_RECEIVED_DOLL_LANETTE 0x83
|
||||
#define FLAG_RECEIVED_POTION_OLDALE 0x84
|
||||
#define FLAG_RECEIVED_AMULET_COIN 0x85
|
||||
#define FLAG_PENDING_DAYCARE_EGG 0x86
|
||||
#define FLAG_THANKED_FOR_PLAYING_WITH_WALLY 0x87
|
||||
#define FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL 0x88 // Set after defeating Wally outside Mauville Gym. Will activate a call later to register Wally.
|
||||
#define FLAG_RECEIVED_HM01 0x89
|
||||
#define FLAG_SCOTT_CALL_FORTREE_GYM 0x8A // Triggers call from Scott after defeating Winona
|
||||
#define FLAG_DEFEATED_EVIL_TEAM_MT_CHIMNEY 0x8B
|
||||
#define FLAG_RECEIVED_6_SODA_POP 0x8C
|
||||
#define FLAG_DEFEATED_SEASHORE_HOUSE 0x8D
|
||||
#define FLAG_DEVON_GOODS_STOLEN 0x8E
|
||||
#define FLAG_RECOVERED_DEVON_GOODS 0x8F
|
||||
#define FLAG_RETURNED_DEVON_GOODS 0x90
|
||||
#define FLAG_CAUGHT_LUGIA 0x91
|
||||
#define FLAG_CAUGHT_HO_OH 0x92
|
||||
#define FLAG_MR_BRINEY_SAILING_INTRO 0x93
|
||||
#define FLAG_DOCK_REJECTED_DEVON_GOODS 0x94
|
||||
#define FLAG_DELIVERED_DEVON_GOODS 0x95
|
||||
#define FLAG_RECEIVED_CONTEST_PASS 0x96 // Unused, leftover from R/S
|
||||
#define FLAG_RECEIVED_CASTFORM 0x97
|
||||
#define FLAG_RECEIVED_SUPER_ROD 0x98
|
||||
#define FLAG_RUSTBORO_NPC_TRADE_COMPLETED 0x99
|
||||
#define FLAG_PACIFIDLOG_NPC_TRADE_COMPLETED 0x9A
|
||||
#define FLAG_FORTREE_NPC_TRADE_COMPLETED 0x9B
|
||||
#define FLAG_BATTLE_FRONTIER_TRADE_DONE 0x9C
|
||||
#define FLAG_FORCE_MIRAGE_TOWER_VISIBLE 0x9D
|
||||
#define FLAG_SOOTOPOLIS_ARCHIE_MAXIE_LEAVE 0x9E
|
||||
#define FLAG_INTERACTED_WITH_DEVON_EMPLOYEE_GOODS_STOLEN 0x9F
|
||||
#define FLAG_COOL_PAINTING_MADE 0xA0
|
||||
#define FLAG_BEAUTY_PAINTING_MADE 0xA1
|
||||
#define FLAG_CUTE_PAINTING_MADE 0xA2
|
||||
#define FLAG_SMART_PAINTING_MADE 0xA3
|
||||
#define FLAG_TOUGH_PAINTING_MADE 0xA4
|
||||
#define FLAG_RECEIVED_TM39 0xA5
|
||||
#define FLAG_RECEIVED_TM08 0xA6
|
||||
#define FLAG_RECEIVED_TM34 0xA7
|
||||
#define FLAG_RECEIVED_TM50 0xA8
|
||||
#define FLAG_RECEIVED_TM42 0xA9
|
||||
#define FLAG_RECEIVED_TM40 0xAA
|
||||
#define FLAG_RECEIVED_TM04 0xAB
|
||||
#define FLAG_RECEIVED_TM03 0xAC
|
||||
#define FLAG_DECORATION_0 0xAD
|
||||
#define FLAG_DECORATION_1 0xAE
|
||||
#define FLAG_DECORATION_2 0xAF
|
||||
#define FLAG_DECORATION_3 0xB0
|
||||
#define FLAG_DECORATION_4 0xB1
|
||||
#define FLAG_DECORATION_5 0xB2
|
||||
#define FLAG_DECORATION_6 0xB3
|
||||
#define FLAG_DECORATION_7 0xB4
|
||||
#define FLAG_DECORATION_8 0xB5
|
||||
#define FLAG_DECORATION_9 0xB6
|
||||
#define FLAG_DECORATION_10 0xB7
|
||||
#define FLAG_DECORATION_11 0xB8
|
||||
#define FLAG_DECORATION_12 0xB9
|
||||
#define FLAG_DECORATION_13 0xBA
|
||||
#define FLAG_DECORATION_14 0xBB
|
||||
#define FLAG_RECEIVED_POKENAV 0xBC
|
||||
#define FLAG_DELIVERED_STEVEN_LETTER 0xBD
|
||||
#define FLAG_DEFEATED_WALLY_MAUVILLE 0xBE
|
||||
#define FLAG_DEFEATED_GRUNT_SPACE_CENTER_1F 0xBF
|
||||
#define FLAG_RECEIVED_SUN_STONE_MOSSDEEP 0xC0
|
||||
#define FLAG_WALLY_SPEECH 0xC1
|
||||
#define FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1 0xC2 // Leftover from the RS version of Puzzle Room 7, functionally unused
|
||||
#define FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2 0xC3 //
|
||||
#define FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3 0xC4 //
|
||||
#define FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4 0xC5 //
|
||||
#define FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5 0xC6 //
|
||||
#define FLAG_RUSTURF_TUNNEL_OPENED 0xC7
|
||||
#define FLAG_RECEIVED_RED_SCARF 0xC8
|
||||
#define FLAG_RECEIVED_BLUE_SCARF 0xC9
|
||||
#define FLAG_RECEIVED_PINK_SCARF 0xCA
|
||||
#define FLAG_RECEIVED_GREEN_SCARF 0xCB
|
||||
#define FLAG_RECEIVED_YELLOW_SCARF 0xCC
|
||||
#define FLAG_INTERACTED_WITH_STEVEN_SPACE_CENTER 0xCD
|
||||
#define FLAG_ENCOUNTERED_LATIAS_OR_LATIOS 0xCE
|
||||
#define FLAG_MET_ARCHIE_METEOR_FALLS 0xCF
|
||||
#define FLAG_GOT_BASEMENT_KEY_FROM_WATTSON 0xD0
|
||||
#define FLAG_GOT_TM24_FROM_WATTSON 0xD1
|
||||
#define FLAG_FAN_CLUB_STRENGTH_SHARED 0xD2 // Set when you rate the strength of another trainer in Lilycove's Trainer Fan Club.
|
||||
#define FLAG_DEFEATED_RIVAL_RUSTBORO 0xD3
|
||||
#define FLAG_RECEIVED_RED_OR_BLUE_ORB 0xD4
|
||||
#define FLAG_RECEIVED_PREMIER_BALL_RUSTBORO 0xD5
|
||||
#define FLAG_ENABLE_WALLY_MATCH_CALL 0xD6
|
||||
#define FLAG_ENABLE_SCOTT_MATCH_CALL 0xD7
|
||||
#define FLAG_ENABLE_MOM_MATCH_CALL 0xD8
|
||||
#define FLAG_MET_DIVING_TREASURE_HUNTER 0xD9
|
||||
#define FLAG_MET_WAILMER_TRAINER 0xDA
|
||||
#define FLAG_EVIL_LEADER_PLEASE_STOP 0xDB
|
||||
|
||||
#define FLAG_NEVER_SET_0x0DC 0xDC // This flag is read, but never written to
|
||||
|
||||
#define FLAG_RECEIVED_GO_GOGGLES 0xDD
|
||||
#define FLAG_WINGULL_SENT_ON_ERRAND 0xDE
|
||||
#define FLAG_RECEIVED_MENTAL_HERB 0xDF
|
||||
#define FLAG_WINGULL_DELIVERED_MAIL 0xE0
|
||||
#define FLAG_RECEIVED_20_COINS 0xE1
|
||||
#define FLAG_RECEIVED_STARTER_DOLL 0xE2
|
||||
#define FLAG_RECEIVED_GOOD_ROD 0xE3
|
||||
#define FLAG_REGI_DOORS_OPENED 0xE4
|
||||
#define FLAG_RECEIVED_TM27 0xE5
|
||||
#define FLAG_RECEIVED_TM36 0xE6
|
||||
#define FLAG_RECEIVED_TM05 0xE7
|
||||
#define FLAG_RECEIVED_TM19 0xE8
|
||||
|
||||
#define FLAG_UNUSED_0x0E9 0xE9 // Unused Flag
|
||||
|
||||
#define FLAG_RECEIVED_TM44 0xEA
|
||||
#define FLAG_RECEIVED_TM45 0xEB
|
||||
#define FLAG_RECEIVED_GLASS_ORNAMENT 0xEC
|
||||
#define FLAG_RECEIVED_SILVER_SHIELD 0xED
|
||||
#define FLAG_RECEIVED_GOLD_SHIELD 0xEE
|
||||
#define FLAG_USED_STORAGE_KEY 0xEF
|
||||
#define FLAG_USED_ROOM_1_KEY 0xF0
|
||||
#define FLAG_USED_ROOM_2_KEY 0xF1
|
||||
#define FLAG_USED_ROOM_4_KEY 0xF2
|
||||
#define FLAG_USED_ROOM_6_KEY 0xF3
|
||||
#define FLAG_MET_PROF_COZMO 0xF4
|
||||
#define FLAG_RECEIVED_WAILMER_DOLL 0xF5
|
||||
#define FLAG_RECEIVED_CHESTO_BERRY_ROUTE_104 0xF6
|
||||
#define FLAG_DEFEATED_SS_TIDAL_TRAINERS 0xF7
|
||||
#define FLAG_RECEIVED_SPELON_BERRY 0xF8
|
||||
#define FLAG_RECEIVED_PAMTRE_BERRY 0xF9
|
||||
#define FLAG_RECEIVED_WATMEL_BERRY 0xFA
|
||||
#define FLAG_RECEIVED_DURIN_BERRY 0xFB
|
||||
#define FLAG_RECEIVED_BELUE_BERRY 0xFC
|
||||
#define FLAG_ENABLE_RIVAL_MATCH_CALL 0xFD
|
||||
#define FLAG_RECEIVED_CHARCOAL 0xFE
|
||||
#define FLAG_LATIOS_OR_LATIAS_ROAMING 0xFF
|
||||
#define FLAG_RECEIVED_REPEAT_BALL 0x100
|
||||
#define FLAG_RECEIVED_OLD_ROD 0x101
|
||||
#define FLAG_RECEIVED_COIN_CASE 0x102
|
||||
#define FLAG_RETURNED_RED_OR_BLUE_ORB 0x103
|
||||
#define FLAG_RECEIVED_TM49 0x104
|
||||
#define FLAG_RECEIVED_TM28 0x105
|
||||
#define FLAG_RECEIVED_TM09 0x106
|
||||
#define FLAG_ENTERED_ELITE_FOUR 0x107
|
||||
#define FLAG_RECEIVED_TM10 0x108
|
||||
#define FLAG_RECEIVED_TM41 0x109
|
||||
#define FLAG_RECEIVED_LAVARIDGE_EGG 0x10A
|
||||
#define FLAG_RECEIVED_REVIVED_FOSSIL_MON 0x10B
|
||||
#define FLAG_SECRET_BASE_REGISTRY_ENABLED 0x10C
|
||||
#define FLAG_RECEIVED_TM46 0x10D
|
||||
#define FLAG_CONTEST_SKETCH_CREATED 0x10E // Set but never read
|
||||
#define FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE 0x10F
|
||||
#define FLAG_RECEIVED_EXP_SHARE 0x110
|
||||
#define FLAG_POKERUS_EXPLAINED 0x111
|
||||
#define FLAG_RECEIVED_RUNNING_SHOES 0x112
|
||||
#define FLAG_RECEIVED_QUICK_CLAW 0x113
|
||||
#define FLAG_RECEIVED_KINGS_ROCK 0x114
|
||||
#define FLAG_RECEIVED_MACHO_BRACE 0x115
|
||||
#define FLAG_RECEIVED_SOOTHE_BELL 0x116
|
||||
#define FLAG_RECEIVED_WHITE_HERB 0x117
|
||||
#define FLAG_RECEIVED_SOFT_SAND 0x118
|
||||
#define FLAG_ENABLE_PROF_BIRCH_MATCH_CALL 0x119
|
||||
#define FLAG_RECEIVED_CLEANSE_TAG 0x11A
|
||||
#define FLAG_RECEIVED_FOCUS_BAND 0x11B
|
||||
#define FLAG_DECLINED_WALLY_BATTLE_MAUVILLE 0x11C
|
||||
#define FLAG_RECEIVED_DEVON_SCOPE 0x11D
|
||||
#define FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE 0x11E
|
||||
#define FLAG_MET_DEVON_EMPLOYEE 0x11F
|
||||
#define FLAG_MET_RIVAL_RUSTBORO 0x120
|
||||
#define FLAG_RECEIVED_SILK_SCARF 0x121
|
||||
#define FLAG_NOT_READY_FOR_BATTLE_ROUTE_120 0x122
|
||||
#define FLAG_RECEIVED_SS_TICKET 0x123
|
||||
#define FLAG_MET_RIVAL_LILYCOVE 0x124
|
||||
#define FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE 0x125
|
||||
#define FLAG_EXCHANGED_SCANNER 0x126
|
||||
#define FLAG_KECLEON_FLED_FORTREE 0x127
|
||||
#define FLAG_PETALBURG_MART_EXPANDED_ITEMS 0x128
|
||||
#define FLAG_RECEIVED_MIRACLE_SEED 0x129
|
||||
#define FLAG_RECEIVED_BELDUM 0x12A
|
||||
#define FLAG_RECEIVED_FANCLUB_TM_THIS_WEEK 0x12B
|
||||
#define FLAG_MET_FANCLUB_YOUNGER_BROTHER 0x12C
|
||||
#define FLAG_RIVAL_LEFT_FOR_ROUTE103 0x12D
|
||||
#define FLAG_OMIT_DIVE_FROM_STEVEN_LETTER 0x12E
|
||||
#define FLAG_HAS_MATCH_CALL 0x12F
|
||||
#define FLAG_ADDED_MATCH_CALL_TO_POKENAV 0x130
|
||||
#define FLAG_REGISTERED_STEVEN_POKENAV 0x131
|
||||
#define FLAG_ENABLE_NORMAN_MATCH_CALL 0x132
|
||||
#define FLAG_STEVEN_GUIDES_TO_CAVE_OF_ORIGIN 0x133 // Set after you follow Steven to the entrance of the Cave of Origin.
|
||||
#define FLAG_MET_ARCHIE_SOOTOPOLIS 0x134
|
||||
#define FLAG_MET_MAXIE_SOOTOPOLIS 0x135
|
||||
#define FLAG_MET_SCOTT_RUSTBORO 0x136
|
||||
#define FLAG_WALLACE_GOES_TO_SKY_PILLAR 0x137 // Set after speaking to Wallace within the Cave of Origin.
|
||||
#define FLAG_RECEIVED_HM07 0x138
|
||||
#define FLAG_BEAT_MAGMA_GRUNT_JAGGED_PASS 0x139
|
||||
#define FLAG_RECEIVED_AURORA_TICKET 0x13A
|
||||
#define FLAG_RECEIVED_MYSTIC_TICKET 0x13B
|
||||
#define FLAG_RECEIVED_OLD_SEA_MAP 0x13C
|
||||
#define FLAG_WONDER_CARD_UNUSED_1 0x13D // These Wonder Card flags are referenced but never set
|
||||
#define FLAG_WONDER_CARD_UNUSED_2 0x13E
|
||||
#define FLAG_WONDER_CARD_UNUSED_3 0x13F
|
||||
#define FLAG_WONDER_CARD_UNUSED_4 0x140
|
||||
#define FLAG_WONDER_CARD_UNUSED_5 0x141
|
||||
#define FLAG_WONDER_CARD_UNUSED_6 0x142
|
||||
#define FLAG_WONDER_CARD_UNUSED_7 0x143
|
||||
#define FLAG_WONDER_CARD_UNUSED_8 0x144
|
||||
#define FLAG_WONDER_CARD_UNUSED_9 0x145
|
||||
#define FLAG_WONDER_CARD_UNUSED_10 0x146
|
||||
#define FLAG_WONDER_CARD_UNUSED_11 0x147
|
||||
#define FLAG_WONDER_CARD_UNUSED_12 0x148
|
||||
#define FLAG_WONDER_CARD_UNUSED_13 0x149
|
||||
#define FLAG_WONDER_CARD_UNUSED_14 0x14A
|
||||
#define FLAG_WONDER_CARD_UNUSED_15 0x14B
|
||||
#define FLAG_WONDER_CARD_UNUSED_16 0x14C
|
||||
#define FLAG_WONDER_CARD_UNUSED_17 0x14D
|
||||
#define NUM_WONDER_CARD_FLAGS (1 + FLAG_WONDER_CARD_UNUSED_17 - FLAG_RECEIVED_AURORA_TICKET)
|
||||
|
||||
#define FLAG_MIRAGE_TOWER_VISIBLE 0x14E
|
||||
#define FLAG_CHOSE_ROOT_FOSSIL 0x14F
|
||||
#define FLAG_CHOSE_CLAW_FOSSIL 0x150
|
||||
#define FLAG_RECEIVED_POWDER_JAR 0x151
|
||||
|
||||
#define FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER 0x152
|
||||
|
||||
#define FLAG_MET_BATTLE_FRONTIER_BREEDER 0x153
|
||||
#define FLAG_MET_BATTLE_FRONTIER_MANIAC 0x154
|
||||
#define FLAG_ENTERED_CONTEST 0x155
|
||||
#define FLAG_MET_SLATEPORT_FANCLUB_CHAIRMAN 0x156
|
||||
#define FLAG_MET_BATTLE_FRONTIER_GAMBLER 0x157
|
||||
#define FLAG_ENABLE_MR_STONE_POKENAV 0x158
|
||||
#define FLAG_NURSE_MENTIONS_GOLD_CARD 0x159
|
||||
#define FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR 0x15A
|
||||
#define FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR 0x15B
|
||||
|
||||
// Trainer Rematch Flags
|
||||
#define FLAG_MATCH_CALL_REGISTERED 0x15C
|
||||
#define FLAG_REMATCH_ROSE 0x15D
|
||||
#define FLAG_REMATCH_ANDRES 0x15E
|
||||
#define FLAG_REMATCH_DUSTY 0x15F
|
||||
#define FLAG_REMATCH_LOLA 0x160
|
||||
#define FLAG_REMATCH_RICKY 0x161
|
||||
#define FLAG_REMATCH_LILA_AND_ROY 0x162
|
||||
#define FLAG_REMATCH_CRISTIN 0x163
|
||||
#define FLAG_REMATCH_BROOKE 0x164
|
||||
#define FLAG_REMATCH_WILTON 0x165
|
||||
#define FLAG_REMATCH_VALERIE 0x166
|
||||
#define FLAG_REMATCH_CINDY 0x167
|
||||
#define FLAG_REMATCH_THALIA 0x168
|
||||
#define FLAG_REMATCH_JESSICA 0x169
|
||||
#define FLAG_REMATCH_WINSTON 0x16A
|
||||
#define FLAG_REMATCH_STEVE 0x16B
|
||||
#define FLAG_REMATCH_TONY 0x16C
|
||||
#define FLAG_REMATCH_NOB 0x16D
|
||||
#define FLAG_REMATCH_KOJI 0x16E
|
||||
#define FLAG_REMATCH_FERNANDO 0x16F
|
||||
#define FLAG_REMATCH_DALTON 0x170
|
||||
#define FLAG_REMATCH_BERNIE 0x171
|
||||
#define FLAG_REMATCH_ETHAN 0x172
|
||||
#define FLAG_REMATCH_JOHN_AND_JAY 0x173
|
||||
#define FLAG_REMATCH_JEFFREY 0x174
|
||||
#define FLAG_REMATCH_CAMERON 0x175
|
||||
#define FLAG_REMATCH_JACKI 0x176
|
||||
#define FLAG_REMATCH_WALTER 0x177
|
||||
#define FLAG_REMATCH_KAREN 0x178
|
||||
#define FLAG_REMATCH_JERRY 0x179
|
||||
#define FLAG_REMATCH_ANNA_AND_MEG 0x17A
|
||||
#define FLAG_REMATCH_ISABEL 0x17B
|
||||
#define FLAG_REMATCH_MIGUEL 0x17C
|
||||
#define FLAG_REMATCH_TIMOTHY 0x17D
|
||||
#define FLAG_REMATCH_SHELBY 0x17E
|
||||
#define FLAG_REMATCH_CALVIN 0x17F
|
||||
#define FLAG_REMATCH_ELLIOT 0x180
|
||||
#define FLAG_REMATCH_ISAIAH 0x181
|
||||
#define FLAG_REMATCH_MARIA 0x182
|
||||
#define FLAG_REMATCH_ABIGAIL 0x183
|
||||
#define FLAG_REMATCH_DYLAN 0x184
|
||||
#define FLAG_REMATCH_KATELYN 0x185
|
||||
#define FLAG_REMATCH_BENJAMIN 0x186
|
||||
#define FLAG_REMATCH_PABLO 0x187
|
||||
#define FLAG_REMATCH_NICOLAS 0x188
|
||||
#define FLAG_REMATCH_ROBERT 0x189
|
||||
#define FLAG_REMATCH_LAO 0x18A
|
||||
#define FLAG_REMATCH_CYNDY 0x18B
|
||||
#define FLAG_REMATCH_MADELINE 0x18C
|
||||
#define FLAG_REMATCH_JENNY 0x18D
|
||||
#define FLAG_REMATCH_DIANA 0x18E
|
||||
#define FLAG_REMATCH_AMY_AND_LIV 0x18F
|
||||
#define FLAG_REMATCH_ERNEST 0x190
|
||||
#define FLAG_REMATCH_CORY 0x191
|
||||
#define FLAG_REMATCH_EDWIN 0x192
|
||||
#define FLAG_REMATCH_LYDIA 0x193
|
||||
#define FLAG_REMATCH_ISAAC 0x194
|
||||
#define FLAG_REMATCH_GABRIELLE 0x195
|
||||
#define FLAG_REMATCH_CATHERINE 0x196
|
||||
#define FLAG_REMATCH_JACKSON 0x197
|
||||
#define FLAG_REMATCH_HALEY 0x198
|
||||
#define FLAG_REMATCH_JAMES 0x199
|
||||
#define FLAG_REMATCH_TRENT 0x19A
|
||||
#define FLAG_REMATCH_SAWYER 0x19B
|
||||
#define FLAG_REMATCH_KIRA_AND_DAN 0x19C
|
||||
#define FLAG_REMATCH_WALLY 0x19D
|
||||
#define FLAG_REMATCH_ROXANNE 0x19E
|
||||
#define FLAG_REMATCH_BRAWLY 0x19F
|
||||
#define FLAG_REMATCH_WATTSON 0x1A0
|
||||
#define FLAG_REMATCH_FLANNERY 0x1A1
|
||||
#define FLAG_REMATCH_NORMAN 0x1A2
|
||||
#define FLAG_REMATCH_WINONA 0x1A3
|
||||
#define FLAG_REMATCH_TATE_AND_LIZA 0x1A4
|
||||
// Note: FLAG_REMATCH_JUAN is handled by FLAG_ENABLE_JUAN_MATCH_CALL instead.
|
||||
#define FLAG_REMATCH_SIDNEY 0x1A5
|
||||
#define FLAG_REMATCH_PHOEBE 0x1A6
|
||||
#define FLAG_REMATCH_GLACIA 0x1A7
|
||||
#define FLAG_REMATCH_DRAKE 0x1A8
|
||||
#define FLAG_REMATCH_WALLACE 0x1A9
|
||||
|
||||
#define FLAG_UNUSED_0x1AA 0x1AA // Unused Flag
|
||||
#define FLAG_UNUSED_0x1AB 0x1AB // Unused Flag
|
||||
|
||||
#define FLAG_DEFEATED_DEOXYS 0x1AC
|
||||
#define FLAG_BATTLED_DEOXYS 0x1AD
|
||||
#define FLAG_SHOWN_EON_TICKET 0x1AE
|
||||
#define FLAG_SHOWN_AURORA_TICKET 0x1AF
|
||||
#define FLAG_SHOWN_OLD_SEA_MAP 0x1B0
|
||||
#define FLAG_MOVE_TUTOR_TAUGHT_SWAGGER 0x1B1
|
||||
#define FLAG_MOVE_TUTOR_TAUGHT_ROLLOUT 0x1B2
|
||||
#define FLAG_MOVE_TUTOR_TAUGHT_FURY_CUTTER 0x1B3
|
||||
#define FLAG_MOVE_TUTOR_TAUGHT_MIMIC 0x1B4
|
||||
#define FLAG_MOVE_TUTOR_TAUGHT_METRONOME 0x1B5
|
||||
#define FLAG_MOVE_TUTOR_TAUGHT_SLEEP_TALK 0x1B6
|
||||
#define FLAG_MOVE_TUTOR_TAUGHT_SUBSTITUTE 0x1B7
|
||||
#define FLAG_MOVE_TUTOR_TAUGHT_DYNAMICPUNCH 0x1B8
|
||||
#define FLAG_MOVE_TUTOR_TAUGHT_DOUBLE_EDGE 0x1B9
|
||||
#define FLAG_MOVE_TUTOR_TAUGHT_EXPLOSION 0x1BA
|
||||
#define FLAG_DEFEATED_REGIROCK 0x1BB
|
||||
#define FLAG_DEFEATED_REGICE 0x1BC
|
||||
#define FLAG_DEFEATED_REGISTEEL 0x1BD
|
||||
#define FLAG_DEFEATED_KYOGRE 0x1BE
|
||||
#define FLAG_DEFEATED_GROUDON 0x1BF
|
||||
#define FLAG_DEFEATED_RAYQUAZA 0x1C0
|
||||
#define FLAG_DEFEATED_VOLTORB_1_NEW_MAUVILLE 0x1C1
|
||||
#define FLAG_DEFEATED_VOLTORB_2_NEW_MAUVILLE 0x1C2
|
||||
#define FLAG_DEFEATED_VOLTORB_3_NEW_MAUVILLE 0x1C3
|
||||
#define FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT 0x1C4
|
||||
#define FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT 0x1C5
|
||||
#define FLAG_DEFEATED_SUDOWOODO 0x1C6
|
||||
#define FLAG_DEFEATED_MEW 0x1C7
|
||||
#define FLAG_DEFEATED_LATIAS_OR_LATIOS 0x1C8
|
||||
#define FLAG_CAUGHT_LATIAS_OR_LATIOS 0x1C9
|
||||
#define FLAG_CAUGHT_MEW 0x1CA
|
||||
#define FLAG_MET_SCOTT_AFTER_OBTAINING_STONE_BADGE 0x1CB
|
||||
#define FLAG_MET_SCOTT_IN_VERDANTURF 0x1CC
|
||||
#define FLAG_MET_SCOTT_IN_FALLARBOR 0x1CD
|
||||
#define FLAG_MET_SCOTT_IN_LILYCOVE 0x1CE
|
||||
#define FLAG_MET_SCOTT_IN_EVERGRANDE 0x1CF
|
||||
#define FLAG_MET_SCOTT_ON_SS_TIDAL 0x1D0
|
||||
#define FLAG_SCOTT_GIVES_BATTLE_POINTS 0x1D1
|
||||
#define FLAG_COLLECTED_ALL_GOLD_SYMBOLS 0x1D2
|
||||
#define FLAG_ENABLE_ROXANNE_MATCH_CALL 0x1D3
|
||||
#define FLAG_ENABLE_BRAWLY_MATCH_CALL 0x1D4
|
||||
#define FLAG_ENABLE_WATTSON_MATCH_CALL 0x1D5
|
||||
#define FLAG_ENABLE_FLANNERY_MATCH_CALL 0x1D6
|
||||
#define FLAG_ENABLE_WINONA_MATCH_CALL 0x1D7
|
||||
#define FLAG_ENABLE_TATE_AND_LIZA_MATCH_CALL 0x1D8
|
||||
#define FLAG_ENABLE_JUAN_MATCH_CALL 0x1D9
|
||||
|
||||
#define FLAG_UNUSED_0x1DA 0x1DA // Unused Flag
|
||||
|
||||
#define FLAG_SHOWN_MYSTIC_TICKET 0x1DB
|
||||
#define FLAG_DEFEATED_HO_OH 0x1DC
|
||||
#define FLAG_DEFEATED_LUGIA 0x1DD
|
||||
|
||||
#define FLAG_UNUSED_0x1DE 0x1DE // Unused Flag
|
||||
#define FLAG_UNUSED_0x1DF 0x1DF // Unused Flag
|
||||
#define FLAG_UNUSED_0x1E0 0x1E0 // Unused Flag
|
||||
#define FLAG_UNUSED_0x1E1 0x1E1 // Unused Flag
|
||||
#define FLAG_UNUSED_0x1E2 0x1E2 // Unused Flag
|
||||
#define FLAG_UNUSED_0x1E3 0x1E3 // Unused Flag
|
||||
|
||||
// Mystery Gift Flags (Unknown)
|
||||
#define FLAG_MYSTERY_GIFT_DONE 0x1E4
|
||||
#define FLAG_MYSTERY_GIFT_1 0x1E5
|
||||
#define FLAG_MYSTERY_GIFT_2 0x1E6
|
||||
#define FLAG_MYSTERY_GIFT_3 0x1E7
|
||||
#define FLAG_MYSTERY_GIFT_4 0x1E8
|
||||
#define FLAG_MYSTERY_GIFT_5 0x1E9
|
||||
#define FLAG_MYSTERY_GIFT_6 0x1EA
|
||||
#define FLAG_MYSTERY_GIFT_7 0x1EB
|
||||
#define FLAG_MYSTERY_GIFT_8 0x1EC
|
||||
#define FLAG_MYSTERY_GIFT_9 0x1ED
|
||||
#define FLAG_MYSTERY_GIFT_10 0x1EE
|
||||
#define FLAG_MYSTERY_GIFT_11 0x1EF
|
||||
#define FLAG_MYSTERY_GIFT_12 0x1F0
|
||||
#define FLAG_MYSTERY_GIFT_13 0x1F1
|
||||
#define FLAG_MYSTERY_GIFT_14 0x1F2
|
||||
#define FLAG_MYSTERY_GIFT_15 0x1F3
|
||||
|
||||
// Hidden Items
|
||||
#define FLAG_HIDDEN_ITEMS_START 0x1F4
|
||||
#define FLAG_HIDDEN_ITEM_LAVARIDGE_TOWN_ICE_HEAL (FLAG_HIDDEN_ITEMS_START + 0x00)
|
||||
#define FLAG_HIDDEN_ITEM_TRICK_HOUSE_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x01)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_111_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x02)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_113_ETHER (FLAG_HIDDEN_ITEMS_START + 0x03)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_114_CARBOS (FLAG_HIDDEN_ITEMS_START + 0x04)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_119_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x05)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_119_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x06)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_123_SUPER_REPEL (FLAG_HIDDEN_ITEMS_START + 0x07)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_124_CARBOS (FLAG_HIDDEN_ITEMS_START + 0x08)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_124_GREEN_SHARD (FLAG_HIDDEN_ITEMS_START + 0x09)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_124_PEARL (FLAG_HIDDEN_ITEMS_START + 0x0A)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_124_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x0B)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_126_BLUE_SHARD (FLAG_HIDDEN_ITEMS_START + 0x0C)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_124_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x0D)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_126_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x0E)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_126_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x0F)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_126_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x10)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_126_PEARL (FLAG_HIDDEN_ITEMS_START + 0x11)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_126_YELLOW_SHARD (FLAG_HIDDEN_ITEMS_START + 0x12)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_126_IRON (FLAG_HIDDEN_ITEMS_START + 0x13)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_126_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x14)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_127_STAR_PIECE (FLAG_HIDDEN_ITEMS_START + 0x15)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_127_HP_UP (FLAG_HIDDEN_ITEMS_START + 0x16)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_127_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x17)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_127_RED_SHARD (FLAG_HIDDEN_ITEMS_START + 0x18)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_128_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x19)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_128_PEARL (FLAG_HIDDEN_ITEMS_START + 0x1A)
|
||||
#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x1B)
|
||||
#define FLAG_HIDDEN_ITEM_FALLARBOR_TOWN_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x1C)
|
||||
#define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x1D)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_113_TM_32 (FLAG_HIDDEN_ITEMS_START + 0x1E)
|
||||
#define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY (FLAG_HIDDEN_ITEMS_START + 0x1F)
|
||||
#define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY (FLAG_HIDDEN_ITEMS_START + 0x20)
|
||||
#define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY (FLAG_HIDDEN_ITEMS_START + 0x21)
|
||||
#define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_6_KEY (FLAG_HIDDEN_ITEMS_START + 0x22)
|
||||
#define FLAG_HIDDEN_ITEM_SS_TIDAL_LOWER_DECK_LEFTOVERS (FLAG_HIDDEN_ITEMS_START + 0x23)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_124_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x24)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_104_POTION (FLAG_HIDDEN_ITEMS_START + 0x25)
|
||||
#define FLAG_HIDDEN_ITEM_UNDERWATER_124_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x26)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_121_HP_UP (FLAG_HIDDEN_ITEMS_START + 0x27)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_121_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x28)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_123_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x29)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_113_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x2A)
|
||||
#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x2B)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_104_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2C)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_116_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2D)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_106_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x2E)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_106_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x2F)
|
||||
#define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_1 (FLAG_HIDDEN_ITEMS_START + 0x30)
|
||||
#define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_2 (FLAG_HIDDEN_ITEMS_START + 0x31)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_109_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x32)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_109_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x33)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x34)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_110_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x35)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_110_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x36)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_110_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x37)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_111_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x38)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_111_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x39)
|
||||
#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POTION (FLAG_HIDDEN_ITEMS_START + 0x3A)
|
||||
#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_1 (FLAG_HIDDEN_ITEMS_START + 0x3B)
|
||||
#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_2 (FLAG_HIDDEN_ITEMS_START + 0x3C)
|
||||
#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3D)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_104_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3E)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_106_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3F)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_109_ETHER (FLAG_HIDDEN_ITEMS_START + 0x40)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_110_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x41)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_118_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x42)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_118_IRON (FLAG_HIDDEN_ITEMS_START + 0x43)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_119_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x44)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_120_RARE_CANDY_2 (FLAG_HIDDEN_ITEMS_START + 0x45)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_120_ZINC (FLAG_HIDDEN_ITEMS_START + 0x46)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_120_RARE_CANDY_1 (FLAG_HIDDEN_ITEMS_START + 0x47)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_117_REPEL (FLAG_HIDDEN_ITEMS_START + 0x48)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_121_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x49)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_123_HYPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x4A)
|
||||
#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x4B)
|
||||
#define FLAG_HIDDEN_ITEM_JAGGED_PASS_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x4C)
|
||||
#define FLAG_HIDDEN_ITEM_JAGGED_PASS_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x4D)
|
||||
#define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x4E)
|
||||
#define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_ZINC (FLAG_HIDDEN_ITEMS_START + 0x4F)
|
||||
#define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x50)
|
||||
#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_1F_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x51)
|
||||
#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_ELIXIR (FLAG_HIDDEN_ITEMS_START + 0x52)
|
||||
#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_MAX_REPEL (FLAG_HIDDEN_ITEMS_START + 0x53)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_120_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x54)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_104_ANTIDOTE (FLAG_HIDDEN_ITEMS_START + 0x55)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_108_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x56)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_119_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x57)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_104_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x58)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_105_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x59)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x5A)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 0x5B)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x5C)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x5D)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 0x5E)
|
||||
#define FLAG_HIDDEN_ITEM_PETALBURG_CITY_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x5F)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_116_BLACK_GLASSES (FLAG_HIDDEN_ITEMS_START + 0x60)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_115_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x61)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_113_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x62)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_123_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x63)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_121_MAX_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x64)
|
||||
#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x65)
|
||||
#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_ZINC (FLAG_HIDDEN_ITEMS_START + 0x66)
|
||||
#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x67)
|
||||
#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_IRON (FLAG_HIDDEN_ITEMS_START + 0x68)
|
||||
#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_FULL_RESTORE (FLAG_HIDDEN_ITEMS_START + 0x69)
|
||||
#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6A)
|
||||
#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_ZINC (FLAG_HIDDEN_ITEMS_START + 0x6B)
|
||||
#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x6C)
|
||||
#define FLAG_HIDDEN_ITEM_NAVEL_ROCK_TOP_SACRED_ASH (FLAG_HIDDEN_ITEMS_START + 0x6D)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_123_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6E)
|
||||
#define FLAG_HIDDEN_ITEM_ROUTE_105_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x6F)
|
||||
|
||||
#define FLAG_UNUSED_0x264 0x264 // Unused Flag
|
||||
#define FLAG_UNUSED_0x265 0x265 // Unused Flag
|
||||
#define FLAG_UNUSED_0x266 0x266 // Unused Flag
|
||||
#define FLAG_UNUSED_0x267 0x267 // Unused Flag
|
||||
#define FLAG_UNUSED_0x268 0x268 // Unused Flag
|
||||
#define FLAG_UNUSED_0x269 0x269 // Unused Flag
|
||||
#define FLAG_UNUSED_0x26A 0x26A // Unused Flag
|
||||
#define FLAG_UNUSED_0x26B 0x26B // Unused Flag
|
||||
#define FLAG_UNUSED_0x26C 0x26C // Unused Flag
|
||||
#define FLAG_UNUSED_0x26D 0x26D // Unused Flag
|
||||
#define FLAG_UNUSED_0x26E 0x26E // Unused Flag
|
||||
#define FLAG_UNUSED_0x26F 0x26F // Unused Flag
|
||||
#define FLAG_UNUSED_0x270 0x270 // Unused Flag
|
||||
#define FLAG_UNUSED_0x271 0x271 // Unused Flag
|
||||
#define FLAG_UNUSED_0x272 0x272 // Unused Flag
|
||||
#define FLAG_UNUSED_0x273 0x273 // Unused Flag
|
||||
#define FLAG_UNUSED_0x274 0x274 // Unused Flag
|
||||
#define FLAG_UNUSED_0x275 0x275 // Unused Flag
|
||||
#define FLAG_UNUSED_0x276 0x276 // Unused Flag
|
||||
#define FLAG_UNUSED_0x277 0x277 // Unused Flag
|
||||
#define FLAG_UNUSED_0x278 0x278 // Unused Flag
|
||||
#define FLAG_UNUSED_0x279 0x279 // Unused Flag
|
||||
#define FLAG_UNUSED_0x27A 0x27A // Unused Flag
|
||||
#define FLAG_UNUSED_0x27B 0x27B // Unused Flag
|
||||
#define FLAG_UNUSED_0x27C 0x27C // Unused Flag
|
||||
#define FLAG_UNUSED_0x27D 0x27D // Unused Flag
|
||||
#define FLAG_UNUSED_0x27E 0x27E // Unused Flag
|
||||
#define FLAG_UNUSED_0x27F 0x27F // Unused Flag
|
||||
#define FLAG_UNUSED_0x280 0x280 // Unused Flag
|
||||
#define FLAG_UNUSED_0x281 0x281 // Unused Flag
|
||||
#define FLAG_UNUSED_0x282 0x282 // Unused Flag
|
||||
#define FLAG_UNUSED_0x283 0x283 // Unused Flag
|
||||
#define FLAG_UNUSED_0x284 0x284 // Unused Flag
|
||||
#define FLAG_UNUSED_0x285 0x285 // Unused Flag
|
||||
#define FLAG_UNUSED_0x286 0x286 // Unused Flag
|
||||
#define FLAG_UNUSED_0x287 0x287 // Unused Flag
|
||||
#define FLAG_UNUSED_0x288 0x288 // Unused Flag
|
||||
#define FLAG_UNUSED_0x289 0x289 // Unused Flag
|
||||
#define FLAG_UNUSED_0x28A 0x28A // Unused Flag
|
||||
#define FLAG_UNUSED_0x28B 0x28B // Unused Flag
|
||||
#define FLAG_UNUSED_0x28C 0x28C // Unused Flag
|
||||
#define FLAG_UNUSED_0x28D 0x28D // Unused Flag
|
||||
#define FLAG_UNUSED_0x28E 0x28E // Unused Flag
|
||||
#define FLAG_UNUSED_0x28F 0x28F // Unused Flag
|
||||
#define FLAG_UNUSED_0x290 0x290 // Unused Flag
|
||||
#define FLAG_UNUSED_0x291 0x291 // Unused Flag
|
||||
#define FLAG_UNUSED_0x292 0x292 // Unused Flag
|
||||
#define FLAG_UNUSED_0x293 0x293 // Unused Flag
|
||||
#define FLAG_UNUSED_0x294 0x294 // Unused Flag
|
||||
#define FLAG_UNUSED_0x295 0x295 // Unused Flag
|
||||
#define FLAG_UNUSED_0x296 0x296 // Unused Flag
|
||||
#define FLAG_UNUSED_0x297 0x297 // Unused Flag
|
||||
#define FLAG_UNUSED_0x298 0x298 // Unused Flag
|
||||
#define FLAG_UNUSED_0x299 0x299 // Unused Flag
|
||||
#define FLAG_UNUSED_0x29A 0x29A // Unused Flag
|
||||
#define FLAG_UNUSED_0x29B 0x29B // Unused Flag
|
||||
#define FLAG_UNUSED_0x29C 0x29C // Unused Flag
|
||||
#define FLAG_UNUSED_0x29D 0x29D // Unused Flag
|
||||
#define FLAG_UNUSED_0x29E 0x29E // Unused Flag
|
||||
#define FLAG_UNUSED_0x29F 0x29F // Unused Flag
|
||||
#define FLAG_UNUSED_0x2A0 0x2A0 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2A1 0x2A1 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2A2 0x2A2 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2A3 0x2A3 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2A4 0x2A4 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2A5 0x2A5 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2A6 0x2A6 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2A7 0x2A7 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2A8 0x2A8 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2A9 0x2A9 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2AA 0x2AA // Unused Flag
|
||||
#define FLAG_UNUSED_0x2AB 0x2AB // Unused Flag
|
||||
#define FLAG_UNUSED_0x2AC 0x2AC // Unused Flag
|
||||
#define FLAG_UNUSED_0x2AD 0x2AD // Unused Flag
|
||||
#define FLAG_UNUSED_0x2AE 0x2AE // Unused Flag
|
||||
#define FLAG_UNUSED_0x2AF 0x2AF // Unused Flag
|
||||
#define FLAG_UNUSED_0x2B0 0x2B0 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2B1 0x2B1 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2B2 0x2B2 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2B3 0x2B3 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2B4 0x2B4 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2B5 0x2B5 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2B6 0x2B6 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2B7 0x2B7 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2B8 0x2B8 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2B9 0x2B9 // Unused Flag
|
||||
#define FLAG_UNUSED_0x2BA 0x2BA // Unused Flag
|
||||
#define FLAG_UNUSED_0x2BB 0x2BB // Unused Flag
|
||||
|
||||
// Event Flags
|
||||
#define FLAG_HIDE_ROUTE_101_BIRCH_STARTERS_BAG 0x2BC
|
||||
#define FLAG_HIDE_APPRENTICE 0x2BD
|
||||
#define FLAG_HIDE_POKEMON_CENTER_2F_MYSTERY_GIFT_MAN 0x2BE
|
||||
#define FLAG_HIDE_UNION_ROOM_PLAYER_1 0x2BF
|
||||
#define FLAG_HIDE_UNION_ROOM_PLAYER_2 0x2C0
|
||||
#define FLAG_HIDE_UNION_ROOM_PLAYER_3 0x2C1
|
||||
#define FLAG_HIDE_UNION_ROOM_PLAYER_4 0x2C2
|
||||
#define FLAG_HIDE_UNION_ROOM_PLAYER_5 0x2C3
|
||||
#define FLAG_HIDE_UNION_ROOM_PLAYER_6 0x2C4
|
||||
#define FLAG_HIDE_UNION_ROOM_PLAYER_7 0x2C5
|
||||
#define FLAG_HIDE_UNION_ROOM_PLAYER_8 0x2C6
|
||||
#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_1 0x2C7
|
||||
#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_2 0x2C8
|
||||
#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_3 0x2C9
|
||||
#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_4 0x2CA
|
||||
#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_5 0x2CB
|
||||
#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_6 0x2CC
|
||||
#define FLAG_HIDE_SAFARI_ZONE_SOUTH_CONSTRUCTION_WORKERS 0x2CD
|
||||
#define FLAG_HIDE_MEW 0x2CE
|
||||
#define FLAG_HIDE_ROUTE_104_RIVAL 0x2CF
|
||||
#define FLAG_HIDE_ROUTE_101_BIRCH_ZIGZAGOON_BATTLE 0x2D0
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_BIRCH 0x2D1
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM 0x2D2
|
||||
#define FLAG_HIDE_ROUTE_103_RIVAL 0x2D3
|
||||
#define FLAG_HIDE_PETALBURG_WOODS_DEVON_EMPLOYEE 0x2D4
|
||||
#define FLAG_HIDE_PETALBURG_WOODS_AQUA_GRUNT 0x2D5
|
||||
#define FLAG_HIDE_PETALBURG_CITY_WALLY 0x2D6
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_INVISIBLE_NINJA_BOY 0x2D7
|
||||
#define FLAG_HIDE_PETALBURG_CITY_WALLYS_MOM 0x2D8
|
||||
|
||||
#define FLAG_UNUSED_0x2D9 0x2D9 // Unused Flag
|
||||
|
||||
#define FLAG_HIDE_LILYCOVE_FAN_CLUB_INTERVIEWER 0x2DA
|
||||
#define FLAG_HIDE_RUSTBORO_CITY_AQUA_GRUNT 0x2DB
|
||||
#define FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1 0x2DC
|
||||
#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_ASLEEP 0x2DD
|
||||
#define FLAG_HIDE_PLAYERS_HOUSE_DAD 0x2DE
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_SIBLING 0x2DF
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_SIBLING 0x2E0
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_MAGMA_NOTE 0x2E1
|
||||
#define FLAG_HIDE_ROUTE_104_MR_BRINEY 0x2E2
|
||||
#define FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY 0x2E3
|
||||
#define FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN 0x2E4
|
||||
#define FLAG_HIDE_ROUTE_109_MR_BRINEY 0x2E5
|
||||
#define FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT 0x2E6
|
||||
#define FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN 0x2E7
|
||||
#define FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT 0x2E8
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_BRENDAN 0x2E9
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_MAY 0x2EA
|
||||
#define FLAG_HIDE_SAFARI_ZONE_SOUTH_EAST_EXPANSION 0x2EB
|
||||
#define FLAG_HIDE_LILYCOVE_HARBOR_EVENT_TICKET_TAKER 0x2EC
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_SCOTT 0x2ED
|
||||
#define FLAG_HIDE_ROUTE_101_ZIGZAGOON 0x2EE
|
||||
#define FLAG_HIDE_VICTORY_ROAD_EXIT_WALLY 0x2EF
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_MOM_OUTSIDE 0x2F0
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_STEVEN 0x2F1
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_HOUSE_VIGOROTH_1 0x2F2
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_HOUSE_VIGOROTH_2 0x2F3
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_TEAM_MAGMA 0x2F4
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_BEDROOM_MOM 0x2F5
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_MOM 0x2F6
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_MOM 0x2F7
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM 0x2F8
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_TRUCK 0x2F9
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_TRUCK 0x2FA
|
||||
#define FLAG_HIDE_DEOXYS 0x2FB
|
||||
#define FLAG_HIDE_BIRTH_ISLAND_DEOXYS_TRIANGLE 0x2FC
|
||||
#define FLAG_HIDE_MAUVILLE_CITY_SCOTT 0x2FD
|
||||
#define FLAG_HIDE_VERDANTURF_TOWN_SCOTT 0x2FE
|
||||
#define FLAG_HIDE_FALLARBOR_TOWN_BATTLE_TENT_SCOTT 0x2FF
|
||||
#define FLAG_HIDE_ROUTE_111_VICTOR_WINSTRATE 0x300
|
||||
#define FLAG_HIDE_ROUTE_111_VICTORIA_WINSTRATE 0x301
|
||||
#define FLAG_HIDE_ROUTE_111_VIVI_WINSTRATE 0x302
|
||||
#define FLAG_HIDE_ROUTE_111_VICKY_WINSTRATE 0x303
|
||||
#define FLAG_HIDE_PETALBURG_GYM_NORMAN 0x304
|
||||
#define FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA 0x305
|
||||
#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_CONTEST_ATTENDANT_1 0x306
|
||||
#define FLAG_HIDE_LILYCOVE_MUSEUM_CURATOR 0x307
|
||||
#define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_1 0x308
|
||||
#define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_2 0x309
|
||||
#define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_3 0x30A
|
||||
#define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_4 0x30B
|
||||
#define FLAG_HIDE_LILYCOVE_MUSEUM_TOURISTS 0x30C
|
||||
#define FLAG_HIDE_PETALBURG_GYM_GREETER 0x30D
|
||||
#define FLAG_HIDE_MARINE_CAVE_KYOGRE 0x30E
|
||||
#define FLAG_HIDE_TERRA_CAVE_GROUDON 0x30F
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_MOM 0x310
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_MOM 0x311
|
||||
#define FLAG_HIDE_ROUTE_119_SCOTT 0x312
|
||||
#define FLAG_HIDE_LILYCOVE_MOTEL_SCOTT 0x313
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_SCOTT 0x314
|
||||
#define FLAG_HIDE_FANCLUB_OLD_LADY 0x315
|
||||
#define FLAG_HIDE_FANCLUB_BOY 0x316
|
||||
#define FLAG_HIDE_FANCLUB_LITTLE_BOY 0x317
|
||||
#define FLAG_HIDE_FANCLUB_LADY 0x318
|
||||
#define FLAG_HIDE_EVER_GRANDE_POKEMON_CENTER_1F_SCOTT 0x319
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_RIVAL 0x31A
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCH 0x31B
|
||||
#define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_1 0x31C
|
||||
#define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_1 0x31D
|
||||
#define FLAG_HIDE_ROUTE_120_GABBY_AND_TY_1 0x31E
|
||||
#define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_3 0x31F
|
||||
#define FLAG_HIDE_LUGIA 0x320
|
||||
#define FLAG_HIDE_HO_OH 0x321
|
||||
#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_REPORTER 0x322
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_CONTEST_REPORTER 0x323
|
||||
#define FLAG_HIDE_MAUVILLE_CITY_WALLY 0x324
|
||||
#define FLAG_HIDE_MAUVILLE_CITY_WALLYS_UNCLE 0x325
|
||||
#define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY 0x326
|
||||
#define FLAG_HIDE_RUSTURF_TUNNEL_WANDAS_BOYFRIEND 0x327
|
||||
#define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDAS_BOYFRIEND 0x328
|
||||
#define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE 0x329
|
||||
#define FLAG_HIDE_SS_TIDAL_CORRIDOR_SCOTT 0x32A
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_CYNDAQUIL 0x32B
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_TOTODILE 0x32C
|
||||
#define FLAG_HIDE_ROUTE_116_DROPPED_GLASSES_MAN 0x32D
|
||||
#define FLAG_HIDE_RUSTBORO_CITY_RIVAL 0x32E
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_SWABLU_DOLL 0x32F
|
||||
#define FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE 0x330
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL 0x331
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL 0x332
|
||||
#define FLAG_HIDE_ROUTE_112_TEAM_MAGMA 0x333
|
||||
#define FLAG_HIDE_CAVE_OF_ORIGIN_B1F_WALLACE 0x334
|
||||
#define FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE 0x335
|
||||
#define FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE 0x336
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA 0x337
|
||||
#define FLAG_HIDE_PETALBURG_GYM_WALLYS_DAD 0x338
|
||||
#define FLAG_HIDE_LEGEND_MON_CAVE_OF_ORIGIN 0x339 // Unused, leftover from R/S
|
||||
#define FLAG_HIDE_SOOTOPOLIS_CITY_ARCHIE 0x33A
|
||||
#define FLAG_HIDE_SOOTOPOLIS_CITY_MAXIE 0x33B
|
||||
#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_ARCHIE 0x33C
|
||||
#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAXIE 0x33D
|
||||
#define FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD 0x33E
|
||||
#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAGMA_GRUNTS 0x33F
|
||||
#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER 0x340
|
||||
#define FLAG_HIDE_GRANITE_CAVE_STEVEN 0x341
|
||||
#define FLAG_HIDE_ROUTE_128_STEVEN 0x342
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_GABBY_AND_TY 0x343
|
||||
#define FLAG_HIDE_BATTLE_FRONTIER_RECEPTION_GATE_SCOTT 0x344
|
||||
#define FLAG_HIDE_ROUTE_110_BIRCH 0x345
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_CHIKORITA 0x346
|
||||
#define FLAG_HIDE_SOOTOPOLIS_CITY_MAN_1 0x347
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_CAPTAIN_STERN 0x348
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN 0x349
|
||||
#define FLAG_HIDE_BATTLE_FRONTIER_SUDOWOODO 0x34A
|
||||
#define FLAG_HIDE_ROUTE_111_ROCK_SMASH_TIP_GUY 0x34B
|
||||
#define FLAG_HIDE_RUSTBORO_CITY_SCIENTIST 0x34C
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT 0x34D
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE 0x34E
|
||||
#define FLAG_HIDE_JAGGED_PASS_MAGMA_GUARD 0x34F
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW 0x350
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_PICHU_DOLL 0x351
|
||||
#define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_ASLEEP 0x352
|
||||
#define FLAG_HIDE_ROUTE_119_RIVAL 0x353
|
||||
#define FLAG_HIDE_LILYCOVE_CITY_AQUA_GRUNTS 0x354
|
||||
#define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON 0x355
|
||||
#define FLAG_HIDE_SOOTOPOLIS_CITY_RESIDENTS 0x356
|
||||
#define FLAG_HIDE_SKY_PILLAR_WALLACE 0x357
|
||||
#define FLAG_HIDE_MT_PYRE_SUMMIT_MAXIE 0x358
|
||||
#define FLAG_HIDE_MAGMA_HIDEOUT_GRUNTS 0x359
|
||||
#define FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY 0x35A
|
||||
#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE 0x35B
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL 0x35C
|
||||
#define FLAG_HIDE_LILYCOVE_HARBOR_SSTIDAL 0x35D
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_TEAM_MAGMA 0x35E
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_STEVEN 0x35F
|
||||
#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_1 0x360
|
||||
#define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_2 0x361
|
||||
#define FLAG_HIDE_PETALBURG_GYM_WALLY 0x362
|
||||
#define FLAG_UNKNOWN_0x363 0x363 // Set, however has no purpose.
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_FAT_MAN 0x364
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_STERNS_SHIPYARD_MR_BRINEY 0x365
|
||||
#define FLAG_HIDE_LANETTES_HOUSE_LANETTE 0x366
|
||||
#define FLAG_HIDE_FALLORBOR_POKEMON_CENTER_LANETTE 0x367
|
||||
#define FLAG_HIDE_TRICK_HOUSE_ENTRANCE_MAN 0x368
|
||||
#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER_REPLACEMENT 0x369
|
||||
#define FLAG_HIDE_DESERT_UNDERPASS_FOSSIL 0x36A
|
||||
#define FLAG_HIDE_ROUTE_111_PLAYER_DESCENT 0x36B
|
||||
#define FLAG_HIDE_ROUTE_111_DESERT_FOSSIL 0x36C
|
||||
#define FLAG_HIDE_MT_CHIMNEY_TRAINERS 0x36D
|
||||
#define FLAG_HIDE_RUSTURF_TUNNEL_AQUA_GRUNT 0x36E
|
||||
#define FLAG_HIDE_RUSTURF_TUNNEL_BRINEY 0x36F
|
||||
#define FLAG_HIDE_RUSTURF_TUNNEL_PEEKO 0x370
|
||||
#define FLAG_HIDE_BRINEYS_HOUSE_PEEKO 0x371
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_TEAM_AQUA 0x372
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_AQUA_GRUNTS 0x373
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_AQUA_GRUNT_1 0x374
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_AQUA_GRUNT_2 0x375
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_ARCHIE 0x376
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_CAPTAIN_STERN 0x377
|
||||
#define FLAG_HIDE_BATTLE_TOWER_OPPONENT 0x378
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL 0x379
|
||||
#define FLAG_HIDE_ROUTE_119_TEAM_AQUA 0x37A
|
||||
#define FLAG_HIDE_ROUTE_116_MR_BRINEY 0x37B
|
||||
#define FLAG_HIDE_WEATHER_INSTITUTE_1F_WORKERS 0x37C
|
||||
#define FLAG_HIDE_WEATHER_INSTITUTE_2F_WORKERS 0x37D
|
||||
#define FLAG_HIDE_ROUTE_116_WANDAS_BOYFRIEND 0x37E
|
||||
#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_CONTEST_ATTENDANT_2 0x37F
|
||||
#define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_UNKNOWN_0x380 0x380
|
||||
#define FLAG_HIDE_ROUTE_101_BIRCH 0x381
|
||||
#define FLAG_HIDE_ROUTE_103_BIRCH 0x382
|
||||
#define FLAG_HIDE_TRICK_HOUSE_END_MAN 0x383
|
||||
#define FLAG_HIDE_ROUTE_110_TEAM_AQUA 0x384
|
||||
#define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_2 0x385
|
||||
#define FLAG_HIDE_ROUTE_120_GABBY_AND_TY_2 0x386
|
||||
#define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_2 0x387
|
||||
#define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_3 0x388
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS 0x389
|
||||
#define FLAG_HIDE_ROUTE_104_WHITE_HERB_FLORIST 0x38A
|
||||
#define FLAG_HIDE_FALLARBOR_AZURILL 0x38B
|
||||
#define FLAG_HIDE_LILYCOVE_HARBOR_FERRY_ATTENDANT 0x38C
|
||||
#define FLAG_HIDE_LILYCOVE_HARBOR_FERRY_SAILOR 0x38D
|
||||
#define FLAG_HIDE_SOUTHERN_ISLAND_EON_STONE 0x38E
|
||||
#define FLAG_HIDE_SOUTHERN_ISLAND_UNCHOSEN_EON_DUO_MON 0x38F
|
||||
#define FLAG_HIDE_MAUVILLE_CITY_WATTSON 0x390
|
||||
#define FLAG_HIDE_MAUVILLE_GYM_WATTSON 0x391
|
||||
#define FLAG_HIDE_ROUTE_121_TEAM_AQUA_GRUNTS 0x392
|
||||
#define FLAG_UNKNOWN_0x393 0x393 // Set, however has no purpose.
|
||||
#define FLAG_HIDE_MT_PYRE_SUMMIT_ARCHIE 0x394
|
||||
#define FLAG_HIDE_MT_PYRE_SUMMIT_TEAM_AQUA 0x395
|
||||
#define FLAG_HIDE_BATTLE_TOWER_REPORTER 0x396
|
||||
#define FLAG_HIDE_ROUTE_110_RIVAL 0x397
|
||||
#define FLAG_HIDE_CHAMPIONS_ROOM_RIVAL 0x398
|
||||
#define FLAG_HIDE_CHAMPIONS_ROOM_BIRCH 0x399
|
||||
#define FLAG_HIDE_ROUTE_110_RIVAL_ON_BIKE 0x39A
|
||||
#define FLAG_HIDE_ROUTE_119_RIVAL_ON_BIKE 0x39B
|
||||
#define FLAG_HIDE_AQUA_HIDEOUT_GRUNTS 0x39C
|
||||
#define FLAG_HIDE_LILYCOVE_MOTEL_GAME_DESIGNERS 0x39D
|
||||
#define FLAG_HIDE_MT_CHIMNEY_TEAM_AQUA 0x39E
|
||||
#define FLAG_HIDE_MT_CHIMNEY_TEAM_MAGMA 0x39F
|
||||
#define FLAG_HIDE_FALLARBOR_HOUSE_PROF_COZMO 0x3A0
|
||||
#define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL 0x3A1
|
||||
#define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL_ON_BIKE 0x3A2
|
||||
#define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_1 0x3A3
|
||||
#define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_2 0x3A4
|
||||
#define FLAG_HIDE_FORTREE_CITY_HOUSE_4_WINGULL 0x3A5
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_HOUSE_2_WINGULL 0x3A6
|
||||
#define FLAG_HIDE_REGIROCK 0x3A7
|
||||
#define FLAG_HIDE_REGICE 0x3A8
|
||||
#define FLAG_HIDE_REGISTEEL 0x3A9
|
||||
#define FLAG_HIDE_METEOR_FALLS_TEAM_AQUA 0x3AA
|
||||
#define FLAG_HIDE_METEOR_FALLS_TEAM_MAGMA 0x3AB
|
||||
#define FLAG_HIDE_DEWFORD_HALL_SLUDGE_BOMB_MAN 0x3AC
|
||||
#define FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT 0x3AD
|
||||
#define FLAG_HIDE_METEOR_FALLS_1F_1R_COZMO 0x3AE
|
||||
#define FLAG_HIDE_AQUA_HIDEOUT_B2F_SUBMARINE_SHADOW 0x3AF
|
||||
#define FLAG_HIDE_ROUTE_128_ARCHIE 0x3B0
|
||||
#define FLAG_HIDE_ROUTE_128_MAXIE 0x3B1
|
||||
#define FLAG_HIDE_SEAFLOOR_CAVERN_AQUA_GRUNTS 0x3B2
|
||||
#define FLAG_HIDE_ROUTE_116_DEVON_EMPLOYEE 0x3B3
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_TM_SALESMAN 0x3B4
|
||||
#define FLAG_HIDE_RUSTBORO_CITY_DEVON_CORP_3F_EMPLOYEE 0x3B5
|
||||
#define FLAG_HIDE_SS_TIDAL_CORRIDOR_MR_BRINEY 0x3B6
|
||||
#define FLAG_HIDE_SS_TIDAL_ROOMS_SNATCH_GIVER 0x3B7
|
||||
#define FLAG_RECEIVED_SHOAL_SALT_1 0x3B8
|
||||
#define FLAG_RECEIVED_SHOAL_SALT_2 0x3B9
|
||||
#define FLAG_RECEIVED_SHOAL_SALT_3 0x3BA
|
||||
#define FLAG_RECEIVED_SHOAL_SALT_4 0x3BB
|
||||
#define FLAG_RECEIVED_SHOAL_SHELL_1 0x3BC
|
||||
#define FLAG_RECEIVED_SHOAL_SHELL_2 0x3BD
|
||||
#define FLAG_RECEIVED_SHOAL_SHELL_3 0x3BE
|
||||
#define FLAG_RECEIVED_SHOAL_SHELL_4 0x3BF
|
||||
#define FLAG_HIDE_ROUTE_111_SECRET_POWER_MAN 0x3C0
|
||||
#define FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION 0x3C1
|
||||
#define FLAG_HIDE_LILYCOVE_DEPARTMENT_STORE_ROOFTOP_SALE_WOMAN 0x3C2
|
||||
#define FLAG_HIDE_MIRAGE_TOWER_ROOT_FOSSIL 0x3C3
|
||||
#define FLAG_HIDE_MIRAGE_TOWER_CLAW_FOSSIL 0x3C4
|
||||
#define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_FAMILIAR_AQUA_GRUNT 0x3C5
|
||||
#define FLAG_HIDE_ROUTE_118_STEVEN 0x3C6
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN 0x3C7
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL 0x3C8
|
||||
#define FLAG_HIDE_FORTREE_CITY_KECLEON 0x3C9
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE 0x3CA
|
||||
#define FLAG_HIDE_LILYCOVE_CITY_RIVAL 0x3CB
|
||||
#define FLAG_HIDE_ROUTE_120_STEVEN 0x3CC
|
||||
#define FLAG_HIDE_SOOTOPOLIS_CITY_STEVEN 0x3CD
|
||||
#define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_1 0x3CE
|
||||
#define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_2 0x3CF
|
||||
#define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_3 0x3D0
|
||||
#define FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_1 0x3D1
|
||||
#define FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2 0x3D2
|
||||
#define FLAG_HIDE_OLDALE_TOWN_RIVAL 0x3D3
|
||||
#define FLAG_HIDE_UNDERWATER_SEA_FLOOR_CAVERN_STOLEN_SUBMARINE 0x3D4
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_SHADOW 0x3D5
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_1 0x3D6
|
||||
#define FLAG_HIDE_RUSTURF_TUNNEL_WANDA 0x3D7
|
||||
#define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDA 0x3D8
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_2 0x3D9
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_3 0x3DA
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_4 0x3DB
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_5 0x3DC
|
||||
#define FLAG_HIDE_ROUTE_119_KECLEON_1 0x3DD
|
||||
#define FLAG_HIDE_ROUTE_119_KECLEON_2 0x3DE
|
||||
#define FLAG_HIDE_ROUTE_101_BOY 0x3DF
|
||||
#define FLAG_HIDE_WEATHER_INSTITUTE_2F_AQUA_GRUNT_M 0x3E0
|
||||
#define FLAG_HIDE_LILYCOVE_POKEMON_CENTER_CONTEST_LADY_MON 0x3E1
|
||||
#define FLAG_HIDE_MT_CHIMNEY_LAVA_COOKIE_LADY 0x3E2
|
||||
#define FLAG_HIDE_PETALBURG_CITY_SCOTT 0x3E3
|
||||
#define FLAG_HIDE_SOOTOPOLIS_CITY_RAYQUAZA 0x3E4
|
||||
#define FLAG_HIDE_SOOTOPOLIS_CITY_KYOGRE 0x3E5
|
||||
#define FLAG_HIDE_SOOTOPOLIS_CITY_GROUDON 0x3E6
|
||||
#define FLAG_HIDE_RUSTBORO_CITY_POKEMON_SCHOOL_SCOTT 0x3E7
|
||||
|
||||
// Item Ball Flags
|
||||
#define FLAG_ITEM_ROUTE_102_POTION 0x3E8
|
||||
#define FLAG_ITEM_ROUTE_116_X_SPECIAL 0x3E9
|
||||
#define FLAG_ITEM_ROUTE_104_PP_UP 0x3EA
|
||||
#define FLAG_ITEM_ROUTE_105_IRON 0x3EB
|
||||
#define FLAG_ITEM_ROUTE_106_PROTEIN 0x3EC
|
||||
#define FLAG_ITEM_ROUTE_109_PP_UP 0x3ED
|
||||
#define FLAG_ITEM_ROUTE_109_RARE_CANDY 0x3EE
|
||||
#define FLAG_ITEM_ROUTE_110_DIRE_HIT 0x3EF
|
||||
#define FLAG_ITEM_ROUTE_111_TM_37 0x3F0
|
||||
#define FLAG_ITEM_ROUTE_111_STARDUST 0x3F1
|
||||
#define FLAG_ITEM_ROUTE_111_HP_UP 0x3F2
|
||||
#define FLAG_ITEM_ROUTE_112_NUGGET 0x3F3
|
||||
#define FLAG_ITEM_ROUTE_113_MAX_ETHER 0x3F4
|
||||
#define FLAG_ITEM_ROUTE_113_SUPER_REPEL 0x3F5
|
||||
#define FLAG_ITEM_ROUTE_114_RARE_CANDY 0x3F6
|
||||
#define FLAG_ITEM_ROUTE_114_PROTEIN 0x3F7
|
||||
#define FLAG_ITEM_ROUTE_115_SUPER_POTION 0x3F8
|
||||
#define FLAG_ITEM_ROUTE_115_TM_01 0x3F9
|
||||
#define FLAG_ITEM_ROUTE_115_IRON 0x3FA
|
||||
#define FLAG_ITEM_ROUTE_116_ETHER 0x3FB
|
||||
#define FLAG_ITEM_ROUTE_116_REPEL 0x3FC
|
||||
#define FLAG_ITEM_ROUTE_116_HP_UP 0x3FD
|
||||
#define FLAG_ITEM_ROUTE_117_GREAT_BALL 0x3FE
|
||||
#define FLAG_ITEM_ROUTE_117_REVIVE 0x3FF
|
||||
#define FLAG_ITEM_ROUTE_119_SUPER_REPEL 0x400
|
||||
#define FLAG_ITEM_ROUTE_119_ZINC 0x401
|
||||
#define FLAG_ITEM_ROUTE_119_ELIXIR_1 0x402
|
||||
#define FLAG_ITEM_ROUTE_119_LEAF_STONE 0x403
|
||||
#define FLAG_ITEM_ROUTE_119_RARE_CANDY 0x404
|
||||
#define FLAG_ITEM_ROUTE_119_HYPER_POTION_1 0x405
|
||||
#define FLAG_ITEM_ROUTE_120_NUGGET 0x406
|
||||
#define FLAG_ITEM_ROUTE_120_FULL_HEAL 0x407
|
||||
#define FLAG_ITEM_ROUTE_123_CALCIUM 0x408
|
||||
#define FLAG_ITEM_ROUTE_123_RARE_CANDY 0x409 // Unused Flag, leftover from R/S. In Emerald this is a hidden item and uses a different flag
|
||||
#define FLAG_ITEM_ROUTE_127_ZINC 0x40A
|
||||
#define FLAG_ITEM_ROUTE_127_CARBOS 0x40B
|
||||
#define FLAG_ITEM_ROUTE_132_RARE_CANDY 0x40C
|
||||
#define FLAG_ITEM_ROUTE_133_BIG_PEARL 0x40D
|
||||
#define FLAG_ITEM_ROUTE_133_STAR_PIECE 0x40E
|
||||
#define FLAG_ITEM_PETALBURG_CITY_MAX_REVIVE 0x40F
|
||||
#define FLAG_ITEM_PETALBURG_CITY_ETHER 0x410
|
||||
#define FLAG_ITEM_RUSTBORO_CITY_X_DEFEND 0x411
|
||||
#define FLAG_ITEM_LILYCOVE_CITY_MAX_REPEL 0x412
|
||||
#define FLAG_ITEM_MOSSDEEP_CITY_NET_BALL 0x413
|
||||
#define FLAG_ITEM_METEOR_FALLS_1F_1R_TM_23 0x414
|
||||
#define FLAG_ITEM_METEOR_FALLS_1F_1R_FULL_HEAL 0x415
|
||||
#define FLAG_ITEM_METEOR_FALLS_1F_1R_MOON_STONE 0x416
|
||||
#define FLAG_ITEM_METEOR_FALLS_1F_1R_PP_UP 0x417
|
||||
#define FLAG_ITEM_RUSTURF_TUNNEL_POKE_BALL 0x418
|
||||
#define FLAG_ITEM_RUSTURF_TUNNEL_MAX_ETHER 0x419
|
||||
#define FLAG_ITEM_GRANITE_CAVE_1F_ESCAPE_ROPE 0x41A
|
||||
#define FLAG_ITEM_GRANITE_CAVE_B1F_POKE_BALL 0x41B
|
||||
#define FLAG_ITEM_MT_PYRE_5F_LAX_INCENSE 0x41C
|
||||
#define FLAG_ITEM_GRANITE_CAVE_B2F_REPEL 0x41D
|
||||
#define FLAG_ITEM_GRANITE_CAVE_B2F_RARE_CANDY 0x41E
|
||||
#define FLAG_ITEM_PETALBURG_WOODS_X_ATTACK 0x41F
|
||||
#define FLAG_ITEM_PETALBURG_WOODS_GREAT_BALL 0x420
|
||||
#define FLAG_ITEM_ROUTE_104_POKE_BALL 0x421
|
||||
#define FLAG_ITEM_PETALBURG_WOODS_ETHER 0x422
|
||||
#define FLAG_ITEM_MAGMA_HIDEOUT_3F_3R_ECAPE_ROPE 0x423
|
||||
#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_1_ORANGE_MAIL 0x424
|
||||
#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_2_HARBOR_MAIL 0x425
|
||||
#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_2_WAVE_MAIL 0x426
|
||||
#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_3_SHADOW_MAIL 0x427
|
||||
#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_3_WOOD_MAIL 0x428
|
||||
#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_4_MECH_MAIL 0x429
|
||||
#define FLAG_ITEM_ROUTE_124_YELLOW_SHARD 0x42A
|
||||
#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_6_GLITTER_MAIL 0x42B
|
||||
#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_7_TROPIC_MAIL 0x42C
|
||||
#define FLAG_ITEM_TRICK_HOUSE_PUZZLE_8_BEAD_MAIL 0x42D
|
||||
#define FLAG_ITEM_JAGGED_PASS_BURN_HEAL 0x42E
|
||||
#define FLAG_ITEM_AQUA_HIDEOUT_B1F_MAX_ELIXIR 0x42F
|
||||
#define FLAG_ITEM_AQUA_HIDEOUT_B2F_NEST_BALL 0x430
|
||||
#define FLAG_ITEM_MT_PYRE_EXTERIOR_MAX_POTION 0x431
|
||||
#define FLAG_ITEM_MT_PYRE_EXTERIOR_TM_48 0x432
|
||||
#define FLAG_ITEM_NEW_MAUVILLE_ULTRA_BALL 0x433
|
||||
#define FLAG_ITEM_NEW_MAUVILLE_ESCAPE_ROPE 0x434
|
||||
#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_6_LUXURY_BALL 0x435
|
||||
#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER 0x436
|
||||
#define FLAG_ITEM_SCORCHED_SLAB_TM_11 0x437
|
||||
#define FLAG_ITEM_METEOR_FALLS_B1F_2R_TM_02 0x438
|
||||
#define FLAG_ITEM_SHOAL_CAVE_ENTRANCE_BIG_PEARL 0x439
|
||||
#define FLAG_ITEM_SHOAL_CAVE_INNER_ROOM_RARE_CANDY 0x43A
|
||||
#define FLAG_ITEM_SHOAL_CAVE_STAIRS_ROOM_ICE_HEAL 0x43B
|
||||
#define FLAG_ITEM_VICTORY_ROAD_1F_MAX_ELIXIR 0x43C
|
||||
#define FLAG_ITEM_VICTORY_ROAD_1F_PP_UP 0x43D
|
||||
#define FLAG_ITEM_VICTORY_ROAD_B1F_TM_29 0x43E
|
||||
#define FLAG_ITEM_VICTORY_ROAD_B1F_FULL_RESTORE 0x43F
|
||||
#define FLAG_ITEM_VICTORY_ROAD_B2F_FULL_HEAL 0x440
|
||||
#define FLAG_ITEM_MT_PYRE_6F_TM_30 0x441
|
||||
#define FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_26 0x442
|
||||
#define FLAG_ITEM_FIERY_PATH_TM06 0x443
|
||||
#define FLAG_ITEM_ROUTE_124_RED_SHARD 0x444
|
||||
#define FLAG_ITEM_ROUTE_124_BLUE_SHARD 0x445
|
||||
#define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_22 0x446
|
||||
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL 0x447
|
||||
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE 0x448
|
||||
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL 0x449
|
||||
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13 0x44A
|
||||
#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE 0x44B
|
||||
#define FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY 0x44C
|
||||
#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE 0x44D
|
||||
#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18 0x44E
|
||||
#define FLAG_ITEM_ROUTE_121_CARBOS 0x44F
|
||||
#define FLAG_ITEM_ROUTE_123_ULTRA_BALL 0x450
|
||||
#define FLAG_ITEM_ROUTE_126_GREEN_SHARD 0x451
|
||||
#define FLAG_ITEM_ROUTE_119_HYPER_POTION_2 0x452
|
||||
#define FLAG_ITEM_ROUTE_120_HYPER_POTION 0x453
|
||||
#define FLAG_ITEM_ROUTE_120_NEST_BALL 0x454
|
||||
#define FLAG_ITEM_ROUTE_123_ELIXIR 0x455
|
||||
#define FLAG_ITEM_NEW_MAUVILLE_THUNDER_STONE 0x456
|
||||
#define FLAG_ITEM_FIERY_PATH_FIRE_STONE 0x457
|
||||
#define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM_07 0x458
|
||||
#define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_NEVER_MELT_ICE 0x459
|
||||
#define FLAG_ITEM_ROUTE_103_GUARD_SPEC 0x45A
|
||||
#define FLAG_ITEM_ROUTE_104_X_ACCURACY 0x45B
|
||||
#define FLAG_ITEM_MAUVILLE_CITY_X_SPEED 0x45C
|
||||
#define FLAG_ITEM_PETALBURD_WOODS_PARALYZE_HEAL 0x45D
|
||||
#define FLAG_ITEM_ROUTE_115_GREAT_BALL 0x45E
|
||||
#define FLAG_ITEM_SAFARI_ZONE_NORTH_CALCIUM 0x45F
|
||||
#define FLAG_ITEM_MT_PYRE_3F_SUPER_REPEL 0x460
|
||||
#define FLAG_ITEM_ROUTE_118_HYPER_POTION 0x461
|
||||
#define FLAG_ITEM_NEW_MAUVILLE_FULL_HEAL 0x462
|
||||
#define FLAG_ITEM_NEW_MAUVILLE_PARALYZE_HEAL 0x463
|
||||
#define FLAG_ITEM_AQUA_HIDEOUT_B1F_MASTER_BALL 0x464
|
||||
#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B1F_MASTER_BALL 0x465 // Unused Flag, leftover from the Ruby Magma hideout
|
||||
#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B1F_MAX_ELIXIR 0x466 // Unused Flag, leftover from the Ruby Magma hideout
|
||||
#define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B2F_NEST_BALL 0x467 // Unused Flag, leftover from the Ruby Magma hideout
|
||||
#define FLAG_UNUSED_0x468 0x468 // Unused Flag
|
||||
#define FLAG_ITEM_MT_PYRE_2F_ULTRA_BALL 0x469
|
||||
#define FLAG_ITEM_MT_PYRE_4F_SEA_INCENSE 0x46A
|
||||
#define FLAG_ITEM_SAFARI_ZONE_SOUTH_WEST_MAX_REVIVE 0x46B
|
||||
#define FLAG_ITEM_AQUA_HIDEOUT_B1F_NUGGET 0x46C
|
||||
#define FLAG_ITEM_MOSSDEEP_STEVENS_HOUSE_HM08 0x46D // Unused Flag, leftover from R/S. HM08 is given to the player directly in Emerald
|
||||
#define FLAG_ITEM_ROUTE_119_NUGGET 0x46E
|
||||
#define FLAG_ITEM_ROUTE_104_POTION 0x46F
|
||||
#define FLAG_UNUSED_0x470 0x470 // Unused Flag
|
||||
#define FLAG_ITEM_ROUTE_103_PP_UP 0x471
|
||||
#define FLAG_UNUSED_0x472 0x472 // Unused Flag
|
||||
#define FLAG_ITEM_ROUTE_108_STAR_PIECE 0x473
|
||||
#define FLAG_ITEM_ROUTE_109_POTION 0x474
|
||||
#define FLAG_ITEM_ROUTE_110_ELIXIR 0x475
|
||||
#define FLAG_ITEM_ROUTE_111_ELIXIR 0x476
|
||||
#define FLAG_ITEM_ROUTE_113_HYPER_POTION 0x477
|
||||
#define FLAG_ITEM_ROUTE_115_HEAL_POWDER 0x478
|
||||
#define FLAG_UNUSED_0x479 0x479 // Unused Flag
|
||||
#define FLAG_ITEM_ROUTE_116_POTION 0x47A
|
||||
#define FLAG_ITEM_ROUTE_119_ELIXIR_2 0x47B
|
||||
#define FLAG_ITEM_ROUTE_120_REVIVE 0x47C
|
||||
#define FLAG_ITEM_ROUTE_121_REVIVE 0x47D
|
||||
#define FLAG_ITEM_ROUTE_121_ZINC 0x47E
|
||||
#define FLAG_ITEM_MAGMA_HIDEOUT_1F_RARE_CANDY 0x47F
|
||||
#define FLAG_ITEM_ROUTE_123_PP_UP 0x480
|
||||
#define FLAG_ITEM_ROUTE_123_REVIVAL_HERB 0x481
|
||||
#define FLAG_ITEM_ROUTE_125_BIG_PEARL 0x482
|
||||
#define FLAG_ITEM_ROUTE_127_RARE_CANDY 0x483
|
||||
#define FLAG_ITEM_ROUTE_132_PROTEIN 0x484
|
||||
#define FLAG_ITEM_ROUTE_133_MAX_REVIVE 0x485
|
||||
#define FLAG_ITEM_ROUTE_134_CARBOS 0x486
|
||||
#define FLAG_ITEM_ROUTE_134_STAR_PIECE 0x487
|
||||
#define FLAG_ITEM_ROUTE_114_ENERGY_POWDER 0x488
|
||||
#define FLAG_ITEM_ROUTE_115_PP_UP 0x489
|
||||
#define FLAG_ITEM_ARTISAN_CAVE_B1F_HP_UP 0x48A
|
||||
#define FLAG_ITEM_ARTISAN_CAVE_1F_CARBOS 0x48B
|
||||
#define FLAG_ITEM_MAGMA_HIDEOUT_2F_2R_MAX_ELIXIR 0x48C
|
||||
#define FLAG_ITEM_MAGMA_HIDEOUT_2F_2R_FULL_RESTORE 0x48D
|
||||
#define FLAG_ITEM_MAGMA_HIDEOUT_3F_1R_NUGGET 0x48E
|
||||
#define FLAG_ITEM_MAGMA_HIDEOUT_3F_2R_PP_MAX 0x48F
|
||||
#define FLAG_ITEM_MAGMA_HIDEOUT_4F_MAX_REVIVE 0x490
|
||||
#define FLAG_ITEM_SAFARI_ZONE_NORTH_EAST_NUGGET 0x491
|
||||
#define FLAG_ITEM_SAFARI_ZONE_SOUTH_EAST_BIG_PEARL 0x492
|
||||
|
||||
#define FLAG_UNUSED_0x493 0x493 // Unused Flag
|
||||
#define FLAG_UNUSED_0x494 0x494 // Unused Flag
|
||||
#define FLAG_UNUSED_0x495 0x495 // Unused Flag
|
||||
#define FLAG_UNUSED_0x496 0x496 // Unused Flag
|
||||
#define FLAG_UNUSED_0x497 0x497 // Unused Flag
|
||||
#define FLAG_UNUSED_0x498 0x498 // Unused Flag
|
||||
#define FLAG_UNUSED_0x499 0x499 // Unused Flag
|
||||
#define FLAG_UNUSED_0x49A 0x49A // Unused Flag
|
||||
#define FLAG_UNUSED_0x49B 0x49B // Unused Flag
|
||||
#define FLAG_UNUSED_0x49C 0x49C // Unused Flag
|
||||
#define FLAG_UNUSED_0x49D 0x49D // Unused Flag
|
||||
#define FLAG_UNUSED_0x49E 0x49E // Unused Flag
|
||||
#define FLAG_UNUSED_0x49F 0x49F // Unused Flag
|
||||
#define FLAG_UNUSED_0x4A0 0x4A0 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4A1 0x4A1 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4A2 0x4A2 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4A3 0x4A3 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4A4 0x4A4 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4A5 0x4A5 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4A6 0x4A6 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4A7 0x4A7 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4A8 0x4A8 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4A9 0x4A9 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4AA 0x4AA // Unused Flag
|
||||
#define FLAG_UNUSED_0x4AB 0x4AB // Unused Flag
|
||||
#define FLAG_UNUSED_0x4AC 0x4AC // Unused Flag
|
||||
#define FLAG_UNUSED_0x4AD 0x4AD // Unused Flag
|
||||
#define FLAG_UNUSED_0x4AE 0x4AE // Unused Flag
|
||||
#define FLAG_UNUSED_0x4AF 0x4AF // Unused Flag
|
||||
#define FLAG_UNUSED_0x4B0 0x4B0 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4B1 0x4B1 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4B2 0x4B2 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4B3 0x4B3 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4B4 0x4B4 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4B5 0x4B5 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4B6 0x4B6 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4B7 0x4B7 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4B8 0x4B8 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4B9 0x4B9 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4BA 0x4BA // Unused Flag
|
||||
#define FLAG_UNUSED_0x4BB 0x4BB // Unused Flag
|
||||
#define FLAG_UNUSED_0x4BC 0x4BC // Unused Flag
|
||||
#define FLAG_UNUSED_0x4BD 0x4BD // Unused Flag
|
||||
#define FLAG_UNUSED_0x4BE 0x4BE // Unused Flag
|
||||
#define FLAG_UNUSED_0x4BF 0x4BF // Unused Flag
|
||||
#define FLAG_UNUSED_0x4C0 0x4C0 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4C1 0x4C1 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4C2 0x4C2 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4C3 0x4C3 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4C4 0x4C4 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4C5 0x4C5 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4C6 0x4C6 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4C7 0x4C7 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4C8 0x4C8 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4C9 0x4C9 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4CA 0x4CA // Unused Flag
|
||||
#define FLAG_UNUSED_0x4CB 0x4CB // Unused Flag
|
||||
#define FLAG_UNUSED_0x4CC 0x4CC // Unused Flag
|
||||
#define FLAG_UNUSED_0x4CD 0x4CD // Unused Flag
|
||||
#define FLAG_UNUSED_0x4CE 0x4CE // Unused Flag
|
||||
#define FLAG_UNUSED_0x4CF 0x4CF // Unused Flag
|
||||
#define FLAG_UNUSED_0x4D0 0x4D0 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4D1 0x4D1 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4D2 0x4D2 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4D3 0x4D3 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4D4 0x4D4 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4D5 0x4D5 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4D6 0x4D6 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4D7 0x4D7 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4D8 0x4D8 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4D9 0x4D9 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4DA 0x4DA // Unused Flag
|
||||
#define FLAG_UNUSED_0x4DB 0x4DB // Unused Flag
|
||||
#define FLAG_UNUSED_0x4DC 0x4DC // Unused Flag
|
||||
#define FLAG_UNUSED_0x4DD 0x4DD // Unused Flag
|
||||
#define FLAG_UNUSED_0x4DE 0x4DE // Unused Flag
|
||||
#define FLAG_UNUSED_0x4DF 0x4DF // Unused Flag
|
||||
#define FLAG_UNUSED_0x4E0 0x4E0 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4E1 0x4E1 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4E2 0x4E2 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4E3 0x4E3 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4E4 0x4E4 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4E5 0x4E5 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4E6 0x4E6 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4E7 0x4E7 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4E8 0x4E8 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4E9 0x4E9 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4EA 0x4EA // Unused Flag
|
||||
#define FLAG_UNUSED_0x4EB 0x4EB // Unused Flag
|
||||
#define FLAG_UNUSED_0x4EC 0x4EC // Unused Flag
|
||||
#define FLAG_UNUSED_0x4ED 0x4ED // Unused Flag
|
||||
#define FLAG_UNUSED_0x4EE 0x4EE // Unused Flag
|
||||
#define FLAG_UNUSED_0x4EF 0x4EF // Unused Flag
|
||||
|
||||
#define FLAG_DEFEATED_RUSTBORO_GYM 0x4F0
|
||||
#define FLAG_DEFEATED_DEWFORD_GYM 0x4F1
|
||||
#define FLAG_DEFEATED_MAUVILLE_GYM 0x4F2
|
||||
#define FLAG_DEFEATED_LAVARIDGE_GYM 0x4F3
|
||||
#define FLAG_DEFEATED_PETALBURG_GYM 0x4F4
|
||||
#define FLAG_DEFEATED_FORTREE_GYM 0x4F5
|
||||
#define FLAG_DEFEATED_MOSSDEEP_GYM 0x4F6
|
||||
#define FLAG_DEFEATED_SOOTOPOLIS_GYM 0x4F7
|
||||
#define FLAG_DEFEATED_METEOR_FALLS_STEVEN 0x4F8
|
||||
|
||||
#define FLAG_UNUSED_0x4F9 0x4F9 // Unused Flag
|
||||
#define FLAG_UNUSED_0x4FA 0x4FA // Unused Flag
|
||||
|
||||
#define FLAG_DEFEATED_ELITE_4_SIDNEY 0x4FB
|
||||
#define FLAG_DEFEATED_ELITE_4_PHOEBE 0x4FC
|
||||
#define FLAG_DEFEATED_ELITE_4_GLACIA 0x4FD
|
||||
#define FLAG_DEFEATED_ELITE_4_DRAKE 0x4FE
|
||||
|
||||
#define FLAG_UNUSED_0x4FF 0x4FF // Unused Flag
|
||||
|
||||
// Trainer Flags
|
||||
// Trainer flags occupy 0x500 - 0x85F, the last 9 of which are unused
|
||||
// See constants/opponents.h. The values there + FLAG_TRAINER_FLAG_START are the flag IDs
|
||||
|
||||
#define TRAINER_FLAGS_START 0x500
|
||||
#define TRAINER_FLAGS_END (TRAINER_FLAGS_START + MAX_TRAINERS_COUNT - 1) // 0x85F
|
||||
|
||||
// System Flags
|
||||
|
||||
#define SYSTEM_FLAGS (TRAINER_FLAGS_END + 1) // 0x860
|
||||
|
||||
#define FLAG_SYS_POKEMON_GET (SYSTEM_FLAGS + 0x0) // FLAG_0x860
|
||||
#define FLAG_SYS_POKEDEX_GET (SYSTEM_FLAGS + 0x1)
|
||||
#define FLAG_SYS_POKENAV_GET (SYSTEM_FLAGS + 0x2)
|
||||
#define FLAG_UNUSED_0x863 (SYSTEM_FLAGS + 0x3) // Unused Flag
|
||||
#define FLAG_SYS_GAME_CLEAR (SYSTEM_FLAGS + 0x4)
|
||||
#define FLAG_SYS_CHAT_USED (SYSTEM_FLAGS + 0x5)
|
||||
#define FLAG_SYS_HIPSTER_MEET (SYSTEM_FLAGS + 0x6)
|
||||
|
||||
// Badges
|
||||
#define FLAG_BADGE01_GET (SYSTEM_FLAGS + 0x7)
|
||||
#define FLAG_BADGE02_GET (SYSTEM_FLAGS + 0x8)
|
||||
#define FLAG_BADGE03_GET (SYSTEM_FLAGS + 0x9)
|
||||
#define FLAG_BADGE04_GET (SYSTEM_FLAGS + 0xA)
|
||||
#define FLAG_BADGE05_GET (SYSTEM_FLAGS + 0xB)
|
||||
#define FLAG_BADGE06_GET (SYSTEM_FLAGS + 0xC)
|
||||
#define FLAG_BADGE07_GET (SYSTEM_FLAGS + 0xD)
|
||||
#define FLAG_BADGE08_GET (SYSTEM_FLAGS + 0xE)
|
||||
#define NUM_BADGES (1 + FLAG_BADGE08_GET - FLAG_BADGE01_GET)
|
||||
|
||||
// Towns and Cities
|
||||
#define FLAG_VISITED_LITTLEROOT_TOWN (SYSTEM_FLAGS + 0xF)
|
||||
#define FLAG_VISITED_OLDALE_TOWN (SYSTEM_FLAGS + 0x10)
|
||||
#define FLAG_VISITED_DEWFORD_TOWN (SYSTEM_FLAGS + 0x11)
|
||||
#define FLAG_VISITED_LAVARIDGE_TOWN (SYSTEM_FLAGS + 0x12)
|
||||
#define FLAG_VISITED_FALLARBOR_TOWN (SYSTEM_FLAGS + 0x13)
|
||||
#define FLAG_VISITED_VERDANTURF_TOWN (SYSTEM_FLAGS + 0x14)
|
||||
#define FLAG_VISITED_PACIFIDLOG_TOWN (SYSTEM_FLAGS + 0x15)
|
||||
#define FLAG_VISITED_PETALBURG_CITY (SYSTEM_FLAGS + 0x16)
|
||||
#define FLAG_VISITED_SLATEPORT_CITY (SYSTEM_FLAGS + 0x17)
|
||||
#define FLAG_VISITED_MAUVILLE_CITY (SYSTEM_FLAGS + 0x18)
|
||||
#define FLAG_VISITED_RUSTBORO_CITY (SYSTEM_FLAGS + 0x19)
|
||||
#define FLAG_VISITED_FORTREE_CITY (SYSTEM_FLAGS + 0x1A)
|
||||
#define FLAG_VISITED_LILYCOVE_CITY (SYSTEM_FLAGS + 0x1B)
|
||||
#define FLAG_VISITED_MOSSDEEP_CITY (SYSTEM_FLAGS + 0x1C)
|
||||
#define FLAG_VISITED_SOOTOPOLIS_CITY (SYSTEM_FLAGS + 0x1D)
|
||||
#define FLAG_VISITED_EVER_GRANDE_CITY (SYSTEM_FLAGS + 0x1E)
|
||||
|
||||
#define FLAG_IS_CHAMPION (SYSTEM_FLAGS + 0x1F) // Seems to be related to linking.
|
||||
#define FLAG_NURSE_UNION_ROOM_REMINDER (SYSTEM_FLAGS + 0x20)
|
||||
|
||||
#define FLAG_UNUSED_0x881 (SYSTEM_FLAGS + 0x21) // Unused Flag
|
||||
#define FLAG_UNUSED_0x882 (SYSTEM_FLAGS + 0x22) // Unused Flag
|
||||
#define FLAG_UNUSED_0x883 (SYSTEM_FLAGS + 0x23) // Unused Flag
|
||||
#define FLAG_UNUSED_0x884 (SYSTEM_FLAGS + 0x24) // Unused Flag
|
||||
#define FLAG_UNUSED_0x885 (SYSTEM_FLAGS + 0x25) // Unused Flag
|
||||
#define FLAG_UNUSED_0x886 (SYSTEM_FLAGS + 0x26) // Unused Flag
|
||||
#define FLAG_UNUSED_0x887 (SYSTEM_FLAGS + 0x27) // Unused Flag
|
||||
|
||||
#define FLAG_SYS_USE_FLASH (SYSTEM_FLAGS + 0x28)
|
||||
#define FLAG_SYS_USE_STRENGTH (SYSTEM_FLAGS + 0x29)
|
||||
#define FLAG_SYS_WEATHER_CTRL (SYSTEM_FLAGS + 0x2A)
|
||||
#define FLAG_SYS_CYCLING_ROAD (SYSTEM_FLAGS + 0x2B)
|
||||
#define FLAG_SYS_SAFARI_MODE (SYSTEM_FLAGS + 0x2C)
|
||||
#define FLAG_SYS_CRUISE_MODE (SYSTEM_FLAGS + 0x2D)
|
||||
|
||||
#define FLAG_UNUSED_0x88E (SYSTEM_FLAGS + 0x2E) // Unused Flag
|
||||
#define FLAG_UNUSED_0x88F (SYSTEM_FLAGS + 0x2F) // Unused Flag
|
||||
|
||||
#define FLAG_SYS_TV_HOME (SYSTEM_FLAGS + 0x30)
|
||||
#define FLAG_SYS_TV_WATCH (SYSTEM_FLAGS + 0x31)
|
||||
#define FLAG_SYS_TV_START (SYSTEM_FLAGS + 0x32)
|
||||
#define FLAG_SYS_CHANGED_DEWFORD_TREND (SYSTEM_FLAGS + 0x33)
|
||||
#define FLAG_SYS_MIX_RECORD (SYSTEM_FLAGS + 0x34)
|
||||
#define FLAG_SYS_CLOCK_SET (SYSTEM_FLAGS + 0x35)
|
||||
#define FLAG_SYS_NATIONAL_DEX (SYSTEM_FLAGS + 0x36)
|
||||
#define FLAG_SYS_CAVE_SHIP (SYSTEM_FLAGS + 0x37) // Unused Flag, leftover from R/S debug, presumably used by Emerald's debug too
|
||||
#define FLAG_SYS_CAVE_WONDER (SYSTEM_FLAGS + 0x38) // Unused Flag, same as above
|
||||
#define FLAG_SYS_CAVE_BATTLE (SYSTEM_FLAGS + 0x39) // Unused Flag, same as above
|
||||
#define FLAG_SYS_SHOAL_TIDE (SYSTEM_FLAGS + 0x3A)
|
||||
#define FLAG_SYS_RIBBON_GET (SYSTEM_FLAGS + 0x3B)
|
||||
|
||||
#define FLAG_LANDMARK_FLOWER_SHOP (SYSTEM_FLAGS + 0x3C)
|
||||
#define FLAG_LANDMARK_MR_BRINEY_HOUSE (SYSTEM_FLAGS + 0x3D)
|
||||
#define FLAG_LANDMARK_ABANDONED_SHIP (SYSTEM_FLAGS + 0x3E)
|
||||
#define FLAG_LANDMARK_SEASHORE_HOUSE (SYSTEM_FLAGS + 0x3F)
|
||||
#define FLAG_LANDMARK_NEW_MAUVILLE (SYSTEM_FLAGS + 0x40)
|
||||
#define FLAG_LANDMARK_OLD_LADY_REST_SHOP (SYSTEM_FLAGS + 0x41)
|
||||
#define FLAG_LANDMARK_TRICK_HOUSE (SYSTEM_FLAGS + 0x42)
|
||||
#define FLAG_LANDMARK_WINSTRATE_FAMILY (SYSTEM_FLAGS + 0x43)
|
||||
#define FLAG_LANDMARK_GLASS_WORKSHOP (SYSTEM_FLAGS + 0x44)
|
||||
#define FLAG_LANDMARK_LANETTES_HOUSE (SYSTEM_FLAGS + 0x45)
|
||||
#define FLAG_LANDMARK_POKEMON_DAYCARE (SYSTEM_FLAGS + 0x46)
|
||||
#define FLAG_LANDMARK_SEAFLOOR_CAVERN (SYSTEM_FLAGS + 0x47)
|
||||
#define FLAG_LANDMARK_BATTLE_FRONTIER (SYSTEM_FLAGS + 0x48)
|
||||
#define FLAG_LANDMARK_SOUTHERN_ISLAND (SYSTEM_FLAGS + 0x49)
|
||||
#define FLAG_LANDMARK_FIERY_PATH (SYSTEM_FLAGS + 0x4A)
|
||||
|
||||
#define FLAG_SYS_PC_LANETTE (SYSTEM_FLAGS + 0x4B)
|
||||
#define FLAG_SYS_MYSTERY_EVENT_ENABLE (SYSTEM_FLAGS + 0x4C)
|
||||
#define FLAG_SYS_ENC_UP_ITEM (SYSTEM_FLAGS + 0x4D)
|
||||
#define FLAG_SYS_ENC_DOWN_ITEM (SYSTEM_FLAGS + 0x4E)
|
||||
#define FLAG_SYS_BRAILLE_DIG (SYSTEM_FLAGS + 0x4F)
|
||||
#define FLAG_SYS_REGIROCK_PUZZLE_COMPLETED (SYSTEM_FLAGS + 0x50)
|
||||
#define FLAG_SYS_BRAILLE_REGICE_COMPLETED (SYSTEM_FLAGS + 0x51)
|
||||
#define FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED (SYSTEM_FLAGS + 0x52)
|
||||
#define FLAG_ENABLE_SHIP_SOUTHERN_ISLAND (SYSTEM_FLAGS + 0x53)
|
||||
|
||||
#define FLAG_LANDMARK_POKEMON_LEAGUE (SYSTEM_FLAGS + 0x54)
|
||||
#define FLAG_LANDMARK_ISLAND_CAVE (SYSTEM_FLAGS + 0x55)
|
||||
#define FLAG_LANDMARK_DESERT_RUINS (SYSTEM_FLAGS + 0x56)
|
||||
#define FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE (SYSTEM_FLAGS + 0x57)
|
||||
#define FLAG_LANDMARK_SCORCHED_SLAB (SYSTEM_FLAGS + 0x58)
|
||||
#define FLAG_LANDMARK_ANCIENT_TOMB (SYSTEM_FLAGS + 0x59)
|
||||
#define FLAG_LANDMARK_TUNNELERS_REST_HOUSE (SYSTEM_FLAGS + 0x5A)
|
||||
#define FLAG_LANDMARK_HUNTERS_HOUSE (SYSTEM_FLAGS + 0x5B)
|
||||
#define FLAG_LANDMARK_SEALED_CHAMBER (SYSTEM_FLAGS + 0x5C)
|
||||
|
||||
#define FLAG_SYS_TV_LATIAS_LATIOS (SYSTEM_FLAGS + 0x5D)
|
||||
|
||||
#define FLAG_LANDMARK_SKY_PILLAR (SYSTEM_FLAGS + 0x5E)
|
||||
|
||||
#define FLAG_SYS_SHOAL_ITEM (SYSTEM_FLAGS + 0x5F)
|
||||
#define FLAG_SYS_B_DASH (SYSTEM_FLAGS + 0x60) // RECEIVED Running Shoes
|
||||
#define FLAG_SYS_CTRL_OBJ_DELETE (SYSTEM_FLAGS + 0x61)
|
||||
#define FLAG_SYS_RESET_RTC_ENABLE (SYSTEM_FLAGS + 0x62)
|
||||
|
||||
#define FLAG_LANDMARK_BERRY_MASTERS_HOUSE (SYSTEM_FLAGS + 0x63)
|
||||
|
||||
#define FLAG_SYS_TOWER_SILVER (SYSTEM_FLAGS + 0x64)
|
||||
#define FLAG_SYS_TOWER_GOLD (SYSTEM_FLAGS + 0x65)
|
||||
#define FLAG_SYS_DOME_SILVER (SYSTEM_FLAGS + 0x66)
|
||||
#define FLAG_SYS_DOME_GOLD (SYSTEM_FLAGS + 0x67)
|
||||
#define FLAG_SYS_PALACE_SILVER (SYSTEM_FLAGS + 0x68)
|
||||
#define FLAG_SYS_PALACE_GOLD (SYSTEM_FLAGS + 0x69)
|
||||
#define FLAG_SYS_ARENA_SILVER (SYSTEM_FLAGS + 0x6A)
|
||||
#define FLAG_SYS_ARENA_GOLD (SYSTEM_FLAGS + 0x6B)
|
||||
#define FLAG_SYS_FACTORY_SILVER (SYSTEM_FLAGS + 0x6C)
|
||||
#define FLAG_SYS_FACTORY_GOLD (SYSTEM_FLAGS + 0x6D)
|
||||
#define FLAG_SYS_PIKE_SILVER (SYSTEM_FLAGS + 0x6E)
|
||||
#define FLAG_SYS_PIKE_GOLD (SYSTEM_FLAGS + 0x6F)
|
||||
#define FLAG_SYS_PYRAMID_SILVER (SYSTEM_FLAGS + 0x70)
|
||||
#define FLAG_SYS_PYRAMID_GOLD (SYSTEM_FLAGS + 0x71)
|
||||
#define FLAG_SYS_FRONTIER_PASS (SYSTEM_FLAGS + 0x72)
|
||||
|
||||
#define FLAG_MAP_SCRIPT_CHECKED_DEOXYS (SYSTEM_FLAGS + 0x73)
|
||||
#define FLAG_DEOXYS_ROCK_COMPLETE (SYSTEM_FLAGS + 0x74)
|
||||
#define FLAG_ENABLE_SHIP_BIRTH_ISLAND (SYSTEM_FLAGS + 0x75)
|
||||
#define FLAG_ENABLE_SHIP_FARAWAY_ISLAND (SYSTEM_FLAGS + 0x76)
|
||||
|
||||
#define FLAG_SHOWN_BOX_WAS_FULL_MESSAGE (SYSTEM_FLAGS + 0x77)
|
||||
|
||||
#define FLAG_ARRIVED_ON_FARAWAY_ISLAND (SYSTEM_FLAGS + 0x78)
|
||||
#define FLAG_ARRIVED_AT_MARINE_CAVE_EMERGE_SPOT (SYSTEM_FLAGS + 0x79)
|
||||
#define FLAG_ARRIVED_AT_TERRA_CAVE_ENTRANCE (SYSTEM_FLAGS + 0x7A)
|
||||
|
||||
#define FLAG_SYS_MYSTERY_GIFT_ENABLE (SYSTEM_FLAGS + 0x7B)
|
||||
|
||||
#define FLAG_ENTERED_MIRAGE_TOWER (SYSTEM_FLAGS + 0x7C)
|
||||
#define FLAG_LANDMARK_ALTERING_CAVE (SYSTEM_FLAGS + 0x7D)
|
||||
#define FLAG_LANDMARK_DESERT_UNDERPASS (SYSTEM_FLAGS + 0x7E)
|
||||
#define FLAG_LANDMARK_ARTISAN_CAVE (SYSTEM_FLAGS + 0x7F)
|
||||
#define FLAG_ENABLE_SHIP_NAVEL_ROCK (SYSTEM_FLAGS + 0x80)
|
||||
#define FLAG_ARRIVED_AT_NAVEL_ROCK (SYSTEM_FLAGS + 0x81)
|
||||
#define FLAG_LANDMARK_TRAINER_HILL (SYSTEM_FLAGS + 0x82)
|
||||
|
||||
#define FLAG_UNUSED_0x8E3 (SYSTEM_FLAGS + 0x83) // Unused Flag
|
||||
|
||||
#define FLAG_RECEIVED_POKEDEX_FROM_BIRCH (SYSTEM_FLAGS + 0x84)
|
||||
|
||||
#define FLAG_UNUSED_0x8E5 (SYSTEM_FLAGS + 0x85) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8E6 (SYSTEM_FLAGS + 0x86) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8E7 (SYSTEM_FLAGS + 0x87) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8E8 (SYSTEM_FLAGS + 0x88) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8E9 (SYSTEM_FLAGS + 0x89) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8EA (SYSTEM_FLAGS + 0x8A) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8EB (SYSTEM_FLAGS + 0x8B) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8EC (SYSTEM_FLAGS + 0x8C) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8ED (SYSTEM_FLAGS + 0x8D) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8EE (SYSTEM_FLAGS + 0x8E) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8EF (SYSTEM_FLAGS + 0x8F) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8F0 (SYSTEM_FLAGS + 0x90) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8F1 (SYSTEM_FLAGS + 0x91) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8F2 (SYSTEM_FLAGS + 0x92) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8F3 (SYSTEM_FLAGS + 0x93) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8F4 (SYSTEM_FLAGS + 0x94) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8F5 (SYSTEM_FLAGS + 0x95) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8F6 (SYSTEM_FLAGS + 0x96) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8F7 (SYSTEM_FLAGS + 0x97) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8F8 (SYSTEM_FLAGS + 0x98) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8F9 (SYSTEM_FLAGS + 0x99) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8FA (SYSTEM_FLAGS + 0x9A) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8FB (SYSTEM_FLAGS + 0x9B) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8FC (SYSTEM_FLAGS + 0x9C) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8FD (SYSTEM_FLAGS + 0x9D) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8FE (SYSTEM_FLAGS + 0x9E) // Unused Flag
|
||||
#define FLAG_UNUSED_0x8FF (SYSTEM_FLAGS + 0x9F) // Unused Flag
|
||||
#define FLAG_UNUSED_0x900 (SYSTEM_FLAGS + 0xA0) // Unused Flag
|
||||
#define FLAG_UNUSED_0x901 (SYSTEM_FLAGS + 0xA1) // Unused Flag
|
||||
#define FLAG_UNUSED_0x902 (SYSTEM_FLAGS + 0xA2) // Unused Flag
|
||||
#define FLAG_UNUSED_0x903 (SYSTEM_FLAGS + 0xA3) // Unused Flag
|
||||
#define FLAG_UNUSED_0x904 (SYSTEM_FLAGS + 0xA4) // Unused Flag
|
||||
#define FLAG_UNUSED_0x905 (SYSTEM_FLAGS + 0xA5) // Unused Flag
|
||||
#define FLAG_UNUSED_0x906 (SYSTEM_FLAGS + 0xA6) // Unused Flag
|
||||
#define FLAG_UNUSED_0x907 (SYSTEM_FLAGS + 0xA7) // Unused Flag
|
||||
#define FLAG_UNUSED_0x908 (SYSTEM_FLAGS + 0xA8) // Unused Flag
|
||||
#define FLAG_UNUSED_0x909 (SYSTEM_FLAGS + 0xA9) // Unused Flag
|
||||
#define FLAG_UNUSED_0x90A (SYSTEM_FLAGS + 0xAA) // Unused Flag
|
||||
#define FLAG_UNUSED_0x90B (SYSTEM_FLAGS + 0xAB) // Unused Flag
|
||||
#define FLAG_UNUSED_0x90C (SYSTEM_FLAGS + 0xAC) // Unused Flag
|
||||
#define FLAG_UNUSED_0x90D (SYSTEM_FLAGS + 0xAD) // Unused Flag
|
||||
#define FLAG_UNUSED_0x90E (SYSTEM_FLAGS + 0xAE) // Unused Flag
|
||||
#define FLAG_UNUSED_0x90F (SYSTEM_FLAGS + 0xAF) // Unused Flag
|
||||
#define FLAG_UNUSED_0x910 (SYSTEM_FLAGS + 0xB0) // Unused Flag
|
||||
#define FLAG_UNUSED_0x911 (SYSTEM_FLAGS + 0xB1) // Unused Flag
|
||||
#define FLAG_UNUSED_0x912 (SYSTEM_FLAGS + 0xB2) // Unused Flag
|
||||
#define FLAG_UNUSED_0x913 (SYSTEM_FLAGS + 0xB3) // Unused Flag
|
||||
#define FLAG_UNUSED_0x914 (SYSTEM_FLAGS + 0xB4) // Unused Flag
|
||||
#define FLAG_UNUSED_0x915 (SYSTEM_FLAGS + 0xB5) // Unused Flag
|
||||
#define FLAG_UNUSED_0x916 (SYSTEM_FLAGS + 0xB6) // Unused Flag
|
||||
#define FLAG_UNUSED_0x917 (SYSTEM_FLAGS + 0xB7) // Unused Flag
|
||||
#define FLAG_UNUSED_0x918 (SYSTEM_FLAGS + 0xB8) // Unused Flag
|
||||
#define FLAG_UNUSED_0x919 (SYSTEM_FLAGS + 0xB9) // Unused Flag
|
||||
#define FLAG_UNUSED_0x91A (SYSTEM_FLAGS + 0xBA) // Unused Flag
|
||||
#define FLAG_UNUSED_0x91B (SYSTEM_FLAGS + 0xBB) // Unused Flag
|
||||
#define FLAG_UNUSED_0x91C (SYSTEM_FLAGS + 0xBC) // Unused Flag
|
||||
#define FLAG_UNUSED_0x91D (SYSTEM_FLAGS + 0xBD) // Unused Flag
|
||||
#define FLAG_UNUSED_0x91E (SYSTEM_FLAGS + 0xBE) // Unused Flag
|
||||
#define FLAG_UNUSED_0x91F (SYSTEM_FLAGS + 0xBF) // Unused Flag
|
||||
|
||||
// Daily Flags
|
||||
// These flags are cleared once per day
|
||||
// The start and end are byte-aligned because the flags are cleared in byte increments
|
||||
#define DAILY_FLAGS_START (FLAG_UNUSED_0x91F + (8 - FLAG_UNUSED_0x91F % 8))
|
||||
#define FLAG_UNUSED_0x920 (DAILY_FLAGS_START + 0x0) // Unused Flag
|
||||
#define FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY (DAILY_FLAGS_START + 0x1)
|
||||
#define FLAG_DAILY_SECRET_BASE (DAILY_FLAGS_START + 0x2)
|
||||
#define FLAG_UNUSED_0x923 (DAILY_FLAGS_START + 0x3) // Unused Flag
|
||||
#define FLAG_UNUSED_0x924 (DAILY_FLAGS_START + 0x4) // Unused Flag
|
||||
#define FLAG_UNUSED_0x925 (DAILY_FLAGS_START + 0x5) // Unused Flag
|
||||
#define FLAG_UNUSED_0x926 (DAILY_FLAGS_START + 0x6) // Unused Flag
|
||||
#define FLAG_UNUSED_0x927 (DAILY_FLAGS_START + 0x7) // Unused Flag
|
||||
#define FLAG_UNUSED_0x928 (DAILY_FLAGS_START + 0x8) // Unused Flag
|
||||
#define FLAG_UNUSED_0x929 (DAILY_FLAGS_START + 0x9) // Unused Flag
|
||||
#define FLAG_DAILY_PICKED_LOTO_TICKET (DAILY_FLAGS_START + 0xA)
|
||||
#define FLAG_DAILY_ROUTE_114_RECEIVED_BERRY (DAILY_FLAGS_START + 0xB)
|
||||
#define FLAG_DAILY_ROUTE_111_RECEIVED_BERRY (DAILY_FLAGS_START + 0xC)
|
||||
#define FLAG_DAILY_BERRY_MASTER_RECEIVED_BERRY (DAILY_FLAGS_START + 0xD)
|
||||
#define FLAG_DAILY_ROUTE_120_RECEIVED_BERRY (DAILY_FLAGS_START + 0xE)
|
||||
#define FLAG_DAILY_LILYCOVE_RECEIVED_BERRY (DAILY_FLAGS_START + 0xF)
|
||||
#define FLAG_DAILY_FLOWER_SHOP_RECEIVED_BERRY (DAILY_FLAGS_START + 0x10)
|
||||
#define FLAG_DAILY_BERRY_MASTERS_WIFE (DAILY_FLAGS_START + 0x11)
|
||||
#define FLAG_DAILY_SOOTOPOLIS_RECEIVED_BERRY (DAILY_FLAGS_START + 0x12)
|
||||
#define FLAG_UNUSED_0x933 (DAILY_FLAGS_START + 0x13) // Unused Flag
|
||||
#define FLAG_DAILY_APPRENTICE_LEAVES (DAILY_FLAGS_START + 0x14)
|
||||
|
||||
#define FLAG_UNUSED_0x935 (DAILY_FLAGS_START + 0x15) // Unused Flag
|
||||
#define FLAG_UNUSED_0x936 (DAILY_FLAGS_START + 0x16) // Unused Flag
|
||||
#define FLAG_UNUSED_0x937 (DAILY_FLAGS_START + 0x17) // Unused Flag
|
||||
#define FLAG_UNUSED_0x938 (DAILY_FLAGS_START + 0x18) // Unused Flag
|
||||
#define FLAG_UNUSED_0x939 (DAILY_FLAGS_START + 0x19) // Unused Flag
|
||||
#define FLAG_UNUSED_0x93A (DAILY_FLAGS_START + 0x1A) // Unused Flag
|
||||
#define FLAG_UNUSED_0x93B (DAILY_FLAGS_START + 0x1B) // Unused Flag
|
||||
#define FLAG_UNUSED_0x93C (DAILY_FLAGS_START + 0x1C) // Unused Flag
|
||||
#define FLAG_UNUSED_0x93D (DAILY_FLAGS_START + 0x1D) // Unused Flag
|
||||
#define FLAG_UNUSED_0x93E (DAILY_FLAGS_START + 0x1E) // Unused Flag
|
||||
#define FLAG_UNUSED_0x93F (DAILY_FLAGS_START + 0x1F) // Unused Flag
|
||||
#define FLAG_UNUSED_0x940 (DAILY_FLAGS_START + 0x20) // Unused Flag
|
||||
#define FLAG_UNUSED_0x941 (DAILY_FLAGS_START + 0x21) // Unused Flag
|
||||
#define FLAG_UNUSED_0x942 (DAILY_FLAGS_START + 0x22) // Unused Flag
|
||||
#define FLAG_UNUSED_0x943 (DAILY_FLAGS_START + 0x23) // Unused Flag
|
||||
#define FLAG_UNUSED_0x944 (DAILY_FLAGS_START + 0x24) // Unused Flag
|
||||
#define FLAG_UNUSED_0x945 (DAILY_FLAGS_START + 0x25) // Unused Flag
|
||||
#define FLAG_UNUSED_0x946 (DAILY_FLAGS_START + 0x26) // Unused Flag
|
||||
#define FLAG_UNUSED_0x947 (DAILY_FLAGS_START + 0x27) // Unused Flag
|
||||
#define FLAG_UNUSED_0x948 (DAILY_FLAGS_START + 0x28) // Unused Flag
|
||||
#define FLAG_UNUSED_0x949 (DAILY_FLAGS_START + 0x29) // Unused Flag
|
||||
#define FLAG_UNUSED_0x94A (DAILY_FLAGS_START + 0x2A) // Unused Flag
|
||||
#define FLAG_UNUSED_0x94B (DAILY_FLAGS_START + 0x2B) // Unused Flag
|
||||
#define FLAG_UNUSED_0x94C (DAILY_FLAGS_START + 0x2C) // Unused Flag
|
||||
#define FLAG_UNUSED_0x94D (DAILY_FLAGS_START + 0x2D) // Unused Flag
|
||||
#define FLAG_UNUSED_0x94E (DAILY_FLAGS_START + 0x2E) // Unused Flag
|
||||
#define FLAG_UNUSED_0x94F (DAILY_FLAGS_START + 0x2F) // Unused Flag
|
||||
#define FLAG_UNUSED_0x950 (DAILY_FLAGS_START + 0x30) // Unused Flag
|
||||
#define FLAG_UNUSED_0x951 (DAILY_FLAGS_START + 0x31) // Unused Flag
|
||||
#define FLAG_UNUSED_0x952 (DAILY_FLAGS_START + 0x32) // Unused Flag
|
||||
#define FLAG_UNUSED_0x953 (DAILY_FLAGS_START + 0x33) // Unused Flag
|
||||
#define FLAG_UNUSED_0x954 (DAILY_FLAGS_START + 0x34) // Unused Flag
|
||||
#define FLAG_UNUSED_0x955 (DAILY_FLAGS_START + 0x35) // Unused Flag
|
||||
#define FLAG_UNUSED_0x956 (DAILY_FLAGS_START + 0x36) // Unused Flag
|
||||
#define FLAG_UNUSED_0x957 (DAILY_FLAGS_START + 0x37) // Unused Flag
|
||||
#define FLAG_UNUSED_0x958 (DAILY_FLAGS_START + 0x38) // Unused Flag
|
||||
#define FLAG_UNUSED_0x959 (DAILY_FLAGS_START + 0x39) // Unused Flag
|
||||
#define FLAG_UNUSED_0x95A (DAILY_FLAGS_START + 0x3A) // Unused Flag
|
||||
#define FLAG_UNUSED_0x95B (DAILY_FLAGS_START + 0x3B) // Unused Flag
|
||||
#define FLAG_UNUSED_0x95C (DAILY_FLAGS_START + 0x3C) // Unused Flag
|
||||
#define FLAG_UNUSED_0x95D (DAILY_FLAGS_START + 0x3D) // Unused Flag
|
||||
#define FLAG_UNUSED_0x95E (DAILY_FLAGS_START + 0x3E) // Unused Flag
|
||||
#define FLAG_UNUSED_0x95F (DAILY_FLAGS_START + 0x3F) // Unused Flag
|
||||
#define DAILY_FLAGS_END (FLAG_UNUSED_0x95F + (7 - FLAG_UNUSED_0x95F % 8))
|
||||
|
||||
#define FLAGS_COUNT (DAILY_FLAGS_END + 1)
|
||||
|
||||
// Special Flags (Stored in EWRAM (gSpecialFlags), not in the SaveBlock)
|
||||
#define SPECIAL_FLAGS_START 0x4000
|
||||
#define FLAG_HIDE_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0)
|
||||
#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1)
|
||||
#define FLAG_ENABLE_MULTI_CORRIDOR_DOOR (SPECIAL_FLAGS_START + 0x2)
|
||||
#define FLAG_SPECIAL_FLAG_UNUSED_0x4003 (SPECIAL_FLAGS_START + 0x3) // Unused Flag
|
||||
#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG (SPECIAL_FLAGS_START + 0x4)
|
||||
// FLAG_SPECIAL_FLAG_0x4005 - 0x407F also exist and are unused
|
||||
#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F)
|
||||
|
||||
#endif // GUARD_CONSTANTS_FLAGS_H
|
75
include/constants/frontier_util.h
Normal file
75
include/constants/frontier_util.h
Normal file
@ -0,0 +1,75 @@
|
||||
#ifndef GUARD_CONSTANTS_FRONTIER_UTIL_H
|
||||
#define GUARD_CONSTANTS_FRONTIER_UTIL_H
|
||||
|
||||
#define FRONTIER_BEFORE_TEXT 0
|
||||
#define FRONTIER_PLAYER_LOST_TEXT 1
|
||||
#define FRONTIER_PLAYER_WON_TEXT 2
|
||||
|
||||
// return values for GetFrontierBrainStatus
|
||||
#define FRONTIER_BRAIN_NOT_READY 0
|
||||
#define FRONTIER_BRAIN_SILVER 1
|
||||
#define FRONTIER_BRAIN_GOLD 2
|
||||
#define FRONTIER_BRAIN_STREAK 3 // for encountering the brain after getting both symbols
|
||||
#define FRONTIER_BRAIN_STREAK_LONG 4 //
|
||||
|
||||
#define FRONTIER_UTIL_FUNC_GET_STATUS 0
|
||||
#define FRONTIER_UTIL_FUNC_GET_DATA 1
|
||||
#define FRONTIER_UTIL_FUNC_SET_DATA 2
|
||||
#define FRONTIER_UTIL_FUNC_SET_PARTY_ORDER 3
|
||||
#define FRONTIER_UTIL_FUNC_SOFT_RESET 4
|
||||
#define FRONTIER_UTIL_FUNC_SET_TRAINERS 5
|
||||
#define FRONTIER_UTIL_FUNC_SAVE_PARTY 6
|
||||
#define FRONTIER_UTIL_FUNC_RESULTS_WINDOW 7
|
||||
#define FRONTIER_UTIL_FUNC_CHECK_AIR_TV_SHOW 8
|
||||
#define FRONTIER_UTIL_FUNC_GET_BRAIN_STATUS 9
|
||||
#define FRONTIER_UTIL_FUNC_IS_BRAIN 10
|
||||
#define FRONTIER_UTIL_FUNC_GIVE_BATTLE_POINTS 11
|
||||
#define FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS 12
|
||||
#define FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL 13
|
||||
#define FRONTIER_UTIL_FUNC_CHECK_BATTLE_TYPE 14
|
||||
#define FRONTIER_UTIL_FUNC_CHECK_INELIGIBLE 15
|
||||
#define FRONTIER_UTIL_FUNC_CHECK_VISIT_TRAINER 16
|
||||
#define FRONTIER_UTIL_FUNC_INCREMENT_STREAK 17
|
||||
#define FRONTIER_UTIL_FUNC_RESTORE_HELD_ITEMS 18
|
||||
#define FRONTIER_UTIL_FUNC_SAVE_BATTLE 19
|
||||
#define FRONTIER_UTIL_FUNC_BUFFER_TRAINER_NAME 20
|
||||
#define FRONTIER_UTIL_FUNC_RESET_SKETCH_MOVES 21
|
||||
#define FRONTIER_UTIL_FUNC_SET_BRAIN_OBJECT 22
|
||||
|
||||
#define FRONTIER_DATA_CHALLENGE_STATUS 0
|
||||
#define FRONTIER_DATA_LVL_MODE 1
|
||||
#define FRONTIER_DATA_BATTLE_NUM 2
|
||||
#define FRONTIER_DATA_PAUSED 3
|
||||
#define FRONTIER_DATA_SELECTED_MON_ORDER 4
|
||||
#define FRONTIER_DATA_BATTLE_OUTCOME 5
|
||||
#define FRONTIER_DATA_RECORD_DISABLED 6
|
||||
#define FRONTIER_DATA_HEARD_BRAIN_SPEECH 7
|
||||
|
||||
#define STREAK_TOWER_SINGLES_50 (1 << 0)
|
||||
#define STREAK_TOWER_SINGLES_OPEN (1 << 1)
|
||||
#define STREAK_DOME_SINGLES_50 (1 << 2)
|
||||
#define STREAK_DOME_SINGLES_OPEN (1 << 3)
|
||||
#define STREAK_PALACE_SINGLES_50 (1 << 4)
|
||||
#define STREAK_PALACE_SINGLES_OPEN (1 << 5)
|
||||
#define STREAK_ARENA_50 (1 << 6)
|
||||
#define STREAK_ARENA_OPEN (1 << 7)
|
||||
#define STREAK_FACTORY_SINGLES_50 (1 << 8)
|
||||
#define STREAK_FACTORY_SINGLES_OPEN (1 << 9)
|
||||
#define STREAK_PIKE_50 (1 << 10)
|
||||
#define STREAK_PIKE_OPEN (1 << 11)
|
||||
#define STREAK_PYRAMID_50 (1 << 12)
|
||||
#define STREAK_PYRAMID_OPEN (1 << 13)
|
||||
#define STREAK_TOWER_DOUBLES_50 (1 << 14)
|
||||
#define STREAK_TOWER_DOUBLES_OPEN (1 << 15)
|
||||
#define STREAK_TOWER_MULTIS_50 (1 << 16)
|
||||
#define STREAK_TOWER_MULTIS_OPEN (1 << 17)
|
||||
#define STREAK_TOWER_LINK_MULTIS_50 (1 << 18)
|
||||
#define STREAK_TOWER_LINK_MULTIS_OPEN (1 << 19)
|
||||
#define STREAK_DOME_DOUBLES_50 (1 << 20)
|
||||
#define STREAK_DOME_DOUBLES_OPEN (1 << 21)
|
||||
#define STREAK_PALACE_DOUBLES_50 (1 << 22)
|
||||
#define STREAK_PALACE_DOUBLES_OPEN (1 << 23)
|
||||
#define STREAK_FACTORY_DOUBLES_50 (1 << 24)
|
||||
#define STREAK_FACTORY_DOUBLES_OPEN (1 << 25)
|
||||
|
||||
#endif // GUARD_CONSTANTS_FRONTIER_UTIL_H
|
60
include/constants/game_stat.h
Normal file
60
include/constants/game_stat.h
Normal file
@ -0,0 +1,60 @@
|
||||
#ifndef GUARD_CONSTANTS_GAME_STAT_H
|
||||
#define GUARD_CONSTANTS_GAME_STAT_H
|
||||
|
||||
#define GAME_STAT_SAVED_GAME 0
|
||||
#define GAME_STAT_FIRST_HOF_PLAY_TIME 1
|
||||
#define GAME_STAT_STARTED_TRENDS 2
|
||||
#define GAME_STAT_PLANTED_BERRIES 3
|
||||
#define GAME_STAT_TRADED_BIKES 4
|
||||
#define GAME_STAT_STEPS 5
|
||||
#define GAME_STAT_GOT_INTERVIEWED 6
|
||||
#define GAME_STAT_TOTAL_BATTLES 7
|
||||
#define GAME_STAT_WILD_BATTLES 8
|
||||
#define GAME_STAT_TRAINER_BATTLES 9
|
||||
#define GAME_STAT_ENTERED_HOF 10
|
||||
#define GAME_STAT_POKEMON_CAPTURES 11
|
||||
#define GAME_STAT_FISHING_CAPTURES 12
|
||||
#define GAME_STAT_HATCHED_EGGS 13
|
||||
#define GAME_STAT_EVOLVED_POKEMON 14
|
||||
#define GAME_STAT_USED_POKECENTER 15
|
||||
#define GAME_STAT_RESTED_AT_HOME 16
|
||||
#define GAME_STAT_ENTERED_SAFARI_ZONE 17
|
||||
#define GAME_STAT_USED_CUT 18
|
||||
#define GAME_STAT_USED_ROCK_SMASH 19
|
||||
#define GAME_STAT_MOVED_SECRET_BASE 20
|
||||
#define GAME_STAT_POKEMON_TRADES 21
|
||||
#define GAME_STAT_UNKNOWN_22 22
|
||||
#define GAME_STAT_LINK_BATTLE_WINS 23
|
||||
#define GAME_STAT_LINK_BATTLE_LOSSES 24
|
||||
#define GAME_STAT_LINK_BATTLE_DRAWS 25
|
||||
#define GAME_STAT_USED_SPLASH 26
|
||||
#define GAME_STAT_USED_STRUGGLE 27
|
||||
#define GAME_STAT_SLOT_JACKPOTS 28
|
||||
#define GAME_STAT_CONSECUTIVE_ROULETTE_WINS 29
|
||||
#define GAME_STAT_ENTERED_BATTLE_TOWER 30
|
||||
#define GAME_STAT_UNKNOWN_31 31
|
||||
#define GAME_STAT_BATTLE_TOWER_BEST_STREAK 32
|
||||
#define GAME_STAT_POKEBLOCKS 33
|
||||
#define GAME_STAT_POKEBLOCKS_WITH_FRIENDS 34
|
||||
#define GAME_STAT_WON_LINK_CONTEST 35
|
||||
#define GAME_STAT_ENTERED_CONTEST 36
|
||||
#define GAME_STAT_WON_CONTEST 37
|
||||
#define GAME_STAT_SHOPPED 38
|
||||
#define GAME_STAT_USED_ITEMFINDER 39
|
||||
#define GAME_STAT_GOT_RAINED_ON 40
|
||||
#define GAME_STAT_CHECKED_POKEDEX 41
|
||||
#define GAME_STAT_RECEIVED_RIBBONS 42
|
||||
#define GAME_STAT_JUMPED_DOWN_LEDGES 43
|
||||
#define GAME_STAT_WATCHED_TV 44
|
||||
#define GAME_STAT_CHECKED_CLOCK 45
|
||||
#define GAME_STAT_WON_POKEMON_LOTTERY 46
|
||||
#define GAME_STAT_USED_DAYCARE 47
|
||||
#define GAME_STAT_RODE_CABLE_CAR 48
|
||||
#define GAME_STAT_ENTERED_HOT_SPRINGS 49
|
||||
#define GAME_STAT_NUM_UNION_ROOM_BATTLES 50
|
||||
#define GAME_STAT_PLAYED_BERRY_CRUSH 51
|
||||
|
||||
#define NUM_USED_GAME_STATS 52
|
||||
#define NUM_GAME_STATS 64
|
||||
|
||||
#endif // GUARD_CONSTANTS_GAME_STAT_H
|
142
include/constants/global.h
Normal file
142
include/constants/global.h
Normal file
@ -0,0 +1,142 @@
|
||||
#ifndef GUARD_CONSTANTS_GLOBAL_H
|
||||
#define GUARD_CONSTANTS_GLOBAL_H
|
||||
// Invalid Versions show as "----------" in Gen 4 and Gen 5's summary screen.
|
||||
// In Gens 6 and 7, invalid versions instead show "a distant land" in the summary screen.
|
||||
// In Gen 4 only, migrated Pokemon with Diamond, Pearl, or Platinum's ID show as "----------".
|
||||
// Gen 5 and up read Diamond, Pearl, or Platinum's ID as "Sinnoh".
|
||||
// In Gen 4 and up, migrated Pokemon with HeartGold or SoulSilver's ID show the otherwise unused "Johto" string.
|
||||
#define VERSION_SAPPHIRE 1
|
||||
#define VERSION_RUBY 2
|
||||
#define VERSION_EMERALD 3
|
||||
#define VERSION_FIRE_RED 4
|
||||
#define VERSION_LEAF_GREEN 5
|
||||
#define VERSION_HEART_GOLD 7
|
||||
#define VERSION_SOUL_SILVER 8
|
||||
#define VERSION_DIAMOND 10
|
||||
#define VERSION_PEARL 11
|
||||
#define VERSION_PLATINUM 12
|
||||
#define VERSION_GAMECUBE 15
|
||||
|
||||
#define LANGUAGE_JAPANESE 1
|
||||
#define LANGUAGE_ENGLISH 2
|
||||
#define LANGUAGE_FRENCH 3
|
||||
#define LANGUAGE_ITALIAN 4
|
||||
#define LANGUAGE_GERMAN 5
|
||||
#define LANGUAGE_KOREAN 6 // 6 goes unused but the theory is it was meant to be Korean
|
||||
#define LANGUAGE_SPANISH 7
|
||||
#define NUM_LANGUAGES 7
|
||||
|
||||
#define GAME_VERSION (VERSION_EMERALD)
|
||||
#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
|
||||
|
||||
// capacities of various saveblock objects
|
||||
#define DAYCARE_MON_COUNT 2
|
||||
#define POKEBLOCKS_COUNT 40
|
||||
#define OBJECT_EVENTS_COUNT 16
|
||||
#define MAIL_COUNT 16
|
||||
#define SECRET_BASES_COUNT 20
|
||||
#define TV_SHOWS_COUNT 25
|
||||
#define POKE_NEWS_COUNT 16
|
||||
#define PC_ITEMS_COUNT 50
|
||||
#define BAG_ITEMS_COUNT 30
|
||||
#define BAG_KEYITEMS_COUNT 30
|
||||
#define BAG_POKEBALLS_COUNT 16
|
||||
#define BAG_TMHM_COUNT 64
|
||||
#define BAG_BERRIES_COUNT 46
|
||||
#define OBJECT_EVENT_TEMPLATES_COUNT 64
|
||||
#define DECOR_MAX_SECRET_BASE 16
|
||||
#define DECOR_MAX_PLAYERS_HOUSE 12
|
||||
#define APPRENTICE_COUNT 4
|
||||
#define APPRENTICE_MAX_QUESTIONS 9
|
||||
#define MAX_REMATCH_ENTRIES 100 // only REMATCH_TABLE_ENTRIES (78) are used
|
||||
#define NUM_CONTEST_WINNERS 13
|
||||
#define UNION_ROOM_KB_ROW_COUNT 10
|
||||
#define GIFT_RIBBONS_COUNT 11
|
||||
#define SAVED_TRENDS_COUNT 5
|
||||
#define PYRAMID_BAG_ITEMS_COUNT 10
|
||||
|
||||
// Number of facilities for Ranking Hall.
|
||||
// 7 facilities for single mode + tower double mode + tower multi mode.
|
||||
// Excludes link modes. See RANKING_HALL_* in include/constants/battle_frontier.h
|
||||
#define HALL_FACILITIES_COUNT 9
|
||||
// Received via record mixing, 1 for each player other than yourself
|
||||
#define HALL_RECORDS_COUNT 3
|
||||
|
||||
// Battle Frontier level modes.
|
||||
#define FRONTIER_LVL_50 0
|
||||
#define FRONTIER_LVL_OPEN 1
|
||||
#define FRONTIER_LVL_MODE_COUNT 2
|
||||
#define FRONTIER_LVL_TENT FRONTIER_LVL_MODE_COUNT // Special usage for indicating Battle Tent
|
||||
|
||||
#define TRAINER_ID_LENGTH 4
|
||||
#define MAX_MON_MOVES 4
|
||||
#define NUM_STATS 6
|
||||
|
||||
#define CONTESTANT_COUNT 4
|
||||
#define CONTEST_CATEGORY_COOL 0
|
||||
#define CONTEST_CATEGORY_BEAUTY 1
|
||||
#define CONTEST_CATEGORY_CUTE 2
|
||||
#define CONTEST_CATEGORY_SMART 3
|
||||
#define CONTEST_CATEGORY_TOUGH 4
|
||||
#define CONTEST_CATEGORIES_COUNT 5
|
||||
|
||||
// party sizes
|
||||
#define PARTY_SIZE 6
|
||||
#define MULTI_PARTY_SIZE (PARTY_SIZE / 2)
|
||||
#define FRONTIER_PARTY_SIZE 3
|
||||
#define FRONTIER_DOUBLES_PARTY_SIZE 4
|
||||
#define FRONTIER_MULTI_PARTY_SIZE 2
|
||||
#define MAX_FRONTIER_PARTY_SIZE FRONTIER_DOUBLES_PARTY_SIZE
|
||||
#define UNION_ROOM_PARTY_SIZE 2
|
||||
|
||||
// string lengths
|
||||
#define ITEM_NAME_LENGTH 14
|
||||
#define POKEMON_NAME_LENGTH 10
|
||||
#define PLAYER_NAME_LENGTH 7
|
||||
#define MAIL_WORDS_COUNT 9
|
||||
#define EASY_CHAT_BATTLE_WORDS_COUNT 6
|
||||
#define MOVE_NAME_LENGTH 12
|
||||
#define NUM_QUESTIONNAIRE_WORDS 4
|
||||
#define QUIZ_QUESTION_LEN 9
|
||||
#define WONDER_CARD_TEXT_LENGTH 40
|
||||
#define WONDER_NEWS_TEXT_LENGTH 40
|
||||
#define WONDER_CARD_BODY_TEXT_LINES 4
|
||||
#define WONDER_NEWS_BODY_TEXT_LINES 10
|
||||
|
||||
#define MAX_STAMP_CARD_STAMPS 7
|
||||
|
||||
#define MALE 0
|
||||
#define FEMALE 1
|
||||
#define GENDER_COUNT 2
|
||||
|
||||
#define BARD_SONG_LENGTH 6
|
||||
#define NUM_STORYTELLER_TALES 4
|
||||
#define NUM_TRADER_ITEMS 4
|
||||
#define GIDDY_MAX_TALES 10
|
||||
#define GIDDY_MAX_QUESTIONS 8
|
||||
|
||||
#define OPTIONS_BUTTON_MODE_NORMAL 0
|
||||
#define OPTIONS_BUTTON_MODE_LR 1
|
||||
#define OPTIONS_BUTTON_MODE_L_EQUALS_A 2
|
||||
|
||||
#define OPTIONS_TEXT_SPEED_SLOW 0
|
||||
#define OPTIONS_TEXT_SPEED_MID 1
|
||||
#define OPTIONS_TEXT_SPEED_FAST 2
|
||||
|
||||
#define OPTIONS_SOUND_MONO 0
|
||||
#define OPTIONS_SOUND_STEREO 1
|
||||
|
||||
#define OPTIONS_BATTLE_STYLE_SHIFT 0
|
||||
#define OPTIONS_BATTLE_STYLE_SET 1
|
||||
|
||||
#define DIR_NONE 0
|
||||
#define DIR_SOUTH 1
|
||||
#define DIR_NORTH 2
|
||||
#define DIR_WEST 3
|
||||
#define DIR_EAST 4
|
||||
#define DIR_SOUTHWEST 5
|
||||
#define DIR_SOUTHEAST 6
|
||||
#define DIR_NORTHWEST 7
|
||||
#define DIR_NORTHEAST 8
|
||||
|
||||
#endif // GUARD_CONSTANTS_GLOBAL_H
|
27
include/constants/heal_locations.h
Normal file
27
include/constants/heal_locations.h
Normal file
@ -0,0 +1,27 @@
|
||||
#ifndef GUARD_CONSTANTS_HEAL_LOCATIONS_H
|
||||
#define GUARD_CONSTANTS_HEAL_LOCATIONS_H
|
||||
|
||||
#define HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F 1
|
||||
#define HEAL_LOCATION_LITTLEROOT_TOWN_MAYS_HOUSE_2F 2
|
||||
#define HEAL_LOCATION_PETALBURG_CITY 3
|
||||
#define HEAL_LOCATION_SLATEPORT_CITY 4
|
||||
#define HEAL_LOCATION_MAUVILLE_CITY 5
|
||||
#define HEAL_LOCATION_RUSTBORO_CITY 6
|
||||
#define HEAL_LOCATION_FORTREE_CITY 7
|
||||
#define HEAL_LOCATION_LILYCOVE_CITY 8
|
||||
#define HEAL_LOCATION_MOSSDEEP_CITY 9
|
||||
#define HEAL_LOCATION_SOOTOPOLIS_CITY 10
|
||||
#define HEAL_LOCATION_EVER_GRANDE_CITY 11
|
||||
#define HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE 12
|
||||
#define HEAL_LOCATION_LITTLEROOT_TOWN_MAYS_HOUSE 13
|
||||
#define HEAL_LOCATION_OLDALE_TOWN 14
|
||||
#define HEAL_LOCATION_DEWFORD_TOWN 15
|
||||
#define HEAL_LOCATION_LAVARIDGE_TOWN 16
|
||||
#define HEAL_LOCATION_FALLARBOR_TOWN 17
|
||||
#define HEAL_LOCATION_VERDANTURF_TOWN 18
|
||||
#define HEAL_LOCATION_PACIFIDLOG_TOWN 19
|
||||
#define HEAL_LOCATION_EVER_GRANDE_CITY_POKEMON_LEAGUE 20
|
||||
#define HEAL_LOCATION_SOUTHERN_ISLAND_EXTERIOR 21
|
||||
#define HEAL_LOCATION_BATTLE_FRONTIER_OUTSIDE_EAST 22
|
||||
|
||||
#endif // GUARD_CONSTANTS_HEAL_LOCATIONS_H
|
72
include/constants/hold_effects.h
Normal file
72
include/constants/hold_effects.h
Normal file
@ -0,0 +1,72 @@
|
||||
#ifndef GUARD_HOLD_EFFECTS_H
|
||||
#define GUARD_HOLD_EFFECTS_H
|
||||
|
||||
#define HOLD_EFFECT_NONE 0
|
||||
#define HOLD_EFFECT_RESTORE_HP 1
|
||||
#define HOLD_EFFECT_CURE_PAR 2
|
||||
#define HOLD_EFFECT_CURE_SLP 3
|
||||
#define HOLD_EFFECT_CURE_PSN 4
|
||||
#define HOLD_EFFECT_CURE_BRN 5
|
||||
#define HOLD_EFFECT_CURE_FRZ 6
|
||||
#define HOLD_EFFECT_RESTORE_PP 7
|
||||
#define HOLD_EFFECT_CURE_CONFUSION 8
|
||||
#define HOLD_EFFECT_CURE_STATUS 9
|
||||
#define HOLD_EFFECT_CONFUSE_SPICY 10
|
||||
#define HOLD_EFFECT_CONFUSE_DRY 11
|
||||
#define HOLD_EFFECT_CONFUSE_SWEET 12
|
||||
#define HOLD_EFFECT_CONFUSE_BITTER 13
|
||||
#define HOLD_EFFECT_CONFUSE_SOUR 14
|
||||
#define HOLD_EFFECT_ATTACK_UP 15
|
||||
#define HOLD_EFFECT_DEFENSE_UP 16
|
||||
#define HOLD_EFFECT_SPEED_UP 17
|
||||
#define HOLD_EFFECT_SP_ATTACK_UP 18
|
||||
#define HOLD_EFFECT_SP_DEFENSE_UP 19
|
||||
#define HOLD_EFFECT_CRITICAL_UP 20
|
||||
#define HOLD_EFFECT_RANDOM_STAT_UP 21
|
||||
#define HOLD_EFFECT_EVASION_UP 22
|
||||
#define HOLD_EFFECT_RESTORE_STATS 23
|
||||
#define HOLD_EFFECT_MACHO_BRACE 24
|
||||
#define HOLD_EFFECT_EXP_SHARE 25
|
||||
#define HOLD_EFFECT_QUICK_CLAW 26
|
||||
#define HOLD_EFFECT_FRIENDSHIP_UP 27
|
||||
#define HOLD_EFFECT_CURE_ATTRACT 28
|
||||
#define HOLD_EFFECT_CHOICE_BAND 29
|
||||
#define HOLD_EFFECT_FLINCH 30
|
||||
#define HOLD_EFFECT_BUG_POWER 31
|
||||
#define HOLD_EFFECT_DOUBLE_PRIZE 32
|
||||
#define HOLD_EFFECT_REPEL 33
|
||||
#define HOLD_EFFECT_SOUL_DEW 34
|
||||
#define HOLD_EFFECT_DEEP_SEA_TOOTH 35
|
||||
#define HOLD_EFFECT_DEEP_SEA_SCALE 36
|
||||
#define HOLD_EFFECT_CAN_ALWAYS_RUN 37
|
||||
#define HOLD_EFFECT_PREVENT_EVOLVE 38
|
||||
#define HOLD_EFFECT_FOCUS_BAND 39
|
||||
#define HOLD_EFFECT_LUCKY_EGG 40
|
||||
#define HOLD_EFFECT_SCOPE_LENS 41
|
||||
#define HOLD_EFFECT_STEEL_POWER 42
|
||||
#define HOLD_EFFECT_LEFTOVERS 43
|
||||
#define HOLD_EFFECT_DRAGON_SCALE 44
|
||||
#define HOLD_EFFECT_LIGHT_BALL 45
|
||||
#define HOLD_EFFECT_GROUND_POWER 46
|
||||
#define HOLD_EFFECT_ROCK_POWER 47
|
||||
#define HOLD_EFFECT_GRASS_POWER 48
|
||||
#define HOLD_EFFECT_DARK_POWER 49
|
||||
#define HOLD_EFFECT_FIGHTING_POWER 50
|
||||
#define HOLD_EFFECT_ELECTRIC_POWER 51
|
||||
#define HOLD_EFFECT_WATER_POWER 52
|
||||
#define HOLD_EFFECT_FLYING_POWER 53
|
||||
#define HOLD_EFFECT_POISON_POWER 54
|
||||
#define HOLD_EFFECT_ICE_POWER 55
|
||||
#define HOLD_EFFECT_GHOST_POWER 56
|
||||
#define HOLD_EFFECT_PSYCHIC_POWER 57
|
||||
#define HOLD_EFFECT_FIRE_POWER 58
|
||||
#define HOLD_EFFECT_DRAGON_POWER 59
|
||||
#define HOLD_EFFECT_NORMAL_POWER 60
|
||||
#define HOLD_EFFECT_UP_GRADE 61
|
||||
#define HOLD_EFFECT_SHELL_BELL 62
|
||||
#define HOLD_EFFECT_LUCKY_PUNCH 63
|
||||
#define HOLD_EFFECT_METAL_POWDER 64
|
||||
#define HOLD_EFFECT_THICK_CLUB 65
|
||||
#define HOLD_EFFECT_STICK 66
|
||||
|
||||
#endif // GUARD_HOLD_EFFECTS_H
|
19
include/constants/item.h
Normal file
19
include/constants/item.h
Normal file
@ -0,0 +1,19 @@
|
||||
#ifndef GUARD_ITEM_CONSTANTS_H
|
||||
#define GUARD_ITEM_CONSTANTS_H
|
||||
|
||||
// These constants are used in gItems
|
||||
#define POCKET_NONE 0
|
||||
#define POCKET_ITEMS 1
|
||||
#define POCKET_POKE_BALLS 2
|
||||
#define POCKET_TM_HM 3
|
||||
#define POCKET_BERRIES 4
|
||||
#define POCKET_KEY_ITEMS 5
|
||||
|
||||
#define ITEMS_POCKET 0
|
||||
#define BALLS_POCKET 1
|
||||
#define TMHM_POCKET 2
|
||||
#define BERRIES_POCKET 3
|
||||
#define KEYITEMS_POCKET 4
|
||||
#define POCKETS_COUNT 5
|
||||
|
||||
#endif // GUARD_ITEM_CONSTANTS_H
|
92
include/constants/item_effects.h
Normal file
92
include/constants/item_effects.h
Normal file
@ -0,0 +1,92 @@
|
||||
#ifndef GUARD_CONSTANTS_ITEM_EFFECTS_H
|
||||
#define GUARD_CONSTANTS_ITEM_EFFECTS_H
|
||||
|
||||
// field 0 masks
|
||||
#define ITEM0_X_ATTACK 0x0F
|
||||
#define ITEM0_DIRE_HIT 0x30 // Works the same way as the move Focus Energy.
|
||||
#define ITEM0_SACRED_ASH 0x40
|
||||
#define ITEM0_INFATUATION 0x80
|
||||
|
||||
// field 1 masks
|
||||
#define ITEM1_X_SPEED 0x0F
|
||||
#define ITEM1_X_DEFEND 0xF0
|
||||
|
||||
// field 2 masks
|
||||
#define ITEM2_X_SPATK 0x0F
|
||||
#define ITEM2_X_ACCURACY 0xF0
|
||||
|
||||
// field 3 masks
|
||||
#define ITEM3_CONFUSION 0x1
|
||||
#define ITEM3_PARALYSIS 0x2
|
||||
#define ITEM3_FREEZE 0x4
|
||||
#define ITEM3_BURN 0x8
|
||||
#define ITEM3_POISON 0x10
|
||||
#define ITEM3_SLEEP 0x20
|
||||
#define ITEM3_LEVEL_UP 0x40
|
||||
#define ITEM3_GUARD_SPEC 0x80 // Works the same way as the move Mist.
|
||||
|
||||
#define ITEM3_STATUS_ALL (ITEM3_CONFUSION | ITEM3_PARALYSIS | ITEM3_FREEZE | ITEM3_BURN | ITEM3_POISON | ITEM3_SLEEP)
|
||||
|
||||
// field 4 masks
|
||||
#define ITEM4_EV_HP 0x1
|
||||
#define ITEM4_EV_ATK 0x2
|
||||
#define ITEM4_HEAL_HP 0x4
|
||||
#define ITEM4_HEAL_PP 0x8
|
||||
#define ITEM4_HEAL_PP_ONE 0x10
|
||||
#define ITEM4_PP_UP 0x20
|
||||
#define ITEM4_REVIVE 0x40
|
||||
#define ITEM4_EVO_STONE 0x80
|
||||
|
||||
// field 5 masks
|
||||
#define ITEM5_EV_DEF 0x1
|
||||
#define ITEM5_EV_SPEED 0x2
|
||||
#define ITEM5_EV_SPDEF 0x4
|
||||
#define ITEM5_EV_SPATK 0x8
|
||||
#define ITEM5_PP_MAX 0x10
|
||||
#define ITEM5_FRIENDSHIP_LOW 0x20
|
||||
#define ITEM5_FRIENDSHIP_MID 0x40
|
||||
#define ITEM5_FRIENDSHIP_HIGH 0x80
|
||||
|
||||
#define ITEM5_FRIENDSHIP_ALL (ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID | ITEM5_FRIENDSHIP_HIGH)
|
||||
|
||||
// fields 6 and onwards are item-specific arguments
|
||||
#define ITEM_EFFECT_ARG_START 6
|
||||
|
||||
// Special HP recovery amounts for ITEM4_HEAL_HP
|
||||
#define ITEM6_HEAL_HP_FULL ((u8) -1)
|
||||
#define ITEM6_HEAL_HP_HALF ((u8) -2)
|
||||
#define ITEM6_HEAL_HP_LVL_UP ((u8) -3)
|
||||
|
||||
// Special PP recovery amounts for ITEM4_HEAL_PP
|
||||
#define ITEM6_HEAL_PP_FULL 0x7F
|
||||
|
||||
// Amount of EV modified by ITEM4_EV_HP, ITEM4_EV_ATK, ITEM5_EV_DEF, ITEM5_EV_SPEED, ITEM5_EV_SPDEF and ITEM5_EV_SPATK
|
||||
#define ITEM6_ADD_EV 10
|
||||
#define ITEM6_SUBTRACT_EV -10
|
||||
|
||||
// Used for GetItemEffectType.
|
||||
#define ITEM_EFFECT_X_ITEM 0
|
||||
#define ITEM_EFFECT_RAISE_LEVEL 1
|
||||
#define ITEM_EFFECT_HEAL_HP 2
|
||||
#define ITEM_EFFECT_CURE_POISON 3
|
||||
#define ITEM_EFFECT_CURE_SLEEP 4
|
||||
#define ITEM_EFFECT_CURE_BURN 5
|
||||
#define ITEM_EFFECT_CURE_FREEZE 6
|
||||
#define ITEM_EFFECT_CURE_PARALYSIS 7
|
||||
#define ITEM_EFFECT_CURE_CONFUSION 8
|
||||
#define ITEM_EFFECT_CURE_INFATUATION 9
|
||||
#define ITEM_EFFECT_SACRED_ASH 10
|
||||
#define ITEM_EFFECT_CURE_ALL_STATUS 11
|
||||
#define ITEM_EFFECT_ATK_EV 12
|
||||
#define ITEM_EFFECT_HP_EV 13
|
||||
#define ITEM_EFFECT_SPATK_EV 14
|
||||
#define ITEM_EFFECT_SPDEF_EV 15
|
||||
#define ITEM_EFFECT_SPEED_EV 16
|
||||
#define ITEM_EFFECT_DEF_EV 17
|
||||
#define ITEM_EFFECT_EVO_STONE 18
|
||||
#define ITEM_EFFECT_PP_UP 19
|
||||
#define ITEM_EFFECT_PP_MAX 20
|
||||
#define ITEM_EFFECT_HEAL_PP 21
|
||||
#define ITEM_EFFECT_NONE 22
|
||||
|
||||
#endif // GUARD_CONSTANTS_ITEM_EFFECTS_H
|
538
include/constants/items.h
Normal file
538
include/constants/items.h
Normal file
@ -0,0 +1,538 @@
|
||||
#ifndef GUARD_CONSTANTS_ITEMS_H
|
||||
#define GUARD_CONSTANTS_ITEMS_H
|
||||
|
||||
#define ITEM_NONE 0
|
||||
|
||||
// Balls
|
||||
#define ITEM_MASTER_BALL 1
|
||||
#define ITEM_ULTRA_BALL 2
|
||||
#define ITEM_GREAT_BALL 3
|
||||
#define ITEM_POKE_BALL 4
|
||||
#define ITEM_SAFARI_BALL 5
|
||||
#define ITEM_NET_BALL 6
|
||||
#define ITEM_DIVE_BALL 7
|
||||
#define ITEM_NEST_BALL 8
|
||||
#define ITEM_REPEAT_BALL 9
|
||||
#define ITEM_TIMER_BALL 10
|
||||
#define ITEM_LUXURY_BALL 11
|
||||
#define ITEM_PREMIER_BALL 12
|
||||
|
||||
// Note: If moving ball IDs around, updating FIRST_BALL/LAST_BALL is not sufficient
|
||||
// Several places expect the ball IDs to be first and contiguous (e.g. gBattlescriptsForBallThrow and MON_DATA_POKEBALL)
|
||||
// If adding new balls, it's easiest to insert them after the last ball and increment the below IDs (and removing ITEM_034 for example)
|
||||
#define FIRST_BALL ITEM_MASTER_BALL
|
||||
#define LAST_BALL ITEM_PREMIER_BALL
|
||||
|
||||
// Pokemon Items
|
||||
#define ITEM_POTION 13
|
||||
#define ITEM_ANTIDOTE 14
|
||||
#define ITEM_BURN_HEAL 15
|
||||
#define ITEM_ICE_HEAL 16
|
||||
#define ITEM_AWAKENING 17
|
||||
#define ITEM_PARALYZE_HEAL 18
|
||||
#define ITEM_FULL_RESTORE 19
|
||||
#define ITEM_MAX_POTION 20
|
||||
#define ITEM_HYPER_POTION 21
|
||||
#define ITEM_SUPER_POTION 22
|
||||
#define ITEM_FULL_HEAL 23
|
||||
#define ITEM_REVIVE 24
|
||||
#define ITEM_MAX_REVIVE 25
|
||||
#define ITEM_FRESH_WATER 26
|
||||
#define ITEM_SODA_POP 27
|
||||
#define ITEM_LEMONADE 28
|
||||
#define ITEM_MOOMOO_MILK 29
|
||||
#define ITEM_ENERGY_POWDER 30
|
||||
#define ITEM_ENERGY_ROOT 31
|
||||
#define ITEM_HEAL_POWDER 32
|
||||
#define ITEM_REVIVAL_HERB 33
|
||||
#define ITEM_ETHER 34
|
||||
#define ITEM_MAX_ETHER 35
|
||||
#define ITEM_ELIXIR 36
|
||||
#define ITEM_MAX_ELIXIR 37
|
||||
#define ITEM_LAVA_COOKIE 38
|
||||
#define ITEM_BLUE_FLUTE 39
|
||||
#define ITEM_YELLOW_FLUTE 40
|
||||
#define ITEM_RED_FLUTE 41
|
||||
#define ITEM_BLACK_FLUTE 42
|
||||
#define ITEM_WHITE_FLUTE 43
|
||||
#define ITEM_BERRY_JUICE 44
|
||||
#define ITEM_SACRED_ASH 45
|
||||
#define ITEM_SHOAL_SALT 46
|
||||
#define ITEM_SHOAL_SHELL 47
|
||||
#define ITEM_RED_SHARD 48
|
||||
#define ITEM_BLUE_SHARD 49
|
||||
#define ITEM_YELLOW_SHARD 50
|
||||
#define ITEM_GREEN_SHARD 51
|
||||
#define ITEM_034 52
|
||||
#define ITEM_035 53
|
||||
#define ITEM_036 54
|
||||
#define ITEM_037 55
|
||||
#define ITEM_038 56
|
||||
#define ITEM_039 57
|
||||
#define ITEM_03A 58
|
||||
#define ITEM_03B 59
|
||||
#define ITEM_03C 60
|
||||
#define ITEM_03D 61
|
||||
#define ITEM_03E 62
|
||||
#define ITEM_HP_UP 63
|
||||
#define ITEM_PROTEIN 64
|
||||
#define ITEM_IRON 65
|
||||
#define ITEM_CARBOS 66
|
||||
#define ITEM_CALCIUM 67
|
||||
#define ITEM_RARE_CANDY 68
|
||||
#define ITEM_PP_UP 69
|
||||
#define ITEM_ZINC 70
|
||||
#define ITEM_PP_MAX 71
|
||||
#define ITEM_048 72
|
||||
#define ITEM_GUARD_SPEC 73
|
||||
#define ITEM_DIRE_HIT 74
|
||||
#define ITEM_X_ATTACK 75
|
||||
#define ITEM_X_DEFEND 76
|
||||
#define ITEM_X_SPEED 77
|
||||
#define ITEM_X_ACCURACY 78
|
||||
#define ITEM_X_SPECIAL 79
|
||||
#define ITEM_POKE_DOLL 80
|
||||
#define ITEM_FLUFFY_TAIL 81
|
||||
#define ITEM_052 82
|
||||
#define ITEM_SUPER_REPEL 83
|
||||
#define ITEM_MAX_REPEL 84
|
||||
#define ITEM_ESCAPE_ROPE 85
|
||||
#define ITEM_REPEL 86
|
||||
#define ITEM_057 87
|
||||
#define ITEM_058 88
|
||||
#define ITEM_059 89
|
||||
#define ITEM_05A 90
|
||||
#define ITEM_05B 91
|
||||
#define ITEM_05C 92
|
||||
#define ITEM_SUN_STONE 93
|
||||
#define ITEM_MOON_STONE 94
|
||||
#define ITEM_FIRE_STONE 95
|
||||
#define ITEM_THUNDER_STONE 96
|
||||
#define ITEM_WATER_STONE 97
|
||||
#define ITEM_LEAF_STONE 98
|
||||
#define ITEM_063 99
|
||||
#define ITEM_064 100
|
||||
#define ITEM_065 101
|
||||
#define ITEM_066 102
|
||||
|
||||
// Unusable
|
||||
#define ITEM_TINY_MUSHROOM 103
|
||||
#define ITEM_BIG_MUSHROOM 104
|
||||
#define ITEM_069 105
|
||||
#define ITEM_PEARL 106
|
||||
#define ITEM_BIG_PEARL 107
|
||||
#define ITEM_STARDUST 108
|
||||
#define ITEM_STAR_PIECE 109
|
||||
#define ITEM_NUGGET 110
|
||||
#define ITEM_HEART_SCALE 111
|
||||
#define ITEM_070 112
|
||||
#define ITEM_071 113
|
||||
#define ITEM_072 114
|
||||
#define ITEM_073 115
|
||||
#define ITEM_074 116
|
||||
#define ITEM_075 117
|
||||
#define ITEM_076 118
|
||||
#define ITEM_077 119
|
||||
#define ITEM_078 120
|
||||
|
||||
// Mails
|
||||
#define ITEM_ORANGE_MAIL 121
|
||||
#define ITEM_HARBOR_MAIL 122
|
||||
#define ITEM_GLITTER_MAIL 123
|
||||
#define ITEM_MECH_MAIL 124
|
||||
#define ITEM_WOOD_MAIL 125
|
||||
#define ITEM_WAVE_MAIL 126
|
||||
#define ITEM_BEAD_MAIL 127
|
||||
#define ITEM_SHADOW_MAIL 128
|
||||
#define ITEM_TROPIC_MAIL 129
|
||||
#define ITEM_DREAM_MAIL 130
|
||||
#define ITEM_FAB_MAIL 131
|
||||
#define ITEM_RETRO_MAIL 132
|
||||
|
||||
#define FIRST_MAIL_INDEX ITEM_ORANGE_MAIL
|
||||
|
||||
// Berries
|
||||
#define ITEM_CHERI_BERRY 133
|
||||
#define ITEM_CHESTO_BERRY 134
|
||||
#define ITEM_PECHA_BERRY 135
|
||||
#define ITEM_RAWST_BERRY 136
|
||||
#define ITEM_ASPEAR_BERRY 137
|
||||
#define ITEM_LEPPA_BERRY 138
|
||||
#define ITEM_ORAN_BERRY 139
|
||||
#define ITEM_PERSIM_BERRY 140
|
||||
#define ITEM_LUM_BERRY 141
|
||||
#define ITEM_SITRUS_BERRY 142
|
||||
#define ITEM_FIGY_BERRY 143
|
||||
#define ITEM_WIKI_BERRY 144
|
||||
#define ITEM_MAGO_BERRY 145
|
||||
#define ITEM_AGUAV_BERRY 146
|
||||
#define ITEM_IAPAPA_BERRY 147
|
||||
#define ITEM_RAZZ_BERRY 148
|
||||
#define ITEM_BLUK_BERRY 149
|
||||
#define ITEM_NANAB_BERRY 150
|
||||
#define ITEM_WEPEAR_BERRY 151
|
||||
#define ITEM_PINAP_BERRY 152
|
||||
#define ITEM_POMEG_BERRY 153
|
||||
#define ITEM_KELPSY_BERRY 154
|
||||
#define ITEM_QUALOT_BERRY 155
|
||||
#define ITEM_HONDEW_BERRY 156
|
||||
#define ITEM_GREPA_BERRY 157
|
||||
#define ITEM_TAMATO_BERRY 158
|
||||
#define ITEM_CORNN_BERRY 159
|
||||
#define ITEM_MAGOST_BERRY 160
|
||||
#define ITEM_RABUTA_BERRY 161
|
||||
#define ITEM_NOMEL_BERRY 162
|
||||
#define ITEM_SPELON_BERRY 163
|
||||
#define ITEM_PAMTRE_BERRY 164
|
||||
#define ITEM_WATMEL_BERRY 165
|
||||
#define ITEM_DURIN_BERRY 166
|
||||
#define ITEM_BELUE_BERRY 167
|
||||
#define ITEM_LIECHI_BERRY 168
|
||||
#define ITEM_GANLON_BERRY 169
|
||||
#define ITEM_SALAC_BERRY 170
|
||||
#define ITEM_PETAYA_BERRY 171
|
||||
#define ITEM_APICOT_BERRY 172
|
||||
#define ITEM_LANSAT_BERRY 173
|
||||
#define ITEM_STARF_BERRY 174
|
||||
#define ITEM_ENIGMA_BERRY 175
|
||||
|
||||
#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
|
||||
#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY
|
||||
|
||||
#define ITEM_UNUSED_BERRY_1 176
|
||||
#define ITEM_UNUSED_BERRY_2 177
|
||||
#define ITEM_UNUSED_BERRY_3 178
|
||||
|
||||
#define MAX_BERRY_INDEX ITEM_UNUSED_BERRY_3
|
||||
|
||||
// Battle Held items
|
||||
#define ITEM_BRIGHT_POWDER 179
|
||||
#define ITEM_WHITE_HERB 180
|
||||
#define ITEM_MACHO_BRACE 181
|
||||
#define ITEM_EXP_SHARE 182
|
||||
#define ITEM_QUICK_CLAW 183
|
||||
#define ITEM_SOOTHE_BELL 184
|
||||
#define ITEM_MENTAL_HERB 185
|
||||
#define ITEM_CHOICE_BAND 186
|
||||
#define ITEM_KINGS_ROCK 187
|
||||
#define ITEM_SILVER_POWDER 188
|
||||
#define ITEM_AMULET_COIN 189
|
||||
#define ITEM_CLEANSE_TAG 190
|
||||
#define ITEM_SOUL_DEW 191
|
||||
#define ITEM_DEEP_SEA_TOOTH 192
|
||||
#define ITEM_DEEP_SEA_SCALE 193
|
||||
#define ITEM_SMOKE_BALL 194
|
||||
#define ITEM_EVERSTONE 195
|
||||
#define ITEM_FOCUS_BAND 196
|
||||
#define ITEM_LUCKY_EGG 197
|
||||
#define ITEM_SCOPE_LENS 198
|
||||
#define ITEM_METAL_COAT 199
|
||||
#define ITEM_LEFTOVERS 200
|
||||
#define ITEM_DRAGON_SCALE 201
|
||||
#define ITEM_LIGHT_BALL 202
|
||||
#define ITEM_SOFT_SAND 203
|
||||
#define ITEM_HARD_STONE 204
|
||||
#define ITEM_MIRACLE_SEED 205
|
||||
#define ITEM_BLACK_GLASSES 206
|
||||
#define ITEM_BLACK_BELT 207
|
||||
#define ITEM_MAGNET 208
|
||||
#define ITEM_MYSTIC_WATER 209
|
||||
#define ITEM_SHARP_BEAK 210
|
||||
#define ITEM_POISON_BARB 211
|
||||
#define ITEM_NEVER_MELT_ICE 212
|
||||
#define ITEM_SPELL_TAG 213
|
||||
#define ITEM_TWISTED_SPOON 214
|
||||
#define ITEM_CHARCOAL 215
|
||||
#define ITEM_DRAGON_FANG 216
|
||||
#define ITEM_SILK_SCARF 217
|
||||
#define ITEM_UP_GRADE 218
|
||||
#define ITEM_SHELL_BELL 219
|
||||
#define ITEM_SEA_INCENSE 220
|
||||
#define ITEM_LAX_INCENSE 221
|
||||
#define ITEM_LUCKY_PUNCH 222
|
||||
#define ITEM_METAL_POWDER 223
|
||||
#define ITEM_THICK_CLUB 224
|
||||
#define ITEM_STICK 225
|
||||
#define ITEM_0E2 226
|
||||
#define ITEM_0E3 227
|
||||
#define ITEM_0E4 228
|
||||
#define ITEM_0E5 229
|
||||
#define ITEM_0E6 230
|
||||
#define ITEM_0E7 231
|
||||
#define ITEM_0E8 232
|
||||
#define ITEM_0E9 233
|
||||
#define ITEM_0EA 234
|
||||
#define ITEM_0EB 235
|
||||
#define ITEM_0EC 236
|
||||
#define ITEM_0ED 237
|
||||
#define ITEM_0EE 238
|
||||
#define ITEM_0EF 239
|
||||
#define ITEM_0F0 240
|
||||
#define ITEM_0F1 241
|
||||
#define ITEM_0F2 242
|
||||
#define ITEM_0F3 243
|
||||
#define ITEM_0F4 244
|
||||
#define ITEM_0F5 245
|
||||
#define ITEM_0F6 246
|
||||
#define ITEM_0F7 247
|
||||
#define ITEM_0F8 248
|
||||
#define ITEM_0F9 249
|
||||
#define ITEM_0FA 250
|
||||
#define ITEM_0FB 251
|
||||
#define ITEM_0FC 252
|
||||
#define ITEM_0FD 253
|
||||
|
||||
// Contest held items
|
||||
#define ITEM_RED_SCARF 254
|
||||
#define ITEM_BLUE_SCARF 255
|
||||
#define ITEM_PINK_SCARF 256
|
||||
#define ITEM_GREEN_SCARF 257
|
||||
#define ITEM_YELLOW_SCARF 258
|
||||
|
||||
// Key Items
|
||||
#define ITEM_MACH_BIKE 259
|
||||
#define ITEM_COIN_CASE 260
|
||||
#define ITEM_ITEMFINDER 261
|
||||
#define ITEM_OLD_ROD 262
|
||||
#define ITEM_GOOD_ROD 263
|
||||
#define ITEM_SUPER_ROD 264
|
||||
#define ITEM_SS_TICKET 265
|
||||
#define ITEM_CONTEST_PASS 266
|
||||
#define ITEM_10B 267
|
||||
#define ITEM_WAILMER_PAIL 268
|
||||
#define ITEM_DEVON_GOODS 269
|
||||
#define ITEM_SOOT_SACK 270
|
||||
#define ITEM_BASEMENT_KEY 271
|
||||
#define ITEM_ACRO_BIKE 272
|
||||
#define ITEM_POKEBLOCK_CASE 273
|
||||
#define ITEM_LETTER 274
|
||||
#define ITEM_EON_TICKET 275
|
||||
#define ITEM_RED_ORB 276
|
||||
#define ITEM_BLUE_ORB 277
|
||||
#define ITEM_SCANNER 278
|
||||
#define ITEM_GO_GOGGLES 279
|
||||
#define ITEM_METEORITE 280
|
||||
#define ITEM_ROOM_1_KEY 281
|
||||
#define ITEM_ROOM_2_KEY 282
|
||||
#define ITEM_ROOM_4_KEY 283
|
||||
#define ITEM_ROOM_6_KEY 284
|
||||
#define ITEM_STORAGE_KEY 285
|
||||
#define ITEM_ROOT_FOSSIL 286
|
||||
#define ITEM_CLAW_FOSSIL 287
|
||||
#define ITEM_DEVON_SCOPE 288
|
||||
|
||||
// TMs/HMs
|
||||
#define ITEM_TM01 289
|
||||
#define ITEM_TM02 290
|
||||
#define ITEM_TM03 291
|
||||
#define ITEM_TM04 292
|
||||
#define ITEM_TM05 293
|
||||
#define ITEM_TM06 294
|
||||
#define ITEM_TM07 295
|
||||
#define ITEM_TM08 296
|
||||
#define ITEM_TM09 297
|
||||
#define ITEM_TM10 298
|
||||
#define ITEM_TM11 299
|
||||
#define ITEM_TM12 300
|
||||
#define ITEM_TM13 301
|
||||
#define ITEM_TM14 302
|
||||
#define ITEM_TM15 303
|
||||
#define ITEM_TM16 304
|
||||
#define ITEM_TM17 305
|
||||
#define ITEM_TM18 306
|
||||
#define ITEM_TM19 307
|
||||
#define ITEM_TM20 308
|
||||
#define ITEM_TM21 309
|
||||
#define ITEM_TM22 310
|
||||
#define ITEM_TM23 311
|
||||
#define ITEM_TM24 312
|
||||
#define ITEM_TM25 313
|
||||
#define ITEM_TM26 314
|
||||
#define ITEM_TM27 315
|
||||
#define ITEM_TM28 316
|
||||
#define ITEM_TM29 317
|
||||
#define ITEM_TM30 318
|
||||
#define ITEM_TM31 319
|
||||
#define ITEM_TM32 320
|
||||
#define ITEM_TM33 321
|
||||
#define ITEM_TM34 322
|
||||
#define ITEM_TM35 323
|
||||
#define ITEM_TM36 324
|
||||
#define ITEM_TM37 325
|
||||
#define ITEM_TM38 326
|
||||
#define ITEM_TM39 327
|
||||
#define ITEM_TM40 328
|
||||
#define ITEM_TM41 329
|
||||
#define ITEM_TM42 330
|
||||
#define ITEM_TM43 331
|
||||
#define ITEM_TM44 332
|
||||
#define ITEM_TM45 333
|
||||
#define ITEM_TM46 334
|
||||
#define ITEM_TM47 335
|
||||
#define ITEM_TM48 336
|
||||
#define ITEM_TM49 337
|
||||
#define ITEM_TM50 338
|
||||
#define ITEM_HM01 339
|
||||
#define ITEM_HM02 340
|
||||
#define ITEM_HM03 341
|
||||
#define ITEM_HM04 342
|
||||
#define ITEM_HM05 343
|
||||
#define ITEM_HM06 344
|
||||
#define ITEM_HM07 345
|
||||
#define ITEM_HM08 346
|
||||
|
||||
#define ITEM_TM01_FOCUS_PUNCH ITEM_TM01
|
||||
#define ITEM_TM02_DRAGON_CLAW ITEM_TM02
|
||||
#define ITEM_TM03_WATER_PULSE ITEM_TM03
|
||||
#define ITEM_TM04_CALM_MIND ITEM_TM04
|
||||
#define ITEM_TM05_ROAR ITEM_TM05
|
||||
#define ITEM_TM06_TOXIC ITEM_TM06
|
||||
#define ITEM_TM07_HAIL ITEM_TM07
|
||||
#define ITEM_TM08_BULK_UP ITEM_TM08
|
||||
#define ITEM_TM09_BULLET_SEED ITEM_TM09
|
||||
#define ITEM_TM10_HIDDEN_POWER ITEM_TM10
|
||||
#define ITEM_TM11_SUNNY_DAY ITEM_TM11
|
||||
#define ITEM_TM12_TAUNT ITEM_TM12
|
||||
#define ITEM_TM13_ICE_BEAM ITEM_TM13
|
||||
#define ITEM_TM14_BLIZZARD ITEM_TM14
|
||||
#define ITEM_TM15_HYPER_BEAM ITEM_TM15
|
||||
#define ITEM_TM16_LIGHT_SCREEN ITEM_TM16
|
||||
#define ITEM_TM17_PROTECT ITEM_TM17
|
||||
#define ITEM_TM18_RAIN_DANCE ITEM_TM18
|
||||
#define ITEM_TM19_GIGA_DRAIN ITEM_TM19
|
||||
#define ITEM_TM20_SAFEGUARD ITEM_TM20
|
||||
#define ITEM_TM21_FRUSTRATION ITEM_TM21
|
||||
#define ITEM_TM22_SOLAR_BEAM ITEM_TM22
|
||||
#define ITEM_TM23_IRON_TAIL ITEM_TM23
|
||||
#define ITEM_TM24_THUNDERBOLT ITEM_TM24
|
||||
#define ITEM_TM25_THUNDER ITEM_TM25
|
||||
#define ITEM_TM26_EARTHQUAKE ITEM_TM26
|
||||
#define ITEM_TM27_RETURN ITEM_TM27
|
||||
#define ITEM_TM28_DIG ITEM_TM28
|
||||
#define ITEM_TM29_PSYCHIC ITEM_TM29
|
||||
#define ITEM_TM30_SHADOW_BALL ITEM_TM30
|
||||
#define ITEM_TM31_BRICK_BREAK ITEM_TM31
|
||||
#define ITEM_TM32_DOUBLE_TEAM ITEM_TM32
|
||||
#define ITEM_TM33_REFLECT ITEM_TM33
|
||||
#define ITEM_TM34_SHOCK_WAVE ITEM_TM34
|
||||
#define ITEM_TM35_FLAMETHROWER ITEM_TM35
|
||||
#define ITEM_TM36_SLUDGE_BOMB ITEM_TM36
|
||||
#define ITEM_TM37_SANDSTORM ITEM_TM37
|
||||
#define ITEM_TM38_FIRE_BLAST ITEM_TM38
|
||||
#define ITEM_TM39_ROCK_TOMB ITEM_TM39
|
||||
#define ITEM_TM40_AERIAL_ACE ITEM_TM40
|
||||
#define ITEM_TM41_TORMENT ITEM_TM41
|
||||
#define ITEM_TM42_FACADE ITEM_TM42
|
||||
#define ITEM_TM43_SECRET_POWER ITEM_TM43
|
||||
#define ITEM_TM44_REST ITEM_TM44
|
||||
#define ITEM_TM45_ATTRACT ITEM_TM45
|
||||
#define ITEM_TM46_THIEF ITEM_TM46
|
||||
#define ITEM_TM47_STEEL_WING ITEM_TM47
|
||||
#define ITEM_TM48_SKILL_SWAP ITEM_TM48
|
||||
#define ITEM_TM49_SNATCH ITEM_TM49
|
||||
#define ITEM_TM50_OVERHEAT ITEM_TM50
|
||||
#define ITEM_HM01_CUT ITEM_HM01
|
||||
#define ITEM_HM02_FLY ITEM_HM02
|
||||
#define ITEM_HM03_SURF ITEM_HM03
|
||||
#define ITEM_HM04_STRENGTH ITEM_HM04
|
||||
#define ITEM_HM05_FLASH ITEM_HM05
|
||||
#define ITEM_HM06_ROCK_SMASH ITEM_HM06
|
||||
#define ITEM_HM07_WATERFALL ITEM_HM07
|
||||
#define ITEM_HM08_DIVE ITEM_HM08
|
||||
|
||||
// Unknown
|
||||
#define ITEM_15B 347
|
||||
#define ITEM_15C 348
|
||||
|
||||
// FireRed/LeafGreen
|
||||
#define ITEM_OAKS_PARCEL 349
|
||||
#define ITEM_POKE_FLUTE 350
|
||||
#define ITEM_SECRET_KEY 351
|
||||
#define ITEM_BIKE_VOUCHER 352
|
||||
#define ITEM_GOLD_TEETH 353
|
||||
#define ITEM_OLD_AMBER 354
|
||||
#define ITEM_CARD_KEY 355
|
||||
#define ITEM_LIFT_KEY 356
|
||||
#define ITEM_HELIX_FOSSIL 357
|
||||
#define ITEM_DOME_FOSSIL 358
|
||||
#define ITEM_SILPH_SCOPE 359
|
||||
#define ITEM_BICYCLE 360
|
||||
#define ITEM_TOWN_MAP 361
|
||||
#define ITEM_VS_SEEKER 362
|
||||
#define ITEM_FAME_CHECKER 363
|
||||
#define ITEM_TM_CASE 364
|
||||
#define ITEM_BERRY_POUCH 365
|
||||
#define ITEM_TEACHY_TV 366
|
||||
#define ITEM_TRI_PASS 367
|
||||
#define ITEM_RAINBOW_PASS 368
|
||||
#define ITEM_TEA 369
|
||||
#define ITEM_MYSTIC_TICKET 370
|
||||
#define ITEM_AURORA_TICKET 371
|
||||
#define ITEM_POWDER_JAR 372
|
||||
#define ITEM_RUBY 373
|
||||
#define ITEM_SAPPHIRE 374
|
||||
|
||||
// Emerald
|
||||
#define ITEM_MAGMA_EMBLEM 375
|
||||
#define ITEM_OLD_SEA_MAP 376
|
||||
|
||||
#define ITEMS_COUNT 377
|
||||
#define ITEM_FIELD_ARROW ITEMS_COUNT
|
||||
|
||||
// Range of berries given out by various NPCS
|
||||
#define FIRST_BERRY_MASTER_BERRY ITEM_POMEG_BERRY
|
||||
#define LAST_BERRY_MASTER_BERRY ITEM_NOMEL_BERRY
|
||||
#define FIRST_BERRY_MASTER_WIFE_BERRY ITEM_CHERI_BERRY
|
||||
#define LAST_BERRY_MASTER_WIFE_BERRY ITEM_SITRUS_BERRY
|
||||
#define FIRST_KIRI_BERRY ITEM_POMEG_BERRY
|
||||
#define LAST_KIRI_BERRY ITEM_NOMEL_BERRY
|
||||
#define FIRST_ROUTE_114_MAN_BERRY ITEM_RAZZ_BERRY
|
||||
#define LAST_ROUTE_114_MAN_BERRY ITEM_PINAP_BERRY
|
||||
|
||||
#define NUM_BERRY_MASTER_BERRIES (LAST_BERRY_MASTER_BERRY - FIRST_BERRY_MASTER_BERRY + 1)
|
||||
#define NUM_BERRY_MASTER_BERRIES_SKIPPED (FIRST_BERRY_MASTER_BERRY - FIRST_BERRY_INDEX)
|
||||
#define NUM_BERRY_MASTER_WIFE_BERRIES (LAST_BERRY_MASTER_WIFE_BERRY - FIRST_BERRY_MASTER_WIFE_BERRY + 1)
|
||||
#define NUM_KIRI_BERRIES (LAST_KIRI_BERRY - FIRST_KIRI_BERRY + 1)
|
||||
#define NUM_KIRI_BERRIES_SKIPPED (FIRST_KIRI_BERRY - FIRST_BERRY_INDEX)
|
||||
#define NUM_ROUTE_114_MAN_BERRIES (LAST_ROUTE_114_MAN_BERRY - FIRST_ROUTE_114_MAN_BERRY + 1)
|
||||
#define NUM_ROUTE_114_MAN_BERRIES_SKIPPED (FIRST_ROUTE_114_MAN_BERRY - FIRST_BERRY_INDEX)
|
||||
|
||||
#define ITEM_TO_BERRY(itemId)(((itemId) - FIRST_BERRY_INDEX) + 1)
|
||||
#define ITEM_TO_MAIL(itemId)((itemId) - FIRST_MAIL_INDEX)
|
||||
#define MAIL_NONE 0xFF
|
||||
|
||||
#define NUM_TECHNICAL_MACHINES 50
|
||||
#define NUM_HIDDEN_MACHINES 8
|
||||
|
||||
#define MAX_BAG_ITEM_CAPACITY 99
|
||||
#define MAX_PC_ITEM_CAPACITY 999
|
||||
#define MAX_BERRY_CAPACITY 999
|
||||
|
||||
#define BAG_ITEM_CAPACITY_DIGITS 2
|
||||
#define BERRY_CAPACITY_DIGITS 3
|
||||
#define MAX_ITEM_DIGITS BERRY_CAPACITY_DIGITS
|
||||
|
||||
// Secondary IDs for rods
|
||||
#define OLD_ROD 0
|
||||
#define GOOD_ROD 1
|
||||
#define SUPER_ROD 2
|
||||
|
||||
// Secondary IDs for bikes
|
||||
#define MACH_BIKE 0
|
||||
#define ACRO_BIKE 1
|
||||
|
||||
// Item type IDs (used to determine the exit callback)
|
||||
#define ITEM_USE_MAIL 0
|
||||
#define ITEM_USE_PARTY_MENU 1
|
||||
#define ITEM_USE_FIELD 2
|
||||
#define ITEM_USE_PBLOCK_CASE 3
|
||||
#define ITEM_USE_BAG_MENU 4 // No exit callback, stays in bag menu
|
||||
|
||||
// Item battle usage IDs (only checked to see if nonzero)
|
||||
#define ITEM_B_USE_MEDICINE 1
|
||||
#define ITEM_B_USE_OTHER 2
|
||||
|
||||
// Check if the item is one that can be used on a Pokemon.
|
||||
#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= MAX_BERRY_INDEX)
|
||||
|
||||
#endif // GUARD_CONSTANTS_ITEMS_H
|
450
include/constants/layouts.h
Executable file
450
include/constants/layouts.h
Executable file
@ -0,0 +1,450 @@
|
||||
#ifndef GUARD_CONSTANTS_LAYOUTS_H
|
||||
#define GUARD_CONSTANTS_LAYOUTS_H
|
||||
|
||||
//
|
||||
// DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json
|
||||
//
|
||||
|
||||
#define LAYOUT_PETALBURG_CITY 1
|
||||
#define LAYOUT_SLATEPORT_CITY 2
|
||||
#define LAYOUT_MAUVILLE_CITY 3
|
||||
#define LAYOUT_RUSTBORO_CITY 4
|
||||
#define LAYOUT_FORTREE_CITY 5
|
||||
#define LAYOUT_LILYCOVE_CITY 6
|
||||
#define LAYOUT_MOSSDEEP_CITY 7
|
||||
#define LAYOUT_SOOTOPOLIS_CITY 8
|
||||
#define LAYOUT_EVER_GRANDE_CITY 9
|
||||
#define LAYOUT_LITTLEROOT_TOWN 10
|
||||
#define LAYOUT_OLDALE_TOWN 11
|
||||
#define LAYOUT_DEWFORD_TOWN 12
|
||||
#define LAYOUT_LAVARIDGE_TOWN 13
|
||||
#define LAYOUT_FALLARBOR_TOWN 14
|
||||
#define LAYOUT_VERDANTURF_TOWN 15
|
||||
#define LAYOUT_PACIFIDLOG_TOWN 16
|
||||
#define LAYOUT_ROUTE101 17
|
||||
#define LAYOUT_ROUTE102 18
|
||||
#define LAYOUT_ROUTE103 19
|
||||
#define LAYOUT_ROUTE104 20
|
||||
#define LAYOUT_ROUTE105 21
|
||||
#define LAYOUT_ROUTE106 22
|
||||
#define LAYOUT_ROUTE107 23
|
||||
#define LAYOUT_ROUTE108 24
|
||||
#define LAYOUT_ROUTE109 25
|
||||
#define LAYOUT_ROUTE110 26
|
||||
#define LAYOUT_ROUTE111 27
|
||||
#define LAYOUT_ROUTE112 28
|
||||
#define LAYOUT_ROUTE113 29
|
||||
#define LAYOUT_ROUTE114 30
|
||||
#define LAYOUT_ROUTE115 31
|
||||
#define LAYOUT_ROUTE116 32
|
||||
#define LAYOUT_ROUTE117 33
|
||||
#define LAYOUT_ROUTE118 34
|
||||
#define LAYOUT_ROUTE119 35
|
||||
#define LAYOUT_ROUTE120 36
|
||||
#define LAYOUT_ROUTE121 37
|
||||
#define LAYOUT_ROUTE122 38
|
||||
#define LAYOUT_ROUTE123 39
|
||||
#define LAYOUT_ROUTE124 40
|
||||
#define LAYOUT_ROUTE125 41
|
||||
#define LAYOUT_ROUTE126 42
|
||||
#define LAYOUT_ROUTE127 43
|
||||
#define LAYOUT_ROUTE128 44
|
||||
#define LAYOUT_ROUTE129 45
|
||||
#define LAYOUT_ROUTE130_MIRAGE_ISLAND 46
|
||||
#define LAYOUT_ROUTE131 47
|
||||
#define LAYOUT_ROUTE132 48
|
||||
#define LAYOUT_ROUTE133 49
|
||||
#define LAYOUT_ROUTE134 50
|
||||
#define LAYOUT_UNDERWATER_ROUTE126 51
|
||||
#define LAYOUT_UNDERWATER_ROUTE127 52
|
||||
#define LAYOUT_UNDERWATER_ROUTE128 53
|
||||
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F 54
|
||||
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F 55
|
||||
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_1F 56
|
||||
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_2F 57
|
||||
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB 58
|
||||
#define LAYOUT_HOUSE1 59
|
||||
#define LAYOUT_HOUSE2 60
|
||||
#define LAYOUT_POKEMON_CENTER_1F 61
|
||||
#define LAYOUT_POKEMON_CENTER_2F 62
|
||||
#define LAYOUT_MART 63
|
||||
#define LAYOUT_HOUSE3 64
|
||||
#define LAYOUT_DEWFORD_TOWN_GYM 65
|
||||
#define LAYOUT_DEWFORD_TOWN_HALL 66
|
||||
#define LAYOUT_HOUSE4 67
|
||||
#define LAYOUT_LAVARIDGE_TOWN_HERB_SHOP 68
|
||||
#define LAYOUT_LAVARIDGE_TOWN_GYM_1F 69
|
||||
#define LAYOUT_LAVARIDGE_TOWN_GYM_B1F 70
|
||||
#define LAYOUT_LAVARIDGE_TOWN_POKEMON_CENTER_1F 71
|
||||
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_LOBBY 72
|
||||
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_HALL 73
|
||||
#define LAYOUT_LILYCOVE_CITY_HOUSE2 74
|
||||
#define LAYOUT_UNUSED_CONTEST_ROOM1 75
|
||||
#define LAYOUT_VERDANTURF_TOWN_WANDAS_HOUSE 76
|
||||
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 77
|
||||
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 78
|
||||
#define LAYOUT_PETALBURG_CITY_GYM 79
|
||||
#define LAYOUT_HOUSE_WITH_BED 80
|
||||
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_1F 81
|
||||
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_2F 82
|
||||
#define LAYOUT_UNUSED_CONTEST_ROOM2 83
|
||||
#define LAYOUT_UNUSED_CONTEST_ROOM3 84
|
||||
#define LAYOUT_SLATEPORT_CITY_POKEMON_FAN_CLUB 85
|
||||
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_1F 86
|
||||
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_2F 87
|
||||
#define LAYOUT_HARBOR 88
|
||||
#define LAYOUT_MAUVILLE_CITY_GYM 89
|
||||
#define LAYOUT_MAUVILLE_CITY_BIKE_SHOP 90
|
||||
#define LAYOUT_MAUVILLE_CITY_GAME_CORNER 91
|
||||
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_1F 92
|
||||
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_2F 93
|
||||
#define LAYOUT_RUSTBORO_CITY_GYM 94
|
||||
#define LAYOUT_RUSTBORO_CITY_POKEMON_SCHOOL 95
|
||||
#define LAYOUT_RUSTBORO_CITY_HOUSE 96
|
||||
#define LAYOUT_RUSTBORO_CITY_HOUSE1 97
|
||||
#define LAYOUT_RUSTBORO_CITY_CUTTERS_HOUSE 98
|
||||
#define LAYOUT_FORTREE_CITY_HOUSE1 99
|
||||
#define LAYOUT_FORTREE_CITY_GYM 100
|
||||
#define LAYOUT_FORTREE_CITY_HOUSE2 101
|
||||
#define LAYOUT_ROUTE104_MR_BRINEYS_HOUSE 102
|
||||
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F 103
|
||||
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F 104
|
||||
#define LAYOUT_LILYCOVE_CITY_CONTEST_LOBBY 105
|
||||
#define LAYOUT_LILYCOVE_CITY_CONTEST_HALL 106
|
||||
#define LAYOUT_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB 107
|
||||
#define LAYOUT_MOSSDEEP_CITY_GYM 108
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_GYM_1F 109
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_GYM_B1F 110
|
||||
#define LAYOUT_EVER_GRANDE_CITY_SIDNEYS_ROOM 111
|
||||
#define LAYOUT_EVER_GRANDE_CITY_PHOEBES_ROOM 112
|
||||
#define LAYOUT_EVER_GRANDE_CITY_GLACIAS_ROOM 113
|
||||
#define LAYOUT_EVER_GRANDE_CITY_DRAKES_ROOM 114
|
||||
#define LAYOUT_EVER_GRANDE_CITY_CHAMPIONS_ROOM 115
|
||||
#define LAYOUT_EVER_GRANDE_CITY_SHORT_HALL 116
|
||||
#define LAYOUT_ROUTE104_PRETTY_PETAL_FLOWER_SHOP 117
|
||||
#define LAYOUT_CABLE_CAR_STATION 118
|
||||
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_HOUSE 119
|
||||
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_TUNNEL 120
|
||||
#define LAYOUT_ROUTE114_LANETTES_HOUSE 121
|
||||
#define LAYOUT_ROUTE116_TUNNELERS_REST_HOUSE 122
|
||||
#define LAYOUT_ROUTE117_POKEMON_DAY_CARE 123
|
||||
#define LAYOUT_ROUTE121_SAFARI_ZONE_ENTRANCE 124
|
||||
#define LAYOUT_METEOR_FALLS_1F_1R 125
|
||||
#define LAYOUT_METEOR_FALLS_1F_2R 126
|
||||
#define LAYOUT_METEOR_FALLS_B1F_1R 127
|
||||
#define LAYOUT_METEOR_FALLS_B1F_2R 128
|
||||
#define LAYOUT_RUSTURF_TUNNEL 129
|
||||
#define LAYOUT_UNDERWATER_SOOTOPOLIS_CITY 130
|
||||
#define LAYOUT_DESERT_RUINS 131
|
||||
#define LAYOUT_GRANITE_CAVE_1F 132
|
||||
#define LAYOUT_GRANITE_CAVE_B1F 133
|
||||
#define LAYOUT_GRANITE_CAVE_B2F 134
|
||||
#define LAYOUT_PETALBURG_WOODS 135
|
||||
#define LAYOUT_MT_CHIMNEY 136
|
||||
#define LAYOUT_MT_PYRE_1F 137
|
||||
#define LAYOUT_MT_PYRE_2F 138
|
||||
#define LAYOUT_MT_PYRE_3F 139
|
||||
#define LAYOUT_MT_PYRE_4F 140
|
||||
#define LAYOUT_MT_PYRE_5F 141
|
||||
#define LAYOUT_MT_PYRE_6F 142
|
||||
#define LAYOUT_AQUA_HIDEOUT_1F 143
|
||||
#define LAYOUT_AQUA_HIDEOUT_B1F 144
|
||||
#define LAYOUT_AQUA_HIDEOUT_B2F 145
|
||||
#define LAYOUT_UNDERWATER_SEAFLOOR_CAVERN 146
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ENTRANCE 147
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM1 148
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM2 149
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM3 150
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM4 151
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM5 152
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM6 153
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM7 154
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM8 155
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9 156
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_ENTRANCE 157
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_1F 158
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 159
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 160
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 161
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_B1F 162
|
||||
#define LAYOUT_VICTORY_ROAD_1F 163
|
||||
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM 164
|
||||
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_INNER_ROOM 165
|
||||
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM 166
|
||||
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM 167
|
||||
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM 168
|
||||
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM 169
|
||||
#define LAYOUT_UNUSED_CAVE1 170
|
||||
#define LAYOUT_UNUSED_CAVE2 171
|
||||
#define LAYOUT_UNUSED_CAVE3 172
|
||||
#define LAYOUT_UNUSED_CAVE4 173
|
||||
#define LAYOUT_UNUSED_CAVE5 174
|
||||
#define LAYOUT_UNUSED_CAVE6 175
|
||||
#define LAYOUT_UNUSED_CAVE7 176
|
||||
#define LAYOUT_UNUSED_CAVE8 177
|
||||
#define LAYOUT_UNUSED_CAVE9 178
|
||||
#define LAYOUT_UNUSED_CAVE10 179
|
||||
#define LAYOUT_UNUSED_CAVE11 180
|
||||
#define LAYOUT_UNUSED_CAVE12 181
|
||||
#define LAYOUT_UNUSED_CAVE13 182
|
||||
#define LAYOUT_UNUSED_CAVE14 183
|
||||
#define LAYOUT_NEW_MAUVILLE_ENTRANCE 184
|
||||
#define LAYOUT_NEW_MAUVILLE_INSIDE 185
|
||||
#define LAYOUT_ABANDONED_SHIP_DECK 186
|
||||
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_1F 187
|
||||
#define LAYOUT_ABANDONED_SHIP_ROOMS_1F 188
|
||||
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F 189
|
||||
#define LAYOUT_ABANDONED_SHIP_ROOMS_B1F 190
|
||||
#define LAYOUT_ABANDONED_SHIP_ROOMS2_B1F 191
|
||||
#define LAYOUT_ABANDONED_SHIP_UNDERWATER1 192
|
||||
#define LAYOUT_ABANDONED_SHIP_ROOM_B1F 193
|
||||
#define LAYOUT_ABANDONED_SHIP_ROOMS2_1F 194
|
||||
#define LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE 195
|
||||
#define LAYOUT_ABANDONED_SHIP_UNDERWATER2 196
|
||||
#define LAYOUT_SECRET_BASE_RED_CAVE1 197
|
||||
#define LAYOUT_SECRET_BASE_BROWN_CAVE1 198
|
||||
#define LAYOUT_SECRET_BASE_BLUE_CAVE1 199
|
||||
#define LAYOUT_SECRET_BASE_YELLOW_CAVE1 200
|
||||
#define LAYOUT_SECRET_BASE_TREE1 201
|
||||
#define LAYOUT_SECRET_BASE_SHRUB1 202
|
||||
#define LAYOUT_SECRET_BASE_RED_CAVE2 203
|
||||
#define LAYOUT_SECRET_BASE_BROWN_CAVE2 204
|
||||
#define LAYOUT_SECRET_BASE_BLUE_CAVE2 205
|
||||
#define LAYOUT_SECRET_BASE_YELLOW_CAVE2 206
|
||||
#define LAYOUT_SECRET_BASE_TREE2 207
|
||||
#define LAYOUT_SECRET_BASE_SHRUB2 208
|
||||
#define LAYOUT_SECRET_BASE_RED_CAVE3 209
|
||||
#define LAYOUT_SECRET_BASE_BROWN_CAVE3 210
|
||||
#define LAYOUT_SECRET_BASE_BLUE_CAVE3 211
|
||||
#define LAYOUT_SECRET_BASE_YELLOW_CAVE3 212
|
||||
#define LAYOUT_SECRET_BASE_TREE3 213
|
||||
#define LAYOUT_SECRET_BASE_SHRUB3 214
|
||||
#define LAYOUT_SECRET_BASE_RED_CAVE4 215
|
||||
#define LAYOUT_SECRET_BASE_BROWN_CAVE4 216
|
||||
#define LAYOUT_SECRET_BASE_BLUE_CAVE4 217
|
||||
#define LAYOUT_SECRET_BASE_YELLOW_CAVE4 218
|
||||
#define LAYOUT_SECRET_BASE_TREE4 219
|
||||
#define LAYOUT_SECRET_BASE_SHRUB4 220
|
||||
#define LAYOUT_BATTLE_COLOSSEUM_2P 221
|
||||
#define LAYOUT_TRADE_CENTER 222
|
||||
#define LAYOUT_RECORD_CORNER 223
|
||||
#define LAYOUT_BATTLE_COLOSSEUM_4P 224
|
||||
#define LAYOUT_CONTEST_HALL 225
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL1 226
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL2 227
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL3 228
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL4 229
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL5 230
|
||||
#define LAYOUT_UNUSED_CONTEST_HALL6 231
|
||||
#define LAYOUT_CONTEST_HALL_BEAUTY 232
|
||||
#define LAYOUT_CONTEST_HALL_TOUGH 233
|
||||
#define LAYOUT_CONTEST_HALL_COOL 234
|
||||
#define LAYOUT_CONTEST_HALL_SMART 235
|
||||
#define LAYOUT_CONTEST_HALL_CUTE 236
|
||||
#define LAYOUT_INSIDE_OF_TRUCK 237
|
||||
#define LAYOUT_SAFARI_ZONE_NORTHWEST 238
|
||||
#define LAYOUT_SAFARI_ZONE_NORTH 239
|
||||
#define LAYOUT_SAFARI_ZONE_SOUTHWEST 240
|
||||
#define LAYOUT_SAFARI_ZONE_SOUTH 241
|
||||
#define LAYOUT_UNUSED_OUTDOOR_AREA 242
|
||||
#define LAYOUT_ROUTE109_SEASHORE_HOUSE 243
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_ENTRANCE 244
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_END 245
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_CORRIDOR 246
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE1 247
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE2 248
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE3 249
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE4 250
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE5 251
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE6 252
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE7 253
|
||||
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE8 254
|
||||
#define LAYOUT_FORTREE_CITY_DECORATION_SHOP 255
|
||||
#define LAYOUT_ROUTE110_SEASIDE_CYCLING_ROAD_ENTRANCE 256
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_1F 257
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_2F 258
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_3F 259
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_4F 260
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_5F 261
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP 262
|
||||
#define LAYOUT_ROUTE130 263
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY 264
|
||||
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_WEST 265
|
||||
#define LAYOUT_BATTLE_ELEVATOR 266
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR 267
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM 268
|
||||
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_3F 269
|
||||
#define LAYOUT_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F 270
|
||||
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_1F 271
|
||||
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_2F 272
|
||||
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR 273
|
||||
#define LAYOUT_UNDERWATER_ROUTE124 274
|
||||
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F 275
|
||||
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_2F 276
|
||||
#define LAYOUT_SS_TIDAL_CORRIDOR 277
|
||||
#define LAYOUT_SS_TIDAL_LOWER_DECK 278
|
||||
#define LAYOUT_SS_TIDAL_ROOMS 279
|
||||
#define LAYOUT_ISLAND_CAVE 280
|
||||
#define LAYOUT_ANCIENT_TOMB 281
|
||||
#define LAYOUT_UNDERWATER_ROUTE134 282
|
||||
#define LAYOUT_UNDERWATER_SEALED_CHAMBER 283
|
||||
#define LAYOUT_SEALED_CHAMBER_OUTER_ROOM 284
|
||||
#define LAYOUT_VICTORY_ROAD_B1F 285
|
||||
#define LAYOUT_VICTORY_ROAD_B2F 286
|
||||
#define LAYOUT_ROUTE104_PROTOTYPE 287
|
||||
#define LAYOUT_GRANITE_CAVE_STEVENS_ROOM 288
|
||||
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS 289
|
||||
#define LAYOUT_SOUTHERN_ISLAND_EXTERIOR 290
|
||||
#define LAYOUT_SOUTHERN_ISLAND_INTERIOR 291
|
||||
#define LAYOUT_JAGGED_PASS 292
|
||||
#define LAYOUT_FIERY_PATH 293
|
||||
#define LAYOUT_RUSTBORO_CITY_FLAT2_1F 294
|
||||
#define LAYOUT_RUSTBORO_CITY_FLAT2_2F 295
|
||||
#define LAYOUT_RUSTBORO_CITY_FLAT2_3F 296
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE 297
|
||||
#define LAYOUT_EVER_GRANDE_CITY_HALL_OF_FAME 298
|
||||
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_1F 299
|
||||
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_2F 300
|
||||
#define LAYOUT_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE 301
|
||||
#define LAYOUT_MT_PYRE_EXTERIOR 302
|
||||
#define LAYOUT_MT_PYRE_SUMMIT 303
|
||||
#define LAYOUT_SEALED_CHAMBER_INNER_ROOM 304
|
||||
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_1F 305
|
||||
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_B1F 306
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE1 307
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE2 308
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 309
|
||||
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS 310
|
||||
#define LAYOUT_SCORCHED_SLAB 311
|
||||
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_B4F_LAVA 312
|
||||
#define LAYOUT_RUSTBORO_CITY_FLAT1_1F 313
|
||||
#define LAYOUT_RUSTBORO_CITY_FLAT1_2F 314
|
||||
#define LAYOUT_EVER_GRANDE_CITY_HALL4 315
|
||||
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 316
|
||||
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 317
|
||||
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 318
|
||||
#define LAYOUT_ROUTE131_SKY_PILLAR 319
|
||||
#define LAYOUT_SKY_PILLAR_ENTRANCE 320
|
||||
#define LAYOUT_SKY_PILLAR_OUTSIDE 321
|
||||
#define LAYOUT_SKY_PILLAR_1F 322
|
||||
#define LAYOUT_SKY_PILLAR_2F 323
|
||||
#define LAYOUT_SKY_PILLAR_3F 324
|
||||
#define LAYOUT_SKY_PILLAR_4F 325
|
||||
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9_LAVA 326
|
||||
#define LAYOUT_MOSSDEEP_CITY_STEVENS_HOUSE 327
|
||||
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ICE_ROOM 328
|
||||
#define LAYOUT_SAFARI_ZONE_REST_HOUSE 329
|
||||
#define LAYOUT_SKY_PILLAR_5F 330
|
||||
#define LAYOUT_SKY_PILLAR_TOP 331
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY 332
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR 333
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM 334
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM 335
|
||||
#define LAYOUT_MAGMA_HIDEOUT_1F 336
|
||||
#define LAYOUT_MAGMA_HIDEOUT_2F_1R 337
|
||||
#define LAYOUT_MAGMA_HIDEOUT_2F_2R 338
|
||||
#define LAYOUT_MAGMA_HIDEOUT_3F_1R 339
|
||||
#define LAYOUT_MAGMA_HIDEOUT_3F_2R 340
|
||||
#define LAYOUT_MAGMA_HIDEOUT_4F 341
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY 342
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR 343
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM 344
|
||||
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_EAST 345
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY 346
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM 347
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM 348
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY 349
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR 350
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM 351
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL 352
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL 353
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY 354
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR 355
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM 356
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_LEGENDS_BATTLE 357
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS 358
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_UNUSED 359
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR 361
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE01 362
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE02 363
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE03 364
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE04 365
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE05 366
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE06 367
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE07 368
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE08 369
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE09 370
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE10 371
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE11 372
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE12 373
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE13 374
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE14 375
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE15 376
|
||||
#define LAYOUT_BATTLE_PYRAMID_SQUARE16 377
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP 378
|
||||
#define LAYOUT_MAGMA_HIDEOUT_3F_3R 379
|
||||
#define LAYOUT_MAGMA_HIDEOUT_2F_3R 380
|
||||
#define LAYOUT_MIRAGE_TOWER_1F 381
|
||||
#define LAYOUT_MIRAGE_TOWER_2F 382
|
||||
#define LAYOUT_MIRAGE_TOWER_3F 383
|
||||
#define LAYOUT_BATTLE_TENT_LOBBY 384
|
||||
#define LAYOUT_BATTLE_TENT_CORRIDOR 385
|
||||
#define LAYOUT_BATTLE_TENT_BATTLE_ROOM 386
|
||||
#define LAYOUT_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM 387
|
||||
#define LAYOUT_MIRAGE_TOWER_4F 388
|
||||
#define LAYOUT_DESERT_UNDERPASS 389
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM 390
|
||||
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR 391
|
||||
#define LAYOUT_ROUTE111_NO_MIRAGE_TOWER 392
|
||||
#define LAYOUT_UNION_ROOM 393
|
||||
#define LAYOUT_SAFARI_ZONE_NORTHEAST 394
|
||||
#define LAYOUT_SAFARI_ZONE_SOUTHEAST 395
|
||||
#define LAYOUT_BATTLE_FRONTIER_RANKING_HALL 396
|
||||
#define LAYOUT_BATTLE_FRONTIER_LOUNGE1 397
|
||||
#define LAYOUT_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER 398
|
||||
#define LAYOUT_BATTLE_FRONTIER_RECEPTION_GATE 399
|
||||
#define LAYOUT_ARTISAN_CAVE_B1F 400
|
||||
#define LAYOUT_ARTISAN_CAVE_1F 401
|
||||
#define LAYOUT_FARAWAY_ISLAND_ENTRANCE 402
|
||||
#define LAYOUT_FARAWAY_ISLAND_INTERIOR 403
|
||||
#define LAYOUT_BIRTH_ISLAND_EXTERIOR 404
|
||||
#define LAYOUT_ISLAND_HARBOR 405
|
||||
#define LAYOUT_UNDERWATER_MARINE_CAVE 406
|
||||
#define LAYOUT_MARINE_CAVE_ENTRANCE 407
|
||||
#define LAYOUT_TERRA_CAVE_ENTRANCE 408
|
||||
#define LAYOUT_TERRA_CAVE_END 409
|
||||
#define LAYOUT_UNDERWATER_ROUTE105 410
|
||||
#define LAYOUT_UNDERWATER_ROUTE125 411
|
||||
#define LAYOUT_UNDERWATER_ROUTE129 412
|
||||
#define LAYOUT_MARINE_CAVE_END 413
|
||||
#define LAYOUT_TRAINER_HILL_ENTRANCE 414
|
||||
#define LAYOUT_TRAINER_HILL_1F 415
|
||||
#define LAYOUT_TRAINER_HILL_2F 416
|
||||
#define LAYOUT_TRAINER_HILL_3F 417
|
||||
#define LAYOUT_TRAINER_HILL_4F 418
|
||||
#define LAYOUT_TRAINER_HILL_ROOF 419
|
||||
#define LAYOUT_ALTERING_CAVE 420
|
||||
#define LAYOUT_NAVEL_ROCK_EXTERIOR 421
|
||||
#define LAYOUT_NAVEL_ROCK_ENTRANCE 422
|
||||
#define LAYOUT_NAVEL_ROCK_TOP 423
|
||||
#define LAYOUT_NAVEL_ROCK_BOTTOM 424
|
||||
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM1 425
|
||||
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM2 426
|
||||
#define LAYOUT_NAVEL_ROCK_B1F 427
|
||||
#define LAYOUT_NAVEL_ROCK_FORK 428
|
||||
#define LAYOUT_BATTLE_FRONTIER_LOUNGE2 429
|
||||
#define LAYOUT_BATTLE_FRONTIER_SCOTTS_HOUSE 430
|
||||
#define LAYOUT_METEOR_FALLS_STEVENS_CAVE 431
|
||||
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB_WITH_TABLE 432
|
||||
#define LAYOUT_SKY_PILLAR_1F_CLEAN 433
|
||||
#define LAYOUT_SKY_PILLAR_2F_CLEAN 434
|
||||
#define LAYOUT_SKY_PILLAR_3F_CLEAN 435
|
||||
#define LAYOUT_SKY_PILLAR_4F_CLEAN 436
|
||||
#define LAYOUT_SKY_PILLAR_5F_CLEAN 437
|
||||
#define LAYOUT_SKY_PILLAR_TOP_CLEAN 438
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F 439
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F 440
|
||||
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED 441
|
||||
|
||||
#endif // GUARD_CONSTANTS_LAYOUTS_H
|
30
include/constants/lilycove_lady.h
Normal file
30
include/constants/lilycove_lady.h
Normal file
@ -0,0 +1,30 @@
|
||||
#ifndef GUARD_LILYCOVE_LADY_CONSTANTS_H
|
||||
#define GUARD_LILYCOVE_LADY_CONSTANTS_H
|
||||
|
||||
#define LILYCOVE_LADY_QUIZ 0
|
||||
#define LILYCOVE_LADY_FAVOR 1
|
||||
#define LILYCOVE_LADY_CONTEST 2
|
||||
#define LILYCOVE_LADY_COUNT 3
|
||||
|
||||
#define LILYCOVE_LADY_STATE_READY 0
|
||||
#define LILYCOVE_LADY_STATE_COMPLETED 1
|
||||
#define LILYCOVE_LADY_STATE_PRIZE 2
|
||||
|
||||
#define LILYCOVE_LADY_GIFT_THRESHOLD 5
|
||||
|
||||
#define QUIZ_AUTHOR_PLAYER 0
|
||||
#define QUIZ_AUTHOR_OTHER_PLAYER 1
|
||||
#define QUIZ_AUTHOR_LADY 2
|
||||
|
||||
// Would be redundant with the above set if GF hadn't mixed the order
|
||||
#define QUIZ_AUTHOR_NAME_LADY 0
|
||||
#define QUIZ_AUTHOR_NAME_PLAYER 1
|
||||
#define QUIZ_AUTHOR_NAME_OTHER_PLAYER 2
|
||||
|
||||
// Constants for how many good Pokéblocks the Contest Lady was given
|
||||
// This determines how her performance is described when her TV show comes on
|
||||
#define CONTEST_LADY_NORMAL 0
|
||||
#define CONTEST_LADY_GOOD 1
|
||||
#define CONTEST_LADY_BAD 2
|
||||
|
||||
#endif // GUARD_LILYCOVE_LADY_CONSTANTS_H
|
596
include/constants/map_groups.h
Executable file
596
include/constants/map_groups.h
Executable file
@ -0,0 +1,596 @@
|
||||
#ifndef GUARD_CONSTANTS_MAP_GROUPS_H
|
||||
#define GUARD_CONSTANTS_MAP_GROUPS_H
|
||||
|
||||
//
|
||||
// DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json
|
||||
//
|
||||
|
||||
// gMapGroup_TownsAndRoutes
|
||||
#define MAP_PETALBURG_CITY (0 | (0 << 8))
|
||||
#define MAP_SLATEPORT_CITY (1 | (0 << 8))
|
||||
#define MAP_MAUVILLE_CITY (2 | (0 << 8))
|
||||
#define MAP_RUSTBORO_CITY (3 | (0 << 8))
|
||||
#define MAP_FORTREE_CITY (4 | (0 << 8))
|
||||
#define MAP_LILYCOVE_CITY (5 | (0 << 8))
|
||||
#define MAP_MOSSDEEP_CITY (6 | (0 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY (7 | (0 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY (8 | (0 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN (9 | (0 << 8))
|
||||
#define MAP_OLDALE_TOWN (10 | (0 << 8))
|
||||
#define MAP_DEWFORD_TOWN (11 | (0 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN (12 | (0 << 8))
|
||||
#define MAP_FALLARBOR_TOWN (13 | (0 << 8))
|
||||
#define MAP_VERDANTURF_TOWN (14 | (0 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN (15 | (0 << 8))
|
||||
#define MAP_ROUTE101 (16 | (0 << 8))
|
||||
#define MAP_ROUTE102 (17 | (0 << 8))
|
||||
#define MAP_ROUTE103 (18 | (0 << 8))
|
||||
#define MAP_ROUTE104 (19 | (0 << 8))
|
||||
#define MAP_ROUTE105 (20 | (0 << 8))
|
||||
#define MAP_ROUTE106 (21 | (0 << 8))
|
||||
#define MAP_ROUTE107 (22 | (0 << 8))
|
||||
#define MAP_ROUTE108 (23 | (0 << 8))
|
||||
#define MAP_ROUTE109 (24 | (0 << 8))
|
||||
#define MAP_ROUTE110 (25 | (0 << 8))
|
||||
#define MAP_ROUTE111 (26 | (0 << 8))
|
||||
#define MAP_ROUTE112 (27 | (0 << 8))
|
||||
#define MAP_ROUTE113 (28 | (0 << 8))
|
||||
#define MAP_ROUTE114 (29 | (0 << 8))
|
||||
#define MAP_ROUTE115 (30 | (0 << 8))
|
||||
#define MAP_ROUTE116 (31 | (0 << 8))
|
||||
#define MAP_ROUTE117 (32 | (0 << 8))
|
||||
#define MAP_ROUTE118 (33 | (0 << 8))
|
||||
#define MAP_ROUTE119 (34 | (0 << 8))
|
||||
#define MAP_ROUTE120 (35 | (0 << 8))
|
||||
#define MAP_ROUTE121 (36 | (0 << 8))
|
||||
#define MAP_ROUTE122 (37 | (0 << 8))
|
||||
#define MAP_ROUTE123 (38 | (0 << 8))
|
||||
#define MAP_ROUTE124 (39 | (0 << 8))
|
||||
#define MAP_ROUTE125 (40 | (0 << 8))
|
||||
#define MAP_ROUTE126 (41 | (0 << 8))
|
||||
#define MAP_ROUTE127 (42 | (0 << 8))
|
||||
#define MAP_ROUTE128 (43 | (0 << 8))
|
||||
#define MAP_ROUTE129 (44 | (0 << 8))
|
||||
#define MAP_ROUTE130 (45 | (0 << 8))
|
||||
#define MAP_ROUTE131 (46 | (0 << 8))
|
||||
#define MAP_ROUTE132 (47 | (0 << 8))
|
||||
#define MAP_ROUTE133 (48 | (0 << 8))
|
||||
#define MAP_ROUTE134 (49 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE124 (50 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE126 (51 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE127 (52 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE128 (53 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE129 (54 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE105 (55 | (0 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE125 (56 | (0 << 8))
|
||||
|
||||
// gMapGroup_IndoorLittleroot
|
||||
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F (0 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F (1 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F (2 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F (3 | (1 << 8))
|
||||
#define MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB (4 | (1 << 8))
|
||||
|
||||
// gMapGroup_IndoorOldale
|
||||
#define MAP_OLDALE_TOWN_HOUSE1 (0 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_HOUSE2 (1 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_POKEMON_CENTER_1F (2 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_POKEMON_CENTER_2F (3 | (2 << 8))
|
||||
#define MAP_OLDALE_TOWN_MART (4 | (2 << 8))
|
||||
|
||||
// gMapGroup_IndoorDewford
|
||||
#define MAP_DEWFORD_TOWN_HOUSE1 (0 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_1F (1 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_2F (2 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_GYM (3 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_HALL (4 | (3 << 8))
|
||||
#define MAP_DEWFORD_TOWN_HOUSE2 (5 | (3 << 8))
|
||||
|
||||
// gMapGroup_IndoorLavaridge
|
||||
#define MAP_LAVARIDGE_TOWN_HERB_SHOP (0 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_GYM_1F (1 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_GYM_B1F (2 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_HOUSE (3 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_MART (4 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F (5 | (4 << 8))
|
||||
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F (6 | (4 << 8))
|
||||
|
||||
// gMapGroup_IndoorFallarbor
|
||||
#define MAP_FALLARBOR_TOWN_MART (0 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY (1 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR (2 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM (3 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F (4 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F (5 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_COZMOS_HOUSE (6 | (5 << 8))
|
||||
#define MAP_FALLARBOR_TOWN_MOVE_RELEARNERS_HOUSE (7 | (5 << 8))
|
||||
|
||||
// gMapGroup_IndoorVerdanturf
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY (0 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR (1 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM (2 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_MART (3 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F (4 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F (5 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_WANDAS_HOUSE (6 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_FRIENDSHIP_RATERS_HOUSE (7 | (6 << 8))
|
||||
#define MAP_VERDANTURF_TOWN_HOUSE (8 | (6 << 8))
|
||||
|
||||
// gMapGroup_IndoorPacifidlog
|
||||
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F (0 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F (1 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE1 (2 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE2 (3 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE3 (4 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE4 (5 | (7 << 8))
|
||||
#define MAP_PACIFIDLOG_TOWN_HOUSE5 (6 | (7 << 8))
|
||||
|
||||
// gMapGroup_IndoorPetalburg
|
||||
#define MAP_PETALBURG_CITY_WALLYS_HOUSE (0 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_GYM (1 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_HOUSE1 (2 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_HOUSE2 (3 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_POKEMON_CENTER_1F (4 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_POKEMON_CENTER_2F (5 | (8 << 8))
|
||||
#define MAP_PETALBURG_CITY_MART (6 | (8 << 8))
|
||||
|
||||
// gMapGroup_IndoorSlateport
|
||||
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F (0 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F (1 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY (2 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR (3 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM (4 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_NAME_RATERS_HOUSE (5 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_FAN_CLUB (6 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_1F (7 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_2F (8 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_HARBOR (9 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_HOUSE (10 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_1F (11 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_2F (12 | (9 << 8))
|
||||
#define MAP_SLATEPORT_CITY_MART (13 | (9 << 8))
|
||||
|
||||
// gMapGroup_IndoorMauville
|
||||
#define MAP_MAUVILLE_CITY_GYM (0 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_BIKE_SHOP (1 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_HOUSE1 (2 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_GAME_CORNER (3 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_HOUSE2 (4 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_1F (5 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_2F (6 | (10 << 8))
|
||||
#define MAP_MAUVILLE_CITY_MART (7 | (10 << 8))
|
||||
|
||||
// gMapGroup_IndoorRustboro
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_1F (0 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_2F (1 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_DEVON_CORP_3F (2 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_GYM (3 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_SCHOOL (4 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_1F (5 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_2F (6 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_MART (7 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT1_1F (8 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT1_2F (9 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE1 (10 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_CUTTERS_HOUSE (11 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE2 (12 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_1F (13 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_2F (14 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_FLAT2_3F (15 | (11 << 8))
|
||||
#define MAP_RUSTBORO_CITY_HOUSE3 (16 | (11 << 8))
|
||||
|
||||
// gMapGroup_IndoorFortree
|
||||
#define MAP_FORTREE_CITY_HOUSE1 (0 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_GYM (1 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_POKEMON_CENTER_1F (2 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_POKEMON_CENTER_2F (3 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_MART (4 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE2 (5 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE3 (6 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE4 (7 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_HOUSE5 (8 | (12 << 8))
|
||||
#define MAP_FORTREE_CITY_DECORATION_SHOP (9 | (12 << 8))
|
||||
|
||||
// gMapGroup_IndoorLilycove
|
||||
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F (0 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_2F (1 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F (2 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F (3 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_CONTEST_LOBBY (4 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_CONTEST_HALL (5 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_1F (6 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_2F (7 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_UNUSED_MART (8 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB (9 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HARBOR (10 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_MOVE_DELETERS_HOUSE (11 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE1 (12 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE2 (13 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE3 (14 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_HOUSE4 (15 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F (16 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F (17 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F (18 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F (19 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F (20 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP (21 | (13 << 8))
|
||||
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR (22 | (13 << 8))
|
||||
|
||||
// gMapGroup_IndoorMossdeep
|
||||
#define MAP_MOSSDEEP_CITY_GYM (0 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE1 (1 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE2 (2 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F (3 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F (4 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_MART (5 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE3 (6 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_STEVENS_HOUSE (7 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_HOUSE4 (8 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_1F (9 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_2F (10 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_GAME_CORNER_1F (11 | (14 << 8))
|
||||
#define MAP_MOSSDEEP_CITY_GAME_CORNER_B1F (12 | (14 << 8))
|
||||
|
||||
// gMapGroup_IndoorSootopolis
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_1F (0 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_GYM_B1F (1 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F (2 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F (3 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MART (4 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE1 (5 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE2 (6 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE3 (7 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE4 (8 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE5 (9 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE6 (10 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_HOUSE7 (11 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE (12 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F (13 | (15 << 8))
|
||||
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F (14 | (15 << 8))
|
||||
|
||||
// gMapGroup_IndoorEverGrande
|
||||
#define MAP_EVER_GRANDE_CITY_SIDNEYS_ROOM (0 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_PHOEBES_ROOM (1 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_GLACIAS_ROOM (2 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_DRAKES_ROOM (3 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_CHAMPIONS_ROOM (4 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL1 (5 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL2 (6 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL3 (7 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL4 (8 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL5 (9 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F (10 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_HALL_OF_FAME (11 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F (12 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F (13 | (16 << 8))
|
||||
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F (14 | (16 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute104
|
||||
#define MAP_ROUTE104_MR_BRINEYS_HOUSE (0 | (17 << 8))
|
||||
#define MAP_ROUTE104_PRETTY_PETAL_FLOWER_SHOP (1 | (17 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute111
|
||||
#define MAP_ROUTE111_WINSTRATE_FAMILYS_HOUSE (0 | (18 << 8))
|
||||
#define MAP_ROUTE111_OLD_LADYS_REST_STOP (1 | (18 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute112
|
||||
#define MAP_ROUTE112_CABLE_CAR_STATION (0 | (19 << 8))
|
||||
#define MAP_MT_CHIMNEY_CABLE_CAR_STATION (1 | (19 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute114
|
||||
#define MAP_ROUTE114_FOSSIL_MANIACS_HOUSE (0 | (20 << 8))
|
||||
#define MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL (1 | (20 << 8))
|
||||
#define MAP_ROUTE114_LANETTES_HOUSE (2 | (20 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute116
|
||||
#define MAP_ROUTE116_TUNNELERS_REST_HOUSE (0 | (21 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute117
|
||||
#define MAP_ROUTE117_POKEMON_DAY_CARE (0 | (22 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute121
|
||||
#define MAP_ROUTE121_SAFARI_ZONE_ENTRANCE (0 | (23 << 8))
|
||||
|
||||
// gMapGroup_Dungeons
|
||||
#define MAP_METEOR_FALLS_1F_1R (0 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_1F_2R (1 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_B1F_1R (2 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_B1F_2R (3 | (24 << 8))
|
||||
#define MAP_RUSTURF_TUNNEL (4 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SOOTOPOLIS_CITY (5 | (24 << 8))
|
||||
#define MAP_DESERT_RUINS (6 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_1F (7 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_B1F (8 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_B2F (9 | (24 << 8))
|
||||
#define MAP_GRANITE_CAVE_STEVENS_ROOM (10 | (24 << 8))
|
||||
#define MAP_PETALBURG_WOODS (11 | (24 << 8))
|
||||
#define MAP_MT_CHIMNEY (12 | (24 << 8))
|
||||
#define MAP_JAGGED_PASS (13 | (24 << 8))
|
||||
#define MAP_FIERY_PATH (14 | (24 << 8))
|
||||
#define MAP_MT_PYRE_1F (15 | (24 << 8))
|
||||
#define MAP_MT_PYRE_2F (16 | (24 << 8))
|
||||
#define MAP_MT_PYRE_3F (17 | (24 << 8))
|
||||
#define MAP_MT_PYRE_4F (18 | (24 << 8))
|
||||
#define MAP_MT_PYRE_5F (19 | (24 << 8))
|
||||
#define MAP_MT_PYRE_6F (20 | (24 << 8))
|
||||
#define MAP_MT_PYRE_EXTERIOR (21 | (24 << 8))
|
||||
#define MAP_MT_PYRE_SUMMIT (22 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_1F (23 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_B1F (24 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_B2F (25 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SEAFLOOR_CAVERN (26 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ENTRANCE (27 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM1 (28 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM2 (29 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM3 (30 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM4 (31 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM5 (32 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM6 (33 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM7 (34 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM8 (35 | (24 << 8))
|
||||
#define MAP_SEAFLOOR_CAVERN_ROOM9 (36 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_ENTRANCE (37 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_1F (38 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 (39 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 (40 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 (41 | (24 << 8))
|
||||
#define MAP_CAVE_OF_ORIGIN_B1F (42 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_1F (43 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_B1F (44 | (24 << 8))
|
||||
#define MAP_VICTORY_ROAD_B2F (45 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM (46 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM (47 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM (48 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM (49 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM (50 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM (51 | (24 << 8))
|
||||
#define MAP_NEW_MAUVILLE_ENTRANCE (52 | (24 << 8))
|
||||
#define MAP_NEW_MAUVILLE_INSIDE (53 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_DECK (54 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CORRIDORS_1F (55 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS_1F (56 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CORRIDORS_B1F (57 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS_B1F (58 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS2_B1F (59 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_UNDERWATER1 (60 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOM_B1F (61 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_ROOMS2_1F (62 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_CAPTAINS_OFFICE (63 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_UNDERWATER2 (64 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS (65 | (24 << 8))
|
||||
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS (66 | (24 << 8))
|
||||
#define MAP_ISLAND_CAVE (67 | (24 << 8))
|
||||
#define MAP_ANCIENT_TOMB (68 | (24 << 8))
|
||||
#define MAP_UNDERWATER_ROUTE134 (69 | (24 << 8))
|
||||
#define MAP_UNDERWATER_SEALED_CHAMBER (70 | (24 << 8))
|
||||
#define MAP_SEALED_CHAMBER_OUTER_ROOM (71 | (24 << 8))
|
||||
#define MAP_SEALED_CHAMBER_INNER_ROOM (72 | (24 << 8))
|
||||
#define MAP_SCORCHED_SLAB (73 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 (74 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 (75 | (24 << 8))
|
||||
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 (76 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_ENTRANCE (77 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_OUTSIDE (78 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_1F (79 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_2F (80 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_3F (81 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_4F (82 | (24 << 8))
|
||||
#define MAP_SHOAL_CAVE_LOW_TIDE_ICE_ROOM (83 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_5F (84 | (24 << 8))
|
||||
#define MAP_SKY_PILLAR_TOP (85 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_1F (86 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_1R (87 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_2R (88 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_1R (89 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_2R (90 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_4F (91 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_3F_3R (92 | (24 << 8))
|
||||
#define MAP_MAGMA_HIDEOUT_2F_3R (93 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_1F (94 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_2F (95 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_3F (96 | (24 << 8))
|
||||
#define MAP_MIRAGE_TOWER_4F (97 | (24 << 8))
|
||||
#define MAP_DESERT_UNDERPASS (98 | (24 << 8))
|
||||
#define MAP_ARTISAN_CAVE_B1F (99 | (24 << 8))
|
||||
#define MAP_ARTISAN_CAVE_1F (100 | (24 << 8))
|
||||
#define MAP_UNDERWATER_MARINE_CAVE (101 | (24 << 8))
|
||||
#define MAP_MARINE_CAVE_ENTRANCE (102 | (24 << 8))
|
||||
#define MAP_MARINE_CAVE_END (103 | (24 << 8))
|
||||
#define MAP_TERRA_CAVE_ENTRANCE (104 | (24 << 8))
|
||||
#define MAP_TERRA_CAVE_END (105 | (24 << 8))
|
||||
#define MAP_ALTERING_CAVE (106 | (24 << 8))
|
||||
#define MAP_METEOR_FALLS_STEVENS_CAVE (107 | (24 << 8))
|
||||
|
||||
// gMapGroup_IndoorDynamic
|
||||
#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
|
||||
#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
|
||||
#define MAP_BATTLE_COLOSSEUM_2P (24 | (25 << 8))
|
||||
#define MAP_TRADE_CENTER (25 | (25 << 8))
|
||||
#define MAP_RECORD_CORNER (26 | (25 << 8))
|
||||
#define MAP_BATTLE_COLOSSEUM_4P (27 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL (28 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL1 (29 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL2 (30 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL3 (31 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL4 (32 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL5 (33 | (25 << 8))
|
||||
#define MAP_UNUSED_CONTEST_HALL6 (34 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL_BEAUTY (35 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL_TOUGH (36 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL_COOL (37 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL_SMART (38 | (25 << 8))
|
||||
#define MAP_CONTEST_HALL_CUTE (39 | (25 << 8))
|
||||
#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
|
||||
#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE01 (44 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE02 (45 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE03 (46 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE04 (47 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE05 (48 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE06 (49 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE07 (50 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE08 (51 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE09 (52 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE10 (53 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE11 (54 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE12 (55 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE13 (56 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE14 (57 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE15 (58 | (25 << 8))
|
||||
#define MAP_BATTLE_PYRAMID_SQUARE16 (59 | (25 << 8))
|
||||
#define MAP_UNION_ROOM (60 | (25 << 8))
|
||||
|
||||
// gMapGroup_SpecialArea
|
||||
#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_NORTH (1 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTH (3 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8))
|
||||
#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8))
|
||||
#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_NORTHEAST (12 | (26 << 8))
|
||||
#define MAP_SAFARI_ZONE_SOUTHEAST (13 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM (15 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR (16 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (17 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL (37 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL (38 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS (39 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE1 (41 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER (42 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE2 (43 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE3 (44 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE4 (45 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE5 (47 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE6 (48 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE7 (49 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE8 (51 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_LOUNGE9 (52 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8))
|
||||
#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8))
|
||||
#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8))
|
||||
#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8))
|
||||
#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8))
|
||||
#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_1F (61 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_2F (62 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_3F (63 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_4F (64 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP1 (71 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP2 (72 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP3 (73 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP4 (74 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN01 (76 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN02 (77 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN03 (78 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN04 (79 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN05 (80 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN06 (81 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN07 (82 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN08 (83 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN09 (84 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN10 (85 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN11 (86 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute104Prototype
|
||||
#define MAP_ROUTE104_PROTOTYPE (0 | (27 << 8))
|
||||
#define MAP_ROUTE104_PROTOTYPE_PRETTY_PETAL_FLOWER_SHOP (1 | (27 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute109
|
||||
#define MAP_ROUTE109_SEASHORE_HOUSE (0 | (28 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute110
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_ENTRANCE (0 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_END (1 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_CORRIDOR (2 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE1 (3 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE2 (4 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE3 (5 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE4 (6 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE5 (7 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE6 (8 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE7 (9 | (29 << 8))
|
||||
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE8 (10 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE (11 | (29 << 8))
|
||||
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE (12 | (29 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute113
|
||||
#define MAP_ROUTE113_GLASS_WORKSHOP (0 | (30 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute123
|
||||
#define MAP_ROUTE123_BERRY_MASTERS_HOUSE (0 | (31 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute119
|
||||
#define MAP_ROUTE119_WEATHER_INSTITUTE_1F (0 | (32 << 8))
|
||||
#define MAP_ROUTE119_WEATHER_INSTITUTE_2F (1 | (32 << 8))
|
||||
#define MAP_ROUTE119_HOUSE (2 | (32 << 8))
|
||||
|
||||
// gMapGroup_IndoorRoute124
|
||||
#define MAP_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE (0 | (33 << 8))
|
||||
|
||||
#define MAP_GROUPS_COUNT 34
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAP_GROUPS_H
|
47
include/constants/map_scripts.h
Normal file
47
include/constants/map_scripts.h
Normal file
@ -0,0 +1,47 @@
|
||||
#ifndef GUARD_CONSTANTS_MAP_SCRIPTS_H
|
||||
#define GUARD_CONSTANTS_MAP_SCRIPTS_H
|
||||
|
||||
/*
|
||||
IDs for special scripts that can be run for a particular map.
|
||||
For the functions that handle when they are run, see these constants' uses in src/script.c
|
||||
|
||||
Below describes when a script of this kind will be called, and what it typically does.
|
||||
They are numbered in the order that they will be called when entering a map (from a warp or camera transition).
|
||||
NOTE: These descriptions are just of what they generally do, not what they always or have to do
|
||||
|
||||
3. ON_LOAD: Run after the layout is loaded (but not drawn yet).
|
||||
Almost exclusively used to set metatiles on the map before it's first drawn
|
||||
|
||||
6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed.
|
||||
This is a table of scripts; only the first script whose condition is satisfied is run.
|
||||
Used to trigger an event, such as the player exiting the cable car or the SS Tidal sailor announcing progress
|
||||
|
||||
2. ON_TRANSITION: Run during the transition to the map
|
||||
Used to set map-specific flags/vars, update object positions/movement types, set weather, etc
|
||||
|
||||
5. ON_WARP_INTO_MAP_TABLE: Run after the map's objects are loaded.
|
||||
This is a table of scripts; only the first script whose condition is satisfied is run.
|
||||
Used to add objects to the scene or update something about the player as they warp in (e.g. their facing dir or visibility)
|
||||
Note that ON_TRANSITION may also handle object visibility, but would do so by modifying a flag or var
|
||||
|
||||
4. ON_RESUME: Run at the end of map load, and again any time upon returning to field (e.g. exiting the Bag menu, or finishing a battle)
|
||||
Used to hide defeated static pokemon, or maintain some map state (e.g. the Trainer Hill timer, or the cycling road challenge)
|
||||
In some maps this takes the metatile setting job of ON_LOAD
|
||||
|
||||
1. ON_DIVE_WARP: Run after the player chooses to dive/emerge.
|
||||
Only used once, to determine whether or not the player should emerge in the Sealed Chamber
|
||||
|
||||
x. ON_RETURN_TO_FIELD: Run exlusively upon returning to the field, shortly after ON_RESUME (as opposed to ON_RESUME, which also runs once on entering the map)
|
||||
Used rarely, when something must only happen on reload (e.g. making sure Mew is above the grass after battling it on Faraway Island)
|
||||
|
||||
*/
|
||||
|
||||
#define MAP_SCRIPT_ON_LOAD 1
|
||||
#define MAP_SCRIPT_ON_FRAME_TABLE 2
|
||||
#define MAP_SCRIPT_ON_TRANSITION 3
|
||||
#define MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE 4
|
||||
#define MAP_SCRIPT_ON_RESUME 5
|
||||
#define MAP_SCRIPT_ON_DIVE_WARP 6
|
||||
#define MAP_SCRIPT_ON_RETURN_TO_FIELD 7
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAP_SCRIPTS_H
|
25
include/constants/map_types.h
Executable file
25
include/constants/map_types.h
Executable file
@ -0,0 +1,25 @@
|
||||
#ifndef GUARD_CONSTANTS_MAP_TYPES_H
|
||||
#define GUARD_CONSTANTS_MAP_TYPES_H
|
||||
|
||||
#define MAP_TYPE_NONE 0
|
||||
#define MAP_TYPE_TOWN 1
|
||||
#define MAP_TYPE_CITY 2
|
||||
#define MAP_TYPE_ROUTE 3
|
||||
#define MAP_TYPE_UNDERGROUND 4
|
||||
#define MAP_TYPE_UNDERWATER 5
|
||||
#define MAP_TYPE_OCEAN_ROUTE 6
|
||||
#define MAP_TYPE_UNKNOWN 7 // Not used by any map.
|
||||
#define MAP_TYPE_INDOOR 8
|
||||
#define MAP_TYPE_SECRET_BASE 9
|
||||
|
||||
#define MAP_BATTLE_SCENE_NORMAL 0
|
||||
#define MAP_BATTLE_SCENE_GYM 1
|
||||
#define MAP_BATTLE_SCENE_MAGMA 2
|
||||
#define MAP_BATTLE_SCENE_AQUA 3
|
||||
#define MAP_BATTLE_SCENE_SIDNEY 4
|
||||
#define MAP_BATTLE_SCENE_PHOEBE 5
|
||||
#define MAP_BATTLE_SCENE_GLACIA 6
|
||||
#define MAP_BATTLE_SCENE_DRAKE 7
|
||||
#define MAP_BATTLE_SCENE_FRONTIER 8
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAP_TYPES_H
|
30
include/constants/maps.h
Normal file
30
include/constants/maps.h
Normal file
@ -0,0 +1,30 @@
|
||||
#ifndef GUARD_CONSTANTS_MAPS_H
|
||||
#define GUARD_CONSTANTS_MAPS_H
|
||||
|
||||
#include "map_groups.h"
|
||||
|
||||
#define MAP_NONE (0x7F | (0x7F << 8))
|
||||
#define MAP_UNDEFINED (0xFF | (0xFF << 8))
|
||||
|
||||
#define MAP_GROUP(map) (MAP_##map >> 8)
|
||||
#define MAP_NUM(map) (MAP_##map & 0xFF)
|
||||
|
||||
// These groups are used by pokedex_area_screen.c to find wild
|
||||
// pokemon locations.
|
||||
#define MAP_GROUP_OVERWORLD_MONS MAP_GROUP(PETALBURG_CITY)
|
||||
#define MAP_GROUP_SPECIAL_MONS_1 MAP_GROUP(METEOR_FALLS_1F_1R)
|
||||
#define MAP_GROUP_SPECIAL_MONS_2 MAP_GROUP(SAFARI_ZONE_NORTHWEST)
|
||||
|
||||
// IDs for dynamic warps. Both are used in the dest_warp_id field for warp events, but they
|
||||
// are never read in practice. A dest_map of MAP_NONE is used to indicate that a
|
||||
// dynamic warp should be used, at which point the warp id is ignored. It can be passed to
|
||||
// SetDynamicWarp/SetDynamicWarpWithCoords as the first argument, but this argument is unused.
|
||||
// As only one dynamic warp is saved at a time there's no need to distinguish between them.
|
||||
#define WARP_ID_SECRET_BASE 0x7E
|
||||
#define WARP_ID_DYNAMIC 0x7F
|
||||
|
||||
// Used to indicate an invalid warp id, for dummy warps or when a warp should
|
||||
// use the given coordinates rather than the coordinates of a target warp.
|
||||
#define WARP_ID_NONE (-1)
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAPS_H
|
12
include/constants/mauville_old_man.h
Normal file
12
include/constants/mauville_old_man.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef GUARD_CONSTANTS_MAUVILLE_OLD_MAN_H
|
||||
#define GUARD_CONSTANTS_MAUVILLE_OLD_MAN_H
|
||||
|
||||
#define MAUVILLE_MAN_BARD 0
|
||||
#define MAUVILLE_MAN_HIPSTER 1
|
||||
#define MAUVILLE_MAN_TRADER 2
|
||||
#define MAUVILLE_MAN_STORYTELLER 3
|
||||
#define MAUVILLE_MAN_GIDDY 4
|
||||
#define MAUVILLE_MAN_UNUSED1 5
|
||||
#define MAUVILLE_MAN_UNUSED2 6
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAUVILLE_OLD_MAN_H
|
246
include/constants/metatile_behaviors.h
Executable file
246
include/constants/metatile_behaviors.h
Executable file
@ -0,0 +1,246 @@
|
||||
#ifndef GUARD_METATILE_BEHAVIORS_H
|
||||
#define GUARD_METATILE_BEHAVIORS_H
|
||||
|
||||
#define MB_NORMAL 0x00
|
||||
#define MB_SECRET_BASE_WALL 0x01
|
||||
#define MB_TALL_GRASS 0x02
|
||||
#define MB_LONG_GRASS 0x03
|
||||
#define MB_UNUSED_04 0x04
|
||||
#define MB_UNUSED_05 0x05
|
||||
#define MB_DEEP_SAND 0x06
|
||||
#define MB_SHORT_GRASS 0x07
|
||||
#define MB_UNUSED_CAVE 0x08
|
||||
#define MB_LONG_GRASS_SOUTH_EDGE 0x09
|
||||
#define MB_NO_RUNNING 0x0A
|
||||
#define MB_INDOOR_ENCOUNTER 0x0B
|
||||
#define MB_MOUNTAIN_TOP 0x0C
|
||||
#define MB_BATTLE_PYRAMID_WARP 0x0D
|
||||
#define MB_MOSSDEEP_GYM_WARP 0x0E
|
||||
#define MB_MT_PYRE_HOLE 0x0F
|
||||
#define MB_POND_WATER 0x10
|
||||
#define MB_SEMI_DEEP_WATER 0x11
|
||||
#define MB_DEEP_WATER 0x12
|
||||
#define MB_WATERFALL 0x13
|
||||
#define MB_SOOTOPOLIS_DEEP_WATER 0x14
|
||||
#define MB_OCEAN_WATER 0x15
|
||||
#define MB_PUDDLE 0x16
|
||||
#define MB_SHALLOW_WATER 0x17
|
||||
#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER 0x18
|
||||
#define MB_NO_SURFACING 0x19
|
||||
#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER_2 0x1A
|
||||
#define MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B
|
||||
#define MB_SHOAL_CAVE_ENTRANCE 0x1C
|
||||
#define MB_UNUSED_1D 0x1D
|
||||
#define MB_UNUSED_1E 0x1E
|
||||
#define MB_UNUSED_1F 0x1F
|
||||
#define MB_ICE 0x20
|
||||
#define MB_SAND 0x21
|
||||
#define MB_SEAWEED 0x22
|
||||
#define MB_UNUSED_23 0x23
|
||||
#define MB_ASHGRASS 0x24
|
||||
#define MB_FOOTPRINTS 0x25
|
||||
#define MB_THIN_ICE 0x26
|
||||
#define MB_CRACKED_ICE 0x27
|
||||
#define MB_HOT_SPRINGS 0x28
|
||||
#define MB_LAVARIDGE_GYM_B1F_WARP 0x29
|
||||
#define MB_SEAWEED_NO_SURFACING 0x2A
|
||||
#define MB_REFLECTION_UNDER_BRIDGE 0x2B
|
||||
#define MB_UNUSED_2C 0x2C
|
||||
#define MB_UNUSED_2D 0x2D
|
||||
#define MB_UNUSED_2E 0x2E
|
||||
#define MB_UNUSED_2F 0x2F
|
||||
#define MB_IMPASSABLE_EAST 0x30
|
||||
#define MB_IMPASSABLE_WEST 0x31
|
||||
#define MB_IMPASSABLE_NORTH 0x32
|
||||
#define MB_IMPASSABLE_SOUTH 0x33
|
||||
#define MB_IMPASSABLE_NORTHEAST 0x34
|
||||
#define MB_IMPASSABLE_NORTHWEST 0x35
|
||||
#define MB_IMPASSABLE_SOUTHEAST 0x36
|
||||
#define MB_IMPASSABLE_SOUTHWEST 0x37
|
||||
#define MB_JUMP_EAST 0x38
|
||||
#define MB_JUMP_WEST 0x39
|
||||
#define MB_JUMP_NORTH 0x3A
|
||||
#define MB_JUMP_SOUTH 0x3B
|
||||
#define MB_JUMP_NORTHEAST 0x3C
|
||||
#define MB_JUMP_NORTHWEST 0x3D
|
||||
#define MB_JUMP_SOUTHEAST 0x3E
|
||||
#define MB_JUMP_SOUTHWEST 0x3F
|
||||
#define MB_WALK_EAST 0x40
|
||||
#define MB_WALK_WEST 0x41
|
||||
#define MB_WALK_NORTH 0x42
|
||||
#define MB_WALK_SOUTH 0x43
|
||||
#define MB_SLIDE_EAST 0x44
|
||||
#define MB_SLIDE_WEST 0x45
|
||||
#define MB_SLIDE_NORTH 0x46
|
||||
#define MB_SLIDE_SOUTH 0x47
|
||||
#define MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48
|
||||
#define MB_UNUSED_49 0x49
|
||||
#define MB_UNUSED_4A 0x4A
|
||||
#define MB_UNUSED_4B 0x4B
|
||||
#define MB_UNUSED_4C 0x4C
|
||||
#define MB_UNUSED_4D 0x4D
|
||||
#define MB_UNUSED_4E 0x4E
|
||||
#define MB_UNUSED_4F 0x4F
|
||||
#define MB_EASTWARD_CURRENT 0x50
|
||||
#define MB_WESTWARD_CURRENT 0x51
|
||||
#define MB_NORTHWARD_CURRENT 0x52
|
||||
#define MB_SOUTHWARD_CURRENT 0x53
|
||||
#define MB_UNUSED_54 0x54
|
||||
#define MB_UNUSED_55 0x55
|
||||
#define MB_UNUSED_56 0x56
|
||||
#define MB_UNUSED_57 0x57
|
||||
#define MB_UNUSED_58 0x58
|
||||
#define MB_UNUSED_59 0x59
|
||||
#define MB_UNUSED_5A 0x5A
|
||||
#define MB_UNUSED_5B 0x5B
|
||||
#define MB_UNUSED_5C 0x5C
|
||||
#define MB_UNUSED_5D 0x5D
|
||||
#define MB_UNUSED_5E 0x5E
|
||||
#define MB_UNUSED_5F 0x5F
|
||||
#define MB_NON_ANIMATED_DOOR 0x60
|
||||
#define MB_LADDER 0x61
|
||||
#define MB_EAST_ARROW_WARP 0x62
|
||||
#define MB_WEST_ARROW_WARP 0x63
|
||||
#define MB_NORTH_ARROW_WARP 0x64
|
||||
#define MB_SOUTH_ARROW_WARP 0x65
|
||||
#define MB_CRACKED_FLOOR_HOLE 0x66
|
||||
#define MB_AQUA_HIDEOUT_WARP 0x67
|
||||
#define MB_LAVARIDGE_GYM_1F_WARP 0x68
|
||||
#define MB_ANIMATED_DOOR 0x69
|
||||
#define MB_UP_ESCALATOR 0x6A
|
||||
#define MB_DOWN_ESCALATOR 0x6B
|
||||
#define MB_WATER_DOOR 0x6C
|
||||
#define MB_WATER_SOUTH_ARROW_WARP 0x6D
|
||||
#define MB_DEEP_SOUTH_WARP 0x6E
|
||||
#define MB_UNUSED_6F 0x6F
|
||||
#define MB_BRIDGE_OVER_OCEAN 0x70
|
||||
#define MB_BRIDGE_OVER_POND_LOW 0x71
|
||||
#define MB_BRIDGE_OVER_POND_MED 0x72
|
||||
#define MB_BRIDGE_OVER_POND_HIGH 0x73
|
||||
#define MB_PACIFIDLOG_VERTICAL_LOG_TOP 0x74
|
||||
#define MB_PACIFIDLOG_VERTICAL_LOG_BOTTOM 0x75
|
||||
#define MB_PACIFIDLOG_HORIZONTAL_LOG_LEFT 0x76
|
||||
#define MB_PACIFIDLOG_HORIZONTAL_LOG_RIGHT 0x77
|
||||
#define MB_FORTREE_BRIDGE 0x78
|
||||
#define MB_UNUSED_79 0x79
|
||||
#define MB_BRIDGE_OVER_POND_MED_EDGE_1 0x7A
|
||||
#define MB_BRIDGE_OVER_POND_MED_EDGE_2 0x7B
|
||||
#define MB_BRIDGE_OVER_POND_HIGH_EDGE_1 0x7C
|
||||
#define MB_BRIDGE_OVER_POND_HIGH_EDGE_2 0x7D
|
||||
#define MB_UNUSED_BRIDGE 0x7E
|
||||
#define MB_BIKE_BRIDGE_OVER_BARRIER 0x7F
|
||||
#define MB_COUNTER 0x80
|
||||
#define MB_UNUSED_81 0x81
|
||||
#define MB_UNUSED_82 0x82
|
||||
#define MB_PC 0x83
|
||||
#define MB_CABLE_BOX_RESULTS_1 0x84
|
||||
#define MB_REGION_MAP 0x85
|
||||
#define MB_TELEVISION 0x86
|
||||
#define MB_POKEBLOCK_FEEDER 0x87
|
||||
#define MB_UNUSED_88 0x88
|
||||
#define MB_SLOT_MACHINE 0x89
|
||||
#define MB_ROULETTE 0x8A
|
||||
#define MB_CLOSED_SOOTOPOLIS_DOOR 0x8B
|
||||
#define MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C
|
||||
#define MB_PETALBURG_GYM_DOOR 0x8D
|
||||
#define MB_RUNNING_SHOES_INSTRUCTION 0x8E
|
||||
#define MB_QUESTIONNAIRE 0x8F
|
||||
#define MB_SECRET_BASE_SPOT_RED_CAVE 0x90
|
||||
#define MB_SECRET_BASE_SPOT_RED_CAVE_OPEN 0x91
|
||||
#define MB_SECRET_BASE_SPOT_BROWN_CAVE 0x92
|
||||
#define MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN 0x93
|
||||
#define MB_SECRET_BASE_SPOT_YELLOW_CAVE 0x94
|
||||
#define MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN 0x95
|
||||
#define MB_SECRET_BASE_SPOT_TREE_LEFT 0x96
|
||||
#define MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN 0x97
|
||||
#define MB_SECRET_BASE_SPOT_SHRUB 0x98
|
||||
#define MB_SECRET_BASE_SPOT_SHRUB_OPEN 0x99
|
||||
#define MB_SECRET_BASE_SPOT_BLUE_CAVE 0x9A
|
||||
#define MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B
|
||||
#define MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C
|
||||
#define MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D
|
||||
#define MB_UNUSED_9E 0x9E
|
||||
#define MB_UNUSED_9F 0x9F
|
||||
#define MB_BERRY_TREE_SOIL 0xA0
|
||||
#define MB_UNUSED_A1 0xA1
|
||||
#define MB_UNUSED_A2 0xA2
|
||||
#define MB_UNUSED_A3 0xA3
|
||||
#define MB_UNUSED_A4 0xA4
|
||||
#define MB_UNUSED_A5 0xA5
|
||||
#define MB_UNUSED_A6 0xA6
|
||||
#define MB_UNUSED_A7 0xA7
|
||||
#define MB_UNUSED_A8 0xA8
|
||||
#define MB_UNUSED_A9 0xA9
|
||||
#define MB_UNUSED_AA 0xAA
|
||||
#define MB_UNUSED_AB 0xAB
|
||||
#define MB_UNUSED_AC 0xAC
|
||||
#define MB_UNUSED_AD 0xAD
|
||||
#define MB_UNUSED_AE 0xAE
|
||||
#define MB_UNUSED_AF 0xAF
|
||||
#define MB_SECRET_BASE_PC 0xB0
|
||||
#define MB_SECRET_BASE_REGISTER_PC 0xB1
|
||||
#define MB_SECRET_BASE_UNUSED 0xB2
|
||||
#define MB_BLOCK_DECORATION 0xB3
|
||||
#define MB_SECRET_BASE_DECORATION 0xB4
|
||||
#define MB_HOLDS_SMALL_DECORATION 0xB5
|
||||
#define MB_UNUSED_B6 0xB6
|
||||
#define MB_SECRET_BASE_NORTH_WALL 0xB7
|
||||
#define MB_SECRET_BASE_BALLOON 0xB8
|
||||
#define MB_SECRET_BASE_IMPASSABLE 0xB9
|
||||
#define MB_SECRET_BASE_GLITTER_MAT 0xBA
|
||||
#define MB_SECRET_BASE_JUMP_MAT 0xBB
|
||||
#define MB_SECRET_BASE_SPIN_MAT 0xBC
|
||||
#define MB_SECRET_BASE_SOUND_MAT 0xBD
|
||||
#define MB_SECRET_BASE_BREAKABLE_DOOR 0xBE
|
||||
#define MB_SECRET_BASE_SAND_ORNAMENT 0xBF
|
||||
#define MB_IMPASSABLE_SOUTH_AND_NORTH 0xC0
|
||||
#define MB_IMPASSABLE_WEST_AND_EAST 0xC1
|
||||
#define MB_SECRET_BASE_HOLE 0xC2
|
||||
#define MB_HOLDS_LARGE_DECORATION 0xC3
|
||||
#define MB_SECRET_BASE_TV_SHIELD 0xC4
|
||||
#define MB_PLAYER_ROOM_PC_ON 0xC5
|
||||
#define MB_SECRET_BASE_DECORATION_BASE 0xC6
|
||||
#define MB_SECRET_BASE_POSTER 0xC7
|
||||
#define MB_UNUSED_C8 0xC8
|
||||
#define MB_UNUSED_C9 0xC9
|
||||
#define MB_UNUSED_CA 0xCA
|
||||
#define MB_UNUSED_CB 0xCB
|
||||
#define MB_UNUSED_CC 0xCC
|
||||
#define MB_UNUSED_CD 0xCD
|
||||
#define MB_UNUSED_CE 0xCE
|
||||
#define MB_UNUSED_CF 0xCF
|
||||
#define MB_MUDDY_SLOPE 0xD0
|
||||
#define MB_BUMPY_SLOPE 0xD1
|
||||
#define MB_CRACKED_FLOOR 0xD2
|
||||
#define MB_ISOLATED_VERTICAL_RAIL 0xD3
|
||||
#define MB_ISOLATED_HORIZONTAL_RAIL 0xD4
|
||||
#define MB_VERTICAL_RAIL 0xD5
|
||||
#define MB_HORIZONTAL_RAIL 0xD6
|
||||
#define MB_UNUSED_D7 0xD7
|
||||
#define MB_UNUSED_D8 0xD8
|
||||
#define MB_UNUSED_D9 0xD9
|
||||
#define MB_UNUSED_DA 0xDA
|
||||
#define MB_UNUSED_DB 0xDB
|
||||
#define MB_UNUSED_DC 0xDC
|
||||
#define MB_UNUSED_DD 0xDD
|
||||
#define MB_UNUSED_DE 0xDE
|
||||
#define MB_UNUSED_DF 0xDF
|
||||
#define MB_PICTURE_BOOK_SHELF 0xE0
|
||||
#define MB_BOOKSHELF 0xE1
|
||||
#define MB_POKEMON_CENTER_BOOKSHELF 0xE2
|
||||
#define MB_VASE 0xE3
|
||||
#define MB_TRASH_CAN 0xE4
|
||||
#define MB_SHOP_SHELF 0xE5
|
||||
#define MB_BLUEPRINT 0xE6
|
||||
#define MB_CABLE_BOX_RESULTS_2 0xE7
|
||||
#define MB_WIRELESS_BOX_RESULTS 0xE8
|
||||
#define MB_TRAINER_HILL_TIMER 0xE9
|
||||
#define MB_SKY_PILLAR_CLOSED_DOOR 0xEA
|
||||
#define MB_UNUSED_EB 0xEB
|
||||
#define MB_UNUSED_EC 0xEC
|
||||
#define MB_UNUSED_ED 0xED
|
||||
#define MB_UNUSED_EE 0xEE
|
||||
#define MB_UNUSED_EF 0xEF
|
||||
#define MB_INVALID 0xFF
|
||||
|
||||
#endif // GUARD_METATILE_BEHAVIORS_H
|
796
include/constants/metatile_labels.h
Normal file
796
include/constants/metatile_labels.h
Normal file
@ -0,0 +1,796 @@
|
||||
#ifndef GUARD_METATILE_LABELS_H
|
||||
#define GUARD_METATILE_LABELS_H
|
||||
|
||||
// gTileset_General
|
||||
#define METATILE_General_Grass 0x001
|
||||
#define METATILE_General_TallGrass 0x00D
|
||||
#define METATILE_General_LongGrass 0x015
|
||||
#define METATILE_General_TallGrass_TreeUp 0x025
|
||||
#define METATILE_General_Grass_TreeUp 0x00E
|
||||
#define METATILE_General_TallGrass_TreeLeft 0x1C6
|
||||
#define METATILE_General_TallGrass_TreeRight 0x1C7
|
||||
#define METATILE_General_Grass_TreeLeft 0x1CE
|
||||
#define METATILE_General_Grass_TreeRight 0x1CF
|
||||
#define METATILE_General_MuddySlope_Frame0 0x0E8
|
||||
#define METATILE_General_MuddySlope_Frame1 0x0E9
|
||||
#define METATILE_General_MuddySlope_Frame2 0x0EA
|
||||
#define METATILE_General_MuddySlope_Frame3 0x0EB
|
||||
#define METATILE_General_SandPit_Center 0x121
|
||||
#define METATILE_General_Door 0x021
|
||||
#define METATILE_General_Door_PokeMart 0x041
|
||||
#define METATILE_General_Door_PokeCenter 0x061
|
||||
#define METATILE_General_Door_Gym 0x1CD
|
||||
#define METATILE_General_Door_Contest 0x1DB
|
||||
#define METATILE_General_CaveEntrance_Top 0x09F
|
||||
#define METATILE_General_CaveEntrance_Bottom 0x0A7
|
||||
#define METATILE_General_RockWall_GrassBase 0x079
|
||||
#define METATILE_General_RockWall_RockBase 0x07C
|
||||
#define METATILE_General_RockWall_SandBase 0x091
|
||||
#define METATILE_General_CalmWater 0x170
|
||||
#define METATILE_General_RoughWater 0x14E
|
||||
#define METATILE_General_RoughDeepWater 0x14F
|
||||
#define METATILE_General_ReflectiveWater 0x0A1
|
||||
#define METATILE_General_SecretBase_TreeLeft 0x026
|
||||
#define METATILE_General_SecretBase_TreeRight 0x027
|
||||
#define METATILE_General_SecretBase_VineLeft 0x036
|
||||
#define METATILE_General_SecretBase_VineRight 0x037
|
||||
#define METATILE_General_RedCaveIndent 0x1A0
|
||||
#define METATILE_General_RedCaveOpen 0x1A1
|
||||
#define METATILE_General_YellowCaveIndent 0x1A8
|
||||
#define METATILE_General_YellowCaveOpen 0x1A9
|
||||
#define METATILE_General_BlueCaveIndent 0x1B0
|
||||
#define METATILE_General_BlueCaveOpen 0x1B1
|
||||
|
||||
// gTileset_Building
|
||||
#define METATILE_Building_TV_Off 0x002
|
||||
#define METATILE_Building_TV_On 0x003
|
||||
#define METATILE_Building_PC_Off 0x004
|
||||
#define METATILE_Building_PC_On 0x005
|
||||
|
||||
// gTileset_PokemonCenter
|
||||
#define METATILE_PokemonCenter_Door_CableClub 0x264
|
||||
|
||||
// gTileset_Shop
|
||||
#define METATILE_Shop_Door_Elevator 0x285
|
||||
|
||||
// gTileset_Petalburg
|
||||
#define METATILE_Petalburg_Door_Littleroot 0x248
|
||||
#define METATILE_Petalburg_Door_BirchsLab 0x249
|
||||
#define METATILE_Petalburg_Door_Oldale 0x287
|
||||
|
||||
// gTileset_Rustboro
|
||||
#define METATILE_Rustboro_Door_Gray 0x21F
|
||||
#define METATILE_Rustboro_Door_Tan 0x22F
|
||||
|
||||
// gTileset_MauvilleGym
|
||||
#define METATILE_MauvilleGym_RaisedSwitch 0x205
|
||||
#define METATILE_MauvilleGym_PressedSwitch 0x206
|
||||
#define METATILE_MauvilleGym_FloorTile 0x21A
|
||||
#define METATILE_MauvilleGym_GreenBeamH1_On 0x220
|
||||
#define METATILE_MauvilleGym_GreenBeamH2_On 0x221
|
||||
#define METATILE_MauvilleGym_GreenBeamH3_On 0x228
|
||||
#define METATILE_MauvilleGym_GreenBeamH4_On 0x229
|
||||
#define METATILE_MauvilleGym_GreenBeamH1_Off 0x230
|
||||
#define METATILE_MauvilleGym_GreenBeamH2_Off 0x231
|
||||
#define METATILE_MauvilleGym_GreenBeamH3_Off 0x238
|
||||
#define METATILE_MauvilleGym_GreenBeamH4_Off 0x239
|
||||
#define METATILE_MauvilleGym_RedBeamH1_On 0x222
|
||||
#define METATILE_MauvilleGym_RedBeamH2_On 0x223
|
||||
#define METATILE_MauvilleGym_RedBeamH3_On 0x22A
|
||||
#define METATILE_MauvilleGym_RedBeamH4_On 0x22B
|
||||
#define METATILE_MauvilleGym_RedBeamH1_Off 0x232
|
||||
#define METATILE_MauvilleGym_RedBeamH2_Off 0x233
|
||||
#define METATILE_MauvilleGym_RedBeamH3_Off 0x23A
|
||||
#define METATILE_MauvilleGym_RedBeamH4_Off 0x23B
|
||||
#define METATILE_MauvilleGym_GreenBeamV1_On 0x240
|
||||
#define METATILE_MauvilleGym_GreenBeamV2_On 0x248
|
||||
#define METATILE_MauvilleGym_RedBeamV1_On 0x241
|
||||
#define METATILE_MauvilleGym_RedBeamV2_On 0x249
|
||||
#define METATILE_MauvilleGym_PoleTop_On 0x250
|
||||
#define METATILE_MauvilleGym_PoleTop_Off 0x251
|
||||
#define METATILE_MauvilleGym_PoleBottom_On 0x242
|
||||
#define METATILE_MauvilleGym_PoleBottom_Off 0x243
|
||||
|
||||
// gTileset_PetalburgGym
|
||||
#define METATILE_PetalburgGym_RoomEntrance_Left 0x210
|
||||
#define METATILE_PetalburgGym_RoomEntrance_Right 0x211
|
||||
#define METATILE_PetalburgGym_SlidingDoor_Frame0 0x218
|
||||
#define METATILE_PetalburgGym_SlidingDoor_Frame1 0x219
|
||||
#define METATILE_PetalburgGym_SlidingDoor_Frame2 0x21A
|
||||
#define METATILE_PetalburgGym_SlidingDoor_Frame3 0x21B
|
||||
#define METATILE_PetalburgGym_SlidingDoor_Frame4 0x21C
|
||||
|
||||
// gTileset_MossdeepGym from R/S
|
||||
#define METATILE_RS_MossdeepGym_RedArrow_Right 0x204
|
||||
#define METATILE_RS_MossdeepGym_RedArrow_Left 0x20C
|
||||
#define METATILE_RS_MossdeepGym_RedArrow_Up 0x20D
|
||||
#define METATILE_RS_MossdeepGym_RedArrow_Down 0x205
|
||||
#define METATILE_RS_MossdeepGym_Switch_Up 0x238
|
||||
#define METATILE_RS_MossdeepGym_Switch_Down 0x239
|
||||
|
||||
// gTileset_MossdeepGym from Emerald
|
||||
#define METATILE_MossdeepGym_YellowArrow_Right 0x250
|
||||
|
||||
// gTileset_BrendansMaysHouse
|
||||
#define METATILE_BrendansMaysHouse_BrendanPC_Off 0x25A
|
||||
#define METATILE_BrendansMaysHouse_BrendanPC_On 0x27F
|
||||
#define METATILE_BrendansMaysHouse_MayPC_Off 0x259
|
||||
#define METATILE_BrendansMaysHouse_MayPC_On 0x27E
|
||||
#define METATILE_BrendansMaysHouse_MovingBox_Closed 0x268
|
||||
#define METATILE_BrendansMaysHouse_MovingBox_Open 0x270
|
||||
#define METATILE_BrendansMaysHouse_BookOnTable 0x293
|
||||
|
||||
// gTileset_Shop
|
||||
#define METATILE_Shop_Laptop1_Normal 0x29D
|
||||
#define METATILE_Shop_Laptop2_Normal 0x2A5
|
||||
#define METATILE_Shop_Laptop1_Flash 0x258
|
||||
#define METATILE_Shop_Laptop2_Flash 0x260
|
||||
|
||||
// gTileset_BattleFrontier
|
||||
#define METATILE_BattleFrontier_Door_Elevator 0x20E
|
||||
#define METATILE_BattleFrontier_Door_Corridor 0x224
|
||||
#define METATILE_BattleFrontier_Door_MultiCorridor 0x2AD
|
||||
#define METATILE_BattleFrontier_CorridorOpenDoor_Top 0x207
|
||||
#define METATILE_BattleFrontier_CorridorOpenDoor_Bottom 0x20F
|
||||
#define METATILE_BattleFrontier_Elevator_Top0 0x329
|
||||
#define METATILE_BattleFrontier_Elevator_Top1 0x32A
|
||||
#define METATILE_BattleFrontier_Elevator_Top2 0x32B
|
||||
#define METATILE_BattleFrontier_Elevator_Mid0 0x331
|
||||
#define METATILE_BattleFrontier_Elevator_Mid1 0x332
|
||||
#define METATILE_BattleFrontier_Elevator_Mid2 0x333
|
||||
#define METATILE_BattleFrontier_Elevator_Bottom0 0x339
|
||||
#define METATILE_BattleFrontier_Elevator_Bottom1 0x33A
|
||||
#define METATILE_BattleFrontier_Elevator_Bottom2 0x33B
|
||||
|
||||
// gTileset_BattleFrontierOutsideWest
|
||||
#define METATILE_BattleFrontierOutsideWest_Door_BattleFactory 0x263
|
||||
#define METATILE_BattleFrontierOutsideWest_Door_BattleDome 0x28A
|
||||
#define METATILE_BattleFrontierOutsideWest_Door_Sliding 0x396
|
||||
#define METATILE_BattleFrontierOutsideWest_Door 0x3FC
|
||||
|
||||
// gTileset_BattleFrontierOutsideEast
|
||||
#define METATILE_BattleFrontierOutsideEast_Door_BattleArena 0x291
|
||||
#define METATILE_BattleFrontierOutsideEast_Door_BattleTower 0x329
|
||||
#define METATILE_BattleFrontierOutsideEast_Door_Sliding 0x396
|
||||
#define METATILE_BattleFrontierOutsideEast_Door 0x3FC
|
||||
|
||||
// gTileset_BattleDome
|
||||
#define METATILE_BattleDome_Door_Lobby 0x209
|
||||
#define METATILE_BattleDome_Door_PreBattleRoom 0x20A
|
||||
#define METATILE_BattleDome_Door_Corridor 0x25E
|
||||
|
||||
// gTileset_BattleArena
|
||||
#define METATILE_BattleArena_Door 0x21B
|
||||
|
||||
// gTileset_BattlePalace
|
||||
#define METATILE_BattlePalace_Door 0x219
|
||||
|
||||
// gTileset_Cave
|
||||
#define METATILE_Cave_EntranceCover 0x229
|
||||
#define METATILE_Cave_CrackedFloor_Hole 0x206
|
||||
#define METATILE_Cave_CrackedFloor 0x22F
|
||||
#define METATILE_Cave_SealedChamberEntrance_TopLeft 0x22A
|
||||
#define METATILE_Cave_SealedChamberEntrance_TopMid 0x22B
|
||||
#define METATILE_Cave_SealedChamberEntrance_TopRight 0x22C
|
||||
#define METATILE_Cave_SealedChamberEntrance_BottomLeft 0x232
|
||||
#define METATILE_Cave_SealedChamberEntrance_BottomMid 0x233
|
||||
#define METATILE_Cave_SealedChamberEntrance_BottomRight 0x234
|
||||
#define METATILE_Cave_SealedChamberBraille_Mid 0x235
|
||||
#define METATILE_Cave_ShoalCave_DirtPile_Large 0x358
|
||||
#define METATILE_Cave_ShoalCave_DirtPile_Small 0x35A
|
||||
#define METATILE_Cave_ShoalCave_BlueStone_Large 0x359
|
||||
#define METATILE_Cave_ShoalCave_BlueStone_Small 0x35B
|
||||
|
||||
// gTileset_Pacifidlog
|
||||
#define METATILE_Pacifidlog_Door 0x21A
|
||||
#define METATILE_Pacifidlog_FloatingLogs_HorizontalLeft 0x250
|
||||
#define METATILE_Pacifidlog_FloatingLogs_HorizontalRight 0x251
|
||||
#define METATILE_Pacifidlog_HalfSubmergedLogs_HorizontalLeft 0x252
|
||||
#define METATILE_Pacifidlog_HalfSubmergedLogs_HorizontalRight 0x253
|
||||
#define METATILE_Pacifidlog_SubmergedLogs_HorizontalLeft 0x254
|
||||
#define METATILE_Pacifidlog_SubmergedLogs_HorizontalRight 0x255
|
||||
#define METATILE_Pacifidlog_FloatingLogs_VerticalTop 0x258
|
||||
#define METATILE_Pacifidlog_FloatingLogs_VerticalBottom 0x260
|
||||
#define METATILE_Pacifidlog_HalfSubmergedLogs_VerticalTop 0x259
|
||||
#define METATILE_Pacifidlog_HalfSubmergedLogs_VerticalBottom 0x261
|
||||
#define METATILE_Pacifidlog_SubmergedLogs_VerticalTop 0x25A
|
||||
#define METATILE_Pacifidlog_SubmergedLogs_VerticalBottom 0x262
|
||||
#define METATILE_Pacifidlog_SkyPillar_CrackedFloor_Hole 0x237
|
||||
#define METATILE_Pacifidlog_SkyPillar_DoorOpen_Top 0x2AA
|
||||
#define METATILE_Pacifidlog_SkyPillar_DoorOpen_Bottom 0x2B2
|
||||
|
||||
// gTileset_Fortree
|
||||
#define METATILE_Fortree_LongGrass_Root 0x208
|
||||
#define METATILE_Fortree_BridgeOverGrass_Raised 0x24E
|
||||
#define METATILE_Fortree_BridgeOverGrass_Lowered 0x24F
|
||||
#define METATILE_Fortree_BridgeOverTrees_Raised 0x256
|
||||
#define METATILE_Fortree_BridgeOverTrees_Lowered 0x257
|
||||
#define METATILE_Fortree_SecretBase_Shrub 0x271
|
||||
#define METATILE_Fortree_SecretBase_ShrubOpen 0x278
|
||||
#define METATILE_Fortree_SecretBase_LongGrass_TopLeft 0x279
|
||||
#define METATILE_Fortree_SecretBase_LongGrass_TopMid 0x27A
|
||||
#define METATILE_Fortree_SecretBase_LongGrass_TopRight 0x27B
|
||||
#define METATILE_Fortree_SecretBase_LongGrass_BottomLeft 0x281
|
||||
#define METATILE_Fortree_SecretBase_LongGrass_BottomMid 0x282
|
||||
#define METATILE_Fortree_SecretBase_LongGrass_BottomRight 0x283
|
||||
#define METATILE_Fortree_WoodBridge1_Top 0x297
|
||||
#define METATILE_Fortree_WoodBridge1_Bottom 0x29F
|
||||
|
||||
// gTileset_Sootopolis
|
||||
#define METATILE_Sootopolis_Door 0x21E
|
||||
#define METATILE_Sootopolis_Door_PeakedRoof 0x21C
|
||||
#define METATILE_Sootopolis_Door_Closed 0x248
|
||||
#define METATILE_Sootopolis_GymDoor_Closed 0x250
|
||||
#define METATILE_Sootopolis_RoughWater 0x290
|
||||
|
||||
// gTileset_SootopolisGym
|
||||
#define METATILE_SootopolisGym_Ice_Cracked 0x20E
|
||||
#define METATILE_SootopolisGym_Ice_Broken 0x206
|
||||
#define METATILE_SootopolisGym_Stairs 0x207
|
||||
|
||||
// gTileset_Fallarbor
|
||||
#define METATILE_Fallarbor_AshGrass 0x20A
|
||||
#define METATILE_Fallarbor_BrownCaveIndent 0x208
|
||||
#define METATILE_Fallarbor_BrownCaveOpen 0x210
|
||||
#define METATILE_Fallarbor_NormalGrass 0x212
|
||||
#define METATILE_Fallarbor_AshField 0x218
|
||||
#define METATILE_Fallarbor_BrownCaveEntrance_Top 0x259
|
||||
#define METATILE_Fallarbor_BrownCaveEntrance_Bottom 0x261
|
||||
#define METATILE_Fallarbor_RedCaveEntrance_Top 0x347
|
||||
#define METATILE_Fallarbor_RedCaveEntrance_Bottom 0x34F
|
||||
#define METATILE_Fallarbor_BrownRockWall 0x265
|
||||
#define METATILE_Fallarbor_RedRockWall 0x269
|
||||
#define METATILE_Fallarbor_Door_LightRoof 0x2A5
|
||||
#define METATILE_Fallarbor_Door_DarkRoof 0x2F7
|
||||
#define METATILE_Fallarbor_Door_BattleTent 0x36C
|
||||
|
||||
// gTileset_Lavaridge
|
||||
#define METATILE_Lavaridge_NormalGrass 0x206
|
||||
#define METATILE_Lavaridge_AshGrass 0x207
|
||||
#define METATILE_Lavaridge_LavaField 0x271
|
||||
#define METATILE_Lavaridge_RockWall 0x274
|
||||
#define METATILE_Lavaridge_CaveEntrance_Top 0x256
|
||||
#define METATILE_Lavaridge_CaveEntrance_Bottom 0x25E
|
||||
|
||||
// gTileset_Mauville
|
||||
#define METATILE_Mauville_Door 0x2AC
|
||||
#define METATILE_Mauville_Door_CyclingRoad 0x289
|
||||
#define METATILE_Mauville_Door_Verdanturf 0x3A1
|
||||
#define METATILE_Mauville_Door_BattleTent 0x3D4
|
||||
#define METATILE_Mauville_DeepSand_Center 0x251
|
||||
#define METATILE_Mauville_DeepSand_BottomMid 0x259
|
||||
#define METATILE_Mauville_MirageTower_Tile0 0x3D8
|
||||
#define METATILE_Mauville_MirageTower_Tile1 0x3D9
|
||||
#define METATILE_Mauville_MirageTower_Tile2 0x3DA
|
||||
#define METATILE_Mauville_MirageTower_Tile3 0x3E0
|
||||
#define METATILE_Mauville_MirageTower_Tile4 0x3E1
|
||||
#define METATILE_Mauville_MirageTower_Tile5 0x3E2
|
||||
#define METATILE_Mauville_MirageTower_Tile6 0x3E8
|
||||
#define METATILE_Mauville_MirageTower_Tile7 0x3E9
|
||||
#define METATILE_Mauville_MirageTower_Tile8 0x3EA
|
||||
#define METATILE_Mauville_MirageTower_Tile9 0x3F0
|
||||
#define METATILE_Mauville_MirageTower_TileA 0x3F1
|
||||
#define METATILE_Mauville_MirageTower_TileB 0x3F2
|
||||
#define METATILE_Mauville_MirageTower_TileC 0x3DB
|
||||
#define METATILE_Mauville_MirageTower_TileD 0x3DC
|
||||
#define METATILE_Mauville_MirageTower_TileE 0x3DD
|
||||
#define METATILE_Mauville_MirageTower_TileF 0x3E3
|
||||
#define METATILE_Mauville_MirageTower_Tile10 0x3E4
|
||||
#define METATILE_Mauville_MirageTower_Tile11 0x3E5
|
||||
|
||||
// gTileset_Dewford
|
||||
#define METATILE_Dewford_Door 0x225
|
||||
#define METATILE_Dewford_Door_BattleTower 0x25D
|
||||
|
||||
// gTileset_Slateport
|
||||
#define METATILE_Slateport_Door 0x2DC
|
||||
#define METATILE_Slateport_Door_BattleTent 0x393
|
||||
|
||||
// gTileset_Mossdeep
|
||||
#define METATILE_Mossdeep_Door 0x2A1
|
||||
#define METATILE_Mossdeep_Door_SpaceCenter 0x2ED
|
||||
|
||||
// gTileset_EverGrande
|
||||
#define METATILE_EverGrande_Door_PokemonLeague 0x21D
|
||||
|
||||
// gTileset_PokemonCenter
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame0 0x280
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame1 0x282
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile0_Frame2 0x284
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame0 0x281
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame1 0x283
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile1_Frame2 0x285
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame0 0x288
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame1 0x28A
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile2_Frame2 0x28C
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame0 0x289
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame1 0x28B
|
||||
#define METATILE_PokemonCenter_Escalator1F_Tile3_Frame2 0x28D
|
||||
#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame0 0x2A0
|
||||
#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame1 0x2A2
|
||||
#define METATILE_PokemonCenter_Escalator2F_Tile0_Frame2 0x2A4
|
||||
#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame0 0x2A1
|
||||
#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame1 0x2A3
|
||||
#define METATILE_PokemonCenter_Escalator2F_Tile1_Frame2 0x2A5
|
||||
#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame0 0x2A8
|
||||
#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame1 0x2AA
|
||||
#define METATILE_PokemonCenter_Escalator2F_Tile2_Frame2 0x2AC
|
||||
#define METATILE_PokemonCenter_Floor_ShadowTop_Alt 0x2DC
|
||||
#define METATILE_PokemonCenter_Floor_Plain_Alt 0x2E4
|
||||
#define METATILE_PokemonCenter_Floor_ShadowTop 0x21E
|
||||
#define METATILE_PokemonCenter_CounterBarrier 0x25D
|
||||
|
||||
// gTileset_InsideOfTruck
|
||||
#define METATILE_InsideOfTruck_ExitLight_Top 0x208
|
||||
#define METATILE_InsideOfTruck_ExitLight_Mid 0x210
|
||||
#define METATILE_InsideOfTruck_ExitLight_Bottom 0x218
|
||||
#define METATILE_InsideOfTruck_DoorClosedFloor_Top 0x20D
|
||||
#define METATILE_InsideOfTruck_DoorClosedFloor_Mid 0x215
|
||||
#define METATILE_InsideOfTruck_DoorClosedFloor_Bottom 0x21D
|
||||
|
||||
// gTileset_MossdeepGameCorner
|
||||
#define METATILE_MossdeepGameCorner_CounterOpen_Top 0x22C
|
||||
#define METATILE_MossdeepGameCorner_CounterOpen_Bottom 0x234
|
||||
#define METATILE_MossdeepGameCorner_CounterClosed_Top 0x22A
|
||||
#define METATILE_MossdeepGameCorner_CounterClosed_Bottom 0x232
|
||||
|
||||
// gTileset_EliteFour
|
||||
#define METATILE_EliteFour_OpenDoor_Frame 0x344
|
||||
#define METATILE_EliteFour_OpenDoor_Opening 0x345
|
||||
#define METATILE_EliteFour_OpenDoorChampion_Frame 0x346
|
||||
#define METATILE_EliteFour_OpenDoorChampion_Opening 0x347
|
||||
#define METATILE_EliteFour_LeftSpotlightOff 0x2DD
|
||||
#define METATILE_EliteFour_RightSpotlightOff 0x2DE
|
||||
#define METATILE_EliteFour_EntryDoor_ClosedTop 0x206
|
||||
#define METATILE_EliteFour_EntryDoor_ClosedBottom 0x20E
|
||||
|
||||
// gTileset_InsideShip
|
||||
#define METATILE_InsideShip_IntactDoor_Bottom_Unlocked 0x22B
|
||||
#define METATILE_InsideShip_IntactDoor_Bottom_Locked 0x233
|
||||
#define METATILE_InsideShip_DoorIndent_Unlocked 0x21A
|
||||
#define METATILE_InsideShip_DoorIndent_Locked 0x234
|
||||
#define METATILE_InsideShip_IntactDoor_Bottom_Interior 0x297
|
||||
|
||||
// gTileset_BattlePike
|
||||
#define METATILE_BattlePike_CurtainFrames_Start 0x201
|
||||
#define METATILE_BattlePike_Curtain_Stage0_Tile0 0x24A
|
||||
#define METATILE_BattlePike_Curtain_Stage0_Tile1 0x251
|
||||
#define METATILE_BattlePike_Curtain_Stage0_Tile2 0x252
|
||||
#define METATILE_BattlePike_Curtain_Stage0_Tile3 0x253
|
||||
#define METATILE_BattlePike_Curtain_Stage0_Tile4 0x259
|
||||
#define METATILE_BattlePike_Curtain_Stage0_Tile5 0x25A
|
||||
#define METATILE_BattlePike_Curtain_Stage0_Tile6 0x25B
|
||||
#define METATILE_BattlePike_Curtain_Stage1_Tile0 0x22A
|
||||
#define METATILE_BattlePike_Curtain_Stage1_Tile1 0x231
|
||||
#define METATILE_BattlePike_Curtain_Stage1_Tile2 0x232
|
||||
#define METATILE_BattlePike_Curtain_Stage1_Tile3 0x233
|
||||
#define METATILE_BattlePike_Curtain_Stage1_Tile4 0x239
|
||||
#define METATILE_BattlePike_Curtain_Stage1_Tile5 0x23A
|
||||
#define METATILE_BattlePike_Curtain_Stage1_Tile6 0x23B
|
||||
#define METATILE_BattlePike_Curtain_Stage2_Tile0 0x20A
|
||||
#define METATILE_BattlePike_Curtain_Stage2_Tile1 0x211
|
||||
#define METATILE_BattlePike_Curtain_Stage2_Tile2 0x212
|
||||
#define METATILE_BattlePike_Curtain_Stage2_Tile3 0x213
|
||||
#define METATILE_BattlePike_Curtain_Stage2_Tile4 0x219
|
||||
#define METATILE_BattlePike_Curtain_Stage2_Tile5 0x21A
|
||||
#define METATILE_BattlePike_Curtain_Stage2_Tile6 0x21B
|
||||
#define METATILE_BattlePike_Curtain_Stage3_Tile0 0x2AB
|
||||
#define METATILE_BattlePike_Curtain_Stage3_Tile1 0x2B2
|
||||
#define METATILE_BattlePike_Curtain_Stage3_Tile2 0x2B3
|
||||
#define METATILE_BattlePike_Curtain_Stage3_Tile3 0x2B4
|
||||
#define METATILE_BattlePike_Curtain_Stage3_Tile4 0x2BA
|
||||
#define METATILE_BattlePike_Curtain_Stage3_Tile5 0x2BB
|
||||
#define METATILE_BattlePike_Curtain_Stage3_Tile6 0x2BC
|
||||
|
||||
// gTileset_Lilycove
|
||||
#define METATILE_Lilycove_Door 0x246
|
||||
#define METATILE_Lilycove_Door_Wooden 0x28E
|
||||
#define METATILE_Lilycove_Door_DeptStore 0x30C
|
||||
#define METATILE_Lilycove_Door_SafariZone 0x32D
|
||||
#define METATILE_Lilycove_Wailmer0 0x290
|
||||
#define METATILE_Lilycove_Wailmer1 0x291
|
||||
#define METATILE_Lilycove_Wailmer2 0x2A0
|
||||
#define METATILE_Lilycove_Wailmer3 0x2A1
|
||||
#define METATILE_Lilycove_Wailmer0_Alt 0x298
|
||||
#define METATILE_Lilycove_Wailmer1_Alt 0x299
|
||||
|
||||
// gTileset_Contest
|
||||
#define METATILE_Contest_WallShadow 0x221
|
||||
#define METATILE_Contest_FloorShadow 0x261
|
||||
#define METATILE_Contest_CounterFlap_Top 0x2D1
|
||||
#define METATILE_Contest_CounterFlap_Bottom 0x2D9
|
||||
|
||||
// gTileset_BattleTent
|
||||
#define METATILE_BattleTent_Door 0x26B
|
||||
|
||||
// gTileset_LilycoveMuseum
|
||||
#define METATILE_LilycoveMuseum_Painting0_Left 0x25A
|
||||
#define METATILE_LilycoveMuseum_Painting0_Right 0x25B
|
||||
#define METATILE_LilycoveMuseum_Painting1_Left 0x25C
|
||||
#define METATILE_LilycoveMuseum_Painting1_Right 0x25D
|
||||
#define METATILE_LilycoveMuseum_Painting2_Left 0x25E
|
||||
#define METATILE_LilycoveMuseum_Painting2_Right 0x25F
|
||||
#define METATILE_LilycoveMuseum_Painting3_Left 0x260
|
||||
#define METATILE_LilycoveMuseum_Painting3_Right 0x261
|
||||
#define METATILE_LilycoveMuseum_Painting4_Left 0x262
|
||||
#define METATILE_LilycoveMuseum_Painting4_Right 0x263
|
||||
|
||||
// gTileset_MeteorFalls
|
||||
#define METATILE_MeteorFalls_CaveEntrance_Top 0x246
|
||||
#define METATILE_MeteorFalls_CaveEntrance_Left 0x24D
|
||||
#define METATILE_MeteorFalls_CaveEntrance_Bottom 0x24E
|
||||
#define METATILE_MeteorFalls_CaveEntrance_Right 0x24F
|
||||
|
||||
// gTileset_Facility
|
||||
#define METATILE_Facility_NewMauvilleDoor_Closed_Tile0 0x314
|
||||
#define METATILE_Facility_NewMauvilleDoor_Closed_Tile1 0x315
|
||||
#define METATILE_Facility_NewMauvilleDoor_Closed_Tile2 0x316
|
||||
#define METATILE_Facility_NewMauvilleDoor_Closed_Tile3 0x31C
|
||||
#define METATILE_Facility_NewMauvilleDoor_Closed_Tile4 0x31D
|
||||
#define METATILE_Facility_NewMauvilleDoor_Closed_Tile5 0x31E
|
||||
#define METATILE_Facility_NewMauvilleDoor_Open_Tile0 0x2C3
|
||||
#define METATILE_Facility_NewMauvilleDoor_Open_Tile1 0x2C4
|
||||
#define METATILE_Facility_NewMauvilleDoor_Open_Tile2 0x2C5
|
||||
#define METATILE_Facility_NewMauvilleDoor_Open_Tile3 0x2CB
|
||||
#define METATILE_Facility_NewMauvilleDoor_Open_Tile4 0x2CC
|
||||
#define METATILE_Facility_NewMauvilleDoor_Open_Tile5 0x2CD
|
||||
#define METATILE_Facility_DataPad 0x3E4
|
||||
|
||||
// gTileset_GenericBuilding
|
||||
#define METATILE_GenericBuilding_TableEdge 0x2F1
|
||||
#define METATILE_GenericBuilding_TrickHouse_Door_Closed 0x21B
|
||||
#define METATILE_GenericBuilding_TrickHouse_Stairs_Down 0x219
|
||||
|
||||
// gTileset_TrickHousePuzzle
|
||||
#define METATILE_TrickHousePuzzle_Stairs_Down 0x20B
|
||||
#define METATILE_TrickHousePuzzle_Lever_Off 0x23E
|
||||
#define METATILE_TrickHousePuzzle_Lever_On 0x23F
|
||||
#define METATILE_TrickHousePuzzle_Button_Up 0x258
|
||||
#define METATILE_TrickHousePuzzle_Button_Pressed 0x259
|
||||
#define METATILE_TrickHousePuzzle_Door_Shuttered 0x26A
|
||||
#define METATILE_TrickHousePuzzle_Floor_ShadowTop_Alt 0x252
|
||||
#define METATILE_TrickHousePuzzle_Floor_ShadowTop 0x255
|
||||
#define METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0 0x24B
|
||||
#define METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1 0x24C
|
||||
#define METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2 0x253
|
||||
#define METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3 0x254
|
||||
#define METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0 0x23B
|
||||
#define METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1 0x23C
|
||||
#define METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2 0x243
|
||||
#define METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3 0x244
|
||||
#define METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0 0x248
|
||||
#define METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1 0x249
|
||||
#define METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2 0x250
|
||||
#define METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3 0x251
|
||||
#define METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0 0x238
|
||||
#define METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1 0x239
|
||||
#define METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2 0x240
|
||||
#define METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3 0x241
|
||||
#define METATILE_TrickHousePuzzle_BlueDoorV_Retracted 0x24D
|
||||
#define METATILE_TrickHousePuzzle_RedDoorV_Retracted 0x24A
|
||||
#define METATILE_TrickHousePuzzle_RedDoorV_Open0 0x23A
|
||||
#define METATILE_TrickHousePuzzle_RedDoorV_Open1 0x242
|
||||
#define METATILE_TrickHousePuzzle_BlueDoorV_Open0 0x23D
|
||||
#define METATILE_TrickHousePuzzle_BlueDoorV_Open1 0x245
|
||||
#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right 0x260
|
||||
#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left 0x261
|
||||
#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up 0x262
|
||||
#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down 0x263
|
||||
#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left_Alt 0x27B
|
||||
#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right_Alt 0x27C
|
||||
#define METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right 0x298
|
||||
|
||||
// gTileset_BikeShop (also used by New Mauville)
|
||||
#define METATILE_BikeShop_Barrier_Hidden_Top 0x269
|
||||
#define METATILE_BikeShop_Barrier_Hidden_Bottom 0x271
|
||||
#define METATILE_BikeShop_Floor_Shadow_Top 0x26D
|
||||
#define METATILE_BikeShop_Wall_Edge_Top 0x281
|
||||
#define METATILE_BikeShop_Button_Pressed 0x24F
|
||||
#define METATILE_BikeShop_Button_Green 0x22E
|
||||
#define METATILE_BikeShop_Button_Blue 0x236
|
||||
#define METATILE_BikeShop_Barrier_Green_Top 0x2B6
|
||||
#define METATILE_BikeShop_Barrier_Green_TopMid 0x2BE
|
||||
#define METATILE_BikeShop_Barrier_Green_BottomMid 0x2C6
|
||||
#define METATILE_BikeShop_Barrier_Green_Bottom 0x2CE
|
||||
#define METATILE_BikeShop_Barrier_Blue_Top 0x2B7
|
||||
#define METATILE_BikeShop_Barrier_Blue_TopMid 0x2BF
|
||||
#define METATILE_BikeShop_Barrier_Blue_BottomMid 0x2C7
|
||||
#define METATILE_BikeShop_Barrier_Blue_Bottom 0x2CF
|
||||
#define METATILE_BikeShop_Generator_Off_Tile0 0x2F0
|
||||
#define METATILE_BikeShop_Generator_Off_Tile1 0x2F1
|
||||
#define METATILE_BikeShop_Generator_Off_Tile2 0x2F2
|
||||
#define METATILE_BikeShop_Generator_Off_Tile3 0x2F3
|
||||
#define METATILE_BikeShop_Generator_Off_Tile4 0x2F4
|
||||
#define METATILE_BikeShop_Generator_Off_Tile5 0x2F5
|
||||
#define METATILE_BikeShop_Generator_Off_Tile6 0x2F6
|
||||
#define METATILE_BikeShop_Generator_Off_Tile7 0x2F7
|
||||
|
||||
// gTileset_TrainerHill
|
||||
#define METATILE_TrainerHill_GreenFloorTile 0x307
|
||||
#define METATILE_TrainerHill_CounterDoor 0x334
|
||||
#define METATILE_TrainerHill_Door_Elevator_Lobby 0x32C
|
||||
#define METATILE_TrainerHill_Door_Elevator_Roof 0x383
|
||||
|
||||
// gTileset_Underwater
|
||||
#define METATILE_Underwater_RockWall 0x21E
|
||||
#define METATILE_Underwater_FloorShadow 0x228
|
||||
|
||||
// gTileset_SecretBase
|
||||
#define METATILE_SecretBase_Wall_TopMid 0x202
|
||||
#define METATILE_SecretBase_Ground 0x20A
|
||||
#define METATILE_SecretBase_PC 0x220
|
||||
#define METATILE_SecretBase_RegisterPC 0x221
|
||||
#define METATILE_SecretBase_PC_On 0x224
|
||||
#define METATILE_SecretBase_RedBrick_Top 0x225
|
||||
#define METATILE_SecretBase_RedBrick_Bottom 0x22D
|
||||
#define METATILE_SecretBase_YellowBrick_Top 0x226
|
||||
#define METATILE_SecretBase_YellowBrick_Bottom 0x22E
|
||||
#define METATILE_SecretBase_BlueBrick_Top 0x227
|
||||
#define METATILE_SecretBase_BlueBrick_Bottom 0x22F
|
||||
#define METATILE_SecretBase_MudBall 0x228
|
||||
#define METATILE_SecretBase_Fence_Horizontal 0x22C
|
||||
#define METATILE_SecretBase_Fence_Vertical 0x233
|
||||
#define METATILE_SecretBase_SolidBoard_Top 0x234
|
||||
#define METATILE_SecretBase_SolidBoard_Bottom 0x23C
|
||||
#define METATILE_SecretBase_RedTent_TopLeft 0x230
|
||||
#define METATILE_SecretBase_RedTent_TopMid 0x231
|
||||
#define METATILE_SecretBase_RedTent_TopRight 0x232
|
||||
#define METATILE_SecretBase_RedTent_MidLeft 0x238
|
||||
#define METATILE_SecretBase_RedTent_DoorTop 0x239
|
||||
#define METATILE_SecretBase_RedTent_MidRight 0x23A
|
||||
#define METATILE_SecretBase_RedTent_BottomLeft 0x240
|
||||
#define METATILE_SecretBase_RedTent_Door 0x241
|
||||
#define METATILE_SecretBase_RedTent_BottomRight 0x23B
|
||||
#define METATILE_SecretBase_BlueTent_TopLeft 0x248
|
||||
#define METATILE_SecretBase_BlueTent_TopMid 0x249
|
||||
#define METATILE_SecretBase_BlueTent_TopRight 0x268
|
||||
#define METATILE_SecretBase_BlueTent_MidLeft 0x250
|
||||
#define METATILE_SecretBase_BlueTent_DoorTop 0x251
|
||||
#define METATILE_SecretBase_BlueTent_MidRight 0x270
|
||||
#define METATILE_SecretBase_BlueTent_BottomLeft 0x258
|
||||
#define METATILE_SecretBase_BlueTent_Door 0x259
|
||||
#define METATILE_SecretBase_BlueTent_BottomRight 0x269
|
||||
#define METATILE_SecretBase_Slide_TopLeft 0x235
|
||||
#define METATILE_SecretBase_Slide_TopRight 0x236
|
||||
#define METATILE_SecretBase_Slide_StairLanding 0x23D
|
||||
#define METATILE_SecretBase_Slide_SlideTop 0x23E
|
||||
#define METATILE_SecretBase_Slide_Stairs 0x263
|
||||
#define METATILE_SecretBase_Slide_SlideBottom 0x264
|
||||
#define METATILE_SecretBase_Slide_MatLeft 0x26F
|
||||
#define METATILE_SecretBase_Slide_MatRight 0x277
|
||||
#define METATILE_SecretBase_Stand_CornerLeft 0x26A
|
||||
#define METATILE_SecretBase_Stand_MidLeft 0x26B
|
||||
#define METATILE_SecretBase_Stand_MidRight 0x26C
|
||||
#define METATILE_SecretBase_Stand_CornerRight 0x26D
|
||||
#define METATILE_SecretBase_Stand_StairsLeft 0x272
|
||||
#define METATILE_SecretBase_Stand_BaseLeft 0x273
|
||||
#define METATILE_SecretBase_Stand_BaseRight 0x274
|
||||
#define METATILE_SecretBase_Stand_StairsRight 0x275
|
||||
#define METATILE_SecretBase_BreakableDoor_TopClosed 0x237
|
||||
#define METATILE_SecretBase_BreakableDoor_BottomClosed 0x23F
|
||||
#define METATILE_SecretBase_BreakableDoor_TopOpen 0x26E
|
||||
#define METATILE_SecretBase_BreakableDoor_BottomOpen 0x276
|
||||
#define METATILE_SecretBase_GlitterMat 0x260
|
||||
#define METATILE_SecretBase_JumpMat 0x261
|
||||
#define METATILE_SecretBase_SpinMat 0x262
|
||||
#define METATILE_SecretBase_NoteMat_C_Low 0x278
|
||||
#define METATILE_SecretBase_NoteMat_D 0x279
|
||||
#define METATILE_SecretBase_NoteMat_E 0x27A
|
||||
#define METATILE_SecretBase_NoteMat_F 0x27B
|
||||
#define METATILE_SecretBase_NoteMat_G 0x27C
|
||||
#define METATILE_SecretBase_NoteMat_A 0x27D
|
||||
#define METATILE_SecretBase_NoteMat_B 0x27E
|
||||
#define METATILE_SecretBase_NoteMat_C_High 0x2B3
|
||||
#define METATILE_SecretBase_Tire_TopLeft 0x280
|
||||
#define METATILE_SecretBase_Tire_TopRight 0x281
|
||||
#define METATILE_SecretBase_Tire_BottomLeft 0x288
|
||||
#define METATILE_SecretBase_Tire_BottomRight 0x289
|
||||
#define METATILE_SecretBase_GlassOrnament_Top 0x282
|
||||
#define METATILE_SecretBase_GlassOrnament_Base1 0x28A
|
||||
#define METATILE_SecretBase_GlassOrnament_TopWall 0x283
|
||||
#define METATILE_SecretBase_GlassOrnament_Base2 0x28B
|
||||
#define METATILE_SecretBase_SandOrnament_BrokenTop 0x284
|
||||
#define METATILE_SecretBase_SandOrnament_BrokenBase 0x28C
|
||||
#define METATILE_SecretBase_SandOrnament_Top 0x285
|
||||
#define METATILE_SecretBase_SandOrnament_Base1 0x28D
|
||||
#define METATILE_SecretBase_SandOrnament_TopWall 0x286
|
||||
#define METATILE_SecretBase_SandOrnament_Base2 0x28E
|
||||
#define METATILE_SecretBase_SmallDesk 0x287
|
||||
#define METATILE_SecretBase_PokemonDesk 0x28F
|
||||
#define METATILE_SecretBase_HeavyDesk_TopLeft 0x290
|
||||
#define METATILE_SecretBase_HeavyDesk_TopMid 0x291
|
||||
#define METATILE_SecretBase_HeavyDesk_TopRight 0x292
|
||||
#define METATILE_SecretBase_HeavyDesk_BottomLeft 0x298
|
||||
#define METATILE_SecretBase_HeavyDesk_BottomMid 0x299
|
||||
#define METATILE_SecretBase_HeavyDesk_BottomRight 0x29A
|
||||
#define METATILE_SecretBase_RaggedDesk_TopLeft 0x293
|
||||
#define METATILE_SecretBase_RaggedDesk_TopMid 0x294
|
||||
#define METATILE_SecretBase_RaggedDesk_TopRight 0x295
|
||||
#define METATILE_SecretBase_RaggedDesk_BottomLeft 0x29B
|
||||
#define METATILE_SecretBase_RaggedDesk_BottomMid 0x29C
|
||||
#define METATILE_SecretBase_RaggedDesk_BottomRight 0x29D
|
||||
#define METATILE_SecretBase_ComfortDesk_TopLeft 0x296
|
||||
#define METATILE_SecretBase_ComfortDesk_TopMid 0x297
|
||||
#define METATILE_SecretBase_ComfortDesk_TopRight 0x2A3
|
||||
#define METATILE_SecretBase_ComfortDesk_BottomLeft 0x29E
|
||||
#define METATILE_SecretBase_ComfortDesk_BottomMid 0x29F
|
||||
#define METATILE_SecretBase_ComfortDesk_BottomRight 0x2AB
|
||||
#define METATILE_SecretBase_BrickDesk_TopLeft 0x2A0
|
||||
#define METATILE_SecretBase_BrickDesk_TopMid 0x2A1
|
||||
#define METATILE_SecretBase_BrickDesk_TopRight 0x2A2
|
||||
#define METATILE_SecretBase_BrickDesk_MidLeft 0x2A8
|
||||
#define METATILE_SecretBase_BrickDesk_Center 0x2A9
|
||||
#define METATILE_SecretBase_BrickDesk_MidRight 0x2AA
|
||||
#define METATILE_SecretBase_BrickDesk_BottomLeft 0x2B0
|
||||
#define METATILE_SecretBase_BrickDesk_BottomMid 0x2B1
|
||||
#define METATILE_SecretBase_BrickDesk_BottomRight 0x2B2
|
||||
#define METATILE_SecretBase_CampDesk_TopLeft 0x2A4
|
||||
#define METATILE_SecretBase_CampDesk_TopMid 0x2A5
|
||||
#define METATILE_SecretBase_CampDesk_TopRight 0x2A6
|
||||
#define METATILE_SecretBase_CampDesk_MidLeft 0x2AC
|
||||
#define METATILE_SecretBase_CampDesk_Center 0x2AD
|
||||
#define METATILE_SecretBase_CampDesk_MidRight 0x2AE
|
||||
#define METATILE_SecretBase_CampDesk_BottomLeft 0x2B4
|
||||
#define METATILE_SecretBase_CampDesk_BottomMid 0x2B5
|
||||
#define METATILE_SecretBase_CampDesk_BottomRight 0x2B6
|
||||
#define METATILE_SecretBase_HardDesk_TopLeft 0x2A7
|
||||
#define METATILE_SecretBase_HardDesk_TopMid 0x2BB
|
||||
#define METATILE_SecretBase_HardDesk_TopRight 0x2BC
|
||||
#define METATILE_SecretBase_HardDesk_MidLeft 0x2AF
|
||||
#define METATILE_SecretBase_HardDesk_Center 0x2C3
|
||||
#define METATILE_SecretBase_HardDesk_MidRight 0x2C4
|
||||
#define METATILE_SecretBase_HardDesk_BottomLeft 0x2B7
|
||||
#define METATILE_SecretBase_HardDesk_BottomMid 0x2CB
|
||||
#define METATILE_SecretBase_HardDesk_BottomRight 0x2CC
|
||||
#define METATILE_SecretBase_PrettyDesk_TopLeft 0x2BD
|
||||
#define METATILE_SecretBase_PrettyDesk_TopMid 0x2BE
|
||||
#define METATILE_SecretBase_PrettyDesk_TopRight 0x2BF
|
||||
#define METATILE_SecretBase_PrettyDesk_MidLeft 0x2C5
|
||||
#define METATILE_SecretBase_PrettyDesk_Center 0x2C6
|
||||
#define METATILE_SecretBase_PrettyDesk_MidRight 0x2C7
|
||||
#define METATILE_SecretBase_PrettyDesk_BottomLeft 0x2CD
|
||||
#define METATILE_SecretBase_PrettyDesk_BottomMid 0x2CE
|
||||
#define METATILE_SecretBase_PrettyDesk_BottomRight 0x2CF
|
||||
#define METATILE_SecretBase_SmallChair 0x2B8
|
||||
#define METATILE_SecretBase_PokemonChair 0x2B9
|
||||
#define METATILE_SecretBase_HeavyChair 0x2BA
|
||||
#define METATILE_SecretBase_PrettyChair 0x2C0
|
||||
#define METATILE_SecretBase_ComfortChair 0x2C1
|
||||
#define METATILE_SecretBase_RaggedChair 0x2C2
|
||||
#define METATILE_SecretBase_BrickChair 0x2C8
|
||||
#define METATILE_SecretBase_CampChair 0x2C9
|
||||
#define METATILE_SecretBase_HardChair 0x2CA
|
||||
#define METATILE_SecretBase_RedPlant_Top 0x2D0
|
||||
#define METATILE_SecretBase_RedPlant_Base1 0x2D8
|
||||
#define METATILE_SecretBase_RedPlant_TopWall 0x2D1
|
||||
#define METATILE_SecretBase_RedPlant_Base2 0x2D9
|
||||
#define METATILE_SecretBase_TropicalPlant_Top 0x2D2
|
||||
#define METATILE_SecretBase_TropicalPlant_Base1 0x2DA
|
||||
#define METATILE_SecretBase_TropicalPlant_TopWall 0x2D3
|
||||
#define METATILE_SecretBase_TropicalPlant_Base2 0x2DB
|
||||
#define METATILE_SecretBase_PrettyFlowers_Top 0x2D4
|
||||
#define METATILE_SecretBase_PrettyFlowers_Base1 0x2DC
|
||||
#define METATILE_SecretBase_PrettyFlowers_TopWall 0x2D5
|
||||
#define METATILE_SecretBase_PrettyFlowers_Base2 0x2DD
|
||||
#define METATILE_SecretBase_ColorfulPlant_TopLeft 0x2E0
|
||||
#define METATILE_SecretBase_ColorfulPlant_TopRight 0x2E2
|
||||
#define METATILE_SecretBase_ColorfulPlant_BaseLeft1 0x2E8
|
||||
#define METATILE_SecretBase_ColorfulPlant_BaseRight1 0x2E9
|
||||
#define METATILE_SecretBase_ColorfulPlant_TopLeftWall 0x2E1
|
||||
#define METATILE_SecretBase_ColorfulPlant_TopRightWall 0x2E3
|
||||
#define METATILE_SecretBase_ColorfulPlant_BaseLeft2 0x2EA
|
||||
#define METATILE_SecretBase_ColorfulPlant_BaseRight2 0x2EB
|
||||
#define METATILE_SecretBase_BigPlant_TopLeft 0x2E4
|
||||
#define METATILE_SecretBase_BigPlant_TopRight 0x2E6
|
||||
#define METATILE_SecretBase_BigPlant_BaseLeft1 0x2EC
|
||||
#define METATILE_SecretBase_BigPlant_BaseRight1 0x2ED
|
||||
#define METATILE_SecretBase_BigPlant_TopLeftWall 0x2E5
|
||||
#define METATILE_SecretBase_BigPlant_TopRightWall 0x2E6
|
||||
#define METATILE_SecretBase_BigPlant_BaseLeft2 0x2EE
|
||||
#define METATILE_SecretBase_BigPlant_BaseRight2 0x2EF
|
||||
#define METATILE_SecretBase_GorgeousPlant_TopLeft 0x2F0
|
||||
#define METATILE_SecretBase_GorgeousPlant_TopRight 0x2F2
|
||||
#define METATILE_SecretBase_GorgeousPlant_BaseLeft1 0x2F8
|
||||
#define METATILE_SecretBase_GorgeousPlant_BaseRight1 0x2F9
|
||||
#define METATILE_SecretBase_GorgeousPlant_TopLeftWall 0x2F1
|
||||
#define METATILE_SecretBase_GorgeousPlant_TopRightWall 0x2F3
|
||||
#define METATILE_SecretBase_GorgeousPlant_BaseLeft2 0x2FA
|
||||
#define METATILE_SecretBase_GorgeousPlant_BaseRight2 0x2FB
|
||||
#define METATILE_SecretBase_TV 0x2F4
|
||||
#define METATILE_SecretBase_RoundTV 0x2F5
|
||||
#define METATILE_SecretBase_CuteTV 0x2F6
|
||||
#define METATILE_SecretBase_PikaPoster_Left 0x31C
|
||||
#define METATILE_SecretBase_PikaPoster_Right 0x31D
|
||||
#define METATILE_SecretBase_LongPoster_Left 0x31E
|
||||
#define METATILE_SecretBase_LongPoster_Right 0x31F
|
||||
#define METATILE_SecretBase_SeaPoster_Left 0x324
|
||||
#define METATILE_SecretBase_SeaPoster_Right 0x325
|
||||
#define METATILE_SecretBase_SkyPoster_Left 0x326
|
||||
#define METATILE_SecretBase_SkyPoster_Right 0x327
|
||||
#define METATILE_SecretBase_KissPoster_Left 0x32C
|
||||
#define METATILE_SecretBase_KissPoster_Right 0x32D
|
||||
#define METATILE_SecretBase_BallPoster 0x330
|
||||
#define METATILE_SecretBase_GreenPoster 0x331
|
||||
#define METATILE_SecretBase_RedPoster 0x332
|
||||
#define METATILE_SecretBase_BluePoster 0x333
|
||||
#define METATILE_SecretBase_CutePoster 0x334
|
||||
#define METATILE_SecretBase_SilverShield_Top 0x2D6
|
||||
#define METATILE_SecretBase_SilverShield_Base1 0x2DE
|
||||
#define METATILE_SecretBase_SilverShield_TopWall 0x2D7
|
||||
#define METATILE_SecretBase_SilverShield_Base2 0x2DF
|
||||
#define METATILE_SecretBase_GoldShield_Top 0x32E
|
||||
#define METATILE_SecretBase_GoldShield_Base1 0x336
|
||||
#define METATILE_SecretBase_GoldShield_TopWall 0x32F
|
||||
#define METATILE_SecretBase_GoldShield_Base2 0x337
|
||||
#define METATILE_SecretBase_RedBalloon 0x338
|
||||
#define METATILE_SecretBase_BlueBalloon 0x33C
|
||||
#define METATILE_SecretBase_YellowBalloon 0x340
|
||||
#define METATILE_SecretBase_SurfMat_TopLeft 0x242
|
||||
#define METATILE_SecretBase_SurfMat_TopMid 0x243
|
||||
#define METATILE_SecretBase_SurfMat_TopRight 0x244
|
||||
#define METATILE_SecretBase_SurfMat_MidLeft 0x24A
|
||||
#define METATILE_SecretBase_SurfMat_Center 0x24B
|
||||
#define METATILE_SecretBase_SurfMat_MidRight 0x24C
|
||||
#define METATILE_SecretBase_SurfMat_BottomLeft 0x252
|
||||
#define METATILE_SecretBase_SurfMat_BottomMid 0x253
|
||||
#define METATILE_SecretBase_SurfMat_BottomRight 0x254
|
||||
#define METATILE_SecretBase_ThunderMat_TopLeft 0x245
|
||||
#define METATILE_SecretBase_ThunderMat_TopMid 0x246
|
||||
#define METATILE_SecretBase_ThunderMat_TopRight 0x247
|
||||
#define METATILE_SecretBase_ThunderMat_MidLeft 0x24D
|
||||
#define METATILE_SecretBase_ThunderMat_Center 0x24E
|
||||
#define METATILE_SecretBase_ThunderMat_MidRight 0x24F
|
||||
#define METATILE_SecretBase_ThunderMat_BottomLeft 0x255
|
||||
#define METATILE_SecretBase_ThunderMat_BottomMid 0x256
|
||||
#define METATILE_SecretBase_ThunderMat_BottomRight 0x257
|
||||
#define METATILE_SecretBase_FireBlastMat_TopLeft 0x25A
|
||||
#define METATILE_SecretBase_FireBlastMat_TopMid 0x25B
|
||||
#define METATILE_SecretBase_FireBlastMat_TopRight 0x25C
|
||||
#define METATILE_SecretBase_FireBlastMat_MidLeft 0x25D
|
||||
#define METATILE_SecretBase_FireBlastMat_Center 0x25E
|
||||
#define METATILE_SecretBase_FireBlastMat_MidRight 0x25F
|
||||
#define METATILE_SecretBase_FireBlastMat_BottomLeft 0x265
|
||||
#define METATILE_SecretBase_FireBlastMat_BottomMid 0x266
|
||||
#define METATILE_SecretBase_FireBlastMat_BottomRight 0x267
|
||||
#define METATILE_SecretBase_PowderSnowMat_TopLeft 0x300
|
||||
#define METATILE_SecretBase_PowderSnowMat_TopMid 0x301
|
||||
#define METATILE_SecretBase_PowderSnowMat_TopRight 0x302
|
||||
#define METATILE_SecretBase_PowderSnowMat_MidLeft 0x308
|
||||
#define METATILE_SecretBase_PowderSnowMat_Center 0x309
|
||||
#define METATILE_SecretBase_PowderSnowMat_MidRight 0x30A
|
||||
#define METATILE_SecretBase_PowderSnowMat_BottomLeft 0x310
|
||||
#define METATILE_SecretBase_PowderSnowMat_BottomMid 0x311
|
||||
#define METATILE_SecretBase_PowderSnowMat_BottomRight 0x312
|
||||
#define METATILE_SecretBase_AttractMat_TopLeft 0x303
|
||||
#define METATILE_SecretBase_AttractMat_TopMid 0x304
|
||||
#define METATILE_SecretBase_AttractMat_TopRight 0x305
|
||||
#define METATILE_SecretBase_AttractMat_MidLeft 0x30B
|
||||
#define METATILE_SecretBase_AttractMat_Center 0x30C
|
||||
#define METATILE_SecretBase_AttractMat_MidRight 0x30D
|
||||
#define METATILE_SecretBase_AttractMat_BottomLeft 0x313
|
||||
#define METATILE_SecretBase_AttractMat_BottomMid 0x314
|
||||
#define METATILE_SecretBase_AttractMat_BottomRight 0x315
|
||||
#define METATILE_SecretBase_FissureMat_TopLeft 0x306
|
||||
#define METATILE_SecretBase_FissureMat_TopMid 0x307
|
||||
#define METATILE_SecretBase_FissureMat_TopRight 0x318
|
||||
#define METATILE_SecretBase_FissureMat_MidLeft 0x30E
|
||||
#define METATILE_SecretBase_FissureMat_Center 0x30F
|
||||
#define METATILE_SecretBase_FissureMat_MidRight 0x320
|
||||
#define METATILE_SecretBase_FissureMat_BottomLeft 0x316
|
||||
#define METATILE_SecretBase_FissureMat_BottomMid 0x317
|
||||
#define METATILE_SecretBase_FissureMat_BottomRight 0x328
|
||||
#define METATILE_SecretBase_SpikesMat_TopLeft 0x319
|
||||
#define METATILE_SecretBase_SpikesMat_TopMid 0x31A
|
||||
#define METATILE_SecretBase_SpikesMat_TopRight 0x31B
|
||||
#define METATILE_SecretBase_SpikesMat_MidLeft 0x321
|
||||
#define METATILE_SecretBase_SpikesMat_Center 0x322
|
||||
#define METATILE_SecretBase_SpikesMat_MidRight 0x323
|
||||
#define METATILE_SecretBase_SpikesMat_BottomLeft 0x329
|
||||
#define METATILE_SecretBase_SpikesMat_BottomMid 0x32A
|
||||
#define METATILE_SecretBase_SpikesMat_BottomRight 0x32B
|
||||
|
||||
// gTileset_BattlePyramid
|
||||
#define METATILE_BattlePyramid_Floor 0x28D
|
||||
#define METATILE_BattlePyramid_Exit 0x28E
|
||||
|
||||
#endif // GUARD_METATILE_LABELS_H
|
362
include/constants/moves.h
Normal file
362
include/constants/moves.h
Normal file
@ -0,0 +1,362 @@
|
||||
#ifndef GUARD_CONSTANTS_MOVES_H
|
||||
#define GUARD_CONSTANTS_MOVES_H
|
||||
|
||||
#define MOVE_NONE 0
|
||||
#define MOVE_POUND 1
|
||||
#define MOVE_KARATE_CHOP 2
|
||||
#define MOVE_DOUBLE_SLAP 3
|
||||
#define MOVE_COMET_PUNCH 4
|
||||
#define MOVE_MEGA_PUNCH 5
|
||||
#define MOVE_PAY_DAY 6
|
||||
#define MOVE_FIRE_PUNCH 7
|
||||
#define MOVE_ICE_PUNCH 8
|
||||
#define MOVE_THUNDER_PUNCH 9
|
||||
#define MOVE_SCRATCH 10
|
||||
#define MOVE_VICE_GRIP 11
|
||||
#define MOVE_GUILLOTINE 12
|
||||
#define MOVE_RAZOR_WIND 13
|
||||
#define MOVE_SWORDS_DANCE 14
|
||||
#define MOVE_CUT 15
|
||||
#define MOVE_GUST 16
|
||||
#define MOVE_WING_ATTACK 17
|
||||
#define MOVE_WHIRLWIND 18
|
||||
#define MOVE_FLY 19
|
||||
#define MOVE_BIND 20
|
||||
#define MOVE_SLAM 21
|
||||
#define MOVE_VINE_WHIP 22
|
||||
#define MOVE_STOMP 23
|
||||
#define MOVE_DOUBLE_KICK 24
|
||||
#define MOVE_MEGA_KICK 25
|
||||
#define MOVE_JUMP_KICK 26
|
||||
#define MOVE_ROLLING_KICK 27
|
||||
#define MOVE_SAND_ATTACK 28
|
||||
#define MOVE_HEADBUTT 29
|
||||
#define MOVE_HORN_ATTACK 30
|
||||
#define MOVE_FURY_ATTACK 31
|
||||
#define MOVE_HORN_DRILL 32
|
||||
#define MOVE_TACKLE 33
|
||||
#define MOVE_BODY_SLAM 34
|
||||
#define MOVE_WRAP 35
|
||||
#define MOVE_TAKE_DOWN 36
|
||||
#define MOVE_THRASH 37
|
||||
#define MOVE_DOUBLE_EDGE 38
|
||||
#define MOVE_TAIL_WHIP 39
|
||||
#define MOVE_POISON_STING 40
|
||||
#define MOVE_TWINEEDLE 41
|
||||
#define MOVE_PIN_MISSILE 42
|
||||
#define MOVE_LEER 43
|
||||
#define MOVE_BITE 44
|
||||
#define MOVE_GROWL 45
|
||||
#define MOVE_ROAR 46
|
||||
#define MOVE_SING 47
|
||||
#define MOVE_SUPERSONIC 48
|
||||
#define MOVE_SONIC_BOOM 49
|
||||
#define MOVE_DISABLE 50
|
||||
#define MOVE_ACID 51
|
||||
#define MOVE_EMBER 52
|
||||
#define MOVE_FLAMETHROWER 53
|
||||
#define MOVE_MIST 54
|
||||
#define MOVE_WATER_GUN 55
|
||||
#define MOVE_HYDRO_PUMP 56
|
||||
#define MOVE_SURF 57
|
||||
#define MOVE_ICE_BEAM 58
|
||||
#define MOVE_BLIZZARD 59
|
||||
#define MOVE_PSYBEAM 60
|
||||
#define MOVE_BUBBLE_BEAM 61
|
||||
#define MOVE_AURORA_BEAM 62
|
||||
#define MOVE_HYPER_BEAM 63
|
||||
#define MOVE_PECK 64
|
||||
#define MOVE_DRILL_PECK 65
|
||||
#define MOVE_SUBMISSION 66
|
||||
#define MOVE_LOW_KICK 67
|
||||
#define MOVE_COUNTER 68
|
||||
#define MOVE_SEISMIC_TOSS 69
|
||||
#define MOVE_STRENGTH 70
|
||||
#define MOVE_ABSORB 71
|
||||
#define MOVE_MEGA_DRAIN 72
|
||||
#define MOVE_LEECH_SEED 73
|
||||
#define MOVE_GROWTH 74
|
||||
#define MOVE_RAZOR_LEAF 75
|
||||
#define MOVE_SOLAR_BEAM 76
|
||||
#define MOVE_POISON_POWDER 77
|
||||
#define MOVE_STUN_SPORE 78
|
||||
#define MOVE_SLEEP_POWDER 79
|
||||
#define MOVE_PETAL_DANCE 80
|
||||
#define MOVE_STRING_SHOT 81
|
||||
#define MOVE_DRAGON_RAGE 82
|
||||
#define MOVE_FIRE_SPIN 83
|
||||
#define MOVE_THUNDER_SHOCK 84
|
||||
#define MOVE_THUNDERBOLT 85
|
||||
#define MOVE_THUNDER_WAVE 86
|
||||
#define MOVE_THUNDER 87
|
||||
#define MOVE_ROCK_THROW 88
|
||||
#define MOVE_EARTHQUAKE 89
|
||||
#define MOVE_FISSURE 90
|
||||
#define MOVE_DIG 91
|
||||
#define MOVE_TOXIC 92
|
||||
#define MOVE_CONFUSION 93
|
||||
#define MOVE_PSYCHIC 94
|
||||
#define MOVE_HYPNOSIS 95
|
||||
#define MOVE_MEDITATE 96
|
||||
#define MOVE_AGILITY 97
|
||||
#define MOVE_QUICK_ATTACK 98
|
||||
#define MOVE_RAGE 99
|
||||
#define MOVE_TELEPORT 100
|
||||
#define MOVE_NIGHT_SHADE 101
|
||||
#define MOVE_MIMIC 102
|
||||
#define MOVE_SCREECH 103
|
||||
#define MOVE_DOUBLE_TEAM 104
|
||||
#define MOVE_RECOVER 105
|
||||
#define MOVE_HARDEN 106
|
||||
#define MOVE_MINIMIZE 107
|
||||
#define MOVE_SMOKESCREEN 108
|
||||
#define MOVE_CONFUSE_RAY 109
|
||||
#define MOVE_WITHDRAW 110
|
||||
#define MOVE_DEFENSE_CURL 111
|
||||
#define MOVE_BARRIER 112
|
||||
#define MOVE_LIGHT_SCREEN 113
|
||||
#define MOVE_HAZE 114
|
||||
#define MOVE_REFLECT 115
|
||||
#define MOVE_FOCUS_ENERGY 116
|
||||
#define MOVE_BIDE 117
|
||||
#define MOVE_METRONOME 118
|
||||
#define MOVE_MIRROR_MOVE 119
|
||||
#define MOVE_SELF_DESTRUCT 120
|
||||
#define MOVE_EGG_BOMB 121
|
||||
#define MOVE_LICK 122
|
||||
#define MOVE_SMOG 123
|
||||
#define MOVE_SLUDGE 124
|
||||
#define MOVE_BONE_CLUB 125
|
||||
#define MOVE_FIRE_BLAST 126
|
||||
#define MOVE_WATERFALL 127
|
||||
#define MOVE_CLAMP 128
|
||||
#define MOVE_SWIFT 129
|
||||
#define MOVE_SKULL_BASH 130
|
||||
#define MOVE_SPIKE_CANNON 131
|
||||
#define MOVE_CONSTRICT 132
|
||||
#define MOVE_AMNESIA 133
|
||||
#define MOVE_KINESIS 134
|
||||
#define MOVE_SOFT_BOILED 135
|
||||
#define MOVE_HI_JUMP_KICK 136
|
||||
#define MOVE_GLARE 137
|
||||
#define MOVE_DREAM_EATER 138
|
||||
#define MOVE_POISON_GAS 139
|
||||
#define MOVE_BARRAGE 140
|
||||
#define MOVE_LEECH_LIFE 141
|
||||
#define MOVE_LOVELY_KISS 142
|
||||
#define MOVE_SKY_ATTACK 143
|
||||
#define MOVE_TRANSFORM 144
|
||||
#define MOVE_BUBBLE 145
|
||||
#define MOVE_DIZZY_PUNCH 146
|
||||
#define MOVE_SPORE 147
|
||||
#define MOVE_FLASH 148
|
||||
#define MOVE_PSYWAVE 149
|
||||
#define MOVE_SPLASH 150
|
||||
#define MOVE_ACID_ARMOR 151
|
||||
#define MOVE_CRABHAMMER 152
|
||||
#define MOVE_EXPLOSION 153
|
||||
#define MOVE_FURY_SWIPES 154
|
||||
#define MOVE_BONEMERANG 155
|
||||
#define MOVE_REST 156
|
||||
#define MOVE_ROCK_SLIDE 157
|
||||
#define MOVE_HYPER_FANG 158
|
||||
#define MOVE_SHARPEN 159
|
||||
#define MOVE_CONVERSION 160
|
||||
#define MOVE_TRI_ATTACK 161
|
||||
#define MOVE_SUPER_FANG 162
|
||||
#define MOVE_SLASH 163
|
||||
#define MOVE_SUBSTITUTE 164
|
||||
#define MOVE_STRUGGLE 165
|
||||
#define MOVE_SKETCH 166
|
||||
#define MOVE_TRIPLE_KICK 167
|
||||
#define MOVE_THIEF 168
|
||||
#define MOVE_SPIDER_WEB 169
|
||||
#define MOVE_MIND_READER 170
|
||||
#define MOVE_NIGHTMARE 171
|
||||
#define MOVE_FLAME_WHEEL 172
|
||||
#define MOVE_SNORE 173
|
||||
#define MOVE_CURSE 174
|
||||
#define MOVE_FLAIL 175
|
||||
#define MOVE_CONVERSION_2 176
|
||||
#define MOVE_AEROBLAST 177
|
||||
#define MOVE_COTTON_SPORE 178
|
||||
#define MOVE_REVERSAL 179
|
||||
#define MOVE_SPITE 180
|
||||
#define MOVE_POWDER_SNOW 181
|
||||
#define MOVE_PROTECT 182
|
||||
#define MOVE_MACH_PUNCH 183
|
||||
#define MOVE_SCARY_FACE 184
|
||||
#define MOVE_FAINT_ATTACK 185
|
||||
#define MOVE_SWEET_KISS 186
|
||||
#define MOVE_BELLY_DRUM 187
|
||||
#define MOVE_SLUDGE_BOMB 188
|
||||
#define MOVE_MUD_SLAP 189
|
||||
#define MOVE_OCTAZOOKA 190
|
||||
#define MOVE_SPIKES 191
|
||||
#define MOVE_ZAP_CANNON 192
|
||||
#define MOVE_FORESIGHT 193
|
||||
#define MOVE_DESTINY_BOND 194
|
||||
#define MOVE_PERISH_SONG 195
|
||||
#define MOVE_ICY_WIND 196
|
||||
#define MOVE_DETECT 197
|
||||
#define MOVE_BONE_RUSH 198
|
||||
#define MOVE_LOCK_ON 199
|
||||
#define MOVE_OUTRAGE 200
|
||||
#define MOVE_SANDSTORM 201
|
||||
#define MOVE_GIGA_DRAIN 202
|
||||
#define MOVE_ENDURE 203
|
||||
#define MOVE_CHARM 204
|
||||
#define MOVE_ROLLOUT 205
|
||||
#define MOVE_FALSE_SWIPE 206
|
||||
#define MOVE_SWAGGER 207
|
||||
#define MOVE_MILK_DRINK 208
|
||||
#define MOVE_SPARK 209
|
||||
#define MOVE_FURY_CUTTER 210
|
||||
#define MOVE_STEEL_WING 211
|
||||
#define MOVE_MEAN_LOOK 212
|
||||
#define MOVE_ATTRACT 213
|
||||
#define MOVE_SLEEP_TALK 214
|
||||
#define MOVE_HEAL_BELL 215
|
||||
#define MOVE_RETURN 216
|
||||
#define MOVE_PRESENT 217
|
||||
#define MOVE_FRUSTRATION 218
|
||||
#define MOVE_SAFEGUARD 219
|
||||
#define MOVE_PAIN_SPLIT 220
|
||||
#define MOVE_SACRED_FIRE 221
|
||||
#define MOVE_MAGNITUDE 222
|
||||
#define MOVE_DYNAMIC_PUNCH 223
|
||||
#define MOVE_MEGAHORN 224
|
||||
#define MOVE_DRAGON_BREATH 225
|
||||
#define MOVE_BATON_PASS 226
|
||||
#define MOVE_ENCORE 227
|
||||
#define MOVE_PURSUIT 228
|
||||
#define MOVE_RAPID_SPIN 229
|
||||
#define MOVE_SWEET_SCENT 230
|
||||
#define MOVE_IRON_TAIL 231
|
||||
#define MOVE_METAL_CLAW 232
|
||||
#define MOVE_VITAL_THROW 233
|
||||
#define MOVE_MORNING_SUN 234
|
||||
#define MOVE_SYNTHESIS 235
|
||||
#define MOVE_MOONLIGHT 236
|
||||
#define MOVE_HIDDEN_POWER 237
|
||||
#define MOVE_CROSS_CHOP 238
|
||||
#define MOVE_TWISTER 239
|
||||
#define MOVE_RAIN_DANCE 240
|
||||
#define MOVE_SUNNY_DAY 241
|
||||
#define MOVE_CRUNCH 242
|
||||
#define MOVE_MIRROR_COAT 243
|
||||
#define MOVE_PSYCH_UP 244
|
||||
#define MOVE_EXTREME_SPEED 245
|
||||
#define MOVE_ANCIENT_POWER 246
|
||||
#define MOVE_SHADOW_BALL 247
|
||||
#define MOVE_FUTURE_SIGHT 248
|
||||
#define MOVE_ROCK_SMASH 249
|
||||
#define MOVE_WHIRLPOOL 250
|
||||
#define MOVE_BEAT_UP 251
|
||||
#define MOVE_FAKE_OUT 252
|
||||
#define MOVE_UPROAR 253
|
||||
#define MOVE_STOCKPILE 254
|
||||
#define MOVE_SPIT_UP 255
|
||||
#define MOVE_SWALLOW 256
|
||||
#define MOVE_HEAT_WAVE 257
|
||||
#define MOVE_HAIL 258
|
||||
#define MOVE_TORMENT 259
|
||||
#define MOVE_FLATTER 260
|
||||
#define MOVE_WILL_O_WISP 261
|
||||
#define MOVE_MEMENTO 262
|
||||
#define MOVE_FACADE 263
|
||||
#define MOVE_FOCUS_PUNCH 264
|
||||
#define MOVE_SMELLING_SALT 265
|
||||
#define MOVE_FOLLOW_ME 266
|
||||
#define MOVE_NATURE_POWER 267
|
||||
#define MOVE_CHARGE 268
|
||||
#define MOVE_TAUNT 269
|
||||
#define MOVE_HELPING_HAND 270
|
||||
#define MOVE_TRICK 271
|
||||
#define MOVE_ROLE_PLAY 272
|
||||
#define MOVE_WISH 273
|
||||
#define MOVE_ASSIST 274
|
||||
#define MOVE_INGRAIN 275
|
||||
#define MOVE_SUPERPOWER 276
|
||||
#define MOVE_MAGIC_COAT 277
|
||||
#define MOVE_RECYCLE 278
|
||||
#define MOVE_REVENGE 279
|
||||
#define MOVE_BRICK_BREAK 280
|
||||
#define MOVE_YAWN 281
|
||||
#define MOVE_KNOCK_OFF 282
|
||||
#define MOVE_ENDEAVOR 283
|
||||
#define MOVE_ERUPTION 284
|
||||
#define MOVE_SKILL_SWAP 285
|
||||
#define MOVE_IMPRISON 286
|
||||
#define MOVE_REFRESH 287
|
||||
#define MOVE_GRUDGE 288
|
||||
#define MOVE_SNATCH 289
|
||||
#define MOVE_SECRET_POWER 290
|
||||
#define MOVE_DIVE 291
|
||||
#define MOVE_ARM_THRUST 292
|
||||
#define MOVE_CAMOUFLAGE 293
|
||||
#define MOVE_TAIL_GLOW 294
|
||||
#define MOVE_LUSTER_PURGE 295
|
||||
#define MOVE_MIST_BALL 296
|
||||
#define MOVE_FEATHER_DANCE 297
|
||||
#define MOVE_TEETER_DANCE 298
|
||||
#define MOVE_BLAZE_KICK 299
|
||||
#define MOVE_MUD_SPORT 300
|
||||
#define MOVE_ICE_BALL 301
|
||||
#define MOVE_NEEDLE_ARM 302
|
||||
#define MOVE_SLACK_OFF 303
|
||||
#define MOVE_HYPER_VOICE 304
|
||||
#define MOVE_POISON_FANG 305
|
||||
#define MOVE_CRUSH_CLAW 306
|
||||
#define MOVE_BLAST_BURN 307
|
||||
#define MOVE_HYDRO_CANNON 308
|
||||
#define MOVE_METEOR_MASH 309
|
||||
#define MOVE_ASTONISH 310
|
||||
#define MOVE_WEATHER_BALL 311
|
||||
#define MOVE_AROMATHERAPY 312
|
||||
#define MOVE_FAKE_TEARS 313
|
||||
#define MOVE_AIR_CUTTER 314
|
||||
#define MOVE_OVERHEAT 315
|
||||
#define MOVE_ODOR_SLEUTH 316
|
||||
#define MOVE_ROCK_TOMB 317
|
||||
#define MOVE_SILVER_WIND 318
|
||||
#define MOVE_METAL_SOUND 319
|
||||
#define MOVE_GRASS_WHISTLE 320
|
||||
#define MOVE_TICKLE 321
|
||||
#define MOVE_COSMIC_POWER 322
|
||||
#define MOVE_WATER_SPOUT 323
|
||||
#define MOVE_SIGNAL_BEAM 324
|
||||
#define MOVE_SHADOW_PUNCH 325
|
||||
#define MOVE_EXTRASENSORY 326
|
||||
#define MOVE_SKY_UPPERCUT 327
|
||||
#define MOVE_SAND_TOMB 328
|
||||
#define MOVE_SHEER_COLD 329
|
||||
#define MOVE_MUDDY_WATER 330
|
||||
#define MOVE_BULLET_SEED 331
|
||||
#define MOVE_AERIAL_ACE 332
|
||||
#define MOVE_ICICLE_SPEAR 333
|
||||
#define MOVE_IRON_DEFENSE 334
|
||||
#define MOVE_BLOCK 335
|
||||
#define MOVE_HOWL 336
|
||||
#define MOVE_DRAGON_CLAW 337
|
||||
#define MOVE_FRENZY_PLANT 338
|
||||
#define MOVE_BULK_UP 339
|
||||
#define MOVE_BOUNCE 340
|
||||
#define MOVE_MUD_SHOT 341
|
||||
#define MOVE_POISON_TAIL 342
|
||||
#define MOVE_COVET 343
|
||||
#define MOVE_VOLT_TACKLE 344
|
||||
#define MOVE_MAGICAL_LEAF 345
|
||||
#define MOVE_WATER_SPORT 346
|
||||
#define MOVE_CALM_MIND 347
|
||||
#define MOVE_LEAF_BLADE 348
|
||||
#define MOVE_DRAGON_DANCE 349
|
||||
#define MOVE_ROCK_BLAST 350
|
||||
#define MOVE_SHOCK_WAVE 351
|
||||
#define MOVE_WATER_PULSE 352
|
||||
#define MOVE_DOOM_DESIRE 353
|
||||
#define MOVE_PSYCHO_BOOST 354
|
||||
|
||||
#define MOVES_COUNT 355
|
||||
|
||||
#endif // GUARD_CONSTANTS_MOVES_H
|
47
include/constants/mystery_gift.h
Normal file
47
include/constants/mystery_gift.h
Normal file
@ -0,0 +1,47 @@
|
||||
#ifndef GUARD_CONSTANTS_MYSTERY_GIFT_H
|
||||
#define GUARD_CONSTANTS_MYSTERY_GIFT_H
|
||||
|
||||
#define GET_NUM_STAMPS 0
|
||||
#define GET_MAX_STAMPS 1
|
||||
#define GET_CARD_BATTLES_WON 2
|
||||
#define GET_CARD_BATTLES_LOST 3
|
||||
#define GET_CARD_NUM_TRADES 4
|
||||
|
||||
#define CARD_STAT_BATTLES_WON 0
|
||||
#define CARD_STAT_BATTLES_LOST 1
|
||||
#define CARD_STAT_NUM_TRADES 2
|
||||
#define CARD_STAT_NUM_STAMPS 3
|
||||
#define CARD_STAT_MAX_STAMPS 4
|
||||
|
||||
// Values for the type field of Wonder Card
|
||||
#define CARD_TYPE_GIFT 0 // Normal "Wonder Card"
|
||||
#define CARD_TYPE_STAMP 1 // "Stamp Card"
|
||||
#define CARD_TYPE_LINK_STAT 2 // Referred to as the "Battle Card", shows battle and trade stats
|
||||
#define CARD_TYPE_COUNT 3
|
||||
|
||||
// Values for the sendType field of Wonder Card/News
|
||||
#define SEND_TYPE_DISALLOWED 0
|
||||
#define SEND_TYPE_ALLOWED 1
|
||||
#define SEND_TYPE_ALLOWED_ALWAYS 2
|
||||
|
||||
// Return values for MysteryGift_CompareCardFlags, handled by gMysteryGiftServerScript_SendWonderCard
|
||||
#define HAS_NO_CARD 0
|
||||
#define HAS_SAME_CARD 1
|
||||
#define HAS_DIFF_CARD 2
|
||||
|
||||
// The number of battles needed to be recorded on a Battle Card to win a prize
|
||||
#define REQUIRED_CARD_BATTLES 3
|
||||
|
||||
// Stamps are 32 bits. The first 16 bits are the species
|
||||
// and the second 16 bits are a number (presumably an ID of some kind)
|
||||
#define STAMP_SPECIES 0
|
||||
#define STAMP_ID 1
|
||||
|
||||
// Number of different types/colors of Wonder Card and News backgrounds
|
||||
#define NUM_WONDER_BGS 8
|
||||
|
||||
#define MAX_WONDER_CARD_STAT 999
|
||||
|
||||
#define WONDER_CARD_FLAG_OFFSET 1000
|
||||
|
||||
#endif //GUARD_CONSTANTS_MYSTERY_GIFT_H
|
867
include/constants/opponents.h
Normal file
867
include/constants/opponents.h
Normal file
@ -0,0 +1,867 @@
|
||||
#ifndef GUARD_CONSTANTS_OPPONENTS_H
|
||||
#define GUARD_CONSTANTS_OPPONENTS_H
|
||||
|
||||
#define TRAINER_NONE 0
|
||||
#define TRAINER_SAWYER_1 1
|
||||
#define TRAINER_GRUNT_AQUA_HIDEOUT_1 2
|
||||
#define TRAINER_GRUNT_AQUA_HIDEOUT_2 3
|
||||
#define TRAINER_GRUNT_AQUA_HIDEOUT_3 4
|
||||
#define TRAINER_GRUNT_AQUA_HIDEOUT_4 5
|
||||
#define TRAINER_GRUNT_SEAFLOOR_CAVERN_1 6
|
||||
#define TRAINER_GRUNT_SEAFLOOR_CAVERN_2 7
|
||||
#define TRAINER_GRUNT_SEAFLOOR_CAVERN_3 8
|
||||
#define TRAINER_GABRIELLE_1 9
|
||||
#define TRAINER_GRUNT_PETALBURG_WOODS 10
|
||||
#define TRAINER_MARCEL 11
|
||||
#define TRAINER_ALBERTO 12
|
||||
#define TRAINER_ED 13
|
||||
#define TRAINER_GRUNT_SEAFLOOR_CAVERN_4 14
|
||||
#define TRAINER_DECLAN 15
|
||||
#define TRAINER_GRUNT_RUSTURF_TUNNEL 16
|
||||
#define TRAINER_GRUNT_WEATHER_INST_1 17
|
||||
#define TRAINER_GRUNT_WEATHER_INST_2 18
|
||||
#define TRAINER_GRUNT_WEATHER_INST_3 19
|
||||
#define TRAINER_GRUNT_MUSEUM_1 20
|
||||
#define TRAINER_GRUNT_MUSEUM_2 21
|
||||
#define TRAINER_GRUNT_SPACE_CENTER_1 22
|
||||
#define TRAINER_GRUNT_MT_PYRE_1 23
|
||||
#define TRAINER_GRUNT_MT_PYRE_2 24
|
||||
#define TRAINER_GRUNT_MT_PYRE_3 25
|
||||
#define TRAINER_GRUNT_WEATHER_INST_4 26
|
||||
#define TRAINER_GRUNT_AQUA_HIDEOUT_5 27
|
||||
#define TRAINER_GRUNT_AQUA_HIDEOUT_6 28
|
||||
#define TRAINER_FREDRICK 29
|
||||
#define TRAINER_MATT 30
|
||||
#define TRAINER_ZANDER 31
|
||||
#define TRAINER_SHELLY_WEATHER_INSTITUTE 32
|
||||
#define TRAINER_SHELLY_SEAFLOOR_CAVERN 33
|
||||
#define TRAINER_ARCHIE 34
|
||||
#define TRAINER_LEAH 35
|
||||
#define TRAINER_DAISY 36
|
||||
#define TRAINER_ROSE_1 37
|
||||
#define TRAINER_FELIX 38
|
||||
#define TRAINER_VIOLET 39
|
||||
#define TRAINER_ROSE_2 40
|
||||
#define TRAINER_ROSE_3 41
|
||||
#define TRAINER_ROSE_4 42
|
||||
#define TRAINER_ROSE_5 43
|
||||
#define TRAINER_DUSTY_1 44
|
||||
#define TRAINER_CHIP 45
|
||||
#define TRAINER_FOSTER 46
|
||||
#define TRAINER_DUSTY_2 47
|
||||
#define TRAINER_DUSTY_3 48
|
||||
#define TRAINER_DUSTY_4 49
|
||||
#define TRAINER_DUSTY_5 50
|
||||
#define TRAINER_GABBY_AND_TY_1 51
|
||||
#define TRAINER_GABBY_AND_TY_2 52
|
||||
#define TRAINER_GABBY_AND_TY_3 53
|
||||
#define TRAINER_GABBY_AND_TY_4 54
|
||||
#define TRAINER_GABBY_AND_TY_5 55
|
||||
#define TRAINER_GABBY_AND_TY_6 56
|
||||
#define TRAINER_LOLA_1 57
|
||||
#define TRAINER_AUSTINA 58
|
||||
#define TRAINER_GWEN 59
|
||||
#define TRAINER_LOLA_2 60
|
||||
#define TRAINER_LOLA_3 61
|
||||
#define TRAINER_LOLA_4 62
|
||||
#define TRAINER_LOLA_5 63
|
||||
#define TRAINER_RICKY_1 64
|
||||
#define TRAINER_SIMON 65
|
||||
#define TRAINER_CHARLIE 66
|
||||
#define TRAINER_RICKY_2 67
|
||||
#define TRAINER_RICKY_3 68
|
||||
#define TRAINER_RICKY_4 69
|
||||
#define TRAINER_RICKY_5 70
|
||||
#define TRAINER_RANDALL 71
|
||||
#define TRAINER_PARKER 72
|
||||
#define TRAINER_GEORGE 73
|
||||
#define TRAINER_BERKE 74
|
||||
#define TRAINER_BRAXTON 75
|
||||
#define TRAINER_VINCENT 76
|
||||
#define TRAINER_LEROY 77
|
||||
#define TRAINER_WILTON_1 78
|
||||
#define TRAINER_EDGAR 79
|
||||
#define TRAINER_ALBERT 80
|
||||
#define TRAINER_SAMUEL 81
|
||||
#define TRAINER_VITO 82
|
||||
#define TRAINER_OWEN 83
|
||||
#define TRAINER_WILTON_2 84
|
||||
#define TRAINER_WILTON_3 85
|
||||
#define TRAINER_WILTON_4 86
|
||||
#define TRAINER_WILTON_5 87
|
||||
#define TRAINER_WARREN 88
|
||||
#define TRAINER_MARY 89
|
||||
#define TRAINER_ALEXIA 90
|
||||
#define TRAINER_JODY 91
|
||||
#define TRAINER_WENDY 92
|
||||
#define TRAINER_KEIRA 93
|
||||
#define TRAINER_BROOKE_1 94
|
||||
#define TRAINER_JENNIFER 95
|
||||
#define TRAINER_HOPE 96
|
||||
#define TRAINER_SHANNON 97
|
||||
#define TRAINER_MICHELLE 98
|
||||
#define TRAINER_CAROLINE 99
|
||||
#define TRAINER_JULIE 100
|
||||
#define TRAINER_BROOKE_2 101
|
||||
#define TRAINER_BROOKE_3 102
|
||||
#define TRAINER_BROOKE_4 103
|
||||
#define TRAINER_BROOKE_5 104
|
||||
#define TRAINER_PATRICIA 105
|
||||
#define TRAINER_KINDRA 106
|
||||
#define TRAINER_TAMMY 107
|
||||
#define TRAINER_VALERIE_1 108
|
||||
#define TRAINER_TASHA 109
|
||||
#define TRAINER_VALERIE_2 110
|
||||
#define TRAINER_VALERIE_3 111
|
||||
#define TRAINER_VALERIE_4 112
|
||||
#define TRAINER_VALERIE_5 113
|
||||
#define TRAINER_CINDY_1 114
|
||||
#define TRAINER_DAPHNE 115
|
||||
#define TRAINER_GRUNT_SPACE_CENTER_2 116
|
||||
#define TRAINER_CINDY_2 117
|
||||
#define TRAINER_BRIANNA 118
|
||||
#define TRAINER_NAOMI 119
|
||||
#define TRAINER_CINDY_3 120
|
||||
#define TRAINER_CINDY_4 121
|
||||
#define TRAINER_CINDY_5 122
|
||||
#define TRAINER_CINDY_6 123
|
||||
#define TRAINER_MELISSA 124
|
||||
#define TRAINER_SHEILA 125
|
||||
#define TRAINER_SHIRLEY 126
|
||||
#define TRAINER_JESSICA_1 127
|
||||
#define TRAINER_CONNIE 128
|
||||
#define TRAINER_BRIDGET 129
|
||||
#define TRAINER_OLIVIA 130
|
||||
#define TRAINER_TIFFANY 131
|
||||
#define TRAINER_JESSICA_2 132
|
||||
#define TRAINER_JESSICA_3 133
|
||||
#define TRAINER_JESSICA_4 134
|
||||
#define TRAINER_JESSICA_5 135
|
||||
#define TRAINER_WINSTON_1 136
|
||||
#define TRAINER_MOLLIE 137
|
||||
#define TRAINER_GARRET 138
|
||||
#define TRAINER_WINSTON_2 139
|
||||
#define TRAINER_WINSTON_3 140
|
||||
#define TRAINER_WINSTON_4 141
|
||||
#define TRAINER_WINSTON_5 142
|
||||
#define TRAINER_STEVE_1 143
|
||||
#define TRAINER_THALIA_1 144
|
||||
#define TRAINER_MARK 145
|
||||
#define TRAINER_GRUNT_MT_CHIMNEY_1 146
|
||||
#define TRAINER_STEVE_2 147
|
||||
#define TRAINER_STEVE_3 148
|
||||
#define TRAINER_STEVE_4 149
|
||||
#define TRAINER_STEVE_5 150
|
||||
#define TRAINER_LUIS 151
|
||||
#define TRAINER_DOMINIK 152
|
||||
#define TRAINER_DOUGLAS 153
|
||||
#define TRAINER_DARRIN 154
|
||||
#define TRAINER_TONY_1 155
|
||||
#define TRAINER_JEROME 156
|
||||
#define TRAINER_MATTHEW 157
|
||||
#define TRAINER_DAVID 158
|
||||
#define TRAINER_SPENCER 159
|
||||
#define TRAINER_ROLAND 160
|
||||
#define TRAINER_NOLEN 161
|
||||
#define TRAINER_STAN 162
|
||||
#define TRAINER_BARRY 163
|
||||
#define TRAINER_DEAN 164
|
||||
#define TRAINER_RODNEY 165
|
||||
#define TRAINER_RICHARD 166
|
||||
#define TRAINER_HERMAN 167
|
||||
#define TRAINER_SANTIAGO 168
|
||||
#define TRAINER_GILBERT 169
|
||||
#define TRAINER_FRANKLIN 170
|
||||
#define TRAINER_KEVIN 171
|
||||
#define TRAINER_JACK 172
|
||||
#define TRAINER_DUDLEY 173
|
||||
#define TRAINER_CHAD 174
|
||||
#define TRAINER_TONY_2 175
|
||||
#define TRAINER_TONY_3 176
|
||||
#define TRAINER_TONY_4 177
|
||||
#define TRAINER_TONY_5 178
|
||||
#define TRAINER_TAKAO 179
|
||||
#define TRAINER_HITOSHI 180
|
||||
#define TRAINER_KIYO 181
|
||||
#define TRAINER_KOICHI 182
|
||||
#define TRAINER_NOB_1 183
|
||||
#define TRAINER_NOB_2 184
|
||||
#define TRAINER_NOB_3 185
|
||||
#define TRAINER_NOB_4 186
|
||||
#define TRAINER_NOB_5 187
|
||||
#define TRAINER_YUJI 188
|
||||
#define TRAINER_DAISUKE 189
|
||||
#define TRAINER_ATSUSHI 190
|
||||
#define TRAINER_KIRK 191
|
||||
#define TRAINER_GRUNT_AQUA_HIDEOUT_7 192
|
||||
#define TRAINER_GRUNT_AQUA_HIDEOUT_8 193
|
||||
#define TRAINER_SHAWN 194
|
||||
#define TRAINER_FERNANDO_1 195
|
||||
#define TRAINER_DALTON_1 196
|
||||
#define TRAINER_DALTON_2 197
|
||||
#define TRAINER_DALTON_3 198
|
||||
#define TRAINER_DALTON_4 199
|
||||
#define TRAINER_DALTON_5 200
|
||||
#define TRAINER_COLE 201
|
||||
#define TRAINER_JEFF 202
|
||||
#define TRAINER_AXLE 203
|
||||
#define TRAINER_JACE 204
|
||||
#define TRAINER_KEEGAN 205
|
||||
#define TRAINER_BERNIE_1 206
|
||||
#define TRAINER_BERNIE_2 207
|
||||
#define TRAINER_BERNIE_3 208
|
||||
#define TRAINER_BERNIE_4 209
|
||||
#define TRAINER_BERNIE_5 210
|
||||
#define TRAINER_DREW 211
|
||||
#define TRAINER_BEAU 212
|
||||
#define TRAINER_LARRY 213
|
||||
#define TRAINER_SHANE 214
|
||||
#define TRAINER_JUSTIN 215
|
||||
#define TRAINER_ETHAN_1 216
|
||||
#define TRAINER_AUTUMN 217
|
||||
#define TRAINER_TRAVIS 218
|
||||
#define TRAINER_ETHAN_2 219
|
||||
#define TRAINER_ETHAN_3 220
|
||||
#define TRAINER_ETHAN_4 221
|
||||
#define TRAINER_ETHAN_5 222
|
||||
#define TRAINER_BRENT 223
|
||||
#define TRAINER_DONALD 224
|
||||
#define TRAINER_TAYLOR 225
|
||||
#define TRAINER_JEFFREY_1 226
|
||||
#define TRAINER_DEREK 227
|
||||
#define TRAINER_JEFFREY_2 228
|
||||
#define TRAINER_JEFFREY_3 229
|
||||
#define TRAINER_JEFFREY_4 230
|
||||
#define TRAINER_JEFFREY_5 231
|
||||
#define TRAINER_EDWARD 232
|
||||
#define TRAINER_PRESTON 233
|
||||
#define TRAINER_VIRGIL 234
|
||||
#define TRAINER_BLAKE 235
|
||||
#define TRAINER_WILLIAM 236
|
||||
#define TRAINER_JOSHUA 237
|
||||
#define TRAINER_CAMERON_1 238
|
||||
#define TRAINER_CAMERON_2 239
|
||||
#define TRAINER_CAMERON_3 240
|
||||
#define TRAINER_CAMERON_4 241
|
||||
#define TRAINER_CAMERON_5 242
|
||||
#define TRAINER_JACLYN 243
|
||||
#define TRAINER_HANNAH 244
|
||||
#define TRAINER_SAMANTHA 245
|
||||
#define TRAINER_MAURA 246
|
||||
#define TRAINER_KAYLA 247
|
||||
#define TRAINER_ALEXIS 248
|
||||
#define TRAINER_JACKI_1 249
|
||||
#define TRAINER_JACKI_2 250
|
||||
#define TRAINER_JACKI_3 251
|
||||
#define TRAINER_JACKI_4 252
|
||||
#define TRAINER_JACKI_5 253
|
||||
#define TRAINER_WALTER_1 254
|
||||
#define TRAINER_MICAH 255
|
||||
#define TRAINER_THOMAS 256
|
||||
#define TRAINER_WALTER_2 257
|
||||
#define TRAINER_WALTER_3 258
|
||||
#define TRAINER_WALTER_4 259
|
||||
#define TRAINER_WALTER_5 260
|
||||
#define TRAINER_SIDNEY 261
|
||||
#define TRAINER_PHOEBE 262
|
||||
#define TRAINER_GLACIA 263
|
||||
#define TRAINER_DRAKE 264
|
||||
#define TRAINER_ROXANNE_1 265
|
||||
#define TRAINER_BRAWLY_1 266
|
||||
#define TRAINER_WATTSON_1 267
|
||||
#define TRAINER_FLANNERY_1 268
|
||||
#define TRAINER_NORMAN_1 269
|
||||
#define TRAINER_WINONA_1 270
|
||||
#define TRAINER_TATE_AND_LIZA_1 271
|
||||
#define TRAINER_JUAN_1 272
|
||||
#define TRAINER_JERRY_1 273
|
||||
#define TRAINER_TED 274
|
||||
#define TRAINER_PAUL 275
|
||||
#define TRAINER_JERRY_2 276
|
||||
#define TRAINER_JERRY_3 277
|
||||
#define TRAINER_JERRY_4 278
|
||||
#define TRAINER_JERRY_5 279
|
||||
#define TRAINER_KAREN_1 280
|
||||
#define TRAINER_GEORGIA 281
|
||||
#define TRAINER_KAREN_2 282
|
||||
#define TRAINER_KAREN_3 283
|
||||
#define TRAINER_KAREN_4 284
|
||||
#define TRAINER_KAREN_5 285
|
||||
#define TRAINER_KATE_AND_JOY 286
|
||||
#define TRAINER_ANNA_AND_MEG_1 287
|
||||
#define TRAINER_ANNA_AND_MEG_2 288
|
||||
#define TRAINER_ANNA_AND_MEG_3 289
|
||||
#define TRAINER_ANNA_AND_MEG_4 290
|
||||
#define TRAINER_ANNA_AND_MEG_5 291
|
||||
#define TRAINER_VICTOR 292
|
||||
#define TRAINER_MIGUEL_1 293
|
||||
#define TRAINER_COLTON 294
|
||||
#define TRAINER_MIGUEL_2 295
|
||||
#define TRAINER_MIGUEL_3 296
|
||||
#define TRAINER_MIGUEL_4 297
|
||||
#define TRAINER_MIGUEL_5 298
|
||||
#define TRAINER_VICTORIA 299
|
||||
#define TRAINER_VANESSA 300
|
||||
#define TRAINER_BETHANY 301
|
||||
#define TRAINER_ISABEL_1 302
|
||||
#define TRAINER_ISABEL_2 303
|
||||
#define TRAINER_ISABEL_3 304
|
||||
#define TRAINER_ISABEL_4 305
|
||||
#define TRAINER_ISABEL_5 306
|
||||
#define TRAINER_TIMOTHY_1 307
|
||||
#define TRAINER_TIMOTHY_2 308
|
||||
#define TRAINER_TIMOTHY_3 309
|
||||
#define TRAINER_TIMOTHY_4 310
|
||||
#define TRAINER_TIMOTHY_5 311
|
||||
#define TRAINER_VICKY 312
|
||||
#define TRAINER_SHELBY_1 313
|
||||
#define TRAINER_SHELBY_2 314
|
||||
#define TRAINER_SHELBY_3 315
|
||||
#define TRAINER_SHELBY_4 316
|
||||
#define TRAINER_SHELBY_5 317
|
||||
#define TRAINER_CALVIN_1 318
|
||||
#define TRAINER_BILLY 319
|
||||
#define TRAINER_JOSH 320
|
||||
#define TRAINER_TOMMY 321
|
||||
#define TRAINER_JOEY 322
|
||||
#define TRAINER_BEN 323
|
||||
#define TRAINER_QUINCY 324
|
||||
#define TRAINER_KATELYNN 325
|
||||
#define TRAINER_JAYLEN 326
|
||||
#define TRAINER_DILLON 327
|
||||
#define TRAINER_CALVIN_2 328
|
||||
#define TRAINER_CALVIN_3 329
|
||||
#define TRAINER_CALVIN_4 330
|
||||
#define TRAINER_CALVIN_5 331
|
||||
#define TRAINER_EDDIE 332
|
||||
#define TRAINER_ALLEN 333
|
||||
#define TRAINER_TIMMY 334
|
||||
#define TRAINER_WALLACE 335
|
||||
#define TRAINER_ANDREW 336
|
||||
#define TRAINER_IVAN 337
|
||||
#define TRAINER_CLAUDE 338
|
||||
#define TRAINER_ELLIOT_1 339
|
||||
#define TRAINER_NED 340
|
||||
#define TRAINER_DALE 341
|
||||
#define TRAINER_NOLAN 342
|
||||
#define TRAINER_BARNY 343
|
||||
#define TRAINER_WADE 344
|
||||
#define TRAINER_CARTER 345
|
||||
#define TRAINER_ELLIOT_2 346
|
||||
#define TRAINER_ELLIOT_3 347
|
||||
#define TRAINER_ELLIOT_4 348
|
||||
#define TRAINER_ELLIOT_5 349
|
||||
#define TRAINER_RONALD 350
|
||||
#define TRAINER_JACOB 351
|
||||
#define TRAINER_ANTHONY 352
|
||||
#define TRAINER_BENJAMIN_1 353
|
||||
#define TRAINER_BENJAMIN_2 354
|
||||
#define TRAINER_BENJAMIN_3 355
|
||||
#define TRAINER_BENJAMIN_4 356
|
||||
#define TRAINER_BENJAMIN_5 357
|
||||
#define TRAINER_ABIGAIL_1 358
|
||||
#define TRAINER_JASMINE 359
|
||||
#define TRAINER_ABIGAIL_2 360
|
||||
#define TRAINER_ABIGAIL_3 361
|
||||
#define TRAINER_ABIGAIL_4 362
|
||||
#define TRAINER_ABIGAIL_5 363
|
||||
#define TRAINER_DYLAN_1 364
|
||||
#define TRAINER_DYLAN_2 365
|
||||
#define TRAINER_DYLAN_3 366
|
||||
#define TRAINER_DYLAN_4 367
|
||||
#define TRAINER_DYLAN_5 368
|
||||
#define TRAINER_MARIA_1 369
|
||||
#define TRAINER_MARIA_2 370
|
||||
#define TRAINER_MARIA_3 371
|
||||
#define TRAINER_MARIA_4 372
|
||||
#define TRAINER_MARIA_5 373
|
||||
#define TRAINER_CAMDEN 374
|
||||
#define TRAINER_DEMETRIUS 375
|
||||
#define TRAINER_ISAIAH_1 376
|
||||
#define TRAINER_PABLO_1 377
|
||||
#define TRAINER_CHASE 378
|
||||
#define TRAINER_ISAIAH_2 379
|
||||
#define TRAINER_ISAIAH_3 380
|
||||
#define TRAINER_ISAIAH_4 381
|
||||
#define TRAINER_ISAIAH_5 382
|
||||
#define TRAINER_ISOBEL 383
|
||||
#define TRAINER_DONNY 384
|
||||
#define TRAINER_TALIA 385
|
||||
#define TRAINER_KATELYN_1 386
|
||||
#define TRAINER_ALLISON 387
|
||||
#define TRAINER_KATELYN_2 388
|
||||
#define TRAINER_KATELYN_3 389
|
||||
#define TRAINER_KATELYN_4 390
|
||||
#define TRAINER_KATELYN_5 391
|
||||
#define TRAINER_NICOLAS_1 392
|
||||
#define TRAINER_NICOLAS_2 393
|
||||
#define TRAINER_NICOLAS_3 394
|
||||
#define TRAINER_NICOLAS_4 395
|
||||
#define TRAINER_NICOLAS_5 396
|
||||
#define TRAINER_AARON 397
|
||||
#define TRAINER_PERRY 398
|
||||
#define TRAINER_HUGH 399
|
||||
#define TRAINER_PHIL 400
|
||||
#define TRAINER_JARED 401
|
||||
#define TRAINER_HUMBERTO 402
|
||||
#define TRAINER_PRESLEY 403
|
||||
#define TRAINER_EDWARDO 404
|
||||
#define TRAINER_COLIN 405
|
||||
#define TRAINER_ROBERT_1 406
|
||||
#define TRAINER_BENNY 407
|
||||
#define TRAINER_CHESTER 408
|
||||
#define TRAINER_ROBERT_2 409
|
||||
#define TRAINER_ROBERT_3 410
|
||||
#define TRAINER_ROBERT_4 411
|
||||
#define TRAINER_ROBERT_5 412
|
||||
#define TRAINER_ALEX 413
|
||||
#define TRAINER_BECK 414
|
||||
#define TRAINER_YASU 415
|
||||
#define TRAINER_TAKASHI 416
|
||||
#define TRAINER_DIANNE 417
|
||||
#define TRAINER_JANI 418
|
||||
#define TRAINER_LAO_1 419
|
||||
#define TRAINER_LUNG 420
|
||||
#define TRAINER_LAO_2 421
|
||||
#define TRAINER_LAO_3 422
|
||||
#define TRAINER_LAO_4 423
|
||||
#define TRAINER_LAO_5 424
|
||||
#define TRAINER_JOCELYN 425
|
||||
#define TRAINER_LAURA 426
|
||||
#define TRAINER_CYNDY_1 427
|
||||
#define TRAINER_CORA 428
|
||||
#define TRAINER_PAULA 429
|
||||
#define TRAINER_CYNDY_2 430
|
||||
#define TRAINER_CYNDY_3 431
|
||||
#define TRAINER_CYNDY_4 432
|
||||
#define TRAINER_CYNDY_5 433
|
||||
#define TRAINER_MADELINE_1 434
|
||||
#define TRAINER_CLARISSA 435
|
||||
#define TRAINER_ANGELICA 436
|
||||
#define TRAINER_MADELINE_2 437
|
||||
#define TRAINER_MADELINE_3 438
|
||||
#define TRAINER_MADELINE_4 439
|
||||
#define TRAINER_MADELINE_5 440
|
||||
#define TRAINER_BEVERLY 441
|
||||
#define TRAINER_IMANI 442
|
||||
#define TRAINER_KYLA 443
|
||||
#define TRAINER_DENISE 444
|
||||
#define TRAINER_BETH 445
|
||||
#define TRAINER_TARA 446
|
||||
#define TRAINER_MISSY 447
|
||||
#define TRAINER_ALICE 448
|
||||
#define TRAINER_JENNY_1 449
|
||||
#define TRAINER_GRACE 450
|
||||
#define TRAINER_TANYA 451
|
||||
#define TRAINER_SHARON 452
|
||||
#define TRAINER_NIKKI 453
|
||||
#define TRAINER_BRENDA 454
|
||||
#define TRAINER_KATIE 455
|
||||
#define TRAINER_SUSIE 456
|
||||
#define TRAINER_KARA 457
|
||||
#define TRAINER_DANA 458
|
||||
#define TRAINER_SIENNA 459
|
||||
#define TRAINER_DEBRA 460
|
||||
#define TRAINER_LINDA 461
|
||||
#define TRAINER_KAYLEE 462
|
||||
#define TRAINER_LAUREL 463
|
||||
#define TRAINER_CARLEE 464
|
||||
#define TRAINER_JENNY_2 465
|
||||
#define TRAINER_JENNY_3 466
|
||||
#define TRAINER_JENNY_4 467
|
||||
#define TRAINER_JENNY_5 468
|
||||
#define TRAINER_HEIDI 469
|
||||
#define TRAINER_BECKY 470
|
||||
#define TRAINER_CAROL 471
|
||||
#define TRAINER_NANCY 472
|
||||
#define TRAINER_MARTHA 473
|
||||
#define TRAINER_DIANA_1 474
|
||||
#define TRAINER_CEDRIC 475
|
||||
#define TRAINER_IRENE 476
|
||||
#define TRAINER_DIANA_2 477
|
||||
#define TRAINER_DIANA_3 478
|
||||
#define TRAINER_DIANA_4 479
|
||||
#define TRAINER_DIANA_5 480
|
||||
#define TRAINER_AMY_AND_LIV_1 481
|
||||
#define TRAINER_AMY_AND_LIV_2 482
|
||||
#define TRAINER_GINA_AND_MIA_1 483
|
||||
#define TRAINER_MIU_AND_YUKI 484
|
||||
#define TRAINER_AMY_AND_LIV_3 485
|
||||
#define TRAINER_GINA_AND_MIA_2 486
|
||||
#define TRAINER_AMY_AND_LIV_4 487
|
||||
#define TRAINER_AMY_AND_LIV_5 488
|
||||
#define TRAINER_AMY_AND_LIV_6 489
|
||||
#define TRAINER_HUEY 490
|
||||
#define TRAINER_EDMOND 491
|
||||
#define TRAINER_ERNEST_1 492
|
||||
#define TRAINER_DWAYNE 493
|
||||
#define TRAINER_PHILLIP 494
|
||||
#define TRAINER_LEONARD 495
|
||||
#define TRAINER_DUNCAN 496
|
||||
#define TRAINER_ERNEST_2 497
|
||||
#define TRAINER_ERNEST_3 498
|
||||
#define TRAINER_ERNEST_4 499
|
||||
#define TRAINER_ERNEST_5 500
|
||||
#define TRAINER_ELI 501
|
||||
#define TRAINER_ANNIKA 502
|
||||
#define TRAINER_JAZMYN 503
|
||||
#define TRAINER_JONAS 504
|
||||
#define TRAINER_KAYLEY 505
|
||||
#define TRAINER_AURON 506
|
||||
#define TRAINER_KELVIN 507
|
||||
#define TRAINER_MARLEY 508
|
||||
#define TRAINER_REYNA 509
|
||||
#define TRAINER_HUDSON 510
|
||||
#define TRAINER_CONOR 511
|
||||
#define TRAINER_EDWIN_1 512
|
||||
#define TRAINER_HECTOR 513
|
||||
#define TRAINER_TABITHA_MOSSDEEP 514
|
||||
#define TRAINER_EDWIN_2 515
|
||||
#define TRAINER_EDWIN_3 516
|
||||
#define TRAINER_EDWIN_4 517
|
||||
#define TRAINER_EDWIN_5 518
|
||||
#define TRAINER_WALLY_VR_1 519
|
||||
#define TRAINER_BRENDAN_ROUTE_103_MUDKIP 520
|
||||
#define TRAINER_BRENDAN_ROUTE_110_MUDKIP 521
|
||||
#define TRAINER_BRENDAN_ROUTE_119_MUDKIP 522
|
||||
#define TRAINER_BRENDAN_ROUTE_103_TREECKO 523
|
||||
#define TRAINER_BRENDAN_ROUTE_110_TREECKO 524
|
||||
#define TRAINER_BRENDAN_ROUTE_119_TREECKO 525
|
||||
#define TRAINER_BRENDAN_ROUTE_103_TORCHIC 526
|
||||
#define TRAINER_BRENDAN_ROUTE_110_TORCHIC 527
|
||||
#define TRAINER_BRENDAN_ROUTE_119_TORCHIC 528
|
||||
#define TRAINER_MAY_ROUTE_103_MUDKIP 529
|
||||
#define TRAINER_MAY_ROUTE_110_MUDKIP 530
|
||||
#define TRAINER_MAY_ROUTE_119_MUDKIP 531
|
||||
#define TRAINER_MAY_ROUTE_103_TREECKO 532
|
||||
#define TRAINER_MAY_ROUTE_110_TREECKO 533
|
||||
#define TRAINER_MAY_ROUTE_119_TREECKO 534
|
||||
#define TRAINER_MAY_ROUTE_103_TORCHIC 535
|
||||
#define TRAINER_MAY_ROUTE_110_TORCHIC 536
|
||||
#define TRAINER_MAY_ROUTE_119_TORCHIC 537
|
||||
#define TRAINER_ISAAC_1 538
|
||||
#define TRAINER_DAVIS 539
|
||||
#define TRAINER_MITCHELL 540
|
||||
#define TRAINER_ISAAC_2 541
|
||||
#define TRAINER_ISAAC_3 542
|
||||
#define TRAINER_ISAAC_4 543
|
||||
#define TRAINER_ISAAC_5 544
|
||||
#define TRAINER_LYDIA_1 545
|
||||
#define TRAINER_HALLE 546
|
||||
#define TRAINER_GARRISON 547
|
||||
#define TRAINER_LYDIA_2 548
|
||||
#define TRAINER_LYDIA_3 549
|
||||
#define TRAINER_LYDIA_4 550
|
||||
#define TRAINER_LYDIA_5 551
|
||||
#define TRAINER_JACKSON_1 552
|
||||
#define TRAINER_LORENZO 553
|
||||
#define TRAINER_SEBASTIAN 554
|
||||
#define TRAINER_JACKSON_2 555
|
||||
#define TRAINER_JACKSON_3 556
|
||||
#define TRAINER_JACKSON_4 557
|
||||
#define TRAINER_JACKSON_5 558
|
||||
#define TRAINER_CATHERINE_1 559
|
||||
#define TRAINER_JENNA 560
|
||||
#define TRAINER_SOPHIA 561
|
||||
#define TRAINER_CATHERINE_2 562
|
||||
#define TRAINER_CATHERINE_3 563
|
||||
#define TRAINER_CATHERINE_4 564
|
||||
#define TRAINER_CATHERINE_5 565
|
||||
#define TRAINER_JULIO 566
|
||||
#define TRAINER_GRUNT_SEAFLOOR_CAVERN_5 567
|
||||
#define TRAINER_GRUNT_UNUSED 568
|
||||
#define TRAINER_GRUNT_MT_PYRE_4 569
|
||||
#define TRAINER_GRUNT_JAGGED_PASS 570
|
||||
#define TRAINER_MARC 571
|
||||
#define TRAINER_BRENDEN 572
|
||||
#define TRAINER_LILITH 573
|
||||
#define TRAINER_CRISTIAN 574
|
||||
#define TRAINER_SYLVIA 575
|
||||
#define TRAINER_LEONARDO 576
|
||||
#define TRAINER_ATHENA 577
|
||||
#define TRAINER_HARRISON 578
|
||||
#define TRAINER_GRUNT_MT_CHIMNEY_2 579
|
||||
#define TRAINER_CLARENCE 580
|
||||
#define TRAINER_TERRY 581
|
||||
#define TRAINER_NATE 582
|
||||
#define TRAINER_KATHLEEN 583
|
||||
#define TRAINER_CLIFFORD 584
|
||||
#define TRAINER_NICHOLAS 585
|
||||
#define TRAINER_GRUNT_SPACE_CENTER_3 586
|
||||
#define TRAINER_GRUNT_SPACE_CENTER_4 587
|
||||
#define TRAINER_GRUNT_SPACE_CENTER_5 588
|
||||
#define TRAINER_GRUNT_SPACE_CENTER_6 589
|
||||
#define TRAINER_GRUNT_SPACE_CENTER_7 590
|
||||
#define TRAINER_MACEY 591
|
||||
#define TRAINER_BRENDAN_RUSTBORO_TREECKO 592
|
||||
#define TRAINER_BRENDAN_RUSTBORO_MUDKIP 593
|
||||
#define TRAINER_PAXTON 594
|
||||
#define TRAINER_ISABELLA 595
|
||||
#define TRAINER_GRUNT_WEATHER_INST_5 596
|
||||
#define TRAINER_TABITHA_MT_CHIMNEY 597
|
||||
#define TRAINER_JONATHAN 598
|
||||
#define TRAINER_BRENDAN_RUSTBORO_TORCHIC 599
|
||||
#define TRAINER_MAY_RUSTBORO_MUDKIP 600
|
||||
#define TRAINER_MAXIE_MAGMA_HIDEOUT 601
|
||||
#define TRAINER_MAXIE_MT_CHIMNEY 602
|
||||
#define TRAINER_TIANA 603
|
||||
#define TRAINER_HALEY_1 604
|
||||
#define TRAINER_JANICE 605
|
||||
#define TRAINER_VIVI 606
|
||||
#define TRAINER_HALEY_2 607
|
||||
#define TRAINER_HALEY_3 608
|
||||
#define TRAINER_HALEY_4 609
|
||||
#define TRAINER_HALEY_5 610
|
||||
#define TRAINER_SALLY 611
|
||||
#define TRAINER_ROBIN 612
|
||||
#define TRAINER_ANDREA 613
|
||||
#define TRAINER_CRISSY 614
|
||||
#define TRAINER_RICK 615
|
||||
#define TRAINER_LYLE 616
|
||||
#define TRAINER_JOSE 617
|
||||
#define TRAINER_DOUG 618
|
||||
#define TRAINER_GREG 619
|
||||
#define TRAINER_KENT 620
|
||||
#define TRAINER_JAMES_1 621
|
||||
#define TRAINER_JAMES_2 622
|
||||
#define TRAINER_JAMES_3 623
|
||||
#define TRAINER_JAMES_4 624
|
||||
#define TRAINER_JAMES_5 625
|
||||
#define TRAINER_BRICE 626
|
||||
#define TRAINER_TRENT_1 627
|
||||
#define TRAINER_LENNY 628
|
||||
#define TRAINER_LUCAS_1 629
|
||||
#define TRAINER_ALAN 630
|
||||
#define TRAINER_CLARK 631
|
||||
#define TRAINER_ERIC 632
|
||||
#define TRAINER_LUCAS_2 633
|
||||
#define TRAINER_MIKE_1 634
|
||||
#define TRAINER_MIKE_2 635
|
||||
#define TRAINER_TRENT_2 636
|
||||
#define TRAINER_TRENT_3 637
|
||||
#define TRAINER_TRENT_4 638
|
||||
#define TRAINER_TRENT_5 639
|
||||
#define TRAINER_DEZ_AND_LUKE 640
|
||||
#define TRAINER_LEA_AND_JED 641
|
||||
#define TRAINER_KIRA_AND_DAN_1 642
|
||||
#define TRAINER_KIRA_AND_DAN_2 643
|
||||
#define TRAINER_KIRA_AND_DAN_3 644
|
||||
#define TRAINER_KIRA_AND_DAN_4 645
|
||||
#define TRAINER_KIRA_AND_DAN_5 646
|
||||
#define TRAINER_JOHANNA 647
|
||||
#define TRAINER_GERALD 648
|
||||
#define TRAINER_VIVIAN 649
|
||||
#define TRAINER_DANIELLE 650
|
||||
#define TRAINER_HIDEO 651
|
||||
#define TRAINER_KEIGO 652
|
||||
#define TRAINER_RILEY 653
|
||||
#define TRAINER_FLINT 654
|
||||
#define TRAINER_ASHLEY 655
|
||||
#define TRAINER_WALLY_MAUVILLE 656
|
||||
#define TRAINER_WALLY_VR_2 657
|
||||
#define TRAINER_WALLY_VR_3 658
|
||||
#define TRAINER_WALLY_VR_4 659
|
||||
#define TRAINER_WALLY_VR_5 660
|
||||
#define TRAINER_BRENDAN_LILYCOVE_MUDKIP 661
|
||||
#define TRAINER_BRENDAN_LILYCOVE_TREECKO 662
|
||||
#define TRAINER_BRENDAN_LILYCOVE_TORCHIC 663
|
||||
#define TRAINER_MAY_LILYCOVE_MUDKIP 664
|
||||
#define TRAINER_MAY_LILYCOVE_TREECKO 665
|
||||
#define TRAINER_MAY_LILYCOVE_TORCHIC 666
|
||||
#define TRAINER_JONAH 667
|
||||
#define TRAINER_HENRY 668
|
||||
#define TRAINER_ROGER 669
|
||||
#define TRAINER_ALEXA 670
|
||||
#define TRAINER_RUBEN 671
|
||||
#define TRAINER_KOJI_1 672
|
||||
#define TRAINER_WAYNE 673
|
||||
#define TRAINER_AIDAN 674
|
||||
#define TRAINER_REED 675
|
||||
#define TRAINER_TISHA 676
|
||||
#define TRAINER_TORI_AND_TIA 677
|
||||
#define TRAINER_KIM_AND_IRIS 678
|
||||
#define TRAINER_TYRA_AND_IVY 679
|
||||
#define TRAINER_MEL_AND_PAUL 680
|
||||
#define TRAINER_JOHN_AND_JAY_1 681
|
||||
#define TRAINER_JOHN_AND_JAY_2 682
|
||||
#define TRAINER_JOHN_AND_JAY_3 683
|
||||
#define TRAINER_JOHN_AND_JAY_4 684
|
||||
#define TRAINER_JOHN_AND_JAY_5 685
|
||||
#define TRAINER_RELI_AND_IAN 686
|
||||
#define TRAINER_LILA_AND_ROY_1 687
|
||||
#define TRAINER_LILA_AND_ROY_2 688
|
||||
#define TRAINER_LILA_AND_ROY_3 689
|
||||
#define TRAINER_LILA_AND_ROY_4 690
|
||||
#define TRAINER_LILA_AND_ROY_5 691
|
||||
#define TRAINER_LISA_AND_RAY 692
|
||||
#define TRAINER_CHRIS 693
|
||||
#define TRAINER_DAWSON 694
|
||||
#define TRAINER_SARAH 695
|
||||
#define TRAINER_DARIAN 696
|
||||
#define TRAINER_HAILEY 697
|
||||
#define TRAINER_CHANDLER 698
|
||||
#define TRAINER_KALEB 699
|
||||
#define TRAINER_JOSEPH 700
|
||||
#define TRAINER_ALYSSA 701
|
||||
#define TRAINER_MARCOS 702
|
||||
#define TRAINER_RHETT 703
|
||||
#define TRAINER_TYRON 704
|
||||
#define TRAINER_CELINA 705
|
||||
#define TRAINER_BIANCA 706
|
||||
#define TRAINER_HAYDEN 707
|
||||
#define TRAINER_SOPHIE 708
|
||||
#define TRAINER_COBY 709
|
||||
#define TRAINER_LAWRENCE 710
|
||||
#define TRAINER_WYATT 711
|
||||
#define TRAINER_ANGELINA 712
|
||||
#define TRAINER_KAI 713
|
||||
#define TRAINER_CHARLOTTE 714
|
||||
#define TRAINER_DEANDRE 715
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_1 716
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_2 717
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_3 718
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_4 719
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_5 720
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_6 721
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_7 722
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_8 723
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_9 724
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_10 725
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_11 726
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_12 727
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_13 728
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_14 729
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_15 730
|
||||
#define TRAINER_GRUNT_MAGMA_HIDEOUT_16 731
|
||||
#define TRAINER_TABITHA_MAGMA_HIDEOUT 732
|
||||
#define TRAINER_DARCY 733
|
||||
#define TRAINER_MAXIE_MOSSDEEP 734
|
||||
#define TRAINER_PETE 735
|
||||
#define TRAINER_ISABELLE 736
|
||||
#define TRAINER_ANDRES_1 737
|
||||
#define TRAINER_JOSUE 738
|
||||
#define TRAINER_CAMRON 739
|
||||
#define TRAINER_CORY_1 740
|
||||
#define TRAINER_CAROLINA 741
|
||||
#define TRAINER_ELIJAH 742
|
||||
#define TRAINER_CELIA 743
|
||||
#define TRAINER_BRYAN 744
|
||||
#define TRAINER_BRANDEN 745
|
||||
#define TRAINER_BRYANT 746
|
||||
#define TRAINER_SHAYLA 747
|
||||
#define TRAINER_KYRA 748
|
||||
#define TRAINER_JAIDEN 749
|
||||
#define TRAINER_ALIX 750
|
||||
#define TRAINER_HELENE 751
|
||||
#define TRAINER_MARLENE 752
|
||||
#define TRAINER_DEVAN 753
|
||||
#define TRAINER_JOHNSON 754
|
||||
#define TRAINER_MELINA 755
|
||||
#define TRAINER_BRANDI 756
|
||||
#define TRAINER_AISHA 757
|
||||
#define TRAINER_MAKAYLA 758
|
||||
#define TRAINER_FABIAN 759
|
||||
#define TRAINER_DAYTON 760
|
||||
#define TRAINER_RACHEL 761
|
||||
#define TRAINER_LEONEL 762
|
||||
#define TRAINER_CALLIE 763
|
||||
#define TRAINER_CALE 764
|
||||
#define TRAINER_MYLES 765
|
||||
#define TRAINER_PAT 766
|
||||
#define TRAINER_CRISTIN_1 767
|
||||
#define TRAINER_MAY_RUSTBORO_TREECKO 768
|
||||
#define TRAINER_MAY_RUSTBORO_TORCHIC 769
|
||||
#define TRAINER_ROXANNE_2 770
|
||||
#define TRAINER_ROXANNE_3 771
|
||||
#define TRAINER_ROXANNE_4 772
|
||||
#define TRAINER_ROXANNE_5 773
|
||||
#define TRAINER_BRAWLY_2 774
|
||||
#define TRAINER_BRAWLY_3 775
|
||||
#define TRAINER_BRAWLY_4 776
|
||||
#define TRAINER_BRAWLY_5 777
|
||||
#define TRAINER_WATTSON_2 778
|
||||
#define TRAINER_WATTSON_3 779
|
||||
#define TRAINER_WATTSON_4 780
|
||||
#define TRAINER_WATTSON_5 781
|
||||
#define TRAINER_FLANNERY_2 782
|
||||
#define TRAINER_FLANNERY_3 783
|
||||
#define TRAINER_FLANNERY_4 784
|
||||
#define TRAINER_FLANNERY_5 785
|
||||
#define TRAINER_NORMAN_2 786
|
||||
#define TRAINER_NORMAN_3 787
|
||||
#define TRAINER_NORMAN_4 788
|
||||
#define TRAINER_NORMAN_5 789
|
||||
#define TRAINER_WINONA_2 790
|
||||
#define TRAINER_WINONA_3 791
|
||||
#define TRAINER_WINONA_4 792
|
||||
#define TRAINER_WINONA_5 793
|
||||
#define TRAINER_TATE_AND_LIZA_2 794
|
||||
#define TRAINER_TATE_AND_LIZA_3 795
|
||||
#define TRAINER_TATE_AND_LIZA_4 796
|
||||
#define TRAINER_TATE_AND_LIZA_5 797
|
||||
#define TRAINER_JUAN_2 798
|
||||
#define TRAINER_JUAN_3 799
|
||||
#define TRAINER_JUAN_4 800
|
||||
#define TRAINER_JUAN_5 801
|
||||
#define TRAINER_ANGELO 802
|
||||
#define TRAINER_DARIUS 803
|
||||
#define TRAINER_STEVEN 804
|
||||
#define TRAINER_ANABEL 805
|
||||
#define TRAINER_TUCKER 806
|
||||
#define TRAINER_SPENSER 807
|
||||
#define TRAINER_GRETA 808
|
||||
#define TRAINER_NOLAND 809
|
||||
#define TRAINER_LUCY 810
|
||||
#define TRAINER_BRANDON 811
|
||||
#define TRAINER_ANDRES_2 812
|
||||
#define TRAINER_ANDRES_3 813
|
||||
#define TRAINER_ANDRES_4 814
|
||||
#define TRAINER_ANDRES_5 815
|
||||
#define TRAINER_CORY_2 816
|
||||
#define TRAINER_CORY_3 817
|
||||
#define TRAINER_CORY_4 818
|
||||
#define TRAINER_CORY_5 819
|
||||
#define TRAINER_PABLO_2 820
|
||||
#define TRAINER_PABLO_3 821
|
||||
#define TRAINER_PABLO_4 822
|
||||
#define TRAINER_PABLO_5 823
|
||||
#define TRAINER_KOJI_2 824
|
||||
#define TRAINER_KOJI_3 825
|
||||
#define TRAINER_KOJI_4 826
|
||||
#define TRAINER_KOJI_5 827
|
||||
#define TRAINER_CRISTIN_2 828
|
||||
#define TRAINER_CRISTIN_3 829
|
||||
#define TRAINER_CRISTIN_4 830
|
||||
#define TRAINER_CRISTIN_5 831
|
||||
#define TRAINER_FERNANDO_2 832
|
||||
#define TRAINER_FERNANDO_3 833
|
||||
#define TRAINER_FERNANDO_4 834
|
||||
#define TRAINER_FERNANDO_5 835
|
||||
#define TRAINER_SAWYER_2 836
|
||||
#define TRAINER_SAWYER_3 837
|
||||
#define TRAINER_SAWYER_4 838
|
||||
#define TRAINER_SAWYER_5 839
|
||||
#define TRAINER_GABRIELLE_2 840
|
||||
#define TRAINER_GABRIELLE_3 841
|
||||
#define TRAINER_GABRIELLE_4 842
|
||||
#define TRAINER_GABRIELLE_5 843
|
||||
#define TRAINER_THALIA_2 844
|
||||
#define TRAINER_THALIA_3 845
|
||||
#define TRAINER_THALIA_4 846
|
||||
#define TRAINER_THALIA_5 847
|
||||
#define TRAINER_MARIELA 848
|
||||
#define TRAINER_ALVARO 849
|
||||
#define TRAINER_EVERETT 850
|
||||
#define TRAINER_RED 851
|
||||
#define TRAINER_LEAF 852
|
||||
#define TRAINER_BRENDAN_PLACEHOLDER 853
|
||||
#define TRAINER_MAY_PLACEHOLDER 854
|
||||
|
||||
// NOTE: Because each Trainer uses a flag to determine when they are defeated, there is only space for 9 additional trainers before trainer flag space overflows
|
||||
// More space can be made by shifting flags around in constants/flags.h or changing how trainer flags are handled
|
||||
// MAX_TRAINERS_COUNT can be increased but will take up additional saveblock space
|
||||
|
||||
#define TRAINERS_COUNT 855
|
||||
#define MAX_TRAINERS_COUNT 864
|
||||
|
||||
#endif // GUARD_CONSTANTS_OPPONENTS_H
|
134
include/constants/party_menu.h
Normal file
134
include/constants/party_menu.h
Normal file
@ -0,0 +1,134 @@
|
||||
#ifndef GUARD_CONSTANTS_PARTY_MENU_H
|
||||
#define GUARD_CONSTANTS_PARTY_MENU_H
|
||||
|
||||
#define PARTY_NOTHING_CHOSEN 0xFF
|
||||
|
||||
#define AILMENT_NONE 0
|
||||
#define AILMENT_PSN 1
|
||||
#define AILMENT_PRZ 2
|
||||
#define AILMENT_SLP 3
|
||||
#define AILMENT_FRZ 4
|
||||
#define AILMENT_BRN 5
|
||||
#define AILMENT_PKRS 6
|
||||
#define AILMENT_FNT 7
|
||||
|
||||
#define TUTOR_MOVE_MEGA_PUNCH 0
|
||||
#define TUTOR_MOVE_SWORDS_DANCE 1
|
||||
#define TUTOR_MOVE_MEGA_KICK 2
|
||||
#define TUTOR_MOVE_BODY_SLAM 3
|
||||
#define TUTOR_MOVE_DOUBLE_EDGE 4
|
||||
#define TUTOR_MOVE_COUNTER 5
|
||||
#define TUTOR_MOVE_SEISMIC_TOSS 6
|
||||
#define TUTOR_MOVE_MIMIC 7
|
||||
#define TUTOR_MOVE_METRONOME 8
|
||||
#define TUTOR_MOVE_SOFT_BOILED 9
|
||||
#define TUTOR_MOVE_DREAM_EATER 10
|
||||
#define TUTOR_MOVE_THUNDER_WAVE 11
|
||||
#define TUTOR_MOVE_EXPLOSION 12
|
||||
#define TUTOR_MOVE_ROCK_SLIDE 13
|
||||
#define TUTOR_MOVE_SUBSTITUTE 14
|
||||
#define TUTOR_MOVE_DYNAMIC_PUNCH 15
|
||||
#define TUTOR_MOVE_ROLLOUT 16
|
||||
#define TUTOR_MOVE_PSYCH_UP 17
|
||||
#define TUTOR_MOVE_SNORE 18
|
||||
#define TUTOR_MOVE_ICY_WIND 19
|
||||
#define TUTOR_MOVE_ENDURE 20
|
||||
#define TUTOR_MOVE_MUD_SLAP 21
|
||||
#define TUTOR_MOVE_ICE_PUNCH 22
|
||||
#define TUTOR_MOVE_SWAGGER 23
|
||||
#define TUTOR_MOVE_SLEEP_TALK 24
|
||||
#define TUTOR_MOVE_SWIFT 25
|
||||
#define TUTOR_MOVE_DEFENSE_CURL 26
|
||||
#define TUTOR_MOVE_THUNDER_PUNCH 27
|
||||
#define TUTOR_MOVE_FIRE_PUNCH 28
|
||||
#define TUTOR_MOVE_FURY_CUTTER 29
|
||||
#define TUTOR_MOVE_COUNT 30
|
||||
|
||||
#define PARTY_LAYOUT_SINGLE 0
|
||||
#define PARTY_LAYOUT_DOUBLE 1
|
||||
#define PARTY_LAYOUT_MULTI 2
|
||||
#define PARTY_LAYOUT_MULTI_SHOWCASE 3 // The layout during the screen that appears just before a multi battle
|
||||
#define PARTY_LAYOUT_COUNT 4
|
||||
#define KEEP_PARTY_LAYOUT 0xFF
|
||||
|
||||
#define PARTY_MENU_TYPE_FIELD 0
|
||||
#define PARTY_MENU_TYPE_IN_BATTLE 1
|
||||
#define PARTY_MENU_TYPE_CONTEST 2
|
||||
#define PARTY_MENU_TYPE_CHOOSE_MON 3
|
||||
#define PARTY_MENU_TYPE_CHOOSE_HALF 4 // multi battles, eReader battles, and some battle facilities
|
||||
#define PARTY_MENU_TYPE_MULTI_SHOWCASE 5
|
||||
#define PARTY_MENU_TYPE_DAYCARE 6
|
||||
#define PARTY_MENU_TYPE_MOVE_RELEARNER 7
|
||||
#define PARTY_MENU_TYPE_UNION_ROOM_REGISTER 8 // trading board
|
||||
#define PARTY_MENU_TYPE_UNION_ROOM_TRADE 9 // trading board
|
||||
#define PARTY_MENU_TYPE_SPIN_TRADE 10 // Unused beta for Gen IV's Spin Trade
|
||||
#define PARTY_MENU_TYPE_MINIGAME 11
|
||||
#define PARTY_MENU_TYPE_STORE_PYRAMID_HELD_ITEMS 12
|
||||
|
||||
#define PARTY_ACTION_CHOOSE_MON 0
|
||||
#define PARTY_ACTION_SEND_OUT 1
|
||||
#define PARTY_ACTION_CANT_SWITCH 2
|
||||
#define PARTY_ACTION_USE_ITEM 3
|
||||
#define PARTY_ACTION_ABILITY_PREVENTS 4
|
||||
#define PARTY_ACTION_GIVE_ITEM 5
|
||||
#define PARTY_ACTION_GIVE_PC_ITEM 6 // Unused. Not possible to give non-mail items directly from PC
|
||||
#define PARTY_ACTION_GIVE_MAILBOX_MAIL 7
|
||||
#define PARTY_ACTION_SWITCH 8
|
||||
#define PARTY_ACTION_SWITCHING 9
|
||||
#define PARTY_ACTION_SOFTBOILED 10
|
||||
#define PARTY_ACTION_CHOOSE_AND_CLOSE 11
|
||||
#define PARTY_ACTION_MOVE_TUTOR 12
|
||||
#define PARTY_ACTION_MINIGAME 13
|
||||
#define PARTY_ACTION_REUSABLE_ITEM 14 // Unused. The only reusable items are handled separately
|
||||
|
||||
// IDs for DisplayPartyMenuStdMessage, to display the message at the bottom of the party menu
|
||||
#define PARTY_MSG_CHOOSE_MON 0
|
||||
#define PARTY_MSG_CHOOSE_MON_OR_CANCEL 1
|
||||
#define PARTY_MSG_CHOOSE_MON_AND_CONFIRM 2
|
||||
#define PARTY_MSG_MOVE_TO_WHERE 3
|
||||
#define PARTY_MSG_TEACH_WHICH_MON 4
|
||||
#define PARTY_MSG_USE_ON_WHICH_MON 5
|
||||
#define PARTY_MSG_GIVE_TO_WHICH_MON 6
|
||||
#define PARTY_MSG_NOTHING_TO_CUT 7
|
||||
#define PARTY_MSG_CANT_SURF_HERE 8
|
||||
#define PARTY_MSG_ALREADY_SURFING 9
|
||||
#define PARTY_MSG_CURRENT_TOO_FAST 10
|
||||
#define PARTY_MSG_ENJOY_CYCLING 11
|
||||
#define PARTY_MSG_ALREADY_IN_USE 12
|
||||
#define PARTY_MSG_CANT_USE_HERE 13
|
||||
#define PARTY_MSG_NO_MON_FOR_BATTLE 14
|
||||
#define PARTY_MSG_CHOOSE_MON_2 15
|
||||
#define PARTY_MSG_NOT_ENOUGH_HP 16
|
||||
#define PARTY_MSG_X_MONS_ARE_NEEDED 17
|
||||
#define PARTY_MSG_MONS_CANT_BE_SAME 18
|
||||
#define PARTY_MSG_NO_SAME_HOLD_ITEMS 19
|
||||
#define PARTY_MSG_UNUSED 20
|
||||
#define PARTY_MSG_DO_WHAT_WITH_MON 21
|
||||
#define PARTY_MSG_RESTORE_WHICH_MOVE 22
|
||||
#define PARTY_MSG_BOOST_PP_WHICH_MOVE 23
|
||||
#define PARTY_MSG_DO_WHAT_WITH_ITEM 24
|
||||
#define PARTY_MSG_DO_WHAT_WITH_MAIL 25
|
||||
#define PARTY_MSG_ALREADY_HOLDING_ONE 26
|
||||
#define PARTY_MSG_NONE 127
|
||||
|
||||
// IDs for DisplayPartyPokemonDescriptionText, to display a message in the party pokemon's box
|
||||
#define PARTYBOX_DESC_NO_USE 0
|
||||
#define PARTYBOX_DESC_ABLE_3 1
|
||||
#define PARTYBOX_DESC_FIRST 2
|
||||
#define PARTYBOX_DESC_SECOND 3
|
||||
#define PARTYBOX_DESC_THIRD 4
|
||||
#define PARTYBOX_DESC_FOURTH 5
|
||||
#define PARTYBOX_DESC_ABLE 6
|
||||
#define PARTYBOX_DESC_NOT_ABLE 7
|
||||
#define PARTYBOX_DESC_ABLE_2 8
|
||||
#define PARTYBOX_DESC_NOT_ABLE_2 9
|
||||
#define PARTYBOX_DESC_LEARNED 10
|
||||
#define PARTYBOX_DESC_HAVE 11
|
||||
#define PARTYBOX_DESC_DONT_HAVE 12
|
||||
|
||||
#define SELECTWINDOW_ACTIONS 0
|
||||
#define SELECTWINDOW_ITEM 1
|
||||
#define SELECTWINDOW_MAIL 2
|
||||
#define SELECTWINDOW_MOVES 3
|
||||
|
||||
#endif // GUARD_CONSTANTS_PARTY_MENU_H
|
352
include/constants/pokemon.h
Normal file
352
include/constants/pokemon.h
Normal file
@ -0,0 +1,352 @@
|
||||
#ifndef GUARD_CONSTANTS_POKEMON_H
|
||||
#define GUARD_CONSTANTS_POKEMON_H
|
||||
|
||||
// Pokemon types
|
||||
#define TYPE_NONE 255
|
||||
#define TYPE_NORMAL 0
|
||||
#define TYPE_FIGHTING 1
|
||||
#define TYPE_FLYING 2
|
||||
#define TYPE_POISON 3
|
||||
#define TYPE_GROUND 4
|
||||
#define TYPE_ROCK 5
|
||||
#define TYPE_BUG 6
|
||||
#define TYPE_GHOST 7
|
||||
#define TYPE_STEEL 8
|
||||
#define TYPE_MYSTERY 9
|
||||
#define TYPE_FIRE 10
|
||||
#define TYPE_WATER 11
|
||||
#define TYPE_GRASS 12
|
||||
#define TYPE_ELECTRIC 13
|
||||
#define TYPE_PSYCHIC 14
|
||||
#define TYPE_ICE 15
|
||||
#define TYPE_DRAGON 16
|
||||
#define TYPE_DARK 17
|
||||
#define NUMBER_OF_MON_TYPES 18
|
||||
|
||||
// Pokemon egg groups
|
||||
#define EGG_GROUP_NONE 0
|
||||
#define EGG_GROUP_MONSTER 1
|
||||
#define EGG_GROUP_WATER_1 2
|
||||
#define EGG_GROUP_BUG 3
|
||||
#define EGG_GROUP_FLYING 4
|
||||
#define EGG_GROUP_FIELD 5
|
||||
#define EGG_GROUP_FAIRY 6
|
||||
#define EGG_GROUP_GRASS 7
|
||||
#define EGG_GROUP_HUMAN_LIKE 8
|
||||
#define EGG_GROUP_WATER_3 9
|
||||
#define EGG_GROUP_MINERAL 10
|
||||
#define EGG_GROUP_AMORPHOUS 11
|
||||
#define EGG_GROUP_WATER_2 12
|
||||
#define EGG_GROUP_DITTO 13
|
||||
#define EGG_GROUP_DRAGON 14
|
||||
#define EGG_GROUP_UNDISCOVERED 15
|
||||
|
||||
#define EGG_GROUPS_PER_MON 2
|
||||
|
||||
// Pokemon natures
|
||||
#define NATURE_HARDY 0
|
||||
#define NATURE_LONELY 1
|
||||
#define NATURE_BRAVE 2
|
||||
#define NATURE_ADAMANT 3
|
||||
#define NATURE_NAUGHTY 4
|
||||
#define NATURE_BOLD 5
|
||||
#define NATURE_DOCILE 6
|
||||
#define NATURE_RELAXED 7
|
||||
#define NATURE_IMPISH 8
|
||||
#define NATURE_LAX 9
|
||||
#define NATURE_TIMID 10
|
||||
#define NATURE_HASTY 11
|
||||
#define NATURE_SERIOUS 12
|
||||
#define NATURE_JOLLY 13
|
||||
#define NATURE_NAIVE 14
|
||||
#define NATURE_MODEST 15
|
||||
#define NATURE_MILD 16
|
||||
#define NATURE_QUIET 17
|
||||
#define NATURE_BASHFUL 18
|
||||
#define NATURE_RASH 19
|
||||
#define NATURE_CALM 20
|
||||
#define NATURE_GENTLE 21
|
||||
#define NATURE_SASSY 22
|
||||
#define NATURE_CAREFUL 23
|
||||
#define NATURE_QUIRKY 24
|
||||
#define NUM_NATURES 25
|
||||
|
||||
// Pokemon Stats
|
||||
#define STAT_HP 0
|
||||
#define STAT_ATK 1
|
||||
#define STAT_DEF 2
|
||||
#define STAT_SPEED 3
|
||||
#define STAT_SPATK 4
|
||||
#define STAT_SPDEF 5
|
||||
#define STAT_ACC 6 // Only in battles.
|
||||
#define STAT_EVASION 7 // Only in battles.
|
||||
|
||||
#define NUM_NATURE_STATS NUM_STATS - 1 // excludes HP
|
||||
#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion
|
||||
|
||||
#define MIN_STAT_STAGE 0
|
||||
#define DEFAULT_STAT_STAGE 6
|
||||
#define MAX_STAT_STAGE 12
|
||||
|
||||
// Shiny odds
|
||||
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
|
||||
|
||||
// Flags for Get(Box)MonData / Set(Box)MonData
|
||||
#define MON_DATA_PERSONALITY 0
|
||||
#define MON_DATA_OT_ID 1
|
||||
#define MON_DATA_NICKNAME 2
|
||||
#define MON_DATA_LANGUAGE 3
|
||||
#define MON_DATA_SANITY_IS_BAD_EGG 4
|
||||
#define MON_DATA_SANITY_HAS_SPECIES 5
|
||||
#define MON_DATA_SANITY_IS_EGG 6
|
||||
#define MON_DATA_OT_NAME 7
|
||||
#define MON_DATA_MARKINGS 8
|
||||
#define MON_DATA_CHECKSUM 9
|
||||
#define MON_DATA_ENCRYPT_SEPARATOR 10
|
||||
#define MON_DATA_SPECIES 11
|
||||
#define MON_DATA_HELD_ITEM 12
|
||||
#define MON_DATA_MOVE1 13
|
||||
#define MON_DATA_MOVE2 14
|
||||
#define MON_DATA_MOVE3 15
|
||||
#define MON_DATA_MOVE4 16
|
||||
#define MON_DATA_PP1 17
|
||||
#define MON_DATA_PP2 18
|
||||
#define MON_DATA_PP3 19
|
||||
#define MON_DATA_PP4 20
|
||||
#define MON_DATA_PP_BONUSES 21
|
||||
#define MON_DATA_COOL 22
|
||||
#define MON_DATA_BEAUTY 23
|
||||
#define MON_DATA_CUTE 24
|
||||
#define MON_DATA_EXP 25
|
||||
#define MON_DATA_HP_EV 26
|
||||
#define MON_DATA_ATK_EV 27
|
||||
#define MON_DATA_DEF_EV 28
|
||||
#define MON_DATA_SPEED_EV 29
|
||||
#define MON_DATA_SPATK_EV 30
|
||||
#define MON_DATA_SPDEF_EV 31
|
||||
#define MON_DATA_FRIENDSHIP 32
|
||||
#define MON_DATA_SMART 33
|
||||
#define MON_DATA_POKERUS 34
|
||||
#define MON_DATA_MET_LOCATION 35
|
||||
#define MON_DATA_MET_LEVEL 36
|
||||
#define MON_DATA_MET_GAME 37
|
||||
#define MON_DATA_POKEBALL 38
|
||||
#define MON_DATA_HP_IV 39
|
||||
#define MON_DATA_ATK_IV 40
|
||||
#define MON_DATA_DEF_IV 41
|
||||
#define MON_DATA_SPEED_IV 42
|
||||
#define MON_DATA_SPATK_IV 43
|
||||
#define MON_DATA_SPDEF_IV 44
|
||||
#define MON_DATA_IS_EGG 45
|
||||
#define MON_DATA_ABILITY_NUM 46
|
||||
#define MON_DATA_TOUGH 47
|
||||
#define MON_DATA_SHEEN 48
|
||||
#define MON_DATA_OT_GENDER 49
|
||||
#define MON_DATA_COOL_RIBBON 50
|
||||
#define MON_DATA_BEAUTY_RIBBON 51
|
||||
#define MON_DATA_CUTE_RIBBON 52
|
||||
#define MON_DATA_SMART_RIBBON 53
|
||||
#define MON_DATA_TOUGH_RIBBON 54
|
||||
#define MON_DATA_STATUS 55
|
||||
#define MON_DATA_LEVEL 56
|
||||
#define MON_DATA_HP 57
|
||||
#define MON_DATA_MAX_HP 58
|
||||
#define MON_DATA_ATK 59
|
||||
#define MON_DATA_DEF 60
|
||||
#define MON_DATA_SPEED 61
|
||||
#define MON_DATA_SPATK 62
|
||||
#define MON_DATA_SPDEF 63
|
||||
#define MON_DATA_MAIL 64
|
||||
#define MON_DATA_SPECIES2 65
|
||||
#define MON_DATA_IVS 66
|
||||
#define MON_DATA_CHAMPION_RIBBON 67
|
||||
#define MON_DATA_WINNING_RIBBON 68
|
||||
#define MON_DATA_VICTORY_RIBBON 69
|
||||
#define MON_DATA_ARTIST_RIBBON 70
|
||||
#define MON_DATA_EFFORT_RIBBON 71
|
||||
#define MON_DATA_MARINE_RIBBON 72
|
||||
#define MON_DATA_LAND_RIBBON 73
|
||||
#define MON_DATA_SKY_RIBBON 74
|
||||
#define MON_DATA_COUNTRY_RIBBON 75
|
||||
#define MON_DATA_NATIONAL_RIBBON 76
|
||||
#define MON_DATA_EARTH_RIBBON 77
|
||||
#define MON_DATA_WORLD_RIBBON 78
|
||||
#define MON_DATA_UNUSED_RIBBONS 79
|
||||
#define MON_DATA_EVENT_LEGAL 80
|
||||
#define MON_DATA_KNOWN_MOVES 81
|
||||
#define MON_DATA_RIBBON_COUNT 82
|
||||
#define MON_DATA_RIBBONS 83
|
||||
#define MON_DATA_ATK2 84
|
||||
#define MON_DATA_DEF2 85
|
||||
#define MON_DATA_SPEED2 86
|
||||
#define MON_DATA_SPATK2 87
|
||||
#define MON_DATA_SPDEF2 88
|
||||
|
||||
// Ribbon IDs used by TV and Pokénav
|
||||
#define CHAMPION_RIBBON 0
|
||||
#define COOL_RIBBON_NORMAL 1
|
||||
#define COOL_RIBBON_SUPER 2
|
||||
#define COOL_RIBBON_HYPER 3
|
||||
#define COOL_RIBBON_MASTER 4
|
||||
#define BEAUTY_RIBBON_NORMAL 5
|
||||
#define BEAUTY_RIBBON_SUPER 6
|
||||
#define BEAUTY_RIBBON_HYPER 7
|
||||
#define BEAUTY_RIBBON_MASTER 8
|
||||
#define CUTE_RIBBON_NORMAL 9
|
||||
#define CUTE_RIBBON_SUPER 10
|
||||
#define CUTE_RIBBON_HYPER 11
|
||||
#define CUTE_RIBBON_MASTER 12
|
||||
#define SMART_RIBBON_NORMAL 13
|
||||
#define SMART_RIBBON_SUPER 14
|
||||
#define SMART_RIBBON_HYPER 15
|
||||
#define SMART_RIBBON_MASTER 16
|
||||
#define TOUGH_RIBBON_NORMAL 17
|
||||
#define TOUGH_RIBBON_SUPER 18
|
||||
#define TOUGH_RIBBON_HYPER 19
|
||||
#define TOUGH_RIBBON_MASTER 20
|
||||
#define WINNING_RIBBON 21
|
||||
#define VICTORY_RIBBON 22
|
||||
#define ARTIST_RIBBON 23
|
||||
#define EFFORT_RIBBON 24
|
||||
#define MARINE_RIBBON 25
|
||||
#define LAND_RIBBON 26
|
||||
#define SKY_RIBBON 27
|
||||
#define COUNTRY_RIBBON 28
|
||||
#define NATIONAL_RIBBON 29
|
||||
#define EARTH_RIBBON 30
|
||||
#define WORLD_RIBBON 31
|
||||
|
||||
#define FIRST_GIFT_RIBBON MARINE_RIBBON
|
||||
#define LAST_GIFT_RIBBON WORLD_RIBBON
|
||||
#define NUM_GIFT_RIBBONS (1 + LAST_GIFT_RIBBON - FIRST_GIFT_RIBBON)
|
||||
|
||||
// The above gift ribbons (Marine - World) are
|
||||
// special distribution ribbons that correspond to
|
||||
// 1 bit each in the Pokémon struct. Gen 4 hard-codes
|
||||
// each of these to the given name. In Gen 3 they're
|
||||
// used to get an index into giftRibbons in the save block,
|
||||
// which can have a value 0-64 (0 is 'no ribbon') that
|
||||
// corresponds to one of the special ribbons listed
|
||||
// in gGiftRibbonDescriptionPointers. Most of these were
|
||||
// never distributed
|
||||
#define MAX_GIFT_RIBBON 64
|
||||
|
||||
#define MIN_LEVEL 1
|
||||
#define MAX_LEVEL 100
|
||||
|
||||
#define OT_ID_PLAYER_ID 0
|
||||
#define OT_ID_PRESET 1
|
||||
#define OT_ID_RANDOM_NO_SHINY 2
|
||||
|
||||
#define MON_GIVEN_TO_PARTY 0
|
||||
#define MON_GIVEN_TO_PC 1
|
||||
#define MON_CANT_GIVE 2
|
||||
|
||||
#define PLAYER_HAS_TWO_USABLE_MONS 0
|
||||
#define PLAYER_HAS_ONE_MON 1
|
||||
#define PLAYER_HAS_ONE_USABLE_MON 2
|
||||
|
||||
#define MON_ALREADY_KNOWS_MOVE 0xFFFE
|
||||
#define MON_HAS_MAX_MOVES 0xFFFF
|
||||
|
||||
#define LEVEL_UP_MOVE_ID 0x01FF
|
||||
#define LEVEL_UP_MOVE_LV 0xFE00
|
||||
#define LEVEL_UP_END 0xFFFF
|
||||
|
||||
#define MAX_LEVEL_UP_MOVES 20
|
||||
|
||||
#define MON_MALE 0x00
|
||||
#define MON_FEMALE 0xFE
|
||||
#define MON_GENDERLESS 0xFF
|
||||
|
||||
// Constants for AdjustFriendship
|
||||
#define FRIENDSHIP_EVENT_GROW_LEVEL 0
|
||||
#define FRIENDSHIP_EVENT_VITAMIN 1 // unused, handled by PokemonUseItemEffects
|
||||
#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused, handled by PokemonUseItemEffects
|
||||
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
|
||||
#define FRIENDSHIP_EVENT_LEARN_TMHM 4
|
||||
#define FRIENDSHIP_EVENT_WALKING 5
|
||||
#define FRIENDSHIP_EVENT_FAINT_SMALL 6
|
||||
#define FRIENDSHIP_EVENT_FAINT_FIELD_PSN 7
|
||||
#define FRIENDSHIP_EVENT_FAINT_LARGE 8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint
|
||||
|
||||
#define MAX_FRIENDSHIP 255
|
||||
#define MAX_SHEEN 255
|
||||
#define MAX_CONDITION 255
|
||||
|
||||
#define MAX_PER_STAT_IVS 31
|
||||
#define MAX_IV_MASK 31
|
||||
#define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1)
|
||||
#define MAX_PER_STAT_EVS 255
|
||||
#define MAX_TOTAL_EVS 510
|
||||
#define EV_ITEM_RAISE_LIMIT 100
|
||||
|
||||
// Battle move flags
|
||||
#define FLAG_MAKES_CONTACT (1 << 0)
|
||||
#define FLAG_PROTECT_AFFECTED (1 << 1)
|
||||
#define FLAG_MAGIC_COAT_AFFECTED (1 << 2)
|
||||
#define FLAG_SNATCH_AFFECTED (1 << 3)
|
||||
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
|
||||
#define FLAG_KINGS_ROCK_AFFECTED (1 << 5)
|
||||
|
||||
// Growth rates
|
||||
#define GROWTH_MEDIUM_FAST 0
|
||||
#define GROWTH_ERRATIC 1
|
||||
#define GROWTH_FLUCTUATING 2
|
||||
#define GROWTH_MEDIUM_SLOW 3
|
||||
#define GROWTH_FAST 4
|
||||
#define GROWTH_SLOW 5
|
||||
|
||||
// Body colors for pokedex search
|
||||
#define BODY_COLOR_RED 0
|
||||
#define BODY_COLOR_BLUE 1
|
||||
#define BODY_COLOR_YELLOW 2
|
||||
#define BODY_COLOR_GREEN 3
|
||||
#define BODY_COLOR_BLACK 4
|
||||
#define BODY_COLOR_BROWN 5
|
||||
#define BODY_COLOR_PURPLE 6
|
||||
#define BODY_COLOR_GRAY 7
|
||||
#define BODY_COLOR_WHITE 8
|
||||
#define BODY_COLOR_PINK 9
|
||||
|
||||
#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
|
||||
|
||||
// Evolution types
|
||||
#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
|
||||
#define EVO_LEVEL 4 // Pokémon reaches the specified level
|
||||
#define EVO_TRADE 5 // Pokémon is traded
|
||||
#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
|
||||
#define EVO_ITEM 7 // specified item is used on Pokémon
|
||||
#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
|
||||
#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
|
||||
#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
|
||||
#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
|
||||
#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
|
||||
#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
|
||||
#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
|
||||
#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
|
||||
|
||||
#define EVOS_PER_MON 5
|
||||
|
||||
// Evolution 'modes,' for GetEvolutionTargetSpecies
|
||||
#define EVO_MODE_NORMAL 0
|
||||
#define EVO_MODE_TRADE 1
|
||||
#define EVO_MODE_ITEM_USE 2
|
||||
#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve
|
||||
|
||||
#define NUM_MALE_LINK_FACILITY_CLASSES 8
|
||||
#define NUM_FEMALE_LINK_FACILITY_CLASSES 8
|
||||
|
||||
#define MON_PIC_WIDTH 64
|
||||
#define MON_PIC_HEIGHT 64
|
||||
#define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2)
|
||||
|
||||
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
|
||||
#define BATTLE_ALIVE_ATK_SIDE 1
|
||||
#define BATTLE_ALIVE_DEF_SIDE 2
|
||||
|
||||
#define SKIP_FRONT_ANIM (1 << 7)
|
||||
|
||||
#endif // GUARD_CONSTANTS_POKEMON_H
|
227
include/constants/region_map_sections.h
Normal file
227
include/constants/region_map_sections.h
Normal file
@ -0,0 +1,227 @@
|
||||
#ifndef GUARD_REGIONMAPSEC_H
|
||||
#define GUARD_REGIONMAPSEC_H
|
||||
|
||||
#define MAPSEC_LITTLEROOT_TOWN 0x00
|
||||
#define MAPSEC_OLDALE_TOWN 0x01
|
||||
#define MAPSEC_DEWFORD_TOWN 0x02
|
||||
#define MAPSEC_LAVARIDGE_TOWN 0x03
|
||||
#define MAPSEC_FALLARBOR_TOWN 0x04
|
||||
#define MAPSEC_VERDANTURF_TOWN 0x05
|
||||
#define MAPSEC_PACIFIDLOG_TOWN 0x06
|
||||
#define MAPSEC_PETALBURG_CITY 0x07
|
||||
#define MAPSEC_SLATEPORT_CITY 0x08
|
||||
#define MAPSEC_MAUVILLE_CITY 0x09
|
||||
#define MAPSEC_RUSTBORO_CITY 0x0A
|
||||
#define MAPSEC_FORTREE_CITY 0x0B
|
||||
#define MAPSEC_LILYCOVE_CITY 0x0C
|
||||
#define MAPSEC_MOSSDEEP_CITY 0x0D
|
||||
#define MAPSEC_SOOTOPOLIS_CITY 0x0E
|
||||
#define MAPSEC_EVER_GRANDE_CITY 0x0F
|
||||
#define MAPSEC_ROUTE_101 0x10
|
||||
#define MAPSEC_ROUTE_102 0x11
|
||||
#define MAPSEC_ROUTE_103 0x12
|
||||
#define MAPSEC_ROUTE_104 0x13
|
||||
#define MAPSEC_ROUTE_105 0x14
|
||||
#define MAPSEC_ROUTE_106 0x15
|
||||
#define MAPSEC_ROUTE_107 0x16
|
||||
#define MAPSEC_ROUTE_108 0x17
|
||||
#define MAPSEC_ROUTE_109 0x18
|
||||
#define MAPSEC_ROUTE_110 0x19
|
||||
#define MAPSEC_ROUTE_111 0x1A
|
||||
#define MAPSEC_ROUTE_112 0x1B
|
||||
#define MAPSEC_ROUTE_113 0x1C
|
||||
#define MAPSEC_ROUTE_114 0x1D
|
||||
#define MAPSEC_ROUTE_115 0x1E
|
||||
#define MAPSEC_ROUTE_116 0x1F
|
||||
#define MAPSEC_ROUTE_117 0x20
|
||||
#define MAPSEC_ROUTE_118 0x21
|
||||
#define MAPSEC_ROUTE_119 0x22
|
||||
#define MAPSEC_ROUTE_120 0x23
|
||||
#define MAPSEC_ROUTE_121 0x24
|
||||
#define MAPSEC_ROUTE_122 0x25
|
||||
#define MAPSEC_ROUTE_123 0x26
|
||||
#define MAPSEC_ROUTE_124 0x27
|
||||
#define MAPSEC_ROUTE_125 0x28
|
||||
#define MAPSEC_ROUTE_126 0x29
|
||||
#define MAPSEC_ROUTE_127 0x2A
|
||||
#define MAPSEC_ROUTE_128 0x2B
|
||||
#define MAPSEC_ROUTE_129 0x2C
|
||||
#define MAPSEC_ROUTE_130 0x2D
|
||||
#define MAPSEC_ROUTE_131 0x2E
|
||||
#define MAPSEC_ROUTE_132 0x2F
|
||||
#define MAPSEC_ROUTE_133 0x30
|
||||
#define MAPSEC_ROUTE_134 0x31
|
||||
#define MAPSEC_UNDERWATER_124 0x32
|
||||
#define MAPSEC_UNDERWATER_126 0x33
|
||||
#define MAPSEC_UNDERWATER_127 0x34
|
||||
#define MAPSEC_UNDERWATER_128 0x35
|
||||
#define MAPSEC_UNDERWATER_SOOTOPOLIS 0x36
|
||||
#define MAPSEC_GRANITE_CAVE 0x37
|
||||
#define MAPSEC_MT_CHIMNEY 0x38
|
||||
#define MAPSEC_SAFARI_ZONE 0x39
|
||||
#define MAPSEC_BATTLE_FRONTIER 0x3A
|
||||
#define MAPSEC_PETALBURG_WOODS 0x3B
|
||||
#define MAPSEC_RUSTURF_TUNNEL 0x3C
|
||||
#define MAPSEC_ABANDONED_SHIP 0x3D
|
||||
#define MAPSEC_NEW_MAUVILLE 0x3E
|
||||
#define MAPSEC_METEOR_FALLS 0x3F
|
||||
#define MAPSEC_METEOR_FALLS2 0x40
|
||||
#define MAPSEC_MT_PYRE 0x41
|
||||
#define MAPSEC_AQUA_HIDEOUT_OLD 0x42
|
||||
#define MAPSEC_SHOAL_CAVE 0x43
|
||||
#define MAPSEC_SEAFLOOR_CAVERN 0x44
|
||||
#define MAPSEC_UNDERWATER_SEAFLOOR_CAVERN 0x45
|
||||
#define MAPSEC_VICTORY_ROAD 0x46
|
||||
#define MAPSEC_MIRAGE_ISLAND 0x47
|
||||
#define MAPSEC_CAVE_OF_ORIGIN 0x48
|
||||
#define MAPSEC_SOUTHERN_ISLAND 0x49
|
||||
#define MAPSEC_FIERY_PATH 0x4A
|
||||
#define MAPSEC_FIERY_PATH2 0x4B
|
||||
#define MAPSEC_JAGGED_PASS 0x4C
|
||||
#define MAPSEC_JAGGED_PASS2 0x4D
|
||||
#define MAPSEC_SEALED_CHAMBER 0x4E
|
||||
#define MAPSEC_UNDERWATER_SEALED_CHAMBER 0x4F
|
||||
#define MAPSEC_SCORCHED_SLAB 0x50
|
||||
#define MAPSEC_ISLAND_CAVE 0x51
|
||||
#define MAPSEC_DESERT_RUINS 0x52
|
||||
#define MAPSEC_ANCIENT_TOMB 0x53
|
||||
#define MAPSEC_INSIDE_OF_TRUCK 0x54
|
||||
#define MAPSEC_SKY_PILLAR 0x55
|
||||
#define MAPSEC_SECRET_BASE 0x56
|
||||
#define MAPSEC_DYNAMIC 0x57
|
||||
#define MAPSEC_PALLET_TOWN 0x58
|
||||
#define MAPSEC_VIRIDIAN_CITY 0x59
|
||||
#define MAPSEC_PEWTER_CITY 0x5A
|
||||
#define MAPSEC_CERULEAN_CITY 0x5B
|
||||
#define MAPSEC_LAVENDER_TOWN 0x5C
|
||||
#define MAPSEC_VERMILION_CITY 0x5D
|
||||
#define MAPSEC_CELADON_CITY 0x5E
|
||||
#define MAPSEC_FUCHSIA_CITY 0x5F
|
||||
#define MAPSEC_CINNABAR_ISLAND 0x60
|
||||
#define MAPSEC_INDIGO_PLATEAU 0x61
|
||||
#define MAPSEC_SAFFRON_CITY 0x62
|
||||
#define MAPSEC_ROUTE_4_FLYDUP 0x63
|
||||
#define MAPSEC_ROUTE_10_FLYDUP 0x64
|
||||
#define MAPSEC_ROUTE_1 0x65
|
||||
#define MAPSEC_ROUTE_2 0x66
|
||||
#define MAPSEC_ROUTE_3 0x67
|
||||
#define MAPSEC_ROUTE_4 0x68
|
||||
#define MAPSEC_ROUTE_5 0x69
|
||||
#define MAPSEC_ROUTE_6 0x6A
|
||||
#define MAPSEC_ROUTE_7 0x6B
|
||||
#define MAPSEC_ROUTE_8 0x6C
|
||||
#define MAPSEC_ROUTE_9 0x6D
|
||||
#define MAPSEC_ROUTE_10 0x6E
|
||||
#define MAPSEC_ROUTE_11 0x6F
|
||||
#define MAPSEC_ROUTE_12 0x70
|
||||
#define MAPSEC_ROUTE_13 0x71
|
||||
#define MAPSEC_ROUTE_14 0x72
|
||||
#define MAPSEC_ROUTE_15 0x73
|
||||
#define MAPSEC_ROUTE_16 0x74
|
||||
#define MAPSEC_ROUTE_17 0x75
|
||||
#define MAPSEC_ROUTE_18 0x76
|
||||
#define MAPSEC_ROUTE_19 0x77
|
||||
#define MAPSEC_ROUTE_20 0x78
|
||||
#define MAPSEC_ROUTE_21 0x79
|
||||
#define MAPSEC_ROUTE_22 0x7A
|
||||
#define MAPSEC_ROUTE_23 0x7B
|
||||
#define MAPSEC_ROUTE_24 0x7C
|
||||
#define MAPSEC_ROUTE_25 0x7D
|
||||
#define MAPSEC_VIRIDIAN_FOREST 0x7E
|
||||
#define MAPSEC_MT_MOON 0x7F
|
||||
#define MAPSEC_S_S_ANNE 0x80
|
||||
#define MAPSEC_UNDERGROUND_PATH 0x81
|
||||
#define MAPSEC_UNDERGROUND_PATH_2 0x82
|
||||
#define MAPSEC_DIGLETTS_CAVE 0x83
|
||||
#define MAPSEC_KANTO_VICTORY_ROAD 0x84
|
||||
#define MAPSEC_ROCKET_HIDEOUT 0x85
|
||||
#define MAPSEC_SILPH_CO 0x86
|
||||
#define MAPSEC_POKEMON_MANSION 0x87
|
||||
#define MAPSEC_KANTO_SAFARI_ZONE 0x88
|
||||
#define MAPSEC_POKEMON_LEAGUE 0x89
|
||||
#define MAPSEC_ROCK_TUNNEL 0x8A
|
||||
#define MAPSEC_SEAFOAM_ISLANDS 0x8B
|
||||
#define MAPSEC_POKEMON_TOWER 0x8C
|
||||
#define MAPSEC_CERULEAN_CAVE 0x8D
|
||||
#define MAPSEC_POWER_PLANT 0x8E
|
||||
#define MAPSEC_ONE_ISLAND 0x8F
|
||||
#define MAPSEC_TWO_ISLAND 0x90
|
||||
#define MAPSEC_THREE_ISLAND 0x91
|
||||
#define MAPSEC_FOUR_ISLAND 0x92
|
||||
#define MAPSEC_FIVE_ISLAND 0x93
|
||||
#define MAPSEC_SEVEN_ISLAND 0x94
|
||||
#define MAPSEC_SIX_ISLAND 0x95
|
||||
#define MAPSEC_KINDLE_ROAD 0x96
|
||||
#define MAPSEC_TREASURE_BEACH 0x97
|
||||
#define MAPSEC_CAPE_BRINK 0x98
|
||||
#define MAPSEC_BOND_BRIDGE 0x99
|
||||
#define MAPSEC_THREE_ISLE_PORT 0x9A
|
||||
#define MAPSEC_SEVII_ISLE_6 0x9B
|
||||
#define MAPSEC_SEVII_ISLE_7 0x9C
|
||||
#define MAPSEC_SEVII_ISLE_8 0x9D
|
||||
#define MAPSEC_SEVII_ISLE_9 0x9E
|
||||
#define MAPSEC_RESORT_GORGEOUS 0x9F
|
||||
#define MAPSEC_WATER_LABYRINTH 0xA0
|
||||
#define MAPSEC_FIVE_ISLE_MEADOW 0xA1
|
||||
#define MAPSEC_MEMORIAL_PILLAR 0xA2
|
||||
#define MAPSEC_OUTCAST_ISLAND 0xA3
|
||||
#define MAPSEC_GREEN_PATH 0xA4
|
||||
#define MAPSEC_WATER_PATH 0xA5
|
||||
#define MAPSEC_RUIN_VALLEY 0xA6
|
||||
#define MAPSEC_TRAINER_TOWER 0xA7
|
||||
#define MAPSEC_CANYON_ENTRANCE 0xA8
|
||||
#define MAPSEC_SEVAULT_CANYON 0xA9
|
||||
#define MAPSEC_TANOBY_RUINS 0xAA
|
||||
#define MAPSEC_SEVII_ISLE_22 0xAB
|
||||
#define MAPSEC_SEVII_ISLE_23 0xAC
|
||||
#define MAPSEC_SEVII_ISLE_24 0xAD
|
||||
#define MAPSEC_NAVEL_ROCK_FRLG 0xAE
|
||||
#define MAPSEC_MT_EMBER 0xAF
|
||||
#define MAPSEC_BERRY_FOREST 0xB0
|
||||
#define MAPSEC_ICEFALL_CAVE 0xB1
|
||||
#define MAPSEC_ROCKET_WAREHOUSE 0xB2
|
||||
#define MAPSEC_TRAINER_TOWER_2 0xB3
|
||||
#define MAPSEC_DOTTED_HOLE 0xB4
|
||||
#define MAPSEC_LOST_CAVE 0xB5
|
||||
#define MAPSEC_PATTERN_BUSH 0xB6
|
||||
#define MAPSEC_ALTERING_CAVE_FRLG 0xB7
|
||||
#define MAPSEC_TANOBY_CHAMBERS 0xB8
|
||||
#define MAPSEC_THREE_ISLE_PATH 0xB9
|
||||
#define MAPSEC_TANOBY_KEY 0xBA
|
||||
#define MAPSEC_BIRTH_ISLAND_FRLG 0xBB
|
||||
#define MAPSEC_MONEAN_CHAMBER 0xBC
|
||||
#define MAPSEC_LIPTOO_CHAMBER 0xBD
|
||||
#define MAPSEC_WEEPTH_CHAMBER 0xBE
|
||||
#define MAPSEC_DILFORD_CHAMBER 0xBF
|
||||
#define MAPSEC_SCUFIB_CHAMBER 0xC0
|
||||
#define MAPSEC_RIXY_CHAMBER 0xC1
|
||||
#define MAPSEC_VIAPOIS_CHAMBER 0xC2
|
||||
#define MAPSEC_EMBER_SPA 0xC3
|
||||
#define MAPSEC_SPECIAL_AREA 0xC4
|
||||
#define MAPSEC_AQUA_HIDEOUT 0xC5
|
||||
#define MAPSEC_MAGMA_HIDEOUT 0xC6
|
||||
#define MAPSEC_MIRAGE_TOWER 0xC7
|
||||
#define MAPSEC_BIRTH_ISLAND 0xC8
|
||||
#define MAPSEC_FARAWAY_ISLAND 0xC9
|
||||
#define MAPSEC_ARTISAN_CAVE 0xCA
|
||||
#define MAPSEC_MARINE_CAVE 0xCB
|
||||
#define MAPSEC_UNDERWATER_MARINE_CAVE 0xCC
|
||||
#define MAPSEC_TERRA_CAVE 0xCD
|
||||
#define MAPSEC_UNDERWATER_105 0xCE
|
||||
#define MAPSEC_UNDERWATER_125 0xCF
|
||||
#define MAPSEC_UNDERWATER_129 0xD0
|
||||
#define MAPSEC_DESERT_UNDERPASS 0xD1
|
||||
#define MAPSEC_ALTERING_CAVE 0xD2
|
||||
#define MAPSEC_NAVEL_ROCK 0xD3
|
||||
#define MAPSEC_TRAINER_HILL 0xD4
|
||||
#define MAPSEC_NONE 0xD5
|
||||
|
||||
#define METLOC_SPECIAL_EGG 0xFD
|
||||
#define METLOC_IN_GAME_TRADE 0xFE
|
||||
#define METLOC_FATEFUL_ENCOUNTER 0xFF
|
||||
|
||||
#define KANTO_MAPSEC_START MAPSEC_PALLET_TOWN
|
||||
#define KANTO_MAPSEC_END MAPSEC_SPECIAL_AREA
|
||||
#define KANTO_MAPSEC_COUNT (KANTO_MAPSEC_END - KANTO_MAPSEC_START + 1)
|
||||
|
||||
#endif //GUARD_REGIONMAPSEC_H
|
25
include/constants/rgb.h
Normal file
25
include/constants/rgb.h
Normal file
@ -0,0 +1,25 @@
|
||||
#ifndef GUARD_RGB_H
|
||||
#define GUARD_RGB_H
|
||||
|
||||
#define GET_R(color) ((color) & 0x1F)
|
||||
#define GET_G(color) (((color) >> 5) & 0x1F)
|
||||
#define GET_B(color) (((color) >> 10) & 0x1F)
|
||||
|
||||
#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
|
||||
#define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r))
|
||||
#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F))
|
||||
|
||||
#define RGB_ALPHA (1 << 15)
|
||||
#define IS_ALPHA(color) ((color) & RGB_ALPHA)
|
||||
|
||||
#define RGB_BLACK RGB(0, 0, 0)
|
||||
#define RGB_WHITE RGB(31, 31, 31)
|
||||
#define RGB_RED RGB(31, 0, 0)
|
||||
#define RGB_GREEN RGB(0, 31, 0)
|
||||
#define RGB_BLUE RGB(0, 0, 31)
|
||||
#define RGB_YELLOW RGB(31, 31, 0)
|
||||
#define RGB_MAGENTA RGB(31, 0, 31)
|
||||
#define RGB_CYAN RGB(0, 31, 31)
|
||||
#define RGB_WHITEALPHA (RGB_WHITE | RGB_ALPHA)
|
||||
|
||||
#endif // GUARD_RGB_H
|
7
include/constants/roulette.h
Normal file
7
include/constants/roulette.h
Normal file
@ -0,0 +1,7 @@
|
||||
#ifndef GUARD_CONSTANTS_ROULETTE_H
|
||||
#define GUARD_CONSTANTS_ROULETTE_H
|
||||
|
||||
// Flag set in gSpecialVar_0x8004 when playing Roulette on a Game Corner service day
|
||||
#define ROULETTE_SPECIAL_RATE (1 << 7)
|
||||
|
||||
#endif // GUARD_CONSTANTS_ROULETTE_H
|
168
include/constants/script_menu.h
Normal file
168
include/constants/script_menu.h
Normal file
@ -0,0 +1,168 @@
|
||||
#ifndef GUARD_SCRIPT_MENU_CONSTANTS_H
|
||||
#define GUARD_SCRIPT_MENU_CONSTANTS_H
|
||||
|
||||
#define MULTICHOICE(name) {name, ARRAY_COUNT(name)}
|
||||
|
||||
#define MAX_MULTICHOICE_WIDTH 28
|
||||
|
||||
#define MULTI_B_PRESSED 127
|
||||
|
||||
// Multichoice Ids
|
||||
#define MULTI_BRINEY_ON_DEWFORD 0
|
||||
#define MULTI_PC 1 // Exit only, populated by CreatePCMultichoice
|
||||
#define MULTI_ENTERINFO 2
|
||||
#define MULTI_CONTEST_INFO 3
|
||||
#define MULTI_CONTEST_TYPE 4
|
||||
#define MULTI_BASE_PC_NO_REGISTRY 5
|
||||
#define MULTI_BASE_PC_WITH_REGISTRY 6
|
||||
#define MULTI_REGISTER_MENU 7
|
||||
#define MULTI_SSTIDAL_LILYCOVE 8 // Exit only, populated by CreateLilycoveSSTidalMultichoice
|
||||
#define MULTI_UNUSED_9 9
|
||||
#define MULTI_UNUSED_10 10
|
||||
#define MULTI_FRONTIER_PASS_INFO 11
|
||||
#define MULTI_BIKE 12
|
||||
#define MULTI_STATUS_INFO 13
|
||||
#define MULTI_BRINEY_OFF_DEWFORD 14
|
||||
#define MULTI_UNUSED_15 15
|
||||
#define MULTI_VIEWED_PAINTINGS 16
|
||||
#define MULTI_YESNOINFO 17
|
||||
#define MULTI_BATTLE_MODE 18
|
||||
#define MULTI_UNUSED_19 19
|
||||
#define MULTI_YESNOINFO_2 20
|
||||
#define MULTI_UNUSED_21 21
|
||||
#define MULTI_UNUSED_22 22
|
||||
#define MULTI_CHALLENGEINFO 23
|
||||
#define MULTI_LEVEL_MODE 24
|
||||
#define MULTI_MECHADOLL1_Q1 25
|
||||
#define MULTI_MECHADOLL1_Q2 26
|
||||
#define MULTI_MECHADOLL1_Q3 27
|
||||
#define MULTI_MECHADOLL2_Q1 28
|
||||
#define MULTI_MECHADOLL2_Q2 29
|
||||
#define MULTI_MECHADOLL2_Q3 30
|
||||
#define MULTI_MECHADOLL3_Q1 31
|
||||
#define MULTI_MECHADOLL3_Q2 32
|
||||
#define MULTI_MECHADOLL3_Q3 33
|
||||
#define MULTI_MECHADOLL4_Q1 34
|
||||
#define MULTI_MECHADOLL4_Q2 35
|
||||
#define MULTI_MECHADOLL4_Q3 36
|
||||
#define MULTI_MECHADOLL5_Q1 37
|
||||
#define MULTI_MECHADOLL5_Q2 38
|
||||
#define MULTI_MECHADOLL5_Q3 39
|
||||
#define MULTI_UNUSED_40 40
|
||||
#define MULTI_UNUSED_41 41
|
||||
#define MULTI_VENDING_MACHINE 42
|
||||
#define MULTI_MACH_BIKE_INFO 43
|
||||
#define MULTI_ACRO_BIKE_INFO 44
|
||||
#define MULTI_SATISFACTION 45
|
||||
#define MULTI_STERN_DEEPSEA 46
|
||||
#define MULTI_UNUSED_ASH_VENDOR 47 // Replaced by scrollable multichoice
|
||||
#define MULTI_GAME_CORNER_DOLLS 48
|
||||
#define MULTI_GAME_CORNER_COINS 49
|
||||
#define MULTI_HOWS_FISHING 50
|
||||
#define MULTI_UNUSED_51 51
|
||||
#define MULTI_SSTIDAL_SLATEPORT_WITH_BF 52
|
||||
#define MULTI_SSTIDAL_BATTLE_FRONTIER 53
|
||||
#define MULTI_RIGHTLEFT 54
|
||||
#define MULTI_GAME_CORNER_TMS 55
|
||||
#define MULTI_SSTIDAL_SLATEPORT_NO_BF 56
|
||||
#define MULTI_FLOORS 57
|
||||
#define MULTI_SHARDS_R 58
|
||||
#define MULTI_SHARDS_Y 59
|
||||
#define MULTI_SHARDS_RY 60
|
||||
#define MULTI_SHARDS_B 61
|
||||
#define MULTI_SHARDS_RB 62
|
||||
#define MULTI_SHARDS_YB 63
|
||||
#define MULTI_SHARDS_RYB 64
|
||||
#define MULTI_SHARDS_G 65
|
||||
#define MULTI_SHARDS_RG 66
|
||||
#define MULTI_SHARDS_YG 67
|
||||
#define MULTI_SHARDS_RYG 68
|
||||
#define MULTI_SHARDS_BG 69
|
||||
#define MULTI_SHARDS_RBG 70
|
||||
#define MULTI_SHARDS_YBG 71
|
||||
#define MULTI_SHARDS_RYBG 72
|
||||
#define MULTI_TOURNEY_WITH_RECORD 73
|
||||
#define MULTI_CABLE_CLUB_NO_RECORD_MIX 74
|
||||
#define MULTI_WIRELESS_NO_RECORD_BERRY 75
|
||||
#define MULTI_CABLE_CLUB_WITH_RECORD_MIX 76
|
||||
#define MULTI_WIRELESS_NO_BERRY 77
|
||||
#define MULTI_WIRELESS_NO_RECORD 78
|
||||
#define MULTI_WIRELESS_ALL_SERVICES 79
|
||||
#define MULTI_WIRELESS_MINIGAME 80
|
||||
#define MULTI_LINK_LEADER 81
|
||||
#define MULTI_CONTEST_RANK 82
|
||||
#define MULTI_FRONTIER_ITEM_CHOOSE 83
|
||||
#define MULTI_LINK_CONTEST_INFO 84
|
||||
#define MULTI_LINK_CONTEST_MODE 85
|
||||
#define MULTI_FORCED_START_MENU 86
|
||||
#define MULTI_FRONTIER_GAMBLER_BET 87
|
||||
#define MULTI_TENT 88
|
||||
#define MULTI_UNUSED_SSTIDAL_1 89 // These 4 were replaced by CreateLilycoveSSTidalMultichoice
|
||||
#define MULTI_UNUSED_SSTIDAL_2 90 //
|
||||
#define MULTI_UNUSED_SSTIDAL_3 91 //
|
||||
#define MULTI_UNUSED_SSTIDAL_4 92 //
|
||||
#define MULTI_FOSSIL 93
|
||||
#define MULTI_YESNO 94
|
||||
#define MULTI_FRONTIER_RULES 95
|
||||
#define MULTI_BATTLE_ARENA_RULES 96
|
||||
#define MULTI_BATTLE_TOWER_RULES 97
|
||||
#define MULTI_BATTLE_DOME_RULES 98
|
||||
#define MULTI_BATTLE_FACTORY_RULES 99
|
||||
#define MULTI_BATTLE_PALACE_RULES 100
|
||||
#define MULTI_BATTLE_PYRAMID_RULES 101
|
||||
#define MULTI_BATTLE_PIKE_RULES 102
|
||||
#define MULTI_GO_ON_RECORD_REST_RETIRE 103
|
||||
#define MULTI_GO_ON_REST_RETIRE 104
|
||||
#define MULTI_GO_ON_RECORD_RETIRE 105
|
||||
#define MULTI_GO_ON_RETIRE 106
|
||||
#define MULTI_TOURNEY_NO_RECORD 107
|
||||
#define MULTI_TV_LATI 108
|
||||
#define MULTI_BATTLE_TOWER_FEELINGS 109
|
||||
#define MULTI_WHERES_RAYQUAZA 110
|
||||
#define MULTI_SLATEPORT_TENT_RULES 111
|
||||
#define MULTI_FALLARBOR_TENT_RULES 112
|
||||
#define MULTI_TAG_MATCH_TYPE 113
|
||||
|
||||
// Lilycove SS Tidal Multichoice Selections
|
||||
#define SSTIDAL_SELECTION_SLATEPORT 0
|
||||
#define SSTIDAL_SELECTION_BATTLE_FRONTIER 1
|
||||
#define SSTIDAL_SELECTION_SOUTHERN_ISLAND 2
|
||||
#define SSTIDAL_SELECTION_NAVEL_ROCK 3
|
||||
#define SSTIDAL_SELECTION_BIRTH_ISLAND 4
|
||||
#define SSTIDAL_SELECTION_FARAWAY_ISLAND 5
|
||||
#define SSTIDAL_SELECTION_EXIT 6
|
||||
#define SSTIDAL_SELECTION_COUNT 7
|
||||
|
||||
// Std String Ids
|
||||
#define STDSTRING_COOL 0
|
||||
#define STDSTRING_BEAUTY 1
|
||||
#define STDSTRING_CUTE 2
|
||||
#define STDSTRING_SMART 3
|
||||
#define STDSTRING_TOUGH 4
|
||||
#define STDSTRING_NORMAL 5
|
||||
#define STDSTRING_SUPER 6
|
||||
#define STDSTRING_HYPER 7
|
||||
#define STDSTRING_MASTER 8
|
||||
#define STDSTRING_COOL2 9
|
||||
#define STDSTRING_BEAUTY2 10
|
||||
#define STDSTRING_CUTE2 11
|
||||
#define STDSTRING_SMART2 12
|
||||
#define STDSTRING_TOUGH2 13
|
||||
#define STDSTRING_ITEMS 14
|
||||
#define STDSTRING_KEYITEMS 15
|
||||
#define STDSTRING_POKEBALLS 16
|
||||
#define STDSTRING_TMHMS 17
|
||||
#define STDSTRING_BERRIES 18
|
||||
#define STDSTRING_SINGLE 19
|
||||
#define STDSTRING_DOUBLE 20
|
||||
#define STDSTRING_MULTI 21
|
||||
#define STDSTRING_MULTI_LINK 22
|
||||
#define STDSTRING_BATTLE_TOWER 23
|
||||
#define STDSTRING_BATTLE_DOME 24
|
||||
#define STDSTRING_BATTLE_FACTORY 25
|
||||
#define STDSTRING_BATTLE_PALACE 26
|
||||
#define STDSTRING_BATTLE_ARENA 27
|
||||
#define STDSTRING_BATTLE_PIKE 28
|
||||
#define STDSTRING_BATTLE_PYRAMID 29
|
||||
|
||||
#endif //GUARD_SCRIPT_MENU_CONSTANTS_H
|
171
include/constants/secret_bases.h
Executable file
171
include/constants/secret_bases.h
Executable file
@ -0,0 +1,171 @@
|
||||
#ifndef GUARD_CONSTANTS_SECRET_BASES_H
|
||||
#define GUARD_CONSTANTS_SECRET_BASES_H
|
||||
|
||||
#define SECRET_BASE_RED_CAVE 1
|
||||
#define SECRET_BASE_BROWN_CAVE 2
|
||||
#define SECRET_BASE_BLUE_CAVE 3
|
||||
#define SECRET_BASE_YELLOW_CAVE 4
|
||||
#define SECRET_BASE_TREE 5
|
||||
#define SECRET_BASE_SHRUB 6
|
||||
|
||||
// Each secret base location is assigned an identifier value.
|
||||
// The secret base's map is determined by (id / 10). The ones
|
||||
// digit is used to differentiate secret bases using the same map.
|
||||
// Therefore, each secret base map can be used by up to 10 different
|
||||
// secret bases in the game.
|
||||
|
||||
// * 4 is for each byte of data per secret base group in sSecretBaseEntrancePositions
|
||||
// They are the map number, the entrance warp id, and the x/y position in front of the computer
|
||||
#define SECRET_BASE_GROUP(idx) ((idx) * 4)
|
||||
#define SECRET_BASE_ID_TO_GROUP(baseId) SECRET_BASE_GROUP((baseId) / 10)
|
||||
|
||||
#define SECRET_BASE_RED_CAVE1_1 1
|
||||
#define SECRET_BASE_RED_CAVE1_2 2
|
||||
#define SECRET_BASE_RED_CAVE1_3 3
|
||||
|
||||
#define SECRET_BASE_RED_CAVE1 SECRET_BASE_GROUP(0)
|
||||
|
||||
#define SECRET_BASE_RED_CAVE2_1 11
|
||||
#define SECRET_BASE_RED_CAVE2_2 12
|
||||
#define SECRET_BASE_RED_CAVE2_3 13
|
||||
|
||||
#define SECRET_BASE_RED_CAVE2 SECRET_BASE_GROUP(1)
|
||||
|
||||
#define SECRET_BASE_RED_CAVE3_1 21
|
||||
#define SECRET_BASE_RED_CAVE3_2 22
|
||||
#define SECRET_BASE_RED_CAVE3_3 23
|
||||
|
||||
#define SECRET_BASE_RED_CAVE3 SECRET_BASE_GROUP(2)
|
||||
|
||||
#define SECRET_BASE_RED_CAVE4_1 31
|
||||
#define SECRET_BASE_RED_CAVE4_2 32
|
||||
#define SECRET_BASE_RED_CAVE4_3 33
|
||||
|
||||
#define SECRET_BASE_RED_CAVE4 SECRET_BASE_GROUP(3)
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE1_1 41
|
||||
#define SECRET_BASE_BROWN_CAVE1_2 42
|
||||
#define SECRET_BASE_BROWN_CAVE1_3 43
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE1 SECRET_BASE_GROUP(4)
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE2_1 51
|
||||
#define SECRET_BASE_BROWN_CAVE2_2 52
|
||||
#define SECRET_BASE_BROWN_CAVE2_3 53
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE2 SECRET_BASE_GROUP(5)
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE3_1 61
|
||||
#define SECRET_BASE_BROWN_CAVE3_2 62
|
||||
#define SECRET_BASE_BROWN_CAVE3_3 63
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE3 SECRET_BASE_GROUP(6)
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE4_1 71
|
||||
#define SECRET_BASE_BROWN_CAVE4_2 72
|
||||
#define SECRET_BASE_BROWN_CAVE4_3 73
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE4 SECRET_BASE_GROUP(7)
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE1_1 81
|
||||
#define SECRET_BASE_BLUE_CAVE1_2 82
|
||||
#define SECRET_BASE_BLUE_CAVE1_3 83
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE1 SECRET_BASE_GROUP(8)
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE2_1 91
|
||||
#define SECRET_BASE_BLUE_CAVE2_2 92
|
||||
#define SECRET_BASE_BLUE_CAVE2_3 93
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE2 SECRET_BASE_GROUP(9)
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE3_1 101
|
||||
#define SECRET_BASE_BLUE_CAVE3_2 102
|
||||
#define SECRET_BASE_BLUE_CAVE3_3 103
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE3 SECRET_BASE_GROUP(10)
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE4_1 111
|
||||
#define SECRET_BASE_BLUE_CAVE4_2 112
|
||||
#define SECRET_BASE_BLUE_CAVE4_3 113
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE4 SECRET_BASE_GROUP(11)
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE1_1 121
|
||||
#define SECRET_BASE_YELLOW_CAVE1_2 122
|
||||
#define SECRET_BASE_YELLOW_CAVE1_3 123
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE1 SECRET_BASE_GROUP(12)
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE2_1 131
|
||||
#define SECRET_BASE_YELLOW_CAVE2_2 132
|
||||
#define SECRET_BASE_YELLOW_CAVE2_3 133
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE2 SECRET_BASE_GROUP(13)
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE3_1 141
|
||||
#define SECRET_BASE_YELLOW_CAVE3_2 142
|
||||
#define SECRET_BASE_YELLOW_CAVE3_3 143
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE3 SECRET_BASE_GROUP(14)
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE4_1 151
|
||||
#define SECRET_BASE_YELLOW_CAVE4_2 152
|
||||
#define SECRET_BASE_YELLOW_CAVE4_3 153
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE4 SECRET_BASE_GROUP(15)
|
||||
|
||||
#define SECRET_BASE_TREE1_1 161
|
||||
#define SECRET_BASE_TREE1_2 162
|
||||
#define SECRET_BASE_TREE1_3 163
|
||||
#define SECRET_BASE_TREE1_4 164
|
||||
|
||||
#define SECRET_BASE_TREE1 SECRET_BASE_GROUP(16)
|
||||
|
||||
#define SECRET_BASE_TREE2_1 171
|
||||
#define SECRET_BASE_TREE2_2 172
|
||||
#define SECRET_BASE_TREE2_3 173
|
||||
#define SECRET_BASE_TREE2_4 174
|
||||
|
||||
#define SECRET_BASE_TREE2 SECRET_BASE_GROUP(17)
|
||||
|
||||
#define SECRET_BASE_TREE3_1 181
|
||||
#define SECRET_BASE_TREE3_2 182
|
||||
#define SECRET_BASE_TREE3_3 183
|
||||
|
||||
#define SECRET_BASE_TREE3 SECRET_BASE_GROUP(18)
|
||||
|
||||
#define SECRET_BASE_TREE4_1 191
|
||||
#define SECRET_BASE_TREE4_2 192
|
||||
#define SECRET_BASE_TREE4_3 193
|
||||
|
||||
#define SECRET_BASE_TREE4 SECRET_BASE_GROUP(19)
|
||||
|
||||
#define SECRET_BASE_SHRUB1_1 201
|
||||
#define SECRET_BASE_SHRUB1_2 202
|
||||
#define SECRET_BASE_SHRUB1_3 203
|
||||
#define SECRET_BASE_SHRUB1_4 204
|
||||
|
||||
#define SECRET_BASE_SHRUB1 SECRET_BASE_GROUP(20)
|
||||
|
||||
#define SECRET_BASE_SHRUB2_1 211
|
||||
#define SECRET_BASE_SHRUB2_2 212
|
||||
#define SECRET_BASE_SHRUB2_3 213
|
||||
|
||||
#define SECRET_BASE_SHRUB2 SECRET_BASE_GROUP(21)
|
||||
|
||||
#define SECRET_BASE_SHRUB3_1 221
|
||||
#define SECRET_BASE_SHRUB3_2 222
|
||||
#define SECRET_BASE_SHRUB3_3 223
|
||||
|
||||
#define SECRET_BASE_SHRUB3 SECRET_BASE_GROUP(22)
|
||||
|
||||
#define SECRET_BASE_SHRUB4_1 231
|
||||
#define SECRET_BASE_SHRUB4_2 232
|
||||
#define SECRET_BASE_SHRUB4_3 233
|
||||
|
||||
#define SECRET_BASE_SHRUB4 SECRET_BASE_GROUP(23)
|
||||
|
||||
#define NUM_SECRET_BASE_GROUPS 24
|
||||
|
||||
#endif // GUARD_CONSTANTS_SECRET_BASES_H
|
15
include/constants/slot_machine.h
Normal file
15
include/constants/slot_machine.h
Normal file
@ -0,0 +1,15 @@
|
||||
#ifndef GUARD_CONSTANTS_SLOT_MACHINE_H
|
||||
#define GUARD_CONSTANTS_SLOT_MACHINE_H
|
||||
|
||||
#define SLOT_MACHINE_COUNT 12
|
||||
|
||||
// Slot machine IDs
|
||||
#define SLOT_MACHINE_UNLUCKIEST 0
|
||||
#define SLOT_MACHINE_UNLUCKIER 1
|
||||
#define SLOT_MACHINE_UNLUCKY 2
|
||||
#define SLOT_MACHINE_LUCKY 3
|
||||
#define SLOT_MACHINE_LUCKIER 4
|
||||
#define SLOT_MACHINE_LUCKIEST 5
|
||||
#define NUM_SLOT_MACHINE_IDS 6
|
||||
|
||||
#endif // GUARD_CONSTANTS_SLOT_MACHINE_H
|
548
include/constants/songs.h
Normal file
548
include/constants/songs.h
Normal file
@ -0,0 +1,548 @@
|
||||
#ifndef GUARD_CONSTANTS_SONGS_H
|
||||
#define GUARD_CONSTANTS_SONGS_H
|
||||
|
||||
// Original JP names listed on right, along with any additional notes
|
||||
|
||||
#define MUS_DUMMY 0 // MUS_DUMMY
|
||||
#define SE_USE_ITEM 1 // SE_KAIFUKU
|
||||
#define SE_PC_LOGIN 2 // SE_PC_LOGIN
|
||||
#define SE_PC_OFF 3 // SE_PC_OFF
|
||||
#define SE_PC_ON 4 // SE_PC_ON
|
||||
#define SE_SELECT 5 // SE_SELECT
|
||||
#define SE_WIN_OPEN 6 // SE_WIN_OPEN
|
||||
#define SE_WALL_HIT 7 // SE_WALL_HIT
|
||||
#define SE_DOOR 8 // SE_DOOR
|
||||
#define SE_EXIT 9 // SE_KAIDAN
|
||||
#define SE_LEDGE 10 // SE_DANSA
|
||||
#define SE_BIKE_BELL 11 // SE_JITENSYA
|
||||
#define SE_NOT_EFFECTIVE 12 // SE_KOUKA_L
|
||||
#define SE_EFFECTIVE 13 // SE_KOUKA_M
|
||||
#define SE_SUPER_EFFECTIVE 14 // SE_KOUKA_H
|
||||
#define SE_BALL_OPEN 15 // SE_BOWA2
|
||||
#define SE_FAINT 16 // SE_POKE_DEAD
|
||||
#define SE_FLEE 17 // SE_NIGERU
|
||||
#define SE_SLIDING_DOOR 18 // SE_JIDO_DOA
|
||||
#define SE_SHIP 19 // SE_NAMINORI
|
||||
#define SE_BANG 20 // SE_BAN
|
||||
#define SE_PIN 21 // SE_PIN (General "good", commonly for "!")
|
||||
#define SE_BOO 22 // SE_BOO (General "bad")
|
||||
#define SE_BALL 23 // SE_BOWA (Giving Poké Ball to nurse, Poké Ball shake, etc)
|
||||
#define SE_CONTEST_PLACE 24 // SE_JYUNI
|
||||
#define SE_A 25 // SE_A (Bard sounds)
|
||||
#define SE_I 26 // SE_I
|
||||
#define SE_U 27 // SE_U
|
||||
#define SE_E 28 // SE_E
|
||||
#define SE_O 29 // SE_O
|
||||
#define SE_N 30 // SE_N
|
||||
#define SE_SUCCESS 31 // SE_SEIKAI
|
||||
#define SE_FAILURE 32 // SE_HAZURE
|
||||
#define SE_EXP 33 // SE_EXP
|
||||
#define SE_BIKE_HOP 34 // SE_JITE_PYOKO
|
||||
#define SE_SWITCH 35 // SE_MU_PACHI
|
||||
#define SE_CLICK 36 // SE_TK_KASYA
|
||||
#define SE_FU_ZAKU 37 // SE_FU_ZAKU (Unknown purpose, unused)
|
||||
#define SE_CONTEST_CONDITION_LOSE 38 // SE_FU_ZAKU2
|
||||
#define SE_LAVARIDGE_FALL_WARP 39 // SE_FU_ZUZUZU
|
||||
#define SE_ICE_STAIRS 40 // SE_RU_GASHIN
|
||||
#define SE_ICE_BREAK 41 // SE_RU_GASYAN
|
||||
#define SE_ICE_CRACK 42 // SE_RU_BARI
|
||||
#define SE_FALL 43 // SE_RU_HYUU
|
||||
#define SE_UNLOCK 44 // SE_KI_GASYAN
|
||||
#define SE_WARP_IN 45 // SE_TK_WARPIN
|
||||
#define SE_WARP_OUT 46 // SE_TK_WARPOUT
|
||||
#define SE_REPEL 47 // SE_TU_SAA
|
||||
#define SE_ROTATING_GATE 48 // SE_HI_TURUN
|
||||
#define SE_TRUCK_MOVE 49 // SE_TRACK_MOVE
|
||||
#define SE_TRUCK_STOP 50 // SE_TRACK_STOP
|
||||
#define SE_TRUCK_UNLOAD 51 // SE_TRACK_HAIKI
|
||||
#define SE_TRUCK_DOOR 52 // SE_TRACK_DOOR
|
||||
#define SE_BERRY_BLENDER 53 // SE_MOTER
|
||||
#define SE_CARD 54 // SE_CARD (Unused, different from the RS card SE)
|
||||
#define SE_SAVE 55 // SE_SAVE
|
||||
#define SE_BALL_BOUNCE_1 56 // SE_KON
|
||||
#define SE_BALL_BOUNCE_2 57 // SE_KON2
|
||||
#define SE_BALL_BOUNCE_3 58 // SE_KON3
|
||||
#define SE_BALL_BOUNCE_4 59 // SE_KON4
|
||||
#define SE_BALL_TRADE 60 // SE_SUIKOMU
|
||||
#define SE_BALL_THROW 61 // SE_NAGERU
|
||||
#define SE_NOTE_C 62 // SE_TOY_C
|
||||
#define SE_NOTE_D 63 // SE_TOY_D
|
||||
#define SE_NOTE_E 64 // SE_TOY_E
|
||||
#define SE_NOTE_F 65 // SE_TOY_F
|
||||
#define SE_NOTE_G 66 // SE_TOY_G
|
||||
#define SE_NOTE_A 67 // SE_TOY_A
|
||||
#define SE_NOTE_B 68 // SE_TOY_B
|
||||
#define SE_NOTE_C_HIGH 69 // SE_TOY_C1
|
||||
#define SE_PUDDLE 70 // SE_MIZU
|
||||
#define SE_BRIDGE_WALK 71 // SE_HASHI
|
||||
#define SE_ITEMFINDER 72 // SE_DAUGI
|
||||
#define SE_DING_DONG 73 // SE_PINPON
|
||||
#define SE_BALLOON_RED 74 // SE_FUUSEN1
|
||||
#define SE_BALLOON_BLUE 75 // SE_FUUSEN2
|
||||
#define SE_BALLOON_YELLOW 76 // SE_FUUSEN3
|
||||
#define SE_BREAKABLE_DOOR 77 // SE_TOY_KABE
|
||||
#define SE_MUD_BALL 78 // SE_TOY_DANGO
|
||||
#define SE_FIELD_POISON 79 // SE_DOKU
|
||||
#define SE_ESCALATOR 80 // SE_ESUKA
|
||||
#define SE_THUNDERSTORM 81 // SE_T_AME
|
||||
#define SE_THUNDERSTORM_STOP 82 // SE_T_AME_E
|
||||
#define SE_DOWNPOUR 83 // SE_T_OOAME
|
||||
#define SE_DOWNPOUR_STOP 84 // SE_T_OOAME_E
|
||||
#define SE_RAIN 85 // SE_T_KOAME
|
||||
#define SE_RAIN_STOP 86 // SE_T_KOAME_E
|
||||
#define SE_THUNDER 87 // SE_T_KAMI
|
||||
#define SE_THUNDER2 88 // SE_T_KAMI2
|
||||
#define SE_ELEVATOR 89 // SE_ELEBETA
|
||||
#define SE_LOW_HEALTH 90 // SE_HINSI
|
||||
#define SE_EXP_MAX 91 // SE_EXPMAX
|
||||
#define SE_ROULETTE_BALL 92 // SE_TAMAKORO
|
||||
#define SE_ROULETTE_BALL2 93 // SE_TAMAKORO_E
|
||||
#define SE_TAILLOW_WING_FLAP 94 // SE_BASABASA
|
||||
#define SE_SHOP 95 // SE_REGI
|
||||
#define SE_CONTEST_HEART 96 // SE_C_GAJI
|
||||
#define SE_CONTEST_CURTAIN_RISE 97 // SE_C_MAKU_U
|
||||
#define SE_CONTEST_CURTAIN_FALL 98 // SE_C_MAKU_D
|
||||
#define SE_CONTEST_ICON_CHANGE 99 // SE_C_PASI
|
||||
#define SE_CONTEST_ICON_CLEAR 100 // SE_C_SYU
|
||||
#define SE_CONTEST_MONS_TURN 101 // SE_C_PIKON
|
||||
#define SE_SHINY 102 // SE_REAPOKE
|
||||
#define SE_INTRO_BLAST 103 // SE_OP_BASYU
|
||||
#define SE_MUGSHOT 104 // SE_BT_START
|
||||
#define SE_APPLAUSE 105 // SE_DENDOU
|
||||
#define SE_VEND 106 // SE_JIHANKI
|
||||
#define SE_ORB 107 // SE_TAMA
|
||||
#define SE_DEX_SCROLL 108 // SE_Z_SCROLL
|
||||
#define SE_DEX_PAGE 109 // SE_Z_PAGE
|
||||
#define SE_POKENAV_ON 110 // SE_PN_ON
|
||||
#define SE_POKENAV_OFF 111 // SE_PN_OFF
|
||||
#define SE_DEX_SEARCH 112 // SE_Z_SEARCH
|
||||
#define SE_EGG_HATCH 113 // SE_TAMAGO
|
||||
#define SE_BALL_TRAY_ENTER 114 // SE_TB_START
|
||||
#define SE_BALL_TRAY_BALL 115 // SE_TB_KON
|
||||
#define SE_BALL_TRAY_EXIT 116 // SE_TB_KARA
|
||||
#define SE_GLASS_FLUTE 117 // SE_BIDORO
|
||||
// Move SFX
|
||||
#define SE_M_THUNDERBOLT 118 // SE_W085
|
||||
#define SE_M_THUNDERBOLT2 119 // SE_W085B
|
||||
#define SE_M_HARDEN 120 // SE_W231
|
||||
#define SE_M_NIGHTMARE 121 // SE_W171
|
||||
#define SE_M_VITAL_THROW 122 // SE_W233
|
||||
#define SE_M_VITAL_THROW2 123 // SE_W233B
|
||||
#define SE_M_BUBBLE 124 // SE_W145
|
||||
#define SE_M_BUBBLE2 125 // SE_W145B
|
||||
#define SE_M_BUBBLE3 126 // SE_W145C
|
||||
#define SE_M_RAIN_DANCE 127 // SE_W240
|
||||
#define SE_M_CUT 128 // SE_W015
|
||||
#define SE_M_STRING_SHOT 129 // SE_W081
|
||||
#define SE_M_STRING_SHOT2 130 // SE_W081B
|
||||
#define SE_M_ROCK_THROW 131 // SE_W088
|
||||
#define SE_M_GUST 132 // SE_W016
|
||||
#define SE_M_GUST2 133 // SE_W016B
|
||||
#define SE_M_DOUBLE_SLAP 134 // SE_W003
|
||||
#define SE_M_DOUBLE_TEAM 135 // SE_W104
|
||||
#define SE_M_RAZOR_WIND 136 // SE_W013
|
||||
#define SE_M_ICY_WIND 137 // SE_W196
|
||||
#define SE_M_THUNDER_WAVE 138 // SE_W086
|
||||
#define SE_M_COMET_PUNCH 139 // SE_W004
|
||||
#define SE_M_MEGA_KICK 140 // SE_W025
|
||||
#define SE_M_MEGA_KICK2 141 // SE_W025B
|
||||
#define SE_M_CRABHAMMER 142 // SE_W152
|
||||
#define SE_M_JUMP_KICK 143 // SE_W026
|
||||
#define SE_M_FLAME_WHEEL 144 // SE_W172
|
||||
#define SE_M_FLAME_WHEEL2 145 // SE_W172B
|
||||
#define SE_M_FLAMETHROWER 146 // SE_W053
|
||||
#define SE_M_FIRE_PUNCH 147 // SE_W007
|
||||
#define SE_M_TOXIC 148 // SE_W092
|
||||
#define SE_M_SACRED_FIRE 149 // SE_W221
|
||||
#define SE_M_SACRED_FIRE2 150 // SE_W221B
|
||||
#define SE_M_EMBER 151 // SE_W052
|
||||
#define SE_M_TAKE_DOWN 152 // SE_W036
|
||||
#define SE_M_BLIZZARD 153 // SE_W059
|
||||
#define SE_M_BLIZZARD2 154 // SE_W059B
|
||||
#define SE_M_SCRATCH 155 // SE_W010
|
||||
#define SE_M_VICEGRIP 156 // SE_W011
|
||||
#define SE_M_WING_ATTACK 157 // SE_W017
|
||||
#define SE_M_FLY 158 // SE_W019
|
||||
#define SE_M_SAND_ATTACK 159 // SE_W028
|
||||
#define SE_M_RAZOR_WIND2 160 // SE_W013B
|
||||
#define SE_M_BITE 161 // SE_W044
|
||||
#define SE_M_HEADBUTT 162 // SE_W029
|
||||
#define SE_M_SURF 163 // SE_W057
|
||||
#define SE_M_HYDRO_PUMP 164 // SE_W056
|
||||
#define SE_M_WHIRLPOOL 165 // SE_W250
|
||||
#define SE_M_HORN_ATTACK 166 // SE_W030
|
||||
#define SE_M_TAIL_WHIP 167 // SE_W039
|
||||
#define SE_M_MIST 168 // SE_W054
|
||||
#define SE_M_POISON_POWDER 169 // SE_W077
|
||||
#define SE_M_BIND 170 // SE_W020
|
||||
#define SE_M_DRAGON_RAGE 171 // SE_W082
|
||||
#define SE_M_SING 172 // SE_W047
|
||||
#define SE_M_PERISH_SONG 173 // SE_W195
|
||||
#define SE_M_PAY_DAY 174 // SE_W006
|
||||
#define SE_M_DIG 175 // SE_W091
|
||||
#define SE_M_DIZZY_PUNCH 176 // SE_W146
|
||||
#define SE_M_SELF_DESTRUCT 177 // SE_W120
|
||||
#define SE_M_EXPLOSION 178 // SE_W153
|
||||
#define SE_M_ABSORB_2 179 // SE_W071B
|
||||
#define SE_M_ABSORB 180 // SE_W071
|
||||
#define SE_M_SCREECH 181 // SE_W103
|
||||
#define SE_M_BUBBLE_BEAM 182 // SE_W062
|
||||
#define SE_M_BUBBLE_BEAM2 183 // SE_W062B
|
||||
#define SE_M_SUPERSONIC 184 // SE_W048
|
||||
#define SE_M_BELLY_DRUM 185 // SE_W187
|
||||
#define SE_M_METRONOME 186 // SE_W118
|
||||
#define SE_M_BONEMERANG 187 // SE_W155
|
||||
#define SE_M_LICK 188 // SE_W122
|
||||
#define SE_M_PSYBEAM 189 // SE_W060
|
||||
#define SE_M_FAINT_ATTACK 190 // SE_W185
|
||||
#define SE_M_SWORDS_DANCE 191 // SE_W014
|
||||
#define SE_M_LEER 192 // SE_W043
|
||||
#define SE_M_SWAGGER 193 // SE_W207
|
||||
#define SE_M_SWAGGER2 194 // SE_W207B
|
||||
#define SE_M_HEAL_BELL 195 // SE_W215
|
||||
#define SE_M_CONFUSE_RAY 196 // SE_W109
|
||||
#define SE_M_SNORE 197 // SE_W173
|
||||
#define SE_M_BRICK_BREAK 198 // SE_W280
|
||||
#define SE_M_GIGA_DRAIN 199 // SE_W202
|
||||
#define SE_M_PSYBEAM2 200 // SE_W060B
|
||||
#define SE_M_SOLAR_BEAM 201 // SE_W076
|
||||
#define SE_M_PETAL_DANCE 202 // SE_W080
|
||||
#define SE_M_TELEPORT 203 // SE_W100
|
||||
#define SE_M_MINIMIZE 204 // SE_W107
|
||||
#define SE_M_SKETCH 205 // SE_W166
|
||||
#define SE_M_SWIFT 206 // SE_W129
|
||||
#define SE_M_REFLECT 207 // SE_W115
|
||||
#define SE_M_BARRIER 208 // SE_W112
|
||||
#define SE_M_DETECT 209 // SE_W197
|
||||
#define SE_M_LOCK_ON 210 // SE_W199
|
||||
#define SE_M_MOONLIGHT 211 // SE_W236
|
||||
#define SE_M_CHARM 212 // SE_W204
|
||||
#define SE_M_CHARGE 213 // SE_W268
|
||||
#define SE_M_STRENGTH 214 // SE_W070
|
||||
#define SE_M_HYPER_BEAM 215 // SE_W063
|
||||
#define SE_M_WATERFALL 216 // SE_W127
|
||||
#define SE_M_REVERSAL 217 // SE_W179
|
||||
#define SE_M_ACID_ARMOR 218 // SE_W151
|
||||
#define SE_M_SANDSTORM 219 // SE_W201
|
||||
#define SE_M_TRI_ATTACK 220 // SE_W161
|
||||
#define SE_M_TRI_ATTACK2 221 // SE_W161B
|
||||
#define SE_M_ENCORE 222 // SE_W227
|
||||
#define SE_M_ENCORE2 223 // SE_W227B
|
||||
#define SE_M_BATON_PASS 224 // SE_W226
|
||||
#define SE_M_MILK_DRINK 225 // SE_W208
|
||||
#define SE_M_ATTRACT 226 // SE_W213
|
||||
#define SE_M_ATTRACT2 227 // SE_W213B
|
||||
#define SE_M_MORNING_SUN 228 // SE_W234
|
||||
#define SE_M_FLATTER 229 // SE_W260
|
||||
#define SE_M_SAND_TOMB 230 // SE_W328
|
||||
#define SE_M_GRASSWHISTLE 231 // SE_W320
|
||||
#define SE_M_SPIT_UP 232 // SE_W255
|
||||
#define SE_M_DIVE 233 // SE_W291
|
||||
#define SE_M_EARTHQUAKE 234 // SE_W089
|
||||
#define SE_M_TWISTER 235 // SE_W239
|
||||
#define SE_M_SWEET_SCENT 236 // SE_W230
|
||||
#define SE_M_YAWN 237 // SE_W281
|
||||
#define SE_M_SKY_UPPERCUT 238 // SE_W327
|
||||
#define SE_M_STAT_INCREASE 239 // SE_W287
|
||||
#define SE_M_HEAT_WAVE 240 // SE_W257
|
||||
#define SE_M_UPROAR 241 // SE_W253
|
||||
#define SE_M_HAIL 242 // SE_W258
|
||||
#define SE_M_COSMIC_POWER 243 // SE_W322
|
||||
#define SE_M_TEETER_DANCE 244 // SE_W298
|
||||
#define SE_M_STAT_DECREASE 245 // SE_W287B
|
||||
#define SE_M_HAZE 246 // SE_W114
|
||||
#define SE_M_HYPER_BEAM2 247 // SE_W063B
|
||||
// FRLG SFX
|
||||
#define SE_RG_DOOR 248 // SE_RG_W_DOOR
|
||||
#define SE_RG_CARD_FLIP 249 // SE_RG_CARD1
|
||||
#define SE_RG_CARD_FLIPPING 250 // SE_RG_CARD2
|
||||
#define SE_RG_CARD_OPEN 251 // SE_RG_CARD3
|
||||
#define SE_RG_BAG_CURSOR 252 // SE_RG_BAG1
|
||||
#define SE_RG_BAG_POCKET 253 // SE_RG_BAG2
|
||||
#define SE_RG_BALL_CLICK 254 // SE_RG_GETTING
|
||||
#define SE_RG_SHOP 255 // SE_RG_SHOP
|
||||
#define SE_RG_SS_ANNE_HORN 256 // SE_RG_KITEKI
|
||||
#define SE_RG_HELP_OPEN 257 // SE_RG_HELP_OP
|
||||
#define SE_RG_HELP_CLOSE 258 // SE_RG_HELP_CL
|
||||
#define SE_RG_HELP_ERROR 259 // SE_RG_HELP_NG
|
||||
#define SE_RG_DEOXYS_MOVE 260 // SE_RG_DEOMOV
|
||||
#define SE_RG_POKE_JUMP_SUCCESS 261 // SE_RG_EXCELLENT
|
||||
#define SE_RG_POKE_JUMP_FAILURE 262 // SE_RG_NAWAMISS
|
||||
// New Emerald SFX
|
||||
#define SE_POKENAV_CALL 263 // SE_TOREEYE
|
||||
#define SE_POKENAV_HANG_UP 264 // SE_TOREOFF
|
||||
#define SE_ARENA_TIMEUP1 265 // SE_HANTEI1
|
||||
#define SE_ARENA_TIMEUP2 266 // SE_HANTEI2
|
||||
#define SE_PIKE_CURTAIN_CLOSE 267 // SE_CURTAIN
|
||||
#define SE_PIKE_CURTAIN_OPEN 268 // SE_CURTAIN1
|
||||
#define SE_SUDOWOODO_SHAKE 269 // SE_USSOKI
|
||||
|
||||
// Music
|
||||
#define MUS_LITTLEROOT_TEST 350 // MUS_TETSUJI
|
||||
#define MUS_GSC_ROUTE38 351 // MUS_FIELD13
|
||||
#define MUS_CAUGHT 352 // MUS_KACHI22
|
||||
#define MUS_VICTORY_WILD 353 // MUS_KACHI2
|
||||
#define MUS_VICTORY_GYM_LEADER 354 // MUS_KACHI3
|
||||
#define MUS_VICTORY_LEAGUE 355 // MUS_KACHI5
|
||||
#define MUS_C_COMM_CENTER 356 // MUS_PCC
|
||||
#define MUS_GSC_PEWTER 357 // MUS_NIBI
|
||||
#define MUS_C_VS_LEGEND_BEAST 358 // MUS_SUIKUN
|
||||
#define MUS_ROUTE101 359 // MUS_DOORO1
|
||||
#define MUS_ROUTE110 360 // MUS_DOORO_X1
|
||||
#define MUS_ROUTE120 361 // MUS_DOORO_X3
|
||||
#define MUS_PETALBURG 362 // MUS_MACHI_S2
|
||||
#define MUS_OLDALE 363 // MUS_MACHI_S4
|
||||
#define MUS_GYM 364 // MUS_GIM
|
||||
#define MUS_SURF 365 // MUS_NAMINORI
|
||||
#define MUS_PETALBURG_WOODS 366 // MUS_DAN01
|
||||
#define MUS_LEVEL_UP 367 // MUS_FANFA1
|
||||
#define MUS_HEAL 368 // MUS_ME_ASA
|
||||
#define MUS_OBTAIN_BADGE 369 // MUS_ME_BACHI
|
||||
#define MUS_OBTAIN_ITEM 370 // MUS_FANFA4
|
||||
#define MUS_EVOLVED 371 // MUS_FANFA5
|
||||
#define MUS_OBTAIN_TMHM 372 // MUS_ME_WAZA
|
||||
#define MUS_LILYCOVE_MUSEUM 373 // MUS_BIJYUTU
|
||||
#define MUS_ROUTE122 374 // MUS_DOORO_X4
|
||||
#define MUS_OCEANIC_MUSEUM 375 // MUS_FUNE_KAN
|
||||
#define MUS_EVOLUTION_INTRO 376 // MUS_ME_SHINKA
|
||||
#define MUS_EVOLUTION 377 // MUS_SHINKA
|
||||
#define MUS_MOVE_DELETED 378 // MUS_ME_WASURE
|
||||
#define MUS_ENCOUNTER_GIRL 379 // MUS_SYOUJOEYE
|
||||
#define MUS_ENCOUNTER_MALE 380 // MUS_BOYEYE
|
||||
#define MUS_ABANDONED_SHIP 381 // MUS_DAN02
|
||||
#define MUS_FORTREE 382 // MUS_MACHI_S3
|
||||
#define MUS_BIRCH_LAB 383 // MUS_ODAMAKI
|
||||
#define MUS_B_TOWER_RS 384 // MUS_B_TOWER
|
||||
#define MUS_ENCOUNTER_SWIMMER 385 // MUS_SWIMEYE
|
||||
#define MUS_CAVE_OF_ORIGIN 386 // MUS_DAN03
|
||||
#define MUS_OBTAIN_BERRY 387 // MUS_ME_KINOMI
|
||||
#define MUS_AWAKEN_LEGEND 388 // MUS_ME_TAMA
|
||||
#define MUS_SLOTS_JACKPOT 389 // MUS_ME_B_BIG
|
||||
#define MUS_SLOTS_WIN 390 // MUS_ME_B_SMALL
|
||||
#define MUS_TOO_BAD 391 // MUS_ME_ZANNEN
|
||||
#define MUS_ROULETTE 392 // MUS_BD_TIME
|
||||
#define MUS_LINK_CONTEST_P1 393 // MUS_TEST1
|
||||
#define MUS_LINK_CONTEST_P2 394 // MUS_TEST2
|
||||
#define MUS_LINK_CONTEST_P3 395 // MUS_TEST3
|
||||
#define MUS_LINK_CONTEST_P4 396 // MUS_TEST4
|
||||
#define MUS_ENCOUNTER_RICH 397 // MUS_TEST
|
||||
#define MUS_VERDANTURF 398 // MUS_GOMACHI0
|
||||
#define MUS_RUSTBORO 399 // MUS_GOTOWN
|
||||
#define MUS_POKE_CENTER 400 // MUS_POKECEN
|
||||
#define MUS_ROUTE104 401 // MUS_NEXTROAD
|
||||
#define MUS_ROUTE119 402 // MUS_GRANROAD
|
||||
#define MUS_CYCLING 403 // MUS_CYCLING
|
||||
#define MUS_POKE_MART 404 // MUS_FRIENDLY
|
||||
#define MUS_LITTLEROOT 405 // MUS_MISHIRO
|
||||
#define MUS_MT_CHIMNEY 406 // MUS_TOZAN
|
||||
#define MUS_ENCOUNTER_FEMALE 407 // MUS_GIRLEYE
|
||||
#define MUS_LILYCOVE 408 // MUS_MINAMO
|
||||
#define MUS_ROUTE111 409 // MUS_ASHROAD
|
||||
#define MUS_HELP 410 // MUS_EVENT0
|
||||
#define MUS_UNDERWATER 411 // MUS_DEEPDEEP
|
||||
#define MUS_VICTORY_TRAINER 412 // MUS_KACHI1
|
||||
#define MUS_TITLE 413 // MUS_TITLE3
|
||||
#define MUS_INTRO 414 // MUS_DEMO1
|
||||
#define MUS_ENCOUNTER_MAY 415 // MUS_GIRL_SUP
|
||||
#define MUS_ENCOUNTER_INTENSE 416 // MUS_HAGESHII
|
||||
#define MUS_ENCOUNTER_COOL 417 // MUS_KAKKOII
|
||||
#define MUS_ROUTE113 418 // MUS_KAZANBAI
|
||||
#define MUS_ENCOUNTER_AQUA 419 // MUS_AQA_0
|
||||
#define MUS_FOLLOW_ME 420 // MUS_TSURETEK
|
||||
#define MUS_ENCOUNTER_BRENDAN 421 // MUS_BOY_SUP
|
||||
#define MUS_EVER_GRANDE 422 // MUS_RAINBOW
|
||||
#define MUS_ENCOUNTER_SUSPICIOUS 423 // MUS_AYASII
|
||||
#define MUS_VICTORY_AQUA_MAGMA 424 // MUS_KACHI4
|
||||
#define MUS_CABLE_CAR 425 // MUS_ROPEWAY
|
||||
#define MUS_GAME_CORNER 426 // MUS_CASINO
|
||||
#define MUS_DEWFORD 427 // MUS_HIGHTOWN
|
||||
#define MUS_SAFARI_ZONE 428 // MUS_SAFARI
|
||||
#define MUS_VICTORY_ROAD 429 // MUS_C_ROAD
|
||||
#define MUS_AQUA_MAGMA_HIDEOUT 430 // MUS_AJITO
|
||||
#define MUS_SAILING 431 // MUS_M_BOAT
|
||||
#define MUS_MT_PYRE 432 // MUS_M_DUNGON
|
||||
#define MUS_SLATEPORT 433 // MUS_FINECITY
|
||||
#define MUS_MT_PYRE_EXTERIOR 434 // MUS_MACHUPI
|
||||
#define MUS_SCHOOL 435 // MUS_P_SCHOOL
|
||||
#define MUS_HALL_OF_FAME 436 // MUS_DENDOU
|
||||
#define MUS_FALLARBOR 437 // MUS_TONEKUSA
|
||||
#define MUS_SEALED_CHAMBER 438 // MUS_MABOROSI
|
||||
#define MUS_CONTEST_WINNER 439 // MUS_CON_FAN
|
||||
#define MUS_CONTEST 440 // MUS_CONTEST0
|
||||
#define MUS_ENCOUNTER_MAGMA 441 // MUS_MGM0
|
||||
#define MUS_INTRO_BATTLE 442 // MUS_T_BATTLE
|
||||
#define MUS_ABNORMAL_WEATHER 443 // MUS_OOAME (Replaces MUS_WEATHER_KYOGRE from R/S)
|
||||
#define MUS_WEATHER_GROUDON 444 // MUS_HIDERI (Unused, from R/S)
|
||||
#define MUS_SOOTOPOLIS 445 // MUS_RUNECITY
|
||||
#define MUS_CONTEST_RESULTS 446 // MUS_CON_K
|
||||
#define MUS_HALL_OF_FAME_ROOM 447 // MUS_EIKOU_R
|
||||
#define MUS_TRICK_HOUSE 448 // MUS_KARAKURI
|
||||
#define MUS_ENCOUNTER_TWINS 449 // MUS_HUTAGO
|
||||
#define MUS_ENCOUNTER_ELITE_FOUR 450 // MUS_SITENNOU
|
||||
#define MUS_ENCOUNTER_HIKER 451 // MUS_YAMA_EYE
|
||||
#define MUS_CONTEST_LOBBY 452 // MUS_CONLOBBY
|
||||
#define MUS_ENCOUNTER_INTERVIEWER 453 // MUS_INTER_V
|
||||
#define MUS_ENCOUNTER_CHAMPION 454 // MUS_DAIGO
|
||||
#define MUS_CREDITS 455 // MUS_THANKFOR
|
||||
#define MUS_END 456 // MUS_END
|
||||
#define MUS_B_FRONTIER 457 // MUS_B_FRONTIER
|
||||
#define MUS_B_ARENA 458 // MUS_B_ARENA
|
||||
#define MUS_OBTAIN_B_POINTS 459 // MUS_ME_POINTGET
|
||||
#define MUS_REGISTER_MATCH_CALL 460 // MUS_ME_TORE_EYE
|
||||
#define MUS_B_PYRAMID 461 // MUS_PYRAMID
|
||||
#define MUS_B_PYRAMID_TOP 462 // MUS_PYRAMID_TOP
|
||||
#define MUS_B_PALACE 463 // MUS_B_PALACE
|
||||
#define MUS_RAYQUAZA_APPEARS 464 // MUS_REKKUU_KOURIN
|
||||
#define MUS_B_TOWER 465 // MUS_SATTOWER
|
||||
#define MUS_OBTAIN_SYMBOL 466 // MUS_ME_SYMBOLGET
|
||||
#define MUS_B_DOME 467 // MUS_B_DOME
|
||||
#define MUS_B_PIKE 468 // MUS_B_TUBE
|
||||
#define MUS_B_FACTORY 469 // MUS_B_FACTORY
|
||||
#define MUS_VS_RAYQUAZA 470 // MUS_VS_REKKU (Identical to MUS_VS_KYOGRE_GROUDON)
|
||||
#define MUS_VS_FRONTIER_BRAIN 471 // MUS_VS_FRONT
|
||||
#define MUS_VS_MEW 472 // MUS_VS_MEW
|
||||
#define MUS_B_DOME_LOBBY 473 // MUS_B_DOME1
|
||||
#define MUS_VS_WILD 474 // MUS_BATTLE27
|
||||
#define MUS_VS_AQUA_MAGMA 475 // MUS_BATTLE31
|
||||
#define MUS_VS_TRAINER 476 // MUS_BATTLE20
|
||||
#define MUS_VS_GYM_LEADER 477 // MUS_BATTLE32
|
||||
#define MUS_VS_CHAMPION 478 // MUS_BATTLE33
|
||||
#define MUS_VS_REGI 479 // MUS_BATTLE36
|
||||
#define MUS_VS_KYOGRE_GROUDON 480 // MUS_BATTLE34
|
||||
#define MUS_VS_RIVAL 481 // MUS_BATTLE35
|
||||
#define MUS_VS_ELITE_FOUR 482 // MUS_BATTLE38
|
||||
#define MUS_VS_AQUA_MAGMA_LEADER 483 // MUS_BATTLE30
|
||||
// FRLG Music
|
||||
#define MUS_RG_FOLLOW_ME 484 // MUS_RG_ANNAI
|
||||
#define MUS_RG_GAME_CORNER 485 // MUS_RG_SLOT
|
||||
#define MUS_RG_ROCKET_HIDEOUT 486 // MUS_RG_AJITO
|
||||
#define MUS_RG_GYM 487 // MUS_RG_GYM
|
||||
#define MUS_RG_JIGGLYPUFF 488 // MUS_RG_PURIN
|
||||
#define MUS_RG_INTRO_FIGHT 489 // MUS_RG_DEMO
|
||||
#define MUS_RG_TITLE 490 // MUS_RG_TITLE
|
||||
#define MUS_RG_CINNABAR 491 // MUS_RG_GUREN
|
||||
#define MUS_RG_LAVENDER 492 // MUS_RG_SHION
|
||||
#define MUS_RG_HEAL 493 // MUS_RG_KAIHUKU
|
||||
#define MUS_RG_CYCLING 494 // MUS_RG_CYCLING
|
||||
#define MUS_RG_ENCOUNTER_ROCKET 495 // MUS_RG_ROCKET
|
||||
#define MUS_RG_ENCOUNTER_GIRL 496 // MUS_RG_SHOUJO
|
||||
#define MUS_RG_ENCOUNTER_BOY 497 // MUS_RG_SHOUNEN
|
||||
#define MUS_RG_HALL_OF_FAME 498 // MUS_RG_DENDOU
|
||||
#define MUS_RG_VIRIDIAN_FOREST 499 // MUS_RG_T_MORI
|
||||
#define MUS_RG_MT_MOON 500 // MUS_RG_OTSUKIMI
|
||||
#define MUS_RG_POKE_MANSION 501 // MUS_RG_POKEYASHI
|
||||
#define MUS_RG_CREDITS 502 // MUS_RG_ENDING
|
||||
#define MUS_RG_ROUTE1 503 // MUS_RG_LOAD01
|
||||
#define MUS_RG_ROUTE24 504 // MUS_RG_OPENING
|
||||
#define MUS_RG_ROUTE3 505 // MUS_RG_LOAD02
|
||||
#define MUS_RG_ROUTE11 506 // MUS_RG_LOAD03
|
||||
#define MUS_RG_VICTORY_ROAD 507 // MUS_RG_CHAMP_R
|
||||
#define MUS_RG_VS_GYM_LEADER 508 // MUS_RG_VS_GYM
|
||||
#define MUS_RG_VS_TRAINER 509 // MUS_RG_VS_TORE
|
||||
#define MUS_RG_VS_WILD 510 // MUS_RG_VS_YASEI
|
||||
#define MUS_RG_VS_CHAMPION 511 // MUS_RG_VS_LAST
|
||||
#define MUS_RG_PALLET 512 // MUS_RG_MASARA
|
||||
#define MUS_RG_OAK_LAB 513 // MUS_RG_KENKYU
|
||||
#define MUS_RG_OAK 514 // MUS_RG_OHKIDO
|
||||
#define MUS_RG_POKE_CENTER 515 // MUS_RG_POKECEN
|
||||
#define MUS_RG_SS_ANNE 516 // MUS_RG_SANTOAN
|
||||
#define MUS_RG_SURF 517 // MUS_RG_NAMINORI
|
||||
#define MUS_RG_POKE_TOWER 518 // MUS_RG_P_TOWER
|
||||
#define MUS_RG_SILPH 519 // MUS_RG_SHIRUHU
|
||||
#define MUS_RG_FUCHSIA 520 // MUS_RG_HANADA
|
||||
#define MUS_RG_CELADON 521 // MUS_RG_TAMAMUSI
|
||||
#define MUS_RG_VICTORY_TRAINER 522 // MUS_RG_WIN_TRE (Identical to MUS_VICTORY_TRAINER)
|
||||
#define MUS_RG_VICTORY_WILD 523 // MUS_RG_WIN_YASEI (Identical to MUS_VICTORY_WILD)
|
||||
#define MUS_RG_VICTORY_GYM_LEADER 524 // MUS_RG_WIN_GYM (Identical to MUS_VICTORY_GYM_LEADER)
|
||||
#define MUS_RG_VERMILLION 525 // MUS_RG_KUCHIBA
|
||||
#define MUS_RG_PEWTER 526 // MUS_RG_NIBI
|
||||
#define MUS_RG_ENCOUNTER_RIVAL 527 // MUS_RG_RIVAL1
|
||||
#define MUS_RG_RIVAL_EXIT 528 // MUS_RG_RIVAL2
|
||||
#define MUS_RG_DEX_RATING 529 // MUS_RG_FAN2
|
||||
#define MUS_RG_OBTAIN_KEY_ITEM 530 // MUS_RG_FAN5
|
||||
#define MUS_RG_CAUGHT_INTRO 531 // MUS_RG_FAN6
|
||||
#define MUS_RG_PHOTO 532 // MUS_ME_RG_PHOTO
|
||||
#define MUS_RG_GAME_FREAK 533 // MUS_RG_TITLEROG
|
||||
#define MUS_RG_CAUGHT 534 // MUS_RG_GET_YASEI
|
||||
#define MUS_RG_NEW_GAME_INSTRUCT 535 // MUS_RG_SOUSA
|
||||
#define MUS_RG_NEW_GAME_INTRO 536 // MUS_RG_SEKAIKAN
|
||||
#define MUS_RG_NEW_GAME_EXIT 537 // MUS_RG_SEIBETU
|
||||
#define MUS_RG_POKE_JUMP 538 // MUS_RG_JUMP
|
||||
#define MUS_RG_UNION_ROOM 539 // MUS_RG_UNION
|
||||
#define MUS_RG_NET_CENTER 540 // MUS_RG_NETWORK
|
||||
#define MUS_RG_MYSTERY_GIFT 541 // MUS_RG_OKURIMONO
|
||||
#define MUS_RG_BERRY_PICK 542 // MUS_RG_KINOMIKUI
|
||||
#define MUS_RG_SEVII_CAVE 543 // MUS_RG_NANADUNGEON (Identical to MUS_RG_MT_MOON)
|
||||
#define MUS_RG_TEACHY_TV_SHOW 544 // MUS_RG_OSHIE_TV (Identical to MUS_RG_FOLLOW_ME)
|
||||
#define MUS_RG_SEVII_ROUTE 545 // MUS_RG_NANASHIMA
|
||||
#define MUS_RG_SEVII_DUNGEON 546 // MUS_RG_NANAISEKI (Identical to MUS_RG_VIRIDIAN_FOREST)
|
||||
#define MUS_RG_SEVII_123 547 // MUS_RG_NANA123 (Identical to MUS_RG_PEWTER)
|
||||
#define MUS_RG_SEVII_45 548 // MUS_RG_NANA45
|
||||
#define MUS_RG_SEVII_67 549 // MUS_RG_NANA67
|
||||
#define MUS_RG_POKE_FLUTE 550 // MUS_RG_POKEFUE
|
||||
#define MUS_RG_VS_DEOXYS 551 // MUS_RG_VS_DEO
|
||||
#define MUS_RG_VS_MEWTWO 552 // MUS_RG_VS_MYU2
|
||||
#define MUS_RG_VS_LEGEND 553 // MUS_RG_VS_DEN
|
||||
#define MUS_RG_ENCOUNTER_GYM_LEADER 554 // MUS_RG_EXEYE
|
||||
#define MUS_RG_ENCOUNTER_DEOXYS 555 // MUS_RG_DEOEYE
|
||||
#define MUS_RG_TRAINER_TOWER 556 // MUS_RG_T_TOWER
|
||||
#define MUS_RG_SLOW_PALLET 557 // MUS_RG_SLOWMASARA
|
||||
#define MUS_RG_TEACHY_TV_MENU 558 // MUS_RG_TVNOIZE
|
||||
|
||||
#define PH_TRAP_BLEND 559
|
||||
#define PH_TRAP_HELD 560
|
||||
#define PH_TRAP_SOLO 561
|
||||
#define PH_FACE_BLEND 562
|
||||
#define PH_FACE_HELD 563
|
||||
#define PH_FACE_SOLO 564
|
||||
#define PH_CLOTH_BLEND 565
|
||||
#define PH_CLOTH_HELD 566
|
||||
#define PH_CLOTH_SOLO 567
|
||||
#define PH_DRESS_BLEND 568
|
||||
#define PH_DRESS_HELD 569
|
||||
#define PH_DRESS_SOLO 570
|
||||
#define PH_FLEECE_BLEND 571
|
||||
#define PH_FLEECE_HELD 572
|
||||
#define PH_FLEECE_SOLO 573
|
||||
#define PH_KIT_BLEND 574
|
||||
#define PH_KIT_HELD 575
|
||||
#define PH_KIT_SOLO 576
|
||||
#define PH_PRICE_BLEND 577
|
||||
#define PH_PRICE_HELD 578
|
||||
#define PH_PRICE_SOLO 579
|
||||
#define PH_LOT_BLEND 580
|
||||
#define PH_LOT_HELD 581
|
||||
#define PH_LOT_SOLO 582
|
||||
#define PH_GOAT_BLEND 583
|
||||
#define PH_GOAT_HELD 584
|
||||
#define PH_GOAT_SOLO 585
|
||||
#define PH_THOUGHT_BLEND 586
|
||||
#define PH_THOUGHT_HELD 587
|
||||
#define PH_THOUGHT_SOLO 588
|
||||
#define PH_CHOICE_BLEND 589
|
||||
#define PH_CHOICE_HELD 590
|
||||
#define PH_CHOICE_SOLO 591
|
||||
#define PH_MOUTH_BLEND 592
|
||||
#define PH_MOUTH_HELD 593
|
||||
#define PH_MOUTH_SOLO 594
|
||||
#define PH_FOOT_BLEND 595
|
||||
#define PH_FOOT_HELD 596
|
||||
#define PH_FOOT_SOLO 597
|
||||
#define PH_GOOSE_BLEND 598
|
||||
#define PH_GOOSE_HELD 599
|
||||
#define PH_GOOSE_SOLO 600
|
||||
#define PH_STRUT_BLEND 601
|
||||
#define PH_STRUT_HELD 602
|
||||
#define PH_STRUT_SOLO 603
|
||||
#define PH_CURE_BLEND 604
|
||||
#define PH_CURE_HELD 605
|
||||
#define PH_CURE_SOLO 606
|
||||
#define PH_NURSE_BLEND 607
|
||||
#define PH_NURSE_HELD 608
|
||||
#define PH_NURSE_SOLO 609
|
||||
|
||||
#define MUS_ROUTE118 0x7FFF // Map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic().
|
||||
|
||||
#define MUS_NONE 0xFFFF
|
||||
|
||||
#endif // GUARD_CONSTANTS_SONGS_H
|
48
include/constants/sound.h
Normal file
48
include/constants/sound.h
Normal file
@ -0,0 +1,48 @@
|
||||
#ifndef GUARD_CONSTANTS_SOUND_H
|
||||
#define GUARD_CONSTANTS_SOUND_H
|
||||
|
||||
#define FANFARE_LEVEL_UP 0
|
||||
#define FANFARE_OBTAIN_ITEM 1
|
||||
#define FANFARE_EVOLVED 2
|
||||
#define FANFARE_OBTAIN_TMHM 3
|
||||
#define FANFARE_HEAL 4
|
||||
#define FANFARE_OBTAIN_BADGE 5
|
||||
#define FANFARE_MOVE_DELETED 6
|
||||
#define FANFARE_OBTAIN_BERRY 7
|
||||
#define FANFARE_AWAKEN_LEGEND 8
|
||||
#define FANFARE_SLOTS_JACKPOT 9
|
||||
#define FANFARE_SLOTS_WIN 10
|
||||
#define FANFARE_TOO_BAD 11
|
||||
#define FANFARE_RG_POKE_FLUTE 12
|
||||
#define FANFARE_RG_OBTAIN_KEY_ITEM 13
|
||||
#define FANFARE_RG_DEX_RATING 14
|
||||
#define FANFARE_OBTAIN_B_POINTS 15
|
||||
#define FANFARE_OBTAIN_SYMBOL 16
|
||||
#define FANFARE_REGISTER_MATCH_CALL 17
|
||||
|
||||
#define CRY_MODE_NORMAL 0 // Default
|
||||
#define CRY_MODE_DOUBLES 1 // Shortened cry for double battles
|
||||
#define CRY_MODE_ENCOUNTER 2 // Used when starting a static encounter, or when a Pokémon is "aggressive"
|
||||
#define CRY_MODE_HIGH_PITCH 3 // Highest pitch mode, used exclusively by the move Howl
|
||||
#define CRY_MODE_ECHO_START 4 // For 1st half of cry used by the move Hyper Voice. Played in reverse
|
||||
#define CRY_MODE_FAINT 5 // Used when a Pokémon faints
|
||||
#define CRY_MODE_ECHO_END 6 // For 2nd half of cry used by the move Hyper Voice
|
||||
#define CRY_MODE_ROAR_1 7 // For 1st cry used by the move Roar
|
||||
#define CRY_MODE_ROAR_2 8 // For 2nd cry used by the move Roar
|
||||
#define CRY_MODE_GROWL_1 9 // For 1st cry used by the move Growl. Played in reverse
|
||||
#define CRY_MODE_GROWL_2 10 // For 2nd cry used by the move Growl
|
||||
#define CRY_MODE_WEAK 11 // Used when a Pokémon is unhealthy
|
||||
#define CRY_MODE_WEAK_DOUBLES 12 // Equivalent to CRY_MODE_DOUBLES for CRY_MODE_WEAK
|
||||
|
||||
// Given to SoundTask_PlayDoubleCry to determine which cry mode to use. Values are arbitrary
|
||||
#define DOUBLE_CRY_ROAR 2
|
||||
#define DOUBLE_CRY_GROWL 255
|
||||
|
||||
#define CRY_PRIORITY_NORMAL 10
|
||||
#define CRY_PRIORITY_AMBIENT 1
|
||||
|
||||
// Cry volume was changed from 125 in R/S to 120 for FRLG/Em, but was (accidentally?) not updated outside of sound.c
|
||||
#define CRY_VOLUME 120
|
||||
#define CRY_VOLUME_RS 125
|
||||
|
||||
#endif // GUARD_CONSTANTS_SOUND_H
|
1293
include/constants/species.h
Normal file
1293
include/constants/species.h
Normal file
@ -0,0 +1,1293 @@
|
||||
#ifndef GUARD_CONSTANTS_SPECIES_H
|
||||
#define GUARD_CONSTANTS_SPECIES_H
|
||||
|
||||
#define SPECIES_NONE 0
|
||||
#define SPECIES_BULBASAUR 1
|
||||
#define SPECIES_IVYSAUR 2
|
||||
#define SPECIES_VENUSAUR 3
|
||||
#define SPECIES_CHARMANDER 4
|
||||
#define SPECIES_CHARMELEON 5
|
||||
#define SPECIES_CHARIZARD 6
|
||||
#define SPECIES_SQUIRTLE 7
|
||||
#define SPECIES_WARTORTLE 8
|
||||
#define SPECIES_BLASTOISE 9
|
||||
#define SPECIES_CATERPIE 10
|
||||
#define SPECIES_METAPOD 11
|
||||
#define SPECIES_BUTTERFREE 12
|
||||
#define SPECIES_WEEDLE 13
|
||||
#define SPECIES_KAKUNA 14
|
||||
#define SPECIES_BEEDRILL 15
|
||||
#define SPECIES_PIDGEY 16
|
||||
#define SPECIES_PIDGEOTTO 17
|
||||
#define SPECIES_PIDGEOT 18
|
||||
#define SPECIES_RATTATA 19
|
||||
#define SPECIES_RATICATE 20
|
||||
#define SPECIES_SPEAROW 21
|
||||
#define SPECIES_FEAROW 22
|
||||
#define SPECIES_EKANS 23
|
||||
#define SPECIES_ARBOK 24
|
||||
#define SPECIES_PIKACHU 25
|
||||
#define SPECIES_RAICHU 26
|
||||
#define SPECIES_SANDSHREW 27
|
||||
#define SPECIES_SANDSLASH 28
|
||||
#define SPECIES_NIDORAN_F 29
|
||||
#define SPECIES_NIDORINA 30
|
||||
#define SPECIES_NIDOQUEEN 31
|
||||
#define SPECIES_NIDORAN_M 32
|
||||
#define SPECIES_NIDORINO 33
|
||||
#define SPECIES_NIDOKING 34
|
||||
#define SPECIES_CLEFAIRY 35
|
||||
#define SPECIES_CLEFABLE 36
|
||||
#define SPECIES_VULPIX 37
|
||||
#define SPECIES_NINETALES 38
|
||||
#define SPECIES_JIGGLYPUFF 39
|
||||
#define SPECIES_WIGGLYTUFF 40
|
||||
#define SPECIES_ZUBAT 41
|
||||
#define SPECIES_GOLBAT 42
|
||||
#define SPECIES_ODDISH 43
|
||||
#define SPECIES_GLOOM 44
|
||||
#define SPECIES_VILEPLUME 45
|
||||
#define SPECIES_PARAS 46
|
||||
#define SPECIES_PARASECT 47
|
||||
#define SPECIES_VENONAT 48
|
||||
#define SPECIES_VENOMOTH 49
|
||||
#define SPECIES_DIGLETT 50
|
||||
#define SPECIES_DUGTRIO 51
|
||||
#define SPECIES_MEOWTH 52
|
||||
#define SPECIES_PERSIAN 53
|
||||
#define SPECIES_PSYDUCK 54
|
||||
#define SPECIES_GOLDUCK 55
|
||||
#define SPECIES_MANKEY 56
|
||||
#define SPECIES_PRIMEAPE 57
|
||||
#define SPECIES_GROWLITHE 58
|
||||
#define SPECIES_ARCANINE 59
|
||||
#define SPECIES_POLIWAG 60
|
||||
#define SPECIES_POLIWHIRL 61
|
||||
#define SPECIES_POLIWRATH 62
|
||||
#define SPECIES_ABRA 63
|
||||
#define SPECIES_KADABRA 64
|
||||
#define SPECIES_ALAKAZAM 65
|
||||
#define SPECIES_MACHOP 66
|
||||
#define SPECIES_MACHOKE 67
|
||||
#define SPECIES_MACHAMP 68
|
||||
#define SPECIES_BELLSPROUT 69
|
||||
#define SPECIES_WEEPINBELL 70
|
||||
#define SPECIES_VICTREEBEL 71
|
||||
#define SPECIES_TENTACOOL 72
|
||||
#define SPECIES_TENTACRUEL 73
|
||||
#define SPECIES_GEODUDE 74
|
||||
#define SPECIES_GRAVELER 75
|
||||
#define SPECIES_GOLEM 76
|
||||
#define SPECIES_PONYTA 77
|
||||
#define SPECIES_RAPIDASH 78
|
||||
#define SPECIES_SLOWPOKE 79
|
||||
#define SPECIES_SLOWBRO 80
|
||||
#define SPECIES_MAGNEMITE 81
|
||||
#define SPECIES_MAGNETON 82
|
||||
#define SPECIES_FARFETCHD 83
|
||||
#define SPECIES_DODUO 84
|
||||
#define SPECIES_DODRIO 85
|
||||
#define SPECIES_SEEL 86
|
||||
#define SPECIES_DEWGONG 87
|
||||
#define SPECIES_GRIMER 88
|
||||
#define SPECIES_MUK 89
|
||||
#define SPECIES_SHELLDER 90
|
||||
#define SPECIES_CLOYSTER 91
|
||||
#define SPECIES_GASTLY 92
|
||||
#define SPECIES_HAUNTER 93
|
||||
#define SPECIES_GENGAR 94
|
||||
#define SPECIES_ONIX 95
|
||||
#define SPECIES_DROWZEE 96
|
||||
#define SPECIES_HYPNO 97
|
||||
#define SPECIES_KRABBY 98
|
||||
#define SPECIES_KINGLER 99
|
||||
#define SPECIES_VOLTORB 100
|
||||
#define SPECIES_ELECTRODE 101
|
||||
#define SPECIES_EXEGGCUTE 102
|
||||
#define SPECIES_EXEGGUTOR 103
|
||||
#define SPECIES_CUBONE 104
|
||||
#define SPECIES_MAROWAK 105
|
||||
#define SPECIES_HITMONLEE 106
|
||||
#define SPECIES_HITMONCHAN 107
|
||||
#define SPECIES_LICKITUNG 108
|
||||
#define SPECIES_KOFFING 109
|
||||
#define SPECIES_WEEZING 110
|
||||
#define SPECIES_RHYHORN 111
|
||||
#define SPECIES_RHYDON 112
|
||||
#define SPECIES_CHANSEY 113
|
||||
#define SPECIES_TANGELA 114
|
||||
#define SPECIES_KANGASKHAN 115
|
||||
#define SPECIES_HORSEA 116
|
||||
#define SPECIES_SEADRA 117
|
||||
#define SPECIES_GOLDEEN 118
|
||||
#define SPECIES_SEAKING 119
|
||||
#define SPECIES_STARYU 120
|
||||
#define SPECIES_STARMIE 121
|
||||
#define SPECIES_MR_MIME 122
|
||||
#define SPECIES_SCYTHER 123
|
||||
#define SPECIES_JYNX 124
|
||||
#define SPECIES_ELECTABUZZ 125
|
||||
#define SPECIES_MAGMAR 126
|
||||
#define SPECIES_PINSIR 127
|
||||
#define SPECIES_TAUROS 128
|
||||
#define SPECIES_MAGIKARP 129
|
||||
#define SPECIES_GYARADOS 130
|
||||
#define SPECIES_LAPRAS 131
|
||||
#define SPECIES_DITTO 132
|
||||
#define SPECIES_EEVEE 133
|
||||
#define SPECIES_VAPOREON 134
|
||||
#define SPECIES_JOLTEON 135
|
||||
#define SPECIES_FLAREON 136
|
||||
#define SPECIES_PORYGON 137
|
||||
#define SPECIES_OMANYTE 138
|
||||
#define SPECIES_OMASTAR 139
|
||||
#define SPECIES_KABUTO 140
|
||||
#define SPECIES_KABUTOPS 141
|
||||
#define SPECIES_AERODACTYL 142
|
||||
#define SPECIES_SNORLAX 143
|
||||
#define SPECIES_ARTICUNO 144
|
||||
#define SPECIES_ZAPDOS 145
|
||||
#define SPECIES_MOLTRES 146
|
||||
#define SPECIES_DRATINI 147
|
||||
#define SPECIES_DRAGONAIR 148
|
||||
#define SPECIES_DRAGONITE 149
|
||||
#define SPECIES_MEWTWO 150
|
||||
#define SPECIES_MEW 151
|
||||
#define SPECIES_CHIKORITA 152
|
||||
#define SPECIES_BAYLEEF 153
|
||||
#define SPECIES_MEGANIUM 154
|
||||
#define SPECIES_CYNDAQUIL 155
|
||||
#define SPECIES_QUILAVA 156
|
||||
#define SPECIES_TYPHLOSION 157
|
||||
#define SPECIES_TOTODILE 158
|
||||
#define SPECIES_CROCONAW 159
|
||||
#define SPECIES_FERALIGATR 160
|
||||
#define SPECIES_SENTRET 161
|
||||
#define SPECIES_FURRET 162
|
||||
#define SPECIES_HOOTHOOT 163
|
||||
#define SPECIES_NOCTOWL 164
|
||||
#define SPECIES_LEDYBA 165
|
||||
#define SPECIES_LEDIAN 166
|
||||
#define SPECIES_SPINARAK 167
|
||||
#define SPECIES_ARIADOS 168
|
||||
#define SPECIES_CROBAT 169
|
||||
#define SPECIES_CHINCHOU 170
|
||||
#define SPECIES_LANTURN 171
|
||||
#define SPECIES_PICHU 172
|
||||
#define SPECIES_CLEFFA 173
|
||||
#define SPECIES_IGGLYBUFF 174
|
||||
#define SPECIES_TOGEPI 175
|
||||
#define SPECIES_TOGETIC 176
|
||||
#define SPECIES_NATU 177
|
||||
#define SPECIES_XATU 178
|
||||
#define SPECIES_MAREEP 179
|
||||
#define SPECIES_FLAAFFY 180
|
||||
#define SPECIES_AMPHAROS 181
|
||||
#define SPECIES_BELLOSSOM 182
|
||||
#define SPECIES_MARILL 183
|
||||
#define SPECIES_AZUMARILL 184
|
||||
#define SPECIES_SUDOWOODO 185
|
||||
#define SPECIES_POLITOED 186
|
||||
#define SPECIES_HOPPIP 187
|
||||
#define SPECIES_SKIPLOOM 188
|
||||
#define SPECIES_JUMPLUFF 189
|
||||
#define SPECIES_AIPOM 190
|
||||
#define SPECIES_SUNKERN 191
|
||||
#define SPECIES_SUNFLORA 192
|
||||
#define SPECIES_YANMA 193
|
||||
#define SPECIES_WOOPER 194
|
||||
#define SPECIES_QUAGSIRE 195
|
||||
#define SPECIES_ESPEON 196
|
||||
#define SPECIES_UMBREON 197
|
||||
#define SPECIES_MURKROW 198
|
||||
#define SPECIES_SLOWKING 199
|
||||
#define SPECIES_MISDREAVUS 200
|
||||
#define SPECIES_UNOWN 201
|
||||
#define SPECIES_WOBBUFFET 202
|
||||
#define SPECIES_GIRAFARIG 203
|
||||
#define SPECIES_PINECO 204
|
||||
#define SPECIES_FORRETRESS 205
|
||||
#define SPECIES_DUNSPARCE 206
|
||||
#define SPECIES_GLIGAR 207
|
||||
#define SPECIES_STEELIX 208
|
||||
#define SPECIES_SNUBBULL 209
|
||||
#define SPECIES_GRANBULL 210
|
||||
#define SPECIES_QWILFISH 211
|
||||
#define SPECIES_SCIZOR 212
|
||||
#define SPECIES_SHUCKLE 213
|
||||
#define SPECIES_HERACROSS 214
|
||||
#define SPECIES_SNEASEL 215
|
||||
#define SPECIES_TEDDIURSA 216
|
||||
#define SPECIES_URSARING 217
|
||||
#define SPECIES_SLUGMA 218
|
||||
#define SPECIES_MAGCARGO 219
|
||||
#define SPECIES_SWINUB 220
|
||||
#define SPECIES_PILOSWINE 221
|
||||
#define SPECIES_CORSOLA 222
|
||||
#define SPECIES_REMORAID 223
|
||||
#define SPECIES_OCTILLERY 224
|
||||
#define SPECIES_DELIBIRD 225
|
||||
#define SPECIES_MANTINE 226
|
||||
#define SPECIES_SKARMORY 227
|
||||
#define SPECIES_HOUNDOUR 228
|
||||
#define SPECIES_HOUNDOOM 229
|
||||
#define SPECIES_KINGDRA 230
|
||||
#define SPECIES_PHANPY 231
|
||||
#define SPECIES_DONPHAN 232
|
||||
#define SPECIES_PORYGON2 233
|
||||
#define SPECIES_STANTLER 234
|
||||
#define SPECIES_SMEARGLE 235
|
||||
#define SPECIES_TYROGUE 236
|
||||
#define SPECIES_HITMONTOP 237
|
||||
#define SPECIES_SMOOCHUM 238
|
||||
#define SPECIES_ELEKID 239
|
||||
#define SPECIES_MAGBY 240
|
||||
#define SPECIES_MILTANK 241
|
||||
#define SPECIES_BLISSEY 242
|
||||
#define SPECIES_RAIKOU 243
|
||||
#define SPECIES_ENTEI 244
|
||||
#define SPECIES_SUICUNE 245
|
||||
#define SPECIES_LARVITAR 246
|
||||
#define SPECIES_PUPITAR 247
|
||||
#define SPECIES_TYRANITAR 248
|
||||
#define SPECIES_LUGIA 249
|
||||
#define SPECIES_HO_OH 250
|
||||
#define SPECIES_CELEBI 251
|
||||
|
||||
#define SPECIES_OLD_UNOWN_B 252
|
||||
#define SPECIES_OLD_UNOWN_C 253
|
||||
#define SPECIES_OLD_UNOWN_D 254
|
||||
#define SPECIES_OLD_UNOWN_E 255
|
||||
#define SPECIES_OLD_UNOWN_F 256
|
||||
#define SPECIES_OLD_UNOWN_G 257
|
||||
#define SPECIES_OLD_UNOWN_H 258
|
||||
#define SPECIES_OLD_UNOWN_I 259
|
||||
#define SPECIES_OLD_UNOWN_J 260
|
||||
#define SPECIES_OLD_UNOWN_K 261
|
||||
#define SPECIES_OLD_UNOWN_L 262
|
||||
#define SPECIES_OLD_UNOWN_M 263
|
||||
#define SPECIES_OLD_UNOWN_N 264
|
||||
#define SPECIES_OLD_UNOWN_O 265
|
||||
#define SPECIES_OLD_UNOWN_P 266
|
||||
#define SPECIES_OLD_UNOWN_Q 267
|
||||
#define SPECIES_OLD_UNOWN_R 268
|
||||
#define SPECIES_OLD_UNOWN_S 269
|
||||
#define SPECIES_OLD_UNOWN_T 270
|
||||
#define SPECIES_OLD_UNOWN_U 271
|
||||
#define SPECIES_OLD_UNOWN_V 272
|
||||
#define SPECIES_OLD_UNOWN_W 273
|
||||
#define SPECIES_OLD_UNOWN_X 274
|
||||
#define SPECIES_OLD_UNOWN_Y 275
|
||||
#define SPECIES_OLD_UNOWN_Z 276
|
||||
|
||||
#define SPECIES_TREECKO 277
|
||||
#define SPECIES_GROVYLE 278
|
||||
#define SPECIES_SCEPTILE 279
|
||||
#define SPECIES_TORCHIC 280
|
||||
#define SPECIES_COMBUSKEN 281
|
||||
#define SPECIES_BLAZIKEN 282
|
||||
#define SPECIES_MUDKIP 283
|
||||
#define SPECIES_MARSHTOMP 284
|
||||
#define SPECIES_SWAMPERT 285
|
||||
#define SPECIES_POOCHYENA 286
|
||||
#define SPECIES_MIGHTYENA 287
|
||||
#define SPECIES_ZIGZAGOON 288
|
||||
#define SPECIES_LINOONE 289
|
||||
#define SPECIES_WURMPLE 290
|
||||
#define SPECIES_SILCOON 291
|
||||
#define SPECIES_BEAUTIFLY 292
|
||||
#define SPECIES_CASCOON 293
|
||||
#define SPECIES_DUSTOX 294
|
||||
#define SPECIES_LOTAD 295
|
||||
#define SPECIES_LOMBRE 296
|
||||
#define SPECIES_LUDICOLO 297
|
||||
#define SPECIES_SEEDOT 298
|
||||
#define SPECIES_NUZLEAF 299
|
||||
#define SPECIES_SHIFTRY 300
|
||||
#define SPECIES_NINCADA 301
|
||||
#define SPECIES_NINJASK 302
|
||||
#define SPECIES_SHEDINJA 303
|
||||
#define SPECIES_TAILLOW 304
|
||||
#define SPECIES_SWELLOW 305
|
||||
#define SPECIES_SHROOMISH 306
|
||||
#define SPECIES_BRELOOM 307
|
||||
#define SPECIES_SPINDA 308
|
||||
#define SPECIES_WINGULL 309
|
||||
#define SPECIES_PELIPPER 310
|
||||
#define SPECIES_SURSKIT 311
|
||||
#define SPECIES_MASQUERAIN 312
|
||||
#define SPECIES_WAILMER 313
|
||||
#define SPECIES_WAILORD 314
|
||||
#define SPECIES_SKITTY 315
|
||||
#define SPECIES_DELCATTY 316
|
||||
#define SPECIES_KECLEON 317
|
||||
#define SPECIES_BALTOY 318
|
||||
#define SPECIES_CLAYDOL 319
|
||||
#define SPECIES_NOSEPASS 320
|
||||
#define SPECIES_TORKOAL 321
|
||||
#define SPECIES_SABLEYE 322
|
||||
#define SPECIES_BARBOACH 323
|
||||
#define SPECIES_WHISCASH 324
|
||||
#define SPECIES_LUVDISC 325
|
||||
#define SPECIES_CORPHISH 326
|
||||
#define SPECIES_CRAWDAUNT 327
|
||||
#define SPECIES_FEEBAS 328
|
||||
#define SPECIES_MILOTIC 329
|
||||
#define SPECIES_CARVANHA 330
|
||||
#define SPECIES_SHARPEDO 331
|
||||
#define SPECIES_TRAPINCH 332
|
||||
#define SPECIES_VIBRAVA 333
|
||||
#define SPECIES_FLYGON 334
|
||||
#define SPECIES_MAKUHITA 335
|
||||
#define SPECIES_HARIYAMA 336
|
||||
#define SPECIES_ELECTRIKE 337
|
||||
#define SPECIES_MANECTRIC 338
|
||||
#define SPECIES_NUMEL 339
|
||||
#define SPECIES_CAMERUPT 340
|
||||
#define SPECIES_SPHEAL 341
|
||||
#define SPECIES_SEALEO 342
|
||||
#define SPECIES_WALREIN 343
|
||||
#define SPECIES_CACNEA 344
|
||||
#define SPECIES_CACTURNE 345
|
||||
#define SPECIES_SNORUNT 346
|
||||
#define SPECIES_GLALIE 347
|
||||
#define SPECIES_LUNATONE 348
|
||||
#define SPECIES_SOLROCK 349
|
||||
#define SPECIES_AZURILL 350
|
||||
#define SPECIES_SPOINK 351
|
||||
#define SPECIES_GRUMPIG 352
|
||||
#define SPECIES_PLUSLE 353
|
||||
#define SPECIES_MINUN 354
|
||||
#define SPECIES_MAWILE 355
|
||||
#define SPECIES_MEDITITE 356
|
||||
#define SPECIES_MEDICHAM 357
|
||||
#define SPECIES_SWABLU 358
|
||||
#define SPECIES_ALTARIA 359
|
||||
#define SPECIES_WYNAUT 360
|
||||
#define SPECIES_DUSKULL 361
|
||||
#define SPECIES_DUSCLOPS 362
|
||||
#define SPECIES_ROSELIA 363
|
||||
#define SPECIES_SLAKOTH 364
|
||||
#define SPECIES_VIGOROTH 365
|
||||
#define SPECIES_SLAKING 366
|
||||
#define SPECIES_GULPIN 367
|
||||
#define SPECIES_SWALOT 368
|
||||
#define SPECIES_TROPIUS 369
|
||||
#define SPECIES_WHISMUR 370
|
||||
#define SPECIES_LOUDRED 371
|
||||
#define SPECIES_EXPLOUD 372
|
||||
#define SPECIES_CLAMPERL 373
|
||||
#define SPECIES_HUNTAIL 374
|
||||
#define SPECIES_GOREBYSS 375
|
||||
#define SPECIES_ABSOL 376
|
||||
#define SPECIES_SHUPPET 377
|
||||
#define SPECIES_BANETTE 378
|
||||
#define SPECIES_SEVIPER 379
|
||||
#define SPECIES_ZANGOOSE 380
|
||||
#define SPECIES_RELICANTH 381
|
||||
#define SPECIES_ARON 382
|
||||
#define SPECIES_LAIRON 383
|
||||
#define SPECIES_AGGRON 384
|
||||
#define SPECIES_CASTFORM 385
|
||||
#define SPECIES_VOLBEAT 386
|
||||
#define SPECIES_ILLUMISE 387
|
||||
#define SPECIES_LILEEP 388
|
||||
#define SPECIES_CRADILY 389
|
||||
#define SPECIES_ANORITH 390
|
||||
#define SPECIES_ARMALDO 391
|
||||
#define SPECIES_RALTS 392
|
||||
#define SPECIES_KIRLIA 393
|
||||
#define SPECIES_GARDEVOIR 394
|
||||
#define SPECIES_BAGON 395
|
||||
#define SPECIES_SHELGON 396
|
||||
#define SPECIES_SALAMENCE 397
|
||||
#define SPECIES_BELDUM 398
|
||||
#define SPECIES_METANG 399
|
||||
#define SPECIES_METAGROSS 400
|
||||
#define SPECIES_REGIROCK 401
|
||||
#define SPECIES_REGICE 402
|
||||
#define SPECIES_REGISTEEL 403
|
||||
#define SPECIES_KYOGRE 404
|
||||
#define SPECIES_GROUDON 405
|
||||
#define SPECIES_RAYQUAZA 406
|
||||
#define SPECIES_LATIAS 407
|
||||
#define SPECIES_LATIOS 408
|
||||
#define SPECIES_JIRACHI 409
|
||||
#define SPECIES_DEOXYS 410
|
||||
#define SPECIES_CHIMECHO 411
|
||||
#define SPECIES_EGG 412
|
||||
|
||||
#define NUM_SPECIES SPECIES_EGG
|
||||
|
||||
#define SPECIES_UNOWN_B (NUM_SPECIES + 1)
|
||||
#define SPECIES_UNOWN_C (SPECIES_UNOWN_B + 1)
|
||||
#define SPECIES_UNOWN_D (SPECIES_UNOWN_B + 2)
|
||||
#define SPECIES_UNOWN_E (SPECIES_UNOWN_B + 3)
|
||||
#define SPECIES_UNOWN_F (SPECIES_UNOWN_B + 4)
|
||||
#define SPECIES_UNOWN_G (SPECIES_UNOWN_B + 5)
|
||||
#define SPECIES_UNOWN_H (SPECIES_UNOWN_B + 6)
|
||||
#define SPECIES_UNOWN_I (SPECIES_UNOWN_B + 7)
|
||||
#define SPECIES_UNOWN_J (SPECIES_UNOWN_B + 8)
|
||||
#define SPECIES_UNOWN_K (SPECIES_UNOWN_B + 9)
|
||||
#define SPECIES_UNOWN_L (SPECIES_UNOWN_B + 10)
|
||||
#define SPECIES_UNOWN_M (SPECIES_UNOWN_B + 11)
|
||||
#define SPECIES_UNOWN_N (SPECIES_UNOWN_B + 12)
|
||||
#define SPECIES_UNOWN_O (SPECIES_UNOWN_B + 13)
|
||||
#define SPECIES_UNOWN_P (SPECIES_UNOWN_B + 14)
|
||||
#define SPECIES_UNOWN_Q (SPECIES_UNOWN_B + 15)
|
||||
#define SPECIES_UNOWN_R (SPECIES_UNOWN_B + 16)
|
||||
#define SPECIES_UNOWN_S (SPECIES_UNOWN_B + 17)
|
||||
#define SPECIES_UNOWN_T (SPECIES_UNOWN_B + 18)
|
||||
#define SPECIES_UNOWN_U (SPECIES_UNOWN_B + 19)
|
||||
#define SPECIES_UNOWN_V (SPECIES_UNOWN_B + 20)
|
||||
#define SPECIES_UNOWN_W (SPECIES_UNOWN_B + 21)
|
||||
#define SPECIES_UNOWN_X (SPECIES_UNOWN_B + 22)
|
||||
#define SPECIES_UNOWN_Y (SPECIES_UNOWN_B + 23)
|
||||
#define SPECIES_UNOWN_Z (SPECIES_UNOWN_B + 24)
|
||||
#define SPECIES_UNOWN_EMARK (SPECIES_UNOWN_B + 25)
|
||||
#define SPECIES_UNOWN_QMARK (SPECIES_UNOWN_B + 26)
|
||||
|
||||
// National Dex Index Defines
|
||||
|
||||
#define NATIONAL_DEX_NONE 0
|
||||
#define NATIONAL_DEX_BULBASAUR 1
|
||||
#define NATIONAL_DEX_IVYSAUR 2
|
||||
#define NATIONAL_DEX_VENUSAUR 3
|
||||
#define NATIONAL_DEX_CHARMANDER 4
|
||||
#define NATIONAL_DEX_CHARMELEON 5
|
||||
#define NATIONAL_DEX_CHARIZARD 6
|
||||
#define NATIONAL_DEX_SQUIRTLE 7
|
||||
#define NATIONAL_DEX_WARTORTLE 8
|
||||
#define NATIONAL_DEX_BLASTOISE 9
|
||||
#define NATIONAL_DEX_CATERPIE 10
|
||||
#define NATIONAL_DEX_METAPOD 11
|
||||
#define NATIONAL_DEX_BUTTERFREE 12
|
||||
#define NATIONAL_DEX_WEEDLE 13
|
||||
#define NATIONAL_DEX_KAKUNA 14
|
||||
#define NATIONAL_DEX_BEEDRILL 15
|
||||
#define NATIONAL_DEX_PIDGEY 16
|
||||
#define NATIONAL_DEX_PIDGEOTTO 17
|
||||
#define NATIONAL_DEX_PIDGEOT 18
|
||||
#define NATIONAL_DEX_RATTATA 19
|
||||
#define NATIONAL_DEX_RATICATE 20
|
||||
#define NATIONAL_DEX_SPEAROW 21
|
||||
#define NATIONAL_DEX_FEAROW 22
|
||||
#define NATIONAL_DEX_EKANS 23
|
||||
#define NATIONAL_DEX_ARBOK 24
|
||||
#define NATIONAL_DEX_PIKACHU 25
|
||||
#define NATIONAL_DEX_RAICHU 26
|
||||
#define NATIONAL_DEX_SANDSHREW 27
|
||||
#define NATIONAL_DEX_SANDSLASH 28
|
||||
#define NATIONAL_DEX_NIDORAN_F 29
|
||||
#define NATIONAL_DEX_NIDORINA 30
|
||||
#define NATIONAL_DEX_NIDOQUEEN 31
|
||||
#define NATIONAL_DEX_NIDORAN_M 32
|
||||
#define NATIONAL_DEX_NIDORINO 33
|
||||
#define NATIONAL_DEX_NIDOKING 34
|
||||
#define NATIONAL_DEX_CLEFAIRY 35
|
||||
#define NATIONAL_DEX_CLEFABLE 36
|
||||
#define NATIONAL_DEX_VULPIX 37
|
||||
#define NATIONAL_DEX_NINETALES 38
|
||||
#define NATIONAL_DEX_JIGGLYPUFF 39
|
||||
#define NATIONAL_DEX_WIGGLYTUFF 40
|
||||
#define NATIONAL_DEX_ZUBAT 41
|
||||
#define NATIONAL_DEX_GOLBAT 42
|
||||
#define NATIONAL_DEX_ODDISH 43
|
||||
#define NATIONAL_DEX_GLOOM 44
|
||||
#define NATIONAL_DEX_VILEPLUME 45
|
||||
#define NATIONAL_DEX_PARAS 46
|
||||
#define NATIONAL_DEX_PARASECT 47
|
||||
#define NATIONAL_DEX_VENONAT 48
|
||||
#define NATIONAL_DEX_VENOMOTH 49
|
||||
#define NATIONAL_DEX_DIGLETT 50
|
||||
#define NATIONAL_DEX_DUGTRIO 51
|
||||
#define NATIONAL_DEX_MEOWTH 52
|
||||
#define NATIONAL_DEX_PERSIAN 53
|
||||
#define NATIONAL_DEX_PSYDUCK 54
|
||||
#define NATIONAL_DEX_GOLDUCK 55
|
||||
#define NATIONAL_DEX_MANKEY 56
|
||||
#define NATIONAL_DEX_PRIMEAPE 57
|
||||
#define NATIONAL_DEX_GROWLITHE 58
|
||||
#define NATIONAL_DEX_ARCANINE 59
|
||||
#define NATIONAL_DEX_POLIWAG 60
|
||||
#define NATIONAL_DEX_POLIWHIRL 61
|
||||
#define NATIONAL_DEX_POLIWRATH 62
|
||||
#define NATIONAL_DEX_ABRA 63
|
||||
#define NATIONAL_DEX_KADABRA 64
|
||||
#define NATIONAL_DEX_ALAKAZAM 65
|
||||
#define NATIONAL_DEX_MACHOP 66
|
||||
#define NATIONAL_DEX_MACHOKE 67
|
||||
#define NATIONAL_DEX_MACHAMP 68
|
||||
#define NATIONAL_DEX_BELLSPROUT 69
|
||||
#define NATIONAL_DEX_WEEPINBELL 70
|
||||
#define NATIONAL_DEX_VICTREEBEL 71
|
||||
#define NATIONAL_DEX_TENTACOOL 72
|
||||
#define NATIONAL_DEX_TENTACRUEL 73
|
||||
#define NATIONAL_DEX_GEODUDE 74
|
||||
#define NATIONAL_DEX_GRAVELER 75
|
||||
#define NATIONAL_DEX_GOLEM 76
|
||||
#define NATIONAL_DEX_PONYTA 77
|
||||
#define NATIONAL_DEX_RAPIDASH 78
|
||||
#define NATIONAL_DEX_SLOWPOKE 79
|
||||
#define NATIONAL_DEX_SLOWBRO 80
|
||||
#define NATIONAL_DEX_MAGNEMITE 81
|
||||
#define NATIONAL_DEX_MAGNETON 82
|
||||
#define NATIONAL_DEX_FARFETCHD 83
|
||||
#define NATIONAL_DEX_DODUO 84
|
||||
#define NATIONAL_DEX_DODRIO 85
|
||||
#define NATIONAL_DEX_SEEL 86
|
||||
#define NATIONAL_DEX_DEWGONG 87
|
||||
#define NATIONAL_DEX_GRIMER 88
|
||||
#define NATIONAL_DEX_MUK 89
|
||||
#define NATIONAL_DEX_SHELLDER 90
|
||||
#define NATIONAL_DEX_CLOYSTER 91
|
||||
#define NATIONAL_DEX_GASTLY 92
|
||||
#define NATIONAL_DEX_HAUNTER 93
|
||||
#define NATIONAL_DEX_GENGAR 94
|
||||
#define NATIONAL_DEX_ONIX 95
|
||||
#define NATIONAL_DEX_DROWZEE 96
|
||||
#define NATIONAL_DEX_HYPNO 97
|
||||
#define NATIONAL_DEX_KRABBY 98
|
||||
#define NATIONAL_DEX_KINGLER 99
|
||||
#define NATIONAL_DEX_VOLTORB 100
|
||||
#define NATIONAL_DEX_ELECTRODE 101
|
||||
#define NATIONAL_DEX_EXEGGCUTE 102
|
||||
#define NATIONAL_DEX_EXEGGUTOR 103
|
||||
#define NATIONAL_DEX_CUBONE 104
|
||||
#define NATIONAL_DEX_MAROWAK 105
|
||||
#define NATIONAL_DEX_HITMONLEE 106
|
||||
#define NATIONAL_DEX_HITMONCHAN 107
|
||||
#define NATIONAL_DEX_LICKITUNG 108
|
||||
#define NATIONAL_DEX_KOFFING 109
|
||||
#define NATIONAL_DEX_WEEZING 110
|
||||
#define NATIONAL_DEX_RHYHORN 111
|
||||
#define NATIONAL_DEX_RHYDON 112
|
||||
#define NATIONAL_DEX_CHANSEY 113
|
||||
#define NATIONAL_DEX_TANGELA 114
|
||||
#define NATIONAL_DEX_KANGASKHAN 115
|
||||
#define NATIONAL_DEX_HORSEA 116
|
||||
#define NATIONAL_DEX_SEADRA 117
|
||||
#define NATIONAL_DEX_GOLDEEN 118
|
||||
#define NATIONAL_DEX_SEAKING 119
|
||||
#define NATIONAL_DEX_STARYU 120
|
||||
#define NATIONAL_DEX_STARMIE 121
|
||||
#define NATIONAL_DEX_MR_MIME 122
|
||||
#define NATIONAL_DEX_SCYTHER 123
|
||||
#define NATIONAL_DEX_JYNX 124
|
||||
#define NATIONAL_DEX_ELECTABUZZ 125
|
||||
#define NATIONAL_DEX_MAGMAR 126
|
||||
#define NATIONAL_DEX_PINSIR 127
|
||||
#define NATIONAL_DEX_TAUROS 128
|
||||
#define NATIONAL_DEX_MAGIKARP 129
|
||||
#define NATIONAL_DEX_GYARADOS 130
|
||||
#define NATIONAL_DEX_LAPRAS 131
|
||||
#define NATIONAL_DEX_DITTO 132
|
||||
#define NATIONAL_DEX_EEVEE 133
|
||||
#define NATIONAL_DEX_VAPOREON 134
|
||||
#define NATIONAL_DEX_JOLTEON 135
|
||||
#define NATIONAL_DEX_FLAREON 136
|
||||
#define NATIONAL_DEX_PORYGON 137
|
||||
#define NATIONAL_DEX_OMANYTE 138
|
||||
#define NATIONAL_DEX_OMASTAR 139
|
||||
#define NATIONAL_DEX_KABUTO 140
|
||||
#define NATIONAL_DEX_KABUTOPS 141
|
||||
#define NATIONAL_DEX_AERODACTYL 142
|
||||
#define NATIONAL_DEX_SNORLAX 143
|
||||
#define NATIONAL_DEX_ARTICUNO 144
|
||||
#define NATIONAL_DEX_ZAPDOS 145
|
||||
#define NATIONAL_DEX_MOLTRES 146
|
||||
#define NATIONAL_DEX_DRATINI 147
|
||||
#define NATIONAL_DEX_DRAGONAIR 148
|
||||
#define NATIONAL_DEX_DRAGONITE 149
|
||||
#define NATIONAL_DEX_MEWTWO 150
|
||||
#define NATIONAL_DEX_MEW 151
|
||||
|
||||
#define KANTO_DEX_COUNT NATIONAL_DEX_MEW
|
||||
|
||||
#define NATIONAL_DEX_CHIKORITA 152
|
||||
#define NATIONAL_DEX_BAYLEEF 153
|
||||
#define NATIONAL_DEX_MEGANIUM 154
|
||||
#define NATIONAL_DEX_CYNDAQUIL 155
|
||||
#define NATIONAL_DEX_QUILAVA 156
|
||||
#define NATIONAL_DEX_TYPHLOSION 157
|
||||
#define NATIONAL_DEX_TOTODILE 158
|
||||
#define NATIONAL_DEX_CROCONAW 159
|
||||
#define NATIONAL_DEX_FERALIGATR 160
|
||||
#define NATIONAL_DEX_SENTRET 161
|
||||
#define NATIONAL_DEX_FURRET 162
|
||||
#define NATIONAL_DEX_HOOTHOOT 163
|
||||
#define NATIONAL_DEX_NOCTOWL 164
|
||||
#define NATIONAL_DEX_LEDYBA 165
|
||||
#define NATIONAL_DEX_LEDIAN 166
|
||||
#define NATIONAL_DEX_SPINARAK 167
|
||||
#define NATIONAL_DEX_ARIADOS 168
|
||||
#define NATIONAL_DEX_CROBAT 169
|
||||
#define NATIONAL_DEX_CHINCHOU 170
|
||||
#define NATIONAL_DEX_LANTURN 171
|
||||
#define NATIONAL_DEX_PICHU 172
|
||||
#define NATIONAL_DEX_CLEFFA 173
|
||||
#define NATIONAL_DEX_IGGLYBUFF 174
|
||||
#define NATIONAL_DEX_TOGEPI 175
|
||||
#define NATIONAL_DEX_TOGETIC 176
|
||||
#define NATIONAL_DEX_NATU 177
|
||||
#define NATIONAL_DEX_XATU 178
|
||||
#define NATIONAL_DEX_MAREEP 179
|
||||
#define NATIONAL_DEX_FLAAFFY 180
|
||||
#define NATIONAL_DEX_AMPHAROS 181
|
||||
#define NATIONAL_DEX_BELLOSSOM 182
|
||||
#define NATIONAL_DEX_MARILL 183
|
||||
#define NATIONAL_DEX_AZUMARILL 184
|
||||
#define NATIONAL_DEX_SUDOWOODO 185
|
||||
#define NATIONAL_DEX_POLITOED 186
|
||||
#define NATIONAL_DEX_HOPPIP 187
|
||||
#define NATIONAL_DEX_SKIPLOOM 188
|
||||
#define NATIONAL_DEX_JUMPLUFF 189
|
||||
#define NATIONAL_DEX_AIPOM 190
|
||||
#define NATIONAL_DEX_SUNKERN 191
|
||||
#define NATIONAL_DEX_SUNFLORA 192
|
||||
#define NATIONAL_DEX_YANMA 193
|
||||
#define NATIONAL_DEX_WOOPER 194
|
||||
#define NATIONAL_DEX_QUAGSIRE 195
|
||||
#define NATIONAL_DEX_ESPEON 196
|
||||
#define NATIONAL_DEX_UMBREON 197
|
||||
#define NATIONAL_DEX_MURKROW 198
|
||||
#define NATIONAL_DEX_SLOWKING 199
|
||||
#define NATIONAL_DEX_MISDREAVUS 200
|
||||
#define NATIONAL_DEX_UNOWN 201
|
||||
#define NATIONAL_DEX_WOBBUFFET 202
|
||||
#define NATIONAL_DEX_GIRAFARIG 203
|
||||
#define NATIONAL_DEX_PINECO 204
|
||||
#define NATIONAL_DEX_FORRETRESS 205
|
||||
#define NATIONAL_DEX_DUNSPARCE 206
|
||||
#define NATIONAL_DEX_GLIGAR 207
|
||||
#define NATIONAL_DEX_STEELIX 208
|
||||
#define NATIONAL_DEX_SNUBBULL 209
|
||||
#define NATIONAL_DEX_GRANBULL 210
|
||||
#define NATIONAL_DEX_QWILFISH 211
|
||||
#define NATIONAL_DEX_SCIZOR 212
|
||||
#define NATIONAL_DEX_SHUCKLE 213
|
||||
#define NATIONAL_DEX_HERACROSS 214
|
||||
#define NATIONAL_DEX_SNEASEL 215
|
||||
#define NATIONAL_DEX_TEDDIURSA 216
|
||||
#define NATIONAL_DEX_URSARING 217
|
||||
#define NATIONAL_DEX_SLUGMA 218
|
||||
#define NATIONAL_DEX_MAGCARGO 219
|
||||
#define NATIONAL_DEX_SWINUB 220
|
||||
#define NATIONAL_DEX_PILOSWINE 221
|
||||
#define NATIONAL_DEX_CORSOLA 222
|
||||
#define NATIONAL_DEX_REMORAID 223
|
||||
#define NATIONAL_DEX_OCTILLERY 224
|
||||
#define NATIONAL_DEX_DELIBIRD 225
|
||||
#define NATIONAL_DEX_MANTINE 226
|
||||
#define NATIONAL_DEX_SKARMORY 227
|
||||
#define NATIONAL_DEX_HOUNDOUR 228
|
||||
#define NATIONAL_DEX_HOUNDOOM 229
|
||||
#define NATIONAL_DEX_KINGDRA 230
|
||||
#define NATIONAL_DEX_PHANPY 231
|
||||
#define NATIONAL_DEX_DONPHAN 232
|
||||
#define NATIONAL_DEX_PORYGON2 233
|
||||
#define NATIONAL_DEX_STANTLER 234
|
||||
#define NATIONAL_DEX_SMEARGLE 235
|
||||
#define NATIONAL_DEX_TYROGUE 236
|
||||
#define NATIONAL_DEX_HITMONTOP 237
|
||||
#define NATIONAL_DEX_SMOOCHUM 238
|
||||
#define NATIONAL_DEX_ELEKID 239
|
||||
#define NATIONAL_DEX_MAGBY 240
|
||||
#define NATIONAL_DEX_MILTANK 241
|
||||
#define NATIONAL_DEX_BLISSEY 242
|
||||
#define NATIONAL_DEX_RAIKOU 243
|
||||
#define NATIONAL_DEX_ENTEI 244
|
||||
#define NATIONAL_DEX_SUICUNE 245
|
||||
#define NATIONAL_DEX_LARVITAR 246
|
||||
#define NATIONAL_DEX_PUPITAR 247
|
||||
#define NATIONAL_DEX_TYRANITAR 248
|
||||
#define NATIONAL_DEX_LUGIA 249
|
||||
#define NATIONAL_DEX_HO_OH 250
|
||||
#define NATIONAL_DEX_CELEBI 251
|
||||
|
||||
#define JOHTO_DEX_COUNT NATIONAL_DEX_CELEBI
|
||||
|
||||
#define NATIONAL_DEX_TREECKO 252
|
||||
#define NATIONAL_DEX_GROVYLE 253
|
||||
#define NATIONAL_DEX_SCEPTILE 254
|
||||
#define NATIONAL_DEX_TORCHIC 255
|
||||
#define NATIONAL_DEX_COMBUSKEN 256
|
||||
#define NATIONAL_DEX_BLAZIKEN 257
|
||||
#define NATIONAL_DEX_MUDKIP 258
|
||||
#define NATIONAL_DEX_MARSHTOMP 259
|
||||
#define NATIONAL_DEX_SWAMPERT 260
|
||||
#define NATIONAL_DEX_POOCHYENA 261
|
||||
#define NATIONAL_DEX_MIGHTYENA 262
|
||||
#define NATIONAL_DEX_ZIGZAGOON 263
|
||||
#define NATIONAL_DEX_LINOONE 264
|
||||
#define NATIONAL_DEX_WURMPLE 265
|
||||
#define NATIONAL_DEX_SILCOON 266
|
||||
#define NATIONAL_DEX_BEAUTIFLY 267
|
||||
#define NATIONAL_DEX_CASCOON 268
|
||||
#define NATIONAL_DEX_DUSTOX 269
|
||||
#define NATIONAL_DEX_LOTAD 270
|
||||
#define NATIONAL_DEX_LOMBRE 271
|
||||
#define NATIONAL_DEX_LUDICOLO 272
|
||||
#define NATIONAL_DEX_SEEDOT 273
|
||||
#define NATIONAL_DEX_NUZLEAF 274
|
||||
#define NATIONAL_DEX_SHIFTRY 275
|
||||
#define NATIONAL_DEX_TAILLOW 276
|
||||
#define NATIONAL_DEX_SWELLOW 277
|
||||
#define NATIONAL_DEX_WINGULL 278
|
||||
#define NATIONAL_DEX_PELIPPER 279
|
||||
#define NATIONAL_DEX_RALTS 280
|
||||
#define NATIONAL_DEX_KIRLIA 281
|
||||
#define NATIONAL_DEX_GARDEVOIR 282
|
||||
#define NATIONAL_DEX_SURSKIT 283
|
||||
#define NATIONAL_DEX_MASQUERAIN 284
|
||||
#define NATIONAL_DEX_SHROOMISH 285
|
||||
#define NATIONAL_DEX_BRELOOM 286
|
||||
#define NATIONAL_DEX_SLAKOTH 287
|
||||
#define NATIONAL_DEX_VIGOROTH 288
|
||||
#define NATIONAL_DEX_SLAKING 289
|
||||
#define NATIONAL_DEX_NINCADA 290
|
||||
#define NATIONAL_DEX_NINJASK 291
|
||||
#define NATIONAL_DEX_SHEDINJA 292
|
||||
#define NATIONAL_DEX_WHISMUR 293
|
||||
#define NATIONAL_DEX_LOUDRED 294
|
||||
#define NATIONAL_DEX_EXPLOUD 295
|
||||
#define NATIONAL_DEX_MAKUHITA 296
|
||||
#define NATIONAL_DEX_HARIYAMA 297
|
||||
#define NATIONAL_DEX_AZURILL 298
|
||||
#define NATIONAL_DEX_NOSEPASS 299
|
||||
#define NATIONAL_DEX_SKITTY 300
|
||||
#define NATIONAL_DEX_DELCATTY 301
|
||||
#define NATIONAL_DEX_SABLEYE 302
|
||||
#define NATIONAL_DEX_MAWILE 303
|
||||
#define NATIONAL_DEX_ARON 304
|
||||
#define NATIONAL_DEX_LAIRON 305
|
||||
#define NATIONAL_DEX_AGGRON 306
|
||||
#define NATIONAL_DEX_MEDITITE 307
|
||||
#define NATIONAL_DEX_MEDICHAM 308
|
||||
#define NATIONAL_DEX_ELECTRIKE 309
|
||||
#define NATIONAL_DEX_MANECTRIC 310
|
||||
#define NATIONAL_DEX_PLUSLE 311
|
||||
#define NATIONAL_DEX_MINUN 312
|
||||
#define NATIONAL_DEX_VOLBEAT 313
|
||||
#define NATIONAL_DEX_ILLUMISE 314
|
||||
#define NATIONAL_DEX_ROSELIA 315
|
||||
#define NATIONAL_DEX_GULPIN 316
|
||||
#define NATIONAL_DEX_SWALOT 317
|
||||
#define NATIONAL_DEX_CARVANHA 318
|
||||
#define NATIONAL_DEX_SHARPEDO 319
|
||||
#define NATIONAL_DEX_WAILMER 320
|
||||
#define NATIONAL_DEX_WAILORD 321
|
||||
#define NATIONAL_DEX_NUMEL 322
|
||||
#define NATIONAL_DEX_CAMERUPT 323
|
||||
#define NATIONAL_DEX_TORKOAL 324
|
||||
#define NATIONAL_DEX_SPOINK 325
|
||||
#define NATIONAL_DEX_GRUMPIG 326
|
||||
#define NATIONAL_DEX_SPINDA 327
|
||||
#define NATIONAL_DEX_TRAPINCH 328
|
||||
#define NATIONAL_DEX_VIBRAVA 329
|
||||
#define NATIONAL_DEX_FLYGON 330
|
||||
#define NATIONAL_DEX_CACNEA 331
|
||||
#define NATIONAL_DEX_CACTURNE 332
|
||||
#define NATIONAL_DEX_SWABLU 333
|
||||
#define NATIONAL_DEX_ALTARIA 334
|
||||
#define NATIONAL_DEX_ZANGOOSE 335
|
||||
#define NATIONAL_DEX_SEVIPER 336
|
||||
#define NATIONAL_DEX_LUNATONE 337
|
||||
#define NATIONAL_DEX_SOLROCK 338
|
||||
#define NATIONAL_DEX_BARBOACH 339
|
||||
#define NATIONAL_DEX_WHISCASH 340
|
||||
#define NATIONAL_DEX_CORPHISH 341
|
||||
#define NATIONAL_DEX_CRAWDAUNT 342
|
||||
#define NATIONAL_DEX_BALTOY 343
|
||||
#define NATIONAL_DEX_CLAYDOL 344
|
||||
#define NATIONAL_DEX_LILEEP 345
|
||||
#define NATIONAL_DEX_CRADILY 346
|
||||
#define NATIONAL_DEX_ANORITH 347
|
||||
#define NATIONAL_DEX_ARMALDO 348
|
||||
#define NATIONAL_DEX_FEEBAS 349
|
||||
#define NATIONAL_DEX_MILOTIC 350
|
||||
#define NATIONAL_DEX_CASTFORM 351
|
||||
#define NATIONAL_DEX_KECLEON 352
|
||||
#define NATIONAL_DEX_SHUPPET 353
|
||||
#define NATIONAL_DEX_BANETTE 354
|
||||
#define NATIONAL_DEX_DUSKULL 355
|
||||
#define NATIONAL_DEX_DUSCLOPS 356
|
||||
#define NATIONAL_DEX_TROPIUS 357
|
||||
#define NATIONAL_DEX_CHIMECHO 358
|
||||
#define NATIONAL_DEX_ABSOL 359
|
||||
#define NATIONAL_DEX_WYNAUT 360
|
||||
#define NATIONAL_DEX_SNORUNT 361
|
||||
#define NATIONAL_DEX_GLALIE 362
|
||||
#define NATIONAL_DEX_SPHEAL 363
|
||||
#define NATIONAL_DEX_SEALEO 364
|
||||
#define NATIONAL_DEX_WALREIN 365
|
||||
#define NATIONAL_DEX_CLAMPERL 366
|
||||
#define NATIONAL_DEX_HUNTAIL 367
|
||||
#define NATIONAL_DEX_GOREBYSS 368
|
||||
#define NATIONAL_DEX_RELICANTH 369
|
||||
#define NATIONAL_DEX_LUVDISC 370
|
||||
#define NATIONAL_DEX_BAGON 371
|
||||
#define NATIONAL_DEX_SHELGON 372
|
||||
#define NATIONAL_DEX_SALAMENCE 373
|
||||
#define NATIONAL_DEX_BELDUM 374
|
||||
#define NATIONAL_DEX_METANG 375
|
||||
#define NATIONAL_DEX_METAGROSS 376
|
||||
#define NATIONAL_DEX_REGIROCK 377
|
||||
#define NATIONAL_DEX_REGICE 378
|
||||
#define NATIONAL_DEX_REGISTEEL 379
|
||||
#define NATIONAL_DEX_LATIAS 380
|
||||
#define NATIONAL_DEX_LATIOS 381
|
||||
#define NATIONAL_DEX_KYOGRE 382
|
||||
#define NATIONAL_DEX_GROUDON 383
|
||||
#define NATIONAL_DEX_RAYQUAZA 384
|
||||
#define NATIONAL_DEX_JIRACHI 385
|
||||
#define NATIONAL_DEX_DEOXYS 386
|
||||
|
||||
#define NATIONAL_DEX_COUNT NATIONAL_DEX_DEOXYS
|
||||
|
||||
#define NATIONAL_DEX_OLD_UNOWN_B (NATIONAL_DEX_COUNT + 1)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_C (NATIONAL_DEX_OLD_UNOWN_B + 1)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_D (NATIONAL_DEX_OLD_UNOWN_B + 2)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_E (NATIONAL_DEX_OLD_UNOWN_B + 3)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_F (NATIONAL_DEX_OLD_UNOWN_B + 4)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_G (NATIONAL_DEX_OLD_UNOWN_B + 5)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_H (NATIONAL_DEX_OLD_UNOWN_B + 6)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_I (NATIONAL_DEX_OLD_UNOWN_B + 7)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_J (NATIONAL_DEX_OLD_UNOWN_B + 8)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_K (NATIONAL_DEX_OLD_UNOWN_B + 9)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_L (NATIONAL_DEX_OLD_UNOWN_B + 10)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_M (NATIONAL_DEX_OLD_UNOWN_B + 11)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_N (NATIONAL_DEX_OLD_UNOWN_B + 12)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_O (NATIONAL_DEX_OLD_UNOWN_B + 13)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_P (NATIONAL_DEX_OLD_UNOWN_B + 14)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_Q (NATIONAL_DEX_OLD_UNOWN_B + 15)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_R (NATIONAL_DEX_OLD_UNOWN_B + 16)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_S (NATIONAL_DEX_OLD_UNOWN_B + 17)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_T (NATIONAL_DEX_OLD_UNOWN_B + 18)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_U (NATIONAL_DEX_OLD_UNOWN_B + 19)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_V (NATIONAL_DEX_OLD_UNOWN_B + 20)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_W (NATIONAL_DEX_OLD_UNOWN_B + 21)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_X (NATIONAL_DEX_OLD_UNOWN_B + 22)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_Y (NATIONAL_DEX_OLD_UNOWN_B + 23)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_Z (NATIONAL_DEX_OLD_UNOWN_B + 24)
|
||||
|
||||
// Hoenn Dex Index Defines
|
||||
|
||||
#define HOENN_DEX_NONE 0
|
||||
#define HOENN_DEX_TREECKO 1
|
||||
#define HOENN_DEX_GROVYLE 2
|
||||
#define HOENN_DEX_SCEPTILE 3
|
||||
#define HOENN_DEX_TORCHIC 4
|
||||
#define HOENN_DEX_COMBUSKEN 5
|
||||
#define HOENN_DEX_BLAZIKEN 6
|
||||
#define HOENN_DEX_MUDKIP 7
|
||||
#define HOENN_DEX_MARSHTOMP 8
|
||||
#define HOENN_DEX_SWAMPERT 9
|
||||
#define HOENN_DEX_POOCHYENA 10
|
||||
#define HOENN_DEX_MIGHTYENA 11
|
||||
#define HOENN_DEX_ZIGZAGOON 12
|
||||
#define HOENN_DEX_LINOONE 13
|
||||
#define HOENN_DEX_WURMPLE 14
|
||||
#define HOENN_DEX_SILCOON 15
|
||||
#define HOENN_DEX_BEAUTIFLY 16
|
||||
#define HOENN_DEX_CASCOON 17
|
||||
#define HOENN_DEX_DUSTOX 18
|
||||
#define HOENN_DEX_LOTAD 19
|
||||
#define HOENN_DEX_LOMBRE 20
|
||||
#define HOENN_DEX_LUDICOLO 21
|
||||
#define HOENN_DEX_SEEDOT 22
|
||||
#define HOENN_DEX_NUZLEAF 23
|
||||
#define HOENN_DEX_SHIFTRY 24
|
||||
#define HOENN_DEX_TAILLOW 25
|
||||
#define HOENN_DEX_SWELLOW 26
|
||||
#define HOENN_DEX_WINGULL 27
|
||||
#define HOENN_DEX_PELIPPER 28
|
||||
#define HOENN_DEX_RALTS 29
|
||||
#define HOENN_DEX_KIRLIA 30
|
||||
#define HOENN_DEX_GARDEVOIR 31
|
||||
#define HOENN_DEX_SURSKIT 32
|
||||
#define HOENN_DEX_MASQUERAIN 33
|
||||
#define HOENN_DEX_SHROOMISH 34
|
||||
#define HOENN_DEX_BRELOOM 35
|
||||
#define HOENN_DEX_SLAKOTH 36
|
||||
#define HOENN_DEX_VIGOROTH 37
|
||||
#define HOENN_DEX_SLAKING 38
|
||||
#define HOENN_DEX_ABRA 39
|
||||
#define HOENN_DEX_KADABRA 40
|
||||
#define HOENN_DEX_ALAKAZAM 41
|
||||
#define HOENN_DEX_NINCADA 42
|
||||
#define HOENN_DEX_NINJASK 43
|
||||
#define HOENN_DEX_SHEDINJA 44
|
||||
#define HOENN_DEX_WHISMUR 45
|
||||
#define HOENN_DEX_LOUDRED 46
|
||||
#define HOENN_DEX_EXPLOUD 47
|
||||
#define HOENN_DEX_MAKUHITA 48
|
||||
#define HOENN_DEX_HARIYAMA 49
|
||||
#define HOENN_DEX_GOLDEEN 50
|
||||
#define HOENN_DEX_SEAKING 51
|
||||
#define HOENN_DEX_MAGIKARP 52
|
||||
#define HOENN_DEX_GYARADOS 53
|
||||
#define HOENN_DEX_AZURILL 54
|
||||
#define HOENN_DEX_MARILL 55
|
||||
#define HOENN_DEX_AZUMARILL 56
|
||||
#define HOENN_DEX_GEODUDE 57
|
||||
#define HOENN_DEX_GRAVELER 58
|
||||
#define HOENN_DEX_GOLEM 59
|
||||
#define HOENN_DEX_NOSEPASS 60
|
||||
#define HOENN_DEX_SKITTY 61
|
||||
#define HOENN_DEX_DELCATTY 62
|
||||
#define HOENN_DEX_ZUBAT 63
|
||||
#define HOENN_DEX_GOLBAT 64
|
||||
#define HOENN_DEX_CROBAT 65
|
||||
#define HOENN_DEX_TENTACOOL 66
|
||||
#define HOENN_DEX_TENTACRUEL 67
|
||||
#define HOENN_DEX_SABLEYE 68
|
||||
#define HOENN_DEX_MAWILE 69
|
||||
#define HOENN_DEX_ARON 70
|
||||
#define HOENN_DEX_LAIRON 71
|
||||
#define HOENN_DEX_AGGRON 72
|
||||
#define HOENN_DEX_MACHOP 73
|
||||
#define HOENN_DEX_MACHOKE 74
|
||||
#define HOENN_DEX_MACHAMP 75
|
||||
#define HOENN_DEX_MEDITITE 76
|
||||
#define HOENN_DEX_MEDICHAM 77
|
||||
#define HOENN_DEX_ELECTRIKE 78
|
||||
#define HOENN_DEX_MANECTRIC 79
|
||||
#define HOENN_DEX_PLUSLE 80
|
||||
#define HOENN_DEX_MINUN 81
|
||||
#define HOENN_DEX_MAGNEMITE 82
|
||||
#define HOENN_DEX_MAGNETON 83
|
||||
#define HOENN_DEX_VOLTORB 84
|
||||
#define HOENN_DEX_ELECTRODE 85
|
||||
#define HOENN_DEX_VOLBEAT 86
|
||||
#define HOENN_DEX_ILLUMISE 87
|
||||
#define HOENN_DEX_ODDISH 88
|
||||
#define HOENN_DEX_GLOOM 89
|
||||
#define HOENN_DEX_VILEPLUME 90
|
||||
#define HOENN_DEX_BELLOSSOM 91
|
||||
#define HOENN_DEX_DODUO 92
|
||||
#define HOENN_DEX_DODRIO 93
|
||||
#define HOENN_DEX_ROSELIA 94
|
||||
#define HOENN_DEX_GULPIN 95
|
||||
#define HOENN_DEX_SWALOT 96
|
||||
#define HOENN_DEX_CARVANHA 97
|
||||
#define HOENN_DEX_SHARPEDO 98
|
||||
#define HOENN_DEX_WAILMER 99
|
||||
#define HOENN_DEX_WAILORD 100
|
||||
#define HOENN_DEX_NUMEL 101
|
||||
#define HOENN_DEX_CAMERUPT 102
|
||||
#define HOENN_DEX_SLUGMA 103
|
||||
#define HOENN_DEX_MAGCARGO 104
|
||||
#define HOENN_DEX_TORKOAL 105
|
||||
#define HOENN_DEX_GRIMER 106
|
||||
#define HOENN_DEX_MUK 107
|
||||
#define HOENN_DEX_KOFFING 108
|
||||
#define HOENN_DEX_WEEZING 109
|
||||
#define HOENN_DEX_SPOINK 110
|
||||
#define HOENN_DEX_GRUMPIG 111
|
||||
#define HOENN_DEX_SANDSHREW 112
|
||||
#define HOENN_DEX_SANDSLASH 113
|
||||
#define HOENN_DEX_SPINDA 114
|
||||
#define HOENN_DEX_SKARMORY 115
|
||||
#define HOENN_DEX_TRAPINCH 116
|
||||
#define HOENN_DEX_VIBRAVA 117
|
||||
#define HOENN_DEX_FLYGON 118
|
||||
#define HOENN_DEX_CACNEA 119
|
||||
#define HOENN_DEX_CACTURNE 120
|
||||
#define HOENN_DEX_SWABLU 121
|
||||
#define HOENN_DEX_ALTARIA 122
|
||||
#define HOENN_DEX_ZANGOOSE 123
|
||||
#define HOENN_DEX_SEVIPER 124
|
||||
#define HOENN_DEX_LUNATONE 125
|
||||
#define HOENN_DEX_SOLROCK 126
|
||||
#define HOENN_DEX_BARBOACH 127
|
||||
#define HOENN_DEX_WHISCASH 128
|
||||
#define HOENN_DEX_CORPHISH 129
|
||||
#define HOENN_DEX_CRAWDAUNT 130
|
||||
#define HOENN_DEX_BALTOY 131
|
||||
#define HOENN_DEX_CLAYDOL 132
|
||||
#define HOENN_DEX_LILEEP 133
|
||||
#define HOENN_DEX_CRADILY 134
|
||||
#define HOENN_DEX_ANORITH 135
|
||||
#define HOENN_DEX_ARMALDO 136
|
||||
#define HOENN_DEX_IGGLYBUFF 137
|
||||
#define HOENN_DEX_JIGGLYPUFF 138
|
||||
#define HOENN_DEX_WIGGLYTUFF 139
|
||||
#define HOENN_DEX_FEEBAS 140
|
||||
#define HOENN_DEX_MILOTIC 141
|
||||
#define HOENN_DEX_CASTFORM 142
|
||||
#define HOENN_DEX_STARYU 143
|
||||
#define HOENN_DEX_STARMIE 144
|
||||
#define HOENN_DEX_KECLEON 145
|
||||
#define HOENN_DEX_SHUPPET 146
|
||||
#define HOENN_DEX_BANETTE 147
|
||||
#define HOENN_DEX_DUSKULL 148
|
||||
#define HOENN_DEX_DUSCLOPS 149
|
||||
#define HOENN_DEX_TROPIUS 150
|
||||
#define HOENN_DEX_CHIMECHO 151
|
||||
#define HOENN_DEX_ABSOL 152
|
||||
#define HOENN_DEX_VULPIX 153
|
||||
#define HOENN_DEX_NINETALES 154
|
||||
#define HOENN_DEX_PICHU 155
|
||||
#define HOENN_DEX_PIKACHU 156
|
||||
#define HOENN_DEX_RAICHU 157
|
||||
#define HOENN_DEX_PSYDUCK 158
|
||||
#define HOENN_DEX_GOLDUCK 159
|
||||
#define HOENN_DEX_WYNAUT 160
|
||||
#define HOENN_DEX_WOBBUFFET 161
|
||||
#define HOENN_DEX_NATU 162
|
||||
#define HOENN_DEX_XATU 163
|
||||
#define HOENN_DEX_GIRAFARIG 164
|
||||
#define HOENN_DEX_PHANPY 165
|
||||
#define HOENN_DEX_DONPHAN 166
|
||||
#define HOENN_DEX_PINSIR 167
|
||||
#define HOENN_DEX_HERACROSS 168
|
||||
#define HOENN_DEX_RHYHORN 169
|
||||
#define HOENN_DEX_RHYDON 170
|
||||
#define HOENN_DEX_SNORUNT 171
|
||||
#define HOENN_DEX_GLALIE 172
|
||||
#define HOENN_DEX_SPHEAL 173
|
||||
#define HOENN_DEX_SEALEO 174
|
||||
#define HOENN_DEX_WALREIN 175
|
||||
#define HOENN_DEX_CLAMPERL 176
|
||||
#define HOENN_DEX_HUNTAIL 177
|
||||
#define HOENN_DEX_GOREBYSS 178
|
||||
#define HOENN_DEX_RELICANTH 179
|
||||
#define HOENN_DEX_CORSOLA 180
|
||||
#define HOENN_DEX_CHINCHOU 181
|
||||
#define HOENN_DEX_LANTURN 182
|
||||
#define HOENN_DEX_LUVDISC 183
|
||||
#define HOENN_DEX_HORSEA 184
|
||||
#define HOENN_DEX_SEADRA 185
|
||||
#define HOENN_DEX_KINGDRA 186
|
||||
#define HOENN_DEX_BAGON 187
|
||||
#define HOENN_DEX_SHELGON 188
|
||||
#define HOENN_DEX_SALAMENCE 189
|
||||
#define HOENN_DEX_BELDUM 190
|
||||
#define HOENN_DEX_METANG 191
|
||||
#define HOENN_DEX_METAGROSS 192
|
||||
#define HOENN_DEX_REGIROCK 193
|
||||
#define HOENN_DEX_REGICE 194
|
||||
#define HOENN_DEX_REGISTEEL 195
|
||||
#define HOENN_DEX_LATIAS 196
|
||||
#define HOENN_DEX_LATIOS 197
|
||||
#define HOENN_DEX_KYOGRE 198
|
||||
#define HOENN_DEX_GROUDON 199
|
||||
#define HOENN_DEX_RAYQUAZA 200
|
||||
#define HOENN_DEX_JIRACHI 201
|
||||
#define HOENN_DEX_DEOXYS 202
|
||||
|
||||
#define HOENN_DEX_COUNT HOENN_DEX_DEOXYS
|
||||
|
||||
#define HOENN_DEX_BULBASAUR 203
|
||||
#define HOENN_DEX_IVYSAUR 204
|
||||
#define HOENN_DEX_VENUSAUR 205
|
||||
#define HOENN_DEX_CHARMANDER 206
|
||||
#define HOENN_DEX_CHARMELEON 207
|
||||
#define HOENN_DEX_CHARIZARD 208
|
||||
#define HOENN_DEX_SQUIRTLE 209
|
||||
#define HOENN_DEX_WARTORTLE 210
|
||||
#define HOENN_DEX_BLASTOISE 211
|
||||
#define HOENN_DEX_CATERPIE 212
|
||||
#define HOENN_DEX_METAPOD 213
|
||||
#define HOENN_DEX_BUTTERFREE 214
|
||||
#define HOENN_DEX_WEEDLE 215
|
||||
#define HOENN_DEX_KAKUNA 216
|
||||
#define HOENN_DEX_BEEDRILL 217
|
||||
#define HOENN_DEX_PIDGEY 218
|
||||
#define HOENN_DEX_PIDGEOTTO 219
|
||||
#define HOENN_DEX_PIDGEOT 220
|
||||
#define HOENN_DEX_RATTATA 221
|
||||
#define HOENN_DEX_RATICATE 222
|
||||
#define HOENN_DEX_SPEAROW 223
|
||||
#define HOENN_DEX_FEAROW 224
|
||||
#define HOENN_DEX_EKANS 225
|
||||
#define HOENN_DEX_ARBOK 226
|
||||
#define HOENN_DEX_NIDORAN_F 227
|
||||
#define HOENN_DEX_NIDORINA 228
|
||||
#define HOENN_DEX_NIDOQUEEN 229
|
||||
#define HOENN_DEX_NIDORAN_M 230
|
||||
#define HOENN_DEX_NIDORINO 231
|
||||
#define HOENN_DEX_NIDOKING 232
|
||||
#define HOENN_DEX_CLEFAIRY 233
|
||||
#define HOENN_DEX_CLEFABLE 234
|
||||
#define HOENN_DEX_PARAS 235
|
||||
#define HOENN_DEX_PARASECT 236
|
||||
#define HOENN_DEX_VENONAT 237
|
||||
#define HOENN_DEX_VENOMOTH 238
|
||||
#define HOENN_DEX_DIGLETT 239
|
||||
#define HOENN_DEX_DUGTRIO 240
|
||||
#define HOENN_DEX_MEOWTH 241
|
||||
#define HOENN_DEX_PERSIAN 242
|
||||
#define HOENN_DEX_MANKEY 243
|
||||
#define HOENN_DEX_PRIMEAPE 244
|
||||
#define HOENN_DEX_GROWLITHE 245
|
||||
#define HOENN_DEX_ARCANINE 246
|
||||
#define HOENN_DEX_POLIWAG 247
|
||||
#define HOENN_DEX_POLIWHIRL 248
|
||||
#define HOENN_DEX_POLIWRATH 249
|
||||
#define HOENN_DEX_BELLSPROUT 250
|
||||
#define HOENN_DEX_WEEPINBELL 251
|
||||
#define HOENN_DEX_VICTREEBEL 252
|
||||
#define HOENN_DEX_PONYTA 253
|
||||
#define HOENN_DEX_RAPIDASH 254
|
||||
#define HOENN_DEX_SLOWPOKE 255
|
||||
#define HOENN_DEX_SLOWBRO 256
|
||||
#define HOENN_DEX_FARFETCHD 257
|
||||
#define HOENN_DEX_SEEL 258
|
||||
#define HOENN_DEX_DEWGONG 259
|
||||
#define HOENN_DEX_SHELLDER 260
|
||||
#define HOENN_DEX_CLOYSTER 261
|
||||
#define HOENN_DEX_GASTLY 262
|
||||
#define HOENN_DEX_HAUNTER 263
|
||||
#define HOENN_DEX_GENGAR 264
|
||||
#define HOENN_DEX_ONIX 265
|
||||
#define HOENN_DEX_DROWZEE 266
|
||||
#define HOENN_DEX_HYPNO 267
|
||||
#define HOENN_DEX_KRABBY 268
|
||||
#define HOENN_DEX_KINGLER 269
|
||||
#define HOENN_DEX_EXEGGCUTE 270
|
||||
#define HOENN_DEX_EXEGGUTOR 271
|
||||
#define HOENN_DEX_CUBONE 272
|
||||
#define HOENN_DEX_MAROWAK 273
|
||||
#define HOENN_DEX_HITMONLEE 274
|
||||
#define HOENN_DEX_HITMONCHAN 275
|
||||
#define HOENN_DEX_LICKITUNG 276
|
||||
#define HOENN_DEX_CHANSEY 277
|
||||
#define HOENN_DEX_TANGELA 278
|
||||
#define HOENN_DEX_KANGASKHAN 279
|
||||
#define HOENN_DEX_MR_MIME 280
|
||||
#define HOENN_DEX_SCYTHER 281
|
||||
#define HOENN_DEX_JYNX 282
|
||||
#define HOENN_DEX_ELECTABUZZ 283
|
||||
#define HOENN_DEX_MAGMAR 284
|
||||
#define HOENN_DEX_TAUROS 285
|
||||
#define HOENN_DEX_LAPRAS 286
|
||||
#define HOENN_DEX_DITTO 287
|
||||
#define HOENN_DEX_EEVEE 288
|
||||
#define HOENN_DEX_VAPOREON 289
|
||||
#define HOENN_DEX_JOLTEON 290
|
||||
#define HOENN_DEX_FLAREON 291
|
||||
#define HOENN_DEX_PORYGON 292
|
||||
#define HOENN_DEX_OMANYTE 293
|
||||
#define HOENN_DEX_OMASTAR 294
|
||||
#define HOENN_DEX_KABUTO 295
|
||||
#define HOENN_DEX_KABUTOPS 296
|
||||
#define HOENN_DEX_AERODACTYL 297
|
||||
#define HOENN_DEX_SNORLAX 298
|
||||
#define HOENN_DEX_ARTICUNO 299
|
||||
#define HOENN_DEX_ZAPDOS 300
|
||||
#define HOENN_DEX_MOLTRES 301
|
||||
#define HOENN_DEX_DRATINI 302
|
||||
#define HOENN_DEX_DRAGONAIR 303
|
||||
#define HOENN_DEX_DRAGONITE 304
|
||||
#define HOENN_DEX_MEWTWO 305
|
||||
#define HOENN_DEX_MEW 306
|
||||
#define HOENN_DEX_CHIKORITA 307
|
||||
#define HOENN_DEX_BAYLEEF 308
|
||||
#define HOENN_DEX_MEGANIUM 309
|
||||
#define HOENN_DEX_CYNDAQUIL 310
|
||||
#define HOENN_DEX_QUILAVA 311
|
||||
#define HOENN_DEX_TYPHLOSION 312
|
||||
#define HOENN_DEX_TOTODILE 313
|
||||
#define HOENN_DEX_CROCONAW 314
|
||||
#define HOENN_DEX_FERALIGATR 315
|
||||
#define HOENN_DEX_SENTRET 316
|
||||
#define HOENN_DEX_FURRET 317
|
||||
#define HOENN_DEX_HOOTHOOT 318
|
||||
#define HOENN_DEX_NOCTOWL 319
|
||||
#define HOENN_DEX_LEDYBA 320
|
||||
#define HOENN_DEX_LEDIAN 321
|
||||
#define HOENN_DEX_SPINARAK 322
|
||||
#define HOENN_DEX_ARIADOS 323
|
||||
#define HOENN_DEX_CLEFFA 324
|
||||
#define HOENN_DEX_TOGEPI 325
|
||||
#define HOENN_DEX_TOGETIC 326
|
||||
#define HOENN_DEX_MAREEP 327
|
||||
#define HOENN_DEX_FLAAFFY 328
|
||||
#define HOENN_DEX_AMPHAROS 329
|
||||
#define HOENN_DEX_SUDOWOODO 330
|
||||
#define HOENN_DEX_POLITOED 331
|
||||
#define HOENN_DEX_HOPPIP 332
|
||||
#define HOENN_DEX_SKIPLOOM 333
|
||||
#define HOENN_DEX_JUMPLUFF 334
|
||||
#define HOENN_DEX_AIPOM 335
|
||||
#define HOENN_DEX_SUNKERN 336
|
||||
#define HOENN_DEX_SUNFLORA 337
|
||||
#define HOENN_DEX_YANMA 338
|
||||
#define HOENN_DEX_WOOPER 339
|
||||
#define HOENN_DEX_QUAGSIRE 340
|
||||
#define HOENN_DEX_ESPEON 341
|
||||
#define HOENN_DEX_UMBREON 342
|
||||
#define HOENN_DEX_MURKROW 343
|
||||
#define HOENN_DEX_SLOWKING 344
|
||||
#define HOENN_DEX_MISDREAVUS 345
|
||||
#define HOENN_DEX_UNOWN 346
|
||||
#define HOENN_DEX_PINECO 347
|
||||
#define HOENN_DEX_FORRETRESS 348
|
||||
#define HOENN_DEX_DUNSPARCE 349
|
||||
#define HOENN_DEX_GLIGAR 350
|
||||
#define HOENN_DEX_STEELIX 351
|
||||
#define HOENN_DEX_SNUBBULL 352
|
||||
#define HOENN_DEX_GRANBULL 353
|
||||
#define HOENN_DEX_QWILFISH 354
|
||||
#define HOENN_DEX_SCIZOR 355
|
||||
#define HOENN_DEX_SHUCKLE 356
|
||||
#define HOENN_DEX_SNEASEL 357
|
||||
#define HOENN_DEX_TEDDIURSA 358
|
||||
#define HOENN_DEX_URSARING 359
|
||||
#define HOENN_DEX_SWINUB 360
|
||||
#define HOENN_DEX_PILOSWINE 361
|
||||
#define HOENN_DEX_REMORAID 362
|
||||
#define HOENN_DEX_OCTILLERY 363
|
||||
#define HOENN_DEX_DELIBIRD 364
|
||||
#define HOENN_DEX_MANTINE 365
|
||||
#define HOENN_DEX_HOUNDOUR 366
|
||||
#define HOENN_DEX_HOUNDOOM 367
|
||||
#define HOENN_DEX_PORYGON2 368
|
||||
#define HOENN_DEX_STANTLER 369
|
||||
#define HOENN_DEX_SMEARGLE 370
|
||||
#define HOENN_DEX_TYROGUE 371
|
||||
#define HOENN_DEX_HITMONTOP 372
|
||||
#define HOENN_DEX_SMOOCHUM 373
|
||||
#define HOENN_DEX_ELEKID 374
|
||||
#define HOENN_DEX_MAGBY 375
|
||||
#define HOENN_DEX_MILTANK 376
|
||||
#define HOENN_DEX_BLISSEY 377
|
||||
#define HOENN_DEX_RAIKOU 378
|
||||
#define HOENN_DEX_ENTEI 379
|
||||
#define HOENN_DEX_SUICUNE 380
|
||||
#define HOENN_DEX_LARVITAR 381
|
||||
#define HOENN_DEX_PUPITAR 382
|
||||
#define HOENN_DEX_TYRANITAR 383
|
||||
#define HOENN_DEX_LUGIA 384
|
||||
#define HOENN_DEX_HO_OH 385
|
||||
#define HOENN_DEX_CELEBI 386
|
||||
|
||||
#define HOENN_DEX_OLD_UNOWN_B (HOENN_DEX_CELEBI + 1)
|
||||
#define HOENN_DEX_OLD_UNOWN_C (HOENN_DEX_OLD_UNOWN_B + 1)
|
||||
#define HOENN_DEX_OLD_UNOWN_D (HOENN_DEX_OLD_UNOWN_B + 2)
|
||||
#define HOENN_DEX_OLD_UNOWN_E (HOENN_DEX_OLD_UNOWN_B + 3)
|
||||
#define HOENN_DEX_OLD_UNOWN_F (HOENN_DEX_OLD_UNOWN_B + 4)
|
||||
#define HOENN_DEX_OLD_UNOWN_G (HOENN_DEX_OLD_UNOWN_B + 5)
|
||||
#define HOENN_DEX_OLD_UNOWN_H (HOENN_DEX_OLD_UNOWN_B + 6)
|
||||
#define HOENN_DEX_OLD_UNOWN_I (HOENN_DEX_OLD_UNOWN_B + 7)
|
||||
#define HOENN_DEX_OLD_UNOWN_J (HOENN_DEX_OLD_UNOWN_B + 8)
|
||||
#define HOENN_DEX_OLD_UNOWN_K (HOENN_DEX_OLD_UNOWN_B + 9)
|
||||
#define HOENN_DEX_OLD_UNOWN_L (HOENN_DEX_OLD_UNOWN_B + 10)
|
||||
#define HOENN_DEX_OLD_UNOWN_M (HOENN_DEX_OLD_UNOWN_B + 11)
|
||||
#define HOENN_DEX_OLD_UNOWN_N (HOENN_DEX_OLD_UNOWN_B + 12)
|
||||
#define HOENN_DEX_OLD_UNOWN_O (HOENN_DEX_OLD_UNOWN_B + 13)
|
||||
#define HOENN_DEX_OLD_UNOWN_P (HOENN_DEX_OLD_UNOWN_B + 14)
|
||||
#define HOENN_DEX_OLD_UNOWN_Q (HOENN_DEX_OLD_UNOWN_B + 15)
|
||||
#define HOENN_DEX_OLD_UNOWN_R (HOENN_DEX_OLD_UNOWN_B + 16)
|
||||
#define HOENN_DEX_OLD_UNOWN_S (HOENN_DEX_OLD_UNOWN_B + 17)
|
||||
#define HOENN_DEX_OLD_UNOWN_T (HOENN_DEX_OLD_UNOWN_B + 18)
|
||||
#define HOENN_DEX_OLD_UNOWN_U (HOENN_DEX_OLD_UNOWN_B + 19)
|
||||
#define HOENN_DEX_OLD_UNOWN_V (HOENN_DEX_OLD_UNOWN_B + 20)
|
||||
#define HOENN_DEX_OLD_UNOWN_W (HOENN_DEX_OLD_UNOWN_B + 21)
|
||||
#define HOENN_DEX_OLD_UNOWN_X (HOENN_DEX_OLD_UNOWN_B + 22)
|
||||
#define HOENN_DEX_OLD_UNOWN_Y (HOENN_DEX_OLD_UNOWN_B + 23)
|
||||
#define HOENN_DEX_OLD_UNOWN_Z (HOENN_DEX_OLD_UNOWN_B + 24)
|
||||
|
||||
#endif // GUARD_CONSTANTS_SPECIES_H
|
116
include/constants/trade.h
Normal file
116
include/constants/trade.h
Normal file
@ -0,0 +1,116 @@
|
||||
#ifndef GUARD_CONSTANTS_TRADE_H
|
||||
#define GUARD_CONSTANTS_TRADE_H
|
||||
|
||||
#define TRADE_PLAYER 0
|
||||
#define TRADE_PARTNER 1
|
||||
|
||||
#define LINK_TRADE_TIMEOUT 300
|
||||
|
||||
// In-game Trade IDs
|
||||
#define INGAME_TRADE_SEEDOT 0
|
||||
#define INGAME_TRADE_PLUSLE 1
|
||||
#define INGAME_TRADE_HORSEA 2
|
||||
#define INGAME_TRADE_MEOWTH 3
|
||||
|
||||
// Flag IDs for sending link data
|
||||
#define INITIATE_TRADE 1
|
||||
#define CANCEL_TRADE 2
|
||||
#define WANTS_TO_TRADE 1
|
||||
#define WANTS_TO_CANCEL 2
|
||||
#define READY_FINISH_TRADE 1
|
||||
#define FINISH_TRADE 2
|
||||
|
||||
// Return values for CanTradeSelectedMon and CanSpinTradeMon
|
||||
#define CAN_TRADE_MON 0
|
||||
#define CANT_TRADE_LAST_MON 1
|
||||
#define CANT_TRADE_NATIONAL 2
|
||||
#define CANT_TRADE_EGG_YET 3
|
||||
#define CANT_TRADE_INVALID_MON 4
|
||||
#define CANT_TRADE_EGG_YET2 5
|
||||
|
||||
// Return values for CheckValidityOfTradeMons
|
||||
#define PLAYER_MON_INVALID 0
|
||||
#define BOTH_MONS_VALID 1
|
||||
#define PARTNER_MON_INVALID 2
|
||||
|
||||
// Return values for GetGameProgressForLinkTrade
|
||||
#define TRADE_BOTH_PLAYERS_READY 0
|
||||
#define TRADE_PLAYER_NOT_READY 1
|
||||
#define TRADE_PARTNER_NOT_READY 2
|
||||
|
||||
// Indexes for sTradeActionTexts
|
||||
#define TRADE_TEXT_CANCEL 0
|
||||
#define TRADE_TEXT_CHOOSE_MON 1
|
||||
#define TRADE_TEXT_SUMMARY 2
|
||||
#define TRADE_TEXT_TRADE 3
|
||||
#define TRADE_TEXT_CANCEL_TRADE 4
|
||||
#define TRADE_TEXT_JP_QUIT 5
|
||||
|
||||
// Checked to confirm DrawTradeMenuParty has reached final state
|
||||
#define DRAW_PARTY_FINISH 5
|
||||
|
||||
// Message indexes for sTradeMessages
|
||||
#define TRADE_MSG_STANDBY 0
|
||||
#define TRADE_MSG_CANCELED 1
|
||||
#define TRADE_MSG_ONLY_MON1 2
|
||||
#define TRADE_MSG_ONLY_MON2 3
|
||||
#define TRADE_MSG_WAITING_FOR_FRIEND 4
|
||||
#define TRADE_MSG_FRIEND_WANTS_TO_TRADE 5
|
||||
#define TRADE_MSG_MON_CANT_BE_TRADED 6
|
||||
#define TRADE_MSG_EGG_CANT_BE_TRADED 7
|
||||
#define TRADE_MSG_FRIENDS_MON_CANT_BE_TRADED 8
|
||||
|
||||
// IDs for QueueAction
|
||||
#define QUEUE_SEND_DATA 0
|
||||
#define QUEUE_STANDBY 1
|
||||
#define QUEUE_ONLY_MON1 2
|
||||
#define QUEUE_ONLY_MON2 3
|
||||
#define QUEUE_UNUSED1 4
|
||||
#define QUEUE_UNUSED2 5
|
||||
#define QUEUE_MON_CANT_BE_TRADED 6
|
||||
#define QUEUE_EGG_CANT_BE_TRADED 7
|
||||
#define QUEUE_FRIENDS_MON_CANT_BE_TRADED 8
|
||||
|
||||
#define QUEUE_DELAY_MSG 3
|
||||
#define QUEUE_DELAY_DATA 5
|
||||
|
||||
// IDs for CallTradeMenuFunc
|
||||
#define TRADEMENUFUNC_MAIN_MENU 0
|
||||
#define TRADEMENUFUNC_SELECTED_MON 1
|
||||
#define TRADEMENUFUNC_SHOW_MON_SUMMARY 2
|
||||
#define TRADEMENUFUNC_CONFIRM_OR_CANCEL_TRADE 3
|
||||
#define TRADEMENUFUNC_CANCEL_TRADE_PROMPT 4
|
||||
#define TRADEMENUFUNC_UNUSED_5 5
|
||||
#define TRADEMENUFUNC_BOTH_MONS_SELECTED 6
|
||||
#define TRADEMENUFUNC_CONFIRM_TRADE_PROMPT 7
|
||||
#define TRADEMENUFUNC_REDRAW_MAIN_MENU 8
|
||||
#define TRADEMENUFUNC_LINK_TRADE_FADE_OUT 9
|
||||
#define TRADEMENUFUNC_LINK_TRADE_WAIT_FADE 10
|
||||
#define TRADEMENUFUNC_CANCEL_TRADE_1 11
|
||||
#define TRADEMENUFUNC_CANCEL_TRADE_2 12
|
||||
#define TRADEMENUFUNC_START_LINK_TRADE 13
|
||||
#define TRADEMENUFUNC_DELAY_TRADE_CONFIRM 14
|
||||
#define TRADEMENUFUNC_UNUSED_15 15
|
||||
#define TRADEMENUFUNC_LINK_TRADE_WAIT_QUEUE 16
|
||||
#define TRADEMENUFUNC_PARTNER_MON_INVALID 17
|
||||
#define TRADEMENUFUNC_STANDBY 100
|
||||
|
||||
// Message indexes for sUnionRoomTradeMessages
|
||||
#define UR_TRADE_MSG_NONE 0
|
||||
#define UR_TRADE_MSG_NOT_MON_PARTNER_WANTS 1
|
||||
#define UR_TRADE_MSG_NOT_EGG 2
|
||||
#define UR_TRADE_MSG_MON_CANT_BE_TRADED_1 3
|
||||
#define UR_TRADE_MSG_MON_CANT_BE_TRADED_2 4
|
||||
#define UR_TRADE_MSG_PARTNERS_MON_CANT_BE_TRADED 5
|
||||
#define UR_TRADE_MSG_EGG_CANT_BE_TRADED 6
|
||||
#define UR_TRADE_MSG_PARTNER_CANT_ACCEPT_MON 7
|
||||
#define UR_TRADE_MSG_CANT_TRADE_WITH_PARTNER_1 8
|
||||
#define UR_TRADE_MSG_CANT_TRADE_WITH_PARTNER_2 9
|
||||
|
||||
// Return values for CanRegisterMonForTradingBoard
|
||||
#define CAN_REGISTER_MON 0
|
||||
#define CANT_REGISTER_MON 1
|
||||
#define CANT_REGISTER_EGG 2
|
||||
|
||||
|
||||
#endif //GUARD_CONSTANTS_TRADE_H
|
49
include/constants/trainer_hill.h
Normal file
49
include/constants/trainer_hill.h
Normal file
@ -0,0 +1,49 @@
|
||||
#ifndef GUARD_CONSTANTS_TRAINER_HILL_H
|
||||
#define GUARD_CONSTANTS_TRAINER_HILL_H
|
||||
|
||||
#define TRAINER_HILL_1F 1
|
||||
#define TRAINER_HILL_2F 2
|
||||
#define TRAINER_HILL_3F 3
|
||||
#define TRAINER_HILL_4F 4
|
||||
#define TRAINER_HILL_ROOF 5
|
||||
#define TRAINER_HILL_ENTRANCE 6
|
||||
|
||||
#define NUM_TRAINER_HILL_FLOORS 4
|
||||
#define NUM_TRAINER_HILL_FLOORS_JP 2
|
||||
|
||||
#define NUM_TRAINER_HILL_PRIZE_LISTS 10
|
||||
|
||||
#define TRAINER_HILL_FUNC_START 0
|
||||
#define TRAINER_HILL_FUNC_GET_OWNER_STATE 1
|
||||
#define TRAINER_HILL_FUNC_GIVE_PRIZE 2
|
||||
#define TRAINER_HILL_FUNC_CHECK_FINAL_TIME 3
|
||||
#define TRAINER_HILL_FUNC_RESUME_TIMER 4
|
||||
#define TRAINER_HILL_FUNC_SET_LOST 5
|
||||
#define TRAINER_HILL_FUNC_GET_CHALLENGE_STATUS 6
|
||||
#define TRAINER_HILL_FUNC_GET_CHALLENGE_TIME 7
|
||||
#define TRAINER_HILL_FUNC_GET_ALL_FLOORS_USED 8
|
||||
#define TRAINER_HILL_FUNC_GET_IN_EREADER_MODE 9
|
||||
#define TRAINER_HILL_FUNC_IN_CHALLENGE 10
|
||||
#define TRAINER_HILL_FUNC_POST_BATTLE_TEXT 11
|
||||
#define TRAINER_HILL_FUNC_SET_ALL_TRAINER_FLAGS 12
|
||||
#define TRAINER_HILL_FUNC_GET_GAME_SAVED 13
|
||||
#define TRAINER_HILL_FUNC_SET_GAME_SAVED 14
|
||||
#define TRAINER_HILL_FUNC_CLEAR_GAME_SAVED 15
|
||||
#define TRAINER_HILL_FUNC_GET_WON 16
|
||||
#define TRAINER_HILL_FUNC_SET_TAG 17
|
||||
|
||||
#define TRAINER_HILL_TEXT_INTRO 2
|
||||
#define TRAINER_HILL_TEXT_PLAYER_LOST 3
|
||||
#define TRAINER_HILL_TEXT_PLAYER_WON 4
|
||||
#define TRAINER_HILL_TEXT_AFTER 5
|
||||
|
||||
#define TRAINER_HILL_TRAINERS_PER_FLOOR 2
|
||||
#define NUM_TRAINER_HILL_TRAINERS (NUM_TRAINER_HILL_FLOORS * TRAINER_HILL_TRAINERS_PER_FLOOR)
|
||||
#define NUM_TRAINER_HILL_TRAINERS_JP (NUM_TRAINER_HILL_FLOORS_JP * TRAINER_HILL_TRAINERS_PER_FLOOR)
|
||||
|
||||
// Values returned by TrainerHillGetChallengeStatus
|
||||
#define TRAINER_HILL_PLAYER_STATUS_LOST 0
|
||||
#define TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED 1
|
||||
#define TRAINER_HILL_PLAYER_STATUS_NORMAL 2
|
||||
|
||||
#endif
|
9
include/constants/trainer_types.h
Normal file
9
include/constants/trainer_types.h
Normal file
@ -0,0 +1,9 @@
|
||||
#ifndef GUARD_CONSTANTS_TRAINER_TYPES_H
|
||||
#define GUARD_CONSTANTS_TRAINER_TYPES_H
|
||||
|
||||
#define TRAINER_TYPE_NONE 0
|
||||
#define TRAINER_TYPE_NORMAL 1
|
||||
#define TRAINER_TYPE_SEE_ALL_DIRECTIONS 2
|
||||
#define TRAINER_TYPE_BURIED 3
|
||||
|
||||
#endif // GUARD_CONSTANTS_TRAINER_TYPES_H
|
378
include/constants/trainers.h
Normal file
378
include/constants/trainers.h
Normal file
@ -0,0 +1,378 @@
|
||||
#ifndef GUARD_TRAINERS_H
|
||||
#define GUARD_TRAINERS_H
|
||||
|
||||
#include "constants/opponents.h"
|
||||
#include "constants/battle_frontier_trainers.h"
|
||||
|
||||
// Special Trainer Ids.
|
||||
// 0-299 are frontier trainers
|
||||
#define TRAINER_RECORD_MIXING_FRIEND FRONTIER_TRAINERS_COUNT
|
||||
#define TRAINER_RECORD_MIXING_APPRENTICE 400
|
||||
#define TRAINER_EREADER 500
|
||||
#define TRAINER_FRONTIER_BRAIN 1022
|
||||
#define TRAINER_PLAYER 1023
|
||||
#define TRAINER_SECRET_BASE 1024
|
||||
#define TRAINER_LINK_OPPONENT 2048
|
||||
#define TRAINER_UNION_ROOM 3072
|
||||
#define TRAINER_STEVEN_PARTNER 3075
|
||||
|
||||
#define TRAINER_PIC_HIKER 0
|
||||
#define TRAINER_PIC_AQUA_GRUNT_M 1
|
||||
#define TRAINER_PIC_POKEMON_BREEDER_F 2
|
||||
#define TRAINER_PIC_COOLTRAINER_M 3
|
||||
#define TRAINER_PIC_BIRD_KEEPER 4
|
||||
#define TRAINER_PIC_COLLECTOR 5
|
||||
#define TRAINER_PIC_AQUA_GRUNT_F 6
|
||||
#define TRAINER_PIC_SWIMMER_M 7
|
||||
#define TRAINER_PIC_MAGMA_GRUNT_M 8
|
||||
#define TRAINER_PIC_EXPERT_M 9
|
||||
#define TRAINER_PIC_AQUA_ADMIN_M 10
|
||||
#define TRAINER_PIC_BLACK_BELT 11
|
||||
#define TRAINER_PIC_AQUA_ADMIN_F 12
|
||||
#define TRAINER_PIC_AQUA_LEADER_ARCHIE 13
|
||||
#define TRAINER_PIC_HEX_MANIAC 14
|
||||
#define TRAINER_PIC_AROMA_LADY 15
|
||||
#define TRAINER_PIC_RUIN_MANIAC 16
|
||||
#define TRAINER_PIC_INTERVIEWER 17
|
||||
#define TRAINER_PIC_TUBER_F 18
|
||||
#define TRAINER_PIC_TUBER_M 19
|
||||
#define TRAINER_PIC_COOLTRAINER_F 20
|
||||
#define TRAINER_PIC_LADY 21
|
||||
#define TRAINER_PIC_BEAUTY 22
|
||||
#define TRAINER_PIC_RICH_BOY 23
|
||||
#define TRAINER_PIC_EXPERT_F 24
|
||||
#define TRAINER_PIC_POKEMANIAC 25
|
||||
#define TRAINER_PIC_MAGMA_GRUNT_F 26
|
||||
#define TRAINER_PIC_GUITARIST 27
|
||||
#define TRAINER_PIC_KINDLER 28
|
||||
#define TRAINER_PIC_CAMPER 29
|
||||
#define TRAINER_PIC_PICNICKER 30
|
||||
#define TRAINER_PIC_BUG_MANIAC 31
|
||||
#define TRAINER_PIC_POKEMON_BREEDER_M 32
|
||||
#define TRAINER_PIC_PSYCHIC_M 33
|
||||
#define TRAINER_PIC_PSYCHIC_F 34
|
||||
#define TRAINER_PIC_GENTLEMAN 35
|
||||
#define TRAINER_PIC_ELITE_FOUR_SIDNEY 36
|
||||
#define TRAINER_PIC_ELITE_FOUR_PHOEBE 37
|
||||
#define TRAINER_PIC_ELITE_FOUR_GLACIA 38
|
||||
#define TRAINER_PIC_ELITE_FOUR_DRAKE 39
|
||||
#define TRAINER_PIC_LEADER_ROXANNE 40
|
||||
#define TRAINER_PIC_LEADER_BRAWLY 41
|
||||
#define TRAINER_PIC_LEADER_WATTSON 42
|
||||
#define TRAINER_PIC_LEADER_FLANNERY 43
|
||||
#define TRAINER_PIC_LEADER_NORMAN 44
|
||||
#define TRAINER_PIC_LEADER_WINONA 45
|
||||
#define TRAINER_PIC_LEADER_TATE_AND_LIZA 46
|
||||
#define TRAINER_PIC_LEADER_JUAN 47
|
||||
#define TRAINER_PIC_SCHOOL_KID_M 48
|
||||
#define TRAINER_PIC_SCHOOL_KID_F 49
|
||||
#define TRAINER_PIC_SR_AND_JR 50
|
||||
#define TRAINER_PIC_POKEFAN_M 51
|
||||
#define TRAINER_PIC_POKEFAN_F 52
|
||||
#define TRAINER_PIC_YOUNGSTER 53
|
||||
#define TRAINER_PIC_CHAMPION_WALLACE 54
|
||||
#define TRAINER_PIC_FISHERMAN 55
|
||||
#define TRAINER_PIC_CYCLING_TRIATHLETE_M 56
|
||||
#define TRAINER_PIC_CYCLING_TRIATHLETE_F 57
|
||||
#define TRAINER_PIC_RUNNING_TRIATHLETE_M 58
|
||||
#define TRAINER_PIC_RUNNING_TRIATHLETE_F 59
|
||||
#define TRAINER_PIC_SWIMMING_TRIATHLETE_M 60
|
||||
#define TRAINER_PIC_SWIMMING_TRIATHLETE_F 61
|
||||
#define TRAINER_PIC_DRAGON_TAMER 62
|
||||
#define TRAINER_PIC_NINJA_BOY 63
|
||||
#define TRAINER_PIC_BATTLE_GIRL 64
|
||||
#define TRAINER_PIC_PARASOL_LADY 65
|
||||
#define TRAINER_PIC_SWIMMER_F 66
|
||||
#define TRAINER_PIC_TWINS 67
|
||||
#define TRAINER_PIC_SAILOR 68
|
||||
#define TRAINER_PIC_MAGMA_ADMIN 69
|
||||
#define TRAINER_PIC_WALLY 70
|
||||
#define TRAINER_PIC_BRENDAN 71
|
||||
#define TRAINER_PIC_MAY 72
|
||||
#define TRAINER_PIC_BUG_CATCHER 73
|
||||
#define TRAINER_PIC_POKEMON_RANGER_M 74
|
||||
#define TRAINER_PIC_POKEMON_RANGER_F 75
|
||||
#define TRAINER_PIC_MAGMA_LEADER_MAXIE 76
|
||||
#define TRAINER_PIC_LASS 77
|
||||
#define TRAINER_PIC_YOUNG_COUPLE 78
|
||||
#define TRAINER_PIC_OLD_COUPLE 79
|
||||
#define TRAINER_PIC_SIS_AND_BRO 80
|
||||
#define TRAINER_PIC_STEVEN 81
|
||||
#define TRAINER_PIC_SALON_MAIDEN_ANABEL 82
|
||||
#define TRAINER_PIC_DOME_ACE_TUCKER 83
|
||||
#define TRAINER_PIC_PALACE_MAVEN_SPENSER 84
|
||||
#define TRAINER_PIC_ARENA_TYCOON_GRETA 85
|
||||
#define TRAINER_PIC_FACTORY_HEAD_NOLAND 86
|
||||
#define TRAINER_PIC_PIKE_QUEEN_LUCY 87
|
||||
#define TRAINER_PIC_PYRAMID_KING_BRANDON 88
|
||||
#define TRAINER_PIC_RED 89
|
||||
#define TRAINER_PIC_LEAF 90
|
||||
#define TRAINER_PIC_RS_BRENDAN 91
|
||||
#define TRAINER_PIC_RS_MAY 92
|
||||
|
||||
// The player back pics are assumed to alternate according to the gender values (MALE/FEMALE)
|
||||
#define TRAINER_BACK_PIC_BRENDAN 0
|
||||
#define TRAINER_BACK_PIC_MAY 1
|
||||
#define TRAINER_BACK_PIC_RED 2
|
||||
#define TRAINER_BACK_PIC_LEAF 3
|
||||
#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN 4
|
||||
#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY 5
|
||||
#define TRAINER_BACK_PIC_WALLY 6
|
||||
#define TRAINER_BACK_PIC_STEVEN 7
|
||||
|
||||
#define FACILITY_CLASS_HIKER 0x0
|
||||
#define FACILITY_CLASS_AQUA_GRUNT_M 0x1
|
||||
#define FACILITY_CLASS_PKMN_BREEDER_F 0x2
|
||||
#define FACILITY_CLASS_COOLTRAINER_M 0x3
|
||||
#define FACILITY_CLASS_BIRD_KEEPER 0x4
|
||||
#define FACILITY_CLASS_COLLECTOR 0x5
|
||||
#define FACILITY_CLASS_AQUA_GRUNT_F 0x6
|
||||
#define FACILITY_CLASS_SWIMMER_M 0x7
|
||||
#define FACILITY_CLASS_MAGMA_GRUNT_M 0x8
|
||||
#define FACILITY_CLASS_EXPERT_M 0x9
|
||||
#define FACILITY_CLASS_BLACK_BELT 0xa
|
||||
#define FACILITY_CLASS_AQUA_LEADER_ARCHIE 0xb
|
||||
#define FACILITY_CLASS_HEX_MANIAC 0xc
|
||||
#define FACILITY_CLASS_AROMA_LADY 0xd
|
||||
#define FACILITY_CLASS_RUIN_MANIAC 0xe
|
||||
#define FACILITY_CLASS_INTERVIEWER 0xf
|
||||
#define FACILITY_CLASS_TUBER_F 0x10
|
||||
#define FACILITY_CLASS_TUBER_M 0x11
|
||||
#define FACILITY_CLASS_COOLTRAINER_F 0x12
|
||||
#define FACILITY_CLASS_LADY 0x13
|
||||
#define FACILITY_CLASS_BEAUTY 0x14
|
||||
#define FACILITY_CLASS_RICH_BOY 0x15
|
||||
#define FACILITY_CLASS_EXPERT_F 0x16
|
||||
#define FACILITY_CLASS_POKEMANIAC 0x17
|
||||
#define FACILITY_CLASS_MAGMA_GRUNT_F 0x18
|
||||
#define FACILITY_CLASS_GUITARIST 0x19
|
||||
#define FACILITY_CLASS_KINDLER 0x1a
|
||||
#define FACILITY_CLASS_CAMPER 0x1b
|
||||
#define FACILITY_CLASS_PICNICKER 0x1c
|
||||
#define FACILITY_CLASS_BUG_MANIAC 0x1d
|
||||
#define FACILITY_CLASS_PSYCHIC_M 0x1e
|
||||
#define FACILITY_CLASS_PSYCHIC_F 0x1f
|
||||
#define FACILITY_CLASS_GENTLEMAN 0x20
|
||||
#define FACILITY_CLASS_ELITE_FOUR_SIDNEY 0x21
|
||||
#define FACILITY_CLASS_ELITE_FOUR_PHOEBE 0x22
|
||||
#define FACILITY_CLASS_LEADER_ROXANNE 0x23
|
||||
#define FACILITY_CLASS_LEADER_BRAWLY 0x24
|
||||
#define FACILITY_CLASS_LEADER_TATE_AND_LIZA 0x25
|
||||
#define FACILITY_CLASS_SCHOOL_KID_M 0x26
|
||||
#define FACILITY_CLASS_SCHOOL_KID_F 0x27
|
||||
#define FACILITY_CLASS_SR_AND_JR 0x28
|
||||
#define FACILITY_CLASS_POKEFAN_M 0x29
|
||||
#define FACILITY_CLASS_POKEFAN_F 0x2a
|
||||
#define FACILITY_CLASS_YOUNGSTER 0x2b
|
||||
#define FACILITY_CLASS_CHAMPION_WALLACE 0x2c
|
||||
#define FACILITY_CLASS_FISHERMAN 0x2d
|
||||
#define FACILITY_CLASS_CYCLING_TRIATHLETE_M 0x2e
|
||||
#define FACILITY_CLASS_CYCLING_TRIATHLETE_F 0x2f
|
||||
#define FACILITY_CLASS_RUNNING_TRIATHLETE_M 0x30
|
||||
#define FACILITY_CLASS_RUNNING_TRIATHLETE_F 0x31
|
||||
#define FACILITY_CLASS_SWIMMING_TRIATHLETE_M 0x32
|
||||
#define FACILITY_CLASS_SWIMMING_TRIATHLETE_F 0x33
|
||||
#define FACILITY_CLASS_DRAGON_TAMER 0x34
|
||||
#define FACILITY_CLASS_NINJA_BOY 0x35
|
||||
#define FACILITY_CLASS_BATTLE_GIRL 0x36
|
||||
#define FACILITY_CLASS_PARASOL_LADY 0x37
|
||||
#define FACILITY_CLASS_SWIMMER_F 0x38
|
||||
#define FACILITY_CLASS_TWINS 0x39
|
||||
#define FACILITY_CLASS_SAILOR 0x3a
|
||||
#define FACILITY_CLASS_WALLY 0x3b
|
||||
#define FACILITY_CLASS_BRENDAN 0x3c
|
||||
#define FACILITY_CLASS_BRENDAN_2 0x3d
|
||||
#define FACILITY_CLASS_BRENDAN_3 0x3e
|
||||
#define FACILITY_CLASS_MAY 0x3f
|
||||
#define FACILITY_CLASS_MAY_2 0x40
|
||||
#define FACILITY_CLASS_MAY_3 0x41
|
||||
#define FACILITY_CLASS_PKMN_BREEDER_M 0x42
|
||||
#define FACILITY_CLASS_BUG_CATCHER 0x43
|
||||
#define FACILITY_CLASS_PKMN_RANGER_M 0x44
|
||||
#define FACILITY_CLASS_PKMN_RANGER_F 0x45
|
||||
#define FACILITY_CLASS_MAGMA_LEADER_MAXIE 0x46
|
||||
#define FACILITY_CLASS_LASS 0x47
|
||||
#define FACILITY_CLASS_YOUNG_COUPLE 0x48
|
||||
#define FACILITY_CLASS_OLD_COUPLE 0x49
|
||||
#define FACILITY_CLASS_SIS_AND_BRO 0x4a
|
||||
#define FACILITY_CLASS_STEVEN 0x4b
|
||||
#define FACILITY_CLASS_SALON_MAIDEN_ANABEL 0x4c
|
||||
#define FACILITY_CLASS_DOME_ACE_TUCKER 0x4d
|
||||
#define FACILITY_CLASS_RED 0x4e
|
||||
#define FACILITY_CLASS_LEAF 0x4f
|
||||
#define FACILITY_CLASS_RS_BRENDAN 0x50
|
||||
#define FACILITY_CLASS_RS_MAY 0x51
|
||||
|
||||
#define FACILITY_CLASSES_COUNT 0x52
|
||||
|
||||
#define RS_FACILITY_CLASS_AQUA_LEADER_ARCHIE 0x0
|
||||
#define RS_FACILITY_CLASS_AQUA_GRUNT_M 0x1
|
||||
#define RS_FACILITY_CLASS_AQUA_GRUNT_F 0x2
|
||||
#define RS_FACILITY_CLASS_AROMA_LADY 0x3
|
||||
#define RS_FACILITY_CLASS_RUIN_MANIAC 0x4
|
||||
#define RS_FACILITY_CLASS_INTERVIEWER 0x5
|
||||
#define RS_FACILITY_CLASS_TUBER_F 0x6
|
||||
#define RS_FACILITY_CLASS_TUBER_M 0x7
|
||||
#define RS_FACILITY_CLASS_COOLTRAINER_M 0x8
|
||||
#define RS_FACILITY_CLASS_COOLTRAINER_F 0x9
|
||||
#define RS_FACILITY_CLASS_HEX_MANIAC 0xA
|
||||
#define RS_FACILITY_CLASS_LADY 0xB
|
||||
#define RS_FACILITY_CLASS_BEAUTY 0xC
|
||||
#define RS_FACILITY_CLASS_RICH_BOY 0xD
|
||||
#define RS_FACILITY_CLASS_POKEMANIAC 0xE
|
||||
#define RS_FACILITY_CLASS_SWIMMER_M 0xF
|
||||
#define RS_FACILITY_CLASS_BLACK_BELT 0x10
|
||||
#define RS_FACILITY_CLASS_GUITARIST 0x11
|
||||
#define RS_FACILITY_CLASS_KINDLER 0x12
|
||||
#define RS_FACILITY_CLASS_CAMPER 0x13
|
||||
#define RS_FACILITY_CLASS_BUG_MANIAC 0x14
|
||||
#define RS_FACILITY_CLASS_PSYCHIC_M 0x15
|
||||
#define RS_FACILITY_CLASS_PSYCHIC_F 0x16
|
||||
#define RS_FACILITY_CLASS_GENTLEMAN 0x17
|
||||
#define RS_FACILITY_CLASS_ELITE_FOUR_M 0x18
|
||||
#define RS_FACILITY_CLASS_ELITE_FOUR_F 0x19
|
||||
#define RS_FACILITY_CLASS_LEADER_F 0x1A
|
||||
#define RS_FACILITY_CLASS_LEADER_M 0x1B
|
||||
#define RS_FACILITY_CLASS_LEADER_MF 0x1C
|
||||
#define RS_FACILITY_CLASS_SCHOOL_KID_M 0x1D
|
||||
#define RS_FACILITY_CLASS_SCHOOL_KID_F 0x1E
|
||||
#define RS_FACILITY_CLASS_SR_AND_JR 0x1F
|
||||
#define RS_FACILITY_CLASS_POKEFAN_M 0x20
|
||||
#define RS_FACILITY_CLASS_POKEFAN_F 0x21
|
||||
#define RS_FACILITY_CLASS_EXPERT_M 0x22
|
||||
#define RS_FACILITY_CLASS_EXPERT_F 0x23
|
||||
#define RS_FACILITY_CLASS_YOUNGSTER 0x24
|
||||
#define RS_FACILITY_CLASS_CHAMPION 0x25
|
||||
#define RS_FACILITY_CLASS_FISHERMAN 0x26
|
||||
#define RS_FACILITY_CLASS_CYCLING_TRIATHLETE_M 0x27
|
||||
#define RS_FACILITY_CLASS_CYCLING_TRIATHLETE_F 0x28
|
||||
#define RS_FACILITY_CLASS_RUNNING_TRIATHLETE_M 0x29
|
||||
#define RS_FACILITY_CLASS_RUNNING_TRIATHLETE_F 0x2A
|
||||
#define RS_FACILITY_CLASS_SWIMMING_TRIATHLETE_M 0x2B
|
||||
#define RS_FACILITY_CLASS_SWIMMING_TRIATHLETE_F 0x2C
|
||||
#define RS_FACILITY_CLASS_DRAGON_TAMER 0x2D
|
||||
#define RS_FACILITY_CLASS_BIRD_KEEPER 0x2E
|
||||
#define RS_FACILITY_CLASS_NINJA_BOY 0x2F
|
||||
#define RS_FACILITY_CLASS_BATTLE_GIRL 0x30
|
||||
#define RS_FACILITY_CLASS_PARASOL_LADY 0x31
|
||||
#define RS_FACILITY_CLASS_SWIMMER_F 0x32
|
||||
#define RS_FACILITY_CLASS_PICNICKER 0x33
|
||||
#define RS_FACILITY_CLASS_TWINS 0x34
|
||||
#define RS_FACILITY_CLASS_SAILOR 0x35
|
||||
#define RS_FACILITY_CLASS_BOARDER_1 0x36
|
||||
#define RS_FACILITY_CLASS_BOARDER_2 0x37
|
||||
#define RS_FACILITY_CLASS_COLLECTOR 0x38
|
||||
#define RS_FACILITY_CLASS_WALLY 0x39
|
||||
#define RS_FACILITY_CLASS_BRENDAN_1 0x3A
|
||||
#define RS_FACILITY_CLASS_BRENDAN_2 0x3B
|
||||
#define RS_FACILITY_CLASS_BRENDAN_3 0x3C
|
||||
#define RS_FACILITY_CLASS_MAY_1 0x3D
|
||||
#define RS_FACILITY_CLASS_MAY_2 0x3E
|
||||
#define RS_FACILITY_CLASS_MAY_3 0x3F
|
||||
#define RS_FACILITY_CLASS_PKMN_BREEDER_M 0x40
|
||||
#define RS_FACILITY_CLASS_PKMN_BREEDER_F 0x41
|
||||
#define RS_FACILITY_CLASS_PKMN_RANGER_M 0x42
|
||||
#define RS_FACILITY_CLASS_PKMN_RANGER_F 0x43
|
||||
#define RS_FACILITY_CLASS_MAGMA_LEADER 0x44
|
||||
#define RS_FACILITY_CLASS_MAGMA_GRUNT_M 0x45
|
||||
#define RS_FACILITY_CLASS_MAGMA_GRUNT_F 0x46
|
||||
#define RS_FACILITY_CLASS_LASS 0x47
|
||||
#define RS_FACILITY_CLASS_BUG_CATCHER 0x48
|
||||
#define RS_FACILITY_CLASS_HIKER 0x49
|
||||
#define RS_FACILITY_CLASS_YOUNG_COUPLE 0x4A
|
||||
#define RS_FACILITY_CLASS_OLD_COUPLE 0x4B
|
||||
#define RS_FACILITY_CLASS_SIS_AND_BRO 0x4C
|
||||
|
||||
#define RS_FACILITY_CLASSES_COUNT 0x4D
|
||||
|
||||
#define TRAINER_CLASS_PKMN_TRAINER_1 0x0 // Unused
|
||||
#define TRAINER_CLASS_PKMN_TRAINER_2 0x1 // Unused
|
||||
#define TRAINER_CLASS_HIKER 0x2
|
||||
#define TRAINER_CLASS_TEAM_AQUA 0x3
|
||||
#define TRAINER_CLASS_PKMN_BREEDER 0x4
|
||||
#define TRAINER_CLASS_COOLTRAINER 0x5
|
||||
#define TRAINER_CLASS_BIRD_KEEPER 0x6
|
||||
#define TRAINER_CLASS_COLLECTOR 0x7
|
||||
#define TRAINER_CLASS_SWIMMER_M 0x8
|
||||
#define TRAINER_CLASS_TEAM_MAGMA 0x9
|
||||
#define TRAINER_CLASS_EXPERT 0xa
|
||||
#define TRAINER_CLASS_AQUA_ADMIN 0xb
|
||||
#define TRAINER_CLASS_BLACK_BELT 0xc
|
||||
#define TRAINER_CLASS_AQUA_LEADER 0xd
|
||||
#define TRAINER_CLASS_HEX_MANIAC 0xe
|
||||
#define TRAINER_CLASS_AROMA_LADY 0xf
|
||||
#define TRAINER_CLASS_RUIN_MANIAC 0x10
|
||||
#define TRAINER_CLASS_INTERVIEWER 0x11
|
||||
#define TRAINER_CLASS_TUBER_F 0x12
|
||||
#define TRAINER_CLASS_TUBER_M 0x13
|
||||
#define TRAINER_CLASS_LADY 0x14
|
||||
#define TRAINER_CLASS_BEAUTY 0x15
|
||||
#define TRAINER_CLASS_RICH_BOY 0x16
|
||||
#define TRAINER_CLASS_POKEMANIAC 0x17
|
||||
#define TRAINER_CLASS_GUITARIST 0x18
|
||||
#define TRAINER_CLASS_KINDLER 0x19
|
||||
#define TRAINER_CLASS_CAMPER 0x1a
|
||||
#define TRAINER_CLASS_PICNICKER 0x1b
|
||||
#define TRAINER_CLASS_BUG_MANIAC 0x1c
|
||||
#define TRAINER_CLASS_PSYCHIC 0x1d
|
||||
#define TRAINER_CLASS_GENTLEMAN 0x1e
|
||||
#define TRAINER_CLASS_ELITE_FOUR 0x1f
|
||||
#define TRAINER_CLASS_LEADER 0x20
|
||||
#define TRAINER_CLASS_SCHOOL_KID 0x21
|
||||
#define TRAINER_CLASS_SR_AND_JR 0x22
|
||||
#define TRAINER_CLASS_WINSTRATE 0x23
|
||||
#define TRAINER_CLASS_POKEFAN 0x24
|
||||
#define TRAINER_CLASS_YOUNGSTER 0x25
|
||||
#define TRAINER_CLASS_CHAMPION 0x26
|
||||
#define TRAINER_CLASS_FISHERMAN 0x27
|
||||
#define TRAINER_CLASS_TRIATHLETE 0x28
|
||||
#define TRAINER_CLASS_DRAGON_TAMER 0x29
|
||||
#define TRAINER_CLASS_NINJA_BOY 0x2a
|
||||
#define TRAINER_CLASS_BATTLE_GIRL 0x2b
|
||||
#define TRAINER_CLASS_PARASOL_LADY 0x2c
|
||||
#define TRAINER_CLASS_SWIMMER_F 0x2d
|
||||
#define TRAINER_CLASS_TWINS 0x2e
|
||||
#define TRAINER_CLASS_SAILOR 0x2f
|
||||
#define TRAINER_CLASS_COOLTRAINER_2 0x30 // Used for only one trainer.
|
||||
#define TRAINER_CLASS_MAGMA_ADMIN 0x31
|
||||
#define TRAINER_CLASS_RIVAL 0x32
|
||||
#define TRAINER_CLASS_BUG_CATCHER 0x33
|
||||
#define TRAINER_CLASS_PKMN_RANGER 0x34
|
||||
#define TRAINER_CLASS_MAGMA_LEADER 0x35
|
||||
#define TRAINER_CLASS_LASS 0x36
|
||||
#define TRAINER_CLASS_YOUNG_COUPLE 0x37
|
||||
#define TRAINER_CLASS_OLD_COUPLE 0x38
|
||||
#define TRAINER_CLASS_SIS_AND_BRO 0x39
|
||||
#define TRAINER_CLASS_SALON_MAIDEN 0x3a
|
||||
#define TRAINER_CLASS_DOME_ACE 0x3b
|
||||
#define TRAINER_CLASS_PALACE_MAVEN 0x3c
|
||||
#define TRAINER_CLASS_ARENA_TYCOON 0x3d
|
||||
#define TRAINER_CLASS_FACTORY_HEAD 0x3e
|
||||
#define TRAINER_CLASS_PIKE_QUEEN 0x3f
|
||||
#define TRAINER_CLASS_PYRAMID_KING 0x40
|
||||
#define TRAINER_CLASS_RS_PROTAG 0x41
|
||||
|
||||
#define TRAINER_ENCOUNTER_MUSIC_MALE 0 // standard male encounter music
|
||||
#define TRAINER_ENCOUNTER_MUSIC_FEMALE 1 // standard female encounter music
|
||||
#define TRAINER_ENCOUNTER_MUSIC_GIRL 2 // used for male Tubers and Young Couples too
|
||||
#define TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS 3
|
||||
#define TRAINER_ENCOUNTER_MUSIC_INTENSE 4
|
||||
#define TRAINER_ENCOUNTER_MUSIC_COOL 5
|
||||
#define TRAINER_ENCOUNTER_MUSIC_AQUA 6
|
||||
#define TRAINER_ENCOUNTER_MUSIC_MAGMA 7
|
||||
#define TRAINER_ENCOUNTER_MUSIC_SWIMMER 8
|
||||
#define TRAINER_ENCOUNTER_MUSIC_TWINS 9 // used for other trainer classes too
|
||||
#define TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR 10
|
||||
#define TRAINER_ENCOUNTER_MUSIC_HIKER 11 // used for other trainer classes too
|
||||
#define TRAINER_ENCOUNTER_MUSIC_INTERVIEWER 12
|
||||
#define TRAINER_ENCOUNTER_MUSIC_RICH 13 // Rich Boys and Gentlemen
|
||||
|
||||
#define F_TRAINER_FEMALE (1 << 7)
|
||||
|
||||
// All trainer parties specify the IV, level, and species for each Pokémon in the
|
||||
// party. Some trainer parties also specify held items and custom moves for each
|
||||
// Pokémon.
|
||||
#define F_TRAINER_PARTY_CUSTOM_MOVESET (1 << 0)
|
||||
#define F_TRAINER_PARTY_HELD_ITEM (1 << 1)
|
||||
|
||||
#endif // GUARD_TRAINERS_H
|
277
include/constants/tv.h
Normal file
277
include/constants/tv.h
Normal file
@ -0,0 +1,277 @@
|
||||
#ifndef GUARD_CONSTANTS_TV_H
|
||||
#define GUARD_CONSTANTS_TV_H
|
||||
|
||||
#define POKENEWS_NONE 0
|
||||
#define POKENEWS_SLATEPORT 1
|
||||
#define POKENEWS_GAME_CORNER 2
|
||||
#define POKENEWS_LILYCOVE 3
|
||||
#define POKENEWS_BLENDMASTER 4
|
||||
#define NUM_POKENEWS_TYPES 4 // Excludes NONE
|
||||
|
||||
#define POKENEWS_STATE_INACTIVE 0
|
||||
#define POKENEWS_STATE_UPCOMING 1
|
||||
#define POKENEWS_STATE_ACTIVE 2
|
||||
|
||||
// Number of days to count down until the news event occurs.
|
||||
// Nothing is aired on TV the first day
|
||||
#define POKENEWS_COUNTDOWN 4
|
||||
|
||||
// TV shows are categorized as being in one of 3 groups
|
||||
// - TVGROUP_NORMAL, TV shows that can appear without Record Mixing
|
||||
// - TVGROUP_RECORD_MIX, TV shows that can only appear via Record Mixing
|
||||
// - TVGROUP_OUTBREAK, just contains TVSHOW_MASS_OUTBREAK
|
||||
// Each group was allotted 20 spaces arbitrarily, though none use all 20
|
||||
|
||||
#define TVSHOW_OFF_AIR 0
|
||||
|
||||
// TVGROUP_NORMAL
|
||||
#define TVGROUP_NORMAL_START 1
|
||||
#define TVSHOW_FAN_CLUB_LETTER 1
|
||||
#define TVSHOW_RECENT_HAPPENINGS 2
|
||||
#define TVSHOW_PKMN_FAN_CLUB_OPINIONS 3
|
||||
#define TVSHOW_DUMMY 4
|
||||
#define TVSHOW_NAME_RATER_SHOW 5
|
||||
#define TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE 6
|
||||
#define TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE 7
|
||||
#define TVSHOW_CONTEST_LIVE_UPDATES 8
|
||||
#define TVSHOW_3_CHEERS_FOR_POKEBLOCKS 9
|
||||
#define TVSHOW_BATTLE_UPDATE 10
|
||||
#define TVSHOW_FAN_CLUB_SPECIAL 11
|
||||
#define TVSHOW_LILYCOVE_CONTEST_LADY 12
|
||||
//
|
||||
#define TVGROUP_NORMAL_END 20
|
||||
|
||||
// TVGROUP_RECORD_MIX
|
||||
#define TVGROUP_RECORD_MIX_START 21
|
||||
#define TVSHOW_POKEMON_TODAY_CAUGHT 21
|
||||
#define TVSHOW_SMART_SHOPPER 22
|
||||
#define TVSHOW_POKEMON_TODAY_FAILED 23
|
||||
#define TVSHOW_FISHING_ADVICE 24
|
||||
#define TVSHOW_WORLD_OF_MASTERS 25
|
||||
#define TVSHOW_TODAYS_RIVAL_TRAINER 26
|
||||
#define TVSHOW_TREND_WATCHER 27
|
||||
#define TVSHOW_TREASURE_INVESTIGATORS 28
|
||||
#define TVSHOW_FIND_THAT_GAMER 29
|
||||
#define TVSHOW_BREAKING_NEWS 30
|
||||
#define TVSHOW_SECRET_BASE_VISIT 31
|
||||
#define TVSHOW_LOTTO_WINNER 32
|
||||
#define TVSHOW_BATTLE_SEMINAR 33
|
||||
#define TVSHOW_TRAINER_FAN_CLUB 34
|
||||
#define TVSHOW_CUTIES 35
|
||||
#define TVSHOW_FRONTIER 36
|
||||
#define TVSHOW_NUMBER_ONE 37
|
||||
#define TVSHOW_SECRET_BASE_SECRETS 38
|
||||
#define TVSHOW_SAFARI_FAN_CLUB 39
|
||||
#define TVGROUP_RECORD_MIX_END 40
|
||||
|
||||
// TVGROUP_OUTBREAK
|
||||
#define TVGROUP_OUTBREAK_START 41
|
||||
#define TVSHOW_MASS_OUTBREAK 41
|
||||
//
|
||||
#define TVGROUP_OUTBREAK_END 60
|
||||
|
||||
// The first 5 elements of gSaveBlock1Ptr->tvShows are reserved
|
||||
// for TV shows from TVGROUP_NORMAL. The remainder are for TV
|
||||
// shows from TVGROUP_RECORD_MIX.
|
||||
#define NUM_NORMAL_TVSHOW_SLOTS 5
|
||||
|
||||
#define PLAYERS_HOUSE_TV_NONE 0
|
||||
#define PLAYERS_HOUSE_TV_LATI 1
|
||||
#define PLAYERS_HOUSE_TV_MOVIE 2
|
||||
|
||||
// Number of ribbons to put Spot the Cuties on air
|
||||
#define NUM_CUTIES_RIBBONS 4
|
||||
|
||||
// TV Show states for Secret Base Secrets
|
||||
#define SBSECRETS_STATE_INTRO 0
|
||||
#define SBSECRETS_STATE_DO_NEXT1 1
|
||||
#define SBSECRETS_STATE_DO_NEXT2 2
|
||||
#define SBSECRETS_STATE_TOOK_X_STEPS 3
|
||||
#define SBSECRETS_STATE_BASE_INTEREST_LOW 4
|
||||
#define SBSECRETS_STATE_BASE_INTEREST_MED 5
|
||||
#define SBSECRETS_STATE_BASE_INTEREST_HIGH 6
|
||||
#define SBSECRETS_STATE_OUTRO 7
|
||||
#define SBSECRETS_STATE_NOTHING_USED1 8
|
||||
#define SBSECRETS_STATE_NOTHING_USED2 9
|
||||
#define SBSECRETS_STATE_USED_CHAIR 10
|
||||
#define SBSECRETS_STATE_USED_BALLOON 11
|
||||
#define SBSECRETS_STATE_USED_TENT 12
|
||||
#define SBSECRETS_STATE_USED_PLANT 13
|
||||
#define SBSECRETS_STATE_USED_GOLD_SHIELD 14
|
||||
#define SBSECRETS_STATE_USED_SILVER_SHIELD 15
|
||||
#define SBSECRETS_STATE_USED_GLASS_ORNAMENT 16
|
||||
#define SBSECRETS_STATE_USED_TV 17
|
||||
#define SBSECRETS_STATE_USED_MUD_BALL 18
|
||||
#define SBSECRETS_STATE_USED_BAG 19
|
||||
#define SBSECRETS_STATE_USED_CUSHION 20
|
||||
#define SBSECRETS_STATE_HIT_CUSHION 21
|
||||
#define SBSECRETS_STATE_HUGGED_CUSHION 22
|
||||
#define SBSECRETS_STATE_BATTLED_WON 23
|
||||
#define SBSECRETS_STATE_BATTLED_LOST 24
|
||||
#define SBSECRETS_STATE_DECLINED_BATTLE 25
|
||||
#define SBSECRETS_STATE_USED_POSTER 26
|
||||
#define SBSECRETS_STATE_USED_NOTE_MAT 27
|
||||
#define SBSECRETS_STATE_BATTLED_DRAW 28
|
||||
#define SBSECRETS_STATE_USED_SPIN_MAT 29
|
||||
#define SBSECRETS_STATE_USED_SAND_ORNAMENT 30
|
||||
#define SBSECRETS_STATE_USED_DESK 31
|
||||
#define SBSECRETS_STATE_USED_BRICK 32
|
||||
#define SBSECRETS_STATE_USED_SOLID_BOARD 33
|
||||
#define SBSECRETS_STATE_USED_FENCE 34
|
||||
#define SBSECRETS_STATE_USED_GLITTER_MAT 35
|
||||
#define SBSECRETS_STATE_USED_TIRE 36
|
||||
#define SBSECRETS_STATE_USED_STAND 37
|
||||
#define SBSECRETS_STATE_USED_BREAKABLE_DOOR 38
|
||||
#define SBSECRETS_STATE_USED_DOLL 39
|
||||
#define SBSECRETS_STATE_USED_SLIDE 40
|
||||
#define SBSECRETS_STATE_DECLINED_SLIDE 41
|
||||
#define SBSECRETS_STATE_USED_JUMP_MAT 42
|
||||
#define SBSECRETS_NUM_STATES 43
|
||||
|
||||
// The below flags are set when interacting with objects in a friends secret base
|
||||
// Theyre set as bits in a var, and with 32 flags they're spread across 2 vars
|
||||
|
||||
// VAR_SECRET_BASE_LOW_TV_FLAGS
|
||||
#define SECRET_BASE_USED_CHAIR (1 << 0)
|
||||
#define SECRET_BASE_USED_BALLOON (1 << 1)
|
||||
#define SECRET_BASE_USED_TENT (1 << 2)
|
||||
#define SECRET_BASE_USED_PLANT (1 << 3)
|
||||
#define SECRET_BASE_USED_GOLD_SHIELD (1 << 4)
|
||||
#define SECRET_BASE_USED_SILVER_SHIELD (1 << 5)
|
||||
#define SECRET_BASE_USED_GLASS_ORNAMENT (1 << 6)
|
||||
#define SECRET_BASE_USED_TV (1 << 7)
|
||||
#define SECRET_BASE_USED_MUD_BALL (1 << 8)
|
||||
#define SECRET_BASE_USED_BAG (1 << 9)
|
||||
#define SECRET_BASE_USED_CUSHION (1 << 10)
|
||||
#define SECRET_BASE_BATTLED_WON (1 << 11)
|
||||
#define SECRET_BASE_BATTLED_LOST (1 << 12)
|
||||
#define SECRET_BASE_DECLINED_BATTLE (1 << 13)
|
||||
#define SECRET_BASE_USED_POSTER (1 << 14)
|
||||
#define SECRET_BASE_USED_NOTE_MAT (1 << 15)
|
||||
|
||||
// VAR_SECRET_BASE_HIGH_TV_FLAGS
|
||||
#define SECRET_BASE_BATTLED_DRAW (1 << 0)
|
||||
#define SECRET_BASE_USED_SPIN_MAT (1 << 1)
|
||||
#define SECRET_BASE_USED_SAND_ORNAMENT (1 << 2)
|
||||
#define SECRET_BASE_USED_DESK (1 << 3)
|
||||
#define SECRET_BASE_USED_BRICK (1 << 4)
|
||||
#define SECRET_BASE_USED_SOLID_BOARD (1 << 5)
|
||||
#define SECRET_BASE_USED_FENCE (1 << 6)
|
||||
#define SECRET_BASE_USED_GLITTER_MAT (1 << 7)
|
||||
#define SECRET_BASE_USED_TIRE (1 << 8)
|
||||
#define SECRET_BASE_USED_STAND (1 << 9)
|
||||
#define SECRET_BASE_USED_BREAKABLE_DOOR (1 << 10)
|
||||
#define SECRET_BASE_USED_DOLL (1 << 11)
|
||||
#define SECRET_BASE_USED_SLIDE (1 << 12)
|
||||
#define SECRET_BASE_DECLINED_SLIDE (1 << 13)
|
||||
#define SECRET_BASE_USED_JUMP_MAT (1 << 14)
|
||||
#define SECRET_BASE_UNUSED_FLAG (1 << 15)
|
||||
|
||||
#define NUM_SECRET_BASE_FLAGS 32 // by definition, bitfield of 2 u16s
|
||||
|
||||
// TV Show states for Pokemon Contest Live Updates
|
||||
#define CONTESTLIVE_STATE_INTRO 0
|
||||
#define CONTESTLIVE_STATE_WON_BOTH_ROUNDS 1
|
||||
#define CONTESTLIVE_STATE_BETTER_ROUND2 2
|
||||
#define CONTESTLIVE_STATE_EQUAL_ROUNDS 3
|
||||
#define CONTESTLIVE_STATE_BETTER_ROUND1 4
|
||||
#define CONTESTLIVE_STATE_GOT_NERVOUS 5
|
||||
#define CONTESTLIVE_STATE_STARTLED_OTHER 6
|
||||
#define CONTESTLIVE_STATE_USED_COMBO 7
|
||||
#define CONTESTLIVE_STATE_EXCITING_APPEAL 8
|
||||
#define CONTESTLIVE_STATE_COOL 9
|
||||
#define CONTESTLIVE_STATE_BEAUTIFUL 10
|
||||
#define CONTESTLIVE_STATE_CUTE 11
|
||||
#define CONTESTLIVE_STATE_SMART 12
|
||||
#define CONTESTLIVE_STATE_TOUGH 13
|
||||
#define CONTESTLIVE_STATE_VERY_EXCITING_APPEAL 14
|
||||
#define CONTESTLIVE_STATE_VERY_COOL 15
|
||||
#define CONTESTLIVE_STATE_VERY_BEAUTIFUL 16
|
||||
#define CONTESTLIVE_STATE_VERY_CUTE 17
|
||||
#define CONTESTLIVE_STATE_VERY_SMART 18
|
||||
#define CONTESTLIVE_STATE_VERY_TOUGH 19
|
||||
#define CONTESTLIVE_STATE_TOOK_BREAK 20
|
||||
#define CONTESTLIVE_STATE_GOT_STARTLED 21
|
||||
#define CONTESTLIVE_STATE_USED_MOVE 22
|
||||
#define CONTESTLIVE_STATE_TALK_ABOUT_LOSER 23
|
||||
#define CONTESTLIVE_STATE_NO_APPEALS 24
|
||||
#define CONTESTLIVE_STATE_LAST_BOTH 25
|
||||
#define CONTESTLIVE_STATE_NOT_EXCITING_ENOUGH 26
|
||||
#define CONTESTLIVE_STATE_LOST_AFTER_ROUND1_WIN 27
|
||||
#define CONTESTLIVE_STATE_NO_EXCITING_APPEALS 28
|
||||
#define CONTESTLIVE_STATE_LOST_SMALL_MARGIN 29
|
||||
#define CONTESTLIVE_STATE_REPEATED_APPEALS 30
|
||||
#define CONTESTLIVE_STATE_LOST 31
|
||||
#define CONTESTLIVE_STATE_OUTRO 32
|
||||
|
||||
// Flags used to comment on winner
|
||||
#define CONTESTLIVE_FLAG_EXCITING_APPEAL (1 << 0)
|
||||
#define CONTESTLIVE_FLAG_GOT_NERVOUS (1 << 1)
|
||||
#define CONTESTLIVE_FLAG_MAXED_EXCITEMENT (1 << 2)
|
||||
#define CONTESTLIVE_FLAG_USED_COMBO (1 << 3)
|
||||
#define CONTESTLIVE_FLAG_STARTLED_OTHER (1 << 4)
|
||||
#define CONTESTLIVE_FLAG_SKIPPED_TURN (1 << 5)
|
||||
#define CONTESTLIVE_FLAG_GOT_STARTLED (1 << 6)
|
||||
#define CONTESTLIVE_FLAG_MADE_APPEAL (1 << 7)
|
||||
|
||||
// Flags used to comment on loser
|
||||
#define CONTESTLIVE_FLAG_LOST (1 << 0)
|
||||
#define CONTESTLIVE_FLAG_REPEATED_MOVE (1 << 1)
|
||||
#define CONTESTLIVE_FLAG_LOST_SMALL_MARGIN (1 << 2)
|
||||
#define CONTESTLIVE_FLAG_NO_EXCITEMENT (1 << 3)
|
||||
#define CONTESTLIVE_FLAG_BLEW_LEAD (1 << 4)
|
||||
#define CONTESTLIVE_FLAG_MISSED_EXCITEMENT (1 << 5)
|
||||
#define CONTESTLIVE_FLAG_LAST_BOTH_ROUNDS (1 << 6)
|
||||
#define CONTESTLIVE_FLAG_NO_APPEALS (1 << 7)
|
||||
|
||||
// TV Show states for Spot the Cuties
|
||||
#define SPOTCUTIES_STATE_INTRO 0
|
||||
#define SPOTCUTIES_STATE_RIBBONS_LOW 1
|
||||
#define SPOTCUTIES_STATE_RIBBONS_MID 2
|
||||
#define SPOTCUTIES_STATE_RIBBONS_HIGH 3
|
||||
#define SPOTCUTIES_STATE_RIBBON_INTRO 4
|
||||
#define SPOTCUTIES_STATE_RIBBON_CHAMPION 5
|
||||
#define SPOTCUTIES_STATE_RIBBON_COOL 6
|
||||
#define SPOTCUTIES_STATE_RIBBON_BEAUTY 7
|
||||
#define SPOTCUTIES_STATE_RIBBON_CUTE 8
|
||||
#define SPOTCUTIES_STATE_RIBBON_SMART 9
|
||||
#define SPOTCUTIES_STATE_RIBBON_TOUGH 10
|
||||
#define SPOTCUTIES_STATE_RIBBON_WINNING 11
|
||||
#define SPOTCUTIES_STATE_RIBBON_VICTORY 12
|
||||
#define SPOTCUTIES_STATE_RIBBON_ARTIST 13
|
||||
#define SPOTCUTIES_STATE_RIBBON_EFFORT 14
|
||||
#define SPOTCUTIES_STATE_OUTRO 15
|
||||
|
||||
// TV Show states for Trend Watcher
|
||||
#define TRENDWATCHER_STATE_INTRO 0
|
||||
#define TRENDWATCHER_STATE_TAUGHT_MALE 1
|
||||
#define TRENDWATCHER_STATE_TAUGHT_FEMALE 2
|
||||
#define TRENDWATCHER_STATE_PHRASE_HOPELESS 3
|
||||
#define TRENDWATCHER_STATE_BIGGER_MALE 4
|
||||
#define TRENDWATCHER_STATE_BIGGER_FEMALE 5
|
||||
#define TRENDWATCHER_STATE_OUTRO 6
|
||||
|
||||
// TV Show states for the Contest Lady's Live Updates show
|
||||
#define CONTESTLADYLIVE_STATE_INTRO 0
|
||||
#define CONTESTLADYLIVE_STATE_WON 1
|
||||
#define CONTESTLADYLIVE_STATE_LOST 2
|
||||
#define CONTESTLADYLIVE_STATE_LOST_BADLY 3
|
||||
|
||||
// TV Show states for Smart Shopper
|
||||
#define SMARTSHOPPER_STATE_INTRO 0
|
||||
#define SMARTSHOPPER_STATE_CLERK_NORMAL 1
|
||||
#define SMARTSHOPPER_STATE_RAND_COMMENT_1 2
|
||||
#define SMARTSHOPPER_STATE_RAND_COMMENT_2 3
|
||||
#define SMARTSHOPPER_STATE_RAND_COMMENT_3 4
|
||||
#define SMARTSHOPPER_STATE_RAND_COMMENT_4 5
|
||||
#define SMARTSHOPPER_STATE_SECOND_ITEM 6
|
||||
#define SMARTSHOPPER_STATE_THIRD_ITEM 7
|
||||
#define SMARTSHOPPER_STATE_DURING_SALE 8
|
||||
#define SMARTSHOPPER_STATE_OUTRO_NORMAL 9
|
||||
#define SMARTSHOPPER_STATE_IS_VIP 10
|
||||
#define SMARTSHOPPER_STATE_CLERK_MAX 11
|
||||
#define SMARTSHOPPER_STATE_OUTRO_MAX 12
|
||||
|
||||
#define SMARTSHOPPER_NUM_ITEMS 3
|
||||
|
||||
#endif //GUARD_CONSTANTS_TV_H
|
96
include/constants/union_room.h
Normal file
96
include/constants/union_room.h
Normal file
@ -0,0 +1,96 @@
|
||||
#ifndef GUARD_CONSTANTS_UNION_ROOM_H
|
||||
#define GUARD_CONSTANTS_UNION_ROOM_H
|
||||
|
||||
// The number of possible group leaders visible in the Union Room.
|
||||
// Note that this is different than the number of people actively
|
||||
// connected as children via the Wireless Adapter, which cannot
|
||||
// exceed RFU_CHILD_MAX (4), for a total of 5 including the player.
|
||||
#define MAX_UNION_ROOM_LEADERS 8
|
||||
|
||||
#define UNION_ROOM_SPAWN_NONE 0
|
||||
#define UNION_ROOM_SPAWN_IN 1
|
||||
#define UNION_ROOM_SPAWN_OUT 2
|
||||
|
||||
#define ACTIVITY_NONE 0
|
||||
#define ACTIVITY_BATTLE_SINGLE 1
|
||||
#define ACTIVITY_BATTLE_DOUBLE 2
|
||||
#define ACTIVITY_BATTLE_MULTI 3
|
||||
#define ACTIVITY_TRADE 4
|
||||
#define ACTIVITY_CHAT 5
|
||||
#define ACTIVITY_WONDER_CARD_DUP 6 // Duplicates of later WONDER constants
|
||||
#define ACTIVITY_WONDER_NEWS_DUP 7 //
|
||||
#define ACTIVITY_CARD 8
|
||||
#define ACTIVITY_POKEMON_JUMP 9
|
||||
#define ACTIVITY_BERRY_CRUSH 10
|
||||
#define ACTIVITY_BERRY_PICK 11
|
||||
#define ACTIVITY_SEARCH 12
|
||||
#define ACTIVITY_SPIN_TRADE 13
|
||||
#define ACTIVITY_BATTLE_TOWER_OPEN 14
|
||||
#define ACTIVITY_RECORD_CORNER 15
|
||||
#define ACTIVITY_BERRY_BLENDER 16
|
||||
|
||||
// Player response
|
||||
#define ACTIVITY_ACCEPT 17
|
||||
#define ACTIVITY_DECLINE 18
|
||||
|
||||
#define ACTIVITY_NPCTALK 19
|
||||
#define ACTIVITY_PLYRTALK 20
|
||||
|
||||
#define ACTIVITY_WONDER_CARD 21
|
||||
#define ACTIVITY_WONDER_NEWS 22
|
||||
|
||||
#define ACTIVITY_CONTEST_COOL 23
|
||||
#define ACTIVITY_CONTEST_BEAUTY 24
|
||||
#define ACTIVITY_CONTEST_CUTE 25
|
||||
#define ACTIVITY_CONTEST_SMART 26
|
||||
#define ACTIVITY_CONTEST_TOUGH 27
|
||||
#define ACTIVITY_BATTLE_TOWER 28
|
||||
#define ACTIVITY_29 29
|
||||
|
||||
#define IN_UNION_ROOM (1 << 6)
|
||||
|
||||
#define LINK_GROUP_SINGLE_BATTLE 0
|
||||
#define LINK_GROUP_DOUBLE_BATTLE 1
|
||||
#define LINK_GROUP_MULTI_BATTLE 2
|
||||
#define LINK_GROUP_TRADE 3
|
||||
#define LINK_GROUP_POKEMON_JUMP 4
|
||||
#define LINK_GROUP_BERRY_CRUSH 5
|
||||
#define LINK_GROUP_BERRY_PICKING 6
|
||||
#define LINK_GROUP_WONDER_CARD 7
|
||||
#define LINK_GROUP_WONDER_NEWS 8
|
||||
#define LINK_GROUP_UNION_ROOM_RESUME 9
|
||||
#define LINK_GROUP_UNION_ROOM_INIT 10
|
||||
#define LINK_GROUP_UNK_11 11
|
||||
#define LINK_GROUP_RECORD_CORNER 12
|
||||
#define LINK_GROUP_BERRY_BLENDER 13
|
||||
#define LINK_GROUP_UNK_14 14
|
||||
#define LINK_GROUP_COOL_CONTEST 15
|
||||
#define LINK_GROUP_BEAUTY_CONTEST 16
|
||||
#define LINK_GROUP_CUTE_CONTEST 17
|
||||
#define LINK_GROUP_SMART_CONTEST 18
|
||||
#define LINK_GROUP_TOUGH_CONTEST 19
|
||||
#define LINK_GROUP_BATTLE_TOWER 20
|
||||
#define LINK_GROUP_BATTLE_TOWER_OPEN 21
|
||||
#define NUM_LINK_GROUP_TYPES 22
|
||||
|
||||
#define UR_TRADE_MATCH 0
|
||||
#define UR_TRADE_NOTYPE 1
|
||||
#define UR_TRADE_NOEGG 2
|
||||
|
||||
#define UR_TRADE_READY 0
|
||||
#define UR_TRADE_PLAYER_NOT_READY 1
|
||||
#define UR_TRADE_PARTNER_NOT_READY 2
|
||||
|
||||
#define UR_INTERACT_PLAYER_1 1
|
||||
#define UR_INTERACT_PLAYER_2 2
|
||||
#define UR_INTERACT_PLAYER_3 3
|
||||
#define UR_INTERACT_PLAYER_4 4
|
||||
#define UR_INTERACT_PLAYER_5 5
|
||||
#define UR_INTERACT_PLAYER_6 6
|
||||
#define UR_INTERACT_PLAYER_7 7
|
||||
#define UR_INTERACT_PLAYER_8 8
|
||||
#define UR_INTERACT_ATTENDANT 9
|
||||
#define UR_INTERACT_UNUSED 10
|
||||
#define UR_INTERACT_START_MENU 11
|
||||
|
||||
#endif //GUARD_CONSTANTS_UNION_ROOM_H
|
307
include/constants/vars.h
Normal file
307
include/constants/vars.h
Normal file
@ -0,0 +1,307 @@
|
||||
#ifndef GUARD_CONSTANTS_VARS_H
|
||||
#define GUARD_CONSTANTS_VARS_H
|
||||
|
||||
#define VARS_START 0x4000
|
||||
|
||||
// temporary vars
|
||||
// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
|
||||
#define TEMP_VARS_START 0x4000
|
||||
#define VAR_TEMP_0 (TEMP_VARS_START + 0x0)
|
||||
#define VAR_TEMP_1 (TEMP_VARS_START + 0x1)
|
||||
#define VAR_TEMP_2 (TEMP_VARS_START + 0x2)
|
||||
#define VAR_TEMP_3 (TEMP_VARS_START + 0x3)
|
||||
#define VAR_TEMP_4 (TEMP_VARS_START + 0x4)
|
||||
#define VAR_TEMP_5 (TEMP_VARS_START + 0x5)
|
||||
#define VAR_TEMP_6 (TEMP_VARS_START + 0x6)
|
||||
#define VAR_TEMP_7 (TEMP_VARS_START + 0x7)
|
||||
#define VAR_TEMP_8 (TEMP_VARS_START + 0x8)
|
||||
#define VAR_TEMP_9 (TEMP_VARS_START + 0x9)
|
||||
#define VAR_TEMP_A (TEMP_VARS_START + 0xA)
|
||||
#define VAR_TEMP_B (TEMP_VARS_START + 0xB)
|
||||
#define VAR_TEMP_C (TEMP_VARS_START + 0xC)
|
||||
#define VAR_TEMP_D (TEMP_VARS_START + 0xD)
|
||||
#define VAR_TEMP_E (TEMP_VARS_START + 0xE)
|
||||
#define VAR_TEMP_F (TEMP_VARS_START + 0xF)
|
||||
#define TEMP_VARS_END VAR_TEMP_F
|
||||
|
||||
// object gfx id vars
|
||||
// These 0x10 vars are used to dynamically control a map object's sprite.
|
||||
// For example, the rival's sprite id is dynamically set based on the player's gender.
|
||||
// See VarGetObjectEventGraphicsId().
|
||||
#define VAR_OBJ_GFX_ID_0 0x4010
|
||||
#define VAR_OBJ_GFX_ID_1 0x4011
|
||||
#define VAR_OBJ_GFX_ID_2 0x4012
|
||||
#define VAR_OBJ_GFX_ID_3 0x4013
|
||||
#define VAR_OBJ_GFX_ID_4 0x4014
|
||||
#define VAR_OBJ_GFX_ID_5 0x4015
|
||||
#define VAR_OBJ_GFX_ID_6 0x4016
|
||||
#define VAR_OBJ_GFX_ID_7 0x4017
|
||||
#define VAR_OBJ_GFX_ID_8 0x4018
|
||||
#define VAR_OBJ_GFX_ID_9 0x4019
|
||||
#define VAR_OBJ_GFX_ID_A 0x401A
|
||||
#define VAR_OBJ_GFX_ID_B 0x401B
|
||||
#define VAR_OBJ_GFX_ID_C 0x401C
|
||||
#define VAR_OBJ_GFX_ID_D 0x401D
|
||||
#define VAR_OBJ_GFX_ID_E 0x401E
|
||||
#define VAR_OBJ_GFX_ID_F 0x401F
|
||||
|
||||
// general purpose vars
|
||||
#define VAR_RECYCLE_GOODS 0x4020
|
||||
#define VAR_REPEL_STEP_COUNT 0x4021
|
||||
#define VAR_ICE_STEP_COUNT 0x4022
|
||||
#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
|
||||
#define VAR_MIRAGE_RND_H 0x4024
|
||||
#define VAR_MIRAGE_RND_L 0x4025
|
||||
#define VAR_SECRET_BASE_MAP 0x4026
|
||||
#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027
|
||||
#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028
|
||||
#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029
|
||||
#define VAR_FRIENDSHIP_STEP_COUNTER 0x402A
|
||||
#define VAR_POISON_STEP_COUNTER 0x402B
|
||||
#define VAR_RESET_RTC_ENABLE 0x402C
|
||||
#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
|
||||
#define VAR_WONDER_NEWS_COUNTER 0x402E
|
||||
|
||||
#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
|
||||
#define VAR_FRONTIER_GAMBLER_CHALLENGE 0x4030
|
||||
#define VAR_FRONTIER_GAMBLER_SET_CHALLENGE 0x4031
|
||||
#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032
|
||||
#define VAR_FRONTIER_GAMBLER_STATE 0x4033
|
||||
|
||||
#define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034
|
||||
#define VAR_DEOXYS_ROCK_LEVEL 0x4035
|
||||
#define VAR_PC_BOX_TO_SEND_MON 0x4036
|
||||
#define VAR_ABNORMAL_WEATHER_LOCATION 0x4037
|
||||
#define VAR_ABNORMAL_WEATHER_STEP_COUNTER 0x4038
|
||||
#define VAR_SHOULD_END_ABNORMAL_WEATHER 0x4039
|
||||
#define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A
|
||||
#define VAR_REGICE_STEPS_1 0x403B
|
||||
#define VAR_REGICE_STEPS_2 0x403C
|
||||
#define VAR_REGICE_STEPS_3 0x403D
|
||||
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
|
||||
#define VAR_DISTRIBUTE_EON_TICKET 0x403F // This var is read and written, but is always zero. The only way to obtain the Eon Ticket in Emerald is via Record Mixing
|
||||
#define VAR_DAYS 0x4040
|
||||
#define VAR_FANCLUB_FAN_COUNTER 0x4041
|
||||
#define VAR_FANCLUB_LOSE_FAN_TIMER 0x4042
|
||||
#define VAR_DEPT_STORE_FLOOR 0x4043
|
||||
#define VAR_TRICK_HOUSE_LEVEL 0x4044
|
||||
#define VAR_POKELOT_PRIZE_ITEM 0x4045
|
||||
#define VAR_NATIONAL_DEX 0x4046
|
||||
#define VAR_SEEDOT_SIZE_RECORD 0x4047
|
||||
#define VAR_ASH_GATHER_COUNT 0x4048
|
||||
#define VAR_BIRCH_STATE 0x4049
|
||||
#define VAR_CRUISE_STEP_COUNT 0x404A
|
||||
#define VAR_POKELOT_RND1 0x404B
|
||||
#define VAR_POKELOT_RND2 0x404C
|
||||
#define VAR_POKELOT_PRIZE_PLACE 0x404D
|
||||
#define VAR_REPEL_LAST_USED 0x404E // Used exclusively in tumbledemerald to enable the Black2/White2-style Repel system.
|
||||
#define VAR_LOTAD_SIZE_RECORD 0x404F
|
||||
#define VAR_LITTLEROOT_TOWN_STATE 0x4050
|
||||
#define VAR_OLDALE_TOWN_STATE 0x4051
|
||||
#define VAR_FORCE_BATTLE_ANIMS 0x4052 // Used in Tumbled for forcing anims on for important battles
|
||||
#define VAR_LAVARIDGE_TOWN_STATE 0x4053
|
||||
#define VAR_CURRENT_SECRET_BASE 0x4054 // was probably allocated for VAR_FALLARBOR_TOWN_STATE at one point
|
||||
#define VAR_VERDANTURF_TOWN_STATE 0x4055 // Unused Var
|
||||
#define VAR_PACIFIDLOG_TOWN_STATE 0x4056 // Unused Var
|
||||
#define VAR_PETALBURG_CITY_STATE 0x4057
|
||||
#define VAR_SLATEPORT_CITY_STATE 0x4058
|
||||
#define VAR_MAUVILLE_CITY_STATE 0x4059 // Unused Var
|
||||
#define VAR_RUSTBORO_CITY_STATE 0x405A
|
||||
#define VAR_FORTREE_CITY_STATE 0x405B // Unused Var
|
||||
#define VAR_LILYCOVE_CITY_STATE 0x405C // Unused Var
|
||||
#define VAR_MOSSDEEP_CITY_STATE 0x405D
|
||||
#define VAR_SOOTOPOLIS_CITY_STATE 0x405E
|
||||
#define VAR_EVER_GRANDE_CITY_STATE 0x405F // Unused Var
|
||||
#define VAR_ROUTE101_STATE 0x4060
|
||||
#define VAR_ROUTE102_STATE 0x4061 // Unused Var
|
||||
#define VAR_ROUTE103_STATE 0x4062 // Unused Var
|
||||
#define VAR_ROUTE104_STATE 0x4063
|
||||
#define VAR_ROUTE105_STATE 0x4064 // Unused Var
|
||||
#define VAR_ROUTE106_STATE 0x4065 // Unused Var
|
||||
#define VAR_ROUTE107_STATE 0x4066 // Unused Var
|
||||
#define VAR_ROUTE108_STATE 0x4067 // Unused Var
|
||||
#define VAR_ROUTE109_STATE 0x4068 // Unused Var
|
||||
#define VAR_ROUTE110_STATE 0x4069
|
||||
#define VAR_ROUTE111_STATE 0x406A // Unused Var
|
||||
#define VAR_ROUTE112_STATE 0x406B // Unused Var
|
||||
#define VAR_ROUTE113_STATE 0x406C // Unused Var
|
||||
#define VAR_ROUTE114_STATE 0x406D // Unused Var
|
||||
#define VAR_ROUTE115_STATE 0x406E // Unused Var
|
||||
#define VAR_ROUTE116_STATE 0x406F
|
||||
#define VAR_ROUTE117_STATE 0x4070 // Unused Var
|
||||
#define VAR_ROUTE118_STATE 0x4071
|
||||
#define VAR_ROUTE119_STATE 0x4072
|
||||
#define VAR_ROUTE120_STATE 0x4073 // Unused Var
|
||||
#define VAR_ROUTE121_STATE 0x4074
|
||||
#define VAR_ROUTE122_STATE 0x4075 // Unused Var
|
||||
#define VAR_ROUTE123_STATE 0x4076 // Unused Var
|
||||
#define VAR_ROUTE124_STATE 0x4077 // Unused Var
|
||||
#define VAR_ROUTE125_STATE 0x4078 // Unused Var
|
||||
#define VAR_ROUTE126_STATE 0x4079 // Unused Var
|
||||
#define VAR_ROUTE127_STATE 0x407A // Unused Var
|
||||
#define VAR_ROUTE128_STATE 0x407B
|
||||
#define VAR_ROUTE129_STATE 0x407C // Unused Var
|
||||
#define VAR_ROUTE130_STATE 0x407D // Unused Var
|
||||
#define VAR_ROUTE131_STATE 0x407E // Unused Var
|
||||
#define VAR_ROUTE132_STATE 0x407F // Unused Var
|
||||
#define VAR_ROUTE133_STATE 0x4080 // Unused Var
|
||||
#define VAR_ROUTE134_STATE 0x4081 // Unused Var
|
||||
#define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082
|
||||
#define VAR_UNUSED_0x4083 0x4083 // Unused Var
|
||||
#define VAR_BIRCH_LAB_STATE 0x4084
|
||||
#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman
|
||||
#define VAR_CONTEST_HALL_STATE 0x4086
|
||||
#define VAR_CABLE_CLUB_STATE 0x4087
|
||||
#define VAR_CONTEST_TYPE 0x4088
|
||||
#define VAR_SECRET_BASE_INITIALIZED 0x4089
|
||||
#define VAR_CONTEST_PRIZE_PICKUP 0x408A
|
||||
#define VAR_UNUSED_0x408B 0x408B // Unused Var
|
||||
#define VAR_LITTLEROOT_HOUSES_STATE_BRENDAN 0x408C
|
||||
#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
|
||||
#define VAR_BOARD_BRINEY_BOAT_STATE 0x408E
|
||||
#define VAR_DEVON_CORP_3F_STATE 0x408F
|
||||
#define VAR_BRINEY_HOUSE_STATE 0x4090
|
||||
#define VAR_UNUSED_0x4091 0x4091 // Unused Var
|
||||
#define VAR_LITTLEROOT_INTRO_STATE 0x4092
|
||||
#define VAR_MAUVILLE_GYM_STATE 0x4093
|
||||
#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094
|
||||
#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095
|
||||
#define VAR_BRINEY_LOCATION 0x4096
|
||||
#define VAR_INIT_SECRET_BASE 0x4097
|
||||
#define VAR_PETALBURG_WOODS_STATE 0x4098
|
||||
#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099
|
||||
#define VAR_RUSTURF_TUNNEL_STATE 0x409A
|
||||
#define VAR_UNUSED_0x409B 0x409B // Unused Var
|
||||
#define VAR_ELITE_4_STATE 0x409C
|
||||
#define VAR_UNUSED_0x409D 0x409D // Unused Var
|
||||
#define VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE 0x409E
|
||||
#define VAR_MOSSDEEP_SPACE_CENTER_STATE 0x409F
|
||||
#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
|
||||
#define VAR_UNUSED_0x40A1 0x40A1 // Unused var
|
||||
#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
|
||||
#define VAR_CABLE_CAR_STATION_STATE 0x40A3
|
||||
#define VAR_SAFARI_ZONE_STATE 0x40A4 // 0: In or out of SZ, 1: Player exiting SZ, 2: Player entering SZ
|
||||
#define VAR_TRICK_HOUSE_BEING_WATCHED_STATE 0x40A5
|
||||
#define VAR_TRICK_HOUSE_FOUND_TRICK_MASTER 0x40A6
|
||||
#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A7
|
||||
#define VAR_UNUSED_0x40A8 0x40A8 // Unused Var
|
||||
#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
|
||||
#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
|
||||
#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB
|
||||
#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC
|
||||
#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD
|
||||
#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE
|
||||
#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF
|
||||
#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0
|
||||
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
|
||||
#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
|
||||
#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
|
||||
#define VAR_SS_TIDAL_STATE 0x40B4
|
||||
#define VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR 0x40B5
|
||||
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 // Leftover from RS, never set
|
||||
#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
|
||||
#define VAR_UNUSED_0x40B8 0x40B8 // Unused Var
|
||||
#define VAR_MT_PYRE_STATE 0x40B9
|
||||
#define VAR_NEW_MAUVILLE_STATE 0x40BA
|
||||
#define VAR_UNUSED_0x40BB 0x40BB // Unused Var
|
||||
#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC
|
||||
#define VAR_JAGGED_PASS_ASH_WEATHER 0x40BD
|
||||
#define VAR_GLASS_WORKSHOP_STATE 0x40BE
|
||||
#define VAR_METEOR_FALLS_STATE 0x40BF
|
||||
#define VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE 0x40C0
|
||||
#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1
|
||||
#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2
|
||||
#define VAR_VICTORY_ROAD_1F_STATE 0x40C3
|
||||
#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4
|
||||
#define VAR_WHICH_FOSSIL_REVIVED 0x40C5
|
||||
#define VAR_STEVENS_HOUSE_STATE 0x40C6
|
||||
#define VAR_OLDALE_RIVAL_STATE 0x40C7
|
||||
#define VAR_JAGGED_PASS_STATE 0x40C8
|
||||
#define VAR_SCOTT_PETALBURG_ENCOUNTER 0x40C9
|
||||
#define VAR_SKY_PILLAR_STATE 0x40CA
|
||||
#define VAR_MIRAGE_TOWER_STATE 0x40CB
|
||||
#define VAR_FOSSIL_MANIAC_STATE 0x40CC
|
||||
#define VAR_CABLE_CLUB_TUTORIAL_STATE 0x40CD
|
||||
#define VAR_FRONTIER_BATTLE_MODE 0x40CE
|
||||
#define VAR_FRONTIER_FACILITY 0x40CF
|
||||
#define VAR_HAS_ENTERED_BATTLE_FRONTIER 0x40D0 // Var is used like a flag.
|
||||
#define VAR_SCOTT_STATE 0x40D1
|
||||
#define VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE 0x40D2
|
||||
#define VAR_DEX_UPGRADE_JOHTO_STARTER_STATE 0x40D3
|
||||
#define VAR_SS_TIDAL_SCOTT_STATE 0x40D4 // Always equal to FLAG_MET_SCOTT_ON_SS_TIDAL
|
||||
#define VAR_ROAMER_POKEMON 0x40D5 // 0 = Latias, 1 = Latios
|
||||
#define VAR_TRAINER_HILL_IS_ACTIVE 0x40D6
|
||||
#define VAR_SKY_PILLAR_RAQUAZA_CRY_DONE 0x40D7
|
||||
#define VAR_SOOTOPOLIS_WALLACE_STATE 0x40D8
|
||||
#define VAR_HAS_TALKED_TO_SEAFLOOR_CAVERN_ENTRANCE_GRUNT 0x40D9
|
||||
#define VAR_REGISTER_BIRCH_STATE 0x40DA
|
||||
#define VAR_UNUSED_0x40DB 0x40DB // Unused Var
|
||||
#define VAR_UNUSED_0x40DC 0x40DC // Unused Var
|
||||
#define VAR_GIFT_PICHU_SLOT 0x40DD
|
||||
#define VAR_GIFT_UNUSED_1 0x40DE // Var is written to, but never read
|
||||
#define VAR_GIFT_UNUSED_2 0x40DF // Var is written to, but never read
|
||||
#define VAR_GIFT_UNUSED_3 0x40E0 // Var is written to, but never read
|
||||
#define VAR_GIFT_UNUSED_4 0x40E1 // Var is written to, but never read
|
||||
#define VAR_GIFT_UNUSED_5 0x40E2 // Var is written to, but never read
|
||||
#define VAR_GIFT_UNUSED_6 0x40E3 // Var is written to, but never read
|
||||
#define VAR_GIFT_UNUSED_7 0x40E4 // var is written to, but never read
|
||||
#define VAR_UNUSED_0x40E5 0x40E5 // Unused Var
|
||||
#define VAR_DAILY_SLOTS 0x40E6
|
||||
#define VAR_DAILY_WILDS 0x40E7
|
||||
#define VAR_DAILY_BLENDER 0x40E8
|
||||
#define VAR_DAILY_PLANTED_BERRIES 0x40E9
|
||||
#define VAR_DAILY_PICKED_BERRIES 0x40EA
|
||||
#define VAR_DAILY_ROULETTE 0x40EB
|
||||
#define VAR_SECRET_BASE_STEP_COUNTER 0x40EC // Used by Secret Base TV programs
|
||||
#define VAR_SECRET_BASE_LAST_ITEM_USED 0x40ED // Used by Secret Base TV programs
|
||||
#define VAR_SECRET_BASE_LOW_TV_FLAGS 0x40EE // Used by Secret Base TV programs
|
||||
#define VAR_SECRET_BASE_HIGH_TV_FLAGS 0x40EF // Used by Secret Base TV programs
|
||||
#define VAR_SECRET_BASE_IS_NOT_LOCAL 0x40F0 // Set to TRUE while in another player's secret base.
|
||||
#define VAR_DAILY_BP 0x40F1
|
||||
#define VAR_WALLY_CALL_STEP_COUNTER 0x40F2
|
||||
#define VAR_SCOTT_FORTREE_CALL_STEP_COUNTER 0x40F3
|
||||
#define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4
|
||||
#define VAR_SCOTT_BF_CALL_STEP_COUNTER 0x40F5
|
||||
#define VAR_RIVAL_RAYQUAZA_CALL_STEP_COUNTER 0x40F6
|
||||
#define VAR_UNUSED_0x40F7 0x40F7 // Unused Var
|
||||
#define VAR_UNUSED_0x40F8 0x40F8 // Unused Var
|
||||
#define VAR_UNUSED_0x40F9 0x40F9 // Unused Var
|
||||
#define VAR_UNUSED_0x40FA 0x40FA // Unused Var
|
||||
#define VAR_UNUSED_0x40FB 0x40FB // Unused Var
|
||||
#define VAR_UNUSED_0x40FC 0x40FC // Unused Var
|
||||
#define VAR_UNUSED_0x40FD 0x40FD // Unused Var
|
||||
#define VAR_UNUSED_0x40FE 0x40FE // Unused Var
|
||||
#define VAR_UNUSED_0x40FF 0x40FF // Unused Var
|
||||
|
||||
#define VARS_END 0x40FF
|
||||
#define VARS_COUNT (VARS_END - VARS_START + 1)
|
||||
|
||||
#define SPECIAL_VARS_START 0x8000
|
||||
// special vars
|
||||
// They are commonly used as parameters to commands, or return values from commands.
|
||||
#define VAR_0x8000 0x8000
|
||||
#define VAR_0x8001 0x8001
|
||||
#define VAR_0x8002 0x8002
|
||||
#define VAR_0x8003 0x8003
|
||||
#define VAR_0x8004 0x8004
|
||||
#define VAR_0x8005 0x8005
|
||||
#define VAR_0x8006 0x8006
|
||||
#define VAR_0x8007 0x8007
|
||||
#define VAR_0x8008 0x8008
|
||||
#define VAR_0x8009 0x8009
|
||||
#define VAR_0x800A 0x800A
|
||||
#define VAR_0x800B 0x800B
|
||||
#define VAR_FACING 0x800C
|
||||
#define VAR_RESULT 0x800D
|
||||
#define VAR_ITEM_ID 0x800E
|
||||
#define VAR_LAST_TALKED 0x800F
|
||||
#define VAR_CONTEST_RANK 0x8010
|
||||
#define VAR_CONTEST_CATEGORY 0x8011
|
||||
#define VAR_MON_BOX_ID 0x8012
|
||||
#define VAR_MON_BOX_POS 0x8013
|
||||
#define VAR_UNUSED_0x8014 0x8014
|
||||
#define VAR_TRAINER_BATTLE_OPPONENT_A 0x8015 // Alias of gTrainerBattleOpponent_A
|
||||
|
||||
#define SPECIAL_VARS_END 0x8015
|
||||
|
||||
#endif // GUARD_CONSTANTS_VARS_H
|
70
include/constants/weather.h
Normal file
70
include/constants/weather.h
Normal file
@ -0,0 +1,70 @@
|
||||
#ifndef GUARD_CONSTANTS_WEATHER_H
|
||||
#define GUARD_CONSTANTS_WEATHER_H
|
||||
|
||||
#define WEATHER_NONE 0
|
||||
#define WEATHER_SUNNY_CLOUDS 1
|
||||
#define WEATHER_SUNNY 2
|
||||
#define WEATHER_RAIN 3
|
||||
#define WEATHER_SNOW 4 // Unused
|
||||
#define WEATHER_RAIN_THUNDERSTORM 5
|
||||
#define WEATHER_FOG_HORIZONTAL 6
|
||||
#define WEATHER_VOLCANIC_ASH 7
|
||||
#define WEATHER_SANDSTORM 8
|
||||
#define WEATHER_FOG_DIAGONAL 9 // Unused
|
||||
#define WEATHER_UNDERWATER 10 // Unused
|
||||
#define WEATHER_SHADE 11 // Original name was closer to WEATHER_CLOUDY/OVERCAST
|
||||
#define WEATHER_DROUGHT 12
|
||||
#define WEATHER_DOWNPOUR 13
|
||||
#define WEATHER_UNDERWATER_BUBBLES 14
|
||||
#define WEATHER_ABNORMAL 15 // The alternating weather during Groudon/Kyogre conflict
|
||||
#define WEATHER_ROUTE119_CYCLE 20
|
||||
#define WEATHER_ROUTE123_CYCLE 21
|
||||
|
||||
// These are used in maps' coord_weather_event entries.
|
||||
// They are not a one-to-one mapping with the engine's
|
||||
// internal weather constants above.
|
||||
#define COORD_EVENT_WEATHER_SUNNY_CLOUDS 1
|
||||
#define COORD_EVENT_WEATHER_SUNNY 2
|
||||
#define COORD_EVENT_WEATHER_RAIN 3
|
||||
#define COORD_EVENT_WEATHER_SNOW 4
|
||||
#define COORD_EVENT_WEATHER_RAIN_THUNDERSTORM 5
|
||||
#define COORD_EVENT_WEATHER_FOG_HORIZONTAL 6
|
||||
#define COORD_EVENT_WEATHER_FOG_DIAGONAL 7
|
||||
#define COORD_EVENT_WEATHER_VOLCANIC_ASH 8
|
||||
#define COORD_EVENT_WEATHER_SANDSTORM 9
|
||||
#define COORD_EVENT_WEATHER_SHADE 10
|
||||
#define COORD_EVENT_WEATHER_DROUGHT 11
|
||||
#define COORD_EVENT_WEATHER_ROUTE119_CYCLE 20
|
||||
#define COORD_EVENT_WEATHER_ROUTE123_CYCLE 21
|
||||
|
||||
// These are the "abnormal weather events" that are used
|
||||
// to find Kyogre and Groudon.
|
||||
|
||||
// Groudon/Terra Cave locations
|
||||
#define TERRA_CAVE_LOCATIONS_START 1
|
||||
#define ABNORMAL_WEATHER_ROUTE_114_NORTH (TERRA_CAVE_LOCATIONS_START + 0)
|
||||
#define ABNORMAL_WEATHER_ROUTE_114_SOUTH (TERRA_CAVE_LOCATIONS_START + 1)
|
||||
#define ABNORMAL_WEATHER_ROUTE_115_WEST (TERRA_CAVE_LOCATIONS_START + 2)
|
||||
#define ABNORMAL_WEATHER_ROUTE_115_EAST (TERRA_CAVE_LOCATIONS_START + 3)
|
||||
#define ABNORMAL_WEATHER_ROUTE_116_NORTH (TERRA_CAVE_LOCATIONS_START + 4)
|
||||
#define ABNORMAL_WEATHER_ROUTE_116_SOUTH (TERRA_CAVE_LOCATIONS_START + 5)
|
||||
#define ABNORMAL_WEATHER_ROUTE_118_EAST (TERRA_CAVE_LOCATIONS_START + 6)
|
||||
#define ABNORMAL_WEATHER_ROUTE_118_WEST (TERRA_CAVE_LOCATIONS_START + 7)
|
||||
#define TERRA_CAVE_LOCATIONS 8
|
||||
|
||||
// Kyogre/Marina Cave locations
|
||||
#define MARINE_CAVE_LOCATIONS_START (TERRA_CAVE_LOCATIONS_START + TERRA_CAVE_LOCATIONS)
|
||||
#define ABNORMAL_WEATHER_ROUTE_105_NORTH (MARINE_CAVE_LOCATIONS_START + 0)
|
||||
#define ABNORMAL_WEATHER_ROUTE_105_SOUTH (MARINE_CAVE_LOCATIONS_START + 1)
|
||||
#define ABNORMAL_WEATHER_ROUTE_125_WEST (MARINE_CAVE_LOCATIONS_START + 2)
|
||||
#define ABNORMAL_WEATHER_ROUTE_125_EAST (MARINE_CAVE_LOCATIONS_START + 3)
|
||||
#define ABNORMAL_WEATHER_ROUTE_127_NORTH (MARINE_CAVE_LOCATIONS_START + 4)
|
||||
#define ABNORMAL_WEATHER_ROUTE_127_SOUTH (MARINE_CAVE_LOCATIONS_START + 5)
|
||||
#define ABNORMAL_WEATHER_ROUTE_129_WEST (MARINE_CAVE_LOCATIONS_START + 6)
|
||||
#define ABNORMAL_WEATHER_ROUTE_129_EAST (MARINE_CAVE_LOCATIONS_START + 7)
|
||||
#define MARINE_CAVE_LOCATIONS 8
|
||||
|
||||
#define ABNORMAL_WEATHER_LOCATIONS (MARINE_CAVE_LOCATIONS + TERRA_CAVE_LOCATIONS)
|
||||
#define ABNORMAL_WEATHER_NONE 0
|
||||
|
||||
#endif // GUARD_CONSTANTS_WEATHER_H
|
Reference in New Issue
Block a user