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include/battle_tv.h
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11
include/battle_tv.h
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#ifndef GUARD_BATTLE_TV_H
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#define GUARD_BATTLE_TV_H
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void BattleTv_SetDataBasedOnString(u16 stringId);
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void BattleTv_SetDataBasedOnMove(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr);
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void BattleTv_SetDataBasedOnAnimation(u8 animationId);
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void TryPutLinkBattleTvShowOnAir(void);
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void BattleTv_ClearExplosionFaintCause(void);
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u8 GetBattlerMoveSlotId(u8 battlerId, u16 moveId);
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#endif // GUARD_BATTLE_TV_H
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