import from github
This commit is contained in:
82
include/battle_transition.h
Normal file
82
include/battle_transition.h
Normal file
@ -0,0 +1,82 @@
|
||||
#ifndef GUARD_BATTLE_TRANSITION_H
|
||||
#define GUARD_BATTLE_TRANSITION_H
|
||||
|
||||
void BattleTransition_StartOnField(u8 transitionId);
|
||||
void BattleTransition_Start(u8 transitionId);
|
||||
bool8 IsBattleTransitionDone(void);
|
||||
bool8 FldEff_PokeballTrail(void);
|
||||
void Task_BattleTransition_Intro(u8 taskId);
|
||||
void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
|
||||
|
||||
extern const struct SpritePalette gSpritePalette_Pokeball;
|
||||
|
||||
enum {
|
||||
MUGSHOT_SIDNEY,
|
||||
MUGSHOT_PHOEBE,
|
||||
MUGSHOT_GLACIA,
|
||||
MUGSHOT_DRAKE,
|
||||
MUGSHOT_CHAMPION,
|
||||
MUGSHOTS_COUNT
|
||||
};
|
||||
|
||||
enum {
|
||||
B_TRANSITION_BLUR,
|
||||
B_TRANSITION_SWIRL,
|
||||
B_TRANSITION_SHUFFLE,
|
||||
B_TRANSITION_BIG_POKEBALL,
|
||||
B_TRANSITION_POKEBALLS_TRAIL,
|
||||
B_TRANSITION_CLOCKWISE_WIPE,
|
||||
B_TRANSITION_RIPPLE,
|
||||
B_TRANSITION_WAVE,
|
||||
B_TRANSITION_SLICE,
|
||||
B_TRANSITION_WHITE_BARS_FADE,
|
||||
B_TRANSITION_GRID_SQUARES,
|
||||
B_TRANSITION_ANGLED_WIPES,
|
||||
B_TRANSITION_SIDNEY,
|
||||
B_TRANSITION_PHOEBE,
|
||||
B_TRANSITION_GLACIA,
|
||||
B_TRANSITION_DRAKE,
|
||||
B_TRANSITION_CHAMPION,
|
||||
B_TRANSITION_AQUA, // Here below added in Emerald
|
||||
B_TRANSITION_MAGMA,
|
||||
B_TRANSITION_REGICE,
|
||||
B_TRANSITION_REGISTEEL,
|
||||
B_TRANSITION_REGIROCK,
|
||||
B_TRANSITION_KYOGRE,
|
||||
B_TRANSITION_GROUDON,
|
||||
B_TRANSITION_RAYQUAZA,
|
||||
B_TRANSITION_SHRED_SPLIT,
|
||||
B_TRANSITION_BLACKHOLE,
|
||||
B_TRANSITION_BLACKHOLE_PULSATE,
|
||||
B_TRANSITION_RECTANGULAR_SPIRAL,
|
||||
B_TRANSITION_FRONTIER_LOGO_WIGGLE,
|
||||
B_TRANSITION_FRONTIER_LOGO_WAVE,
|
||||
B_TRANSITION_FRONTIER_SQUARES,
|
||||
B_TRANSITION_FRONTIER_SQUARES_SCROLL,
|
||||
B_TRANSITION_FRONTIER_SQUARES_SPIRAL,
|
||||
B_TRANSITION_FRONTIER_CIRCLES_MEET,
|
||||
B_TRANSITION_FRONTIER_CIRCLES_CROSS,
|
||||
B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL,
|
||||
B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL,
|
||||
B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ,
|
||||
B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ,
|
||||
B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ,
|
||||
B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ,
|
||||
B_TRANSITION_COUNT
|
||||
};
|
||||
|
||||
// IDs for GetSpecialBattleTransition
|
||||
enum {
|
||||
B_TRANSITION_GROUP_B_TOWER,
|
||||
B_TRANSITION_GROUP_B_DOME = 3,
|
||||
B_TRANSITION_GROUP_B_PALACE,
|
||||
B_TRANSITION_GROUP_B_ARENA,
|
||||
B_TRANSITION_GROUP_B_FACTORY,
|
||||
B_TRANSITION_GROUP_B_PIKE,
|
||||
B_TRANSITION_GROUP_B_PYRAMID = 10,
|
||||
B_TRANSITION_GROUP_TRAINER_HILL,
|
||||
B_TRANSITION_GROUP_SECRET_BASE,
|
||||
B_TRANSITION_GROUP_E_READER,
|
||||
};
|
||||
|
||||
#endif // GUARD_BATTLE_TRANSITION_H
|
Reference in New Issue
Block a user