import from github
This commit is contained in:
88
include/battle_tower.h
Normal file
88
include/battle_tower.h
Normal file
@ -0,0 +1,88 @@
|
||||
#ifndef GUARD_BATTLE_TOWER_H
|
||||
#define GUARD_BATTLE_TOWER_H
|
||||
|
||||
struct RSBattleTowerRecord
|
||||
{
|
||||
/*0x00*/ u8 lvlMode; // 0 = level 50, 1 = level 100
|
||||
/*0x01*/ u8 facilityClass;
|
||||
/*0x02*/ u16 winStreak;
|
||||
/*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1];
|
||||
/*0x0C*/ u8 trainerId[TRAINER_ID_LENGTH];
|
||||
/*0x10*/ u16 greeting[EASY_CHAT_BATTLE_WORDS_COUNT];
|
||||
/*0x1C*/ struct BattleTowerPokemon party[FRONTIER_PARTY_SIZE];
|
||||
/*0xA0*/ u32 checksum;
|
||||
};
|
||||
|
||||
struct BattleFrontierTrainer
|
||||
{
|
||||
u8 facilityClass;
|
||||
u8 filler1[3];
|
||||
u8 trainerName[PLAYER_NAME_LENGTH + 1];
|
||||
u16 speechBefore[EASY_CHAT_BATTLE_WORDS_COUNT];
|
||||
u16 speechWin[EASY_CHAT_BATTLE_WORDS_COUNT];
|
||||
u16 speechLose[EASY_CHAT_BATTLE_WORDS_COUNT];
|
||||
const u16 *monSet;
|
||||
};
|
||||
|
||||
struct FacilityMon
|
||||
{
|
||||
u16 species;
|
||||
u16 moves[MAX_MON_MOVES];
|
||||
u8 itemTableId;
|
||||
u8 evSpread;
|
||||
u8 nature;
|
||||
};
|
||||
|
||||
extern const u8 gTowerMaleFacilityClasses[30];
|
||||
extern const u8 gTowerMaleTrainerGfxIds[30];
|
||||
extern const u8 gTowerFemaleFacilityClasses[20];
|
||||
extern const u8 gTowerFemaleTrainerGfxIds[20];
|
||||
extern const u16 gBattleFrontierHeldItems[];
|
||||
extern const struct FacilityMon gBattleFrontierMons[];
|
||||
extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
|
||||
extern const struct FacilityMon gSlateportBattleTentMons[];
|
||||
extern const struct BattleFrontierTrainer gSlateportBattleTentTrainers[];
|
||||
|
||||
// Temporary storage for monIds of the opponent team
|
||||
// during team generation in battle factory and similar facilities.
|
||||
extern u16 gFrontierTempParty[];
|
||||
|
||||
extern const struct BattleFrontierTrainer *gFacilityTrainers;
|
||||
extern const struct FacilityMon *gFacilityTrainerMons;
|
||||
|
||||
void CallBattleTowerFunc(void);
|
||||
u16 GetRandomScaledFrontierTrainerId(u8 challengeNum, u8 battleNum);
|
||||
void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId);
|
||||
void SetEReaderTrainerGfxId(void);
|
||||
u8 GetBattleFacilityTrainerGfxId(u16 trainerId);
|
||||
void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm);
|
||||
u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
|
||||
u8 GetFrontierOpponentClass(u16 trainerId);
|
||||
void GetFrontierTrainerName(u8 *dst, u16 trainerId);
|
||||
void FillFrontierTrainerParty(u8 monsCount);
|
||||
void FillFrontierTrainersParties(u8 monsCount);
|
||||
u16 GetRandomFrontierMonFromSet(u16 trainerId);
|
||||
void FrontierSpeechToString(const u16 *words);
|
||||
void DoSpecialTrainerBattle(void);
|
||||
void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *record);
|
||||
void CalcRubyBattleTowerChecksum(struct RSBattleTowerRecord *record);
|
||||
u16 GetCurrentBattleTowerWinStreak(u8 lvlMode, u8 battleMode);
|
||||
u8 GetEreaderTrainerFrontSpriteId(void);
|
||||
u8 GetEreaderTrainerClassId(void);
|
||||
void GetEreaderTrainerName(u8 *dst);
|
||||
void ValidateEReaderTrainer(void);
|
||||
void ClearEReaderTrainer(struct BattleTowerEReaderTrainer *ereaderTrainer);
|
||||
void CopyEReaderTrainerGreeting(void);
|
||||
void TryHideBattleTowerReporter(void);
|
||||
bool32 RubyBattleTowerRecordToEmerald(struct RSBattleTowerRecord *src, struct EmeraldBattleTowerRecord *dst);
|
||||
bool32 EmeraldBattleTowerRecordToRuby(struct EmeraldBattleTowerRecord *src, struct RSBattleTowerRecord *dst);
|
||||
void CalcApprenticeChecksum(struct Apprentice *apprentice);
|
||||
void GetBattleTowerTrainerLanguage(u8 *dst, u16 trainerId);
|
||||
u8 SetFacilityPtrsGetLevel(void);
|
||||
u8 GetFrontierEnemyMonLevel(u8 lvlMode);
|
||||
s32 GetHighestLevelInPlayerParty(void);
|
||||
u8 FacilityClassToGraphicsId(u8 facilityClass);
|
||||
bool32 ValidateBattleTowerRecord(u8 recordId); // unused
|
||||
void TrySetLinkBattleTowerEnemyPartyLevel(void);
|
||||
|
||||
#endif //GUARD_BATTLE_TOWER_H
|
Reference in New Issue
Block a user