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include/battle_pyramid.h
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24
include/battle_pyramid.h
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#ifndef GUARD_BATTLE_PYRAMID_H
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#define GUARD_BATTLE_PYRAMID_H
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void CallBattlePyramidFunction(void);
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u16 LocalIdToPyramidTrainerId(u8 localId);
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bool8 GetBattlePyramidTrainerFlag(u8 eventId);
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void MarkApproachingPyramidTrainersAsBattled(void);
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void GenerateBattlePyramidWildMon(void);
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u8 GetPyramidRunMultiplier(void);
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u8 InBattlePyramid(void);
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bool8 InBattlePyramid_(void);
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void PausePyramidChallenge(void);
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void SoftResetInBattlePyramid(void);
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void CopyPyramidTrainerSpeechBefore(u16 trainerId);
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void CopyPyramidTrainerWinSpeech(u16 trainerId);
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void CopyPyramidTrainerLoseSpeech(u16 trainerId);
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u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId);
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void GenerateBattlePyramidFloorLayout(u16 *mapArg, bool8 setPlayerPosition);
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void LoadBattlePyramidObjectEventTemplates(void);
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void LoadBattlePyramidFloorObjectEventScripts(void);
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u8 GetNumBattlePyramidObjectEvents(void);
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u16 GetBattlePyramidPickupItemId(void);
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#endif // GUARD_BATTLE_PYRAMID_H
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