import from github

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gText_AbnormalWeatherEnded_Rain::
.string "The massive downpour appears to\n"
.string "have stopped…$"
gText_AbnormalWeatherEnded_Sun::
.string "The intense sunshine appears to\n"
.string "have subsided…$"

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gText_ApprenticeChallenge0::
.string "Um, I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n"
.string "Snivel… This tension is getting to me…$"
gText_ApprenticeChallenge1::
.string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n"
.string "Here we come!$"
gText_ApprenticeChallenge2::
.string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}!\n"
.string "Accept my challenge!$"
gText_ApprenticeChallenge3::
.string "Um… I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice…\n"
.string "Do you think someone like me can win?$"
gText_ApprenticeChallenge4::
.string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n"
.string "I'll let you challenge me!$"
gText_ApprenticeChallenge5::
.string "I'm horribly busy, but I also happen\n"
.string "to be {STR_VAR_1}'s no. {STR_VAR_2} apprentice.$"
gText_ApprenticeChallenge6::
.string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n"
.string "Glad to meet you!$"
gText_ApprenticeChallenge7::
.string "I serve as {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n"
.string "May I begin?$"
gText_ApprenticeChallenge8::
.string "Eek! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n"
.string "I'll do my best!$"
gText_ApprenticeChallenge9::
.string "Yeehaw! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n"
.string "Put 'em up!$"
gText_ApprenticeChallenge10::
.string "I'm {STR_VAR_1}'s 1,000th apprentice!\n"
.string "Actually, I'm no. {STR_VAR_2}! Here goes!$"
gText_ApprenticeChallenge11::
.string "Yeah, I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!\n"
.string "Let's get rockin' and a-rollin'!$"
gText_ApprenticeChallenge12::
.string "Yippee-yahoo! I'm what you call\n"
.string "{STR_VAR_1}'s no. {STR_VAR_2} apprentice!$"
gText_ApprenticeChallenge13::
.string "Cough! I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n"
.string "Good to meet you! Cough!$"
gText_ApprenticeChallenge14::
.string "This is nerve-racking…\n"
.string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$"
gText_ApprenticeChallenge15::
.string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice,\n"
.string "and that's no lie.$"
gText_ApprenticePleaseTeach0::
.string "Are you… {PLAYER}?\n"
.string "Oh! Sniff…sob…\p"
.string "Oh! S-sorry…\n"
.string "I'm so nervous, I can't help crying…\p"
.string "I'm {STR_VAR_1}, and I really look up\n"
.string "to you, {PLAYER}.\p"
.string "I… I had this dream of one day meeting\n"
.string "you and asking you about POKéMON.\p"
.string "Please, please, {PLAYER}!\n"
.string "Please teach me about POKéMON!$"
gText_ApprenticeRejectTeaching0::
.string "Oh… B-but…\n"
.string "Snivel… Waaaaaaah!\p"
.string "Please!\n"
.string "I'm begging you, please!$"
gText_ApprenticeWhichLevelMode0::
.string "Oh, really? You will?\n"
.string "Awesome! Wicked! Awoooh!\p"
.string "Oh… I'm sorry…\n"
.string "I'm so happy, I'm crying…\p"
.string "Um… Then please tell me!\n"
.string "It's about the BATTLE TOWER.\p"
.string "Which would be better for me: Level 50\n"
.string "or the Open Level?$"
gText_ApprenticeLevelModeThanks0::
.string "{STR_VAR_1}?\n"
.string "Waaaaah!\p"
.string "Oh! I'm so sorry!\n"
.string "You've made me happy by choosing\l"
.string "the level for me, and it's made me cry…\p"
.string "Snivel…\n"
.string "Thank you so much!\l"
.string "Please talk with me again!$"
gText_ApprenticePleaseTeach1::
.string "Wowee! You're {PLAYER}, aren't you?\n"
.string "You're awesomely strong, aren't you?\p"
.string "I'm {STR_VAR_1}!\n"
.string "I just became a TRAINER!\p"
.string "Please, {PLAYER}!\n"
.string "Can you be my teacher and tell me\l"
.string "lots about being a TRAINER?$"
gText_ApprenticeRejectTeaching1::
.string "Aww, why?\n"
.string "Oh, please? Pretty please?\l"
.string "Please be my teacher, please!$"
gText_ApprenticeWhichLevelMode1::
.string "Yay! Great!\p"
.string "The first thing I wanted to ask you is\n"
.string "about the BATTLE TOWER!\p"
.string "The Level 50 and Open Level Rooms…\n"
.string "Which would be perfect for me?$"
gText_ApprenticeLevelModeThanks1::
.string "{STR_VAR_1}, huh? That's true!\n"
.string "I'll do my best there!\p"
.string "If we meet here again, please teach\n"
.string "me something else, teacher!$"
gText_ApprenticePleaseTeach2::
.string "Um… Are you {PLAYER}?\n"
.string "My name is {STR_VAR_1}.\p"
.string "I want to become a POKéMON TRAINER,\n"
.string "but I don't know what to do…\p"
.string "So I thought maybe I could ask you for\n"
.string "advice because you're so famous.\p"
.string "{PLAYER}, could you give me advice?$"
gText_ApprenticeRejectTeaching2::
.string "Oh, but…\p"
.string "I sincerely want to become a POKéMON\n"
.string "TRAINER!\p"
.string "Please, can you answer my questions?$"
gText_ApprenticeWhichLevelMode2::
.string "Thank you!\n"
.string "Here's my first question right away!\p"
.string "The BATTLE TOWER has two levels,\n"
.string "Level 50 and Open Level, right?\p"
.string "Which level do you think is more\n"
.string "suitable for me?$"
gText_ApprenticeLevelModeThanks2::
.string "Oh, the {STR_VAR_1} challenge?\n"
.string "Understood!\p"
.string "If I have another question, I'll come\n"
.string "back here for your advice!$"
gText_ApprenticePleaseTeach3::
.string "Oh? Huh? You're…\n"
.string "No, that can't be true.\p"
.string "There isn't any way that someone\n"
.string "like me could meet {PLAYER}.\p"
.string "…You really are {PLAYER}?\n"
.string "I can't believe I'm talking to you!\p"
.string "When something this good happens,\n"
.string "only terrible things will happen to me\l"
.string "now, I just know it…\p"
.string "…I'm sorry…\n"
.string "I'm… {STR_VAR_1}…\p"
.string "There isn't anything special about\n"
.string "me that I can be proud of…\p"
.string "I shouldn't even say anything about\n"
.string "myself because you'll forget…\p"
.string "I had this dream that if I ever met\n"
.string "you, {PLAYER}, that maybe I could ask\l"
.string "you for advice as a TRAINER.\p"
.string "But I don't think you would agree\n"
.string "to that.\p"
.string "…Or will you be so kind as to give\n"
.string "me advice?$"
gText_ApprenticeRejectTeaching3::
.string "I knew it…\p"
.string "It had to happen because I'm such\n"
.string "a really boring nobody…\p"
.string "But I thought just maybe…\n"
.string "You won't reconsider, will you?\p"
.string "But I can't give up just like that.\n"
.string "I'll ask you while I'm still lucky!\p"
.string "Please, will you be so kind as to give\n"
.string "me advice?$"
gText_ApprenticeWhichLevelMode3::
.string "Really? I can't believe it!\n"
.string "I can't believe you'll advise me!\l"
.string "I… I'm so happy…\p"
.string "What I want to ask you is really\n"
.string "trivial, but I can't decide…\p"
.string "At the BATTLE TOWER, they let you\n"
.string "choose Level 50 or Open Level.\p"
.string "Which course do you think even I may\n"
.string "have a chance at?$"
gText_ApprenticeLevelModeThanks3::
.string "{STR_VAR_1}? Okay!\n"
.string "But do you really think someone like\l"
.string "me would have a chance?\p"
.string "I'll do my best, even though I don't\n"
.string "think it will work.\p"
.string "Thank you very much for spending\n"
.string "time with someone like me.$"
gText_ApprenticePleaseTeach4::
.string "Oh! You're {PLAYER}{KUN}, aren't you?\p"
.string "I've heard that you're tough at\n"
.string "POKéMON!\p"
.string "I'm {STR_VAR_1}!\n"
.string "I'll be your friend!\p"
.string "Did you know?\p"
.string "You can't win at the BATTLE FRONTIER\n"
.string "if all you know is what they teach at\l"
.string "the TRAINER'S SCHOOL.\p"
.string "I'm willing to listen to your advice.\n"
.string "You'll agree, of course?$"
gText_ApprenticeRejectTeaching4::
.string "Huh? Why are you refusing me?\n"
.string "It's me who's asking you!\l"
.string "You have to reconsider!$"
gText_ApprenticeWhichLevelMode4::
.string "Okay, so there is this something.\n"
.string "I want you to decide it for me.\p"
.string "You know that the BATTLE TOWER has\n"
.string "Level 50 and Open Level Rooms?\p"
.string "Which do you think would be good\n"
.string "for me, {PLAYER}{KUN}?$"
gText_ApprenticeLevelModeThanks4::
.string "Okay, {STR_VAR_1} is suitable for me?\n"
.string "Thank you!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
gText_ApprenticePleaseTeach5::
.string "Oh, hi, there! {PLAYER}{KUN}!\n"
.string "I know you because you're famous!\l"
.string "Call me {STR_VAR_1}! Glad to meet you!\p"
.string "I'm a TRIATHLETE, so I keep myself\n"
.string "fit even while I raise POKéMON.\p"
.string "I'm also involved with other things\n"
.string "like work, napping, ballroom dancing…\p"
.string "Being this busy, it's not so easy for\n"
.string "me to become a decent TRAINER.\p"
.string "So, I have a proposition!\p"
.string "There must be a reason why we met.\n"
.string "So, {PLAYER}{KUN}, how about sharing your\l"
.string "wisdom with me every so often?$"
gText_ApprenticeRejectTeaching5::
.string "Oh, but, please?\n"
.string "A guy like me needs someone like\l"
.string "you, {PLAYER}{KUN}!\p"
.string "Honestly, I need your advice!$"
gText_ApprenticeWhichLevelMode5::
.string "Thank you! That's more like it!\n"
.string "So, let's start with an easy one!\p"
.string "You know about the BATTLE TOWER's\n"
.string "two courses, right?\l"
.string "You know, Level 50 and Open Level.\p"
.string "Me being a busy guy, which one should\n"
.string "I gear up for?$"
gText_ApprenticeLevelModeThanks5::
.string "{STR_VAR_1}, huh? Okay, gotcha.\n"
.string "I'll find time somehow and give it a go!\p"
.string "…Whoops, I'd better go to work!\n"
.string "Thanks! See you around!$"
gText_ApprenticePleaseTeach6::
.string "No way! Uh-uh!\n"
.string "Are you maybe the real {PLAYER}?\p"
.string "A-hah! Awesome! I'm {STR_VAR_1},\n"
.string "so pleased to meet you!\p"
.string "{PLAYER}, you're very strong,\n"
.string "aren't you?\p"
.string "Everyone's talking about you!\p"
.string "Oh! I just had this great idea!\n"
.string "I'll get advice off you, {PLAYER}!\l"
.string "I'm sure it will make me tougher!\p"
.string "Isn't it a great idea?\n"
.string "Please, I want your advice!$"
gText_ApprenticeRejectTeaching6::
.string "Ahahaha, you can pretend to be mean,\n"
.string "but you can't fool me!\l"
.string "You really mean okay, don't you?$"
gText_ApprenticeWhichLevelMode6::
.string "Yay! I knew you'd have a big heart,\n"
.string "{PLAYER}!\p"
.string "What should I ask you first?\n"
.string "…Oh, I thought of something!\p"
.string "Drum roll, please!\n"
.string "The question I have is…\p"
.string "If I were to take a BATTLE TOWER\n"
.string "challenge, which way should I go?\p"
.string "Level 50 or Open Level?\n"
.string "Which suits me more?$"
gText_ApprenticeLevelModeThanks6::
.string "Oh-oh-oh!\n"
.string "{STR_VAR_1}, you say!\l"
.string "Thank you for a totally cool reply!\p"
.string "I guess that's about all I wanted\n"
.string "to ask you today.\p"
.string "Let's meet here again, okay?\n"
.string "Thanks!$"
gText_ApprenticePleaseTeach7::
.string "I beg your pardon, but…\n"
.string "Are you {PLAYER}?\p"
.string "I'm {STR_VAR_1}, and I am delighted to\n"
.string "make your acquaintance.\p"
.string "I have long been an admirer\n"
.string "of yours…\p"
.string "… … … … … …\p"
.string "Um… I hope you don't find this\n"
.string "request too much of a burden, but…\p"
.string "May I become your apprentice,\n"
.string "{PLAYER}?$"
gText_ApprenticeRejectTeaching7::
.string "Oh…!\p"
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "…I must have fainted from shock.\n"
.string "I'm sorry, I must have misheard you.\p"
.string "Please! Please say that you will\n"
.string "accept me as your apprentice!$"
gText_ApprenticeWhichLevelMode7::
.string "Oh… I'm delighted!\p"
.string "I don't wish to waste your time,\n"
.string "so please advise me on this.\p"
.string "I plan to take a BATTLE TOWER\n"
.string "challenge soon.\p"
.string "However, there are two levels…\p"
.string "Which would be most suitable for me?\n"
.string "Level 50 or Open Level?$"
gText_ApprenticeLevelModeThanks7::
.string "{STR_VAR_1} is your choice!\n"
.string "I see. I will do my best!\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
gText_ApprenticePleaseTeach8::
.string "Eek! Eek! {PLAYER}!\n"
.string "You spoke to me!\l"
.string "I… I'm overjoyed!\p"
.string "Me! My name is {STR_VAR_1}!\n"
.string "I just became a TRAINER!\p"
.string "I'm delighted I met you, {PLAYER},\n"
.string "the big name in POKéMON circles!\p"
.string "Oh-oh-oh, I know!\n"
.string "May I ask a huge favor, {PLAYER}?\p"
.string "Please take me in as your apprentice!\n"
.string "I want to learn from you!$"
gText_ApprenticeRejectTeaching8::
.string "Waaaah!\n"
.string "{PLAYER} turned me down…\l"
.string "It… It's an invaluable experience!\p"
.string "{PLAYER}, please! I want to hear\n"
.string "an affirmative answer this time!\p"
.string "I beg you for your guidance!$"
gText_ApprenticeWhichLevelMode8::
.string "Hieeeeh! {PLAYER} said yes!\n"
.string "{PLAYER} said yes!\p"
.string "I won't be able to sleep tonight…\n"
.string "Thank you ever so much!\p"
.string "Then, here's my question!\p"
.string "At the BATTLE TOWER, what is right\n"
.string "for me, Level 50 or Open Level?$"
gText_ApprenticeLevelModeThanks8::
.string "{STR_VAR_1}! Perfectly understood!\n"
.string "I understand perfectly!\l"
.string "I'm deliriously delighted!\p"
.string "I hope you'll be willing to teach me\n"
.string "some more another time.$"
gText_ApprenticePleaseTeach9::
.string "Whoa! Could you be…\n"
.string "Might you be… {PLAYER}{KUN}?!\l"
.string "That strong and famous TRAINER?\l"
.string "Well, hello, aren't I just the luckiest!\p"
.string "Hello, the name's {STR_VAR_1}!\p"
.string "I've been on the lookout for\n"
.string "a POKéMON teacher.\p"
.string "And with impeccably good timing,\n"
.string "along came you, {PLAYER}{KUN}!\p"
.string "So, there you have it, {PLAYER}{KUN}!\n"
.string "Let me apprentice under you!$"
gText_ApprenticeRejectTeaching9::
.string "Gwaaaah!\n"
.string "You're quite cool and tough…\p"
.string "Don't be that way, please.\n"
.string "I'm asking you!$"
gText_ApprenticeWhichLevelMode9::
.string "Oh, yeah! That's a solid reply!\n"
.string "Excellent, I might add!\p"
.string "So how about a first piece of advice\n"
.string "on the BATTLE TOWER?\p"
.string "If I were to go, what would be better?\n"
.string "Level 50 or Open Level?$"
gText_ApprenticeLevelModeThanks9::
.string "Uh-huh, {STR_VAR_1} it is!\n"
.string "OK, A-OK!\l"
.string "I'll go show my mettle, like, jam!\p"
.string "All right, I'll look to you as my mentor!\n"
.string "Adios!$"
gText_ApprenticePleaseTeach10::
.string "Oh, hey, {PLAYER}{KUN}, right?\n"
.string "The police were looking for you!\p"
.string "… … …\n"
.string "Of course I'm lying!\p"
.string "Me, I'm {STR_VAR_1}. Despite the way\n"
.string "I look, I'm the POKéMON CHAMPION!\l"
.string "…That's a lie, too!\p"
.string "This is no lie, though.\n"
.string "I'm not very good at battling.\p"
.string "So, how about you becoming my master\n"
.string "about all things POKéMON?$"
gText_ApprenticeRejectTeaching10::
.string "If you're going to act cold like that,\n"
.string "I'll show you what I'll do!\p"
.string "Waaah! Waaah! Waaah!\n"
.string "Hiccup!\p"
.string "Hahaha, that was my FAKE TEARS!\p"
.string "Come on, will you please be\n"
.string "my POKéMON master?$"
gText_ApprenticeWhichLevelMode10::
.string "Yippee!\n"
.string "I'll buy you a boat for that!\p"
.string "Of course I'm lying again!\n"
.string "But… Thank you, master!\p"
.string "You know how there's Level 50 and\n"
.string "Open Level at the BATTLE TOWER?\p"
.string "I'm having trouble deciding which\n"
.string "level I should challenge…\p"
.string "Can you decide for me, master?$"
gText_ApprenticeLevelModeThanks10::
.string "Okay, so {STR_VAR_1} is better!\n"
.string "I'll go to the other level, then!\p"
.string "Just kidding!\n"
.string "I'll obey your teaching, master!\p"
.string "Thanks, master!\n"
.string "I hope you'll keep teaching me!$"
gText_ApprenticePleaseTeach11::
.string "A-H-O-Y!\n"
.string "And that spells ahoy, and it means hi!\p"
.string "I'm {STR_VAR_1}, the rappin' SAILOR\n"
.string "am I!\p"
.string "Your turn now, tell me a little about\n"
.string "yourself, give it a try!\p"
.string "Uh-huh, uh-huh!\n"
.string "{PLAYER}{KUN}'s your name,\l"
.string "and POKéMON's your game!\p"
.string "And you're at a delicate age\n"
.string "when all the world's your stage!\p"
.string "Anyway, I just want to say,\n"
.string "that you're the tenth TRAINER\l"
.string "I've spoken to today.\p"
.string "Let's make that a celebration!\n"
.string "Become my mentor for commemoration!$"
gText_ApprenticeRejectTeaching11::
.string "But!\n"
.string "You have to work with me!\p"
.string "Don't be such a tease!\n"
.string "Become my mentor, please!$"
gText_ApprenticeWhichLevelMode11::
.string "That's it!\n"
.string "{PLAYER}, you've got the spirit!\p"
.string "So here's my first question\n"
.string "that begs your suggestion!\p"
.string "It's about the BATTLE TOWER,\n"
.string "and it hinges on my power!\p"
.string "Level 50 and Open Level there be,\n"
.string "which is the one that's good for me?$"
gText_ApprenticeLevelModeThanks11::
.string "Okay, {STR_VAR_1} it is, you say!\n"
.string "I'll go and take it on my way!\p"
.string "If it's advice I ever need,\n"
.string "{PLAYER}, your word I'll always heed!$"
gText_ApprenticePleaseTeach12::
.string "Say, hey, aren't you {PLAYER}?\n"
.string "What should I do? Talk to you?\l"
.string "Why not? I'm already talking to you!\p"
.string "{PLAYER}, are you surprised at me?\n"
.string "I'd better tell you who I happen to be!\p"
.string "{STR_VAR_1} is what you can call me.\n"
.string "The brightest star in guitardom,\l"
.string "that's me!\p"
.string "Are you receiving me?\n"
.string "You are receiving me!\p"
.string "My luck's at its best,\n"
.string "I'll hit you with a request!\p"
.string "{PLAYER}, let me be your underling!\n"
.string "I want you to teach me everything!$"
gText_ApprenticeRejectTeaching12::
.string "You're turning me down, then?\n"
.string "I'll just have to ask you again!\p"
.string "{PLAYER}, I beg to be your underling!\n"
.string "I need you to teach me everything!$"
gText_ApprenticeWhichLevelMode12::
.string "Lucky, yeah, woohoo!\n"
.string "Should I pop a question to you?\p"
.string "Since we're near the BATTLE TOWER,\n"
.string "how about a question about its power?\p"
.string "Of the choices you see,\n"
.string "which is the right one for me?$"
gText_ApprenticeLevelModeThanks12::
.string "If {STR_VAR_1} is what you suggest,\n"
.string "it must be the very best!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don't you forget about me.\p"
.string "See you again, my smart friend!$"
gText_ApprenticePleaseTeach13::
.string "Oh, hi! You there!\n"
.string "Can I get you to massage my shoulder?\p"
.string "…Yes, there! That's it!\n"
.string "Ouch, ouch! Oooh, that feels great!\p"
.string "My name's {STR_VAR_1}.\n"
.string "I take karate training, but my body's\l"
.string "not built to take the abuse…\p"
.string "I decided I'll battle POKéMON and\n"
.string "toughen myself up.\p"
.string "You're {PLAYER}{KUN}, aren't you?\n"
.string "The POKéMON LEAGUE CHAMP?\p"
.string "Listen, can I get you to give me\n"
.string "advice?$"
gText_ApprenticeRejectTeaching13::
.string "Oh, why?\p"
.string "I won't be a big bother, I promise!\n"
.string "Please?$"
gText_ApprenticeWhichLevelMode13::
.string "Thank you. Mighty good of you!\n"
.string "…Cough! Cough!\p"
.string "Oogh, I have to toughen up quick…\p"
.string "I'll be heading off to the BATTLE TOWER\n"
.string "right away, but what would be better\l"
.string "for me? Level 50 or Open Level?$"
gText_ApprenticeLevelModeThanks13::
.string "Hm, all right. That's {STR_VAR_1}.\n"
.string "I'll go there right away.\p"
.string "I hope I can keep hitting you up for\n"
.string "help--after all, you're my mentor!$"
gText_ApprenticePleaseTeach14::
.string "Er… Um…\n"
.string "{PLAYER}{KUN}…?\p"
.string "Please, don't look at me that way.\n"
.string "You're making me all self-conscious.\p"
.string "I… I'm {STR_VAR_1}.\p"
.string "I'm really embarrassed to say this,\n"
.string "but I explore ancient ruins and such.\p"
.string "I'm even more embarrassed to admit\n"
.string "I'm interested in the BATTLE FRONTIER.\p"
.string "{PLAYER}{KUN}, you have a reputation as\n"
.string "a tough TRAINER…\p"
.string "It's hard for me to say this,\n"
.string "but I want to ask something.\p"
.string "Could you become my teacher and\n"
.string "give me advice?$"
gText_ApprenticeRejectTeaching14::
.string "Please don't brush me off like this!\n"
.string "I can't live with the humiliation.\p"
.string "Please become my teacher!\n"
.string "I need your advice!$"
gText_ApprenticeWhichLevelMode14::
.string "Th-thank you…\p"
.string "But please don't look at me like that.\n"
.string "It makes me all flustered.\p"
.string "Please, answer me without looking\n"
.string "at my eyes.\p"
.string "At the BATTLE TOWER…\n"
.string "Which level should I attempt?$"
gText_ApprenticeLevelModeThanks14::
.string "Oh… Okay!\n"
.string "I'll try my hand at that.\p"
.string "I hope I can make a valiant challenge\n"
.string "without getting all flustered…\p"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
gText_ApprenticePleaseTeach15::
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really real?\p"
.string "You may call me {STR_VAR_1}.\p"
.string "I have been toying with the idea of\n"
.string "apprenticing under a strong TRAINER.\p"
.string "So, I must say I'm lucky you came along!\n"
.string "…You really are {PLAYER}{KUN}, yes?\p"
.string "No, no, if you are real, it's fine.\n"
.string "I merely want you to recognize me\l"
.string "as your apprentice.$"
gText_ApprenticeRejectTeaching15::
.string "Oh?\n"
.string "But what would compel you to refuse?\p"
.string "I apologize for being skeptical about\n"
.string "your identity.\p"
.string "Please accept my apology and\n"
.string "accept me as your apprentice.$"
gText_ApprenticeWhichLevelMode15::
.string "You really are accepting me?\n"
.string "I don't wish to celebrate prematurely.\p"
.string "If it is true, I apologize.\n"
.string "But now, I need your advice.\p"
.string "If I were to enter the BATTLE TOWER,\n"
.string "what would be worthy of me?\l"
.string "Level 50 or Open Level?$"
gText_ApprenticeLevelModeThanks15::
.string "{STR_VAR_1}?\n"
.string "Are you certain?\p"
.string "I see. If that's the case, that's fine.\n"
.string "I thank you for your time.\p"
.string "I realize I can annoy, but it delights\n"
.string "me that you have accepted me.\p"
.string "Let us meet again!$"
gText_ApprenticeWhatHeldItem0::
.string "Sigh… Sob…\n"
.string "Oh, {PLAYER}!\p"
.string "I'm all tangled up in a dilemma\n"
.string "that I can't decide.\p"
.string "I can't decide what I should make\n"
.string "my {STR_VAR_1} hold.\p"
.string "Please tell me, {PLAYER}.\n"
.string "What item should I make it hold?$"
gText_ApprenticeHoldNothing0::
.string "Oh, really? I shouldn't make\n"
.string "my {STR_VAR_1} hold anything?$"
gText_ApprenticeThanksNoHeldItem0::
.string "Oh, okay! I'm delighted it's settled!\n"
.string "Awesome! Wicked! Awoooh!\p"
.string "Thank you so much!$"
gText_ApprenticeThanksHeldItem0::
.string "Oh, I'm so glad…\n"
.string "I think I have that {STR_VAR_1}, too.\p"
.string "I'm delighted it's settled!\n"
.string "Awesome! Wicked! Awoooh!\p"
.string "Thank you so much!$"
gText_ApprenticeItemAlreadyRecommended0::
.string "Waaaah! Please don't be mean!\p"
.string "That item {STR_VAR_1} was already\n"
.string "recommended to me before, sob…\p"
.string "Or do you mean I shouldn't make\n"
.string "my {STR_VAR_2} hold anything?$"
gText_ApprenticeWhatHeldItem1::
.string "Yay! It's {PLAYER}!\n"
.string "Great! I wanted to ask you something!\p"
.string "Do you make your POKéMON hold items?\n"
.string "I want to make mine hold items, but…\p"
.string "What item would be good for\n"
.string "{STR_VAR_1} to hold?\p"
.string "What do you think?$"
gText_ApprenticeHoldNothing1::
.string "Huh? You mean my {STR_VAR_1} doesn't\n"
.string "have to hold anything?$"
gText_ApprenticeThanksNoHeldItem1::
.string "Oh, I get it! I'll do that!\n"
.string "Thanks for teaching me!$"
gText_ApprenticeThanksHeldItem1::
.string "Oh, wow! One {STR_VAR_1}, huh?\n"
.string "Okay, I'll do that!\p"
.string "Thanks for teaching me!$"
gText_ApprenticeItemAlreadyRecommended1::
.string "Oh, uh, no, that's not what I meant.\n"
.string "I want to know about a different item\l"
.string "than the ones I already know.\p"
.string "Or do you mean that my POKéMON doesn't\n"
.string "have to hold anything this time?$"
gText_ApprenticeWhatHeldItem2::
.string "{PLAYER}, hello!\n"
.string "It's about my {STR_VAR_1}…\p"
.string "I want to make it hold a good item.\n"
.string "What would be good for it?$"
gText_ApprenticeHoldNothing2::
.string "Oh, then my {STR_VAR_1} doesn't have\n"
.string "to hold anything?$"
gText_ApprenticeThanksNoHeldItem2::
.string "Okay, I got it!\n"
.string "See you again!$"
gText_ApprenticeThanksHeldItem2::
.string "Oh, the item {STR_VAR_1}?\n"
.string "Understood!\p"
.string "I'll do my best to find one!\n"
.string "See you again!$"
gText_ApprenticeItemAlreadyRecommended2::
.string "Somebody taught me about\n"
.string "the {STR_VAR_1} already.\p"
.string "I want my POKéMON to hold a different\n"
.string "kind of item.\p"
.string "Or do you think {STR_VAR_2} doesn't\n"
.string "have to hold anything?$"
gText_ApprenticeWhatHeldItem3::
.string "Hello, {PLAYER}…\n"
.string "I'm sorry to disturb you, but I have\l"
.string "something else I wanted to ask you.\p"
.string "I don't think I'm good enough to win\n"
.string "matches on my own, so I'm thinking of\l"
.string "making my {STR_VAR_1} hold an item.\p"
.string "But I don't know what would be good.\p"
.string "{PLAYER}, please, could you decide\n"
.string "for me?$"
gText_ApprenticeHoldNothing3::
.string "A POKéMON belonging to someone like me\n"
.string "would be better off without an item?$"
gText_ApprenticeThanksNoHeldItem3::
.string "I understand…\n"
.string "You're saying I shouldn't rely on items.\l"
.string "I'll do my best not to!\p"
.string "Thank you very much!$"
gText_ApprenticeThanksHeldItem3::
.string "The item {STR_VAR_1}, okay.\n"
.string "I'm not sure if I can get one…\l"
.string "No! I'll do my best to get it.\p"
.string "Thank you very much!$"
gText_ApprenticeItemAlreadyRecommended3::
.string "Oh, but…\n"
.string "I think I've heard about that before…\p"
.string "Is it maybe because I haven't handled\n"
.string "the item {STR_VAR_1} very well?\p"
.string "Or do you mean I shouldn't make\n"
.string "my {STR_VAR_2} hold anything?$"
gText_ApprenticeWhatHeldItem4::
.string "Oh, {PLAYER}{KUN}.\n"
.string "There's something I wanted to ask you.\p"
.string "You know how you decided which\n"
.string "POKéMON I should have for me?\p"
.string "But I never asked you what item\n"
.string "it should be holding.\p"
.string "Since you already gave me advice,\n"
.string "how about seeing this to the end?\p"
.string "What would be good? I want to make\n"
.string "my {STR_VAR_1} hold something.$"
gText_ApprenticeHoldNothing4::
.string "Oh! So my {STR_VAR_1} should do\n"
.string "the best it can empty-handed?$"
gText_ApprenticeThanksNoHeldItem4::
.string "If you think that's best, I'll do that.\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
gText_ApprenticeThanksHeldItem4::
.string "The item {STR_VAR_1}, huh?\n"
.string "Not bad. I'll use it!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
gText_ApprenticeItemAlreadyRecommended4::
.string "Huh? What are you saying?\n"
.string "You told me about the {STR_VAR_1}\l"
.string "already before.\p"
.string "Or do you mean my {STR_VAR_2} should\n"
.string "do the best it can empty-handed?$"
gText_ApprenticeWhatHeldItem5::
.string "Yo, {PLAYER}{KUN}!\p"
.string "We're both busy, but we seem to run\n"
.string "into each other often anyway!\p"
.string "Today I have to do some walking,\n"
.string "cleaning, and brushing.\p"
.string "I haven't even had the time to buy\n"
.string "my precious {STR_VAR_1} anything.\p"
.string "I don't have any time, so how about\n"
.string "giving me advice on what I should make\l"
.string "my {STR_VAR_1} hold?$"
gText_ApprenticeHoldNothing5::
.string "Oh, so me being a busy guy, you say\n"
.string "my {STR_VAR_1} doesn't need anything?$"
gText_ApprenticeThanksNoHeldItem5::
.string "Okay, gotcha.\n"
.string "I won't need any time for that.\p"
.string "Thanks today!\n"
.string "See you around!$"
gText_ApprenticeThanksHeldItem5::
.string "Okay, gotcha.\n"
.string "I'll find time somehow and find\l"
.string "that {STR_VAR_1} you recommended.\p"
.string "I'm glad I met a good mentor in you.\n"
.string "Thanks! See you around!$"
gText_ApprenticeItemAlreadyRecommended5::
.string "Huh? I already know about\n"
.string "that {STR_VAR_1}.\p"
.string "Oh, right, I get it.\n"
.string "So me being a busy guy, you say\l"
.string "my {STR_VAR_2} doesn't need anything?$"
gText_ApprenticeWhatHeldItem6::
.string "Hiya, {PLAYER}! It's me!\n"
.string "I need to tap your mind again today.\l"
.string "Please, I need your advice!\p"
.string "Drum roll, please!\n"
.string "The question I have is…\p"
.string "If I want to make my {STR_VAR_1} hold\n"
.string "an item, what should it be?$"
gText_ApprenticeHoldNothing6::
.string "Is that right? My {STR_VAR_1} doesn't\n"
.string "need to hold an item, you're saying.$"
gText_ApprenticeThanksNoHeldItem6::
.string "Okay, that's what I'll do!\p"
.string "I guess that's about all I wanted\n"
.string "to ask you today.\p"
.string "Let's meet here again, okay?\n"
.string "Thanks!$"
gText_ApprenticeThanksHeldItem6::
.string "Uh-huh! One {STR_VAR_1}.\n"
.string "What a cool choice!\l"
.string "I'll definitely try that!\p"
.string "I guess that's about all I wanted\n"
.string "to ask you today.\p"
.string "Let's meet here again, okay?\n"
.string "Thanks!$"
gText_ApprenticeItemAlreadyRecommended6::
.string "Ahahah! That's silly!\n"
.string "You already told me about that\l"
.string "{STR_VAR_1} before!\p"
.string "Are you feeling okay, {PLAYER}?\p"
.string "Oh, wait! My {STR_VAR_2} doesn't\n"
.string "need to hold an item, you're saying.$"
gText_ApprenticeWhatHeldItem7::
.string "Hello, {PLAYER}. I hope you've been\n"
.string "keeping well.\p"
.string "May I approach you for advice?\p"
.string "In a recent battle, my opponent\n"
.string "seemed to have given his POKéMON\l"
.string "an item to hold.\p"
.string "As a result, I was defeated…\p"
.string "I don't wish to be left behind.\n"
.string "I would like to make my {STR_VAR_1}\l"
.string "hold an item, too.\p"
.string "It would please me if you could decide\n"
.string "what would be right for my POKéMON…$"
gText_ApprenticeHoldNothing7::
.string "In other words… My POKéMON has\n"
.string "no need to hold an item?$"
gText_ApprenticeThanksNoHeldItem7::
.string "I understand clearly now!\n"
.string "I will keep trying like this.\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
gText_ApprenticeThanksHeldItem7::
.string "One {STR_VAR_1} it is!\n"
.string "I will order it right away.\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
gText_ApprenticeItemAlreadyRecommended7::
.string "You've already told me about that,\n"
.string "and I already have it.\p"
.string "Or are you saying… My POKéMON has\n"
.string "no need to hold an item?$"
gText_ApprenticeWhatHeldItem8::
.string "Eek! {PLAYER}!\n"
.string "I… I'm overjoyed to see you again!\p"
.string "Oh-oh-oh! There's something I just\n"
.string "had to ask you, {PLAYER}!\p"
.string "Please decide what my {STR_VAR_1}\n"
.string "should be holding!$"
gText_ApprenticeHoldNothing8::
.string "Oh, wow! I didn't expect that answer!\n"
.string "So, a hold item isn't necessary?$"
gText_ApprenticeThanksNoHeldItem8::
.string "Perfectly understood!\n"
.string "I'll keep at this without an item!\p"
.string "I hope you'll be willing to teach me\n"
.string "some more another time.$"
gText_ApprenticeThanksHeldItem8::
.string "{STR_VAR_1}! I'll use that!\p"
.string "Um… Could it be, {PLAYER}, you also\n"
.string "make your POKéMON hold that item?\p"
.string "I'll be sure to get it!\n"
.string "I hope you'll be willing to teach me\l"
.string "some more another time.$"
gText_ApprenticeItemAlreadyRecommended8::
.string "Oh? You recommended that\n"
.string "{STR_VAR_1} before, too.\p"
.string "Or is it the best thing to hold?\n"
.string "Or do you mean that my {STR_VAR_2}\l"
.string "doesn't need anything to hold?$"
gText_ApprenticeWhatHeldItem9::
.string "Hola!\n"
.string "My maestro, {PLAYER}{KUN}!\p"
.string "I want to hit you up for advice on\n"
.string "POKéMON tools.\p"
.string "What do you think would be good for\n"
.string "my {STR_VAR_1} to hold?\p"
.string "Don't be shy now.\n"
.string "Let's blurt it out!$"
gText_ApprenticeHoldNothing9::
.string "Oh? So, you're saying my {STR_VAR_1}\n"
.string "can win without holding any item?$"
gText_ApprenticeThanksNoHeldItem9::
.string "Si, bueno!\n"
.string "I'll give it my best shot, like, slam!\p"
.string "All right, thanks, as always!\n"
.string "Adios!$"
gText_ApprenticeThanksHeldItem9::
.string "Uh-huh, that's one {STR_VAR_1}?\n"
.string "Si, bueno!\l"
.string "I'll go find me one, like, bam!\p"
.string "All right, thanks, as always!\n"
.string "Adios!$"
gText_ApprenticeItemAlreadyRecommended9::
.string "No, no! You already told me about\n"
.string "that {STR_VAR_1} thing before.\p"
.string "Oh, now wait just one minute here…\n"
.string "So, you're saying my {STR_VAR_2}\l"
.string "can win without holding any item?$"
gText_ApprenticeWhatHeldItem10::
.string "{PLAYER}{KUN}, something unbelievable\n"
.string "has happened!\p"
.string "I woke up this morning, and my POKéMON\n"
.string "had 10 NUGGETS!\p"
.string "Of course I'm lying!\n"
.string "Wahahaha!\p"
.string "This is no lie, though.\n"
.string "I'm not very good at thinking about\l"
.string "what items POKéMON should hold.\p"
.string "So, how about deciding for me what\n"
.string "my {STR_VAR_1} should hold, master?$"
gText_ApprenticeHoldNothing10::
.string "What's that mean?\n"
.string "Don't make it hold anything?$"
gText_ApprenticeThanksNoHeldItem10::
.string "Okay, so it shouldn't hold anything.\n"
.string "Then, I'd better get something for it!\p"
.string "Just kidding!\n"
.string "I'll obey your teaching, master!\p"
.string "Thanks, master!\n"
.string "I hope you'll keep teaching me!$"
gText_ApprenticeThanksHeldItem10::
.string "Okay, so it's one {STR_VAR_1}!\n"
.string "I'll make it hold anything but that!\p"
.string "Just kidding!\n"
.string "I'll obey your teaching, master!\p"
.string "Thanks, master!\n"
.string "I hope you'll keep teaching me!$"
gText_ApprenticeItemAlreadyRecommended10::
.string "Um, you told me about that before,\n"
.string "didn't you?\p"
.string "Isn't there something else?\p"
.string "Or do you mean, don't make\n"
.string "my {STR_VAR_2} hold anything?$"
gText_ApprenticeWhatHeldItem11::
.string "A-H-O-Y!\n"
.string "And that spells ahoy!\p"
.string "The rappin' SAILOR am I!\n"
.string "I present to you a question\l"
.string "that's pretty fly!\p"
.string "It's an item question\n"
.string "that begs your suggestion!\p"
.string "My {STR_VAR_1} needs an item to hold,\n"
.string "What should it be, if I may be bold?$"
gText_ApprenticeHoldNothing11::
.string "Is that right?\n"
.string "My {STR_VAR_1} doesn't need to be\l"
.string "holding anything tight?$"
gText_ApprenticeThanksNoHeldItem11::
.string "Okay, I hear you, sure I do!\n"
.string "My POKéMON will go empty-handed, too!\p"
.string "If it's advice I ever need,\n"
.string "{PLAYER}, your word I'll always heed!$"
gText_ApprenticeThanksHeldItem11::
.string "Okay, one {STR_VAR_1},\n"
.string "that's what I'll use.\l"
.string "I was right to make you choose!\p"
.string "If it's advice I ever need,\n"
.string "{PLAYER}, your word I'll always heed!$"
gText_ApprenticeItemAlreadyRecommended11::
.string "Okay, one {STR_VAR_1}, you say?\n"
.string "You told me that the other day.\l"
.string "I need a new idea, a brand new way.\p"
.string "Or, what, is that right?\n"
.string "My POKéMON doesn't need to hold\l"
.string "anything tight?$"
gText_ApprenticeWhatHeldItem12::
.string "Say, hey, {PLAYER}!\n"
.string "I found you again today!\p"
.string "What should I do? Get your advice?\n"
.string "Why not? I'm already talking to you!\p"
.string "{PLAYER}, are you getting sick of me?\n"
.string "Nah, no way, that can't be.\p"
.string "Will you hear me out?\n"
.string "I'm looking for advice--that's what\l"
.string "I'm talking about.\p"
.string "It's about a hold item for\n"
.string "my {STR_VAR_1} that'd be good.\l"
.string "My indecision is making me brood.$"
gText_ApprenticeHoldNothing12::
.string "My {STR_VAR_1} needs nothing?\n"
.string "Doesn't need to hold anything?$"
gText_ApprenticeThanksNoHeldItem12::
.string "If holding nothing is the best,\n"
.string "I'll do as you suggest!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don't you forget about me.\p"
.string "See you again, my smart friend!$"
gText_ApprenticeThanksHeldItem12::
.string "If holding that {STR_VAR_1} is\n"
.string "the best, I'll do as you suggest!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don't you forget about me.\p"
.string "See you again, my smart friend!$"
gText_ApprenticeItemAlreadyRecommended12::
.string "Haven't I heard about that\n"
.string "{STR_VAR_1} before?\l"
.string "I'm certain I have, that's for sure!\p"
.string "I need a new something!\n"
.string "Or, my {STR_VAR_2} needs nothing?\l"
.string "Doesn't need to hold anything?$"
gText_ApprenticeWhatHeldItem13::
.string "Gwah! Ouch! {PLAYER}{KUN}, my arm's broken!\n"
.string "Don't touch it, please!\p"
.string "I must've broken it while I was trying\n"
.string "out different hold items with my posse\l"
.string "of POKéMON.\p"
.string "So, things being this way,\n"
.string "I need you to decide for me.\p"
.string "{PLAYER}{KUN}, what do you think would be\n"
.string "good for my {STR_VAR_1} to hold?$"
gText_ApprenticeHoldNothing13::
.string "Ouch…\p"
.string "So your suggestion is my {STR_VAR_1}\n"
.string "doesn't have to hold anything?$"
gText_ApprenticeThanksNoHeldItem13::
.string "Hm, all right. That would be easier\n"
.string "for me, the way things are now.\p"
.string "I hope I can keep hitting you up\n"
.string "for help like this.$"
gText_ApprenticeThanksHeldItem13::
.string "Hm, all right. That's one {STR_VAR_1}.\n"
.string "My POKéMON's arm is fine, so I'll make\l"
.string "it hold that item right away.\p"
.string "I hope I can keep hitting you up\n"
.string "for help like this.$"
gText_ApprenticeItemAlreadyRecommended13::
.string "No, no, you told me about that\n"
.string "{STR_VAR_1} before, remember?\p"
.string "How about telling me something\n"
.string "even better?\p"
.string "Oh, wait a second.\n"
.string "So your suggestion is my {STR_VAR_2}\l"
.string "doesn't have to hold anything?$"
gText_ApprenticeWhatHeldItem14::
.string "Er… Um…\n"
.string "{PLAYER}{KUN}…\p"
.string "Please, don't look at me that way.\n"
.string "My POKéMON don't have anything.\p"
.string "I… I'm really embarrassed about this,\n"
.string "but I really need your advice.\p"
.string "I can't decide what hold item would\n"
.string "make my {STR_VAR_1} strong.\p"
.string "{PLAYER}{KUN}, what do you think would\n"
.string "be good?$"
gText_ApprenticeHoldNothing14::
.string "Oh… Then, you think it would be better\n"
.string "if my {STR_VAR_1} didn't have an item?$"
gText_ApprenticeThanksNoHeldItem14::
.string "Oh… Okay!\n"
.string "I'll go without an item.\p"
.string "This is nerve-racking, though.\n"
.string "Wouldn't it be too cool?\p"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
gText_ApprenticeThanksHeldItem14::
.string "Oh… Okay!\n"
.string "I'll go with that {STR_VAR_1}.\p"
.string "This is nerve-racking, though.\n"
.string "Wouldn't it be too cool?\p"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
gText_ApprenticeItemAlreadyRecommended14::
.string "B-but I already heard about that.\p"
.string "Please don't brush me off like this!\n"
.string "I can't live with the humiliation.\p"
.string "Oh… Am I jumping to conclusions?\n"
.string "Do you think it would be better if\l"
.string "my {STR_VAR_2} didn't have an item?$"
gText_ApprenticeWhatHeldItem15::
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really?\l"
.string "Perhaps you're a twin?\p"
.string "Oh, no, no, no, don't worry!\n"
.string "If you really are {PLAYER}, please\l"
.string "forget about my rudeness.\p"
.string "What I would like is some more of\n"
.string "your fine advice.\p"
.string "I have here my {STR_VAR_1} that I wish\n"
.string "to make hold a convenient item.\p"
.string "What would be worthy of it?$"
gText_ApprenticeHoldNothing15::
.string "It's better if it held nothing?\n"
.string "Are you certain?$"
gText_ApprenticeThanksNoHeldItem15::
.string "I see. If that's the case, that's fine.\n"
.string "I thank you for your time.\p"
.string "Let us meet again!$"
gText_ApprenticeThanksHeldItem15::
.string "One {STR_VAR_1}?\n"
.string "Are you certain?\p"
.string "I see. If that's the case, that's fine.\n"
.string "I thank you for your time.\p"
.string "I do hope my POKéMON will be able to\n"
.string "put it to good use.\p"
.string "Let us meet again!$"
gText_ApprenticeItemAlreadyRecommended15::
.string "No, no, wait a minute.\n"
.string "I believe you taught me that before.\p"
.string "I would like you to recommend\n"
.string "something different this time.\p"
.string "Perhaps you're suggesting that\n"
.string "my {STR_VAR_2} should hold nothing?\l"
.string "Are you certain?$"
gText_ApprenticeWhichMonFirst0::
.string "Waah, {PLAYER}!\n"
.string "I have a dilemma, sob…\p"
.string "I want to begin battling other people,\n"
.string "but I don't know what to do.\p"
.string "How should I line up my POKéMON\n"
.string "so they'll be at their strongest?\p"
.string "Please tell me, {PLAYER}.\n"
.string "If you were me, which of these POKéMON\l"
.string "would you send out first?$"
gText_ApprenticeMonFirstThanks0::
.string "My {STR_VAR_1} should go first?\n"
.string "Waaaaah!\p"
.string "Oh! I'm so sorry!\n"
.string "You've made me happy by choosing\l"
.string "my first POKéMON, and it's made me cry…\p"
.string "Thank you so much!$"
gText_ApprenticeWhichMonFirst1::
.string "Yay! It's {PLAYER}!\n"
.string "Great! I wanted to ask you something!\p"
.string "Um, of my POKéMON, which do you\n"
.string "think should go out first?$"
gText_ApprenticeMonFirstThanks1::
.string "My {STR_VAR_1}? That's true.\n"
.string "Okay, I'll do that!\p"
.string "Thanks for teaching me!$"
gText_ApprenticeWhichMonFirst2::
.string "{PLAYER}, hello!\p"
.string "I think, in a battle, it's very important\n"
.string "which POKéMON comes out first.\p"
.string "Out of the POKéMON that I have,\n"
.string "which would be good to send out first?$"
gText_ApprenticeMonFirstThanks2::
.string "My {STR_VAR_1} goes first?\n"
.string "Okay, I got it!\p"
.string "See you again!$"
gText_ApprenticeWhichMonFirst3::
.string "Hello, {PLAYER}…\n"
.string "I'm sorry to disturb you again with\l"
.string "another question.\p"
.string "I have so little confidence, I don't\n"
.string "know what I'd do without you, {PLAYER}.\p"
.string "It may be a waste of time for me to\n"
.string "even worry about it, but I just can't\l"
.string "decide something…\p"
.string "Which of my POKéMON should I send\n"
.string "out first in a battle?$"
gText_ApprenticeMonFirstThanks3::
.string "My {STR_VAR_1}?\n"
.string "Understood!\p"
.string "I can't believe that you would bother\n"
.string "to answer my questions so often!\p"
.string "I'm so grateful that you would even\n"
.string "speak with me… Thank you!$"
gText_ApprenticeWhichMonFirst4::
.string "Oh, {PLAYER}{KUN}! It's me!\n"
.string "I'm so glad to see you because I have\l"
.string "this little problem.\p"
.string "I can't decide how my POKéMON should\n"
.string "be lined up. Could you decide for me?\p"
.string "Oh, you don't need to decide the whole\n"
.string "party right now.\p"
.string "How about deciding just the first\n"
.string "POKéMON for me?$"
gText_ApprenticeMonFirstThanks4::
.string "My {STR_VAR_1}? That's great!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
gText_ApprenticeWhichMonFirst5::
.string "Hi, my teacher {PLAYER}{KUN}!\n"
.string "I'm busy again today!\p"
.string "I have to do some cycling, shopping,\n"
.string "and humming.\p"
.string "I haven't even had the time to decide\n"
.string "how to line up my POKéMON team.\p"
.string "So, how about checking out my team?\n"
.string "Which one should go first?$"
gText_ApprenticeMonFirstThanks5::
.string "Okay, gotcha.\n"
.string "I have enough time at least to put\l"
.string "my {STR_VAR_1} at the head of the line!\p"
.string "Whoops, my girlfriend's waiting!\n"
.string "Thanks! See you around!$"
gText_ApprenticeWhichMonFirst6::
.string "Yoohoo! Hiya, {PLAYER}!\n"
.string "You always walk around looking tough!\p"
.string "Listen, I need something from you\n"
.string "again! It's the usual thing!\p"
.string "Drum roll, please!\n"
.string "The question I have is about my team.\p"
.string "Which POKéMON of mine should be first\n"
.string "to go out in a battle?$"
gText_ApprenticeMonFirstThanks6::
.string "Hmhm!\n"
.string "My {STR_VAR_1}, you say!\l"
.string "Thanks for a most cool answer!\p"
.string "I guess that's about all I wanted\n"
.string "to ask you today.\p"
.string "Let's meet here again, okay?\n"
.string "Thanks!$"
gText_ApprenticeWhichMonFirst7::
.string "Thank you so much for stopping to\n"
.string "chat with me, {PLAYER}.\p"
.string "I know I'm taking advantage of your\n"
.string "kindness, but may I ask for advice?\p"
.string "I would like you to decide on the order\n"
.string "of my POKéMON team.\p"
.string "It would please me if you could decide\n"
.string "which POKéMON should come first.$"
gText_ApprenticeMonFirstThanks7::
.string "My {STR_VAR_1} it is!\n"
.string "I will put it first right away!\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
gText_ApprenticeWhichMonFirst8::
.string "Eek! {PLAYER}!\n"
.string "I… I'm overjoyed to see you again!\p"
.string "My POKéMON have become much\n"
.string "stronger!\p"
.string "But I don't always win. It seems to\n"
.string "depend on which POKéMON goes first.\p"
.string "{PLAYER}, please, I need your help!\p"
.string "Please decide which of my POKéMON\n"
.string "should go out first!$"
gText_ApprenticeMonFirstThanks8::
.string "Sigh… I'm overwhelmed with happiness…\p"
.string "It's like a dream having you decide\n"
.string "for me, {PLAYER}.\p"
.string "But perfectly understood!\n"
.string "I will go with my {STR_VAR_1} first!\p"
.string "I hope you'll be willing to teach me\n"
.string "some more another time.$"
gText_ApprenticeWhichMonFirst9::
.string "Hello, hello!\n"
.string "My mentor, {PLAYER}{KUN}!\l"
.string "Hit me with your sage advice today!\p"
.string "You see, I pulled together a team of\n"
.string "three POKéMON. So far so good.\p"
.string "But the team's battling order's not\n"
.string "settled yet.\p"
.string "This is where you come in, {PLAYER}{KUN}!\n"
.string "You decide which POKéMON leads off!\p"
.string "Don't be shy now.\n"
.string "Let's blurt it out!$"
gText_ApprenticeMonFirstThanks9::
.string "Uh-huh, my {STR_VAR_1} leads off!\n"
.string "OK, A-OK!\l"
.string "I'll reorder the lineup, like, wham!\p"
.string "All right, thanks, as always!\n"
.string "Adios!$"
gText_ApprenticeWhichMonFirst10::
.string "{PLAYER}{KUN}, listen!\n"
.string "It's a crisis!\p"
.string "My POKéMON, all three of them, go into\n"
.string "battle at once!\p"
.string "Of course that's impossible!\n"
.string "Wahahaha!\p"
.string "This is no lie, though.\n"
.string "I'm not very good at thinking about\l"
.string "how I should line up my POKéMON.\p"
.string "So, how about deciding for me which\n"
.string "POKéMON should go first, master?$"
gText_ApprenticeMonFirstThanks10::
.string "Okay, so it's my {STR_VAR_1} you chose?\n"
.string "I'll let any but that one go first!\p"
.string "Just kidding!\n"
.string "I'll obey your teaching, master!\p"
.string "Thanks, master!\n"
.string "I hope you'll keep teaching me!$"
gText_ApprenticeWhichMonFirst11::
.string "A-H-O-Y!\n"
.string "And that spells ahoy!\p"
.string "The rappin' SAILOR am I!\n"
.string "I present to you a question\l"
.string "that's pretty fly!\p"
.string "It's a team lineup question\n"
.string "that begs your suggestion!\p"
.string "Out of this lot, which should go first\n"
.string "as the first on the spot?$"
gText_ApprenticeMonFirstThanks11::
.string "Okay, I hear you, sure I do!\n"
.string "I'll switch them up, that I'll do!\p"
.string "If it's advice I ever need,\n"
.string "{PLAYER}, your word I'll always heed!$"
gText_ApprenticeWhichMonFirst12::
.string "Yahoo, {PLAYER}!\n"
.string "How do you do?\p"
.string "What should I do? Go ahead and ask?\n"
.string "Uh-huh, I have something to ask!\l"
.string "Are you receiving me?\l"
.string "You are receiving me!\p"
.string "You have to decide, which of my\n"
.string "POKéMON is the first to ride!\l"
.string "Into battle, I mean to say.$"
gText_ApprenticeMonFirstThanks12::
.string "My {STR_VAR_1}? Yes!\n"
.string "That'll do, there's no distress!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don't you forget about me.\p"
.string "See you again, my smart friend!$"
gText_ApprenticeWhichMonFirst13::
.string "…Oof…ooch… {PLAYER}{KUN}…\n"
.string "My stomach's hurting all of a sudden…\p"
.string "…It's getting better now…\p"
.string "I must've worried myself sick racking\n"
.string "my brains on how I should line up\l"
.string "my posse of POKéMON.\p"
.string "So, things being this way,\n"
.string "I need you to decide for me.\p"
.string "{PLAYER}{KUN}, which of my POKéMON should\n"
.string "go first? So I'd win, I mean.$"
gText_ApprenticeMonFirstThanks13::
.string "Hm, all right.\n"
.string "My {STR_VAR_1} goes first.\p"
.string "I'll fix the lineup like that after\n"
.string "I have my supper.\p"
.string "I hope I can keep hitting you up\n"
.string "for help like this.$"
gText_ApprenticeWhichMonFirst14::
.string "Er… Um…\n"
.string "{PLAYER}{KUN}?\p"
.string "Please, don't look at me that way.\n"
.string "You're making me feel all flustered.\p"
.string "Um…\n"
.string "I really need your advice.\p"
.string "It makes me bashful to say this,\n"
.string "but I chose my 3-POKéMON team.\l"
.string "I can't decide on the order, though.\p"
.string "Which POKéMON should I send out first\n"
.string "so I at least look capable?$"
gText_ApprenticeMonFirstThanks14::
.string "Oh… Okay!\n"
.string "I'll lead with my {STR_VAR_1}.\p"
.string "I hope I can do my best without\n"
.string "getting all flustered.\p"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
gText_ApprenticeWhichMonFirst15::
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really?\l"
.string "Perhaps you're a clever look-alike?\p"
.string "Oh, no, no, no, don't worry!\n"
.string "If you really are {PLAYER}, please\l"
.string "forget about my rudeness.\p"
.string "What I would like is your fine advice.\p"
.string "I have here my POKéMON team.\n"
.string "I would like you to tell me which one\l"
.string "should go first in a battle.$"
gText_ApprenticeMonFirstThanks15::
.string "My {STR_VAR_1}…\n"
.string "You aren't pulling my leg?\p"
.string "I see. If that's the case, that's fine.\n"
.string "I thank you for your time.\p"
.string "I am as you see, but I shall do\n"
.string "my best.\p"
.string "Let us meet again!$"
gText_ApprenticeWhichMon0::
.string "Snivel…\n"
.string "Oh, {PLAYER}!\p"
.string "What perfect timing!\n"
.string "There's something I just can't decide…\p"
.string "I can't decide which POKéMON I should\n"
.string "be using.\p"
.string "I can't decide between the POKéMON\n"
.string "{STR_VAR_1} and {STR_VAR_2}…\p"
.string "{PLAYER}, which do you think will give\n"
.string "even me a chance at winning?$"
gText_ApprenticeMonThanks0::
.string "Snivel… I… I understand!\n"
.string "Oh! I'm so sorry!\l"
.string "You've made me so happy, I'm crying…\p"
.string "I'll do my best to catch one\n"
.string "{STR_VAR_1}!\p"
.string "Thank you so much!$"
gText_ApprenticeWhichMon1::
.string "Yay! It's {PLAYER}!\n"
.string "Yay, you came at the right time, too!\l"
.string "I need your advice again!\p"
.string "Um, I'm all mixed up--should I use\n"
.string "my {STR_VAR_1} or {STR_VAR_2}…\p"
.string "Which do you think I should raise,\n"
.string "{PLAYER}?$"
gText_ApprenticeMonThanks1::
.string "Oh, so my {STR_VAR_1} is better!\n"
.string "Okay, I'll do that!\p"
.string "Thanks for teaching me!$"
gText_ApprenticeWhichMon2::
.string "{PLAYER}, hello!\n"
.string "I have a question I wanted to ask.\p"
.string "I'm in a dilemma over whether I should\n"
.string "raise one {STR_VAR_1} or {STR_VAR_2}.\p"
.string "Which POKéMON do you think will\n"
.string "be stronger?$"
gText_ApprenticeMonThanks2::
.string "{STR_VAR_1} is your choice?\n"
.string "Okay, I got it!\p"
.string "I'll go catch a strong {STR_VAR_1}\n"
.string "right away!\p"
.string "See you again!$"
gText_ApprenticeWhichMon3::
.string "Hello, {PLAYER}…\p"
.string "Um, you've probably already forgotten\n"
.string "about someone like me…\p"
.string "…But that doesn't matter if you\n"
.string "could give me advice…\p"
.string "I can't decide on the one kind of\n"
.string "POKéMON I should raise…\p"
.string "I've narrowed the field to the POKéMON\n"
.string "{STR_VAR_1} and {STR_VAR_2}, but that's\l"
.string "where I became stuck…\p"
.string "{PLAYER}, you probably don't want to\n"
.string "bother, but please decide for me.$"
gText_ApprenticeMonThanks3::
.string "But will a wild {STR_VAR_1} even pay\n"
.string "attention to me?\p"
.string "I will try!\p"
.string "But will I even be able to catch one…\n"
.string "No! I'll do my best!\p"
.string "Thank you!$"
gText_ApprenticeWhichMon4::
.string "Oh, {PLAYER}{KUN}! I'm so glad to see you!\n"
.string "I was about to go looking for you!\p"
.string "Can you decide what kind of POKéMON\n"
.string "I should use?\p"
.string "For instance…\n"
.string "How about the POKéMON {STR_VAR_1}\l"
.string "and {STR_VAR_2}?\p"
.string "Which one do you think would be\n"
.string "better?$"
gText_ApprenticeMonThanks4::
.string "{STR_VAR_1}? That's great!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
gText_ApprenticeWhichMon5::
.string "If it isn't {PLAYER}{KUN}! How's it going?\n"
.string "I'm busy again as always!\p"
.string "I want to do good with POKéMON, too,\n"
.string "but I haven't been able to decide\l"
.string "which POKéMON I should use.\p"
.string "You know how {STR_VAR_1} look strong?\n"
.string "But {STR_VAR_2} are tough to ignore.\p"
.string "{PLAYER}{KUN}, give me some of your good\n"
.string "advice! Which one'd be good for me?$"
gText_ApprenticeMonThanks5::
.string "Okay, gotcha.\n"
.string "I'll find time somehow and catch me\l"
.string "that {STR_VAR_1} you recommended.\p"
.string "I'm glad I met a good mentor in you.\n"
.string "Thanks! See you around!$"
gText_ApprenticeWhichMon6::
.string "Oh!\n"
.string "Yay, it's {PLAYER}!\p"
.string "I didn't waste any time boasting to\n"
.string "my friends about meeting you!\p"
.string "I need to tap your mind again today.\n"
.string "It's an easy one for you!\p"
.string "Drum roll, please!\n"
.string "The question I have is…\p"
.string "If I were to raise a POKéMON,\n"
.string "and the choices were one {STR_VAR_1}\l"
.string "or {STR_VAR_2}, which should it be?$"
gText_ApprenticeMonThanks6::
.string "Ahhh!\n"
.string "{STR_VAR_1}, you say!\l"
.string "Thanks for a most cool answer!\p"
.string "I guess that's about all I wanted\n"
.string "to ask you today.\p"
.string "Let's meet here again, okay?\n"
.string "Thanks!$"
gText_ApprenticeWhichMon7::
.string "Oh, is it you, {PLAYER}?\n"
.string "I'm delighted to see you again!\p"
.string "Ever since I became your apprentice,\n"
.string "my confidence has been blooming.\p"
.string "I think I'm ready to raise a POKéMON\n"
.string "of my own!\p"
.string "{PLAYER}, may I impose on you to choose\n"
.string "which POKéMON I should raise?\p"
.string "The choices are the POKéMON\n"
.string "{STR_VAR_1} or {STR_VAR_2}…\l"
.string "Which POKéMON is right for me?$"
gText_ApprenticeMonThanks7::
.string "One {STR_VAR_1} it is!\n"
.string "I will find one right away!\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
gText_ApprenticeWhichMon8::
.string "Eek! {PLAYER}! I met you again!\n"
.string "I… I'm overjoyed!\p"
.string "Oh-oh-oh, I know!\n"
.string "I shouldn't pass up this opportunity!\p"
.string "May I ask a huge favor, {PLAYER}?\n"
.string "Please choose a POKéMON for me!\p"
.string "Please decide which would be better,\n"
.string "{STR_VAR_1} or {STR_VAR_2}!$"
gText_ApprenticeMonThanks8::
.string "Wow! You decided for me!\n"
.string "One {STR_VAR_1} is what I'll raise to\l"
.string "the best of my ability.\p"
.string "I hope you'll be willing to teach me\n"
.string "some more another time.$"
gText_ApprenticeWhichMon9::
.string "Hey, hey!\n"
.string "My mentor, {PLAYER}{KUN}!\p"
.string "Hello, I've been looking for you\n"
.string "for some more of your sage advice!\p"
.string "Which kind of POKéMON would be right\n"
.string "for me, one {STR_VAR_1} or {STR_VAR_2}?\p"
.string "Don't be shy now.\n"
.string "Let's blurt it out!$"
gText_ApprenticeMonThanks9::
.string "Uh-huh, one {STR_VAR_1} it is!\n"
.string "OK, A-OK!\l"
.string "I'll get one in a BALL, like, cram!\p"
.string "All right, thanks, as always!\n"
.string "Adios!$"
gText_ApprenticeWhichMon10::
.string "{PLAYER}{KUN}, listen! Big news!\n"
.string "I caught a mirage POKéMON!\p"
.string "Of course I'm lying!\n"
.string "Wahahaha!\p"
.string "This is no lie, though.\n"
.string "I'm not very good at catching\l"
.string "POKéMON.\p"
.string "So, how about deciding for me which\n"
.string "kind of POKéMON I should catch,\l"
.string "master?\p"
.string "Which would be better?\n"
.string "{STR_VAR_1} or {STR_VAR_2}?$"
gText_ApprenticeMonThanks10::
.string "Okay, so it's {STR_VAR_1} you chose?\n"
.string "I'll grab the other kind, then!\p"
.string "Just kidding!\n"
.string "I'll obey your teaching, master!\p"
.string "Thanks, master!\n"
.string "I hope you'll keep teaching me!$"
gText_ApprenticeWhichMon11::
.string "A-H-O-Y!\n"
.string "And that spells ahoy!\p"
.string "The rappin' SAILOR am I!\n"
.string "Surely you remember who am I?\p"
.string "Today, I have a POKéMON question\n"
.string "that begs your suggestion!\p"
.string "I have the choice between this\n"
.string "{STR_VAR_1} and {STR_VAR_2}, you see.\l"
.string "Which is the one to catch for me?$"
gText_ApprenticeMonThanks11::
.string "{STR_VAR_1}, you say, hey, hey!\n"
.string "I'll go get me one right away!\p"
.string "If it's advice I ever need,\n"
.string "{PLAYER}, your word I'll always heed!$"
gText_ApprenticeWhichMon12::
.string "Oh, wow, if it isn't {PLAYER}!\p"
.string "What should I do? Get your advice?\n"
.string "Why not? I'm already talking to you!\p"
.string "It's been a long time. Let me break\n"
.string "the ice. I'm also looking for advice!\l"
.string "Are you receiving me?\l"
.string "You are receiving me!\p"
.string "My POKéMON--which should I use?\n"
.string "It's either {STR_VAR_1} or {STR_VAR_2}.\l"
.string "Which do you choose?$"
gText_ApprenticeMonThanks12::
.string "If that {STR_VAR_1} is the best,\n"
.string "I'll do as you suggest!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don't you forget about me.\p"
.string "See you again, my smart friend!$"
gText_ApprenticeWhichMon13::
.string "Oh, hi, {PLAYER}{KUN}…\n"
.string "I have this horrible headache…\p"
.string "I must've worried too much about\n"
.string "the kind of POKéMON I should raise.\p"
.string "So, things being this way,\n"
.string "I need you to decide for me.\p"
.string "{PLAYER}{KUN}, if I had to choose between\n"
.string "the POKéMON {STR_VAR_1} and\l"
.string "{STR_VAR_2}, which should it be?$"
gText_ApprenticeMonThanks13::
.string "Hm, one {STR_VAR_1}, all right.\n"
.string "I'll go look for one when I get better.\p"
.string "I hope I can keep hitting you up\n"
.string "for help like this.$"
gText_ApprenticeWhichMon14::
.string "Er… Um…\n"
.string "{PLAYER}{KUN}…?\p"
.string "Please, don't look at me that way.\n"
.string "I'm getting all flustered…\l"
.string "I… I need your advice.\p"
.string "I… I'm really embarrassed, but I can't\n"
.string "decide which POKéMON to use.\p"
.string "If the choices were {STR_VAR_1} or\n"
.string "{STR_VAR_2}, which would be better?$"
gText_ApprenticeMonThanks14::
.string "Oh… Okay!\n"
.string "I'll do my best with one {STR_VAR_1}.\p"
.string "I hope I can do my best without\n"
.string "getting all flustered.\p"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
gText_ApprenticeWhichMon15::
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really real?\p"
.string "No, no, if you are real, it's fine.\n"
.string "Incidentally, I would like to obtain\l"
.string "your advice.\p"
.string "It's about the POKéMON I am to use.\p"
.string "If the choices are the POKéMON\n"
.string "{STR_VAR_1} and {STR_VAR_2}, which is\l"
.string "more worthy of me?$"
gText_ApprenticeMonThanks15::
.string "{STR_VAR_1}?\n"
.string "Are you certain?\p"
.string "I see. If that's the case, that's fine.\n"
.string "I thank you for your time.\p"
.string "I do hope it is something even I can\n"
.string "handle with aplomb.\p"
.string "Let us meet again!$"
gText_ApprenticeWhichMove0::
.string "Waaah! Oh, {PLAYER}!\n"
.string "Snivel… Hiccup…\p"
.string "I have a dilemma!\n"
.string "I can't decide on a move for\l"
.string "my {STR_VAR_1}…\p"
.string "Please, please, {PLAYER}.\n"
.string "Can you decide for me?\p"
.string "For my {STR_VAR_1}, which move would\n"
.string "be the better choice: {STR_VAR_2}\l"
.string "or {STR_VAR_3}?$"
gText_ApprenticeMoveThanks0::
.string "{STR_VAR_1}?\n"
.string "Waaaaah!\p"
.string "Oh! I'm so sorry, {PLAYER}!\n"
.string "You've made me so happy by deciding\l"
.string "the move, I'm crying…\p"
.string "Snivel…\n"
.string "Thank you so much!$"
gText_ApprenticeWhichMove1::
.string "Yay! Hi, {PLAYER}!\n"
.string "I need your advice again!\p"
.string "I want to teach my {STR_VAR_1}\n"
.string "a cool move.\p"
.string "I like either of the moves\n"
.string "{STR_VAR_2} or {STR_VAR_3}.\l"
.string "What's your recommendation?$"
gText_ApprenticeMoveThanks1::
.string "{STR_VAR_1} is better? I guess so!\n"
.string "Okay, I'll go with that!\p"
.string "If we meet here again, please teach\n"
.string "me something else, teacher!$"
gText_ApprenticeWhichMove2::
.string "{PLAYER}, hello!\n"
.string "It's about my {STR_VAR_1}, but I'm\l"
.string "worried about its moves.\p"
.string "You see, it's the moves {STR_VAR_2}\n"
.string "and {STR_VAR_3}.\p"
.string "Which is stronger and better for\n"
.string "my {STR_VAR_1}?$"
gText_ApprenticeMoveThanks2::
.string "{STR_VAR_1} is your choice?\n"
.string "Okay, I got it!\p"
.string "I'll go teach {STR_VAR_1} to\n"
.string "my POKéMON right away!\p"
.string "See you again!$"
gText_ApprenticeWhichMove3::
.string "Ohhh, {PLAYER}…\n"
.string "I'm hopeless, no, really!\p"
.string "I've decided to raise a POKéMON,\n"
.string "but now I can't even decide what\l"
.string "move I should let it learn…\p"
.string "I know that it doesn't mean anything\n"
.string "to you, {PLAYER}.\p"
.string "But it means a lot to me…\p"
.string "Please, {PLAYER}, could you choose\n"
.string "a move for my {STR_VAR_1}?\p"
.string "If you could even choose between\n"
.string "{STR_VAR_2} and {STR_VAR_3}…$"
gText_ApprenticeMoveThanks3::
.string "I understand!\p"
.string "But will it even be willing to learn\n"
.string "{STR_VAR_1} for me…\l"
.string "No! I'll do my best!\p"
.string "Thank you!$"
gText_ApprenticeWhichMove4::
.string "Oh, {PLAYER}{KUN}!\n"
.string "I was just hoping to see you, too!\p"
.string "I was wondering what move would\n"
.string "be suitable for my {STR_VAR_1}.\p"
.string "I can't decide, so can you decide\n"
.string "for me instead?\p"
.string "For instance… How about the moves\n"
.string "{STR_VAR_2} and {STR_VAR_3}?\l"
.string "Which one would be better?$"
gText_ApprenticeMoveThanks4::
.string "{STR_VAR_1}? That's great!\p"
.string "Knowing that you made the decision,\n"
.string "{PLAYER}{KUN}, I won't be so upset if\l"
.string "I lose.\p"
.string "Okay, I'll look to you for advice again.\n"
.string "Bye!$"
gText_ApprenticeWhichMove5::
.string "How could things be this busy?\n"
.string "Hey, if it isn't {PLAYER}{KUN}!\l"
.string "How's it going?\p"
.string "Since I got up this morning, I've done\n"
.string "my jogging, swimming, and cooking!\p"
.string "You wouldn't believe how busy I am!\p"
.string "I can't even decide what move\n"
.string "my {STR_VAR_1} should learn!\p"
.string "{STR_VAR_2} looks good, huh?\n"
.string "But {STR_VAR_3}'s also decent.\p"
.string "{PLAYER}{KUN}, give me some of your good\n"
.string "advice! Which move'd be good for me?$"
gText_ApprenticeMoveThanks5::
.string "Okay, gotcha.\n"
.string "I'll make room in my schedule and\l"
.string "teach that move.\p"
.string "I'm glad I met a good mentor in you.\n"
.string "Thanks! See you around!$"
gText_ApprenticeWhichMove6::
.string "Oh! Lucky!\n"
.string "I met you again, {PLAYER}!\l"
.string "I need to tap your mind again today.\p"
.string "Drum roll, please!\n"
.string "The question I have is…\p"
.string "For my {STR_VAR_1}, which is the move\n"
.string "best suited, {STR_VAR_2} or\l"
.string "{STR_VAR_3}?$"
gText_ApprenticeMoveThanks6::
.string "Ahhh!\n"
.string "{STR_VAR_1}, you say!\l"
.string "Thanks for a most cool answer!\p"
.string "I guess that's about all I wanted\n"
.string "to ask you today.\p"
.string "Let's meet here again, okay?\n"
.string "Thanks!$"
gText_ApprenticeWhichMove7::
.string "Oh, hello, {PLAYER}.\n"
.string "I trust you've been well?\p"
.string "I have to seek your advice again.\n"
.string "It's about my dearest {STR_VAR_1}.\p"
.string "What would be the ideal move for\n"
.string "my lovable {STR_VAR_1}?\l"
.string "{STR_VAR_2} or {STR_VAR_3}?$"
gText_ApprenticeMoveThanks7::
.string "{STR_VAR_1} it is!\n"
.string "I will teach that right away!\p"
.string "Thank you, {PLAYER}.\n"
.string "I hope I can count on you again.\l"
.string "Please take care!$"
gText_ApprenticeWhichMove8::
.string "Eek! {PLAYER}! I met you again!\n"
.string "I… I'm overjoyed!\p"
.string "Whenever I'm in need, you're always\n"
.string "there for me, {PLAYER}!\p"
.string "Today, I want you to recommend\n"
.string "a move for me!\p"
.string "Please choose a move for\n"
.string "my {STR_VAR_1}!\p"
.string "Which move would be better,\n"
.string "{STR_VAR_2} or {STR_VAR_3}?$"
gText_ApprenticeMoveThanks8::
.string "Oh-oh-oh! Thank you!\n"
.string "{STR_VAR_1} is it!\l"
.string "Perfectly understood!\p"
.string "I hope you'll be willing to teach me\n"
.string "some more another time.$"
gText_ApprenticeWhichMove9::
.string "Hola, {PLAYER}{KUN}, bueno!\n"
.string "I'm hoping for some more of\l"
.string "your sage advice today!\p"
.string "What would be the best move for\n"
.string "my {STR_VAR_1}?\p"
.string "It should be something that'll\n"
.string "let me win just like that!\p"
.string "Would it be {STR_VAR_2}?\n"
.string "Or {STR_VAR_3}?$"
gText_ApprenticeMoveThanks9::
.string "Uh-huh, {STR_VAR_1} it is!\n"
.string "Si, bueno!\l"
.string "I'll get it taught, like, ka-blam!\p"
.string "All right, thanks, as always!\n"
.string "Adios!$"
gText_ApprenticeWhichMove10::
.string "{PLAYER}{KUN}, it's completely wild!\p"
.string "My POKéMON!\n"
.string "It learned six moves!\p"
.string "Of course I'm lying!\n"
.string "Wahahaha!\p"
.string "This is no lie, though.\n"
.string "I'm not very good at choosing moves\l"
.string "for my POKéMON.\p"
.string "So, how about deciding for me which\n"
.string "kind of move I should teach?\p"
.string "{STR_VAR_2} or {STR_VAR_3}--which\n"
.string "would go with my {STR_VAR_1} best?$"
gText_ApprenticeMoveThanks10::
.string "Okay, so it's {STR_VAR_1} you chose?\n"
.string "I'll choose another move, then!\p"
.string "Just kidding!\n"
.string "I'll obey your teaching, master!\p"
.string "Thanks, master!\n"
.string "I hope you'll keep teaching me!$"
gText_ApprenticeWhichMove11::
.string "A-H-O-Y!\n"
.string "And that spells ahoy!\p"
.string "The rappin' SAILOR am I!\n"
.string "I'm always with it, don't ask me why.\p"
.string "Today, I have a move question\n"
.string "that begs your suggestion!\p"
.string "{STR_VAR_2} and {STR_VAR_3} are\n"
.string "the moves. What would be the best\l"
.string "for my {STR_VAR_1} so it grooves?$"
gText_ApprenticeMoveThanks11::
.string "{STR_VAR_1}, you say, hey, hey!\n"
.string "I'll go teach that right away!\p"
.string "If it's advice I ever need,\n"
.string "{PLAYER}, your word I'll always heed!$"
gText_ApprenticeWhichMove12::
.string "Oh, yeahah, if it isn't {PLAYER}!\p"
.string "What should I do? Get your advice?\n"
.string "Why not? I'm already talking to you!\p"
.string "{PLAYER}, are you surprised by me?\n"
.string "I want your advice, can't you see?\p"
.string "Are you receiving me?\n"
.string "You are receiving me!\p"
.string "My {STR_VAR_1}--what should it use?\n"
.string "It's {STR_VAR_2} or {STR_VAR_3},\l"
.string "what do you choose?$"
gText_ApprenticeMoveThanks12::
.string "If that {STR_VAR_1} is the best,\n"
.string "I'll do as you suggest!\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don't you forget about me.\p"
.string "See you again, my smart friend!$"
gText_ApprenticeWhichMove13::
.string "Gahack! Gaah! Oh, {PLAYER}{KUN}…\n"
.string "I have this lousy cold, I do…\p"
.string "I want to pick a move for my POKéMON,\n"
.string "but I'm not up to it…\p"
.string "So, things being this way,\n"
.string "I need you to decide for me.\p"
.string "{PLAYER}{KUN}, if I had to choose between\n"
.string "{STR_VAR_2} and {STR_VAR_3} for\l"
.string "my {STR_VAR_1}, which would it be?$"
gText_ApprenticeMoveThanks13::
.string "Hm, {STR_VAR_1}, all right. Cough!\n"
.string "I'll go teach it when I get better.\p"
.string "I hope I can keep hitting you up\n"
.string "for help like this.$"
gText_ApprenticeWhichMove14::
.string "Er… Um…\n"
.string "{PLAYER}{KUN}…?\p"
.string "Please, don't look at me that way.\n"
.string "I'm getting all flustered…\l"
.string "I… I need your advice.\p"
.string "I… I'm really embarrassed, but I can't\n"
.string "decide what move I should teach\l"
.string "my POKéMON.\p"
.string "It's for my {STR_VAR_1}.\n"
.string "If the choices were {STR_VAR_2} or\l"
.string "{STR_VAR_3}, which would be better?$"
gText_ApprenticeMoveThanks14::
.string "Oh… Okay!\n"
.string "I'll try that {STR_VAR_1}.\p"
.string "I hope I can teach that move…\n"
.string "This is so nerve-racking…\p"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "If we meet again, I hope you will be\l"
.string "as helpful.$"
gText_ApprenticeWhichMove15::
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really real?\p"
.string "Perhaps you're one of those popular\n"
.string "mimics?\p"
.string "No, no, if you are real, it's fine.\n"
.string "No need to be upset, I assure you!\p"
.string "Incidentally, I would like to obtain\n"
.string "your advice.\p"
.string "It's about my {STR_VAR_1}.\p"
.string "Which move would be better for it to\n"
.string "use, {STR_VAR_2} or {STR_VAR_3}?$"
gText_ApprenticeMoveThanks15::
.string "{STR_VAR_1}?\n"
.string "There's no question about that?\p"
.string "I see. If that's the case, that's fine.\n"
.string "I thank you for your time.\p"
.string "I do hope it is something even\n"
.string "my POKéMON can learn.\p"
.string "Let us meet again!$"
gText_ApprenticePickWinSpeech0::
.string "Oh… {PLAYER}?\n"
.string "It is {PLAYER}!\l"
.string "Oh! Sniff…sob… Please, listen!\p"
.string "I… When I battle, I get so nervous,\n"
.string "I can't help crying even if I win…\p"
.string "I wish I could say something cool\n"
.string "when I win…\p"
.string "Please, please, {PLAYER}!\n"
.string "Could you maybe teach me something\l"
.string "cool to say when I win so I don't cry?$"
gText_ApprenticeWinSpeechThanks0::
.string "{STR_VAR_1}\p"
.string "Awesome! Wicked! Awoooh!\n"
.string "It's really cool!\p"
.string "Oh… I'm sorry…\n"
.string "I'm so happy, I'm crying…\p"
.string "Snivel… {PLAYER}!\n"
.string "Thank you so much for everything!\p"
.string "I will battle the best I can for\n"
.string "your sake, {PLAYER}!\p"
.string "{PLAYER}…\n"
.string "Next time… We should battle!$"
gText_ApprenticePickWinSpeech1::
.string "Yay! It's {PLAYER}! Hello!\n"
.string "I wanted to ask you something!\p"
.string "I want to say something cool when\n"
.string "I win a match.\p"
.string "Do you have a cool saying that\n"
.string "you could recommend?$"
gText_ApprenticeWinSpeechThanks1::
.string "{STR_VAR_1}\p"
.string "Oh, wow! That is so cool!\n"
.string "Okay, I'll say that!\p"
.string "Thanks for teaching me all this time!\n"
.string "I'm going to do the best I can\l"
.string "wherever I go from now on!\p"
.string "When we meet again, it'll be for\n"
.string "a battle!$"
gText_ApprenticePickWinSpeech2::
.string "{PLAYER}, hello!\p"
.string "My POKéMON and I are ready for\n"
.string "anything, except for one thing.\p"
.string "I think it would be good if I had\n"
.string "something to shout when I win.\p"
.string "Could you think up something good\n"
.string "to say?$"
gText_ApprenticeWinSpeechThanks2::
.string "{STR_VAR_1}\p"
.string "…Cool!\n"
.string "I will use that!\p"
.string "I'm going out to battle all over\n"
.string "the place.\p"
.string "Who knows, I may even get to battle\n"
.string "you one day, {PLAYER}.\p"
.string "Next time, let's meet at a place\n"
.string "of battle!$"
gText_ApprenticePickWinSpeech3::
.string "Hello, {PLAYER}…\n"
.string "I'm sorry to bug you, but I'm hopeless…\p"
.string "Even when…\n"
.string "Even when I win, I don't have anything\l"
.string "special to say…\p"
.string "I know that it doesn't mean anything\n"
.string "to you, {PLAYER}.\p"
.string "But it means a lot to me…\p"
.string "Please, {PLAYER}, what should I say\n"
.string "if I win a battle?$"
gText_ApprenticeWinSpeechThanks3::
.string "{STR_VAR_1}\p"
.string "That's inspired…\p"
.string "Uh… Is it okay for someone like me\n"
.string "to even say that?\p"
.string "No! I'll do my best!\p"
.string "{PLAYER}, thank you so much for\n"
.string "putting up with me for so long…\p"
.string "I promise to do my best from now on.\p"
.string "I'm sure you'll quickly forget about\n"
.string "someone like me, but let's meet\l"
.string "somewhere again!$"
gText_ApprenticePickWinSpeech4::
.string "Oh, {PLAYER}{KUN}.\n"
.string "There's something I want you to hear.\p"
.string "I know that I don't always sound\n"
.string "nice or polite…\p"
.string "When I win a battle, I think I come\n"
.string "across as being arrogant.\p"
.string "I don't want people to dislike me,\n"
.string "so I want to say something nice to\l"
.string "someone I beat.\p"
.string "But I can't think of anything good!\n"
.string "Could you think something up for me?$"
gText_ApprenticeWinSpeechThanks4::
.string "{STR_VAR_1}\p"
.string "Not bad!\n"
.string "Yup, that's what I'll go with!\p"
.string "I'm going to hit the road and do what\n"
.string "I can with what you taught me in\l"
.string "my head and heart.\p"
.string "I'm sorry that I've been so pushy\n"
.string "with you!\p"
.string "Next time, we battle, okay?\n"
.string "See you!$"
gText_ApprenticePickWinSpeech5::
.string "Oh, I can't get over how busy I am!\n"
.string "Oh, hey, I was looking for you, {PLAYER}{KUN}.\p"
.string "Are you well as usual?\n"
.string "Things haven't changed for me at all.\p"
.string "I've got running, fighting, and mapping\n"
.string "to do. Why am I so busy?\p"
.string "But even though I'm busy, it'd be rude\n"
.string "to just turn on my heels and walk away\l"
.string "from a win without saying a word.\p"
.string "So, what would be a cool saying to\n"
.string "underline my coolness when I'm done\l"
.string "and walking away? {PLAYER}{KUN}, help me!$"
gText_ApprenticeWinSpeechThanks5::
.string "{STR_VAR_1}\p"
.string "Okay, gotcha.\n"
.string "I can find time to say that!\p"
.string "Honestly, I'm glad I met a good mentor\n"
.string "like you.\p"
.string "I'm going to make time somehow so\n"
.string "I can get into battling.\p"
.string "Thanks for everything, {PLAYER}{KUN}!\n"
.string "We have to battle, you and me, one day!$"
gText_ApprenticePickWinSpeech6::
.string "I lucked out again!\n"
.string "{PLAYER}! Am I glad to see you!\l"
.string "Like usual, I need your advice!\p"
.string "Drum roll, please!\n"
.string "The last question I have is…\p"
.string "If I win a battle and want to end\n"
.string "it with a cool flourish, what\l"
.string "should I say?$"
gText_ApprenticeWinSpeechThanks6::
.string "{STR_VAR_1}\p"
.string "That… That's fabulous!\n"
.string "It's dignified and cool! I claim it!\p"
.string "…Listen, I think I'm getting decent\n"
.string "at this, huh?\p"
.string "So, I'm thinking of challenging other\n"
.string "TRAINERS from now on.\p"
.string "{PLAYER}, your advice really helped me.\p"
.string "Maybe one day, there'll be a time when\n"
.string "we battle!\p"
.string "Thank you for everything!$"
gText_ApprenticePickWinSpeech7::
.string "Oh, {PLAYER}.\n"
.string "I'm so glad I met you!\p"
.string "I no longer have any concerns with\n"
.string "regard to my POKéMON.\p"
.string "It's myself that worries me…\p"
.string "Do you know how a TRAINER says\n"
.string "a few things upon winning a battle?\p"
.string "Definitely, I wish I could do that,\n"
.string "too!\p"
.string "Please, what should I say when\n"
.string "I win a battle?$"
gText_ApprenticeWinSpeechThanks7::
.string "{STR_VAR_1}\p"
.string "Ah! That saying! It refreshes me\n"
.string "and makes me feel reborn!\p"
.string "I must use that right away!\p"
.string "And now, I must take my leave,\n"
.string "{PLAYER}…\p"
.string "I will go out to battle many others,\n"
.string "but never will I forget your teachings.\p"
.string "Perhaps one day…\n"
.string "Farewell!$"
gText_ApprenticePickWinSpeech8::
.string "Eek! I spotted {PLAYER}!\n"
.string "I… I'm overjoyed to see you!\p"
.string "Oh-oh-oh! There's something I just\n"
.string "had to ask you!\p"
.string "A little while ago, I won a battle.\n"
.string "That part was giddying!\p"
.string "But it made me so overjoyed that\n"
.string "I choked up and couldn't say a thing!\p"
.string "So now, {PLAYER}, please, I want you to\n"
.string "think up an exit line for when I win!$"
gText_ApprenticeWinSpeechThanks8::
.string "{STR_VAR_1}\p"
.string "Waaaaah!\n"
.string "I'm going to say that?!\l"
.string "I… I'm delirious with joy!\p"
.string "Th-th-thank you!\n"
.string "I have nothing left to regret now!\p"
.string "I'm going to travel now and battle\n"
.string "all sorts of people.\p"
.string "Everything, I owe it to you, {PLAYER}.\n"
.string "Really, really, thank you!\p"
.string "I've got to go now, but let's meet\n"
.string "in battle one day!$"
gText_ApprenticePickWinSpeech9::
.string "Hola, bueno!\n"
.string "{PLAYER}{KUN}!\p"
.string "You know, I'm getting the itch to roam\n"
.string "and battle where I may.\p"
.string "But before I do, I want your advice\n"
.string "once again, please!\p"
.string "If I were to win a battle, what would\n"
.string "be a good boast I could say to my\l"
.string "fallen TRAINER opponent?$"
gText_ApprenticeWinSpeechThanks9::
.string "{STR_VAR_1}\p"
.string "Uh-huh, that's sweet!\n"
.string "Si, bueno!\l"
.string "I'll try saying that, like, ham!\p"
.string "And now, it's time to say good-bye!\n"
.string "Thanks for all sorts of things!\p"
.string "Give me a battle one day, OK?\n"
.string "Adios!$"
gText_ApprenticePickWinSpeech10::
.string "{PLAYER}{KUN}, there's big trouble!\p"
.string "When I win a battle, I brag about it\n"
.string "for an hour at least!\p"
.string "Of course I'm lying!\n"
.string "Wahahaha!\p"
.string "This is no lie, though.\n"
.string "I'm not very good at chatting.\p"
.string "So, how about deciding for me what\n"
.string "I should say after winning a battle,\l"
.string "master?$"
gText_ApprenticeWinSpeechThanks10::
.string "{STR_VAR_1}\p"
.string "That's what I should say, huh?\n"
.string "Then, I'll stay away from that!\p"
.string "Just kidding!\n"
.string "I'll obey your teaching, master!\p"
.string "Thanks for teaching me all this time,\n"
.string "master!\p"
.string "I'm finally understanding what being\n"
.string "a TRAINER is about.\p"
.string "I'm going to go out and win battles\n"
.string "against any TRAINER.\p"
.string "Maybe it'll be you one day, master!\p"
.string "That's all!\n"
.string "Farewell, my master!$"
gText_ApprenticePickWinSpeech11::
.string "A-H-O-Y!\n"
.string "And that spells ahoy!\p"
.string "The rappin' SAILOR am I!\n"
.string "This will be my last question,\l"
.string "don't you cry!\p"
.string "It's a saying question\n"
.string "that begs your suggestion!\p"
.string "If I win a match, what can I say\n"
.string "in a real cool way?$"
gText_ApprenticeWinSpeechThanks11::
.string "{STR_VAR_1}\p"
.string "Perfect! That's what I'll use.\n"
.string "I was right to make you choose!\p"
.string "And now, I think it'd be best,\n"
.string "if I were to fly the nest!\p"
.string "Thanks for all you taught me.\n"
.string "I'll be off on a battle spree!\p"
.string "B-O-N-V-O-Y-A-G-E!\n"
.string "And that spells bon voyage,\l"
.string "to you this is my homage!$"
gText_ApprenticePickWinSpeech12::
.string "Oh, yeah, {PLAYER}!\n"
.string "I found you again today!\p"
.string "What should I do? Ask you again?\n"
.string "Why not? I'm already asking you!\p"
.string "Anyways, {PLAYER}…\n"
.string "Are you receiving me?\l"
.string "You are receiving me!\l"
.string "I need some more advice for me!\p"
.string "It's about what I should yell.\n"
.string "Something cool to holler when\l"
.string "a battle ends well.\p"
.string "Come on, I wanna hear you say it!$"
gText_ApprenticeWinSpeechThanks12::
.string "{STR_VAR_1}\p"
.string "All right, all right!\n"
.string "I'll use that because it's so tight!\p"
.string "I'm out of things to ask you.\n"
.string "Waving bye is all that's left to do.\p"
.string "But maybe one day we'll meet, with one\n"
.string "destined to go down in defeat.\p"
.string "But, it really is time to say farewell.\p"
.string "Well, {PLAYER}, I have to roam free,\n"
.string "but don't you forget about me!\p"
.string "Take care, {PLAYER}!\n"
.string "Love ya!$"
gText_ApprenticePickWinSpeech13::
.string "{PLAYER}{KUN}, I'm finished…\n"
.string "My nose won't stop dripping…\p"
.string "I was trying to think up something\n"
.string "cool to say when I win a battle.\p"
.string "It inspired me so much, it made me cry,\n"
.string "and now my nose won't stop running…\p"
.string "So, things being this way,\n"
.string "I need you to decide for me, {PLAYER}{KUN}.\p"
.string "When I win a battle,\n"
.string "what should I say?$"
gText_ApprenticeWinSpeechThanks13::
.string "{STR_VAR_1}\p"
.string "… … …That's good.\n"
.string "No, it's awe inspiring!\l"
.string "It's bringing fresh tears to my eyes!\p"
.string "But in spite of my tears and runny\n"
.string "nose, I will use that saying!\p"
.string "I'm plumb out of things to ask you,\n"
.string "{PLAYER}{KUN}.\p"
.string "From now on, we're rivals!\n"
.string "Thanks for everything!$"
gText_ApprenticePickWinSpeech14::
.string "Er… Um…\n"
.string "{PLAYER}{KUN}…\p"
.string "Please, don't look at me that way.\n"
.string "You're making me all nervous.\p"
.string "I… I need your advice again.\n"
.string "I'll make it my last, though…\p"
.string "It's really embarrassing to ask,\n"
.string "but what if I win a battle?\l"
.string "What should I say?$"
gText_ApprenticeWinSpeechThanks14::
.string "{STR_VAR_1}\p"
.string "Oh… Okay!\n"
.string "I'll try to say that!\l"
.string "I might be too nervous to say it…\p"
.string "Thank you, {PLAYER}{KUN}.\n"
.string "I have to say good-bye now.\p"
.string "I'll obey all that you've taught me,\n"
.string "{PLAYER}{KUN}, and do the best I can.$"
gText_ApprenticePickWinSpeech15::
.string "Hm? You appear to be {PLAYER}{KUN}…\n"
.string "But are you really?\l"
.string "Perhaps a clever {PLAYER} DOLL?\p"
.string "Oh, no, no, no, don't worry!\n"
.string "If you really are real, please\l"
.string "forget about my rudeness.\p"
.string "No need to be so angry. All I wish for\n"
.string "is more of your fine advice.\p"
.string "It concerns a saying.\p"
.string "More precisely, what should I say\n"
.string "if I win a battle?$"
gText_ApprenticeWinSpeechThanks15::
.string "{STR_VAR_1}\p"
.string "… … … … … …\n"
.string "When I win a match…\p"
.string "{STR_VAR_1}\p"
.string "…Are you serious?\p"
.string "I see. If you are serious, that's fine.\n"
.string "I thank you for your time.\p"
.string "I do hope even I will be able to\n"
.string "put that saying to good use.\p"
.string "I seem to have run dry on what advice\n"
.string "I need.\p"
.string "I do believe it's high time I bid you\n"
.string "farewell and strike out on my own.\p"
.string "Thank you, my mentor!\n"
.string "I apologize for my skepticism!$"

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BattleDome_Text_Potential1::
.string "The best candidate to be a champ!$"
BattleDome_Text_Potential2::
.string "A sure-finalist team.$"
BattleDome_Text_Potential3::
.string "A likely top-three finisher.$"
BattleDome_Text_Potential4::
.string "A candidate to finish first.$"
BattleDome_Text_Potential5::
.string "A team with top-class potential.$"
BattleDome_Text_Potential6::
.string "The dark horse team this tournament.$"
BattleDome_Text_Potential7::
.string "A better-than-average team.$"
BattleDome_Text_Potential8::
.string "This tournament's average team.$"
BattleDome_Text_Potential9::
.string "A team with average potential.$"
BattleDome_Text_Potential10::
.string "A weaker-than-average team.$"
BattleDome_Text_Potential11::
.string "A team looking for its first win.$"
BattleDome_Text_Potential12::
.string "One win will make this team proud.$"
BattleDome_Text_Potential13::
.string "Overall, a weak team.$"
BattleDome_Text_Potential14::
.string "A team with very low potential.$"
BattleDome_Text_Potential15::
.string "A team unlikely to win the tournament.$"
BattleDome_Text_Potential16::
.string "The team most unlikely to win.$"
BattleDome_Text_PotentialDomeAceTucker::
.string "The perfect, invincible superstar!$"
BattleDome_Text_StyleRiskDisaster::
.string "Willing to risk total disaster at times.$"
BattleDome_Text_StyleEndureLongBattles::
.string "Skilled at enduring long battles.$"
BattleDome_Text_StyleVariesTactics::
.string "Varies tactics to suit the opponent.$"
BattleDome_Text_StyleToughWinningPattern::
.string "Has a tough winning pattern.$"
BattleDome_Text_StyleUsesVeryRareMove::
.string "Occasionally uses a very rare move.$"
BattleDome_Text_StyleUsesStartlingMoves::
.string "Uses startling and disruptive moves.$"
BattleDome_Text_StyleConstantlyWatchesHP::
.string "Constantly watches HP in battle.$"
BattleDome_Text_StyleStoresAndLoosesPower::
.string "Good at storing then loosing power.$"
BattleDome_Text_StyleEnfeeblesFoes::
.string "Skilled at enfeebling foes.$"
BattleDome_Text_StylePrefersLuckTactics::
.string "Prefers tactics that rely on luck.$"
BattleDome_Text_StyleRegalAtmosphere::
.string "Attacks with a regal atmosphere.$"
BattleDome_Text_StylePowerfulLowPPMoves::
.string "Attacks with powerful, low-PP moves.$"
BattleDome_Text_StyleEnfeebleThenAttack::
.string "Skilled at enfeebling, then attacking.$"
BattleDome_Text_StyleBattlesWhileEnduring::
.string "Battles while enduring all attacks.$"
BattleDome_Text_StyleUpsetsFoesEmotionally::
.string "Skilled at upsetting foes emotionally.$"
BattleDome_Text_StyleStrongAndStraightforward::
.string "Uses strong and straightforward moves.$"
BattleDome_Text_StyleAggressivelyStrongMoves::
.string "Aggressively uses strong moves.$"
BattleDome_Text_StyleCleverlyDodgesAttacks::
.string "Battles while cleverly dodging attacks.$"
BattleDome_Text_StyleUsesUpsettingMoves::
.string "Skilled at using upsetting attacks.$"
BattleDome_Text_StyleUsesPopularMoves::
.string "Uses many popular moves.$"
BattleDome_Text_StyleHasPowerfulComboMoves::
.string "Has moves for powerful combinations.$"
BattleDome_Text_StyleUsesHighProbabilityMoves::
.string "Uses high-probability attacks.$"
BattleDome_Text_StyleAggressivelySpectacularMoves::
.string "Aggressively uses spectacular moves.$"
BattleDome_Text_StyleEmphasizesOffenseOverDefense::
.string "Emphasizes offense over defense.$"
BattleDome_Text_StyleEmphasizesDefenseOverOffense::
.string "Emphasizes defense over offense.$"
BattleDome_Text_StyleAttacksQuicklyStrongMoves::
.string "Attacks quickly with strong moves.$"
BattleDome_Text_StyleUsesAddedEffectMoves::
.string "Often uses moves with added effects.$"
BattleDome_Text_StyleUsesBalancedMixOfMoves::
.string "Uses a well-balanced mix of moves.$"
BattleDome_Text_StyleSampleMessage1::
.string "This is sample message 1.$"
BattleDome_Text_StyleSampleMessage2::
.string "This is sample message 2.$"
BattleDome_Text_StyleSampleMessage3::
.string "This is sample message 3.$"
BattleDome_Text_StyleSampleMessage4::
.string "This is sample message 4.$"
BattleDome_Text_EmphasizesHPAndAtk::
.string "Emphasizes HP and ATTACK.$"
BattleDome_Text_EmphasizesHPAndDef::
.string "Emphasizes HP and DEFENSE.$"
BattleDome_Text_EmphasizesHPAndSpeed::
.string "Emphasizes HP and SPEED.$"
BattleDome_Text_EmphasizesHPAndSpAtk::
.string "Emphasizes HP and SP. ATTACK.$"
BattleDome_Text_EmphasizesHPAndSpDef::
.string "Emphasizes HP and SP. DEFENSE.$"
BattleDome_Text_EmphasizesAtkAndDef::
.string "Emphasizes ATTACK and DEFENSE.$"
BattleDome_Text_EmphasizesAtkAndSpeed::
.string "Emphasizes ATTACK and SPEED.$"
BattleDome_Text_EmphasizesAtkAndSpAtk::
.string "Emphasizes ATTACK and SP. ATTACK.$"
BattleDome_Text_EmphasizesAtkAndSpDef::
.string "Emphasizes ATTACK and SP. DEFENSE.$"
BattleDome_Text_EmphasizesDefAndSpeed::
.string "Emphasizes DEFENSE and SPEED.$"
BattleDome_Text_EmphasizesDefAndSpAtk::
.string "Emphasizes DEFENSE and SP. ATTACK.$"
BattleDome_Text_EmphasizesDefAndSpDef::
.string "Emphasizes DEFENSE and SP. DEFENSE.$"
BattleDome_Text_EmphasizesSpeedAndSpAtk::
.string "Emphasizes SPEED and SP. ATTACK.$"
BattleDome_Text_EmphasizesSpeedAndSpDef::
.string "Emphasizes SPEED and SP. DEFENSE.$"
BattleDome_Text_EmphasizesSpAtkAndSpDef::
.string "Emphasizes SP. ATTACK and SP. DEFENSE.$"
BattleDome_Text_EmphasizesHP::
.string "Emphasizes HP.$"
BattleDome_Text_EmphasizesAtk::
.string "Emphasizes ATTACK.$"
BattleDome_Text_EmphasizesDef::
.string "Emphasizes DEFENSE.$"
BattleDome_Text_EmphasizesSpeed::
.string "Emphasizes SPEED.$"
BattleDome_Text_EmphasizesSpAtk::
.string "Emphasizes SP. ATTACK.$"
BattleDome_Text_EmphasizesSpDef::
.string "Emphasizes SP. DEFENSE.$"
BattleDome_Text_NeglectsHPAndAtk::
.string "Neglects HP and ATTACK.$"
BattleDome_Text_NeglectsHPAndDef::
.string "Neglects HP and DEFENSE.$"
BattleDome_Text_NeglectsHPAndSpeed::
.string "Neglects HP and SPEED.$"
BattleDome_Text_NeglectsHPAndSpAtk::
.string "Neglects HP and SP. ATTACK.$"
BattleDome_Text_NeglectsHPAndSpDef::
.string "Neglects HP and SP. DEFENSE.$"
BattleDome_Text_NeglectsAtkAndDef::
.string "Neglects ATTACK and DEFENSE.$"
BattleDome_Text_NeglectsAtkAndSpeed::
.string "Neglects ATTACK and SPEED.$"
BattleDome_Text_NeglectsAtkAndSpAtk::
.string "Neglects ATTACK and SP. ATTACK.$"
BattleDome_Text_NeglectsAtkAndSpDef::
.string "Neglects ATTACK and SP. DEFENSE.$"
BattleDome_Text_NeglectsDefAndSpeed::
.string "Neglects DEFENSE and SPEED.$"
BattleDome_Text_NeglectsDefAndSpAtk::
.string "Neglects DEFENSE and SP. ATTACK.$"
BattleDome_Text_NeglectsDefAndSpDef::
.string "Neglects DEFENSE and SP. DEFENSE.$"
BattleDome_Text_NeglectsSpeedAndSpAtk::
.string "Neglects SPEED and SP. ATTACK.$"
BattleDome_Text_NeglectsSpeedAndSpDef::
.string "Neglects SPEED and SP. DEFENSE.$"
BattleDome_Text_NeglectsSpAtkAndSpDef::
.string "Neglects SP. ATTACK and SP. DEFENSE.$"
BattleDome_Text_NeglectsHP::
.string "Neglects HP.$"
BattleDome_Text_NeglectsAtk::
.string "Neglects ATTACK.$"
BattleDome_Text_NeglectsDef::
.string "Neglects DEFENSE.$"
BattleDome_Text_NeglectsSpeed::
.string "Neglects SPEED.$"
BattleDome_Text_NeglectsSpAtk::
.string "Neglects SP. ATTACK.$"
BattleDome_Text_NeglectsSpDef::
.string "Neglects SP. DEFENSE.$"
BattleDome_Text_RaisesMonsWellBalanced::
.string "Raises POKéMON in a well-balanced way.$"
BattleDome_Text_LetTheBattleBegin::
.string "Let the battle begin!$"
BattleDome_Text_TrainerWonUsingMove::
.string "{STR_VAR_1} won using {STR_VAR_2}!$"
BattleDome_Text_TrainerBecameChamp::
.string "{STR_VAR_1} became the champ!$"
BattleDome_Text_TrainerWonByDefault::
.string "{STR_VAR_1} won by default!$"
BattleDome_Text_TrainerWonOutrightByDefault::
.string "{STR_VAR_1} won outright by default!$"
BattleDome_Text_TrainerWonNoMoves::
.string "{STR_VAR_1} won without using a move!$"
BattleDome_Text_TrainerWonOutrightNoMoves::
.string "{STR_VAR_1} won outright with no moves!$"
BattleDome_Text_Round1Match1::
.string "Round 1, Match 1$"
BattleDome_Text_Round1Match2::
.string "Round 1, Match 2$"
BattleDome_Text_Round1Match3::
.string "Round 1, Match 3$"
BattleDome_Text_Round1Match4::
.string "Round 1, Match 4$"
BattleDome_Text_Round1Match5::
.string "Round 1, Match 5$"
BattleDome_Text_Round1Match6::
.string "Round 1, Match 6$"
BattleDome_Text_Round1Match7::
.string "Round 1, Match 7$"
BattleDome_Text_Round1Match8::
.string "Round 1, Match 8$"
BattleDome_Text_Round2Match1::
.string "Round 2, Match 1$"
BattleDome_Text_Round2Match2::
.string "Round 2, Match 2$"
BattleDome_Text_Round2Match3::
.string "Round 2, Match 3$"
BattleDome_Text_Round2Match4::
.string "Round 2, Match 4$"
BattleDome_Text_SemifinalMatch1::
.string "Semifinal Match 1$"
BattleDome_Text_SemifinalMatch2::
.string "Semifinal Match 2$"
BattleDome_Text_FinalMatch::
.string "Final Match$"

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FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent:
.string "I welcome you to the BATTLE TENT\n"
.string "FALLARBOR SITE!\p"
.string "I am your guide to the Set KO Tourney!$"
FallarborTown_BattleTentLobby_Text_TakeChallenge:
.string "Now, do you wish to take the challenge\n"
.string "of a Set KO Tourney?$"
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge:
.string "We await your challenge on\n"
.string "another occasion!$"
FallarborTown_BattleTentLobby_Text_ExplainFallarborTent:
.string "In the FALLARBOR BATTLE TENT,\n"
.string "we undertake the Set KO Tourney.\p"
.string "All participants enter with a team of\n"
.string "three POKéMON.\p"
.string "The three POKéMON must be lined up\n"
.string "in the order that they are to appear in.\p"
.string "During battle, the POKéMON will appear\n"
.string "one at a time in the preset order.\p"
.string "Once a POKéMON enters battle, it must\n"
.string "remain out until the match is decided.\p"
.string "If a match remains undecided in\n"
.string "three turns, it goes to judging.\p"
.string "If you wish to interrupt your challenge,\n"
.string "please save the game.\p"
.string "If you don't save, you will not be able\n"
.string "to continue with your challenge.\p"
.string "If you pull off the feat of beating\n"
.string "three TRAINERS in succession,\l"
.string "we will present you with a fine prize.$"
FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Before showing you to the BATTLE\n"
.string "TENT, I must save. Is that okay?$"
@ Unused
FallarborTown_BattleTentLobby_Text_WhichLevelMode:
.string "We offer two levels of challenge,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice?$"
FallarborTown_BattleTentLobby_Text_SelectThreeMons:
.string "Very well, now select your\n"
.string "three POKéMON, please.$"
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
.string "My dear challenger!\p"
.string "You do not have the three POKéMON\n"
.string "required for entry.\p"
.string "To qualify, you must bring three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not hold the same\n"
.string "kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you have made your preparations,\n"
.string "please do return.$"
FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent:
.string "I shall now guide you to\n"
.string "the BATTLE TENT.$"
FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting:
.string "My dear challenger!\p"
.string "You did not save the game before\n"
.string "shutting down, did you?\p"
.string "It is unfortunate, but that has\n"
.string "resulted in your disqualification\l"
.string "from your challenge.\p"
.string "You may, of course, start with a fresh\n"
.string "challenge.$"
FallarborTown_BattleTentLobby_Text_BeatThreeTrainers:
.string "How splendid! You have beaten\n"
.string "three TRAINERS in succession!$"
FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame:
.string "Please wait while I save the game.$"
FallarborTown_BattleTentLobby_Text_PresentYouWithPrize:
.string "In commemoration of your 3-win streak,\n"
.string "we present you with this prize.$"
FallarborTown_BattleTentLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize:
.string "Oh?\n"
.string "Your BAG seems to be full.\p"
.string "I urge you to clear space and\n"
.string "return for your prize.$"
FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving:
.string "Thank you so much for participating!\p"
.string "Please wait while I save the game.$"
FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2:
.string "We await your challenge on\n"
.string "another occasion!$"
FallarborTown_BattleTentLobby_Text_LookingForwardToArrival:
.string "We have been looking forward to\n"
.string "your arrival.\p"
.string "Before I show you to the BATTLE TENT,\n"
.string "I must save the game. Please wait.$"
VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent:
.string "I welcome you to the BATTLE TENT\n"
.string "VERDANTURF SITE!\p"
.string "Here, the TRAINER's trust toward\n"
.string "POKéMON is tested.$"
VerdanturfTown_BattleTentLobby_Text_TakeChallenge:
.string "Do you wish to take the VERDANTURF\n"
.string "BATTLE TENT challenge?$"
VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent:
.string "In the VERDANTURF BATTLE TENT,\n"
.string "there is one crucial rule that must\l"
.string "be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "three TRAINERS in succession,\l"
.string "we will present you with a prize.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
VerdanturfTown_BattleTentLobby_Text_ReturnFortified:
.string "When you have fortified your heart\n"
.string "and POKéMON, you must return.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_WhichLevelMode:
.string "There are two levels of difficulty,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice of a challenge?$"
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50:
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen:
.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
VerdanturfTown_BattleTentLobby_Text_SelectThreeMons:
.string "Good. Now, you must select your\n"
.string "three POKéMON.$"
VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge:
.string "I must save before I show you to\n"
.string "the BATTLE TENT. Is that okay?$"
VerdanturfTown_BattleTentLobby_Text_NowFollowMe:
.string "Good.\n"
.string "Now, follow me.$"
VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded:
.string "I feel privileged for having seen\n"
.string "your POKéMON's exploits.\p"
.string "The results will be recorded.\n"
.string "I must ask you to briefly wait.$"
VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak:
.string "To achieve a 3-win streak…\p"
.string "The bonds that bind your heart with\n"
.string "your POKéMON seem firm and true.$"
VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded:
.string "Your feat will be recorded.\n"
.string "I must ask you to briefly wait.$"
VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize:
.string "For the feat of your 3-win streak,\n"
.string "we present you with this prize.$"
SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent:
.string "Welcome to the BATTLE TENT\n"
.string "SLATEPORT SITE!\p"
.string "I am your guide to the Battle Swap\n"
.string "Tournament.$"
SlateportCity_BattleTentLobby_Text_TakeChallenge:
.string "Would you like to take the Battle\n"
.string "Swap challenge?$"
SlateportCity_BattleTentLobby_Text_ExplainSlateportTent:
.string "Here at the SLATEPORT BATTLE TENT,\n"
.string "we hold Battle Swap events\l"
.string "using rental POKéMON.\p"
.string "First, you will be loaned three\n"
.string "POKéMON specifically for this event.\p"
.string "Using the supplied rental POKéMON,\n"
.string "you must conduct a SINGLE BATTLE.\p"
.string "If you win, you are permitted to trade\n"
.string "one of your rental POKéMON.\p"
.string "Repeat this cycle of battling and\n"
.string "trading--if you win three times in\l"
.string "a row, you will earn a fine prize.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit:
.string "We look forward to your next visit.$"
@ Unused
SlateportCity_BattleTentLobby_Text_WhichLevelMode:
.string "Which level do you wish to challenge?\n"
.string "Level 50 or Level 100?$"
SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge:
.string "Before you begin your challenge,\n"
.string "I need to save data. Is that okay?$"
@ Unused
SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping:
.string "Okay, I will hold your POKéMON for\n"
.string "safekeeping while you compete.$"
SlateportCity_BattleTentLobby_Text_StepThisWay:
.string "Please step this way.$"
SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults:
.string "Thank you for participating!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save your event results.\n"
.string "Please wait.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals:
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.$"
SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons:
.string "Congratulations!\n"
.string "You've won three straight matches!\p"
.string "I will return your POKéMON in exchange\n"
.string "for our rental POKéMON.\p"
.string "I must also save your event results.\n"
.string "Please wait.$"
SlateportCity_BattleTentLobby_Text_AwardYouThisPrize:
.string "In recognition of your 3-win streak,\n"
.string "we award you this prize.$"
SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom:
.string "Oh?\n"
.string "You seem to have no room for this.\p"
.string "Please make room in your BAG and\n"
.string "let me know.$"
SlateportCity_BattleTentLobby_Text_BeenWaitingForYou:
.string "We've been waiting for you!\p"
.string "Before we resume your challenge,\n"
.string "I must save the game.$"
SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting:
.string "I'm sorry to say this, but you didn't\n"
.string "save before you quit playing last time.\p"
.string "As a result, you have been disqualified\n"
.string "from your challenge.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReturnPersonalMons:
.string "We'll return your personal POKéMON.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReceivedPrize:
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
@ Unused
SlateportCity_BattleTentLobby_Text_RulesAreListed:
.string "The Battle Swap rules are listed.$"
@ Unused
SlateportCity_BattleTentLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
SlateportCity_BattleTentLobby_Text_ExplainBasicRules:
.string "In a Battle Swap event, you may use\n"
.string "only three POKéMON.\p"
.string "Whether you are renting or swapping,\n"
.string "your team may not have two or more\l"
.string "of the same POKéMON.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules:
.string "You may swap POKéMON only with\n"
.string "the TRAINER you have just defeated.\p"
.string "You may swap for only those POKéMON\n"
.string "used by the beaten TRAINER.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules:
.string "After every battle you win, you may\n"
.string "swap for one of your defeated\l"
.string "opponent's POKéMON.\p"
.string "You will not be able to swap POKéMON\n"
.string "with the third TRAINER in the event.$"
SlateportCity_BattleTentLobby_Text_ExplainSwapNotes:
.string "There are two key points to be aware\n"
.string "of when swapping POKéMON.\p"
.string "First, when swapping, you can't check\n"
.string "the stats of the POKéMON you are\l"
.string "about to receive.\p"
.string "Second, the POKéMON on your team\n"
.string "are lined up in sequence, depending on\l"
.string "the order in which you rented them.\p"
.string "This sequence remains unchanged\n"
.string "even when swaps are made.$"
SlateportCity_BattleTentLobby_Text_ExplainMonRules:
.string "The POKéMON of the SLATEPORT\n"
.string "BATTLE TENT are all rentals.\p"
.string "All rental POKéMON are kept at\n"
.string "Level 30.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_RulesAreListed2:
.string "The VERDANTURF BATTLE TENT\n"
.string "rules are listed.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainBasicRules:
.string "Here at the VERDANTURF BATTLE TENT,\n"
.string "POKéMON are required to think and\l"
.string "battle by themselves.\p"
.string "Unlike in the wild, POKéMON that live\n"
.string "with people behave differently\l"
.string "depending on their nature.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainNatureRules:
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
.string "itself from any harm.\p"
.string "Yet another may enjoy vexing or\n"
.string "confounding its foes.\p"
.string "Depending on its nature, a POKéMON\n"
.string "will have favorite moves that it is good\l"
.string "at using.\p"
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainMoveRules:
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
.string "used to prepare for enemy attacks or\l"
.string "used to heal HP and so on.\p"
.string "There are also other somewhat-odd\n"
.string "moves that may enfeeble the foes with\l"
.string "stat problems including poison and \l"
.string "paralysis.\p"
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainUnderpoweredRules:
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
.string "A POKéMON is not good at using any\n"
.string "move that it dislikes.\p"
.string "If a POKéMON only knows moves that\n"
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainWhenInDangerRules:
.string "Depending on its nature, a POKéMON may\n"
.string "start using moves that don't match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"
BattleTentLobby_Text_ExplainLevelRules:
.string "At this BATTLE TENT, the levels of\n"
.string "your opponents will be adjusted to\l"
.string "match the levels of your POKéMON.\p"
.string "However, no TRAINER you face will\n"
.string "have any POKéMON below Level 30.$"
VerdanturfTown_BattleTentLobby_Text_RulesAreListed:
.string "The VERDANTURF BATTLE TENT\n"
.string "rules are listed.$"

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PetalburgCity_Gym_Text_GiveEnigmaBerry:
.string "DAD: Hi, {PLAYER}!\p"
.string "I just received a very rare BERRY.\n"
.string "I'd like you to have it.$"
Route104_Text_PlantBerriesInSoilTakeThis:
.string "If you see BERRIES growing in loamy\n"
.string "soil, feel free to take them.\p"
.string "But make sure you plant a BERRY in the\n"
.string "same spot. That's common courtesy.\p"
.string "Here, I'll share this with you.$"
Route104_Text_TrainersOftenMakeMonHoldBerries:
.string "The way you look, you must be a\n"
.string "TRAINER, no?\p"
.string "TRAINERS often make POKéMON hold\n"
.string "BERRIES.\p"
.string "It's up to you whether to grow BERRIES\n"
.string "or use them.$"
Route111_Text_WateredPlantsEveryDayTakeBerry:
.string "I watered the plants every day.\n"
.string "They grew lots of flowers.\p"
.string "And they gave me lots of BERRIES, too.\p"
.string "Here you go!\n"
.string "You can have it!$"
Route111_Text_GoingToTryToMakeDifferentColorBerries:
.string "I'm going to try really hard and make\n"
.string "BERRIES in different colors.\p"
.string "I hope you try hard, too!$"
Route111_Text_WhatColorBerriesToLookForToday:
.string "I wonder what color BERRIES I'll look\n"
.string "for today?$"
Route114_Text_LoveUsingBerryCrushShareBerry:
.string "I love using the BERRY CRUSH machine,\n"
.string "so I'm collecting BERRIES.\p"
.string "I'll share one with you, if you'd like.$"
Route114_Text_TryBerryCrushWithFriends:
.string "You should try the BERRY CRUSH\n"
.string "machine with your friends.$"
Route114_Text_FunToThinkAboutBerries:
.string "Which BERRY should be planted?\n"
.string "Should you use or hoard BERRIES?\p"
.string "It's fun to think about.$"
Route120_Text_BerriesExpressionOfLoveIsntIt:
.string "BERRIES grow by soaking up sunlight.\p"
.string "We help the BERRIES grow by watering\n"
.string "them regularly.\p"
.string "It's an expression of love, isn't it?$"
Route120_Text_YesYouUnderstand:
.string "Yes, yes.\n"
.string "You understand what I mean.\p"
.string "You should take this.$"
Route120_Text_MakeYourOwnImpressions:
.string "Oh… But it is important to make your\n"
.string "own impressions, I guess…\p"
.string "You can have this.$"
Route120_Text_BerryIsRareRaiseItWithCare:
.string "I think that BERRY is rare.\n"
.string "I hope you raise it with loving care.$"
Route120_Text_IllGetMoreBerriesFromBerryMaster:
.string "I'll get more BERRIES from\n"
.string "the BERRY MASTER.$"
LilycoveCity_Text_BerrySuitsYou:
.string "When it gets right down to it…\p"
.string "The same way suits suit me perfectly,\n"
.string "a crisp breeze suits the sea.\p"
.string "And you, a BERRY suits you to a “T”…\p"
.string "Why should that be so?$"
LilycoveCity_Text_BecauseYoureTrainer:
.string "When it gets right down to it…\p"
.string "It's because you're a TRAINER!$"
LilycoveCity_Text_PokeblocksSuitPokemon:
.string "When it gets right down to it…\p"
.string "The way dignified simplicity suits me,\n"
.string "{POKEBLOCK}S perfectly suit POKéMON.$"
Route123_BerryMastersHouse_Text_YoureDeservingOfBerry:
.string "You may call me the BERRY MASTER.\p"
.string "I dream of filling the world with\n"
.string "beautiful flowers, so I raise BERRIES\l"
.string "and hand them out to everyone.\p"
.string "You're deserving of one!$"
Route123_BerryMastersHouse_Text_WhyBeStingyTakeAnother:
.string "Why be stingy?\n"
.string "Take another!$"
Route123_BerryMastersHouse_Text_VisitPrettyPetalFlowerShop:
.string "Be sure to visit the PRETTY PETAL\n"
.string "flower shop near RUSTBORO.\p"
.string "Let flowers fill the world!$"
Route123_BerryMastersHouse_Text_DoneForToday:
.string "I'm done for today.\n"
.string "Come again another day.\p"
.string "Let flowers fill the world!$"
Route123_BerryMastersHouse_Text_HeardAGoodSayingLately:
.string "The way my husband grows BERRIES,\n"
.string "oh, he's the best in the world.\p"
.string "He makes me proud, that he does.\p"
.string "Incidentally, child, have you heard\n"
.string "a good saying lately?$"
Route123_BerryMastersHouse_Text_InspirationalTakeThis:
.string "Ah! What a remarkable saying!\n"
.string "Inspirational, it is!\p"
.string "I want you to have this.$"
Route123_BerryMastersHouse_Text_GoodSayingTakeThis:
.string "Oh! A good saying it is.\n"
.string "You're quite remarkable.\p"
.string "I want you to have this.$"
Route123_BerryMastersHouse_Text_JoyNeverGoesOutOfMyLife:
.string "Our four grandchildren should become\n"
.string "more accomplished than my husband.\p"
.string "Joy never goes out of my life!$"
Route123_BerryMastersHouse_Text_Ah:
.string "Ah…$"
Route104_PrettyPetalFlowerShop_Text_ThisIsPrettyPetalFlowerShop:
.string "Hello!\p"
.string "This is the PRETTY PETAL flower shop.\n"
.string "Spreading flowers all over the world!$"
Route104_PrettyPetalFlowerShop_Text_LearnAboutBerries:
.string "{PLAYER}{KUN}, would you like to learn about\n"
.string "BERRIES?$"
Route104_PrettyPetalFlowerShop_Text_IntroLearnAboutBerries:
.string "Your name is?\p"
.string "{PLAYER}{KUN}.\n"
.string "That's a nice name.\p"
.string "{PLAYER}{KUN}, would you like to learn about\n"
.string "BERRIES?$"
Route104_PrettyPetalFlowerShop_Text_BerriesExplanation:
.string "BERRIES grow on trees that thrive\n"
.string "only in soft, loamy soil.\p"
.string "If you take some BERRIES, be sure to\n"
.string "plant one in the loamy soil again.\p"
.string "A planted BERRY will soon sprout,\n"
.string "grow into a plant, flower beautifully,\l"
.string "then grow BERRIES again.\p"
.string "I want to see the whole wide world\n"
.string "filled with beautiful flowers.\l"
.string "That's my dream.\p"
.string "Please help me, {PLAYER}{KUN}. Plant BERRIES\n"
.string "and bring more flowers into the world.$"
Route104_PrettyPetalFlowerShop_Text_FlowersBringHappiness:
.string "Flowers bring so much happiness to\n"
.string "people, don't they?$"
Route104_PrettyPetalFlowerShop_Text_YouCanHaveThis:
.string "Hello!\p"
.string "The more attention you give to flowers,\n"
.string "the more beautifully they bloom.\p"
.string "You'll like tending flowers. I'm sure\n"
.string "of it. You can have this.$"
Route104_PrettyPetalFlowerShop_Text_WailmerPailExplanation:
.string "While BERRY plants are growing,\n"
.string "water them with the WAILMER PAIL.\p"
.string "Oh, another thing.\p"
.string "If you don't pick BERRIES for a while,\n"
.string "they'll drop off onto the ground.\l"
.string "But they'll sprout again.\p"
.string "Isn't that awesome?\n"
.string "It's like they have the will to live.$"
Route104_PrettyPetalFlowerShop_Text_ImGrowingFlowers:
.string "I'm trying to be like my big sisters.\n"
.string "I'm growing flowers, too!\p"
.string "Here you go!\n"
.string "It's for you!$"
Route104_PrettyPetalFlowerShop_Text_MachineMixesBerries:
.string "You can plant a BERRY and grow it big,\n"
.string "or you can make a POKéMON hold it.\p"
.string "But now they have a machine that mixes\n"
.string "up different BERRIES and makes candies\l"
.string "for POKéMON.\p"
.string "I want some candy, too.$"
SootopolisCity_Text_NameIsKiriHaveOneOfThese:
.string "Hi, what's your name?\p"
.string "… … … … … … … … …\n"
.string "Okay. That's nice!\p"
.string "My name is KIRI.\p"
.string "My mommy and daddy named me that so\n"
.string "I would grow healthy and warmhearted.\l"
.string "That's what they wished.\p"
.string "You can have one of these.$"
SootopolisCity_Text_GiveYouThisBerryToo:
.string "KIRI will give you this BERRY, too!\n"
.string "I really like it lots!$"
SootopolisCity_Text_WhatKindOfWishInYourName:
.string "I wonder what kind of wish is included\n"
.string "in your name.$"
SootopolisCity_Text_LikeSeasonBornIn:
.string "Spring, summer, autumn, and winter.\p"
.string "If you're born in springtime, do you like\n"
.string "the spring, and if you're born in the\l"
.string "summer, do you like the summer?$"
SootopolisCity_Text_ThenILoveAutumn:
.string "Then KIRI was born in the autumn,\n"
.string "so I love the autumn!\p"
.string "Which season do you like?$"
SootopolisCity_Text_OhDoesntMatter:
.string "Oh…\n"
.string "It doesn't matter…\p"
.string "There's so much that I want to know…$"

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gText_Birch_Welcome::
.string "Hi! Sorry to keep you waiting!\p"
.string "Welcome to the world of POKéMON!\p"
.string "My name is BIRCH.\p"
.string "But everyone calls me the POKéMON\n"
.string "PROFESSOR.\p"
.string "$"
gText_Birch_Pokemon::
.string "This is what we call a “POKéMON.”\p"
.string "\n"
.string "$"
gText_Birch_MainSpeech::
.string "This world is widely inhabited by\n"
.string "creatures known as POKéMON.\p"
.string "We humans live alongside POKéMON,\n"
.string "at times as friendly playmates, and\l"
.string "at times as cooperative workmates.\p"
.string "And sometimes, we band together\n"
.string "and battle others like us.\p"
.string "But despite our closeness, we don't\n"
.string "know everything about POKéMON.\p"
.string "In fact, there are many, many\n"
.string "secrets surrounding POKéMON.\p"
.string "To unravel POKéMON mysteries,\n"
.string "I've been undertaking research.\l"
.string "That's what I do.\p"
.string "$"
gText_Birch_AndYouAre::
.string "And you are?$"
gText_Birch_BoyOrGirl::
.string "Are you a boy?\n"
.string "Or are you a girl?$"
gText_Birch_WhatsYourName::
.string "All right.\n"
.string "What's your name?$"
gText_Birch_SoItsPlayer::
.string "So it's {PLAYER}{KUN}?$"
gText_Birch_YourePlayer::
.string "Ah, okay!\p"
.string "You're {PLAYER}{KUN} who's moving to my\n"
.string "hometown of LITTLEROOT.\l"
.string "I get it now!\p"
.string "$"
gText_Birch_AreYouReady::
.string "All right, are you ready?\p"
.string "Your very own adventure is about\n"
.string "to unfold.\p"
.string "Take courage, and leap into the\n"
.string "world of POKéMON where dreams,\l"
.string "adventure, and friendships await!\p"
.string "Well, I'll be expecting you later.\n"
.string "Come see me in my POKéMON LAB.\p"
.string "$"

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BerryBlender_Text_BlendWithTheBlendMaster:
.string "BLEND MASTER: Indeed I am!\n"
.string "The BLEND MASTER am I!\p"
.string "Blend with me, and you shall witness\n"
.string "the mastery I bring to blending!$"
BerryBlender_Text_SeeMyMasteryInAction:
.string "BLEND MASTER: Hmmm! So, you wish to\n"
.string "see my mastery in action?$"
BerryBlender_Text_TooBusyNowIsee:
.string "Hmmm!\p"
.string "So, you are too busy now, I see!\p"
.string "But fear not!\n"
.string "I shall be here all day!\l"
.string "Hurry back from your errand!$"
BerryBlender_Text_BlendMasterNoBerries:
.string "Hmmm!\p"
.string "You haven't got a single BERRY!\p"
.string "I shall be here all day!\n"
.string "Hurry back with some BERRIES!$"
BerryBlender_Text_BlendMasterKnowHowToMakePokeblocks:
.string "Of course!\n"
.string "Of course!\p"
.string "Incidentally…\n"
.string "You do know how to blend {POKEBLOCK}S\l"
.string "from BERRIES?$"
BerryBlender_Text_BlendMasterExplainBerryBlending:
.string "Hmmm!\p"
.string "Ah, but it is a simple process!\p"
.string "When the BLENDER's arrow comes to\n"
.string "your marker, just press the A Button.\p"
.string "That's all you have to do.\p"
.string "When you see how precisely I press\n"
.string "the A Button, you will understand.$"
BerryBlender_Text_BlendMasterLetsBerryBlender:
.string "Fine!\p"
.string "Let's get started, then!\p"
.string "All together with the BLEND MASTER,\n"
.string "let's BERRY BLENDER!$"
BerryBlender_Text_BlendMasterNoPokeblockCase:
.string "Hmmm!\p"
.string "You don't appear to have gotten\n"
.string "the {POKEBLOCK} CASE!\p"
.string "I shall be here all day!\n"
.string "Obtain the {POKEBLOCK} CASE and hurry back!$"
BerryBlender_Text_BlendMasterPokeblockCaseFull:
.string "Hmmm!\p"
.string "Your {POKEBLOCK} CASE appears to be full!\p"
.string "I shall be here all day!\n"
.string "Use some {POKEBLOCK}S and hurry back!$"
BerryBlender_Text_WhoaAwesome:
.string "Whoa!\n"
.string "Awesome!$"
BerryBlender_Text_WickedlyFast:
.string "Wickedly fast!$"
BerryBlender_Text_WhatAnExpert:
.string "What an expert!$"
BerryBlender_Text_MadeAmazingPokeblocksWithMaster:
.string "When I blended with the MASTER,\n"
.string "we made amazing {POKEBLOCK}S!$"
BerryBlender_Text_QualitiesOfBlendMaster:
.string "Eyes that track the arrow with\n"
.string "machinelike intensity…\p"
.string "A hand that taps the A Button\n"
.string "with clockwork-like precision…\p"
.string "Possessing these qualities makes\n"
.string "the BLEND MASTER truly great.$"
BerryBlender_Text_MasterWorksOnSkillsInMountains:
.string "The BLEND MASTER's supposed to work\n"
.string "on his skills deep in the mountains.\p"
.string "Sometimes, he comes to LILYCOVE\n"
.string "to blend BERRIES all day long.$"

117
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@ NOTE: The brailleformat macro in this file is leftover from RS.
@ The numbers are simply skipped over. If you'd like to omit
@ this macro you must also stop it from skipping over this
@ section by editing ScrCmd_braillemessage.
Underwater_SealedChamber_Braille_GoUpHere:
brailleformat 4, 6, 26, 13, 7, 9
.braille "GO UP HERE.$"
SealedChamber_OuterRoom_Braille_ABC:
brailleformat 7, 6, 21, 13, 10, 9
.braille "ABC$"
SealedChamber_OuterRoom_Braille_GHI:
brailleformat 7, 6, 21, 13, 10, 9
.braille "GHI$"
SealedChamber_OuterRoom_Braille_MNO:
brailleformat 7, 6, 21, 13, 10, 9
.braille "MNO$"
SealedChamber_OuterRoom_Braille_TUV:
brailleformat 7, 6, 21, 13, 10, 9
.braille "TUV$"
SealedChamber_OuterRoom_Braille_DEF:
brailleformat 7, 6, 21, 13, 10, 9
.braille "DEF$"
SealedChamber_OuterRoom_Braille_JKL:
brailleformat 7, 6, 21, 13, 10, 9
.braille "JKL$"
SealedChamber_OuterRoom_Braille_PQRS:
brailleformat 7, 6, 21, 13, 10, 9
.braille "PQRS$"
SealedChamber_OuterRoom_Braille_Period:
brailleformat 9, 6, 19, 13, 12, 9
.braille ".$"
SealedChamber_OuterRoom_Braille_WXYZ:
brailleformat 7, 6, 21, 13, 10, 9
.braille "WXYZ$"
SealedChamber_OuterRoom_Braille_Comma:
brailleformat 9, 6, 19, 13, 12, 9
.braille ",$"
SealedChamber_OuterRoom_Braille_DigHere:
brailleformat 7, 4, 23, 15, 10, 7
.braille "DIG HERE.$"
SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth:
brailleformat 0, 0, 29, 19, 3, 3
.braille "FIRST COMES\n"
.braille "WAILORD.\n"
.braille "LAST COMES\n"
.braille "RELICANTH.$"
SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived:
brailleformat 2, 0, 26, 19, 5, 3
.braille "IN THIS\n"
.braille "CAVE WE\n"
.braille "HAVE\n"
.braille "LIVED.$"
SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon:
brailleformat 7, 2, 23, 17, 10, 5
.braille "WE OWE ALL\n"
.braille "TO THE\n"
.braille "POKEMON.$"
SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway:
brailleformat 3, 0, 25, 19, 6, 3
.braille "BUT, WE\n"
.braille "SEALED THE\n"
.braille "POKEMON\n"
.braille "AWAY.$"
SealedChamber_InnerRoom_Braille_WeFearedIt:
brailleformat 5, 6, 25, 13, 8, 9
.braille "WE FEARED IT.$"
SealedChamber_InnerRoom_Braille_ThoseWithCourageHope:
brailleformat 6, 0, 24, 19, 9, 3
.braille "THOSE WITH\n"
.braille "COURAGE,\n"
.braille "THOSE WITH\n"
.braille "HOPE.$"
SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits:
brailleformat 3, 2, 27, 17, 6, 5
.braille "OPEN A DOOR.\n"
.braille "AN ETERNAL\n"
.braille "POKEMON\n"
.braille "WAITS.$"
DesertRuins_Braille_UseRockSmash:
brailleformat 1, 0, 27, 19, 4, 3
.braille "LEFT, LEFT,\n"
.braille "DOWN, DOWN.\n"
.braille "THEN, USE\n"
.braille "ROCK SMASH.$"
IslandCave_Braille_RunLapAroundWall:
brailleformat 5, 0, 25, 19, 8, 3
.braille "STAY CLOSE\n"
.braille "TO THE WALL.\n"
.braille "RUN AROUND\n"
.braille "ONE LAP.$"
AncientTomb_Braille_ShineInTheMiddle:
brailleformat 3, 0, 25, 19, 6, 3
.braille "THOSE WHO\n"
.braille "INHERIT OUR\n"
.braille "WILL, SHINE\n"
.braille "IN THE MIDDLE.$"

487
data/text/cable_club.inc Normal file
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CableClub_Text_WelcomeWhichCableClubService:
.string "Welcome to the POKéMON CABLE\n"
.string "CLUB.\p"
.string "Which of our services do you wish\n"
.string "to use?$"
CableClub_Text_WhichService:
.string "Which of our services do you wish\n"
.string "to use?$"
CableClub_Text_TradeUsingLinkCable::
.string "Trade POKéMON with another player\n"
.string "using a GBA Game Link cable.$"
CableClub_Text_BattleUsingLinkCable::
.string "You may battle another TRAINER\n"
.string "using a GBA Game Link cable.$"
CableClub_Text_RecordCornerUsingLinkCable::
.string "You can use the RECORD CORNER with\n"
.string "others using a GBA Game Link cable.$"
@ Unused
CableClub_Text_CloseThisMenu:
.string "Close this menu.$"
CableClub_Text_NeedTwoMonsForDoubleBattle:
.string "For a DOUBLE BATTLE, you must\n"
.string "have at least two POKéMON.$"
CableClub_Text_NeedTwoMonsToTrade:
.string "For trading, you must have at\n"
.string "least two POKéMON with you.$"
CableClub_Text_CantTradeEnigmaBerry:
.string "A POKéMON holding the {STR_VAR_1}\n"
.string "BERRY can't be traded.$"
gText_PleaseWaitForLink::
.string "Please wait.\n"
.string "… … B Button: Cancel$"
gText_ConfirmLinkWhenPlayersReady::
.string "When all players are ready…\n"
.string "A Button: Confirm\l"
.string "B Button: Cancel$"
gText_ConfirmStartLinkWithXPlayers::
.string "Start link with {STR_VAR_1} players.\n"
.string "A Button: Confirm\l"
.string "B Button: Cancel$"
gText_AwaitingLinkup::
.string "Awaiting linkup…\n"
.string "… … B Button: Cancel$"
@ Unused
CableClub_Text_OkayToSaveProgress::
.string "Your progress must be saved before\n"
.string "linking. Is it okay to save?$"
CableClub_Text_PleaseEnter:
.string "Please enter.$"
CableClub_Text_DirectYouToYourRoom:
.string "I'll direct you to your room now.$"
Text_SomeoneIsNotReadyToLink:
.string "Someone is not ready to link.\p"
.string "Please come back after everyone\n"
.string "has made preparations.$"
Text_LinkErrorPleaseReset:
.string "Sorry, we have a link error…\n"
.string "Please reset and try again.$"
Text_PlayersMadeDifferentSelections:
.string "The link partners appear to have\n"
.string "made different selections.$"
CableClub_Text_PleaseVisitAgain:
.string "Please do visit again.$"
CableClub_Text_IncorrectNumberOfParticipants:
.string "The number of participants is\n"
.string "incorrect.$"
CableClub_Text_CantSingleBattleWithXPlayers:
.string "The SINGLE BATTLE Mode can't be\n"
.string "played by {STR_VAR_1} players.$"
CableClub_Text_CantDoubleBattleWithXPlayers:
.string "The DOUBLE BATTLE Mode can't be\n"
.string "played by {STR_VAR_1} players.$"
CableClub_Text_NeedFourPlayers:
.string "There must be four players to play\n"
.string "this Battle Mode.$"
CableClub_Text_PleaseConfirmNumberAndRestart:
.string "Please confirm the number of\n"
.string "players and start again.$"
Text_TerminateLinkConfirmation:
.string "The link will be terminated if you\n"
.string "leave the room. Is that okay?$"
Text_TerminateLinkPleaseWait:
.string "Terminating link…\n"
.string "You will be escorted out of\l"
.string "the room. Please wait.$"
CableClub_Text_TooBusyToNotice:
.string "This TRAINER is too busy to\n"
.string "notice…$"
CableClub_Text_GotToLookAtTrainerCard:
.string "Score! Got to look at {STR_VAR_1}'s\n"
.string "TRAINER CARD!$"
CableClub_Text_GotToLookAtColoredTrainerCard:
.string "Score! Got to look at {STR_VAR_1}'s\n"
.string "TRAINER CARD!\p"
.string "It's a {STR_VAR_2} card!$"
BattleColosseum_2P_Text_TakePlaceStartBattle:
.string "Please take your place and start\n"
.string "your battle.$"
TradeCenter_Text_TakeSeatStartTrade:
.string "Please take your seat and start\n"
.string "your trade.$"
RecordCorner_Text_ThanksForComing:
.string "Thanks for coming.$"
CableClub_Text_TrainerCardDataOverwritten:
.string "The TRAINER CARD data will\n"
.string "be overwritten.$"
CableClub_Text_HopeToSeeYouAgain:
.string "I hope to see you again!$"
CableClub_Text_NotSetUpForFarAwayRegion:
.string "I'm awfully sorry.\p"
.string "We're not set up to conduct trades\n"
.string "with TRAINERS far away in another\l"
.string "region yet…$"
CableClub_Text_OtherTrainerNotReady:
.string "The other TRAINER is not ready.$"
CableClub_Text_YouHaveAMonThatCantBeTaken:
.string "You have at least one POKéMON\n"
.string "that can't be taken.$"
RecordCorner_Text_TakeSeatAndWait:
.string "Please take your seat and wait.$"
RecordCorner_Text_PlayerSentOverOneX:
.string "{STR_VAR_1} sent over one\n"
.string "{STR_VAR_2}.$"
CableClub_Text_CantMixWithJapaneseGame:
.string "Sorry, there is a transmission error.\p"
.string "You may not mix records with \n"
.string "Japanese Ruby or Sapphire games.\p"
.string "Also, you can't mix records with\n"
.string "Japanese Emerald and overseas Ruby\l"
.string "or Sapphire games at the same time.$"
CableClub_Text_AdapterNotConnected:
.string "The Wireless Adapter is not\n"
.string "connected properly.$"
CableClub_Text_ParticipantsStepUpToCounter:
.string "Participants are asked to step up\n"
.string "to the reception counter.$"
@ Unused
CableClub_Text_Hello:
.string "Hello!$"
@ Unused
CableClub_Text_PleaseWait:
.string "Please wait.$"
CableClub_Text_YouMayTradeHere::
.string "You may trade your POKéMON here\n"
.string "with another TRAINER.$"
CableClub_Text_YouMayBattleHere::
.string "You may battle with your friends\n"
.string "here.$"
CableClub_Text_CanMakeBerryPowder::
.string "Two to five TRAINERS can make\n"
.string "BERRY POWDER together.$"
CableClub_Text_CanMixRecords::
.string "The records of two to four players\n"
.string "can be mixed together.$"
@ Unused
CableClub_Text_GuideToVariousServices:
.string "A guide to the WIRELESS CLUB's\n"
.string "various services.$"
CableClub_Text_CancelSelectedItem::
.string "Cancels the selected MENU item.$"
@ Unused
CableClub_Text_WhichBattleMode:
.string "Which battle mode would you like?$"
@ Unused
CableClub_Text_ReturnsToPreviousStep:
.string "Returns to the previous step.$"
CableClub_Text_NeedBerryForBerryCrush:
.string "To use the BERRY CRUSH service,\n"
.string "you must have at least one BERRY.$"
CableClub_Text_NeedTwoMonsForUnionRoom:
.string "To enter the UNION ROOM, you must\n"
.string "have at least two POKéMON.$"
CableClub_Text_NoEnigmaBerryInUnionRoom:
.string "No POKéMON holding the {STR_VAR_1}\n"
.string "BERRY may enter the UNION ROOM.$"
CableClub_Text_UnionRoomAdapterNotConnected:
.string "This is the POKéMON WIRELESS CLUB\n"
.string "UNION ROOM.\p"
.string "Unfortunately, your Wireless\n"
.string "Adapter is not connected properly.\p"
.string "Please do come again.$"
@ Unused
CableClub_Text_OhExcuseMe:
.string "Oh…\n"
.string "Excuse me!$"
CableClub_Text_PlayerIsWaiting:
.string "It appears as if {STR_VAR_1} is playing\n"
.string "right now.\l"
.string "Go for it!$"
MossdeepCity_GameCorner_1F_Text_DescribeWhichGame:
.string "I can explain game rules to you,\n"
.string "if you'd like.\p"
.string "Which game should I describe?$"
MossdeepCity_GameCorner_1F_Text_PokemonJumpInfo:
.string "“POKéMON JUMP”\p"
.string "Make your POKéMON skip the VINE WHIP\n"
.string "rope with the A Button.\p"
.string "Only mini POKéMON around 28 inches\n"
.string "or less may participate.\p"
.string "POKéMON that only swim, burrow,\n"
.string "or fly are not good at jumping.\p"
.string "As a result, those POKéMON may not\n"
.string "participate.\p"
.string "Good things happen if everyone\n"
.string "jumps in time.$"
MossdeepCity_GameCorner_1F_Text_DodrioBerryPickingInfo:
.string "“DODRIO BERRY-PICKING”\p"
.string "Command DODRIO's three heads to\n"
.string "catch falling BERRIES.\p"
.string "Press right, up, or left on the\n"
.string "{PLUS} Control Pad to move the heads.\p"
.string "To play this game, you must have\n"
.string "a DODRIO.$"
MossdeepCity_GameCorner_1F_Text_TalkToOldManToPlay:
.string "If you want to play a game,\n"
.string "please tell the old man beside me.$"
MossdeepCity_GameCorner_1F_Text_WelcomeCanYouWait:
.string "Hi, welcome!\n"
.string "Are you here to play games using\l"
.string "Wireless Communication?\p"
.string "Can you wait just a little bit?$"
MossdeepCity_GameCorner_1F_Text_ComeAgain:
.string "All right, come again!$"
MossdeepCity_GameCorner_1F_Text_AdapterNotConnected:
.string "The Wireless Adapter isn't connected.\n"
.string "Come back when it's hooked up!$"
MossdeepCity_GameCorner_1F_Text_PlayWhichGame:
.string "All right, which game did you want\n"
.string "to play?$"
MossdeepCity_GameCorner_1F_Text_EnterWhichPokemon:
.string "Which POKéMON would you like to\n"
.string "enter?$"
MossdeepCity_GameCorner_1F_Text_AllGoodToGo:
.string "Okay, you're all good to go.\n"
.string "Don't let the others beat you!$"
@ Unused
MossdeepCity_GameCorner_1F_Text_LeavingDoComeAgain:
.string "Are you leaving now?\n"
.string "Do come again!$"
MossdeepCity_GameCorner_1F_Text_ExplainRequiredMon:
.string "It doesn't look like you have any\n"
.string "POKéMON that you can enter…\p"
.string "Would you like me to explain what\n"
.string "kinds of POKéMON can enter?$"
MossdeepCity_GameCorner_1F_Text_ShortJumpingPokemonAllowed:
.string "“POKéMON JUMP” is open to POKéMON\n"
.string "around 28 inches or less.\p"
.string "What you can't enter are those\n"
.string "POKéMON that can't jump.\p"
.string "You know, like POKéMON that only\n"
.string "swim, burrow, or fly.\p"
.string "That's all you need to know.$"
MossdeepCity_GameCorner_1F_Text_OnlyDodrioAllowed:
.string "DODRIO BERRY-PICKING is a game that \n"
.string "only DODRIO may enter.$"
@ Unused
MossdeepCity_GameCorner_1F_Text_RetryPlease:
.string "Could you retry this from the start\n"
.string "again, please?$"
CableClub_Text_WelcomeWhichDirectCornerRoom:
.string "Welcome to the POKéMON WIRELESS\n"
.string "CLUB DIRECT CORNER.\p"
.string "You may interact directly with\n"
.string "your friends here.\p"
.string "Which room would you like to\n"
.string "enter?$"
CableClub_Text_TradePokemon:
.string "Would you like to trade POKéMON?$"
CableClub_Text_PlayWhichBattleMode:
.string "Which Battle Mode would you like\n"
.string "to play?$"
CableClub_Text_AccessRecordCorner:
.string "Would you like to access\n"
.string "the RECORD CORNER?$"
CableClub_Text_UseBerryCrush:
.string "Would you like to use the\n"
.string "BERRY CRUSH System?$"
CableClub_Text_ExplainBattleModes:
.string "There are three Battle Modes.\p"
.string "SINGLE BATTLE is for two TRAINERS\n"
.string "with one or more POKéMON each.\p"
.string "Each TRAINER can have one POKéMON\n"
.string "in battle at a time.\p"
.string "DOUBLE BATTLE is for two TRAINERS\n"
.string "with two or more POKéMON each.\p"
.string "Each TRAINER will send out two\n"
.string "POKéMON in battle at a time.\p"
.string "MULTI BATTLE is for four TRAINERS\n"
.string "with one or more POKéMON each.\p"
.string "Each TRAINER can have one POKéMON\n"
.string "in battle at a time.$"
CableClub_Text_ChooseGroupLeaderOfTwo:
.string "Please decide which of you two\n"
.string "will become the LEADER.\p"
.string "The other player must then choose\n"
.string "“JOIN GROUP.”$"
CableClub_Text_ChooseGroupLeaderOfFour:
.string "Please decide which of you four\n"
.string "will become the GROUP LEADER.\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
CableClub_Text_ChooseGroupLeader:
.string "Please decide which of you will\n"
.string "become the GROUP LEADER.\p"
.string "The other players must then choose\n"
.string "“JOIN GROUP.”$"
CableClub_Text_WelcomeUnionRoomEnter:
.string "Welcome to the POKéMON WIRELESS\n"
.string "CLUB UNION ROOM.\p"
.string "You may interact directly with\n"
.string "other TRAINERS here, some of\l"
.string "whom you may not even know.\p"
.string "Would you like to enter the ROOM?$"
CableClub_Text_UnionRoomInfo:
.string "The TRAINERS in the UNION ROOM\n"
.string "will be those players around you\l"
.string "who have also entered the ROOM.\p"
.string "You may do all sorts of things\n"
.string "here, such as exchanging greetings.\p"
.string "You may enter two POKéMON up to\n"
.string "Lv. 30 for a one-on-one battle.\p"
.string "You may take part in a chat with\n"
.string "two to five people.\p"
.string "Or, you may register a POKéMON for\n"
.string "trade.\p"
.string "Would you like to enter the ROOM?$"
CableClub_Text_EnjoyUnionRoom:
.string "I hope you enjoy your time in\n"
.string "the UNION ROOM.$"
CableClub_Text_FirstTimeRightThisWay:
.string "Hello!\n"
.string "My name is TEALA.\p"
.string "This must be your first time\n"
.string "up here.\p"
.string "I'll show you how the Wireless\n"
.string "Communication System works.\p"
.string "First, I need to show you this\n"
.string "floor of our POKéMON CENTER.\p"
.string "Right this way, please.$"
CableClub_Text_ExplainWirelessClubFirstTime:
.string "On the top floor, there are two\n"
.string "rooms.\p"
.string "First, the room on the left.\n"
.string "It's the UNION ROOM.\p"
.string "You may link up with TRAINERS\n"
.string "around you who have also entered\l"
.string "the UNION ROOM.\p"
.string "With them, you may do things like\n"
.string "chat, battle, and trade.\p"
.string "Second, the room on the right is\n"
.string "the DIRECT CORNER.\p"
.string "You may trade or battle POKéMON\n"
.string "with your friends in this room.\p"
.string "If the Wireless Adapter isn't\n"
.string "connected, you may still link up\l"
.string "using a GBA Game Link cable.\p"
.string "If that is the case, you must go\n"
.string "to the DIRECT CORNER.\p"
.string "I hope you enjoy the Wireless \n"
.string "Communication System.$"
CableClub_Text_AskAboutLinking:
.string "Hello, {PLAYER}!\p"
.string "It's me, TEALA, the POKéMON\n"
.string "CENTER 2F attendant.\p"
.string "Is there something you needed to\n"
.string "ask me about linking?$"
CableClub_Text_ExplainWirelessClub:
.string "Let me explain how the POKéMON\n"
.string "WIRELESS CLUB works.\p"
.string "On this, the top floor, there are\n"
.string "two rooms.\p"
.string "First, the room on the left.\n"
.string "It's the UNION ROOM.\p"
.string "You may link up with TRAINERS\n"
.string "around you who have also entered\l"
.string "the UNION ROOM.\p"
.string "With them, you may do things like\n"
.string "chat, battle, and trade.\p"
.string "Second, the room on the right is\n"
.string "the DIRECT CORNER.\p"
.string "You may trade or battle POKéMON\n"
.string "with your friends in this room.\p"
.string "Sometimes, you may not be able to\n"
.string "find your friends in the UNION ROOM\l"
.string "or the DIRECT CORNER.\p"
.string "In that case, please move closer\n"
.string "to your friends.\p"
.string "If the Wireless Adapter isn't\n"
.string "connected, you may still link up\l"
.string "using a GBA Game Link cable.\p"
.string "If that is the case, you must go\n"
.string "to the DIRECT CORNER.\p"
.string "I hope you enjoy the Wireless \n"
.string "Communication System.$"
CableClub_Text_HopeYouEnjoyWirelessSystem:
.string "I hope you enjoy the Wireless\n"
.string "Communication System.$"

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@ -0,0 +1,27 @@
Text_PictureBookShelf:
.string "There's a set of POKéMON picture books.$"
Text_BookShelf:
.string "It's filled with all sorts of books.$"
Text_PokemonCenterBookShelf:
.string "POKéMON magazines!\n"
.string "POKéMON PAL…\p"
.string "POKéMON HANDBOOK…\n"
.string "ADORABLE POKéMON…$"
Text_Vase:
.string "This vase looks expensive…\n"
.string "Peered inside…\p"
.string "But, it was empty.$"
Text_EmptyTrashCan:
.string "It's empty.$"
Text_ShopShelf:
.string "The shelves brim with all sorts of\n"
.string "POKéMON merchandise.$"
Text_Blueprint:
.string "A blueprint of some sort?\n"
.string "It's too complicated!$"

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@ -0,0 +1,38 @@
@ With the exception of Link standby, none of the below texts are used
gTest_MissedTurn::
.string "Missed turn$"
gText_LinkStandby4::
.string "Link standby!$"
gText_WinnerIsPlayersMonCongrats::
.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!\n"
.string "Congratulations!$"
gText_WinnerIsPlayersMon::
.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$"
gText_PrimaryJudgingNumX::
.string "Primary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_SecondaryJudgingNumX::
.string "Secondary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_SetEventNumX::
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_MoveUsedMostOften::
.string "The move used most often:\n"
.string "{STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_MostImpressiveMon::
.string "The most impressive POKéMON:\n"
.string "{STR_VAR_1}'s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$"
gText_SetEventNumX2::
.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"
gText_LinkTVProgramWillNotBeMadeTrainerLost::
.string "A link TV program will not be made\n"
.string "because the TRAINER lost.{PAUSE_UNTIL_PRESS}$"

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@ -0,0 +1,96 @@
gContestHallPaintingCaption::
.string "{STR_VAR_1}\n"
.string "{STR_VAR_2}'s {STR_VAR_3}$"
@ Unused
gContestPaintingContest::
.string "CONTEST$"
gContestRankNormal::
.string "NORMAL RANK$"
gContestRankSuper::
.string "SUPER RANK$"
gContestRankHyper::
.string "HYPER RANK$"
gContestRankMaster::
.string "MASTER RANK$"
gContestLink::
.string "LINK$"
gContestCoolness::
.string "COOLNESS$"
gContestBeauty::
.string "BEAUTY$"
gContestCuteness::
.string "CUTENESS$"
gContestSmartness::
.string "SMARTNESS$"
gContestToughness::
.string "TOUGHNESS$"
gContestPaintingCool1::
.string "Nonstop supercool--\n"
.string "the inestimable {STR_VAR_1}$"
gContestPaintingCool2::
.string "Hey, there!\n"
.string "The good-looking POKéMON {STR_VAR_1}$"
gContestPaintingCool3::
.string "The marvelous, wonderful, and\n"
.string "very great {STR_VAR_1}$"
gContestPaintingBeauty1::
.string "This century's last Venus--\n"
.string "the beautiful {STR_VAR_1}$"
gContestPaintingBeauty2::
.string "{STR_VAR_1}'s dazzling,\n"
.string "glittering smile$"
gContestPaintingBeauty3::
.string "POKéMON CENTER's super idol--\n"
.string "the incomparable {STR_VAR_1}$"
gContestPaintingCute1::
.string "The lovely and sweet {STR_VAR_1}$"
gContestPaintingCute2::
.string "The pretty {STR_VAR_1}'s\n"
.string "winning portrait$"
gContestPaintingCute3::
.string "Give us a wink!\n"
.string "The cutie POKéMON {STR_VAR_1}$"
gContestPaintingSmart1::
.string "The smartness maestro--\n"
.string "the wise POKéMON {STR_VAR_1}$"
gContestPaintingSmart2::
.string "{STR_VAR_1}--the one chosen\n"
.string "above all POKéMON$"
gContestPaintingSmart3::
.string "The excellent {STR_VAR_1}'s\n"
.string "moment of elegance$"
gContestPaintingTough1::
.string "The powerfully muscular\n"
.string "speedster {STR_VAR_1}$"
gContestPaintingTough2::
.string "The strong, stronger, and\n"
.string "strongest {STR_VAR_1}$"
gContestPaintingTough3::
.string "The mighty tough\n"
.string "hyper POKéMON {STR_VAR_1}$"

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@ Contest move effect descriptions
gText_HighlyAppealingMove::
.string "A highly appealing move.$"
gText_UserMoreEasilyStartled::
.string "After this move, the user is\nmore easily startled.$"
gText_GreatAppealButNoMoreToEnd::
.string "Makes a great appeal, but\nallows no more to the end.$"
gText_UsedRepeatedlyWithoutBoringJudge::
.string "Can be repeatedly used\nwithout boring the JUDGE.$"
gText_AvoidStartledByOthersOnce::
.string "Can avoid being startled\nby others once.$"
gText_AvoidStartledByOthers::
.string "Can avoid being startled\nby others.$"
gText_AvoidStartledByOthersLittle::
.string "Can avoid being startled\nby others a little.$"
gText_UserLessLikelyStartled::
.string "After this move, the user is\nless likely to be startled.$"
gText_SlightlyStartleFrontMon::
.string "Slightly startles the\nPOKéMON in front.$"
gText_SlightlyStartleAppealed::
.string "Slightly startles those\nthat have made appeals.$"
gText_StartleAppealedBeforeUser::
.string "Startles the POKéMON that\nappealed before the user.$"
gText_StartleAllAppealed::
.string "Startles all POKéMON that\nhave done their appeals.$"
gText_BadlyStartleFrontMon::
.string "Badly startles the\nPOKéMON in front.$"
gText_BadlyStartleAppealed::
.string "Badly startles those that\nhave made appeals.$"
gText_StartleAppealedBeforeUser2::
.string "Startles the POKéMON that\nappealed before the user.$"
gText_StartleAllAppealed2::
.string "Startles all POKéMON that\nhave done their appeals.$"
gText_ShiftJudgesAttentionFromOthers::
.string "Shifts the JUDGE's\nattention from others.$"
gText_StartleMonHasJudgesAttention::
.string "Startles the POKéMON that\nhas the JUDGE's attention.$"
gText_JamOthersMissesTurn::
.string "Jams the others, and misses\none turn of appeals.$"
gText_StartleMonsMadeSameTypeAppeal::
.string "Startles POKéMON that\nmade a same-type appeal.$"
gText_BadlyStartleCoolAppeals::
.string "Badly startles POKéMON\nthat made COOL appeals.$"
gText_BadlyStartleBeautyAppeals::
.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
gText_BadlyStartleCuteAppeals::
.string "Badly startles POKéMON\nthat made CUTE appeals.$"
gText_BadlyStartleSmartAppeals::
.string "Badly startles POKéMON\nthat made SMART appeals.$"
gText_BadlyStartleToughAppeals::
.string "Badly startles POKéMON\nthat made TOUGH appeals.$"
gText_MakeMonAfterUserNervous::
.string "Makes one POKéMON after\nthe user nervous.$"
gText_MakeAllMonsAfterUserNervous::
.string "Makes all POKéMON after\nthe user nervous.$"
gText_WorsenConditionOfThoseMadeAppeals::
.string "Worsens the condition of\nthose that made appeals.$"
gText_BadlyStartleMonsGoodCondition::
.string "Badly startles POKéMON in\ngood condition.$"
gText_AppealGreatIfPerformedFirst::
.string "The appeal works great if\nperformed first.$"
gText_AppealGreatIfPerformedLast::
.string "The appeal works great if\nperformed last.$"
gText_AppealAsGoodAsThoseBeforeIt::
.string "Makes the appeal as good\nas those before it.$"
gText_AppealAsGoodAsOneBeforeIt::
.string "Makes the appeal as good\nas the one before it.$"
gText_AppealBetterLaterItsPerformed::
.string "The appeal works better\nthe later it is performed.$"
gText_AppealVariesDependingOnTiming::
.string "The appeal's quality varies\ndepending on its timing.$"
gText_WorksWellIfSameTypeAsBefore::
.string "Works well if it's the same\ntype as the one before.$"
gText_WorksWellIfDifferentTypeAsBefore::
.string "Works well if different in\ntype than the one before.$"
gText_AffectedByAppealInFront::
.string "Affected by how well the\nappeal in front goes.$"
gText_UpsConditionHelpsPreventNervousness::
.string "Ups the user's condition.\nHelps prevent nervousness.$"
gText_AppealWorksWellIfConditionGood::
.string "The appeal works well if the\nuser's condition is good.$"
gText_NextAppealMadeEarlier::
.string "The next appeal can be\nmade earlier next turn.$"
gText_NextAppealMadeLater::
.string "The next appeal can be\nmade later next turn.$"
gText_TurnOrderMoreEasilyScrambled::
.string "Makes the next turn's order\nmore easily scrambled.$"
gText_ScrambleOrderOfNextAppeals::
.string "Scrambles the order of\nappeals on the next turn.$"
gText_AppealExcitesAudienceInAnyContest::
.string "An appeal that excites the\naudience in any CONTEST.$"
gText_BadlyStartlesMonsGoodAppeals::
.string "Badly startles all POKéMON\nthat made good appeals.$"
gText_AppealBestMoreCrowdExcited::
.string "The appeal works best the\nmore the crowd is excited.$"
gText_TemporarilyStopCrowdExcited::
.string "Temporarily stops the\ncrowd from growing excited.$"
@ Unused move names
gText_RainDance::
.string "RAIN DANCE$"
gText_Rage::
.string "RAGE$"
gText_FocusEnergy::
.string "FOCUS ENERGY$"
gText_Hypnosis::
.string "HYPNOSIS$"
gText_Softboiled::
.string "SOFTBOILED$"
gText_HornAttack::
.string "HORN ATTACK$"
gText_SwordsDance::
.string "SWORDS DANCE$"
gText_Conversion::
.string "CONVERSION$"
gText_SunnyDay::
.string "SUNNY DAY$"
gText_Rest2::
.string "REST$"
gText_Vicegrip::
.string "VICEGRIP$"
gText_DefenseCurl::
.string "DEFENSE CURL$"
gText_LockOn::
.string "LOCK-ON$"
@ Contest type names
gContestMoveTypeCoolText::
.string "COOL$"
gContestMoveTypeBeautyText::
.string "BEAUTY$"
gContestMoveTypeCuteText::
.string "CUTE$"
gContestMoveTypeSmartText::
.string "SMART$"
gContestMoveTypeToughText::
.string "TOUGH$"
gText_AppealNumWhichMoveWillBePlayed::
.string "Appeal no. {STR_VAR_1}!\n"
.string "Which move will be played?$"
gText_AppealNumButItCantParticipate::
.string "Appeal no. {STR_VAR_1}!\n"
.string "But it can't participate!$"
gText_MonAppealedWithMove::
.string "{STR_VAR_1} appealed with\n"
.string "{STR_VAR_2}!$"
gText_MonWasWatchingOthers::
.string "{STR_VAR_1} was watching\n"
.string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_AllOutOfAppealTime::
.string "We're all out of\n"
.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
@ Unused appeal result texts
gText_ButAppealWasJammed::
.string "But the appeal was\n"
.string "jammed.$"
gText_FollowedAnotherMonsLead::
.string "It followed another\n"
.string "POKéMON's lead.$"
gText_ButItMessedUp::
.string "But it messed up.$"
gText_WentBetterThanUsual::
.string "It went better than\n"
.string "usual.$"
gText_JudgeLookedAwayForSomeReason::
.string "The JUDGE looked away\n"
.string "for some reason.$"
gText_WorkedHardToBuildOnPastMistakes::
.string "It worked hard to build on\n"
.string "past mistakes.$"
gText_CantMakeAnyMoreMoves::
.string "It can't make any more\n"
.string "moves.$"
gText_WorkedFrighteninglyWell::
.string "It worked frighteningly\n"
.string "well.$"
gText_WorkedHardAsStandoutMon::
.string "It worked as hard as the\n"
.string "standout POKéMON.$"
gText_JudgedLookedOnExpectantly::
.string "The JUDGE looked on\n"
.string "expectantly.$"
gText_WorkedRatherWell::
.string "It worked rather well.$"
gText_WorkedLittleBetterThanUsual::
.string "It worked a little better\n"
.string "than usual.$"
@ Round result texts
gText_MonFailedToStandOutAtAll::
.string "{STR_VAR_1} failed to\n"
.string "stand out at all…{PAUSE_UNTIL_PRESS}$"
gText_MonDidntStandOutVeryMuch::
.string "{STR_VAR_1} didn't stand\n"
.string "out very much…{PAUSE_UNTIL_PRESS}$"
gText_MonCaughtALittleAttention::
.string "{STR_VAR_1} caught a\n"
.string "little attention.{PAUSE_UNTIL_PRESS}$"
gText_MonAttractedALotOfAttention::
.string "{STR_VAR_1} attracted a\n"
.string "lot of attention.{PAUSE_UNTIL_PRESS}$"
gText_MonCommandedTotalAttention::
.string "{STR_VAR_1} commanded\n"
.string "total attention.{PAUSE_UNTIL_PRESS}$"
gText_MonHasntMadeItsAppeal::
.string "{STR_VAR_1} hasn't made\n"
.string "its appeal.{PAUSE_UNTIL_PRESS}$"
@ Unused
gText_AnticipationSwelledForMonsAppealNext2::
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
gText_EmptyContestString::
.string "$"
gText_JudgesViewsOnMonHeldFirm::
.string "The JUDGE 's views on\n"
.string "{STR_VAR_1} held firm.$"
gText_MonsXChangedPerceptions::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "changed perceptions.$"
gText_MonsAppealEffectWoreOff::
.string "{STR_VAR_1}'s appeal\n"
.string "effect wore off.$"
gText_SpecialAppealsEffectWoreOff::
.string "The special appeal's\n"
.string "effect wore off.$"
gText_EveryonesAppealsMadeToLookSame::
.string "Everyone's appeals were\n"
.string "made to look the same.$"
gText_CheapenedMonsAppeal::
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
gText_CheapenedAppealOfThoseAhead::
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gText_StoleAttentionAwayFromMon::
.string "It stole attention away\n"
.string "from {STR_VAR_2}.$"
gText_CheapenedMonsAppeal2::
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
gText_SeverelyCheapenedOtherAppeals::
.string "It severely cheapened\n"
.string "other appeals.$"
gText_AnticipationSwelledForMonsAppealNext::
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
gText_CheapenedAppealOfThoseAhead2::
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gText_CheapenedJudgesFavoriteAppeal::
.string "It cheapened the JUDGE's\n"
.string "favorite appeal.$"
gText_AppealsOfOthersCheapenedByHalf::
.string "The appeals of others\n"
.string "were cheapened by half.$"
gText_StoodOutToMakeUpForBeingJammed::
.string "It stood out to make up\n"
.string "for being jammed.$"
gText_CantParticipateInAppealsAnyMore::
.string "It can't participate in\n"
.string "appeals any more.$"
gText_TouchedJudgeForFantasticAppeal::
.string "It touched the JUDGE for\n"
.string "a fantastic appeal.$"
gText_AnticipationRoseForUpcomingAppeals::
.string "Anticipation rose for\n"
.string "upcoming appeals.$"
gText_StoodOutAsMuchAsSpecialAppeals::
.string "It stood out as much as\n"
.string "special appeals.$"
gText_StoodOutAsMuchAsMon::
.string "It stood out as much as\n"
.string "{STR_VAR_1}.$"
gText_JammedAppealsMadeEvenLessNoticeable::
.string "Jammed appeals were made\n"
.string "even less noticeable.$"
gText_EveryonesAppealsMadeSame::
.string "Everyone's appeals were\n"
.string "made the same.$"
@ Appeal result texts
gText_BecameMoreConsciousOfOtherMons::
.string "It became more conscious\n"
.string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCantMakeAnAppealAfterThis::
.string "{STR_VAR_1} can't make an\n"
.string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_SettledDownJustLittleBit::
.string "It settled down just a\n"
.string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BecameObliviousToOtherMons::
.string "It became oblivious to\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BecameLessAwareOfOtherMons::
.string "It became less aware of\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StoppedCaringAboutOtherMons::
.string "It stopped caring about\n"
.string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToStartleOtherMons::
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToDazzleOthers::
.string "It tried to dazzle the\n"
.string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_JudgeLookedAwayFromMon::
.string "The JUDGE looked away\n"
.string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToUnnerveNextMon::
.string "It tried to unnerve the\n"
.string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonBecameNervous::
.string "{STR_VAR_1} became\n"
.string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealTriedToUnnerveWaitingMons::
.string "The appeal tried to\n"
.string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TauntedMonsDoingWell::
.string "It taunted POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonRegainedItsForm::
.string "{STR_VAR_1} regained its\n"
.string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToJamMonDoingWell::
.string "It tried to jam POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StandoutMonHustledEvenMore::
.string "The standout {STR_VAR_1}\n"
.string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_LargelyUnnoticedMonWorkedHard::
.string "The largely unnoticed\n"
.string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_WorkedAsMuchAsMonBefore::
.string "It worked as much as\n"
.string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell::
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_WorkedAsMuchAsPrecedingMon::
.string "It worked as much as the\n"
.string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell2::
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell3::
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentSlightlyWell::
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentPrettyWell::
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentExcellently::
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWasDud::
.string "{STR_VAR_1}'s appeal was\n"
.string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotWorkVeryWell::
.string "{STR_VAR_1}'s appeal did\n"
.string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentSlightlyWell2::
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentPrettyWell2::
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentVeryWell::
.string "{STR_VAR_1}'s appeal\n"
.string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentExcellently2::
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_SameTypeAsOneBeforeGood::
.string "It's the same type as the\n"
.string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_NotSameTypeAsOneBeforeGood::
.string "It's not the same type as\n"
.string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StoodOutMuchMoreThanMonBefore::
.string "It stood out much more\n"
.string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_DidntDoAsWellAsMonBefore::
.string "It didn't do as well as the\n"
.string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsConditionRoseAboveUsual::
.string "{STR_VAR_1}'s condition\n"
.string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsHotStatusMadeGreatAppeal::
.string "{STR_VAR_1}'s hot status\n"
.string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MovedUpInLineForNextAppeal::
.string "It moved up in line for\n"
.string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MovedBackInLineForNextAppeal::
.string "It moved back in line once\n"
.string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ScrambledUpOrderForNextTurn::
.string "It scrambled up the\n"
.string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_JudgeLookedAtMonExpectantly::
.string "The JUDGE looked at\n"
.string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_AppealComboWentOverWell::
.string "The appeal combo went\n"
.string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_AppealComboWentOverVeryWell::
.string "The appeal combo went\n"
.string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_AppealComboWentOverExcellently::
.string "The appeal combo went\n"
.string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonManagedToAvertGaze::
.string "{STR_VAR_1} managed to\n"
.string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonManagedToAvoidSeeingIt::
.string "{STR_VAR_1} managed to\n"
.string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonIsntFazedByThatSortOfThing::
.string "{STR_VAR_1} isn't fazed\n"
.string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonBecameALittleDistracted::
.string "{STR_VAR_1} became a\n"
.string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_TriedToStartleOtherPokemon::
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonLookedDownOutOfDistraction::
.string "{STR_VAR_1} looked down\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonTurnedBackOutOfDistraction::
.string "{STR_VAR_1} turned back\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonCouldntHelpUtteringCry::
.string "{STR_VAR_1} couldn't help\n"
.string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonCouldntHelpLeapingUp::
.string "{STR_VAR_1} couldn't help\n"
.string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonTrippedOutOfDistraction::
.string "{STR_VAR_1} tripped over\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonWasTooNervousToMove::
.string "{STR_VAR_1} was too\n"
.string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_ButItMessedUp2::
.string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_ButItFailedToMakeTargetNervous::
.string "But it failed to make\n"
.string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_ButItFailedToMakeAnyoneNervous::
.string "But it failed to make\n"
.string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_ButItWasIgnored::
.string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_CouldntImproveItsCondition::
.string "But it couldn't improve\n"
.string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_BadConditionResultedInWeakAppeal::
.string "Its bad condition\n"
.string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonWasUnaffected::
.string "{STR_VAR_1} was\n"
.string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_RepeatedAppeal::
.string "{STR_VAR_1} disappointed\n"
.string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonsXWentOverGreat::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonsXDidntGoOverWell::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonsXGotTheCrowdGoing::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonCantAppealNextTurn::
.string "{STR_VAR_1} can't appeal\n"
.string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_AttractedCrowdsAttention::
.string "It attracted the crowd's\n"
.string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_CrowdContinuesToWatchMon::
.string "The crowd continues to\n"
.string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonsMoveIsIgnored::
.string "{STR_VAR_1}'s\n"
.string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_Contest_Shyness::
.string "shyness$"
gText_Contest_Anxiety::
.string "anxiety$"
gText_Contest_Laziness::
.string "laziness$"
gText_Contest_Hesitancy::
.string "hesitancy$"
gText_Contest_Fear::
.string "fear$"
gText_Contest_Coolness::
.string "coolness$"
gText_Contest_Beauty::
.string "beauty$"
gText_Contest_Cuteness::
.string "cuteness$"
gText_Contest_Smartness::
.string "smartness$"
gText_Contest_Toughness::
.string "toughness$"
@ Unused
gText_Tension::
.string "TENSION$"
gText_CoolMove::
.string "COOL Move$"
gText_BeautyMove::
.string "BEAUTY Move$"
gText_CuteMove::
.string "CUTE Move$"
gText_SmartMove::
.string "SMART Move$"
gText_ToughMove::
.string "TOUGH Move$"
gText_3QuestionMarks::
.string "???$"

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EventTicket_Text_ShowOldSeaMap:
.string "The ferry to SLATEPORT is…\p"
.string "I beg your pardon?\n"
.string "Can we sail to this place on the map?\p"
.string "I know someone who will help you better.\n"
.string "Please wait.$"
EventTicket_Text_ThatPass:
.string "The ferry to SLATEPORT is…\p"
.string "Oh?\n"
.string "That PASS…$"
EventTicket_Text_ShowEonTicket:
.string "Aye, mate, are you the one who brought\n"
.string "that mighty odd PASS?\p"
.string "I'll tell you, you're trying to reach a\n"
.string "tiny spit of an island far in the south.\p"
.string "There's no telling what we'll encounter\n"
.string "once we reach there, aye.\l"
.string "That shivers my timbers!\p"
.string "All aboard!$"
EventTicket_Text_SouthernIslandSailBack:
.string "Aye, mate, there's nothing here to\n"
.string "see or do on this forgettable island.\p"
.string "What say we sail back to LILYCOVE?$"
EventTicket_Text_SailHome:
.string "Aye, right, then!\n"
.string "Sail home we will!$"
EventTicket_Text_AsYouLike:
.string "Aye, right, as you like, then.$"
SouthernIsland_Interior_Text_Sign:
.string "“All dreams are but another reality.\n"
.string "Never forget…”$"
SouthernIsland_Exterior_Text_Sign:
.string "“Those whose memories fade seek to\n"
.string "carve them in their hearts…”$"

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EventTicket_Text_OldSeaMapTooFar:
.string "What's up, youngster?\p"
.string "What, it's you who's supposed to have\n"
.string "a tattered old map?\p"
.string "Let's have a look.\n"
.string "… … … … … …\p"
.string "Boy, this is quite a ways away.\n"
.string "I'm afraid I can't help you…$"
EventTicket_Text_BrineyHoldOnASecond:
.string "BRINEY: Hold on a second!\p"
.string "What's the idea of turning down\n"
.string "someone that I owe so much to?$"
EventTicket_Text_BrineyLetsSail:
.string "{PLAYER}{KUN}, I'm terribly sorry.\p"
.string "You came to me seeking my help,\n"
.string "and we almost turned you away.\p"
.string "Well, let me make things right.\p"
.string "We'll sail right away, of course!\p"
.string "Let's find this island on\n"
.string "this OLD SEA MAP!$"
EventTicket_Text_OddTicketGetOnBoard:
.string "Is it you who brought that odd\n"
.string "ticket?\p"
.string "Where you're trying to go is an island\n"
.string "that's far, far away.\p"
.string "No one knows what awaits there…\p"
.string "The very thought excites my blood\n"
.string "as a sailing man!\p"
.string "Get on board, youngster!$"
FarawayIsland_Entrance_Text_SailorReturn:
.string "CAPT. BRINEY can be so maddeningly\n"
.string "fickle…\p"
.string "Do you want to return to LILYCOVE?$"
BirthIsland_Harbor_Text_SailorReturn:
.string "What an oddly shaped island, eh?\n"
.string "Do you want to return to LILYCOVE?$"
EventTicket_Text_OddTicketsWhereTo:
.string "Is it you who brought those\n"
.string "odd tickets?\p"
.string "… … …Hm.\p"
.string "These tickets will get you to islands\n"
.string "that are far, far away.\p"
.string "No one knows what awaits there,\n"
.string "or what may happen there.\p"
.string "The very thought excites my blood\n"
.string "as a sailing man!\p"
.string "Get on board, youngster!\n"
.string "Where shall we sail first?$"
NavelRock_Harbor_Text_SailorReturn:
.string "Did… Did you hear that?\n"
.string "That low growling from deep in there.\p"
.string "Are you sure it's safe?\n"
.string "Do you think we should leave?$"
FarawayIsland_Entrance_Text_Sign:
.string "The writing is fading as if it was\n"
.string "written a long time ago…\p"
.string "“…ber, 6th day\n"
.string "If any human…sets foot here…\l"
.string "again…et it be a kindhearted pers…\l"
.string "…ith that hope, I depar…”$"
FarawayIsland_Interior_Text_Mew:
.string "Myuu…$"

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@ Battle Tower
gText_AnabelWonSilver::
.string "It's very disappointing…$"
gText_AnabelDefeatSilver::
.string "Okay, I understand…$"
gText_AnabelWonGold::
.string "I'm terribly sorry…$"
gText_AnabelDefeatGold::
.string "Thank you…$"
@ Battle Dome
gText_TuckerWonSilver::
.string "Ahahaha! Aren't you embarrassed?\n"
.string "Everyone's watching!$"
gText_TuckerDefeatSilver::
.string "Grr…\n"
.string "What the…$"
gText_TuckerWonGold::
.string "My DOME ACE title isn't just for show!$"
gText_TuckerDefeatGold::
.string "Ahahaha!\n"
.string "You're inspiring!$"
@ Battle Factory
gText_NolandWonSilver::
.string "Way to work!\n"
.string "That was a good lesson, eh?$"
gText_NolandDefeatSilver::
.string "Good job!\n"
.string "You know what you're doing!$"
gText_NolandWonGold::
.string "Hey, hey, hey!\n"
.string "You're finished already?$"
gText_NolandDefeatGold::
.string "What happened here?$"
@ Battle Pike
gText_LucyWonSilver::
.string "Humph…$"
gText_LucyDefeatSilver::
.string "Urk…$"
gText_LucyWonGold::
.string "Hah!$"
gText_LucyDefeatGold::
.string "Darn!$"
@ Battle Arena
gText_GretaWonSilver::
.string "Oh, come on!\n"
.string "You have to try harder than that!$"
gText_GretaDefeatSilver::
.string "No way!\n"
.string "Good job!$"
gText_GretaWonGold::
.string "Heheh!\n"
.string "What did you expect?$"
gText_GretaDefeatGold::
.string "Huh?\n"
.string "Are you serious?!$"
@ Battle Palace
gText_SpenserWonSilver::
.string "Your POKéMON are wimpy because\n"
.string "you're wimpy as a TRAINER!$"
gText_SpenserDefeatSilver::
.string "Ah…\n"
.string "Now this is something else…$"
gText_SpenserWonGold::
.string "Gwahahaha!\n"
.string "My brethren, we have nothing to fear!$"
gText_SpenserDefeatGold::
.string "Gwah!\n"
.string "Hahahaha!$"
@ Battle Pyramid
gText_BrandonWonSilver::
.string "Hey! What's wrong with you!\n"
.string "Let's see some effort! Get up!$"
gText_BrandonDefeatSilver::
.string "That's it! You've done great!\n"
.string "You've worked hard for this!$"
gText_BrandonWonGold::
.string "Hey! Don't you give up now!\n"
.string "Get up! Don't lose faith in yourself!$"
gText_BrandonDefeatGold::
.string "That's it! You've done it!\n"
.string "You kept working for this!$"

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LilycoveCity_DepartmentStore_1F_Text_LotteryCornerDrawTicket:
.string "This is the POKéMON LOTTERY CORNER.\p"
.string "All shoppers at our DEPARTMENT STORE\n"
.string "get to draw a POKéMON LOTO TICKET.\p"
.string "If the LOTO TICKET's number matches\n"
.string "the ID number of any of your POKéMON,\l"
.string "you will receive a fabulous gift.\p"
.string "Would you like to draw a POKéMON\n"
.string "LOTO TICKET?$"
LilycoveCity_DepartmentStore_1F_Text_ComeBackTomorrow:
.string "Please come back tomorrow.$"
LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain:
.string "Please do visit again.$"
LilycoveCity_DepartmentStore_1F_Text_PleasePickTicket:
.string "Please pick a LOTO TICKET.\n"
.string "{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait:
.string "The LOTO TICKET number is {STR_VAR_1}.\p"
.string "I need to run a check on this number\n"
.string "to see if it matches any of your\l"
.string "POKéMON's ID numbers. Please wait.$"
LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPartyMon:
.string "Congratulations!\p"
.string "The ID number of your team's\n"
.string "{STR_VAR_1} matches your\l"
.string "LOTO TICKET's number!$"
LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPCMon:
.string "Congratulations!\p"
.string "The ID number of your PC-boxed\n"
.string "{STR_VAR_1} matches your\l"
.string "LOTO TICKET's number!$"
LilycoveCity_DepartmentStore_1F_Text_NoNumbersMatched:
.string "I'm sorry.\n"
.string "None of the numbers matched.$"
LilycoveCity_DepartmentStore_1F_Text_TwoDigitsMatched:
.string "Two digits matched, so you win the\n"
.string "third prize!\l"
.string "You've won the {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_ThreeDigitsMatched:
.string "Three digits matched, so you win the\n"
.string "second prize!\l"
.string "You've won the {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_FourDigitsMatched:
.string "Four digits matched, so you win the\n"
.string "first prize!\l"
.string "You've won the {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_AllFiveDigitsMatched:
.string "Oh, my goodness, all five digits\n"
.string "matched!\p"
.string "You've won the jackpot prize!\n"
.string "You've won the {STR_VAR_1}!$"
LilycoveCity_DepartmentStore_1F_Text_NoRoomForThis:
.string "Oh?\n"
.string "You seem to have no room for this.\p"
.string "Please make room in your BAG and\n"
.string "let me know.$"
LilycoveCity_DepartmentStore_1F_Text_PrizeWeveBeenHolding:
.string "{PLAYER}?\n"
.string "Yes, I've been expecting you.\p"
.string "This is the prize we've been holding\n"
.string "for you.$"
LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain2:
.string "Please do visit again.$"

10
data/text/mart_clerk.inc Normal file
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gText_HowMayIServeYou::
.string "Welcome!\p"
.string "How may I serve you?$"
gText_PleaseComeAgain::
.string "Please come again!$"
gText_PlayerWhatCanIDoForYou::
.string "{PLAYER}{STRING 5}, welcome!\p"
.string "What can I do for you?$"

2954
data/text/match_call.inc Normal file
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MatchCall_WildBattleText1::
.string "Hi! {PLAYER}{KUN}, hello!\n"
.string "This is {STR_VAR_1}.\p"
.string "I saw this {STR_VAR_2} a while back\n"
.string "but I couldn't catch it.\p"
.string "It was so close, too!\n"
.string "Well, see you again!$"
MatchCall_WildBattleText2::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's {STR_VAR_1}.\p"
.string "I tried to catch a nice {STR_VAR_2}\n"
.string "a little while ago.\p"
.string "But, it got away.\n"
.string "I was sure disappointed!\p"
.string "Okay, bye!$"
MatchCall_WildBattleText3::
.string "Hey there, {PLAYER}!\n"
.string "It's me, {STR_VAR_1}.\p"
.string "I just took a shot at catching\n"
.string "this {STR_VAR_2}, but it took off.\p"
.string "I came oh so close, too!\p"
.string "It spoiled my day…\n"
.string "All right, see you!$"
MatchCall_WildBattleText4::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here.\p"
.string "You know the POKéMON {STR_VAR_2}?\n"
.string "I came close to getting one.\p"
.string "It was just a while back.\n"
.string "I thought I had it but it escaped.\p"
.string "If I see it again, I'll get it for\n"
.string "sure, though.\p"
.string "Okay, catch you later.$"
MatchCall_WildBattleText5::
.string "Hiya, {PLAYER}{KUN}!\n"
.string "It's {STR_VAR_1}.\l"
.string "Catching any POKéMON lately?\p"
.string "A little while ago I came close to\n"
.string "nabbing one, but it got loose.\p"
.string "Right, take care!$"
MatchCall_WildBattleText6::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here.\l"
.string "Caught any POKéMON lately?\p"
.string "I nearly nabbed one the other day.\n"
.string "But it evaded me somehow.\p"
.string "You take care.$"
MatchCall_WildBattleText7::
.string "…Uh, {PLAYER}{KUN}?\n"
.string "It's me, {STR_VAR_1}.\p"
.string "Oh, wait! Wait!\n"
.string "I can catch this {STR_VAR_2}…\p"
.string "Aaarrrgh! It bolted loose!\n"
.string "That wasn't just close!$"
MatchCall_WildBattleText8::
.string "Oh, {PLAYER}{KUN}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\p"
.string "Have you had success catching\n"
.string "POKéMON lately?\p"
.string "I came very close a little while\n"
.string "ago, but my target got free.\p"
.string "I need to try harder!\n"
.string "See you again!$"
MatchCall_WildBattleText9::
.string "Oh, {PLAYER}{KUN}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "So? Are you getting more POKéMON\n"
.string "together?\p"
.string "I'm having a rotten time of it!\n"
.string "They all get away from me!\p"
.string "See you!$"
MatchCall_WildBattleText10::
.string "Oh, {PLAYER}{KUN}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "Listen, I came within a whisker of\n"
.string "catching this {STR_VAR_2}…\p"
.string "But, it gave me the slip…\p"
.string "I need to try harder.\n"
.string "See you around.$"
MatchCall_WildBattleText11::
.string "Ah, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\l"
.string "How are things with you?\p"
.string "I tried to catch a wild {STR_VAR_2}\n"
.string "earlier, but it managed to flee.\p"
.string "I feel defeated…$"
MatchCall_WildBattleText12::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's me, {STR_VAR_1}.\l"
.string "Are you still catching POKéMON?\p"
.string "I've been trying to catch them\n"
.string "myself, but it's not so easy.\p"
.string "The way of POKéMON is deep!$"
MatchCall_WildBattleText13::
.string "Ah, hello, {PLAYER}{KUN}!\n"
.string "This is {STR_VAR_1}!\l"
.string "Have you been catching POKéMON?\p"
.string "I've been trying to catch them\n"
.string "myself, but with little success.\p"
.string "The way of POKéMON is deep!$"
MatchCall_WildBattleText14::
.string "Oh, hi, {PLAYER}{KUN}, how do you do?\n"
.string "This is {STR_VAR_1}.\p"
.string "Just now, I tried to catch a cute\n"
.string "{STR_VAR_2}.\p"
.string "It got away, though!\n"
.string "Oh, you bet I was disappointed!\p"
.string "Bye-bye!$"
MatchCall_WildBattleText15::
.string "Hey, {PLAYER}!\n"
.string "This is {STR_VAR_1}!\p"
.string "I've been thinking about trying\n"
.string "to catch me some POKéMON.\p"
.string "But I can't seem to find any.\n"
.string "It's a real puzzler for me!\p"
.string "I'm at my wit's end!\n"
.string "See you around!$"
MatchCall_NegativeBattleText1::
.string "Hi! {PLAYER}{KUN}, hello!\n"
.string "This is {STR_VAR_1}.\p"
.string "I tried battling another TRAINER,\n"
.string "but I lost.\p"
.string "It was really disappointing.\n"
.string "Well, see you again!$"
MatchCall_NegativeBattleText2::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's {STR_VAR_1}.\p"
.string "I challenged someone else after\n"
.string "we battled.\p"
.string "I came close, but I ended up\n"
.string "losing. Oh, well!$"
MatchCall_NegativeBattleText3::
.string "Hey there, {PLAYER}!\n"
.string "It's me, {STR_VAR_1}.\p"
.string "I just got cleaned in a battle.\p"
.string "I guess I need to raise my team\n"
.string "some more!$"
MatchCall_NegativeBattleText4::
.string "Hey, {PLAYER}.\n"
.string "{STR_VAR_1} here.\p"
.string "I tried another battle yesterday,\n"
.string "but I couldn't pull out the win.\p"
.string "My team needs more raising.\n"
.string "Okay, catch you later.$"
MatchCall_NegativeBattleText5::
.string "Hiya, {PLAYER}!\n"
.string "It's {STR_VAR_1}.\p"
.string "How are things with you?\p"
.string "I've been battling on,\n"
.string "but I haven't won very often.\p"
.string "I can't get it together.\n"
.string "Right, take care!$"
MatchCall_NegativeBattleText6::
.string "Hey, {PLAYER}.\n"
.string "{STR_VAR_1} here.\p"
.string "How's it going for you?\p"
.string "I've been battling hard lately,\n"
.string "but to little success.\p"
.string "I can't get into the groove.\n"
.string "You take care.$"
MatchCall_NegativeBattleText7::
.string "{STR_VAR_1} here.\n"
.string "How's it going lately?\p"
.string "I lost a battle yesterday,\n"
.string "and it's filled my thoughts.\p"
.string "I have to devise a plan…\n"
.string "See you.$"
MatchCall_NegativeBattleText8::
.string "Oh, {PLAYER}{KUN}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\p"
.string "How are your POKéMON doing?\n"
.string "I lost a match the other day.\p"
.string "I need to try harder!\n"
.string "See you again!$"
MatchCall_NegativeBattleText9::
.string "Oh, {PLAYER}{KUN}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "Listen, listen, you have to hear\n"
.string "this!\p"
.string "I had a POKéMON battle earlier,\n"
.string "but I lost at the last second.\p"
.string "Oh, it burns me up!$"
MatchCall_NegativeBattleText10::
.string "Oh, {PLAYER}{KUN}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "A little earlier, I was in a battle.\n"
.string "I lost, though.\p"
.string "I need to raise my POKéMON more.\n"
.string "See you around.$"
MatchCall_NegativeBattleText11::
.string "Ah, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\l"
.string "How are your POKéMON?\p"
.string "I just lost yet another battle.\p"
.string "Well, see you!$"
MatchCall_NegativeBattleText12::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's me, {STR_VAR_1}.\l"
.string "Are you still battling hard?\p"
.string "As for me, I lost recently, so I've\n"
.string "been training my team all over.\p"
.string "Let's meet again.$"
MatchCall_NegativeBattleText13::
.string "Ah, hello, {PLAYER}{KUN}!\n"
.string "This is {STR_VAR_1}!\p"
.string "I hope you've been keeping well.\p"
.string "I was in a battle just a little\n"
.string "while before this.\p"
.string "{PLAYER}{KUN}, try to be active like me.\n"
.string "See you again!$"
MatchCall_NegativeBattleText14::
.string "Oh, hi, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\p"
.string "Are you doing good?\p"
.string "You should go home every so often,\n"
.string "though.\p"
.string "Bye-bye!$"
MatchCall_PositiveBattleText1::
.string "Hi! {PLAYER}{KUN}, hello!\n"
.string "This is {STR_VAR_1}!\p"
.string "I battled another TRAINER earlier.\n"
.string "I won! I won!\p"
.string "My {STR_VAR_2} really worked hard\n"
.string "for me. This is so great!$"
MatchCall_PositiveBattleText2::
.string "Hello, {PLAYER}{KUN}!\n"
.string "It's {STR_VAR_1}!\p"
.string "I had a battle yesterday and\n"
.string "I won! It's fantastic!$"
MatchCall_PositiveBattleText3::
.string "Hey there, {PLAYER}!\n"
.string "It's me, {STR_VAR_1}!\l"
.string "How's your battling?\p"
.string "Me, I had a battle the other day,\n"
.string "and my {STR_VAR_2} came up huge!\p"
.string "The next time I battle you,\n"
.string "{PLAYER}, it won't be me losing!$"
MatchCall_PositiveBattleText4::
.string "Hey, {PLAYER}.\n"
.string "{STR_VAR_1} here.\p"
.string "I had a match earlier.\n"
.string "I managed to win, but it was close.\p"
.string "My {STR_VAR_2} put on one\n"
.string "inspired showing.$"
MatchCall_PositiveBattleText5::
.string "Hiya, {PLAYER}{KUN}!\n"
.string "It's {STR_VAR_1}.\p"
.string "How are things with you?\n"
.string "Battling much?\p"
.string "I just won a while back!\n"
.string "My {STR_VAR_2} was brilliant!\p"
.string "You wait. I'm going to beat you\n"
.string "next time! Right, take care!$"
MatchCall_PositiveBattleText6::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here.\p"
.string "How's it going for you?\p"
.string "I've been riding a hot streak.\n"
.string "Why, I just won a battle.\p"
.string "When we have our next battle,\n"
.string "I'm sure not going to lose!$"
MatchCall_PositiveBattleText7::
.string "{PLAYER}{KUN}?\n"
.string "{STR_VAR_1} here.\p"
.string "My {STR_VAR_2} is a force!\n"
.string "It won me another battle just now!\p"
.string "I can't wait to have a rematch\n"
.string "with you.$"
MatchCall_PositiveBattleText8::
.string "Oh, {PLAYER}{KUN}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\p"
.string "I hope you've been well.\n"
.string "I wanted to tell you I just won.\p"
.string "My {STR_VAR_2} worked especially\n"
.string "hard to get the win.\p"
.string "See you again!$"
MatchCall_PositiveBattleText9::
.string "Oh, {PLAYER}{KUN}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "How are your POKéMON holding up?\n"
.string "Mine just won a battle!\p"
.string "My {STR_VAR_2} was spectacular,\n"
.string "I must say!\p"
.string "I wish I could've shown you!\n"
.string "See you again!$"
MatchCall_PositiveBattleText10::
.string "Oh, {PLAYER}{KUN}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "How has life been treating you?\p"
.string "My POKéMON appear to be charged\n"
.string "with energy.\p"
.string "I just won a battle with them.\n"
.string "See you around.$"
MatchCall_PositiveBattleText11::
.string "Ah, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\p"
.string "Been in any battles lately?\n"
.string "I just won another one today!\p"
.string "I'm on a roll! Gahahaha!\n"
.string "Well, see you!$"
MatchCall_PositiveBattleText12::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's me, {STR_VAR_1}.\p"
.string "I trust you've been well?\n"
.string "I'm still bursting with life!\p"
.string "Why, just now, I won another match.\n"
.string "I'm not stepping aside to you\l"
.string "youngsters yet!$"
MatchCall_PositiveBattleText13::
.string "Ah, hello, {PLAYER}{KUN}!\n"
.string "This is {STR_VAR_1}!\p"
.string "I hope you've been keeping well.\n"
.string "I still have a bounce in my step!\p"
.string "Why, I just won a battle yet again.\n"
.string "Oh, I won't lose to young people\l"
.string "quite yet!\p"
.string "See you again!$"
MatchCall_PositiveBattleText14::
.string "Oh, hi, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I was in a battle recently, and my\n"
.string "{STR_VAR_2} was exceptional!\p"
.string "I wish you could have seen it,\n"
.string "{PLAYER}{KUN}. Bye-bye!$"
MatchCall_SameRouteBattleRequestText1::
.string "Hi! {PLAYER}, hello!\n"
.string "This is {STR_VAR_1}.\p"
.string "Huh? Wait, you're near\n"
.string "{STR_VAR_2}?\p"
.string "Oh, wow, we have to battle, then!\n"
.string "I'll be waiting! See you!$"
MatchCall_SameRouteBattleRequestText2::
.string "Hello, {PLAYER}!\n"
.string "It's {STR_VAR_1}.\p"
.string "Oh? You happen to be around\n"
.string "{STR_VAR_2} right now?\p"
.string "Would you like to battle now?\n"
.string "I'll wait for you! See you!$"
MatchCall_SameRouteBattleRequestText3::
.string "Hey there, {PLAYER}!\n"
.string "It's me, {STR_VAR_1}.\p"
.string "Oh, hey, are you near\n"
.string "{STR_VAR_2} right now?\p"
.string "How would you like to battle with\n"
.string "me right now?\p"
.string "I'm not losing again!\n"
.string "I'll be waiting! Catch you soon!$"
MatchCall_SameRouteBattleRequestText4::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here.\p"
.string "Whereabouts are you now?\n"
.string "Huh? {STR_VAR_2}?\p"
.string "Want to battle now?\n"
.string "I'll wait for you. See you!$"
MatchCall_SameRouteBattleRequestText5::
.string "Hiya, {PLAYER}{KUN}!\n"
.string "It's {STR_VAR_1}.\l"
.string "How are things with you?\p"
.string "You're where now?\n"
.string "{STR_VAR_2}?\p"
.string "Well, how about we have a quick\n"
.string "rematch right away?\p"
.string "I'll keep an eye out for you.\n"
.string "See you soon!$"
MatchCall_SameRouteBattleRequestText6::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here.\l"
.string "How are your POKéMON keeping?\p"
.string "Oh, is that right? You're around\n"
.string "{STR_VAR_2}?\p"
.string "Well, then, we'd better have\n"
.string "a rematch.\p"
.string "I can wait, sure.\n"
.string "See you!$"
MatchCall_SameRouteBattleRequestText7::
.string "…Er, {PLAYER}{KUN}?\n"
.string "{STR_VAR_1} here…\p"
.string "Oh, you happen to be around\n"
.string "{STR_VAR_2}?\p"
.string "Then, let's battle.\n"
.string "Right away, I mean.\p"
.string "I'll show you my POKéMON.\n"
.string "I'll wait for you.$"
MatchCall_SameRouteBattleRequestText8::
.string "Oh, {PLAYER}{KUN}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\p"
.string "I hope you're doing well.\n"
.string "Oh, you're near {STR_VAR_2}.\p"
.string "Would you like to have a battle\n"
.string "with me, then?\p"
.string "I'll wait for you.\n"
.string "See you soon!$"
MatchCall_SameRouteBattleRequestText9::
.string "Oh, {PLAYER}{KUN}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "Are you keeping up?\n"
.string "Oh, you're near {STR_VAR_2}?\p"
.string "Oh, well, then don't you think we\n"
.string "should battle?\p"
.string "Don't keep me waiting too long!$"
MatchCall_SameRouteBattleRequestText10::
.string "Oh, {PLAYER}{KUN}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "How are things with you?\n"
.string "Oh, you're near {STR_VAR_2}.\p"
.string "We should have a battle now, then.\p"
.string "I'm ready and waiting.\n"
.string "Be quick!$"
MatchCall_SameRouteBattleRequestText11::
.string "Ah, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\p"
.string "Ah, so where you are now is\n"
.string "{STR_VAR_2}?\p"
.string "Well, then, we just have to have\n"
.string "a battle, don't you think?\p"
.string "I'll wait around for you!\n"
.string "See you real quick!$"
MatchCall_SameRouteBattleRequestText12::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's me, {STR_VAR_1}.\l"
.string "Where might you be now?\p"
.string "{STR_VAR_2}?\n"
.string "That's quite close by!\p"
.string "What do you say we have a battle\n"
.string "now?\p"
.string "I can wait.\n"
.string "See you!$"
MatchCall_SameRouteBattleRequestText13::
.string "Ah, hello, {PLAYER}{KUN}!\n"
.string "This is {STR_VAR_1}!\p"
.string "I hope you've been keeping well.\n"
.string "Oh, you're near {STR_VAR_2}?\p"
.string "Since that's not very far away,\n"
.string "come see me for a battle.\p"
.string "I'll wait for you.\n"
.string "Bye for now.$"
MatchCall_SameRouteBattleRequestText14::
.string "Oh, hi, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\p"
.string "You're what? …{STR_VAR_2}?\n"
.string "That's very close.\p"
.string "Don't you think we ought to have\n"
.string "a battle?\p"
.string "I'll be looking for you!\n"
.string "Bye-bye!$"
MatchCall_DifferentRouteBattleRequestText1::
.string "Hi! {PLAYER}, hello!\n"
.string "This is {STR_VAR_1}.\p"
.string "Want to have a battle with me?\p"
.string "I'll be waiting for you around\n"
.string "{STR_VAR_2}!$"
MatchCall_DifferentRouteBattleRequestText2::
.string "Hello, {PLAYER}!\n"
.string "It's {STR_VAR_1}.\p"
.string "Would you like to have a battle\n"
.string "with me again?\p"
.string "You can find me around\n"
.string "{STR_VAR_2}. I'll be waiting!$"
MatchCall_DifferentRouteBattleRequestText3::
.string "Hey there, {PLAYER}!\n"
.string "It's me, {STR_VAR_1}.\p"
.string "My POKéMON have grown a lot\n"
.string "tougher since last time.\p"
.string "I want to see how strong they've\n"
.string "become with your POKéMON, {PLAYER}.\p"
.string "So, let's have a battle!\p"
.string "I'll be waiting for you around\n"
.string "{STR_VAR_2}.$"
MatchCall_DifferentRouteBattleRequestText4::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here.\l"
.string "How are things with you?\p"
.string "My POKéMON have grown pretty\n"
.string "tough lately.\p"
.string "Hey, how would you like to have\n"
.string "another battle with me?\p"
.string "Let's meet up around\n"
.string "{STR_VAR_2}, okay?$"
MatchCall_DifferentRouteBattleRequestText5::
.string "Hiya, {PLAYER}{KUN}!\n"
.string "It's {STR_VAR_1}.\p"
.string "My POKéMON are growing up in\n"
.string "decent ways.\p"
.string "I'd really like to have another\n"
.string "battle with you.\p"
.string "I'll keep an eye out for you around\n"
.string "{STR_VAR_2}. See you soon!$"
MatchCall_DifferentRouteBattleRequestText6::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here.\l"
.string "I hope you're on top of things.\p"
.string "I was thinking I'd like another\n"
.string "battle with you. What do you say?\p"
.string "If you feel like a battle,\n"
.string "come to {STR_VAR_2}.\p"
.string "See you!$"
MatchCall_DifferentRouteBattleRequestText7::
.string "…Er, {PLAYER}{KUN}?\n"
.string "{STR_VAR_1} here…\l"
.string "So? Are your POKéMON growing?\p"
.string "Mine sure got stronger.\n"
.string "I'd like to show you.\p"
.string "I'll be around {STR_VAR_2}.\n"
.string "Come see me for a match.\p"
.string "See you around.$"
MatchCall_DifferentRouteBattleRequestText8::
.string "Oh, {PLAYER}{KUN}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\p"
.string "I hope you're doing well.\n"
.string "My POKéMON are very frisky.\p"
.string "If you're ever in the area, please\n"
.string "give me a rematch.\p"
.string "I'll be around {STR_VAR_2}.\n"
.string "Until then, good-bye!$"
MatchCall_DifferentRouteBattleRequestText9::
.string "Oh, {PLAYER}{KUN}, hi there!\n"
.string "This is {STR_VAR_1}!\l"
.string "How are your POKéMON doing?\p"
.string "My POKéMON keep getting better.\n"
.string "I'd like to show you, {PLAYER}{KUN}.\p"
.string "I'm around {STR_VAR_2} now,\n"
.string "so let's battle if you're close by.\p"
.string "Hope I see you soon!$"
MatchCall_DifferentRouteBattleRequestText10::
.string "Oh, {PLAYER}{KUN}, hello…\n"
.string "This is {STR_VAR_1}.\l"
.string "So, how are things with you?\p"
.string "My POKéMON have grown much\n"
.string "stronger than before.\p"
.string "I'd love another battle with you,\n"
.string "{PLAYER}{KUN}.\p"
.string "I'll be around {STR_VAR_2}.\n"
.string "Come see me if you're close.$"
MatchCall_DifferentRouteBattleRequestText11::
.string "Ah, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\l"
.string "Where might you be now?\p"
.string "My POKéMON are full of life.\n"
.string "They appear to be looking forward\l"
.string "to seeing your POKéMON, {PLAYER}{KUN}.\p"
.string "I'm around {STR_VAR_2} now.\n"
.string "I hope you'll seek us out.$"
MatchCall_DifferentRouteBattleRequestText12::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's me, {STR_VAR_1}.\p"
.string "I should tell you, my POKéMON have\n"
.string "grown to be quite robust lately.\p"
.string "I would like to see them in a battle\n"
.string "with you, {PLAYER}{KUN}.\p"
.string "We'll be around {STR_VAR_2}.\n"
.string "Come see us anytime!$"
MatchCall_DifferentRouteBattleRequestText13::
.string "Ah, hello, {PLAYER}{KUN}!\n"
.string "This is {STR_VAR_1}!\l"
.string "Are your POKéMON keeping well?\p"
.string "My POKéMON have been so healthy,\n"
.string "they don't look capable of losing!\p"
.string "I would surely love to have another\n"
.string "battle with you.\p"
.string "If you're near {STR_VAR_2},\n"
.string "do come see us.$"
MatchCall_DifferentRouteBattleRequestText14::
.string "Oh, hi, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\l"
.string "Keeping well, I hope.\p"
.string "Oh, yes! My POKéMON are\n"
.string "much stronger than before.\p"
.string "Don't you think we ought to have\n"
.string "a battle, {PLAYER}{KUN}?\p"
.string "We'll be waiting for you around\n"
.string "{STR_VAR_2}.\p"
.string "Come see us anytime, okay?$"
MatchCall_PersonalizedText1::
.string "It's me, the mountain-loving\n"
.string "{STR_VAR_1}!\p"
.string "Well, since we met, have you grown\n"
.string "to appreciate the mountains more?\p"
.string "I rarely see you in the mountains…\p"
.string "Next time, we'll meet somewhere\n"
.string "around {STR_VAR_2}.$"
MatchCall_PersonalizedText2::
.string "This is {STR_VAR_1}.\n"
.string "Hello.\p"
.string "I was just telling a new TRAINER\n"
.string "about you.\p"
.string "I told her about a strong TRAINER\n"
.string "who raises POKéMON with care.\p"
.string "I hope you'll become a TRAINER\n"
.string "that everyone will admire.\p"
.string "I hope we meet again!$"
MatchCall_PersonalizedText3::
.string "Hello! It's {STR_VAR_1}.\p"
.string "I love where I am now.\n"
.string "It's pleasant with sweet aromas!\p"
.string "I think someone planted BERRIES,\n"
.string "and they burst into bloom.\p"
.string "See you again sometime!$"
MatchCall_PersonalizedText4::
.string "Hello! Thirty years of exploration,\n"
.string "{STR_VAR_1} at your service!\p"
.string "It seems that you're energetically\n"
.string "traveling here and there.\p"
.string "Have you discovered any new ruins?\n"
.string "Please tell if you have!\p"
.string "Now, if you'll excuse me,\n"
.string "I have ruins to explore.$"
MatchCall_PersonalizedText5::
.string "It's {STR_VAR_1}!\p"
.string "Know what I'm doing today?\n"
.string "Looking at waves from the beach!\p"
.string "Sigh… The waves are all sparkly.\n"
.string "The sea is the prettiest from here.\l"
.string "I'm getting hungry, so bye-bye!$"
MatchCall_PersonalizedText6::
.string "Munch-chew…\n"
.string "Oh, hi, it's {STR_VAR_1}.\l"
.string "I love eating on the beach.\p"
.string "My POKéMON and I have been doing\n"
.string "great. We're fully fueled!\l"
.string "I'm going for a swim. Bye!$"
MatchCall_PersonalizedText7::
.string "Hello, this is {STR_VAR_1}…\p"
.string "I've grown a little jaded with this\n"
.string "whole COOLTRAINER thing…\p"
.string "Everyone thinks I'm a perfect\n"
.string "TRAINER, and that makes me try to\l"
.string "live up to that expectation.\p"
.string "But I guess that goes with being\n"
.string "a COOLTRAINER.\p"
.string "I'll just have to buckle down…\n"
.string "and grin and bear it.\p"
.string "You're the only person that I could\n"
.string "confide in like this.\p"
.string "But when I see you next,\n"
.string "don't worry, I won't whine!$"
MatchCall_PersonalizedText8::
.string "Yahoo, it's {STR_VAR_1}!\n"
.string "How do you do?\p"
.string "I've been raising my POKéMON with\n"
.string "you as the target.\p"
.string "I don't intend to lose when we\n"
.string "battle again.\p"
.string "Isn't it great to have TRAINER\n"
.string "friends? Let's meet again!$"
MatchCall_PersonalizedText9::
.string "It's {STR_VAR_1}…\n"
.string "Right now, behind you…\l"
.string "Wasn't there something…?\p"
.string "The power of the POKéMON that\n"
.string "sleep here at MT. PYRE…\p"
.string "It's telling me about you…\p"
.string "You should walk away quickly and\n"
.string "never once look back…\p"
.string "Giggle…\n"
.string "Farewell…$"
MatchCall_PersonalizedText10::
.string "This is {STR_VAR_1}.\n"
.string "How do you do?\p"
.string "Isn't it convenient that we can\n"
.string "chat like this at a distance?\p"
.string "Before, if I wanted to speak with\n"
.string "anyone, I had to have my father\l"
.string "drive me…\p"
.string "I should be going now.\n"
.string "I'm glad we had this chat.$"
MatchCall_PersonalizedText11::
.string "It's {STR_VAR_1}!\n"
.string "Will you listen to this?\p"
.string "I like the SAFARI ZONE a lot,\n"
.string "but whenever I go, I get lost!\p"
.string "All that tall grass!\n"
.string "And it's much too spread out!\p"
.string "I feel better getting that off\n"
.string "my chest!\p"
.string "I'm off to the SAFARI ZONE again!\n"
.string "Catch you!$"
MatchCall_PersonalizedText12::
.string "Hello, {STR_VAR_1} here.\n"
.string "Yes, correct, I am rich, yes.\p"
.string "I should tell you, my wealth has\n"
.string "grown since we last met.\p"
.string "What's more, my POKéMON have also\n"
.string "grown stronger.\p"
.string "I can't shake the feeling that\n"
.string "this world exists for me!\p"
.string "Oh, no need to say a word!\n"
.string "Everyone knows it's true!\p"
.string "Oh, you must excuse me, I have this\n"
.string "formal dinner to attend.$"
MatchCall_PersonalizedText13::
.string "Ufufufufu…\n"
.string "It's me, {STR_VAR_1}…\p"
.string "Can you guess what I'm seeing?\n"
.string "A pair of {STR_VAR_2} in a battle.\p"
.string "Maybe I'll try catching the winner…\n"
.string "Ufufufufufu…\p"
.string "I… I'm kind of busy now.\n"
.string "I have to go.$"
MatchCall_PersonalizedText14::
.string "Oh, it's {STR_VAR_1}!\p"
.string "I was just thinking I'm getting\n"
.string "bored of the ABANDONED SHIP.\p"
.string "But since I'm already here,\n"
.string "and I want to beat you once,\l"
.string "I'll be sticking around a bit more.\p"
.string "If you feel compelled, why don't\n"
.string "you come see me?\p"
.string "I think today will be the day that\n"
.string "I finally challenge the man next\l"
.string "door to a match.\p"
.string "Be seeing you!$"
MatchCall_PersonalizedText15::
.string "I'm {STR_VAR_1}!\n"
.string "The man of the sea!\p"
.string "You know what I think?\p"
.string "The TRAINERS out at sea are\n"
.string "the toughest of the tough!\p"
.string "You should learn from me and train\n"
.string "in the sea…\p"
.string "Whoops, giant surf rising!\p"
.string "It's a great training opportunity!\n"
.string "Sorry, but I have to go!$"
MatchCall_PersonalizedText16::
.string "It's {STR_VAR_1}! Listen, I've been\n"
.string "teaching karate to my POKéMON.\p"
.string "But now they're better than me!\n"
.string "I've done nothing but lose to them!\p"
.string "But even though I may lose to\n"
.string "POKéMON, I won't lose to another\l"
.string "TRAINER, no sir!\p"
.string "We have to battle again!\n"
.string "Ugwaah!$"
MatchCall_PersonalizedText17::
.string "It's me, {STR_VAR_1}.\n"
.string "How're your travels unwinding?\p"
.string "…Whoa, is that right?\n"
.string "Sounds awfully stimulating!\p"
.string "I think I could write a song about\n"
.string "one of your episodes.\p"
.string "…Oh, hey, I'm feeling it.\n"
.string "I hear the riffs in my head.\p"
.string "I'd better get this tune properly\n"
.string "written, so I've got to fly! Later!$"
MatchCall_PersonalizedText18::
.string "This is {STR_VAR_1}…\n"
.string "Hear my new song.\p"
.string "Lalala, {STR_VAR_2}, {STR_VAR_2}!\n"
.string "Why are you that {STR_VAR_2}?\l"
.string "Why can't I be you, {STR_VAR_2}?\l"
.string "Lala, {STR_VAR_2} and {STR_VAR_1},\l"
.string "{STR_VAR_1} and {STR_VAR_2}…\p"
.string "Repeat chorus, fade…$"
MatchCall_PersonalizedText19::
.string "I'm {STR_VAR_1}, you know,\n"
.string "the camping expert!\p"
.string "When we battled, I couldn't help\n"
.string "but lose to you.\p"
.string "After all, my expertise is in\n"
.string "camping.\p"
.string "But win or lose, I like to battle\n"
.string "when I'm camping.\p"
.string "Battle with us again, okay?\n"
.string "Oh, and let's go camping, too!$"
MatchCall_PersonalizedText20::
.string "It's me, me, {STR_VAR_1}!\p"
.string "I'd like to climb other mountains\n"
.string "than this one, to be honest.\p"
.string "But I'm not sure if there'd be any\n"
.string "ladies like on MT. CHIMNEY.\p"
.string "If you know any other mountain\n"
.string "with ladies around, let me know!\p"
.string "Ehehehe, see you around!$"
MatchCall_PersonalizedText21::
.string "… … … … … …\n"
.string "… … … … … …\l"
.string "It's {STR_VAR_1}…\p"
.string "… … … … … …\n"
.string "… … … … … …\l"
.string "That's all today…$"
MatchCall_PersonalizedText22::
.string "This is {STR_VAR_1}. Today, I had\n"
.string "this feeling I would chat with you.\p"
.string "My desire to defeat you builds\n"
.string "by day and by night.\p"
.string "You have a rival like that, yes?\n"
.string "I wish it were me…\p"
.string "I'm glad you heard me out.\n"
.string "See you!$"
MatchCall_PersonalizedText23::
.string "It's {STR_VAR_1}.\p"
.string "When there's a strong TRAINER\n"
.string "nearby, I can sometimes sense that\l"
.string "somehow.\p"
.string "Did you pass close by, {PLAYER}{KUN}?\n"
.string "Maybe it was you.\p"
.string "I'll be waiting for your visit.\n"
.string "Bye!$"
MatchCall_PersonalizedText24::
.string "Hello, this is {STR_VAR_1}.\n"
.string "You sound well, {PLAYER}{KUN}.\p"
.string "I've traveled around the world,\n"
.string "but I must say I've taken a great\l"
.string "shine to this region.\p"
.string "I plan to stay here a while.\n"
.string "Perhaps we can meet again?\p"
.string "I've not forgotten your dazzling\n"
.string "techniques.\p"
.string "I do hope for a rematch.$"
MatchCall_PersonalizedText25::
.string "Snivel… It's… {STR_VAR_1}…\n"
.string "…Sob…\p"
.string "ROXANNE chewed me out in class\n"
.string "today.\p"
.string "But I don't dislike her or anything.\p"
.string "ROXANNE tells me exactly what\n"
.string "I did wrong so I can learn from it.\p"
.string "You bet I'll be going to\n"
.string "the TRAINER'S SCHOOL tomorrow!\p"
.string "See you later!$"
MatchCall_PersonalizedText26::
.string "It's {STR_VAR_1}!\p"
.string "ROXANNE let me battle with her\n"
.string "yesterday.\p"
.string "The results…\n"
.string "Terrible, like you needed to ask.\p"
.string "But I was delighted that ROXANNE\n"
.string "would even let me challenge her!\p"
.string "You wouldn't believe how much\n"
.string "more I admire her!\p"
.string "I'm going to really focus and work!\n"
.string "I'd better go!$"
MatchCall_PersonalizedText27::
.string "Hi, it's ANNA! I'm with my junior\n"
.string "partner MEG again today.\p"
.string "I really love caring for MEG and\n"
.string "POKéMON. They're so cute!\p"
.string "I wish I could look after them\n"
.string "as if they were my siblings!\p"
.string "Oh, hi, MEG!\n"
.string "Did you get the buns?\p"
.string "Huh? No, no, I'm not treating you\n"
.string "like my personal slave!\p"
.string "You lost the match, so you have\n"
.string "to go buy the bread as punishment!\p"
.string "I wouldn't treat you like a slave,\n"
.string "MEG! You're too special to me!\p"
.string "I have to go now.\n"
.string "It's time for our snack!$"
MatchCall_PersonalizedText28::
.string "I love POKéMON!\n"
.string "It's {STR_VAR_1} from the FAN CLUB!\p"
.string "You have to hear this!\n"
.string "My sweet POKéMON…\p"
.string "Snort! Wahaha!\n"
.string "I can't say any more! It's a secret!\l"
.string "It's just too cute for words!\p"
.string "Oh, my sweet {STR_VAR_2} is begging\n"
.string "for a {POKEBLOCK}!\p"
.string "It's the picture of cuteness!\p"
.string "Sorry, but I can't talk now!\n"
.string "You'll have to hear this next time!$"
MatchCall_PersonalizedText29::
.string "Ohoho!\p"
.string "This is {STR_VAR_1}! I can't wait to\n"
.string "tell you about my darling POKéMON!\p"
.string "Please, you must listen to this.\n"
.string "It's about my darling {STR_VAR_2}.\p"
.string "Whenever anyone picks it up,\n"
.string "it leaps straight into my arms!\p"
.string "Oh… Oh… Could there be anything\n"
.string "more blissful?\p"
.string "Oh, it feels so heavenly!\p"
.string "I'm so glad I could share some of\n"
.string "my happiness with you.\p"
.string "Well, I must be going.\n"
.string "Bye, now!$"
MatchCall_PersonalizedText30::
.string "I am… {STR_VAR_1}.\n"
.string "People call me an EXPERT.\p"
.string "But there is one thing I know.\n"
.string "I could not be an EXPERT on my own\l"
.string "power.\p"
.string "Only with the help of POKéMON can\n"
.string "a TRAINER become an EXPERT.\p"
.string "Humph! I believe I may have said\n"
.string "something deep and profound!\p"
.string "I shall leave you in good spirits!$"
MatchCall_PersonalizedText31::
.string "It's {STR_VAR_1}.\n"
.string "I'm glad to chat with you!\p"
.string "I am feeling alive and refreshed\n"
.string "soaking in this hot-spring tub.\p"
.string "I've been battling young TRAINERS\n"
.string "since we met, but you're still\l"
.string "the best of the lot.\p"
.string "I imagine you'll become an EXPERT\n"
.string "in your old age! Ohohoho…$"
MatchCall_PersonalizedText32::
.string "Yay! This is {STR_VAR_1}!\n"
.string "What's up?\p"
.string "I might be imagining this, but when\n"
.string "I win battles, my shorts seem to\l"
.string "feel, like, better. Materially.\p"
.string "What do I mean by that?\n"
.string "It's kind of hard to explain, but…\l"
.string "How would I say this now…\l"
.string "My shorts feel silkier!\p"
.string "And when I battled you, {PLAYER}{KUN},\n"
.string "my shorts felt icky and coarse.\p"
.string "… … … … … …\n"
.string "You didn't really believe that?\l"
.string "Ehehehe, that's all! Bye now!$"
MatchCall_PersonalizedText33::
.string "Ahoy!\n"
.string "{STR_VAR_1} here!\p"
.string "As always, I'm fishing with wild\n"
.string "abandon!\p"
.string "Are there other places I can fish\n"
.string "than the sea and rivers?\p"
.string "I get these powerful urges to\n"
.string "fish just about anywhere!\p"
.string "Oh, gosh, darn it!\n"
.string "My line's tangled up!\p"
.string "Gotta go!\n"
.string "Find me some new fishing spots!$"
MatchCall_PersonalizedText34::
.string "Hey, there! It's {STR_VAR_1}.\n"
.string "Are you taking it casually?\p"
.string "Ever since I was a kid, you know,\n"
.string "I've always been placid, huh?\p"
.string "I never was much for getting all\n"
.string "stressed or rushing things.\p"
.string "But wouldn't you know it,\n"
.string "I'm now a TRIATHLETE.\p"
.string "You just can't tell where life will\n"
.string "take you, if you get my drift.\p"
.string "You're a TRAINER now, but who\n"
.string "knows what the future holds, huh?\p"
.string "Imagine yourself as a teacher,\n"
.string "or maybe an artist. Cool, huh?\p"
.string "But, hey, be cool. Take it casual.\n"
.string "See you around.$"
MatchCall_PersonalizedText35::
.string "This is {STR_VAR_1}!\n"
.string "I'm cycling right now.\p"
.string "I love swimming and running,\n"
.string "but cycling is my first love!\p"
.string "It makes my whole body feel as if\n"
.string "I'm one with the wind.\p"
.string "It exhilarates me as if I were\n"
.string "flying!\p"
.string "Okay! Today, I'm going to set a new\n"
.string "CYCLING ROAD record!\p"
.string "You should make the challenge, too!\n"
.string "See you!$"
MatchCall_PersonalizedText36::
.string "Yo, this is {STR_VAR_1}! I'm smack\n"
.string "in the middle of a triathlon!\p"
.string "But, hey, I've always got time to\n"
.string "shoot the breeze!\p"
.string "Working out with POKéMON feels\n"
.string "mighty good!\p"
.string "Without exchanging words, we synch\n"
.string "as if we shared a heart.\p"
.string "It's inspiring!\p"
.string "Gasp… Chatting while running…\n"
.string "I'm getting run down…\l"
.string "Gasp… Have…to…go…$"
MatchCall_PersonalizedText37::
.string "Hi, it's {STR_VAR_1}.\n"
.string "If you want to improve endurance,\l"
.string "high-altitude training is it!\p"
.string "Try running on a mountaintop.\n"
.string "You'll be gasping in no time!\p"
.string "I'm getting oxygen starved, too!\n"
.string "See you!$"
MatchCall_PersonalizedText38::
.string "Oh, it's {STR_VAR_1}, hello.\p"
.string "I've been swimming a lot but I still\n"
.string "can't seem to reach EVERGRANDE.\p"
.string "Maybe I'm just going in circles.\p"
.string "No, no, that can't be possible.\n"
.string "Wahahaha.\l"
.string "Take care!$"
MatchCall_PersonalizedText39::
.string "Hey, it's {STR_VAR_1}…\n"
.string "Whoops!\p"
.string "Splash!\p"
.string "Blug-blug-blug-blug…\p"
.string "Sploosh!\p"
.string "Whiff-whiff! Whiff-whiff!\p"
.string "Hey! Sorry about that!\n"
.string "I just put on some suntan oil.\p"
.string "So my POKéNAV went whoopsy\n"
.string "out of my hand into the water!\p"
.string "But, boy, DEVON's POKéNAV is built\n"
.string "tough. It survived that dunking!\p"
.string "Anyways, I'm busy sunbathing,\n"
.string "so let's chat another time.$"
MatchCall_PersonalizedText40::
.string "Hello, this is {STR_VAR_1}.\p"
.string "Out of the three triathlon events,\n"
.string "I like swimming best.\p"
.string "But if I stay in the sea too long,\n"
.string "won't I get all prune-like?\p"
.string "Ooh, triathlon is such a grueling\n"
.string "test of human endurance! Bye!$"
MatchCall_PersonalizedText41::
.string "Hello, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here.\p"
.string "How are your POKéMON doing?\p"
.string "My DRAGON POKéMON appear to be\n"
.string "in peak form. Bye for now.$"
MatchCall_PersonalizedText42::
.string "{STR_VAR_1} here.\p"
.string "My {STR_VAR_2} has grown even more\n"
.string "tough than that last time.\p"
.string "I'm not going to lose again to you.\n"
.string "You wait till next time!\p"
.string "See you around!$"
MatchCall_PersonalizedText43::
.string "It is {STR_VAR_1} here.\p"
.string "I have continued with my studies\n"
.string "in the art of concealment.\p"
.string "But I have been too successful.\n"
.string "No one has been able to find me.\l"
.string "My success makes me lonely…\p"
.string "Like smoke I disappear!\n"
.string "Farewell!$"
MatchCall_PersonalizedText44::
.string "This is {STR_VAR_1}.\n"
.string "I kept up my training since we met.\p"
.string "My {STR_VAR_2} is getting pretty\n"
.string "tough.\p"
.string "Training on a beach is effective,\n"
.string "just as I thought. Bye now!$"
MatchCall_PersonalizedText45::
.string "How do you do?\n"
.string "This is {STR_VAR_1}.\p"
.string "I wonder when this yucky volcanic\n"
.string "ash will stop falling?\p"
.string "If it gets too deep, it will cover\n"
.string "up the pattern on my parasol…\p"
.string "Let's promise to meet again!$"
MatchCall_PersonalizedText46::
.string "Hi, {STR_VAR_1} here.\p"
.string "Did you know that it's easier to\n"
.string "float in the sea than a pool?\p"
.string "Just by lying still, your body will\n"
.string "float on its own.\p"
.string "But if you float for too long,\n"
.string "watch that you don't get carried\l"
.string "off too far out.\p"
.string "…Where am I, anyway?\n"
.string "I'd better go!$"
MatchCall_PersonalizedText47::
.string "Oh, {PLAYER}{KUN}, hello!\n"
.string "This is {STR_VAR_1}.\l"
.string "I'm up in the mountains now.\p"
.string "But the ground is too bumpy.\n"
.string "I can't pitch my tent here…\p"
.string "Oh, I had a brilliant idea!\p"
.string "Maybe I can get my POKéMON to tamp\n"
.string "the ground flat here!\p"
.string "I'm going to try that!\n"
.string "Bye-bye!$"
MatchCall_PersonalizedText48::
.string "Oh, hi, hi, this is {STR_VAR_1}!\p"
.string "I'm raising POKéMON with LIV!\n"
.string "We're trying very hard!\p"
.string "If we try harder, can we become\n"
.string "number one? Bye-bye!$"
MatchCall_PersonalizedText49::
.string "{STR_VAR_1} here!\p"
.string "I'm a SAILOR, but I'm not on a boat\n"
.string "now.\p"
.string "It makes me wonder--what should\n"
.string "a SAILOR on land be called?\p"
.string "That's what I've been thinking\n"
.string "while staring out across the waves.\p"
.string "All right, next time!$"
MatchCall_PersonalizedText50::
.string "It's {STR_VAR_1}.\n"
.string "So? Get any more POKéMON?\p"
.string "If you catch a new POKéMON,\n"
.string "you have to come show me.\p"
.string "I won't whine for it, honest.\n"
.string "I'll be waiting. See you.$"
MatchCall_PersonalizedText51::
.string "This is {STR_VAR_1}.\p"
.string "Are you raising your POKéMON\n"
.string "in the optimal way?\p"
.string "The air is clean where I am.\n"
.string "It's the perfect environment for\l"
.string "raising POKéMON.\p"
.string "If you're going to focus on raising\n"
.string "POKéMON, you should come out to\l"
.string "{STR_VAR_2}. Take care now.$"
MatchCall_PersonalizedText52::
.string "Hi, this is {STR_VAR_1}.\p"
.string "I gave a {POKEBLOCK} to my {STR_VAR_2}.\n"
.string "It seemed to enjoy it very much.\p"
.string "It looks like POKéMON have their\n"
.string "likes and dislikes with {POKEBLOCK}S.\p"
.string "I find that quite fascinating.\n"
.string "Please do take care.$"
MatchCall_PersonalizedText53::
.string "{STR_VAR_1} here.\p"
.string "If you cooperate with POKéMON,\n"
.string "one can be comfortable in the wild.\p"
.string "Everyone should realize that and\n"
.string "cooperate with POKéMON more.\p"
.string "That would be ideal.\n"
.string "I really think so.\p"
.string "I think you're on the right track!\n"
.string "Catch you later!$"
MatchCall_PersonalizedText54::
.string "Hi, it's {STR_VAR_1}. You know,\n"
.string "the TRAINER who's always prepared!\p"
.string "{PLAYER}{KUN}, do you have enough items?\n"
.string "Are your POKéMON fit for action?\p"
.string "Keeping everything perfect around\n"
.string "you all the time is the secret to\l"
.string "keeping your journey going.\p"
.string "I'd better go check my own\n"
.string "supplies! Be vigilant!$"
MatchCall_PersonalizedText55::
.string "It's {STR_VAR_1}!\n"
.string "It's {STR_VAR_1}!\p"
.string "{STR_VAR_2} is a very busy\n"
.string "thoroughfare, so I get challenged\l"
.string "by all kinds of TRAINERS every day.\p"
.string "Today, I won five battles and lost\n"
.string "only three!\p"
.string "How did you do today?\n"
.string "Tell me about it next time, okay?$"
MatchCall_PersonalizedText56::
.string "It's me, {STR_VAR_1}.\p"
.string "I'm popular because I have lots\n"
.string "of BUG POKéMON, right?\p"
.string "Well, I took a bunch of my fave\n"
.string "bugs to school today.\p"
.string "This girl I like started crying!\n"
.string "Go ahead and laugh if you want.\p"
.string "I have to try teaching her what\n"
.string "makes BUG POKéMON so appealing.\p"
.string "Snivel…\n"
.string "See you!$"
MatchCall_PersonalizedText57::
.string "Hah! Hah! Hah! Hah!\p"
.string "Hi! It's {STR_VAR_1}! Hah! Hah!\p"
.string "Trying to chat…\n"
.string "While climbing…\l"
.string "Is harsh exercise… Hah! Hah!\p"
.string "Urgh! Oof…\n"
.string "It's steeper now…\l"
.string "We'll chat…another time…\l"
.string "Hah! Hah! Hah!$"
MatchCall_PersonalizedText58::
.string "Oh, hi!\p"
.string "I'm still searching for treasures\n"
.string "with KIRA!\p"
.string "Maybe there isn't any treasure\n"
.string "here at all…\p"
.string "But the important thing is for me\n"
.string "to search alongside KIRA.\p"
.string "Oh, hey, KIRA!\n"
.string "Wh-why are you angry?\p"
.string "I'm not ignoring you, honey!\n"
.string "You're my one and only!\p"
.string "{PLAYER}, I have to go, bye!$"
MatchCall_PersonalizedText59::
.string "This is {STR_VAR_1}!\p"
.string "I went to DEWFORD's GYM again\n"
.string "for training.\p"
.string "BRAWLY, the GYM LEADER, seems\n"
.string "to be tougher now.\p"
.string "Something about being toughened\n"
.string "by the wild waves…\p"
.string "But he's still as cool as ever.\n"
.string "The ladies adore him!\l"
.string "It makes me envious, frankly.\p"
.string "I wonder… Is his friend BRUNO\n"
.string "the same way as BRAWLY?\p"
.string "You know, all sweaty or smelly,\n"
.string "and prone to calling people\l"
.string "“big wave,” that sort of thing.\p"
.string "But, hey, this jealousy thing isn't\n"
.string "very seemly, is it?\p"
.string "Forget this chat ever happened,\n"
.string "how about it? So long!$"
MatchCall_PersonalizedText60::
.string "It's a pleasure to chat with\n"
.string "a young TRAINER like you.\p"
.string "I imagine that you will continue to\n"
.string "enjoy POKéMON whatever your age.\p"
.string "Wouldn't it be good if you had\n"
.string "a partnership like ours?\p"
.string "Of course, {PLAYER}{KUN}, you already\n"
.string "enjoy the trust and companionship\l"
.string "of your POKéMON now.\p"
.string "You have the makings of long and\n"
.string "enduring relationships already!\p"
.string "Hahaha!\n"
.string "Never be discouraged!$"
MatchCall_PersonalizedText61::
.string "Hi, this is {STR_VAR_1}!\n"
.string "We just won a battle!\p"
.string "We don't win often, but it was this\n"
.string "cool SWIMMER guy.\p"
.string "My sister was steamed!\p"
.string "She wanted to pretend that she\n"
.string "was weak to make an impression!\p"
.string "She always chews me out whether\n"
.string "we win or lose!\p"
.string "{PLAYER}{KUN}, can you say something\n"
.string "to her next time?\p"
.string "Okay, see you!$"
MatchCall_PersonalizedText62::
.string "{STR_VAR_1} here, yes.\n"
.string "I headed out to sea yesterday.\p"
.string "I had been hoping to find a new\n"
.string "ruin to explore.\p"
.string "But the tides somehow seemed to\n"
.string "carry me back where I started.\p"
.string "I'm still weak at battling, too…\n"
.string "Feel free to mock me…\l"
.string "But I won't give up.\p"
.string "My day will come when I discover\n"
.string "a new ruin!\p"
.string "That's all I have to say!\n"
.string "Farewell for now!$"
MatchCall_PersonalizedText63::
.string "Ahoy there!\n"
.string "It's me, {STR_VAR_1}!\l"
.string "I'm out on ROUTE 108 now!\l"
.string "In other words, where I always am!\p"
.string "Today, a gorgeous SWIMMER \n"
.string "swam by me!\p"
.string "So I startled her with a shout!\p"
.string "And she gave me a nasty glare!\p"
.string "That's all from ROUTE 108!\n"
.string "Brought to you by {STR_VAR_1}!$"
MatchCall_PersonalizedText64::
.string "It's {STR_VAR_1}!\p"
.string "I'm kind of busy, but I figured\n"
.string "I should let you know that I've\l"
.string "beaten five TRAINERS again today.\p"
.string "If I keep this pace up, I can\n"
.string "probably beat you next time.\p"
.string "I think we'll be good rivals,\n"
.string "you and I. Good-bye for now!$"
MatchCall_BattleFrontierStreakText1::
.string "Hi! This is {STR_VAR_1}.\n"
.string "I heard the news!\p"
.string "They say you did excellent at\n"
.string "the {STR_VAR_2}.\p"
.string "It's awesome, {STR_VAR_3} straight wins?\n"
.string "See you!$"
MatchCall_BattleFrontierStreakText2::
.string "Hello, it's {STR_VAR_1}!\n"
.string "I heard about you!\p"
.string "They said you won {STR_VAR_3} straight\n"
.string "battles at the {STR_VAR_2}.\p"
.string "That's special! I should try\n"
.string "harder, too! See you!$"
MatchCall_BattleFrontierStreakText3::
.string "Hey there, {PLAYER}!\n"
.string "It's me, {STR_VAR_1}.\p"
.string "I heard you went on a tear at\n"
.string "the {STR_VAR_2}!\p"
.string "A big {STR_VAR_3}-win streak…\n"
.string "That is a big record, isn't it?\p"
.string "I'd better get it together, too!\n"
.string "Catch you soon!$"
MatchCall_BattleFrontierStreakText4::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here. What's up?\p"
.string "There's a rumor going around that\n"
.string "you strung together {STR_VAR_3} straight\l"
.string "wins at the {STR_VAR_2}.\p"
.string "I'd better step it up, too.\n"
.string "See you!$"
MatchCall_BattleFrontierStreakText5::
.string "Hiya, {PLAYER}{KUN}!\n"
.string "It's {STR_VAR_1}.\p"
.string "You were at the {STR_VAR_2}\n"
.string "and won {STR_VAR_3} battles in a row?\l"
.string "Isn't that something!\p"
.string "I'd better work on my POKéMON more.\n"
.string "See you soon!$"
MatchCall_BattleFrontierStreakText6::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here. How are you?\p"
.string "By the way, I heard you pulled off\n"
.string "the feat of {STR_VAR_3} straight wins at\l"
.string "the {STR_VAR_2}.\p"
.string "That inspires me to focus on\n"
.string "raising my team.$"
MatchCall_BattleFrontierStreakText7::
.string "…Er, {PLAYER}{KUN}?\n"
.string "{STR_VAR_1} here…\p"
.string "Oh, yeah, you were over at\n"
.string "the {STR_VAR_2}, right?\p"
.string "And you won {STR_VAR_3} battles in a row.\p"
.string "Oh, there goes a rare POKéMON!\n"
.string "I have to go!$"
MatchCall_BattleFrontierStreakText8::
.string "Oh, {PLAYER}{KUN}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\l"
.string "I hope you're doing well.\p"
.string "Oh, but, you are. I've heard that\n"
.string "you won {STR_VAR_3} matches in a row at\l"
.string "the {STR_VAR_2}.\p"
.string "That's very impressive!\n"
.string "I hope you stay successful.$"
MatchCall_BattleFrontierStreakText9::
.string "Oh, {PLAYER}{KUN}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "I heard! Your {STR_VAR_3}-win streak at\n"
.string "the {STR_VAR_2}!\p"
.string "That is so cool!\n"
.string "I'd better try harder, too!$"
MatchCall_BattleFrontierStreakText10::
.string "Oh, {PLAYER}{KUN}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "You won {STR_VAR_3} straight battles at\n"
.string "the {STR_VAR_2}?\p"
.string "That's quite the accomplishment.\n"
.string "I need to work harder.$"
MatchCall_BattleFrontierStreakText11::
.string "Ah, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I hear you're the terror of\n"
.string "the {STR_VAR_2}?\p"
.string "You won, what, {STR_VAR_3} matches in\n"
.string "a row?\p"
.string "You're good, you.\n"
.string "I wonder how many I can win?$"
MatchCall_BattleFrontierStreakText12::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's me, {STR_VAR_1}.\l"
.string "Are you keeping well?\p"
.string "Someone passed on word about you.\n"
.string "How you won {STR_VAR_3} straight battles\l"
.string "at a place named {STR_VAR_2}?\p"
.string "That's quite the tale.\n"
.string "See you!$"
MatchCall_BattleFrontierStreakText13::
.string "Ah, hello, {PLAYER}{KUN}!\n"
.string "This is {STR_VAR_1}!\l"
.string "I hope you've been keeping well.\p"
.string "They say you won {STR_VAR_3} straight\n"
.string "battles at the {STR_VAR_2}.\p"
.string "I admire your energy!\n"
.string "Bye now.$"
MatchCall_BattleFrontierStreakText14::
.string "Oh, hi, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I heard about you!\n"
.string "Didn't you just win {STR_VAR_3} battles in\l"
.string "a row at the {STR_VAR_2}?\p"
.string "You're an inspiration!\n"
.string "Bye-bye!$"
MatchCall_BattleFrontierRecordStreakText1::
.string "Hi! This is {STR_VAR_1}.\n"
.string "I heard the news!\p"
.string "They say you did excellent at\n"
.string "the {STR_VAR_2}.\p"
.string "It's awesome--{STR_VAR_3} straight wins?\n"
.string "See you!$"
MatchCall_BattleFrontierRecordStreakText2::
.string "Hello, it's {STR_VAR_1}!\n"
.string "I heard about you!\p"
.string "They said you won {STR_VAR_3} straight\n"
.string "battles at the {STR_VAR_2}.\p"
.string "That's special! I should try\n"
.string "harder, too! See you!$"
MatchCall_BattleFrontierRecordStreakText3::
.string "Hey there, {PLAYER}!\n"
.string "It's me, {STR_VAR_1}.\p"
.string "I heard you went on a tear at\n"
.string "the {STR_VAR_2}!\p"
.string "A big {STR_VAR_3}-win streak…\n"
.string "That is a big record, isn't it?\p"
.string "I'd better get it together, too!\n"
.string "Catch you soon!$"
MatchCall_BattleFrontierRecordStreakText4::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here. What's up?\p"
.string "There's a rumor going around that\n"
.string "you strung together {STR_VAR_3} straight\l"
.string "wins at the {STR_VAR_2}.\p"
.string "I'd better step it up, too.\n"
.string "See you!$"
MatchCall_BattleFrontierRecordStreakText5::
.string "Hiya, {PLAYER}{KUN}!\n"
.string "It's {STR_VAR_1}.\p"
.string "You were at the {STR_VAR_2}\n"
.string "and won {STR_VAR_3} battles in a row?\l"
.string "Isn't that something!\p"
.string "Me? I'd say I'm coming along.\n"
.string "See you soon!$"
MatchCall_BattleFrontierRecordStreakText6::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here. How are you?\p"
.string "By the way, I heard you pulled off\n"
.string "the feat of {STR_VAR_3} straight wins at\l"
.string "the {STR_VAR_2}.\p"
.string "I'd better try harder myself!\n"
.string "See you soon!$"
MatchCall_BattleFrontierRecordStreakText7::
.string "…Er, {PLAYER}{KUN}?\n"
.string "{STR_VAR_1} here…\p"
.string "Oh, yeah, you were over at\n"
.string "the {STR_VAR_2}, right?\p"
.string "And you won {STR_VAR_3} battles in a row.\p"
.string "Oh, there goes a rare POKéMON!\n"
.string "I have to go!$"
MatchCall_BattleFrontierRecordStreakText8::
.string "Oh, {PLAYER}{KUN}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\l"
.string "I hope you're doing well.\p"
.string "Oh, but, you are. I've heard that\n"
.string "you won {STR_VAR_3} matches in a row at\l"
.string "the {STR_VAR_2}.\p"
.string "That's very impressive!\n"
.string "I'd better work on my POKéMON, too!$"
MatchCall_BattleFrontierRecordStreakText9::
.string "Oh, {PLAYER}{KUN}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "I heard! Your {STR_VAR_3}-win streak at\n"
.string "the {STR_VAR_2}!\p"
.string "That is so cool!\n"
.string "I'd better try harder, too!$"
MatchCall_BattleFrontierRecordStreakText10::
.string "Oh, {PLAYER}{KUN}, hello…\n"
.string "This is {STR_VAR_1}.\p"
.string "You won {STR_VAR_3} straight battles at\n"
.string "the {STR_VAR_2}?\p"
.string "That's quite the accomplishment.\n"
.string "I need to work harder.$"
MatchCall_BattleFrontierRecordStreakText11::
.string "Ah, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I hear you're the terror of\n"
.string "the {STR_VAR_2}?\p"
.string "You won, what, {STR_VAR_3} matches in\n"
.string "a row?\p"
.string "You're good, you.\n"
.string "I wonder how many I can win?$"
MatchCall_BattleFrontierRecordStreakText12::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's me, {STR_VAR_1}.\l"
.string "Are you keeping well?\p"
.string "Someone passed on word about you.\n"
.string "How you won {STR_VAR_3} straight battles\l"
.string "at a place named {STR_VAR_2}?\p"
.string "That's quite the tale.\n"
.string "See you!$"
MatchCall_BattleFrontierRecordStreakText13::
.string "Ah, hello, {PLAYER}{KUN}!\n"
.string "This is {STR_VAR_1}!\l"
.string "I hope you've been keeping well.\p"
.string "They say you won {STR_VAR_3} straight\n"
.string "battles at the {STR_VAR_2}.\p"
.string "I admire your energy!\n"
.string "Bye now.$"
MatchCall_BattleFrontierRecordStreakText14::
.string "Oh, hi, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\l"
.string "I heard about you!\p"
.string "Didn't you just win {STR_VAR_3} battles in\n"
.string "a row at the {STR_VAR_2}?\p"
.string "You're an inspiration!\n"
.string "Bye-bye!$"
MatchCall_BattleDomeText1::
.string "Hi! {PLAYER}?\n"
.string "Hello, this is {STR_VAR_1}!\l"
.string "I heard the news!\p"
.string "You became the champion at\n"
.string "the {STR_VAR_2} {STR_VAR_3} times?\p"
.string "It's awesome! I have to do better!\n"
.string "See you!$"
MatchCall_BattleDomeText2::
.string "Hello, it's {STR_VAR_1}!\n"
.string "I heard about you!\p"
.string "They said you won {STR_VAR_3} titles\n"
.string "at the {STR_VAR_2}.\p"
.string "That's super! I wonder if I can\n"
.string "become a champion?$"
MatchCall_BattleDomeText3::
.string "Hey there, {PLAYER}!\n"
.string "It's me, {STR_VAR_1}.\l"
.string "How's it going?\p"
.string "I heard you won events {STR_VAR_3} times\n"
.string "at the {STR_VAR_2}!\p"
.string "Make it one more next time!\n"
.string "Catch you soon!$"
MatchCall_BattleDomeText4::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here.\p"
.string "I heard you became the champion\n"
.string "at the {STR_VAR_2} {STR_VAR_3} times.\p"
.string "Sounds like you're working hard.\n"
.string "I'll try to keep up!$"
MatchCall_BattleDomeText5::
.string "Hiya, {PLAYER}{KUN}!\n"
.string "It's {STR_VAR_1}.\p"
.string "I heard you won {STR_VAR_3} times\n"
.string "outright at the {STR_VAR_2}.\p"
.string "I'd better get with it, too!\n"
.string "See you soon!$"
MatchCall_BattleDomeText6::
.string "Hey, {PLAYER}{KUN}?\n"
.string "{STR_VAR_1} here. How are you?\p"
.string "By the way, I heard you became\n"
.string "the champion {STR_VAR_3} times at\l"
.string "the {STR_VAR_2}.\p"
.string "I'd better raise my POKéMON before\n"
.string "you pull farther ahead.$"
MatchCall_BattleDomeText7::
.string "{PLAYER}{KUN}?\n"
.string "{STR_VAR_1} here.\p"
.string "You were at the {STR_VAR_2}\n"
.string "and became the champ {STR_VAR_3} times?\p"
.string "That's neat. By the way, have you\n"
.string "caught any rare POKéMON lately?\p"
.string "Oh, is that right.\n"
.string "Okay, bye.$"
MatchCall_BattleDomeText8::
.string "Oh, {PLAYER}{KUN}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\l"
.string "I hope you're doing well.\l"
.string "Oh, but, you are.\p"
.string "I've heard that you won {STR_VAR_3} titles\n"
.string "at the {STR_VAR_2}.\p"
.string "I must raise my POKéMON like you.\n"
.string "See you again.$"
MatchCall_BattleDomeText9::
.string "Oh, {PLAYER}{KUN}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "I heard! You took the title\n"
.string "{STR_VAR_3} times at the {STR_VAR_2}!\p"
.string "That is so cool!\n"
.string "I'd better try harder, too!$"
MatchCall_BattleDomeText10::
.string "Oh, {PLAYER}{KUN}, hello.\n"
.string "This is {STR_VAR_1}.\p"
.string "You won {STR_VAR_3} straight times at\n"
.string "the {STR_VAR_2}?\p"
.string "That's quite the accomplishment.\n"
.string "I need to work harder.$"
MatchCall_BattleDomeText11::
.string "Ah, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I hear you're the terror of\n"
.string "the {STR_VAR_2}?\p"
.string "You won, what, {STR_VAR_3} straight times\n"
.string "now?\p"
.string "I wonder if I can ever become\n"
.string "a champion?\p"
.string "…Pretty well impossible?\n"
.string "Well, see you!$"
MatchCall_BattleDomeText12::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's me, {STR_VAR_1}.\l"
.string "Are you keeping well?\p"
.string "You've won {STR_VAR_3} events at a place\n"
.string "named {STR_VAR_2}?\p"
.string "That's quite the tale.\n"
.string "See you!$"
MatchCall_BattleDomeText13::
.string "Ah, hello, {PLAYER}{KUN}!\n"
.string "This is {STR_VAR_1}!\l"
.string "I hope you've been keeping well.\p"
.string "They say you won {STR_VAR_3} events\n"
.string "at the {STR_VAR_2}?\p"
.string "I admire your energy!\n"
.string "Bye now.$"
MatchCall_BattleDomeText14::
.string "Oh, hi, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\l"
.string "I heard about you!\p"
.string "Didn't you win {STR_VAR_3} titles\n"
.string "at the {STR_VAR_2}?\p"
.string "You're an inspiration!\n"
.string "See you again!$"
MatchCall_BattlePikeText1::
.string "Hi! {PLAYER}?\n"
.string "Hello, this is {STR_VAR_1}!\l"
.string "I heard the news!\p"
.string "You got through {STR_VAR_3} rooms\n"
.string "at the {STR_VAR_2}!\p"
.string "That's awesome!\n"
.string "See you!$"
MatchCall_BattlePikeText2::
.string "Hello, it's {STR_VAR_1}!\n"
.string "I heard about you!\p"
.string "They said you won your way through\n"
.string "{STR_VAR_3} rooms at the {STR_VAR_2}.\p"
.string "I have to try much harder!\n"
.string "Bye!$"
MatchCall_BattlePikeText3::
.string "Hey there, {PLAYER}!\n"
.string "It's me, {STR_VAR_1}.\l"
.string "How's it going?\p"
.string "I heard you won through {STR_VAR_3} rooms\n"
.string "at the {STR_VAR_2}!\p"
.string "Try to do even better next time!\n"
.string "Catch you soon!$"
MatchCall_BattlePikeText4::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here.\p"
.string "I heard you blew through {STR_VAR_3} rooms\n"
.string "at the {STR_VAR_2}.\p"
.string "I'd better train my POKéMON and\n"
.string "try to keep up!$"
MatchCall_BattlePikeText5::
.string "Hiya, {PLAYER}{KUN}!\n"
.string "It's {STR_VAR_1}.\p"
.string "I heard you got past {STR_VAR_3} rooms\n"
.string "at the {STR_VAR_2}.\p"
.string "I'd better get with it, too!\n"
.string "See you soon!$"
MatchCall_BattlePikeText6::
.string "Hey, {PLAYER}{KUN}?\n"
.string "{STR_VAR_1} here. How are you?\p"
.string "By the way, I heard you got through\n"
.string "{STR_VAR_3} rooms at the {STR_VAR_2}.\p"
.string "I'd better raise my POKéMON before\n"
.string "you pull further ahead.$"
MatchCall_BattlePikeText7::
.string "{PLAYER}{KUN}?\n"
.string "{STR_VAR_1} here.\p"
.string "You were at the {STR_VAR_2}\n"
.string "and won your way past {STR_VAR_3} rooms?\p"
.string "That's wicked.\p"
.string "Oh, there goes a rare POKéMON!\n"
.string "Okay, bye.$"
MatchCall_BattlePikeText8::
.string "Oh, {PLAYER}{KUN}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\l"
.string "I hope you're doing well.\l"
.string "Oh, but, you are.\p"
.string "I've heard that you got through\n"
.string "{STR_VAR_3} rooms at the {STR_VAR_2}.\p"
.string "That's quite impressive!\n"
.string "I must raise my POKéMON like you.\l"
.string "See you again.$"
MatchCall_BattlePikeText9::
.string "Oh, {PLAYER}{KUN}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "I heard! You won your way through\n"
.string "{STR_VAR_3} rooms at the {STR_VAR_2}!\p"
.string "That is so cool!\n"
.string "I'd better try harder, too!$"
MatchCall_BattlePikeText10::
.string "Oh, {PLAYER}{KUN}, hello.\n"
.string "This is {STR_VAR_1}.\p"
.string "You won your way past {STR_VAR_3} rooms\n"
.string "at the {STR_VAR_2}?\p"
.string "That's quite the accomplishment.\n"
.string "I need to work harder.$"
MatchCall_BattlePikeText11::
.string "Ah, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I hear you're the terror of\n"
.string "the {STR_VAR_2}?\p"
.string "You got through, what, {STR_VAR_3} rooms?\n"
.string "That's gotta count for something.\p"
.string "I wonder if I can ever become\n"
.string "a champion?\p"
.string "…Pretty well impossible?\n"
.string "Well, see you!$"
MatchCall_BattlePikeText12::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's me, {STR_VAR_1}.\l"
.string "Are you keeping well?\p"
.string "You've won through {STR_VAR_3} rooms at\n"
.string "a place named {STR_VAR_2}?\p"
.string "That's quite the tale.\n"
.string "See you!$"
MatchCall_BattlePikeText13::
.string "Ah, hello, {PLAYER}{KUN}!\n"
.string "This is {STR_VAR_1}!\l"
.string "I hope you've been keeping well.\p"
.string "They say you won in {STR_VAR_3} rooms\n"
.string "at the {STR_VAR_2}?\p"
.string "I admire your energy!\n"
.string "Bye now.$"
MatchCall_BattlePikeText14::
.string "Oh, hi, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\l"
.string "I heard about you!\p"
.string "Didn't you get through {STR_VAR_3} rooms\n"
.string "at the {STR_VAR_2}?\p"
.string "You're an inspiration!\n"
.string "See you again!$"
MatchCall_BattlePyramidText1::
.string "Hi! {PLAYER}?\n"
.string "Hello, this is {STR_VAR_1}!\l"
.string "I heard the news!\p"
.string "You climbed {STR_VAR_3} floors inside\n"
.string "the {STR_VAR_2}, right?\p"
.string "That's awesome!\n"
.string "I should try that challenge.$"
MatchCall_BattlePyramidText2::
.string "Hello, it's {STR_VAR_1}!\n"
.string "I heard about you!\p"
.string "They said you won your way through\n"
.string "{STR_VAR_3} floors in the {STR_VAR_2}.\p"
.string "Wow, that's fantastic!\n"
.string "I'd better raise my POKéMON, too!$"
MatchCall_BattlePyramidText3::
.string "Hey there, {PLAYER}!\n"
.string "It's me, {STR_VAR_1}.\l"
.string "How's it going?\p"
.string "I heard you climbed {STR_VAR_3} floors\n"
.string "in the {STR_VAR_2}!\p"
.string "Try to do even better next time!\n"
.string "Catch you soon!$"
MatchCall_BattlePyramidText4::
.string "Hey, {PLAYER}{KUN}.\n"
.string "{STR_VAR_1} here.\p"
.string "I heard you scaled {STR_VAR_3} floors\n"
.string "in the {STR_VAR_2}.\p"
.string "I'd better work hard and try\n"
.string "to keep up!$"
MatchCall_BattlePyramidText5::
.string "Hiya, {PLAYER}{KUN}!\n"
.string "It's {STR_VAR_1}.\p"
.string "I heard you climbed {STR_VAR_3} floors\n"
.string "in the {STR_VAR_2}.\p"
.string "I'd better get with it, too!\n"
.string "See you soon!$"
MatchCall_BattlePyramidText6::
.string "Hey, {PLAYER}{KUN}?\n"
.string "{STR_VAR_1} here. How are you?\p"
.string "By the way, I heard you got through\n"
.string "{STR_VAR_3} floors in the {STR_VAR_2}.\p"
.string "I'd better raise my POKéMON before\n"
.string "you pull further ahead.$"
MatchCall_BattlePyramidText7::
.string "{PLAYER}{KUN}?\n"
.string "{STR_VAR_1} here.\p"
.string "You were at the {STR_VAR_2}\n"
.string "and won your way up {STR_VAR_3} floors?\p"
.string "Neat. Were there any rare POKéMON\n"
.string "there?\p"
.string "No, huh?\n"
.string "Okay, bye.$"
MatchCall_BattlePyramidText8::
.string "Oh, {PLAYER}{KUN}, how do you do?\n"
.string "This is {STR_VAR_1} speaking.\l"
.string "I hope you're doing well.\l"
.string "Oh, but, you are.\p"
.string "I've heard that you got through\n"
.string "{STR_VAR_3} floors in the {STR_VAR_2}.\p"
.string "That's quite impressive!\n"
.string "I must raise my POKéMON like you.\l"
.string "See you again.$"
MatchCall_BattlePyramidText9::
.string "Oh, {PLAYER}{KUN}, hi there!\n"
.string "This is {STR_VAR_1}!\p"
.string "I heard! You won your way through\n"
.string "{STR_VAR_3} floors in the {STR_VAR_2}!\p"
.string "That is so cool!\n"
.string "I'd better try harder, too!$"
MatchCall_BattlePyramidText10::
.string "Oh, {PLAYER}{KUN}, hello.\n"
.string "This is {STR_VAR_1}.\p"
.string "You climbed {STR_VAR_3} floors inside\n"
.string "the {STR_VAR_2}?\p"
.string "That's quite the accomplishment.\n"
.string "I need to work harder.$"
MatchCall_BattlePyramidText11::
.string "Ah, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\p"
.string "I hear you're the terror of\n"
.string "the {STR_VAR_2}?\p"
.string "You rose through, what, {STR_VAR_3} floors?\n"
.string "That's gotta count for something.\p"
.string "I wonder if I can ever become\n"
.string "a champion?\p"
.string "…Pretty well impossible?\n"
.string "Well, see you!$"
MatchCall_BattlePyramidText12::
.string "Hello, {PLAYER}{KUN}.\n"
.string "It's me, {STR_VAR_1}.\l"
.string "Are you keeping well?\p"
.string "You've won through {STR_VAR_3} floors in\n"
.string "a place named {STR_VAR_2}?\p"
.string "That's quite the tale.\n"
.string "See you!$"
MatchCall_BattlePyramidText13::
.string "Ah, hello, {PLAYER}{KUN}!\n"
.string "This is {STR_VAR_1}!\l"
.string "I hope you've been keeping well.\p"
.string "They say you climbed {STR_VAR_3} floors\n"
.string "in the {STR_VAR_2}?\p"
.string "I admire your energy!\n"
.string "Bye now.$"
MatchCall_BattlePyramidText14::
.string "Oh, hi, {PLAYER}{KUN}.\n"
.string "This is {STR_VAR_1}.\l"
.string "I heard about you!\p"
.string "Didn't you get through {STR_VAR_3} floors\n"
.string "in the {STR_VAR_2}?\p"
.string "You're an inspiration!\n"
.string "See you again!$"
MatchCall_Text_Mom1::
.string "MOM: Your father and you…\n"
.string "Everyone is captivated by POKéMON.\p"
.string "What is the charm of POKéMON?\p"
.string "Me?\n"
.string "I adore POKéMON that help me with\l"
.string "my everyday chores.$"
MatchCall_Text_Mom2::
.string "MOM: Hi, {PLAYER}!\n"
.string "Your father keeps himself locked\l"
.string "away in the PETALBURG GYM.\p"
.string "He comes home every so often.\n"
.string "But he goes back to the GYM when\l"
.string "he's eaten everything he can.\p"
.string "I'm guessing that losing to you\n"
.string "was a big blow to his pride!$"
MatchCall_Text_Mom3::
.string "MOM: {PLAYER}…\n"
.string "Don't worry about me or the house.\p"
.string "Wear those RUNNING SHOES until\n"
.string "they fall apart, honey!$"
MatchCall_Text_Roxanne1::
.string "ROXANNE: Oh, hello, {PLAYER}!\p"
.string "I've been hard at work retraining\n"
.string "since we met.\p"
.string "I will still need some more time\n"
.string "before I can reopen the GYM.\p"
.string "But when I do, please visit my GYM\n"
.string "for a rematch!$"
MatchCall_Text_Roxanne2::
.string "ROXANNE: Is this {PLAYER}?\n"
.string "Congratulations!\l"
.string "I've been hearing about you!\p"
.string "As for me, I need some more time\n"
.string "before I can reopen the GYM.\p"
.string "But when I do, please visit my GYM\n"
.string "for a rematch!$"
MatchCall_Text_Roxanne3::
.string "ROXANNE: {PLAYER}!\n"
.string "My GYM is ready!\p"
.string "Please visit RUSTBORO whenever\n"
.string "you can!$"
MatchCall_Text_Roxanne4::
.string "ROXANNE: At the RUSTBORO GYM,\n"
.string "the fact that we battled, {PLAYER},\l"
.string "is a matter of pride.$"
MatchCall_Text_Brawly1::
.string "BRAWLY: Hey, there, {PLAYER}{KUN}!\p"
.string "I learned a lot from the battle we\n"
.string "had together.\p"
.string "I intend to do my training over,\n"
.string "then reopen the GYM.\p"
.string "It's going to take some time before\n"
.string "I'm ready to run the GYM again.\p"
.string "But if I can reopen the GYM,\n"
.string "I want you to challenge us again.$"
MatchCall_Text_Brawly2::
.string "BRAWLY: Hey, {PLAYER}{KUN}!\n"
.string "Congratulations!\p"
.string "Word about your exploits arrived\n"
.string "on tidal winds!\p"
.string "It appears as if I need to work on\n"
.string "my training some more.\p"
.string "It's going to take some time before\n"
.string "I'm ready to run the GYM again.\p"
.string "But if I can reopen the GYM,\n"
.string "I want you to challenge us again.$"
MatchCall_Text_Brawly3::
.string "BRAWLY: Hey, {PLAYER}{KUN}!\n"
.string "My GYM's ready for action!\p"
.string "Come back to DEWFORD anytime\n"
.string "for another challenge!$"
MatchCall_Text_Brawly4::
.string "BRAWLY: {PLAYER}{KUN}, I don't think\n"
.string "I'll ever get bored of battling you!$"
MatchCall_Text_Wattson1::
.string "WATTSON: Oh, it's you!\p"
.string "After you left, I've been redoing\n"
.string "my training from scratch.\p"
.string "I'd say I could use a wee bit more\n"
.string "time to reopen my GYM.\p"
.string "You'll have to wait till then!\n"
.string "Wahahahaha!$"
MatchCall_Text_Wattson2::
.string "WATTSON: Wahahahaha!\p"
.string "You've really done it, haven't you?\n"
.string "I've been getting word about you!\p"
.string "It seems I need to retrain some\n"
.string "more still.\p"
.string "I'd say I could use a wee bit more\n"
.string "time to reopen my GYM.\p"
.string "You'll have to wait till then!\n"
.string "Wahahahaha!$"
MatchCall_Text_Wattson3::
.string "WATTSON: Oh, it's you!\n"
.string "My GYM's ready!\p"
.string "Visit MAUVILLE anytime!\n"
.string "Wahahahaha!$"
MatchCall_Text_Wattson4::
.string "WATTSON: Wahahaha!\p"
.string "A battle with you is always charged\n"
.string "with shocking power!$"
MatchCall_Text_Flannery1::
.string "FLANNERY: {PLAYER}…\p"
.string "When we battled, I learned exactly\n"
.string "how immature I was.\p"
.string "But I'm not done yet!\p"
.string "I'm going to redo my training and\n"
.string "reopen the GYM.\p"
.string "When the time comes, {PLAYER},\n"
.string "please challenge us again.$"
MatchCall_Text_Flannery2::
.string "FLANNERY: Hello, {PLAYER}?\n"
.string "Congratulations!\p"
.string "Word of your success has reached\n"
.string "us like the heat of a volcano!\p"
.string "Our training is coming along very\n"
.string "well here.\p"
.string "When the GYM's ready, a mark will\n"
.string "appear beside my name in the\l"
.string "MATCH CALL list.$"
MatchCall_Text_Flannery3::
.string "FLANNERY: Oh, {PLAYER}?\n"
.string "Our GYM's ready!\p"
.string "Come to LAVARIDGE for a soak\n"
.string "in the hot spring and a challenge!$"
MatchCall_Text_Flannery4::
.string "FLANNERY: {PLAYER}…\n"
.string "I'm positive that you keep getting\l"
.string "better at training every time.$"
MatchCall_Text_Winona1::
.string "WINONA: Hello, {PLAYER}!\p"
.string "Thanks to our battle, I've come\n"
.string "to understand my weak points!\p"
.string "When I reopen the GYM, I won't go\n"
.string "down in defeat again!$"
MatchCall_Text_Winona2::
.string "WINONA: You've done it, {PLAYER}!\p"
.string "News about the new CHAMPION\n"
.string "has reached us in FORTREE!\p"
.string "But… The next time we battle,\n"
.string "it's not going to end the same way.$"
MatchCall_Text_Winona3::
.string "WINONA: Is this {PLAYER}?\n"
.string "Our GYM is back in operation!\p"
.string "We're waiting for you in FORTREE!$"
MatchCall_Text_Winona4::
.string "WINONA: {PLAYER}…\n"
.string "Though I have lost, my wings will\l"
.string "never break.\p"
.string "Yes, in exactly the same way that\n"
.string "you never lost sight of your dream.$"
MatchCall_Text_TateLiza1::
.string "TATE: Oh! You're…\n"
.string "LIZA: {PLAYER}!\p"
.string "TATE: We're in training again…\n"
.string "LIZA: So we can reopen our GYM!\p"
.string "TATE: When our GYM is ready…\n"
.string "LIZA: When our GYM is ready…\p"
.string "TATE: A mark'll appear by our name…\n"
.string "LIZA: On the MATCH CALL list.$"
MatchCall_Text_TateLiza2::
.string "TATE: {PLAYER}, congratulations!\n"
.string "LIZA: {PLAYER}, congratulations!\p"
.string "TATE: The two of us are…\n"
.string "LIZA: Still in training!\p"
.string "TATE: We need some more time, but…\n"
.string "LIZA: When our GYM is ready…\p"
.string "TATE: A mark'll appear by our name…\n"
.string "LIZA: On the MATCH CALL list.$"
MatchCall_Text_TateLiza3::
.string "TATE: {PLAYER}!\n"
.string "LIZA: {PLAYER}!\p"
.string "TATE: Our GYM is ready!\n"
.string "LIZA: Our GYM is ready!\p"
.string "TATE: Please come visit…\n"
.string "LIZA: MOSSDEEP anytime!$"
MatchCall_Text_TateLiza4::
.string "TATE: {PLAYER}, the battle we had…\n"
.string "LIZA: Is an invaluable experience.\p"
.string "TATE: It would be nice if…\n"
.string "LIZA: We could all battle again!$"
MatchCall_Text_Juan1::
.string "JUAN: Hmm…\n"
.string "{PLAYER}{KUN}… Was it?\p"
.string "Our battle together--it brought\n"
.string "to me memories of when I first\l"
.string "encountered WALLACE.\p"
.string "Perhaps you are a genius who may\n"
.string "yet surpass WALLACE!$"
MatchCall_Text_Juan2::
.string "JUAN: Fufu… {PLAYER}{KUN}…\n"
.string "You've finally achieved your goal.\p"
.string "My eye for appraising talent wasn't\n"
.string "mistaken…\p"
.string "I wish for another chance to meet\n"
.string "you, for you have scaled the peak\l"
.string "of power and prestige.$"
MatchCall_Text_Juan3::
.string "JUAN: Hoho… {PLAYER}{KUN}…\p"
.string "Our SOOTOPOLIS GYM has finally\n"
.string "reopened.\p"
.string "If you wish to see me, you are\n"
.string "welcome to visit anytime.$"
MatchCall_Text_Juan4::
.string "JUAN: {PLAYER}{KUN}…\p"
.string "Like the finest music, the battles\n"
.string "we wage together strike chords\l"
.string "of inspiration in my heart…\p"
.string "When I close my eyes, I see visions\n"
.string "of you soaring with the melody…$"
MatchCall_Text_Sidney::
.string "SIDNEY: Yo, {PLAYER}!\p"
.string "If you want to battle with me\n"
.string "again, you come on back whenever\l"
.string "you like to the POKéMON LEAGUE.\p"
.string "I'll always be here!\n"
.string "I'll be waiting!$"
MatchCall_Text_Phoebe::
.string "PHOEBE: Hi, {PLAYER}!\p"
.string "How about coming back here again\n"
.string "sometime?\p"
.string "I'd like to see how much tighter\n"
.string "your bond has grown with your\l"
.string "POKéMON.$"
MatchCall_Text_Glacia::
.string "GLACIA: Hello, {PLAYER}.\p"
.string "I trust you haven't become\n"
.string "complacent with your power?\p"
.string "If you feel the need to cool your\n"
.string "hot emotions just a little, do come\l"
.string "to the POKéMON LEAGUE…$"
MatchCall_Text_Drake::
.string "DRAKE: That voice… {PLAYER}, is it?\n"
.string "You sound well…\p"
.string "I understand that there is now\n"
.string "a facility called the BATTLE\l"
.string "FRONTIER that tests the skills of\l"
.string "TRAINERS.\p"
.string "However, if you wish to have real\n"
.string "battles, there is no substitute for\l"
.string "the POKéMON LEAGUE!\p"
.string "Don't you agree, {PLAYER}?$"
MatchCall_Text_Wallace::
.string "WALLACE: Hello, {PLAYER}{KUN}.\n"
.string "Have you met STEVEN?\p"
.string "He is…\n"
.string "Actually incredibly skilled.\p"
.string "However, he's an odd soul who\n"
.string "rarely battles.\p"
.string "Instead, he would rather look for\n"
.string "rare stones.\p"
.string "I'm sure he's digging in a cave or\n"
.string "a craggy mountain somewhere.\p"
.string "But what is a rare stone exactly?\n"
.string "All I can think of is a METEORITE…$"
MatchCall_Text_MayRayquazaCall:
.string "… … … … … …\n"
.string "… … … … … Beep!\p"
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "I was just in PACIFIDLOG a little\n"
.string "while ago.\p"
.string "I saw a giant green POKéMON\n"
.string "flying high in the sky.\p"
.string "I…\n"
.string "I've never seen anything like it.\p"
.string "I wonder what it was.\n"
.string "Is this maybe a major discovery?\p"
.string "… … … … … …\n"
.string "… … … … … Click!$"
MatchCall_Text_BrendanRayquazaCall:
.string "… … … … … …\n"
.string "… … … … … Beep!\p"
.string "BRENDAN: Hey, {PLAYER}!\n"
.string "I was in PACIFIDLOG just now.\p"
.string "I saw this huge green POKéMON\n"
.string "flying across the sky.\p"
.string "I've never seen anything that\n"
.string "amazing before.\p"
.string "I wish you could've seen it,\n"
.string "{PLAYER}.\p"
.string "… … … … … …\n"
.string "… … … … … Click!$"
MatchCall_Text_May1::
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "MR. BRINEY retired as a SAILOR,\n"
.string "but I still see him out on the sea\l"
.string "with his pet PEEKO sometimes.\p"
.string "He must love the sea still.$"
MatchCall_Text_May2::
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "You know how little towns like\n"
.string "PETALBURG and DEWFORD have GYMS?\p"
.string "For some reason, the big port of\n"
.string "SLATEPORT doesn't have a GYM.\p"
.string "When they finally build a GYM there,\n"
.string "I should apply to be the LEADER.$"
MatchCall_Text_May3::
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "Do you remember a man named\n"
.string "the CUTTER in RUSTBORO?\l"
.string "He had a house there, remember?\p"
.string "Well, I found out his younger\n"
.string "brother lives in MAUVILLE.\p"
.string "Can you guess his name?\p"
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "The ROCK SMASH GUY!$"
MatchCall_Text_May4::
.string "MAY: {PLAYER}{KUN}?\p"
.string "RUSTURF TUNNEL…\n"
.string "They named it that because it\l"
.string "joins RUSTBORO and VERDANTURF.$"
MatchCall_Text_May5::
.string "MAY: {PLAYER}{KUN}, how are you?\p"
.string "I'm out on ROUTE 111 now.\p"
.string "I'm going to get a rest at an old\n"
.string "lady's house.\p"
.string "She lives just north of\n"
.string "the desert.$"
MatchCall_Text_May6::
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "Did you know about the MIRAGE\n"
.string "TOWER in the desert?\p"
.string "They say, like a mirage, it seems\n"
.string "to mysteriously come and go.\p"
.string "I wish I could see it.$"
MatchCall_Text_May7::
.string "MAY: {PLAYER}{KUN}, yahoo!\n"
.string "I'm on ROUTE 119 now.\p"
.string "There's a big river here, and\n"
.string "it often rains.\p"
.string "I got soaked!$"
MatchCall_Text_May8::
.string "MAY: {PLAYER}{KUN}, hi.\p"
.string "MT. PYRE is a memorial to POKéMON\n"
.string "whose lives have ended.\p"
.string "Maybe as a result, it's infested\n"
.string "with many GHOST-type POKéMON!$"
MatchCall_Text_May9::
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "I was thinking of going to the hot\n"
.string "spring in LAVARIDGE.\p"
.string "But on the way, around JAGGED\n"
.string "PASS, I ran into some bad-looking\l"
.string "characters. The mood was ugly!$"
MatchCall_Text_May10::
.string "MAY: Hi, {PLAYER}{KUN}!\n"
.string "Did you see the news?\p"
.string "They say CAPT. STERN discovered\n"
.string "the SEAFLOOR CAVERN while on his\l"
.string "submarine expedition.$"
MatchCall_Text_May11::
.string "MAY: Hi, {PLAYER}{KUN}!\n"
.string "Don't you think it's neat?\p"
.string "Even if you don't have a boat,\n"
.string "you can cross the sea using\l"
.string "a POKéMON's move.\p"
.string "Did you know there's more?\p"
.string "There's a POKéMON move that lets\n"
.string "you go to the bottom of the sea.$"
MatchCall_Text_May12::
.string "MAY: Hi, {PLAYER}{KUN}!\n"
.string "Hope things are okay!\p"
.string "Have you been on the sea and\n"
.string "found your way to the other side\l"
.string "blocked?\p"
.string "Try diving deep underwater and\n"
.string "following trenches.\p"
.string "When you get to the other side,\n"
.string "come up to the surface. Easy!$"
MatchCall_Text_May13::
.string "MAY: Hi, {PLAYER}{KUN}!\p"
.string "How's it going?\n"
.string "Are you filling your POKéDEX?\p"
.string "I heard a rumor that there are\n"
.string "super-ancient POKéMON out there.\l"
.string "And there are three of them!\p"
.string "I would love to see even one…$"
MatchCall_Text_May14::
.string "MAY: {PLAYER}{KUN}!\n"
.string "I heard the rumors!\p"
.string "You beat the SOOTOPOLIS GYM\n"
.string "LEADER?\p"
.string "That means you don't have far\n"
.string "to go, do you?$"
MatchCall_Text_May15::
.string "MAY: There isn't a single TRAINER\n"
.string "left in HOENN who doesn't know who\l"
.string "you are, {PLAYER}{KUN}!\p"
.string "When I tell people that I'm friends\n"
.string "with you, {PLAYER}{KUN}, they're all\l"
.string "surprised!$"
MatchCall_Text_Brendan1::
.string "BRENDAN: Hey, {PLAYER}!\p"
.string "MR. BRINEY retired as a SAILOR,\n"
.string "but I still see him out on the sea\l"
.string "with his pet PEEKO sometimes.\p"
.string "I guess he must love\n"
.string "the sea still.$"
MatchCall_Text_Brendan2::
.string "BRENDAN: Hey, {PLAYER}!\p"
.string "I don't get how little towns like\n"
.string "PETALBURG and DEWFORD have GYMS.\p"
.string "I mean, not when the big port of\n"
.string "SLATEPORT doesn't have a GYM.\p"
.string "When they finally build a GYM there,\n"
.string "I should apply to be the LEADER.$"
MatchCall_Text_Brendan3::
.string "BRENDAN: Yo, {PLAYER}!\p"
.string "Do you remember a guy named\n"
.string "the CUTTER in RUSTBORO?\l"
.string "He had a house there, right?\p"
.string "Well, it turns out his little\n"
.string "brother lives in MAUVILLE.\p"
.string "Can you guess his name?\p"
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "The ROCK SMASH GUY!$"
MatchCall_Text_Brendan4::
.string "BRENDAN: This voice… {PLAYER}?\p"
.string "They gave RUSTURF TUNNEL its name\n"
.string "because it joins RUSTBORO and\l"
.string "VERDANTURF.\p"
.string "Did you know that?$"
MatchCall_Text_Brendan5::
.string "BRENDAN: {PLAYER}, what's up?\p"
.string "Hey, I'm out on ROUTE 111 now.\p"
.string "I'm going to rest up at an old\n"
.string "lady's house north of the desert.\p"
.string "If you're in the area, you should\n"
.string "visit her, too.$"
MatchCall_Text_Brendan6::
.string "BRENDAN: Hey, {PLAYER}!\p"
.string "Did you know about the MIRAGE\n"
.string "TOWER in the desert?\p"
.string "They say, like a mirage, it can be\n"
.string "seen only sometimes.\p"
.string "I'd like to see that!$"
MatchCall_Text_Brendan7::
.string "BRENDAN: Who's this? Oh, {PLAYER}?\n"
.string "Guess what? I'm on ROUTE 119 now.\p"
.string "There's a big river here, and\n"
.string "it rains all the time.\p"
.string "I got soaked to the bone!$"
MatchCall_Text_Brendan8::
.string "BRENDAN: {PLAYER}!\p"
.string "MT. PYRE is a memorial to POKéMON\n"
.string "whose lives have ended.\p"
.string "That's probably why it's infested\n"
.string "with many GHOST-type POKéMON!$"
MatchCall_Text_Brendan9::
.string "BRENDAN: Hey there, {PLAYER}.\p"
.string "I was on my way back to the hot\n"
.string "spring in LAVARIDGE.\p"
.string "But around JAGGED PASS, I ran into\n"
.string "some nasty-looking characters.\p"
.string "Those creeps…\n"
.string "I think they were TEAM MAGMA.$"
MatchCall_Text_Brendan10::
.string "BRENDAN: Hi, {PLAYER}!\n"
.string "Did you catch the news?\p"
.string "They say CAPT. STERN discovered\n"
.string "the SEAFLOOR CAVERN while on his\l"
.string "submarine expedition.$"
MatchCall_Text_Brendan11::
.string "BRENDAN: Hey there, {PLAYER}!\n"
.string "Don't you think it's awesome?\p"
.string "Even if you don't have a boat,\n"
.string "you can cross the sea using\l"
.string "a POKéMON's move.\p"
.string "And, there's a move that lets you\n"
.string "travel to the bottom of the sea.\p"
.string "Man, POKéMON can do anything!$"
MatchCall_Text_Brendan12::
.string "BRENDAN: Howdy, {PLAYER}!\n"
.string "How are you holding up?\p"
.string "Ever found your way to the other\n"
.string "side blocked while on the sea?\p"
.string "Try diving deep underwater and\n"
.string "following trenches at the bottom.\p"
.string "When you get to the other side,\n"
.string "come up to the surface. Simple!$"
MatchCall_Text_Brendan13::
.string "BRENDAN: Hey there, {PLAYER}!\p"
.string "How's it going? Filling up your\n"
.string "POKéDEX successfully?\p"
.string "I heard a rumor that there are\n"
.string "super-ancient POKéMON out there.\l"
.string "And not just one--three!\p"
.string "I'd love to catch even one…$"
MatchCall_Text_Brendan14::
.string "BRENDAN: {PLAYER}!\n"
.string "I heard the rumors!\p"
.string "You beat the SOOTOPOLIS GYM\n"
.string "LEADER? Awesome!\p"
.string "You're getting awful close now!$"
MatchCall_Text_Brendan15::
.string "BRENDAN: There isn't a TRAINER in\n"
.string "all of HOENN who doesn't know who\l"
.string "you are, {PLAYER}!\p"
.string "When I tell people that I'm friends\n"
.string "with you, {PLAYER}, they get pretty\l"
.string "envious!$"
MatchCall_Text_Wally1::
.string "WALLY: Oh, {PLAYER}!\p"
.string "I've been getting healthier and\n"
.string "more physically fit.\p"
.string "I hope I can become a TRAINER like\n"
.string "you soon, {PLAYER}!$"
MatchCall_Text_Wally2::
.string "WALLY: {PLAYER}, hello!\p"
.string "After RUSTURF TUNNEL went\n"
.string "through, WANDA's been very happy!$"
MatchCall_Text_Wally3::
.string "WALLY: Oh, {PLAYER}!\p"
.string "I… I left my uncle's place in\n"
.string "VERDANTURF without telling anyone.\p"
.string "I wonder if he's furious with me…\p"
.string "{PLAYER}, you understand how\n"
.string "I feel, don't you?$"
MatchCall_Text_Wally4::
.string "WALLY: {PLAYER}?\n"
.string "It's me, WALLY!\p"
.string "The world of TRAINERS is amazing!\p"
.string "When I have my POKéMON with me,\n"
.string "all sorts of people say hi!\p"
.string "It's as if everyone's getting\n"
.string "connected through POKéMON!$"
MatchCall_Text_Wally5::
.string "WALLY: {PLAYER}? It's awesome!\n"
.string "That RALTS we caught together?\l"
.string "It evolved, {PLAYER}!\p"
.string "Maybe I'm talented…\p"
.string "Oh, but I shouldn't get a big head\n"
.string "like that!\p"
.string "After all, it's the POKéMON that\n"
.string "should be praised!$"
MatchCall_Text_Wally6::
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "WALLY appears to be out of\n"
.string "the POKéNAV's service area…$"
MatchCall_Text_Wally7::
.string "WALLY: Oh, {PLAYER}!\p"
.string "Before I met you, I hardly ever\n"
.string "left my house…\p"
.string "But now, I'm on an adventure with\n"
.string "my very own POKéMON…\p"
.string "{PLAYER}…\n"
.string "Thank you…$"
MatchCall_Text_Scott1::
.string "SCOTT: Howdy, {PLAYER}{KUN}!\p"
.string "You know how POKéMON can be found\n"
.string "everywhere?\p"
.string "Like in the mountains, in the sea,\n"
.string "in tall grass anywhere?\p"
.string "Just like POKéMON, you can find\n"
.string "TRAINERS everywhere, too.\p"
.string "As a result, I have to hurry\n"
.string "everywhere, too. Busy, busy!$"
MatchCall_Text_Scott2::
.string "SCOTT: I'm on ROUTE 119 right now.\n"
.string "It's teeming with TRAINERS!\p"
.string "It's also overgrown with tall grass\n"
.string "everywhere, it seems.\p"
.string "Walking around in shorts here\n"
.string "makes me all ticklish!$"
MatchCall_Text_Scott3::
.string "SCOTT: Hi, hi, {PLAYER}{KUN}!\p"
.string "Have you had the chance to climb\n"
.string "MT. PYRE?\p"
.string "The place is a memorial to POKéMON\n"
.string "that have passed away.\p"
.string "It's somewhere every TRAINER\n"
.string "should climb to the top of once.$"
MatchCall_Text_Scott4::
.string "SCOTT: Hi, {PLAYER}{KUN}!\p"
.string "I've been hearing about these odd\n"
.string "gangs being a nuisance.\p"
.string "TEAM MAGMA and TEAM AQUA,\n"
.string "I think they were.\p"
.string "I would think there'd be some\n"
.string "skilled TRAINERS among them.\p"
.string "…But if they're thugs…$"
MatchCall_Text_Scott5::
.string "SCOTT: Oh, hi, {PLAYER}{KUN}.\p"
.string "Might there be tough TRAINERS\n"
.string "at the bottom of the sea?\p"
.string "I can't go check for myself.\n"
.string "I can't swim, for one.\l"
.string "And I don't raise POKéMON…$"
MatchCall_Text_Scott6::
.string "SCOTT: Hi, hi, {PLAYER}{KUN}!\p"
.string "You know that you can challenge\n"
.string "the POKéMON LEAGUE when you've\l"
.string "collected all the GYM BADGES?\p"
.string "With your talent, becoming the\n"
.string "CHAMPION isn't a pipe dream.\p"
.string "But did you know?\n"
.string "There's somewhere even better.\p"
.string "But, that's all I'm willing to say\n"
.string "for the time being.\p"
.string "It's something you can look\n"
.string "forward to.\p"
.string "When you've won your way through\n"
.string "the POKéMON LEAGUE into the HALL\l"
.string "OF FAME!$"
MatchCall_Text_Scott7::
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "SCOTT appears to be out of\n"
.string "the POKéNAV's service area…$"
MatchCall_Text_Norman1::
.string "DAD: In RUSTBORO, there's a man\n"
.string "that goes by the odd name of\l"
.string "the CUTTER.\p"
.string "If you're in the area, you should\n"
.string "pay him a visit.$"
MatchCall_Text_Norman2::
.string "DAD: Hm… Little by little, but also\n"
.string "very surely, you're getting\l"
.string "tougher, {PLAYER}.\p"
.string "The stronger you get, the farther\n"
.string "and higher you soar from Mother\l"
.string "and me…\p"
.string "This feeling is hard to explain.$"
MatchCall_Text_Norman3::
.string "DAD: I see…\n"
.string "You've collected four GYM BADGES…\p"
.string "There's no avoiding it now.\n"
.string "We will battle like I promised.\p"
.string "Come anytime.\n"
.string "We'll all be waiting for you!$"
MatchCall_Text_Norman4::
.string "DAD: {PLAYER}! You'd better go visit\n"
.string "Mother every so often.\p"
.string "I'm going to remain here and\n"
.string "redouble my training.\p"
.string "The way of battling is deep\n"
.string "and unforgiving!$"
MatchCall_Text_Norman5::
.string "DAD: Oh, hi, {PLAYER}!\p"
.string "What's that? MAGMA EMBLEM?\n"
.string "I don't know what that's about.\p"
.string "But with a name like that, it may\n"
.string "be somehow linked to a volcano!$"
MatchCall_Text_Norman6::
.string "DAD: Hiyah! Haah! Dwah!\p"
.string "…Oh? {PLAYER}!\p"
.string "You caught me right in the middle\n"
.string "of a POKéMON training session!$"
MatchCall_Text_Norman7::
.string "DAD: {PLAYER}!\p"
.string "Who would've thought you'd become\n"
.string "the POKéMON LEAGUE CHAMPION…\p"
.string "Okay!\n"
.string "I won't be left behind!$"
MatchCall_Text_Norman8::
.string "DAD: Hm? {PLAYER}?\n"
.string "What good timing!\p"
.string "This time, I'm going to challenge\n"
.string "you to battle.\p"
.string "I'm waiting in the PETALBURG GYM.\n"
.string "Accept my challenge anytime!$"
MatchCall_Text_Norman9::
.string "DAD: …You amaze me, {PLAYER}.\n"
.string "How much higher will you soar?$"
MatchCall_Text_Steven1::
.string "STEVEN: Hi, {PLAYER}{KUN}!\p"
.string "Have you been to MAUVILLE\n"
.string "already?\p"
.string "You should visit the BIKE SHOP\n"
.string "and get a MACH BIKE.\p"
.string "Then, try exploring the GRANITE\n"
.string "CAVE thoroughly.\p"
.string "You may make a new discovery\n"
.string "there.$"
MatchCall_Text_Steven2::
.string "STEVEN: Hi, {PLAYER}{KUN}!\p"
.string "I've met a lot of different\n"
.string "TRAINERS so far.\p"
.string "But you're one of a kind.\n"
.string "You're not like anyone else.$"
MatchCall_Text_Steven3::
.string "STEVEN: Hi, {PLAYER}{KUN}!\p"
.string "When you're on an adventure with\n"
.string "your POKéMON, what do you think?\p"
.string "Do you consider them to be strong\n"
.string "partners?\p"
.string "Do you think of them as fun\n"
.string "companions?\p"
.string "Depending on how you think, your\n"
.string "adventure's significance changes.$"
MatchCall_Text_Steven4::
.string "STEVEN: Hello?\n"
.string "{PLAYER}{KUN}?\p"
.string "I'm involved in a spot of trouble\n"
.string "at the SPACE CENTER.\p"
.string "I'm sorry, but I can't talk now.\n"
.string "Bye!$"
MatchCall_Text_Steven5::
.string "STEVEN: Oh!\n"
.string "{PLAYER}{KUN}!\p"
.string "There's no need to talk.\n"
.string "It's past time for talking.\p"
.string "You have to believe in yourself\n"
.string "and do what's right.$"
MatchCall_Text_Steven6::
.string "… … … … … …\p"
.string "STEVEN appears not to be getting\n"
.string "the call…$"
MatchCall_Text_Steven7::
.string "STEVEN: {PLAYER}{KUN}… Congratulations\n"
.string "for entering the HALL OF FAME.\p"
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "I hope we can meet again\n"
.string "somewhere!$"
MatchCall_Text_BirchRegisterCall:
.string "PROF. BIRCH: Oh, {PLAYER}{KUN}!\n"
.string "I've already heard about you!\p"
.string "It seems your POKéNAV's been\n"
.string "upgraded with MATCH CALL.\p"
.string "Well, I should register, too!\p"
.string "That way, I'd be able to examine\n"
.string "your POKéDEX even while you're\l"
.string "out in the field.\p"
.string "… … … … … …$"
MatchCall_Text_RegisteredBirch:
.string "Registered PROF. BIRCH\n"
.string "in the POKéNAV.$"
MatchCall_Text_UnusedProfBirch:
.string "PROF. BIRCH: When one has both\n"
.string "the POKéDEX and POKéNAV, studying\l"
.string "POKéMON becomes more fun, eh?$"
MatchCall_Text_MrStone1::
.string "MR. STONE: Oh? {PLAYER}{KUN}!\p"
.string "Since you called me, the POKéNAV\n"
.string "must be working properly!\p"
.string "Other people will be registered,\n"
.string "so try calling them up, too!\p"
.string "Good! Good!\n"
.string "You seem to be quite happy!\p"
.string "Hm…\n"
.string "How could I know that?\p"
.string "It's because I'm looking down at\n"
.string "you from my office window!\p"
.string "Wahahaha!\n"
.string "See you again!$"
MatchCall_Text_MrStone2::
.string "MR. STONE: Oh? {PLAYER}{KUN}!\p"
.string "What's wrong? Have you forgotten\n"
.string "about that little errand of mine?\p"
.string "I need you to deliver my letter\n"
.string "to STEVEN in DEWFORD.\p"
.string "After that, deliver our parcel to\n"
.string "CAPT. STERN in SLATEPORT.\p"
.string "You remember, don't you?\p"
.string "Now, since I am a busy PRESIDENT,\n"
.string "I have to go! Bye-bye!$"
MatchCall_Text_MrStone3::
.string "MR. STONE: Oh! {PLAYER}{KUN}!\p"
.string "Ah, so you've met STEVEN!\n"
.string "I'd better reward you, then!\p"
.string "When you visit RUSTBORO again,\n"
.string "come see me at my office.\p"
.string "I'll be waiting for you!$"
MatchCall_Text_MrStone4::
.string "MR. STONE: Oh! {PLAYER}{KUN}!\p"
.string "Did you know that DEVON was\n"
.string "digging the RUSTURF TUNNEL?\p"
.string "But we shut down the operation to\n"
.string "protect the POKéMON in the area.\p"
.string "It's a no-brainer, really.\p"
.string "It's more important to let POKéMON\n"
.string "live in peace than worry about our\l"
.string "own convenience.$"
MatchCall_Text_MrStone5::
.string "MR. STONE: Hello, hello, {PLAYER}{KUN}!\p"
.string "I heard from someone in PETALBURG\n"
.string "that you're NORMAN's child!\p"
.string "No wonder you're such a capable\n"
.string "being!$"
MatchCall_Text_MrStone6::
.string "MR. STONE: What's that?\p"
.string "You battled your own father and\n"
.string "defeated him?\p"
.string "That's astounding!\p"
.string "I had no idea that I befriended\n"
.string "someone so special! Wahaha!$"
MatchCall_Text_MrStone7::
.string "Hello!\n"
.string "This is DEVON CORPORATI…\l"
.string "Oh, hello, {PLAYER}!\p"
.string "Our PRESIDENT was here a little\n"
.string "while ago, but he's gone out.\p"
.string "Our PRESIDENT is busy, but you\n"
.string "seem to be just as busy, {PLAYER}.$"
MatchCall_Text_MrStone8::
.string "…Huh? …What's that?\p"
.string "GROU… Yes? …DON?\p"
.string "You're breaking up…\n"
.string "…can't hear…\p"
.string "BZZZZ…$"
MatchCall_Text_MrStone9::
.string "…Huh? …What's that?\p"
.string "Seaflo… Yes? …Caver…?\p"
.string "You're breaking up…\n"
.string "…can't hear…\p"
.string "BZZZZ…$"
MatchCall_Text_MrStone10::
.string "MR. STONE: {PLAYER}{KUN}! It's me!\p"
.string "You were apparently involved in all\n"
.string "sorts of things, but I, being busy,\l"
.string "haven't a clue exactly what!\p"
.string "However, I urge you to take\n"
.string "the road you believe in and walk it.\p"
.string "I'll always be in your corner!\n"
.string "Take care!$"
MatchCall_Text_MrStone11::
.string "MR. STONE: … … … … … …\n"
.string "Is this maybe {PLAYER}{KUN}?\p"
.string "Your voice is so full of confidence,\n"
.string "I didn't recognize you right off!\p"
.string "Hm! You must come visit us at DEVON\n"
.string "sometime!$"

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@ Only contains the text for the Mauville Man named Giddy. The rest is in scripts/mauville_man.inc
GiddyText_SoPretty::
.string " so pretty!$"
GiddyText_SoDarling::
.string " so darling!$"
GiddyText_SoRelaxed::
.string " so relaxed!$"
GiddyText_SoSunny::
.string " so sunny!$"
GiddyText_SoDesirable::
.string " so desirable!$"
GiddyText_SoExciting::
.string " so exciting!$"
GiddyText_SoAmusing::
.string " so amusing!$"
GiddyText_SoMagical::
.string " so magical!$"
GiddyText_Is::
.string " is$"
GiddyText_DontYouAgree::
.string "\n"
.string "Don't you agree?$"
GiddyText_ISoWantToGoOnAVacation::
.string "I so want to go on a vacation.\n"
.string "Would you happen to know a nice place?$"
GiddyText_IBoughtCrayonsWith120Colors::
.string "I bought crayons with 120 colors!\n"
.string "Don't you think that's nice?$"
GiddyText_WouldntItBeNiceIfWeCouldFloat::
.string "Wouldn't it be nice if we could float\n"
.string "away on a cloud of bubbles?$"
GiddyText_WhenYouWriteOnASandyBeach::
.string "When you write on a sandy beach,\n"
.string "they wash away. It makes me sad.$"
GiddyText_WhatsTheBottomOfTheSeaLike::
.string "What's the bottom of the sea like?\n"
.string "Just once I would so love to go!$"
GiddyText_WhenYouSeeTheSettingSunDoesIt::
.string "When you see the setting sun, does it\n"
.string "make you want to go home?$"
GiddyText_LyingBackInTheGreenGrass::
.string "Lying back in the green grass…\n"
.string "Oh, it's so, so nice!$"
GiddyText_SecretBasesAreSoWonderful::
.string "SECRET BASES are so wonderful!\n"
.string "Can't you feel the excitement?$"

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MoveTutor_Text_ThisMoveCanOnlyBeLearnedOnce:
.string "This move can be learned only\n"
.string "once. Is that okay?$"
MoveTutor_Text_SwaggerTeach:
.string "Heh! My POKéMON totally rules!\n"
.string "It's cooler than any POKéMON!\p"
.string "I was lipping off with a swagger in\n"
.string "my step like that when the CHAIRMAN\l"
.string "chewed me out.\p"
.string "That took the swagger out of my step.\p"
.string "If you'd like, I'll teach the move\n"
.string "SWAGGER to a POKéMON of yours.$"
MoveTutor_Text_SwaggerDeclined:
.string "What, no? Can't you get into\n"
.string "the spirit of things?$"
MoveTutor_Text_SwaggerWhichMon:
.string "All right, which POKéMON wants to\n"
.string "learn how to SWAGGER?$"
MoveTutor_Text_SwaggerTaught:
.string "I'll just praise my POKéMON from now\n"
.string "on without the swagger.$"
MoveTutor_Text_RolloutTeach:
.string "Did you know that you can go from\n"
.string "here a long way in that direction\l"
.string "without changing direction?\p"
.string "I might even be able to roll\n"
.string "that way.\p"
.string "Do you think your POKéMON will\n"
.string "want to roll, too?\p"
.string "I can teach one the move ROLLOUT\n"
.string "if you'd like.$"
MoveTutor_Text_RolloutDeclined:
.string "You don't need to be shy about it.\n"
.string "Let's roll!$"
MoveTutor_Text_RolloutWhichMon:
.string "Ehehe, sure thing! It'd be great if\n"
.string "the POKéMON looked like me.$"
MoveTutor_Text_RolloutTaught:
.string "Rolling around in the grass makes me\n"
.string "happy. Come on, let's roll!$"
MoveTutor_Text_FuryCutterTeach:
.string "There's a move that gets stronger\n"
.string "when you keep using it in a row.\p"
.string "It's a BUG-type move, and it is\n"
.string "wickedly cool.\p"
.string "It's called FURY CUTTER.\n"
.string "Want me to teach it to a POKéMON?$"
MoveTutor_Text_FuryCutterDeclined:
.string "We're not on the same wavelength.$"
MoveTutor_Text_FuryCutterWhichMon:
.string "Yay!\n"
.string "Show me which POKéMON I should teach.$"
MoveTutor_Text_FuryCutterTaught:
.string "I get a thrill watching to see if\n"
.string "the move keeps hitting in succession!$"
MoveTutor_MimicTeach:
.string "Ah, young one!\p"
.string "I am also a young one, but I mimic\n"
.string "the styles and speech of the elderly\l"
.string "folks of this town.\p"
.string "What do you say, young one?\n"
.string "Would you agree to it if I were to\l"
.string "offer to teach the move MIMIC?$"
MoveTutor_MimicDeclined:
.string "Oh, boo! I wanted to teach MIMIC\n"
.string "to your POKéMON!$"
MoveTutor_Text_MimicWhichMon:
.string "Fwofwo! And so I shall!\n"
.string "Let me see the POKéMON\l"
.string "you wish me to teach.$"
MoveTutor_Text_MimicTaught:
.string "MIMIC is a move of great depth.\p"
.string "Could you execute it to perfection\n"
.string "as well as me…?$"
MoveTutor_Text_MetronomeTeach:
.string "I want all sorts of things!\n"
.string "But I used up my allowance…\p"
.string "Wouldn't it be nice if there were\n"
.string "a spell that made money appear when\l"
.string "you waggle a finger?\p"
.string "If you want, I can teach your POKéMON\n"
.string "the move METRONOME.\p"
.string "Money won't appear, but your POKéMON\n"
.string "will waggle a finger. Yes?$"
MoveTutor_Text_MetronomeDeclined:
.string "Okay. I'll be here if you change\n"
.string "your mind.$"
MoveTutor_Text_MetronomeWhichMon:
.string "Okay! I'll teach it!\n"
.string "Which POKéMON should I teach?$"
MoveTutor_Text_MetronomeTaught:
.string "When a POKéMON waggles its finger\n"
.string "like a METRONOME, all sorts of nice\l"
.string "things happen.\p"
.string "Wouldn't it be nice if we could\n"
.string "use it, too?$"
MoveTutor_Text_SleepTalkTeach:
.string "Humph! My wife relies on HIDDEN\n"
.string "POWER to stay awake.\p"
.string "She should just take a nap like I do,\n"
.string "and SLEEP TALK.\p"
.string "I can teach your POKéMON how to\n"
.string "SLEEP TALK instead. Interested?$"
MoveTutor_Text_SleepTalkDeclined:
.string "Oh, fine, fine. You want to stay awake\n"
.string "with HIDDEN POWER, too…$"
MoveTutor_Text_SleepTalkWhichMon:
.string "Ah, an appreciative child!\n"
.string "Which POKéMON should I teach?$"
MoveTutor_Text_SleepTalkTaught:
.string "I've never once gotten my wife's\n"
.string "coin trick right.\p"
.string "I would be happy if I got it right\n"
.string "even as I SLEEP TALK…$"
MoveTutor_Text_SubstituteTeach:
.string "When I see the wide world from up\n"
.string "here on the roof…\p"
.string "I think about how nice it would be\n"
.string "if there were more than just one me\l"
.string "so I could enjoy all sorts of lives.\p"
.string "Of course it's not possible.\n"
.string "Giggle…\p"
.string "I know! Would you be interested in\n"
.string "having a POKéMON learn SUBSTITUTE?$"
MoveTutor_Text_SubstituteDeclined:
.string "Oh, no?\p"
.string "A POKéMON can make a copy of\n"
.string "itself using it, you know.$"
MoveTutor_Text_SubstituteWhichMon:
.string "Giggle…\n"
.string "Which POKéMON do you want me to\l"
.string "teach SUBSTITUTE?$"
MoveTutor_Text_SubstituteTaught:
.string "We human beings should enjoy our\n"
.string "own lives to the utmost!\p"
.string "I hope you'll get that way, too!$"
MoveTutor_Text_DynamicPunchTeach:
.string "I can't do this anymore!\p"
.string "It's utterly hopeless!\p"
.string "I'm a FIGHTING-type TRAINER,\n"
.string "so I can't win at the MOSSDEEP GYM\l"
.string "no matter how hard I try!\p"
.string "Argh! Punch! Punch! Punch!\n"
.string "Punch! Punch! Punch!\p"
.string "What, don't look at me that way!\n"
.string "I'm only hitting the ground!\p"
.string "Or do you want me to teach your\n"
.string "POKéMON DYNAMICPUNCH?$"
MoveTutor_Text_DynamicPunchDeclined:
.string "Darn! You're even making fun of me?\n"
.string "Punch! Punch! Punch!$"
MoveTutor_Text_DynamicPunchWhichMon:
.string "What? You do? You're a good person!\n"
.string "Which POKéMON should I teach?$"
MoveTutor_Text_DynamicPunchTaught:
.string "I want you to win at the MOSSDEEP GYM\n"
.string "using that DYNAMICPUNCH!$"
MoveTutor_Text_DoubleEdgeTeach:
.string "Sigh…\p"
.string "SOOTOPOLIS's GYM LEADER is really\n"
.string "lovably admirable.\p"
.string "But that also means I have many\n"
.string "rivals for his attention.\p"
.string "He's got appeal with a DOUBLE-EDGE.\n"
.string "I couldn't even catch his eye.\p"
.string "Please, let me teach your POKéMON\n"
.string "the move DOUBLE-EDGE!$"
MoveTutor_Text_DoubleEdgeDeclined:
.string "Oh…\n"
.string "Even you rejected me…$"
MoveTutor_Text_DoubleEdgeWhichMon:
.string "Okay, which POKéMON should I teach\n"
.string "DOUBLE-EDGE?$"
MoveTutor_Text_DoubleEdgeTaught:
.string "I won't live for love anymore!\n"
.string "I'll become tough!$"
MoveTutor_Text_ExplosionTeach:
.string "I don't intend to be going nowhere\n"
.string "fast in the sticks like this forever.\p"
.string "You watch me, I'll get out to the city\n"
.string "and become a huge hit.\p"
.string "Seriously, I'm going to cause\n"
.string "a huge EXPLOSION of popularity!\p"
.string "If you overheard that, I'll happily\n"
.string "teach EXPLOSION to your POKéMON!$"
MoveTutor_Text_ExplosionDeclined:
.string "Gaah! You're turning me down because\n"
.string "I live in the country?$"
MoveTutor_Text_ExplosionWhichMon:
.string "Fine! An EXPLOSION it is!\n"
.string "Which POKéMON wants to blow up?$"
MoveTutor_Text_ExplosionTaught:
.string "For a long time, I've taught POKéMON\n"
.string "how to use EXPLOSION, but I've yet\l"
.string "to ignite my own EXPLOSION…\p"
.string "Maybe it's because deep down,\n"
.string "I would rather stay here…$"

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gText_ObtainedTheItem::
.string "Obtained the {STR_VAR_2}!$"
gText_TheBagIsFull::
.string "The BAG is full…$"
gText_PutItemInPocket::
.string "{PLAYER} put away the {STR_VAR_2}\n"
.string "in the {STR_VAR_3} POCKET.$"
gText_PlayerFoundOneItem::
.string "{PLAYER} found one {STR_VAR_2}!$"
gText_TooBadBagIsFull::
.string "Too bad!\n"
.string "The BAG is full…$"
gText_PlayerPutItemInBag::
.string "{PLAYER} put away the {STR_VAR_2}\n"
.string "in the BAG.$"
gText_ObtainedTheDecor::
.string "Obtained the {STR_VAR_2}!$"
gText_NoRoomLeftForAnother::
.string "Too bad! There's no room left for\n"
.string "another {STR_VAR_2}…$"
gText_TheDecorWasTransferredToThePC::
.string "The {STR_VAR_2} was transferred\n"
.string "to the PC.$"

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Text_BootUpPC:
.string "{PLAYER} booted up the PC.$"
gText_WhichPCShouldBeAccessed::
.string "Which PC should be accessed?$"
gText_AccessedSomeonesPC::
.string "Accessed SOMEONE'S PC.$"
gText_StorageSystemOpened::
.string "POKéMON Storage System opened.$"
gText_AccessedPlayersPC::
.string "Accessed {PLAYER}'s PC.$"
gText_AccessedLanettesPC::
.string "Accessed LANETTE's PC.$"

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gText_PkmnTransferredSomeonesPC::
.string "{STR_VAR_2} was transferred to\n"
.string "SOMEONE'S PC.\p"
.string "It was placed in \n"
.string "BOX “{STR_VAR_1}.”$"
gText_PkmnTransferredLanettesPC::
.string "{STR_VAR_2} was transferred to\nLANETTE'S PC.\p"
.string "It was placed in \n"
.string "BOX “{STR_VAR_1}.”$"
gText_PkmnTransferredSomeonesPCBoxFull::
.string "BOX “{STR_VAR_3}” on\n"
.string "SOMEONE'S PC was full.\p"
.string "{STR_VAR_2} was transferred to\n"
.string "BOX “{STR_VAR_1}.”$"
gText_PkmnTransferredLanettesPCBoxFull::
.string "BOX “{STR_VAR_3}” on\n"
.string "LANETTE'S PC was full.\p"
.string "{STR_VAR_2} was transferred to\n"
.string "BOX “{STR_VAR_1}.”$"
gText_NoMoreRoomForPokemon::
.string "There's no more room for POKéMON!\p"
.string "The POKéMON BOXES are full and\n"
.string "can't accept any more!$"
gText_NicknameThisPokemon::
.string "Do you want to give a nickname to\n"
.string "this {STR_VAR_1}?$"

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gText_WouldYouLikeToRestYourPkmn::
.string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n"
.string "to full health.\p"
.string "Would you like to rest your POKéMON?$"
gText_IllTakeYourPkmn::
.string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$"
gText_RestoredPkmnToFullHealth::
.string "Thank you for waiting.\p"
.string "We've restored your POKéMON\n"
.string "to full health.$"
gText_WeHopeToSeeYouAgain::
.string "We hope to see you again!$"
gText_WelcomeCutShort::
.string "Hello, and welcome to\n"
.string "the POKéMON CENTER.\p"
.string "We restore your tired POKéMON\n"
.string "to full health.\p"
.string "Would you like to…$"
gText_NoticesGoldCard::
.string "Th-that card…\n"
.string "Could it be… The GOLD CARD?!\p"
.string "Oh, the gold color is brilliant!\n"
.string "The four stars seem to sparkle!\p"
.string "I've seen several TRAINERS with\n"
.string "a SILVER CARD before, but, {PLAYER},\l"
.string "you're the first TRAINER I've ever\l"
.string "seen with a GOLD CARD!\p"
.string "Okay, {PLAYER}, please allow me\n"
.string "the honor of resting your POKéMON!$"
gText_YouWantTheUsual::
.string "I'm delighted to see you, {PLAYER}!\n"
.string "You want the usual, am I right?$"
gText_IllTakeYourPkmn2::
.string "Okay, I'll take your POKéMON\n"
.string "for a few seconds.$"
gText_ThankYouForWaiting::
.string "Thank you for waiting.$"
gText_WeHopeToSeeYouAgain2::
.string "We hope to see you again!$"

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gBirchDexRatingText_AreYouCurious::
.string "PROF. BIRCH: Ah, {PLAYER}{KUN}!\p"
.string "Are you curious about how your\n"
.string "POKéDEX is coming along?$"
gBirchDexRatingText_Cancel:
.string "Hm? Oh, you haven't caught enough\n"
.string "POKéMON to make it worthwhile.$"
gBirchDexRatingText_SoYouveSeenAndCaught::
.string "Hmhm…\p"
.string "So, you've seen {STR_VAR_1} POKéMON,\n"
.string "and you've caught {STR_VAR_2} POKéMON…$"
gBirchDexRatingText_LessThan10::
.string "Go into grassy areas more and look\n"
.string "for POKéMON more carefully.$"
gBirchDexRatingText_LessThan20::
.string "I guess you're getting the hang\n"
.string "of it. But, it gets harder from here.$"
gBirchDexRatingText_LessThan30::
.string "Some POKéMON only appear in\n"
.string "certain areas.\l"
.string "You must be persistent.$"
gBirchDexRatingText_LessThan40::
.string "Well, it could use more quantity,\n"
.string "but this is looking more like\l"
.string "a POKéDEX now.$"
gBirchDexRatingText_LessThan50::
.string "This is coming along pretty good.\n"
.string "Keep up the effort.$"
gBirchDexRatingText_LessThan60::
.string "Are you using any RODS?\n"
.string "There are many POKéMON in the sea.$"
gBirchDexRatingText_LessThan70::
.string "Instead of just catching POKéMON,\n"
.string "how about making them evolve, too?$"
gBirchDexRatingText_LessThan80::
.string "This is going to be a fantastic\n"
.string "POKéDEX.\l"
.string "That's the feeling I'm getting.$"
gBirchDexRatingText_LessThan90::
.string "You've collected this many…\n"
.string "Your talent is remarkable!$"
gBirchDexRatingText_LessThan100::
.string "Have you visited the SAFARI ZONE?\p"
.string "I hear there are some POKéMON that\n"
.string "can only be caught there.$"
gBirchDexRatingText_LessThan110::
.string "You've finally reached\n"
.string "the 100-kind mark.\p"
.string "This is an impressive POKéDEX!$"
gBirchDexRatingText_LessThan120::
.string "There might be POKéMON that can be\n"
.string "found using ROCK SMASH.$"
gBirchDexRatingText_LessThan130::
.string "You should get some more POKéMON\n"
.string "by trading with others.$"
gBirchDexRatingText_LessThan140::
.string "I've heard of POKéMON that evolve\n"
.string "when they come to fully love their\l"
.string "TRAINERS.$"
gBirchDexRatingText_LessThan150::
.string "I had no idea that there were so\n"
.string "many POKéMON species in the HOENN\l"
.string "region.$"
gBirchDexRatingText_LessThan160::
.string "On occasion, some POKéMON appear\n"
.string "in large numbers like outbreaks.\p"
.string "Don't miss opportunities like\n"
.string "those.$"
gBirchDexRatingText_LessThan170::
.string "One can get a very good idea about\n"
.string "the POKéMON of the HOENN region\l"
.string "by looking through your POKéDEX.$"
gBirchDexRatingText_LessThan180::
.string "I would say you already qualify as\n"
.string "a POKéMON PROFESSOR, and a good\l"
.string "one, too!$"
gBirchDexRatingText_LessThan190::
.string "With a POKéDEX this complete,\n"
.string "you're a real professional at this!$"
gBirchDexRatingText_LessThan200::
.string "You're very close to completing\n"
.string "this POKéDEX.\l"
.string "I can feel it in my bones!$"
gBirchDexRatingText_DexCompleted::
.string "Congratulations!\n"
.string "Your POKéDEX is complete!$"
gBirchDexRatingText_OnANationwideBasis::
.string "Hmhm…\n"
.string "On a nationwide basis…\p"
.string "You've seen {STR_VAR_1} POKéMON,\n"
.string "and you've caught {STR_VAR_2} POKéMON…$"

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gPokeNewsTextSlateport_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "SLATEPORT's most popular kind of guy,\n"
.string "the ENERGY GURU, is in the news again!\p"
.string "He promises to, “Stupendously go for\n"
.string "it in just this many days: {STR_VAR_1}!”\p"
.string "While he refused to elaborate on what\n"
.string "he will stupendously go for, the\l"
.string "ENERGY GURU advised, “Save up your\l"
.string "money. That'll be good…”\p"
.string "It sounds like a trip to SLATEPORT\n"
.string "would be well worth your while that day.\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextSlateport_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "SLATEPORT'S ENERGY GURU is going\n"
.string "for it stupendously in the MARKET!\p"
.string "He promises unbeatable bargain\n"
.string "prices on CALCIUM and PROTEIN!\p"
.string "A trip to SLATEPORT CITY sounds\n"
.string "worthwhile. Why not visit and shop\l"
.string "to your heart's content?\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextSlateport_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "SLATEPORT'S ENERGY GURU is going\n"
.string "for it stupendously in the MARKET!\p"
.string "He promises unbeatable bargain\n"
.string "prices on CALCIUM and PROTEIN!\p"
.string "According to the ENERGY GURU, he\n"
.string "still has ample merchandise left.\p"
.string "Why not visit SLATEPORT CITY for\n"
.string "a most enjoyable shopping trip?\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextGameCorner_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's approaching!\n"
.string "It's finally coming!\p"
.string "The GAME CORNER's service day will be\n"
.string "here in just this many days: {STR_VAR_1}!\p"
.string "Even those who are usually unlucky\n"
.string "may be lucky on this particular day!\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextGameCorner_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's here!\n"
.string "It's finally arrived!\p"
.string "GAME CORNER's service day has finally\n"
.string "arrived!\p"
.string "Could you be lucky at the SLOTS \n"
.string "and ROULETTE?\p"
.string "The location is MAUVILLE CITY.\n"
.string "This is the place!\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextGameCorner_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's here!\n"
.string "It's finally arrived!\p"
.string "GAME CORNER's service day has finally\n"
.string "arrived!\p"
.string "Could you be lucky at the SLOTS\n"
.string "and ROULETTE?\p"
.string "Time is limited and has almost run out.\n"
.string "The location is MAUVILLE CITY.\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextLilycove_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "We've just received wonderful news\n"
.string "from LILYCOVE DEPARTMENT STORE.\p"
.string "The DEPARTMENT STORE's clear-out sale\n"
.string "will be in just this many days: {STR_VAR_1}!\p"
.string "That thingamajig or that doodad that\n"
.string "you've always wanted could be yours!\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextLilycove_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "LILYCOVE DEPARTMENT STORE's clear-out\n"
.string "sale has finally arrived!\p"
.string "All the thingamajigs and doodads that\n"
.string "you've always dreamt about…\p"
.string "You may be in for fateful encounters\n"
.string "with them all!\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextLilycove_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "This is the news you've all been\n"
.string "waiting for!\p"
.string "LILYCOVE DEPARTMENT STORE's clear-out\n"
.string "sale has finally arrived!\p"
.string "All the thingamajigs and doodads that\n"
.string "you've always dreamt about…\p"
.string "You may be in for fateful encounters\n"
.string "with them all!\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextBlendMaster_Upcoming::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "We have big news for everyone\n"
.string "involved in the making of {POKEBLOCK}S.\p"
.string "The legendary BLEND MASTER will be\n"
.string "appearing in LILYCOVE CITY with just\l"
.string "a mere {STR_VAR_1}-day wait to go!\p"
.string "The BLEND MASTER is said to be\n"
.string "the best in all HOENN when it comes to\l"
.string "spinning a BERRY BLENDER.\p"
.string "Those people who want to make great\n"
.string "{POKEBLOCK}S or see the MASTER in action\l"
.string "are urged to save their BERRIES.\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextBlendMaster_Ongoing::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "We have big news for everyone\n"
.string "involved in the making of {POKEBLOCK}S.\p"
.string "The legendary BLEND MASTER has\n"
.string "finally appeared!\p"
.string "The BLEND MASTER is spinning\n"
.string "the BERRY BLENDER at the LILYCOVE\l"
.string "CONTEST HALL.\p"
.string "Those people who want to make great\n"
.string "{POKEBLOCK}S or see the MASTER in action\l"
.string "should hurry to LILYCOVE.\p"
.string "That's the news on POKéMON NEWS.$"
gPokeNewsTextBlendMaster_Ending::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "It's incredible!\n"
.string "Too incredible, even!\p"
.string "The BERRY BLENDER is spinning at\n"
.string "a dizzying pace!\p"
.string "The BLEND MASTER has lived up to\n"
.string "his reputation!\p"
.string "The BLEND MASTER will soon be\n"
.string "leaving LILYCOVE.\p"
.string "If you haven't seen the MASTER in\n"
.string "action, don't waste this chance!\l"
.string "Head to LILYCOVE right now!\p"
.string "That's the news on POKéMON NEWS.$"

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Questionnaire_Text_FillOut::
.string "There is a questionnaire.\n"
.string "Would you like to fill it out?$"
Questionnaire_Text_ThankYou::
.string "Thank you for taking the time to\n"
.string "fill out our questionnaire.\p"
.string "Your feedback will be used for\n"
.string "future reference.$"
Questionnaire_Text_YouKnowThoseWordsGift::
.string "Oh, hello!\n"
.string "You know those words?\p"
.string "That means you must know about\n"
.string "the MYSTERY GIFT.\p"
.string "From now on, you should be\n"
.string "receiving MYSTERY GIFTS!$"
Questionnaire_Text_YouCanAccessMysteryGift::
.string "Once you save your game, you can\n"
.string "access the MYSTERY GIFT.$"
Questionnaire_Text_YouKnowThoseWordsEvent::
.string "Oh, hello!\n"
.string "You know those words?\p"
.string "That means you must know about\n"
.string "the MYSTERY EVENT.$"
Questionnaire_Text_YouCanAccessMysteryEvent::
.string "Once you save your game, you can\n"
.string "access the MYSTERY EVENT.$"
MysteryGift_Text_TheresATicketForYou::
.string "Thank you for using the MYSTERY\n"
.string "EVENT System.\p"
.string "You must be {PLAYER}.\n"
.string "There is a ticket here for you.$"
MysteryGift_Text_TryUsingItAtLilycovePort::
.string "It appears to be for use at\n"
.string "the LILYCOVE CITY port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"

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Text_WouldYouLikeToMixRecords:
.string "Would you like to mix records with\n"
.string "other TRAINERS?$"
Text_WeHopeToSeeYouAgain:
.string "We hope to see you again!$"

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.align 2
gText_ConfirmSave::
.string "Would you like to save the game?$"
gText_AlreadySavedFile::
.string "There is already a saved file.\n"
.string "Is it okay to overwrite it?$"
gText_SavingDontTurnOff::
.string "SAVING…\n"
.string "DON'T TURN OFF THE POWER.$"
gText_PlayerSavedGame::
.string "{PLAYER} saved the game.$"
gText_DifferentSaveFile::
.string "WARNING!\p"
.string "There is a different game file that\n"
.string "is already saved.\p"
.string "If you save now, the other file's\n"
.string "adventure, including items and\l"
.string "POKéMON, will be entirely lost.\p"
.string "Are you sure you want to save now\n"
.string "and overwrite the other save file?$"
gText_SaveError::
.string "Save error.\p"
.string "Please exchange the\n"
.string "backup memory.$"
gText_SavingDontTurnOffPower::
.string "SAVING…\n"
.string "DON'T TURN OFF THE POWER.$"

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SecretBase_Text_Trainer0Intro:
.string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n"
.string "choosing this place.\p"
.string "Since you're already here, how would\n"
.string "you like to battle?$"
SecretBase_Text_Trainer0AcceptBattle:
.string "Okay!\n"
.string "Here we come!$"
SecretBase_Text_Trainer0DeclineBattle:
.string "Hunh?\n"
.string "Oh, you can't now…$"
SecretBase_Text_Trainer0Defeated::
.string "Waaargh! You're too strong!\n"
.string "About me losing… Please keep it secret!$"
SecretBase_Text_Trainer0PostBattle:
.string "What do you think of my SECRET BASE?\n"
.string "Come visit me again tomorrow.$"
SecretBase_Text_Trainer0PreChampion:
.string "Have you made a SECRET BASE already?\p"
.string "I went here, there, everywhere before\n"
.string "choosing this place.\p"
.string "Feel free to hang out!$"
SecretBase_Text_Trainer5Intro:
.string "There're a lot of places where\n"
.string "you can make a SECRET BASE.\p"
.string "But I like this spot best.\n"
.string "Don't you think it's nice?\p"
.string "Oh, would you like to have a battle?$"
SecretBase_Text_Trainer5AcceptBattle:
.string "Okay, here goes!$"
SecretBase_Text_Trainer5DeclineBattle:
.string "Oh…\n"
.string "You can't now, okay.$"
SecretBase_Text_Trainer5Defeated::
.string "Hmmm… It's our loss…\n"
.string "But don't tell anyone!\l"
.string "It's a confidential secret!$"
SecretBase_Text_Trainer5PostBattle:
.string "If you're in this area again,\n"
.string "I hope you'll visit me.$"
SecretBase_Text_Trainer5PreChampion:
.string "There're a lot of places where you can\n"
.string "make a SECRET BASE.\p"
.string "But I like this spot best.\n"
.string "Don't you think it's nice?$"
SecretBase_Text_Trainer1Intro:
.string "This is a popular spot.\n"
.string "It's always taken.\p"
.string "Oh! Were you thinking about\n"
.string "taking this spot, too?\p"
.string "I'll tell you what, you can have this\n"
.string "spot if you can beat me.$"
SecretBase_Text_Trainer1AcceptBattle:
.string "Okay!\n"
.string "I'm going to defend my SECRET BASE!$"
SecretBase_Text_Trainer1DeclineBattle:
.string "Hunh? Is that right?\n"
.string "You're not interested in this spot?$"
SecretBase_Text_Trainer1Defeated::
.string "I can't keep going!\n"
.string "I surrender!$"
SecretBase_Text_Trainer1PostBattle:
.string "Okay, when I move one day,\n"
.string "this place will be yours!$"
SecretBase_Text_Trainer1PreChampion:
.string "This is a popular spot.\n"
.string "It's always taken.\p"
.string "I waited a long time for it to open.\n"
.string "I finally got to use it!$"
SecretBase_Text_Trainer6Intro:
.string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n"
.string "secrecy.\p"
.string "Would you like to see how strong I am?$"
SecretBase_Text_Trainer6AcceptBattle:
.string "I'm going to go all out!$"
SecretBase_Text_Trainer6DeclineBattle:
.string "Oh.\n"
.string "Some other time, then!$"
SecretBase_Text_Trainer6Defeated::
.string "Hmm… I've still got lots to learn.\n"
.string "I have to study some more.$"
SecretBase_Text_Trainer6PostBattle:
.string "Thanks for battling with me.\n"
.string "Please come back again tomorrow.$"
SecretBase_Text_Trainer6PreChampion:
.string "Welcome to my POKéMON LAB.\p"
.string "I carry out research on battling in\n"
.string "secrecy.$"
SecretBase_Text_Trainer2Intro:
.string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p"
.string "I like it because all kinds of people\n"
.string "come visit me.\p"
.string "So, how would you like a battle?$"
SecretBase_Text_Trainer2AcceptBattle:
.string "That's the way!$"
SecretBase_Text_Trainer2DeclineBattle:
.string "When you're ready, give me a shout!$"
SecretBase_Text_Trainer2Defeated::
.string "Aww! Done in!\n"
.string "But it's still fun to battle!$"
SecretBase_Text_Trainer2PostBattle:
.string "Well, anyway, I should go buy some\n"
.string "decorations and furniture.\p"
.string "I want my SECRET BASE to be a place\n"
.string "other people can enjoy.$"
SecretBase_Text_Trainer2PreChampion:
.string "A big mansion is nice, but I like this\n"
.string "sort of place more.\p"
.string "I like it because all kinds of people\n"
.string "come visit me.$"
SecretBase_Text_Trainer7Intro:
.string "I simply adore shopping for decorations\n"
.string "and furniture.\p"
.string "I also love raising POKéMON just\n"
.string "as much.\p"
.string "If you would be so kind, will you battle\n"
.string "with my POKéMON?$"
SecretBase_Text_Trainer7AcceptBattle:
.string "Thank you.\n"
.string "Shall we begin?$"
SecretBase_Text_Trainer7DeclineBattle:
.string "Oh.\n"
.string "How disappointing…$"
SecretBase_Text_Trainer7Defeated::
.string "I concede…$"
SecretBase_Text_Trainer7PostBattle:
.string "That was all in good fun!\n"
.string "I should go enjoy shopping now.$"
SecretBase_Text_Trainer7PreChampion:
.string "I simply adore shopping for decorations\n"
.string "and furniture.\p"
.string "I also love raising POKéMON just\n"
.string "as much.$"
SecretBase_Text_Trainer3Intro:
.string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l"
.string "Do they want to just lie low?\p"
.string "But since you found me, how about we\n"
.string "have a battle?$"
SecretBase_Text_Trainer3AcceptBattle:
.string "I'm not going down easily!$"
SecretBase_Text_Trainer3DeclineBattle:
.string "Oh… Are you maybe tired from searching\n"
.string "for this place?$"
SecretBase_Text_Trainer3Defeated::
.string "I went down…$"
SecretBase_Text_Trainer3PostBattle:
.string "Where's your SECRET BASE?\n"
.string "I should go visit you there.$"
SecretBase_Text_Trainer3PreChampion:
.string "Some people make their SECRET BASES in\n"
.string "hard-to-find places.\l"
.string "Do they want to just lie low?$"
SecretBase_Text_Trainer8Intro:
.string "People have told me that you can get\n"
.string "decorations in several ways.\p"
.string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!\p"
.string "In the meantime, want to battle?$"
SecretBase_Text_Trainer8AcceptBattle:
.string "This is my SECRET BASE.\n"
.string "I can't lose!$"
SecretBase_Text_Trainer8DeclineBattle:
.string "I'll battle with you anytime.$"
SecretBase_Text_Trainer8Defeated::
.string "Huh?\n"
.string "Did I just lose?$"
SecretBase_Text_Trainer8PostBattle:
.string "I won't lose at collecting decorations.\n"
.string "Come visit again!$"
SecretBase_Text_Trainer8PreChampion:
.string "People have told me that you can get\n"
.string "decorations in several ways.\p"
.string "We should have a race to see who can\n"
.string "get nicer decorations and furniture!$"
SecretBase_Text_Trainer4Intro:
.string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p"
.string "That's what I do.\n"
.string "Want to battle with me?$"
SecretBase_Text_Trainer4AcceptBattle:
.string "Show me what you're made of!$"
SecretBase_Text_Trainer4DeclineBattle:
.string "I guess there are times when you're not\n"
.string "into it.$"
SecretBase_Text_Trainer4Defeated::
.string "I know exactly what you're made of now.$"
SecretBase_Text_Trainer4PostBattle:
.string "We can both become stronger.\n"
.string "Let's keep at it!$"
SecretBase_Text_Trainer4PreChampion:
.string "I found a spot I liked, and I did it up\n"
.string "with my favorite decorations.\p"
.string "I raise my favorite POKéMON and grow\n"
.string "stronger with it.\p"
.string "Every day is a great day.$"
SecretBase_Text_Trainer9Intro:
.string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l"
.string "display them.\p"
.string "What do you think of my taste?\n"
.string "Are you speechless?\p"
.string "Want to see my taste in battling?$"
SecretBase_Text_Trainer9AcceptBattle:
.string "There's no holding back!$"
SecretBase_Text_Trainer9DeclineBattle:
.string "I'll be happy to demonstrate my style\n"
.string "anytime.$"
SecretBase_Text_Trainer9Defeated::
.string "You're supremely talented!\n"
.string "Your power seems to be limitless…$"
SecretBase_Text_Trainer9PostBattle:
.string "What did you think of my style?\n"
.string "I'll keep on polishing it!$"
SecretBase_Text_Trainer9PreChampion:
.string "You can learn a lot about the taste\n"
.string "and sense of people by the kinds of\l"
.string "decorations they have, and how they\l"
.string "display them.\p"
.string "What do you think of my taste?\n"
.string "Are you speechless?$"

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ShoalCave_LowTideEntranceRoom_Text_AreYouPlanningOnGoingInThere:
.string "Are you planning on going deep\n"
.string "in there?\p"
.string "How about bringing me back some\n"
.string "SHOAL SALT and SHOAL SHELLS?\p"
.string "I can make you something good if\n"
.string "you bring me the ingredients.$"
ShoalCave_LowTideEntranceRoom_Text_BringMe4ShoalSaltAndShells:
.string "If you bring me four each of the\n"
.string "SHOAL SALT and SHOAL SHELLS,\l"
.string "I can make you a SHELL BELL…\p"
.string "You can get those ingredients\n"
.string "every day.$"
ShoalCave_LowTideEntranceRoom_Text_WouldYouLikeShellBell:
.string "Oh, hey! SHOAL SALT and SHOAL SHELLS!\n"
.string "And enough of them, too!\p"
.string "Would you like me to make you\n"
.string "a SHELL BELL with them?$"
ShoalCave_LowTideEntranceRoom_Text_MakeShellBellRightAway:
.string "All righty, then! I'll make you\n"
.string "a SHELL BELL right away.\p"
.string "… … … … … … … …\n"
.string "… … … … … … … …\p"
.string "There! Done!$"
ShoalCave_LowTideEntranceRoom_Text_ExplainShellBell:
.string "Have a POKéMON hold on to that.\n"
.string "It'll love it, that's for certain.\p"
.string "Why, the SHELL BELL's chime…\n"
.string "It's simply sublime!\p"
.string "You can get its ingredients every day,\n"
.string "so I can make you more.$"
ShoalCave_LowTideEntranceRoom_Text_WantedToMakeShellBell:
.string "Oh… Is that so…\n"
.string "I wanted to make a SHELL BELL…$"
ShoalCave_LowTideEntranceRoom_Text_NoSpaceInYourBag:
.string "You don't have space in your BAG\n"
.string "if I were to make it for you.\p"
.string "You should make room and come back\n"
.string "for a SHELL BELL.$"
ShoalCave_Text_WasShoalSaltNowNothing:
.string "There was some SHOAL SALT here.\n"
.string "But, there's nothing here now.$"
ShoalCave_Text_WasShoallShellNowNothing:
.string "There was a SHOAL SHELL here.\n"
.string "But, there's nothing here now.$"

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gText_WantToUseSurf::
.string "The water is dyed a deep blue…\nWould you like to SURF?$"
gText_PlayerUsedSurf::
.string "{STR_VAR_1} used SURF!$"

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Route102_Text_CalvinIntro:
.string "If you have POKéMON with you, then\n"
.string "you're an official POKéMON TRAINER!\l"
.string "You can't say no to my challenge!$"
Route102_Text_CalvinDefeated:
.string "Arrgh, I lost…\n"
.string "I should have trained mine more…$"
Route102_Text_CalvinPostBattle:
.string "Listen, you. If you're strong,\n"
.string "you should have told me before!$"
Route102_Text_CalvinRegister:
.string "I've been working hard at this since\n"
.string "I saw you before.\p"
.string "I'd like to battle you again, so can\n"
.string "you register me in your POKéNAV?$"
Route102_Text_CalvinRegisterShort:
.string "I'd like to battle you again, so can\n"
.string "you register me in your POKéNAV?$"
Route102_Text_CalvinRematchIntro:
.string "Ever since I lost to you, I desperately\n"
.string "trained my POKéMON.\l"
.string "You can't say no to my challenge!$"
Route102_Text_CalvinRematchDefeated:
.string "Arrgh, I lost…\n"
.string "Is my training method not right?$"
Route102_Text_CalvinRematchPostBattle:
.string "If you're going to get stronger,\n"
.string "I'll get stronger, too.$"
Route102_Text_AllenIntro:
.string "Did you just become a TRAINER?\n"
.string "We're both beginners!$"
Route102_Text_AllenDefeated:
.string "I called you because I thought\n"
.string "I could beat you…$"
Route102_Text_AllenPostBattle:
.string "I haven't won once yet…\n"
.string "I wish I would win soon…$"
Route102_Text_RickIntro:
.string "Hahah! Our eyes met!\n"
.string "I'll take you on with my BUG POKéMON!$"
Route102_Text_RickDefeated:
.string "Ow! Down and out!$"
Route102_Text_RickPostBattle:
.string "If you lock eyes with a TRAINER,\n"
.string "you have to challenge! It's a rule!$"
Route102_Text_TianaIntro:
.string "I'm going to keep winning and aim\n"
.string "to be the best TRAINER.\p"
.string "Help me further my career!$"
Route102_Text_TianaDefeated:
.string "I ended up furthering your career…$"
Route102_Text_TianaPostBattle:
.string "To keep winning my way up, I see that\n"
.string "I have to catch more POKéMON.$"
Route103_Text_DaisyIntro:
.string "Did you feel the tug of our\n"
.string "soul-soothing fragrance?$"
Route103_Text_DaisyDefeated:
.string "You weren't led astray by our aroma…$"
Route103_Text_DaisyPostBattle:
.string "Aromatherapy is a form of mental\n"
.string "healing that works with fragrances.$"
Route103_Text_AmyIntro:
.string "AMY: I'm AMY.\n"
.string "And this is my little sister LIV.\l"
.string "We battle together!$"
Route103_Text_AmyDefeated:
.string "AMY: Uh-oh, we lost.$"
Route103_Text_AmyPostBattle:
.string "AMY: You have to think about all\n"
.string "kinds of things when you're battling\l"
.string "against two TRAINERS.$"
Route103_Text_AmyNotEnoughPokemon:
.string "AMY: Uh-oh, you have only one\n"
.string "POKéMON with you.\l"
.string "You can't battle us like that.$"
Route103_Text_LivIntro:
.string "LIV: We battle together as one\n"
.string "team.$"
Route103_Text_LivDefeated:
.string "LIV: Oh, we lost, big sister…$"
Route103_Text_LivPostBattle:
.string "LIV: We work perfectly together,\n"
.string "me and my big sister…\p"
.string "But we still lost…$"
Route103_Text_AmyLivRegister:
.string "LIV: Really, we're a lot better…\n"
.string "It's true! We'll show you next time!$"
Route103_Text_LivNotEnoughPokemon:
.string "LIV: If you want to battle us,\n"
.string "you have to have two POKéMON!\l"
.string "It's not fair if you don't!$"
Route103_Text_AmyRematchIntro:
.string "AMY: I'm AMY.\n"
.string "And this is my little sister LIV.\l"
.string "We battle together!$"
Route103_Text_AmyRematchDefeated:
.string "AMY: Aww, boo!\n"
.string "We couldn't win again…$"
Route103_Text_AmyRematchPostBattle:
.string "AMY: You have to think about all\n"
.string "kinds of things when you're battling\l"
.string "against two TRAINERS.$"
Route103_Text_AmyRematchNotEnoughPokemon:
.string "AMY: Uh-oh, you have only one\n"
.string "POKéMON with you.\l"
.string "You can't battle us like that.$"
Route103_Text_LivRematchIntro:
.string "LIV: We battle together as one\n"
.string "team.$"
Route103_Text_LivRematchDefeated:
.string "LIV: Awww, we lost again…\n"
.string "Big sister…$"
Route103_Text_LivRematchPostBattle:
.string "LIV: We work perfectly together,\n"
.string "me and my big sister…\p"
.string "But why did we lose again?$"
Route103_Text_LivRematchNotEnoughPokemon:
.string "LIV: If you want to battle us, you\n"
.string "have to have two POKéMON!\l"
.string "It's not fair if you don't!$"
Route103_Text_AndrewIntro:
.string "Gah! My fishing line's all snarled up!\n"
.string "I'm getting frustrated and mean!\l"
.string "That's it! Battle me!$"
Route103_Text_AndrewDefeated:
.string "Gah! Lost it!\n"
.string "I'm even more annoyed now!$"
Route103_Text_AndrewPostBattle:
.string "Gah, I'm still boiling mad…\n"
.string "Grrrrr…$"
Route103_Text_MiguelIntro:
.string "My POKéMON is delightfully adorable!\n"
.string "Don't be shy--I'll show you!$"
Route103_Text_MiguelDefeated:
.string "Oh, my gosh!\n"
.string "My darling POKéMON!$"
Route103_Text_MiguelPostBattle:
.string "My delightful POKéMON looks darling\n"
.string "even when it's fainted!$"
Route103_Text_MiguelRegister:
.string "I'll get you to come out and look in\n"
.string "on my delightful POKéMON again!$"
Route103_Text_MiguelRematchIntro:
.string "Hi, you! My delightfully adorable\n"
.string "POKéMON has become more darling!$"
Route103_Text_MiguelRematchDefeated:
.string "Oh!\n"
.string "My darling POKéMON!$"
Route103_Text_MiguelRematchPostBattle:
.string "The more I spend time with it,\n"
.string "the more adorable my POKéMON becomes.$"
Route103_Text_PeteIntro:
.string "This sort of distance…\n"
.string "You should just swim it!$"
Route103_Text_PeteDefeated:
.string "Oh, that's good going!$"
Route103_Text_PetePostBattle:
.string "Oh, I understand where you're coming\n"
.string "from now.\p"
.string "If I had a POKéMON that trusty,\n"
.string "I'd want to SURF on it, too!$"
Route103_Text_IsabelleIntro:
.string "Watch where you're going!\n"
.string "We're going to crash!$"
Route103_Text_IsabelleDefeated:
.string "Groan…$"
Route103_Text_IsabellePostBattle:
.string "I'm a poor swimmer so I was practicing…\n"
.string "Sorry for almost crashing into you.$"
Route103_Text_RhettIntro:
.string "Whoa!\n"
.string "How'd you get into a space this small?$"
Route103_Text_RhettDefeated:
.string "Whoa!\n"
.string "The kid can rock!$"
Route103_Text_RhettPostBattle:
.string "Do you like cramped quarters\n"
.string "like this?$"
Route103_Text_MarcosIntro:
.string "Did my guitar's wailing draw you in?$"
Route103_Text_MarcosDefeated:
.string "My one-man show is ruined…$"
Route103_Text_MarcosPostBattle:
.string "I was playing my guitar where few\n"
.string "people were around, but a lot of fans\l"
.string "have gathered.\p"
.string "Heh, maybe I should turn pro.$"
Route104_Text_GinaIntro:
.string "GINA: Okay, let's battle with our\n"
.string "POKéMON!$"
Route104_Text_GinaDefeat:
.string "GINA: Losing upsets me!$"
Route104_Text_GinaPostBattle:
.string "GINA: You are strong!\n"
.string "We have to train lots more!$"
Route104_Text_GinaNotEnoughMons:
.string "GINA: Oh? Only one POKéMON?\n"
.string "Then, we don't battle with you.\p"
.string "If there's only one POKéMON, it will\n"
.string "be lonesome. That's not nice.$"
Route104_Text_MiaIntro:
.string "MIA: We are twins, so we battle\n"
.string "POKéMON together.$"
Route104_Text_MiaDefeat:
.string "MIA: We battled together, but we\n"
.string "both lost…$"
Route104_Text_MiaPostBattle:
.string "MIA: We will train our POKéMON more\n"
.string "and be strong like you.$"
Route104_Text_MiaNotEnoughMons:
.string "MIA: You want to battle with us?\p"
.string "It's a big no-no if you don't have two\n"
.string "POKéMON with you.\l"
.string "We're too strong for you!$"
Route104_Text_IvanIntro:
.string "Why keep it a secret?\n"
.string "I'm the WATER POKéMON expert!\p"
.string "Huh?\n"
.string "You don't know me?$"
Route104_Text_IvanDefeat:
.string "I thought I wasn't too bad, if I may\n"
.string "say so, but I guess not… Bleah…$"
Route104_Text_IvanPostBattle:
.string "I got too into fishing.\n"
.string "I forgot I had to raise my POKéMON…$"
Route104_Text_BillyIntro:
.string "Leaving footprints in the sand is\n"
.string "so fun!$"
Route104_Text_BillyDefeat:
.string "Waah! I got sand in my runners!\n"
.string "They're all gritty!$"
Route104_Text_BillyPostBattle:
.string "I want to leave my footprints in\n"
.string "the sand everywhere, but they\l"
.string "disappear quickly…$"
Route104_Text_HaleyIntro:
.string "Should I…\n"
.string "Or shouldn't I?\p"
.string "Okay, sure, I will battle!$"
Route104_Text_HaleyDefeat:
.string "I shouldn't have battled…$"
Route104_Text_HaleyPostBattle:
.string "If you're faced with a decision and\n"
.string "you let someone else choose for you,\l"
.string "you will regret it, however things\l"
.string "turn out.$"
Route104_Text_HaleyRegister1:
.string "You're strong, but should I register\n"
.string "you in my POKéNAV?\l"
.string "Maybe I shouldn't…\p"
.string "Okay, sure, I will register you!$"
Route104_Text_HaleyRegister2:
.string "You're strong, but should I register\n"
.string "you in my POKéNAV?\l"
.string "Maybe I shouldn't…\p"
.string "Okay, sure, I will register you!$"
Route104_Text_HaleyRematchIntro:
.string "Come on, battle with me!$"
Route104_Text_HaleyRematchDefeat:
.string "Ohh…\n"
.string "I thought I could win…$"
Route104_Text_HaleyPostRematch:
.string "I made the decision to battle, so\n"
.string "I can accept this loss with grace.\p"
.string "I am still upset about losing!$"
Route104_Text_WinstonIntro:
.string "Oh, sure, I'll accept your challenge.\n"
.string "I have a lot of money.$"
Route104_Text_WinstonDefeat:
.string "Why couldn't I win?$"
Route104_Text_WinstonPostBattle:
.string "There are some things money can't buy.\n"
.string "That's POKéMON…$"
Route104_Text_WinstonRegister1:
.string "Hm?\n"
.string "Ah, you've obtained a POKéNAV.\p"
.string "I will gladly register you.\n"
.string "After all, I have plenty of money.$"
Route104_Text_WinstonRegister2:
.string "Hm?\n"
.string "Ah, you've obtained a POKéNAV.\p"
.string "I will gladly register you.\n"
.string "After all, I have plenty of money.$"
Route104_Text_WinstonRematchIntro:
.string "After I lost to you, I learned a bunch\n"
.string "of things about POKéMON.$"
Route104_Text_WinstonRematchDefeat:
.string "I lost again?\n"
.string "Why couldn't I win?$"
Route104_Text_WinstonPostRematch:
.string "I'm fabulously wealthy, but I can't\n"
.string "seem to win at POKéMON…\p"
.string "It's so deep, the world of POKéMON…$"
Route104_Text_CindyIntro:
.string "We must have been fated to meet.\n"
.string "May I ask you for a battle?$"
Route104_Text_CindyDefeat:
.string "Oh, my!$"
Route104_Text_CindyPostBattle:
.string "“Hello” is the beginning of “good-bye.”\n"
.string "I hope we meet again.$"
Route104_Text_CindyRegister1:
.string "Hello, we meet again.\p"
.string "We seem to be drawn together. Let's\n"
.string "register each other in our POKéNAVS.$"
Route104_Text_CindyRegister2:
.string "We should commemorate how we seem\n"
.string "to be drawn to each other.\p"
.string "Let's register each other in our\n"
.string "POKéNAVS.$"
Route104_Text_CindyRematchIntro:
.string "Hello, we meet again.\n"
.string "May I ask you for a battle?$"
Route104_Text_CindyRematchDefeat:
.string "Oh, my…\n"
.string "I did the best that I could…$"
Route104_Text_CindyPostRematch:
.string "“Hello” is the beginning of “good-bye.”\n"
.string "I hope we meet again.$"
Route104_Text_DarianIntro:
.string "I fished up a tough-looking POKéMON!\p"
.string "It has this magical quality to it!\n"
.string "It surely looks tough, yes it does!$"
Route104_Text_DarianDefeat:
.string "What the…$"
Route104_Text_DarianPostBattle:
.string "Hey, MAGIKARP, you sure don't live up\n"
.string "to your name, do you?$"
Route105_Text_FosterIntro:
.string "There's supposed to be a mystical\n"
.string "rock around here.\l"
.string "Do you know anything about it?$"
Route105_Text_FosterDefeated:
.string "I was thinking too much about that\n"
.string "rock, while my POKéMON remained weak…$"
Route105_Text_FosterPostBattle:
.string "I can spend hours and hours staring\n"
.string "at a nice rock without growing bored.$"
Route105_Text_LuisIntro:
.string "Whew! I was worried that a kid was\n"
.string "drowning when I saw you.\p"
.string "You seem to be okay, so what do you\n"
.string "say to a battle?$"
Route105_Text_LuisDefeated:
.string "Glub… Glub…$"
Route105_Text_LuisPostBattle:
.string "If you are drowning, the signal is to\n"
.string "wave one arm toward the beach.$"
Route105_Text_DominikIntro:
.string "Swimming the deep blue sea…\n"
.string "It feels the greatest!$"
Route105_Text_DominikDefeated:
.string "I lost…\n"
.string "Now I'm feeling blue…$"
Route105_Text_DominikPostBattle:
.string "Why is the sea blue?\p"
.string "I learned about that at the MUSEUM in\n"
.string "SLATEPORT, but I forgot.$"
Route105_Text_BeverlyIntro:
.string "My body feels lighter in the water.\n"
.string "It's as if I've gotten slimmer!$"
Route105_Text_BeverlyDefeated:
.string "I'm floating…$"
Route105_Text_PostBattle:
.string "Your body weight is reduced to just\n"
.string "one tenth in the water.\p"
.string "That would make me…\n"
.string "Whoops! I'm not telling you my weight!$"
Route105_Text_ImaniIntro:
.string "The blue, blue sky…\n"
.string "The vast sea…\l"
.string "It's so peaceful…$"
Route105_Text_ImaniDefeated:
.string "I lost while I was lounging!$"
Route105_Text_ImaniPostBattle:
.string "I want to be told I'm relaxing to be\n"
.string "with. Giggle.$"
Route105_Text_AndresIntro:
.string "I'm convinced that the sea keeps\n"
.string "secrets from us.$"
Route105_Text_AndresDefeated:
.string "Yes…\n"
.string "I am no good at battling…$"
Route105_Text_AndresPostBattle:
.string "I'm sure there are many secrets to be\n"
.string "discovered in the world's seas.\p"
.string "I mean to find them all!$"
Route105_Text_AndresRegister:
.string "Huh? I'm so weak, but you're willing\n"
.string "to register me in your POKéNAV?$"
Route105_Text_AndresRematchIntro:
.string "I've told you that I'm weak…\n"
.string "Are you sure you want to do this?$"
Route105_Text_AndresRematchDefeated:
.string "Yes…\n"
.string "I didn't think I could win.$"
Route105_Text_AndresRematchPostBattle:
.string "I may be weak at battling, but my\n"
.string "drive to explore can't be bested.\p"
.string "I will travel the seas all around\n"
.string "the world!$"
Route105_Text_JosueIntro:
.string "I'm exhausted from swimming.\n"
.string "I'm just not used to it.\p"
.string "I need a battle for a change of pace!$"
Route105_Text_JosueDefeated:
.string "I lost because I battled at sea.$"
Route105_Text_JosuePostBattle:
.string "Yeah, for me, the sky is a much better\n"
.string "match than the sea.$"
Route106_Text_ElliotIntro:
.string "Which do you prefer, fishing in the\n"
.string "sea or a stream?$"
Route106_Text_ElliotDefeated:
.string "Like in deep-sea fishing, I lost\n"
.string "spectacularly!$"
Route106_Text_ElliotPostBattle:
.string "Fishing is the greatest whether it's\n"
.string "in the sea or a stream.\l"
.string "You agree with me, right?$"
Route106_Text_ElliotRegister:
.string "Fishing's great, but so is battling.\n"
.string "If you don't mind, can we meet again?$"
Route106_Text_ElliotRematchIntro:
.string "I caught a bunch of POKéMON fishing.\n"
.string "I'll show you an impressive battle!$"
Route106_Text_ElliotRematchDefeated:
.string "I lost again spectacularly!$"
Route106_Text_ElliotRematchPostBattle:
.string "Win or lose, POKéMON are the greatest!\n"
.string "You agree with me, right?$"
Route106_Text_NedIntro:
.string "What do people do if they need to go\n"
.string "to a washroom?\p"
.string "What if my ROD hooks a big one while\n"
.string "I'm in the washroom? I just can't go…$"
Route106_Text_NedDefeated:
.string "I lost because I'm trying to not go\n"
.string "to the washroom…$"
Route106_Text_NedPostBattle:
.string "Oh, no! I've got this feeling I'll hook\n"
.string "a big one!$"
Route106_Text_DouglasIntro:
.string "Hahahah! I'm a lousy runner, but in\n"
.string "the water you can't catch me!$"
Route106_Text_DouglasDefeated:
.string "I give up!$"
Route106_Text_DouglasPostBattle:
.string "I wouldn't lose in a swim race…$"
Route106_Text_KylaIntro:
.string "The sea is my backyard. I'm not going\n"
.string "to take it easy because you're a kid!$"
Route106_Text_KylaDefeated:
.string "Did you take it easy on me by any\n"
.string "chance?$"
Route106_Text_KylaPostBattle:
.string "Drifting along with the waves…\n"
.string "I love it! Why don't you give it a try?$"
Route107_Text_DarrinIntro:
.string "Yawn…\p"
.string "I must have drifted off to sleep while\n"
.string "I was drifting in the waves.$"
Route107_Text_DarrinDefeated:
.string "Ahaha, I lost…\n"
.string "I'll take a snooze, I think…$"
Route107_Text_DarrinPostBattle:
.string "Floating and being rocked by\n"
.string "the waves--it's like sleeping in\l"
.string "a plush, comfy bed.$"
Route107_Text_TonyIntro:
.string "The sea is like my backyard.\n"
.string "Let's battle!$"
Route107_Text_TonyDefeated:
.string "I lost on my home field…\n"
.string "I'm in shock!$"
Route107_Text_TonyPostBattle:
.string "I swim the seas with a heart full of\n"
.string "dreams…\p"
.string "It's a song!\n"
.string "Anyways, I'm swimming some more.$"
Route107_Text_TonyRegister:
.string "You've shocked me to the bone!\n"
.string "Well, so you won't forget me…$"
Route107_Text_TonyRematchIntro:
.string "Swimming in the big, wide sea,\n"
.string "my POKéMON has grown stronger!$"
Route107_Text_TonyRematchDefeated:
.string "What a shock!\p"
.string "My POKéMON has gotten stronger, but\n"
.string "I stayed weak as a TRAINER!$"
Route107_Text_TonyRematchPostBattle:
.string "What you learn in battle makes you\n"
.string "a stronger TRAINER.\l"
.string "The waves taught me that.$"
Route107_Text_DeniseIntro:
.string "Do you know a little town called\n"
.string "DEWFORD?$"
Route107_Text_DeniseDefeated:
.string "I hate this!$"
Route107_Text_DenisePostBattle:
.string "A weird saying is getting really\n"
.string "trendy at DEWFORD HALL.$"
Route107_Text_BethIntro:
.string "Did you want to battle me?\n"
.string "Sure, I'll go with you!$"
Route107_Text_BethDefeated:
.string "I wasn't good enough for you.$"
Route107_Text_BethPostBattle:
.string "I think you're going to keep getting\n"
.string "better. I'll go for it, too!$"
Route107_Text_LisaIntro:
.string "LISA: We challenge you as a sister\n"
.string "and brother!$"
Route107_Text_LisaDefeated:
.string "LISA: Awesome.\n"
.string "You're in a different class of tough.$"
Route107_Text_LisaPostBattle:
.string "LISA: Do you have any friends who\n"
.string "would go to the beach with you?$"
Route107_Text_LisaNotEnoughPokemon:
.string "LISA: If you want to battle with us,\n"
.string "bring more POKéMON.$"
Route107_Text_RayIntro:
.string "RAY: We always battle POKéMON,\n"
.string "me and my sister.\p"
.string "I always lose, but we can beat you\n"
.string "2-on-2!$"
Route107_Text_RayDefeated:
.string "RAY: Wowee, you're at a higher level\n"
.string "than us!$"
Route107_Text_RayPostBattle:
.string "RAY: My sister gave me my POKéMON.\n"
.string "I raised it, and now it's my important\l"
.string "partner!$"
Route107_Text_RayNotEnoughPokemon:
.string "RAY: If you want to battle us,\n"
.string "go bring some more POKéMON!$"
Route107_Text_CamronIntro:
.string "I'm in the middle of a triathlon,\n"
.string "but I'm nowhere near tired!$"
Route107_Text_CamronDefeated:
.string "That exhausted me…$"
Route107_Text_CamronPostBattle:
.string "I still have swimming and running left\n"
.string "to do after this.\p"
.string "Am I going to be okay?$"
Route108_Text_JeromeIntro:
.string "My dream is to swim the world's seven\n"
.string "seas!$"
Route108_Text_JeromeDefeated:
.string "I won't be able to swim the seven seas\n"
.string "like this…$"
Route108_Text_JeromePostBattle:
.string "Playing with marine POKéMON is one of\n"
.string "the pleasures of swimming!$"
Route108_Text_MatthewIntro:
.string "Ahoy, there! Are you going out to\n"
.string "the ABANDONED SHIP, too?$"
Route108_Text_MatthewDefeated:
.string "I'm sinking!\n"
.string "Glub… Glub…$"
Route108_Text_MatthewPostBattle:
.string "Some people even go inside that\n"
.string "ABANDONED SHIP.$"
Route108_Text_TaraIntro:
.string "My liar of a boyfriend told me that\n"
.string "I look great in a bikini…$"
Route108_Text_TaraDefeated:
.string "Oh, boo!$"
Route108_Text_TaraPostBattle:
.string "Even if it's a lie, I love being told\n"
.string "I look great…\l"
.string "We girls are so complex…$"
Route108_Text_MissyIntro:
.string "I love the sea!\n"
.string "I forget all my worries when I swim!$"
Route108_Text_MissyDefeated:
.string "When I lose a battle, I get all\n"
.string "stressed out!$"
Route108_Text_MissyPostBattle:
.string "Work off your stress by swimming!\n"
.string "It's so healthy!$"
Route108_Text_CoryIntro:
.string "I love WATER-type POKéMON.\n"
.string "I love other POKéMON, too!$"
Route108_Text_CoryDefeated:
.string "Waaah! I lost!\n"
.string "Waaah! Waaah!$"
Route108_Text_CoryPostBattle:
.string "Shouting is good for me!\n"
.string "It uplifts me!$"
Route108_Text_CoryRegister:
.string "I love tough TRAINERS, too!\n"
.string "Register me in your POKéNAV!$"
Route108_Text_CoryRematchIntro:
.string "Win or lose, I love battling at sea!$"
Route108_Text_CoryRematchDefeated:
.string "Waaah! I lost again!\n"
.string "Waaah! Waaah!$"
Route108_Text_CoryRematchPostBattle:
.string "If you're faced with a challenge,\n"
.string "try shouting at the sea!$"
Route108_Text_CarolinaIntro:
.string "I take huge pride in my POKéMON.\n"
.string "We'll show you one speedy battle!$"
Route108_Text_CarolinaDefeated:
.string "That wasn't cute at all.$"
Route108_Text_CarolinaPostBattle:
.string "Since I'm at sea like this, I wouldn't\n"
.string "mind putting on a pink, frilly swimsuit…$"
Route109_Text_DavidIntro:
.string "Hiyah! Look at my chiseled abs!\n"
.string "This is what you call “cut”!$"
Route109_Text_DavidDefeated:
.string "Aiyah!\n"
.string "Flubbed out!$"
Route109_Text_DavidPostBattle:
.string "Hiyah!\p"
.string "My sculpted abs have nothing to do\n"
.string "with POKéMON battles!$"
Route109_Text_AliceIntro:
.string "Are you properly protected against\n"
.string "the sun?$"
Route109_Text_AliceDefeated:
.string "Ouch, ouch, ouch!$"
Route109_Text_AlicePostBattle:
.string "Cheeks are the most prone to burning!$"
Route109_Text_HueyIntro:
.string "I've laid anchor in ports around\n"
.string "the world, but SLATEPORT's the best.$"
Route109_Text_HueyDefeated:
.string "You're the best!$"
Route109_Text_HueyPostBattle:
.string "In the best port was the best\n"
.string "TRAINER…$"
Route109_Text_EdmondIntro:
.string "Urrrrppp…\n"
.string "Battle? With me?$"
Route109_Text_EdmondDefeated:
.string "Urp… Ooooooohhhhhh…\n"
.string "Urrrrpppp…$"
Route109_Text_EdmondPostBattle:
.string "I'm usually stronger than this!\n"
.string "I'm just seasick as a dog!\p"
.string "I'm a SAILOR, but…$"
Route109_Text_RickyIntro:
.string "I'm thirsty… I could go for a SODA POP\n"
.string "at the SEASHORE HOUSE…$"
Route109_Text_RickyDefeated:
.string "Groan…$"
Route109_Text_RickyPostBattle:
.string "I'm getting famished… My inner tube\n"
.string "looks like a giant doughnut…$"
Route109_Text_RickyRegister:
.string "Will you have another match with me\n"
.string "when I'm not all thirsty?$"
Route109_Text_RickyRematchIntro:
.string "I'm hungry, but I've got enough pep in\n"
.string "me for a battle!$"
Route109_Text_RickyRematchDefeated:
.string "I lost…\n"
.string "It's because I'm hungry…$"
Route109_Text_RickyRematchPostBattle:
.string "When you eat on a beach, everything\n"
.string "seems to taste a little better.$"
Route109_Text_LolaIntro:
.string "Doesn't a beach umbrella look like\n"
.string "a giant flower?$"
Route109_Text_LolaDefeated:
.string "Mommy!$"
Route109_Text_LolaPostBattle:
.string "If you look at the beach from the sky,\n"
.string "it looks like a big flower garden!$"
Route109_Text_LolaRegister:
.string "Me?\n"
.string "I'm here every day!$"
Route109_Text_LolaRematchIntro:
.string "I'm not losing to you again!\n"
.string "That's why I have my inner tube!$"
Route109_Text_LolaRematchDefeated:
.string "Mommy!$"
Route109_Text_LolaRematchPostBattle:
.string "If I have an inner tube, me and my\n"
.string "POKéMON's cuteness goes way up!$"
Route109_Text_AustinaIntro:
.string "I can't swim without my inner tube,\n"
.string "but I won't lose at POKéMON!$"
Route109_Text_AustinaDefeated:
.string "Did I lose because I have an inner\n"
.string "tube?$"
Route109_Text_AustinaPostBattle:
.string "My inner tube is a fashion item.\n"
.string "I can't be seen without it.$"
Route109_Text_GwenIntro:
.string "Hi, big TRAINER.\n"
.string "Will you battle with me?$"
Route109_Text_GwenDefeated:
.string "Oh, you're strong.$"
Route109_Text_GwenPostBattle:
.string "How did you get to be so strong?$"
Route109_Text_CarterIntro:
.string "Wahahah! This dude's going to catch\n"
.string "himself a big one!$"
Route109_Text_CarterDefeated:
.string "This dude just lost one…$"
Route109_Text_CarterPostBattle:
.string "This dude thinks you're a big one.\n"
.string "No, you're a big-one-to-be!$"
Route109_Text_PaulIntro:
.string "PAUL: Well, this is a mood-breaker.\p"
.string "I wish you wouldn't disturb our\n"
.string "precious time together.$"
Route109_Text_PaulDefeated:
.string "PAUL: Well, I give up.$"
Route109_Text_PaulPostBattle:
.string "PAUL: Well, don't tell anyone that\n"
.string "we're here.\l"
.string "This is just our private world of two!$"
Route109_Text_PaulNotEnoughPokemon:
.string "PAUL: We're totally, deeply in love.\n"
.string "That's why we make our POKéMON battle\l"
.string "together.$"
Route109_Text_MelIntro:
.string "MEL: We're, like, totally in love.\n"
.string "Our romance is heating up all of HOENN!$"
Route109_Text_MelDefeated:
.string "MEL: We lost, and it's my fault!\n"
.string "PAUL will hate me!$"
Route109_Text_MelPostBattle:
.string "MEL: Um, PAUL, are you angry with me?\n"
.string "Please don't be angry.$"
Route109_Text_MelNotEnoughPokemon:
.string "MEL: We're, like, deeply and truly in love.\n"
.string "That's why we make our POKéMON\l"
.string "battle together.$"
Route109_Text_ChandlerIntro:
.string "Tadaah! See?\n"
.string "My inner tube's round!$"
Route109_Text_ChandlerDefeated:
.string "Oh, oh!\n"
.string "Too bad!$"
Route109_Text_ChandlerPostBattle:
.string "After I showed you my round inner\n"
.string "tube, too…$"
Route109_Text_HaileyIntro:
.string "I can't swim, so I'm pretending\n"
.string "to swim.$"
Route109_Text_HaileyDefeated:
.string "I thought so!\n"
.string "I didn't think we could win.$"
Route109_Text_HaileyPostBattle:
.string "When I learn how to swim, I think\n"
.string "my POKéMON will become tougher.$"
Route109_Text_ElijahIntro:
.string "For a guy as macho as me, this kind\n"
.string "of POKéMON is the perfect match!$"
Route109_Text_ElijahDefeated:
.string "I'm cool even in defeat, hey?$"
Route109_Text_ElijahPostBattle:
.string "For a guy as macho as me, a port\n"
.string "is the perfect setting!\p"
.string "I guess I'll head for SLATEPORT.$"
Route110_Text_JacobIntro:
.string "Whoa! Watch it!\n"
.string "I guess you're not used to BIKE racing.$"
Route110_Text_JacobDefeated:
.string "Whoa!\n"
.string "My brakes failed!$"
Route110_Text_JacobPostBattle:
.string "Flat tires and brake problems can\n"
.string "cause serious injury!\l"
.string "Inspect your BIKE for problems!$"
Route110_Text_AnthonyIntro:
.string "Yo, you!\n"
.string "Can you keep up with my speed?$"
Route110_Text_AnthonyDefeated:
.string "Crash and burn!$"
Route110_Text_AnthonyPostBattle:
.string "Speed alone won't let me win at POKéMON.\n"
.string "I need to reconsider this…$"
Route110_Text_BenjaminIntro:
.string "Don't panic if your BIKE's going fast!$"
Route110_Text_BenjaminDefeated:
.string "I shouldn't panic during POKéMON\n"
.string "battles…$"
Route110_Text_BenjaminPostBattle:
.string "There's no need to panic or stress.\n"
.string "Take it easy. There's plenty of time.$"
Route110_Text_BenjaminRegister:
.string "I'll keep chugging on without stressing.\n"
.string "Give me a shout if you're up to it.$"
Route110_Text_BenjaminRematchIntro:
.string "Aren't you going a little too fast?\n"
.string "Take it easy and let's battle.$"
Route110_Text_BenjaminRematchDefeated:
.string "I didn't panic, but I still lost…$"
Route110_Text_BenjaminRematchPostBattle:
.string "There's no need to panic or stress.\n"
.string "Take it easy. There's plenty of time.$"
Route110_Text_AbigailIntro:
.string "The triathlon is hard in the extreme.\p"
.string "You have to complete the three events\n"
.string "of swimming, cycling, and running.$"
Route110_Text_AbigailDefeated:
.string "POKéMON battles are hard, too!$"
Route110_Text_AbigailPostBattle:
.string "I'm exhausted, so I need a break.\n"
.string "It's important to get proper rest.$"
Route110_Text_AbigailRegister:
.string "You know, I like you!\n"
.string "Let's have a rematch on CYCLING ROAD.$"
Route110_Text_AbigailRematchIntro:
.string "Isn't it neat to hold a battle while\n"
.string "cycling?$"
Route110_Text_AbigailRematchDefeated:
.string "Wow…\n"
.string "How could you be so strong?$"
Route110_Text_AbigailRematchPostBattle:
.string "Were you going after a record?\p"
.string "I'm sorry if I held you up!$"
Route110_Text_JasmineIntro:
.string "I've been riding without stopping.\n"
.string "My thighs are like rocks!$"
Route110_Text_JasmineDefeated:
.string "I'm worried about muscle cramps…$"
Route110_Text_JasminePostBattle:
.string "Oh, you have some GYM BADGES?\n"
.string "No wonder you're so strong!$"
Route110_Text_EdwardIntro:
.string "I have foreseen your intentions!\n"
.string "I cannot possibly lose!$"
Route110_Text_EdwardDefeated:
.string "I failed to prophesize my own demise!$"
Route110_Text_EdwardPostBattle:
.string "I see your future…\p"
.string "Hmm…\n"
.string "I see a shining light…$"
Route110_Text_JaclynIntro:
.string "Ahahahaha!\n"
.string "I'll dazzle you with my wonders!$"
Route110_Text_JaclynDefeated:
.string "I wondrously lost!$"
Route110_Text_JaclynPostBattle:
.string "You managed to win only because it was\n"
.string "a wonder! Yes, a wonder!\l"
.string "Don't think you can win all the time!$"
Route110_Text_EdwinIntro:
.string "Could I see your POKéMON?\n"
.string "Just one look, please?$"
Route110_Text_EdwinDefeated:
.string "I wanted to complete\n"
.string "my collection…$"
Route110_Text_EdwinPostBattle:
.string "When I see a POKéMON that I don't know,\n"
.string "my passion as a collector is ignited!$"
Route110_Text_EdwinRegister:
.string "I like collecting MATCH CALL\n"
.string "registrations, too…$"
Route110_Text_EdwinRematchIntro:
.string "Hi, have you caught any new POKéMON?\p"
.string "Could I see your POKéMON?\n"
.string "Just one look, please?$"
Route110_Text_EdwinRematchDefeated:
.string "Your POKéMON…\n"
.string "I envy you.$"
Route110_Text_EdwinRematchPostBattle:
.string "Oh, I long to make all rare POKéMON\n"
.string "mine!$"
Route110_Text_DaleIntro:
.string "Hey!\n"
.string "Don't sneak up behind me like that!$"
Route110_Text_DaleDefeated:
.string "I lost!\n"
.string "Drat!$"
Route110_Text_DalePostBattle:
.string "Fishing is all about concentration.\n"
.string "You have to focus on the floater.$"
Route110_Text_IsabelIntro:
.string "Ahahaha! I would go anywhere to show\n"
.string "off my delightful POKéMON.$"
Route110_Text_IsabelDefeated:
.string "Oh, dear, this won't do.$"
Route110_Text_IsabelPostBattle:
.string "Rather than battling, perhaps I should\n"
.string "show off my POKéMON at the FAN CLUB.$"
Route110_Text_IsabelRegister:
.string "That wasn't close to what I could\n"
.string "do to show off my POKéMON.\p"
.string "I'll have you as my captive audience\n"
.string "as often as possible!$"
Route110_Text_IsabelRematchIntro:
.string "Ahahahaha! I would be happy to show\n"
.string "off my POKéMON as often as you like!$"
Route110_Text_IsabelRematchDefeated:
.string "Oh, dear, this won't do.$"
Route110_Text_IsabelRematchPostBattle:
.string "I don't think that I could ever stop\n"
.string "from showing off my POKéMON.\p"
.string "But I like to battle, too!$"
Route110_Text_TimmyIntro:
.string "I found some cool POKéMON in the grass\n"
.string "around here!$"
Route110_Text_TimmyDefeated:
.string "Being cool isn't enough to win…$"
Route110_Text_TimmyPostBattle:
.string "It's hard to battle with POKéMON you\n"
.string "just caught.$"
Route110_Text_AlyssaIntro:
.string "I fell off CYCLING ROAD…\p"
.string "I'll get over my embarrassment by\n"
.string "battling with you!$"
Route110_Text_AlyssaDefeated:
.string "Oops!\n"
.string "I ended up losing!$"
Route110_Text_AlyssaPostBattle:
.string "Falling… Losing…\n"
.string "This is so humiliating for me!$"
Route110_Text_JosephIntro:
.string "Okay! Full-throttle time! If you can't\n"
.string "groove, you get left behind!$"
Route110_Text_JosephDefeated:
.string "You got into the groove all right…$"
Route110_Text_JosephPostBattle:
.string "This isn't going to bring me down!\n"
.string "Losing has made me a better man!$"
Route110_Text_KalebIntro:
.string "When cute POKéMON help each other…\n"
.string "You won't see a more adorable sight!$"
Route110_Text_KalebDefeated:
.string "Have you no compassion or pity?$"
Route110_Text_KalebPostBattle:
.string "Okay, okay, you've done the best you\n"
.string "could, my pretties.$"
Route111_Text_DrewIntro:
.string "Oh, hey! Those GO-GOGGLES suit you.\n"
.string "But I think they look better on me.\p"
.string "Let's decide who they look better on\n"
.string "with a battle!$"
Route111_Text_DrewDefeat:
.string "I couldn't see what was happening at\n"
.string "my sides because of the GO-GOGGLES.$"
Route111_Text_DrewPostBattle:
.string "The GO-GOGGLES make it possible to\n"
.string "get through sandstorms.\l"
.string "That makes me happy!$"
Route111_Text_HeidiIntro:
.string "I'm having a picnic in the desert.\p"
.string "You can always find a TRAINER,\n"
.string "so I can enjoy a battle here, too!$"
Route111_Text_HeidiDefeat:
.string "Ohhh! You're mean!$"
Route111_Text_HeidiPostBattle:
.string "When you're battling in a sandstorm,\n"
.string "watch out for your POKéMON's HP.\p"
.string "It can faint if you don't keep\n"
.string "an eye on it!$"
Route111_Text_BeauIntro:
.string "Wearing these GO-GOGGLES makes me\n"
.string "feel like a superhero.\l"
.string "Right now, nobody can beat me!$"
Route111_Text_BeauDefeat:
.string "I can't win on spirit alone…$"
Route111_Text_BeauPostBattle:
.string "I'm going to be a real hero one day.\n"
.string "I'm going to work harder to make me\l"
.string "and my POKéMON stronger.$"
Route111_Text_BeckyIntro:
.string "I heard there are fossils to be found\n"
.string "in the desert. Where could they be?$"
Route111_Text_BeckyDefeat:
.string "I came up short…$"
Route111_Text_BeckyPostBattle:
.string "If they can find fossils in the desert,\n"
.string "it must have been a sea before.$"
Route111_Text_DustyIntro:
.string "For thirty years I have searched for\n"
.string "ancient ruins!\l"
.string "I am to be challenged?$"
Route111_Text_DustyDefeat:
.string "While I have searched for ruins,\n"
.string "I've not searched for strong POKéMON.$"
Route111_Text_DustyPostBattle:
.string "For thirty years I have searched for\n"
.string "ancient ruins!\p"
.string "No, wait, was that forty years?\n"
.string "Which was it now?$"
Route111_Text_DustyRegister:
.string "I haven't been searching for any\n"
.string "tough POKéMON.\p"
.string "But, for some reason, I sure do like\n"
.string "POKéNAVS.$"
Route111_Text_DustyRematchIntro:
.string "For thirty years I have searched for\n"
.string "ancient ruins!\p"
.string "No, wait, was that forty years?\n"
.string "Anyway, am I to be challenged?$"
Route111_Text_DustyRematchDefeat:
.string "I've found no ruins, nor have I found\n"
.string "any strong POKéMON…$"
Route111_Text_DustyPostRematch:
.string "For thirty years I have searched for\n"
.string "ancient ruins!\p"
.string "No, wait, was that forty years\n"
.string "I've searched?\p"
.string "Hmm… It could even be fifty…\n"
.string "How long have I been at this?$"
Route111_Text_TravisIntro:
.string "I'm full of pep!\n"
.string "And my POKéMON is peppy, too!$"
Route111_Text_TravisDefeat:
.string "My POKéMON lost its pep…$"
Route111_Text_TravisPostBattle:
.string "When I see a TRAINER with a lot of pep,\n"
.string "I can't help looking.$"
Route111_Text_IreneIntro:
.string "I don't know where you're going,\n"
.string "but would you like to battle?$"
Route111_Text_IreneDefeat:
.string "Oh, you're disgustingly good!$"
Route111_Text_IrenePostBattle:
.string "I'm thinking that I should go to\n"
.string "MT. CHIMNEY, but the view around\l"
.string "here is very nice, too.$"
Route111_Text_DaisukeIntro:
.string "To train myself, I challenge all\n"
.string "whom I meet!$"
Route111_Text_DaisukeDefeat:
.string "Uncle! I give up!$"
Route111_Text_DaisukePostBattle:
.string "All I can do is keep training until\n"
.string "I can defeat strong TRAINERS such\l"
.string "as yourself.$"
Route111_Text_WiltonIntro:
.string "Show me how much you've toughened\n"
.string "your POKéMON.$"
Route111_Text_WiltonDefeat:
.string "I see, you've toughened them\n"
.string "considerably.$"
Route111_Text_WiltonPostBattle:
.string "POKéMON and TRAINERS learn much\n"
.string "through battling.\p"
.string "What's important is to never give up\n"
.string "even if you lose.$"
Route111_Text_WiltonRegister:
.string "There is much to be learned from\n"
.string "your training style.\p"
.string "I request a rematch if it\n"
.string "behooves you.$"
Route111_Text_WiltonRematchIntro:
.string "We're training here to elevate our\n"
.string "game to the next level.\l"
.string "Stay and train with us!$"
Route111_Text_WiltonRematchDefeat:
.string "Ooh, you're decent!$"
Route111_Text_WiltonPostRematch:
.string "Since you're that strong, you should\n"
.string "aim for the POKéMON LEAGUE.$"
Route111_Text_BrookeIntro:
.string "Oh, your POKéMON look like serious\n"
.string "actors.\l"
.string "I have to ask you for an engagement.$"
Route111_Text_BrookeDefeat:
.string "They didn't just look strong,\n"
.string "they are strong!$"
Route111_Text_BrookePostBattle:
.string "I thought I was raising my POKéMON\n"
.string "diligently, but, oh no, there is still\l"
.string "much to be done.$"
Route111_Text_BrookeRegister:
.string "I wish I could become friends with\n"
.string "more strong people like you!$"
Route111_Text_BrookeRematchIntro:
.string "You can make POKéMON stronger or\n"
.string "weaker depending on the moves you\l"
.string "teach them.\p"
.string "What kinds of moves do your POKéMON\n"
.string "know?$"
Route111_Text_BrookeRematchDefeat:
.string "You've taught them good moves!$"
Route111_Text_BrookePostRematch:
.string "Maybe I should have stopped my\n"
.string "POKéMON from evolving until they\l"
.string "learned better moves…$"
Route111_Text_CeliaIntro:
.string "I shouldn't have come to a place like\n"
.string "this for a picnic!$"
Route111_Text_CeliaDefeat:
.string "Aww!\n"
.string "I really shouldn't have come!$"
Route111_Text_CeliaPostBattle:
.string "In a sandstorm like this, I can't set\n"
.string "the places for a picnic even with my\l"
.string "GO-GOGGLES on…$"
Route111_Text_BryanIntro:
.string "How tough are you?\n"
.string "We shall expose that secret!$"
Route111_Text_BryanDefeat:
.string "Oh! Your strength!\n"
.string "It is shrouded in mystery!$"
Route111_Text_BryanPostBattle:
.string "This desert hoards mysteries in\n"
.string "its shifting sands!$"
Route111_Text_BrandenIntro:
.string "I'll give you some of my sandwich\n"
.string "if you'll lose.$"
Route111_Text_BrandenDefeat:
.string "Tch! I thought a sandwich would be\n"
.string "enough of a bribe…$"
Route111_Text_BrandenPostBattle:
.string "My SANDSHREW loves eating\n"
.string "my sandwiches.$"
Route111_Text_TyronIntro:
.string "This is my favorite kind of POKéMON!$"
Route111_Text_TyronDefeat:
.string "Wait!\n"
.string "Did you get a good look at my POKéMON?$"
Route111_Text_TyronPostBattle:
.string "When having a battle, I get a kick out\n"
.string "of showing off my POKéMON.\p"
.string "I bet everyone feels that way when\n"
.string "they enter a battle!$"
Route111_Text_CelinaIntro:
.string "Show me how to put a little excitement\n"
.string "into my life.$"
Route111_Text_CelinaDefeat:
.string "Oh… My…\n"
.string "That was too much excitement.$"
Route111_Text_CelinaPostBattle:
.string "My pulse is still racing.\n"
.string "You're one fabulous TRAINER.$"
Route111_Text_HaydenIntro:
.string "When you're as famished as I am,\n"
.string "there is no room for pity!$"
Route111_Text_HaydenDefeat:
.string "Groan…$"
Route111_Text_HaydenPostBattle:
.string "My stomach is grumbling!\n"
.string "Maybe I can grill some BERRIES…$"
Route111_Text_BiancaIntro:
.string "Did you come from MAUVILLE?\n"
.string "Then you should be full of energy!$"
Route111_Text_BiancaDefeat:
.string "Ooh lala!\n"
.string "That's a lot to take!$"
Route111_Text_BiancaPostBattle:
.string "This road here…\n"
.string "You have quite a ways to travel.$"
Route112_Text_BriceIntro:
.string "Hahahaha!\n"
.string "How about we have a battle?\l"
.string "You and me!\l"
.string "Hahahaha!$"
Route112_Text_BriceDefeat:
.string "I lost!\n"
.string "Hahahaha!$"
Route112_Text_BricePostBattle:
.string "Hahahahaha! Something flew up my nose!\n"
.string "Hahahaha-hatchoo!$"
Route112_Text_TrentIntro:
.string "My legs are solid from pounding up\n"
.string "and down the mountains.\p"
.string "They're not going to buckle easily,\n"
.string "friend!$"
Route112_Text_TrentDefeat:
.string "Ouch! My legs cramped up!$"
Route112_Text_TrentPostBattle:
.string "Try hiking, and I mean really\n"
.string "pounding, on these mountain trails\l"
.string "with a heavy pack weighing dozens of\l"
.string "pounds.\p"
.string "That, my friend, will get your body\n"
.string "into serious shape.$"
Route112_Text_TrentRegister:
.string "Ow, my legs have cramped up.\n"
.string "Can you grab me some bandages from\l"
.string "my backpack?\p"
.string "No, that's my POKéNAV!\n"
.string "Oh, fine, I'll register you.$"
Route112_Text_TrentRematchIntro:
.string "I've been keeping fit by hiking.\n"
.string "Power, I have in spades!$"
Route112_Text_TrentRematchDefeat:
.string "I got trumped in power?$"
Route112_Text_TrentRematchPostBattle:
.string "I hear there are some seriously tough\n"
.string "TRAINERS on top of MT. CHIMNEY.\p"
.string "I intend to get up there and give them\n"
.string "a challenge!$"
Route112_Text_LarryIntro:
.string "I'm strong.\n"
.string "I won't cry if I lose.$"
Route112_Text_LarryDefeat:
.string "Waaaah!$"
Route112_Text_LarryPostBattle:
.string "I'm not crying because I miss my mommy!\n"
.string "Snivel…$"
Route112_Text_CarolIntro:
.string "When you're out on a picnic, why,\n"
.string "you simply have to sing!\l"
.string "Come on, sing with me!$"
Route112_Text_CarolDefeat:
.string "Oh, you're so strong!$"
Route112_Text_CarolPostBattle:
.string "It doesn't matter if you're good or bad\n"
.string "at singing or POKéMON.\p"
.string "If you have the most fun, you win!$"
Route112_Text_BryantIntro:
.string "I caught hot POKéMON in FIERY PATH!\n"
.string "Take a look!$"
Route112_Text_BryantDefeat:
.string "What a bumpy ride that was!$"
Route112_Text_BryantPostBattle:
.string "I like the way you battle.\n"
.string "It has a certain flair to it.$"
Route112_Text_ShaylaIntro:
.string "Oh, aren't you an adorable TRAINER!\n"
.string "Please, I need a romantic battle!\l"
.string "I'm somewhat decent!$"
Route112_Text_ShaylaDefeat:
.string "Oh, how strong you are!\n"
.string "You've given me quite a shock!$"
Route112_Text_ShaylaPostBattle:
.string "Are you busy right now?\n"
.string "I was thinking that maybe we can have\l"
.string "a rematch right now…\l"
.string "But it's all right if you're busy.$"
Route113_Text_JaylenIntro:
.string "Can you guess why it's so cool\n"
.string "around here?$"
Route113_Text_JaylenDefeat:
.string "Peeuuw!\n"
.string "That stinks!$"
Route113_Text_JaylenPostBattle:
.string "The volcanic ash blocks the sun,\n"
.string "so it doesn't get very warm.\p"
.string "That's good for me--I can't stand heat!$"
Route113_Text_DillonIntro:
.string "The volcano's eruption is proof that\n"
.string "the earth is alive.$"
Route113_Text_DillonDefeat:
.string "You're some kind of strong!$"
Route113_Text_DillonPostBattle:
.string "Ouch! Owww! I can't see!\n"
.string "I got ashes in my eyelashes!\p"
.string "Get it? Ashes and eyelashes?\p"
.string "Okay, that was bad, sorry…$"
Route113_Text_MadelineIntro:
.string "I use this parasol to ward off this\n"
.string "filthy, yucky volcanic ash from\l"
.string "my dear NUMEL.$"
Route113_Text_MadelineDefeat:
.string "Huff, huff…\n"
.string "I am exhausted…$"
Route113_Text_MadelinePostBattle:
.string "You're very good at this.\n"
.string "I must say I'm impressed!$"
Route113_Text_MadelineRegister:
.string "Here, slide under my parasol.\n"
.string "Let me register you in my POKéNAV.$"
Route113_Text_MadelineRematchIntro:
.string "Oh, hello, hasn't it been a while?\n"
.string "May I invite you to battle?$"
Route113_Text_MadelineRematchDefeat:
.string "Oh, how super!$"
Route113_Text_MadelinePostRematch:
.string "You've remained very good at this.\n"
.string "I must say I'm impressed!$"
Route113_Text_LaoIntro:
.string "From out of the ashes I leap! Hiyah!\n"
.string "I challenge thee!$"
Route113_Text_LaoDefeat:
.string "With honor I admit defeat!$"
Route113_Text_LaoPostBattle:
.string "I must refine the art of concealment.\n"
.string "I bid thee farewell.$"
Route113_Text_LaoRegister:
.string "Yiiyaah! Witness the ancient ninja\n"
.string "technique of POKéNAV registration!$"
Route113_Text_LaoRematchIntro:
.string "From out of the ashes I leap! Hiyah!\n"
.string "I challenge thee!$"
Route113_Text_LaoRematchDefeat:
.string "With honor I admit defeat!$"
Route113_Text_LaoPostRematch:
.string "My flawless concealment was let down\n"
.string "by my immature battle skills…\p"
.string "I bid thee farewell.$"
Route113_Text_LungIntro:
.string "Thanks for finding me!\n"
.string "But we still have to battle!$"
Route113_Text_LungDefeat:
.string "I'll use my ninjutsu on you…\n"
.string "“VOLCANIC ASH SWIRL CLOAK”!\p"
.string "…What?\n"
.string "It's already over?$"
Route113_Text_LungPostBattle:
.string "You know what's crummy about hiding?\n"
.string "It's lonely if no one comes along.$"
Route113_Text_ToriIntro:
.string "TORI: Both of us, we collect ashes.\n"
.string "We battle POKéMON, too.$"
Route113_Text_ToriDefeat:
.string "TORI: We lost… It's boring, so I'm going\n"
.string "to get some more ashes.$"
Route113_Text_ToriPostBattle:
.string "TORI: How much ash do we have?\n"
.string "Enough for a WHITE FLUTE, I hope.$"
Route113_Text_ToriNotEnoughMons:
.string "TORI: We want to battle 2-on-2.\n"
.string "If we didn't, we would lose!$"
Route113_Text_TiaIntro:
.string "TIA: Both of us, we collect ashes.\n"
.string "We battle POKéMON, too.$"
Route113_Text_TiaDefeat:
.string "TIA: We couldn't win… It's boring,\n"
.string "so I'm getting some more ashes.$"
Route113_Text_TiaPostBattle:
.string "TIA: We have a lot of ashes!\n"
.string "I think enough for a WHITE FLUTE!$"
Route113_Text_TiaNotEnoughMons:
.string "TIA: We want to battle 2-on-2.\n"
.string "If we don't, we won't win!$"
Route113_Text_CobyIntro:
.string "Pfft, with these wings I can\n"
.string "flick you away!$"
Route113_Text_CobyDefeat:
.string "A… What?$"
Route113_Text_CobyPostBattle:
.string "I don't know what to say when I get\n"
.string "beaten so easily…$"
Route113_Text_SophieIntro:
.string "The warmth here is making me drowsy.\n"
.string "Battle with me so I can stay awake.$"
Route113_Text_SophieDefeat:
.string "This is a dream.\n"
.string "I'm sure of it…$"
Route113_Text_SophiePostBattle:
.string "Losing burns me up…\n"
.string "I'm just going to sleep right here!\l"
.string "Zzz!$"
Route113_Text_LawrenceIntro:
.string "Were you maybe in the middle\n"
.string "of gathering volcanic ashes?$"
Route113_Text_LawrenceDefeat:
.string "Ehehe.\n"
.string "We got beaten cleanly.$"
Route113_Text_LawrencePostBattle:
.string "I ought to hide under the ashes, too.$"
Route113_Text_WyattIntro:
.string "Y-you want to battle with me?\n"
.string "Even though I just caught my POKéMON?$"
Route113_Text_WyattDefeat:
.string "Y-you're all happy to win?\n"
.string "Even though it's only me?$"
Route113_Text_WyattPostBattle:
.string "Oh, so now you want to say a word to\n"
.string "the loser?\p"
.string "Aren't you just the coolest?\n"
.string "Humph!$"
Route114_Text_LennyIntro:
.string "Yodelayhihoo!\p"
.string "… …\p"
.string "You're supposed to shout\n"
.string "“yodelayhihoo” since it doesn't\l"
.string "echo here!$"
Route114_Text_LennyDefeat:
.string "Yodelayhihoo!$"
Route114_Text_LennyPostBattle:
.string "When I was a wee tyke, I believed there\n"
.string "was someone copying me and shouting\l"
.string "back, “Yodelayhihoo.”$"
Route114_Text_LucasIntro:
.string "If you're not prepared, you shouldn't\n"
.string "be up in the mountains!$"
Route114_Text_LucasDefeat:
.string "The mountains are unforgiving…$"
Route114_Text_LucasPostBattle:
.string "In the winter, mountains turn deadly\n"
.string "with blizzards and avalanches.$"
Route114_Text_ShaneIntro:
.string "Camping's fun! You can fish, roast\n"
.string "marshmallows, and tell spooky stories!\p"
.string "But the best of all are the POKéMON\n"
.string "battles!$"
Route114_Text_ShaneDefeat:
.string "Way too strong!$"
Route114_Text_ShanePostBattle:
.string "I think it's great that I can go\n"
.string "camping with my POKéMON.$"
Route114_Text_NancyIntro:
.string "I need to exercise after a meal.\n"
.string "Let's have a match!$"
Route114_Text_NancyDefeat:
.string "Oh, no!$"
Route114_Text_NancyPostBattle:
.string "I just had a tasty meal.\n"
.string "I'm getting drowsy…$"
Route114_Text_SteveIntro:
.string "Ufufufufufu…\n"
.string "Want to battle against my POKéMON?$"
Route114_Text_SteveDefeat:
.string "M-My POKéMON…$"
Route114_Text_StevePostBattle:
.string "A big body that's all lumpy and hard,\n"
.string "enormous horns, and vicious fangs…\p"
.string "Ufufufufu…\n"
.string "I wish I had a POKéMON like that…$"
Route114_Text_SteveRegister:
.string "Don't forget what you've done to me!\n"
.string "I'll make it so you can't forget!$"
Route114_Text_SteveRematchIntro:
.string "Ufufufufufu…\n"
.string "Come on, battle my POKéMON…$"
Route114_Text_SteveRematchDefeat:
.string "I feel so lucky getting to see your\n"
.string "POKéMON…$"
Route114_Text_StevePostRematch:
.string "Ufufufufufu…\p"
.string "When I see POKéMON battling, I get all\n"
.string "shivery and shaky…$"
Route114_Text_BernieIntro:
.string "If you're lighting a campfire,\n"
.string "make sure you have water handy.$"
Route114_Text_BernieDefeat:
.string "Thanks for dousing my fire!$"
Route114_Text_BerniePostBattle:
.string "You really do have to be careful with\n"
.string "any sort of fire in a forest.\p"
.string "Don't ever underestimate the power\n"
.string "of fire.$"
Route114_Text_BernieRegister:
.string "You set my spirit on fire.\n"
.string "Let's register each other!$"
Route114_Text_BernieRematchIntro:
.string "Have you learned to keep water handy\n"
.string "for campfires?$"
Route114_Text_BernieRematchDefeat:
.string "I got hosed down before I could\n"
.string "flare up, I guess.$"
Route114_Text_BerniePostRematch:
.string "You really do have to be careful with\n"
.string "any sort of fire in a forest.\p"
.string "Don't ever underestimate the power\n"
.string "of fire.$"
Route114_Text_ClaudeIntro:
.string "If we were fishing, you wouldn't stand\n"
.string "a chance against me.\l"
.string "So, bring on your POKéMON!$"
Route114_Text_ClaudeDefeat:
.string "If we were fishing, I would've won…$"
Route114_Text_ClaudePostBattle:
.string "I think I'll try my luck at landing\n"
.string "a big one at METEOR FALLS.\p"
.string "There has to be something in there.\n"
.string "I just know it.$"
Route114_Text_NolanIntro:
.string "I like to fish. But I also like to\n"
.string "battle!\p"
.string "If anyone challenges me, I'm there,\n"
.string "even if I'm fishing.$"
Route114_Text_NolanDefeat:
.string "I like to battle, but that doesn't\n"
.string "mean I'm good at it…$"
Route114_Text_NolanPostBattle:
.string "This time I'll do it!\p"
.string "I always think that, so I can't walk\n"
.string "away from fishing or POKéMON.$"
Route114_Text_TyraIntro:
.string "TYRA: Well, sure.\n"
.string "I'm in the mood for it.\l"
.string "I'll teach you a little about POKéMON.$"
Route114_Text_TyraDefeat:
.string "TYRA: What an amazing battle style!$"
Route114_Text_TyraPostBattle:
.string "TYRA: I was teaching my junior IVY\n"
.string "about POKéMON.$"
Route114_Text_TyraNotEnoughMons:
.string "TYRA: Giggle…\n"
.string "If you want to battle with us, just one\l"
.string "POKéMON isn't enough!$"
Route114_Text_IvyIntro:
.string "IVY: Who taught you about POKéMON?$"
Route114_Text_IvyDefeat:
.string "IVY: What an amazing battle style!$"
Route114_Text_IvyPostBattle:
.string "IVY: I started training POKéMON\n"
.string "because TYRA, my student mentor,\l"
.string "taught me!$"
Route114_Text_IvyNotEnoughMons:
.string "IVY: Do you only have one POKéMON?\n"
.string "I think it must feel lonesome.$"
Route114_Text_KaiIntro:
.string "I landed a big one!\n"
.string "A huge one, I tell you!$"
Route114_Text_KaiDefeat:
.string "What was that about?\n"
.string "Did mine lose in size?$"
Route114_Text_KaiPostBattle:
.string "Okay!\n"
.string "I'll just fish me a bigger one!$"
Route114_Text_CharlotteIntro:
.string "Me!\n"
.string "I'm not just a pretty face!$"
Route114_Text_CharlotteDefeat:
.string "That wasn't cute in the least!$"
Route114_Text_CharlottePostBattle:
.string "I don't want a POKéMON that's\n"
.string "just cute.\p"
.string "I adore cute ones that have a quirk\n"
.string "or two!$"
Route114_Text_AngelinaIntro:
.string "Have you made your POKéMON evolve\n"
.string "very much?$"
Route114_Text_AngelinaDefeat:
.string "Oh, I see.\n"
.string "That's good to know.$"
Route114_Text_AngelinaPostBattle:
.string "Some POKéMON change so much when\n"
.string "they evolve, it's startling!$"
Route115_Text_TimothyIntro:
.string "Hm…\n"
.string "You seem rather capable…\l"
.string "Let me keep you company!$"
Route115_Text_TimothyDefeat:
.string "You're much stronger than\n"
.string "I'd imagined!$"
Route115_Text_TimothyPostBattle:
.string "There is no such thing as a born genius.\n"
.string "It all depends on effort!\l"
.string "That is what I believe…$"
Route115_Text_TimothyRegister:
.string "Hmm… A loss this thorough has been\n"
.string "a distant memory.\p"
.string "If you would allow it, I wish for\n"
.string "another opportunity to do battle.$"
Route115_Text_TimothyRematchIntro:
.string "Hm… As always, your agility speaks\n"
.string "for itself.\l"
.string "Come, keep me company!$"
Route115_Text_TimothyRematchDefeat:
.string "As strong as ever!$"
Route115_Text_TimothyPostRematch:
.string "All it takes is effort!\p"
.string "I lost because I haven't put in enough\n"
.string "effort!$"
Route115_Text_KoichiIntro:
.string "You!\p"
.string "My MACHOP!\p"
.string "Demand a battle!$"
Route115_Text_KoichiDefeat:
.string "Ouch, ouch, ouch!$"
Route115_Text_KoichiPostBattle:
.string "My MACHOP crew!\p"
.string "So long as they seek power, I will\n"
.string "grow strong with them!$"
Route115_Text_NobIntro:
.string "My strongest skill is busting bricks\n"
.string "with my forehead!$"
Route115_Text_NobDefeat:
.string "Ugwaaaah!\n"
.string "My head is busted!$"
Route115_Text_NobPostBattle:
.string "I've been teaching my POKéMON karate.\p"
.string "It looks like they'll get a lot better\n"
.string "than me. I'm excited about that.$"
Route115_Text_NobRegister:
.string "You impress me! Give me a rematch\n"
.string "after I redo my training!$"
Route115_Text_NobRematchIntro:
.string "After you beat me, we trained hard to\n"
.string "improve our skills.\l"
.string "Come on, give us a rematch!$"
Route115_Text_NobRematchDefeat:
.string "Ugwaaah!\n"
.string "We lost again!$"
Route115_Text_NobPostRematch:
.string "My POKéMON will grow stronger!\n"
.string "I'll redouble my training!$"
Route115_Text_CyndyIntro:
.string "This beach is my secret training spot!\n"
.string "Don't come butting in!$"
Route115_Text_CyndyDefeat:
.string "I haven't trained enough!$"
Route115_Text_CyndyPostBattle:
.string "The sand acts as a cushion to reduce\n"
.string "impact and prevent injury.\l"
.string "This is the perfect place to train.$"
Route115_Text_CyndyRegister:
.string "Okay, fine, you're free to come here.\n"
.string "In return, I'd like to battle you again.$"
Route115_Text_CyndyRematchIntro:
.string "Okay, let's get this battle on!$"
Route115_Text_CyndyRematchDefeat:
.string "I can battle but my POKéMON…$"
Route115_Text_CyndyPostRematch:
.string "Even when I lose, I still get some\n"
.string "enjoyment out of it.\l"
.string "It must be that I love POKéMON.$"
Route115_Text_HectorIntro:
.string "I have a rare POKéMON!\n"
.string "Would you like me to show you?$"
Route115_Text_HectorDefeat:
.string "You…\n"
.string "You want my POKéMON, don't you?$"
Route115_Text_HectorPostBattle:
.string "I have this rare POKéMON.\n"
.string "It's enough to keep me satisfied.$"
Route115_Text_KyraIntro:
.string "I'll battle while I'm running!\n"
.string "Try to keep up with me!$"
Route115_Text_KyraDefeat:
.string "Gasp, gasp…$"
Route115_Text_KyraPostBattle:
.string "I made the mistake of trying to battle\n"
.string "while running!\p"
.string "I should take a run to calm down…$"
Route115_Text_JaidenIntro:
.string "Take that!\n"
.string "Ultra POKéMON ninja attack!$"
Route115_Text_JaidenDefeat:
.string "Waaah!\n"
.string "Our strategy failed!$"
Route115_Text_JaidenPostBattle:
.string "But my POKéMON were ultra,\n"
.string "weren't they?$"
Route115_Text_HeleneIntro:
.string "My POKéMON have black belt-level\n"
.string "strength!$"
Route115_Text_HeleneDefeat:
.string "This is too humiliating!$"
Route115_Text_HelenePostBattle:
.string "I rarely meet anyone who's better\n"
.string "than me…\p"
.string "I get it now!\n"
.string "You're a GYM LEADER, aren't you?$"
Route115_Text_AlixIntro:
.string "Our eyes met!\n"
.string "There's no getting away now!$"
Route115_Text_AlixDefeat:
.string "Gah!\n"
.string "Not bad!$"
Route115_Text_AlixPostBattle:
.string "Oh, well.\n"
.string "I think I will TELEPORT home.$"
Route115_Text_MarleneIntro:
.string "You've disturbed my meditation…\n"
.string "You'll be punished for it.$"
Route115_Text_MarleneDefeat:
.string "You've broken my concentration!$"
Route115_Text_MarlenePostBattle:
.string "I was meditating with my POKéMON.\n"
.string "But this place isn't very peaceful…$"
Route116_Text_ClarkIntro:
.string "If the tunnel doesn't go through, then\n"
.string "I'll just go over the top.$"
Route116_Text_ClarkDefeat:
.string "Gasp… Gasp…\n"
.string "Losing made me tired…$"
Route116_Text_ClarkPostBattle:
.string "It's no big deal if there's no tunnel.\n"
.string "To a HIKER, mountains are roads!$"
Route116_Text_JoeyIntro:
.string "My POKéMON rule!\n"
.string "Check them out!$"
Route116_Text_JoeyDefeat:
.string "Ouch! A scrape!\n"
.string "I have to put on a bandage!$"
Route116_Text_JoeyPostBattle:
.string "Bandages are signs of toughness!\n"
.string "I've got another one!$"
Route116_Text_JoseIntro:
.string "My BUG POKéMON are tough!\n"
.string "Let's battle!$"
Route116_Text_JoseDefeat:
.string "I lost!\n"
.string "I thought I had you!$"
Route116_Text_JosePostBattle:
.string "BUG POKéMON evolve quickly.\n"
.string "So they get strong quickly, too.$"
Route116_Text_JaniceIntro:
.string "Let me teach you how strong my\n"
.string "adorable POKéMON is!$"
Route116_Text_JaniceDefeat:
.string "You're a notch above me…$"
Route116_Text_JanicePostBattle:
.string "POKéMON that possess cuteness and\n"
.string "power, that's ideal, I think.$"
Route116_Text_JerryIntro:
.string "We learn all sorts of things at the\n"
.string "TRAINER'S SCHOOL.\p"
.string "I want to test things out for real!$"
Route116_Text_JerryDefeat:
.string "I slacked off in school…\n"
.string "That's why I lost.$"
Route116_Text_JerryPostBattle:
.string "I'll have to redo some courses at\n"
.string "the TRAINER'S SCHOOL.\l"
.string "If I don't, ROXANNE will be steamed.$"
Route116_Text_JerryRegister1:
.string "I learned at the TRAINER'S SCHOOL\n"
.string "that a POKéNAV can register TRAINERS.\p"
.string "I don't really get what that means,\n"
.string "so can I just try it?$"
Route116_Text_JerryRegister2:
.string "I learned at the TRAINER'S SCHOOL\n"
.string "that a POKéNAV can register TRAINERS.\p"
.string "I don't really get what that means,\n"
.string "so can I just try it?$"
Route116_Text_JerryRematchIntro:
.string "I've been studying seriously at the\n"
.string "TRAINER'S SCHOOL.\l"
.string "I won't lose like I did last time.$"
Route116_Text_JerryRematchDefeat:
.string "Hunh?\n"
.string "I studied diligently.$"
Route116_Text_JerryPostRematch:
.string "I'll have to redo some courses at\n"
.string "the TRAINER'S SCHOOL.\l"
.string "If I don't, ROXANNE will be steamed.$"
Route116_Text_KarenIntro:
.string "I study at school, and I study on\n"
.string "the way home, too!$"
Route116_Text_KarenDefeat:
.string "I'm in shock--I lost?$"
Route116_Text_KarenPostBattle:
.string "Awww, I'll never become an elegant\n"
.string "TRAINER like ROXANNE this way!$"
Route116_Text_KarenRegister1:
.string "Oh, wow! Isn't that a POKéNAV?\n"
.string "I have one, too! Please register me!$"
Route116_Text_KarenRegister2:
.string "Oh, wow! Isn't that a POKéNAV?\n"
.string "I have one, too! Please register me!$"
Route116_Text_KarenRematchIntro:
.string "I studied a whole lot since I saw you.\n"
.string "You must see my achievements!$"
Route116_Text_KarenRematchDefeat:
.string "I'm in shock.\n"
.string "I lost again?$"
Route116_Text_KarenPostRematch:
.string "You've beaten ROXANNE?\n"
.string "I can't beat you, then. Not yet.$"
Route116_Text_SarahIntro:
.string "Just so you know, I've never once been\n"
.string "bested by anyone at anything.$"
Route116_Text_SarahDefeat:
.string "Oh, my goodness.\n"
.string "This is a new experience for me.$"
Route116_Text_SarahPostBattle:
.string "My life of luxury affords me all that\n"
.string "I could possibly desire.\p"
.string "However, when it comes to POKéMON,\n"
.string "my wealth has no meaning.$"
Route116_Text_DawsonIntro:
.string "When you lay your eyes on my POKéMON's\n"
.string "gorgeous fur, their beauty will render\l"
.string "you helpless!$"
Route116_Text_DawsonDefeat:
.string "Oh, baby, say it isn't so!$"
Route116_Text_DawsonPostBattle:
.string "Oh, no, no, no!\n"
.string "You've mussed up my POKéMON's fur!\l"
.string "You've ruined my hairdo, too!\l"
.string "I'll have to call my stylist now!$"
Route116_Text_DevanIntro:
.string "We'll rock you hard!$"
Route116_Text_DevanDefeat:
.string "Aiyiyi!\n"
.string "No contest at all!$"
Route116_Text_DevanPostBattle:
.string "I should try different POKéMON\n"
.string "types, that's what I ought to do.$"
Route116_Text_JohnsonIntro:
.string "It's a dead end up here.\n"
.string "I'm bored, so can we battle?$"
Route116_Text_JohnsonDefeat:
.string "That was fun even though I lost.$"
Route116_Text_JohnsonPostBattle:
.string "Want to stay here and keep\n"
.string "me company?$"
Route117_Text_IsaacIntro:
.string "Listen, could I get you to battle\n"
.string "the POKéMON I'm raising?$"
Route117_Text_IsaacDefeat:
.string "You've raised yours superbly…$"
Route117_Text_IsaacPostBattle:
.string "POKéMON isn't all about power.\p"
.string "Polishing a unique aspect of one's\n"
.string "character is another way of enjoying\l"
.string "POKéMON.$"
Route117_Text_IsaacRegister:
.string "I'm going to redouble my training.\n"
.string "Would you come look in on us?$"
Route117_Text_IsaacRematchIntro:
.string "The POKéMON I've been raising are\n"
.string "looking good, just like before.$"
Route117_Text_IsaacRematchDefeat:
.string "You know how to raise them properly.\n"
.string "You might have DAY CARE skills…$"
Route117_Text_IsaacPostRematch:
.string "Your POKéMON are growing good!\n"
.string "You should enter them in CONTESTS.$"
Route117_Text_LydiaIntro:
.string "Please, allow me to evaluate if you\n"
.string "have raised your POKéMON properly.$"
Route117_Text_LydiaDefeat:
.string "Yes, they are growing properly.$"
Route117_Text_LydiaPostBattle:
.string "Try raising POKéMON with more\n"
.string "attention to their character traits.$"
Route117_Text_LydiaRegister:
.string "I'm glad I met a superb TRAINER in you.\n"
.string "I hope to see you again.$"
Route117_Text_LydiaRematchIntro:
.string "Allow me to reevaluate if you have\n"
.string "raised your POKéMON properly.$"
Route117_Text_LydiaRematchDefeat:
.string "They are growing admirably.$"
Route117_Text_LydiaPostRematch:
.string "POKéMON seem to like different kinds\n"
.string "of {POKEBLOCK}S, depending on their nature.$"
Route117_Text_DylanIntro:
.string "I'm in the middle of a triathlon, but,\n"
.string "whatever, let's have a battle!$"
Route117_Text_DylanDefeat:
.string "I ran out of energy!$"
Route117_Text_DylanPostBattle:
.string "I may have blown it…\p"
.string "I might have dropped to last during\n"
.string "that battle…$"
Route117_Text_DylanRegister:
.string "POKéMON have to be strong, too?\n"
.string "I'd like you to train me!$"
Route117_Text_DylanRematchIntro:
.string "I'm smack in the middle of a triathlon,\n"
.string "but I'm comfortably ahead.\l"
.string "Let's make this a quick battle!$"
Route117_Text_DylanRematchDefeat:
.string "I ran out of energy again!$"
Route117_Text_DylanPostRematch:
.string "I was tops in swimming and cycling,\n"
.string "but I'm not quite that confident with\l"
.string "POKéMON yet.$"
Route117_Text_MariaIntro:
.string "I do my triathlon training with POKéMON,\n"
.string "so I'm pretty confident about my speed.$"
Route117_Text_MariaDefeat:
.string "I need to get more practices in,\n"
.string "I guess.$"
Route117_Text_MariaPostBattle:
.string "Training is meaningful only if you\n"
.string "keep it up regularly.\p"
.string "Okay! I'll resume my training!\n"
.string "Tomorrow!$"
Route117_Text_MariaRegister:
.string "You appear to be training properly…\n"
.string "If you'd like, I'll battle you later!$"
Route117_Text_MariaRematchIntro:
.string "Are you keeping up with your training?\n"
.string "I sure am!\l"
.string "Let me show you the evidence!$"
Route117_Text_MariaRematchDefeat:
.string "I need to get more practices in,\n"
.string "I guess.$"
Route117_Text_MariaPostRematch:
.string "I'll resume training tomorrow.\n"
.string "Let's battle again sometime!$"
Route117_Text_DerekIntro:
.string "Once a BUG CATCHER!\n"
.string "And now a BUG MANIAC!\p"
.string "But my love for POKéMON remains\n"
.string "unchanged!$"
Route117_Text_DerekDefeat:
.string "My ineptitude also remains\n"
.string "unchanged…$"
Route117_Text_DerekPostBattle:
.string "All I did was follow my heart, and now\n"
.string "they call me a BUG MANIAC…\p"
.string "Still, I am an expert on BUG POKéMON,\n"
.string "so it's only natural that they call me\l"
.string "a BUG MANIAC.$"
Route117_Text_AnnaIntro:
.string "ANNA: I'm with my pretty junior student\n"
.string "partner. I have to do good!$"
Route117_Text_AnnaDefeat:
.string "ANNA: I'm with my pretty junior student\n"
.string "partner! Let me win!$"
Route117_Text_AnnaPostBattle:
.string "ANNA: Your POKéMON have some good\n"
.string "combinations.\p"
.string "I'd say you're second only to us!$"
Route117_Text_AnnaAndMegRegister:
.string "ANNA: We can't take this lying down!\n"
.string "You will come back, won't you?$"
Route117_Text_AnnaNotEnoughMons:
.string "ANNA: If you want to battle us,\n"
.string "bring two POKéMON with you.$"
Route117_Text_MegIntro:
.string "MEG: I'm going to tag up with my super\n"
.string "senior student partner and beat you!$"
Route117_Text_MegDefeat:
.string "MEG: Oh, no!\n"
.string "I'm sorry, ANNA! I let you down…$"
Route117_Text_MegPostBattle:
.string "MEG: I dragged ANNA down…\n"
.string "If I didn't, she would have won!$"
Route117_Text_MegNotEnoughMons:
.string "MEG: Do you only have one POKéMON?\n"
.string "We can't battle with you, then.\p"
.string "We want to have a 2-on-2 battle.$"
Route117_Text_AnnaRematchIntro:
.string "ANNA: I can't keep losing in front of\n"
.string "my junior partner, right?$"
Route117_Text_AnnaRematchDefeat:
.string "ANNA: I couldn't get into the groove.$"
Route117_Text_AnnaPostRematch:
.string "ANNA: Your POKéMON have some good\n"
.string "combinations.\p"
.string "I'd say you're second only to us!$"
Route117_Text_AnnaRematchNotEnoughMons:
.string "ANNA: If you want to battle us,\n"
.string "bring two POKéMON with you.$"
Route117_Text_MegRematchIntro:
.string "MEG: I'm going to tag up with my\n"
.string "senior partner and win this time!$"
Route117_Text_MegRematchDefeat:
.string "MEG: Too strong!$"
Route117_Text_MegPostRematch:
.string "MEG: I battled together with my\n"
.string "senior partner, but we lost…\p"
.string "That's so discouraging…$"
Route117_Text_MegRematchNotEnoughMons:
.string "MEG: Do you only have one POKéMON?\n"
.string "We can't battle with you, then.\p"
.string "We want to have a 2-on-2 battle.$"
Route117_Text_MelinaIntro:
.string "Isn't it nice? To battle while looking\n"
.string "at pretty flowers?$"
Route117_Text_MelinaDefeat:
.string "Oh, that's quite impressive!$"
Route117_Text_MelinaPostBattle:
.string "It feels wonderful to go for a jog\n"
.string "while looking at flowers.$"
Route117_Text_BrandiIntro:
.string "Let me demonstrate the power\n"
.string "hidden within a PSYCHIC POKéMON!$"
Route117_Text_BrandiDefeat:
.string "Astonishing!$"
Route117_Text_BrandiPostBattle:
.string "PSYCHIC POKéMON are complex.\n"
.string "You should try catching some.$"
Route117_Text_AishaIntro:
.string "Concentrate on getting the win.\n"
.string "That's how I battle!$"
Route117_Text_AishaDefeat:
.string "I don't waste any time being angry\n"
.string "over a loss--I would rather train.$"
Route117_Text_AishaPostBattle:
.string "I think that if you worry about losing,\n"
.string "you're more likely to lose.$"
Route118_Text_RoseIntro:
.string "The aroma of flowers has a magical\n"
.string "power. It cleanses us body and soul.$"
Route118_Text_RoseDefeat:
.string "Oh, dear me.\n"
.string "I seem to have lost.$"
Route118_Text_RosePostBattle:
.string "Flowers, POKéMON…\n"
.string "I love whatever smells nice.\p"
.string "Stinky things…\n"
.string "I'll pass.$"
Route118_Text_RoseRegister:
.string "Sniff… That odor--it's a POKéNAV!\n"
.string "We must register each other!$"
Route118_Text_RoseRematchIntro:
.string "Were you drawn here by the sweet\n"
.string "aroma?$"
Route118_Text_RoseRematchDefeat:
.string "The power of aroma…\n"
.string "It didn't seem to do much.$"
Route118_Text_RosePostRematch:
.string "If you use a sweet aroma properly,\n"
.string "POKéMON will be attracted by it.$"
Route118_Text_PerryIntro:
.string "BIRD POKéMON that FLY elegantly in\n"
.string "the sky… They're the best!$"
Route118_Text_PerryDefeat:
.string "Urgh…\n"
.string "I crashed…$"
Route118_Text_PerryPostBattle:
.string "You've got great POKéMON.\n"
.string "I'll have to train mine better.$"
Route118_Text_ChesterIntro:
.string "Take flight!\n"
.string "My BIRD POKéMON!$"
Route118_Text_ChesterDefeat:
.string "They did take flight…$"
Route118_Text_ChesterPostBattle:
.string "If they'd get stronger, they'd be able\n"
.string "to fly more freely…$"
Route118_Text_BarnyIntro:
.string "I'm a FISHERMAN, but also a TRAINER.\n"
.string "I'm raising the POKéMON I caught.$"
Route118_Text_BarnyDefeat:
.string "I thought I was doing okay in my\n"
.string "training…$"
Route118_Text_BarnyPostBattle:
.string "I couldn't win by training POKéMON\n"
.string "while I fished…\p"
.string "Was I doing things in half measures?$"
Route118_Text_WadeIntro:
.string "For FISHERMEN, equipment is the key.\p"
.string "But for TRAINERS, the key ingredients\n"
.string "are POKéMON and heart, of course!$"
Route118_Text_WadeDefeat:
.string "I was beaten in heart?$"
Route118_Text_WadePostBattle:
.string "Come to think of it, fishing is a battle\n"
.string "between a FISHERMAN and a POKéMON.$"
Route118_Text_DaltonIntro:
.string "Let my melody rock your soul!$"
Route118_Text_DaltonDefeat:
.string "La-lalala…$"
Route118_Text_DaltonPostBattle:
.string "An electric guitar doesn't always\n"
.string "have to be noisy…\p"
.string "It can be strummed to squeeze out\n"
.string "this heart-stirring melody…$"
Route118_Text_DaltonRegister:
.string "When I compose better melodies,\n"
.string "you have to come listen, okay?$"
Route118_Text_DaltonRematchIntro:
.string "A melody from my POKéMON and me…\n"
.string "Let us deliver it to your soul.$"
Route118_Text_DaltonRematchDefeat:
.string "La-lalala…$"
Route118_Text_DaltonPostRematch:
.string "When I play, my emotions should reach\n"
.string "you through my electric guitar…$"
Route118_Text_DeandreIntro:
.string "Go, go, go!\n"
.string "POKéMON 1, 2, and 3!$"
Route118_Text_DeandreDefeat:
.string "Come in, POKéMON! Are you okay?\n"
.string "POKéMON 1, 2, and 3?!$"
Route118_Text_DeandrePostBattle:
.string "Isn't it cool that I have a POKéMON\n"
.string "battle team?\p"
.string "You can copy me--I don't mind!$"
Route119_Text_BrentIntro:
.string "We're the MIMIC CIRCLE!\n"
.string "We MIMIC what you do!$"
Route119_Text_BrentDefeat:
.string "Whoopsie!\n"
.string "I lost!$"
Route119_Text_BrentPostBattle:
.string "What's so good about mimicry?\p"
.string "Fufufu…\n"
.string "You'll never understand…$"
Route119_Text_DonaldIntro:
.string "So, we finally meet!\n"
.string "My BUG POKéMON will keep you company!$"
Route119_Text_DonaldDefeat:
.string "I wish we'd never met…$"
Route119_Text_DonaldPostBattle:
.string "I want to MIMIC you some more.\n"
.string "Can you hurry up and move?$"
Route119_Text_TaylorIntro:
.string "If you step forward, we step forward.\p"
.string "If you turn right, we turn, too…$"
Route119_Text_TaylorDefeat:
.string "But if you win, I lose…$"
Route119_Text_TaylorPostBattle:
.string "I can't MIMIC you winning the match.\n"
.string "That's just impossible…\l"
.string "It's burning me up…$"
Route119_Text_DougIntro:
.string "Yep, you've finally caught me!\n"
.string "Or were you trying to avoid me?$"
Route119_Text_DougDefeat:
.string "Whoop, that was a great match!$"
Route119_Text_DougPostBattle:
.string "We're the MIMIC CIRCLE!\n"
.string "I hope you enjoyed our performance.$"
Route119_Text_GregIntro:
.string "You don't know who I am, do you?\p"
.string "But, I also don't know you.\n"
.string "So, we'll battle!$"
Route119_Text_GregDefeat:
.string "You're pretty strong!$"
Route119_Text_GregPostBattle:
.string "Until you go away somewhere, we'll\n"
.string "keep on mimicking your every move.$"
Route119_Text_KentIntro:
.string "The MIMIC CIRCLE was formed by people\n"
.string "who like to MIMIC.\p"
.string "A battle starts the instant we meet!$"
Route119_Text_KentDefeat:
.string "I give up!$"
Route119_Text_KentPostBattle:
.string "Won't you join our MIMIC CIRCLE?$"
Route119_Text_JacksonIntro:
.string "Who has the knowledge and\n"
.string "the technique for survival?\p"
.string "POKéMON RANGERS, that's who!$"
Route119_Text_JacksonDefeat:
.string "I didn't have enough POKéMON\n"
.string "know-how…$"
Route119_Text_JacksonPostBattle:
.string "To break away from civilization and\n"
.string "awaken the wild spirit within!\p"
.string "That's our vision.$"
Route119_Text_JacksonRegister:
.string "I hope you'll give me a rematch without\n"
.string "mocking my lack of knowledge.$"
Route119_Text_JacksonRematchIntro:
.string "I'm going to regain my wild spirit by\n"
.string "being together with POKéMON.$"
Route119_Text_JacksonRematchDefeat:
.string "You've remained strong!$"
Route119_Text_JacksonPostRematch:
.string "Believe in your POKéMON.\n"
.string "Believe in yourself.\p"
.string "The road will reveal itself to you.$"
Route119_Text_CatherineIntro:
.string "Oh? Look at you.\p"
.string "For someone on an adventure,\n"
.string "you're traveling awfully light.$"
Route119_Text_CatherineDefeat:
.string "Accidents happen when you're not\n"
.string "prepared!$"
Route119_Text_CatherinePostBattle:
.string "You're traveling light but you have\n"
.string "everything you need.\p"
.string "You're on top of things mentally and\n"
.string "physically, too.$"
Route119_Text_CatherineRegister:
.string "Do you have a POKéNAV?\n"
.string "It's a must-have tool for any TRAINER.\p"
.string "Oh, you do have one!\n"
.string "Let's register each other, then!$"
Route119_Text_CatherineRematchIntro:
.string "How's your journey with POKéMON\n"
.string "going?$"
Route119_Text_CatherineRematchDefeat:
.string "I'm still missing something…$"
Route119_Text_CatherinePostRematch:
.string "In the same way that you, as a TRAINER,\n"
.string "rely on your POKéMON, your POKéMON\l"
.string "rely on you.$"
Route119_Text_HughIntro:
.string "The vast sky holds untold promise!\p"
.string "Nothing can compare to the sheer\n"
.string "exhilaration of flight!$"
Route119_Text_HughDefeat:
.string "Down and out!$"
Route119_Text_HughPostBattle:
.string "My BIRD POKéMON made my dreams of\n"
.string "flying come true!$"
Route119_Text_PhilIntro:
.string "I'll show you the true potential of me\n"
.string "and my BIRD POKéMON!$"
Route119_Text_PhilDefeat:
.string "We lacked potential…$"
Route119_Text_PhilPostBattle:
.string "Ever since I was a little kid, I always\n"
.string "admired BIRD POKéMON…$"
Route119_Text_YasuIntro:
.string "To lurk in shadows, and live in\n"
.string "darkness… That is my destiny.\p"
.string "I emerge to challenge you!$"
Route119_Text_YasuDefeat:
.string "I admit defeat!$"
Route119_Text_YasuPostBattle:
.string "Those defeated in battle withdraw\n"
.string "quietly back into the shadows.\l"
.string "That, too, is destiny…$"
Route119_Text_TakashiIntro:
.string "If you're not on your guard,\n"
.string "you're in for some pain!$"
Route119_Text_TakashiDefeat:
.string "You're surprisingly good!$"
Route119_Text_TakashiPostBattle:
.string "My surprise attack ended in\n"
.string "failure…$"
Route119_Text_HideoIntro:
.string "To hide a tree, use a forest!$"
Route119_Text_HideoDefeat:
.string "I bow to your superiority.$"
Route119_Text_HideoPostBattle:
.string "To hide a tree, use a forest!\n"
.string "To hide a POKéMON, use a POKéMON!\p"
.string "There is no deep, hidden meaning\n"
.string "to that.$"
Route119_Text_ChrisIntro:
.string "You spoke to me…\n"
.string "So you want to challenge me!\p"
.string "Sure! I'll try out the POKéMON I caught\n"
.string "while SURFING!$"
Route119_Text_ChrisDefeat:
.string "I don't have a clue about what it\n"
.string "takes to win.$"
Route119_Text_ChrisPostBattle:
.string "Go for a SURF on my POKéMON…\p"
.string "Then fish off its back…\p"
.string "It's an indescribably luxuriant moment!$"
Route119_Text_FabianIntro:
.string "Hit me with a power chord!\n"
.string "Victory is mine!\l"
.string "It's our time to shine, whoa, yeah!$"
Route119_Text_FabianDefeat:
.string "You showed me who's the boss!\n"
.string "We'll have to take the loss, oh, no!$"
Route119_Text_FabianPostBattle:
.string "Hit me with another power chord!\n"
.string "Leave me alone!\l"
.string "Your win you have to atone!$"
Route119_Text_DaytonIntro:
.string "Hohoho!\n"
.string "I like kid TRAINERS!\l"
.string "Let's have a good one!$"
Route119_Text_DaytonDefeat:
.string "You're pretty amazing!\n"
.string "Hohoho!$"
Route119_Text_DaytonPostBattle:
.string "Hohoho!\n"
.string "I'll try emulating the pep of kid\l"
.string "TRAINERS like you!$"
Route119_Text_RachelIntro:
.string "Wherever and whenever I may be,\n"
.string "I always have my parasol in hand.$"
Route119_Text_RachelDefeat:
.string "Oh, but…\n"
.string "That's not fair.$"
Route119_Text_RachelPostBattle:
.string "You're asking if my parasol is heavy?\n"
.string "Your BAG is filled with more junk than\l"
.string "I ever carry around.$"
Route120_Text_ColinIntro:
.string "Do you have any moves that can strike\n"
.string "a flying POKéMON?$"
Route120_Text_ColinDefeat:
.string "You soared above me!$"
Route120_Text_ColinPostBattle:
.string "The move FLY is convenient,\n"
.string "don't you think?\p"
.string "While the POKéMON is flying,\n"
.string "almost no moves can strike it.$"
Route120_Text_RobertIntro:
.string "My POKéMON is strong!\n"
.string "How about yours?$"
Route120_Text_RobertDefeat:
.string "Your POKéMON were stronger…$"
Route120_Text_RobertPostBattle:
.string "A POKéMON that grows steadily is one\n"
.string "you can count on.$"
Route120_Text_RobertRegister:
.string "You can be counted on to get better.\n"
.string "I'd like to register you in my POKéNAV!$"
Route120_Text_RobertRematchIntro:
.string "A POKéMON that grows steadily is one\n"
.string "you can count on.$"
Route120_Text_RobertRematchDefeat:
.string "Your POKéMON are seriously strong.$"
Route120_Text_RobertPostRematch:
.string "My POKéMON are growing stronger.\n"
.string "I have to grow stronger, too.$"
Route120_Text_LorenzoIntro:
.string "I'll check your POKéMON and see if\n"
.string "they're fit for the outdoors.$"
Route120_Text_LorenzoDefeat:
.string "With POKéMON that strong, you're in\n"
.string "no danger of needing rescue!$"
Route120_Text_LorenzoPostBattle:
.string "To travel wherever your heart desires\n"
.string "with POKéMON…\l"
.string "That's the joy of being a TRAINER.$"
Route120_Text_JennaIntro:
.string "How's your physical fitness?\n"
.string "If you're not fit, you could have a\l"
.string "rough time in critical situations.$"
Route120_Text_JennaDefeat:
.string "I'm totally fit, but…$"
Route120_Text_JennaPostBattle:
.string "Fitness training is in my routine.\n"
.string "I always run with my POKéMON.$"
Route120_Text_JeffreyIntro:
.string "… … … … … …\n"
.string "… … … … … …\l"
.string "Want to battle?$"
Route120_Text_JeffreyDefeat:
.string "Lost it…$"
Route120_Text_JeffreyPostBattle:
.string "… … … … … …\n"
.string "… … … … … …\l"
.string "I'll try harder…$"
Route120_Text_JeffreyRegister:
.string "… … … … … …\n"
.string "… … … … … …\l"
.string "Do you have a POKéNAV…?$"
Route120_Text_JeffreyRematchIntro:
.string "… … … … … …\n"
.string "… … … … … …\l"
.string "Want to battle again?$"
Route120_Text_JeffreyRematchDefeat:
.string "… … … … … …\n"
.string "I lost again…$"
Route120_Text_JeffreyPostRematch:
.string "… … … … … …\n"
.string "… … … … … …\l"
.string "I'll try harder…\l"
.string "For my precious BUG POKéMON…$"
Route120_Text_JenniferIntro:
.string "POKéMON have many special abilities.\n"
.string "If you want to become a first-class\l"
.string "TRAINER, learn about them.$"
Route120_Text_JenniferDefeat:
.string "You're obviously thinking.$"
Route120_Text_JenniferPostBattle:
.string "The special abilities of POKéMON\n"
.string "will make battle styles change.$"
Route120_Text_ChipIntro:
.string "Who might you be?\p"
.string "Are you perhaps searching for ancient\n"
.string "ruins that are rumored to possibly\l"
.string "exist according to legend?$"
Route120_Text_ChipDefeat:
.string "What a disgraceful setback…$"
Route120_Text_ChipPostBattle:
.string "That giant rock… I would like to\n"
.string "believe it may indeed contain ancient\l"
.string "ruins. But I see no entrance.$"
Route120_Text_ClarissaIntro:
.string "Why am I carrying this parasol?\p"
.string "I'll tell you if you can win against me.$"
Route120_Text_ClarissaDefeat:
.string "A parasol can't ward off POKéMON\n"
.string "attacks…$"
Route120_Text_ClarissaPostBattle:
.string "I don't think strong sunlight is good\n"
.string "for my POKéMON.\l"
.string "So I shield them with my parasol.$"
Route120_Text_AngelicaIntro:
.string "Me, POKéMON, and my parasol…\p"
.string "If any one of them is missing,\n"
.string "the picture of beauty will be ruined.$"
Route120_Text_AngelicaDefeat:
.string "You've completely ruined my beauty…$"
Route120_Text_AngelicaPostBattle:
.string "A parasol wouldn't suit you at all.\p"
.string "Why, something like this would only\n"
.string "get in your way.$"
Route120_Text_KeigoIntro:
.string "I will adopt the movements of POKéMON\n"
.string "and create new ninja techniques.$"
Route120_Text_KeigoDefeat:
.string "The creation of new ninja techniques\n"
.string "is but a distant dream…$"
Route120_Text_KeigoPostBattle:
.string "Perhaps I ought to apprentice under\n"
.string "a ninja sensei.$"
Route120_Text_RileyIntro:
.string "We ninja conceal ourselves under our\n"
.string "camouflage cloaks.\l"
.string "I bet you didn't know where I was!$"
Route120_Text_RileyDefeat:
.string "I lost!\n"
.string "I should camouflage my shame!$"
Route120_Text_RileyPostBattle:
.string "Our camouflage cloaks are all\n"
.string "handmade.$"
Route120_Text_CallieIntro:
.string "If you don't pay attention,\n"
.string "you could get hurt!$"
Route120_Text_CallieDefeat:
.string "Ouch!\n"
.string "I was the one to get hurt.$"
Route120_Text_CalliePostBattle:
.string "I wonder… Should I evolve my POKéMON?\n"
.string "They're cute the way they are, though.$"
Route120_Text_LeonelIntro:
.string "Your party POKéMON…\n"
.string "Do you have different types?$"
Route120_Text_LeonelDefeat:
.string "I've seen your policy in action!$"
Route120_Text_LeonelPostBattle:
.string "I think it's awesome you're so strong\n"
.string "battling with your favorite POKéMON.$"
Route121_Text_VanessaIntro:
.string "Will you play with my delightfully\n"
.string "pretty POKéMON?$"
Route121_Text_VanessaDefeat:
.string "This isn't what I meant!$"
Route121_Text_VanessaPostBattle:
.string "I'm going to a CONTEST in LILYCOVE.\p"
.string "My POKéMON should have no problem\n"
.string "sweeping the MASTER CLASS.$"
Route121_Text_WalterIntro:
.string "With my POKéMON, I have traveled\n"
.string "to the world's four corners.\p"
.string "You might say I have some confidence\n"
.string "in my abilities.$"
Route121_Text_WalterDefeat:
.string "Ah, well played.$"
Route121_Text_WalterPostBattle:
.string "I would like to circle the globe once\n"
.string "again with my POKéMON.$"
Route121_Text_WalterRegister:
.string "Your POKéMON prowess is remarkable.\n"
.string "Allow me to register you as a memento.$"
Route121_Text_WalterRematchIntro:
.string "With my POKéMON, I have traveled\n"
.string "to the world's four corners.\p"
.string "You might say I have some confidence\n"
.string "in my abilities.$"
Route121_Text_WalterRematchDefeat:
.string "Ah, well played.$"
Route121_Text_WalterPostRematch:
.string "Your POKéMON and you…\p"
.string "Your prowess together will be\n"
.string "considered strong, even overseas.$"
Route121_Text_TammyIntro:
.string "There are powers beyond our\n"
.string "understanding in the world…$"
Route121_Text_TammyDefeat:
.string "I have lost…$"
Route121_Text_TammyPostBattle:
.string "MT. PYRE…\n"
.string "There is a mysterious power\l"
.string "at work there…$"
Route121_Text_KateIntro:
.string "KATE: Together, we're fearless!\n"
.string "We'll demonstrate how tough we are!$"
Route121_Text_KateDefeat:
.string "KATE: I blew it in front of my junior\n"
.string "student partner…$"
Route121_Text_KatePostBattle:
.string "KATE: When someone's relying on me,\n"
.string "I get this urge to look cool in front\l"
.string "of them…$"
Route121_Text_KateNotEnoughMons:
.string "KATE: If you've only got one POKéMON,\n"
.string "we can't battle with you.\p"
.string "That would be bullying.$"
Route121_Text_JoyIntro:
.string "JOY: Together, we're fearless!\n"
.string "We'll demonstrate how tough we are!$"
Route121_Text_JoyDefeat:
.string "JOY: Please forgive me, KATE!$"
Route121_Text_JoyPostBattle:
.string "JOY: Ehehe, I'll have to train with KATE,\n"
.string "my senior student partner, again.$"
Route121_Text_JoyNotEnoughMons:
.string "JOY: You need at least two POKéMON\n"
.string "if you're going to challenge us!$"
Route121_Text_JessicaIntro:
.string "Stop! Have a good look at my precious\n"
.string "POKéMON!$"
Route121_Text_JessicaDefeat:
.string "Oh, how dare you!\n"
.string "Don't take it so seriously!$"
Route121_Text_JessicaPostBattle:
.string "Maybe I'll go catch more POKéMON at\n"
.string "the SAFARI.$"
Route121_Text_JessicaRegister:
.string "I took it easy on you this time!\n"
.string "It won't be that way the next time!$"
Route121_Text_JessicaRematchIntro:
.string "My precious POKéMON grew!\n"
.string "Have a good look!$"
Route121_Text_JessicaRematchDefeat:
.string "Oh, how dare you!\n"
.string "You still won't take it easy!$"
Route121_Text_JessicaPostRematch:
.string "Maybe I'll go catch more POKéMON at\n"
.string "the SAFARI.$"
Route121_Text_CristinIntro:
.string "I have this routine.\n"
.string "Defeat five TRAINERS a day.\l"
.string "Guess what? You're number five!$"
Route121_Text_CristinDefeat:
.string "No!\n"
.string "You're horrid!$"
Route121_Text_CristinPostBattle:
.string "I didn't expect to lose this easily…\n"
.string "I'll win next time!$"
Route121_Text_CristinRegister:
.string "That was total humiliation!\n"
.string "I won't forget you…\l"
.string "Hand over your POKéNAV!$"
Route121_Text_CristinRematchIntro:
.string "I have this new routine.\n"
.string "Defeat ten TRAINERS a day.\l"
.string "Guess what? You're number ten!$"
Route121_Text_CristinRematchDefeat:
.string "Wait! That's nasty!\n"
.string "I demand a rematch!$"
Route121_Text_CristinPostRematch:
.string "An opponent I just can't beat…\n"
.string "Snivel…\l"
.string "I can't believe this is happening…$"
Route121_Text_CaleIntro:
.string "Can't you see that I have all this\n"
.string "stuff with me?\p"
.string "Despite that, you still insist that\n"
.string "we battle?$"
Route121_Text_CaleDefeat:
.string "Of course I lost!\n"
.string "I'm holding stuff in both hands!$"
Route121_Text_CalePostBattle:
.string "I bought too much stuff at\n"
.string "the LILYCOVE DEPT. STORE.\p"
.string "It's up the road from here.\n"
.string "I wish I had a BAG like yours.$"
Route121_Text_MylesIntro:
.string "There's nothing I love more than\n"
.string "checking out other people's POKéMON!$"
Route121_Text_MylesDefeat:
.string "Super awesome!$"
Route121_Text_MylesPostBattle:
.string "They're great, your POKéMON!\n"
.string "How do you raise them?$"
Route121_Text_PatIntro:
.string "I want everybody to see the POKéMON\n"
.string "I've raised!$"
Route121_Text_PatDefeat:
.string "Wow!\n"
.string "Spectacular!$"
Route121_Text_PatPostBattle:
.string "I raise every POKéMON with the same\n"
.string "love and care--I don't pick favorites.$"
Route121_Text_MarcelIntro:
.string "My POKéMON have never tasted defeat!\n"
.string "On their next win, I'm entering them\l"
.string "in CONTESTS.$"
Route121_Text_MarcelDefeat:
.string "Oh, now what happened here?$"
Route121_Text_MarcelPostBattle:
.string "I may have to train my gang some more\n"
.string "before entering any CONTEST.$"
Route123_Text_WendyIntro:
.string "Want to determine how strong you are?\n"
.string "I'll be the test!$"
Route123_Text_WendyDefeat:
.string "You passed with flying colors!$"
Route123_Text_WendyPostBattle:
.string "To best even me…\n"
.string "Your strength is marvelous!$"
Route123_Text_BraxtonIntro:
.string "You seem to have a big collection\n"
.string "of GYM BADGES.\p"
.string "Let me see if you're actually worthy of\n"
.string "those BADGES!$"
Route123_Text_BraxtonDefeat:
.string "Oh, you're worthy, all right!$"
Route123_Text_BraxtonPostBattle:
.string "You did your BADGES proud in that\n"
.string "match!$"
Route123_Text_VioletIntro:
.string "They say that good times are filled\n"
.string "with good aromas.$"
Route123_Text_VioletDefeat:
.string "Oh…\n"
.string "I smell the bitter scent of misery…$"
Route123_Text_VioletPostBattle:
.string "The BERRY MASTER's garden is filled\n"
.string "with uplifting fragrances.$"
Route123_Text_CameronIntro:
.string "Being a psychic is about willpower.\p"
.string "I've willed myself not to lose to\n"
.string "anyone. That makes me strong!$"
Route123_Text_CameronDefeat:
.string "I feel sad…$"
Route123_Text_CameronPostBattle:
.string "Being a psychic is about willpower.\n"
.string "I thought I wouldn't lose to you…$"
Route123_Text_CameronRegister:
.string "I sense it!\n"
.string "You and I shall battle again!\l"
.string "I can't tell if I'll win, though…\p"
.string "Let's see your POKéNAV.$"
Route123_Text_CameronRematchIntro:
.string "I've convinced myself that I won't\n"
.string "lose anymore. That makes me strong!$"
Route123_Text_CameronRematchDefeat:
.string "I feel sad…$"
Route123_Text_CameronPostRematch:
.string "I should train at MT. PYRE…\n"
.string "I'll never beat you this way…$"
Route123_Text_JackiIntro:
.string "Don't be too happy if your POKéMON\n"
.string "develop psychic powers.\p"
.string "You need to refine those powers to\n"
.string "make them really useful.$"
Route123_Text_JackiDefeat:
.string "Overwhelmed!$"
Route123_Text_JackiPostBattle:
.string "We all have psychic powers.\n"
.string "We've just forgotten how to use them.$"
Route123_Text_JackiRegister:
.string "I would like to face you again.\n"
.string "Is that okay with you?$"
Route123_Text_JackiRematchIntro:
.string "Have you awoken the psychic powers\n"
.string "within you?$"
Route123_Text_JackiRematchDefeat:
.string "Astounding!$"
Route123_Text_JackiPostRematch:
.string "Your power with POKéMON…\n"
.string "That could be a psychic power, too.$"
Route123_Text_MiuIntro:
.string "MIU: Hello, TRAINER. I hope your\n"
.string "POKéMON won't cry when they lose.$"
Route123_Text_MiuDefeat:
.string "MIU: Uh-oh, we lost.$"
Route123_Text_MiuPostBattle:
.string "MIU: TRAINER, your POKéMON are\n"
.string "strong because you are friends.$"
Route123_Text_MiuNotEnoughMons:
.string "MIU: It's no fun to battle if you\n"
.string "don't have two POKéMON.$"
Route123_Text_YukiIntro:
.string "YUKI: Okay!\n"
.string "We're beating the TRAINER's POKéMON!$"
Route123_Text_YukiDefeat:
.string "YUKI: Uh-oh, we lost.$"
Route123_Text_YukiPostBattle:
.string "YUKI: Why are you so strong?\n"
.string "We've never lost before.$"
Route123_Text_YukiNotEnoughMons:
.string "YUKI: It's no fun to battle if you\n"
.string "don't have two POKéMON.$"
Route123_Text_KindraIntro:
.string "MT. PYRE…\n"
.string "Where the spirits of POKéMON sleep…\l"
.string "Will your POKéMON sleep?$"
Route123_Text_KindraDefeat:
.string "Overflowing with vitality…$"
Route123_Text_KindraPostBattle:
.string "MT. PYRE…\n"
.string "Where the spirits of POKéMON sleep…\p"
.string "It must overflow with a power that\n"
.string "soothes spirits…$"
Route123_Text_FernandoIntro:
.string "I'll turn your lights out while\n"
.string "I rip through this tune!$"
Route123_Text_FernandoDefeat:
.string "Hey, hold it!\n"
.string "I was still playing the intro!$"
Route123_Text_FernandoPostBattle:
.string "You're rock steady.\n"
.string "I'd like to write a tune about you.$"
Route123_Text_FernandoRegister:
.string "The next time, lend your ears to\n"
.string "the full tune, will you?$"
Route123_Text_FernandoRematchIntro:
.string "Today's the day I'm going to do it!\n"
.string "I'll turn out your lights before\l"
.string "I finish singing my song!$"
Route123_Text_FernandoRematchDefeat:
.string "Hey, hold it!\n"
.string "I haven't even hit the chorus!$"
Route123_Text_FernandoPostRematch:
.string "I thought you'd be so enthralled\n"
.string "by my tune, you'd lose.$"
Route123_Text_DavisIntro:
.string "This is my awesome BUG POKéMON!\n"
.string "My big brother got it for me.$"
Route123_Text_DavisDefeat:
.string "Waaaah!\n"
.string "You meanie!$"
Route123_Text_DavisPostBattle:
.string "Don't tell my brother I lost.\n"
.string "You have to keep it a secret!$"
Route123_Text_JazmynIntro:
.string "My confidence will get a boost by\n"
.string "beating someone obviously strong!$"
Route123_Text_JazmynDefeat:
.string "There goes my confidence…$"
Route123_Text_JazmynPostBattle:
.string "They say that you can't judge a person\n"
.string "by their appearance.\p"
.string "But often, their looks don't lie…$"
Route123_Text_FrederickIntro:
.string "Hello, child!\n"
.string "Can you spare some time?$"
Route123_Text_FrederickDefeat:
.string "Ah, a mighty capable child!\n"
.string "Let me contribute to your allowance.$"
Route123_Text_FrederickPostBattle:
.string "Contribute to your allowance?\n"
.string "Wasn't the prize money enough?$"
Route123_Text_AlbertoIntro:
.string "I have to tell you, BIRD POKéMON\n"
.string "are my obsession!\p"
.string "Birds are cool!\n"
.string "They're the best!$"
Route123_Text_AlbertoDefeat:
.string "Even in defeat, BIRD POKéMON are cool!$"
Route123_Text_AlbertoPostBattle:
.string "I gather BIRD POKéMON feathers that\n"
.string "scatter during battles.\p"
.string "I'm going to make a hat with\n"
.string "BIRD POKéMON feathers.$"
Route123_Text_EdIntro:
.string "When there are no TRAINERS around,\n"
.string "I let my POKéMON battle each other.\l"
.string "I watch them.$"
Route123_Text_EdDefeat:
.string "I kind of like your POKéMON.$"
Route123_Text_EdPostBattle:
.string "Hehe, I'm swiping your battling ideas!\n"
.string "I think they'll make me better.$"
Route123_Text_JonasIntro:
.string "I lay in ambush, and a TRAINER has\n"
.string "landed in my trap!$"
Route123_Text_JonasDefeat:
.string "If you don't lose, how am I supposed\n"
.string "to have fun playing ninja?$"
Route123_Text_JonasPostBattle:
.string "I'm going to ambush a weaker-looking\n"
.string "TRAINER next time.$"
Route123_Text_KayleyIntro:
.string "I just bought this parasol.\n"
.string "My cuteness should be up by a third!$"
Route123_Text_KayleyDefeat:
.string "You're better than me by about\n"
.string "five times!$"
Route123_Text_KayleyPostBattle:
.string "Using accessories effectively is\n"
.string "the secret behind fashion appeal.$"
Route124_Text_SpencerIntro:
.string "Hey, are you lost at sea?\p"
.string "If you can beat my POKéMON,\n"
.string "I can serve as your pilot.$"
Route124_Text_SpencerDefeat:
.string "I lost my bearings in battle!$"
Route124_Text_SpencerPostBattle:
.string "Many people lose their bearings at sea.\p"
.string "If you're that sort, you should refer\n"
.string "to the POKéNAV's MAP.$"
Route124_Text_RolandIntro:
.string "Hm! You're riding a POKéMON instead\n"
.string "of swimming yourself…\p"
.string "I am envious!$"
Route124_Text_RolandDefeat:
.string "Oh!\n"
.string "I can't…$"
Route124_Text_RolandPostBattle:
.string "I'm getting chilled…\n"
.string "I've been in the water too long…\p"
.string "I wish I could ride a POKéMON like you…$"
Route124_Text_JennyIntro:
.string "If you just float in the sea like\n"
.string "this, POKéMON come around to play.$"
Route124_Text_JennyDefeat:
.string "Oh, darn.\n"
.string "I've gone and lost.$"
Route124_Text_JennyPostBattle:
.string "While swimming, I noticed that some\n"
.string "POKéMON attack, and some just watch.\p"
.string "I guess POKéMON have personalities\n"
.string "of their own.$"
Route124_Text_JennyRegister:
.string "It's only on a whim, but maybe I'll get\n"
.string "you to register me in your POKéNAV.$"
Route124_Text_JennyRematchIntro:
.string "If you just float in the sea like this,\n"
.string "TRAINERS challenge you!$"
Route124_Text_JennyRematchDefeat:
.string "That's strange…\n"
.string "I lost again…$"
Route124_Text_JennyPostRematch:
.string "This has nothing to do with anything,\n"
.string "but maybe I'll visit the TRICK HOUSE.$"
Route124_Text_GraceIntro:
.string "I'm growing bored of swimming…\n"
.string "How about a battle?$"
Route124_Text_GraceDefeat:
.string "I had no idea that you were\n"
.string "this strong!$"
Route124_Text_GracePostBattle:
.string "All the effort you put in must have\n"
.string "made you this strong.$"
Route124_Text_ChadIntro:
.string "Fufufufu… I dive deep underwater\n"
.string "to go deep under cover.\l"
.string "Plumbing the depths is where I excel!$"
Route124_Text_ChadDefeat:
.string "Glub, glub, glub…\n"
.string "I'm sinking…$"
Route124_Text_ChadPostBattle:
.string "I have it on good authority that\n"
.string "there's a DIVE spot around here.\p"
.string "It gives me the urge to go deep\n"
.string "again…$"
Route124_Text_LilaIntro:
.string "LILA: Sigh…\p"
.string "Here I am in the sea, but who's with me?\n"
.string "My little brother!\p"
.string "Let's battle so I won't have to dwell\n"
.string "on that!$"
Route124_Text_LilaDefeat:
.string "LILA: ROY! It's your fault we lost!\n"
.string "You're in for it later!$"
Route124_Text_LilaPostBattle:
.string "LILA: Sigh…\p"
.string "If only it wasn't my little brother\n"
.string "next to me, but a nice boyfriend…$"
Route124_Text_LilaNotEnoughMons:
.string "LILA: You're planning to battle us?\n"
.string "Not unless you have two POKéMON.$"
Route124_Text_RoyIntro:
.string "ROY: My big sister is tough at POKéMON!\p"
.string "Don't cry when you lose!$"
Route124_Text_RoyDefeat:
.string "ROY: Uh-oh…\n"
.string "My big sister will chew me out…$"
Route124_Text_RoyPostBattle:
.string "ROY: My big sister is really scary\n"
.string "when she gets angry.\p"
.string "That's why she doesn't have a\n"
.string "boyfriend.$"
Route124_Text_LilaRoyRegister:
.string "ROY: Will you battle with us again?\n"
.string "But take it easy next time, okay?$"
Route124_Text_RoyNotEnoughMons:
.string "ROY: Did you want to battle us?\n"
.string "Bring two POKéMON, then.$"
Route124_Text_LilaRematchIntro:
.string "LILA: Sigh…\p"
.string "Here I am in the sea, but who's with me?\n"
.string "My little brother!\p"
.string "Oh, hi, it's been a while. Let's battle\n"
.string "so I won't have to dwell on things!$"
Route124_Text_LilaRematchDefeat:
.string "LILA: ROY!\n"
.string "It's your fault we lost again!\p"
.string "We're having a training session later!$"
Route124_Text_LilaPostRematch:
.string "LILA: Sigh…\p"
.string "If I had a nice boyfriend, we'd beat\n"
.string "anyone with lovely combinations…$"
Route124_Text_LilaRematchNotEnoughMons:
.string "LILA: You're planning to battle us?\n"
.string "Not unless you have two POKéMON.$"
Route124_Text_RoyRematchIntro:
.string "ROY: If we lose, I'll catch heck.\n"
.string "I'm going to go totally all out!$"
Route124_Text_RoyRematchDefeat:
.string "ROY: Uh-oh…\n"
.string "My big sister will chew me out again.$"
Route124_Text_RoyPostRematch:
.string "ROY: My big sister is really scary\n"
.string "when she gets angry.\p"
.string "She's going to make me train really\n"
.string "hard with POKéMON later…$"
Route124_Text_RoyRematchNotEnoughMons:
.string "ROY: Did you want to battle us?\n"
.string "Bring two POKéMON, then.$"
Route124_Text_DeclanIntro:
.string "Here I am swimming by my lonesome\n"
.string "on this wide, beautiful sea.\p"
.string "There's no other word for it.\n"
.string "This is pathetic!$"
Route124_Text_DeclanDefeat:
.string "I'm feeling blue.\n"
.string "Blue as the sky…$"
Route124_Text_DeclanPostBattle:
.string "I should chat up lady SWIMMERS\n"
.string "and invite them on a long swim.$"
Route124_Text_IsabellaIntro:
.string "I'm not going to lose to some\n"
.string "surfer TRAINER.$"
Route124_Text_IsabellaDefeat:
.string "I've only got sweat in my eyes!\n"
.string "I am not crying!$"
Route124_Text_IsabellaPostBattle:
.string "You can find pretty colored shards\n"
.string "of things around here.$"
Route125_Text_NolenIntro:
.string "I heard you approaching, so I hung\n"
.string "around for you!$"
Route125_Text_NolenDefeat:
.string "I surrender!$"
Route125_Text_NolenPostBattle:
.string "Sound travels faster in water than\n"
.string "it does through air.$"
Route125_Text_StanIntro:
.string "Hey, there!\n"
.string "Check out my sweet POKéMON!$"
Route125_Text_StanDefeat:
.string "I floundered…$"
Route125_Text_StanPostBattle:
.string "I was blown away by HORSEA's charm,\n"
.string "so I started swimming, too.$"
Route125_Text_TanyaIntro:
.string "I'm tired of swimming.\n"
.string "Are you up for a battle with me?$"
Route125_Text_TanyaDefeat:
.string "You're too much!$"
Route125_Text_TanyaPostBattle:
.string "Whew…\n"
.string "Which way is it to MOSSDEEP CITY?$"
Route125_Text_SharonIntro:
.string "How would you like to take on the\n"
.string "WATER-type POKéMON I raised?$"
Route125_Text_SharonDefeat:
.string "Lost it…$"
Route125_Text_SharonPostBattle:
.string "Your power… You're the real deal.\n"
.string "I'm amazed!$"
Route125_Text_ErnestIntro:
.string "Ahoy! I'm a buff, tough SAILOR!\n"
.string "I've braved the world's seas!$"
Route125_Text_ErnestDefeat:
.string "Gwrroooar!\n"
.string "I couldn't win!$"
Route125_Text_ErnestPostBattle:
.string "The tide ebbs and flows inside the\n"
.string "SHOAL CAVE.\p"
.string "By the way, it's about six hours from\n"
.string "high tide to low tide. Did you know?$"
Route125_Text_ErnestRegister:
.string "Register me in your POKéNAV,\n"
.string "and I'll tell you something good.$"
Route125_Text_ErnestRematchIntro:
.string "It's high time I get my payback\n"
.string "from you! Come on, we're battling!$"
Route125_Text_ErnestRematchDefeat:
.string "I couldn't win!\n"
.string "I flat out couldn't win!$"
Route125_Text_ErnestRematchPostBattle:
.string "The SHOAL CAVE…\p"
.string "There are places you can and can't\n"
.string "get to depending on the rise and fall\l"
.string "of the tide.\p"
.string "By the way, it's about six hours from\n"
.string "high tide to low tide. Don't forget!$"
Route125_Text_KimIntro:
.string "KIM: A funny old man lives in the\n"
.string "SHOAL CAVE. Someone told me.\l"
.string "Are you going to see him, too?$"
Route125_Text_KimDefeat:
.string "KIM: I thought we would win.$"
Route125_Text_KimPostBattle:
.string "KIM: A funny old man lives in the\n"
.string "SHOAL CAVE, doesn't he?\p"
.string "Let's go see him, IRIS!$"
Route125_Text_KimNotEnoughMons:
.string "KIM: No, no, no! You need two POKéMON,\n"
.string "or it's just no good!$"
Route125_Text_IrisIntro:
.string "IRIS: KIM, can you tell me what we're\n"
.string "looking for out here?$"
Route125_Text_IrisDefeat:
.string "IRIS: Oh, we came sort of close.$"
Route125_Text_IrisPostBattle:
.string "IRIS: KIM, are we really going into\n"
.string "the SHOAL CAVE?\l"
.string "We'll get all wet.$"
Route125_Text_IrisNotEnoughMons:
.string "IRIS: Oh, we could never, ever do\n"
.string "anything like a 2-on-1 battle.$"
Route125_Text_PresleyIntro:
.string "Why would a BIRDKEEPER like me\n"
.string "come out to the sea?$"
Route125_Text_PresleyDefeat:
.string "Okay.\n"
.string "I'll tell you why I'm here.$"
Route125_Text_PresleyPostBattle:
.string "I put a message in a bottle and put\n"
.string "it out to sea.\p"
.string "I'm sure that a girl SWIMMER will\n"
.string "find it!$"
Route125_Text_AuronIntro:
.string "Hey! Was it you throwing garbage\n"
.string "into the sea?$"
Route125_Text_AuronDefeat:
.string "Oh, you weren't throwing trash into\n"
.string "the sea.$"
Route125_Text_AuronPostBattle:
.string "I found an unsightly bottle bobbing\n"
.string "in the waves earlier.\p"
.string "It angers me that someone would\n"
.string "pollute the sea!$"
Route126_Text_BarryIntro:
.string "Swimming is a full-body workout!\n"
.string "You will get fit!$"
Route126_Text_BarryDefeat:
.string "I admit it!\n"
.string "You win!$"
Route126_Text_BarryPostBattle:
.string "Thanks to my daily swimming routine…\n"
.string "Look! Feast your eyes on this physique!$"
Route126_Text_DeanIntro:
.string "This towering white mountain of rock\n"
.string "is SOOTOPOLIS CITY.$"
Route126_Text_DeanDefeat:
.string "I was done in?$"
Route126_Text_DeanPostBattle:
.string "I can't find the entrance to\n"
.string "SOOTOPOLIS. Where could it be?$"
Route126_Text_NikkiIntro:
.string "Ufufufufu!\n"
.string "I'm a mermaid!$"
Route126_Text_NikkiDefeat:
.string "My fantasy burst as if it were a bubble!\n"
.string "Blub, blub, blub…$"
Route126_Text_NikkiPostBattle:
.string "You thrashed me… I want to\n"
.string "disappear in a wave of despair…$"
Route126_Text_BrendaIntro:
.string "Hello, kiddo!\n"
.string "Want a battle with me?$"
Route126_Text_BrendaDefeat:
.string "Oh, noooooh!$"
Route126_Text_BrendaPostBattle:
.string "I love frolicking with POKéMON in\n"
.string "the sea like this!$"
Route126_Text_PabloIntro:
.string "Check out this sculpted body!\n"
.string "I'm more cut than a BLACK BELT!$"
Route126_Text_PabloDefeat:
.string "Whoops! Too strong!\n"
.string "Not bad! Not bad at all!$"
Route126_Text_PabloPostBattle:
.string "Losing to you stimulated my senses!\n"
.string "I'll train myself and POKéMON harder!$"
Route126_Text_PabloRegister:
.string "Yep, you're not bad at all!\n"
.string "I'd like to get to know you more!$"
Route126_Text_PabloRematchIntro:
.string "Check out this beautiful body!\n"
.string "I'm more shapely than a SWIMMER!$"
Route126_Text_PabloRematchDefeat:
.string "Whoops! Really too strong!\n"
.string "Not bad! Not bad at all!$"
Route126_Text_PabloPostRematch:
.string "I'm going to train even harder!\n"
.string "You're a great motivator!\l"
.string "You have to come back again!$"
Route126_Text_LeonardoIntro:
.string "I couldn't even swim last year,\n"
.string "but now I'm a decent SWIMMER.\p"
.string "I think I'm capable of anything now.$"
Route126_Text_LeonardoDefeat:
.string "Sheesh, getting greedy didn't do\n"
.string "a thing for me.$"
Route126_Text_LeonardoPostBattle:
.string "If you practice at something,\n"
.string "you will get better at it.\p"
.string "You're young--don't be afraid to\n"
.string "try all sorts of things!$"
Route126_Text_IsobelIntro:
.string "If seawater gets up your nose,\n"
.string "doesn't it feel terrible?$"
Route126_Text_IsobelDefeat:
.string "Ack! Why, you…\n"
.string "Glub!$"
Route126_Text_IsobelPostBattle:
.string "Ooh, I choked on some water!\n"
.string "It's bitter! It's salty!!$"
Route126_Text_SiennaIntro:
.string "I'm throwing my whole heart\n"
.string "into this!$"
Route126_Text_SiennaDefeat:
.string "You had more heart!$"
Route126_Text_SiennaPostBattle:
.string "I need to cool down now…\n"
.string "I think I'll go for a dive.$"
Route127_Text_CamdenIntro:
.string "I can see it in your face.\n"
.string "You want to challenge me.$"
Route127_Text_CamdenDefeat:
.string "Awawawawawa…$"
Route127_Text_CamdenPostBattle:
.string "A well-played match leaves me feeling\n"
.string "refreshed and serene.$"
Route127_Text_DonnyIntro:
.string "Do you have a rival whom you just\n"
.string "hate to lose against?$"
Route127_Text_DonnyDefeat:
.string "Arrrgh!\n"
.string "I hate losing!$"
Route127_Text_DonnyPostBattle:
.string "If you have a rival, don't you get the\n"
.string "feeling that you have to keep getting\l"
.string "better?$"
Route127_Text_JonahIntro:
.string "Through fishing, I have attained a\n"
.string "state of becalmed serenity…\p"
.string "Please, allow me to demonstrate…$"
Route127_Text_JonahDefeat:
.string "Though I have lost, my heart remains\n"
.string "calm…$"
Route127_Text_JonahPostBattle:
.string "It matters not that I catch nothing.\n"
.string "The line remains in the water…$"
Route127_Text_HenryIntro:
.string "Whoops! Don't tell me I snagged\n"
.string "a SURFING POKéMON?$"
Route127_Text_HenryDefeat:
.string "I can't keep up!$"
Route127_Text_HenryPostBattle:
.string "It'd be a handful if I hooked\n"
.string "your tough POKéMON!$"
Route127_Text_RogerIntro:
.string "Well, hey! This is a match between\n"
.string "a POKéMON fan and a fishing buff!$"
Route127_Text_RogerDefeat:
.string "No! My line's all tangled!\n"
.string "The party's over!$"
Route127_Text_RogerPostBattle:
.string "My fishing line's doing a dance!\n"
.string "The tangle tango! Hahaha, snarl!$"
Route127_Text_AidanIntro:
.string "BIRD POKéMON have excellent vision.\n"
.string "They spot prey from great heights.$"
Route127_Text_AidanDefeat:
.string "Whew… I give up.$"
Route127_Text_AidanPostBattle:
.string "There're lots of diving spots in\n"
.string "the sea around here.\p"
.string "You can spot them easily from the sky\n"
.string "because of their darker color.$"
Route127_Text_KojiIntro:
.string "Run in your bare feet.\n"
.string "That will toughen up your soles!$"
Route127_Text_KojiDefeat:
.string "Yowch!\n"
.string "I got a pebble under a toenail!$"
Route127_Text_KojiPostBattle:
.string "Going barefoot feels great.\n"
.string "But your RUNNING SHOES are cool, too.$"
Route127_Text_KojiRegister:
.string "This is what I do to people who beat me!\n"
.string "I hope we can do this again.$"
Route127_Text_KojiRematchIntro:
.string "I still run in my bare feet daily.\n"
.string "My soles are tough!$"
Route127_Text_KojiRematchDefeat:
.string "Yowch!\n"
.string "Pebbles dug into my arches!$"
Route127_Text_KojiPostRematch:
.string "Want to go barefoot for a while?\n"
.string "So I can try your RUNNING SHOES?$"
Route127_Text_AthenaIntro:
.string "We should have a slow and methodical\n"
.string "match.$"
Route127_Text_AthenaDefeat:
.string "You didn't give me the chance to\n"
.string "do any strategizing.$"
Route127_Text_AthenaPostBattle:
.string "When I'm surrounded by the blue sea\n"
.string "and sky, it feels as if time slows down.$"
Route128_Text_IsaiahIntro:
.string "EVER GRANDE CITY is still a long ways\n"
.string "away…$"
Route128_Text_IsaiahDefeat:
.string "My first victory seems to be far\n"
.string "away, too…$"
Route128_Text_IsaiahPostBattle:
.string "My whole life has been about losing,\n"
.string "but I will never give up!$"
Route128_Text_IsaiahRegister:
.string "I know I'm not good now, but I think\n"
.string "I can win eventually.\p"
.string "Please register me in your POKéNAV.$"
Route128_Text_IsaiahRematchIntro:
.string "I'm still feeling good. I'll keep on\n"
.string "swimming to EVER GRANDE CITY.$"
Route128_Text_IsaiahRematchDefeat:
.string "I've yet to taste my first victory…$"
Route128_Text_IsaiahPostRematch:
.string "I'll eventually reach EVER GRANDE CITY\n"
.string "where I can eventually win…$"
Route128_Text_KatelynIntro:
.string "You have to swim, cycle, and then run\n"
.string "a marathon in a triathlon.\p"
.string "It's a grueling race that consists\n"
.string "of three events.$"
Route128_Text_KatelynDefeat:
.string "A POKéMON battle is grueling, too…$"
Route128_Text_KatelynPostBattle:
.string "I have to ride a BIKE next, but…\n"
.string "I'm about to throw in the towel…$"
Route128_Text_KatelynRegister:
.string "Well, I may as well make the best\n"
.string "of this. I'd like a rematch sometime.$"
Route128_Text_KatelynRematchIntro:
.string "A triathlon is long. But I guess the\n"
.string "road to become the POKéMON CHAMPION\l"
.string "is also a long and grueling one.$"
Route128_Text_KatelynRematchDefeat:
.string "A POKéMON battle really is harsh\n"
.string "and unforgiving…$"
Route128_Text_KatelynPostRematch:
.string "You should give serious thought to\n"
.string "challenges on VICTORY ROAD.$"
Route128_Text_AlexaIntro:
.string "We've been working so hard to mount\n"
.string "a POKéMON LEAGUE challenge…\p"
.string "We can't afford to lose now!$"
Route128_Text_AlexaDefeat:
.string "Oh!\n"
.string "How could this happen?!$"
Route128_Text_AlexaPostBattle:
.string "After all I've done to get here,\n"
.string "I won't give up after one setback.$"
Route128_Text_RubenIntro:
.string "There is no stronger TRAINER than I!$"
Route128_Text_RubenDefeat:
.string "This can't be!$"
Route128_Text_RubenPostBattle:
.string "There probably is no stronger TRAINER\n"
.string "than you!$"
Route128_Text_WayneIntro:
.string "I want to visit EVER GRANDE, so I\n"
.string "caught myself a POKéMON that knows\l"
.string "the move WATERFALL to crest the falls.$"
Route128_Text_WayneDefeat:
.string "I'm crestfallen!$"
Route128_Text_WaynePostBattle:
.string "Awww, phooey!\p"
.string "My POKéMON knows WATERFALL, but\n"
.string "I don't have the SOOTOPOLIS GYM BADGE!$"
Route128_Text_HarrisonIntro:
.string "You're looking awfully tough.\n"
.string "I wonder if I can win?$"
Route128_Text_HarrisonDefeat:
.string "Ouch!\n"
.string "I guess it was impossible to win.$"
Route128_Text_HarrisonPostBattle:
.string "There are tough TRAINERS galore\n"
.string "around EVER GRANDE.\p"
.string "Do you think I may be out\n"
.string "of my league?$"
Route128_Text_CarleeIntro:
.string "The sunlight seems to be more harsh\n"
.string "in this area.$"
Route128_Text_CarleeDefeat:
.string "I couldn't see very well because of\n"
.string "the sun's glare.$"
Route128_Text_CarleePostBattle:
.string "I should go back soon.\n"
.string "I need to reapply my sunscreen.$"
Route129_Text_ChaseIntro:
.string "This is my first triathlon.\n"
.string "I'm all tense and nervous!$"
Route129_Text_ChaseDefeat:
.string "Wroooaaar!\n"
.string "I failed to win!$"
Route129_Text_ChasePostBattle:
.string "If I'm all tensed up, I won't be able to\n"
.string "give it my all.$"
Route129_Text_AllisonIntro:
.string "I'm in the middle of a triathlon,\n"
.string "but, sure, why don't we battle?$"
Route129_Text_AllisonDefeat:
.string "I was sure I'd win!$"
Route129_Text_AllisonPostBattle:
.string "Do you know what's the greatest thing\n"
.string "about triathlons?\p"
.string "Testing the limits of your own\n"
.string "strength and endurance against\l"
.string "Mother Nature!$"
Route129_Text_ReedIntro:
.string "Say hey, hey!\n"
.string "Let's get on with it!$"
Route129_Text_ReedDefeat:
.string "Beat, I'm beaten.\n"
.string "That's it, done!$"
Route129_Text_ReedPostBattle:
.string "There's nothing for a loser.\n"
.string "Time for me to beat it home.$"
Route129_Text_TishaIntro:
.string "What's the hurry?\n"
.string "Let's take it slow and easy.$"
Route129_Text_TishaDefeat:
.string "Oh, my.\n"
.string "I wanted to relax a little more…$"
Route129_Text_TishaPostBattle:
.string "Don't you hate making mistakes when\n"
.string "you're in a rush?\p"
.string "That's why I try to take things\n"
.string "slowly.$"
Route129_Text_ClarenceIntro:
.string "Surfing isn't as easy as it seems,\n"
.string "isn't that right?$"
Route129_Text_ClarenceDefeat:
.string "Winning sure isn't easy.$"
Route129_Text_ClarencePostBattle:
.string "You have your sights on the POKéMON\n"
.string "LEAGUE? Keep at it!$"
Route130_Text_RodneyIntro:
.string "What a surprise! I didn't expect to\n"
.string "see a TRAINER out in the sea.\p"
.string "I think we should battle!$"
Route130_Text_RodneyDefeat:
.string "This kid's awfully tough…$"
Route130_Text_RodneyPostBattle:
.string "Your eyes have that look of someone\n"
.string "who's experienced harsh challenges\l"
.string "and won. It suits you well!$"
Route130_Text_KatieIntro:
.string "In the deep blue sea,\n"
.string "my shattered blue heart finds\l"
.string "comfort among waves.$"
Route130_Text_KatieDefeat:
.string "Like the vast blue sea,\n"
.string "the world of POKéMON spans\l"
.string "depths beyond belief.$"
Route130_Text_KatiePostBattle:
.string "The world's children dream\n"
.string "of one day becoming\l"
.string "the POKéMON CHAMPION.$"
Route130_Text_SantiagoIntro:
.string "Floating on the open sea like this…\n"
.string "It's peaceful.$"
Route130_Text_SantiagoDefeat:
.string "I needed to be a little less peaceful!$"
Route130_Text_SantiagoPostBattle:
.string "Swimming and battling like this…\n"
.string "I'm one happy guy…$"
Route131_Text_RichardIntro:
.string "The sea is teeming with POKéMON.\n"
.string "It's not easy swimming, I tell you.$"
Route131_Text_RichardDefeat:
.string "POKéMON raised by TRAINERS are\n"
.string "seriously tough…$"
Route131_Text_RichardPostBattle:
.string "Gasp… Gasp…\n"
.string "I'm wiped out…\p"
.string "The going's easy. It's the leaving\n"
.string "that's the hard part.\p"
.string "Will I have any energy left to make\n"
.string "the return trip?$"
Route131_Text_HermanIntro:
.string "The sea… The sea… The sea…\n"
.string "The sea as far as these eyes can see!\l"
.string "I'm sick and tired of the sea!$"
Route131_Text_HermanDefeat:
.string "Bleah!$"
Route131_Text_HermanPostBattle:
.string "Bored I am by the sea, but swim I must.\p"
.string "I'm a born swimmer!\n"
.string "That's what I am.$"
Route131_Text_SusieIntro:
.string "Hi, sweetie, wait!\n"
.string "We should battle, you and I!$"
Route131_Text_SusieDefeat:
.string "You're tough in spite of the way\n"
.string "you look!$"
Route131_Text_SusiePostBattle:
.string "Did you see a guy over there who whines\n"
.string "that he's bored of the sea?\p"
.string "That's all talk.\n"
.string "He's hopelessly in love with the sea!$"
Route131_Text_KaraIntro:
.string "Why do men love bathing suits so much?\p"
.string "They all ogle me!$"
Route131_Text_KaraDefeat:
.string "I'm out of my depth!$"
Route131_Text_KaraPostBattle:
.string "Maybe it's not my bathing suit that\n"
.string "makes men look. It must be my beauty!$"
Route131_Text_ReliIntro:
.string "RELI: We'll work together as siblings\n"
.string "to take you on!$"
Route131_Text_ReliDefeat:
.string "RELI: We couldn't win even though we\n"
.string "worked together…$"
Route131_Text_ReliPostBattle:
.string "RELI: The people of PACIFIDLOG are\n"
.string "together with the sea and POKéMON from\l"
.string "the time they are born.$"
Route131_Text_ReliNotEnoughMons:
.string "RELI: You don't have two POKéMON?\n"
.string "We can't enjoy a battle, then.$"
Route131_Text_IanIntro:
.string "IAN: I'm doing my best together with\n"
.string "my sis!$"
Route131_Text_IanDefeat:
.string "IAN: I did my best with my sis,\n"
.string "but we still couldn't win…$"
Route131_Text_IanPostBattle:
.string "IAN: You know how PACIFIDLOG is\n"
.string "a floating town?\p"
.string "So, wherever there is the sea,\n"
.string "that's a part of PACIFIDLOG!$"
Route131_Text_IanNotEnoughMons:
.string "IAN: If you have two POKéMON,\n"
.string "we'll take you on!$"
Route131_Text_TaliaIntro:
.string "If you can beat me, I'll give you some\n"
.string "great information!$"
Route131_Text_TaliaDefeat:
.string "Oh?\n"
.string "Did I lose?$"
Route131_Text_TaliaPostBattle:
.string "There is an odd place nearby.\n"
.string "There's a huge tower there.\l"
.string "Why don't you go take a look?$"
Route131_Text_KevinIntro:
.string "The people of PACIFIDLOG are\n"
.string "a peaceful bunch.\p"
.string "They never get angry.\n"
.string "That goes for me, too.$"
Route131_Text_KevinDefeat:
.string "Oops!$"
Route131_Text_KevinPostBattle:
.string "Tch! …Oh, wait.\n"
.string "I'm not angry. Honestly!\p"
.string "But, boy, you're strong!\n"
.string "Hahaha!$"
Route132_Text_GilbertIntro:
.string "I used to catch colds all the time as\n"
.string "a kid, but I became totally fit after\l"
.string "I started swimming.$"
Route132_Text_GilbertDefeat:
.string "I crave more power…$"
Route132_Text_GilbertPostBattle:
.string "TRAINERS travel the fields and\n"
.string "mountains, so they must be fit, too.$"
Route132_Text_DanaIntro:
.string "I try not to swim where the currents\n"
.string "are too strong.$"
Route132_Text_DanaDefeat:
.string "Oh, please, no!$"
Route132_Text_DanaPostBattle:
.string "If I get swept away, I'll lose all my\n"
.string "sense of place…$"
Route132_Text_RonaldIntro:
.string "Win or lose, you'll never know until\n"
.string "you try!$"
Route132_Text_RonaldDefeat:
.string "Waah!\n"
.string "I sank in defeat!$"
Route132_Text_RonaldPostBattle:
.string "I never battle when I know I'll win.\n"
.string "I like to battle at the razor's edge of\l"
.string "victory and defeat!$"
Route132_Text_KiyoIntro:
.string "I contemplate POKéMON 24 hours a day.\n"
.string "How could you possibly beat me?$"
Route132_Text_KiyoDefeat:
.string "I lose.\n"
.string "I will concede defeat.$"
Route132_Text_KiyoPostBattle:
.string "Urggh…\n"
.string "You're a POKéMON fanatic, aren't you?\p"
.string "You must contemplate POKéMON 24 hours\n"
.string "a day, don't you?$"
Route132_Text_MakaylaIntro:
.string "I'm always with my husband,\n"
.string "but I can win even without him.$"
Route132_Text_MakaylaDefeat:
.string "Oh, I guess I wasn't good enough.$"
Route132_Text_MakaylaPostBattle:
.string "That young man over there looks just\n"
.string "like my husband when he was young.\p"
.string "He's making me blush!$"
Route132_Text_JonathanIntro:
.string "Someone's been watching me intently.\n"
.string "Was it you?$"
Route132_Text_JonathanDefeat:
.string "Wow!\n"
.string "That's pretty strong, all right!$"
Route132_Text_JonathanPostBattle:
.string "I can't shake this feeling that\n"
.string "someone's watching me.\p"
.string "I can't concentrate!$"
Route132_Text_PaxtonIntro:
.string "Now where could my wife have gone?\n"
.string "I'm always with her.\l"
.string "I wonder if I can win on my own.$"
Route132_Text_PaxtonDefeat:
.string "Ah, I see that I couldn't manage\n"
.string "to win on my own after all.$"
Route132_Text_PaxtonPostBattle:
.string "My wife must be looking for me.\n"
.string "I'd best go find her right away.$"
Route132_Text_DarcyIntro:
.string "I liked training here by myself.\n"
.string "It's awful that all these people came!$"
Route132_Text_DarcyDefeat:
.string "Okay! I won't complain about other\n"
.string "people being here.$"
Route132_Text_DarcyPostBattle:
.string "I suppose I can partner up with that\n"
.string "old man and challenge that other team.$"
Route133_Text_FranklinIntro:
.string "Did the currents carry you here, too?\n"
.string "This must have been fated.\l"
.string "Let's battle!$"
Route133_Text_FranklinDefeat:
.string "Strong!\n"
.string "Too much so!$"
Route133_Text_FranklinPostBattle:
.string "It's just my luck that a tough TRAINER\n"
.string "like you would drift here…\l"
.string "I must be cursed…$"
Route133_Text_DebraIntro:
.string "I've led a life of woe and misery…\n"
.string "I've been cast away, and this is where\l"
.string "I've drifted…$"
Route133_Text_DebraDefeat:
.string "Another loss…$"
Route133_Text_DebraPostBattle:
.string "A life adrift…\n"
.string "I don't want it anymore!$"
Route133_Text_LindaIntro:
.string "Welcome!\n"
.string "I've been expecting you!$"
Route133_Text_LindaDefeat:
.string "No! Please!$"
Route133_Text_LindaPostBattle:
.string "A strong child TRAINER…\n"
.string "That's so annoying!$"
Route133_Text_WarrenIntro:
.string "I want to win like everyone else, but I\n"
.string "won't raise POKéMON like everyone else.$"
Route133_Text_WarrenDefeat:
.string "Darn it!\n"
.string "My way is still too slack!$"
Route133_Text_WarrenPostBattle:
.string "It's way more fun to do things the way\n"
.string "I want than to be like everybody else.\l"
.string "I mean, that's obvious!$"
Route133_Text_BeckIntro:
.string "I came all the way out here with my\n"
.string "BIRD POKéMON.$"
Route133_Text_BeckDefeat:
.string "You…\n"
.string "You're stunningly cool!$"
Route133_Text_BeckPostBattle:
.string "I'd like to go back to FORTREE,\n"
.string "but I've grown to like this place, too.$"
Route133_Text_MollieIntro:
.string "I must have battled thousands\n"
.string "of times. I've lost count.$"
Route133_Text_MollieDefeat:
.string "I may have lost thousands of times,\n"
.string "but a loss still stings.$"
Route133_Text_MolliePostBattle:
.string "Keep at this, youngster. So you can\n"
.string "become like my husband and me.$"
Route133_Text_ConorIntro:
.string "Young people are too happy to go with\n"
.string "the flow. They're without direction.$"
Route133_Text_ConorDefeat:
.string "You have a firm sense of purpose.$"
Route133_Text_ConorPostBattle:
.string "Don't let others lead you astray.\n"
.string "Don't lose direction as you grow older.$"
Route134_Text_JackIntro:
.string "Even those POKéMON that can swim are\n"
.string "carried along by the rapid currents.$"
Route134_Text_JackDefeat:
.string "Aiyeeeeh!$"
Route134_Text_JackPostBattle:
.string "I think POKéMON enjoy the fast-running\n"
.string "currents around these parts.$"
Route134_Text_LaurelIntro:
.string "My LUVDISC are looking for a fun\n"
.string "match. Will you join us?$"
Route134_Text_LaurelDefeat:
.string "Oopsie!$"
Route134_Text_LaurelPostBattle:
.string "There's a collector who's after\n"
.string "the SCALES of LUVDISC.$"
Route134_Text_AlexIntro:
.string "Okeydokey! That's enough rest, gang!\n"
.string "It's time for a match!$"
Route134_Text_AlexDefeat:
.string "Tuckered out again…$"
Route134_Text_AlexPostBattle:
.string "My BIRD POKéMON get tired quickly after\n"
.string "a long flight…$"
Route134_Text_HitoshiIntro:
.string "You're a POKéMON TRAINER.\n"
.string "No need for words. We battle now.$"
Route134_Text_HitoshiDefeat:
.string "… … … … … …\n"
.string "… … … … … …$"
Route134_Text_HitoshiPostBattle:
.string "It was I who challenged you, and yet\n"
.string "I lost. I am deeply shamed…$"
Route134_Text_AaronIntro:
.string "The savage tide in this area serves to\n"
.string "make us stronger than ever.$"
Route134_Text_AaronDefeat:
.string "I willingly concede defeat.$"
Route134_Text_AaronPostBattle:
.string "We will return for more training at\n"
.string "METEOR FALLS.\p"
.string "If you'd like, you should go, too.\n"
.string "It will definitely toughen you up!$"
Route134_Text_KelvinIntro:
.string "O-our boat!\n"
.string "The tide carried it away!$"
Route134_Text_KelvinDefeat:
.string "Awawawawah!\n"
.string "Please, stop! Please!$"
Route134_Text_KelvinPostBattle:
.string "If we can't SURF, how are we supposed\n"
.string "to get home?\p"
.string "Actually, I know a fainted POKéMON\n"
.string "can still SURF, but it feels wrong.$"
Route134_Text_MarleyIntro:
.string "Can your POKéMON dodge our\n"
.string "lightning-quick attacks?$"
Route134_Text_MarleyDefeat:
.string "I never knew such a technique existed!\n"
.string "You've defeated us thoroughly.$"
Route134_Text_MarleyPostBattle:
.string "I haven't lost my passion for speed.\n"
.string "I will try harder.$"
Route134_Text_ReynaIntro:
.string "My POKéMON can't be taken down\n"
.string "easily!$"
Route134_Text_ReynaDefeat:
.string "You're kidding!\n"
.string "Explain how I lost!$"
Route134_Text_ReynaPostBattle:
.string "Haha!\n"
.string "You won, all right!\p"
.string "I'll work my way back up by taking on\n"
.string "TRAINERS I happen to meet!$"
Route134_Text_HudsonIntro:
.string "Listen, have you seen another SAILOR\n"
.string "around here?$"
Route134_Text_HudsonDefeat:
.string "Now, that's something!$"
Route134_Text_HudsonPostBattle:
.string "Our boat drifted out to sea.\p"
.string "My buddy's a timid fellow, so I'm\n"
.string "worried about him.$"

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gTrickHouse_Mechadoll_Oddish::
.string "ODDISH$"
gTrickHouse_Mechadoll_Poochyena::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Taillow::
.string "TAILLOW$"
gTrickHouse_Mechadoll_Azurill::
.string "AZURILL$"
gTrickHouse_Mechadoll_Lotad::
.string "LOTAD$"
gTrickHouse_Mechadoll_Wingull::
.string "WINGULL$"
gTrickHouse_Mechadoll_Dustox::
.string "DUSTOX$"
gTrickHouse_Mechadoll_Zubat::
.string "ZUBAT$"
gTrickHouse_Mechadoll_Nincada::
.string "NINCADA$"
gTrickHouse_Mechadoll_Ralts::
.string "RALTS$"
gTrickHouse_Mechadoll_Zigzagoon::
.string "ZIGZAGOON$"
gTrickHouse_Mechadoll_Slakoth::
.string "SLAKOTH$"
gTrickHouse_Mechadoll_Poochyena2::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Shroomish::
.string "SHROOMISH$"
gTrickHouse_Mechadoll_Zigzagoon2::
.string "ZIGZAGOON$"
gTrickHouse_Mechadoll_Poochyena3::
.string "POOCHYENA$"
gTrickHouse_Mechadoll_Zubat2::
.string "ZUBAT$"
gTrickHouse_Mechadoll_Carvanha::
.string "CARVANHA$"
gTrickHouse_Mechadoll_BurnHeal::
.string "BURN HEAL$"
gTrickHouse_Mechadoll_HarborMail::
.string "HARBOR MAIL$"
gTrickHouse_Mechadoll_SamePrice::
.string "Same price$"
gTrickHouse_Mechadoll_60Yen::
.string "¥60$"
gTrickHouse_Mechadoll_55Yen::
.string "¥55$"
gTrickHouse_Mechadoll_Nothing::
.string "Nothing$"
gTrickHouse_Mechadoll_CostMore::
.string "They will cost more.$"
gTrickHouse_Mechadoll_CostLess::
.string "They will cost less.$"
gTrickHouse_Mechadoll_SamePrice2::
.string "Same price$"
gTrickHouse_Mechadoll_Male::
.string "Male$"
gTrickHouse_Mechadoll_Female::
.string "Female$"
gTrickHouse_Mechadoll_Neither::
.string "Neither$"
gTrickHouse_Mechadoll_ElderlyMen::
.string "Elderly men$"
gTrickHouse_Mechadoll_ElderlyLadies::
.string "Elderly ladies$"
gTrickHouse_Mechadoll_SameNumber::
.string "Same number$"
gTrickHouse_Mechadoll_None::
.string "None$"
gTrickHouse_Mechadoll_One::
.string "1$"
gTrickHouse_Mechadoll_Two::
.string "2$"
gTrickHouse_Mechadoll_Two2::
.string "2$"
gTrickHouse_Mechadoll_Three::
.string "3$"
gTrickHouse_Mechadoll_Four::
.string "4$"
gTrickHouse_Mechadoll_Six::
.string "6$"
gTrickHouse_Mechadoll_Seven::
.string "7$"
gTrickHouse_Mechadoll_Eight::
.string "8$"
gTrickHouse_Mechadoll_Six2::
.string "6$"
gTrickHouse_Mechadoll_Seven2::
.string "7$"
gTrickHouse_Mechadoll_Eight2::
.string "8$"

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LilycoveCity_ContestLobby_Text_InterviewRequest:
.string "Oh, hello! You were in a POKéMON\n"
.string "CONTEST, weren't you?\l"
.string "It's easy to tell from your POKéMON.\p"
.string "I'm a reporter. I'm working on a story\n"
.string "on POKéMON CONTESTS.\p"
.string "If I may, would you be willing to answer\n"
.string "a few questions?$"
LilycoveCity_ContestLobby_Text_DescribeContest:
.string "Oh, you will?\n"
.string "Thank you.\p"
.string "Briefly, how would you describe the\n"
.string "CONTEST you just entered?$"
LilycoveCity_ContestLobby_Text_WhatImageWhenYouHearX:
.string "Ah, I see.\n"
.string "That's a very edifying comment.\p"
.string "You get a good feel for what\n"
.string "the CONTEST was like.\p"
.string "I've got one last question.\p"
.string "When you hear the word “{STR_VAR_2},”\n"
.string "what image do you get?$"
LilycoveCity_ContestLobby_Text_ThatsAllForInterview:
.string "I see!\p"
.string "So that's how you imagine the concept\n"
.string "of “{STR_VAR_2}” to be.\p"
.string "Thank you!\n"
.string "You've given me some good ideas.\p"
.string "I think I can write a good story on\n"
.string "POKéMON CONTESTS now.\p"
.string "Maybe, just maybe, this story will even\n"
.string "make it to television.\l"
.string "I hope you'll look forward to it!$"
LilycoveCity_ContestLobby_Text_PleaseDoShareStoryWithMe:
.string "Oh, too bad…\p"
.string "Well, if you come across a good story,\n"
.string "please do share it with me.$"
LilycoveCity_ContestLobby_Text_LookingForwardToNextContest:
.string "I'll be looking forward to your next\n"
.string "POKéMON CONTEST.$"
gTVBravoTrainerText00::
.string "Yeah!\n"
.string "It's BRAVO TRAINER time!\p"
.string "Today, we're going to profile a POKéMON\n"
.string "belonging to {STR_VAR_1}.\p"
.string "Now, this POKéMON boasts a {STR_VAR_3}\n"
.string "Rank in the {STR_VAR_2} Category.$"
gTVBravoTrainerText01::
.string "Introducing {STR_VAR_2} the\n"
.string "{STR_VAR_1}!\p"
.string "The nickname {STR_VAR_2}…\p"
.string "Even the nickname exudes an air that\n"
.string "proclaims “{STR_VAR_3}”!$"
gTVBravoTrainerText02::
.string "Anyway, when the TRAINER {STR_VAR_1}\n"
.string "entered the POKéMON in a CONTEST,\l"
.string "we managed to get a few impassioned\l"
.string "quotes about the trusty partner.$"
gTVBravoTrainerText03::
.string "Asked about the CONTEST afterwards,\n"
.string "{STR_VAR_1} happily replied with a huge\l"
.string "grin, “{STR_VAR_2}!”\p"
.string "Well, sure, {STR_VAR_1}'s POKéMON came in\n"
.string "number {STR_VAR_3} in the CONTEST.\p"
.string "That line perfectly suits {STR_VAR_1}\n"
.string "right now, I'd say!$"
gTVBravoTrainerText04::
.string "Asked about the CONTEST afterwards,\n"
.string "{STR_VAR_1} replied with a tinge of\l"
.string "bitterness, “{STR_VAR_2}.”\p"
.string "Well, sure, {STR_VAR_1}'s POKéMON came in\n"
.string "number {STR_VAR_3} in the CONTEST.\p"
.string "{STR_VAR_1}'s disappointment comes across\n"
.string "loud and clear, I'd say!$"
gTVBravoTrainerText05::
.string "Wouldn't you also like to know what\n"
.string "{STR_VAR_1} imagines {STR_VAR_2} to be?\p"
.string "You bet we did!\n"
.string "So we asked, of course!\p"
.string "The answer is all perfectly condensed:\n"
.string "{STR_VAR_3}!”\p"
.string "That's what the concept of {STR_VAR_2}\n"
.string "represents to {STR_VAR_1}!$"
gTVBravoTrainerText06::
.string "The last move {STR_VAR_2} used by\n"
.string "the {STR_VAR_1} is entirely about\l"
.string "{STR_VAR_3}”!$"
gTVBravoTrainerText07::
.string "Bravo, {STR_VAR_1}!\n"
.string "Bravo, {STR_VAR_2}!\p"
.string "I hope we can count on seeing\n"
.string "{STR_VAR_1} scale even greater heights!\p"
.string "That's all the time we have!\n"
.string "Until next time, see you!$"
gTVBravoTrainerText08::
.string "Introducing the TRAINER's {STR_VAR_1}!$"
BattleFrontier_BattleTowerLobby_Text_InterviewRequest::
.string "Hello! You're the TRAINER who just had\n"
.string "a battle, right?\p"
.string "I'm gathering interviews with TRAINERS\n"
.string "all over the place.\p"
.string "May I get a few words from you about\n"
.string "your impressions on battling?$"
BattleFrontier_BattleTowerLobby_Text_HowDidBattleTowerTurnOut::
.string "You will? Really?\n"
.string "Thank you!\l"
.string "Then, uh…\p"
.string "How did things turn out in\n"
.string "the BATTLE TOWER today?\p"
.string "Were you satisfied with the battle?\n"
.string "Or are you unhappy?$"
BattleFrontier_BattleTowerLobby_Text_SorryWeDisturbedYou::
.string "Oh…\n"
.string "Sorry we disturbed you.\p"
.string "Please give us an interview the next\n"
.string "time you visit the BATTLE TOWER.$"
BattleFrontier_BattleTowerLobby_Text_ObviousYouHadGreatBattle::
.string "Well, of course!\p"
.string "That unmistakable look of satisfaction\n"
.string "on your face…\p"
.string "It's obvious that you've had a great\n"
.string "battle.$"
BattleFrontier_BattleTowerLobby_Text_DifficultToMakeBattleTurnOutAsPlanned::
.string "Oh, I see…\p"
.string "Well, it certainly is difficult to make a\n"
.string "battle turn out exactly as planned.$"
BattleFrontier_BattleTowerLobby_Text_DescribeYourBattle::
.string "Oh, oh, may I ask one more question?\p"
.string "If you were to describe your\n"
.string "impressions about this battle with\l"
.string "one saying, what would it be?$"
BattleFrontier_BattleTowerLobby_Text_ThatsGreatLine::
.string "Oh, that is stunningly cool!\p"
.string "That's a great line!\n"
.string "I hope you'll do great next time, too.\p"
.string "I hope to see you again!$"
BattleFrontier_BattleTowerLobby_Text_SilentType::
.string "Oh, I see…\p"
.string "Still, being the silent type is also\n"
.string "cool, isn't it?\p"
.string "I hope you'll give me the opportunity\n"
.string "to share your thoughts again!$"
BattleFrontier_BattleTowerLobby_Text_LookingForwardToNextBattle::
.string "I'll be looking forward to your\n"
.string "next battle!$"
gTVBravoTrainerBattleTowerText00::
.string "Yeah!\n"
.string "It's BRAVO TRAINER time!\p"
.string "Today, we're going to profile {STR_VAR_1},\n"
.string "who took the BATTLE TOWER challenge!\p"
.string "For the challenge, {STR_VAR_1} entered\n"
.string "one wicked {STR_VAR_2}.$"
gTVBravoTrainerBattleTowerText01::
.string "The pair set a new record of {STR_VAR_2} wins\n"
.string "in a row in {STR_VAR_1} competition!\l"
.string "Bravo, TRAINER!$"
gTVBravoTrainerBattleTowerText02::
.string "The twosome finally succumbed to\n"
.string "{STR_VAR_1} in match number {STR_VAR_2}.\l"
.string "Nice try, TRAINER!\p"
.string "But, hey, it's just bad luck to run into\n"
.string "{STR_VAR_1} so early in the challenge.\p"
.string "We asked the TRAINER for impressions\n"
.string "on the match with {STR_VAR_1}.$"
gTVBravoTrainerBattleTowerText03::
.string "The twosome won it all by defeating\n"
.string "{STR_VAR_1}'s {STR_VAR_2} thoroughly.\l"
.string "Bravo, TRAINER!\p"
.string "Knocking off even {STR_VAR_1}…\n"
.string "It defies belief! Simply astounding!\p"
.string "We asked the TRAINER for impressions\n"
.string "on the moment of glory.$"
gTVBravoTrainerBattleTowerText04::
.string "After a string of wins, the pair finally\n"
.string "succumbed to {STR_VAR_1}'s {STR_VAR_2},\l"
.string "their final hurdle.\p"
.string "Nice try, TRAINER!\p"
.string "Still, you have to give credit.\n"
.string "You don't see many famous combinations\l"
.string "like {STR_VAR_1} and {STR_VAR_2}.\p"
.string "We asked the TRAINER for impressions\n"
.string "on battling the celebrity pair.$"
gTVBravoTrainerBattleTowerText05::
.string "This is what the TRAINER had to say:\n"
.string "“I'm satisfied!”\p"
.string "Now isn't that a refreshing reply?\n"
.string "Bravo, TRAINER!\p"
.string "Isn't it out-and-out awesome to be\n"
.string "able to battle to full satisfaction?\p"
.string "I found out exactly how satisfied\n"
.string "when I heard the TRAINER say this:$"
gTVBravoTrainerBattleTowerText06::
.string "This is what the TRAINER had to say:\n"
.string "“I'm not satisfied…”\p"
.string "Our TRAINER was obviously a little down\n"
.string "when that was uttered.\p"
.string "Still, it's not easy to be able to battle\n"
.string "with complete satisfaction, am I right?\p"
.string "Anyway, I found out how dissatisfied\n"
.string "our TRAINER was when I heard this:$"
gTVBravoTrainerBattleTowerText07::
.string "None$"
gTVBravoTrainerBattleTowerText08::
.string "None$"
gTVBravoTrainerBattleTowerText09::
.string "None$"
gTVBravoTrainerBattleTowerText10::
.string "None$"
gTVBravoTrainerBattleTowerText11::
.string "{STR_VAR_1}.”$"
gTVBravoTrainerBattleTowerText12::
.string "{STR_VAR_1}.”\n"
.string "Now isn't that great?\p"
.string "It really expresses {STR_VAR_2}'s joy,\n"
.string "I'd say.\p"
.string "That battle with {STR_VAR_3} at the\n"
.string "end… It really was what you'd call\l"
.string "{STR_VAR_1}”!$"
gTVBravoTrainerBattleTowerText13::
.string "{STR_VAR_1}.”\n"
.string "Now isn't that fitting?\p"
.string "That battle with {STR_VAR_3} at the\n"
.string "end… You can't describe it as anything\l"
.string "else but “{STR_VAR_1}”!\p"
.string "{STR_VAR_2}'s disappointment comes across\n"
.string "loud and clear, I'd say!$"
gTVBravoTrainerBattleTowerText14::
.string "Bravo, {STR_VAR_1}!\n"
.string "Bravo, {STR_VAR_2}!\p"
.string "I hope we can count on seeing\n"
.string "{STR_VAR_1} scale even greater heights!\p"
.string "That's all the time we have!\n"
.string "Until next time, see you!$"
SlateportCity_PokemonFanClub_Text_InterviewRequestHasName:
.string "Wow!\p"
.string "It's plain to see that you lavish your\n"
.string "love on your {STR_VAR_1}.\p"
.string "Okay, it's named {STR_VAR_2}.\p"
.string "Can I ask you a favor?\p"
.string "I'm a TV reporter, and I'm running\n"
.string "a survey on POKéMON.\p"
.string "Would you be willing to answer a few\n"
.string "simple questions for me?$"
SlateportCity_PokemonFanClub_Text_HereGoesQuickAnswers:
.string "Great! Thank you!\p"
.string "Okay, here goes.\n"
.string "I just need quick answers, okay?$"
SlateportCity_PokemonFanClub_Text_DescribeFeelingsFirstMetMon:
.string "When you first met {STR_VAR_1},\n"
.string "what did you feel?\p"
.string "How would you describe your feelings\n"
.string "at the time?$"
SlateportCity_PokemonFanClub_Text_LikenMonToSomethingYouLike:
.string "Your {STR_VAR_1} is cared for lovingly.\p"
.string "If you were to liken it to something\n"
.string "that you like, what would it be?$"
SlateportCity_PokemonFanClub_Text_WhatAttractedYouAboutMon:
.string "This question also relates to your\n"
.string "beloved {STR_VAR_1}.\p"
.string "What was it about {STR_VAR_1} that\n"
.string "attracted you?$"
SlateportCity_PokemonFanClub_Text_WhatDoPokemonMeanToYou:
.string "Okay, that makes sense.\p"
.string "The next question might be a little\n"
.string "on the tough side.\p"
.string "Here goes…\p"
.string "What do POKéMON mean to you?$"
SlateportCity_PokemonFanClub_Text_ThatsAllForInterview:
.string "I see!\p"
.string "Hmhm…\p"
.string "Okay!\n"
.string "Thanks for helping me out.\p"
.string "It was fun and enlightening\n"
.string "chatting with you.\p"
.string "It's possible that our interview will\n"
.string "end up on TV. Tune in and check!\p"
.string "Okay, that's all.\n"
.string "Bye-bye!$"
SlateportCity_PokemonFanClub_Text_HereIfYouGetUrgeToTellMe:
.string "Oh, okay…\p"
.string "Well, if you get the urge to tell me\n"
.string "about POKéMON, I'll be here!$"
SlateportCity_PokemonFanClub_Text_EnjoyDoingInterviews:
.string "I enjoy this job--you get to learn\n"
.string "about POKéMON by doing interviews.$"
SlateportCity_PokemonFanClub_Text_InterviewRequest:
.string "Hi, you seem to be very close to your\n"
.string "{STR_VAR_1}.\p"
.string "Do you know what?\n"
.string "I'm a TV reporter.\p"
.string "I travel around interviewing people\n"
.string "about POKéMON.\p"
.string "I'm wondering if you'd be willing to tell\n"
.string "me a little about your {STR_VAR_1}?$"
SlateportCity_PokemonFanClub_Text_TellMeAnythingAboutYourMon:
.string "Wow, thank you!\p"
.string "Okay, then, please tell me anything\n"
.string "you'd like about your {STR_VAR_1}.$"
SlateportCity_PokemonFanClub_Text_ThatsAllForInterview2:
.string "Wow…\n"
.string "That's an interesting account.\p"
.string "You really are tight with {STR_VAR_1},\n"
.string "aren't you?\p"
.string "I get the feeling that your account\n"
.string "will make a great TV story.\p"
.string "I promise that I'll turn this into\n"
.string "an entertaining show.\l"
.string "Keep your eyes out for it.\p"
.string "Okay, that's all.\n"
.string "Bye-bye!$"
gTVFanClubOpinionsText00::
.string "WE ARE THE POKéMON FAN CLUB!\p"
.string "We're on the air!\p"
.string "On this program, we get your opinions,\n"
.string "and I shout them out on your behalf!\l"
.string "Isn't it a fantastic program concept?\p"
.string "Today, we bring you this report from\n"
.string "our reporter, who we sent out to the\l"
.string "POKéMON FAN CLUB.\p"
.string "So, just who is today's featured\n"
.string "POKéMON fan?\p"
.string "… … … … … … … …\p"
.string "{STR_VAR_1}!\p"
.string "So, let's hear what {STR_VAR_1} has to\n"
.string "say about {STR_VAR_3} the {STR_VAR_2}.\p"
.string "And, I will shout those words of love\n"
.string "out loud on TV!\p"
.string "Hoo-hah!\p"
.string "Let's shout!$"
gTVFanClubOpinionsText01::
.string "We asked {STR_VAR_1}, “When you first\n"
.string "laid eyes on your {STR_VAR_2}, what was\l"
.string "your initial thought?”\p"
.string "{STR_VAR_3}!”\p"
.string "Yeahah! That's a mighty fine shout!\p"
.string "Doesn't it bring back memories of those\n"
.string "days long gone by?$"
gTVFanClubOpinionsText02::
.string "We asked {STR_VAR_1}, “If you were to\n"
.string "liken your {STR_VAR_2} to something,\l"
.string "it would be…”\p"
.string "… … … … … … … …\p"
.string "{STR_VAR_3}!”\p"
.string "Whoah-oh, now that's an original idea!\p"
.string "You sure can sense the intensity of\n"
.string "feeling the TRAINER has for\l"
.string "{STR_VAR_2}.$"
gTVFanClubOpinionsText03::
.string "And let's see…\n"
.string "What was it about that {STR_VAR_2}\l"
.string "that so attracted {STR_VAR_1}?\p"
.string "… … … … … … … …\p"
.string "{STR_VAR_3}!”\p"
.string "Whoa! Such a spectacular declaration!\p"
.string "The TRAINER's love for the {STR_VAR_2}\n"
.string "comes across loud and clear!$"
gTVFanClubOpinionsText04::
.string "Hm? Oh, there's still more.\n"
.string "Let's check it out!\p"
.string "Let me see, now…\p"
.string "We asked {STR_VAR_1}, “What do POKéMON\n"
.string "mean to you?”\p"
.string "… … … … … …\p"
.string "{STR_VAR_3}!”\p"
.string "Bravo!\p"
.string "That's the best shout I've had all day!\p"
.string "{STR_VAR_3}!”\p"
.string "It makes you want to shout it out loud\n"
.string "again and again!\p"
.string "Now that we've had a great shout, it's\n"
.string "time to say good-bye until next time!\p"
.string "So, let's all have one last shout!\n"
.string "All together now…\p"
.string "{STR_VAR_3}!”$"
gTVFanClubText00::
.string "WE ARE THE POKéMON FAN CLUB!\p"
.string "We're on the air!\p"
.string "Today, we'll get rolling with the\n"
.string "POKéMON SURVEY CORNER.\p"
.string "Out of all the tales woven by POKéMON\n"
.string "and TRAINERS, what startling new drama\l"
.string "will grab our attention today?\p"
.string "Let me see…\p"
.string "This one!\p"
.string "We'll start with this letter!\p"
.string "It's a letter from {STR_VAR_1} about a\n"
.string "beloved {STR_VAR_2}.\p"
.string "Let's see how passionately our writer\n"
.string "can express love for the {STR_VAR_2}!\l"
.string "Hmhm…$"
gTVFanClubText01::
.string "Whoah!\n"
.string "What an amazing letter!$"
gTVFanClubText02::
.string "I loved it, so here it is again!$"
gTVFanClubText03::
.string "A great letter bears reading over\n"
.string "and over!$"
gTVFanClubText04::
.string "The bit “{STR_VAR_3},” that really\n"
.string "accentuates emotional impact!\p"
.string "It's a great letter that has real\n"
.string "heartfelt depth!$"
gTVFanClubText05::
.string "Especially that “{STR_VAR_3}” bit!\p"
.string "I love how “{STR_VAR_3}” is used!$"
gTVFanClubText06::
.string "By the way, and it's not important,\n"
.string "but “{STR_VAR_3}” is a great saying.\p"
.string "I've been using “{STR_VAR_3}” a lot\n"
.string "in conversations lately.$"
gTVFanClubText07::
.string "If I had to score this letter,\n"
.string "I'd give it {STR_VAR_3} points.\p"
.string "Next time, I'll be expecting an even\n"
.string "better letter, {STR_VAR_1}!\p"
.string "A-whoops, will you look at the time?\n"
.string "Time to say good-bye until next time!$"
SlateportCity_OceanicMuseum_1F_Text_InterviewRequest:
.string "Oh?\n"
.string "Do you perhaps like POKéMON?\p"
.string "I'm on assignment with the TV network.\p"
.string "I'm gathering stories on POKéMON and\n"
.string "TRAINERS that occurred recently.\p"
.string "If you don't mind, could you tell me\n"
.string "something about yourself?$"
SlateportCity_OceanicMuseum_1F_Text_InterviewRequestShort:
.string "I'm gathering stories on POKéMON and\n"
.string "TRAINERS that occurred recently.\p"
.string "If you don't mind, could you tell me\n"
.string "something about yourself?$"
SlateportCity_OceanicMuseum_1F_Text_TellMeExperienceInvolvingPokemon:
.string "Oh, you will?\n"
.string "Thank you!\p"
.string "Then, please, tell me anything of\n"
.string "interest that you experienced recently\l"
.string "involving POKéMON.$"
SlateportCity_OceanicMuseum_1F_Text_LetMeKnowIfYouHaveStory:
.string "Oh, I see…\p"
.string "Well, if you do have an interesting\n"
.string "story to tell, please let me know.$"
SlateportCity_OceanicMuseum_1F_Text_ThatsAllForInterview:
.string "Oh, what an uplifting story!\p"
.string "I'll be sure to get your story told\n"
.string "on television.\p"
.string "It should be aired sometime, I think,\n"
.string "so please look forward to it.$"
SlateportCity_OceanicMuseum_1F_Text_BetterWriteUpStory:
.string "Hmmm…\n"
.string "I've got a good story for a TV program.\p"
.string "I'd better write it up in a hurry!$"
gTVRecentHappeningsText00::
.string "Hello, it's time for RECENT HAPPENINGS.\p"
.string "For POKéMON TRAINERS, every day\n"
.string "is a storybook tale.\p"
.string "What we want to do is to introduce you\n"
.string "to some of these POKéMON tales.\p"
.string "Today, we bring you the story\n"
.string "of the TRAINER {STR_VAR_1}.\p"
.string "What did {STR_VAR_1} experience recently?\n"
.string "Let's find out.\p"
.string "Let's see…$"
gTVRecentHappeningsText01::
.string "Wasn't that enlightening?\p"
.string "The story gives you a clear idea of what\n"
.string "{STR_VAR_1} has experienced recently.\l"
.string "It's as if we were there as witnesses!$"
gTVRecentHappeningsText02::
.string "{STR_VAR_3}.” That\n"
.string "accents the tale and gives it depth.$"
gTVRecentHappeningsText03::
.string "{STR_VAR_3}.”\n"
.string "That gives the tale a sense of place.\l"
.string "It lets us envision the tale's setting.$"
gTVRecentHappeningsText04::
.string "The “{STR_VAR_3}”\n"
.string "section of the tale is very expressive.$"
gTVRecentHappeningsText05::
.string "{STR_VAR_1} has recounted a wonderful\n"
.string "tale involving POKéMON.\p"
.string "And now {STR_VAR_1}'s tale is indelibly\n"
.string "etched into your soul, too.\p"
.string "That's it for today.\n"
.string "Please tune in next time.$"
gTVMassOutbreakText00::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "We've just received word of a very\n"
.string "rare occurrence.\p"
.string "There have been reports of a mass\n"
.string "outbreak of {STR_VAR_2} in the vicinity\l"
.string "of {STR_VAR_1}.\p"
.string "{STR_VAR_2}, as you're probably aware,\n"
.string "is known as a POKéMON that's rare\l"
.string "and hard to find.\p"
.string "It sounds like a rare opportunity to\n"
.string "see the mystifying outbreak of\l"
.string "{STR_VAR_2} in the wild.\p"
.string "That's the news on POKéMON NEWS.$"
gTV3CheersForPokeblocksText00::
.string "MC: We hope you're in good cheer,\n"
.string "“3 CHEERS FOR {POKEBLOCK}S” is here!\p"
.string "Today, we examine the {POKEBLOCK} blended\n"
.string "by {STR_VAR_1} and associates.\p"
.string "Without any delay, let me feed it\n"
.string "to my gourmet POKéMON GULPIN.\p"
.string "… … … … … …\n"
.string "… … … … … …$"
gTV3CheersForPokeblocksText01::
.string "GULPIN: Gubi! Gubii!\p"
.string "MC: And the verdict is very {STR_VAR_1}!\n"
.string "GULPIN says it tastes “{STR_VAR_2}!”\p"
.string "Thank you so much, {STR_VAR_3}!$"
gTV3CheersForPokeblocksText02::
.string "{STR_VAR_1}'s blending performance\n"
.string "left something to be desired.\p"
.string "If this TRAINER could blend better,\n"
.string "the {POKEBLOCK} would be much tastier.$"
gTV3CheersForPokeblocksText03::
.string "GULPIN: Gubi! Gubii!\p"
.string "MC: Hmm… It's too {STR_VAR_1}.\n"
.string "GULPIN says it tastes “{STR_VAR_2}!”\p"
.string "It looks like {STR_VAR_3}'s errors\n"
.string "hurt the blending quality…$"
gTV3CheersForPokeblocksText04::
.string "It's too bad that {STR_VAR_1}'s\n"
.string "leading effort went to waste.\p"
.string "Let's hope {STR_VAR_2} can turn in\n"
.string "a better showing next time!$"
gTV3CheersForPokeblocksText05::
.string "Tune in next time!\n"
.string "Our slogan is “3 CHEERS FOR {POKEBLOCK}S!”$"
LilycoveCity_PokemonTrainerFanClub_Text_WhatsYourOpinionOfTrainer::
.string "Hi, there!\p"
.string "I'm a big fan of {STR_VAR_1}.\n"
.string "What's your opinion of {STR_VAR_1}?$"
LilycoveCity_PokemonTrainerFanClub_Text_ThatsWhatYouThink::
.string "I see, I see. That's what you think\n"
.string "about the TRAINER.$"
LilycoveCity_PokemonTrainerFanClub_Text_HaveYouForgottenTrainer::
.string "Have you completely forgotten\n"
.string "about {STR_VAR_1}?$"
LilycoveCity_PokemonTrainerFanClub_Text_WhatsYourOpinionOfTrainer2::
.string "I'm a big fan of {STR_VAR_1}.\n"
.string "What's your opinion of {STR_VAR_1}?$"
LilycoveCity_PokemonTrainerFanClub_Text_HowStrongRateTrainer::
.string "How strong would you rate {STR_VAR_1}\n"
.string "on a scale of one hundred?$"
LilycoveCity_PokemonTrainerFanClub_Text_HaveYouForgottenTrainer2::
.string "Have you completely forgotten\n"
.string "about {STR_VAR_1}?$"
LilycoveCity_PokemonTrainerFanClub_Text_YouShouldMeetTrainer::
.string "Oh, I see!\n"
.string "You should meet {STR_VAR_1} sometime.\l"
.string "I'm sure you'll become a fan, too!$"
LilycoveCity_PokemonTrainerFanClub_Text_ThankYouIllShareThisInfo::
.string "I see, I see.\p"
.string "Thank you!\n"
.string "That's very useful to know.\p"
.string "I'll share this information with other\n"
.string "{STR_VAR_1} fans and discuss it.$"
LilycoveCity_PokemonTrainerFanClub_HopeYouCatchTVSpecial::
.string "There's going to be a TV special on\n"
.string "{STR_VAR_1} very soon.\p"
.string "I hope you catch it!$"
gTVTrainerFanClubSpecialText00::
.string "TRAINER FAN CLUB\n"
.string "{STR_VAR_1} SPECIAL!\p"
.string "This is a special presentation for\n"
.string "the fans of {STR_VAR_1} all over HOENN!\p"
.string "Today, we ask the question, “What do\n"
.string "people think of {STR_VAR_1}?”\p"
.string "We posed the question to {STR_VAR_2}\n"
.string "as the TRAINER representative.\p"
.string "We asked, “In one word, how would\n"
.string "you describe {STR_VAR_1}?”\p"
.string "The reply: “{STR_VAR_3}.”\p"
.string "Kudos to {STR_VAR_2}!\n"
.string "What a perceptive opinion!\p"
.string "{STR_VAR_3} {STR_VAR_1}.”\n"
.string "It has such a nice ring to it!\p"
.string "{STR_VAR_2} also scored {STR_VAR_1}'s\n"
.string "strength from 0 to 100.$"
gTVTrainerFanClubSpecialText01::
.string "The score was {STR_VAR_3} points!\n"
.string "That is a very high score indeed!\p"
.string "{STR_VAR_2} must obviously hold\n"
.string "{STR_VAR_1} in very high esteem.$"
gTVTrainerFanClubSpecialText02::
.string "The score was {STR_VAR_3} points!\n"
.string "That is quite a good score.\p"
.string "{STR_VAR_2} must consider\n"
.string "{STR_VAR_1} to be a rival.$"
gTVTrainerFanClubSpecialText03::
.string "The score was {STR_VAR_3} points!\n"
.string "That's a rather weak score.\p"
.string "{STR_VAR_2} must consider\n"
.string "{STR_VAR_1} to be a mere sidekick.$"
gTVTrainerFanClubSpecialText04::
.string "The score was {STR_VAR_3} point(s)!\n"
.string "That's a terrible score.\p"
.string "{STR_VAR_2} must consider\n"
.string "{STR_VAR_1} to be an underling.$"
gTVTrainerFanClubSpecialText05::
.string "There you have it, folks!\p"
.string "I think we all learned something\n"
.string "new about {STR_VAR_1}.\p"
.string "In closing, I'll leave you with\n"
.string "{STR_VAR_2}'s words.\p"
.string "{STR_VAR_3} {STR_VAR_1}!$"
gTVNameRaterText00::
.string "And now, it's time for…\n"
.string "THE NAME RATER SHOW.\p"
.string "I tell your POKéMON's fortune from\n"
.string "the nickname you've bestowed.\p"
.string "Advice is what I have to give, and it is\n"
.string "helpful advice that I offer.\p"
.string "Today, I shall do a reading of\n"
.string "the nickname {STR_VAR_3} of {STR_VAR_1}'s\l"
.string "POKéMON {STR_VAR_2}.\p"
.string "Hmhm…\p"
.string "Hmm…\n"
.string "This nickname is…$"
gTVNameRaterText01::
.string "A nickname that hints at talent in many\n"
.string "different ways.\p"
.string "I urge this TRAINER to take courage\n"
.string "and take on many challenges.$"
gTVNameRaterText02::
.string "A nickname that perfectly complements\n"
.string "{STR_VAR_1}, the TRAINER's name.\p"
.string "It suggests that you will forge a fine\n"
.string "partnership with precise timing.$"
gTVNameRaterText03::
.string "A nickname fit for a unique individual\n"
.string "of a POKéMON!\p"
.string "If raised properly, this POKéMON's\n"
.string "uniqueness will bloom excessively!$"
gTVNameRaterText04::
.string "A nickname that will nurture the caring\n"
.string "and compassionate side of POKéMON.\p"
.string "If raised properly, this POKéMON will\n"
.string "come to exhibit real warmth!$"
gTVNameRaterText05::
.string "A very fine nickname that hints at\n"
.string "greatness to come.\p"
.string "I am intrigued about what the future\n"
.string "holds in store for this POKéMON.$"
gTVNameRaterText06::
.string "A good nickname that should make the\n"
.string "POKéMON hale and hearty!\p"
.string "That POKéMON should remain fit and\n"
.string "robust for a long, long time.$"
gTVNameRaterText07::
.string "A good nickname that should make the\n"
.string "POKéMON very active!\p"
.string "I should think that this POKéMON will be\n"
.string "a strong performer in battles.$"
gTVNameRaterText08::
.string "An appealing nickname that should make\n"
.string "the POKéMON very charming!\p"
.string "I don't doubt that this POKéMON will be\n"
.string "quite the charmer in POKéMON CONTESTS.$"
gTVNameRaterText09::
.string "The nickname {STR_VAR_1} is rooted by\n"
.string "the letter “{STR_VAR_3}.”\p"
.string "That letter is supported by the first\n"
.string "letter “{STR_VAR_2},” which gives it a solid sense\l"
.string "of presence as a nickname.$"
gTVNameRaterText10::
.string "The nickname {STR_VAR_1} is very\n"
.string "shapely in a pleasing manner.\p"
.string "The presence of the letters “{STR_VAR_2}” and\n"
.string "{STR_VAR_3}”--now that is remarkably good!$"
gTVNameRaterText11::
.string "The nickname {STR_VAR_1}--it has a\n"
.string "sublime, flowing feel to it.\p"
.string "The flow from the initial letter “{STR_VAR_2}” to\n"
.string "{STR_VAR_3}” is especially wonderful.$"
gTVNameRaterText12::
.string "Let's examine other examples of fine\n"
.string "nicknames, shall we?$"
gTVNameRaterText13::
.string "Try this example. Take a part of the\n"
.string "TRAINER name of {STR_VAR_1}, and end\l"
.string "up with the fine nickname {STR_VAR_2}{STR_VAR_3}.$"
gTVNameRaterText14::
.string "The nickname {STR_VAR_2}{STR_VAR_3} would also work\n"
.string "quite well.$"
gTVNameRaterText15::
.string "The POKéMON's species name of\n"
.string "{STR_VAR_2} could be used as the basis\l"
.string "for making the nickname {STR_VAR_1}{STR_VAR_3}.$"
gTVNameRaterText16::
.string "{STR_VAR_1}{STR_VAR_3} would also be an effective\n"
.string "nickname.$"
gTVNameRaterText17::
.string "What should always be avoided is using\n"
.string "another POKéMON species name.\p"
.string "For instance, avoid taking the name of\n"
.string "{STR_VAR_2} to make the nickname {STR_VAR_1}{STR_VAR_3}.\l"
.string "That is unacceptable.$"
gTVNameRaterText18::
.string "I must say that {STR_VAR_1} is quite\n"
.string "a good nickname.\p"
.string "I hope that the TRAINER will continue\n"
.string "to treat {STR_VAR_1} with love.\p"
.string "That's it for today's show.\n"
.string "May we meet again.$"
gTVPokemonAnglerText00::
.string "{STR_VAR_2} ANGLER\p"
.string "ANNOUNCER: Hello! Today, we'll get tips\n"
.string "on fishing for {STR_VAR_2}.\p"
.string "GURU, what advice can you give for\n"
.string "catching {STR_VAR_2}?\p"
.string "GURU: Hm? Catching {STR_VAR_2}?\n"
.string "Well, let me tell you, be patient and\l"
.string "wait. That's the bottom line.\p"
.string "Do you see {STR_VAR_1} over there?\n"
.string "That TRAINER makes a good example.\p"
.string "That TRAINER's already had\n"
.string "{STR_VAR_3} POKéMON get away.\p"
.string "But there {STR_VAR_1} waits. No giving up.\n"
.string "That's the law for catching {STR_VAR_2}.\p"
.string "ANNOUNCER: I see…\p"
.string "Oh! {STR_VAR_1} has finally landed an\n"
.string "elusive {STR_VAR_2}!\p"
.string "The TRAINER appears close to tears\n"
.string "out of sheer joy!\p"
.string "Seeing that elated look, I'm getting\n"
.string "the itch to go fishing, too!\p"
.string "Viewers, why not take this as a cue to\n"
.string "try some {STR_VAR_2} fishing?\p"
.string "Until our next broadcast, farewell and\n"
.string "good fishing to you all!$"
gTVPokemonAnglerText01::
.string "{STR_VAR_2} ANGLER\p"
.string "ANNOUNCER: Hello! Today, we'll get tips\n"
.string "on fishing for {STR_VAR_2}.\p"
.string "GURU, what advice can you give for\n"
.string "catching {STR_VAR_2}?\p"
.string "GURU: Hm? Catching {STR_VAR_2}?\n"
.string "Well, let me tell you, use your fishing\l"
.string "ROD with vigor!\p"
.string "Do you see {STR_VAR_1} over there?\n"
.string "See how the ROD is handled?\p"
.string "That TRAINER's already caught\n"
.string "{STR_VAR_3} in a row.\p"
.string "ANNOUNCER: It's incredible!\n"
.string "It looks like a storm…\p"
.string "Seeing technique of that caliber, I'm\n"
.string "getting the itch to go fishing, too.\p"
.string "Viewers, why not take this as a cue to\n"
.string "try some {STR_VAR_2} fishing?\p"
.string "Until our next broadcast, farewell and\n"
.string "good fishing to you all!$"
gTVPokemonTodayFailedText00::
.string "Hello!\p"
.string "It's time for POKéMON TODAY!\p"
.string "BIG SIS: Hi! Is everyone peachy and\n"
.string "perky today?\p"
.string "Today, we're going to look at {STR_VAR_1}'s\n"
.string "POKéMON {STR_VAR_2}!\p"
.string "BIG BRO: Yeah! That's what we're going\n"
.string "to do!$"
gTVPokemonTodayFailedText01::
.string "Oh!\n"
.string "Speaking of {STR_VAR_1}…\p"
.string "BIG SIS, I saw the TRAINER with my very\n"
.string "own eyes!\p"
.string "BIG SIS: Oh, what did you see?\p"
.string "BIG BRO: Well, I had to go on a trip to\n"
.string "{STR_VAR_2}.\p"
.string "That's when I happened to come across\n"
.string "{STR_VAR_1}, who was trying to catch the\l"
.string "POKéMON {STR_VAR_3}, but…$"
gTVPokemonTodayFailedText02::
.string "The POKéMON managed to get away!\p"
.string "It ended up wasting this many\n"
.string "POKé BALLS: {STR_VAR_2}!\p"
.string "You should have seen the expression\n"
.string "of frustration on {STR_VAR_1}'s face when\l"
.string "the POKéMON took off!$"
gTVPokemonTodayFailedText03::
.string "But {STR_VAR_1} goofed and made the\n"
.string "POKéMON faint!\p"
.string "It ended up wasting this many\n"
.string "POKé BALLS: {STR_VAR_2}!\p"
.string "You should have seen the expression\n"
.string "of stunned dismay on {STR_VAR_1}'s face\l"
.string "when the POKéMON fainted!$"
gTVPokemonTodayFailedText04::
.string "BIG SIS: Hey, there!\n"
.string "That's not nice!\p"
.string "You shouldn't be laughing at other\n"
.string "people's misfortune!\p"
.string "Oh, poor {STR_VAR_1}.\n"
.string "What a shame!\p"
.string "BIG BRO: That's true!\n"
.string "Sorry for laughing.$"
gTVPokemonTodayFailedText05::
.string "BIG SIS: Bufufu…\p"
.string "BIG BRO: Hey!\n"
.string "You just laughed, too!\p"
.string "BIG SIS: Huh?!\p"
.string "I didn't laugh!\n"
.string "Honestly, I didn't!\p"
.string "Oh, poor {STR_VAR_1}.\n"
.string "What a shame!\p"
.string "BIG BRO: …$"
gTVPokemonTodayFailedText06::
.string "BIG SIS: That's enough silliness!\n"
.string "Let's look at today's POKéMON…\p"
.string "Huh?\n"
.string "We're out of time already?\p"
.string "Aww!\n"
.string "We couldn't profile a POKéMON today!\p"
.string "BIG BRO: See you again next time!\p"
.string "BIG SIS: Hey, don't end the show\n"
.string "without me!$"
gTVPokemonTodaySuccessfulText00::
.string "Hello!\p"
.string "It's time for POKéMON TODAY!\p"
.string "BIG SIS: Hi! Is everyone peachy and\n"
.string "perky today?\p"
.string "Today, we're going to look at {STR_VAR_1}'s\n"
.string "POKéMON {STR_VAR_2}!\p"
.string "BIG BRO: Yeah! That's what we're going\n"
.string "to do!$"
gTVPokemonTodaySuccessfulText01::
.string "BIG SIS: {STR_VAR_1} gave the nickname\n"
.string "{STR_VAR_3} to the {STR_VAR_2}!\p"
.string "It sounds like {STR_VAR_3} is getting\n"
.string "good, loving care!$"
gTVPokemonTodaySuccessfulText02::
.string "BIG BRO: The TRAINER had to throw this\n"
.string "many POKé BALLS to catch it: {STR_VAR_3}!\p"
.string "It finally took a single {STR_VAR_2}\n"
.string "to catch it!$"
gTVPokemonTodaySuccessfulText03::
.string "BIG SIS: If it was that easy to catch,\n"
.string "it must have been destiny that brought\l"
.string "{STR_VAR_1} and the {STR_VAR_2} together!$"
gTVPokemonTodaySuccessfulText04::
.string "BIG SIS: Wow! That's so neat!\p"
.string "But you know what they say, a POKéMON\n"
.string "that takes a lot of effort to catch\l"
.string "earns the love of its TRAINER!$"
gTVPokemonTodaySuccessfulText05::
.string "BIG SIS: {STR_VAR_1}'s {STR_VAR_2} is a\n"
.string "memorable POKéMON because it took an\l"
.string "invaluable MASTER BALL to catch!\p"
.string "BIG BRO: Wow! That's mega-awesome!\p"
.string "BIG SIS: {STR_VAR_1} must have really\n"
.string "wanted that {STR_VAR_2}, for sure!$"
gTVPokemonTodaySuccessfulText06::
.string "BIG BRO: Then to give the nickname\n"
.string "{STR_VAR_3} to that {STR_VAR_2}…\p"
.string "You really get a good idea about\n"
.string "{STR_VAR_1}'s TRAINER sense.\p"
.string "BIG SIS: I second that notion!$"
gTVPokemonTodaySuccessfulText07::
.string "If it were me, I'd give that nickname\n"
.string "to something like this {STR_VAR_3}!\p"
.string "BIG BRO: Whoa! That could be the start\n"
.string "of something new!$"
gTVPokemonTodaySuccessfulText08::
.string "{STR_VAR_2} the {STR_VAR_1}?\n"
.string "Doesn't that sound perfect?\p"
.string "The letters and everything--they\n"
.string "sound just right for the POKéMON\l"
.string "{STR_VAR_1}!\p"
.string "BIG BRO: Yeah, true, that!$"
gTVPokemonTodaySuccessfulText09::
.string "As far as I know, no TRAINER has ever\n"
.string "given the nickname {STR_VAR_2} to their\l"
.string "{STR_VAR_1}!\p"
.string "BIG BRO: That just goes to show what\n"
.string "great taste the TRAINER has in picking\l"
.string "nicknames!$"
gTVPokemonTodaySuccessfulText10::
.string "The next time I catch a POKéMON,\n"
.string "I should give it the name {STR_VAR_2}.\p"
.string "BIG BRO: Huh? Me, too!\n"
.string "I'll use the nickname {STR_VAR_2}, too!$"
gTVPokemonTodaySuccessfulText11::
.string "BIG SIS: Oh, no!\n"
.string "Look at the time!\p"
.string "Well, gang, this is it for today.\n"
.string "See you again next time!\p"
.string "BIG BRO: Remember, it could be your\n"
.string "POKéMON in the spotlight next time!$"
SmartShopper_Text_Intro::
.string "Hello!\p"
.string "It's time for TODAY'S SMART SHOPPER.\p"
.string "INTERVIEWER: How are you, viewers?\p"
.string "Today we're visiting a shop\n"
.string "in {STR_VAR_2}.\p"
.string "Let's check on what the hot sellers\n"
.string "have been recently.$"
SmartShopper_Text_ClerkNormal::
.string "Let's interview the clerk to get the\n"
.string "lowdown.\p"
.string "Hi, how's your business?\p"
.string "CLERK: Oh, we're doing excellent.\p"
.string "Recently, {STR_VAR_2} has been\n"
.string "selling especially strongly.\p"
.string "Why, just the other day a TRAINER\n"
.string "named {STR_VAR_1} bought {STR_VAR_3}.$"
SmartShopper_Text_RandomComment1::
.string "INTERVIEWER: The TRAINER bought\n"
.string "{STR_VAR_3} {STR_VAR_2}S? That's a haul!\p"
.string "If I may say so, {STR_VAR_1} must have\n"
.string "been stocking up for a long journey\l"
.string "to far-off places.\p"
.string "For traveling, {STR_VAR_2}S are so\n"
.string "important!$"
SmartShopper_Text_RandomComment2::
.string "INTERVIEWER: Speaking of the item\n"
.string "{STR_VAR_2}, I just bought {STR_VAR_3} of\l"
.string "them recently.\p"
.string "After all, {STR_VAR_2}'s a great item!$"
SmartShopper_Text_RandomComment3::
.string "INTERVIEWER: {STR_VAR_2}?!\n"
.string "But {STR_VAR_3} of them?!\p"
.string "I didn't think there would be anyone\n"
.string "buying that many.\p"
.string "My goodness, I can only afford one or\n"
.string "two at a time…$"
SmartShopper_Text_RandomComment4::
.string "INTERVIEWER: One time, I bought\n"
.string "a whole lot of the item {STR_VAR_2}.\p"
.string "But it turned out to be too many.\n"
.string "I ended up regretting it…\p"
.string "Since then, I only buy strictly what\n"
.string "I absolutely need…\p"
.string "Oops!\p"
.string "There's no point talking about me!$"
SmartShopper_Text_SecondItem::
.string "CLERK: {STR_VAR_1} also bought the item\n"
.string "{STR_VAR_2} in bulk, taking {STR_VAR_3}.\p"
.string "INTERVIEWER: Oh, that's smart.\n"
.string "{STR_VAR_2}'s a very good item, too.$"
SmartShopper_Text_ThirdItem::
.string "CLERK: And, the TRAINER also bought\n"
.string "{STR_VAR_3} of the item {STR_VAR_2}.$"
SmartShopper_Text_DuringSale::
.string "CLERK: Plus, it was during a big sale.\n"
.string "That's smart shopping.$"
SmartShopper_Text_OutroNormal::
.string "INTERVIEWER: Hmm… {STR_VAR_1} sounds like\n"
.string "quite the shrewd bargain hunter!\p"
.string "In total, {STR_VAR_1}'s purchases came to…\p"
.string "¥{STR_VAR_2}?!\n"
.string "What an amazing sum!\p"
.string "Oops! We're out of time!\n"
.string "See you on our next broadcast!$"
SmartShopper_Text_IsVIP::
.string "CLERK: {STR_VAR_1} is a VIP customer,\n"
.string "no doubt about it.$"
SmartShopper_Text_ClerkMax::
.string "Let's interview the clerk to get the\n"
.string "lowdown.\p"
.string "Hi, how's your business?\p"
.string "CLERK: Oh, we're doing unbelievable\n"
.string "business. It's almost overwhelming.\p"
.string "Recently, a TRAINER named {STR_VAR_1}\n"
.string "bought the item {STR_VAR_2} in bulk.\p"
.string "The TRAINER almost cleared out our\n"
.string "entire stock of {STR_VAR_2}S.\p"
.string "I never dreamt that any customer\n"
.string "would ever need so many {STR_VAR_2}S.\l"
.string "It's just unheard of!\p"
.string "INTERVIEWER: So that would be like 100\n"
.string "or 200 sold?\p"
.string "CLERK: Oh, no, much more than that!\p"
.string "INTERVIEWER: Oh, my goodness!\n"
.string "{STR_VAR_1} must be a special shopper!\p"
.string "CLERK: {STR_VAR_1} is a VIP customer,\n"
.string "no doubt about it.$"
SmartShopper_Text_OutroMax::
.string "INTERVIEWER: Hmm…\n"
.string "That is amazing.\p"
.string "But why would the TRAINER need to buy\n"
.string "so many?\p"
.string "… …\p"
.string "The mystery deepens, but this is all\n"
.string "the time we have today.\l"
.string "See you on our next broadcast!\p"
.string "Still, {STR_VAR_1} is certainly an enigma…$"
gTVWorldOfMastersText00::
.string "THE WORLD OF MASTERS\p"
.string "Hello, viewers.\p"
.string "Perhaps you are aware of a TRAINER\n"
.string "named {STR_VAR_1}.\p"
.string "{STR_VAR_1} is famous as a master at\n"
.string "catching POKéMON.\p"
.string "{STR_VAR_1}'s quest for POKéMON depends\n"
.string "entirely on a careful search on foot.\p"
.string "On one memorable day, the TRAINER\n"
.string "walked some {STR_VAR_2} steps.\p"
.string "The total number of POKéMON caught\n"
.string "that day reached an impressive {STR_VAR_3}!$"
gTVWorldOfMastersText01::
.string "That remarkable feat must have been\n"
.string "possible because of the trust between\l"
.string "the TRAINER and {STR_VAR_1}.$"
gTVWorldOfMastersText02::
.string "The master caught the day's last\n"
.string "{STR_VAR_3} near {STR_VAR_2}.\p"
.string "That POKéMON apparently enjoys\n"
.string "a special status as a record holder.\p"
.string "Skilled TRAINERS should be encouraged\n"
.string "to challenge this fine record.\p"
.string "That's all for today.\n"
.string "Please tune in next time.$"
gTVTodaysRivalTrainerText00::
.string "TODAY'S RIVAL TRAINER!\p"
.string "Hello, fellow POKéMON TRAINERS!\n"
.string "How are we all doing today?\p"
.string "Today, like every other day,\n"
.string "we'll examine one of our rivals!$"
gTVTodaysRivalTrainerText07::
.string "Today's rival TRAINER is {STR_VAR_1},\n"
.string "who's around {STR_VAR_3} now.\p"
.string "{STR_VAR_1} has so far registered\n"
.string "{STR_VAR_2} POKéMON in the POKéDEX.$"
gTVTodaysRivalTrainerText08::
.string "Today's rival TRAINER is {STR_VAR_1},\n"
.string "who's in a SECRET BASE now.\p"
.string "{STR_VAR_1} has so far registered\n"
.string "{STR_VAR_2} POKéMON in the POKéDEX.$"
gTVTodaysRivalTrainerText09::
.string "Today's rival TRAINER is {STR_VAR_1}.\p"
.string "So far, {STR_VAR_1} has registered\n"
.string "{STR_VAR_2} POKéMON in the POKéDEX.$"
gTVTodaysRivalTrainerText10::
.string "Today's rival TRAINER is {STR_VAR_1},\n"
.string "who's on a ferry now.\p"
.string "{STR_VAR_1} has so far registered\n"
.string "{STR_VAR_2} POKéMON in the POKéDEX.$"
.string "$"
gTVTodaysRivalTrainerText01::
.string "And how many BADGES does our rival\n"
.string "have? The number is {STR_VAR_1}!$"
gTVTodaysRivalTrainerText02::
.string "But our rival hasn't obtained\n"
.string "a single BADGE yet!$"
gTVTodaysRivalTrainerText03::
.string "Our rival hasn't obtained a single\n"
.string "BATTLE FRONTIER Symbol yet.$"
gTVTodaysRivalTrainerText04::
.string "Let's see how many BATTLE FRONTIER\n"
.string "Symbols our rival has.\p"
.string "Gold Symbols: {STR_VAR_1}!\n"
.string "Silver Symbols: {STR_VAR_2}!$"
gTVTodaysRivalTrainerText05::
.string "Our rival has collected {STR_VAR_1} Battle\n"
.string "Point(s) at the BATTLE FRONTIER.$"
gTVTodaysRivalTrainerText06::
.string "So, how did you measure up in\n"
.string "comparison to {STR_VAR_1}?\p"
.string "The adventure rolls on!\p"
.string "Fellow TRAINERS!\p"
.string "Let's all keep moving forward\n"
.string "and ahead of our rivals!$"
TrendWatcher_Text_Intro::
.string "DEWFORD TREND-WATCHER NETWORK!\p"
.string "MC: Wassup?\n"
.string "We'll keep it real with the latest on\l"
.string "what's hip and happening in DEWFORD.\p"
.string "Our guest today is this old cat whose\n"
.string "claim to fame is being the authority\l"
.string "on all things in DEWFORD.\p"
.string "Old man: Glad to be here.\p"
.string "MC: Let's cut to the chase, right on.\p"
.string "What's your word on what's groovin'\n"
.string "the good folks of DEWFORD?\p"
.string "Old man: {STR_VAR_1} {STR_VAR_2}.\p"
.string "MC: {STR_VAR_1} {STR_VAR_2},\n"
.string "you say?\p"
.string "Old man: No.\p"
.string "{STR_VAR_1} {STR_VAR_2} never\n"
.string "did get popular at all.\p"
.string "Would you like to hear about it?\p"
.string "MC: Uh, no. What we want to know is\n"
.string "what's the in thing of the moment…$"
@ Identical to below, may have been different in other languages
TrendWatcher_Text_MaleTaughtMePhrase::
.string "Old man: {STR_VAR_1} {STR_VAR_2}\n"
.string "was what {STR_VAR_3} from LITTLEROOT\l"
.string "taught me as being trendy…$"
TrendWatcher_Text_FemaleTaughtMePhrase::
.string "Old man: {STR_VAR_1} {STR_VAR_2}\n"
.string "was what {STR_VAR_3} from LITTLEROOT\l"
.string "taught me as being trendy…$"
TrendWatcher_Text_PhraseWasHopeless::
.string "But it was utterly hopeless.\p"
.string "{STR_VAR_1} {STR_VAR_2} festival!\p"
.string "{STR_VAR_1} {STR_VAR_2} contest!\p"
.string "I tried teaching everyone the best\n"
.string "I could, but…\p"
.string "Perhaps the {STR_VAR_1} part just\n"
.string "wasn't right…\p"
.string "MC: Uh, excuse me, compadre, I need\n"
.string "to hear about what's in now…$"
@ Identical to below, may have been different in other languages
TrendWatcher_Text_MaleTellMeBigger::
.string "Old man: {STR_VAR_3}!\n"
.string "Please, tell me something bigger than\l"
.string "that {STR_VAR_1} {STR_VAR_2}!$"
TrendWatcher_Text_FemaleTellMeBigger::
.string "Old man: {STR_VAR_3}!\n"
.string "Please, tell me something bigger than\l"
.string "that {STR_VAR_1} {STR_VAR_2}!$"
TrendWatcher_Text_Outro::
.string "MC: …Uh… So, there you have it,\n"
.string "all you trendy, hep cats out there!\p"
.string "{STR_VAR_1} {STR_VAR_2}…uh…\n"
.string "Didn't get hip or happening in DEWFORD!\p"
.string "My time is up. Catch you on the fly!\p"
.string "Old man: {STR_VAR_1} {STR_VAR_2}!$"
gTVHoennTreasureInvestigatorsText00::
.string "HOENN TREASURE INVESTIGATORS!\p"
.string "Hi, gang!\n"
.string "Score any secret items lately?\p"
.string "As always, we'll examine eyewitness\n"
.string "reports of secrets from all over!\p"
.string "Let's start with a letter.\n"
.string "It says, “{STR_VAR_1} discovered!”$"
gTVHoennTreasureInvestigatorsText01::
.string "Wow, we'd better check this letter\n"
.string "out! Let me read it to you.\p"
.string "…Dear INVESTIGATORS,\n"
.string "I hope you are well.\p"
.string "I recently saw {STR_VAR_2} somewhere\n"
.string "around {STR_VAR_3}.\p"
.string "The TRAINER found the item\n"
.string "{STR_VAR_1}. It made me envious.\p"
.string "…Well, good going, {STR_VAR_2}!\p"
.string "Viewers, let that motivate you to\n"
.string "fire up your ITEMFINDERS and search!\p"
.string "I'll be waiting for exciting news\n"
.string "from all of you!$"
gTVHoennTreasureInvestigatorsText02::
.string "Wow, we'd better check this letter\n"
.string "out! Let me read it to you.\p"
.string "…Dear INVESTIGATORS,\n"
.string "I hope you are well.\p"
.string "I recently saw {STR_VAR_2} on a ferry.\p"
.string "The TRAINER found the item\n"
.string "{STR_VAR_1}. It made me envious.\p"
.string "…Well, good going, {STR_VAR_2}!\p"
.string "Viewers, let that motivate you to\n"
.string "fire up your ITEMFINDERS and search!\p"
.string "I'll be waiting for exciting news\n"
.string "from all of you!$"
gTVFindThatGamerText00::
.string "FIND THAT GAMER!\p"
.string "Hey, all you gamers!\n"
.string "How's your {STR_VAR_2} spinning?\p"
.string "Like always, we'll cast our spotlight\n"
.string "on a rare TRAINER who's visited the\l"
.string "GAME CORNER!\p"
.string "Today, our no. 1 gamer is…\n"
.string "{STR_VAR_1}!$"
gTVFindThatGamerText01::
.string "{STR_VAR_1} played the {STR_VAR_2} game\n"
.string "and won a rare {STR_VAR_3} COINS.\p"
.string "“When {STR_VAR_1} comes, we need to\n"
.string "make sure we have enough COINS.”\p"
.string "That's what the GAME CORNER clerks\n"
.string "mutter when our gamer is in play!\p"
.string "Viewers, it's best to watch your COINS\n"
.string "like {STR_VAR_1} if you visit the GAME\l"
.string "CORNER and play the {STR_VAR_2} game.\p"
.string "This is live from the GAME CORNER--\n"
.string "where you can feel the excitement!\p"
.string "That's all for today!$"
gTVFindThatGamerText02::
.string "{STR_VAR_1} played the {STR_VAR_2} game\n"
.string "and lost {STR_VAR_3} COINS.\p"
.string "“When {STR_VAR_1} comes, our COIN\n"
.string "sales seem to increase.”\p"
.string "That's what the GAME CORNER clerks\n"
.string "say when our gamer is in play!$"
gTVFindThatGamerText03::
.string "Viewers, it's best to watch your COINS\n"
.string "like {STR_VAR_1} if you visit the GAME\l"
.string "CORNER and play the {STR_VAR_2} game.\p"
.string "This is live from the GAME CORNER--\n"
.string "where you can feel the excitement!\p"
.string "That's all for today!$"
gTVBreakingNewsText00::
.string "BREAKING NEWS TV!$"
gTVBreakingNewsText01::
.string "Rare {STR_VAR_2} caught by\n"
.string "{STR_VAR_1}!\p"
.string "We're live from the vicinity of\n"
.string "{STR_VAR_3}!\p"
.string "{STR_VAR_1} successfully captured\n"
.string "a rare {STR_VAR_2} earlier here!$"
gTVBreakingNewsText02::
.string "When {STR_VAR_1} encountered the rare\n"
.string "{STR_VAR_2}, the TRAINER sent out\l"
.string "the POKéMON {STR_VAR_3}.$"
gTVBreakingNewsText03::
.string "In the battle, the number of POKé\n"
.string "BALLS thrown by the TRAINER was {STR_VAR_1}.\p"
.string "Ultimately, the rare POKéMON was\n"
.string "caught by the {STR_VAR_2} used last.$"
gTVBreakingNewsText04::
.string "In that instant, {STR_VAR_2}\n"
.string "echoed with {STR_VAR_1}'s roars of\l"
.string "triumphant joy.\p"
.string "I must say I'm a little envious of\n"
.string "{STR_VAR_1}. I'd love to roar, too.\p"
.string "…That ends the live feed from\n"
.string "the happy scene!$"
gTVBreakingNewsText05::
.string "{STR_VAR_1} fails to capture a rare\n"
.string "{STR_VAR_2}!\p"
.string "We're live from the vicinity of\n"
.string "{STR_VAR_3}!\p"
.string "It was here that {STR_VAR_1} failed\n"
.string "to capture a rare {STR_VAR_2}!$"
gTVBreakingNewsText06::
.string "When {STR_VAR_1} encountered the rare\n"
.string "{STR_VAR_2}, the TRAINER sent out\l"
.string "the POKéMON {STR_VAR_3}.$"
gTVBreakingNewsText07::
.string "The TRAINER made the {STR_VAR_2}\n"
.string "use the move {STR_VAR_1}.\p"
.string "Without meaning to, the TRAINER\n"
.string "made the rare POKéMON faint…$"
gTVBreakingNewsText12::
.string "However, {STR_VAR_1} panicked at\n"
.string "the sight of the rare {STR_VAR_2}.\p"
.string "In confusion, the TRAINER ordered\n"
.string "{STR_VAR_3} to attack.\p"
.string "Without meaning to, the TRAINER\n"
.string "made the rare POKéMON faint.$"
gTVBreakingNewsText08::
.string "In that instant, {STR_VAR_2}\n"
.string "echoed with {STR_VAR_1}'s shrieks of\l"
.string "frustration…$"
gTVBreakingNewsText09::
.string "However, {STR_VAR_1} seemed to run\n"
.string "out of POKé BALLS.\p"
.string "The TRAINER had to break off\n"
.string "the battle with the rare {STR_VAR_2}.\p"
.string "In that instant, {STR_VAR_3}\n"
.string "echoed with {STR_VAR_1}'s shrieks of\l"
.string "frustration…$"
gTVBreakingNewsText10::
.string "However, the {STR_VAR_2} fled without\n"
.string "warning.\p"
.string "In that instant, {STR_VAR_3}\n"
.string "echoed with {STR_VAR_1}'s shrieks of\l"
.string "frustration…$"
gTVBreakingNewsText11::
.string "I must say I feel for {STR_VAR_1}.\n"
.string "Why, it makes me want to shriek, too.\p"
.string "…That ends the live feed from\n"
.string "the melancholy scene!$"
gTVSecretBaseVisitText00::
.string "Hello, folks!\n"
.string "It's time again for\l"
.string "a SECRET BASE VISIT.\p"
.string "Today, we visit the SECRET BASE\n"
.string "of {STR_VAR_1}.\p"
.string "How has {STR_VAR_1} personalized\n"
.string "the SECRET BASE?\p"
.string "Let's find out!\n"
.string "… … … … … …$"
gTVSecretBaseVisitText01::
.string "Oh!\n"
.string "How marvelous!\p"
.string "This {STR_VAR_2}…\n"
.string "It's not what one would expect to\l"
.string "find here!$"
gTVSecretBaseVisitText02::
.string "Oh!\n"
.string "How remarkable!\p"
.string "There isn't a single piece\n"
.string "of furniture or interior goods!\p"
.string "Mere mortals couldn't hope to\n"
.string "imitate this bold statement!\p"
.string "It's simple, but it bursts, yes,\n"
.string "bursts with wildness!\p"
.string "My hat's off to you, {STR_VAR_1}.\n"
.string "It had to be you!$"
gTVSecretBaseVisitText03::
.string "Oh! I see!\n"
.string "With perfect clarity, I see it!\p"
.string "This {STR_VAR_2} being here…\n"
.string "It sends an effective message!$"
gTVSecretBaseVisitText04::
.string "Oh! I see!\n"
.string "With perfect clarity, I see it!\p"
.string "This space is kept deliberately\n"
.string "clear of interior items!\p"
.string "It sends an effective message!$"
gTVSecretBaseVisitText05::
.string "Wheeew!\p"
.string "The pairing of the {STR_VAR_2}\n"
.string "with the {STR_VAR_3}!\p"
.string "It's a dream combination if there\n"
.string "ever was one!$"
gTVSecretBaseVisitText06::
.string "Wheeew!\p"
.string "The placement of this {STR_VAR_2}\n"
.string "right here…\p"
.string "It has a presence that fills\n"
.string "the entire SECRET BASE!$"
gTVSecretBaseVisitText07::
.string "Wheeew!\p"
.string "There's nothing in place here.\p"
.string "This empty space has an effect on\n"
.string "the entire SECRET BASE.$"
gTVSecretBaseVisitText08::
.string "Oh!\n"
.string "Here comes {STR_VAR_1}!\l"
.string "Let's challenge the TRAINER!\p"
.string "… … … … … …\n"
.string "… … … … … …$"
gTVSecretBaseVisitText09::
.string "Sigh…\n"
.string "I've got to hand it to {STR_VAR_1}.\p"
.string "The TRAINER's POKéMON were truly\n"
.string "worthy of the CHAMPION's title.\p"
.string "They gave ample proof of {STR_VAR_1}'s\n"
.string "toughness as a TRAINER.\p"
.string "That the {STR_VAR_2} knew the move\n"
.string "{STR_VAR_3}…\p"
.string "It shows you what sort of a TRAINER\n"
.string "{STR_VAR_1} is.\p"
.string "Certainly, it was quite a lesson!$"
gTVSecretBaseVisitText10::
.string "Aiyeeh!\n"
.string "I've got to hand it to {STR_VAR_1}.\p"
.string "The TRAINER's POKéMON were\n"
.string "monstrously tough!\p"
.string "They gave ample proof of {STR_VAR_1}'s\n"
.string "tenacity as a TRAINER.\p"
.string "That the {STR_VAR_2} knew the move\n"
.string "{STR_VAR_3}…\p"
.string "It shows you what sort of a TRAINER\n"
.string "{STR_VAR_1} is.\p"
.string "Certainly, it was quite a lesson!$"
gTVSecretBaseVisitText11::
.string "Wheeew!\n"
.string "I've got to hand it to {STR_VAR_1}.\p"
.string "The TRAINER's POKéMON were clearly\n"
.string "raised in a well-balanced manner.\p"
.string "They gave ample proof of {STR_VAR_1}'s\n"
.string "thoughtfulness as a TRAINER.\p"
.string "That the {STR_VAR_2} knew the move\n"
.string "{STR_VAR_3}…\p"
.string "It shows you what sort of a TRAINER\n"
.string "{STR_VAR_1} is.\p"
.string "Certainly, it was quite a lesson!$"
gTVSecretBaseVisitText12::
.string "Well, well!\n"
.string "I've got to hand it to {STR_VAR_1}.\p"
.string "The TRAINER's POKéMON showed\n"
.string "great promise for future growth.\p"
.string "They represented {STR_VAR_1}'s\n"
.string "hopes and dreams.\p"
.string "That the {STR_VAR_2} knew the move\n"
.string "{STR_VAR_3}…\p"
.string "It shows you what sort of a TRAINER\n"
.string "{STR_VAR_1} is.\p"
.string "Certainly, it was quite a lesson!$"
gTVSecretBaseVisitText13::
.string "I must say, what a superb SECRET BASE\n"
.string "it was!\p"
.string "Viewers, if you have the chance,\n"
.string "do visit {STR_VAR_1}'s SECRET BASE.\p"
.string "Until next time, I bid you adieu!$"
gTVPokemonLotteryWinnerFlashReportText00::
.string "It's exciting!\n"
.string "It's dramatic!\p"
.string "It's the POKéMON LOTTERY\n"
.string "WINNER FLASH REPORT!\p"
.string "Hello! We're coming at you live from\n"
.string "the POKéMON LOTTERY CORNER on\l"
.string "the ground floor of the LILYCOVE\l"
.string "DEPARTMENT STORE!\p"
.string "Like it always happens, another\n"
.string "lucky TRAINER appeared today!\p"
.string "That TRAINER's name…\n"
.string "{STR_VAR_1}!\p"
.string "{STR_VAR_1} won the {STR_VAR_2} prize\n"
.string "and took home the {STR_VAR_3}!\p"
.string "{STR_VAR_1}!\n"
.string "Congratulations!\p"
.string "Viewers, don't just watch,\n"
.string "get in on the action!\p"
.string "All of us at the LILYCOVE DEPARTMENT\n"
.string "STORE look forward to your next visit!\p"
.string "This has been a live broadcast from\n"
.string "the LILYCOVE DEPARTMENT STORE,\l"
.string "offering you the greatest selection\l"
.string "in all HOENN!$"
gTVThePokemonBattleSeminarText00::
.string "THE POKéMON BATTLE SEMINAR!\p"
.string "We examine battles to see what\n"
.string "lessons we may learn from others.\p"
.string "Today's case study is on {STR_VAR_1}'s\n"
.string "battle.\p"
.string "{STR_VAR_1}'s {STR_VAR_2} was\n"
.string "battling one {STR_VAR_3}…$"
gTVThePokemonBattleSeminarText01::
.string "And it used the move {STR_VAR_3}\n"
.string "on the {STR_VAR_2}…\p"
.string "Hmm… {STR_VAR_1}!\n"
.string "That's the wrong thing to do!$"
gTVThePokemonBattleSeminarText02::
.string "In addition to the doomed move,\n"
.string "the TRAINER's {STR_VAR_1} also knew$"
gTVThePokemonBattleSeminarText03::
.string "the moves {STR_VAR_1}, {STR_VAR_2},\n"
.string "and {STR_VAR_3}.$"
gTVThePokemonBattleSeminarText04::
.string "the moves {STR_VAR_1} and\n"
.string "{STR_VAR_2}.$"
gTVThePokemonBattleSeminarText05::
.string "the move {STR_VAR_2}.$"
gTVThePokemonBattleSeminarText06::
.string "So, in this situation, what should\n"
.string "the TRAINER have used?\p"
.string "… … … … … …\n"
.string "The move {STR_VAR_1}!\p"
.string "The move {STR_VAR_1} would have been\n"
.string "absolutely better than {STR_VAR_2}.\p"
.string "Viewers, I urge you to learn from this\n"
.string "case and battle with intelligence!\p"
.string "Until next time, farewell!$"
gTVTrainerFanClubText00::
.string "All together now!\n"
.string "TRAINER FAN CLUB!\p"
.string "MC: How's everyone groovin'?\n"
.string "Today, we've rounded up the fans of\l"
.string "the hyper-popular TRAINER {STR_VAR_1}!\p"
.string "FANS: Wrooooooaaaaah!\p"
.string "FANS: {STR_VAR_1}!\p"
.string "MC: Everyone!\n"
.string "How do you like {STR_VAR_1}?!\p"
.string "FANS: We love {STR_VAR_1}!\p"
.string "MC: What do you love about\n"
.string "{STR_VAR_1}?!$"
gTVTrainerFanClubText01::
.string "FANS: Their cool way of throwing\n"
.string "POKé BALLS!$"
gTVTrainerFanClubText02::
.string "FANS: Their adorable way of running!$"
gTVTrainerFanClubText03::
.string "FANS: How the TRAINER turns tough\n"
.string "when the going gets tough!$"
gTVTrainerFanClubText04::
.string "FANS: The TRAINER's knowledge of\n"
.string "POKéMON!$"
gTVTrainerFanClubText05::
.string "FANS: The TRAINER's kindness toward\n"
.string "all POKéMON!$"
gTVTrainerFanClubText06::
.string "FANS: The TRAINER's amazing\n"
.string "BIKE-riding techniques!$"
gTVTrainerFanClubText07::
.string "FANS: The TRAINER's impressive\n"
.string "item-buying style!$"
gTVTrainerFanClubText08::
.string "FANS: The TRAINER's charming way\n"
.string "of nicknaming POKéMON!$"
gTVTrainerFanClubText09::
.string "FANS: The TRAINER's nifty style of\n"
.string "decorating a SECRET BASE!$"
gTVTrainerFanClubText10::
.string "FANS: The TRAINER's bold ways of\n"
.string "using TMs!$"
gTVTrainerFanClubText11::
.string "MC: As you've just seen, {STR_VAR_1}\n"
.string "is hot! Like, too hot to touch, yow!\p"
.string "Among {STR_VAR_1}'s FANS\n"
.string "there's a special slogan!\p"
.string "MC: When I say {STR_VAR_1},\n"
.string "you say…\p"
.string "FANS: {STR_VAR_2}!\p"
.string "FANS: {STR_VAR_3}!\p"
.string "FANS: {STR_VAR_2}!\p"
.string "FANS: {STR_VAR_3}!\p"
.string "MC: That's right, when someone says,\n"
.string "{STR_VAR_1}”…\p"
.string "Come back with, “{STR_VAR_2}\n"
.string "{STR_VAR_3}!”\p"
.string "That has such a unique ring to it!\n"
.string "I can see why people become FANS\l"
.string "of {STR_VAR_1}!\p"
.string "Okay, you, in front of the TV, join us!\n"
.string "All together now!\p"
.string "MC: When I say {STR_VAR_1},\n"
.string "you say…\p"
.string "FANS: {STR_VAR_2}!\p"
.string "FANS: {STR_VAR_3}!\p"
.string "FANS: {STR_VAR_2}!\p"
.string "FANS: {STR_VAR_3}!\p"
.string "MC: Thanks for joining us, all you\n"
.string "wild FANS of {STR_VAR_1}!\l"
.string "That's the show! See you again!\p"
.string "MC: When I say {STR_VAR_1},\n"
.string "you say…\p"
.string "FANS: {STR_VAR_2}!\p"
.string "FANS: {STR_VAR_3}!$"
TVSpotTheCuties_Text_Intro::
.string "SPOT THE CUTIES!\n"
.string "POKéMON IN RIBBONS!\p"
.string "Hello, my sweet viewers!\p"
.string "I just know you'll agree, but a POKéMON\n"
.string "wearing RIBBONS is simply divine!\p"
.string "Today, I want to share with you\n"
.string "a lovely POKéMON I spotted while\l"
.string "out on a stroll in town.\p"
.string "Today's featured pretty POKéMON\n"
.string "is {STR_VAR_1}'s {STR_VAR_2}.$"
TVSpotTheCuties_Text_RibbonsLow::
.string "The number of RIBBONS that\n"
.string "{STR_VAR_2} wears is {STR_VAR_3}.\p"
.string "It says a lot about how much\n"
.string "{STR_VAR_1} adores the POKéMON.$"
TVSpotTheCuties_Text_RibbonsMid::
.string "{STR_VAR_2} wears an amazing\n"
.string "{STR_VAR_3} RIBBONS!\p"
.string "It speaks volumes about {STR_VAR_1}'s\n"
.string "commitment to the POKéMON!$"
TVSpotTheCuties_Text_RibbonsHigh::
.string "{STR_VAR_2} wears an incredible\n"
.string "{STR_VAR_3} RIBBONS!\p"
.string "It shows you {STR_VAR_1}'s total\n"
.string "dedication as a collector!$"
TVSpotTheCuties_Text_RibbonIntro::
.string "Let us take a closer look at the many\n"
.string "RIBBONS worn by {STR_VAR_2}.$"
TVSpotTheCuties_Text_RibbonChampion::
.string "The CHAMPION RIBBON is especially\n"
.string "fetching.\p"
.string "{STR_VAR_2} received it upon entering\n"
.string "the HALL OF FAME.\p"
.string "It verily draws out the bravery\n"
.string "of {STR_VAR_2}.\p"
.string "{STR_VAR_2} and the CHAMP RIBBON!\n"
.string "The combination is super effective!$"
TVSpotTheCuties_Text_RibbonCool::
.string "The COOL RIBBON is especially\n"
.string "fetching.\p"
.string "{STR_VAR_2} received it for winning\n"
.string "a COOL CONTEST.\p"
.string "It verily draws out the coolness\n"
.string "of {STR_VAR_2}.\p"
.string "{STR_VAR_2} and the COOL RIBBON!\n"
.string "The combination is super effective!$"
TVSpotTheCuties_Text_RibbonBeauty::
.string "The BEAUTY RIBBON is especially\n"
.string "fetching.\p"
.string "{STR_VAR_2} received it for winning\n"
.string "a BEAUTY CONTEST.\p"
.string "It verily draws out the beauty\n"
.string "of {STR_VAR_2}.\p"
.string "{STR_VAR_2} and the BEAUTY RIBBON!\n"
.string "The combination is super effective!$"
TVSpotTheCuties_Text_RibbonCute::
.string "The CUTE RIBBON is especially\n"
.string "fetching.\p"
.string "{STR_VAR_2} received it for winning\n"
.string "a CUTE CONTEST.\p"
.string "It verily draws out the cuteness\n"
.string "of {STR_VAR_2}.\p"
.string "{STR_VAR_2} and the CUTE RIBBON!\n"
.string "The combination is super effective!$"
TVSpotTheCuties_Text_RibbonSmart::
.string "The SMART RIBBON is especially\n"
.string "fetching.\p"
.string "{STR_VAR_2} received it for winning\n"
.string "a SMART CONTEST.\p"
.string "It verily draws out the smartness\n"
.string "of {STR_VAR_2}.\p"
.string "{STR_VAR_2} and the SMART RIBBON!\n"
.string "The combination is super effective!$"
TVSpotTheCuties_Text_RibbonTough::
.string "The TOUGH RIBBON is especially\n"
.string "fetching.\p"
.string "{STR_VAR_2} received it for winning\n"
.string "a TOUGH CONTEST.\p"
.string "It verily draws out the toughness\n"
.string "of {STR_VAR_2}.\p"
.string "{STR_VAR_2} and the TOUGH RIBBON!\n"
.string "The combination is super effective!$"
TVSpotTheCuties_Text_RibbonWinning::
.string "The WINNING RIBBON is especially\n"
.string "fetching.\p"
.string "{STR_VAR_2} received it for its feats\n"
.string "at the BATTLE TOWER.\p"
.string "It verily draws out the mightiness\n"
.string "of {STR_VAR_2}.\p"
.string "{STR_VAR_2} and the WINNING RIBBON!\n"
.string "The combination is super effective!$"
TVSpotTheCuties_Text_RibbonVictory::
.string "The VICTORY RIBBON is especially\n"
.string "fetching.\p"
.string "{STR_VAR_2} received it for its feats\n"
.string "at the BATTLE TOWER.\p"
.string "It verily draws out the incredible\n"
.string "mightiness of {STR_VAR_2}.\p"
.string "{STR_VAR_2} and the VICTORY RIBBON!\n"
.string "The combination is super effective!$"
TVSpotTheCuties_Text_RibbonArtist::
.string "The ARTIST RIBBON is especially\n"
.string "fetching.\p"
.string "{STR_VAR_2} received it for being\n"
.string "the model for an artist.\p"
.string "It verily draws out the pop-star charm\n"
.string "of {STR_VAR_2}.\p"
.string "{STR_VAR_2} and the ARTIST RIBBON!\n"
.string "The combination is super effective!$"
TVSpotTheCuties_Text_RibbonEffort::
.string "The Hard Worker RIBBON is\n"
.string "especially fetching.\p"
.string "{STR_VAR_2} received it for being\n"
.string "an especially dedicated worker.\p"
.string "It verily draws out the determination\n"
.string "of {STR_VAR_2}.\p"
.string "{STR_VAR_2} and the Hard Worker RIBBON!\n"
.string "The combination is super effective!$"
TVSpotTheCuties_Text_Outro::
.string "…Sigh…\p"
.string "RIBBONS and POKéMON…\n"
.string "They go so wonderfully together!\p"
.string "Before I swoon,\n"
.string "I bid you all farewell!$"
gTVPokemonNewsBattleFrontierText00::
.string "Greetings!\n"
.string "It's time for POKéMON NEWS.\p"
.string "We've got some uplifting news from\n"
.string "the BATTLE FRONTIER.$"
gTVPokemonNewsBattleFrontierText01::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "{STR_VAR_2}-win-streak record while on\l"
.string "the BATTLE TOWER's SINGLE BATTLE\l"
.string "ROOM challenge.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText02::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "{STR_VAR_2}-win-streak record while on\l"
.string "the BATTLE TOWER's DOUBLE BATTLE\l"
.string "ROOM challenge.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText03::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "{STR_VAR_2}-win-streak record while on\l"
.string "the BATTLE TOWER's MULTI BATTLE\l"
.string "ROOM challenge.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText04::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "{STR_VAR_2}-win-streak record while on\l"
.string "the BATTLE TOWER's LINK MULTI BATTLE\l"
.string "ROOM challenge.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText05::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "{STR_VAR_2}-championship-streak record\l"
.string "competing in the BATTLE DOME's\l"
.string "SINGLE BATTLE Tournaments.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText06::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "{STR_VAR_2}-championship-streak record\l"
.string "competing in the BATTLE DOME's\l"
.string "DOUBLE BATTLE Tournaments.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText07::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "{STR_VAR_2}-win-streak record while on\l"
.string "the BATTLE FACTORY's Battle\l"
.string "Swap Single challenge.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText08::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "{STR_VAR_2}-win-streak record while on\l"
.string "the BATTLE FACTORY's Battle\l"
.string "Swap Double challenge.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText09::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "record of clearing {STR_VAR_2} rooms\l"
.string "while on the BATTLE PIKE's Battle\l"
.string "Choice challenge.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText10::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "{STR_VAR_2}-win-streak record while\l"
.string "competing in the BATTLE ARENA's\l"
.string "Set KO Tournaments.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText11::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "{STR_VAR_2}-win-streak record while on\l"
.string "the BATTLE PALACE's SINGLE BATTLE\l"
.string "HALL challenge.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText12::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "{STR_VAR_2}-win-streak record while on\l"
.string "the BATTLE PALACE's DOUBLE BATTLE\l"
.string "HALL challenge.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText13::
.string "The TRAINER {STR_VAR_1} set a new\n"
.string "record of clearing {STR_VAR_2} floors\l"
.string "while on the BATTLE PYRAMID's\l"
.string "Battle Quest challenge.\p"
.string "Here's to {STR_VAR_1}!$"
gTVPokemonNewsBattleFrontierText14::
.string "And to the three POKéMON, {STR_VAR_1},\n"
.string "{STR_VAR_2}, and {STR_VAR_3}!\p"
.string "Congratulations for your\n"
.string "record-breaking performance!$"
gTVPokemonNewsBattleFrontierText15::
.string "And to the two POKéMON, {STR_VAR_1}\n"
.string "and {STR_VAR_2}!\p"
.string "Congratulations for your\n"
.string "record-breaking performance!$"
gTVPokemonNewsBattleFrontierText16::
.string "And to the four POKéMON: {STR_VAR_1}!\p"
.string "{STR_VAR_2}!\p"
.string "{STR_VAR_3}!$"
gTVPokemonNewsBattleFrontierText17::
.string "And {STR_VAR_1}!\p"
.string "Congratulations for your\n"
.string "record-breaking performance!$"
gTVPokemonNewsBattleFrontierText18::
.string "Let's hope for more record-setting\n"
.string "feats from {STR_VAR_1} and the loyal\l"
.string "POKéMON!\p"
.string "That's the news on POKéMON NEWS!$"
gTVWhatsNo1InHoennTodayText00::
.string "WHAT'S NO. 1 IN HOENN TODAY?\n"
.string "Yes, it's that time again!\p"
.string "Hello, viewers! Are you giving your\n"
.string "best at whatever you do?\p"
.string "Let's have a look at the TRAINER\n"
.string "who did the very best today!\p"
.string "Today's no. 1 TRAINER is none other\n"
.string "than {STR_VAR_1}!$"
gTVWhatsNo1InHoennTodayText01::
.string "In one day, {STR_VAR_1} spun the SLOTS\n"
.string "at the GAME CORNER {STR_VAR_2} times.\p"
.string "While playing, {STR_VAR_1} was heard\n"
.string "murmuring, “For me, the reels don't\l"
.string "even move…”\l"
.string "Isn't that interesting?$"
gTVWhatsNo1InHoennTodayText02::
.string "In one day, {STR_VAR_1} played\n"
.string "the ROULETTE game at the GAME\l"
.string "CORNER {STR_VAR_2} times.\p"
.string "While playing, {STR_VAR_1} shouted,\n"
.string "“Let the balls decide!”\p"
.string "The TRAINER's eyes were focused and\n"
.string "the face showed concentration.$"
gTVWhatsNo1InHoennTodayText03::
.string "In one day, {STR_VAR_1} battled\n"
.string "wild POKéMON {STR_VAR_2} times!\p"
.string "Apparently, {STR_VAR_1}'s POKéMON\n"
.string "have grown incomparably stronger.\p"
.string "They appear eager to battle anywhere,\n"
.string "anytime, and anyhow!$"
gTVWhatsNo1InHoennTodayText04::
.string "In just one day, {STR_VAR_1} spun\n"
.string "the BERRY BLENDER {STR_VAR_2} times!\p"
.string "Toward the end, even {STR_VAR_1}\n"
.string "seemed to get dizzy.\p"
.string "The TRAINER appeared to totter\n"
.string "around like a SPINDA!$"
gTVWhatsNo1InHoennTodayText05::
.string "In just one day, {STR_VAR_1} planted\n"
.string "{STR_VAR_2} BERRIES!\p"
.string "As a result, {STR_VAR_1}'s clothes\n"
.string "became filthy with dirt.\p"
.string "Where the TRAINER planted, countless\n"
.string "flowers have burst into bloom.\p"
.string "The flowers are said to soothe\n"
.string "the emotions of people.$"
gTVWhatsNo1InHoennTodayText06::
.string "In just one day, {STR_VAR_1} picked\n"
.string "{STR_VAR_2} BERRIES!\p"
.string "{STR_VAR_1}'s BAG became so filled\n"
.string "with BERRIES, the TRAINER had trouble\l"
.string "walking afterward!$"
gTVWhatsNo1InHoennTodayText07::
.string "In just one day, {STR_VAR_1} obtained\n"
.string "{STR_VAR_2} Battle Points!\p"
.string "{STR_VAR_1} was later seen wrestling\n"
.string "with the choice of exchanging\l"
.string "the Battle Points for a cool item or\l"
.string "a nifty interior decoration.\p"
.string "The TRAINER reportedly was grinning\n"
.string "while mulling options.$"
gTVWhatsNo1InHoennTodayText08::
.string "Well, isn't that something!\p"
.string "{STR_VAR_1}!\n"
.string "You're today's no. 1 TRAINER!\p"
.string "Viewers, take heart from {STR_VAR_1}!\n"
.string "You, too, can be no. 1 every day!$"
TVSecretBaseSecrets_Text_Intro::
.string "SECRET BASE SECRETS!\p"
.string "What do TRAINERS do in the secrecy\n"
.string "of SECRET BASES?\p"
.string "Today, we investigate {STR_VAR_1}'s\n"
.string "SECRET BASE.\p"
.string "Oh? It looks like {STR_VAR_2} has come\n"
.string "for a visit.\p"
.string "Let's have a peek!\p"
.string "What will {STR_VAR_2} do?$"
TVSecretBaseSecrets_Text_WhatWillPlayerDoNext1::
.string "What will {STR_VAR_2} do next?$"
TVSecretBaseSecrets_Text_WhatWillPlayerDoNext2::
.string "And now, what will {STR_VAR_2} do?$"
TVSecretBaseSecrets_Text_TookXStepsBeforeLeaving::
.string "In the end, {STR_VAR_2} took {STR_VAR_3} steps\n"
.string "in {STR_VAR_1}'s SECRET BASE before\l"
.string "leaving.$"
TVSecretBaseSecrets_Text_BaseFailedToInterestPlayer::
.string "Hmm…\p"
.string "It appears as if {STR_VAR_1}'s SECRET\n"
.string "BASE failed to interest {STR_VAR_2}…$"
TVSecretBaseSecrets_Text_PlayerEnjoyedBase::
.string "{STR_VAR_2} appears to have enjoyed\n"
.string "{STR_VAR_1}'s SECRET BASE thoroughly.$"
TVSecretBaseSecrets_Text_PlayerHugeFanOfBase::
.string "{STR_VAR_2} appears to have become\n"
.string "a huge fan of {STR_VAR_1}'s\l"
.string "SECRET BASE.$"
TVSecretBaseSecrets_Text_Outro::
.string "Viewers may want to check out\n"
.string "{STR_VAR_1}'s SECRET BASE, too.\p"
.string "Tune in next time as we visit another\n"
.string "SECRET BASE! Thanks for joining us!$"
TVSecretBaseSecrets_Text_StoppedMoving1::
.string "The visitor has stopped!\p"
.string "The visitor isn't moving at all!\p"
.string "Was {STR_VAR_1}'s SECRET BASE\n"
.string "that unimpressive?$"
TVSecretBaseSecrets_Text_StoppedMoving2::
.string "The visitor has stopped!\p"
.string "The visitor isn't moving at all!\p"
.string "Is it fatigue?\n"
.string "Has the visitor grown weary?$"
TVSecretBaseSecrets_Text_UsedChair::
.string "The visitor sat down on a chair!\n"
.string "The visitor is seated!\p"
.string "Look at that look of delight!\p"
.string "That chair must be very comfortable\n"
.string "to get that response!$"
TVSecretBaseSecrets_Text_UsedBalloon::
.string "The visitor charged at a balloon!\p"
.string "It burst!\n"
.string "Oh, my goodness, it popped!\p"
.string "The visitor appears startled by\n"
.string "the sudden noise!$"
TVSecretBaseSecrets_Text_UsedTent::
.string "The visitor entered a TENT!\p"
.string "The visitor is running around!\p"
.string "Oh, my, the visitor is frolicking!\p"
.string "The visitor appears surprised by\n"
.string "the TENT's size!$"
TVSecretBaseSecrets_Text_UsedPlant::
.string "The visitor is examining\n"
.string "a potted plant!\p"
.string "The visitor has surprisingly\n"
.string "mature taste!$"
TVSecretBaseSecrets_Text_UsedGoldShield::
.string "The visitor is examining\n"
.string "a GOLD SHIELD!\p"
.string "The visitor's eyes appear to be\n"
.string "lit up with wonder!$"
TVSecretBaseSecrets_Text_UsedSilverShield::
.string "The visitor is examining\n"
.string "a SILVER SHIELD!\p"
.string "The visitor appears to be wide-eyed!$"
TVSecretBaseSecrets_Text_UsedGlassOrnament::
.string "The visitor is examining\n"
.string "a GLASS ORNAMENT!\p"
.string "Oh, no!\p"
.string "The visitor is touching it!\p"
.string "It's getting covered with\n"
.string "fingerprints…$"
TVSecretBaseSecrets_Text_UsedTV::
.string "The visitor is watching television!\p"
.string "Looks like we have a big fan of TV!$"
TVSecretBaseSecrets_Text_UsedMudBall::
.string "The visitor stomped on a MUD BALL!\p"
.string "The visitor looks delighted!$"
TVSecretBaseSecrets_Text_UsedBag::
.string "…Oh?\p"
.string "The visitor is reaching for their own\n"
.string "BAG and rummaging about in it!\p"
.string "The visitor pulled out\n"
.string "one {STR_VAR_2}!\p"
.string "Look at the visitor smile while\n"
.string "holding up the {STR_VAR_2}!\p"
.string "It's like a TV commercial!$"
TVSecretBaseSecrets_Text_UsedCushion::
.string "The visitor grabs a cushion and…$"
TVSecretBaseSecrets_Text_HitCushion::
.string "…begins hitting it!\p"
.string "Is the visitor under a lot of stress?$"
TVSecretBaseSecrets_Text_HuggedCushion::
.string "…hugs it tight!\p"
.string "Could the visitor be feeling happy\n"
.string "about something?$"
TVSecretBaseSecrets_Text_BattledWon::
.string "The visitor is chatting with\n"
.string "{STR_VAR_1}!\p"
.string "It looks like they're going to\n"
.string "have a battle!\p"
.string "And…\p"
.string "It's the visitor!\n"
.string "The visitor won an away match!\p"
.string "The visitor is doing\n"
.string "a victory dance!$"
TVSecretBaseSecrets_Text_BattledLost::
.string "The visitor is chatting with\n"
.string "{STR_VAR_1}!\p"
.string "It looks like they're going to\n"
.string "have a battle!\p"
.string "And…\p"
.string "It's {STR_VAR_1}!\n"
.string "The visitor has lost!\p"
.string "The visitor looks dejected!$"
TVSecretBaseSecrets_Text_DeclinedBattle::
.string "The visitor is chatting with\n"
.string "{STR_VAR_1}!\p"
.string "It looks like they're going to\n"
.string "have a battle!\p"
.string "And…\p"
.string "No, the visitor has refused!\p"
.string "There won't be a battle after all!\p"
.string "Did the visitor find {STR_VAR_1}\n"
.string "unappealing?$"
TVSecretBaseSecrets_Text_UsedPoster::
.string "The visitor is staring intently\n"
.string "at a poster!\p"
.string "Is the poster to the visitor's\n"
.string "liking?\p"
.string "…But… There's something disturbing\n"
.string "about the visitor's stares.$"
TVSecretBaseSecrets_Text_UsedNoteMat::
.string "The visitor stepped on a NOTE MAT!\p"
.string "…Hmm…\n"
.string "The visitor composed a funny tune!$"
TVSecretBaseSecrets_Text_BattledDraw::
.string "The visitor is chatting with\n"
.string "{STR_VAR_1}!\p"
.string "It looks like they're going to\n"
.string "have a battle!\p"
.string "And…\p"
.string "It's a draw!\n"
.string "Nothing's resolved!\p"
.string "Both TRAINERS appear to be very\n"
.string "disappointed!$"
TVSecretBaseSecrets_Text_UsedSpinMat::
.string "The visitor stepped on\n"
.string "a SPIN MAT!\p"
.string "It looks like the visitor is dizzy!\p"
.string "The visitor is tottering about!\n"
.string "Look out!$"
TVSecretBaseSecrets_Text_UsedSandOrnament::
.string "The visitor is reaching for\n"
.string "a SAND ORNAMENT!\p"
.string "Oh!\p"
.string "It crumbled!\n"
.string "It's fallen apart!\p"
.string "The visitor looks sheepish\n"
.string "and guilty!$"
TVSecretBaseSecrets_Text_UsedDesk::
.string "The visitor is rubbing a desktop\n"
.string "with their finger!\p"
.string "Apparently, the visitor disapproves\n"
.string "of dust!\p"
.string "The visitor is surprisingly concerned\n"
.string "about neatness!$"
TVSecretBaseSecrets_Text_UsedBrick::
.string "The visitor is staring at a BRICK!\p"
.string "Perhaps the visitor is thinking about\n"
.string "the object on the BRICK.$"
TVSecretBaseSecrets_Text_UsedSolidBoard::
.string "The visitor is walking across\n"
.string "the SOLID BOARD.\p"
.string "The visitor keeps looking down.\p"
.string "The visitor appears to be surprisingly\n"
.string "timid and cautious!$"
TVSecretBaseSecrets_Text_UsedFence::
.string "The visitor is looking intently\n"
.string "at a FENCE!\p"
.string "Has a new idea for a trap popped\n"
.string "into the visitor's head?$"
TVSecretBaseSecrets_Text_UsedGlitterMat::
.string "The visitor stepped on\n"
.string "a GLITTER MAT!\p"
.string "The visitor is striking a variety\n"
.string "of poses!\p"
.string "The visitor appears to be fantasizing\n"
.string "about being an idol!$"
TVSecretBaseSecrets_Text_UsedTire::
.string "The visitor is staring intently\n"
.string "at a TIRE!\p"
.string "Could the visitor be thinking about\n"
.string "the kind of car that would use it?$"
TVSecretBaseSecrets_Text_UsedStand::
.string "The visitor climbed a STAND!\p"
.string "The visitor is looking out across\n"
.string "{STR_VAR_1}'s BASE from high up!\p"
.string "And…\p"
.string "Lets loose a roar!\n"
.string "The visitor is roaring!$"
TVSecretBaseSecrets_Text_BrokeDoor::
.string "The visitor charged headlong into\n"
.string "a BREAKABLE DOOR!\p"
.string "The visitor is laughing uproariously!$"
TVSecretBaseSecrets_Text_UsedDoll::
.string "The visitor is talking to a DOLL!\p"
.string "…It's a little creepy…$"
TVSecretBaseSecrets_Text_UsedSlide::
.string "The visitor is climbing the ladder\n"
.string "on a SLIDE!\p"
.string "And…\p"
.string "The visitor slid down!\p"
.string "Looks like the visitor is having\n"
.string "a grand old time!$"
TVSecretBaseSecrets_Text_UsedSlideButDidntGoDown::
.string "The visitor is climbing the ladder\n"
.string "on a SLIDE!\p"
.string "And…\p"
.string "The visitor went back down\n"
.string "the ladder!\p"
.string "Did the visitor suddenly chicken out?$"
TVSecretBaseSecrets_Text_UsedJumpMat::
.string "The visitor stepped on\n"
.string "a JUMP MAT!\p"
.string "The visitor jumped once!\p"
.string "Jumped twice!\p"
.string "And a successful landing!\p"
.string "The visitor is clapping!\n"
.string "What a solo performance!$"
gTVSafariFanClubText00::
.string "SAFARI FAN CLUB!\p"
.string "REPORTER: All right, mates!\n"
.string "Tossing them SAFARI BALLS, are you?\p"
.string "You can bet I am here in the SAFARI\n"
.string "ZONE chock-full of amazing POKéMON!\p"
.string "Let's get with it and have a chat with\n"
.string "this good fellow of a SAFARI GUIDE!\p"
.string "All right, mate, how are the visiting\n"
.string "TRAINERS looking?$"
gTVSafariFanClubText01::
.string "GUIDE: Everyone seems to be going\n"
.string "hard at it.\p"
.string "{STR_VAR_1} is doing especially well.\p"
.string "Why, before, {STR_VAR_1} caught\n"
.string "{STR_VAR_2} POKéMON.$"
gTVSafariFanClubText02::
.string "The TRAINER is clever with {POKEBLOCK}S.\n"
.string "Used {STR_VAR_2} that time, I think.$"
gTVSafariFanClubText03::
.string "The TRAINER didn't use a single\n"
.string "{POKEBLOCK}! Not a one!\p"
.string "There's an expert for you.$"
gTVSafariFanClubText04::
.string "REPORTER: Is that right, then?\p"
.string "Sounds like our mate {STR_VAR_1}\n"
.string "is a stout SAFARI master!\p"
.string "GUIDE: I hope the TRAINER comes back\n"
.string "and shows us that great technique.$"
gTVSafariFanClubText05::
.string "GUIDE: No one seems to be doing\n"
.string "very well.\p"
.string "{STR_VAR_1} had it especially bad.\p"
.string "Why, before, the TRAINER only\n"
.string "managed to catch {STR_VAR_2} POKéMON.$"
gTVSafariFanClubText06::
.string "GUIDE: No one seems to be doing\n"
.string "very well.\p"
.string "{STR_VAR_1} had it especially bad.\p"
.string "Why, before, the TRAINER didn't\n"
.string "catch one POKéMON. Not a one!$"
gTVSafariFanClubText07::
.string "The TRAINER does use {POKEBLOCK}S.\n"
.string "Used {STR_VAR_2} that time, I think.\p"
.string "But, boy, I wish the TRAINER would\n"
.string "get a bit better at this.$"
gTVSafariFanClubText08::
.string "I think the TRAINER would have better\n"
.string "luck using {POKEBLOCK}S, which weren't\l"
.string "used at all that time.$"
gTVSafariFanClubText09::
.string "REPORTER: Is that right, then?\p"
.string "Sounds like our mate {STR_VAR_1}\n"
.string "needs more SAFARI seasoning.\p"
.string "GUIDE: I hope the TRAINER visits\n"
.string "over and over to get the hang of it.$"
gTVSafariFanClubText10::
.string "REPORTER: Quite right, it is!\n"
.string "Facing up to challenges is important!\p"
.string "Viewers, come on down to the SAFARI\n"
.string "and make the challenge yourself!\p"
.string "Until next time, cheerio!$"
ContestLiveUpdates_Text_Intro::
.string "“POKéMON CONTEST LIVE UPDATES!”\p"
.string "MC: Thanks for joining us!\p"
.string "We're live from the just-ended\n"
.string "{STR_VAR_1} site.\p"
.string "The hall is still filled with\n"
.string "an audience unwilling to leave.\p"
.string "Spectator: {STR_VAR_2}!\p"
.string "Spectator: {STR_VAR_3}!\p"
.string "MC: As you've just heard, the CONTEST\n"
.string "was won by the POKéMON {STR_VAR_2}\l"
.string "of {STR_VAR_3}.\p"
.string "Spectator: {STR_VAR_2}!\n"
.string "You're the best!\p"
.string "Spectator: {STR_VAR_3}!\n"
.string "Way to go!\p"
.string "MC: Let's hear what the fans have\n"
.string "to say about this CONTEST.$"
ContestLiveUpdates_Text_WonBothRounds::
.string "Spectator: The {STR_VAR_2} was tops in\n"
.string "both primary and secondary judging!\p"
.string "That {STR_VAR_2} will keep winning!$"
ContestLiveUpdates_Text_BetterRound2::
.string "Spectator: The {STR_VAR_2} didn't do\n"
.string "well in the primary judging, but it\l"
.string "cleaned up in the secondary judging!\p"
.string "It was a miraculous comeback\n"
.string "for that {STR_VAR_2}. Yippee!$"
ContestLiveUpdates_Text_EqualRounds::
.string "Spectator: The {STR_VAR_2} remained\n"
.string "consistent throughout both primary\l"
.string "and secondary judging.\p"
.string "{STR_VAR_3} and the {STR_VAR_2},\n"
.string "they're no ordinary combo!$"
ContestLiveUpdates_Text_BetterRound1::
.string "Spectator: In terms of being {STR_VAR_1},\n"
.string "that {STR_VAR_2} was outstanding.\p"
.string "I hope it makes better appeals\n"
.string "next time, though.$"
ContestLiveUpdates_Text_GotNervous::
.string "Spectator: When the {STR_VAR_2} got\n"
.string "nervous, I couldn't stop myself from\l"
.string "shouting encouragement.\p"
.string "I'd like to say this to that\n"
.string "{STR_VAR_2}, “Congratulations!”$"
ContestLiveUpdates_Text_StartledFoes::
.string "Spectator: That {STR_VAR_2}'s appeal\n"
.string "startled even me!\p"
.string "{STR_VAR_2}, you were awesome!$"
ContestLiveUpdates_Text_UsedCombo::
.string "Spectator: That {STR_VAR_2}'s combo\n"
.string "appeal was stunning!\p"
.string "It's shaken me to the core!$"
ContestLiveUpdates_Text_ExcitingAppeal::
.string "Spectator: The winning {STR_VAR_2}'s\n"
.string "appeal got my heart pounding!$"
ContestLiveUpdates_Text_WasCool::
.string "{STR_VAR_2}!\n"
.string "You were cool!$"
ContestLiveUpdates_Text_WasBeautiful::
.string "{STR_VAR_2}!\n"
.string "You were beautiful!$"
ContestLiveUpdates_Text_WasCute::
.string "{STR_VAR_2}!\n"
.string "You were cute!$"
ContestLiveUpdates_Text_WasSmart::
.string "{STR_VAR_2}!\n"
.string "You were smart!$"
ContestLiveUpdates_Text_WasTough::
.string "{STR_VAR_2}!\n"
.string "You were tough!$"
ContestLiveUpdates_Text_VeryExcitingAppeal::
.string "Spectator: The winning {STR_VAR_2}'s\n"
.string "appeal still has my heart pounding!$"
ContestLiveUpdates_Text_VeryCool::
.string "{STR_VAR_2}!\n"
.string "You're the last word in cool!$"
ContestLiveUpdates_Text_VeryBeautiful::
.string "{STR_VAR_2}!\n"
.string "You're the most beautiful!$"
ContestLiveUpdates_Text_VeryCute::
.string "{STR_VAR_2}!\n"
.string "You're simply the cutest!$"
ContestLiveUpdates_Text_VerySmart::
.string "{STR_VAR_2}!\n"
.string "You're the smartest among the smart!$"
ContestLiveUpdates_Text_VeryTough::
.string "{STR_VAR_2}!\n"
.string "You're the toughest of the tough!$"
ContestLiveUpdates_Text_TookBreak::
.string "Spectator: Even when the {STR_VAR_2}\n"
.string "took a break from making appeals,\l"
.string "I couldn't take my eyes off it.\p"
.string "I'm captivated by that {STR_VAR_2}.$"
ContestLiveUpdates_Text_GotStartled::
.string "Spectator: When the {STR_VAR_2} was\n"
.string "startled by another POKéMON's appeal,\l"
.string "I was close to tears.\p"
.string "{STR_VAR_2}, you were resilient!\n"
.string "Way to go!$"
ContestLiveUpdates_Text_MoveWonderful::
.string "Spectator: Oh…\n"
.string "That {STR_VAR_2}'s {STR_VAR_3}!\l"
.string "{STR_VAR_2}'s {STR_VAR_3}!\l"
.string "{STR_VAR_2}'s {STR_VAR_3}!\l"
.string "How could it be so wonderful?$"
ContestLiveUpdates_Text_TalkAboutAnotherMon::
.string "MC: Well, there you have it. This place\n"
.string "is full of the {STR_VAR_1}'s fans!\p"
.string "I should also mention that another\n"
.string "POKéMON, {STR_VAR_2}'s {STR_VAR_3}, \l"
.string "caught my eye.\p"
.string "{STR_VAR_2}'s {STR_VAR_3}…$"
ContestLiveUpdates_Text_FailedToAppeal::
.string "It failed to make a single appeal during\n"
.string "secondary judging out of nervousness.\p"
.string "Next time, I would like to see this\n"
.string "{STR_VAR_1} make even one appeal.$"
ContestLiveUpdates_Text_LastInBothRounds::
.string "It came dead last in both primary\n"
.string "and secondary judging.\p"
.string "I hope that {STR_VAR_1} will retrain this\n"
.string "{STR_VAR_2} and erase the shame of\l"
.string "this undisputed last-place finish.$"
ContestLiveUpdates_Text_NotExcitingEnough::
.string "It failed to take advantage of\n"
.string "the audience's excitement and make\l"
.string "an appropriate appeal.\p"
.string "We hope {STR_VAR_1} will learn how to get\n"
.string "a feel for the audience and whip their\l"
.string "excitement to a fever pitch next time.$"
ContestLiveUpdates_Text_LostAfterWinningRound1::
.string "While finishing first in the primary\n"
.string "judging, its appeals in the secondary\l"
.string "judging failed to click.\p"
.string "It suffered a humiliating come-from-\n"
.string "behind loss.\p"
.string "I'm sure {STR_VAR_1} is studying how to\n"
.string "make more effective appeals now.$"
ContestLiveUpdates_Text_NeverExciting::
.string "The audience never got excited by its\n"
.string "appeals during the secondary judging.\p"
.string "We hope it will stop worrying about\n"
.string "other POKéMON and learn to pitch\l"
.string "its appeals to the audience more.$"
ContestLiveUpdates_Text_LostBySmallMargin::
.string "It lost to {STR_VAR_1}'s {STR_VAR_2}\n"
.string "by only a small margin.\p"
.string "It must be heartbreaking to come\n"
.string "so close to victory only to fail.\p"
.string "I wouldn't be surprised if {STR_VAR_3}\n"
.string "were weeping over this outcome.$"
ContestLiveUpdates_Text_RepeatedAppeals::
.string "It disappointed the JUDGE by\n"
.string "repeating the same appeals.\p"
.string "It's an unforgivable error in any\n"
.string "CONTEST, and the POKéMON paid.\p"
.string "{STR_VAR_1} should feel guilty for\n"
.string "this sorry showing.$"
ContestLiveUpdates_Text_ValiantEffortButLost::
.string "{STR_VAR_1} turned in a valiant effort,\n"
.string "but…\p"
.string "It was all for naught, finishing last.\p"
.string "{STR_VAR_1} should learn from this loss\n"
.string "and put the knowledge to good use.$"
ContestLiveUpdates_Text_Outro::
.string "I'd like to end this program with our\n"
.string "usual farewell to the winners.\p"
.string "This time, it's {STR_VAR_1} and\n"
.string "the {STR_VAR_2}!\p"
.string "MC: Is everyone ready?\n"
.string "All together now!\p"
.string "Audience: {STR_VAR_1}! {STR_VAR_2}!\n"
.string "Congratulations!\l"
.string "You're the CONTEST winner!$"
gTVPokemonBattleUpdateText00::
.string "“POKéMON BATTLE UPDATE!”\p"
.string "Bringing you the results of POKéMON\n"
.string "battles as they come in!$"
gTVPokemonBattleUpdateText01::
.string "The TRAINERS {STR_VAR_1} and\n"
.string "{STR_VAR_2} faced each other in\l"
.string "a {STR_VAR_3} BATTLE.\p"
.string "This match ended in victory for\n"
.string "{STR_VAR_1}!$"
gTVPokemonBattleUpdateText02::
.string "In the battle, {STR_VAR_1}'s\n"
.string "{STR_VAR_2} was a formidable force\l"
.string "using {STR_VAR_3}!$"
gTVPokemonBattleUpdateText03::
.string "{STR_VAR_1}'s {STR_VAR_2} had a weak\n"
.string "showing that really hurt.$"
gTVPokemonBattleUpdateText04::
.string "Congratulations on your victory,\n"
.string "{STR_VAR_1}!\p"
.string "And for the defeated {STR_VAR_2},\n"
.string "we hope for a better result next time!\p"
.string "This concludes this episode of\n"
.string "“POKéMON BATTLE UPDATE!”$"
gTVPokemonBattleUpdateText05::
.string "The teams of TRAINERS {STR_VAR_1} and\n"
.string "{STR_VAR_2} met in a MULTI BATTLE.\p"
.string "This match ended in victory for\n"
.string "{STR_VAR_1}'s team.$"
gTVPokemonBattleUpdateText06::
.string "In the battle, the {STR_VAR_2} on\n"
.string "{STR_VAR_1}'s team was a formidable\l"
.string "force using {STR_VAR_3}.$"
gTVPokemonBattleUpdateText07::
.string "The weak showing by the {STR_VAR_3}\n"
.string "on {STR_VAR_2}'s team really hurt.\p"
.string "Congratulations on your team's\n"
.string "victory, {STR_VAR_1}!\p"
.string "As for the defeated {STR_VAR_2}'s team,\n"
.string "we hope for a better result next time!\p"
.string "This concludes this episode of\n"
.string "“POKéMON BATTLE UPDATE!”$"
GabbyAndTy_Text_GabbyPreFirstBattle:
.string "GABBY: Oh! We've just spotted a tough-\n"
.string "looking TRAINER here of all places!\p"
.string "Okay, roll camera!\n"
.string "Let's get this interview.$"
GabbyAndTy_Text_GabbyIntro:
.string "GABBY: Oh! You're {PLAYER}! Hi!\n"
.string "Do you remember us from last time?\p"
.string "Can you show us how much stronger\n"
.string "you've become? Okay, cue interview!$"
GabbyAndTy_Text_GabbyDefeatFirstTime:
.string "GABBY: My eyes didn't lie!\n"
.string "I did discover an astonishing TRAINER!$"
GabbyAndTy_Text_WhoAreYouInterview:
.string "GABBY: Awesome! Awesome!\n"
.string "Who are you?!\p"
.string "I knew we were onto something wild\n"
.string "when we spotted you!\p"
.string "Oh, please let me explain. We travel\n"
.string "around everywhere interviewing all\l"
.string "sorts of TRAINERS.\p"
.string "So, would you give us a bit of your time\n"
.string "for an interview?$"
GabbyAndTy_Text_QuoteFromLastInterview:
.string "GABBY: “{STR_VAR_1}!”\p"
.string "Remember? That's the quote you gave\n"
.string "us as the battle clincher last time.\p"
.string "I never, ever forget stuff like that!$"
GabbyAndTy_Text_YouStompedUsInterviewAgain:
.string "The last time we battled, you stomped\n"
.string "us before we could brace ourselves…\p"
.string "Anyway, what do you think?\n"
.string "Do you want to be interviewed again?$"
GabbyAndTy_Text_YouThrewABallAtUsInterviewAgain:
.string "The last time we battled, didn't you\n"
.string "throw a POKé BALL at us?\p"
.string "We were shocked! So we told everyone,\n"
.string "just everyone, about it!\p"
.string "Anyway, what do you think?\n"
.string "Do you want to be interviewed again?$"
GabbyAndTy_Text_CleverItemSkillsInterviewAgain:
.string "The last time we battled, your item\n"
.string "skills cleverly did us in.\p"
.string "Anyway, what do you think?\n"
.string "Do you want to be interviewed again?$"
GabbyAndTy_Text_WeLookedRespectableInterviewAgain:
.string "The last time we battled, we managed\n"
.string "to look respectable.\p"
.string "Anyway, what do you think?\n"
.string "Do you want to be interviewed again?$"
GabbyAndTy_Text_InterviewAgain:
.string "Anyway, what do you think?\n"
.string "Do you want to be interviewed again?$"
GabbyAndTy_Text_DescribeYourFeelings:
.string "You will?\n"
.string "Thank you!\p"
.string "Okay, I need you to describe your\n"
.string "feelings about our battle, but it\l"
.string "has to be short and sweet. Go!$"
GabbyAndTy_Text_PerfectWellBeSeeingYou:
.string "GABBY: Mmm, yeah!\n"
.string "That's the perfect clincher!\p"
.string "I get the feeling that this will make\n"
.string "a great TV show.\p"
.string "There's a chance that they'll air this\n"
.string "on TV, so make sure to look for us!\p"
.string "Okay!\n"
.string "We'll be seeing you!$"
GabbyAndTy_Text_DontGiveUpKeepingEyeOut:
.string "GABBY: Oh…\p"
.string "Okay, but don't give up!\n"
.string "We'll be keeping an eye out for you!$"
GabbyAndTy_Text_KeepingAnEyeOutForYou:
.string "GABBY: We'll be keeping an eye out\n"
.string "for you!$"
GabbyAndTy_Text_GabbyNotEnoughMons:
.string "GABBY: Is there a strong TRAINER\n"
.string "anywhere with a lot of POKéMON?$"
GabbyAndTy_Text_GiveUsAnInterviewThisTime:
.string "GABBY: Wow, you are something!\p"
.string "You've gotten a lot stronger--a lot--\n"
.string "since we last battled.\p"
.string "We were right about you when we\n"
.string "spotted you as a hot TRAINER.\p"
.string "So, anyway, what do you think?\n"
.string "Are you willing to give us an interview\l"
.string "this time?$"
GabbyAndTy_Text_GabbyDefeat:
.string "GABBY: That was an intense battle!\n"
.string "Did you get all that on camera?$"
GabbyAndTy_Text_TyPreFirstBattle:
.string "TY: Hey, lookie here! A tough-looking\n"
.string "TRAINER here, of all places!\l"
.string "Camera's rolling!$"
GabbyAndTy_Text_TyIntro:
.string "TY: Hey, lookie here!\n"
.string "I remember you!\p"
.string "I'll get this battle all on this\n"
.string "here camera!$"
GabbyAndTy_Text_TyPostBattle:
.string "TY: You're a natural!\n"
.string "Got me some prime footage right here!$"
GabbyAndTy_Text_TyNotEnoughMons:
.string "TY: Do you only have the one POKéMON\n"
.string "and that's it?\p"
.string "If you had more POKéMON, it'd make for\n"
.string "better footage, but…$"
GabbyAndTy_Text_TyDefeatFirstTime:
.string "TY: Yep, we sure spotted a hot TRAINER.\n"
.string "This is a huge scoop for us!$"
GabbyAndTy_Text_TyDefeat:
.string "TY: Yep, I got it all.\n"
.string "That whole battle's on camera.$"
gTVInSearchOfTrainersText00::
.string "IN SEARCH OF TRAINERS…\p"
.string "GABBY: Hi! Today I'm visiting an area\n"
.string "near {STR_VAR_1}.\p"
.string "We're trying to spot some up-and-\n"
.string "coming new talent in the field.\p"
.string "Today, we turned our lens on the\n"
.string "TRAINER {PLAYER}.\p"
.string "There's something about this TRAINER\n"
.string "that piqued our interest.$"
gTVInSearchOfTrainersText01::
.string "We've battled {PLAYER} before, but we\n"
.string "can attest that the TRAINER has most\l"
.string "definitely improved from before.\p"
.string "I knew we were onto someone special\n"
.string "when we spotted this TRAINER!$"
gTVInSearchOfTrainersText02::
.string "The best way to determine how strong\n"
.string "a TRAINER is…\p"
.string "Well, the fastest way is to battle.\n"
.string "And so we began our investigation!\p"
.string "… …\p"
.string "That's how we ended up in battle\n"
.string "with {PLAYER}.\p"
.string "In a dominating performance, we were\n"
.string "flattened, rolled up, and tossed aside!\p"
.string "{PLAYER} is ruthlessly strong…\p"
.string "Here's our impressions after having\n"
.string "battled our featured TRAINER.$"
gTVInSearchOfTrainersText03::
.string "The combination of {STR_VAR_1} and\n"
.string "{STR_VAR_3} was divine!\p"
.string "The sight of them--{STR_VAR_1} and\n"
.string "{STR_VAR_3}--selflessly supporting\l"
.string "each other in the thick of battle…\p"
.string "It was a marvelous sight to behold!\p"
.string "{STR_VAR_2} was the move the TRAINER\n"
.string "used last in our battle.\p"
.string "The move {STR_VAR_2} is {STR_VAR_1}\n"
.string "and {STR_VAR_3}'s sign of friendship!$"
gTVInSearchOfTrainersText04::
.string "…I lost confidence in myself as\n"
.string "a result of our encounter.\p"
.string "We were beaten before we could launch\n"
.string "a single attack.\l"
.string "Ohhh… Snivel…\p"
.string "In spite of that, {PLAYER}'s battles\n"
.string "are worth seeing.\p"
.string "I recommend confident TRAINERS to\n"
.string "challenge {PLAYER}.$"
gTVInSearchOfTrainersText05::
.string "There's only one thing to be said.\n"
.string "Don't you dare throw a POKé BALL during\l"
.string "a TRAINER battle!\p"
.string "{PLAYER} is certainly strong, but has\n"
.string "no clue about the basic rules.\p"
.string "To our TV audience, I have a request.\p"
.string "If you see {PLAYER}, please caution\n"
.string "the TRAINER!$"
gTVInSearchOfTrainersText06::
.string "{PLAYER} is adept at reading the\n"
.string "opponent's actions.\p"
.string "The timing of item usage was remarkably\n"
.string "effective!$"
gTVInSearchOfTrainersText07::
.string "Honestly speaking, I thought that\n"
.string "I might even be pretty good.\p"
.string "While we did end up losing, we did have\n"
.string "a hotly contested battle.\p"
.string "But if you're struggling against me,\n"
.string "you have a ways to go, {PLAYER}!$"
gTVInSearchOfTrainersText08::
.string "After our battle, we asked {PLAYER} for\n"
.string "a succinct summary.\p"
.string "The TRAINER replied, “{STR_VAR_1}.”\p"
.string "{PLAYER}'s POKéMON {STR_VAR_2} and\n"
.string "{STR_VAR_3}…\l"
.string "And “{STR_VAR_1}”…\p"
.string "Mmm! That's deep! There's deep\n"
.string "significance behind that quote!\p"
.string "It's no surprise--a good TRAINER has\n"
.string "good things to say.\p"
.string "That's all for today!\n"
.string "See you again on our next broadcast!$"
ContestLadyShow_Text_Intro::
.string "“POKéMON CONTEST LIVE UPDATES!”\p"
.string "MC: Sorry to interrupt the regular\n"
.string "programming, and thanks for joining us!\p"
.string "We bring you this live from\n"
.string "the scene of a just-completed\l"
.string "{STR_VAR_1}!\p"
.string "Spectators: ?!!!!\p"
.string "MC: Oh! It looks like the CONTEST\n"
.string "participants are headed this way!\p"
.string "I'll try to get an impromptu interview\n"
.string "for you folks at home!\p"
.string "Spectators: ?!!!!\n"
.string "?!!!!$"
ContestLadyShow_Text_Won::
.string "MC: Excuse me!\n"
.string "Thanks for joining us on live TV!\p"
.string "May I congratulate you on your win?\p"
.string "What was the key factor in today's\n"
.string "stunning victory?\p"
.string "BEAUTY: We gave it our best effort\n"
.string "today, my {STR_VAR_2} and I!\p"
.string "But I'm sure we wouldn't have made it\n"
.string "if it weren't for all the help we\l"
.string "received leading up to the CONTEST!\p"
.string "MC: Do you have a special someone\n"
.string "with whom you'd like to share your joy?\l"
.string "Let's hear it live!\p"
.string "BEAUTY: Hey, out there!\p"
.string "{STR_VAR_3}! Are you watching?\n"
.string "We did it!\l"
.string "Thank you!$"
ContestLadyShow_Text_Lost::
.string "MC: Excuse me!\n"
.string "Thanks for joining us on live TV!\p"
.string "You must be disappointed by that turn\n"
.string "of events. Do you have any comments?\p"
.string "BEAUTY: It's heartbreaking…\n"
.string "My {STR_VAR_2} and I, we did our best…\p"
.string "But I feel like I've let down everyone\n"
.string "who has supported us through this.\p"
.string "MC: I hate to say it, but the POKéMON's\n"
.string "coloration is a little wanting.\p"
.string "BEAUTY: {STR_VAR_3}, I'm so sorry…\n"
.string "I'll do better next time, I swear…\l"
.string "…Sniff… Waaaaah!\p"
.string "Spectators: See that?\n"
.string "The poor girl!\p"
.string "MC: Uh… Uh-oh…\p"
.string "Uh… That's all the time we have today!\n"
.string "Thanks for tuning in!$"
ContestLadyShow_Text_LostBadly::
.string "MC: Excuse me!\n"
.string "Thanks for joining us on live TV!\p"
.string "How did your CONTEST appearance go?\p"
.string "BEAUTY: Nothing went right…\n"
.string "For some reason, my {STR_VAR_2}\l"
.string "couldn't attract any popularity.\p"
.string "MC: I hate to say it, but the POKéMON's\n"
.string "coloration is a little wanting.\p"
.string "BEAUTY: … … … … … …\n"
.string "…Sniff… Waaaaah!\p"
.string "Spectators: See that?\n"
.string "The poor girl!\p"
.string "MC: Uh… Uh-oh…\p"
.string "Uh… That's all the time we have today!\n"
.string "Thanks for tuning in!$"