import from github
This commit is contained in:
131
data/scripts/trainer_battle.inc
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131
data/scripts/trainer_battle.inc
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EventScript_StartTrainerApproach::
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selectapproachingtrainer
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lockfortrainer
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EventScript_TrainerApproach::
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special PlayTrainerEncounterMusic
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special DoTrainerApproach
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waitstate
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goto EventScript_ShowTrainerIntroMsg
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EventScript_TryDoNormalTrainerBattle::
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lock
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faceplayer
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applymovement VAR_LAST_TALKED, Movement_RevealTrainer
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waitmovement 0
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specialvar VAR_RESULT, GetTrainerFlag
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goto_if_ne VAR_RESULT, FALSE, EventScript_NoNormalTrainerBattle
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special PlayTrainerEncounterMusic
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special SetTrainerFacingDirection
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goto EventScript_ShowTrainerIntroMsg
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EventScript_NoNormalTrainerBattle::
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gotopostbattlescript
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EventScript_TryDoDoubleTrainerBattle::
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lock
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faceplayer
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call EventScript_RevealTrainer
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specialvar VAR_RESULT, GetTrainerFlag
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goto_if_ne VAR_RESULT, FALSE, EventScript_NoDoubleTrainerBattle
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special HasEnoughMonsForDoubleBattle
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goto_if_ne VAR_RESULT, PLAYER_HAS_TWO_USABLE_MONS, EventScript_NotEnoughMonsForDoubleBattle
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special PlayTrainerEncounterMusic
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special SetTrainerFacingDirection
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goto EventScript_ShowTrainerIntroMsg
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EventScript_NotEnoughMonsForDoubleBattle::
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special ShowTrainerCantBattleSpeech
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waitmessage
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waitbuttonpress
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release
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end
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EventScript_NoDoubleTrainerBattle::
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gotopostbattlescript
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EventScript_DoNoIntroTrainerBattle::
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applymovement VAR_LAST_TALKED, Movement_RevealTrainer
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waitmovement 0
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special PlayTrainerEncounterMusic
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dotrainerbattle
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gotopostbattlescript
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EventScript_TryDoRematchBattle::
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call EventScript_RevealTrainer
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specialvar VAR_RESULT, IsTrainerReadyForRematch
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goto_if_eq VAR_RESULT, FALSE, EventScript_NoRematchTrainerBattle
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special PlayTrainerEncounterMusic
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special SetTrainerFacingDirection
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special ShowTrainerIntroSpeech
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waitmessage
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waitbuttonpress
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special BattleSetup_StartRematchBattle
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waitstate
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releaseall
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end
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EventScript_NoRematchTrainerBattle::
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gotopostbattlescript
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EventScript_TryDoDoubleRematchBattle::
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specialvar VAR_RESULT, IsTrainerReadyForRematch
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goto_if_eq VAR_RESULT, FALSE, EventScript_NoDoubleRematchTrainerBattle
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special HasEnoughMonsForDoubleBattle
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goto_if_ne VAR_RESULT, PLAYER_HAS_TWO_USABLE_MONS, EventScript_NotEnoughMonsForDoubleRematchBattle
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special PlayTrainerEncounterMusic
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special SetTrainerFacingDirection
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special ShowTrainerIntroSpeech
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waitmessage
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waitbuttonpress
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special BattleSetup_StartRematchBattle
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waitstate
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releaseall
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end
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EventScript_NoDoubleRematchTrainerBattle::
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gotopostbattlescript
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EventScript_NotEnoughMonsForDoubleRematchBattle::
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special ShowTrainerCantBattleSpeech
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waitmessage
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waitbuttonpress
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release
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end
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EventScript_RevealTrainer::
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applymovement VAR_LAST_TALKED, Movement_RevealTrainer
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waitmovement 0
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return
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Movement_RevealTrainer:
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reveal_trainer
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step_end
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EventScript_ShowTrainerIntroMsg::
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special ShowTrainerIntroSpeech
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waitmessage
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waitbuttonpress
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special TryPrepareSecondApproachingTrainer
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goto_if_eq VAR_RESULT, TRUE, EventScript_TrainerApproach
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goto EventScript_DoTrainerBattle
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EventScript_DoTrainerBattle::
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dotrainerbattle
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@ Below battle mode check only needed in FRLG
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specialvar VAR_RESULT, GetTrainerBattleMode
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goto_if_eq VAR_RESULT, TRAINER_BATTLE_SINGLE, EventScript_EndTrainerBattle
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goto_if_eq VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT, EventScript_EndTrainerBattle
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goto_if_eq VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC, EventScript_EndTrainerBattle
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goto_if_eq VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE, EventScript_EndTrainerBattle
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goto_if_eq VAR_RESULT, TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC, EventScript_EndTrainerBattle
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EventScript_EndTrainerBattle::
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gotobeatenscript
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releaseall
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end
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Std_MsgboxAutoclose::
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message NULL
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waitmessage
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waitbuttonpress
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release
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return
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