import from github

This commit is contained in:
2022-05-19 17:14:13 +00:00
parent 5247c34f50
commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

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{
"id": "MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR",
"name": "VerdanturfTown_BattleTentCorridor",
"layout": "LAYOUT_BATTLE_TENT_CORRIDOR",
"music": "MUS_B_TOWER_RS",
"region_map_section": "MAPSEC_VERDANTURF_TOWN",
"requires_flash": false,
"weather": "WEATHER_NONE",
"map_type": "MAP_TYPE_INDOOR",
"allow_cycling": false,
"allow_escaping": false,
"allow_running": false,
"show_map_name": false,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"object_events": [
{
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
"x": 2,
"y": 6,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_FACE_UP",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "0x0",
"flag": "0"
}
],
"warp_events": [],
"coord_events": [],
"bg_events": []
}

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.set LOCALID_ATTENDANT, 1
VerdanturfTown_BattleTentCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_OnFrame
.byte 0
VerdanturfTown_BattleTentCorridor_OnFrame:
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor
.2byte 0
VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor::
lockall
setvar VAR_TEMP_0, 1
applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor
waitmovement 0
closedoor 2, 1
waitdooranim
setvar VAR_0x8006, 0
warp MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM, 6, 5
waitstate
releaseall
end
VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor:
walk_up
walk_up
walk_up
walk_up
step_end
VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor:
walk_up
VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor:
walk_up
set_invisible
step_end
@ Leftover text from when this was a Contest Hall in R/S
@ Unused
VerdanturfTown_ContestHall_Text_WhichContestYouEntering:
.string "Which CONTEST are you entering?\n"
.string "Want a piece of advice?\p"
.string "In any CONTEST, for example, a CUTE\n"
.string "CONTEST, I don't think they judge you\l"
.string "only on cuteness in the first round.\p"
.string "You need to work out ways for raising\n"
.string "POKéMON better.$"
@ Unused
VerdanturfTown_ContestHall_Text_RaisedMonToBeCute:
.string "I raised my POKéMON to be cute.\p"
.string "I found out you can put POKéMON in\n"
.string "a CONTEST for cuteness!\p"
.string "I'm so glad I raised my POKéMON with\n"
.string "loving care…$"
@ Unused
VerdanturfTown_ContestHall_Text_MyMonRules:
.string "My POKéMON rules!\p"
.string "It's cool, tough yet beautiful, cute,\n"
.string "and smart. It's complete!\p"
.string "I may as well go for wins in every\n"
.string "single CONTEST.$"
@ Unused
VerdanturfTown_ContestHall_Text_NormalRankStage:
.string "POKéMON CONTESTS\n"
.string "NORMAL RANK STAGE!$"