import from github

This commit is contained in:
2022-05-19 17:14:13 +00:00
parent 5247c34f50
commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

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{
"id": "MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F",
"name": "SootopolisCity_MysteryEventsHouse_B1F",
"layout": "LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F",
"music": "MUS_SOOTOPOLIS",
"region_map_section": "MAPSEC_SOOTOPOLIS_CITY",
"requires_flash": false,
"weather": "WEATHER_NONE",
"map_type": "MAP_TYPE_INDOOR",
"allow_cycling": false,
"allow_escaping": false,
"allow_running": false,
"show_map_name": false,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"object_events": [
{
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 6,
"y": 5,
"elevation": 0,
"movement_type": "MOVEMENT_TYPE_FACE_LEFT",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "0x0",
"flag": "0"
}
],
"warp_events": [
{
"x": 3,
"y": 1,
"elevation": 0,
"dest_map": "MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F",
"dest_warp_id": 2
}
],
"coord_events": [],
"bg_events": []
}

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SootopolisCity_MysteryEventsHouse_B1F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_B1F_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_B1F_OnFrame
.byte 0
SootopolisCity_MysteryEventsHouse_B1F_OnTransition:
special SetEReaderTrainerGfxId
end
SootopolisCity_MysteryEventsHouse_B1F_OnFrame:
map_script_2 VAR_TEMP_1, 0, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer
.2byte 0
SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer::
lockall
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement
waitmovement 0
special CopyEReaderTrainerGreeting
msgbox gStringVar4, MSGBOX_DEFAULT
closemessage
setvar VAR_0x8004, SPECIAL_BATTLE_EREADER
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
call_if_eq VAR_RESULT, B_OUTCOME_DREW, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie
call_if_eq VAR_RESULT, B_OUTCOME_WON, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon
call_if_eq VAR_RESULT, B_OUTCOME_LOST, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost
closemessage
special HealPlayerParty
applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement
waitmovement 0
special LoadPlayerParty
setvar VAR_TEMP_1, 1
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F, 3, 1
waitstate
releaseall
end
SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie::
setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3
msgbox SootopolisCity_MysteryEventsHouse_B1F_Text_MatchEndedUpDraw, MSGBOX_DEFAULT
return
SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon::
setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
special ShowFieldMessageStringVar4
waitmessage
waitbuttonpress
return
SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost::
setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2
special ShowFieldMessageStringVar4
waitmessage
waitbuttonpress
return
SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerEnterBasement:
walk_down
walk_down
walk_down
walk_right
walk_right
step_end
SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement:
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
delay_8
step_end