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75
data/maps/SootopolisCity_House4/map.json
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75
data/maps/SootopolisCity_House4/map.json
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{
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"id": "MAP_SOOTOPOLIS_CITY_HOUSE4",
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"name": "SootopolisCity_House4",
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"layout": "LAYOUT_SOOTOPOLIS_CITY_HOUSE1",
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"music": "MUS_SOOTOPOLIS",
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"region_map_section": "MAPSEC_SOOTOPOLIS_CITY",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_MAN_1",
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"x": 2,
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"y": 4,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "SootopolisCity_House4_EventScript_Man",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_WOMAN_4",
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"x": 5,
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"y": 2,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_UP",
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"movement_range_x": 1,
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"movement_range_y": 2,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "SootopolisCity_House4_EventScript_Woman",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_AZUMARILL",
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"x": 2,
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"y": 3,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "SootopolisCity_House4_EventScript_Azumarill",
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"flag": "0"
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}
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],
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"warp_events": [
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{
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"x": 3,
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"y": 6,
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"elevation": 0,
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"dest_map": "MAP_SOOTOPOLIS_CITY",
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"dest_warp_id": 7
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},
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{
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"x": 4,
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"y": 6,
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"elevation": 0,
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"dest_map": "MAP_SOOTOPOLIS_CITY",
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"dest_warp_id": 7
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}
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],
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"coord_events": [],
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"bg_events": []
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}
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39
data/maps/SootopolisCity_House4/scripts.inc
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39
data/maps/SootopolisCity_House4/scripts.inc
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SootopolisCity_House4_MapScripts::
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.byte 0
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SootopolisCity_House4_EventScript_Man::
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msgbox SootopolisCity_House4_Text_AncientTreasuresWaitingInSea, MSGBOX_NPC
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end
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SootopolisCity_House4_EventScript_Woman::
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msgbox SootopolisCity_House4_Text_StrollUnderwaterWithPokemon, MSGBOX_NPC
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end
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SootopolisCity_House4_EventScript_Azumarill::
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lock
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faceplayer
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waitse
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playmoncry SPECIES_AZUMARILL, CRY_MODE_NORMAL
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msgbox SootopolisCity_House4_Text_Azumarill, MSGBOX_DEFAULT
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waitmoncry
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release
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end
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SootopolisCity_House4_Text_AncientTreasuresWaitingInSea:
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.string "Listen up, and I'll tell you something\n"
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.string "good.\p"
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.string "There's supposed to be an ancient\n"
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.string "ruin in the sea around here.\p"
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.string "There could be treasures just waiting\n"
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.string "to be discovered down there.$"
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SootopolisCity_House4_Text_StrollUnderwaterWithPokemon:
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.string "Ancient treasures…\p"
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.string "It would be nice if they existed, but\n"
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.string "even if they didn't, it would be so\l"
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.string "beautiful to take an underwater\l"
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.string "stroll with my POKéMON.$"
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SootopolisCity_House4_Text_Azumarill:
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.string "AZUMARILL: Marurii.$"
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