import from github
This commit is contained in:
191
data/maps/SlateportCity_Harbor/map.json
Normal file
191
data/maps/SlateportCity_Harbor/map.json
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@ -0,0 +1,191 @@
|
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{
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"id": "MAP_SLATEPORT_CITY_HARBOR",
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"name": "SlateportCity_Harbor",
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"layout": "LAYOUT_HARBOR",
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"music": "MUS_SLATEPORT",
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"region_map_section": "MAPSEC_SLATEPORT_CITY",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_BEAUTY",
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"x": 8,
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"y": 10,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "SlateportCity_Harbor_EventScript_FerryAttendant",
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"flag": "FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_SAILOR",
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"x": 4,
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"y": 12,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_LEFT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "SlateportCity_Harbor_EventScript_Sailor",
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"flag": "FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_FAT_MAN",
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"x": 1,
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"y": 12,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "SlateportCity_Harbor_EventScript_FatMan",
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"flag": "FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
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"x": 6,
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"y": 13,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "SlateportCity_Harbor_EventScript_CaptStern",
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"flag": "FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_SS_TIDAL",
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"x": 8,
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"y": 9,
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"elevation": 1,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_AQUA_MEMBER_M",
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"x": 7,
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"y": 10,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_ARCHIE",
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"x": 8,
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"y": 10,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_LEFT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_SUBMARINE_SHADOW",
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"x": 7,
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"y": 9,
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"elevation": 1,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW"
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}
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],
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"warp_events": [
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{
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"x": 11,
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"y": 14,
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"elevation": 0,
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"dest_map": "MAP_SLATEPORT_CITY",
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"dest_warp_id": 8
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},
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{
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"x": 12,
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"y": 14,
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"elevation": 0,
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"dest_map": "MAP_SLATEPORT_CITY",
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"dest_warp_id": 8
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},
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{
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"x": 19,
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"y": 15,
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"elevation": 0,
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"dest_map": "MAP_SLATEPORT_CITY",
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"dest_warp_id": 9
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},
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{
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"x": 20,
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"y": 15,
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"elevation": 0,
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"dest_map": "MAP_SLATEPORT_CITY",
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"dest_warp_id": 9
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}
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],
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"coord_events": [
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{
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"type": "trigger",
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"x": 8,
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"y": 11,
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"elevation": 3,
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"var": "VAR_SLATEPORT_HARBOR_STATE",
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"var_value": "1",
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"script": "SlateportCity_Harbor_EventScript_AquaEscapeTrigger0"
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},
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{
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"type": "trigger",
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"x": 8,
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"y": 12,
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"elevation": 3,
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"var": "VAR_SLATEPORT_HARBOR_STATE",
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"var_value": "1",
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"script": "SlateportCity_Harbor_EventScript_AquaEscapeTrigger1"
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},
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{
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"type": "trigger",
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"x": 8,
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"y": 13,
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"elevation": 3,
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"var": "VAR_SLATEPORT_HARBOR_STATE",
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"var_value": "1",
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"script": "SlateportCity_Harbor_EventScript_AquaEscapeTrigger2"
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},
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{
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"type": "trigger",
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"x": 8,
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"y": 14,
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"elevation": 3,
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"var": "VAR_SLATEPORT_HARBOR_STATE",
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"var_value": "1",
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"script": "SlateportCity_Harbor_EventScript_AquaEscapeTrigger3"
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}
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],
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"bg_events": []
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}
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546
data/maps/SlateportCity_Harbor/scripts.inc
Normal file
546
data/maps/SlateportCity_Harbor/scripts.inc
Normal file
@ -0,0 +1,546 @@
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.set LOCALID_CAPT_STERN, 4
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.set LOCALID_SS_TIDAL, 5
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.set LOCALID_GRUNT, 6
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.set LOCALID_ARCHIE, 7
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.set LOCALID_SUBMARINE, 8
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SlateportCity_Harbor_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_Harbor_OnTransition
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.byte 0
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SlateportCity_Harbor_OnTransition:
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setescapewarp MAP_SLATEPORT_CITY, 28, 13
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setvar VAR_TEMP_1, 0
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call_if_eq VAR_SLATEPORT_HARBOR_STATE, 1, SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene
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call_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_ShowSSTidal
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end
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SlateportCity_Harbor_EventScript_ShowSSTidal::
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clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL
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return
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SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene::
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savebgm MUS_ENCOUNTER_AQUA
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setobjectxyperm LOCALID_CAPT_STERN, 12, 13
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setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_LEFT
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setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS
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return
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger0::
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lockall
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setvar VAR_0x8008, 0
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger1::
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lockall
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setvar VAR_0x8008, 1
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger2::
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lockall
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setvar VAR_0x8008, 2
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger3::
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lockall
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setvar VAR_0x8008, 3
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_PlayerWalkUp
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waitmovement 0
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeScene::
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applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFasterDown
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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msgbox SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT, SlateportCity_Harbor_Movement_AquaBoardSub
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applymovement LOCALID_ARCHIE, SlateportCity_Harbor_Movement_AquaBoardSub
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applymovement LOCALID_SUBMARINE, SlateportCity_Harbor_Movement_SubmarineExit
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waitmovement 0
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removeobject LOCALID_GRUNT
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removeobject LOCALID_ARCHIE
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removeobject LOCALID_SUBMARINE
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setvar VAR_SLATEPORT_HARBOR_STATE, 2
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setflag FLAG_MET_TEAM_AQUA_HARBOR
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setflag FLAG_HIDE_LILYCOVE_MOTEL_SCOTT
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call_if_eq VAR_0x8008, 0, SlateportCity_Harbor_EventScript_SternApproachPlayer0
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call_if_eq VAR_0x8008, 1, SlateportCity_Harbor_EventScript_SternApproachPlayer1
|
||||
call_if_eq VAR_0x8008, 2, SlateportCity_Harbor_EventScript_SternApproachPlayer
|
||||
call_if_eq VAR_0x8008, 3, SlateportCity_Harbor_EventScript_SternApproachPlayer
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msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT
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closemessage
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setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE
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setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE
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copyobjectxytoperm LOCALID_CAPT_STERN
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setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_RIGHT
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releaseall
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end
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SlateportCity_Harbor_EventScript_SternApproachPlayer0::
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applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer0
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waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
|
||||
waitmovement 0
|
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return
|
||||
|
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SlateportCity_Harbor_EventScript_SternApproachPlayer1::
|
||||
applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer1
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||||
waitmovement 0
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||||
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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||||
waitmovement 0
|
||||
return
|
||||
|
||||
SlateportCity_Harbor_EventScript_SternApproachPlayer::
|
||||
applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
|
||||
waitmovement 0
|
||||
return
|
||||
|
||||
SlateportCity_Harbor_Movement_AquaBoardSub:
|
||||
delay_16
|
||||
delay_16
|
||||
jump_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
@ Unused, Archie instead shares above identical movement script with Grunt
|
||||
SlateportCity_Harbor_Movement_ArchieBoardSub:
|
||||
delay_16
|
||||
delay_16
|
||||
jump_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
SlateportCity_Harbor_Movement_SubmarineExit:
|
||||
delay_16
|
||||
delay_16
|
||||
delay_16
|
||||
delay_16
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_fast_right
|
||||
walk_fast_right
|
||||
walk_fast_right
|
||||
walk_fast_right
|
||||
walk_fast_right
|
||||
walk_fast_right
|
||||
step_end
|
||||
|
||||
SlateportCity_Harbor_Movement_SternApproachPlayer0:
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_up
|
||||
step_end
|
||||
|
||||
SlateportCity_Harbor_Movement_SternApproachPlayer1:
|
||||
walk_left
|
||||
walk_left
|
||||
walk_up
|
||||
walk_left
|
||||
step_end
|
||||
|
||||
SlateportCity_Harbor_Movement_SternApproachPlayer:
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
step_end
|
||||
|
||||
SlateportCity_Harbor_Movement_PlayerWalkUp:
|
||||
walk_up
|
||||
step_end
|
||||
|
||||
SlateportCity_Harbor_EventScript_FerryAttendant::
|
||||
lock
|
||||
faceplayer
|
||||
goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_AskForTicket
|
||||
msgbox SlateportCity_Harbor_Text_FerryServiceUnavailable, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_AskForTicket::
|
||||
msgbox SlateportCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT
|
||||
message SlateportCity_Harbor_Text_FlashedTicketWhereTo
|
||||
waitmessage
|
||||
goto SlateportCity_Harbor_EventScript_ChooseDestination
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_ChooseDestination::
|
||||
goto_if_set FLAG_MET_SCOTT_ON_SS_TIDAL, SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier
|
||||
multichoicedefault 18, 8, MULTI_SSTIDAL_SLATEPORT_NO_BF, 2, FALSE
|
||||
switch VAR_RESULT
|
||||
case 0, SlateportCity_Harbor_EventScript_Lilycove
|
||||
case 1, SlateportCity_Harbor_EventScript_CancelDestinationSelect
|
||||
case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier::
|
||||
multichoicedefault 17, 6, MULTI_SSTIDAL_SLATEPORT_WITH_BF, 2, FALSE
|
||||
switch VAR_RESULT
|
||||
case 0, SlateportCity_Harbor_EventScript_Lilycove
|
||||
case 1, SlateportCity_Harbor_EventScript_BattleFrontier
|
||||
case 2, SlateportCity_Harbor_EventScript_CancelDestinationSelect
|
||||
case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect
|
||||
end
|
||||
|
||||
@ Unused. Should be impossible for player to reach Ferry without having received SS Tidal ticket
|
||||
SlateportCity_Harbor_EventScript_NoTicket::
|
||||
msgbox SlateportCity_Harbor_Text_YouMustHaveTicket, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_Lilycove::
|
||||
msgbox SlateportCity_Harbor_Text_LilycoveItIs, MSGBOX_YESNO
|
||||
goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseNewDestination
|
||||
setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT
|
||||
call SlateportCity_Harbor_EventScript_BoardFerry
|
||||
warp MAP_SS_TIDAL_CORRIDOR, 1, 10
|
||||
waitstate
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_BattleFrontier::
|
||||
msgbox SlateportCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO
|
||||
goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseNewDestination
|
||||
call SlateportCity_Harbor_EventScript_BoardFerry
|
||||
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67
|
||||
waitstate
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_ChooseNewDestination::
|
||||
message SlateportCity_Harbor_Text_WhereWouldYouLikeToGo
|
||||
waitmessage
|
||||
goto SlateportCity_Harbor_EventScript_ChooseDestination
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_BoardFerry::
|
||||
msgbox SlateportCity_Harbor_Text_PleaseBoardFerry, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterUp
|
||||
waitmovement 0
|
||||
delay 30
|
||||
hideobjectat VAR_LAST_TALKED, MAP_SLATEPORT_CITY_HARBOR
|
||||
call_if_eq VAR_FACING, DIR_NORTH, SlateportCity_Harbor_EventScript_BoardFerryNorth
|
||||
call_if_eq VAR_FACING, DIR_EAST, SlateportCity_Harbor_EventScript_BoardFerryEast
|
||||
delay 30
|
||||
hideobjectat OBJ_EVENT_ID_PLAYER, 0
|
||||
setvar VAR_0x8004, LOCALID_SS_TIDAL
|
||||
call Common_EventScript_FerryDepart
|
||||
return
|
||||
|
||||
SlateportCity_Harbor_EventScript_CancelDestinationSelect::
|
||||
msgbox SlateportCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_BoardFerryEast::
|
||||
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryEast
|
||||
waitmovement 0
|
||||
return
|
||||
|
||||
SlateportCity_Harbor_EventScript_BoardFerryNorth::
|
||||
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryNorth
|
||||
waitmovement 0
|
||||
return
|
||||
|
||||
SlateportCity_Harbor_Movement_BoardFerryEast:
|
||||
walk_right
|
||||
walk_in_place_faster_up
|
||||
step_end
|
||||
|
||||
SlateportCity_Harbor_Movement_BoardFerryNorth:
|
||||
walk_up
|
||||
step_end
|
||||
|
||||
SlateportCity_Harbor_EventScript_Sailor::
|
||||
lock
|
||||
faceplayer
|
||||
goto_if_unset FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather
|
||||
setvar VAR_0x8004, 0
|
||||
call_if_set FLAG_DEFEATED_KYOGRE, SlateportCity_Harbor_EventScript_CountDefeatedLegendary
|
||||
call_if_set FLAG_DEFEATED_GROUDON, SlateportCity_Harbor_EventScript_CountDefeatedLegendary
|
||||
goto_if_eq VAR_0x8004, 2, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather @ Defeated both
|
||||
msgbox SlateportCity_Harbor_Text_AbnormalWeather, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather::
|
||||
msgbox SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_CountDefeatedLegendary::
|
||||
addvar VAR_0x8004, 1
|
||||
return
|
||||
|
||||
SlateportCity_Harbor_EventScript_FatMan::
|
||||
msgbox SlateportCity_Harbor_Text_SubTooSmallForMe, MSGBOX_NPC
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_CaptStern::
|
||||
lock
|
||||
faceplayer
|
||||
goto_if_set FLAG_BADGE07_GET, SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment
|
||||
goto_if_set FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE, SlateportCity_Harbor_EventScript_NeedDive
|
||||
goto_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive
|
||||
goto_if_eq VAR_SLATEPORT_HARBOR_STATE, 2, SlateportCity_Harbor_EventScript_WhyStealSubmarine
|
||||
msgbox SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
|
||||
waitmovement 0
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_WhyStealSubmarine::
|
||||
msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive::
|
||||
setflag FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE
|
||||
msgbox SlateportCity_Harbor_Text_TeamAquaLeftNeedDive, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_NeedDive::
|
||||
msgbox SlateportCity_Harbor_Text_NeedDiveToCatchSub, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment::
|
||||
goto_if_eq VAR_TEMP_1, 1, SlateportCity_Harbor_EventScript_TradedScanner
|
||||
checkitem ITEM_SCANNER
|
||||
goto_if_eq VAR_RESULT, TRUE, SlateportCity_Harbor_EventScript_AskToTradeScanner
|
||||
goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_FerryFinished
|
||||
msgbox SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_FerryFinished::
|
||||
msgbox SlateportCity_Harbor_Text_FinishedMakingFerry, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_AskToTradeScanner::
|
||||
message SlateportCity_Harbor_Text_WouldYouTradeScanner
|
||||
waitmessage
|
||||
goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_ChooseScannerTrade::
|
||||
multichoice 0, 0, MULTI_STERN_DEEPSEA, FALSE
|
||||
switch VAR_RESULT
|
||||
case 0, SlateportCity_Harbor_EventScript_DeepSeaTooth
|
||||
case 1, SlateportCity_Harbor_EventScript_DeepSeaScale
|
||||
case 2, SlateportCity_Harbor_EventScript_DeclineTrade
|
||||
case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_DeclineTrade
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_DeepSeaTooth::
|
||||
msgbox SlateportCity_Harbor_Text_TradeForDeepSeaTooth, MSGBOX_YESNO
|
||||
goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseDifferentTrade
|
||||
giveitem ITEM_DEEP_SEA_TOOTH
|
||||
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
|
||||
removeitem ITEM_SCANNER
|
||||
msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT
|
||||
setflag FLAG_EXCHANGED_SCANNER
|
||||
goto SlateportCity_Harbor_EventScript_TradedScanner
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_DeepSeaScale::
|
||||
msgbox SlateportCity_Harbor_Text_TradeForDeepSeaScale, MSGBOX_YESNO
|
||||
goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseDifferentTrade
|
||||
giveitem ITEM_DEEP_SEA_SCALE
|
||||
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
|
||||
removeitem ITEM_SCANNER
|
||||
msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT
|
||||
setflag FLAG_EXCHANGED_SCANNER
|
||||
goto SlateportCity_Harbor_EventScript_TradedScanner
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_DeclineTrade::
|
||||
msgbox SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_ChooseDifferentTrade::
|
||||
message SlateportCity_Harbor_Text_WhichOneDoYouWant
|
||||
waitmessage
|
||||
goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_EventScript_TradedScanner::
|
||||
setvar VAR_TEMP_1, 1
|
||||
msgbox SlateportCity_Harbor_Text_ThisWillHelpResearch, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
SlateportCity_Harbor_Text_FerryServiceUnavailable:
|
||||
.string "I beg your pardon?\n"
|
||||
.string "You're looking for a ship?\p"
|
||||
.string "I'm sorry, the ferry service isn't\n"
|
||||
.string "available at present…$"
|
||||
|
||||
SlateportCity_Harbor_Text_MayISeeYourTicket:
|
||||
.string "Hello, are you here for the ferry?\n"
|
||||
.string "May I see your TICKET?$"
|
||||
|
||||
SlateportCity_Harbor_Text_YouMustHaveTicket:
|
||||
.string "{PLAYER} doesn't have the TICKET…\p"
|
||||
.string "I'm terribly sorry.\p"
|
||||
.string "You must have a TICKET to board\n"
|
||||
.string "the ferry.$"
|
||||
|
||||
SlateportCity_Harbor_Text_FlashedTicketWhereTo:
|
||||
.string "{PLAYER} flashed the TICKET.\p"
|
||||
.string "Perfect! That's all you need!\p"
|
||||
.string "And where would you like to go?$"
|
||||
|
||||
SlateportCity_Harbor_Text_SailAnotherTime:
|
||||
.string "Please sail with us another time!$"
|
||||
|
||||
SlateportCity_Harbor_Text_LilycoveItIs:
|
||||
.string "LILYCOVE CITY it is, then!$"
|
||||
|
||||
SlateportCity_Harbor_Text_BattleFrontierItIs:
|
||||
.string "BATTLE FRONTIER it is, then!$"
|
||||
|
||||
SlateportCity_Harbor_Text_PleaseBoardFerry:
|
||||
.string "Please board the ferry and wait for\n"
|
||||
.string "departure.$"
|
||||
|
||||
SlateportCity_Harbor_Text_WhereWouldYouLikeToGo:
|
||||
.string "Then, where would you like to go?$"
|
||||
|
||||
SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday:
|
||||
.string "A journey to the bottom of the sea…\n"
|
||||
.string "I wonder what it'd be like?\p"
|
||||
.string "I'd love to go deep underwater like\n"
|
||||
.string "that someday.$"
|
||||
|
||||
SlateportCity_Harbor_Text_AbnormalWeather:
|
||||
.string "For a ship to sail safely, we need to\n"
|
||||
.string "know about the weather!\p"
|
||||
.string "Speaking of weather, I heard something\n"
|
||||
.string "from a guy at the WEATHER INSTITUTE.\p"
|
||||
.string "He was saying abnormal weather has\n"
|
||||
.string "been reported all over the place!\p"
|
||||
.string "You should visit the WEATHER INSTITUTE\n"
|
||||
.string "and ask around!$"
|
||||
|
||||
SlateportCity_Harbor_Text_SubTooSmallForMe:
|
||||
.string "I wanted to go with CAPT. STERN on\n"
|
||||
.string "the ocean floor exploration.\p"
|
||||
.string "But the sub's too small for me.\p"
|
||||
.string "If I squeezed in, there wouldn't be\n"
|
||||
.string "any room for the CAPTAIN…$"
|
||||
|
||||
SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum:
|
||||
.string "CAPT. STERN: Those thugs…\p"
|
||||
.string "They're the same lot who tried to rob\n"
|
||||
.string "the DEVON GOODS at the MUSEUM.$"
|
||||
|
||||
SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove:
|
||||
.string "ARCHIE: Oh?\n"
|
||||
.string "Not you again…\p"
|
||||
.string "You are tenacious to track us here,\n"
|
||||
.string "that much I will give you.\p"
|
||||
.string "But now…\n"
|
||||
.string "No one can stop us! No one!\p"
|
||||
.string "Or, will you follow us back to our\n"
|
||||
.string "HIDEOUT in LILYCOVE CITY?\p"
|
||||
.string "Fwahahahaha…$"
|
||||
|
||||
SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine:
|
||||
.string "CAPT. STERN: Why…\p"
|
||||
.string "Why would TEAM AQUA steal my\n"
|
||||
.string "SUBMARINE EXPLORER 1?\p"
|
||||
.string "They can't be after the slumbering\n"
|
||||
.string "POKéMON at the bottom of the sea…\p"
|
||||
.string "But even if I were to chase them,\n"
|
||||
.string "I don't stand a chance against them…$"
|
||||
|
||||
SlateportCity_Harbor_Text_TeamAquaLeftNeedDive:
|
||||
.string "CAPT. STERN: Oh, {PLAYER}{KUN}…\p"
|
||||
.string "Okay… So TEAM AQUA left before you\n"
|
||||
.string "could stop them…\p"
|
||||
.string "Oh, no, don't blame yourself.\n"
|
||||
.string "You're not responsible for this.\p"
|
||||
.string "Trying to catch a submarine…\n"
|
||||
.string "It's impossible for most people.\p"
|
||||
.string "You would need a POKéMON that knows\n"
|
||||
.string "how to DIVE…\p"
|
||||
.string "Perhaps if you went out to\n"
|
||||
.string "MOSSDEEP CITY…\p"
|
||||
.string "A lot of divers live out there, so\n"
|
||||
.string "someone might teach you…$"
|
||||
|
||||
SlateportCity_Harbor_Text_NeedDiveToCatchSub:
|
||||
.string "CAPT. STERN: Trying to catch a\n"
|
||||
.string "submarine… It's impossible.\p"
|
||||
.string "You would need a POKéMON that knows\n"
|
||||
.string "how to DIVE…\p"
|
||||
.string "Perhaps if you went out to\n"
|
||||
.string "MOSSDEEP CITY…\p"
|
||||
.string "A lot of divers live out there, so\n"
|
||||
.string "someone might teach you…$"
|
||||
|
||||
SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry:
|
||||
.string "CAPT. STERN: Oh, yes.\n"
|
||||
.string "MR. BRINEY came to our SHIPYARD.\p"
|
||||
.string "It won't be long now before we finish\n"
|
||||
.string "making the ferry!$"
|
||||
|
||||
SlateportCity_Harbor_Text_FinishedMakingFerry:
|
||||
.string "CAPT. STERN: {PLAYER}{KUN}!\p"
|
||||
.string "We finally finished making the ferry\n"
|
||||
.string "S.S. TIDAL!\p"
|
||||
.string "We couldn't have done it without\n"
|
||||
.string "your friend MR. BRINEY.\p"
|
||||
.string "Please go for a short cruise on it!$"
|
||||
|
||||
SlateportCity_Harbor_Text_WouldYouTradeScanner:
|
||||
.string "CAPT. STERN: Oh?\n"
|
||||
.string "{PLAYER}{KUN}, that item you have…\p"
|
||||
.string "That's a SCANNER! That would sure\n"
|
||||
.string "help us on our explorations.\p"
|
||||
.string "{PLAYER}{KUN}, would you trade your\n"
|
||||
.string "SCANNER for something?\p"
|
||||
.string "Like, say, a DEEPSEATOOTH or\n"
|
||||
.string "a DEEPSEASCALE that I have?$"
|
||||
|
||||
SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow:
|
||||
.string "CAPT. STERN: Are you certain?\n"
|
||||
.string "It's useless to you, {PLAYER}{KUN}…\p"
|
||||
.string "Well, okay, then. If you want to trade\n"
|
||||
.string "your SCANNER, let me know.$"
|
||||
|
||||
SlateportCity_Harbor_Text_TradeForDeepSeaTooth:
|
||||
.string "CAPT. STERN: So you'll trade it for\n"
|
||||
.string "my DEEPSEATOOTH?$"
|
||||
|
||||
SlateportCity_Harbor_Text_TradeForDeepSeaScale:
|
||||
.string "CAPT. STERN: So you'll trade it for\n"
|
||||
.string "my DEEPSEASCALE?$"
|
||||
|
||||
SlateportCity_Harbor_Text_WhichOneDoYouWant:
|
||||
.string "CAPT. STERN: Which one do you want?$"
|
||||
|
||||
SlateportCity_Harbor_Text_HandedScannerToStern:
|
||||
.string "{PLAYER} handed the SCANNER to\n"
|
||||
.string "CAPT. STERN.$"
|
||||
|
||||
SlateportCity_Harbor_Text_ThisWillHelpResearch:
|
||||
.string "CAPT. STERN: Thanks, {PLAYER}{KUN}!\n"
|
||||
.string "This will help our research a lot!$"
|
Reference in New Issue
Block a user