import from github

This commit is contained in:
2022-05-19 17:14:13 +00:00
parent 5247c34f50
commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

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{
"id": "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7",
"name": "Route110_TrickHousePuzzle7",
"layout": "LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE7",
"music": "MUS_TRICK_HOUSE",
"region_map_section": "MAPSEC_ROUTE_110",
"requires_flash": false,
"weather": "WEATHER_NONE",
"map_type": "MAP_TYPE_INDOOR",
"allow_cycling": false,
"allow_escaping": false,
"allow_running": false,
"show_map_name": false,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"object_events": [
{
"graphics_id": "OBJ_EVENT_GFX_PSYCHIC_M",
"x": 9,
"y": 20,
"elevation": 0,
"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "1",
"script": "Route110_TrickHousePuzzle7_EventScript_Joshua",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_LASS",
"x": 10,
"y": 2,
"elevation": 0,
"movement_type": "MOVEMENT_TYPE_FACE_UP",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "1",
"script": "Route110_TrickHousePuzzle7_EventScript_Alexis",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_HEX_MANIAC",
"x": 8,
"y": 17,
"elevation": 0,
"movement_type": "MOVEMENT_TYPE_FACE_LEFT",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "1",
"script": "Route110_TrickHousePuzzle7_EventScript_Patricia",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
"x": 5,
"y": 12,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "Route110_TrickHousePuzzle7_EventScript_ItemTropicMail",
"flag": "FLAG_ITEM_TRICK_HOUSE_PUZZLE_7_TROPIC_MAIL"
},
{
"graphics_id": "OBJ_EVENT_GFX_PSYCHIC_M",
"x": 9,
"y": 2,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "1",
"script": "Route110_TrickHousePuzzle7_EventScript_Alvaro",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_LASS",
"x": 8,
"y": 13,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_FACE_UP",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "1",
"script": "Route110_TrickHousePuzzle7_EventScript_Mariela",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_GENTLEMAN",
"x": 9,
"y": 12,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_FACE_LEFT",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "1",
"script": "Route110_TrickHousePuzzle7_EventScript_Everett",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_TRICK_HOUSE_STATUE",
"x": 4,
"y": 17,
"elevation": 0,
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "0x0",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_TRICK_HOUSE_STATUE",
"x": 4,
"y": 6,
"elevation": 0,
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "0x0",
"flag": "0"
}
],
"warp_events": [
{
"x": 0,
"y": 21,
"elevation": 3,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_ENTRANCE",
"dest_warp_id": 2
},
{
"x": 1,
"y": 21,
"elevation": 3,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_ENTRANCE",
"dest_warp_id": 2
},
{
"x": 13,
"y": 1,
"elevation": 3,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_END",
"dest_warp_id": 0
},
{
"x": 13,
"y": 4,
"elevation": 0,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7",
"dest_warp_id": 4
},
{
"x": 7,
"y": 3,
"elevation": 0,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7",
"dest_warp_id": 3
},
{
"x": 13,
"y": 11,
"elevation": 0,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7",
"dest_warp_id": 6
},
{
"x": 4,
"y": 3,
"elevation": 0,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7",
"dest_warp_id": 5
},
{
"x": 1,
"y": 17,
"elevation": 0,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7",
"dest_warp_id": 8
},
{
"x": 0,
"y": 11,
"elevation": 0,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7",
"dest_warp_id": 7
},
{
"x": 2,
"y": 3,
"elevation": 0,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7",
"dest_warp_id": 10
},
{
"x": 4,
"y": 13,
"elevation": 0,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7",
"dest_warp_id": 9
},
{
"x": 1,
"y": 3,
"elevation": 0,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7",
"dest_warp_id": 12
},
{
"x": 8,
"y": 12,
"elevation": 0,
"dest_map": "MAP_ROUTE110_TRICK_HOUSE_PUZZLE7",
"dest_warp_id": 11
}
],
"coord_events": [
{
"type": "trigger",
"x": 8,
"y": 19,
"elevation": 0,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "Route110_TrickHousePuzzle7_EventScript_YellowButton"
},
{
"type": "trigger",
"x": 0,
"y": 14,
"elevation": 0,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "Route110_TrickHousePuzzle7_EventScript_BlueButton"
},
{
"type": "trigger",
"x": 6,
"y": 6,
"elevation": 0,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "Route110_TrickHousePuzzle7_EventScript_GreenButton"
},
{
"type": "trigger",
"x": 9,
"y": 7,
"elevation": 0,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "Route110_TrickHousePuzzle7_EventScript_PurpleButton"
}
],
"bg_events": [
{
"type": "sign",
"x": 6,
"y": 17,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "Route110_TrickHousePuzzle7_EventScript_Scroll"
}
]
}

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Route110_TrickHousePuzzle7_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle7_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle7_OnTransition
map_script MAP_SCRIPT_ON_LOAD, Route110_TrickHousePuzzle7_OnLoad
map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHousePuzzle7_OnFrame
.byte 0
@ Puzzle Room 7 in RSE uses whatever puzzle Mossdeep Gym uses
@ Because Mossdeep Gym was redesigned for Emerald, theres a good deal of leftover script from the old R/S puzzle
Route110_TrickHousePuzzle7_OnResume:
call Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles
end
Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles::
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn
return
@ Leftover from R/S, none of the below metatile scripts are ever called
Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn::
setmetatile 13, 17, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, FALSE
setmetatile 12, 16, METATILE_TrickHousePuzzle_Lever_On, TRUE
return
Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn::
setmetatile 12, 13, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, FALSE
setmetatile 12, 11, METATILE_TrickHousePuzzle_Lever_On, TRUE
return
Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn::
setmetatile 7, 12, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, FALSE
setmetatile 5, 10, METATILE_TrickHousePuzzle_Lever_On, TRUE
return
Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn::
setmetatile 6, 6, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right_Alt, FALSE
setmetatile 4, 4, METATILE_TrickHousePuzzle_Lever_On, TRUE
return
Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn::
setmetatile 8, 4, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left, FALSE
setmetatile 7, 5, METATILE_TrickHousePuzzle_Lever_On, TRUE
return
Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOff::
setmetatile 13, 17, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down, FALSE
setmetatile 12, 16, METATILE_TrickHousePuzzle_Lever_Off, TRUE
return
Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOff::
setmetatile 12, 13, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left, FALSE
setmetatile 12, 11, METATILE_TrickHousePuzzle_Lever_Off, TRUE
return
Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOff::
setmetatile 7, 12, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down, FALSE
setmetatile 5, 10, METATILE_TrickHousePuzzle_Lever_Off, TRUE
return
Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOff::
setmetatile 6, 6, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left_Alt, FALSE
setmetatile 4, 4, METATILE_TrickHousePuzzle_Lever_Off, TRUE
return
Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOff::
setmetatile 8, 4, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right, FALSE
setmetatile 7, 5, METATILE_TrickHousePuzzle_Lever_Off, TRUE
return
Route110_TrickHousePuzzle7_OnTransition:
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1, Route110_TrickHousePuzzle7_EventScript_TeleportedTransition
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5
end
Route110_TrickHousePuzzle7_EventScript_TeleportedTransition::
end
Route110_TrickHousePuzzle7_OnLoad:
call_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1, Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles
end
Route110_TrickHousePuzzle7_OnFrame:
map_script_2 VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1, Route110_TrickHousePuzzle7_EventScript_ClearState2
.2byte 0
Route110_TrickHousePuzzle7_EventScript_ClearState2::
setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 0
end
Route110_TrickHousePuzzle7_EventScript_Scroll::
lockall
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE, 0, Route110_TrickHousePuzzle7_EventScript_FoundScroll
goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain
end
Route110_TrickHousePuzzle7_EventScript_FoundScroll::
setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE, 1
goto Route110_TrickHousePuzzle_EventScript_FoundScroll
end
@ Unused, leftover from R/S
Route110_TrickHousePuzzle7_EventScript_TeleportPad::
lockall
setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1
warpteleport MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 3, 19
waitstate
releaseall
end
@ All the below switch scripts are unused leftover from R/S
Route110_TrickHousePuzzle7_EventScript_Switch1::
lockall
delay 32
call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOff
special DrawWholeMapView
playse SE_CLICK
goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1On
goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1Off
end
Route110_TrickHousePuzzle7_EventScript_Switch2::
lockall
delay 32
call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOff
special DrawWholeMapView
playse SE_CLICK
goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2On
goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2Off
end
Route110_TrickHousePuzzle7_EventScript_Switch3::
lockall
delay 32
call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOff
special DrawWholeMapView
playse SE_CLICK
goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3On
goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3Off
end
Route110_TrickHousePuzzle7_EventScript_Switch4::
lockall
delay 32
call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOff
special DrawWholeMapView
playse SE_CLICK
goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4On
goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4Off
end
Route110_TrickHousePuzzle7_EventScript_Switch5::
lockall
delay 32
call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn
call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOff
special DrawWholeMapView
playse SE_CLICK
goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5On
goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5Off
end
@ All the below switch scripts are unused leftover from R/S
Route110_TrickHousePuzzle7_EventScript_SetSwitch1On::
setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1
releaseall
end
Route110_TrickHousePuzzle7_EventScript_SetSwitch1Off::
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1
releaseall
end
Route110_TrickHousePuzzle7_EventScript_SetSwitch2On::
setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2
releaseall
end
Route110_TrickHousePuzzle7_EventScript_SetSwitch2Off::
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2
releaseall
end
Route110_TrickHousePuzzle7_EventScript_SetSwitch3On::
setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3
releaseall
end
Route110_TrickHousePuzzle7_EventScript_SetSwitch3Off::
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3
releaseall
end
Route110_TrickHousePuzzle7_EventScript_SetSwitch4On::
setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4
releaseall
end
Route110_TrickHousePuzzle7_EventScript_SetSwitch4Off::
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4
releaseall
end
Route110_TrickHousePuzzle7_EventScript_SetSwitch5On::
setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5
releaseall
end
Route110_TrickHousePuzzle7_EventScript_SetSwitch5Off::
clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5
releaseall
end
@ From here is where the new, actually used puzzle scripts begin
Route110_TrickHousePuzzle7_EventScript_YellowButton::
playse SE_SWITCH
waitse
playse SE_REPEL
initrotatingtilepuzzle TRUE
moverotatingtileobjects 0
waitmovement 0
turnrotatingtileobjects
waitmovement 0
freerotatingtilepuzzle
end
Route110_TrickHousePuzzle7_EventScript_BlueButton::
playse SE_SWITCH
waitse
playse SE_REPEL
initrotatingtilepuzzle TRUE
moverotatingtileobjects 1
waitmovement 0
turnrotatingtileobjects
waitmovement 0
freerotatingtilepuzzle
end
Route110_TrickHousePuzzle7_EventScript_GreenButton::
playse SE_SWITCH
waitse
playse SE_REPEL
initrotatingtilepuzzle TRUE
moverotatingtileobjects 2
waitmovement 0
turnrotatingtileobjects
waitmovement 0
freerotatingtilepuzzle
end
Route110_TrickHousePuzzle7_EventScript_PurpleButton::
playse SE_SWITCH
waitse
playse SE_REPEL
initrotatingtilepuzzle TRUE
moverotatingtileobjects 3
waitmovement 0
turnrotatingtileobjects
waitmovement 0
freerotatingtilepuzzle
end
@ Unused
Route110_TrickHousePuzzle7_EventScript_RedButton::
playse SE_SWITCH
waitse
playse SE_REPEL
initrotatingtilepuzzle TRUE
moverotatingtileobjects 4
waitmovement 0
turnrotatingtileobjects
waitmovement 0
freerotatingtilepuzzle
end
Route110_TrickHousePuzzle7_EventScript_Joshua::
trainerbattle_single TRAINER_JOSHUA, Route110_TrickHousePuzzle7_Text_JoshuaIntro, Route110_TrickHousePuzzle7_Text_JoshuaDefeat
msgbox Route110_TrickHousePuzzle7_Text_JoshuaPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle7_EventScript_Patricia::
trainerbattle_single TRAINER_PATRICIA, Route110_TrickHousePuzzle7_Text_PatriciaIntro, Route110_TrickHousePuzzle7_Text_PatriciaDefeat
msgbox Route110_TrickHousePuzzle7_Text_PatriciaPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle7_EventScript_Alexis::
trainerbattle_single TRAINER_ALEXIS, Route110_TrickHousePuzzle7_Text_AlexisIntro, Route110_TrickHousePuzzle7_Text_AlexisDefeat
msgbox Route110_TrickHousePuzzle7_Text_AlexisPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle7_EventScript_Mariela::
trainerbattle_single TRAINER_MARIELA, Route110_TrickHousePuzzle7_Text_MarielaIntro, Route110_TrickHousePuzzle7_Text_MarielaDefeat
msgbox Route110_TrickHousePuzzle7_Text_MarielaPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle7_EventScript_Alvaro::
trainerbattle_single TRAINER_ALVARO, Route110_TrickHousePuzzle7_Text_AlvaroIntro, Route110_TrickHousePuzzle7_Text_AlvaroDefeat
msgbox Route110_TrickHousePuzzle7_Text_AlvaroPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle7_EventScript_Everett::
trainerbattle_single TRAINER_EVERETT, Route110_TrickHousePuzzle7_Text_EverettIntro, Route110_TrickHousePuzzle7_Text_EverettDefeat
msgbox Route110_TrickHousePuzzle7_Text_EverettPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle7_EventScript_WroteSecretCodeLockOpened::
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is huggable.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
Route110_TrickHousePuzzle7_Text_JoshuaIntro:
.string "The TRICK MASTER always vanishes\n"
.string "like smoke. How does he do it?$"
Route110_TrickHousePuzzle7_Text_JoshuaDefeat:
.string "Aiyeeeh! You're much too strong!\n"
.string "How do you do it?$"
Route110_TrickHousePuzzle7_Text_JoshuaPostBattle:
.string "I wish I could appear and disappear as\n"
.string "if I were smoke, too.$"
Route110_TrickHousePuzzle7_Text_PatriciaIntro:
.string "Going around the same spot…\n"
.string "It begets ill fortune…$"
Route110_TrickHousePuzzle7_Text_PatriciaDefeat:
.string "Defeated!\n"
.string "It's a bad sign…$"
Route110_TrickHousePuzzle7_Text_PatriciaPostBattle:
.string "I've circled the same spot over ten\n"
.string "times now… It's ill fortune…$"
Route110_TrickHousePuzzle7_Text_AlexisIntro:
.string "Whoever wins will get through here\n"
.string "first. That's the feeling I get.$"
Route110_TrickHousePuzzle7_Text_AlexisDefeat:
.string "Oh!\n"
.string "Well, go ahead, then!$"
Route110_TrickHousePuzzle7_Text_AlexisPostBattle:
.string "You're solving all the puzzles in the\n"
.string "TRICK HOUSE. That's the feeling I get.$"
Route110_TrickHousePuzzle7_Text_MarielaIntro:
.string "Nufufufu, here at last!\n"
.string "Let's get right with it!$"
Route110_TrickHousePuzzle7_Text_MarielaDefeat:
.string "You're so casual about winning!$"
Route110_TrickHousePuzzle7_Text_MarielaPostBattle:
.string "Humph! I'm not upset!\n"
.string "Not me!$"
Route110_TrickHousePuzzle7_Text_AlvaroIntro:
.string "I ever so closely watched you coming!$"
Route110_TrickHousePuzzle7_Text_AlvaroDefeat:
.string "This outcome I didn't see coming…$"
Route110_TrickHousePuzzle7_Text_AlvaroPostBattle:
.string "Well, anyway, we both picked a weird\n"
.string "place to get acquainted.\p"
.string "As one weirdo to another,\n"
.string "let's do our best!$"
Route110_TrickHousePuzzle7_Text_EverettIntro:
.string "It's awfully cramped in here…$"
Route110_TrickHousePuzzle7_Text_EverettDefeat:
.string "Oh, yes, strong you are.$"
Route110_TrickHousePuzzle7_Text_EverettPostBattle:
.string "I was hoping to switch places with you\n"
.string "when I beat you, but…$"