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161
data/maps/Route104_MrBrineysHouse/scripts.inc
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161
data/maps/Route104_MrBrineysHouse/scripts.inc
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.set LOCALID_BRINEY, 1
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.set LOCALID_PEEKO, 2
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Route104_MrBrineysHouse_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, Route104_MrBrineysHouse_OnTransition
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.byte 0
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Route104_MrBrineysHouse_OnTransition:
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setflag FLAG_LANDMARK_MR_BRINEY_HOUSE
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call_if_eq VAR_BRINEY_HOUSE_STATE, 1, Route104_MrBrineysHouse_EventScript_SetBrineyPeekoPos
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call_if_set FLAG_RECEIVED_POKENAV, Route104_MrBrineysHouse_EventScript_HideRustboroRival
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end
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Route104_MrBrineysHouse_EventScript_HideRustboroRival::
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setflag FLAG_HIDE_RUSTBORO_CITY_RIVAL
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return
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Route104_MrBrineysHouse_EventScript_SetBrineyPeekoPos::
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setobjectxyperm LOCALID_BRINEY, 9, 3
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setobjectmovementtype LOCALID_BRINEY, MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
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setobjectxyperm LOCALID_PEEKO, 9, 6
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setobjectmovementtype LOCALID_PEEKO, MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
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return
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Route104_MrBrineysHouse_EventScript_Briney::
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lock
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faceplayer
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call_if_unset FLAG_MR_BRINEY_SAILING_INTRO, Route104_MrBrineysHouse_EventScript_SailingIntro
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goto_if_unset FLAG_DELIVERED_STEVEN_LETTER, Route104_MrBrineysHouse_EventScript_SailBothDeliveries
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goto_if_unset FLAG_DELIVERED_DEVON_GOODS, Route104_MrBrineysHouse_EventScript_SailDeliverPackage
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goto Route104_MrBrineysHouse_EventScript_WhereAreWeBound
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end
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Route104_MrBrineysHouse_EventScript_SailingIntro::
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setflag FLAG_MR_BRINEY_SAILING_INTRO
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msgbox Route104_MrBrineysHouse_Text_WaitUpPeeko, MSGBOX_DEFAULT
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msgbox Route104_MrBrineysHouse_Text_ItsYouLetsSailToDewford, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, Route104_MrBrineysHouse_EventScript_DeclineDeliverySailing
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goto Route104_MrBrineysHouse_EventScript_SailToDewford
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end
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Route104_MrBrineysHouse_EventScript_WhereAreWeBound::
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message Route104_MrBrineysHouse_Text_WhereAreWeBound
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waitmessage
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multichoicedefault 20, 8, MULTI_BRINEY_OFF_DEWFORD, 1, FALSE
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switch VAR_RESULT
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case 0, Route104_MrBrineysHouse_EventScript_SailToDewford
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case 1, Route104_MrBrineysHouse_EventScript_DeclineSailing
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case MULTI_B_PRESSED, Route104_MrBrineysHouse_EventScript_DeclineSailing
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end
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Route104_MrBrineysHouse_EventScript_SailBothDeliveries::
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msgbox Route104_MrBrineysHouse_Text_NeedToMakeDeliveriesSailToDewford, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, Route104_MrBrineysHouse_EventScript_DeclineDeliverySailing
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goto Route104_MrBrineysHouse_EventScript_SailToDewford
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end
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Route104_MrBrineysHouse_EventScript_SailDeliverPackage::
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msgbox Route104_MrBrineysHouse_Text_NeedToDeliverPackageSailToDewford, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, Route104_MrBrineysHouse_EventScript_DeclineDeliverySailing
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goto Route104_MrBrineysHouse_EventScript_SailToDewford
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end
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Route104_MrBrineysHouse_EventScript_DeclineDeliverySailing::
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msgbox Route104_MrBrineysHouse_Text_DeclineDeliverySail, MSGBOX_DEFAULT
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release
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end
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Route104_MrBrineysHouse_EventScript_DeclineSailing::
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msgbox Route104_MrBrineysHouse_Text_TellMeWheneverYouWantToSail, MSGBOX_DEFAULT
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release
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end
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Route104_MrBrineysHouse_EventScript_SailToDewford::
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msgbox Route104_MrBrineysHouse_Text_SetSailForDewford, MSGBOX_DEFAULT
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call EventScript_BackupMrBrineyLocation
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setvar VAR_BOARD_BRINEY_BOAT_STATE, 1
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clearflag FLAG_HIDE_ROUTE_104_MR_BRINEY
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setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
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setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
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setvar VAR_RUSTBORO_CITY_STATE, 8
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setvar VAR_ROUTE104_STATE, 2
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setflag FLAG_HIDE_RUSTBORO_CITY_RIVAL
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setflag FLAG_HIDE_ROUTE_104_RIVAL
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warp MAP_ROUTE104, 13, 51
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waitstate
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releaseall
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end
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Route104_MrBrineysHouse_EventScript_Peeko::
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lock
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faceplayer
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waitse
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playmoncry SPECIES_WINGULL, CRY_MODE_NORMAL
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msgbox Route104_MrBrineysHouse_Text_Peeko, MSGBOX_DEFAULT
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waitmoncry
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release
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end
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Route104_MrBrineysHouse_Text_WaitUpPeeko:
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.string "MR. BRINEY: Hold on, lass!\n"
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.string "Wait up, PEEKO!$"
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Route104_MrBrineysHouse_Text_ItsYouLetsSailToDewford:
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.string "Hm? You're {PLAYER}{KUN}!\n"
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.string "You saved my darling PEEKO!\l"
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.string "We owe so much to you!\p"
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.string "What's that?\n"
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.string "You want to sail with me?\p"
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.string "Hmhm…\p"
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.string "You have a LETTER bound for DEWFORD\n"
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.string "and a package for SLATEPORT, then?\p"
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.string "Quite the busy life you must lead!\p"
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.string "But, certainly, what you're asking is\n"
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.string "no problem at all.\p"
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.string "You've come to the right man!\n"
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.string "We'll set sail for DEWFORD.$"
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Route104_MrBrineysHouse_Text_SetSailForDewford:
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.string "MR. BRINEY: DEWFORD it is, then!\p"
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.string "Anchors aweigh!\n"
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.string "PEEKO, we're setting sail, my darling!$"
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Route104_MrBrineysHouse_Text_DeclineDeliverySail:
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.string "MR. BRINEY: Is that so?\n"
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.string "Your deliveries can wait?\p"
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.string "You just go on and tell me whenever\n"
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.string "you want to set sail!$"
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Route104_MrBrineysHouse_Text_NeedToMakeDeliveriesSailToDewford:
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.string "MR. BRINEY: Ahoy!\n"
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.string "I know exactly what you want to say!\p"
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.string "You're to deliver a LETTER to DEWFORD\n"
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.string "and a package to SLATEPORT.\p"
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.string "What you need me to do is no problem\n"
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.string "at all--I'm the man for the job!\p"
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.string "First, we'll set sail for DEWFORD.$"
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Route104_MrBrineysHouse_Text_NeedToDeliverPackageSailToDewford:
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.string "MR. BRINEY: Ahoy!\n"
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.string "I know exactly what you want to say!\p"
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.string "You're to deliver a package to\n"
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.string "CAPT. STERN in SLATEPORT.\p"
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.string "What you need me to do is no problem\n"
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.string "at all--I'm the man for the job!\p"
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.string "First, we'll set sail for DEWFORD.$"
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Route104_MrBrineysHouse_Text_WhereAreWeBound:
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.string "MR. BRINEY: Ahoy!\n"
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.string "For you, I'll go out to sea anytime!\p"
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.string "Now, my friend, where are we bound?$"
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Route104_MrBrineysHouse_Text_TellMeWheneverYouWantToSail:
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.string "MR. BRINEY: Is that so?\n"
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.string "Well, PEEKO owes her life to you.\p"
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.string "You just go on and tell me whenever\n"
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.string "you want to set sail!$"
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Route104_MrBrineysHouse_Text_Peeko:
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.string "PEEKO: Pii piihyoro!$"
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