import from github
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36
data/maps/PacifidlogTown_House5/scripts.inc
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36
data/maps/PacifidlogTown_House5/scripts.inc
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PacifidlogTown_House5_MapScripts::
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.byte 0
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PacifidlogTown_House5_EventScript_MirageIslandWatcher::
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lock
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faceplayer
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specialvar VAR_RESULT, IsMirageIslandPresent
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goto_if_eq VAR_RESULT, TRUE, PacifidlogTown_House5_EventScript_MirageIslandPresent
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msgbox PacifidlogTown_House5_Text_CantSeeMirageIslandToday, MSGBOX_DEFAULT
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release
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end
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PacifidlogTown_House5_EventScript_MirageIslandPresent::
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msgbox PacifidlogTown_House5_Text_CanSeeMirageIslandToday, MSGBOX_DEFAULT
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release
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end
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PacifidlogTown_House5_EventScript_Gentleman::
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msgbox PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather, MSGBOX_NPC
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end
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PacifidlogTown_House5_Text_CantSeeMirageIslandToday:
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.string "I can't see MIRAGE ISLAND today…$"
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PacifidlogTown_House5_Text_CanSeeMirageIslandToday:
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.string "Oh! Oh my!\n"
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.string "I can see MIRAGE ISLAND today!$"
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PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather:
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.string "MIRAGE ISLAND…\p"
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.string "It must become visible and invisible\n"
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.string "depending on the weather conditions\l"
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.string "that make mirages appear.\p"
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.string "Or is it really appearing and\n"
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.string "disappearing?$"
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