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49
data/maps/MauvilleCity_House2/map.json
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49
data/maps/MauvilleCity_House2/map.json
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{
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"id": "MAP_MAUVILLE_CITY_HOUSE2",
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"name": "MauvilleCity_House2",
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"layout": "LAYOUT_HOUSE1",
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"music": "MUS_RUSTBORO",
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"region_map_section": "MAPSEC_MAUVILLE_CITY",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_WOMAN_3",
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"x": 4,
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"y": 5,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_LEFT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_House2_EventScript_Woman",
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"flag": "0"
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}
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],
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"warp_events": [
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{
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"x": 3,
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"y": 8,
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"elevation": 0,
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"dest_map": "MAP_MAUVILLE_CITY",
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"dest_warp_id": 6
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},
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{
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"x": 4,
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"y": 8,
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"elevation": 0,
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"dest_map": "MAP_MAUVILLE_CITY",
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"dest_warp_id": 6
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}
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],
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"coord_events": [],
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"bg_events": []
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}
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65
data/maps/MauvilleCity_House2/scripts.inc
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65
data/maps/MauvilleCity_House2/scripts.inc
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MauvilleCity_House2_MapScripts::
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.byte 0
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MauvilleCity_House2_EventScript_Woman::
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_COIN_CASE, MauvilleCity_House2_EventScript_ReceivedCoinCase
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msgbox MauvilleCity_House2_Text_BuyHarborMailAtSlateport, MSGBOX_DEFAULT
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checkitem ITEM_HARBOR_MAIL
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goto_if_eq VAR_RESULT, TRUE, MauvilleCity_House2_EventScript_AskToTradeForHarborMail
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release
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end
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MauvilleCity_House2_EventScript_AskToTradeForHarborMail::
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playse SE_PIN
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applymovement VAR_LAST_TALKED, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement VAR_LAST_TALKED, Common_Movement_Delay48
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waitmovement 0
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msgbox MauvilleCity_House2_Text_TradeHarborMailForCoinCase, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, YES, MauvilleCity_House2_EventScript_AcceptTrade
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goto_if_eq VAR_RESULT, NO, MauvilleCity_House2_EventScript_DeclineTrade
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end
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MauvilleCity_House2_EventScript_AcceptTrade::
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msgbox MauvilleCity_House2_Text_IllTradeYouCoinCase, MSGBOX_DEFAULT
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removeitem ITEM_HARBOR_MAIL
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giveitem ITEM_COIN_CASE
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setflag FLAG_RECEIVED_COIN_CASE
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goto MauvilleCity_House2_EventScript_ReceivedCoinCase
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end
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MauvilleCity_House2_EventScript_ReceivedCoinCase::
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msgbox MauvilleCity_House2_Text_UseCoinCaseAtGameCorner, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_House2_EventScript_DeclineTrade::
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msgbox MauvilleCity_House2_Text_ThatsDisappointing, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_House2_Text_BuyHarborMailAtSlateport:
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.string "If I had a BIKE, it'd be easy to cycle to\n"
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.string "SLATEPORT for some shopping.\p"
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.string "I'd be able to buy HARBOR MAIL at the\n"
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.string "POKéMON MART in SLATEPORT…$"
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MauvilleCity_House2_Text_TradeHarborMailForCoinCase:
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.string "Oh! You have HARBOR MAIL?\n"
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.string "Will you trade it for a COIN CASE?$"
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MauvilleCity_House2_Text_IllTradeYouCoinCase:
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.string "Oh, I'm so happy!\n"
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.string "Okay, I'll trade you a COIN CASE!$"
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MauvilleCity_House2_Text_UseCoinCaseAtGameCorner:
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.string "That COIN CASE can be used\n"
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.string "at the GAME CORNER.$"
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MauvilleCity_House2_Text_ThatsDisappointing:
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.string "Oh, that's disappointing.\p"
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.string "A COIN CASE is needed for the\n"
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.string "GAME CORNER.$"
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