import from github
This commit is contained in:
385
data/maps/MauvilleCity_GameCorner/map.json
Normal file
385
data/maps/MauvilleCity_GameCorner/map.json
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@ -0,0 +1,385 @@
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{
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"id": "MAP_MAUVILLE_CITY_GAME_CORNER",
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"name": "MauvilleCity_GameCorner",
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"layout": "LAYOUT_MAUVILLE_CITY_GAME_CORNER",
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"music": "MUS_GAME_CORNER",
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"region_map_section": "MAPSEC_MAUVILLE_CITY",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_WOMAN_2",
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"x": 12,
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"y": 7,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
|
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"movement_range_x": 0,
|
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_GameCorner_EventScript_Woman2",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_GENTLEMAN",
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"x": 16,
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"y": 5,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
|
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_GameCorner_EventScript_Gentleman",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_BEAUTY",
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"x": 11,
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"y": 2,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_GameCorner_EventScript_CoinsClerk",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_BEAUTY",
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"x": 14,
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"y": 2,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_GameCorner_EventScript_PrizeCornerDolls",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_GIRL_2",
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"x": 7,
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"y": 3,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_GameCorner_EventScript_Girl",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_POKEFAN_M",
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"x": 19,
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"y": 4,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_GameCorner_EventScript_PokefanM",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_OLD_MAN",
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"x": 20,
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"y": 8,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_LEFT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_GameCorner_EventScript_OldMan",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_COOK",
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"x": 6,
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"y": 8,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_GameCorner_EventScript_Cook",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_BEAUTY",
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"x": 13,
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"y": 2,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_GameCorner_EventScript_PrizeCornerTMs",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_MAN_3",
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"x": 1,
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"y": 7,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_GameCorner_EventScript_Man",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_MANIAC",
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"x": 9,
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"y": 8,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_LEFT",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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||||
"script": "MauvilleCity_GameCorner_EventScript_Maniac",
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"flag": "0"
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||||
},
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{
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"graphics_id": "OBJ_EVENT_GFX_WOMAN_5",
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"x": 4,
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"y": 6,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_LEFT",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "MauvilleCity_GameCorner_EventScript_Woman",
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"flag": "0"
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}
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],
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"warp_events": [
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{
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"x": 11,
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"y": 10,
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"elevation": 3,
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"dest_map": "MAP_MAUVILLE_CITY",
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"dest_warp_id": 5
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},
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{
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"x": 12,
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"y": 10,
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"elevation": 3,
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"dest_map": "MAP_MAUVILLE_CITY",
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"dest_warp_id": 5
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}
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],
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"coord_events": [],
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"bg_events": [
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{
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"type": "sign",
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"x": 2,
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"y": 6,
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"elevation": 0,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_EAST",
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"script": "MauvilleCity_GameCorner_EventScript_SlotMachine0"
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},
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{
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"type": "sign",
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"x": 2,
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"y": 8,
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"elevation": 0,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_EAST",
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"script": "MauvilleCity_GameCorner_EventScript_SlotMachine1"
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},
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{
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"type": "sign",
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"x": 2,
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"y": 9,
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"elevation": 0,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_EAST",
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"script": "MauvilleCity_GameCorner_EventScript_SlotMachine2"
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},
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{
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"type": "sign",
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"x": 3,
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"y": 7,
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"elevation": 0,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_WEST",
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"script": "MauvilleCity_GameCorner_EventScript_SlotMachine3"
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},
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{
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"type": "sign",
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"x": 3,
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"y": 8,
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"elevation": 0,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_WEST",
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"script": "MauvilleCity_GameCorner_EventScript_SlotMachine4"
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},
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{
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"type": "sign",
|
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"x": 3,
|
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"y": 9,
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"elevation": 0,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_WEST",
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||||
"script": "MauvilleCity_GameCorner_EventScript_SlotMachine5"
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},
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||||
{
|
||||
"type": "sign",
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"x": 7,
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"y": 6,
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"elevation": 0,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_EAST",
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"script": "MauvilleCity_GameCorner_EventScript_SlotMachine6"
|
||||
},
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||||
{
|
||||
"type": "sign",
|
||||
"x": 7,
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"y": 7,
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"elevation": 0,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_EAST",
|
||||
"script": "MauvilleCity_GameCorner_EventScript_SlotMachine7"
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},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 7,
|
||||
"y": 9,
|
||||
"elevation": 0,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_EAST",
|
||||
"script": "MauvilleCity_GameCorner_EventScript_SlotMachine8"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 8,
|
||||
"y": 6,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_WEST",
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||||
"script": "MauvilleCity_GameCorner_EventScript_SlotMachine9"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 8,
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||||
"y": 7,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_WEST",
|
||||
"script": "MauvilleCity_GameCorner_EventScript_SlotMachine10"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 8,
|
||||
"y": 9,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_WEST",
|
||||
"script": "MauvilleCity_GameCorner_EventScript_SlotMachine11"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 14,
|
||||
"y": 6,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table1"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 15,
|
||||
"y": 6,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table1"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 14,
|
||||
"y": 7,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table1"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 15,
|
||||
"y": 7,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table1"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 14,
|
||||
"y": 8,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table1"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 15,
|
||||
"y": 8,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table1"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 18,
|
||||
"y": 6,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table2"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 19,
|
||||
"y": 6,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table2"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 18,
|
||||
"y": 7,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table2"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 19,
|
||||
"y": 7,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table2"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 18,
|
||||
"y": 8,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table2"
|
||||
},
|
||||
{
|
||||
"type": "sign",
|
||||
"x": 19,
|
||||
"y": 8,
|
||||
"elevation": 0,
|
||||
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
|
||||
"script": "Roulette_EventScript_Table2"
|
||||
}
|
||||
]
|
||||
}
|
783
data/maps/MauvilleCity_GameCorner/scripts.inc
Normal file
783
data/maps/MauvilleCity_GameCorner/scripts.inc
Normal file
@ -0,0 +1,783 @@
|
||||
MauvilleCity_GameCorner_MapScripts::
|
||||
.byte 0
|
||||
|
||||
@ Game Corner prices
|
||||
.set TM32_COINS, 1500
|
||||
.set TM29_COINS, 3500
|
||||
.set TM35_COINS, 4000
|
||||
.set TM24_COINS, 4000
|
||||
.set TM13_COINS, 4000
|
||||
.set DOLL_COINS, 1000
|
||||
|
||||
.set COINS_PRICE_50, 1000
|
||||
.set COINS_PRICE_500, 10000
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_CoinsClerk::
|
||||
lock
|
||||
faceplayer
|
||||
msgbox MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner, MSGBOX_DEFAULT
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NeedCoinCase
|
||||
message MauvilleCity_GameCorner_Text_WereYouLookingForCoins
|
||||
waitmessage
|
||||
showmoneybox 0, 0
|
||||
showcoinsbox 1, 6
|
||||
goto MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50::
|
||||
multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 0, FALSE
|
||||
switch VAR_RESULT
|
||||
case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
|
||||
case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
|
||||
goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
|
||||
end
|
||||
|
||||
@ Unused
|
||||
MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault500::
|
||||
multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 1, FALSE
|
||||
switch VAR_RESULT
|
||||
case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
|
||||
case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
|
||||
goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_Buy50Coins::
|
||||
checkcoins VAR_TEMP_1
|
||||
goto_if_ge VAR_TEMP_1, (MAX_COINS + 1 - 50), MauvilleCity_GameCorner_EventScript_NoRoomForCoins
|
||||
checkmoney COINS_PRICE_50
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NotEnoughMoney
|
||||
addcoins 50
|
||||
removemoney COINS_PRICE_50
|
||||
updatemoneybox
|
||||
updatecoinsbox 1, 6
|
||||
playse SE_SHOP
|
||||
msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
|
||||
hidemoneybox
|
||||
hidecoinsbox 0, 5
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_Buy500Coins::
|
||||
checkcoins VAR_TEMP_1
|
||||
goto_if_ge VAR_TEMP_1, (MAX_COINS + 1 - 500), MauvilleCity_GameCorner_EventScript_NoRoomForCoins
|
||||
checkmoney COINS_PRICE_500
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NotEnoughMoney
|
||||
addcoins 500
|
||||
removemoney COINS_PRICE_500
|
||||
updatemoneybox
|
||||
updatecoinsbox 1, 6
|
||||
playse SE_SHOP
|
||||
msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
|
||||
hidemoneybox
|
||||
hidecoinsbox 0, 5
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_NeedCoinCase::
|
||||
msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_NotEnoughMoney::
|
||||
msgbox MauvilleCity_GameCorner_Text_DontHaveEnoughMoney, MSGBOX_DEFAULT
|
||||
hidemoneybox
|
||||
hidecoinsbox 0, 5
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_CancelBuyCoins::
|
||||
msgbox MauvilleCity_GameCorner_Text_DontNeedCoinsThen, MSGBOX_DEFAULT
|
||||
hidemoneybox
|
||||
hidecoinsbox 0, 5
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_NoRoomForCoins::
|
||||
msgbox MauvilleCity_GameCorner_Text_CoinCaseIsFull, MSGBOX_DEFAULT
|
||||
hidemoneybox
|
||||
hidecoinsbox 0, 5
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_PrizeCornerDolls::
|
||||
lock
|
||||
faceplayer
|
||||
msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage::
|
||||
message MauvilleCity_GameCorner_Text_WhichPrize
|
||||
waitmessage
|
||||
setvar VAR_TEMP_1, 0
|
||||
showcoinsbox 1, 1
|
||||
goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize::
|
||||
message MauvilleCity_GameCorner_Text_WhichPrize
|
||||
waitmessage
|
||||
goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_ChooseDollPrize::
|
||||
multichoice 12, 0, MULTI_GAME_CORNER_DOLLS, FALSE
|
||||
switch VAR_RESULT
|
||||
case 0, MauvilleCity_GameCorner_EventScript_TreeckoDoll
|
||||
case 1, MauvilleCity_GameCorner_EventScript_TorchicDoll
|
||||
case 2, MauvilleCity_GameCorner_EventScript_MudkipDoll
|
||||
case 3, MauvilleCity_GameCorner_EventScript_CancelDollSelect
|
||||
goto MauvilleCity_GameCorner_EventScript_CancelDollSelect
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_TreeckoDoll::
|
||||
setvar VAR_TEMP_1, 1
|
||||
bufferdecorationname STR_VAR_1, DECOR_TREECKO_DOLL
|
||||
goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_TorchicDoll::
|
||||
setvar VAR_TEMP_1, 2
|
||||
bufferdecorationname STR_VAR_1, DECOR_TORCHIC_DOLL
|
||||
goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_MudkipDoll::
|
||||
setvar VAR_TEMP_1, 3
|
||||
bufferdecorationname STR_VAR_1, DECOR_MUDKIP_DOLL
|
||||
goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_ConfirmDollPrize::
|
||||
msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsX, MSGBOX_YESNO
|
||||
goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_CancelDollSelect
|
||||
switch VAR_TEMP_1
|
||||
case 1, MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll
|
||||
case 2, MauvilleCity_GameCorner_EventScript_BuyTorchicDoll
|
||||
case 3, MauvilleCity_GameCorner_EventScript_BuyMudkipDoll
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll::
|
||||
checkcoins VAR_TEMP_2
|
||||
goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
|
||||
bufferdecorationname STR_VAR_2, DECOR_TREECKO_DOLL
|
||||
checkdecorspace DECOR_TREECKO_DOLL
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
|
||||
removecoins DOLL_COINS
|
||||
adddecoration DECOR_TREECKO_DOLL
|
||||
updatecoinsbox 1, 1
|
||||
playse SE_SHOP
|
||||
msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_BuyTorchicDoll::
|
||||
checkcoins VAR_TEMP_2
|
||||
goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
|
||||
bufferdecorationname STR_VAR_2, DECOR_TORCHIC_DOLL
|
||||
checkdecorspace DECOR_TORCHIC_DOLL
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
|
||||
removecoins DOLL_COINS
|
||||
adddecoration DECOR_TORCHIC_DOLL
|
||||
updatecoinsbox 1, 1
|
||||
playse SE_SHOP
|
||||
msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_BuyMudkipDoll::
|
||||
checkcoins VAR_TEMP_2
|
||||
goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
|
||||
bufferdecorationname STR_VAR_2, DECOR_MUDKIP_DOLL
|
||||
checkdecorspace DECOR_MUDKIP_DOLL
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
|
||||
removecoins DOLL_COINS
|
||||
adddecoration DECOR_MUDKIP_DOLL
|
||||
updatecoinsbox 1, 1
|
||||
playse SE_SHOP
|
||||
msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll::
|
||||
msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_NoRoomForDoll::
|
||||
call Common_EventScript_NoRoomForDecor
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_CancelDollSelect::
|
||||
msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
|
||||
hidecoinsbox 0, 0
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_PrizeCornerTMs::
|
||||
lock
|
||||
faceplayer
|
||||
msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage::
|
||||
message MauvilleCity_GameCorner_Text_WhichPrize
|
||||
waitmessage
|
||||
setvar VAR_TEMP_1, 0
|
||||
showcoinsbox 1, 1
|
||||
goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize::
|
||||
message MauvilleCity_GameCorner_Text_WhichPrize
|
||||
waitmessage
|
||||
goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_ChooseTMPrize::
|
||||
multichoice 12, 0, MULTI_GAME_CORNER_TMS, FALSE
|
||||
switch VAR_RESULT
|
||||
case 0, MauvilleCity_GameCorner_EventScript_TM32
|
||||
case 1, MauvilleCity_GameCorner_EventScript_TM29
|
||||
case 2, MauvilleCity_GameCorner_EventScript_TM35
|
||||
case 3, MauvilleCity_GameCorner_EventScript_TM24
|
||||
case 4, MauvilleCity_GameCorner_EventScript_TM13
|
||||
case 5, MauvilleCity_GameCorner_EventScript_CancelTMSelect
|
||||
goto MauvilleCity_GameCorner_EventScript_CancelTMSelect
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_TM32::
|
||||
setvar VAR_TEMP_1, 1
|
||||
bufferitemname STR_VAR_1, ITEM_TM32
|
||||
setvar VAR_0x8004, ITEM_TM32
|
||||
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_TM29::
|
||||
setvar VAR_TEMP_1, 2
|
||||
bufferitemname STR_VAR_1, ITEM_TM29
|
||||
setvar VAR_0x8004, ITEM_TM29
|
||||
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_TM35::
|
||||
setvar VAR_TEMP_1, 3
|
||||
bufferitemname STR_VAR_1, ITEM_TM35
|
||||
setvar VAR_0x8004, ITEM_TM35
|
||||
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_TM24::
|
||||
setvar VAR_TEMP_1, 4
|
||||
bufferitemname STR_VAR_1, ITEM_TM24
|
||||
setvar VAR_0x8004, ITEM_TM24
|
||||
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_TM13::
|
||||
setvar VAR_TEMP_1, 5
|
||||
bufferitemname STR_VAR_1, ITEM_TM13
|
||||
setvar VAR_0x8004, ITEM_TM13
|
||||
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_ConfirmTMPrize::
|
||||
special BufferTMHMMoveName
|
||||
msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX, MSGBOX_YESNO
|
||||
goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_CancelTMSelect
|
||||
switch VAR_TEMP_1
|
||||
case 1, MauvilleCity_GameCorner_EventScript_BuyTM32
|
||||
case 2, MauvilleCity_GameCorner_EventScript_BuyTM29
|
||||
case 3, MauvilleCity_GameCorner_EventScript_BuyTM35
|
||||
case 4, MauvilleCity_GameCorner_EventScript_BuyTM24
|
||||
case 5, MauvilleCity_GameCorner_EventScript_BuyTM13
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_BuyTM32::
|
||||
checkcoins VAR_TEMP_2
|
||||
goto_if_lt VAR_TEMP_2, TM32_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
|
||||
checkitem ITEM_TM32, 1
|
||||
compare VAR_RESULT, TRUE
|
||||
goto_if_eq MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis
|
||||
removecoins TM32_COINS
|
||||
additem ITEM_TM32
|
||||
updatecoinsbox 1, 1
|
||||
playse SE_SHOP
|
||||
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_BuyTM29::
|
||||
checkcoins VAR_TEMP_2
|
||||
goto_if_lt VAR_TEMP_2, TM29_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
|
||||
checkitem ITEM_TM29, 1
|
||||
compare VAR_RESULT, TRUE
|
||||
goto_if_eq MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis
|
||||
removecoins TM29_COINS
|
||||
additem ITEM_TM29
|
||||
updatecoinsbox 1, 1
|
||||
playse SE_SHOP
|
||||
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_BuyTM35::
|
||||
checkcoins VAR_TEMP_2
|
||||
goto_if_lt VAR_TEMP_2, TM35_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
|
||||
checkitem ITEM_TM35, 1
|
||||
compare VAR_RESULT, TRUE
|
||||
goto_if_eq MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis
|
||||
removecoins TM35_COINS
|
||||
additem ITEM_TM35
|
||||
updatecoinsbox 1, 1
|
||||
playse SE_SHOP
|
||||
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_BuyTM24::
|
||||
checkcoins VAR_TEMP_2
|
||||
goto_if_lt VAR_TEMP_2, TM24_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
|
||||
checkitem ITEM_TM24, 1
|
||||
compare VAR_RESULT, TRUE
|
||||
goto_if_eq MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis
|
||||
removecoins TM24_COINS
|
||||
additem ITEM_TM24
|
||||
updatecoinsbox 1, 1
|
||||
playse SE_SHOP
|
||||
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_BuyTM13::
|
||||
checkcoins VAR_TEMP_2
|
||||
goto_if_lt VAR_TEMP_2, TM13_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
|
||||
checkitem ITEM_TM13, 1
|
||||
compare VAR_RESULT, TRUE
|
||||
goto_if_eq MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis
|
||||
removecoins TM13_COINS
|
||||
additem ITEM_TM13
|
||||
updatecoinsbox 1, 1
|
||||
playse SE_SHOP
|
||||
msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM::
|
||||
msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_YouAlreadyHaveThis::
|
||||
msgbox gText_YouAlreadyHaveThis, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_CancelTMSelect::
|
||||
msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
|
||||
hidecoinsbox 0, 0
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_Woman2::
|
||||
msgbox MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay, MSGBOX_NPC
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_Gentleman::
|
||||
msgbox MauvilleCity_GameCorner_Text_RouletteOnlyLuck, MSGBOX_NPC
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_Girl::
|
||||
lock
|
||||
faceplayer
|
||||
goto_if_set FLAG_RECEIVED_STARTER_DOLL, MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
|
||||
msgbox MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne, MSGBOX_YESNO
|
||||
goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_DeclineStarterDoll
|
||||
switch VAR_STARTER_MON
|
||||
case 0, MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll
|
||||
case 1, MauvilleCity_GameCorner_EventScript_GiveTorchicDoll
|
||||
case 2, MauvilleCity_GameCorner_EventScript_GiveMudkipDoll
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll::
|
||||
bufferdecorationname STR_VAR_2, DECOR_TREECKO_DOLL
|
||||
checkdecorspace DECOR_TREECKO_DOLL
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
|
||||
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
|
||||
givedecoration DECOR_TREECKO_DOLL
|
||||
setflag FLAG_RECEIVED_STARTER_DOLL
|
||||
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_GiveTorchicDoll::
|
||||
bufferdecorationname STR_VAR_2, DECOR_TORCHIC_DOLL
|
||||
checkdecorspace DECOR_TORCHIC_DOLL
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
|
||||
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
|
||||
givedecoration DECOR_TORCHIC_DOLL
|
||||
setflag FLAG_RECEIVED_STARTER_DOLL
|
||||
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_GiveMudkipDoll::
|
||||
bufferdecorationname STR_VAR_2, DECOR_MUDKIP_DOLL
|
||||
checkdecorspace DECOR_MUDKIP_DOLL
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
|
||||
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
|
||||
givedecoration DECOR_MUDKIP_DOLL
|
||||
setflag FLAG_RECEIVED_STARTER_DOLL
|
||||
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll::
|
||||
call Common_EventScript_NoRoomForDecor
|
||||
msgbox MauvilleCity_GameCorner_Text_YouWantItButNotNow, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_DeclineStarterDoll::
|
||||
msgbox MauvilleCity_GameCorner_Text_DontBeNegative, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll::
|
||||
msgbox MauvilleCity_GameCorner_Text_CantWinJackpot, MSGBOX_DEFAULT
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_PokefanM::
|
||||
lock
|
||||
faceplayer
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_TryGive20Coins
|
||||
msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_TryGive20Coins::
|
||||
goto_if_set FLAG_RECEIVED_20_COINS, MauvilleCity_GameCorner_EventScript_PokefanMNormal
|
||||
checkcoins VAR_TEMP_1
|
||||
goto_if_ge VAR_TEMP_1, 1, MauvilleCity_GameCorner_EventScript_PokefanMNormal @ Only give 20 coins if player has no coins
|
||||
setflag FLAG_RECEIVED_20_COINS
|
||||
addcoins 20
|
||||
msgbox MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins, MSGBOX_DEFAULT
|
||||
playse SE_SHOP
|
||||
goto MauvilleCity_GameCorner_EventScript_PokefanMNormal
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_PokefanMNormal::
|
||||
msgbox MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_OldMan::
|
||||
lock
|
||||
faceplayer
|
||||
msgbox MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_Cook::
|
||||
lock
|
||||
faceplayer
|
||||
msgbox MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_Man::
|
||||
lock
|
||||
faceplayer
|
||||
msgbox MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_NPCReturnToSlots::
|
||||
closemessage
|
||||
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
|
||||
waitmovement 0
|
||||
release
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_Maniac::
|
||||
lock
|
||||
faceplayer
|
||||
msgbox MauvilleCity_GameCorner_Text_DifficultToStopOn7, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_Woman::
|
||||
lock
|
||||
faceplayer
|
||||
msgbox MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo, MSGBOX_DEFAULT
|
||||
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine0::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 0
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine1::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 1
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine2::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 2
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine3::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 3
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine4::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 4
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine5::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 5
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine6::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 6
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine7::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 7
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine8::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 8
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine9::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 9
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine10::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 10
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_SlotMachine11::
|
||||
lockall
|
||||
checkitem ITEM_COIN_CASE
|
||||
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
|
||||
setvar VAR_0x8004, 11
|
||||
specialvar VAR_RESULT, GetSlotMachineId
|
||||
playslotmachine VAR_RESULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_EventScript_NoCoinCase::
|
||||
msgbox MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase, MSGBOX_DEFAULT
|
||||
releaseall
|
||||
end
|
||||
|
||||
MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner:
|
||||
.string "This is MAUVILLE GAME CORNER.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins:
|
||||
.string "Okay, you wanted some COINS for\n"
|
||||
.string "the games?\p"
|
||||
.string "But you don't have a COIN CASE for\n"
|
||||
.string "stowing the COINS.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_WereYouLookingForCoins:
|
||||
.string "Were you looking for COINS?\p"
|
||||
.string "It's ¥1000 for 50 COINS.\n"
|
||||
.string "Would you like some?$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins:
|
||||
.string "Thank you very much!\n"
|
||||
.string "Here are your COINS!$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_DontHaveEnoughMoney:
|
||||
.string "Um… You don't appear to have\n"
|
||||
.string "enough money…$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_CoinCaseIsFull:
|
||||
.string "Oh?\n"
|
||||
.string "Your COIN CASE is full.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_DontNeedCoinsThen:
|
||||
.string "Oh… You don't need COINS, then?\n"
|
||||
.string "Good luck on your adventure!$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes:
|
||||
.string "Welcome.\p"
|
||||
.string "You can exchange your COINS for\n"
|
||||
.string "prizes here.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_WhichPrize:
|
||||
.string "Which prize would you like?$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX:
|
||||
.string "So your choice is\n"
|
||||
.string "the {STR_VAR_1} {STR_VAR_2}?$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_SendToYourHomePC:
|
||||
.string "Thank you!\n"
|
||||
.string "We'll send it to your PC at home.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_NotEnoughCoins:
|
||||
.string "You don't have enough COINS.$"
|
||||
|
||||
@ Unused
|
||||
MauvilleCity_GameCorner_Text_NoRoomForPlacingDecor:
|
||||
.string "There isn't any room available for\n"
|
||||
.string "placing {STR_VAR_1}.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_OhIsThatSo:
|
||||
.string "Oh, is that so? \n"
|
||||
.string "You need to save some COINS before\l"
|
||||
.string "coming back here.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_SoYourChoiceIsX:
|
||||
.string "So your choice is {STR_VAR_1}?$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_HereYouGo:
|
||||
.string "Here you go!$"
|
||||
|
||||
@ Unused
|
||||
MauvilleCity_GameCorner_Text_CantCarryAnyMore:
|
||||
.string "Oh, you can't carry any more than that.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne:
|
||||
.string "I made a mistake and got two of\n"
|
||||
.string "the same DOLLS.\p"
|
||||
.string "Would you like one of them?$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_HereYouGo2:
|
||||
.string "Here you go!$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_YouWantItButNotNow:
|
||||
.string "Huh?\n"
|
||||
.string "You want it, but not right now?$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_DontBeNegative:
|
||||
.string "Oh, don't be so negative!\n"
|
||||
.string "You can have this!$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_CantWinJackpot:
|
||||
.string "There's a prize I want, but I can't win\n"
|
||||
.string "the jackpot.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor:
|
||||
.string "Hey, kid, if you want to play here,\n"
|
||||
.string "you need a COIN CASE.\p"
|
||||
.string "I think the young lady next door\n"
|
||||
.string "had one. Go see her!$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins:
|
||||
.string "My luck can only last so long.\n"
|
||||
.string "This is too much for me.\l"
|
||||
.string "Here, take some COINS!$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone:
|
||||
.string "MAUVILLE has something for\n"
|
||||
.string "everyone.\p"
|
||||
.string "For me, it's the GAME CORNER.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates:
|
||||
.string "The ROULETTE tables have different\n"
|
||||
.string "rates.\p"
|
||||
.string "Check your COINS if you're going to\n"
|
||||
.string "pick a table.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime:
|
||||
.string "It's easy to lose track of time in here. \n"
|
||||
.string "I should get back to work.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay:
|
||||
.string "COINS are needed to play here\n"
|
||||
.string "in the GAME CORNER.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_RouletteOnlyLuck:
|
||||
.string "This ROULETTE thing…\n"
|
||||
.string "It's rather demanding.\p"
|
||||
.string "Win or lose, it's only by luck.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed:
|
||||
.string "Up to three COINS can be used to play\n"
|
||||
.string "the SLOTS.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_DifficultToStopOn7:
|
||||
.string "It's very difficult to make it stop\n"
|
||||
.string "right on “7.”\p"
|
||||
.string "If it stops on “7” during the REEL TIME\n"
|
||||
.string "bonus game, you'll receive extra COINS.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo:
|
||||
.string "Here's some information for you\n"
|
||||
.string "about the SLOTS.\p"
|
||||
.string "The more lightning bolts you stock,\n"
|
||||
.string "the more REEL TIME chances you get.\p"
|
||||
.string "In a game with the maximum five\n"
|
||||
.string "REEL TIME chances…\p"
|
||||
.string "It is possible to receive four regular\n"
|
||||
.string "bonuses, then a big bonus.\p"
|
||||
.string "That would total 660 COINS, but it's\n"
|
||||
.string "very difficult to get.$"
|
||||
|
||||
MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase:
|
||||
.string "You can't play if you don't have\n"
|
||||
.string "a COIN CASE.$"
|
||||
|
Reference in New Issue
Block a user