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29
data/maps/LilycoveCity_House2/scripts.inc
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29
data/maps/LilycoveCity_House2/scripts.inc
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LilycoveCity_House2_MapScripts::
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.byte 0
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LilycoveCity_House2_EventScript_FatMan::
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_TM44, LilycoveCity_House2_EventScript_ReceivedRest
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msgbox LilycoveCity_House2_Text_NotAwakeYetHaveThis, MSGBOX_DEFAULT
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giveitem ITEM_TM44
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
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setflag FLAG_RECEIVED_TM44
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msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT
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release
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end
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LilycoveCity_House2_EventScript_ReceivedRest::
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msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT
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release
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end
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LilycoveCity_House2_Text_NotAwakeYetHaveThis:
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.string "Huh? What? What's that?\p"
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.string "I'm not near awake yet…\n"
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.string "You can have this…$"
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LilycoveCity_House2_Text_SleepIsEssential:
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.string "Yawn…\p"
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.string "Sleep is essential for good health…\n"
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.string "Sleep and regain health…$"
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