import from github
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49
data/maps/LilycoveCity_House2/map.json
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49
data/maps/LilycoveCity_House2/map.json
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{
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"id": "MAP_LILYCOVE_CITY_HOUSE2",
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"name": "LilycoveCity_House2",
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"layout": "LAYOUT_LILYCOVE_CITY_HOUSE2",
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"music": "MUS_LILYCOVE",
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"region_map_section": "MAPSEC_LILYCOVE_CITY",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_FAT_MAN",
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"x": 0,
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"y": 4,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "LilycoveCity_House2_EventScript_FatMan",
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"flag": "0"
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}
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],
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"warp_events": [
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{
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"x": 2,
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"y": 7,
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"elevation": 0,
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"dest_map": "MAP_LILYCOVE_CITY",
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"dest_warp_id": 9
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},
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{
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"x": 3,
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"y": 7,
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"elevation": 0,
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"dest_map": "MAP_LILYCOVE_CITY",
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"dest_warp_id": 9
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}
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],
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"coord_events": [],
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"bg_events": []
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}
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29
data/maps/LilycoveCity_House2/scripts.inc
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29
data/maps/LilycoveCity_House2/scripts.inc
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LilycoveCity_House2_MapScripts::
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.byte 0
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LilycoveCity_House2_EventScript_FatMan::
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_TM44, LilycoveCity_House2_EventScript_ReceivedRest
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msgbox LilycoveCity_House2_Text_NotAwakeYetHaveThis, MSGBOX_DEFAULT
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giveitem ITEM_TM44
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
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setflag FLAG_RECEIVED_TM44
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msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT
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release
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end
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LilycoveCity_House2_EventScript_ReceivedRest::
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msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT
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release
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end
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LilycoveCity_House2_Text_NotAwakeYetHaveThis:
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.string "Huh? What? What's that?\p"
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.string "I'm not near awake yet…\n"
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.string "You can have this…$"
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LilycoveCity_House2_Text_SleepIsEssential:
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.string "Yawn…\p"
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.string "Sleep is essential for good health…\n"
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.string "Sleep and regain health…$"
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