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62
data/maps/FortreeCity_House2/map.json
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62
data/maps/FortreeCity_House2/map.json
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{
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"id": "MAP_FORTREE_CITY_HOUSE2",
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"name": "FortreeCity_House2",
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"layout": "LAYOUT_FORTREE_CITY_HOUSE2",
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"music": "MUS_FORTREE",
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"region_map_section": "MAPSEC_FORTREE_CITY",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_EXPERT_F",
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"x": 2,
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"y": 3,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT",
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"movement_range_x": 1,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "FortreeCity_House2_EventScript_HiddenPowerGiver",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
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"x": 6,
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"y": 3,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_LEFT",
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"movement_range_x": 1,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "FortreeCity_House2_EventScript_SleepTalkTutor",
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"flag": "0"
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}
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],
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"warp_events": [
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{
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"x": 3,
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"y": 5,
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"elevation": 0,
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"dest_map": "MAP_FORTREE_CITY",
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"dest_warp_id": 4
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},
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{
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"x": 4,
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"y": 5,
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"elevation": 0,
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"dest_map": "MAP_FORTREE_CITY",
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"dest_warp_id": 4
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}
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],
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"coord_events": [],
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"bg_events": []
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}
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81
data/maps/FortreeCity_House2/scripts.inc
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81
data/maps/FortreeCity_House2/scripts.inc
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FortreeCity_House2_MapScripts::
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.byte 0
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FortreeCity_House2_EventScript_HiddenPowerGiver::
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_TM10, FortreeCity_House2_EventScript_ExplainHiddenPower
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call_if_unset FLAG_MET_HIDDEN_POWER_GIVER, FortreeCity_House2_EventScript_Greeting
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msgbox FortreeCity_House2_Text_CoinInWhichHand, MSGBOX_DEFAULT
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multichoice 21, 8, MULTI_RIGHTLEFT, TRUE
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switch VAR_RESULT
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case 1, FortreeCity_House2_EventScript_WrongGuess
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msgbox FortreeCity_House2_Text_CorrectTryAgainWhichHand, MSGBOX_DEFAULT
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multichoice 21, 8, MULTI_RIGHTLEFT, TRUE
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switch VAR_RESULT
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case 1, FortreeCity_House2_EventScript_WrongGuess
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msgbox FortreeCity_House2_Text_CorrectTryAgainWhichHand2, MSGBOX_DEFAULT
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multichoice 21, 8, MULTI_RIGHTLEFT, TRUE
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switch VAR_RESULT
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case 0, FortreeCity_House2_EventScript_WrongGuess
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msgbox FortreeCity_House2_Text_YourHiddenPowerHasAwoken, MSGBOX_DEFAULT
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giveitem ITEM_TM10
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goto_if_eq VAR_RESULT, 0, Common_EventScript_ShowBagIsFull
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setflag FLAG_RECEIVED_TM10
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msgbox FortreeCity_House2_Text_ExplainHiddenPower, MSGBOX_DEFAULT
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release
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end
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FortreeCity_House2_EventScript_Greeting::
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msgbox FortreeCity_House2_Text_HiddenPowersArousedByNature, MSGBOX_DEFAULT
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setflag FLAG_MET_HIDDEN_POWER_GIVER
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return
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FortreeCity_House2_EventScript_ExplainHiddenPower::
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msgbox FortreeCity_House2_Text_ExplainHiddenPower, MSGBOX_DEFAULT
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release
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end
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FortreeCity_House2_EventScript_WrongGuess::
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msgbox FortreeCity_House2_Text_YouGuessedWrong, MSGBOX_DEFAULT
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release
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end
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FortreeCity_House2_Text_HiddenPowersArousedByNature:
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.string "People… POKéMON…\p"
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.string "Their hidden powers are aroused by\n"
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.string "living in natural environments…$"
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FortreeCity_House2_Text_CoinInWhichHand:
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.string "Let this old woman see if your hidden\n"
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.string "power has awoken…\p"
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.string "I hold a coin in my hand.\p"
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.string "Now, tell me, have I palmed it in\n"
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.string "the right hand? Or in the left?$"
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FortreeCity_House2_Text_CorrectTryAgainWhichHand:
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.string "Oh! Yes, correct!\p"
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.string "We shall try again.\p"
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.string "In which hand have I palmed the coin?\n"
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.string "The right or left?$"
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FortreeCity_House2_Text_CorrectTryAgainWhichHand2:
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.string "Oh! Yes, correct!\p"
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.string "We shall try again.\p"
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.string "In which hand have I palmed the coin?\n"
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.string "The right or left?$"
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FortreeCity_House2_Text_YourHiddenPowerHasAwoken:
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.string "Oh! Splendid!\n"
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.string "Your hidden power has awoken!\p"
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.string "Here, take this and awaken the hidden\n"
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.string "power of your POKéMON.$"
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FortreeCity_House2_Text_ExplainHiddenPower:
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.string "HIDDEN POWER is a move that changes\n"
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.string "with the POKéMON.$"
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FortreeCity_House2_Text_YouGuessedWrong:
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.string "No, too bad.\n"
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.string "You guessed wrong.$"
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