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This commit is contained in:
75
data/maps/FortreeCity_House1/map.json
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75
data/maps/FortreeCity_House1/map.json
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{
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"id": "MAP_FORTREE_CITY_HOUSE1",
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"name": "FortreeCity_House1",
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"layout": "LAYOUT_FORTREE_CITY_HOUSE1",
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"music": "MUS_FORTREE",
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"region_map_section": "MAPSEC_FORTREE_CITY",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_NINJA_BOY",
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"x": 1,
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"y": 3,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "FortreeCity_House1_EventScript_Trader",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_ZIGZAGOON_2",
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"x": 2,
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"y": 3,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_LEFT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "FortreeCity_House1_EventScript_Zigzagoon",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_EXPERT_F",
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"x": 7,
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"y": 4,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "FortreeCity_House1_EventScript_ExpertF",
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"flag": "0"
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}
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],
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"warp_events": [
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{
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"x": 3,
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"y": 5,
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"elevation": 0,
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"dest_map": "MAP_FORTREE_CITY",
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"dest_warp_id": 1
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},
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{
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"x": 4,
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"y": 5,
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"elevation": 0,
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"dest_map": "MAP_FORTREE_CITY",
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"dest_warp_id": 1
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}
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],
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"coord_events": [],
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"bg_events": []
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}
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98
data/maps/FortreeCity_House1/scripts.inc
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98
data/maps/FortreeCity_House1/scripts.inc
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FortreeCity_House1_MapScripts::
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.byte 0
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FortreeCity_House1_EventScript_Trader::
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lock
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faceplayer
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goto_if_set FLAG_FORTREE_NPC_TRADE_COMPLETED, FortreeCity_House1_EventScript_TradeCompleted
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setvar VAR_0x8008, INGAME_TRADE_PLUSLE
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copyvar VAR_0x8004, VAR_0x8008
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specialvar VAR_RESULT, GetInGameTradeSpeciesInfo
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copyvar VAR_0x8009, VAR_RESULT
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msgbox FortreeCity_House1_Text_YouWillTradeWontYou, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, FortreeCity_House1_EventScript_DeclineTrade
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special ChoosePartyMon
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waitstate
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copyvar VAR_0x800A, VAR_0x8004
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goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, FortreeCity_House1_EventScript_DeclineTrade
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copyvar VAR_0x8005, VAR_0x800A
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specialvar VAR_RESULT, GetTradeSpecies
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copyvar VAR_0x800B, VAR_RESULT
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goto_if_ne VAR_RESULT, VAR_0x8009, FortreeCity_House1_EventScript_NotRequestedMon
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copyvar VAR_0x8004, VAR_0x8008
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copyvar VAR_0x8005, VAR_0x800A
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special CreateInGameTradePokemon
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special DoInGameTradeScene
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waitstate
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bufferspeciesname STR_VAR_1, VAR_0x8009
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msgbox FortreeCity_House1_Text_MonYouTakeCare, MSGBOX_DEFAULT
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setflag FLAG_FORTREE_NPC_TRADE_COMPLETED
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release
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end
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FortreeCity_House1_EventScript_DeclineTrade::
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msgbox FortreeCity_House1_Text_YouWontTradeMe, MSGBOX_DEFAULT
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release
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end
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FortreeCity_House1_EventScript_NotRequestedMon::
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bufferspeciesname STR_VAR_1, VAR_0x8009
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msgbox FortreeCity_House1_Text_ThisIsntAMon, MSGBOX_DEFAULT
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release
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end
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FortreeCity_House1_EventScript_TradeCompleted::
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msgbox FortreeCity_House1_Text_GoingToMakeVolbeatStrong, MSGBOX_DEFAULT
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release
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end
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FortreeCity_House1_EventScript_ExpertF::
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msgbox FortreeCity_House1_Text_TradingMemoriesWithOthers, MSGBOX_NPC
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end
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FortreeCity_House1_EventScript_Zigzagoon::
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lock
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faceplayer
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waitse
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playmoncry SPECIES_ZIGZAGOON, CRY_MODE_NORMAL
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msgbox FortreeCity_House1_Text_Zigzagoon, MSGBOX_DEFAULT
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waitmoncry
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release
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end
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FortreeCity_House1_Text_YouWillTradeWontYou:
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.string "Wrooooaaar! I need it!\n"
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.string "I have to get me a {STR_VAR_1}!\l"
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.string "I'll do anything for it!\p"
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.string "…Uh… Did you hear that?\n"
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.string "My shout from the bottom of my heart?\p"
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.string "Having heard that, you will trade\n"
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.string "your {STR_VAR_1} for my {STR_VAR_2},\l"
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.string "won't you?$"
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FortreeCity_House1_Text_MonYouTakeCare:
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.string "Oh, yeah, right on!\p"
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.string "{STR_VAR_1}, welcome!\n"
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.string "{STR_VAR_2}, you take care!$"
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FortreeCity_House1_Text_ThisIsntAMon:
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.string "Uh, no, I don't think so.\n"
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.string "That isn't a {STR_VAR_1}.$"
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FortreeCity_House1_Text_YouWontTradeMe:
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.string "No? You won't trade me?\n"
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.string "Even after I bared my heart to you?$"
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FortreeCity_House1_Text_GoingToMakeVolbeatStrong:
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.string "I'm going to make VOLBEAT super\n"
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.string "strong from this moment on!\p"
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.string "I hope you do the same with PLUSLE!$"
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FortreeCity_House1_Text_TradingMemoriesWithOthers:
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.string "Trading POKéMON with others…\p"
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.string "It's as if you're trading your own\n"
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.string "memories with other people.$"
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FortreeCity_House1_Text_Zigzagoon:
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.string "ZIGZAGOON: Gumomoh?$"
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