import from github

This commit is contained in:
2022-05-19 17:14:13 +00:00
parent 5247c34f50
commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

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{
"id": "MAP_FARAWAY_ISLAND_INTERIOR",
"name": "FarawayIsland_Interior",
"layout": "LAYOUT_FARAWAY_ISLAND_INTERIOR",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_FARAWAY_ISLAND",
"requires_flash": false,
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_INDOOR",
"allow_cycling": true,
"allow_escaping": false,
"allow_running": true,
"show_map_name": true,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"object_events": [
{
"graphics_id": "OBJ_EVENT_GFX_MEW",
"x": 13,
"y": 17,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS",
"movement_range_x": 15,
"movement_range_y": 15,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "1",
"script": "FarawayIsland_Interior_EventScript_Mew",
"flag": "FLAG_HIDE_MEW"
}
],
"warp_events": [
{
"x": 12,
"y": 19,
"elevation": 0,
"dest_map": "MAP_FARAWAY_ISLAND_ENTRANCE",
"dest_warp_id": 0
},
{
"x": 13,
"y": 19,
"elevation": 0,
"dest_map": "MAP_FARAWAY_ISLAND_ENTRANCE",
"dest_warp_id": 1
}
],
"coord_events": [],
"bg_events": []
}

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@ Note: LOCALID_FARAWAY_ISLAND_MEW is a local id for this map used elsewhere. It's defined in event_objects.h
FarawayIsland_Interior_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, FarawayIsland_Interior_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, FarawayIsland_Interior_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, FarawayIsland_Interior_OnFrame
map_script MAP_SCRIPT_ON_RETURN_TO_FIELD, FarawayIsland_Interior_OnReturnToField
.byte 0
FarawayIsland_Interior_OnReturnToField:
call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_TrySetMewAboveGrass
end
FarawayIsland_Interior_EventScript_TrySetMewAboveGrass::
specialvar VAR_RESULT, GetBattleOutcome
goto_if_eq VAR_RESULT, B_OUTCOME_WON, FarawayIsland_Interior_EventScript_SetMewAboveGrass
goto_if_eq VAR_RESULT, B_OUTCOME_RAN, FarawayIsland_Interior_EventScript_SetMewAboveGrass
goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, FarawayIsland_Interior_EventScript_SetMewAboveGrass
goto_if_eq VAR_RESULT, B_OUTCOME_MON_TELEPORTED, FarawayIsland_Interior_EventScript_SetMewAboveGrass
return
FarawayIsland_Interior_EventScript_SetMewAboveGrass::
setvar VAR_0x8004, 1
special SetMewAboveGrass
return
FarawayIsland_Interior_OnResume:
call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_TryRemoveMew
end
FarawayIsland_Interior_EventScript_TryRemoveMew::
specialvar VAR_RESULT, GetBattleOutcome
goto_if_ne VAR_RESULT, B_OUTCOME_CAUGHT, Common_EventScript_NopReturn
removeobject VAR_LAST_TALKED
return
FarawayIsland_Interior_OnTransition:
setvar VAR_FARAWAY_ISLAND_STEP_COUNTER, 0
setvar VAR_TEMP_1, 1
call_if_unset FLAG_CAUGHT_MEW, FarawayIsland_Interior_EventScript_TryShowMew
end
FarawayIsland_Interior_EventScript_TryShowMew::
goto_if_set FLAG_DEFEATED_MEW, Common_EventScript_NopReturn
clearflag FLAG_HIDE_MEW
setvar VAR_TEMP_1, 0
return
FarawayIsland_Interior_OnFrame:
map_script_2 VAR_TEMP_1, 0, FarawayIsland_Interior_EventScript_FindMew
.2byte 0
FarawayIsland_Interior_EventScript_FindMew::
lockall
playse SE_PIN
applymovement LOCALID_FARAWAY_ISLAND_MEW, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_FARAWAY_ISLAND_MEW, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewMoveAndHide
waitmovement 0
copyobjectxytoperm LOCALID_FARAWAY_ISLAND_MEW
setvar VAR_TEMP_1, 1
releaseall
end
FarawayIsland_Interior_Movement_MewMoveAndHide:
walk_up
walk_up
walk_up
walk_in_place_faster_down
set_invisible
step_end
FarawayIsland_Interior_Movement_MewAppear:
set_visible
step_end
FarawayIsland_Interior_Movement_MewFloatUpNorth:
lock_facing_direction
walk_fast_up
walk_fast_up
unlock_facing_direction
walk_in_place_down
walk_in_place_down
step_end
FarawayIsland_Interior_Movement_MewFloatUpSouth:
lock_facing_direction
walk_fast_up
walk_fast_up
unlock_facing_direction
walk_in_place_up
walk_in_place_up
step_end
FarawayIsland_Interior_Movement_MewFloatUpWest:
lock_facing_direction
walk_fast_up
walk_fast_up
unlock_facing_direction
walk_in_place_right
walk_in_place_right
step_end
FarawayIsland_Interior_Movement_MewFloatUpEast:
lock_facing_direction
walk_fast_up
walk_fast_up
unlock_facing_direction
walk_in_place_left
walk_in_place_left
step_end
FarawayIsland_Interior_EventScript_Mew::
lock
faceplayer
applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewAppear
waitmovement 0
setvar VAR_0x8004, 0
special SetMewAboveGrass
message FarawayIsland_Interior_Text_Mew
waitse
playmoncry SPECIES_MEW, CRY_MODE_ENCOUNTER
call_if_eq VAR_FACING, DIR_NORTH, FarawayIsland_Interior_EventScript_FoundMewNorth
call_if_eq VAR_FACING, DIR_SOUTH, FarawayIsland_Interior_EventScript_FoundMewSouth
call_if_eq VAR_FACING, DIR_WEST, FarawayIsland_Interior_EventScript_FoundMewWest
call_if_eq VAR_FACING, DIR_EAST, FarawayIsland_Interior_EventScript_FoundMewEast
special DestroyMewEmergingGrassSprite
delay 40
waitmoncry
setvar VAR_0x8004, SPECIES_MEW
setvar VAR_0x8005, 30 @ level
setvar VAR_0x8006, ITEM_NONE
special CreateEventLegalEnemyMon
setflag FLAG_SYS_CTRL_OBJ_DELETE
special BattleSetup_StartLegendaryBattle
waitstate
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, GetBattleOutcome
goto_if_eq VAR_RESULT, B_OUTCOME_WON, FarawayIsland_Interior_EventScript_MewDefeated
goto_if_eq VAR_RESULT, B_OUTCOME_RAN, FarawayIsland_Interior_EventScript_PlayerOrMewRan
goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, FarawayIsland_Interior_EventScript_PlayerOrMewRan
goto_if_eq VAR_RESULT, B_OUTCOME_MON_TELEPORTED, FarawayIsland_Interior_EventScript_PlayerOrMewRan
setflag FLAG_CAUGHT_MEW
release
end
FarawayIsland_Interior_EventScript_MewDefeated::
setflag FLAG_DEFEATED_MEW
setvar VAR_0x8004, SPECIES_MEW
goto Common_EventScript_LegendaryFlewAway
end
FarawayIsland_Interior_EventScript_PlayerOrMewRan::
setvar VAR_0x8004, SPECIES_MEW
goto Common_EventScript_LegendaryFlewAway
end
FarawayIsland_Interior_EventScript_FoundMewNorth::
applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpNorth
waitmovement 0
return
FarawayIsland_Interior_EventScript_FoundMewSouth::
applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpSouth
waitmovement 0
return
FarawayIsland_Interior_EventScript_FoundMewWest::
applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpWest
waitmovement 0
return
FarawayIsland_Interior_EventScript_FoundMewEast::
applymovement LOCALID_FARAWAY_ISLAND_MEW, FarawayIsland_Interior_Movement_MewFloatUpEast
waitmovement 0
return
FarawayIsland_Interior_EventScript_HideMewWhenGrassCut::
lockall
fadescreenswapbuffers FADE_TO_BLACK
setflag FLAG_HIDE_MEW
removeobject LOCALID_FARAWAY_ISLAND_MEW
fadescreenswapbuffers FADE_FROM_BLACK
msgbox FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded, MSGBOX_DEFAULT
closemessage
releaseall
end
FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded:
.string "The feeling of being watched faded…$"