import from github
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34
data/maps/FallarborTown_BattleTentCorridor/map.json
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34
data/maps/FallarborTown_BattleTentCorridor/map.json
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{
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"id": "MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR",
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"name": "FallarborTown_BattleTentCorridor",
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"layout": "LAYOUT_BATTLE_TENT_CORRIDOR",
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"music": "MUS_B_TOWER_RS",
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"region_map_section": "MAPSEC_FALLARBOR_TOWN",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
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"x": 2,
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"y": 6,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_UP",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "0"
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}
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],
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"warp_events": [],
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"coord_events": [],
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"bg_events": []
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}
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70
data/maps/FallarborTown_BattleTentCorridor/scripts.inc
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70
data/maps/FallarborTown_BattleTentCorridor/scripts.inc
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.set LOCALID_ATTENDANT, 1
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FallarborTown_BattleTentCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentCorridor_OnFrame
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.byte 0
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FallarborTown_BattleTentCorridor_OnFrame:
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map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentCorridor_EventScript_EnterCorridor
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.2byte 0
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FallarborTown_BattleTentCorridor_EventScript_EnterCorridor::
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lockall
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
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waitmovement 0
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opendoor 2, 1
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waitdooranim
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 2, 1
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waitdooranim
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setvar VAR_0x8006, 0
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warp MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM, 4, 4
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waitstate
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releaseall
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end
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FallarborTown_BattleTentCorridor_Movement_WalkToDoor:
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor:
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walk_up
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FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor:
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walk_up
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set_invisible
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step_end
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@ Leftover text from when this was a Contest Hall in R/S
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@ Unused
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FallarborTown_ContestHall_Text_DoAllRightInPreliminary:
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.string "We do all right in the preliminary round,\n"
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.string "but we can never win the appeals…\p"
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.string "Maybe it means I have to watch what\n"
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.string "other contestants are doing…$"
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@ Unused
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FallarborTown_ContestHall_Text_MonAllTheseRibbons:
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.string "See!\n"
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.string "My POKéMON won all these RIBBONS!\p"
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.string "Have your POKéMON earned any RIBBONS?\n"
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.string "You can check them on your POKéNAV.$"
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@ Unused
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FallarborTown_ContestHall_Text_CantWinEverywhere:
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.string "I can't beat GYM LEADERS…\p"
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.string "I can't win any CONTESTS…\p"
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.string "I've been here, there, and everywhere,\n"
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.string "and it's all for naught…$"
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@ Unused
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FallarborTown_ContestHall_Text_SuperRankStage:
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.string "POKéMON CONTESTS\n"
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.string "SUPER RANK STAGE!$"
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