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68
data/maps/BattleFrontier_Lounge4/map.json
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68
data/maps/BattleFrontier_Lounge4/map.json
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{
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"id": "MAP_BATTLE_FRONTIER_LOUNGE4",
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"name": "BattleFrontier_Lounge4",
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"layout": "LAYOUT_BATTLE_FRONTIER_LOUNGE2",
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"music": "MUS_B_TOWER_RS",
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"region_map_section": "MAPSEC_BATTLE_FRONTIER",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_WOMAN_3",
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"x": 4,
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"y": 4,
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"elevation": 0,
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"movement_type": "MOVEMENT_TYPE_FACE_UP",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "BattleFrontier_Lounge4_EventScript_Woman",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_COOK",
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"x": 6,
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"y": 6,
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"elevation": 0,
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"movement_type": "MOVEMENT_TYPE_WANDER_AROUND",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "BattleFrontier_Lounge4_EventScript_Cook",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_MAN_3",
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"x": 0,
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"y": 5,
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"elevation": 0,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 2,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "BattleFrontier_Lounge4_EventScript_Man",
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"flag": "0"
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}
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],
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"warp_events": [
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{
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"x": 4,
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"y": 9,
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"elevation": 0,
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"dest_map": "MAP_BATTLE_FRONTIER_OUTSIDE_WEST",
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"dest_warp_id": 6
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}
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],
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"coord_events": [],
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"bg_events": []
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}
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30
data/maps/BattleFrontier_Lounge4/scripts.inc
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data/maps/BattleFrontier_Lounge4/scripts.inc
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BattleFrontier_Lounge4_MapScripts::
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.byte 0
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BattleFrontier_Lounge4_EventScript_Woman::
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msgbox BattleFrontier_Lounge4_Text_WonderIfInterviewsAiring, MSGBOX_NPC
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end
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BattleFrontier_Lounge4_EventScript_Cook::
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msgbox BattleFrontier_Lounge4_Text_IfIOpenedRestaurantHere, MSGBOX_NPC
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end
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BattleFrontier_Lounge4_EventScript_Man::
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msgbox BattleFrontier_Lounge4_Text_NeedBreatherAfterBattles, MSGBOX_NPC
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end
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BattleFrontier_Lounge4_Text_WonderIfInterviewsAiring:
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.string "I wonder if they'll be airing interviews\n"
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.string "with tough TRAINERS today?$"
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BattleFrontier_Lounge4_Text_IfIOpenedRestaurantHere:
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.string "If I opened a restaurant here,\n"
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.string "it'd make money for sure.$"
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BattleFrontier_Lounge4_Text_NeedBreatherAfterBattles:
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.string "Whew…\p"
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.string "I need to take a breather after\n"
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.string "some intense battles…\p"
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.string "But even now, I never take a break\n"
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.string "from plotting strategy and combos.$"
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