import from github
This commit is contained in:
68
data/maps/BattleFrontier_Lounge1/map.json
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68
data/maps/BattleFrontier_Lounge1/map.json
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@ -0,0 +1,68 @@
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{
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"id": "MAP_BATTLE_FRONTIER_LOUNGE1",
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"name": "BattleFrontier_Lounge1",
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"layout": "LAYOUT_BATTLE_FRONTIER_LOUNGE2",
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"music": "MUS_B_TOWER_RS",
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"region_map_section": "MAPSEC_BATTLE_FRONTIER",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_OLD_MAN",
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"x": 0,
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"y": 6,
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"elevation": 0,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "BattleFrontier_Lounge1_EventScript_Breeder",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_BOY_3",
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"x": 7,
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"y": 6,
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"elevation": 0,
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"movement_type": "MOVEMENT_TYPE_WANDER_AROUND",
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"movement_range_x": 1,
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"movement_range_y": 2,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "BattleFrontier_Lounge1_EventScript_Boy1",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_BOY_2",
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"x": 5,
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"y": 4,
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"elevation": 0,
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"movement_type": "MOVEMENT_TYPE_WANDER_AROUND",
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"movement_range_x": 2,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "BattleFrontier_Lounge1_EventScript_Boy2",
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"flag": "0"
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}
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],
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"warp_events": [
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{
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"x": 4,
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"y": 9,
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"elevation": 0,
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"dest_map": "MAP_BATTLE_FRONTIER_OUTSIDE_EAST",
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"dest_warp_id": 5
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}
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],
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"coord_events": [],
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"bg_events": []
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}
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258
data/maps/BattleFrontier_Lounge1/scripts.inc
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258
data/maps/BattleFrontier_Lounge1/scripts.inc
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BattleFrontier_Lounge1_MapScripts::
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.byte 0
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@ NPC that rates pokemon based on their IVs
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BattleFrontier_Lounge1_EventScript_Breeder::
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lock
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faceplayer
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call_if_unset FLAG_MET_BATTLE_FRONTIER_BREEDER, BattleFrontier_Lounge1_EventScript_BreederIntro
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call_if_set FLAG_MET_BATTLE_FRONTIER_BREEDER, BattleFrontier_Lounge1_EventScript_AlreadyMetBreeder
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setflag FLAG_MET_BATTLE_FRONTIER_BREEDER
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goto BattleFrontier_Lounge1_EventScript_ChooseMonToShowBreeder
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end
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BattleFrontier_Lounge1_EventScript_ChooseMonToShowBreeder::
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special ChoosePartyMon
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waitstate
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goto_if_ne VAR_0x8004, PARTY_NOTHING_CHOSEN, BattleFrontier_Lounge1_EventScript_ShowMonToBreeder
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goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, BattleFrontier_Lounge1_EventScript_CancelMonSelect
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end
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BattleFrontier_Lounge1_EventScript_BreederIntro::
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msgbox BattleFrontier_Lounge1_Text_PokemonBreederIntro, MSGBOX_DEFAULT
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return
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BattleFrontier_Lounge1_EventScript_AlreadyMetBreeder::
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msgbox BattleFrontier_Lounge1_Text_LetsLookAtYourPokemon, MSGBOX_DEFAULT
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return
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@ BufferVarsForIVRater buffers the following values
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@ VAR_0x8005: Sum of the mons IVs
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@ VAR_0x8006: Stat id of highest IV stat
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@ VAR_0x8007: IV of the highest IV stat
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BattleFrontier_Lounge1_EventScript_ShowMonToBreeder::
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specialvar VAR_RESULT, ScriptGetPartyMonSpecies
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goto_if_eq VAR_RESULT, SPECIES_EGG, BattleFrontier_Lounge1_EventScript_ShowEggToBreeder
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special BufferVarsForIVRater
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goto_if_le VAR_0x8005, 90, BattleFrontier_Lounge1_EventScript_AverageTotalIVs @ Average of 15
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goto_if_le VAR_0x8005, 120, BattleFrontier_Lounge1_EventScript_AboveAverageTotalIVs @ Average of 20
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goto_if_le VAR_0x8005, 150, BattleFrontier_Lounge1_EventScript_HighTotalIVs @ Average of 25
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goto_if_ge VAR_0x8005, 151, BattleFrontier_Lounge1_EventScript_VeryHighTotalIVs @ Average of > 25
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end
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BattleFrontier_Lounge1_EventScript_ShowEggToBreeder::
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msgbox BattleFrontier_Lounge1_Text_EvenICantTell, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_ChooseMonToShowBreeder
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end
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@ Comment on the highest IV stat
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BattleFrontier_Lounge1_EventScript_HighestIVStat::
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goto_if_eq VAR_0x8006, STAT_HP, BattleFrontier_Lounge1_EventScript_HighestIVHP
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goto_if_eq VAR_0x8006, STAT_ATK, BattleFrontier_Lounge1_EventScript_HighestIVAtk
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goto_if_eq VAR_0x8006, STAT_DEF, BattleFrontier_Lounge1_EventScript_HighestIVDef
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goto_if_eq VAR_0x8006, STAT_SPEED, BattleFrontier_Lounge1_EventScript_HighestIVSpeed
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goto_if_eq VAR_0x8006, STAT_SPATK, BattleFrontier_Lounge1_EventScript_HighestIVSpAtk
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goto_if_eq VAR_0x8006, STAT_SPDEF, BattleFrontier_Lounge1_EventScript_HighestIVSpDef
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end
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@ Comment on the highest IV value
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BattleFrontier_Lounge1_EventScript_HighestIVValue::
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goto_if_le VAR_0x8007, 15, BattleFrontier_Lounge1_EventScript_HighestIVLow
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goto_if_le VAR_0x8007, 25, BattleFrontier_Lounge1_EventScript_HighestIVMid
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goto_if_le VAR_0x8007, 30, BattleFrontier_Lounge1_EventScript_HighestIVHigh
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goto_if_ge VAR_0x8007, 31, BattleFrontier_Lounge1_EventScript_HighestIVMax
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end
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BattleFrontier_Lounge1_EventScript_EndBreederComments::
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release
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end
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BattleFrontier_Lounge1_EventScript_AverageTotalIVs::
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msgbox BattleFrontier_Lounge1_Text_AverageAbility, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_HighestIVStat
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end
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BattleFrontier_Lounge1_EventScript_AboveAverageTotalIVs::
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msgbox BattleFrontier_Lounge1_Text_BetterThanAverageAbility, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_HighestIVStat
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end
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BattleFrontier_Lounge1_EventScript_HighTotalIVs::
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msgbox BattleFrontier_Lounge1_Text_ImpressiveAbility, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_HighestIVStat
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end
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BattleFrontier_Lounge1_EventScript_VeryHighTotalIVs::
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msgbox BattleFrontier_Lounge1_Text_OutstandingAbility, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_HighestIVStat
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end
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BattleFrontier_Lounge1_EventScript_HighestIVHP::
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msgbox BattleFrontier_Lounge1_Text_BestAspectHP, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_HighestIVValue
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end
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BattleFrontier_Lounge1_EventScript_HighestIVAtk::
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msgbox BattleFrontier_Lounge1_Text_BestAspectAtk, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_HighestIVValue
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end
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BattleFrontier_Lounge1_EventScript_HighestIVDef::
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msgbox BattleFrontier_Lounge1_Text_BestAspectDef, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_HighestIVValue
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end
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BattleFrontier_Lounge1_EventScript_HighestIVSpeed::
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msgbox BattleFrontier_Lounge1_Text_BestAspectSpeed, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_HighestIVValue
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end
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BattleFrontier_Lounge1_EventScript_HighestIVSpAtk::
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msgbox BattleFrontier_Lounge1_Text_BestAspectSpAtk, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_HighestIVValue
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end
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BattleFrontier_Lounge1_EventScript_HighestIVSpDef::
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msgbox BattleFrontier_Lounge1_Text_BestAspectSpDef, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_HighestIVValue
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end
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BattleFrontier_Lounge1_EventScript_HighestIVLow::
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msgbox BattleFrontier_Lounge1_Text_StatRelativelyGood, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_EndBreederComments
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end
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BattleFrontier_Lounge1_EventScript_HighestIVMid::
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msgbox BattleFrontier_Lounge1_Text_StatImpressive, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_EndBreederComments
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end
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BattleFrontier_Lounge1_EventScript_HighestIVHigh::
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msgbox BattleFrontier_Lounge1_Text_StatOutstanding, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_EndBreederComments
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end
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BattleFrontier_Lounge1_EventScript_HighestIVMax::
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msgbox BattleFrontier_Lounge1_Text_StatFlawless, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge1_EventScript_EndBreederComments
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end
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BattleFrontier_Lounge1_EventScript_CancelMonSelect::
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msgbox BattleFrontier_Lounge1_Text_NoTimeForMyAdvice, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_Lounge1_EventScript_Boy1::
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msgbox BattleFrontier_Lounge1_Text_SaidMyMonIsOutstanding, MSGBOX_NPC
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end
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BattleFrontier_Lounge1_EventScript_Boy2::
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msgbox BattleFrontier_Lounge1_Text_DidntDoAnythingSpecialRaisingIt, MSGBOX_NPC
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end
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BattleFrontier_Lounge1_Text_PokemonBreederIntro:
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.string "For 70 years I have raised POKéMON!\n"
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.string "I am the man they revere as\l"
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.string "the legendary top POKéMON BREEDER!\p"
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.string "If you ever become as seasoned as me,\n"
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.string "you'll see the abilities of POKéMON\l"
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.string "at a glance.\p"
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.string "You're a TRAINER. Doesn't it interest\n"
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.string "you to know your own POKéMON's\l"
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.string "abilities?\p"
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.string "Here!\n"
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.string "Let's have a look at your POKéMON!$"
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BattleFrontier_Lounge1_Text_AverageAbility:
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.string "…Hmm…\p"
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.string "This one, overall, I would describe\n"
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.string "as being of average ability.$"
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BattleFrontier_Lounge1_Text_BetterThanAverageAbility:
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.string "…Hmm…\p"
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.string "This one, overall, I would describe as\n"
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.string "having better-than-average ability.$"
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BattleFrontier_Lounge1_Text_ImpressiveAbility:
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.string "…Hmm…\p"
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.string "This one, overall, I would say is\n"
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.string "quite impressive in ability!$"
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BattleFrontier_Lounge1_Text_OutstandingAbility:
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.string "…Hmm…\p"
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.string "This one, overall, I would say is\n"
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.string "wonderfully outstanding in ability!$"
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BattleFrontier_Lounge1_Text_BestAspectHP:
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.string "Incidentally, the best aspect of it,\n"
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.string "I would say, is its HP…$"
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BattleFrontier_Lounge1_Text_BestAspectAtk:
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.string "Incidentally, the best aspect of it,\n"
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.string "I would say, is its ATTACK…$"
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BattleFrontier_Lounge1_Text_BestAspectDef:
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.string "Incidentally, the best aspect of it,\n"
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.string "I would say, is its DEFENSE…$"
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BattleFrontier_Lounge1_Text_BestAspectSpAtk:
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.string "Incidentally, the best aspect of it,\n"
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.string "I would say, is its SPECIAL ATTACK…$"
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BattleFrontier_Lounge1_Text_BestAspectSpDef:
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.string "Incidentally, the best aspect of it,\n"
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.string "I would say, is its SPECIAL DEFENSE…$"
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BattleFrontier_Lounge1_Text_BestAspectSpeed:
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.string "Incidentally, the best aspect of it,\n"
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.string "I would say, is its SPEED…$"
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BattleFrontier_Lounge1_Text_StatRelativelyGood:
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.string "That stat is relatively good.\n"
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.string "…Hm… That's how I call it.$"
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BattleFrontier_Lounge1_Text_StatImpressive:
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.string "That stat is quite impressive.\n"
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.string "…Hm… That's how I call it.$"
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BattleFrontier_Lounge1_Text_StatOutstanding:
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.string "That stat is outstanding!\n"
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.string "…Hm… That's how I call it.$"
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BattleFrontier_Lounge1_Text_StatFlawless:
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.string "It's flawless! A thing of perfection!\n"
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.string "…Hm… That's how I call it.$"
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BattleFrontier_Lounge1_Text_NoTimeForMyAdvice:
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.string "What?\n"
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.string "You have no time for my advice?\p"
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.string "You should always be eager to learn\n"
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.string "from the experiences of your elders!$"
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@ Unused
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BattleFrontier_Lounge1_Text_HaveBusinessNeedsTending:
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.string "Yes, what is it now?\p"
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.string "I have business that needs tending!\n"
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.string "Save it for next time!$"
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BattleFrontier_Lounge1_Text_LetsLookAtYourPokemon:
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.string "Ah, youngster! Do your POKéMON's\n"
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.string "abilities intrigue you?\p"
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.string "Here, here!\n"
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.string "Let's have a look at your POKéMON!$"
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BattleFrontier_Lounge1_Text_EvenICantTell:
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.string "An expert I am, but even I can't tell\n"
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.string "anything about an unhatched POKéMON!\p"
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.string "Show me a POKéMON!\n"
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.string "A POKéMON is what I need to see!$"
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BattleFrontier_Lounge1_Text_SaidMyMonIsOutstanding:
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.string "He said my POKéMON is outstanding!\n"
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.string "I'm glad I raised it carefully!$"
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BattleFrontier_Lounge1_Text_DidntDoAnythingSpecialRaisingIt:
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.string "He said my POKéMON is outstanding!\n"
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.string "But I didn't do anything special\l"
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.string "raising it…$"
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Block a user