import from github

This commit is contained in:
2022-05-19 17:14:13 +00:00
parent 5247c34f50
commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

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{
"id": "MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR",
"name": "BattleFrontier_BattleTowerMultiCorridor",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR",
"music": "MUS_B_TOWER",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",
"map_type": "MAP_TYPE_INDOOR",
"allow_cycling": false,
"allow_escaping": false,
"allow_running": false,
"show_map_name": false,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"object_events": [
{
"graphics_id": "OBJ_EVENT_GFX_VAR_F",
"x": 1,
"y": 1,
"elevation": 0,
"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "0x0",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 14,
"y": 3,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_FACE_UP",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "0x0",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 1,
"y": 3,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_FACE_UP",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "0x0",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_VAR_E",
"x": 14,
"y": 1,
"elevation": 0,
"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "0x0",
"flag": "0"
}
],
"warp_events": [],
"coord_events": [],
"bg_events": []
}

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.set LOCALID_PLAYER, 1
.set LOCALID_ATTENDANT_1, 2
.set LOCALID_ATTENDANT_2, 3
.set LOCALID_PARTNER, 4
BattleFrontier_BattleTowerMultiCorridor_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiCorridor_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiCorridor_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiCorridor_OnFrame
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by LOCALID_PLAYER, and has the gfx id VAR_OBJ_GFX_ID_F
@ The multi partner is represented by LOCALID_PARTNER, and has the gfx id VAR_OBJ_GFX_ID_E
BattleFrontier_BattleTowerMultiCorridor_OnTransition:
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetObjGfx
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetLinkPlayerGfx
end
BattleFrontier_BattleTowerMultiCorridor_EventScript_SetObjGfx::
tower_setpartnergfx
checkplayergender
goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetPlayerGfxFemale
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_BRENDAN_NORMAL
return
BattleFrontier_BattleTowerMultiCorridor_EventScript_SetPlayerGfxFemale::
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_MAY_NORMAL
return
BattleFrontier_BattleTowerMultiCorridor_EventScript_SetLinkPlayerGfx::
special SetBattleTowerLinkPlayerGfx
return
BattleFrontier_BattleTowerMultiCorridor_OnWarp:
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetUpObjects
.2byte 0
BattleFrontier_BattleTowerMultiCorridor_EventScript_SetUpObjects::
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
hideobjectat LOCALID_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
special OffsetCameraForBattle
end
BattleFrontier_BattleTowerMultiCorridor_OnFrame:
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor
.2byte 0
BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor::
lockall
setflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
setvar VAR_0x8004, 14 @ x coord of far door, used by DrawDoor
setvar VAR_0x8005, 1 @ y coord of far door, used by DrawDoor
opendoor 1, 1
waitdooranim
clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
showobjectat LOCALID_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator
waitmovement 0
setflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
setvar VAR_0x8004, 14 @ x coord of far door, used by DrawDoor
setvar VAR_0x8005, 1 @ y coord of far door, used by DrawDoor
closedoor 1, 1
waitdooranim
clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor
waitmovement 0
delay 40
applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_ATTENDANT_1, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
opendoor 7, 1
waitdooranim
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor
waitmovement 0
closedoor 7, 1
waitdooranim
delay 30
setvar VAR_TEMP_1, 1
call BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToBattleRoom
releaseall
end
BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToBattleRoom::
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToMultiBattleRoom
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToLinkMultiBattleRoom
return
BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 4, 8
waitstate
return
BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToMultiBattleRoom::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 4, 5
waitstate
return
@ Unnecessary duplicate of the above
BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToLinkMultiBattleRoom::
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 4, 5
waitstate
return
BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor:
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor:
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_in_place_faster_right
step_end
BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_in_place_faster_left
step_end
BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor:
delay_16
walk_up
walk_up
set_invisible
step_end
BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor:
walk_up
set_invisible
step_end
BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator:
walk_down
step_end