import from github
This commit is contained in:
99
data/maps/BattleFrontier_BattleTowerMultiBattleRoom/map.json
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99
data/maps/BattleFrontier_BattleTowerMultiBattleRoom/map.json
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@ -0,0 +1,99 @@
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{
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"id": "MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM",
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"name": "BattleFrontier_BattleTowerMultiBattleRoom",
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"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM",
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"music": "MUS_B_TOWER",
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"region_map_section": "MAPSEC_BATTLE_FRONTIER",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_FRONTIER",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_VAR_0",
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"x": 5,
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"y": 1,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "FLAG_HIDE_BATTLE_TOWER_OPPONENT"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_TEALA",
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"x": 1,
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"y": 4,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_TEALA",
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"x": 1,
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"y": 5,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_VAR_1",
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"x": 4,
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"y": 1,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "FLAG_HIDE_BATTLE_TOWER_OPPONENT"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_VAR_F",
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"x": 4,
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"y": 8,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_UP",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_VAR_E",
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"x": 5,
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"y": 8,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_UP",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "0"
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}
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],
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"warp_events": [],
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"coord_events": [],
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"bg_events": []
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}
|
507
data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc
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507
data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc
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@ -0,0 +1,507 @@
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.set LOCALID_OPPONENT_1, 1
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.set LOCALID_ATTENDANT_1, 2
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.set LOCALID_ATTENDANT_2, 3
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.set LOCALID_OPPONENT_2, 4
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.set LOCALID_PLAYER, 5
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.set LOCALID_PARTNER, 6
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BattleFrontier_BattleTowerMultiBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnWarp
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnFrame
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
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@ The multi partner is represented by LOCALID_PARTNER, which has the gfx id VAR_OBJ_GFX_ID_E
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BattleFrontier_BattleTowerMultiBattleRoom_OnTransition:
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx::
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tower_setpartnergfx
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checkplayergender
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goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_BRENDAN_NORMAL
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale::
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_MAY_NORMAL
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx::
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special SetBattleTowerLinkPlayerGfx
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return
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BattleFrontier_BattleTowerMultiBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj
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.2byte 0
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj::
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM
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end
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BattleFrontier_BattleTowerMultiBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom::
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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waitmovement 0
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter::
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tower_setopponent
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addobject LOCALID_OPPONENT_1
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addobject LOCALID_OPPONENT_2
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter
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waitmovement 0
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goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink
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tower_getopponentintro 0
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delay 15
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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tower_getopponentintro 1
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink::
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tower_getopponentintro 0
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delay 15
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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messageautoscroll gStringVar4
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waitmessage
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delay 48
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tower_getopponentintro 1
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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messageautoscroll gStringVar4
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waitmessage
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delay 48
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle::
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call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
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switch VAR_RESULT
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case B_OUTCOME_WON, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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tower_set TOWER_DATA_LVL_MODE
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setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
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special Script_TryGainNewFanFromCounter
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
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||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents::
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call BattleFrontier_EventScript_IncrementWinStreak
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tower_setbattlewon
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switch VAR_RESULT
|
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case 7, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon
|
||||
applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit
|
||||
applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit
|
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waitmovement 0
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removeobject LOCALID_OPPONENT_1
|
||||
removeobject LOCALID_OPPONENT_2
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
|
||||
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
|
||||
waitmovement 0
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
|
||||
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
|
||||
waitmovement 0
|
||||
goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink
|
||||
msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink::
|
||||
messageautoscroll BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth
|
||||
waitmessage
|
||||
delay 48
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty::
|
||||
special LoadPlayerParty
|
||||
frontier_setpartyorder FRONTIER_MULTI_PARTY_SIZE
|
||||
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents::
|
||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||
call BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet
|
||||
goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
|
||||
call BattleFrontier_EventScript_GetCantRecordBattle
|
||||
goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord
|
||||
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
|
||||
switch VAR_RESULT
|
||||
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
|
||||
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle
|
||||
case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge
|
||||
case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord::
|
||||
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
|
||||
switch VAR_RESULT
|
||||
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
|
||||
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge
|
||||
case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle::
|
||||
message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
|
||||
waitmessage
|
||||
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
|
||||
switch VAR_RESULT
|
||||
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle::
|
||||
call BattleFrontier_EventScript_SaveBattle
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge::
|
||||
msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
|
||||
switch VAR_RESULT
|
||||
case NO, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
case YES, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge::
|
||||
message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
|
||||
waitmessage
|
||||
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
|
||||
switch VAR_RESULT
|
||||
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge::
|
||||
closemessage
|
||||
clearflag FLAG_TEMP_2
|
||||
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
|
||||
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
|
||||
waitmovement 0
|
||||
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
|
||||
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
|
||||
waitmovement 0
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon::
|
||||
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
|
||||
tower_set TOWER_DATA_LVL_MODE
|
||||
setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
|
||||
special Script_TryGainNewFanFromCounter
|
||||
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge::
|
||||
message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait
|
||||
waitmessage
|
||||
tower_save CHALLENGE_STATUS_PAUSED
|
||||
playse SE_SAVE
|
||||
waitse
|
||||
fadescreen 1
|
||||
frontier_reset
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet::
|
||||
goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink
|
||||
copyvar VAR_TEMP_F, VAR_RESULT
|
||||
switch VAR_TEMP_F
|
||||
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet
|
||||
case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet
|
||||
case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet
|
||||
case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet
|
||||
case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet
|
||||
case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet
|
||||
waitmessage
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet
|
||||
waitmessage
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet
|
||||
waitmessage
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet
|
||||
waitmessage
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet
|
||||
waitmessage
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet
|
||||
waitmessage
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink::
|
||||
copyvar VAR_TEMP_F, VAR_RESULT
|
||||
switch VAR_TEMP_F
|
||||
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink
|
||||
case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink
|
||||
case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink
|
||||
case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink
|
||||
case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink
|
||||
case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet
|
||||
waitmessage
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet
|
||||
waitmessage
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet
|
||||
waitmessage
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet
|
||||
waitmessage
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet
|
||||
waitmessage
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink::
|
||||
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet
|
||||
waitmessage
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg::
|
||||
waitmessage
|
||||
delay 48
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink::
|
||||
goto_if_set FLAG_TEMP_2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord
|
||||
multichoice 19, 6, MULTI_GO_ON_RECORD_RETIRE, TRUE
|
||||
switch VAR_RESULT
|
||||
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink
|
||||
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink
|
||||
case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord::
|
||||
multichoice 20, 8, MULTI_GO_ON_RETIRE, TRUE
|
||||
switch VAR_RESULT
|
||||
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink
|
||||
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink::
|
||||
setvar VAR_0x8004, BATTLE_TOWER_LINK_CONTINUE
|
||||
setvar VAR_0x8005, 0
|
||||
message gText_LinkStandby3
|
||||
waitmessage
|
||||
special LinkRetireStatusWithBattleTowerPartner
|
||||
waitstate
|
||||
goto_if_ne VAR_RESULT, BATTLE_TOWER_LINKSTAT_CONTINUE, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink::
|
||||
message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
|
||||
waitmessage
|
||||
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
|
||||
switch VAR_RESULT
|
||||
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
call BattleFrontier_EventScript_SaveBattle
|
||||
setflag FLAG_TEMP_2
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink::
|
||||
message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
|
||||
waitmessage
|
||||
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
|
||||
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink::
|
||||
setvar VAR_0x8004, BATTLE_TOWER_LINK_RETIRE
|
||||
setvar VAR_0x8005, 0
|
||||
message gText_LinkStandby3
|
||||
waitmessage
|
||||
special LinkRetireStatusWithBattleTowerPartner
|
||||
waitstate
|
||||
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink::
|
||||
special BattleTowerReconnectLink
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom:
|
||||
walk_up
|
||||
walk_up
|
||||
walk_up
|
||||
walk_up
|
||||
face_right
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom:
|
||||
walk_left
|
||||
walk_up
|
||||
walk_up
|
||||
walk_up
|
||||
face_right
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant:
|
||||
face_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle:
|
||||
walk_in_place_faster_right
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter:
|
||||
walk_down
|
||||
walk_down
|
||||
walk_down
|
||||
walk_down
|
||||
face_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter:
|
||||
walk_right
|
||||
walk_down
|
||||
walk_down
|
||||
walk_down
|
||||
face_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit:
|
||||
walk_up
|
||||
walk_up
|
||||
walk_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit:
|
||||
walk_up
|
||||
walk_up
|
||||
walk_up
|
||||
walk_up
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer:
|
||||
walk_right
|
||||
walk_right
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos:
|
||||
walk_left
|
||||
walk_left
|
||||
walk_in_place_faster_right
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft:
|
||||
walk_in_place_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet:
|
||||
.string "The 2nd set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet:
|
||||
.string "The 3rd set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet:
|
||||
.string "The 4th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet:
|
||||
.string "The 5th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet:
|
||||
.string "The 6th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet:
|
||||
.string "The 7th set of opponents is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext:
|
||||
.string "The 2nd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext:
|
||||
.string "The 3rd set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext:
|
||||
.string "The 4th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext:
|
||||
.string "The 5th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext:
|
||||
.string "The 6th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext:
|
||||
.string "The 7th set of opponents is next.\n"
|
||||
.string "Do your best!$"
|
||||
|
||||
gText_LinkStandby3::
|
||||
.string "Link standby…$"
|
||||
|
||||
gText_YourPartnerHasRetired::
|
||||
.string "Your partner has retired.\p"
|
||||
.string "Your BATTLE ROOM challenge\n"
|
||||
.string "will be canceled.$"
|
Reference in New Issue
Block a user