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34
data/maps/BattleFrontier_BattleTowerElevator/map.json
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34
data/maps/BattleFrontier_BattleTowerElevator/map.json
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{
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"id": "MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR",
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"name": "BattleFrontier_BattleTowerElevator",
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"layout": "LAYOUT_BATTLE_ELEVATOR",
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"music": "MUS_B_TOWER",
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"region_map_section": "MAPSEC_BATTLE_FRONTIER",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_TEALA",
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"x": 1,
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"y": 5,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_UP",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "0"
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}
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],
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"warp_events": [],
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"coord_events": [],
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"bg_events": []
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}
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88
data/maps/BattleFrontier_BattleTowerElevator/scripts.inc
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88
data/maps/BattleFrontier_BattleTowerElevator/scripts.inc
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleTowerElevator_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerElevator_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerElevator_OnWarp
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.byte 0
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BattleFrontier_BattleTowerElevator_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerElevator_EventScript_EnterElevator
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.2byte 0
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BattleFrontier_BattleTowerElevator_EventScript_EnterElevator::
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter
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waitmovement 0
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special BufferBattleTowerElevatorFloors
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waitse
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special MoveElevator
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waitstate
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delay 48
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit
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waitmovement 0
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call BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom
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end
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BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom::
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoomMulti
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call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridorMulti
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return
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BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor::
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warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 8, 1
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waitstate
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return
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BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoomMulti::
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goto_if_unset FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerElevator_EventScript_WarpToPartnerRoom
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warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 7, 2
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waitstate
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return
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BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridorMulti::
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warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 7, 2
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waitstate
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return
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BattleFrontier_BattleTowerElevator_EventScript_WarpToPartnerRoom::
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warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM, 10, 1
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waitstate
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return
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BattleFrontier_BattleTowerElevator_Movement_AttendantEnter:
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walk_up
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walk_right
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face_down
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step_end
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BattleFrontier_BattleTowerElevator_Movement_PlayerEnter:
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walk_up
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walk_up
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face_down
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step_end
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BattleFrontier_BattleTowerElevator_Movement_AttendantExit:
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walk_down
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walk_down
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set_invisible
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step_end
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BattleFrontier_BattleTowerElevator_Movement_PlayerExit:
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walk_right
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walk_down
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walk_down
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step_end
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BattleFrontier_BattleTowerElevator_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerElevator_EventScript_TurnPlayerNorth
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.2byte 0
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BattleFrontier_BattleTowerElevator_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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