import from github

This commit is contained in:
2022-05-19 17:14:13 +00:00
parent 5247c34f50
commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

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{
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM",
"name": "BattleFrontier_BattlePikeThreePathRoom",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM",
"music": "MUS_B_PIKE",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",
"map_type": "MAP_TYPE_INDOOR",
"allow_cycling": false,
"allow_escaping": false,
"allow_running": true,
"show_map_name": false,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"object_events": [
{
"graphics_id": "OBJ_EVENT_GFX_LINK_RECEPTIONIST",
"x": 4,
"y": 10,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePikeThreePathRoom_EventScript_Attendant",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_LINK_RECEPTIONIST",
"x": 8,
"y": 5,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattleFrontier_BattlePikeThreePathRoom_EventScript_HintGiver",
"flag": "0"
}
],
"warp_events": [],
"coord_events": [
{
"type": "trigger",
"x": 2,
"y": 3,
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "BattleFrontier_BattlePikeThreePathRoom_EventScript_LeftRoomWarp"
},
{
"type": "trigger",
"x": 6,
"y": 3,
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "BattleFrontier_BattlePikeThreePathRoom_EventScript_CenterRoomWarp"
},
{
"type": "trigger",
"x": 10,
"y": 3,
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": "0",
"script": "BattleFrontier_BattlePikeThreePathRoom_EventScript_RightRoomWarp"
},
{
"type": "trigger",
"x": 5,
"y": 10,
"elevation": 0,
"var": "VAR_TEMP_3",
"var_value": "1",
"script": "BattleFrontier_BattlePikeThreePathRoom_EventScript_NoTurningBack"
},
{
"type": "trigger",
"x": 6,
"y": 10,
"elevation": 0,
"var": "VAR_TEMP_3",
"var_value": "1",
"script": "BattleFrontier_BattlePikeThreePathRoom_EventScript_NoTurningBack"
},
{
"type": "trigger",
"x": 6,
"y": 9,
"elevation": 3,
"var": "VAR_TEMP_2",
"var_value": "0",
"script": "BattleFrontier_BattlePikeThreePathRoom_EventScript_SetEnteredRoom"
},
{
"type": "trigger",
"x": 5,
"y": 9,
"elevation": 3,
"var": "VAR_TEMP_2",
"var_value": "0",
"script": "BattleFrontier_BattlePikeThreePathRoom_EventScript_SetEnteredRoom"
},
{
"type": "trigger",
"x": 7,
"y": 9,
"elevation": 3,
"var": "VAR_TEMP_2",
"var_value": "0",
"script": "BattleFrontier_BattlePikeThreePathRoom_EventScript_SetEnteredRoom"
},
{
"type": "trigger",
"x": 7,
"y": 10,
"elevation": 0,
"var": "VAR_TEMP_3",
"var_value": "1",
"script": "BattleFrontier_BattlePikeThreePathRoom_EventScript_NoTurningBack"
}
],
"bg_events": []
}

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.set LOCALID_HINT_GIVER, 2
BattleFrontier_BattlePikeThreePathRoom_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnWarp
.byte 0
BattleFrontier_BattlePikeThreePathRoom_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpToLobby
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_5, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_SetHintRoom
map_script_2 VAR_TEMP_5, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint
.2byte 0
BattleFrontier_BattlePikeThreePathRoom_OnWarp:
map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth
.2byte 0
BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_4, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus::
frontier_getstatus
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpToLobby::
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
waitstate
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_ResumeChallenge::
lockall
message BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume
waitmessage
pike_save CHALLENGE_STATUS_SAVING
playse SE_SAVE
waitse
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_0, 255
special SavePlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge, MSGBOX_DEFAULT
closemessage
releaseall
frontier_settrainers
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_Attendant::
frontier_get FRONTIER_DATA_BATTLE_NUM @ Room number
switch VAR_RESULT
case 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom1
case 3, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom3
case 5, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom5
case 7, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom7
case 9, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom9
case 11, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom11
case 13, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom13
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom1::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom3::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom5::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom7::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom9::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom11::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom13::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_PauseChallenge::
frontier_saveparty
message BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData
waitmessage
special LoadPlayerParty
pike_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen FADE_TO_BLACK
frontier_reset
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit, MSGBOX_YESNO
switch VAR_RESULT
case YES, BattleFrontier_BattlePikeThreePathRoom_EventScript_PauseChallenge
case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge::
message BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
switch VAR_RESULT
case 0, BattleFrontier_BattlePike_EventScript_Retire
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_SetHintRoom::
pike_sethintroom
goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint
setvar VAR_TEMP_5, 255
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint::
setvar VAR_TEMP_5, 1
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint::
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer
waitmovement 0
lockall
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent, MSGBOX_DEFAULT
releaseall
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos
waitmovement 0
setvar VAR_TEMP_5, 255
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_HintGiver::
pike_gethint
goto_if_eq VAR_RESULT, PIKE_HINT_BRAIN, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveBrainHint
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose, MSGBOX_YESNO
switch VAR_RESULT
case YES, BattleFrontier_BattlePikeThreePathRoom_EventScript_AcceptHint
case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint
case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_AcceptHint::
pike_gethintroomid
switch VAR_RESULT
case PIKE_ROOM_LEFT, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveLeftRoomHint
case PIKE_ROOM_CENTER, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveCenterRoomHint
case PIKE_ROOM_RIGHT, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveRightRoomHint
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveLeftRoomHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint
BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveCenterRoomHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint
BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveRightRoomHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint
BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint::
pike_gethint
switch VAR_RESULT
case PIKE_HINT_NOSTALGIA, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintNostalgia
case PIKE_HINT_WHISPERING, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintWhispering
case PIKE_HINT_POKEMON, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPokemon
case PIKE_HINT_PEOPLE, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPeople
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_HintNostalgia::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_HintWhispering::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPokemon::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPeople::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveBrainHint::
lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence, MSGBOX_DEFAULT
release
end
BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer:
walk_left
walk_left
walk_down
walk_down
walk_down
walk_down
step_end
BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos:
walk_up
walk_up
walk_up
walk_up
walk_right
walk_right
face_down
step_end
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
.string "You are currently in\n"
.string "the 1st room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
.string "You are currently in\n"
.string "the 3rd room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
.string "You are currently in\n"
.string "the 5th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
.string "You are currently in\n"
.string "the 7th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
.string "You are currently in\n"
.string "the 9th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
.string "You are currently in\n"
.string "the 11th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
.string "You are currently in\n"
.string "the 13th room…$"
BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
.string "Will you continue with\n"
.string "your challenge?$"
BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
.string "Would you like to save your challenge\n"
.string "and quit the game for now?$"
BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
.string "Do you wish to retire from your\n"
.string "Battle Choice challenge?$"
BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
.string "We've been awaiting your return…\p"
.string "Before resuming your Battle Choice\n"
.string "challenge, let me save the game…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
.string "Please do enjoy your Battle Choice\n"
.string "challenge…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
.string "I am saving your data…\n"
.string "A little time, please…$"
BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
.string "The path is blocked!\n"
.string "And there is no turning back…$"
BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
.string "I beg your pardon, but…\p"
.string "Are you perhaps finding it difficult\n"
.string "to choose your path?$"
BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
.string "I see…\n"
.string "I apologize for my impertinence…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
.string "Ah, let me see… There is something\n"
.string "about the path on the right…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
.string "Ah, let me see… There is something\n"
.string "about the path in the center…$"
BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
.string "Ah, let me see… There is something\n"
.string "about the path on the left…$"
BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
.string "It seems to have the distinct aroma\n"
.string "of POKéMON wafting around it…$"
BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
.string "Is it… A TRAINER?\n"
.string "I sense the presence of people…$"
BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
.string "I seem to have heard something…\n"
.string "It may have been whispering…$"
BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
.string "For some odd reason, I felt a wave\n"
.string "of nostalgia coming from it…$"
BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
.string "I am sorry to say…\p"
.string "A terrifying event, yes, a horrible one,\n"
.string "is about to befall you…\p"
.string "I urge you to pay the utmost care\n"
.string "and prepare for the worst…$"
BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
.string "From every path I sense a dreadful\n"
.string "presence…$"