import from github
This commit is contained in:
49
data/maps/BattleFrontier_BattleDomePreBattleRoom/map.json
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49
data/maps/BattleFrontier_BattleDomePreBattleRoom/map.json
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@ -0,0 +1,49 @@
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{
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"id": "MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM",
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"name": "BattleFrontier_BattleDomePreBattleRoom",
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"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM",
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"music": "MUS_B_DOME",
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"region_map_section": "MAPSEC_BATTLE_FRONTIER",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_TEALA",
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"x": 5,
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"y": 2,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
|
||||
"movement_range_x": 1,
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"movement_range_y": 1,
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||||
"trainer_type": "TRAINER_TYPE_NONE",
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||||
"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "0"
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||||
}
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],
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"warp_events": [
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{
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"x": 6,
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"y": 8,
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"elevation": 3,
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"dest_map": "MAP_BATTLE_FRONTIER_OUTSIDE_WEST",
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||||
"dest_warp_id": 1
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},
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{
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"x": 7,
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||||
"y": 8,
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||||
"elevation": 3,
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||||
"dest_map": "MAP_BATTLE_FRONTIER_OUTSIDE_WEST",
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||||
"dest_warp_id": 1
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||||
}
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||||
],
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"coord_events": [],
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||||
"bg_events": []
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||||
}
|
393
data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc
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393
data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc
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@ -0,0 +1,393 @@
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.set LOCALID_ATTENDANT, 1
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||||
BattleFrontier_BattleDomePreBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp
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.byte 0
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BattleFrontier_BattleDomePreBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth
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.2byte 0
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||||
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BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
|
||||
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BattleFrontier_BattleDomePreBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom
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||||
.2byte 0
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||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom::
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goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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setvar VAR_TEMP_0, 1
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
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waitmovement 0
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lockall
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BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound::
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call BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage
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waitmessage
|
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switch VAR_RESULT @ No case?
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord
|
||||
multichoice 16, 0, MULTI_TOURNEY_WITH_RECORD, TRUE
|
||||
switch VAR_RESULT
|
||||
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo
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||||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree
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||||
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge
|
||||
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle
|
||||
case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge
|
||||
case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord::
|
||||
multichoice 16, 2, MULTI_TOURNEY_NO_RECORD, TRUE
|
||||
switch VAR_RESULT
|
||||
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo
|
||||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree
|
||||
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge
|
||||
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge
|
||||
case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge
|
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case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
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BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle::
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message BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
|
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case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
|
||||
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
|
||||
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BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
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BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
|
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switch VAR_RESULT
|
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case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
|
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case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge
|
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case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
|
||||
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BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge::
|
||||
message BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge
|
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waitmessage
|
||||
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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||||
switch VAR_RESULT
|
||||
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
|
||||
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge
|
||||
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge::
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dome_resolvewinners DOME_PLAYER_RETIRED
|
||||
goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost
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||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge::
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||||
message BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait
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waitmessage
|
||||
dome_save CHALLENGE_STATUS_PAUSED
|
||||
playse SE_SAVE
|
||||
waitse
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||||
fadescreen FADE_TO_BLACK
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||||
frontier_reset
|
||||
end
|
||||
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BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo::
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer, MSGBOX_DEFAULT
|
||||
fadescreen FADE_TO_BLACK
|
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dome_showopponentinfo
|
||||
waitstate
|
||||
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree::
|
||||
call BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage
|
||||
fadescreen FADE_TO_BLACK
|
||||
dome_showtourneytree
|
||||
waitstate
|
||||
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage::
|
||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||
switch VAR_RESULT
|
||||
case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1
|
||||
case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2
|
||||
case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals
|
||||
case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1::
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1, MSGBOX_DEFAULT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2::
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2, MSGBOX_DEFAULT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals::
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals, MSGBOX_DEFAULT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals::
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals, MSGBOX_DEFAULT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge::
|
||||
message BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons
|
||||
waitmessage
|
||||
waitbuttonpress
|
||||
fadescreen FADE_TO_BLACK
|
||||
call BattleFrontier_EventScript_GetLvlMode
|
||||
copyvar VAR_0x8004, VAR_RESULT
|
||||
setvar VAR_0x8005, DOME_BATTLE_PARTY_SIZE @ 2 of the 3 party mons are selected for battle
|
||||
special ChoosePartyForBattleFrontier
|
||||
waitstate
|
||||
frontier_resetsketch
|
||||
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
|
||||
dome_set DOME_DATA_SELECTED_MONS
|
||||
dome_reduceparty
|
||||
dome_setopponent
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
|
||||
waitmovement 0
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
|
||||
waitmovement 0
|
||||
opendoor 5, 1
|
||||
waitdooranim
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
closedoor 5, 1
|
||||
waitdooranim
|
||||
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 9, 5
|
||||
setvar VAR_TEMP_0, 0
|
||||
waitstate
|
||||
end
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage::
|
||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||
switch VAR_RESULT
|
||||
case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1
|
||||
case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2
|
||||
case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals
|
||||
case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1::
|
||||
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2::
|
||||
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals::
|
||||
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals::
|
||||
frontier_getbrainstatus
|
||||
switch VAR_RESULT
|
||||
case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver
|
||||
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold
|
||||
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver
|
||||
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold
|
||||
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver::
|
||||
goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver, MSGBOX_DEFAULT
|
||||
setflag FLAG_TEMP_1
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold::
|
||||
goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold, MSGBOX_DEFAULT
|
||||
setflag FLAG_TEMP_1
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort::
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort, MSGBOX_DEFAULT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort::
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort, MSGBOX_DEFAULT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle::
|
||||
setvar VAR_TEMP_0, 1
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
|
||||
special LoadPlayerParty
|
||||
frontier_setpartyorder FRONTIER_PARTY_SIZE
|
||||
playfanfare MUS_HEAL
|
||||
waitfanfare
|
||||
special HealPlayerParty
|
||||
call BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage
|
||||
fadescreen FADE_TO_BLACK
|
||||
dome_showstatictourneytree
|
||||
waitstate
|
||||
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage::
|
||||
frontier_get FRONTIER_DATA_BATTLE_NUM
|
||||
switch VAR_RESULT
|
||||
case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete
|
||||
case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete
|
||||
case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete::
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete, MSGBOX_DEFAULT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete::
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete, MSGBOX_DEFAULT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete::
|
||||
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete, MSGBOX_DEFAULT
|
||||
return
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside:
|
||||
walk_right
|
||||
face_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter:
|
||||
walk_up
|
||||
walk_up
|
||||
walk_up
|
||||
walk_up
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor:
|
||||
walk_up
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor:
|
||||
walk_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1:
|
||||
.string "Your 1st-round match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2:
|
||||
.string "Your 2nd-round match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals:
|
||||
.string "Your semifinal match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals:
|
||||
.string "Your final match is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons:
|
||||
.string "Please choose the two POKéMON\n"
|
||||
.string "that are to appear in battle.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay:
|
||||
.string "Right this way, please.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth:
|
||||
.string "Thank you for competing!\p"
|
||||
.string "I'll restore your POKéMON to\n"
|
||||
.string "full health.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete:
|
||||
.string "All 1st-round matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete:
|
||||
.string "All 2nd-round matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete:
|
||||
.string "All semifinal matches have been\n"
|
||||
.string "completed.\p"
|
||||
.string "These are the teams that advanced!$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2:
|
||||
.string "Congratulations for getting through\n"
|
||||
.string "the 1st round.\p"
|
||||
.string "The 2nd round is next.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the semifinals.\p"
|
||||
.string "The best four teams meet in this round.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "You're one win from the championship.\n"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer:
|
||||
.string "{PLAYER}'s next opponent\n"
|
||||
.string "is this TRAINER.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1:
|
||||
.string "The tournament is in the 1st round.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2:
|
||||
.string "The tournament is in the 2nd round.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals:
|
||||
.string "The tournament is in the semifinals.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals:
|
||||
.string "The tournament is up to the final.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame:
|
||||
.string "Would you like to save and\n"
|
||||
.string "quit the game?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge:
|
||||
.string "Would you like to retire from your\n"
|
||||
.string "Battle Tournament challenge?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait:
|
||||
.string "I am saving your data.\n"
|
||||
.string "Please wait.$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch:
|
||||
.string "Should I record your last match\n"
|
||||
.string "on your FRONTIER PASS?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "For the final match, you will challenge\n"
|
||||
.string "the DOME ACE TUCKER.\p"
|
||||
.string "Are you ready?$"
|
||||
|
||||
@ Identical to ReadyForTuckerSilver
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold:
|
||||
.string "Congratulations for advancing\n"
|
||||
.string "to the final match.\p"
|
||||
.string "For the final match, you will challenge\n"
|
||||
.string "the DOME ACE TUCKER.\p"
|
||||
.string "Are you ready?$"
|
||||
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort:
|
||||
.string "Your final battle against TUCKER is\n"
|
||||
.string "next. Are you ready?$"
|
||||
|
||||
@ Identical again
|
||||
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort:
|
||||
.string "Your final battle against TUCKER is\n"
|
||||
.string "next. Are you ready?$"
|
||||
|
Reference in New Issue
Block a user