import from github

This commit is contained in:
2022-05-19 17:14:13 +00:00
parent 5247c34f50
commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

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{
"id": "MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR",
"name": "BattleFrontier_BattleDomeCorridor",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR",
"music": "MUS_B_DOME_LOBBY",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",
"map_type": "MAP_TYPE_INDOOR",
"allow_cycling": false,
"allow_escaping": false,
"allow_running": false,
"show_map_name": false,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"object_events": [
{
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 23,
"y": 5,
"elevation": 0,
"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "0x0",
"flag": "0"
}
],
"warp_events": [
{
"x": 6,
"y": 8,
"elevation": 3,
"dest_map": "MAP_BATTLE_FRONTIER_OUTSIDE_WEST",
"dest_warp_id": 1
},
{
"x": 7,
"y": 8,
"elevation": 3,
"dest_map": "MAP_BATTLE_FRONTIER_OUTSIDE_WEST",
"dest_warp_id": 1
}
],
"coord_events": [],
"bg_events": []
}

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.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleDomeCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
.byte 0
BattleFrontier_BattleDomeCorridor_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor
.2byte 0
BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
delay 16
setvar VAR_TEMP_0, 1
frontier_get FRONTIER_DATA_LVL_MODE
goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
waitmovement 0
opendoor 13, 3
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
waitmovement 0
closedoor 13, 3
waitdooranim
goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
waitmovement 0
opendoor 37, 3
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
waitmovement 0
closedoor 37, 3
waitdooranim
BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom::
waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 7
waitstate
end
BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50:
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
step_end
BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50:
walk_up
walk_up
set_invisible
step_end
BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
step_end
BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50:
walk_up
set_invisible
step_end
BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen:
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_in_place_faster_up
step_end
BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen:
walk_up
walk_up
set_invisible
step_end
BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
step_end
BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen:
walk_up
set_invisible
step_end
@ Unused
BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight:
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
set_invisible
step_end