import from github
This commit is contained in:
49
data/maps/BattleFrontier_BattleDomeCorridor/map.json
Normal file
49
data/maps/BattleFrontier_BattleDomeCorridor/map.json
Normal file
@ -0,0 +1,49 @@
|
||||
{
|
||||
"id": "MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR",
|
||||
"name": "BattleFrontier_BattleDomeCorridor",
|
||||
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR",
|
||||
"music": "MUS_B_DOME_LOBBY",
|
||||
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
|
||||
"requires_flash": false,
|
||||
"weather": "WEATHER_NONE",
|
||||
"map_type": "MAP_TYPE_INDOOR",
|
||||
"allow_cycling": false,
|
||||
"allow_escaping": false,
|
||||
"allow_running": false,
|
||||
"show_map_name": false,
|
||||
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
|
||||
"connections": null,
|
||||
"object_events": [
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_TEALA",
|
||||
"x": 23,
|
||||
"y": 5,
|
||||
"elevation": 0,
|
||||
"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
|
||||
"movement_range_x": 1,
|
||||
"movement_range_y": 1,
|
||||
"trainer_type": "TRAINER_TYPE_NONE",
|
||||
"trainer_sight_or_berry_tree_id": "0",
|
||||
"script": "0x0",
|
||||
"flag": "0"
|
||||
}
|
||||
],
|
||||
"warp_events": [
|
||||
{
|
||||
"x": 6,
|
||||
"y": 8,
|
||||
"elevation": 3,
|
||||
"dest_map": "MAP_BATTLE_FRONTIER_OUTSIDE_WEST",
|
||||
"dest_warp_id": 1
|
||||
},
|
||||
{
|
||||
"x": 7,
|
||||
"y": 8,
|
||||
"elevation": 3,
|
||||
"dest_map": "MAP_BATTLE_FRONTIER_OUTSIDE_WEST",
|
||||
"dest_warp_id": 1
|
||||
}
|
||||
],
|
||||
"coord_events": [],
|
||||
"bg_events": []
|
||||
}
|
151
data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc
Normal file
151
data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc
Normal file
@ -0,0 +1,151 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_MapScripts::
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
|
||||
.byte 0
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_OnFrame:
|
||||
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
|
||||
delay 16
|
||||
setvar VAR_TEMP_0, 1
|
||||
frontier_get FRONTIER_DATA_LVL_MODE
|
||||
goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
|
||||
waitmovement 0
|
||||
opendoor 13, 3
|
||||
waitdooranim
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
|
||||
waitmovement 0
|
||||
closedoor 13, 3
|
||||
waitdooranim
|
||||
goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen::
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
|
||||
waitmovement 0
|
||||
opendoor 37, 3
|
||||
waitdooranim
|
||||
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
|
||||
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
|
||||
waitmovement 0
|
||||
closedoor 37, 3
|
||||
waitdooranim
|
||||
BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom::
|
||||
waitmovement 0
|
||||
setvar VAR_0x8006, 0
|
||||
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 7
|
||||
waitstate
|
||||
end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50:
|
||||
walk_up
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_in_place_faster_up
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50:
|
||||
walk_up
|
||||
walk_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50:
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_left
|
||||
walk_up
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50:
|
||||
walk_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen:
|
||||
walk_up
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_in_place_faster_up
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen:
|
||||
walk_up
|
||||
walk_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen:
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_up
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen:
|
||||
walk_up
|
||||
set_invisible
|
||||
step_end
|
||||
|
||||
@ Unused
|
||||
BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight:
|
||||
walk_up
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_right
|
||||
walk_up
|
||||
walk_up
|
||||
set_invisible
|
||||
step_end
|
Reference in New Issue
Block a user