import from github
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34
data/maps/BattleFrontier_BattleArenaCorridor/map.json
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34
data/maps/BattleFrontier_BattleArenaCorridor/map.json
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{
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"id": "MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR",
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"name": "BattleFrontier_BattleArenaCorridor",
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"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR",
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"music": "MUS_B_ARENA",
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"region_map_section": "MAPSEC_BATTLE_FRONTIER",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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"map_type": "MAP_TYPE_INDOOR",
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"allow_cycling": false,
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"allow_escaping": false,
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"allow_running": false,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
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"x": 9,
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"y": 12,
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"elevation": 0,
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"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "0x0",
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"flag": "0"
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}
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],
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"warp_events": [],
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"coord_events": [],
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"bg_events": []
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}
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92
data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc
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92
data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleArenaCorridor_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame
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.byte 0
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BattleFrontier_BattleArenaCorridor_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom
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.2byte 0
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BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom::
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delay 16
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
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waitmovement 0
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
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waitmovement 0
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msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
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waitmovement 0
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setvar VAR_0x8006, 0
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warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 7, 5
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waitstate
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end
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BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor:
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_right
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walk_right
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walk_right
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step_end
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BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor:
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walk_right
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set_invisible
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step_end
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BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor:
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer:
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walk_in_place_faster_left
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step_end
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BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay:
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walk_up
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walk_in_place_faster_down
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step_end
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BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
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.string "Your battles shall be waged in\n"
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.string "the next room. Please step in!$"
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