import from github

This commit is contained in:
2022-05-19 17:14:13 +00:00
parent 5247c34f50
commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

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{
"id": "MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR",
"name": "BattleFrontier_BattleArenaCorridor",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR",
"music": "MUS_B_ARENA",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",
"map_type": "MAP_TYPE_INDOOR",
"allow_cycling": false,
"allow_escaping": false,
"allow_running": false,
"show_map_name": false,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"object_events": [
{
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
"x": 9,
"y": 12,
"elevation": 0,
"movement_type": "MOVEMENT_TYPE_FACE_DOWN",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "0x0",
"flag": "0"
}
],
"warp_events": [],
"coord_events": [],
"bg_events": []
}

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.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleArenaCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame
.byte 0
BattleFrontier_BattleArenaCorridor_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom
.2byte 0
BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom::
delay 16
setvar VAR_TEMP_0, 1
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
waitmovement 0
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
waitmovement 0
msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 7, 5
waitstate
end
BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor:
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_right
walk_right
walk_right
step_end
BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor:
walk_right
set_invisible
step_end
BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_right
walk_right
walk_right
walk_right
step_end
BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer:
walk_in_place_faster_left
step_end
BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay:
walk_up
walk_in_place_faster_down
step_end
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn:
.string "Your battles shall be waged in\n"
.string "the next room. Please step in!$"