import from github

This commit is contained in:
2022-05-19 17:14:13 +00:00
parent 5247c34f50
commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

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{
"id": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
"name": "AbandonedShip_HiddenFloorRooms",
"layout": "LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_cycling": true,
"allow_escaping": true,
"allow_running": true,
"show_map_name": false,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"object_events": [
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
"x": 41,
"y": 4,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_ItemLuxuryBall",
"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_6_LUXURY_BALL"
},
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
"x": 16,
"y": 10,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_ItemScanner",
"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER"
},
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
"x": 5,
"y": 11,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_ItemTM18",
"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18"
},
{
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
"x": 31,
"y": 11,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_ItemWaterStone",
"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE"
}
],
"warp_events": [
{
"x": 6,
"y": 14,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"dest_warp_id": 0
},
{
"x": 7,
"y": 14,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"dest_warp_id": 0
},
{
"x": 21,
"y": 14,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"dest_warp_id": 1
},
{
"x": 22,
"y": 14,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"dest_warp_id": 1
},
{
"x": 36,
"y": 14,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"dest_warp_id": 2
},
{
"x": 37,
"y": 14,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"dest_warp_id": 2
},
{
"x": 6,
"y": 1,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"dest_warp_id": 3
},
{
"x": 21,
"y": 1,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"dest_warp_id": 4
},
{
"x": 36,
"y": 1,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"dest_warp_id": 5
}
],
"coord_events": [],
"bg_events": [
{
"type": "hidden_item",
"x": 42,
"y": 10,
"elevation": 3,
"item": "ITEM_ROOM_1_KEY",
"flag": "FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY"
},
{
"type": "hidden_item",
"x": 20,
"y": 5,
"elevation": 3,
"item": "ITEM_ROOM_2_KEY",
"flag": "FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY"
},
{
"type": "hidden_item",
"x": 1,
"y": 12,
"elevation": 3,
"item": "ITEM_ROOM_4_KEY",
"flag": "FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY"
},
{
"type": "hidden_item",
"x": 1,
"y": 2,
"elevation": 0,
"item": "ITEM_ROOM_6_KEY",
"flag": "FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_6_KEY"
},
{
"type": "sign",
"x": 8,
"y": 5,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
},
{
"type": "sign",
"x": 11,
"y": 3,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
},
{
"type": "sign",
"x": 10,
"y": 10,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
},
{
"type": "sign",
"x": 16,
"y": 3,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
},
{
"type": "sign",
"x": 25,
"y": 2,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
},
{
"type": "sign",
"x": 24,
"y": 6,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
}
]
}

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AbandonedShip_HiddenFloorRooms_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, AbandonedShip_HiddenFloorRooms_OnFrame
.byte 0
AbandonedShip_HiddenFloorRooms_OnFrame:
map_script_2 VAR_TEMP_1, 0, AbandonedShip_HiddenFloorRooms_EventScript_DoHiddenItemSparkle
.2byte 0
@ After the below calculation, VAR_TEMP_4 is the room number of the door the player entered
@ Bottom row, left column (Rm 1)
@ Bottom row, middle column (Rm 2)
@ Bottom row, right column (Rm 3)
@ Upper row, left column (Rm 4)
@ Upper row, middle column (Rm 5)
@ Upper row, right column (Rm 6)
AbandonedShip_HiddenFloorRooms_EventScript_DoHiddenItemSparkle::
setvar VAR_TEMP_1, 1
getplayerxy VAR_TEMP_2, VAR_TEMP_3
setvar VAR_TEMP_4, 1
call_if_eq VAR_TEMP_2, 21, AbandonedShip_HiddenFloorRooms_EventScript_InMiddleRoomColumn
call_if_eq VAR_TEMP_2, 36, AbandonedShip_HiddenFloorRooms_EventScript_InRightRoomColumn
call_if_eq VAR_TEMP_3, 2, AbandonedShip_HiddenFloorRooms_EventScript_InUpperRoomRow
switch VAR_TEMP_4
case 1, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm1
case 2, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm2
case 3, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm3
case 4, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm4
case 5, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm5
case 6, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm6
end
AbandonedShip_HiddenFloorRooms_EventScript_InMiddleRoomColumn::
addvar VAR_TEMP_4, 1
return
AbandonedShip_HiddenFloorRooms_EventScript_InRightRoomColumn::
addvar VAR_TEMP_4, 2
return
AbandonedShip_HiddenFloorRooms_EventScript_InUpperRoomRow::
addvar VAR_TEMP_4, 3
return
AbandonedShip_HiddenFloorRooms_EventScript_EnterRm1::
delay 20
dofieldeffectsparkle 10, 10, 0
specialvar VAR_RESULT, FoundAbandonedShipRoom4Key
call_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorRooms_EventScript_Rm4KeySparkle
waitfieldeffect FLDEFF_SPARKLE
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_EnterRm2::
end
AbandonedShip_HiddenFloorRooms_EventScript_EnterRm3::
specialvar VAR_RESULT, FoundAbandonedShipRoom1Key
goto_if_eq VAR_RESULT, TRUE, AbandonedShip_HiddenFloorRooms_EventScript_Rm3NoSparkle
delay 20
call_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorRooms_EventScript_Rm1KeySparkle
waitfieldeffect FLDEFF_SPARKLE
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_Rm3NoSparkle::
end
AbandonedShip_HiddenFloorRooms_EventScript_EnterRm4::
delay 20
dofieldeffectsparkle 8, 5, 0
dofieldeffectsparkle 11, 3, 0
specialvar VAR_RESULT, FoundAbandonedShipRoom6Key
call_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorRooms_EventScript_Rm6KeySparkle
waitfieldeffect FLDEFF_SPARKLE
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_EnterRm5::
delay 20
dofieldeffectsparkle 16, 3, 0
dofieldeffectsparkle 25, 2, 0
dofieldeffectsparkle 24, 6, 0
specialvar VAR_RESULT, FoundAbandonedShipRoom2Key
call_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorRooms_EventScript_Rm2KeySparkle
waitfieldeffect FLDEFF_SPARKLE
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_EnterRm6::
end
AbandonedShip_HiddenFloorRooms_EventScript_Rm1KeySparkle::
dofieldeffectsparkle 42, 10, 0
return
AbandonedShip_HiddenFloorRooms_EventScript_Rm2KeySparkle::
dofieldeffectsparkle 20, 5, 0
return
AbandonedShip_HiddenFloorRooms_EventScript_Rm4KeySparkle::
dofieldeffectsparkle 1, 12, 0
return
AbandonedShip_HiddenFloorRooms_EventScript_Rm6KeySparkle::
dofieldeffectsparkle 1, 2, 0
return
AbandonedShip_HiddenFloorRooms_EventScript_Trash::
lockall
msgbox AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash, MSGBOX_DEFAULT
releaseall
end
AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash:
.string "It's bright and shiny!\n"
.string "But it's just trash…$"