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This commit is contained in:
218
data/maps/AbandonedShip_HiddenFloorRooms/map.json
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218
data/maps/AbandonedShip_HiddenFloorRooms/map.json
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{
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"id": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
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"name": "AbandonedShip_HiddenFloorRooms",
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"layout": "LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
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"music": "MUS_ABANDONED_SHIP",
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"region_map_section": "MAPSEC_ABANDONED_SHIP",
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"requires_flash": false,
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"weather": "WEATHER_SHADE",
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"map_type": "MAP_TYPE_UNDERGROUND",
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"allow_cycling": true,
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"allow_escaping": true,
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"allow_running": true,
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"show_map_name": false,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
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"x": 41,
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"y": 4,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "AbandonedShip_HiddenFloorRooms_EventScript_ItemLuxuryBall",
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"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_6_LUXURY_BALL"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
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"x": 16,
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"y": 10,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "AbandonedShip_HiddenFloorRooms_EventScript_ItemScanner",
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"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
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"x": 5,
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"y": 11,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "AbandonedShip_HiddenFloorRooms_EventScript_ItemTM18",
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"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
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"x": 31,
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"y": 11,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "AbandonedShip_HiddenFloorRooms_EventScript_ItemWaterStone",
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"flag": "FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE"
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}
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],
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"warp_events": [
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{
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"x": 6,
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"y": 14,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
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"dest_warp_id": 0
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},
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{
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"x": 7,
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"y": 14,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
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"dest_warp_id": 0
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},
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{
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"x": 21,
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"y": 14,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
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"dest_warp_id": 1
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},
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{
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"x": 22,
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"y": 14,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
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"dest_warp_id": 1
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},
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{
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"x": 36,
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"y": 14,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
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"dest_warp_id": 2
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},
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{
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"x": 37,
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"y": 14,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
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"dest_warp_id": 2
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},
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{
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"x": 6,
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"y": 1,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
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"dest_warp_id": 3
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},
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{
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"x": 21,
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"y": 1,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
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"dest_warp_id": 4
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},
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{
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"x": 36,
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"y": 1,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
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"dest_warp_id": 5
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}
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],
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"coord_events": [],
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"bg_events": [
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{
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"type": "hidden_item",
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"x": 42,
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"y": 10,
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"elevation": 3,
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"item": "ITEM_ROOM_1_KEY",
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"flag": "FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY"
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},
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{
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"type": "hidden_item",
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"x": 20,
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"y": 5,
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"elevation": 3,
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"item": "ITEM_ROOM_2_KEY",
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"flag": "FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY"
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},
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{
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"type": "hidden_item",
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"x": 1,
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"y": 12,
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"elevation": 3,
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"item": "ITEM_ROOM_4_KEY",
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"flag": "FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY"
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},
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{
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"type": "hidden_item",
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"x": 1,
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"y": 2,
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"elevation": 0,
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"item": "ITEM_ROOM_6_KEY",
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"flag": "FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_6_KEY"
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},
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{
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"type": "sign",
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"x": 8,
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"y": 5,
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"elevation": 3,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
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"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
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},
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{
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"type": "sign",
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"x": 11,
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"y": 3,
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"elevation": 3,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
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"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
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},
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{
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"type": "sign",
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"x": 10,
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"y": 10,
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"elevation": 3,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
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"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
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},
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{
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"type": "sign",
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"x": 16,
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"y": 3,
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"elevation": 3,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
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"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
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},
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{
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"type": "sign",
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"x": 25,
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"y": 2,
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"elevation": 3,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
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"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
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},
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{
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"type": "sign",
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"x": 24,
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"y": 6,
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"elevation": 3,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
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"script": "AbandonedShip_HiddenFloorRooms_EventScript_Trash"
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}
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]
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}
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117
data/maps/AbandonedShip_HiddenFloorRooms/scripts.inc
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117
data/maps/AbandonedShip_HiddenFloorRooms/scripts.inc
Normal file
@ -0,0 +1,117 @@
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AbandonedShip_HiddenFloorRooms_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, AbandonedShip_HiddenFloorRooms_OnFrame
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.byte 0
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AbandonedShip_HiddenFloorRooms_OnFrame:
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map_script_2 VAR_TEMP_1, 0, AbandonedShip_HiddenFloorRooms_EventScript_DoHiddenItemSparkle
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.2byte 0
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@ After the below calculation, VAR_TEMP_4 is the room number of the door the player entered
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@ Bottom row, left column (Rm 1)
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@ Bottom row, middle column (Rm 2)
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@ Bottom row, right column (Rm 3)
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@ Upper row, left column (Rm 4)
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@ Upper row, middle column (Rm 5)
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@ Upper row, right column (Rm 6)
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AbandonedShip_HiddenFloorRooms_EventScript_DoHiddenItemSparkle::
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setvar VAR_TEMP_1, 1
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getplayerxy VAR_TEMP_2, VAR_TEMP_3
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setvar VAR_TEMP_4, 1
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call_if_eq VAR_TEMP_2, 21, AbandonedShip_HiddenFloorRooms_EventScript_InMiddleRoomColumn
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call_if_eq VAR_TEMP_2, 36, AbandonedShip_HiddenFloorRooms_EventScript_InRightRoomColumn
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call_if_eq VAR_TEMP_3, 2, AbandonedShip_HiddenFloorRooms_EventScript_InUpperRoomRow
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switch VAR_TEMP_4
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case 1, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm1
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case 2, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm2
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case 3, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm3
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case 4, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm4
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case 5, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm5
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case 6, AbandonedShip_HiddenFloorRooms_EventScript_EnterRm6
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end
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AbandonedShip_HiddenFloorRooms_EventScript_InMiddleRoomColumn::
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addvar VAR_TEMP_4, 1
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return
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AbandonedShip_HiddenFloorRooms_EventScript_InRightRoomColumn::
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addvar VAR_TEMP_4, 2
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return
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AbandonedShip_HiddenFloorRooms_EventScript_InUpperRoomRow::
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addvar VAR_TEMP_4, 3
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return
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AbandonedShip_HiddenFloorRooms_EventScript_EnterRm1::
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delay 20
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dofieldeffectsparkle 10, 10, 0
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specialvar VAR_RESULT, FoundAbandonedShipRoom4Key
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call_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorRooms_EventScript_Rm4KeySparkle
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waitfieldeffect FLDEFF_SPARKLE
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delay 10
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end
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AbandonedShip_HiddenFloorRooms_EventScript_EnterRm2::
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end
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AbandonedShip_HiddenFloorRooms_EventScript_EnterRm3::
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specialvar VAR_RESULT, FoundAbandonedShipRoom1Key
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goto_if_eq VAR_RESULT, TRUE, AbandonedShip_HiddenFloorRooms_EventScript_Rm3NoSparkle
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delay 20
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call_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorRooms_EventScript_Rm1KeySparkle
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waitfieldeffect FLDEFF_SPARKLE
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delay 10
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end
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AbandonedShip_HiddenFloorRooms_EventScript_Rm3NoSparkle::
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end
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AbandonedShip_HiddenFloorRooms_EventScript_EnterRm4::
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delay 20
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dofieldeffectsparkle 8, 5, 0
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dofieldeffectsparkle 11, 3, 0
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specialvar VAR_RESULT, FoundAbandonedShipRoom6Key
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call_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorRooms_EventScript_Rm6KeySparkle
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waitfieldeffect FLDEFF_SPARKLE
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delay 10
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end
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AbandonedShip_HiddenFloorRooms_EventScript_EnterRm5::
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delay 20
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dofieldeffectsparkle 16, 3, 0
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dofieldeffectsparkle 25, 2, 0
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dofieldeffectsparkle 24, 6, 0
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specialvar VAR_RESULT, FoundAbandonedShipRoom2Key
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call_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorRooms_EventScript_Rm2KeySparkle
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waitfieldeffect FLDEFF_SPARKLE
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delay 10
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end
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AbandonedShip_HiddenFloorRooms_EventScript_EnterRm6::
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end
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AbandonedShip_HiddenFloorRooms_EventScript_Rm1KeySparkle::
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dofieldeffectsparkle 42, 10, 0
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return
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AbandonedShip_HiddenFloorRooms_EventScript_Rm2KeySparkle::
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dofieldeffectsparkle 20, 5, 0
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return
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AbandonedShip_HiddenFloorRooms_EventScript_Rm4KeySparkle::
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dofieldeffectsparkle 1, 12, 0
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return
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AbandonedShip_HiddenFloorRooms_EventScript_Rm6KeySparkle::
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dofieldeffectsparkle 1, 2, 0
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return
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AbandonedShip_HiddenFloorRooms_EventScript_Trash::
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lockall
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msgbox AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash, MSGBOX_DEFAULT
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releaseall
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end
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AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash:
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.string "It's bright and shiny!\n"
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.string "But it's just trash…$"
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Reference in New Issue
Block a user