import from github

This commit is contained in:
2022-05-19 17:14:13 +00:00
parent 5247c34f50
commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

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{
"id": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"name": "AbandonedShip_HiddenFloorCorridors",
"layout": "LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_cycling": true,
"allow_escaping": true,
"allow_running": true,
"show_map_name": true,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"object_events": [],
"warp_events": [
{
"x": 3,
"y": 8,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
"dest_warp_id": 0
},
{
"x": 6,
"y": 8,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
"dest_warp_id": 2
},
{
"x": 9,
"y": 8,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
"dest_warp_id": 4
},
{
"x": 3,
"y": 3,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
"dest_warp_id": 6
},
{
"x": 6,
"y": 3,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
"dest_warp_id": 7
},
{
"x": 9,
"y": 3,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
"dest_warp_id": 8
}
],
"coord_events": [],
"bg_events": [
{
"type": "sign",
"x": 3,
"y": 8,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_Room1Door"
},
{
"type": "sign",
"x": 6,
"y": 8,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_Room2Door"
},
{
"type": "sign",
"x": 3,
"y": 4,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_Room4Door"
},
{
"type": "sign",
"x": 9,
"y": 4,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_Room6Door"
}
]
}

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AbandonedShip_HiddenFloorCorridors_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, AbandonedShip_HiddenFloorCorridors_OnResume
map_script MAP_SCRIPT_ON_LOAD, AbandonedShip_HiddenFloorCorridors_OnLoad
.byte 0
AbandonedShip_HiddenFloorCorridors_OnResume:
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 5, 4
end
AbandonedShip_HiddenFloorCorridors_OnLoad:
call_if_unset FLAG_USED_ROOM_1_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_LockRoom1
call_if_unset FLAG_USED_ROOM_2_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_LockRoom2
call_if_unset FLAG_USED_ROOM_4_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_LockRoom4
call_if_unset FLAG_USED_ROOM_6_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_LockRoom6
call_if_set FLAG_USED_ROOM_1_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom1
call_if_set FLAG_USED_ROOM_2_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom2
call_if_set FLAG_USED_ROOM_4_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom4
call_if_set FLAG_USED_ROOM_6_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom6
end
AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom1::
setmetatile 3, 8, METATILE_InsideShip_IntactDoor_Bottom_Unlocked, TRUE
return
AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom2::
setmetatile 6, 8, METATILE_InsideShip_IntactDoor_Bottom_Unlocked, TRUE
return
AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom4::
setmetatile 3, 3, METATILE_InsideShip_DoorIndent_Unlocked, FALSE
return
AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom6::
setmetatile 9, 3, METATILE_InsideShip_DoorIndent_Unlocked, FALSE
return
AbandonedShip_HiddenFloorCorridors_EventScript_LockRoom1::
setmetatile 3, 8, METATILE_InsideShip_IntactDoor_Bottom_Locked, TRUE
return
AbandonedShip_HiddenFloorCorridors_EventScript_LockRoom2::
setmetatile 6, 8, METATILE_InsideShip_IntactDoor_Bottom_Locked, TRUE
return
AbandonedShip_HiddenFloorCorridors_EventScript_LockRoom4::
setmetatile 3, 3, METATILE_InsideShip_DoorIndent_Locked, FALSE
return
AbandonedShip_HiddenFloorCorridors_EventScript_LockRoom6::
setmetatile 9, 3, METATILE_InsideShip_DoorIndent_Locked, FALSE
return
AbandonedShip_HiddenFloorCorridors_EventScript_Room1Door::
lockall
goto_if_set FLAG_USED_ROOM_1_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_TheDoorIsOpen
checkitem ITEM_ROOM_1_KEY
goto_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorCorridors_EventScript_Rm1IsLocked
msgbox AbandonedShip_HiddenFloorCorridors_Text_InsertedKey, MSGBOX_DEFAULT
playse SE_PIN
removeitem ITEM_ROOM_1_KEY
setflag FLAG_USED_ROOM_1_KEY
call AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom1
special DrawWholeMapView
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_Room2Door::
lockall
goto_if_set FLAG_USED_ROOM_2_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_TheDoorIsOpen
checkitem ITEM_ROOM_2_KEY
goto_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorCorridors_EventScript_Rm2IsLocked
msgbox AbandonedShip_HiddenFloorCorridors_Text_InsertedKey, MSGBOX_DEFAULT
playse SE_PIN
removeitem ITEM_ROOM_2_KEY
setflag FLAG_USED_ROOM_2_KEY
call AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom2
special DrawWholeMapView
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_Room4Door::
lockall
goto_if_set FLAG_USED_ROOM_4_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_TheDoorIsOpen
checkitem ITEM_ROOM_4_KEY
goto_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorCorridors_EventScript_Rm4IsLocked
msgbox AbandonedShip_HiddenFloorCorridors_Text_InsertedKey, MSGBOX_DEFAULT
playse SE_PIN
removeitem ITEM_ROOM_4_KEY
setflag FLAG_USED_ROOM_4_KEY
call AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom4
special DrawWholeMapView
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_Room6Door::
lockall
goto_if_set FLAG_USED_ROOM_6_KEY, AbandonedShip_HiddenFloorCorridors_EventScript_TheDoorIsOpen
checkitem ITEM_ROOM_6_KEY
goto_if_eq VAR_RESULT, FALSE, AbandonedShip_HiddenFloorCorridors_EventScript_Rm6IsLocked
msgbox AbandonedShip_HiddenFloorCorridors_Text_InsertedKey, MSGBOX_DEFAULT
playse SE_PIN
removeitem ITEM_ROOM_6_KEY
setflag FLAG_USED_ROOM_6_KEY
call AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom6
special DrawWholeMapView
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_Rm1IsLocked::
msgbox AbandonedShip_HiddenFloorCorridors_Text_Rm1DoorIsLocked, MSGBOX_DEFAULT
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_Rm2IsLocked::
msgbox AbandonedShip_HiddenFloorCorridors_Text_Rm2DoorIsLocked, MSGBOX_DEFAULT
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_Rm4IsLocked::
msgbox AbandonedShip_HiddenFloorCorridors_Text_Rm4DoorIsLocked, MSGBOX_DEFAULT
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_Rm6IsLocked::
msgbox AbandonedShip_HiddenFloorCorridors_Text_Rm6DoorIsLocked, MSGBOX_DEFAULT
releaseall
end
AbandonedShip_HiddenFloorCorridors_EventScript_TheDoorIsOpen::
msgbox AbandonedShip_Text_TheDoorIsOpen, MSGBOX_DEFAULT
releaseall
end
AbandonedShip_HiddenFloorCorridors_Text_Rm1DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 1” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_Rm2DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 2” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_Rm4DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 4” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_Rm6DoorIsLocked:
.string "The door is locked.\p"
.string "“RM. 6” is painted on the door.$"
AbandonedShip_HiddenFloorCorridors_Text_InsertedKey:
.string "{PLAYER} inserted and turned the\n"
.string "KEY.\p"
.string "The inserted KEY stuck fast,\n"
.string "but the door opened.$"