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This commit is contained in:
113
data/maps/AbandonedShip_Corridors_B1F/map.json
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113
data/maps/AbandonedShip_Corridors_B1F/map.json
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{
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"id": "MAP_ABANDONED_SHIP_CORRIDORS_B1F",
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"name": "AbandonedShip_Corridors_B1F",
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"layout": "LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F",
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"music": "MUS_ABANDONED_SHIP",
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"region_map_section": "MAPSEC_ABANDONED_SHIP",
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"requires_flash": false,
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"weather": "WEATHER_SHADE",
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"map_type": "MAP_TYPE_UNDERGROUND",
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"allow_cycling": true,
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"allow_escaping": true,
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"allow_running": true,
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"show_map_name": true,
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"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
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"connections": null,
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"object_events": [
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{
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"graphics_id": "OBJ_EVENT_GFX_TUBER_M",
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"x": 2,
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"y": 8,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_WANDER_AROUND",
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"movement_range_x": 1,
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"movement_range_y": 1,
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"trainer_type": "TRAINER_TYPE_NONE",
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"trainer_sight_or_berry_tree_id": "0",
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"script": "AbandonedShip_Corridors_B1F_EventScript_TuberM",
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"flag": "0"
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},
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{
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"graphics_id": "OBJ_EVENT_GFX_SAILOR",
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"x": 9,
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"y": 6,
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"elevation": 3,
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"movement_type": "MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT",
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"movement_range_x": 0,
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"movement_range_y": 0,
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"trainer_type": "TRAINER_TYPE_NORMAL",
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"trainer_sight_or_berry_tree_id": "4",
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"script": "AbandonedShip_Corridors_B1F_EventScript_Duncan",
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"flag": "0"
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}
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],
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"warp_events": [
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{
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"x": 6,
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"y": 4,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_ROOMS2_B1F",
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"dest_warp_id": 2
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},
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{
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"x": 3,
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"y": 4,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_ROOMS2_B1F",
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"dest_warp_id": 0
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},
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{
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"x": 5,
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"y": 7,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_ROOMS_B1F",
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"dest_warp_id": 0
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},
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{
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"x": 8,
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"y": 7,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_ROOMS_B1F",
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"dest_warp_id": 1
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},
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{
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"x": 11,
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"y": 7,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_ROOMS_B1F",
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"dest_warp_id": 2
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},
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{
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"x": 11,
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"y": 4,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_ROOM_B1F",
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"dest_warp_id": 0
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},
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{
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"x": 0,
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"y": 2,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_CORRIDORS_1F",
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"dest_warp_id": 10
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},
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{
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"x": 8,
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"y": 2,
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"elevation": 3,
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"dest_map": "MAP_ABANDONED_SHIP_CORRIDORS_1F",
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"dest_warp_id": 9
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}
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],
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"coord_events": [],
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"bg_events": [
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{
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"type": "sign",
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"x": 11,
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"y": 4,
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"elevation": 3,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
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"script": "AbandonedShip_Corridors_B1F_EventScript_StorageRoomDoor"
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}
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]
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}
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data/maps/AbandonedShip_Corridors_B1F/scripts.inc
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data/maps/AbandonedShip_Corridors_B1F/scripts.inc
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AbandonedShip_Corridors_B1F_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, AbandonedShip_Corridors_B1F_OnResume
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map_script MAP_SCRIPT_ON_LOAD, AbandonedShip_Corridors_B1F_OnLoad
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.byte 0
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AbandonedShip_Corridors_B1F_OnResume:
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setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 5, 4
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end
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AbandonedShip_Corridors_B1F_OnLoad:
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call_if_unset FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_LockStorageRoom
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call_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom
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end
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AbandonedShip_Corridors_B1F_EventScript_LockStorageRoom::
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setmetatile 11, 4, METATILE_InsideShip_IntactDoor_Bottom_Locked, TRUE
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return
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AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom::
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setmetatile 11, 4, METATILE_InsideShip_IntactDoor_Bottom_Unlocked, TRUE
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return
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AbandonedShip_Corridors_B1F_EventScript_TuberM::
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msgbox AbandonedShip_Corridors_B1F_Text_YayItsAShip, MSGBOX_NPC
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end
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AbandonedShip_Corridors_B1F_EventScript_StorageRoomDoor::
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lockall
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goto_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_DoorIsUnlocked
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checkitem ITEM_STORAGE_KEY
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goto_if_eq VAR_RESULT, FALSE, AbandonedShip_Corridors_B1F_EventScript_DoorIsLocked
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msgbox AbandonedShip_Corridors_B1F_Text_InsertedStorageKey, MSGBOX_DEFAULT
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playse SE_PIN
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removeitem ITEM_STORAGE_KEY
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setflag FLAG_USED_STORAGE_KEY
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call AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom
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special DrawWholeMapView
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releaseall
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end
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AbandonedShip_Corridors_B1F_EventScript_DoorIsLocked::
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msgbox AbandonedShip_Corridors_B1F_Text_DoorIsLocked, MSGBOX_DEFAULT
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releaseall
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end
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AbandonedShip_Corridors_B1F_EventScript_DoorIsUnlocked::
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msgbox AbandonedShip_Text_TheDoorIsOpen, MSGBOX_DEFAULT
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releaseall
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end
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AbandonedShip_Corridors_B1F_EventScript_Duncan::
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trainerbattle_single TRAINER_DUNCAN, AbandonedShip_Corridors_B1F_Text_DuncanIntro, AbandonedShip_Corridors_B1F_Text_DuncanDefeat
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msgbox AbandonedShip_Corridors_B1F_Text_DuncanPostBattle, MSGBOX_AUTOCLOSE
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end
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AbandonedShip_Corridors_B1F_Text_DuncanIntro:
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.string "When we go out to sea, we SAILORS\n"
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.string "always bring our POKéMON.\l"
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.string "How about a quick battle?$"
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AbandonedShip_Corridors_B1F_Text_DuncanDefeat:
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.string "Whoops, I'm sunk!$"
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AbandonedShip_Corridors_B1F_Text_DuncanPostBattle:
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.string "The ship's bottom has sunk into the\n"
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.string "depths.\p"
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.string "If a POKéMON knew how to go underwater,\n"
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.string "we might make some progress…$"
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AbandonedShip_Corridors_B1F_Text_YayItsAShip:
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.string "Yay!\n"
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.string "It's a ship!$"
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AbandonedShip_Corridors_B1F_Text_DoorIsLocked:
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.string "The door is locked.\p"
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.string "“STORAGE” is painted on the door.$"
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AbandonedShip_Corridors_B1F_Text_InsertedStorageKey:
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.string "{PLAYER} inserted and turned the\n"
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.string "STORAGE KEY.\p"
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.string "The inserted KEY stuck fast,\n"
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.string "but the door opened.$"
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AbandonedShip_Text_TheDoorIsOpen:
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.string "The door is open.$"
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