import from github

This commit is contained in:
2022-05-19 17:14:13 +00:00
parent 5247c34f50
commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

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{
"id": "MAP_ABANDONED_SHIP_CORRIDORS_B1F",
"name": "AbandonedShip_Corridors_B1F",
"layout": "LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",
"map_type": "MAP_TYPE_UNDERGROUND",
"allow_cycling": true,
"allow_escaping": true,
"allow_running": true,
"show_map_name": true,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"object_events": [
{
"graphics_id": "OBJ_EVENT_GFX_TUBER_M",
"x": 2,
"y": 8,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_WANDER_AROUND",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "AbandonedShip_Corridors_B1F_EventScript_TuberM",
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_SAILOR",
"x": 9,
"y": 6,
"elevation": 3,
"movement_type": "MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "4",
"script": "AbandonedShip_Corridors_B1F_EventScript_Duncan",
"flag": "0"
}
],
"warp_events": [
{
"x": 6,
"y": 4,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_ROOMS2_B1F",
"dest_warp_id": 2
},
{
"x": 3,
"y": 4,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_ROOMS2_B1F",
"dest_warp_id": 0
},
{
"x": 5,
"y": 7,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_ROOMS_B1F",
"dest_warp_id": 0
},
{
"x": 8,
"y": 7,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_ROOMS_B1F",
"dest_warp_id": 1
},
{
"x": 11,
"y": 7,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_ROOMS_B1F",
"dest_warp_id": 2
},
{
"x": 11,
"y": 4,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_ROOM_B1F",
"dest_warp_id": 0
},
{
"x": 0,
"y": 2,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_CORRIDORS_1F",
"dest_warp_id": 10
},
{
"x": 8,
"y": 2,
"elevation": 3,
"dest_map": "MAP_ABANDONED_SHIP_CORRIDORS_1F",
"dest_warp_id": 9
}
],
"coord_events": [],
"bg_events": [
{
"type": "sign",
"x": 11,
"y": 4,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_Corridors_B1F_EventScript_StorageRoomDoor"
}
]
}

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AbandonedShip_Corridors_B1F_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, AbandonedShip_Corridors_B1F_OnResume
map_script MAP_SCRIPT_ON_LOAD, AbandonedShip_Corridors_B1F_OnLoad
.byte 0
AbandonedShip_Corridors_B1F_OnResume:
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 5, 4
end
AbandonedShip_Corridors_B1F_OnLoad:
call_if_unset FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_LockStorageRoom
call_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom
end
AbandonedShip_Corridors_B1F_EventScript_LockStorageRoom::
setmetatile 11, 4, METATILE_InsideShip_IntactDoor_Bottom_Locked, TRUE
return
AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom::
setmetatile 11, 4, METATILE_InsideShip_IntactDoor_Bottom_Unlocked, TRUE
return
AbandonedShip_Corridors_B1F_EventScript_TuberM::
msgbox AbandonedShip_Corridors_B1F_Text_YayItsAShip, MSGBOX_NPC
end
AbandonedShip_Corridors_B1F_EventScript_StorageRoomDoor::
lockall
goto_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_DoorIsUnlocked
checkitem ITEM_STORAGE_KEY
goto_if_eq VAR_RESULT, FALSE, AbandonedShip_Corridors_B1F_EventScript_DoorIsLocked
msgbox AbandonedShip_Corridors_B1F_Text_InsertedStorageKey, MSGBOX_DEFAULT
playse SE_PIN
removeitem ITEM_STORAGE_KEY
setflag FLAG_USED_STORAGE_KEY
call AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom
special DrawWholeMapView
releaseall
end
AbandonedShip_Corridors_B1F_EventScript_DoorIsLocked::
msgbox AbandonedShip_Corridors_B1F_Text_DoorIsLocked, MSGBOX_DEFAULT
releaseall
end
AbandonedShip_Corridors_B1F_EventScript_DoorIsUnlocked::
msgbox AbandonedShip_Text_TheDoorIsOpen, MSGBOX_DEFAULT
releaseall
end
AbandonedShip_Corridors_B1F_EventScript_Duncan::
trainerbattle_single TRAINER_DUNCAN, AbandonedShip_Corridors_B1F_Text_DuncanIntro, AbandonedShip_Corridors_B1F_Text_DuncanDefeat
msgbox AbandonedShip_Corridors_B1F_Text_DuncanPostBattle, MSGBOX_AUTOCLOSE
end
AbandonedShip_Corridors_B1F_Text_DuncanIntro:
.string "When we go out to sea, we SAILORS\n"
.string "always bring our POKéMON.\l"
.string "How about a quick battle?$"
AbandonedShip_Corridors_B1F_Text_DuncanDefeat:
.string "Whoops, I'm sunk!$"
AbandonedShip_Corridors_B1F_Text_DuncanPostBattle:
.string "The ship's bottom has sunk into the\n"
.string "depths.\p"
.string "If a POKéMON knew how to go underwater,\n"
.string "we might make some progress…$"
AbandonedShip_Corridors_B1F_Text_YayItsAShip:
.string "Yay!\n"
.string "It's a ship!$"
AbandonedShip_Corridors_B1F_Text_DoorIsLocked:
.string "The door is locked.\p"
.string "“STORAGE” is painted on the door.$"
AbandonedShip_Corridors_B1F_Text_InsertedStorageKey:
.string "{PLAYER} inserted and turned the\n"
.string "STORAGE KEY.\p"
.string "The inserted KEY stuck fast,\n"
.string "but the door opened.$"
AbandonedShip_Text_TheDoorIsOpen:
.string "The door is open.$"