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2022-05-19 17:14:13 +00:00
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commit ab32b30591
12612 changed files with 1905035 additions and 83 deletions

163
agbcc/include/ansidecl.h Executable file
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/* ANSI and traditional C compatability macros
Copyright 1991, 1992, 1996 Free Software Foundation, Inc.
This file is part of the GNU C Library.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/* ANSI and traditional C compatibility macros
ANSI C is assumed if __STDC__ is #defined.
Macro ANSI C definition Traditional C definition
----- ---- - ---------- ----------- - ----------
PTR `void *' `char *'
LONG_DOUBLE `long double' `double'
VOLATILE `volatile' `'
SIGNED `signed' `'
PTRCONST `void *const' `char *'
ANSI_PROTOTYPES 1 not defined
CONST is also defined, but is obsolete. Just use const.
obsolete -- DEFUN (name, arglist, args)
Defines function NAME.
ARGLIST lists the arguments, separated by commas and enclosed in
parentheses. ARGLIST becomes the argument list in traditional C.
ARGS list the arguments with their types. It becomes a prototype in
ANSI C, and the type declarations in traditional C. Arguments should
be separated with `AND'. For functions with a variable number of
arguments, the last thing listed should be `DOTS'.
obsolete -- DEFUN_VOID (name)
Defines a function NAME, which takes no arguments.
obsolete -- EXFUN (name, (prototype)) -- obsolete.
Replaced by PARAMS. Do not use; will disappear someday soon.
Was used in external function declarations.
In ANSI C it is `NAME PROTOTYPE' (so PROTOTYPE should be enclosed in
parentheses). In traditional C it is `NAME()'.
For a function that takes no arguments, PROTOTYPE should be `(void)'.
obsolete -- PROTO (type, name, (prototype) -- obsolete.
This one has also been replaced by PARAMS. Do not use.
PARAMS ((args))
We could use the EXFUN macro to handle prototype declarations, but
the name is misleading and the result is ugly. So we just define a
simple macro to handle the parameter lists, as in:
static int foo PARAMS ((int, char));
This produces: `static int foo();' or `static int foo (int, char);'
EXFUN would have done it like this:
static int EXFUN (foo, (int, char));
but the function is not external...and it's hard to visually parse
the function name out of the mess. EXFUN should be considered
obsolete; new code should be written to use PARAMS.
DOTS is also obsolete.
Examples:
extern int printf PARAMS ((const char *format, ...));
*/
#ifndef _ANSIDECL_H
#define _ANSIDECL_H 1
/* Every source file includes this file,
so they will all get the switch for lint. */
/* LINTLIBRARY */
#if defined (__STDC__) || defined (_AIX) || (defined (__mips) && defined (_SYSTYPE_SVR4)) || defined(_WIN32)
/* All known AIX compilers implement these things (but don't always
define __STDC__). The RISC/OS MIPS compiler defines these things
in SVR4 mode, but does not define __STDC__. */
#define PTR void *
#define PTRCONST void *CONST
#define LONG_DOUBLE long double
#ifndef IN_GCC
#define AND ,
#define NOARGS void
#define VOLATILE volatile
#define SIGNED signed
#endif /* ! IN_GCC */
#define PARAMS(paramlist) paramlist
#define ANSI_PROTOTYPES 1
#define VPARAMS(ARGS) ARGS
#define VA_START(va_list,var) va_start(va_list,var)
/* These are obsolete. Do not use. */
#ifndef IN_GCC
#define CONST const
#define DOTS , ...
#define PROTO(type, name, arglist) type name arglist
#define EXFUN(name, proto) name proto
#define DEFUN(name, arglist, args) name(args)
#define DEFUN_VOID(name) name(void)
#endif /* ! IN_GCC */
#else /* Not ANSI C. */
#define PTR char *
#define PTRCONST PTR
#define LONG_DOUBLE double
#ifndef IN_GCC
#define AND ;
#define NOARGS
#define VOLATILE
#define SIGNED
#endif /* !IN_GCC */
#ifndef const /* some systems define it in header files for non-ansi mode */
#define const
#endif
#define PARAMS(paramlist) ()
#define VPARAMS(ARGS) (va_alist) va_dcl
#define VA_START(va_list,var) va_start(va_list)
/* These are obsolete. Do not use. */
#ifndef IN_GCC
#define CONST
#define DOTS
#define PROTO(type, name, arglist) type name ()
#define EXFUN(name, proto) name()
#define DEFUN(name, arglist, args) name arglist args;
#define DEFUN_VOID(name) name()
#endif /* ! IN_GCC */
#endif /* ANSI C. */
#endif /* ansidecl.h */

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agbcc/include/libiberty.h Executable file
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/* Function declarations for libiberty.
Written by Cygnus Support, 1994.
The libiberty library provides a number of functions which are
missing on some operating systems. We do not declare those here,
to avoid conflicts with the system header files on operating
systems that do support those functions. In this file we only
declare those functions which are specific to libiberty. */
#ifndef LIBIBERTY_H
#define LIBIBERTY_H
#ifdef __cplusplus
extern "C" {
#endif
#include "ansidecl.h"
/* Build an argument vector from a string. Allocates memory using
malloc. Use freeargv to free the vector. */
extern char **buildargv PARAMS ((char *));
/* Free a vector returned by buildargv. */
extern void freeargv PARAMS ((char **));
/* Duplicate an argument vector. Allocates memory using malloc. Use
freeargv to free the vector. */
extern char **dupargv PARAMS ((char **));
/* Return the last component of a path name. Note that we can't use a
prototype here because the parameter is declared inconsistently
across different systems, sometimes as "char *" and sometimes as
"const char *" */
#if defined (__GNU_LIBRARY__ ) || defined (__linux__) || defined (__FreeBSD__)
extern char *basename PARAMS ((const char *));
#else
extern char *basename ();
#endif
/* Concatenate an arbitrary number of strings, up to (char *) NULL.
Allocates memory using xmalloc. */
extern char *concat PARAMS ((const char *, ...));
/* Check whether two file descriptors refer to the same file. */
extern int fdmatch PARAMS ((int fd1, int fd2));
/* Get the amount of time the process has run, in microseconds. */
extern long get_run_time PARAMS ((void));
/* Choose a temporary directory to use for scratch files. */
extern char *choose_temp_base PARAMS ((void));
/* Allocate memory filled with spaces. Allocates using malloc. */
extern const char *spaces PARAMS ((int count));
/* Return the maximum error number for which strerror will return a
string. */
extern int errno_max PARAMS ((void));
/* Return the name of an errno value (e.g., strerrno (EINVAL) returns
"EINVAL"). */
extern const char *strerrno PARAMS ((int));
/* Given the name of an errno value, return the value. */
extern int strtoerrno PARAMS ((const char *));
/* ANSI's strerror(), but more robust. */
extern char *xstrerror PARAMS ((int));
/* Return the maximum signal number for which strsignal will return a
string. */
extern int signo_max PARAMS ((void));
/* Return a signal message string for a signal number
(e.g., strsignal (SIGHUP) returns something like "Hangup"). */
/* This is commented out as it can conflict with one in system headers.
We still document its existence though. */
/*extern const char *strsignal PARAMS ((int));*/
/* Return the name of a signal number (e.g., strsigno (SIGHUP) returns
"SIGHUP"). */
extern const char *strsigno PARAMS ((int));
/* Given the name of a signal, return its number. */
extern int strtosigno PARAMS ((const char *));
/* Register a function to be run by xexit. Returns 0 on success. */
extern int xatexit PARAMS ((void (*fn) (void)));
/* Exit, calling all the functions registered with xatexit. */
#ifndef __GNUC__
extern void xexit PARAMS ((int status));
#else
void xexit PARAMS ((int status)) __attribute__ ((noreturn));
#endif
/* Set the program name used by xmalloc. */
extern void xmalloc_set_program_name PARAMS ((const char *));
/* Allocate memory without fail. If malloc fails, this will print a
message to stderr (using the name set by xmalloc_set_program_name,
if any) and then call xexit. */
#ifdef ANSI_PROTOTYPES
/* Get a definition for size_t. */
#include <stddef.h>
#endif
extern PTR xmalloc PARAMS ((size_t));
/* Reallocate memory without fail. This works like xmalloc.
FIXME: We do not declare the parameter types for the same reason as
xmalloc. */
extern PTR xrealloc PARAMS ((PTR, size_t));
/* Allocate memory without fail and set it to zero. This works like
xmalloc. */
extern PTR xcalloc PARAMS ((size_t, size_t));
/* Copy a string into a memory buffer without fail. */
extern char *xstrdup PARAMS ((const char *));
/* hex character manipulation routines */
#define _hex_array_size 256
#define _hex_bad 99
extern char _hex_value[_hex_array_size];
extern void hex_init PARAMS ((void));
#define hex_p(c) (hex_value (c) != _hex_bad)
/* If you change this, note well: Some code relies on side effects in
the argument being performed exactly once. */
#define hex_value(c) (_hex_value[(unsigned char) (c)])
/* Definitions used by the pexecute routine. */
#define PEXECUTE_FIRST 1
#define PEXECUTE_LAST 2
#define PEXECUTE_ONE (PEXECUTE_FIRST + PEXECUTE_LAST)
#define PEXECUTE_SEARCH 4
#define PEXECUTE_VERBOSE 8
/* Execute a program. */
extern int pexecute PARAMS ((const char *, char * const *, const char *,
const char *, char **, char **, int));
/* Wait for pexecute to finish. */
extern int pwait PARAMS ((int, int *, int));
#ifdef __cplusplus
}
#endif
#endif /* ! defined (LIBIBERTY_H) */

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/* obstack.h - object stack macros
Copyright (C) 1988,89,90,91,92,93,94,96,97,98 Free Software Foundation, Inc.
NOTE: The canonical source of this file is maintained with the GNU C Library.
Bugs can be reported to bug-glibc@gnu.org.
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
USA. */
/* Summary:
All the apparent functions defined here are macros. The idea
is that you would use these pre-tested macros to solve a
very specific set of problems, and they would run fast.
Caution: no side-effects in arguments please!! They may be
evaluated MANY times!!
These macros operate a stack of objects. Each object starts life
small, and may grow to maturity. (Consider building a word syllable
by syllable.) An object can move while it is growing. Once it has
been "finished" it never changes address again. So the "top of the
stack" is typically an immature growing object, while the rest of the
stack is of mature, fixed size and fixed address objects.
These routines grab large chunks of memory, using a function you
supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
by calling `obstack_chunk_free'. You must define them and declare
them before using any obstack macros.
Each independent stack is represented by a `struct obstack'.
Each of the obstack macros expects a pointer to such a structure
as the first argument.
One motivation for this package is the problem of growing char strings
in symbol tables. Unless you are "fascist pig with a read-only mind"
--Gosper's immortal quote from HAKMEM item 154, out of context--you
would not like to put any arbitrary upper limit on the length of your
symbols.
In practice this often means you will build many short symbols and a
few long symbols. At the time you are reading a symbol you don't know
how long it is. One traditional method is to read a symbol into a
buffer, realloc()ating the buffer every time you try to read a symbol
that is longer than the buffer. This is beaut, but you still will
want to copy the symbol from the buffer to a more permanent
symbol-table entry say about half the time.
With obstacks, you can work differently. Use one obstack for all symbol
names. As you read a symbol, grow the name in the obstack gradually.
When the name is complete, finalize it. Then, if the symbol exists already,
free the newly read name.
The way we do this is to take a large chunk, allocating memory from
low addresses. When you want to build a symbol in the chunk you just
add chars above the current "high water mark" in the chunk. When you
have finished adding chars, because you got to the end of the symbol,
you know how long the chars are, and you can create a new object.
Mostly the chars will not burst over the highest address of the chunk,
because you would typically expect a chunk to be (say) 100 times as
long as an average object.
In case that isn't clear, when we have enough chars to make up
the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
so we just point to it where it lies. No moving of chars is
needed and this is the second win: potentially long strings need
never be explicitly shuffled. Once an object is formed, it does not
change its address during its lifetime.
When the chars burst over a chunk boundary, we allocate a larger
chunk, and then copy the partly formed object from the end of the old
chunk to the beginning of the new larger chunk. We then carry on
accreting characters to the end of the object as we normally would.
A special macro is provided to add a single char at a time to a
growing object. This allows the use of register variables, which
break the ordinary 'growth' macro.
Summary:
We allocate large chunks.
We carve out one object at a time from the current chunk.
Once carved, an object never moves.
We are free to append data of any size to the currently
growing object.
Exactly one object is growing in an obstack at any one time.
You can run one obstack per control block.
You may have as many control blocks as you dare.
Because of the way we do it, you can `unwind' an obstack
back to a previous state. (You may remove objects much
as you would with a stack.)
*/
/* Don't do the contents of this file more than once. */
#ifndef _OBSTACK_H
#define _OBSTACK_H 1
#ifdef __cplusplus
extern "C" {
#endif
/* We use subtraction of (char *) 0 instead of casting to int
because on word-addressable machines a simple cast to int
may ignore the byte-within-word field of the pointer. */
#ifndef __PTR_TO_INT
# define __PTR_TO_INT(P) ((P) - (char *) 0)
#endif
#ifndef __INT_TO_PTR
# define __INT_TO_PTR(P) ((P) + (char *) 0)
#endif
/* We need the type of the resulting object. If __PTRDIFF_TYPE__ is
defined, as with GNU C, use that; that way we don't pollute the
namespace with <stddef.h>'s symbols. Otherwise, if <stddef.h> is
available, include it and use ptrdiff_t. In traditional C, long is
the best that we can do. */
#ifdef __PTRDIFF_TYPE__
# define PTR_INT_TYPE __PTRDIFF_TYPE__
#else
# ifdef HAVE_STDDEF_H
# include <stddef.h>
# define PTR_INT_TYPE ptrdiff_t
# else
# define PTR_INT_TYPE long
# endif
#endif
#if defined _LIBC || defined HAVE_STRING_H
# include <string.h>
# define _obstack_memcpy(To, From, N) memcpy ((To), (From), (N))
#else
# ifdef memcpy
# define _obstack_memcpy(To, From, N) memcpy ((To), (From), (N))
# else
# define _obstack_memcpy(To, From, N) bcopy ((From), (To), (N))
# endif
#endif
struct _obstack_chunk /* Lives at front of each chunk. */
{
char *limit; /* 1 past end of this chunk */
struct _obstack_chunk *prev; /* address of prior chunk or NULL */
char contents[4]; /* objects begin here */
};
struct obstack /* control current object in current chunk */
{
long chunk_size; /* preferred size to allocate chunks in */
struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
char *object_base; /* address of object we are building */
char *next_free; /* where to add next char to current object */
char *chunk_limit; /* address of char after current chunk */
PTR_INT_TYPE temp; /* Temporary for some macros. */
int alignment_mask; /* Mask of alignment for each object. */
#if defined __STDC__ && __STDC__
/* These prototypes vary based on `use_extra_arg', and we use
casts to the prototypeless function type in all assignments,
but having prototypes here quiets -Wstrict-prototypes. */
struct _obstack_chunk *(*chunkfun) (void *, long);
void (*freefun) (void *, struct _obstack_chunk *);
void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
#else
struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
void (*freefun) (); /* User's function to free a chunk. */
char *extra_arg; /* first arg for chunk alloc/dealloc funcs */
#endif
unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
unsigned maybe_empty_object:1;/* There is a possibility that the current
chunk contains a zero-length object. This
prevents freeing the chunk if we allocate
a bigger chunk to replace it. */
unsigned alloc_failed:1; /* No longer used, as we now call the failed
handler on error, but retained for binary
compatibility. */
};
/* Declare the external functions we use; they are in obstack.c. */
#if defined __STDC__ && __STDC__
extern void _obstack_newchunk (struct obstack *, int);
extern void _obstack_free (struct obstack *, void *);
extern int _obstack_begin (struct obstack *, int, int,
void *(*) (long), void (*) (void *));
extern int _obstack_begin_1 (struct obstack *, int, int,
void *(*) (void *, long),
void (*) (void *, void *), void *);
extern int _obstack_memory_used (struct obstack *);
#else
extern void _obstack_newchunk ();
extern void _obstack_free ();
extern int _obstack_begin ();
extern int _obstack_begin_1 ();
extern int _obstack_memory_used ();
#endif
#if defined __STDC__ && __STDC__
/* Do the function-declarations after the structs
but before defining the macros. */
void obstack_init (struct obstack *obstack);
void * obstack_alloc (struct obstack *obstack, int size);
void * obstack_copy (struct obstack *obstack, void *address, int size);
void * obstack_copy0 (struct obstack *obstack, void *address, int size);
void obstack_free (struct obstack *obstack, void *block);
void obstack_blank (struct obstack *obstack, int size);
void obstack_grow (struct obstack *obstack, void *data, int size);
void obstack_grow0 (struct obstack *obstack, void *data, int size);
void obstack_1grow (struct obstack *obstack, int data_char);
void obstack_ptr_grow (struct obstack *obstack, void *data);
void obstack_int_grow (struct obstack *obstack, int data);
void * obstack_finish (struct obstack *obstack);
int obstack_object_size (struct obstack *obstack);
int obstack_room (struct obstack *obstack);
void obstack_make_room (struct obstack *obstack, int size);
void obstack_1grow_fast (struct obstack *obstack, int data_char);
void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
void obstack_int_grow_fast (struct obstack *obstack, int data);
void obstack_blank_fast (struct obstack *obstack, int size);
void * obstack_base (struct obstack *obstack);
void * obstack_next_free (struct obstack *obstack);
int obstack_alignment_mask (struct obstack *obstack);
int obstack_chunk_size (struct obstack *obstack);
int obstack_memory_used (struct obstack *obstack);
#endif /* __STDC__ */
/* Non-ANSI C cannot really support alternative functions for these macros,
so we do not declare them. */
/* Error handler called when `obstack_chunk_alloc' failed to allocate
more memory. This can be set to a user defined function. The
default action is to print a message and abort. */
#if defined __STDC__ && __STDC__
extern void (*obstack_alloc_failed_handler) (void);
#else
extern void (*obstack_alloc_failed_handler) ();
#endif
/* Exit value used when `print_and_abort' is used. */
extern int obstack_exit_failure;
/* Pointer to beginning of object being allocated or to be allocated next.
Note that this might not be the final address of the object
because a new chunk might be needed to hold the final size. */
#define obstack_base(h) ((h)->object_base)
/* Size for allocating ordinary chunks. */
#define obstack_chunk_size(h) ((h)->chunk_size)
/* Pointer to next byte not yet allocated in current chunk. */
#define obstack_next_free(h) ((h)->next_free)
/* Mask specifying low bits that should be clear in address of an object. */
#define obstack_alignment_mask(h) ((h)->alignment_mask)
/* To prevent prototype warnings provide complete argument list in
standard C version. */
#if defined __STDC__ && __STDC__
# define obstack_init(h) \
_obstack_begin ((h), 0, 0, \
(void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
# define obstack_begin(h, size) \
_obstack_begin ((h), (size), 0, \
(void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
# define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
_obstack_begin ((h), (size), (alignment), \
(void *(*) (long)) (chunkfun), (void (*) (void *)) (freefun))
# define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
_obstack_begin_1 ((h), (size), (alignment), \
(void *(*) (void *, long)) (chunkfun), \
(void (*) (void *, void *)) (freefun), (arg))
# define obstack_chunkfun(h, newchunkfun) \
((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
# define obstack_freefun(h, newfreefun) \
((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
#else
# define obstack_init(h) \
_obstack_begin ((h), 0, 0, \
(void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
# define obstack_begin(h, size) \
_obstack_begin ((h), (size), 0, \
(void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
# define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
_obstack_begin ((h), (size), (alignment), \
(void *(*) ()) (chunkfun), (void (*) ()) (freefun))
# define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
_obstack_begin_1 ((h), (size), (alignment), \
(void *(*) ()) (chunkfun), (void (*) ()) (freefun), (arg))
# define obstack_chunkfun(h, newchunkfun) \
((h) -> chunkfun = (struct _obstack_chunk *(*)()) (newchunkfun))
# define obstack_freefun(h, newfreefun) \
((h) -> freefun = (void (*)()) (newfreefun))
#endif
#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
#define obstack_blank_fast(h,n) ((h)->next_free += (n))
#define obstack_memory_used(h) _obstack_memory_used (h)
#if defined __GNUC__ && defined __STDC__ && __STDC__
/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
does not implement __extension__. But that compiler doesn't define
__GNUC_MINOR__. */
# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
# define __extension__
# endif
/* For GNU C, if not -traditional,
we can define these macros to compute all args only once
without using a global variable.
Also, we can avoid using the `temp' slot, to make faster code. */
# define obstack_object_size(OBSTACK) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
(unsigned) (__o->next_free - __o->object_base); })
# define obstack_room(OBSTACK) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
(unsigned) (__o->chunk_limit - __o->next_free); })
# define obstack_make_room(OBSTACK,length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
int __len = (length); \
if (__o->chunk_limit - __o->next_free < __len) \
_obstack_newchunk (__o, __len); \
(void) 0; })
# define obstack_empty_p(OBSTACK) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
(__o->chunk->prev == 0 && __o->next_free - __o->chunk->contents == 0); })
# define obstack_grow(OBSTACK,where,length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
int __len = (length); \
if (__o->next_free + __len > __o->chunk_limit) \
_obstack_newchunk (__o, __len); \
_obstack_memcpy (__o->next_free, (char *) (where), __len); \
__o->next_free += __len; \
(void) 0; })
# define obstack_grow0(OBSTACK,where,length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
int __len = (length); \
if (__o->next_free + __len + 1 > __o->chunk_limit) \
_obstack_newchunk (__o, __len + 1); \
_obstack_memcpy (__o->next_free, (char *) (where), __len); \
__o->next_free += __len; \
*(__o->next_free)++ = 0; \
(void) 0; })
# define obstack_1grow(OBSTACK,datum) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
if (__o->next_free + 1 > __o->chunk_limit) \
_obstack_newchunk (__o, 1); \
*(__o->next_free)++ = (datum); \
(void) 0; })
/* These assume that the obstack alignment is good enough for pointers or ints,
and that the data added so far to the current object
shares that much alignment. */
# define obstack_ptr_grow(OBSTACK,datum) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
_obstack_newchunk (__o, sizeof (void *)); \
*((void **)__o->next_free) = ((void *)datum); \
__o->next_free += sizeof (void *); \
(void) 0; })
# define obstack_int_grow(OBSTACK,datum) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
if (__o->next_free + sizeof (int) > __o->chunk_limit) \
_obstack_newchunk (__o, sizeof (int)); \
*((int *)__o->next_free)++ = ((int)datum); \
(void) 0; })
# define obstack_ptr_grow_fast(h,aptr) (*((void **) (h)->next_free)++ = (void *)aptr)
# define obstack_int_grow_fast(h,aint) (*((int *) (h)->next_free)++ = (int) aint)
# define obstack_blank(OBSTACK,length) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
int __len = (length); \
if (__o->chunk_limit - __o->next_free < __len) \
_obstack_newchunk (__o, __len); \
__o->next_free += __len; \
(void) 0; })
# define obstack_alloc(OBSTACK,length) \
__extension__ \
({ struct obstack *__h = (OBSTACK); \
obstack_blank (__h, (length)); \
obstack_finish (__h); })
# define obstack_copy(OBSTACK,where,length) \
__extension__ \
({ struct obstack *__h = (OBSTACK); \
obstack_grow (__h, (where), (length)); \
obstack_finish (__h); })
# define obstack_copy0(OBSTACK,where,length) \
__extension__ \
({ struct obstack *__h = (OBSTACK); \
obstack_grow0 (__h, (where), (length)); \
obstack_finish (__h); })
/* The local variable is named __o1 to avoid a name conflict
when obstack_blank is called. */
# define obstack_finish(OBSTACK) \
__extension__ \
({ struct obstack *__o1 = (OBSTACK); \
void *value; \
value = (void *) __o1->object_base; \
if (__o1->next_free == value) \
__o1->maybe_empty_object = 1; \
__o1->next_free \
= __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\
& ~ (__o1->alignment_mask)); \
if (__o1->next_free - (char *)__o1->chunk \
> __o1->chunk_limit - (char *)__o1->chunk) \
__o1->next_free = __o1->chunk_limit; \
__o1->object_base = __o1->next_free; \
value; })
# define obstack_free(OBSTACK, OBJ) \
__extension__ \
({ struct obstack *__o = (OBSTACK); \
void *__obj = (OBJ); \
if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
__o->next_free = __o->object_base = __obj; \
else (obstack_free) (__o, __obj); })
#else /* not __GNUC__ or not __STDC__ */
# define obstack_object_size(h) \
(unsigned) ((h)->next_free - (h)->object_base)
# define obstack_room(h) \
(unsigned) ((h)->chunk_limit - (h)->next_free)
# define obstack_empty_p(h) \
((h)->chunk->prev == 0 && (h)->next_free - (h)->chunk->contents == 0)
/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
so that we can avoid having void expressions
in the arms of the conditional expression.
Casting the third operand to void was tried before,
but some compilers won't accept it. */
# define obstack_make_room(h,length) \
( (h)->temp = (length), \
(((h)->next_free + (h)->temp > (h)->chunk_limit) \
? (_obstack_newchunk ((h), (h)->temp), 0) : 0))
# define obstack_grow(h,where,length) \
( (h)->temp = (length), \
(((h)->next_free + (h)->temp > (h)->chunk_limit) \
? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
_obstack_memcpy ((h)->next_free, (char *) (where), (h)->temp), \
(h)->next_free += (h)->temp)
# define obstack_grow0(h,where,length) \
( (h)->temp = (length), \
(((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0), \
_obstack_memcpy ((h)->next_free, (char *) (where), (h)->temp), \
(h)->next_free += (h)->temp, \
*((h)->next_free)++ = 0)
# define obstack_1grow(h,datum) \
( (((h)->next_free + 1 > (h)->chunk_limit) \
? (_obstack_newchunk ((h), 1), 0) : 0), \
(*((h)->next_free)++ = (datum)))
# define obstack_ptr_grow(h,datum) \
( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
(*((char **) (((h)->next_free+=sizeof(char *))-sizeof(char *))) = ((char *) datum)))
# define obstack_int_grow(h,datum) \
( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
(*((int *) (((h)->next_free+=sizeof(int))-sizeof(int))) = ((int) datum)))
# define obstack_ptr_grow_fast(h,aptr) (*((char **) (h)->next_free)++ = (char *) aptr)
# define obstack_int_grow_fast(h,aint) (*((int *) (h)->next_free)++ = (int) aint)
# define obstack_blank(h,length) \
( (h)->temp = (length), \
(((h)->chunk_limit - (h)->next_free < (h)->temp) \
? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
((h)->next_free += (h)->temp))
# define obstack_alloc(h,length) \
(obstack_blank ((h), (length)), obstack_finish ((h)))
# define obstack_copy(h,where,length) \
(obstack_grow ((h), (where), (length)), obstack_finish ((h)))
# define obstack_copy0(h,where,length) \
(obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
# define obstack_finish(h) \
( ((h)->next_free == (h)->object_base \
? (((h)->maybe_empty_object = 1), 0) \
: 0), \
(h)->temp = __PTR_TO_INT ((h)->object_base), \
(h)->next_free \
= __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
& ~ ((h)->alignment_mask)), \
(((h)->next_free - (char *) (h)->chunk \
> (h)->chunk_limit - (char *) (h)->chunk) \
? ((h)->next_free = (h)->chunk_limit) : 0), \
(h)->object_base = (h)->next_free, \
__INT_TO_PTR ((h)->temp))
# if defined __STDC__ && __STDC__
# define obstack_free(h,obj) \
( (h)->temp = (char *) (obj) - (char *) (h)->chunk, \
(((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
? (int) ((h)->next_free = (h)->object_base \
= (h)->temp + (char *) (h)->chunk) \
: (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0)))
# else
# define obstack_free(h,obj) \
( (h)->temp = (char *) (obj) - (char *) (h)->chunk, \
(((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
? (int) ((h)->next_free = (h)->object_base \
= (h)->temp + (char *) (h)->chunk) \
: (_obstack_free ((h), (h)->temp + (char *) (h)->chunk), 0)))
# endif
#endif /* not __GNUC__ or not __STDC__ */
#ifdef __cplusplus
} /* C++ */
#endif
#endif /* obstack.h */

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/* A splay-tree datatype.
Copyright (C) 1998 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of GNU CC.
GNU CC is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU CC is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING. If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* For an easily readable description of splay-trees, see:
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
Algorithms. Harper-Collins, Inc. 1991.
The major feature of splay trees is that all basic tree operations
are amortized O(log n) time for a tree with n nodes. */
#ifndef _SPLAY_TREE_H
#define _SPLAY_TREE_H
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#include <ansidecl.h>
/* Use typedefs for the key and data types to facilitate changing
these types, if necessary. These types should be sufficiently wide
that any pointer or scalar can be cast to these types, and then
cast back, without loss of precision. */
typedef unsigned long int splay_tree_key;
typedef unsigned long int splay_tree_value;
/* Forward declaration for a node in the tree. */
typedef struct splay_tree_node *splay_tree_node;
/* The type of a function which compares two splay-tree keys. The
function should return values as for qsort. */
typedef int (*splay_tree_compare_fn) PARAMS((splay_tree_key, splay_tree_key));
/* The type of a function used to deallocate any resources associated
with the key. */
typedef void (*splay_tree_delete_key_fn) PARAMS((splay_tree_key));
/* The type of a function used to deallocate any resources associated
with the value. */
typedef void (*splay_tree_delete_value_fn) PARAMS((splay_tree_value));
/* The type of a function used to iterate over the tree. */
typedef int (*splay_tree_foreach_fn) PARAMS((splay_tree_node, void*));
/* The nodes in the splay tree. */
struct splay_tree_node
{
/* The key. */
splay_tree_key key;
/* The value. */
splay_tree_value value;
/* The left and right children, respectively. */
splay_tree_node left;
splay_tree_node right;
};
/* The splay tree itself. */
typedef struct splay_tree
{
/* The root of the tree. */
splay_tree_node root;
/* The comparision function. */
splay_tree_compare_fn comp;
/* The deallocate-key function. NULL if no cleanup is necessary. */
splay_tree_delete_key_fn delete_key;
/* The deallocate-value function. NULL if no cleanup is necessary. */
splay_tree_delete_value_fn delete_value;
} *splay_tree;
extern splay_tree splay_tree_new PARAMS((splay_tree_compare_fn,
splay_tree_delete_key_fn,
splay_tree_delete_value_fn));
extern void splay_tree_delete PARAMS((splay_tree));
extern void splay_tree_insert PARAMS((splay_tree,
splay_tree_key,
splay_tree_value));
extern splay_tree_node splay_tree_lookup
PARAMS((splay_tree,
splay_tree_key));
extern int splay_tree_foreach PARAMS((splay_tree,
splay_tree_foreach_fn,
void*));
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* _SPLAY_TREE_H */