More broken reimplementation fixes...
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@ -118,10 +118,15 @@ DewfordTown_EventScript_FishingExcellent::
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DewfordTown_EventScript_FishingNotSoGood::
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DewfordTown_EventScript_FishingNotSoGood::
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msgbox DewfordTown_Text_FishingAdvice, MSGBOX_DEFAULT
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msgbox DewfordTown_Text_FishingAdvice, MSGBOX_DEFAULT
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goto_if_set FLAG_SYS_GAME_CLEAR, DewfordTown_EventScript_GiveOldSeaMap
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goto_if_set FLAG_SYS_GAME_CLEAR, DewfordTown_EventScript_Intermediate_GiveOldSeaMap
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release
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release
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end
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end
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DewfordTown_EventScript_Intermediate_GiveOldSeaMap::
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goto_if_unset FLAG_RECEIVED_OLD_SEA_MAP, DewfordTown_EventScript_GiveOldSeaMap
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release
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end
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DewfordTown_EventScript_GiveOldSeaMap::
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DewfordTown_EventScript_GiveOldSeaMap::
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msgbox DewfordTown_Text_MaybeExploringWouldBeBetter, MSGBOX_DEFAULT
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msgbox DewfordTown_Text_MaybeExploringWouldBeBetter, MSGBOX_DEFAULT
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giveitem ITEM_OLD_SEA_MAP
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giveitem ITEM_OLD_SEA_MAP
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@ -733,9 +738,9 @@ DewfordTown_Text_ThrowInFishingAdvice:
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DewfordTown_Text_MaybeExploringWouldBeBetter:
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DewfordTown_Text_MaybeExploringWouldBeBetter:
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.string "Hmmm... Well, if you aren't having much\n"
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.string "Hmmm... Well, if you aren't having much\n"
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.string "luck with fishing... Maybe exploring\l"
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.string "luck with fishing...\l
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.string "would be a better fit for a Trainer like\l"
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.string "Maybe exploring would be a better\n
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.string "you?$"
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.string "fit for a Trainer like you?$"
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DewfordTown_Text_ThatsTooBadThen:
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DewfordTown_Text_ThatsTooBadThen:
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.string "Oh, is that so?\n"
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.string "Oh, is that so?\n"
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@ -259,7 +259,7 @@ LittlerootTown_EventScript_Twin::
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faceplayer
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faceplayer
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goto_if_set FLAG_ADVENTURE_STARTED, LittlerootTown_EventScript_GoodLuck
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goto_if_set FLAG_ADVENTURE_STARTED, LittlerootTown_EventScript_GoodLuck
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goto_if_set FLAG_RESCUED_BIRCH, LittlerootTown_EventScript_YouSavedBirch
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goto_if_set FLAG_RESCUED_BIRCH, LittlerootTown_EventScript_YouSavedBirch
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goto_if_set FLAG_SYS_GAME_CLEAR, LittlerootTown_EventScript_DustyTickets
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goto_if_set FLAG_SYS_GAME_CLEAR, LittlerootTown_EventScript_Intermediate_DustyTickets
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goto_if_ne VAR_LITTLEROOT_TOWN_STATE, 0, LittlerootTown_EventScript_GoSaveBirch
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goto_if_ne VAR_LITTLEROOT_TOWN_STATE, 0, LittlerootTown_EventScript_GoSaveBirch
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msgbox LittlerootTown_Text_IfYouGoInGrassPokemonWillJumpOut, MSGBOX_DEFAULT
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msgbox LittlerootTown_Text_IfYouGoInGrassPokemonWillJumpOut, MSGBOX_DEFAULT
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release
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release
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@ -286,12 +286,17 @@ LittlerootTown_EventScript_GoodLuck::
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release
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release
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end
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end
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LittlerootTown_EventScript_Intermediate_DustyTickets::
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goto_if_unset FLAG_AURORA_MYSTIC_RECEIVED, LittlerootTown_EventScript_DustyTickets
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end
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LittlerootTown_EventScript_DustyTickets::
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LittlerootTown_EventScript_DustyTickets::
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msgbox LittlerootTown_Text_FoundTickets, MSGBOX_DEFAULT
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msgbox LittlerootTown_Text_FoundTickets, MSGBOX_DEFAULT
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giveitem ITEM_MYSTIC_TICKET
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giveitem ITEM_MYSTIC_TICKET
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giveitem ITEM_AURORA_TICKET
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giveitem ITEM_AURORA_TICKET
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setflag FLAG_RECEIVED_AURORA_TICKET
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setflag FLAG_RECEIVED_AURORA_TICKET
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setflag FLAG_RECEIVED_MYSTIC_TICKET
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setflag FLAG_RECEIVED_MYSTIC_TICKET
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setflag FLAG_AURORA_MYSTIC_RECEIVED @ because I'm bad at hacking.
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release
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release
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end
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end
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@ -97,7 +97,7 @@
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#define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53
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#define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53
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#define FLAG_REMOVE_WARP_FADE 0x54 // Custom flag used in tumbledemerald.
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#define FLAG_REMOVE_WARP_FADE 0x54 // Custom flag used in tumbledemerald.
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#define FLAG_UNUSED_0x055 0x55 // Unused Flag
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#define FLAG_AURORA_MYSTIC_RECEIVED 0x55 // Custom flag used in tumbledemerald. Basically a workaround.
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#define FLAG_HIDE_CONTEST_POKE_BALL 0x56 // Always set after new game, object it hides is added directly
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#define FLAG_HIDE_CONTEST_POKE_BALL 0x56 // Always set after new game, object it hides is added directly
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#define FLAG_MET_RIVAL_MOM 0x57
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#define FLAG_MET_RIVAL_MOM 0x57
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