2022-05-19 19:14:13 +02:00
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#include "global.h"
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#include "event_data.h"
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#include "constants/region_map_sections.h"
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struct Landmark
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{
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const u8 *name;
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u16 flag;
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};
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struct LandmarkList
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{
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u8 mapSection;
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u8 id;
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const struct Landmark *const *landmarks;
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};
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2022-08-21 22:56:26 +02:00
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static const u8 LandmarkName_FlowerShop[] = _("Flower Shop");
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static const u8 LandmarkName_PetalburgWoods[] = _("Petalburg Woods");
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static const u8 LandmarkName_MrBrineysCottage[] = _("Mr. Briney's Cottage");
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static const u8 LandmarkName_AbandonedShip[] = _("Abandoned Ship");
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static const u8 LandmarkName_SeashoreHouse[] = _("Seashore House");
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static const u8 LandmarkName_SlateportBeach[] = _("Slateport Beach");
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static const u8 LandmarkName_CyclingRoad[] = _("Cycling Road");
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static const u8 LandmarkName_NewMauville[] = _("New Mauville");
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static const u8 LandmarkName_TrickHouse[] = _("Trick House");
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static const u8 LandmarkName_OldLadysRestShop[] = _("Old Lady's Rest Stop");
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static const u8 LandmarkName_Desert[] = _("Desert");
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static const u8 LandmarkName_WinstrateFamily[] = _("The Winstrate Family");
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static const u8 LandmarkName_CableCar[] = _("Cable Car");
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static const u8 LandmarkName_GlassWorkshop[] = _("Glass Workshop");
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static const u8 LandmarkName_WeatherInstitute[] = _("Weather Institute");
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static const u8 LandmarkName_MeteorFalls[] = _("Meteor Falls");
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static const u8 LandmarkName_TunnelersRestHouse[] = _("Tunneler's Resthouse");
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static const u8 LandmarkName_RusturfTunnel[] = _("Rusturf Tunnel");
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static const u8 LandmarkName_PokemonDayCare[] = _("Pokémon Day Care");
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static const u8 LandmarkName_SafariZoneEntrance[] = _("Safari Zone Entrance");
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static const u8 LandmarkName_MtPyre[] = _("Mt. Pyre");
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static const u8 LandmarkName_ShoalCave[] = _("Shoal Cave");
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static const u8 LandmarkName_SeafloorCavern[] = _("Seafloor Cavern");
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static const u8 LandmarkName_GraniteCave[] = _("Granite Cave");
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static const u8 LandmarkName_OceanCurrent[] = _("Ocean Current");
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static const u8 LandmarkName_LanettesHouse[] = _("Lanette's House");
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static const u8 LandmarkName_FieryPath[] = _("Fiery Path");
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static const u8 LandmarkName_JaggedPass[] = _("Jagged Pass");
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static const u8 LandmarkName_SkyPillar[] = _("Sky Pillar");
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static const u8 LandmarkName_BerryMastersHouse[] = _("Berry Master's House");
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static const u8 LandmarkName_IslandCave[] = _("Island Cave");
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static const u8 LandmarkName_DesertRuins[] = _("Desert Ruins");
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static const u8 LandmarkName_ScorchedSlab[] = _("Scorched Slab");
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static const u8 LandmarkName_AncientTomb[] = _("Ancient Tomb");
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static const u8 LandmarkName_SealedChamber[] = _("Sealed Chamber");
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static const u8 LandmarkName_FossilManiacsHouse[] = _("Fossil Maniac's House");
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static const u8 LandmarkName_HuntersHouse[] = _("Hunter's House");
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static const u8 LandmarkName_MagmaHideout[] = _("Magma Hideout");
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static const u8 LandmarkName_MirageTower[] = _("Mirage Tower");
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static const u8 LandmarkName_AlteringCave[] = _("Altering Cave");
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static const u8 LandmarkName_DesertUnderpass[] = _("Desert Underpass");
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static const u8 LandmarkName_TrainerHill[] = _("Trainer Hill");
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2022-05-19 19:14:13 +02:00
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static const struct Landmark Landmark_FlowerShop = {LandmarkName_FlowerShop, FLAG_LANDMARK_FLOWER_SHOP};
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static const struct Landmark Landmark_PetalburgWoods = {LandmarkName_PetalburgWoods, -1};
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static const struct Landmark Landmark_MrBrineysCottage = {LandmarkName_MrBrineysCottage, FLAG_LANDMARK_MR_BRINEY_HOUSE};
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static const struct Landmark Landmark_AbandonedShip = {LandmarkName_AbandonedShip, FLAG_LANDMARK_ABANDONED_SHIP};
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static const struct Landmark Landmark_SeashoreHouse = {LandmarkName_SeashoreHouse, FLAG_LANDMARK_SEASHORE_HOUSE};
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static const struct Landmark Landmark_SlateportBeach = {LandmarkName_SlateportBeach, -1};
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static const struct Landmark Landmark_CyclingRoad = {LandmarkName_CyclingRoad, -1};
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static const struct Landmark Landmark_NewMauville = {LandmarkName_NewMauville, FLAG_LANDMARK_NEW_MAUVILLE};
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static const struct Landmark Landmark_TrickHouse = {LandmarkName_TrickHouse, FLAG_LANDMARK_TRICK_HOUSE};
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static const struct Landmark Landmark_OldLadysRestShop = {LandmarkName_OldLadysRestShop, FLAG_LANDMARK_OLD_LADY_REST_SHOP};
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static const struct Landmark Landmark_Desert = {LandmarkName_Desert, -1};
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static const struct Landmark Landmark_WinstrateFamily = {LandmarkName_WinstrateFamily, FLAG_LANDMARK_WINSTRATE_FAMILY};
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static const struct Landmark Landmark_CableCar = {LandmarkName_CableCar, -1};
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static const struct Landmark Landmark_GlassWorkshop = {LandmarkName_GlassWorkshop, FLAG_LANDMARK_GLASS_WORKSHOP};
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static const struct Landmark Landmark_WeatherInstitute = {LandmarkName_WeatherInstitute, -1};
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static const struct Landmark Landmark_MeteorFalls = {LandmarkName_MeteorFalls, -1};
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static const struct Landmark Landmark_TunnelersRestHouse = {LandmarkName_TunnelersRestHouse, FLAG_LANDMARK_TUNNELERS_REST_HOUSE};
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static const struct Landmark Landmark_RusturfTunnel = {LandmarkName_RusturfTunnel, -1};
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static const struct Landmark Landmark_PokemonDayCare = {LandmarkName_PokemonDayCare, FLAG_LANDMARK_POKEMON_DAYCARE};
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static const struct Landmark Landmark_SafariZoneEntrance = {LandmarkName_SafariZoneEntrance, -1};
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static const struct Landmark Landmark_MtPyre = {LandmarkName_MtPyre, -1};
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static const struct Landmark Landmark_ShoalCave = {LandmarkName_ShoalCave, -1};
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static const struct Landmark Landmark_SeafloorCavern = {LandmarkName_SeafloorCavern, FLAG_LANDMARK_SEAFLOOR_CAVERN};
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static const struct Landmark Landmark_GraniteCave = {LandmarkName_GraniteCave, -1};
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static const struct Landmark Landmark_OceanCurrent = {LandmarkName_OceanCurrent, -1};
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static const struct Landmark Landmark_LanettesHouse = {LandmarkName_LanettesHouse, FLAG_LANDMARK_LANETTES_HOUSE};
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static const struct Landmark Landmark_FieryPath = {LandmarkName_FieryPath, FLAG_LANDMARK_FIERY_PATH};
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static const struct Landmark Landmark_JaggedPass = {LandmarkName_JaggedPass, -1};
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static const struct Landmark Landmark_BerryMastersHouse = {LandmarkName_BerryMastersHouse, FLAG_LANDMARK_BERRY_MASTERS_HOUSE};
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static const struct Landmark Landmark_IslandCave = {LandmarkName_IslandCave, FLAG_LANDMARK_ISLAND_CAVE};
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static const struct Landmark Landmark_DesertRuins = {LandmarkName_DesertRuins, FLAG_LANDMARK_DESERT_RUINS};
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static const struct Landmark Landmark_ScorchedSlab = {LandmarkName_ScorchedSlab, FLAG_LANDMARK_SCORCHED_SLAB};
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static const struct Landmark Landmark_AncientTomb = {LandmarkName_AncientTomb, FLAG_LANDMARK_ANCIENT_TOMB};
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static const struct Landmark Landmark_SealedChamber = {LandmarkName_SealedChamber, FLAG_LANDMARK_SEALED_CHAMBER};
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static const struct Landmark Landmark_FossilManiacsHouse = {LandmarkName_FossilManiacsHouse, FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE};
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static const struct Landmark Landmark_HuntersHouse = {LandmarkName_HuntersHouse, FLAG_LANDMARK_HUNTERS_HOUSE};
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static const struct Landmark Landmark_SkyPillar = {LandmarkName_SkyPillar, FLAG_LANDMARK_SKY_PILLAR};
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static const struct Landmark Landmark_MirageTower = {LandmarkName_MirageTower, FLAG_LANDMARK_MIRAGE_TOWER};
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static const struct Landmark Landmark_AlteringCave = {LandmarkName_AlteringCave, FLAG_LANDMARK_ALTERING_CAVE};
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static const struct Landmark Landmark_DesertUnderpass = {LandmarkName_DesertUnderpass, FLAG_LANDMARK_DESERT_UNDERPASS};
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static const struct Landmark Landmark_TrainerHill = {LandmarkName_TrainerHill, FLAG_LANDMARK_TRAINER_HILL};
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static const struct Landmark *const Landmarks_Route103_2[] =
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{
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&Landmark_AlteringCave,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route104_0[] =
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{
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&Landmark_FlowerShop,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route104_1[] =
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{
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&Landmark_PetalburgWoods,
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&Landmark_MrBrineysCottage,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route105_0[] =
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{
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&Landmark_IslandCave,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route106_1[] =
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{
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&Landmark_GraniteCave,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route108_0[] =
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{
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&Landmark_AbandonedShip,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route109_0[] =
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{
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&Landmark_SeashoreHouse,
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&Landmark_SlateportBeach,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route110_0[] =
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{
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&Landmark_CyclingRoad,
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&Landmark_NewMauville,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route110_1[] =
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{
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&Landmark_CyclingRoad,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route110_2[] =
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{
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&Landmark_CyclingRoad,
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&Landmark_TrickHouse,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route111_0[] =
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{
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&Landmark_OldLadysRestShop,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route111_1[] =
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{
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&Landmark_Desert,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route111_2[] =
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{
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&Landmark_MirageTower,
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&Landmark_Desert,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route111_3[] =
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{
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&Landmark_DesertRuins,
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&Landmark_Desert,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route111_4[] =
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{
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&Landmark_TrainerHill,
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&Landmark_WinstrateFamily,
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&Landmark_Desert,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route112_0[] =
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{
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&Landmark_FieryPath,
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&Landmark_JaggedPass,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route112_1[] =
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{
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&Landmark_CableCar,
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&Landmark_FieryPath,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route113_1[] =
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{
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&Landmark_GlassWorkshop,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route114_1[] =
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{
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&Landmark_DesertUnderpass,
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&Landmark_FossilManiacsHouse,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route114_2[] =
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{
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&Landmark_LanettesHouse,
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NULL,
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};
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static const struct Landmark *const Landmarks_MeteorFalls[] =
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{
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&Landmark_MeteorFalls,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route116_1[] =
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{
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&Landmark_TunnelersRestHouse,
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&Landmark_RusturfTunnel,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route116_2[] =
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{
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&Landmark_RusturfTunnel,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route117_2[] =
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{
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&Landmark_PokemonDayCare,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route119_1[] =
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{
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&Landmark_WeatherInstitute,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route120_0[] =
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{
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&Landmark_ScorchedSlab,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route120_2[] =
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{
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&Landmark_AncientTomb,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route121_2[] =
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{
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&Landmark_SafariZoneEntrance,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route122_0[] =
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{
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&Landmark_MtPyre,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route123_0[] =
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{
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&Landmark_BerryMastersHouse,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route124_7[] =
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{
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&Landmark_HuntersHouse,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route125_2[] =
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{
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&Landmark_ShoalCave,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route128_1[] =
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{
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&Landmark_SeafloorCavern,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route131_1[] =
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{
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&Landmark_SkyPillar,
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NULL,
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};
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static const struct Landmark *const Landmarks_OceanCurrent[] =
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{
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&Landmark_OceanCurrent,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route134_2[] =
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{
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&Landmark_SealedChamber,
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&Landmark_OceanCurrent,
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NULL,
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};
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static const struct Landmark *const Landmarks_MtChimney_2[] =
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{
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&Landmark_CableCar,
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&Landmark_JaggedPass,
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NULL,
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};
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static const struct LandmarkList gLandmarkLists[] =
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{
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{MAPSEC_ROUTE_103, 2, Landmarks_Route103_2},
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{MAPSEC_ROUTE_104, 0, Landmarks_Route104_0},
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{MAPSEC_ROUTE_104, 1, Landmarks_Route104_1},
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{MAPSEC_ROUTE_105, 0, Landmarks_Route105_0},
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{MAPSEC_ROUTE_106, 1, Landmarks_Route106_1},
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{MAPSEC_ROUTE_108, 0, Landmarks_Route108_0},
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{MAPSEC_ROUTE_109, 0, Landmarks_Route109_0},
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{MAPSEC_ROUTE_110, 0, Landmarks_Route110_0},
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{MAPSEC_ROUTE_110, 1, Landmarks_Route110_1},
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{MAPSEC_ROUTE_110, 2, Landmarks_Route110_2},
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{MAPSEC_ROUTE_111, 0, Landmarks_Route111_0},
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{MAPSEC_ROUTE_111, 1, Landmarks_Route111_1},
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{MAPSEC_ROUTE_111, 2, Landmarks_Route111_2},
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{MAPSEC_ROUTE_111, 3, Landmarks_Route111_3},
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{MAPSEC_ROUTE_111, 4, Landmarks_Route111_4},
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{MAPSEC_ROUTE_112, 0, Landmarks_Route112_0},
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{MAPSEC_ROUTE_112, 1, Landmarks_Route112_1},
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{MAPSEC_ROUTE_113, 1, Landmarks_Route113_1},
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{MAPSEC_ROUTE_114, 1, Landmarks_Route114_1},
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{MAPSEC_ROUTE_114, 2, Landmarks_Route114_2},
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{MAPSEC_ROUTE_114, 3, Landmarks_MeteorFalls},
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{MAPSEC_ROUTE_115, 0, Landmarks_MeteorFalls},
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{MAPSEC_ROUTE_115, 1, Landmarks_MeteorFalls},
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{MAPSEC_ROUTE_116, 1, Landmarks_Route116_1},
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{MAPSEC_ROUTE_116, 2, Landmarks_Route116_2},
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{MAPSEC_ROUTE_117, 2, Landmarks_Route117_2},
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{MAPSEC_ROUTE_119, 1, Landmarks_Route119_1},
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{MAPSEC_ROUTE_120, 0, Landmarks_Route120_0},
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{MAPSEC_ROUTE_120, 2, Landmarks_Route120_2},
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{MAPSEC_ROUTE_121, 2, Landmarks_Route121_2},
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{MAPSEC_ROUTE_122, 0, Landmarks_Route122_0},
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{MAPSEC_ROUTE_123, 0, Landmarks_Route123_0},
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{MAPSEC_ROUTE_122, 1, Landmarks_Route122_0},
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{MAPSEC_ROUTE_124, 7, Landmarks_Route124_7},
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{MAPSEC_ROUTE_125, 2, Landmarks_Route125_2},
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{MAPSEC_ROUTE_128, 1, Landmarks_Route128_1},
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{MAPSEC_ROUTE_131, 1, Landmarks_Route131_1},
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{MAPSEC_ROUTE_132, 0, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_132, 1, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_133, 0, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_133, 1, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_133, 2, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_134, 0, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_134, 1, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_134, 2, Landmarks_Route134_2},
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{MAPSEC_MT_CHIMNEY, 2, Landmarks_MtChimney_2},
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{MAPSEC_NONE, 0, NULL},
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};
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|
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static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id);
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const u8 *GetLandmarkName(u8 mapSection, u8 id, u8 count)
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|
|
{
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|
const struct Landmark *const *landmarks = GetLandmarks(mapSection, id);
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if (!landmarks)
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return NULL;
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|
while (1)
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|
{
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|
const struct Landmark *landmark = *landmarks;
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if (landmark->flag == 0xFFFF || FlagGet(landmark->flag) == TRUE)
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|
{
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|
if (count == 0)
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|
break;
|
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|
else
|
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|
count--;
|
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|
}
|
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|
|
landmarks++;
|
|
|
|
if (!*landmarks)
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|
return NULL;
|
|
|
|
}
|
|
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|
|
return (*landmarks)->name;
|
|
|
|
}
|
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|
|
|
|
|
|
static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id)
|
|
|
|
{
|
|
|
|
u16 i = 0;
|
|
|
|
|
|
|
|
for (; gLandmarkLists[i].mapSection != MAPSEC_NONE; i++)
|
|
|
|
{
|
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|
|
if (gLandmarkLists[i].mapSection > mapSection)
|
|
|
|
return NULL;
|
|
|
|
if (gLandmarkLists[i].mapSection == mapSection)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gLandmarkLists[i].mapSection == MAPSEC_NONE)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
for (; gLandmarkLists[i].mapSection == mapSection; i++)
|
|
|
|
{
|
|
|
|
if (gLandmarkLists[i].id == id)
|
|
|
|
return gLandmarkLists[i].landmarks;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|