31 lines
888 B
C
31 lines
888 B
C
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#ifndef GUARD_TRAINER_SEE_H
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#define GUARD_TRAINER_SEE_H
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struct ApproachingTrainer
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{
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u8 objectEventId;
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u8 radius; // plus 1
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const u8 *trainerScriptPtr;
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u8 taskId;
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};
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extern u16 gWhichTrainerToFaceAfterBattle;
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extern u8 gPostBattleMovementScript[4];
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extern struct ApproachingTrainer gApproachingTrainers[2];
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extern u8 gNoOfApproachingTrainers;
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extern bool8 gTrainerApproachedPlayer;
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extern u8 gApproachingTrainerId;
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bool8 CheckForTrainersWantingBattle(void);
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void SetBuriedTrainerMovement(struct ObjectEvent *var);
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void DoTrainerApproach(void);
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void TryPrepareSecondApproachingTrainer(void);
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u8 FldEff_ExclamationMarkIcon(void);
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u8 FldEff_QuestionMarkIcon(void);
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u8 FldEff_HeartIcon(void);
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u8 GetCurrentApproachingTrainerObjectEventId(void);
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u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId);
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void PlayerFaceTrainerAfterBattle(void);
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#endif // GUARD_TRAINER_SEE_H
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