tumbledemerald-legacy/data/maps/SkyPillar_Outside/scripts.inc

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2022-05-19 19:14:13 +02:00
.set LOCALID_WALLACE, 1
SkyPillar_Outside_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, SkyPillar_Outside_OnTransition
map_script MAP_SCRIPT_ON_LOAD, SkyPillar_Outside_OnLoad
map_script MAP_SCRIPT_ON_FRAME_TABLE, SkyPillar_Outside_OnFrame
.byte 0
SkyPillar_Outside_OnTransition:
call_if_eq VAR_SOOTOPOLIS_CITY_STATE, 3, SkyPillar_Outside_EventScript_HideMapNamePopup
call_if_ge VAR_SOOTOPOLIS_CITY_STATE, 4, SkyPillar_Outside_EventScript_CheckSetAbnormalWeather
end
SkyPillar_Outside_EventScript_HideMapNamePopup::
setflag FLAG_HIDE_MAP_NAME_POPUP
return
SkyPillar_Outside_EventScript_CheckSetAbnormalWeather::
call_if_set FLAG_SYS_WEATHER_CTRL, Common_EventScript_SetAbnormalWeather
return
SkyPillar_Outside_OnLoad:
call_if_set FLAG_WALLACE_GOES_TO_SKY_PILLAR, SkyPillar_Outside_EventScript_OpenDoor
end
SkyPillar_Outside_EventScript_OpenDoor::
setmetatile 14, 4, METATILE_Pacifidlog_SkyPillar_DoorOpen_Top, FALSE
setmetatile 14, 5, METATILE_Pacifidlog_SkyPillar_DoorOpen_Bottom, FALSE
return
SkyPillar_Outside_OnFrame:
map_script_2 VAR_SOOTOPOLIS_CITY_STATE, 3, SkyPillar_Outside_EventScript_WallaceScene
.2byte 0
SkyPillar_Outside_EventScript_WallaceScene::
lockall
applymovement LOCALID_WALLACE, SkyPillar_Outside_Movement_WallaceApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox SkyPillar_Outside_Text_OpenedDoorToSkyPillar, MSGBOX_DEFAULT
closemessage
delay 30
setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 1 @ horizontal pan
setvar VAR_0x8006, 8 @ num shakes
setvar VAR_0x8007, 3 @ shake delay
special ShakeCamera
waitstate
delay 40
msgbox SkyPillar_Outside_Text_EarthquakeNotMomentToWaste, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, SkyPillar_Outside_Movement_PlayerClimbSkyPillar
applymovement LOCALID_WALLACE, SkyPillar_Outside_Movement_WallaceClimbSkyPillar
waitmovement 0
setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 3 @ horizontal pan
setvar VAR_0x8006, 20 @ num shakes
setvar VAR_0x8007, 5 @ shake delay
special ShakeCamera
waitstate
delay 20
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
delay 10
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
delay 20
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
delay 30
msgbox SkyPillar_Outside_Text_SituationGettingWorse, MSGBOX_DEFAULT
closemessage
setflag FLAG_SYS_WEATHER_CTRL
setweather WEATHER_ABNORMAL
doweather
special WaitWeather
waitstate
delay 30
msgbox SkyPillar_Outside_Text_GotToGoBackForSootopolis, MSGBOX_DEFAULT
closemessage
playse SE_EXIT
fadescreenswapbuffers FADE_TO_BLACK
clearflag FLAG_HIDE_MAP_NAME_POPUP
setvar VAR_SOOTOPOLIS_CITY_STATE, 4
removeobject LOCALID_WALLACE
clearflag FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE
fadescreenswapbuffers FADE_FROM_BLACK
releaseall
end
SkyPillar_Outside_Movement_WallaceApproachPlayer:
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
step_end
SkyPillar_Outside_Movement_WallaceClimbSkyPillar:
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_right
walk_up
walk_up
walk_up
walk_up
step_end
SkyPillar_Outside_Movement_PlayerClimbSkyPillar:
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_right
walk_up
walk_up
walk_up
step_end
SkyPillar_Outside_EventScript_Wallace::
end
SkyPillar_Outside_EventScript_ClosedDoor::
msgbox SkyPillar_Outside_Text_DoorIsClosed, MSGBOX_SIGN
end
SkyPillar_Outside_Text_DoorIsClosed:
.string "The door is closed.$"
SkyPillar_Outside_Text_OpenedDoorToSkyPillar:
.string "Wallace: Oh, my, I'm terribly sorry!\p"
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.string "In my haste, I didn't notice that\n"
.string "I'd left you behind!\p"
.string "I've opened the locked door of\n"
.string "the Sky Pillar.\p"
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.string "{PLAYER}{KUN}, let's be on our way!$"
SkyPillar_Outside_Text_EarthquakeNotMomentToWaste:
.string "Wallace: It's an earthquake!\p"
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.string "There's not a moment to waste!\n"
.string "We've got to hurry!$"
SkyPillar_Outside_Text_SituationGettingWorse:
.string "Wallace: Hmm…\n"
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.string "The situation is getting worse…$"
SkyPillar_Outside_Text_GotToGoBackForSootopolis:
.string "Wallace: This isn't good…\p"
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.string "The weather distortion is spreading\n"
.string "even here…\p"
.string "{PLAYER}{KUN}.\p"
.string "Rayquaza should be farther up\n"
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.string "from here.\p"
.string "I'm worried about Sootopolis.\n"
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.string "I've got to go back.\p"
.string "Everything is in your hands now.\n"
.string "Don't fail us!$"