668 lines
19 KiB
PHP
668 lines
19 KiB
PHP
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.set LOCALID_WALLY, 6
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.set LOCALID_WALLYS_UNCLE, 7
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.set LOCALID_SCOTT, 11
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MauvilleCity_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, MauvilleCity_OnTransition
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.byte 0
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MauvilleCity_OnTransition:
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setflag FLAG_VISITED_MAUVILLE_CITY
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clearflag FLAG_FORCE_MIRAGE_TOWER_VISIBLE
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clearflag FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION
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setflag FLAG_SYS_TV_START
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clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE
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setvar VAR_MAUVILLE_GYM_STATE, 0
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call_if_set FLAG_GOT_TM24_FROM_WATTSON, MauvilleCity_EventScript_MoveWattsonBackToGym
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end
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MauvilleCity_EventScript_MoveWattsonBackToGym::
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clearflag FLAG_HIDE_MAUVILLE_GYM_WATTSON
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setflag FLAG_HIDE_MAUVILLE_CITY_WATTSON
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setflag FLAG_WATTSON_REMATCH_AVAILABLE
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return
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MauvilleCity_EventScript_Boy::
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msgbox MauvilleCity_Text_NurseHurtMonBackToHealth, MSGBOX_NPC
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end
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MauvilleCity_EventScript_Maniac::
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msgbox MauvilleCity_Text_AllSortsOfPeopleComeThrough, MSGBOX_NPC
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end
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MauvilleCity_EventScript_Woman::
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msgbox MauvilleCity_Text_RydelVeryGenerous, MSGBOX_NPC
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end
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MauvilleCity_EventScript_RichBoy::
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msgbox MauvilleCity_Text_PokemonCanJumpYouOnBike, MSGBOX_NPC
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end
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MauvilleCity_EventScript_CitySign::
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msgbox MauvilleCity_Text_CitySign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_GymSign::
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msgbox MauvilleCity_Text_GymSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_BikeShopSign::
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msgbox MauvilleCity_Text_BikeShopSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_GameCornerSign::
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msgbox MauvilleCity_Text_GameCornerSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_SchoolKidM::
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lock
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faceplayer
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goto_if_set FLAG_TV_EXPLAINED, MauvilleCity_EventScript_TVExplained
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msgbox MauvilleCity_Text_ExplainTV, MSGBOX_DEFAULT
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setflag FLAG_TV_EXPLAINED
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release
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end
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MauvilleCity_EventScript_TVExplained::
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msgbox MauvilleCity_Text_BeenCheckingOutTV, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_WallysUncle::
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lock
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faceplayer
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goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_UncleAskPlayerToBattleWally
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msgbox MauvilleCity_Text_UncleHesTooPeppy, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MauvilleCity_EventScript_UncleAskPlayerToBattleWally::
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msgbox MauvilleCity_Text_UncleCanYouBattleWally, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MauvilleCity_EventScript_Wally::
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lockall
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goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_WallyRequestBattleAgain
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applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox MauvilleCity_Text_WallyWantToChallengeGym, MSGBOX_DEFAULT
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msgbox MauvilleCity_Text_UncleYourePushingIt, MSGBOX_DEFAULT
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msgbox MauvilleCity_Text_WallyWeCanBeatAnyone, MSGBOX_DEFAULT
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applymovement LOCALID_WALLY, Common_Movement_FacePlayer
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_WALLY, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_WALLY, Common_Movement_Delay48
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waitmovement 0
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msgbox MauvilleCity_Text_WallyWillYouBattleMe, MSGBOX_YESNO
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goto MauvilleCity_EventScript_BattleWallyPrompt
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end
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MauvilleCity_EventScript_BattleWallyPrompt::
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call_if_eq VAR_RESULT, YES, MauvilleCity_EventScript_BattleWally
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goto_if_eq VAR_RESULT, NO, MauvilleCity_EventScript_DeclineWallyBattle
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closemessage
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switch VAR_FACING
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case DIR_NORTH, MauvilleCity_EventScript_WallyAndUncleExitNorth
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case DIR_EAST, MauvilleCity_EventScript_WallyAndUncleExitEast
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end
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MauvilleCity_EventScript_WallyAndUncleExitNorth::
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth1
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applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitNorth1
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applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth1
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waitmovement 0
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applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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delay 30
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerFaceUncleNorth
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applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerNorth
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waitmovement 0
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msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth2
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applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth2
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applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitNorth2
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waitmovement 0
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goto MauvilleCity_EventScript_DefeatedWally
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end
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MauvilleCity_EventScript_WallyAndUncleExitEast::
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast1
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applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitEast1
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applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast1
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waitmovement 0
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applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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delay 30
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applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerEast
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waitmovement 0
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msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast2
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applymovement LOCALID_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast2
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applymovement LOCALID_WALLY, MauvilleCity_Movement_WallyExitEast2
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waitmovement 0
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goto MauvilleCity_EventScript_DefeatedWally
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end
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MauvilleCity_EventScript_DefeatedWally::
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removeobject LOCALID_WALLY
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removeobject LOCALID_WALLYS_UNCLE
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clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY
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clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE
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setflag FLAG_DEFEATED_WALLY_MAUVILLE
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setvar VAR_WALLY_CALL_STEP_COUNTER, 0
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setflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
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call_if_eq VAR_FACING, DIR_NORTH, MauvilleCity_EventScript_ScottApproachPlayerNorth
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call_if_eq VAR_FACING, DIR_EAST, MauvilleCity_EventScript_ScottApproachPlayerEast
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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msgbox MauvilleCity_Text_ScottYouDidntHoldBack, MSGBOX_DEFAULT
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closemessage
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addvar VAR_SCOTT_STATE, 1
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call_if_eq VAR_FACING, DIR_NORTH, MauvilleCity_EventScript_ScottExitNorth
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call_if_eq VAR_FACING, DIR_EAST, MauvilleCity_EventScript_ScottExitEast
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removeobject LOCALID_SCOTT
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releaseall
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end
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MauvilleCity_EventScript_ScottApproachPlayerNorth::
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addobject LOCALID_SCOTT
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applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottApproachPlayerNorth
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waitmovement 0
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return
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MauvilleCity_EventScript_ScottApproachPlayerEast::
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setobjectxyperm LOCALID_SCOTT, 12, 13
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addobject LOCALID_SCOTT
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applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottApproachPlayerEast
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waitmovement 0
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return
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MauvilleCity_EventScript_ScottExitNorth::
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitNorth
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applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottExitNorth
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waitmovement 0
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return
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MauvilleCity_EventScript_ScottExitEast::
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitEast
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applymovement LOCALID_SCOTT, MauvilleCity_Movement_ScottExitEast
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waitmovement 0
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return
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MauvilleCity_EventScript_BattleWally::
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msgbox MauvilleCity_Text_WallyHereICome, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_WALLY_MAUVILLE, MauvilleCity_Text_WallyDefeat
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applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox MauvilleCity_Text_WallyIllGoBackToVerdanturf, MSGBOX_DEFAULT
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applymovement LOCALID_WALLY, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MauvilleCity_Text_ThankYouNotEnoughToBattle, MSGBOX_DEFAULT
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applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox MauvilleCity_Text_UncleNoNeedToBeDown, MSGBOX_DEFAULT
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return
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MauvilleCity_EventScript_DeclineWallyBattle::
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setflag FLAG_DECLINED_WALLY_BATTLE_MAUVILLE
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msgbox MauvilleCity_Text_WallyMyUncleWontKnowImStrong, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_WallyRequestBattleAgain::
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applymovement LOCALID_WALLY, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MauvilleCity_Text_WallyPleaseBattleMe, MSGBOX_YESNO
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goto MauvilleCity_EventScript_BattleWallyPrompt
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end
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MauvilleCity_Movement_WallyExitNorth1:
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walk_left
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walk_left
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walk_down
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walk_down
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walk_left
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step_end
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MauvilleCity_Movement_WallyExitEast1:
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walk_down
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walk_down
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_WallyExitNorth2:
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delay_16
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delay_16
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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delay_8
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step_end
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MauvilleCity_Movement_WallyExitEast2:
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delay_16
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delay_16
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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delay_8
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitNorth2:
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delay_16
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delay_8
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walk_in_place_faster_left
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitEast2:
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delay_16
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delay_16
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delay_16
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walk_in_place_faster_left
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step_end
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MauvilleCity_Movement_PlayerWatchScottExitNorth:
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delay_16
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walk_in_place_faster_left
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step_end
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MauvilleCity_Movement_PlayerWatchScottExitEast:
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delay_16
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delay_16
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walk_in_place_faster_left
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitEast1:
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delay_16
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walk_in_place_faster_down
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitNorth1:
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delay_16
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walk_in_place_faster_left
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step_end
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MauvilleCity_Movement_WallysUncleExitNorth1:
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walk_left
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walk_left
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walk_left
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walk_down
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walk_down
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step_end
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MauvilleCity_Movement_WallysUncleExitEast1:
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walk_left
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walk_down
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walk_down
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_PlayerFaceUncleNorth:
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delay_16
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delay_8
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delay_4
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walk_in_place_faster_down
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step_end
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MauvilleCity_Movement_WallysUncleApproachPlayerNorth:
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walk_right
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walk_right
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walk_in_place_faster_up
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step_end
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MauvilleCity_Movement_WallysUncleApproachPlayerEast:
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walk_right
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walk_up
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step_end
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MauvilleCity_Movement_WallysUncleExitNorth2:
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walk_left
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walk_left
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|
walk_left
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|
walk_left
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|
walk_left
|
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|
walk_left
|
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|
walk_left
|
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|
walk_left
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|
step_end
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|
|
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|
MauvilleCity_Movement_WallysUncleExitEast2:
|
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walk_down
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walk_left
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|
walk_left
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|
walk_left
|
||
|
walk_left
|
||
|
walk_left
|
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|
walk_left
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|
walk_left
|
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|
walk_left
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|
step_end
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|
|
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|
MauvilleCity_Movement_ScottApproachPlayerNorth:
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walk_up
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walk_up
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|
walk_up
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|
walk_up
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|
walk_up
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|
walk_up
|
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|
walk_left
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|
walk_left
|
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|
walk_left
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|
walk_left
|
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|
walk_in_place_faster_up
|
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|
step_end
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|
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|
MauvilleCity_Movement_ScottApproachPlayerEast:
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walk_up
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|
walk_up
|
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|
walk_up
|
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|
walk_up
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|
walk_up
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|
walk_left
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|
walk_left
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|
walk_left
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|
walk_left
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|
walk_left
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walk_up
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step_end
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|
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|
MauvilleCity_Movement_ScottExitNorth:
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walk_left
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walk_left
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|
walk_left
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|
walk_left
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|
walk_left
|
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|
walk_left
|
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|
walk_left
|
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|
walk_left
|
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|
walk_left
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step_end
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|
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MauvilleCity_Movement_ScottExitEast:
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walk_down
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walk_left
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|
walk_left
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walk_left
|
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|
walk_left
|
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|
walk_left
|
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|
walk_left
|
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|
walk_left
|
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|
walk_left
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walk_left
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step_end
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|
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|
MauvilleCity_EventScript_Wattson::
|
||
|
lock
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faceplayer
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goto_if_set FLAG_GOT_TM24_FROM_WATTSON, MauvilleCity_EventScript_ReceivedThunderbolt
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||
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goto_if_eq VAR_NEW_MAUVILLE_STATE, 2, MauvilleCity_EventScript_CompletedNewMauville
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||
|
goto_if_set FLAG_GOT_BASEMENT_KEY_FROM_WATTSON, MauvilleCity_EventScript_BegunNewMauville
|
||
|
msgbox MauvilleCity_Text_WattsonNeedFavorTakeKey, MSGBOX_DEFAULT
|
||
|
giveitem ITEM_BASEMENT_KEY
|
||
|
setflag FLAG_GOT_BASEMENT_KEY_FROM_WATTSON
|
||
|
msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
|
||
|
release
|
||
|
end
|
||
|
|
||
|
MauvilleCity_EventScript_BegunNewMauville::
|
||
|
msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
|
||
|
release
|
||
|
end
|
||
|
|
||
|
MauvilleCity_EventScript_CompletedNewMauville::
|
||
|
msgbox MauvilleCity_Text_WattsonThanksTakeTM, MSGBOX_DEFAULT
|
||
|
giveitem ITEM_TM24
|
||
|
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
|
||
|
setflag FLAG_GOT_TM24_FROM_WATTSON
|
||
|
msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
|
||
|
release
|
||
|
end
|
||
|
|
||
|
MauvilleCity_EventScript_ReceivedThunderbolt::
|
||
|
msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
|
||
|
release
|
||
|
end
|
||
|
|
||
|
MauvilleCity_EventScript_RegisterWallyCall::
|
||
|
lockall
|
||
|
pokenavcall MauvilleCity_Text_WallyPokenavCall
|
||
|
waitmessage
|
||
|
delay 30
|
||
|
playfanfare MUS_REGISTER_MATCH_CALL
|
||
|
msgbox MauvilleCity_Text_RegisteredWally, MSGBOX_DEFAULT
|
||
|
waitfanfare
|
||
|
closemessage
|
||
|
delay 30
|
||
|
setflag FLAG_ENABLE_WALLY_MATCH_CALL
|
||
|
clearflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
|
||
|
releaseall
|
||
|
end
|
||
|
|
||
|
MauvilleCity_Text_UncleHesTooPeppy:
|
||
|
.string "UNCLE: It's because of POKéMON that\n"
|
||
|
.string "this boy's got more pep, I suppose…\l"
|
||
|
.string "But he's become a bit too peppy…$"
|
||
|
|
||
|
MauvilleCity_Text_WallyWantToChallengeGym:
|
||
|
.string "WALLY: Aww, UNCLE, please?\p"
|
||
|
.string "I want to challenge this GYM and see\n"
|
||
|
.string "how much better I've become.\p"
|
||
|
.string "Please? May I, please?$"
|
||
|
|
||
|
MauvilleCity_Text_UncleYourePushingIt:
|
||
|
.string "UNCLE: Now hold on, WALLY.\p"
|
||
|
.string "Since you started living with POKéMON,\n"
|
||
|
.string "you have grown quite a lot stronger.\p"
|
||
|
.string "But don't you think you're pushing it\n"
|
||
|
.string "to suddenly challenge a GYM?$"
|
||
|
|
||
|
MauvilleCity_Text_WallyWeCanBeatAnyone:
|
||
|
.string "WALLY: I'm not pushing it.\p"
|
||
|
.string "If I combine forces with RALTS,\n"
|
||
|
.string "we can beat anyone!$"
|
||
|
|
||
|
MauvilleCity_Text_WallyWillYouBattleMe:
|
||
|
.string "WALLY: Oh! Hi, {PLAYER}!\p"
|
||
|
.string "I've gotten a lot stronger since\n"
|
||
|
.string "we met.\p"
|
||
|
.string "{PLAYER}, I want you and my UNCLE to\n"
|
||
|
.string "understand that.\p"
|
||
|
.string "{PLAYER}, please, will you have\n"
|
||
|
.string "a battle with me?$"
|
||
|
|
||
|
MauvilleCity_Text_WallyMyUncleWontKnowImStrong:
|
||
|
.string "WALLY: Oh… If you won't battle me,\n"
|
||
|
.string "{PLAYER}, my UNCLE won't know that I've\l"
|
||
|
.string "become really strong.$"
|
||
|
|
||
|
MauvilleCity_Text_UncleCanYouBattleWally:
|
||
|
.string "UNCLE: {PLAYER}{KUN}, was it?\n"
|
||
|
.string "On WALLY's behalf, can I ask you to\l"
|
||
|
.string "battle with him just this once?\p"
|
||
|
.string "I don't think he's going to listen to\n"
|
||
|
.string "any reason the way he is now.$"
|
||
|
|
||
|
MauvilleCity_Text_WallyPleaseBattleMe:
|
||
|
.string "WALLY: {PLAYER}, please!\n"
|
||
|
.string "Battle with me, please.$"
|
||
|
|
||
|
MauvilleCity_Text_WallyHereICome:
|
||
|
.string "WALLY: {PLAYER}, thank you.\p"
|
||
|
.string "Okay… Here I come!$"
|
||
|
|
||
|
MauvilleCity_Text_WallyDefeat:
|
||
|
.string "WALLY: … … … … … … …\p"
|
||
|
.string "… … … … … … … …\p"
|
||
|
.string "I lost…$"
|
||
|
|
||
|
MauvilleCity_Text_WallyIllGoBackToVerdanturf:
|
||
|
.string "WALLY: UNCLE…\n"
|
||
|
.string "I'll go back to VERDANTURF…$"
|
||
|
|
||
|
MauvilleCity_Text_ThankYouNotEnoughToBattle:
|
||
|
.string "{PLAYER}, thank you.\n"
|
||
|
.string "Being a TRAINER is tough, isn't it?\p"
|
||
|
.string "It's not enough just to have POKéMON\n"
|
||
|
.string "and make them battle. That isn't what\l"
|
||
|
.string "being a real TRAINER is about.$"
|
||
|
|
||
|
MauvilleCity_Text_UncleNoNeedToBeDown:
|
||
|
.string "UNCLE: WALLY, there's no need to be so\n"
|
||
|
.string "down on yourself.\p"
|
||
|
.string "Why, what's keeping you from becoming\n"
|
||
|
.string "stronger and stronger?\p"
|
||
|
.string "Come on, let's go home.\n"
|
||
|
.string "Everyone's waiting for you.$"
|
||
|
|
||
|
MauvilleCity_Text_UncleVisitUsSometime:
|
||
|
.string "UNCLE: {PLAYER}{KUN}, it just dawned on me\n"
|
||
|
.string "that you must be the TRAINER who kept\l"
|
||
|
.string "an eye out for WALLY when he caught\l"
|
||
|
.string "his POKéMON.\p"
|
||
|
.string "Why don't you visit us in VERDANTURF\n"
|
||
|
.string "sometime?\l"
|
||
|
.string "I'm sure WALLY would enjoy it.$"
|
||
|
|
||
|
|
||
|
MauvilleCity_Text_WallyPokenavCall:
|
||
|
.string "… … … … … …\n"
|
||
|
.string "… … … … … Beep!\p"
|
||
|
.string "WALLY: Oh, hello, {PLAYER}!\p"
|
||
|
.string "I just wanted to tell you that\n"
|
||
|
.string "my uncle bought me a POKéNAV!\p"
|
||
|
.string "Now I can get in touch with you\n"
|
||
|
.string "anytime, {PLAYER}!\p"
|
||
|
.string "… … … … … …\n"
|
||
|
.string "… … … … … Click!$"
|
||
|
|
||
|
MauvilleCity_Text_RegisteredWally:
|
||
|
.string "Registered WALLY\n"
|
||
|
.string "in the POKéNAV.$"
|
||
|
|
||
|
MauvilleCity_Text_ScottYouDidntHoldBack:
|
||
|
.string "SCOTT: Hehe…\n"
|
||
|
.string "I was watching that match!\p"
|
||
|
.string "You're friends with that boy WALLY,\n"
|
||
|
.string "aren't you?\p"
|
||
|
.string "But you didn't hold anything back\n"
|
||
|
.string "and beat him impressively.\p"
|
||
|
.string "Yeah! That's what a real POKéMON\n"
|
||
|
.string "battle is all about!\p"
|
||
|
.string "I idolize TRAINERS like that!\p"
|
||
|
.string "… … … … … …\n"
|
||
|
.string "I'll be cheering for you!$"
|
||
|
|
||
|
MauvilleCity_Text_WattsonNeedFavorTakeKey:
|
||
|
.string "WATTSON: Oh, {PLAYER}{KUN}!\n"
|
||
|
.string "You look like you have a lot of zip!\l"
|
||
|
.string "That's a good thing, wahahahaha!\p"
|
||
|
.string "Fine! I've decided!\n"
|
||
|
.string "I need a favor, {PLAYER}{KUN}!\p"
|
||
|
.string "MAUVILLE CITY has an underground\n"
|
||
|
.string "sector called NEW MAUVILLE.\p"
|
||
|
.string "{PLAYER}{KUN}, I'd like you to go there and\n"
|
||
|
.string "switch off the GENERATOR.\p"
|
||
|
.string "The GENERATOR has been running a bit\n"
|
||
|
.string "haywire. It's getting unsafe.\p"
|
||
|
.string "Here, this is the KEY to get into\n"
|
||
|
.string "NEW MAUVILLE.$"
|
||
|
|
||
|
MauvilleCity_Text_WattsonWontBeChallenge:
|
||
|
.string "WATTSON: Don't you worry about it.\n"
|
||
|
.string "It won't be a challenge to you.\p"
|
||
|
.string "The entrance to NEW MAUVILLE is just\n"
|
||
|
.string "a short SURF away from ROUTE 110.\p"
|
||
|
.string "That's it, then, you have my trust!\n"
|
||
|
.string "Wahahahaha!$"
|
||
|
|
||
|
MauvilleCity_Text_WattsonThanksTakeTM:
|
||
|
.string "WATTSON: Wahahahaha!\p"
|
||
|
.string "I knew it, {PLAYER}{KUN}! I knew I'd made\n"
|
||
|
.string "the right choice asking you!\p"
|
||
|
.string "This is my thanks--a TM containing\n"
|
||
|
.string "THUNDERBOLT!\p"
|
||
|
.string "Go on, you've earned it!$"
|
||
|
|
||
|
MauvilleCity_Text_WattsonYoungTakeCharge:
|
||
|
.string "WATTSON: Wahahahaha!\p"
|
||
|
.string "It pleases me to no end to see\n"
|
||
|
.string "the young step up and take charge!$"
|
||
|
|
||
|
MauvilleCity_Text_NurseHurtMonBackToHealth:
|
||
|
.string "You know, it's cool to have POKéMON\n"
|
||
|
.string "battles and stuff…\p"
|
||
|
.string "But if your POKéMON gets hurt,\n"
|
||
|
.string "you have to nurse it back to health.$"
|
||
|
|
||
|
MauvilleCity_Text_AllSortsOfPeopleComeThrough:
|
||
|
.string "The roads of this town stretch north\n"
|
||
|
.string "and south, and east and west.\p"
|
||
|
.string "Because of that, we get all sorts of\n"
|
||
|
.string "people coming through.$"
|
||
|
|
||
|
MauvilleCity_Text_RydelVeryGenerous:
|
||
|
.string "Have you been to RYDEL'S CYCLES yet?\p"
|
||
|
.string "RYDEL, the owner, is a very generous\n"
|
||
|
.string "man.$"
|
||
|
|
||
|
MauvilleCity_Text_PokemonCanJumpYouOnBike:
|
||
|
.string "Even if you're riding a BIKE,\n"
|
||
|
.string "wild POKéMON could jump you.$"
|
||
|
|
||
|
MauvilleCity_Text_CitySign:
|
||
|
.string "MAUVILLE CITY\n"
|
||
|
.string "“The bright and shiny city of fun!”$"
|
||
|
|
||
|
MauvilleCity_Text_GymSign:
|
||
|
.string "MAUVILLE CITY POKéMON GYM\n"
|
||
|
.string "LEADER: WATTSON\l"
|
||
|
.string "“The cheerfully electrifying man!”$"
|
||
|
|
||
|
MauvilleCity_Text_BikeShopSign:
|
||
|
.string "“Ride in gravel and shake up your\n"
|
||
|
.string "soul!”\l"
|
||
|
.string "RYDEL'S CYCLES$"
|
||
|
|
||
|
MauvilleCity_Text_GameCornerSign:
|
||
|
.string "“The play spot for all!”\n"
|
||
|
.string "MAUVILLE GAME CORNER$"
|
||
|
|
||
|
MauvilleCity_Text_ExplainTV:
|
||
|
.string "Hi, do you check out TV at all?\p"
|
||
|
.string "They've added a bunch of cool new\n"
|
||
|
.string "shows recently.\p"
|
||
|
.string "TV is so cool. I've seen my friends on\n"
|
||
|
.string "TV just out of the blue.\p"
|
||
|
.string "And, sometimes, they even put you on TV\n"
|
||
|
.string "without telling you.\p"
|
||
|
.string "I wish I would be on TV sometime.\p"
|
||
|
.string "That's why I think you should check\n"
|
||
|
.string "out TVs whenever you can.$"
|
||
|
|
||
|
MauvilleCity_Text_BeenCheckingOutTV:
|
||
|
.string "Hi, have you been checking out TVs?$"
|