868 lines
23 KiB
C
868 lines
23 KiB
C
|
#include "global.h"
|
||
|
#include "battle_anim.h"
|
||
|
#include "gpu_regs.h"
|
||
|
#include "graphics.h"
|
||
|
#include "palette.h"
|
||
|
#include "sound.h"
|
||
|
#include "task.h"
|
||
|
#include "trig.h"
|
||
|
#include "constants/rgb.h"
|
||
|
#include "constants/songs.h"
|
||
|
|
||
|
static void AnimFallingRock(struct Sprite *);
|
||
|
static void AnimFallingRock_Step(struct Sprite *);
|
||
|
static void AnimRockFragment(struct Sprite *);
|
||
|
static void AnimFlyingSandCrescent(struct Sprite *);
|
||
|
static void AnimRaiseSprite(struct Sprite *);
|
||
|
static void AnimTask_Rollout_Step(u8 taskId);
|
||
|
static void AnimRolloutParticle(struct Sprite *);
|
||
|
static void AnimRockTomb(struct Sprite *);
|
||
|
static void AnimRockTomb_Step(struct Sprite *sprite);
|
||
|
static void AnimRockBlastRock(struct Sprite *);
|
||
|
static void AnimRockScatter(struct Sprite *);
|
||
|
static void AnimRockScatter_Step(struct Sprite *sprite);
|
||
|
static void AnimParticleInVortex(struct Sprite *);
|
||
|
static void AnimParticleInVortex_Step(struct Sprite *sprite);
|
||
|
static void AnimTask_LoadSandstormBackground_Step(u8 taskId);
|
||
|
static void CreateRolloutDirtSprite(struct Task *task);
|
||
|
static u8 GetRolloutCounter(void);
|
||
|
|
||
|
static const union AnimCmd sAnim_FlyingRock_0[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(32, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_FlyingRock_1[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(48, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_FlyingRock_2[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(64, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd *const sAnims_FlyingRock[] =
|
||
|
{
|
||
|
sAnim_FlyingRock_0,
|
||
|
sAnim_FlyingRock_1,
|
||
|
sAnim_FlyingRock_2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gFallingRockSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROCKS,
|
||
|
.paletteTag = ANIM_TAG_ROCKS,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = sAnims_FlyingRock,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimFallingRock,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gRockFragmentSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROCKS,
|
||
|
.paletteTag = ANIM_TAG_ROCKS,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = sAnims_FlyingRock,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimRockFragment,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSwirlingDirtSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_MUD_SAND,
|
||
|
.paletteTag = ANIM_TAG_MUD_SAND,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimParticleInVortex,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_Whirlpool[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5),
|
||
|
AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5),
|
||
|
AFFINEANIMCMD_JUMP(1),
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd *const sAffineAnims_Whirlpool[] =
|
||
|
{
|
||
|
sAffineAnim_Whirlpool,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gWhirlpoolSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_WATER_ORB,
|
||
|
.paletteTag = ANIM_TAG_WATER_ORB,
|
||
|
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
|
||
|
.anims = gAnims_WaterMudOrb,
|
||
|
.images = NULL,
|
||
|
.affineAnims = sAffineAnims_Whirlpool,
|
||
|
.callback = AnimParticleInVortex,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gFireSpinSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SMALL_EMBER,
|
||
|
.paletteTag = ANIM_TAG_SMALL_EMBER,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gAnims_BasicFire,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimParticleInVortex,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gFlyingSandCrescentSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_FLYING_DIRT,
|
||
|
.paletteTag = ANIM_TAG_FLYING_DIRT,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x16,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimFlyingSandCrescent,
|
||
|
};
|
||
|
|
||
|
static const struct Subsprite sFlyingSandSubsprites[] =
|
||
|
{
|
||
|
{.x = -16, .y = 0, .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .tileOffset = 0, .priority = 1},
|
||
|
{.x = 16, .y = 0, .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .tileOffset = 8, .priority = 1},
|
||
|
};
|
||
|
|
||
|
static const struct SubspriteTable sFlyingSandSubspriteTable[] =
|
||
|
{
|
||
|
{ARRAY_COUNT(sFlyingSandSubsprites), sFlyingSandSubsprites},
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_Rock_Biggest[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_Rock_Bigger[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(16, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_Rock_Big[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(32, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_Rock_Small[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(48, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_Rock_Smaller[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(64, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_Rock_Smallest[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(80, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd *const sAnims_BasicRock[] =
|
||
|
{
|
||
|
sAnim_Rock_Biggest,
|
||
|
sAnim_Rock_Bigger,
|
||
|
sAnim_Rock_Big,
|
||
|
sAnim_Rock_Small,
|
||
|
sAnim_Rock_Smaller,
|
||
|
sAnim_Rock_Smallest,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROCKS,
|
||
|
.paletteTag = ANIM_TAG_ROCKS,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = sAnims_BasicRock,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimRaiseSprite,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gRolloutMudSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_MUD_SAND,
|
||
|
.paletteTag = ANIM_TAG_MUD_SAND,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimRolloutParticle,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gRolloutRockSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROCKS,
|
||
|
.paletteTag = ANIM_TAG_ROCKS,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimRolloutParticle,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gRockTombRockSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROCKS,
|
||
|
.paletteTag = ANIM_TAG_ROCKS,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = sAnims_BasicRock,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimRockTomb,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_BasicRock_0[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5),
|
||
|
AFFINEANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_BasicRock_1[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5),
|
||
|
AFFINEANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd *const sAffineAnims_BasicRock[] =
|
||
|
{
|
||
|
sAffineAnim_BasicRock_0,
|
||
|
sAffineAnim_BasicRock_1,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gRockBlastRockSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROCKS,
|
||
|
.paletteTag = ANIM_TAG_ROCKS,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
||
|
.anims = sAnims_BasicRock,
|
||
|
.images = NULL,
|
||
|
.affineAnims = sAffineAnims_BasicRock,
|
||
|
.callback = AnimRockBlastRock,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gRockScatterSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROCKS,
|
||
|
.paletteTag = ANIM_TAG_ROCKS,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
||
|
.anims = sAnims_BasicRock,
|
||
|
.images = NULL,
|
||
|
.affineAnims = sAffineAnims_BasicRock,
|
||
|
.callback = AnimRockScatter,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gTwisterRockSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROCKS,
|
||
|
.paletteTag = ANIM_TAG_ROCKS,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = &sAnims_BasicRock[4],
|
||
|
.images = NULL,
|
||
|
.affineAnims = sAffineAnims_BasicRock,
|
||
|
.callback = AnimMoveTwisterParticle,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROCKS,
|
||
|
.paletteTag = ANIM_TAG_ROCKS,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
||
|
.anims = &sAnims_BasicRock[2],
|
||
|
.images = NULL,
|
||
|
.affineAnims = sAffineAnims_BasicRock,
|
||
|
.callback = AnimWeatherBallDown,
|
||
|
};
|
||
|
|
||
|
static void AnimFallingRock(struct Sprite *sprite)
|
||
|
{
|
||
|
if (gBattleAnimArgs[3] != 0)
|
||
|
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
|
||
|
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
sprite->y += 14;
|
||
|
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
|
||
|
AnimateSprite(sprite);
|
||
|
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2] = 4;
|
||
|
sprite->data[3] = 16;
|
||
|
sprite->data[4] = -70;
|
||
|
sprite->data[5] = gBattleAnimArgs[2];
|
||
|
|
||
|
StoreSpriteCallbackInData6(sprite, AnimFallingRock_Step);
|
||
|
sprite->callback = TranslateSpriteInEllipse;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimFallingRock_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x += sprite->data[5];
|
||
|
|
||
|
sprite->data[0] = 192;
|
||
|
sprite->data[1] = sprite->data[5];
|
||
|
sprite->data[2] = 4;
|
||
|
sprite->data[3] = 32;
|
||
|
sprite->data[4] = -24;
|
||
|
|
||
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||
|
sprite->callback = TranslateSpriteInEllipse;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
// Animates the rock particles that are shown on the impact for Rock Blast / Rock Smash
|
||
|
static void AnimRockFragment(struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
|
||
|
AnimateSprite(sprite);
|
||
|
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
sprite->x -= gBattleAnimArgs[0];
|
||
|
else
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[4];
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = sprite->x + gBattleAnimArgs[2];
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = sprite->y + gBattleAnimArgs[3];
|
||
|
|
||
|
InitSpriteDataForLinearTranslation(sprite);
|
||
|
sprite->data[3] = 0;
|
||
|
sprite->data[4] = 0;
|
||
|
|
||
|
sprite->callback = TranslateSpriteLinearFixedPoint;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||
|
}
|
||
|
|
||
|
// Swirls particle in vortex. Used for moves like Fire Spin or Sand Tomb
|
||
|
static void AnimParticleInVortex(struct Sprite *sprite)
|
||
|
{
|
||
|
if (gBattleAnimArgs[6] == ANIM_ATTACKER)
|
||
|
InitSpritePosToAnimAttacker(sprite, 0);
|
||
|
else
|
||
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[3];
|
||
|
sprite->data[1] = gBattleAnimArgs[2];
|
||
|
sprite->data[2] = gBattleAnimArgs[4];
|
||
|
sprite->data[3] = gBattleAnimArgs[5];
|
||
|
|
||
|
sprite->callback = AnimParticleInVortex_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimParticleInVortex_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[4] += sprite->data[1];
|
||
|
sprite->y2 = -(sprite->data[4] >> 8);
|
||
|
sprite->x2 = Sin(sprite->data[5], sprite->data[3]);
|
||
|
sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
|
||
|
|
||
|
if (--sprite->data[0] == -1)
|
||
|
{
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_LoadSandstormBackground(u8 taskId)
|
||
|
{
|
||
|
int var0;
|
||
|
struct BattleAnimBgData animBg;
|
||
|
|
||
|
var0 = 0;
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||
|
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
|
||
|
|
||
|
if (!IsContest())
|
||
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||
|
|
||
|
gBattle_BG1_X = 0;
|
||
|
gBattle_BG1_Y = 0;
|
||
|
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||
|
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||
|
|
||
|
GetBattleAnimBg1Data(&animBg);
|
||
|
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
|
||
|
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, FALSE);
|
||
|
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
|
||
|
|
||
|
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
var0 = 1;
|
||
|
|
||
|
gTasks[taskId].data[0] = var0;
|
||
|
gTasks[taskId].func = AnimTask_LoadSandstormBackground_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
|
||
|
{
|
||
|
struct BattleAnimBgData animBg;
|
||
|
|
||
|
if (gTasks[taskId].data[0] == 0)
|
||
|
gBattle_BG1_X += -6;
|
||
|
else
|
||
|
gBattle_BG1_X += 6;
|
||
|
|
||
|
gBattle_BG1_Y += -1;
|
||
|
|
||
|
switch (gTasks[taskId].data[12])
|
||
|
{
|
||
|
case 0:
|
||
|
if (++gTasks[taskId].data[10] == 4)
|
||
|
{
|
||
|
gTasks[taskId].data[10] = 0;
|
||
|
gTasks[taskId].data[11]++;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
||
|
if (gTasks[taskId].data[11] == 7)
|
||
|
{
|
||
|
gTasks[taskId].data[12]++;
|
||
|
gTasks[taskId].data[11] = 0;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (++gTasks[taskId].data[11] == 101)
|
||
|
{
|
||
|
gTasks[taskId].data[11] = 7;
|
||
|
gTasks[taskId].data[12]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (++gTasks[taskId].data[10] == 4)
|
||
|
{
|
||
|
gTasks[taskId].data[10] = 0;
|
||
|
gTasks[taskId].data[11]--;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
||
|
if (gTasks[taskId].data[11] == 0)
|
||
|
{
|
||
|
gTasks[taskId].data[12]++;
|
||
|
gTasks[taskId].data[11] = 0;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
GetBattleAnimBg1Data(&animBg);
|
||
|
ClearBattleAnimBg(animBg.bgId);
|
||
|
gTasks[taskId].data[12]++;
|
||
|
break;
|
||
|
case 4:
|
||
|
if (!IsContest())
|
||
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||
|
|
||
|
gBattle_BG1_X = 0;
|
||
|
gBattle_BG1_Y = 0;
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Animates the sprites that fly diagonally across the screen
|
||
|
// in Sandstorm and Heat Wave.
|
||
|
// arg 0: initial y pixel offset
|
||
|
// arg 1: projectile speed
|
||
|
// arg 2: y pixel drop
|
||
|
// arg 3: ??? unknown (possibly a color bit)
|
||
|
static void AnimFlyingSandCrescent(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->data[0] == 0)
|
||
|
{
|
||
|
if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
{
|
||
|
sprite->x = DISPLAY_WIDTH + 64;
|
||
|
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||
|
sprite->data[5] = 1;
|
||
|
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x = -64;
|
||
|
}
|
||
|
|
||
|
sprite->y = gBattleAnimArgs[0];
|
||
|
SetSubspriteTables(sprite, sFlyingSandSubspriteTable);
|
||
|
sprite->data[1] = gBattleAnimArgs[1];
|
||
|
sprite->data[2] = gBattleAnimArgs[2];
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[3] += sprite->data[1];
|
||
|
sprite->data[4] += sprite->data[2];
|
||
|
sprite->x2 += (sprite->data[3] >> 8);
|
||
|
sprite->y2 += (sprite->data[4] >> 8);
|
||
|
sprite->data[3] &= 0xFF;
|
||
|
sprite->data[4] &= 0xFF;
|
||
|
|
||
|
if (sprite->data[5] == 0)
|
||
|
{
|
||
|
if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 32)
|
||
|
{
|
||
|
sprite->callback = DestroyAnimSprite;
|
||
|
}
|
||
|
}
|
||
|
else if (sprite->x + sprite->x2 < -32)
|
||
|
{
|
||
|
sprite->callback = DestroyAnimSprite;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Animates the rising rocks in Ancient Power.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: terminal y offset
|
||
|
// arg 3: duration
|
||
|
// arg 4: sprite size [1,5]
|
||
|
static void AnimRaiseSprite(struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
||
|
InitSpritePosToAnimAttacker(sprite, 0);
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[3];
|
||
|
sprite->data[2] = sprite->x;
|
||
|
sprite->data[4] = sprite->y + gBattleAnimArgs[2];
|
||
|
|
||
|
sprite->callback = StartAnimLinearTranslation;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
}
|
||
|
|
||
|
void AnimTask_Rollout(u8 taskId)
|
||
|
{
|
||
|
u16 var0, var1, var2, var3;
|
||
|
u8 rolloutCounter;
|
||
|
int var5;
|
||
|
s16 pan1, pan2;
|
||
|
struct Task *task;
|
||
|
|
||
|
task = &gTasks[taskId];
|
||
|
|
||
|
var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 24;
|
||
|
var2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
var3 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 24;
|
||
|
|
||
|
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
|
||
|
var3 = var1;
|
||
|
|
||
|
rolloutCounter = GetRolloutCounter();
|
||
|
if (rolloutCounter == 1)
|
||
|
task->data[8] = 32;
|
||
|
else
|
||
|
task->data[8] = 48 - (rolloutCounter * 8);
|
||
|
|
||
|
task->data[0] = 0;
|
||
|
task->data[11] = 0;
|
||
|
task->data[9] = 0;
|
||
|
task->data[12] = 1;
|
||
|
|
||
|
var5 = task->data[8];
|
||
|
if (var5 < 0)
|
||
|
var5 += 7;
|
||
|
|
||
|
task->data[10] = (var5 >> 3) - 1;
|
||
|
|
||
|
task->data[2] = var0 * 8;
|
||
|
task->data[3] = var1 * 8;
|
||
|
task->data[4] = ((var2 - var0) * 8) / task->data[8];
|
||
|
task->data[5] = ((var3 - var1) * 8) / task->data[8];
|
||
|
task->data[6] = 0;
|
||
|
task->data[7] = 0;
|
||
|
|
||
|
pan1 = BattleAnimAdjustPanning(-64);
|
||
|
pan2 = BattleAnimAdjustPanning(63);
|
||
|
|
||
|
task->data[13] = pan1;
|
||
|
task->data[14] = (pan2 - pan1) / task->data[8];
|
||
|
task->data[1] = rolloutCounter;
|
||
|
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||
|
|
||
|
task->func = AnimTask_Rollout_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_Rollout_Step(u8 taskId)
|
||
|
{
|
||
|
struct Task *task;
|
||
|
|
||
|
task = &gTasks[taskId];
|
||
|
|
||
|
switch (task->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
task->data[6] -= task->data[4];
|
||
|
task->data[7] -= task->data[5];
|
||
|
gSprites[task->data[15]].x2 = task->data[6] >> 3;
|
||
|
gSprites[task->data[15]].y2 = task->data[7] >> 3;
|
||
|
|
||
|
if (++task->data[9] == 10)
|
||
|
{
|
||
|
task->data[11] = 20;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
|
||
|
PlaySE12WithPanning(SE_M_HEADBUTT, task->data[13]);
|
||
|
break;
|
||
|
case 1:
|
||
|
if (--task->data[11] == 0)
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 2:
|
||
|
if (--task->data[9] != 0)
|
||
|
{
|
||
|
task->data[6] += task->data[4];
|
||
|
task->data[7] += task->data[5];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[6] = 0;
|
||
|
task->data[7] = 0;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
|
||
|
gSprites[task->data[15]].x2 = task->data[6] >> 3;
|
||
|
gSprites[task->data[15]].y2 = task->data[7] >> 3;
|
||
|
break;
|
||
|
case 3:
|
||
|
task->data[2] += task->data[4];
|
||
|
task->data[3] += task->data[5];
|
||
|
if (++task->data[9] >= task->data[10])
|
||
|
{
|
||
|
task->data[9] = 0;
|
||
|
CreateRolloutDirtSprite(task);
|
||
|
task->data[13] += task->data[14];
|
||
|
PlaySE12WithPanning(SE_M_DIG, task->data[13]);
|
||
|
}
|
||
|
|
||
|
if (--task->data[8] == 0)
|
||
|
{
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
if (task->data[11] == 0)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CreateRolloutDirtSprite(struct Task *task)
|
||
|
{
|
||
|
const struct SpriteTemplate *spriteTemplate;
|
||
|
int tileOffset;
|
||
|
u16 x, y;
|
||
|
u8 spriteId;
|
||
|
|
||
|
switch (task->data[1])
|
||
|
{
|
||
|
case 1:
|
||
|
spriteTemplate = &gRolloutMudSpriteTemplate;
|
||
|
tileOffset = 0;
|
||
|
break;
|
||
|
case 2:
|
||
|
case 3:
|
||
|
spriteTemplate = &gRolloutRockSpriteTemplate;
|
||
|
tileOffset = 80;
|
||
|
break;
|
||
|
case 4:
|
||
|
spriteTemplate = &gRolloutRockSpriteTemplate;
|
||
|
tileOffset = 64;
|
||
|
break;
|
||
|
case 5:
|
||
|
spriteTemplate = &gRolloutRockSpriteTemplate;
|
||
|
tileOffset = 48;
|
||
|
break;
|
||
|
default:
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
x = task->data[2] >> 3;
|
||
|
y = task->data[3] >> 3;
|
||
|
x += (task->data[12] * 4);
|
||
|
|
||
|
spriteId = CreateSprite(spriteTemplate, x, y, 35);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
gSprites[spriteId].data[0] = 18;
|
||
|
gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
|
||
|
gSprites[spriteId].data[4] = y;
|
||
|
gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
|
||
|
gSprites[spriteId].oam.tileNum += tileOffset;
|
||
|
|
||
|
InitAnimArcTranslation(&gSprites[spriteId]);
|
||
|
task->data[11]++;
|
||
|
}
|
||
|
|
||
|
task->data[12] *= -1;
|
||
|
}
|
||
|
|
||
|
static void AnimRolloutParticle(struct Sprite *sprite)
|
||
|
{
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
u8 taskId = FindTaskIdByFunc(AnimTask_Rollout_Step);
|
||
|
if (taskId != TASK_NONE)
|
||
|
gTasks[taskId].data[11]--;
|
||
|
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static u8 GetRolloutCounter(void)
|
||
|
{
|
||
|
u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
|
||
|
u8 var0 = retVal - 1;
|
||
|
if (var0 > 4)
|
||
|
retVal = 1;
|
||
|
|
||
|
return retVal;
|
||
|
}
|
||
|
|
||
|
static void AnimRockTomb(struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
||
|
|
||
|
sprite->x2 = gBattleAnimArgs[0];
|
||
|
sprite->data[2] = gBattleAnimArgs[1];
|
||
|
sprite->data[3] -= gBattleAnimArgs[2];
|
||
|
sprite->data[0] = 3;
|
||
|
sprite->data[1] = gBattleAnimArgs[3];
|
||
|
sprite->callback = AnimRockTomb_Step;
|
||
|
sprite->invisible = TRUE;
|
||
|
}
|
||
|
|
||
|
static void AnimRockTomb_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->invisible = FALSE;
|
||
|
if (sprite->data[3] != 0)
|
||
|
{
|
||
|
sprite->y2 = sprite->data[2] + sprite->data[3];
|
||
|
sprite->data[3] += sprite->data[0];
|
||
|
sprite->data[0]++;
|
||
|
if (sprite->data[3] > 0)
|
||
|
{
|
||
|
sprite->data[3] = 0;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (--sprite->data[1] == 0)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimRockBlastRock(struct Sprite *sprite)
|
||
|
{
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
||
|
StartSpriteAffineAnim(sprite, 1);
|
||
|
|
||
|
TranslateAnimSpriteToTargetMonLocation(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimRockScatter(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
|
||
|
sprite->data[1] = gBattleAnimArgs[0];
|
||
|
sprite->data[2] = gBattleAnimArgs[1];
|
||
|
sprite->data[5] = gBattleAnimArgs[2];
|
||
|
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
|
||
|
sprite->callback = AnimRockScatter_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimRockScatter_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[0] += 8;
|
||
|
sprite->data[3] += sprite->data[1];
|
||
|
sprite->data[4] += sprite->data[2];
|
||
|
|
||
|
sprite->x2 += sprite->data[3] / 40;
|
||
|
sprite->y2 -= Sin(sprite->data[0], sprite->data[5]);
|
||
|
|
||
|
if (sprite->data[0] > 140)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
|
||
|
{
|
||
|
if (gAnimMoveDmg < 33)
|
||
|
gBattleAnimArgs[ARG_RET_ID] = 0;
|
||
|
if ((u32)gAnimMoveDmg - 33 < 33)
|
||
|
gBattleAnimArgs[ARG_RET_ID] = 1;
|
||
|
if (gAnimMoveDmg > 65)
|
||
|
gBattleAnimArgs[ARG_RET_ID] = 2;
|
||
|
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
void AnimTask_MoveSeismicTossBg(u8 taskId)
|
||
|
{
|
||
|
if (gTasks[taskId].data[0] == 0)
|
||
|
{
|
||
|
UpdateAnimBg3ScreenSize(FALSE);
|
||
|
gTasks[taskId].data[1] = 200;
|
||
|
}
|
||
|
|
||
|
gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
|
||
|
gTasks[taskId].data[1] -= 3;
|
||
|
|
||
|
if (gTasks[taskId].data[0] == 120)
|
||
|
{
|
||
|
UpdateAnimBg3ScreenSize(TRUE);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
gTasks[taskId].data[0]++;
|
||
|
}
|
||
|
|
||
|
void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
|
||
|
{
|
||
|
if (gTasks[taskId].data[0] == 0)
|
||
|
{
|
||
|
UpdateAnimBg3ScreenSize(FALSE);
|
||
|
gTasks[taskId].data[0]++;
|
||
|
gTasks[taskId].data[2] = gBattle_BG3_Y;
|
||
|
}
|
||
|
|
||
|
gTasks[taskId].data[1] += 80;
|
||
|
gTasks[taskId].data[1] &= 0xFF;
|
||
|
gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
|
||
|
|
||
|
if (gBattleAnimArgs[7] == 0xFFF)
|
||
|
{
|
||
|
gBattle_BG3_Y = 0;
|
||
|
UpdateAnimBg3ScreenSize(TRUE);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
}
|