5617 lines
156 KiB
C
5617 lines
156 KiB
C
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#include "global.h"
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#include "malloc.h"
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#include "battle_anim.h"
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#include "battle_interface.h"
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#include "decompress.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "main.h"
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#include "math_util.h"
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#include "palette.h"
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#include "random.h"
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#include "scanline_effect.h"
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#include "sound.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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struct {
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s16 startX;
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s16 startY;
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s16 targetX;
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s16 targetY;
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} static EWRAM_DATA sFrenzyPlantRootData = {0}; // Debug? Written to but never read.
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static void AnimMovePowderParticle(struct Sprite *);
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static void AnimMovePowderParticle_Step(struct Sprite *);
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static void AnimPowerAbsorptionOrb(struct Sprite *);
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static void AnimSolarBeamBigOrb(struct Sprite *);
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static void AnimSolarBeamSmallOrb(struct Sprite *);
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static void AnimSolarBeamSmallOrb_Step(struct Sprite *);
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static void AnimAbsorptionOrb(struct Sprite *);
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static void AnimAbsorptionOrb_Step(struct Sprite *);
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static void AnimHyperBeamOrb(struct Sprite *);
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static void AnimHyperBeamOrb_Step(struct Sprite *);
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static void AnimSporeParticle(struct Sprite *);
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static void AnimSporeParticle_Step(struct Sprite *);
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static void AnimPetalDanceBigFlower(struct Sprite *);
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static void AnimPetalDanceBigFlower_Step(struct Sprite *);
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static void AnimPetalDanceSmallFlower(struct Sprite *);
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static void AnimPetalDanceSmallFlower_Step(struct Sprite *);
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static void AnimRazorLeafParticle(struct Sprite *);
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static void AnimRazorLeafParticle_Step1(struct Sprite *);
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static void AnimRazorLeafParticle_Step2(struct Sprite *);
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static void AnimLeechSeed(struct Sprite *);
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static void AnimLeechSeed_Step(struct Sprite *);
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static void AnimLeechSeedSprouts(struct Sprite *);
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static void AnimTranslateLinearSingleSineWave(struct Sprite *);
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static void AnimTranslateLinearSingleSineWave_Step(struct Sprite *);
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static void AnimConstrictBinding(struct Sprite *);
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static void AnimConstrictBinding_Step1(struct Sprite *);
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static void AnimConstrictBinding_Step2(struct Sprite *);
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static void AnimMimicOrb(struct Sprite *);
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static void AnimIngrainRoot(struct Sprite *);
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static void AnimFrenzyPlantRoot(struct Sprite *);
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static void AnimRootFlickerOut(struct Sprite *);
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static void AnimIngrainOrb(struct Sprite *);
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static void AnimPresent(struct Sprite *);
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static void AnimKnockOffItem(struct Sprite *);
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static void AnimPresentHealParticle(struct Sprite *);
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static void AnimItemSteal(struct Sprite *);
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static void AnimItemSteal_Step1(struct Sprite *);
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static void AnimItemSteal_Step2(struct Sprite *);
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static void AnimItemSteal_Step3(struct Sprite *);
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static void AnimTrickBag(struct Sprite *);
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static void AnimTrickBag_Step1(struct Sprite *);
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static void AnimTrickBag_Step2(struct Sprite *);
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static void AnimTrickBag_Step3(struct Sprite *);
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static void AnimFlyingParticle(struct Sprite *);
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static void AnimFlyingParticle_Step(struct Sprite *);
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static void AnimNeedleArmSpike(struct Sprite *);
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static void AnimNeedleArmSpike_Step(struct Sprite *);
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static void AnimSlidingHit(struct Sprite *);
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static void AnimWhipHit(struct Sprite *);
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static void AnimFlickeringPunch(struct Sprite *);
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static void AnimCuttingSlice(struct Sprite *);
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static void AnimAirCutterSlice(struct Sprite *);
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static void AnimSlice_Step(struct Sprite *);
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static void AnimCirclingMusicNote(struct Sprite *);
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static void AnimCirclingMusicNote_Step(struct Sprite *);
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static void AnimProtect(struct Sprite *);
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static void AnimProtect_Step(struct Sprite *);
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static void AnimMilkBottle(struct Sprite *);
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static void AnimMilkBottle_Step1(struct Sprite *);
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static void AnimMilkBottle_Step2(struct Sprite *, int, int);
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static void AnimGrantingStars(struct Sprite *);
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static void AnimSparkingStars(struct Sprite *);
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static void AnimBubbleBurst(struct Sprite *);
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static void AnimBubbleBurst_Step(struct Sprite *);
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static void AnimSleepLetterZ(struct Sprite *);
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static void AnimSleepLetterZ_Step(struct Sprite *);
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static void AnimLockOnTarget(struct Sprite *);
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static void AnimLockOnTarget_Step1(struct Sprite *);
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static void AnimLockOnTarget_Step2(struct Sprite *);
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static void AnimLockOnTarget_Step3(struct Sprite *);
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static void AnimLockOnTarget_Step4(struct Sprite *);
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static void AnimLockOnTarget_Step5(struct Sprite *);
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static void AnimLockOnTarget_Step6(struct Sprite *);
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static void AnimLockOnMoveTarget(struct Sprite *);
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static void AnimBowMon(struct Sprite *);
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static void AnimBowMon_Step1(struct Sprite *);
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static void AnimBowMon_Step1_Callback(struct Sprite *);
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static void AnimBowMon_Step2(struct Sprite *);
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static void AnimBowMon_Step3(struct Sprite *);
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static void AnimBowMon_Step4(struct Sprite *);
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static void AnimBowMon_Step3_Callback(struct Sprite *);
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static void AnimTipMon(struct Sprite *);
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static void AnimTipMon_Step(struct Sprite *);
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static void AnimSlashSlice(struct Sprite *);
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static void AnimFalseSwipeSlice(struct Sprite *);
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static void AnimFalseSwipeSlice_Step1(struct Sprite *);
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static void AnimFalseSwipeSlice_Step2(struct Sprite *);
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static void AnimFalseSwipeSlice_Step3(struct Sprite *);
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static void AnimFalseSwipePositionedSlice(struct Sprite *);
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static void AnimEndureEnergy(struct Sprite *);
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static void AnimEndureEnergy_Step(struct Sprite *);
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static void AnimSharpenSphere(struct Sprite *);
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static void AnimSharpenSphere_Step(struct Sprite *);
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static void AnimConversion(struct Sprite *);
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static void AnimConversion2(struct Sprite *);
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static void AnimConversion2_Step(struct Sprite *);
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static void AnimMoon(struct Sprite *);
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static void AnimMoon_Step(struct Sprite *);
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static void AnimMoonlightSparkle(struct Sprite *);
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static void AnimMoonlightSparkle_Step(struct Sprite *);
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static void AnimHornHit(struct Sprite *);
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static void AnimHornHit_Step(struct Sprite *);
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static void AnimSuperFang(struct Sprite *);
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static void AnimWavyMusicNotes(struct Sprite *);
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static void AnimWavyMusicNotes_Step(struct Sprite *);
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static void AnimWavyMusicNotesGetNextPos(s16, s16, s16 *, s16 *, s8);
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static void AnimFlyingMusicNotes(struct Sprite *);
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static void AnimFlyingMusicNotes_Step(struct Sprite *);
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static void AnimBellyDrumHand(struct Sprite *);
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static void AnimSlowFlyingMusicNotes(struct Sprite *);
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static void AnimSlowFlyingMusicNotes_Step(struct Sprite *);
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static void AnimThoughtBubble(struct Sprite *);
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static void AnimThoughtBubble_Step(struct Sprite *);
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static void AnimMetronomeFinger(struct Sprite *);
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static void AnimMetronomeFinger_Step(struct Sprite *);
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static void AnimFollowMeFinger(struct Sprite *);
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static void AnimFollowMeFinger_Step1(struct Sprite *);
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static void AnimFollowMeFinger_Step2(struct Sprite *);
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static void AnimTauntFinger(struct Sprite *);
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static void AnimTauntFinger_Step1(struct Sprite *);
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static void AnimTauntFinger_Step2(struct Sprite *);
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static void AnimMoveTwisterParticle_Step(struct Sprite *);
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static void AnimTask_MoonlightEndFade_Step(u8 taskId);
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static void AnimTask_LeafBlade_Step(u8);
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static void AnimTask_DuplicateAndShrinkToPos_Step1(u8);
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static void AnimTask_DuplicateAndShrinkToPos_Step2(u8);
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static s16 LeafBladeGetPosFactor(struct Sprite *);
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static void AnimTask_LeafBlade_Step2(struct Task *, u8);
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static void AnimTask_LeafBlade_Step2_Callback(struct Sprite *);
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static void AnimTask_SkullBashPositionSet(u8);
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static void AnimTask_SkullBashPositionReset(u8);
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static void AnimTask_DoubleTeam_Step(u8);
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static void AnimDoubleTeam(struct Sprite *);
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const union AnimCmd gPowderParticlesAnimCmds[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(2, 5),
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(6, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(10, 5),
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ANIMCMD_FRAME(12, 5),
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ANIMCMD_FRAME(14, 5),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gPowderParticlesAnimTable[] =
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{
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gPowderParticlesAnimCmds,
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};
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const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SLEEP_POWDER,
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.paletteTag = ANIM_TAG_SLEEP_POWDER,
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.oam = &gOamData_AffineOff_ObjNormal_8x16,
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.anims = gPowderParticlesAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimMovePowderParticle,
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};
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const struct SpriteTemplate gStunSporeParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_STUN_SPORE,
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.paletteTag = ANIM_TAG_STUN_SPORE,
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.oam = &gOamData_AffineOff_ObjNormal_8x16,
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.anims = gPowderParticlesAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimMovePowderParticle,
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};
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const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_POWDER,
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.paletteTag = ANIM_TAG_POISON_POWDER,
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.oam = &gOamData_AffineOff_ObjNormal_8x16,
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.anims = gPowderParticlesAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimMovePowderParticle,
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};
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const union AnimCmd gSolarBeamBigOrbAnimCmds1[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gSolarBeamBigOrbAnimCmds2[] =
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{
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ANIMCMD_FRAME(1, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gSolarBeamBigOrbAnimCmds3[] =
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{
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ANIMCMD_FRAME(2, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gSolarBeamBigOrbAnimCmds4[] =
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{
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ANIMCMD_FRAME(3, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gSolarBeamBigOrbAnimCmds5[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gSolarBeamBigOrbAnimCmds6[] =
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{
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ANIMCMD_FRAME(5, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gSolarBeamBigOrbAnimCmds7[] =
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{
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ANIMCMD_FRAME(6, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gSolarBeamSmallOrbAnimCms[] =
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{
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ANIMCMD_FRAME(7, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gPowerAbsorptionOrbAnimCmds[] =
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{
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_END,
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};
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const union AnimCmd *const gSolarBeamBigOrbAnimTable[] =
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{
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gSolarBeamBigOrbAnimCmds1,
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gSolarBeamBigOrbAnimCmds2,
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gSolarBeamBigOrbAnimCmds3,
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gSolarBeamBigOrbAnimCmds4,
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gSolarBeamBigOrbAnimCmds5,
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gSolarBeamBigOrbAnimCmds6,
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gSolarBeamBigOrbAnimCmds7,
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};
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const union AnimCmd *const gSolarBeamSmallOrbAnimTable[] =
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{
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gSolarBeamSmallOrbAnimCms,
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};
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const union AnimCmd *const gPowerAbsorptionOrbAnimTable[] =
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{
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gPowerAbsorptionOrbAnimCmds,
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};
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const union AffineAnimCmd gPowerAbsorptionOrbAffineAnimCmds[] = {
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AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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const union AffineAnimCmd *const gPowerAbsorptionOrbAffineAnimTable[] = {
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gPowerAbsorptionOrbAffineAnimCmds,
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};
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const struct SpriteTemplate gPowerAbsorptionOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORBS,
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.paletteTag = ANIM_TAG_ORBS,
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.oam = &gOamData_AffineNormal_ObjBlend_16x16,
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.anims = gPowerAbsorptionOrbAnimTable,
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.images = NULL,
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.affineAnims = gPowerAbsorptionOrbAffineAnimTable,
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.callback = AnimPowerAbsorptionOrb,
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};
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const struct SpriteTemplate gSolarBeamBigOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORBS,
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.paletteTag = ANIM_TAG_ORBS,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gSolarBeamBigOrbAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSolarBeamBigOrb,
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};
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const struct SpriteTemplate gSolarBeamSmallOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORBS,
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.paletteTag = ANIM_TAG_ORBS,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gSolarBeamSmallOrbAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSolarBeamSmallOrb,
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};
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const union AffineAnimCmd gStockpileAbsorptionOrbAffineCmds[] = {
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AFFINEANIMCMD_FRAME(320, 320, 0, 0),
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AFFINEANIMCMD_FRAME(-14, -14, 0, 1),
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AFFINEANIMCMD_JUMP(1),
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};
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const union AffineAnimCmd *const gStockpileAbsorptionOrbAffineAnimTable[] = {
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gStockpileAbsorptionOrbAffineCmds,
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};
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const struct SpriteTemplate gStockpileAbsorptionOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_GRAY_ORB,
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.paletteTag = ANIM_TAG_GRAY_ORB,
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.oam = &gOamData_AffineDouble_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gStockpileAbsorptionOrbAffineAnimTable,
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.callback = AnimPowerAbsorptionOrb,
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};
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const union AffineAnimCmd gAbsorptionOrbAffineAnimCmds[] = {
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AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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const union AffineAnimCmd *const gAbsorptionOrbAffineAnimTable[] = {
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gAbsorptionOrbAffineAnimCmds,
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};
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const struct SpriteTemplate gAbsorptionOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORBS,
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.paletteTag = ANIM_TAG_ORBS,
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.oam = &gOamData_AffineNormal_ObjBlend_16x16,
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.anims = gPowerAbsorptionOrbAnimTable,
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.images = NULL,
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.affineAnims = gAbsorptionOrbAffineAnimTable,
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.callback = AnimAbsorptionOrb,
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};
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const struct SpriteTemplate gHyperBeamOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORBS,
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.paletteTag = ANIM_TAG_ORBS,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gSolarBeamBigOrbAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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||
|
.callback = AnimHyperBeamOrb,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gLeechSeedAnimCmds1[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gLeechSeedAnimCmds2[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(4, 7),
|
||
|
ANIMCMD_FRAME(8, 7),
|
||
|
ANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gLeechSeedAnimTable[] =
|
||
|
{
|
||
|
gLeechSeedAnimCmds1,
|
||
|
gLeechSeedAnimCmds2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gLeechSeedSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SEED,
|
||
|
.paletteTag = ANIM_TAG_SEED,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = gLeechSeedAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimLeechSeed,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gSporeParticleAnimCmds1[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gSporeParticleAnimCmds2[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(4, 7),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gSporeParticleAnimTable[] =
|
||
|
{
|
||
|
gSporeParticleAnimCmds1,
|
||
|
gSporeParticleAnimCmds2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSporeParticleSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SPORE,
|
||
|
.paletteTag = ANIM_TAG_SPORE,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = gSporeParticleAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimSporeParticle,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gPetalDanceBigFlowerAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gPetalDanceSmallFlowerAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(4, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gPetalDanceBigFlowerAnimTable[] =
|
||
|
{
|
||
|
gPetalDanceBigFlowerAnimCmds,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gPetalDanceSmallFlowerAnimTable[] =
|
||
|
{
|
||
|
gPetalDanceSmallFlowerAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gPetalDanceBigFlowerSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_FLOWER,
|
||
|
.paletteTag = ANIM_TAG_FLOWER,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = gPetalDanceBigFlowerAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimPetalDanceBigFlower,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gPetalDanceSmallFlowerSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_FLOWER,
|
||
|
.paletteTag = ANIM_TAG_FLOWER,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||
|
.anims = gPetalDanceSmallFlowerAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimPetalDanceSmallFlower,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gRazorLeafParticleAnimCmds1[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 5),
|
||
|
ANIMCMD_FRAME(4, 5),
|
||
|
ANIMCMD_FRAME(8, 5),
|
||
|
ANIMCMD_FRAME(12, 5),
|
||
|
ANIMCMD_FRAME(16, 5),
|
||
|
ANIMCMD_FRAME(20, 5),
|
||
|
ANIMCMD_FRAME(16, 5),
|
||
|
ANIMCMD_FRAME(12, 5),
|
||
|
ANIMCMD_FRAME(8, 5),
|
||
|
ANIMCMD_FRAME(4, 5),
|
||
|
ANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gRazorLeafParticleAnimCmds2[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(24, 5),
|
||
|
ANIMCMD_FRAME(28, 5),
|
||
|
ANIMCMD_FRAME(32, 5),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gRazorLeafParticleAnimTable[] =
|
||
|
{
|
||
|
gRazorLeafParticleAnimCmds1,
|
||
|
gRazorLeafParticleAnimCmds2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gRazorLeafParticleSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_LEAF,
|
||
|
.paletteTag = ANIM_TAG_LEAF,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = gRazorLeafParticleAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimRazorLeafParticle,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gTwisterLeafSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_LEAF,
|
||
|
.paletteTag = ANIM_TAG_LEAF,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = gRazorLeafParticleAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimMoveTwisterParticle,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gRazorLeafCutterAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 3),
|
||
|
ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
|
||
|
ANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gRazorLeafCutterAnimTable[] =
|
||
|
{
|
||
|
gRazorLeafCutterAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gRazorLeafCutterSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_RAZOR_LEAF,
|
||
|
.paletteTag = ANIM_TAG_RAZOR_LEAF,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x16,
|
||
|
.anims = gRazorLeafCutterAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimTranslateLinearSingleSineWave,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gSwiftStarAffineAnimCmds[] = {
|
||
|
AFFINEANIMCMD_FRAME(0, 0, 0, 1),
|
||
|
AFFINEANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gSwiftStarAffineAnimTable[] = {
|
||
|
gSwiftStarAffineAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSwiftStarSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_YELLOW_STAR,
|
||
|
.paletteTag = ANIM_TAG_YELLOW_STAR,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gSwiftStarAffineAnimTable,
|
||
|
.callback = AnimTranslateLinearSingleSineWave,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_ConstrictBinding[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 4),
|
||
|
ANIMCMD_FRAME(32, 4),
|
||
|
ANIMCMD_FRAME(64, 4),
|
||
|
ANIMCMD_FRAME(96, 4),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_ConstrictBinding_Flipped[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(96, 4, .hFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd *const sAnims_ConstrictBinding[] =
|
||
|
{
|
||
|
sAnim_ConstrictBinding,
|
||
|
sAnim_ConstrictBinding_Flipped,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_ConstrictBinding[] = {
|
||
|
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
|
||
|
AFFINEANIMCMD_FRAME(11, 0, 0, 6),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_ConstrictBinding_Flipped[] = {
|
||
|
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(11, 0, 0, 6),
|
||
|
AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd *const sAffineAnims_ConstrictBinding[] = {
|
||
|
sAffineAnim_ConstrictBinding,
|
||
|
sAffineAnim_ConstrictBinding_Flipped,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gConstrictBindingSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_TENDRILS,
|
||
|
.paletteTag = ANIM_TAG_TENDRILS,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_64x32,
|
||
|
.anims = sAnims_ConstrictBinding,
|
||
|
.images = NULL,
|
||
|
.affineAnims = sAffineAnims_ConstrictBinding,
|
||
|
.callback = AnimConstrictBinding,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gMimicOrbAffineAnimCmds1[] = {
|
||
|
AFFINEANIMCMD_FRAME(0, 0, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(48, 48, 0, 14),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gMimicOrbAffineAnimCmds2[] = {
|
||
|
AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
|
||
|
AFFINEANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gMimicOrbAffineAnimTable[] = {
|
||
|
gMimicOrbAffineAnimCmds1,
|
||
|
gMimicOrbAffineAnimCmds2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gMimicOrbSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ORBS,
|
||
|
.paletteTag = ANIM_TAG_ORBS,
|
||
|
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
|
||
|
.anims = gPowerAbsorptionOrbAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gMimicOrbAffineAnimTable,
|
||
|
.callback = AnimMimicOrb,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gIngrainRootAnimCmds1[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 7),
|
||
|
ANIMCMD_FRAME(16, 7),
|
||
|
ANIMCMD_FRAME(32, 7),
|
||
|
ANIMCMD_FRAME(48, 7),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gIngrainRootAnimCmds2[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(48, 7, .hFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gIngrainRootAnimCmds3[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 7),
|
||
|
ANIMCMD_FRAME(16, 7),
|
||
|
ANIMCMD_FRAME(32, 7),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gIngrainRootAnimCmds4[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gIngrainRootAnimTable[] =
|
||
|
{
|
||
|
gIngrainRootAnimCmds1,
|
||
|
gIngrainRootAnimCmds2,
|
||
|
gIngrainRootAnimCmds3,
|
||
|
gIngrainRootAnimCmds4,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gIngrainRootSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROOTS,
|
||
|
.paletteTag = ANIM_TAG_ROOTS,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gIngrainRootAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimIngrainRoot,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gFrenzyPlantRootSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ROOTS,
|
||
|
.paletteTag = ANIM_TAG_ROOTS,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gIngrainRootAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimFrenzyPlantRoot,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gIngrainOrbAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(3, 3),
|
||
|
ANIMCMD_FRAME(0, 5),
|
||
|
ANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gIngrainOrbAnimTable[] =
|
||
|
{
|
||
|
gIngrainOrbAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gIngrainOrbSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ORBS,
|
||
|
.paletteTag = ANIM_TAG_ORBS,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||
|
.anims = gIngrainOrbAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimIngrainOrb,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gFallingBagAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 30),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gFallingBagAnimTable[] =
|
||
|
{
|
||
|
gFallingBagAnimCmds,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gFallingBagAffineAnimCmds1[] = {
|
||
|
AFFINEANIMCMD_FRAME(0, 0, -4, 10),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, 4, 20),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, -4, 10),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gFallingBagAffineAnimCmds2[] = {
|
||
|
AFFINEANIMCMD_FRAME(0, 0, -1, 2),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, 1, 4),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, -1, 4),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, 1, 4),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, -1, 4),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, 1, 2),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gFallingBagAffineAnimTable[] = {
|
||
|
gFallingBagAffineAnimCmds1,
|
||
|
gFallingBagAffineAnimCmds2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gPresentSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ITEM_BAG,
|
||
|
.paletteTag = ANIM_TAG_ITEM_BAG,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
||
|
.anims = gFallingBagAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gFallingBagAffineAnimTable,
|
||
|
.callback = AnimPresent,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gKnockOffItemSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ITEM_BAG,
|
||
|
.paletteTag = ANIM_TAG_ITEM_BAG,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
||
|
.anims = gFallingBagAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gFallingBagAffineAnimTable,
|
||
|
.callback = AnimKnockOffItem,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gPresentHealParticleAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 4),
|
||
|
ANIMCMD_FRAME(4, 4),
|
||
|
ANIMCMD_FRAME(8, 4),
|
||
|
ANIMCMD_FRAME(12, 4),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gPresentHealParticleAnimTable[] =
|
||
|
{
|
||
|
gPresentHealParticleAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gPresentHealParticleSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_GREEN_SPARKLE,
|
||
|
.paletteTag = ANIM_TAG_GREEN_SPARKLE,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = gPresentHealParticleAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimPresentHealParticle,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gItemStealSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ITEM_BAG,
|
||
|
.paletteTag = ANIM_TAG_ITEM_BAG,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
||
|
.anims = gFallingBagAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gFallingBagAffineAnimTable,
|
||
|
.callback = AnimItemSteal,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gTrickBagAffineAnimCmds1[] = {
|
||
|
AFFINEANIMCMD_FRAME(0, 0, 0, 3),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gTrickBagAffineAnimCmds2[] = {
|
||
|
AFFINEANIMCMD_FRAME(0, -10, 0, 3),
|
||
|
AFFINEANIMCMD_FRAME(0, -6, 0, 3),
|
||
|
AFFINEANIMCMD_FRAME(0, -2, 0, 3),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, 0, 3),
|
||
|
AFFINEANIMCMD_FRAME(0, 2, 0, 3),
|
||
|
AFFINEANIMCMD_FRAME(0, 6, 0, 3),
|
||
|
AFFINEANIMCMD_FRAME(0, 10, 0, 3),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gTrickBagAffineAnimTable[] = {
|
||
|
gTrickBagAffineAnimCmds1,
|
||
|
gTrickBagAffineAnimCmds2,
|
||
|
gFallingBagAffineAnimCmds1,
|
||
|
gFallingBagAffineAnimCmds2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gTrickBagSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_ITEM_BAG,
|
||
|
.paletteTag = ANIM_TAG_ITEM_BAG,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
||
|
.anims = gFallingBagAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gTrickBagAffineAnimTable,
|
||
|
.callback = AnimTrickBag,
|
||
|
};
|
||
|
|
||
|
const s8 gTrickBagCoordinates[][3] =
|
||
|
{
|
||
|
{5, 24, 1},
|
||
|
{0, 4, 0},
|
||
|
{8, 16, -1},
|
||
|
{0, 2, 0},
|
||
|
{8, 16, 1},
|
||
|
{0, 2, 0},
|
||
|
{8, 16, 1},
|
||
|
{0, 2, 0},
|
||
|
{8, 16, 1},
|
||
|
{0, 16, 0},
|
||
|
{0, 0, 127},
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gLeafBladeAnimCmds1[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(28, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gLeafBladeAnimCmds2[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(32, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gLeafBladeAnimCmds3[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(20, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gLeafBladeAnimCmds4[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(28, 1, .hFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gLeafBladeAnimCmds5[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(16, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gLeafBladeAnimCmds6[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(16, 1, .hFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gLeafBladeAnimCmds7[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(28, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gLeafBladeAnimTable[] =
|
||
|
{
|
||
|
gLeafBladeAnimCmds1,
|
||
|
gLeafBladeAnimCmds2,
|
||
|
gLeafBladeAnimCmds3,
|
||
|
gLeafBladeAnimCmds4,
|
||
|
gLeafBladeAnimCmds5,
|
||
|
gLeafBladeAnimCmds6,
|
||
|
gLeafBladeAnimCmds7,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gLeafBladeSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_LEAF,
|
||
|
.paletteTag = ANIM_TAG_LEAF,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = gLeafBladeAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = SpriteCallbackDummy,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gAromatherapyBigFlowerAffineAnimCmds[] = {
|
||
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, 4, 1),
|
||
|
AFFINEANIMCMD_JUMP(1),
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gAromatherapyBigFlowerAffineAnimTable[] = {
|
||
|
gAromatherapyBigFlowerAffineAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gAromatherapySmallFlowerSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_FLOWER,
|
||
|
.paletteTag = ANIM_TAG_FLOWER,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||
|
.anims = gPetalDanceSmallFlowerAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimFlyingParticle,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gAromatherapyBigFlowerSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_FLOWER,
|
||
|
.paletteTag = ANIM_TAG_FLOWER,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
|
||
|
.anims = gPetalDanceBigFlowerAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gAromatherapyBigFlowerAffineAnimTable,
|
||
|
.callback = AnimFlyingParticle,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gSilverWindBigSparkAffineAnimCmds[] = {
|
||
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, -10, 1),
|
||
|
AFFINEANIMCMD_JUMP(1),
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gSilverWindMediumSparkAffineAnimCmds[] = {
|
||
|
AFFINEANIMCMD_FRAME(192, 192, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, -12, 1),
|
||
|
AFFINEANIMCMD_JUMP(1),
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gSilverWindSmallSparkAffineAnimCmds[] = {
|
||
|
AFFINEANIMCMD_FRAME(143, 143, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, -15, 1),
|
||
|
AFFINEANIMCMD_JUMP(1),
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gSilverWindBigSparkAffineAnimTable[] = {
|
||
|
gSilverWindBigSparkAffineAnimCmds,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gSilverWindMediumSparkAffineAnimTable[] = {
|
||
|
gSilverWindMediumSparkAffineAnimCmds,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gSilverWindSmallSparkAffineAnimTable[] = {
|
||
|
gSilverWindSmallSparkAffineAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSilverWindBigSparkSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SPARKLE_6,
|
||
|
.paletteTag = ANIM_TAG_SPARKLE_6,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gSilverWindBigSparkAffineAnimTable,
|
||
|
.callback = AnimFlyingParticle,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSilverWindMediumSparkSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SPARKLE_6,
|
||
|
.paletteTag = ANIM_TAG_SPARKLE_6,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gSilverWindMediumSparkAffineAnimTable,
|
||
|
.callback = AnimFlyingParticle,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSilverWindSmallSparkSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SPARKLE_6,
|
||
|
.paletteTag = ANIM_TAG_SPARKLE_6,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gSilverWindSmallSparkAffineAnimTable,
|
||
|
.callback = AnimFlyingParticle,
|
||
|
};
|
||
|
|
||
|
const u16 gMagicalLeafBlendColors[] =
|
||
|
{
|
||
|
RGB(31, 0, 0),
|
||
|
RGB(31, 19, 0),
|
||
|
RGB(31, 31, 0),
|
||
|
RGB(0, 31, 0),
|
||
|
RGB(5, 14, 31),
|
||
|
RGB(22, 10, 31),
|
||
|
RGB(22, 21, 31),
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gNeedleArmSpikeSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_GREEN_SPIKE,
|
||
|
.paletteTag = ANIM_TAG_GREEN_SPIKE,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimNeedleArmSpike,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_Whip[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(64, 3),
|
||
|
ANIMCMD_FRAME(80, 3),
|
||
|
ANIMCMD_FRAME(96, 3),
|
||
|
ANIMCMD_FRAME(112, 6),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_Whip_Flipped[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(64, 3, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(80, 3, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(96, 3, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(112, 6, .hFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd *const sAnims_Whip[] =
|
||
|
{
|
||
|
sAnim_Whip,
|
||
|
sAnim_Whip_Flipped,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSlamHitSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SLAM_HIT,
|
||
|
.paletteTag = ANIM_TAG_SLAM_HIT,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = sAnims_Whip,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimWhipHit,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gVineWhipSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_WHIP_HIT,
|
||
|
.paletteTag = ANIM_TAG_WHIP_HIT,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = sAnims_Whip,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimWhipHit,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_SlidingHit[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 4),
|
||
|
ANIMCMD_FRAME(16, 4),
|
||
|
ANIMCMD_FRAME(32, 4),
|
||
|
ANIMCMD_FRAME(48, 4),
|
||
|
ANIMCMD_FRAME(64, 5),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd *const sAnims_SlidingHit[] =
|
||
|
{
|
||
|
sAnim_SlidingHit,
|
||
|
};
|
||
|
|
||
|
// Unused
|
||
|
static const struct SpriteTemplate sSlidingHit1SpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_HIT,
|
||
|
.paletteTag = ANIM_TAG_HIT,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = sAnims_SlidingHit,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimSlidingHit,
|
||
|
};
|
||
|
|
||
|
// Unused
|
||
|
static const struct SpriteTemplate sSlidingHit2SpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_HIT_2,
|
||
|
.paletteTag = ANIM_TAG_HIT_2,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = sAnims_SlidingHit,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimSlidingHit,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_FlickeringPunch_Normal[] = {
|
||
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedTopLeft[] = {
|
||
|
AFFINEANIMCMD_FRAME(256, 256, 32, 0),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedLeft[] = {
|
||
|
AFFINEANIMCMD_FRAME(256, 256, 64, 0),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedBottomLeft[] = {
|
||
|
AFFINEANIMCMD_FRAME(256, 256, 96, 0),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_FlickeringPunch_UpsideDown[] = {
|
||
|
AFFINEANIMCMD_FRAME(256, 256, -128, 0),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedBottomRight[] = {
|
||
|
AFFINEANIMCMD_FRAME(256, 256, -96, 0),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedRight[] = {
|
||
|
AFFINEANIMCMD_FRAME(256, 256, -64, 0),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedTopRight[] = {
|
||
|
AFFINEANIMCMD_FRAME(256, 256, -32, 0),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd *const sAffineAnims_FlickeringPunch[] = {
|
||
|
sAffineAnim_FlickeringPunch_Normal,
|
||
|
sAffineAnim_FlickeringPunch_TurnedTopLeft,
|
||
|
sAffineAnim_FlickeringPunch_TurnedLeft,
|
||
|
sAffineAnim_FlickeringPunch_TurnedBottomLeft,
|
||
|
sAffineAnim_FlickeringPunch_UpsideDown,
|
||
|
sAffineAnim_FlickeringPunch_TurnedBottomRight,
|
||
|
sAffineAnim_FlickeringPunch_TurnedRight,
|
||
|
sAffineAnim_FlickeringPunch_TurnedTopRight,
|
||
|
};
|
||
|
|
||
|
// Unused
|
||
|
static const struct SpriteTemplate sFlickeringPunchSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_HANDS_AND_FEET,
|
||
|
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = sAffineAnims_FlickeringPunch,
|
||
|
.callback = AnimFlickeringPunch,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gCuttingSliceAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 5),
|
||
|
ANIMCMD_FRAME(16, 5),
|
||
|
ANIMCMD_FRAME(32, 5),
|
||
|
ANIMCMD_FRAME(48, 5),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gCuttingSliceAnimTable[] =
|
||
|
{
|
||
|
gCuttingSliceAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gCuttingSliceSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_CUT,
|
||
|
.paletteTag = ANIM_TAG_CUT,
|
||
|
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
||
|
.anims = gCuttingSliceAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimCuttingSlice,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gAirCutterSliceSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_CUT,
|
||
|
.paletteTag = ANIM_TAG_CUT,
|
||
|
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
||
|
.anims = gCuttingSliceAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimAirCutterSlice,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_CirclingMusicNote_Eighth[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_CirclingMusicNote_BeamedEighth[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(4, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_CirclingMusicNote_SlantedBeamedEighth[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(8, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_CirclingMusicNote_Quarter[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(12, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_CirclingMusicNote_QuarterRest[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(16, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_CirclingMusicNote_EighthRest[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(20, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_CirclingMusicNote_Eighth_Flipped[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 1, .vFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_CirclingMusicNote_BeamedEighth_Flipped[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(4, 1, .vFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_CirclingMusicNote_SlantedBeamedEighth_Flipped[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(8, 1, .vFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_CirclingMusicNote_Quarter_Flipped[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(12, 1, .vFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd *const sAnims_CirclingMusicNote[] =
|
||
|
{
|
||
|
sAnim_CirclingMusicNote_Eighth,
|
||
|
sAnim_CirclingMusicNote_BeamedEighth,
|
||
|
sAnim_CirclingMusicNote_SlantedBeamedEighth,
|
||
|
sAnim_CirclingMusicNote_Quarter,
|
||
|
sAnim_CirclingMusicNote_QuarterRest,
|
||
|
sAnim_CirclingMusicNote_EighthRest,
|
||
|
sAnim_CirclingMusicNote_Eighth_Flipped,
|
||
|
sAnim_CirclingMusicNote_BeamedEighth_Flipped,
|
||
|
sAnim_CirclingMusicNote_SlantedBeamedEighth_Flipped,
|
||
|
sAnim_CirclingMusicNote_Quarter_Flipped,
|
||
|
};
|
||
|
|
||
|
// Unused
|
||
|
static const struct SpriteTemplate sCirclingMusicNoteSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_MUSIC_NOTES,
|
||
|
.paletteTag = ANIM_TAG_MUSIC_NOTES,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = sAnims_CirclingMusicNote,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimCirclingMusicNote,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gProtectSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_PROTECT,
|
||
|
.paletteTag = ANIM_TAG_PROTECT,
|
||
|
.oam = &gOamData_AffineOff_ObjBlend_64x64,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimProtect,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gMilkBottleAffineAnimCmds1[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gMilkBottleAffineAnimCmds2[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 24),
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
|
||
|
AFFINEANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gMilkBottleAffineAnimTable[] =
|
||
|
{
|
||
|
gMilkBottleAffineAnimCmds1,
|
||
|
gMilkBottleAffineAnimCmds2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gMilkBottleSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_MILK_BOTTLE,
|
||
|
.paletteTag = ANIM_TAG_MILK_BOTTLE,
|
||
|
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gMilkBottleAffineAnimTable,
|
||
|
.callback = AnimMilkBottle,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gGrantingStarsAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 7),
|
||
|
ANIMCMD_FRAME(16, 7),
|
||
|
ANIMCMD_FRAME(32, 7),
|
||
|
ANIMCMD_FRAME(48, 7),
|
||
|
ANIMCMD_FRAME(64, 7),
|
||
|
ANIMCMD_FRAME(80, 7),
|
||
|
ANIMCMD_FRAME(96, 7),
|
||
|
ANIMCMD_FRAME(112, 7),
|
||
|
ANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gGrantingStarsAnimTable[] =
|
||
|
{
|
||
|
gGrantingStarsAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gGrantingStarsSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SPARKLE_2,
|
||
|
.paletteTag = ANIM_TAG_SPARKLE_2,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gGrantingStarsAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimGrantingStars,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSparklingStarsSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SPARKLE_2,
|
||
|
.paletteTag = ANIM_TAG_SPARKLE_2,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gGrantingStarsAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimSparkingStars,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_BubbleBurst[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 10),
|
||
|
ANIMCMD_FRAME(4, 10),
|
||
|
ANIMCMD_FRAME(8, 10),
|
||
|
ANIMCMD_FRAME(12, 10),
|
||
|
ANIMCMD_FRAME(16, 26),
|
||
|
ANIMCMD_FRAME(16, 5),
|
||
|
ANIMCMD_FRAME(20, 5),
|
||
|
ANIMCMD_FRAME(24, 15),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_BubbleBurst_Flipped[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(4, 10, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(8, 10, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(12, 10, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(16, 26, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(20, 5, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(24, 15, .hFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd *const sAnims_BubbleBurst[] =
|
||
|
{
|
||
|
sAnim_BubbleBurst,
|
||
|
sAnim_BubbleBurst_Flipped,
|
||
|
};
|
||
|
|
||
|
// Unused
|
||
|
static const struct SpriteTemplate sBubbleBurstSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_BUBBLE_BURST,
|
||
|
.paletteTag = ANIM_TAG_BUBBLE_BURST,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = sAnims_BubbleBurst,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimBubbleBurst,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gSleepLetterZAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 40),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gSleepLetterZAnimTable[] =
|
||
|
{
|
||
|
gSleepLetterZAnimCmds,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gSleepLetterZAffineAnimCmds1[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x14, 0x14, -30, 0),
|
||
|
AFFINEANIMCMD_FRAME(0x8, 0x8, 1, 24),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gSleepLetterZAffineAnimCmds1_2[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_LOOP(0),
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
|
||
|
AFFINEANIMCMD_LOOP(10),
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gSleepLetterZAffineAnimCmds2[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x14, 0x14, 30, 0),
|
||
|
AFFINEANIMCMD_FRAME(0x8, 0x8, -1, 24),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gSleepLetterZAffineAnimCmds2_2[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_LOOP(0),
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 24),
|
||
|
AFFINEANIMCMD_LOOP(10),
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gSleepLetterZAffineAnimTable[] =
|
||
|
{
|
||
|
gSleepLetterZAffineAnimCmds1,
|
||
|
gSleepLetterZAffineAnimCmds2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSleepLetterZSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_LETTER_Z,
|
||
|
.paletteTag = ANIM_TAG_LETTER_Z,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
||
|
.anims = gSleepLetterZAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gSleepLetterZAffineAnimTable,
|
||
|
.callback = AnimSleepLetterZ,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gLockOnTargetSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_LOCK_ON,
|
||
|
.paletteTag = ANIM_TAG_LOCK_ON,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimLockOnTarget,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gLockOnMoveTargetSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_LOCK_ON,
|
||
|
.paletteTag = ANIM_TAG_LOCK_ON,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimLockOnMoveTarget,
|
||
|
};
|
||
|
|
||
|
const s8 gInclineMonCoordTable[][2] =
|
||
|
{
|
||
|
{ 64, 64},
|
||
|
{ 0, -64},
|
||
|
{-64, 64},
|
||
|
{ 32, -32},
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gBowMonSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = 0,
|
||
|
.paletteTag = 0,
|
||
|
.oam = &gDummyOamData,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimBowMon,
|
||
|
};
|
||
|
|
||
|
// Unused
|
||
|
// Same as BowMon above but without backing up
|
||
|
static const struct SpriteTemplate sTipMonSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = 0,
|
||
|
.paletteTag = 0,
|
||
|
.oam = &gDummyOamData,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimTipMon,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gSlashSliceAnimCmds1[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 4),
|
||
|
ANIMCMD_FRAME(16, 4),
|
||
|
ANIMCMD_FRAME(32, 4),
|
||
|
ANIMCMD_FRAME(48, 4),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gSlashSliceAnimCmds2[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(48, 4),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gSlashSliceAnimTable[] =
|
||
|
{
|
||
|
gSlashSliceAnimCmds1,
|
||
|
gSlashSliceAnimCmds2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSlashSliceSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SLASH,
|
||
|
.paletteTag = ANIM_TAG_SLASH,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gSlashSliceAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimSlashSlice,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gFalseSwipeSliceSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SLASH_2,
|
||
|
.paletteTag = ANIM_TAG_SLASH_2,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gSlashSliceAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimFalseSwipeSlice,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gFalseSwipePositionedSliceSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SLASH_2,
|
||
|
.paletteTag = ANIM_TAG_SLASH_2,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gSlashSliceAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimFalseSwipePositionedSlice,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gEndureEnergyAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 4),
|
||
|
ANIMCMD_FRAME(8, 12),
|
||
|
ANIMCMD_FRAME(16, 4),
|
||
|
ANIMCMD_FRAME(24, 4),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gEndureEnergyAnimTable[] =
|
||
|
{
|
||
|
gEndureEnergyAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gEndureEnergySpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_FOCUS_ENERGY,
|
||
|
.paletteTag = ANIM_TAG_FOCUS_ENERGY,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x32,
|
||
|
.anims = gEndureEnergyAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimEndureEnergy,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gSharpenSphereAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 18),
|
||
|
ANIMCMD_FRAME(0, 6),
|
||
|
ANIMCMD_FRAME(16, 18),
|
||
|
ANIMCMD_FRAME(0, 6),
|
||
|
ANIMCMD_FRAME(16, 6),
|
||
|
ANIMCMD_FRAME(32, 18),
|
||
|
ANIMCMD_FRAME(16, 6),
|
||
|
ANIMCMD_FRAME(32, 6),
|
||
|
ANIMCMD_FRAME(48, 18),
|
||
|
ANIMCMD_FRAME(32, 6),
|
||
|
ANIMCMD_FRAME(48, 6),
|
||
|
ANIMCMD_FRAME(64, 18),
|
||
|
ANIMCMD_FRAME(48, 6),
|
||
|
ANIMCMD_FRAME(64, 54),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gSharpenSphereAnimTable[] =
|
||
|
{
|
||
|
gSharpenSphereAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSharpenSphereSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SPHERE_TO_CUBE,
|
||
|
.paletteTag = ANIM_TAG_SPHERE_TO_CUBE,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gSharpenSphereAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimSharpenSphere,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gOctazookaBallSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_BLACK_BALL,
|
||
|
.paletteTag = ANIM_TAG_BLACK_BALL,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = TranslateAnimSpriteToTargetMonLocation,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gOctazookaAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 3),
|
||
|
ANIMCMD_FRAME(16, 3),
|
||
|
ANIMCMD_FRAME(32, 3),
|
||
|
ANIMCMD_FRAME(48, 3),
|
||
|
ANIMCMD_FRAME(64, 3),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gOctazookaAnimTable[] =
|
||
|
{
|
||
|
gOctazookaAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gOctazookaSmokeSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_GRAY_SMOKE,
|
||
|
.paletteTag = ANIM_TAG_GRAY_SMOKE,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gOctazookaAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimSpriteOnMonPos,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gConversionAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(3, 5),
|
||
|
ANIMCMD_FRAME(2, 5),
|
||
|
ANIMCMD_FRAME(1, 5),
|
||
|
ANIMCMD_FRAME(0, 5),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gConversionAnimTable[] =
|
||
|
{
|
||
|
gConversionAnimCmds,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gConversionAffineAnimCmds[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gConversionAffineAnimTable[] =
|
||
|
{
|
||
|
gConversionAffineAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gConversionSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_CONVERSION,
|
||
|
.paletteTag = ANIM_TAG_CONVERSION,
|
||
|
.oam = &gOamData_AffineDouble_ObjBlend_8x8,
|
||
|
.anims = gConversionAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gConversionAffineAnimTable,
|
||
|
.callback = AnimConversion,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gConversion2AnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 5),
|
||
|
ANIMCMD_FRAME(1, 5),
|
||
|
ANIMCMD_FRAME(2, 5),
|
||
|
ANIMCMD_FRAME(3, 5),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gConversion2AnimTable[] =
|
||
|
{
|
||
|
gConversion2AnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gConversion2SpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_CONVERSION,
|
||
|
.paletteTag = ANIM_TAG_CONVERSION,
|
||
|
.oam = &gOamData_AffineDouble_ObjBlend_8x8,
|
||
|
.anims = gConversion2AnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gConversionAffineAnimTable,
|
||
|
.callback = AnimConversion2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gMoonSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_MOON,
|
||
|
.paletteTag = ANIM_TAG_MOON,
|
||
|
.oam = &gOamData_AffineOff_ObjBlend_64x64,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimMoon,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gMoonlightSparkleAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 8),
|
||
|
ANIMCMD_FRAME(4, 8),
|
||
|
ANIMCMD_FRAME(8, 8),
|
||
|
ANIMCMD_FRAME(12, 8),
|
||
|
ANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gMoonlightSparkleAnimTable[] =
|
||
|
{
|
||
|
gMoonlightSparkleAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gMoonlightSparkleSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_GREEN_SPARKLE,
|
||
|
.paletteTag = ANIM_TAG_GREEN_SPARKLE,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||
|
.anims = gMoonlightSparkleAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimMoonlightSparkle,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gHealingBlueStarAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 2),
|
||
|
ANIMCMD_FRAME(16, 2),
|
||
|
ANIMCMD_FRAME(32, 2),
|
||
|
ANIMCMD_FRAME(48, 3),
|
||
|
ANIMCMD_FRAME(64, 5),
|
||
|
ANIMCMD_FRAME(80, 3),
|
||
|
ANIMCMD_FRAME(96, 2),
|
||
|
ANIMCMD_FRAME(0, 2),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gHealingBlueStarAnimTable[] =
|
||
|
{
|
||
|
gHealingBlueStarAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gHealingBlueStarSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_BLUE_STAR,
|
||
|
.paletteTag = ANIM_TAG_BLUE_STAR,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gHealingBlueStarAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimSpriteOnMonPos,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gHornHitSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_HORN_HIT,
|
||
|
.paletteTag = ANIM_TAG_HORN_HIT,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimHornHit,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gSuperFangAnimCmds[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 2),
|
||
|
ANIMCMD_FRAME(16, 2),
|
||
|
ANIMCMD_FRAME(32, 2),
|
||
|
ANIMCMD_FRAME(48, 2),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gSuperFangAnimTable[] =
|
||
|
{
|
||
|
gSuperFangAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSuperFangSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_FANG_ATTACK,
|
||
|
.paletteTag = ANIM_TAG_FANG_ATTACK,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gSuperFangAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimSuperFang,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gWavyMusicNotesAnimCmds1[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 10),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gWavyMusicNotesAnimCmds2[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(4, 10),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gWavyMusicNotesAnimCmds3[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(8, 41),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gWavyMusicNotesAnimCmds4[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(12, 10),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gWavyMusicNotesAnimCmds5[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(16, 10),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gWavyMusicNotesAnimCmds6[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(20, 10),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gWavyMusicNotesAnimCmds7[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 10, .vFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gWavyMusicNotesAnimCmds8[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(4, 10, .vFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gMusicNotesAnimTable[] =
|
||
|
{
|
||
|
gWavyMusicNotesAnimCmds1,
|
||
|
gWavyMusicNotesAnimCmds2,
|
||
|
gWavyMusicNotesAnimCmds3,
|
||
|
gWavyMusicNotesAnimCmds4,
|
||
|
gWavyMusicNotesAnimCmds5,
|
||
|
gWavyMusicNotesAnimCmds6,
|
||
|
gWavyMusicNotesAnimCmds7,
|
||
|
gWavyMusicNotesAnimCmds8,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gWavyMusicNotesAffineAnimCmds[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16),
|
||
|
AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16),
|
||
|
AFFINEANIMCMD_JUMP(0),
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gMusicNotesAffineAnimTable[] =
|
||
|
{
|
||
|
gWavyMusicNotesAffineAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gWavyMusicNotesSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_MUSIC_NOTES,
|
||
|
.paletteTag = ANIM_TAG_MUSIC_NOTES,
|
||
|
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
|
||
|
.anims = gMusicNotesAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gMusicNotesAffineAnimTable,
|
||
|
.callback = AnimWavyMusicNotes,
|
||
|
};
|
||
|
|
||
|
const u16 gParticlesColorBlendTable[][6] =
|
||
|
{
|
||
|
{ANIM_TAG_MUSIC_NOTES, RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
|
||
|
{ANIM_TAG_BENT_SPOON, RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
|
||
|
{ANIM_TAG_SPHERE_TO_CUBE, RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
|
||
|
{ANIM_TAG_LARGE_FRESH_EGG, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gFastFlyingMusicNotesSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_MUSIC_NOTES,
|
||
|
.paletteTag = ANIM_TAG_MUSIC_NOTES,
|
||
|
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
|
||
|
.anims = gMusicNotesAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gMusicNotesAffineAnimTable,
|
||
|
.callback = AnimFlyingMusicNotes,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gBellyDrumHandSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
|
||
|
.paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimBellyDrumHand,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gSlowFlyingMusicNotesAffineAnimCmds[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1),
|
||
|
AFFINEANIMCMD_JUMP(1),
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gSlowFlyingMusicNotesAffineAnimTable[] =
|
||
|
{
|
||
|
gSlowFlyingMusicNotesAffineAnimCmds,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gSlowFlyingMusicNotesSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_MUSIC_NOTES,
|
||
|
.paletteTag = ANIM_TAG_MUSIC_NOTES,
|
||
|
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
|
||
|
.anims = gMusicNotesAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gSlowFlyingMusicNotesAffineAnimTable,
|
||
|
.callback = AnimSlowFlyingMusicNotes,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gMetronomeThroughtBubbleAnimCmds1[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gMetronomeThroughtBubbleAnimCmds3[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gMetronomeThroughtBubbleAnimCmds2[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 2),
|
||
|
ANIMCMD_FRAME(16, 2),
|
||
|
ANIMCMD_FRAME(32, 2),
|
||
|
ANIMCMD_FRAME(48, 2),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gMetronomeThroughtBubbleAnimCmds4[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(48, 2),
|
||
|
ANIMCMD_FRAME(32, 2),
|
||
|
ANIMCMD_FRAME(16, 2),
|
||
|
ANIMCMD_FRAME(0, 2),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gMetronomeThroughtBubbleAnimTable[] =
|
||
|
{
|
||
|
gMetronomeThroughtBubbleAnimCmds1,
|
||
|
gMetronomeThroughtBubbleAnimCmds2,
|
||
|
gMetronomeThroughtBubbleAnimCmds3,
|
||
|
gMetronomeThroughtBubbleAnimCmds4,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gThoughtBubbleSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_THOUGHT_BUBBLE,
|
||
|
.paletteTag = ANIM_TAG_THOUGHT_BUBBLE,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gMetronomeThroughtBubbleAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimThoughtBubble,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gMetronomeFingerAffineAnimCmds1[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gMetronomeFingerAffineAnimCmds2[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11),
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11),
|
||
|
AFFINEANIMCMD_LOOP(2),
|
||
|
AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd gMetronomeFingerAffineAnimCmds2_2[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(16, 16, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(30, 30, 0, 8),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, 0, 16),
|
||
|
AFFINEANIMCMD_LOOP(0),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, 4, 11),
|
||
|
AFFINEANIMCMD_FRAME(0, 0, -4, 11),
|
||
|
AFFINEANIMCMD_LOOP(2),
|
||
|
AFFINEANIMCMD_FRAME(-30, -30, 0, 8),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AffineAnimCmd *const gMetronomeFingerAffineAnimTable[] =
|
||
|
{
|
||
|
gMetronomeFingerAffineAnimCmds1,
|
||
|
gMetronomeFingerAffineAnimCmds2,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gMetronomeFingerSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_FINGER,
|
||
|
.paletteTag = ANIM_TAG_FINGER,
|
||
|
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gMetronomeFingerAffineAnimTable,
|
||
|
.callback = AnimMetronomeFinger,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gFollowMeFingerSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_FINGER,
|
||
|
.paletteTag = ANIM_TAG_FINGER,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gMetronomeFingerAffineAnimTable,
|
||
|
.callback = AnimFollowMeFinger,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gTauntFingerAnimCmds1[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 1),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gTauntFingerAnimCmds2[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gTauntFingerAnimCmds3[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 4),
|
||
|
ANIMCMD_FRAME(16, 4),
|
||
|
ANIMCMD_FRAME(32, 4),
|
||
|
ANIMCMD_FRAME(16, 4),
|
||
|
ANIMCMD_FRAME(0, 4),
|
||
|
ANIMCMD_FRAME(16, 4),
|
||
|
ANIMCMD_FRAME(32, 4),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd gTauntFingerAnimCmds4[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
|
||
|
ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
const union AnimCmd *const gTauntFingerAnimTable[] =
|
||
|
{
|
||
|
gTauntFingerAnimCmds1,
|
||
|
gTauntFingerAnimCmds2,
|
||
|
gTauntFingerAnimCmds3,
|
||
|
gTauntFingerAnimCmds4,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gTauntFingerSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_FINGER_2,
|
||
|
.paletteTag = ANIM_TAG_FINGER_2,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||
|
.anims = gTauntFingerAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimTauntFinger,
|
||
|
};
|
||
|
|
||
|
// Animates the falling particles that horizontally wave back and forth.
|
||
|
// Used by Sleep Powder, Stun Spore, and Poison Powder.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: total duration in frames
|
||
|
// arg 3: vertical movement speed (sub-pixel value)
|
||
|
// arg 4: wave amplitude
|
||
|
// arg 5: wave speed
|
||
|
static void AnimMovePowderParticle(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
sprite->data[0] = gBattleAnimArgs[2];
|
||
|
sprite->data[1] = gBattleAnimArgs[3];
|
||
|
|
||
|
if (GetBattlerSide(gBattleAnimAttacker))
|
||
|
{
|
||
|
sprite->data[3] = -gBattleAnimArgs[4];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[3] = gBattleAnimArgs[4];
|
||
|
}
|
||
|
|
||
|
sprite->data[4] = gBattleAnimArgs[5];
|
||
|
sprite->callback = AnimMovePowderParticle_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimMovePowderParticle_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[0] > 0)
|
||
|
{
|
||
|
sprite->data[0]--;
|
||
|
sprite->y2 = sprite->data[2] >> 8;
|
||
|
sprite->data[2] += sprite->data[1];
|
||
|
sprite->x2 = Sin(sprite->data[5], sprite->data[3]);
|
||
|
sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Moves an energy orb towards the center of the mon.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: duration
|
||
|
static void AnimPowerAbsorptionOrb(struct Sprite* sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||
|
sprite->data[0] = gBattleAnimArgs[2];
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
sprite->callback = StartAnimLinearTranslation;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||
|
}
|
||
|
|
||
|
// Moves an orb in a straight line towards the target mon.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: duration
|
||
|
// arg 3: sprite anim number
|
||
|
static void AnimSolarBeamBigOrb(struct Sprite* sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
|
||
|
sprite->data[0] = gBattleAnimArgs[2];
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
sprite->callback = StartAnimLinearTranslation;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
}
|
||
|
|
||
|
// Moves a small orb in a wavy pattern towards the target mon.
|
||
|
// The small orb "circles" the big orbs in AnimSolarBeamBigOrb.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: duration
|
||
|
// arg 3: initial wave offset
|
||
|
static void AnimSolarBeamSmallOrb(struct Sprite* sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||
|
sprite->data[0] = gBattleAnimArgs[2];
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
InitAnimLinearTranslation(sprite);
|
||
|
sprite->data[5] = gBattleAnimArgs[3];
|
||
|
sprite->callback = AnimSolarBeamSmallOrb_Step;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimSolarBeamSmallOrb_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (AnimTranslateLinear(sprite))
|
||
|
{
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (sprite->data[5] > 0x7F)
|
||
|
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1;
|
||
|
else
|
||
|
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6;
|
||
|
|
||
|
sprite->x2 += Sin(sprite->data[5], 5);
|
||
|
sprite->y2 += Cos(sprite->data[5], 14);
|
||
|
sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Creates 15 small secondary orbs used in the SolarBeam anim effect.
|
||
|
// There is a 7-frame delay between each of them.
|
||
|
// No args.
|
||
|
void AnimTask_CreateSmallSolarBeamOrbs(u8 taskId)
|
||
|
{
|
||
|
if (--gTasks[taskId].data[0] == -1)
|
||
|
{
|
||
|
gTasks[taskId].data[1]++;
|
||
|
gTasks[taskId].data[0] = 6;
|
||
|
gBattleAnimArgs[0] = 15;
|
||
|
gBattleAnimArgs[1] = 0;
|
||
|
gBattleAnimArgs[2] = 80;
|
||
|
gBattleAnimArgs[3] = 0;
|
||
|
CreateSpriteAndAnimate(&gSolarBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
|
||
|
}
|
||
|
|
||
|
if (gTasks[taskId].data[1] == 15)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
// Moves an orb from the target mon to the attacking mon in an arc-like fashion.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: wave amplitude
|
||
|
// arg 3: wave period (lower means faster wave)
|
||
|
static void AnimAbsorptionOrb(struct Sprite* sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||
|
sprite->data[0] = gBattleAnimArgs[3];
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
sprite->data[5] = gBattleAnimArgs[2];
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
sprite->callback = AnimAbsorptionOrb_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimAbsorptionOrb_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
// Moves an orb in a wave-like fashion towards the target mon. The wave's
|
||
|
// properties and the sprite anim are randomly determined.
|
||
|
static void AnimHyperBeamOrb(struct Sprite* sprite)
|
||
|
{
|
||
|
u16 speed;
|
||
|
u16 animNum = Random2();
|
||
|
|
||
|
StartSpriteAnim(sprite, animNum % 8);
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
sprite->x -= 20;
|
||
|
else
|
||
|
sprite->x += 20;
|
||
|
|
||
|
speed = Random2();
|
||
|
sprite->data[0] = (speed & 31) + 64;
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
InitAnimFastLinearTranslationWithSpeed(sprite);
|
||
|
sprite->data[5] = Random2() & 0xFF;
|
||
|
sprite->data[6] = sprite->subpriority;
|
||
|
sprite->callback = AnimHyperBeamOrb_Step;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimHyperBeamOrb_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (AnimFastTranslateLinear(sprite))
|
||
|
{
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->y2 += Cos(sprite->data[5], 12);
|
||
|
if (sprite->data[5] < 0x7F)
|
||
|
sprite->subpriority = sprite->data[6];
|
||
|
else
|
||
|
sprite->subpriority = sprite->data[6] + 1;
|
||
|
|
||
|
sprite->data[5] += 24;
|
||
|
sprite->data[5] &= 0xFF;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// seed (sprouts a sapling from a seed.)
|
||
|
// Used by Leech Seed.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: target x pixel offset
|
||
|
// arg 3: target y pixel offset
|
||
|
// arg 4: duration
|
||
|
// arg 5: wave amplitude
|
||
|
static void AnimLeechSeed(struct Sprite* sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[4];
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[2];
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[3];
|
||
|
sprite->data[5] = gBattleAnimArgs[5];
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
sprite->callback = AnimLeechSeed_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimLeechSeed_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
sprite->invisible = TRUE;
|
||
|
sprite->data[0] = 10;
|
||
|
sprite->callback = WaitAnimForDuration;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimLeechSeedSprouts);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimLeechSeedSprouts(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->invisible = FALSE;
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
sprite->data[0] = 60;
|
||
|
sprite->callback = WaitAnimForDuration;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
}
|
||
|
|
||
|
// Moves a spore particle in a halo around the target mon.
|
||
|
// The sprite's priority is updated to give the effect of going
|
||
|
// behind the mon's sprite.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: initial wave offset
|
||
|
// arg 3: duration
|
||
|
// arg 4: blend (0 = off, 1 = on)
|
||
|
static void AnimSporeParticle(struct Sprite* sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
||
|
if (gBattleAnimArgs[4] == 1)
|
||
|
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[3];
|
||
|
sprite->data[1] = gBattleAnimArgs[2];
|
||
|
sprite->callback = AnimSporeParticle_Step;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimSporeParticle_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x2 = Sin(sprite->data[1], 32);
|
||
|
sprite->y2 = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
|
||
|
if ((u16)(sprite->data[1] - 0x40) < 0x80)
|
||
|
{
|
||
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
|
||
|
if (priority > 3)
|
||
|
priority = 3;
|
||
|
|
||
|
sprite->oam.priority = priority;
|
||
|
}
|
||
|
|
||
|
sprite->data[1] += 2;
|
||
|
sprite->data[1] &= 0xFF;
|
||
|
if (--sprite->data[0] == -1)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
// In a double battle, Updates the mon sprite background priorities to allow
|
||
|
// the circling effect controlled by AnimSporeParticle.
|
||
|
// No args.
|
||
|
void AnimTask_SporeDoubleBattle(u8 taskId)
|
||
|
{
|
||
|
if (IsContest() || !IsDoubleBattle())
|
||
|
{
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
|
||
|
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 3);
|
||
|
else
|
||
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||
|
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Rotates a big flower around the attacking mon, and slowly floats
|
||
|
// downward.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: target y pixel offset
|
||
|
// arg 3: duration
|
||
|
static void AnimPetalDanceBigFlower(struct Sprite* sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||
|
sprite->data[0] = gBattleAnimArgs[3];
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = sprite->x;
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
||
|
InitAnimLinearTranslation(sprite);
|
||
|
sprite->data[5] = 0x40;
|
||
|
sprite->callback = AnimPetalDanceBigFlower_Step;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimPetalDanceBigFlower_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (!AnimTranslateLinear(sprite))
|
||
|
{
|
||
|
sprite->x2 += Sin(sprite->data[5], 32);
|
||
|
sprite->y2 += Cos(sprite->data[5], -5);
|
||
|
if ((u16)(sprite->data[5] - 0x40) < 0x80)
|
||
|
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
|
||
|
else
|
||
|
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1;
|
||
|
|
||
|
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Slowly floats a small flower downard, while swaying from right to left.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: target y pixel offset
|
||
|
// arg 3: duration
|
||
|
static void AnimPetalDanceSmallFlower(struct Sprite* sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||
|
sprite->data[0] = gBattleAnimArgs[3];
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = sprite->x;
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
||
|
InitAnimLinearTranslation(sprite);
|
||
|
sprite->data[5] = 0x40;
|
||
|
sprite->callback = AnimPetalDanceSmallFlower_Step;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimPetalDanceSmallFlower_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (!AnimTranslateLinear(sprite))
|
||
|
{
|
||
|
sprite->x2 += Sin(sprite->data[5], 8);
|
||
|
if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5)
|
||
|
sprite->oam.matrixNum ^= ST_OAM_HFLIP;
|
||
|
|
||
|
sprite->data[5] += 5;
|
||
|
sprite->data[5] &= 0xFF;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Shoots a leaf upward, then floats it downward while swaying back and forth.
|
||
|
// arg 0: upward x delta per frame
|
||
|
// arg 1: upward y delta per frame
|
||
|
// arg 2: upward duration
|
||
|
static void AnimRazorLeafParticle(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
sprite->data[0] = gBattleAnimArgs[0];
|
||
|
sprite->data[1] = gBattleAnimArgs[1];
|
||
|
sprite->data[2] = gBattleAnimArgs[2];
|
||
|
sprite->callback = AnimRazorLeafParticle_Step1;
|
||
|
}
|
||
|
|
||
|
static void AnimRazorLeafParticle_Step1(struct Sprite* sprite)
|
||
|
{
|
||
|
if (!sprite->data[2])
|
||
|
{
|
||
|
if (sprite->data[1] & 1)
|
||
|
{
|
||
|
sprite->data[0] = 0x80;
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2] = 0;
|
||
|
}
|
||
|
sprite->callback = AnimRazorLeafParticle_Step2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[2]--;
|
||
|
sprite->x += sprite->data[0];
|
||
|
sprite->y += sprite->data[1];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimRazorLeafParticle_Step2(struct Sprite* sprite)
|
||
|
{
|
||
|
if (GetBattlerSide(gBattleAnimAttacker))
|
||
|
sprite->x2 = -Sin(sprite->data[0], 25);
|
||
|
else
|
||
|
sprite->x2 = Sin(sprite->data[0], 25);
|
||
|
|
||
|
sprite->data[0] += 2;
|
||
|
sprite->data[0] &= 0xFF;
|
||
|
sprite->data[1]++;
|
||
|
if (!(sprite->data[1] & 1))
|
||
|
sprite->y2++;
|
||
|
|
||
|
if (sprite->data[1] > 80)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
// Animates a sprite that moves linearly from one location to another, with a
|
||
|
// single-cycle sine wave added to the y position along the way.
|
||
|
// Used by Razor Leaf and Magical Leaf.
|
||
|
// arg 0: initial x offset
|
||
|
// arg 1: initial y offset
|
||
|
// arg 2: target x offset
|
||
|
// arg 3: target y offset
|
||
|
// arg 4: translation duration
|
||
|
// arg 5: wave amplitude
|
||
|
// arg 6: target between double battle opponents (boolean)
|
||
|
static void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[4];
|
||
|
if (!gBattleAnimArgs[6])
|
||
|
{
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
|
||
|
sprite->data[2] += gBattleAnimArgs[2];
|
||
|
sprite->data[4] += gBattleAnimArgs[3];
|
||
|
}
|
||
|
|
||
|
sprite->data[5] = gBattleAnimArgs[5];
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
||
|
sprite->data[0] = 1;
|
||
|
else
|
||
|
sprite->data[0] = 0;
|
||
|
|
||
|
sprite->callback = AnimTranslateLinearSingleSineWave_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTranslateLinearSingleSineWave_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
bool8 destroy = FALSE;
|
||
|
s16 a = sprite->data[0];
|
||
|
s16 b = sprite->data[7];
|
||
|
s16 r0;
|
||
|
|
||
|
sprite->data[0] = 1;
|
||
|
TranslateAnimHorizontalArc(sprite);
|
||
|
r0 = sprite->data[7];
|
||
|
sprite->data[0] = a;
|
||
|
if (b > 200 && r0 < 56 && sprite->oam.affineParam == 0)
|
||
|
sprite->oam.affineParam++;
|
||
|
|
||
|
if (sprite->oam.affineParam && sprite->data[0])
|
||
|
{
|
||
|
sprite->invisible ^= 1;
|
||
|
sprite->oam.affineParam++;
|
||
|
if (sprite->oam.affineParam == 30)
|
||
|
destroy = TRUE;
|
||
|
}
|
||
|
|
||
|
if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16
|
||
|
|| sprite->x + sprite->x2 < -16
|
||
|
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT
|
||
|
|| sprite->y + sprite->y2 < -16)
|
||
|
destroy = TRUE;
|
||
|
|
||
|
if (destroy)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
// Animates particles in the Twister move animation.
|
||
|
// arg 0: duration
|
||
|
// arg 1: total y delta (the particles rise upward)
|
||
|
// arg 2: wave period (higher means faster wave)
|
||
|
// arg 3: wave amplitude
|
||
|
// arg 4: speedup frame (particles move faster at the end of the animation)
|
||
|
void AnimMoveTwisterParticle(struct Sprite* sprite)
|
||
|
{
|
||
|
if (IsDoubleBattle() == TRUE)
|
||
|
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y);
|
||
|
|
||
|
sprite->y += 32;
|
||
|
sprite->data[0] = gBattleAnimArgs[0];
|
||
|
sprite->data[1] = gBattleAnimArgs[1];
|
||
|
sprite->data[2] = gBattleAnimArgs[2];
|
||
|
sprite->data[3] = gBattleAnimArgs[3];
|
||
|
sprite->data[4] = gBattleAnimArgs[4];
|
||
|
sprite->callback = AnimMoveTwisterParticle_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimMoveTwisterParticle_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[1] == 0xFF)
|
||
|
{
|
||
|
sprite->y -= 2;
|
||
|
}
|
||
|
else if (sprite->data[1] > 0)
|
||
|
{
|
||
|
sprite->y -= 2;
|
||
|
sprite->data[1] -= 2;
|
||
|
}
|
||
|
|
||
|
sprite->data[5] += sprite->data[2];
|
||
|
if (sprite->data[0] < sprite->data[4])
|
||
|
sprite->data[5] += sprite->data[2];
|
||
|
|
||
|
sprite->data[5] &= 0xFF;
|
||
|
sprite->x2 = Cos(sprite->data[5], sprite->data[3]);
|
||
|
sprite->y2 = Sin(sprite->data[5], 5);
|
||
|
if (sprite->data[5] < 0x80)
|
||
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) - 1;
|
||
|
else
|
||
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
|
||
|
|
||
|
if (--sprite->data[0] == 0)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
// Squeezes a constricting "rope" several times via affine animations.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: affine anim num
|
||
|
// arg 3: num squeezes
|
||
|
static void AnimConstrictBinding(struct Sprite* sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
||
|
sprite->affineAnimPaused = 1;
|
||
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
|
||
|
sprite->data[6] = gBattleAnimArgs[2];
|
||
|
sprite->data[7] = gBattleAnimArgs[3];
|
||
|
sprite->callback = AnimConstrictBinding_Step1;
|
||
|
}
|
||
|
|
||
|
static void AnimConstrictBinding_Step1(struct Sprite* sprite)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
|
||
|
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
||
|
{
|
||
|
sprite->affineAnimPaused = 0;
|
||
|
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||
|
sprite->data[0] = 0x100;
|
||
|
sprite->callback = AnimConstrictBinding_Step2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimConstrictBinding_Step2(struct Sprite* sprite)
|
||
|
{
|
||
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||
|
if (!sprite->data[2])
|
||
|
sprite->data[0] += 11;
|
||
|
else
|
||
|
sprite->data[0] -= 11;
|
||
|
|
||
|
if (++sprite->data[1] == 6)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2] ^= 1;
|
||
|
}
|
||
|
|
||
|
if (sprite->affineAnimEnded)
|
||
|
{
|
||
|
if (--sprite->data[7] > 0)
|
||
|
StartSpriteAffineAnim(sprite, sprite->data[6]);
|
||
|
else
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_ShrinkTargetCopy(u8 taskId)
|
||
|
{
|
||
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||
|
if (gSprites[spriteId].invisible)
|
||
|
{
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
|
||
|
gTasks[taskId].data[14] = gSprites[spriteId].oam.priority;
|
||
|
gSprites[spriteId].oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
|
||
|
spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
|
||
|
gTasks[taskId].data[15] = gSprites[spriteId].oam.priority;
|
||
|
gSprites[spriteId].oam.priority = GetBattlerSpriteBGPriority(BATTLE_PARTNER(gBattleAnimTarget));
|
||
|
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||
|
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
||
|
gTasks[taskId].data[11] = 0x100;
|
||
|
gTasks[taskId].func = AnimTask_DuplicateAndShrinkToPos_Step1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTask_DuplicateAndShrinkToPos_Step1(u8 taskId)
|
||
|
{
|
||
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||
|
gTasks[taskId].data[10] += gTasks[taskId].data[0];
|
||
|
gSprites[spriteId].x2 = gTasks[taskId].data[10] >> 8;
|
||
|
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
|
||
|
gSprites[spriteId].x2 = -gSprites[spriteId].x2;
|
||
|
|
||
|
gTasks[taskId].data[11] += 16;
|
||
|
SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
|
||
|
SetBattlerSpriteYOffsetFromYScale(spriteId);
|
||
|
if (--gTasks[taskId].data[1] == 0)
|
||
|
{
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
gTasks[taskId].func = AnimTask_DuplicateAndShrinkToPos_Step2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTask_DuplicateAndShrinkToPos_Step2(u8 taskId)
|
||
|
{
|
||
|
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
||
|
{
|
||
|
if (gTasks[taskId].data[0] == 0)
|
||
|
{
|
||
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||
|
ResetSpriteRotScale(spriteId);
|
||
|
gSprites[spriteId].x2 = 0;
|
||
|
gSprites[spriteId].y2 = 0;
|
||
|
gSprites[spriteId].oam.priority = gTasks[taskId].data[14];
|
||
|
spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
|
||
|
gSprites[spriteId].oam.priority = gTasks[taskId].data[15];
|
||
|
gTasks[taskId].data[0]++;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gTasks[taskId].data[0] == 0)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
gTasks[taskId].data[0]++;
|
||
|
if (gTasks[taskId].data[0] == 3)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
// Moves an orb from the target mon to the attacking mon.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
static void AnimMimicOrb(struct Sprite* sprite)
|
||
|
{
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||
|
gBattleAnimArgs[0] *= -1;
|
||
|
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
||
|
sprite->invisible = TRUE;
|
||
|
sprite->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
sprite->invisible = FALSE;
|
||
|
if (sprite->affineAnimEnded)
|
||
|
{
|
||
|
ChangeSpriteAffineAnim(sprite, 1);
|
||
|
sprite->data[0] = 25;
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
sprite->callback = InitAndRunAnimFastLinearTranslation;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Animates a root that flickers away after some time.
|
||
|
// arg 0: x pixel offset
|
||
|
// arg 1: y pixel offset
|
||
|
// arg 2: sprite subpriority offset
|
||
|
// arg 3: sprite anim num
|
||
|
// arg 4: duration
|
||
|
static void AnimIngrainRoot(struct Sprite* sprite)
|
||
|
{
|
||
|
if (!sprite->data[0])
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
|
||
|
sprite->x2 = gBattleAnimArgs[0];
|
||
|
sprite->y2 = gBattleAnimArgs[1];
|
||
|
sprite->subpriority = gBattleAnimArgs[2] + 30;
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
|
||
|
sprite->data[2] = gBattleAnimArgs[4];
|
||
|
sprite->data[0]++;
|
||
|
if (sprite->y + sprite->y2 > 120)
|
||
|
sprite->y += sprite->y2 + sprite->y - 120;
|
||
|
}
|
||
|
sprite->callback = AnimRootFlickerOut;
|
||
|
}
|
||
|
|
||
|
// Places a root on the path to the target mon that flickers away after some time.
|
||
|
// arg 0: percent along the path to the target mon
|
||
|
// arg 1: x pixel offset
|
||
|
// arg 2: y pixel offset
|
||
|
// arg 3: sprite subpriority offset
|
||
|
// arg 4: sprite anum num
|
||
|
// arg 5: duration
|
||
|
static void AnimFrenzyPlantRoot(struct Sprite *sprite)
|
||
|
{
|
||
|
s16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
s16 attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
s16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
s16 targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
|
||
|
targetX -= attackerX;
|
||
|
targetY -= attackerY;
|
||
|
sprite->x = attackerX + targetX * gBattleAnimArgs[0] / 100;
|
||
|
sprite->y = attackerY + targetY * gBattleAnimArgs[0] / 100;
|
||
|
sprite->x2 = gBattleAnimArgs[1];
|
||
|
sprite->y2 = gBattleAnimArgs[2];
|
||
|
sprite->subpriority = gBattleAnimArgs[3] + 30;
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
||
|
sprite->data[2] = gBattleAnimArgs[5];
|
||
|
sprite->callback = AnimRootFlickerOut;
|
||
|
sFrenzyPlantRootData.startX = sprite->x;
|
||
|
sFrenzyPlantRootData.startY = sprite->y;
|
||
|
sFrenzyPlantRootData.targetX = targetX;
|
||
|
sFrenzyPlantRootData.targetY = targetY;
|
||
|
}
|
||
|
|
||
|
static void AnimRootFlickerOut(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] > (sprite->data[2] - 10))
|
||
|
sprite->invisible = sprite->data[0] % 2;
|
||
|
|
||
|
if (sprite->data[0] > sprite->data[2])
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
// Moves an orb in a fast wavy path.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: horizontal velocity
|
||
|
// arg 3: wave amplitude
|
||
|
// arg 4: duration
|
||
|
static void AnimIngrainOrb(struct Sprite* sprite)
|
||
|
{
|
||
|
if (!sprite->data[0])
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
||
|
sprite->data[1] = gBattleAnimArgs[2];
|
||
|
sprite->data[2] = gBattleAnimArgs[3];
|
||
|
sprite->data[3] = gBattleAnimArgs[4];
|
||
|
}
|
||
|
|
||
|
sprite->data[0]++;
|
||
|
sprite->x2 = sprite->data[1] * sprite->data[0];
|
||
|
sprite->y2 = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
|
||
|
if (sprite->data[0] > sprite->data[3])
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void InitItemBagData(struct Sprite* sprite, s16 c)
|
||
|
{
|
||
|
int a = (sprite->x << 8) | sprite->y;
|
||
|
int b = (sprite->data[6] << 8) | sprite->data[7];
|
||
|
c <<= 8;
|
||
|
sprite->data[5] = a;
|
||
|
sprite->data[6] = b;
|
||
|
sprite->data[7] = c;
|
||
|
}
|
||
|
|
||
|
bool8 moveAlongLinearPath(struct Sprite* sprite)
|
||
|
{
|
||
|
u16 xStartPos = (u8)(sprite->data[5] >> 8);
|
||
|
u16 yStartPos = (u8)sprite->data[5];
|
||
|
s32 xEndPos = (u8)(sprite->data[6] >> 8);
|
||
|
s32 yEndPos = (u8)sprite->data[6];
|
||
|
s16 totalTime = sprite->data[7] >> 8;
|
||
|
s16 currentTime = sprite->data[7] & 0xFF;
|
||
|
s16 yEndPos_2;
|
||
|
s16 r0;
|
||
|
s32 var1;
|
||
|
s32 vaxEndPos;
|
||
|
|
||
|
if (xEndPos == 0)
|
||
|
xEndPos = -32;
|
||
|
else if (xEndPos == 255)
|
||
|
xEndPos = DISPLAY_WIDTH + 32;
|
||
|
|
||
|
yEndPos_2 = yEndPos - yStartPos;
|
||
|
r0 = xEndPos - xStartPos;
|
||
|
var1 = r0 * currentTime / totalTime;
|
||
|
vaxEndPos = yEndPos_2 * currentTime / totalTime;
|
||
|
sprite->x = var1 + xStartPos;
|
||
|
sprite->y = vaxEndPos + yStartPos;
|
||
|
if (++currentTime == totalTime)
|
||
|
return TRUE;
|
||
|
|
||
|
sprite->data[7] = (totalTime << 8) | currentTime;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void AnimItemSteal_Step2(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[0] == 10)
|
||
|
StartSpriteAffineAnim(sprite, 1);
|
||
|
|
||
|
sprite->data[0]++;
|
||
|
if (sprite->data[0] > 50)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimItemSteal_Step1(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->data[0] += sprite->data[3] * 128 / sprite->data[4];
|
||
|
if (sprite->data[0] >= 128)
|
||
|
{
|
||
|
sprite->data[1]++;
|
||
|
sprite->data[0] = 0;
|
||
|
}
|
||
|
|
||
|
sprite->y2 = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
|
||
|
if (moveAlongLinearPath(sprite))
|
||
|
{
|
||
|
sprite->y2 = 0;
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->callback = AnimItemSteal_Step2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimPresent(struct Sprite* sprite)
|
||
|
{
|
||
|
s16 targetX;
|
||
|
s16 targetY;
|
||
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||
|
targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||
|
targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
||
|
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
|
||
|
{
|
||
|
sprite->data[6] = targetX;
|
||
|
sprite->data[7] = targetY + 10;
|
||
|
InitItemBagData(sprite, 60);
|
||
|
sprite->data[3] = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[6] = targetX;
|
||
|
sprite->data[7] = targetY + 10;
|
||
|
InitItemBagData(sprite, 60);
|
||
|
sprite->data[3] = 3;
|
||
|
}
|
||
|
|
||
|
sprite->data[4] = 60;
|
||
|
sprite->callback = AnimItemSteal_Step1;
|
||
|
}
|
||
|
|
||
|
static void AnimKnockOffOpponentsItem(struct Sprite* sprite)
|
||
|
{
|
||
|
int zero;
|
||
|
sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
|
||
|
zero = 0;
|
||
|
if (sprite->data[0] > 0x7F)
|
||
|
{
|
||
|
sprite->data[1]++;
|
||
|
sprite->data[0] = zero;
|
||
|
}
|
||
|
|
||
|
sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
|
||
|
if (moveAlongLinearPath(sprite))
|
||
|
{
|
||
|
sprite->y2 = zero;
|
||
|
sprite->data[0] = zero;
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimKnockOffItem(struct Sprite* sprite)
|
||
|
{
|
||
|
s16 targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
||
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
sprite->data[6] = 0;
|
||
|
sprite->data[7] = targetY + 10;
|
||
|
InitItemBagData(sprite, 40);
|
||
|
sprite->data[3] = 3;
|
||
|
sprite->data[4] = 60;
|
||
|
sprite->callback = AnimItemSteal_Step1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[6] = 255;
|
||
|
sprite->data[7] = targetY + 10;
|
||
|
if (IsContest())
|
||
|
sprite->data[6] = 0;
|
||
|
|
||
|
InitItemBagData(sprite, 40);
|
||
|
sprite->data[3] = 3;
|
||
|
sprite->data[4] = 60;
|
||
|
sprite->callback = AnimKnockOffOpponentsItem;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Animates a heal particle upward.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: vertical velocity
|
||
|
// arg 3: unused
|
||
|
static void AnimPresentHealParticle(struct Sprite* sprite)
|
||
|
{
|
||
|
if (!sprite->data[0])
|
||
|
{
|
||
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
||
|
sprite->data[1] = gBattleAnimArgs[2];
|
||
|
}
|
||
|
|
||
|
sprite->data[0]++;
|
||
|
sprite->y2 = sprite->data[1] * sprite->data[0];
|
||
|
if (sprite->animEnded)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimItemSteal(struct Sprite* sprite)
|
||
|
{
|
||
|
s16 attackerX;
|
||
|
s16 attackerY;
|
||
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
||
|
attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
||
|
attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
|
||
|
if (BATTLE_PARTNER(gBattleAnimTarget) == gBattleAnimAttacker)
|
||
|
{
|
||
|
sprite->data[6] = attackerX;
|
||
|
sprite->data[7] = attackerY + 10;
|
||
|
InitItemBagData(sprite, 60);
|
||
|
sprite->data[3] = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[6] = attackerX;
|
||
|
sprite->data[7] = attackerY + 10;
|
||
|
InitItemBagData(sprite, 60);
|
||
|
sprite->data[3] = 3;
|
||
|
}
|
||
|
|
||
|
sprite->data[4] = 60;
|
||
|
sprite->callback = AnimItemSteal_Step3;
|
||
|
}
|
||
|
|
||
|
static void AnimItemSteal_Step3(struct Sprite* sprite)
|
||
|
{
|
||
|
int zero;
|
||
|
sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
|
||
|
zero = 0;
|
||
|
if (sprite->data[0] > 127)
|
||
|
{
|
||
|
sprite->data[1]++;
|
||
|
sprite->data[0] = zero;
|
||
|
}
|
||
|
|
||
|
sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
|
||
|
if (sprite->y2 == 0)
|
||
|
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(63));
|
||
|
|
||
|
if (moveAlongLinearPath(sprite))
|
||
|
{
|
||
|
sprite->y2 = 0;
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->callback = AnimItemSteal_Step2;
|
||
|
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Moves a bag in a circular motion.
|
||
|
// arg 0: y position
|
||
|
// arg 1: initial wave offset
|
||
|
static void AnimTrickBag(struct Sprite* sprite)
|
||
|
{
|
||
|
int a;
|
||
|
int b;
|
||
|
|
||
|
if (!sprite->data[0])
|
||
|
{
|
||
|
if (!IsContest())
|
||
|
{
|
||
|
sprite->data[1] = gBattleAnimArgs[1];
|
||
|
sprite->x = 120;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
a = gBattleAnimArgs[1] - 32;
|
||
|
if (a < 0)
|
||
|
b = gBattleAnimArgs[1] + 0xDF;
|
||
|
else
|
||
|
b = a;
|
||
|
|
||
|
sprite->data[1] = a - ((b >> 8) << 8);
|
||
|
sprite->x = 70;
|
||
|
}
|
||
|
|
||
|
sprite->y = gBattleAnimArgs[0];
|
||
|
sprite->data[2] = gBattleAnimArgs[0];
|
||
|
sprite->data[4] = 20;
|
||
|
sprite->x2 = Cos(sprite->data[1], 60);
|
||
|
sprite->y2 = Sin(sprite->data[1], 20);
|
||
|
sprite->callback = AnimTrickBag_Step1;
|
||
|
if (sprite->data[1] > 0 && sprite->data[1] < 192)
|
||
|
sprite->subpriority = 31;
|
||
|
else
|
||
|
sprite->subpriority = 29;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTrickBag_Step1(struct Sprite* sprite)
|
||
|
{
|
||
|
switch (sprite->data[3])
|
||
|
{
|
||
|
case 0:
|
||
|
if (sprite->data[2] > 78)
|
||
|
{
|
||
|
sprite->data[3] = 1;
|
||
|
StartSpriteAffineAnim(sprite, 1);
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[2] += sprite->data[4] / 10;
|
||
|
sprite->data[4] += 3;
|
||
|
sprite->y = sprite->data[2];
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (sprite->data[3] && sprite->affineAnimEnded)
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->callback = AnimTrickBag_Step2;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTrickBag_Step2(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[2] == gTrickBagCoordinates[sprite->data[0]][1])
|
||
|
{
|
||
|
if (gTrickBagCoordinates[sprite->data[0]][2] == 127)
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->callback = AnimTrickBag_Step3;
|
||
|
}
|
||
|
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[2]++;
|
||
|
sprite->data[1] = (gTrickBagCoordinates[sprite->data[0]][0] * gTrickBagCoordinates[sprite->data[0]][2] + sprite->data[1]) & 0xFF;
|
||
|
if (!IsContest())
|
||
|
{
|
||
|
if ((u16)(sprite->data[1] - 1) < 191)
|
||
|
sprite->subpriority = 31;
|
||
|
else
|
||
|
sprite->subpriority = 29;
|
||
|
}
|
||
|
|
||
|
sprite->x2 = Cos(sprite->data[1], 60);
|
||
|
sprite->y2 = Sin(sprite->data[1], 20);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTrickBag_Step3(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[0] > 20)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
|
||
|
sprite->invisible = sprite->data[0] % 2;
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
|
||
|
void AnimTask_LeafBlade(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
|
||
|
task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
task->data[10] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH);
|
||
|
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT);
|
||
|
task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1;
|
||
|
task->data[9] = 56 - (task->data[5] * 64);
|
||
|
task->data[8] = task->data[7] - task->data[9] + task->data[6];
|
||
|
task->data[2] = CreateSprite(&gLeafBladeSpriteTemplate, task->data[8], task->data[9], task->data[4]);
|
||
|
if (task->data[2] == MAX_SPRITES)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
|
||
|
gSprites[task->data[2]].data[0] = 10;
|
||
|
gSprites[task->data[2]].data[1] = task->data[8];
|
||
|
gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5];
|
||
|
gSprites[task->data[2]].data[3] = task->data[9];
|
||
|
gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
|
||
|
gSprites[task->data[2]].data[5] = LeafBladeGetPosFactor(&gSprites[task->data[2]]);
|
||
|
InitAnimArcTranslation(&gSprites[task->data[2]]);
|
||
|
task->func = AnimTask_LeafBlade_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_LeafBlade_Step(u8 taskId)
|
||
|
{
|
||
|
struct Task* task = &gTasks[taskId];
|
||
|
struct Sprite* sprite = &gSprites[task->data[2]];
|
||
|
int a = task->data[0];
|
||
|
switch (a)
|
||
|
{
|
||
|
case 4:
|
||
|
AnimTask_LeafBlade_Step2(task, taskId);
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
task->data[15] = 5;
|
||
|
task->data[0] = 0xFF;
|
||
|
}
|
||
|
break;
|
||
|
case 8:
|
||
|
AnimTask_LeafBlade_Step2(task, taskId);
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
task->data[15] = 9;
|
||
|
task->data[0] = 0xFF;
|
||
|
}
|
||
|
break;
|
||
|
case 0:
|
||
|
AnimTask_LeafBlade_Step2(task, taskId);
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
task->data[15] = 1;
|
||
|
task->data[0] = 0xFF;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
sprite->x += sprite->x2;
|
||
|
sprite->y += sprite->y2;
|
||
|
sprite->x2 = 0;
|
||
|
sprite->y2 = 0;
|
||
|
sprite->data[0] = 10;
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = task->data[6];
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = task->data[7];
|
||
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
||
|
task->data[4] += 2;
|
||
|
task->data[3] = a;
|
||
|
sprite->subpriority = task->data[4];
|
||
|
StartSpriteAnim(sprite, task->data[3]);
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 2:
|
||
|
AnimTask_LeafBlade_Step2(task, taskId);
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
task->data[15] = 3;
|
||
|
task->data[0] = 0xFF;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
sprite->x += sprite->x2;
|
||
|
sprite->y += sprite->y2;
|
||
|
sprite->x2 = 0;
|
||
|
sprite->y2 = 0;
|
||
|
sprite->data[0] = 10;
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
|
||
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
||
|
task->data[3] = 2;
|
||
|
sprite->subpriority = task->data[4];
|
||
|
StartSpriteAnim(sprite, task->data[3]);
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 5:
|
||
|
sprite->x += sprite->x2;
|
||
|
sprite->y += sprite->y2;
|
||
|
sprite->x2 = 0;
|
||
|
sprite->y2 = 0;
|
||
|
sprite->data[0] = 10;
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
|
||
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
||
|
task->data[4] -= 2;
|
||
|
task->data[3] = 3;
|
||
|
sprite->subpriority = task->data[4];
|
||
|
StartSpriteAnim(sprite, task->data[3]);
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 6:
|
||
|
AnimTask_LeafBlade_Step2(task, taskId);
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
task->data[15] = 7;
|
||
|
task->data[0] = 0xFF;
|
||
|
}
|
||
|
break;
|
||
|
case 7:
|
||
|
sprite->x += sprite->x2;
|
||
|
sprite->y += sprite->y2;
|
||
|
sprite->x2 = 0;
|
||
|
sprite->y2 = 0;
|
||
|
sprite->data[0] = 10;
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = task->data[6];
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = task->data[7];
|
||
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
||
|
task->data[4] += 2;
|
||
|
task->data[3] = 4;
|
||
|
sprite->subpriority = task->data[4];
|
||
|
StartSpriteAnim(sprite, task->data[3]);
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 9:
|
||
|
sprite->x += sprite->x2;
|
||
|
sprite->y += sprite->y2;
|
||
|
sprite->x2 = 0;
|
||
|
sprite->y2 = 0;
|
||
|
sprite->data[0] = 10;
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
|
||
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
||
|
task->data[3] = 5;
|
||
|
sprite->subpriority = task->data[4];
|
||
|
StartSpriteAnim(sprite, task->data[3]);
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 10:
|
||
|
AnimTask_LeafBlade_Step2(task, taskId);
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
task->data[15] = 11;
|
||
|
task->data[0] = 0xFF;
|
||
|
}
|
||
|
break;
|
||
|
case 11:
|
||
|
{
|
||
|
sprite->x += sprite->x2;
|
||
|
sprite->y += sprite->y2;
|
||
|
sprite->x2 = 0;
|
||
|
sprite->y2 = 0;
|
||
|
sprite->data[0] = 10;
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = task->data[8];
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = task->data[9];
|
||
|
sprite->data[5] = LeafBladeGetPosFactor(sprite);
|
||
|
task->data[4] -= 2;
|
||
|
task->data[3] = 6;
|
||
|
sprite->subpriority = task->data[4];
|
||
|
StartSpriteAnim(sprite, task->data[3]);
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
}
|
||
|
case 12:
|
||
|
AnimTask_LeafBlade_Step2(task, taskId);
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
DestroySprite(sprite);
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 13:
|
||
|
if (task->data[12] == 0)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
case 0xFF:
|
||
|
if (++task->data[1] > 5)
|
||
|
{
|
||
|
task->data[1] = 0;
|
||
|
task->data[0] = task->data[15];
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static s16 LeafBladeGetPosFactor(struct Sprite* sprite)
|
||
|
{
|
||
|
s16 var = 8;
|
||
|
if (sprite->data[4] < sprite->y)
|
||
|
var = -var;
|
||
|
|
||
|
return var;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_LeafBlade_Step2(struct Task* task, u8 taskId)
|
||
|
{
|
||
|
task->data[14]++;
|
||
|
if (task->data[14] > 0)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
s16 spriteX;
|
||
|
s16 spriteY;
|
||
|
task->data[14] = 0;
|
||
|
spriteX = gSprites[task->data[2]].x + gSprites[task->data[2]].x2;
|
||
|
spriteY = gSprites[task->data[2]].y + gSprites[task->data[2]].y2;
|
||
|
spriteId = CreateSprite(&gLeafBladeSpriteTemplate, spriteX, spriteY, task->data[4]);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
gSprites[spriteId].data[6] = taskId;
|
||
|
gSprites[spriteId].data[7] = 12;
|
||
|
gTasks[taskId].data[12]++;
|
||
|
gSprites[spriteId].data[0] = task->data[13] & 1;
|
||
|
gTasks[taskId].data[13]++;
|
||
|
StartSpriteAnim(&gSprites[spriteId], task->data[3]);
|
||
|
gSprites[spriteId].subpriority = task->data[4];
|
||
|
gSprites[spriteId].callback = AnimTask_LeafBlade_Step2_Callback;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTask_LeafBlade_Step2_Callback(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->data[0]++;
|
||
|
if (sprite->data[0] > 1)
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->invisible ^= 1;
|
||
|
sprite->data[1]++;
|
||
|
if (sprite->data[1] > 8)
|
||
|
{
|
||
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimFlyingParticle(struct Sprite* sprite)
|
||
|
{
|
||
|
u8 battler;
|
||
|
if (!gBattleAnimArgs[6])
|
||
|
battler = gBattleAnimAttacker;
|
||
|
else
|
||
|
battler = gBattleAnimTarget;
|
||
|
|
||
|
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
|
||
|
{
|
||
|
sprite->data[4] = 0;
|
||
|
sprite->data[2] = gBattleAnimArgs[3];
|
||
|
sprite->x = 0xFFF0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[4] = 1;
|
||
|
sprite->data[2] = -gBattleAnimArgs[3];
|
||
|
sprite->x = 0x100;
|
||
|
}
|
||
|
|
||
|
sprite->data[1] = gBattleAnimArgs[1];
|
||
|
sprite->data[0] = gBattleAnimArgs[2];
|
||
|
sprite->data[3] = gBattleAnimArgs[4];
|
||
|
switch (gBattleAnimArgs[5])
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->y = gBattleAnimArgs[0];
|
||
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
|
||
|
break;
|
||
|
case 1:
|
||
|
sprite->y = gBattleAnimArgs[0];
|
||
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
|
||
|
break;
|
||
|
case 2:
|
||
|
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0];
|
||
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
|
||
|
break;
|
||
|
case 3:
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0];
|
||
|
GetAnimBattlerSpriteId(ANIM_TARGET);
|
||
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
sprite->callback = AnimFlyingParticle_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimFlyingParticle_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
int a = sprite->data[7];
|
||
|
sprite->data[7]++;
|
||
|
sprite->y2 = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
|
||
|
sprite->x2 = sprite->data[2] * a;
|
||
|
sprite->data[0] = (sprite->data[3] * a) & 0xFF;
|
||
|
if (!sprite->data[4])
|
||
|
{
|
||
|
if (sprite->x2 + sprite->x <= 0xF7)
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (sprite->x2 + sprite->x > -16)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
DestroySpriteAndMatrix(sprite);
|
||
|
}
|
||
|
|
||
|
void AnimTask_CycleMagicalLeafPal(u8 taskId)
|
||
|
{
|
||
|
struct Task* task = &gTasks[taskId];
|
||
|
switch (task->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
task->data[8] = IndexOfSpritePaletteTag(ANIM_TAG_LEAF) * 16 + 256;
|
||
|
task->data[12] = IndexOfSpritePaletteTag(ANIM_TAG_RAZOR_LEAF) * 16 + 256;
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (++task->data[9] >= 0)
|
||
|
{
|
||
|
task->data[9] = 0;
|
||
|
BlendPalette(task->data[8], 16, task->data[10], gMagicalLeafBlendColors[task->data[11]]);
|
||
|
BlendPalette(task->data[12], 16, task->data[10], gMagicalLeafBlendColors[task->data[11]]);
|
||
|
if (++task->data[10] == 17)
|
||
|
{
|
||
|
task->data[10] = 0;
|
||
|
if (++task->data[11] == 7)
|
||
|
task->data[11] = 0;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (gBattleAnimArgs[7] == -1)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
static void AnimNeedleArmSpike(struct Sprite* sprite)
|
||
|
{
|
||
|
u8 a;
|
||
|
u8 b;
|
||
|
u16 c;
|
||
|
u16 x;
|
||
|
u16 y;
|
||
|
|
||
|
if (gBattleAnimArgs[4] == 0)
|
||
|
{
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (gBattleAnimArgs[0] == 0)
|
||
|
{
|
||
|
a = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
b = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
}
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[4];
|
||
|
if (gBattleAnimArgs[1] == 0)
|
||
|
{
|
||
|
sprite->x = gBattleAnimArgs[2] + a;
|
||
|
sprite->y = gBattleAnimArgs[3] + b;
|
||
|
sprite->data[5] = a;
|
||
|
sprite->data[6] = b;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x = a;
|
||
|
sprite->y = b;
|
||
|
sprite->data[5] = gBattleAnimArgs[2] + a;
|
||
|
sprite->data[6] = gBattleAnimArgs[3] + b;
|
||
|
}
|
||
|
|
||
|
x = sprite->x;
|
||
|
sprite->data[1] = x * 16;
|
||
|
y = sprite->y;
|
||
|
sprite->data[2] = y * 16;
|
||
|
sprite->data[3] = (sprite->data[5] - sprite->x) * 16 / gBattleAnimArgs[4];
|
||
|
sprite->data[4] = (sprite->data[6] - sprite->y) * 16 / gBattleAnimArgs[4];
|
||
|
c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y);
|
||
|
if (IsContest())
|
||
|
c -= 0x8000;
|
||
|
|
||
|
TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c);
|
||
|
sprite->callback = AnimNeedleArmSpike_Step;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimNeedleArmSpike_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[0])
|
||
|
{
|
||
|
sprite->data[1] += sprite->data[3];
|
||
|
sprite->data[2] += sprite->data[4];
|
||
|
sprite->x = sprite->data[1] >> 4 ;
|
||
|
sprite->y = sprite->data[2] >> 4 ;
|
||
|
sprite->data[0]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DestroySpriteAndMatrix(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimWhipHit_WaitEnd(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->animEnded)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimSlidingHit(struct Sprite* sprite)
|
||
|
{
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
{
|
||
|
sprite->x -= gBattleAnimArgs[0];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
}
|
||
|
|
||
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
}
|
||
|
|
||
|
static void AnimWhipHit(struct Sprite* sprite)
|
||
|
{
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
|
||
|
sprite->callback = AnimWhipHit_WaitEnd;
|
||
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
}
|
||
|
|
||
|
static void AnimFlickeringPunch(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
sprite->data[0] = gBattleAnimArgs[2];
|
||
|
sprite->data[1] = gBattleAnimArgs[3];
|
||
|
sprite->data[3] = gBattleAnimArgs[4];
|
||
|
sprite->data[5] = gBattleAnimArgs[5];
|
||
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]);
|
||
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||
|
sprite->callback = TranslateSpriteLinearAndFlicker;
|
||
|
}
|
||
|
|
||
|
// Moves the sprite in a diagonally slashing motion across the target mon.
|
||
|
// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
|
||
|
static void AnimCuttingSlice(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
||
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||
|
sprite->y += 8;
|
||
|
|
||
|
sprite->callback = AnimSlice_Step;
|
||
|
if (gBattleAnimArgs[2] == 0)
|
||
|
{
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x -= gBattleAnimArgs[0];
|
||
|
sprite->hFlip = 1;
|
||
|
}
|
||
|
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
sprite->data[1] -= 0x400;
|
||
|
sprite->data[2] += 0x400;
|
||
|
sprite->data[5] = gBattleAnimArgs[2];
|
||
|
if (sprite->data[5] == 1)
|
||
|
sprite->data[1] = -sprite->data[1];
|
||
|
}
|
||
|
|
||
|
static void AnimAirCutterSlice(struct Sprite* sprite)
|
||
|
{
|
||
|
u8 x, y;
|
||
|
switch (gBattleAnimArgs[3])
|
||
|
{
|
||
|
case 1:
|
||
|
x = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_X);
|
||
|
y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_Y);
|
||
|
break;
|
||
|
case 2:
|
||
|
x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||
|
y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
||
|
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
|
||
|
{
|
||
|
x = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_X) + x) / 2;
|
||
|
y = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_Y) + y) / 2;
|
||
|
}
|
||
|
break;
|
||
|
case 0:
|
||
|
default:
|
||
|
x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||
|
y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
sprite->x = x;
|
||
|
sprite->y = y;
|
||
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||
|
sprite->y += 8;
|
||
|
|
||
|
sprite->callback = AnimSlice_Step;
|
||
|
if (gBattleAnimArgs[2] == 0)
|
||
|
{
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x -= gBattleAnimArgs[0];
|
||
|
sprite->hFlip = 1;
|
||
|
}
|
||
|
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
sprite->data[1] -= 0x400;
|
||
|
sprite->data[2] += 0x400;
|
||
|
sprite->data[5] = gBattleAnimArgs[2];
|
||
|
if (sprite->data[5] == 1)
|
||
|
sprite->data[1] = -sprite->data[1];
|
||
|
}
|
||
|
|
||
|
static void AnimSlice_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->data[3] += sprite->data[1];
|
||
|
sprite->data[4] += sprite->data[2];
|
||
|
if (sprite->data[5] == 0)
|
||
|
sprite->data[1] += 0x18;
|
||
|
else
|
||
|
sprite->data[1] -= 0x18;
|
||
|
|
||
|
sprite->data[2] -= 0x18;
|
||
|
sprite->x2 = sprite->data[3] >> 8;
|
||
|
sprite->y2 = sprite->data[4] >> 8;
|
||
|
sprite->data[0]++;
|
||
|
if (sprite->data[0] == 20)
|
||
|
{
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
sprite->data[0] = 3;
|
||
|
sprite->callback = WaitAnimForDuration;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void UnusedFlickerAnim(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[2] > 1)
|
||
|
{
|
||
|
if (sprite->data[3] & 1)
|
||
|
{
|
||
|
sprite->invisible = FALSE;
|
||
|
gSprites[sprite->data[0]].invisible = FALSE;
|
||
|
gSprites[sprite->data[1]].invisible = FALSE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->invisible = TRUE;
|
||
|
gSprites[sprite->data[0]].invisible = TRUE;
|
||
|
gSprites[sprite->data[1]].invisible = TRUE;
|
||
|
}
|
||
|
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[3]++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[2]++;
|
||
|
}
|
||
|
|
||
|
if (sprite->data[3] == 10)
|
||
|
{
|
||
|
DestroySprite(&gSprites[sprite->data[0]]);
|
||
|
DestroySprite(&gSprites[sprite->data[1]]);
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimCirclingMusicNote(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->data[0] = gBattleAnimArgs[2];
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
sprite->x -= gBattleAnimArgs[0];
|
||
|
else
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
|
||
|
sprite->data[1] = -gBattleAnimArgs[3];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
sprite->data[3] = gBattleAnimArgs[4];
|
||
|
sprite->callback = AnimCirclingMusicNote_Step;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimCirclingMusicNote_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x2 = Cos(sprite->data[0], 100);
|
||
|
sprite->y2 = Sin(sprite->data[0], 20);
|
||
|
if (sprite->data[0] < 128)
|
||
|
sprite->subpriority = 0;
|
||
|
else
|
||
|
sprite->subpriority = 14;
|
||
|
|
||
|
sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
|
||
|
sprite->data[5] += 130;
|
||
|
sprite->y2 += sprite->data[5] >> 8;
|
||
|
sprite->data[2]++;
|
||
|
if (sprite->data[2] == sprite->data[3])
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimProtect(struct Sprite* sprite)
|
||
|
{
|
||
|
if (IsContest())
|
||
|
gBattleAnimArgs[1] += 8;
|
||
|
|
||
|
sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
|
||
|
sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
|
||
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker) + 1;
|
||
|
else
|
||
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[2];
|
||
|
sprite->data[2] = (IndexOfSpritePaletteTag(ANIM_TAG_PROTECT) << 4) + 0x100;
|
||
|
sprite->data[7] = 16;
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
|
||
|
sprite->callback = AnimProtect_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimProtect_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
int i, id, savedPal;
|
||
|
sprite->data[5] += 96;
|
||
|
sprite->x2 = -(sprite->data[5] >> 8);
|
||
|
if (++sprite->data[1] > 1)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
savedPal = gPlttBufferFaded[sprite->data[2] + 1];
|
||
|
i = 0;
|
||
|
while (i < 6)
|
||
|
{
|
||
|
id = sprite->data[2] + ++i;
|
||
|
gPlttBufferFaded[id] = gPlttBufferFaded[id + 1];
|
||
|
}
|
||
|
|
||
|
gPlttBufferFaded[sprite->data[2] + 7] = savedPal;
|
||
|
}
|
||
|
|
||
|
if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)
|
||
|
{
|
||
|
sprite->data[6] = 0;
|
||
|
sprite->data[7] -= 1;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
|
||
|
}
|
||
|
|
||
|
if (sprite->data[0] > 0)
|
||
|
{
|
||
|
sprite->data[0] -= 1;
|
||
|
}
|
||
|
else if (++sprite->data[6] > 1)
|
||
|
{
|
||
|
sprite->data[6] = 0;
|
||
|
sprite->data[7]++;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
|
||
|
if (sprite->data[7] == 16)
|
||
|
{
|
||
|
sprite->invisible = TRUE;
|
||
|
sprite->callback = DestroyAnimSpriteAndDisableBlend;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimMilkBottle(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 0xFFE8;
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[3] = 0;
|
||
|
sprite->data[4] = 0;
|
||
|
sprite->data[6] = 0;
|
||
|
sprite->data[7] = 16;
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
|
||
|
sprite->callback = AnimMilkBottle_Step1;
|
||
|
}
|
||
|
|
||
|
static void AnimMilkBottle_Step1(struct Sprite* sprite)
|
||
|
{
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (++sprite->data[2] > 0)
|
||
|
{
|
||
|
sprite->data[2] = 0;
|
||
|
if (((++sprite->data[1]) & 1) != 0)
|
||
|
{
|
||
|
if (sprite->data[6] <= 15)
|
||
|
sprite->data[6]++;
|
||
|
}
|
||
|
else if (sprite->data[7] > 0)
|
||
|
sprite->data[7]--;
|
||
|
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
|
||
|
if (sprite->data[6] == 16 && sprite->data[7] == 0)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (++sprite->data[1] > 8)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
StartSpriteAffineAnim(sprite, 1);
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
AnimMilkBottle_Step2(sprite, 16, 4);
|
||
|
if (++sprite->data[1] > 2)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->y++;
|
||
|
}
|
||
|
|
||
|
if (++sprite->data[2] <= 29)
|
||
|
break;
|
||
|
|
||
|
if (sprite->data[2] & 1)
|
||
|
{
|
||
|
if (sprite->data[6] > 0)
|
||
|
sprite->data[6]--;
|
||
|
}
|
||
|
else if (sprite->data[7] <= 15)
|
||
|
{
|
||
|
sprite->data[7]++;
|
||
|
}
|
||
|
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
|
||
|
if (sprite->data[6] == 0 && sprite->data[7] == 16)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
sprite->invisible = TRUE;
|
||
|
sprite->data[0]++;
|
||
|
break;
|
||
|
case 4:
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
|
||
|
DestroyAnimSprite(sprite);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimMilkBottle_Step2(struct Sprite* sprite, int unk1, int unk2)
|
||
|
{
|
||
|
if (sprite->data[3] <= 11)
|
||
|
sprite->data[4] += 2;
|
||
|
|
||
|
if ((u16)(sprite->data[3] - 0x12) <= 0x17)
|
||
|
sprite->data[4] -= 2;
|
||
|
|
||
|
if ((sprite->data[3]) > 0x2F)
|
||
|
sprite->data[4] += 2;
|
||
|
|
||
|
sprite->x2 = sprite->data[4] / 9;
|
||
|
sprite->y2 = sprite->data[4] / 14;
|
||
|
if (sprite->y2 < 0)
|
||
|
sprite->y2 *= -1;
|
||
|
|
||
|
sprite->data[3]++;
|
||
|
if (sprite->data[3] > 0x3B)
|
||
|
sprite->data[3] = 0;
|
||
|
}
|
||
|
|
||
|
static void AnimGrantingStars(struct Sprite* sprite)
|
||
|
{
|
||
|
if (!gBattleAnimArgs[2])
|
||
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||
|
|
||
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
sprite->data[0] = gBattleAnimArgs[5];
|
||
|
sprite->data[1] = gBattleAnimArgs[3];
|
||
|
sprite->data[2] = gBattleAnimArgs[4];
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
sprite->callback = TranslateSpriteLinearFixedPoint;
|
||
|
}
|
||
|
|
||
|
static void AnimSparkingStars(struct Sprite* sprite)
|
||
|
{
|
||
|
u8 battler;
|
||
|
if (!gBattleAnimArgs[2])
|
||
|
battler = gBattleAnimAttacker;
|
||
|
else
|
||
|
battler = gBattleAnimTarget;
|
||
|
|
||
|
if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
|
||
|
{
|
||
|
SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->x, &sprite->y);
|
||
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!gBattleAnimArgs[6])
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
|
||
|
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
||
|
}
|
||
|
|
||
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
||
|
}
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[5];
|
||
|
sprite->data[1] = gBattleAnimArgs[3];
|
||
|
sprite->data[2] = gBattleAnimArgs[4];
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
sprite->callback = TranslateSpriteLinearFixedPoint;
|
||
|
}
|
||
|
|
||
|
static void AnimBubbleBurst(struct Sprite* sprite)
|
||
|
{
|
||
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x -= gBattleAnimArgs[0];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
}
|
||
|
|
||
|
sprite->callback = AnimBubbleBurst_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimBubbleBurst_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] > 30)
|
||
|
{
|
||
|
sprite->y2 = (30 - sprite->data[0]) / 3;
|
||
|
sprite->x2 = Sin(sprite->data[1] * 4, 3);
|
||
|
sprite->data[1]++;
|
||
|
}
|
||
|
|
||
|
if (sprite->animEnded)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimSleepLetterZ(struct Sprite* sprite)
|
||
|
{
|
||
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
sprite->data[3] = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x -= gBattleAnimArgs[0];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
sprite->data[3] = 0xFFFF;
|
||
|
StartSpriteAffineAnim(sprite, 1);
|
||
|
}
|
||
|
|
||
|
sprite->callback = AnimSleepLetterZ_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimSleepLetterZ_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->y2 = -(sprite->data[0] / 0x28);
|
||
|
sprite->x2 = sprite->data[4] / 10;
|
||
|
sprite->data[4] += sprite->data[3] * 2;
|
||
|
sprite->data[0] += sprite->data[1];
|
||
|
if (++sprite->data[1] > 60)
|
||
|
DestroySpriteAndMatrix(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimLockOnTarget(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x -= 32;
|
||
|
sprite->y -= 32;
|
||
|
sprite->data[0] = 20;
|
||
|
sprite->callback = WaitAnimForDuration;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step1);
|
||
|
}
|
||
|
|
||
|
static void AnimLockOnTarget_Step1(struct Sprite* sprite)
|
||
|
{
|
||
|
switch (sprite->data[5] & 1)
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->data[0] = 1;
|
||
|
sprite->callback = WaitAnimForDuration;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step1);
|
||
|
break;
|
||
|
case 1:
|
||
|
sprite->x += sprite->x2;
|
||
|
sprite->y += sprite->y2;
|
||
|
sprite->y2 = 0;
|
||
|
sprite->x2 = 0;
|
||
|
sprite->data[0] = 8;
|
||
|
sprite->data[2] = sprite->x + gInclineMonCoordTable[sprite->data[5] >> 8][0];
|
||
|
sprite->data[4] = sprite->y + gInclineMonCoordTable[sprite->data[5] >> 8][1];
|
||
|
sprite->callback = StartAnimLinearTranslation;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step2);
|
||
|
sprite->data[5] += 0x100;
|
||
|
PlaySE12WithPanning(SE_M_LOCK_ON, BattleAnimAdjustPanning(63));
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
sprite->data[5] ^= 1;
|
||
|
}
|
||
|
|
||
|
static void AnimLockOnTarget_Step2(struct Sprite* sprite)
|
||
|
{
|
||
|
if ((sprite->data[5] >> 8) == 4)
|
||
|
{
|
||
|
sprite->data[0] = 10;
|
||
|
sprite->callback = WaitAnimForDuration;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step3);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->callback = AnimLockOnTarget_Step1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimLockOnTarget_Step3(struct Sprite* sprite)
|
||
|
{
|
||
|
s16 a;
|
||
|
s16 b;
|
||
|
if (sprite->oam.affineParam == 0)
|
||
|
{
|
||
|
sprite->data[0] = 3;
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->callback = WaitAnimForDuration;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step4);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
switch (sprite->oam.affineParam)
|
||
|
{
|
||
|
case 1:
|
||
|
a = -8;
|
||
|
b = -8;
|
||
|
break;
|
||
|
case 2:
|
||
|
a = -8;
|
||
|
b = 8;
|
||
|
break;
|
||
|
case 3:
|
||
|
a = 8;
|
||
|
b = -8;
|
||
|
break;
|
||
|
default:
|
||
|
a = 8;
|
||
|
b = 8;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
sprite->x += sprite->x2;
|
||
|
sprite->y += sprite->y2;
|
||
|
sprite->y2 = 0;
|
||
|
sprite->x2 = 0;
|
||
|
sprite->data[0] = 6;
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + a;
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + b;
|
||
|
sprite->callback = StartAnimLinearTranslation;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step5);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimLockOnTarget_Step4(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[2] == 0)
|
||
|
{
|
||
|
if ((sprite->data[1] += 3) > 16)
|
||
|
sprite->data[1] = 16;
|
||
|
}
|
||
|
else if ((sprite->data[1] -= 3) < 0)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
}
|
||
|
|
||
|
BlendPalettes(GetBattleBgPalettesMask(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31));
|
||
|
if (sprite->data[1] == 16)
|
||
|
{
|
||
|
int pal;
|
||
|
sprite->data[2]++;
|
||
|
pal = sprite->oam.paletteNum;
|
||
|
LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
|
||
|
PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(63));
|
||
|
}
|
||
|
else if (sprite->data[1] == 0)
|
||
|
{
|
||
|
sprite->callback = AnimLockOnTarget_Step5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimLockOnTarget_Step5(struct Sprite* sprite)
|
||
|
{
|
||
|
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->callback = AnimLockOnTarget_Step6;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimLockOnTarget_Step6(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[0] % 3 == 0)
|
||
|
{
|
||
|
sprite->data[1]++;
|
||
|
sprite->invisible ^= 1;
|
||
|
}
|
||
|
|
||
|
sprite->data[0]++;
|
||
|
if (sprite->data[1] == 8)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimLockOnMoveTarget(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->oam.affineParam = gBattleAnimArgs[0];
|
||
|
if ((s16)sprite->oam.affineParam == 1)
|
||
|
{
|
||
|
sprite->x -= 0x18;
|
||
|
sprite->y -= 0x18;
|
||
|
}
|
||
|
else if ((s16)sprite->oam.affineParam == 2)
|
||
|
{
|
||
|
sprite->x -= 0x18;
|
||
|
sprite->y += 0x18;
|
||
|
sprite->oam.matrixNum = ST_OAM_VFLIP;
|
||
|
}
|
||
|
else if ((s16)sprite->oam.affineParam == 3)
|
||
|
{
|
||
|
sprite->x += 0x18;
|
||
|
sprite->y -= 0x18;
|
||
|
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x += 0x18;
|
||
|
sprite->y += 0x18;
|
||
|
sprite->oam.matrixNum = ST_OAM_HFLIP | ST_OAM_VFLIP;
|
||
|
}
|
||
|
|
||
|
sprite->oam.tileNum = (sprite->oam.tileNum + 16);
|
||
|
sprite->callback = AnimLockOnTarget;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimBowMon(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->invisible = TRUE;
|
||
|
sprite->data[0] = 0;
|
||
|
switch (gBattleAnimArgs[0])
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->callback = AnimBowMon_Step1;
|
||
|
break;
|
||
|
case 1:
|
||
|
sprite->callback = AnimBowMon_Step2;
|
||
|
break;
|
||
|
case 2:
|
||
|
sprite->callback = AnimBowMon_Step3;
|
||
|
break;
|
||
|
default:
|
||
|
sprite->callback = AnimBowMon_Step4;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimBowMon_Step1(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->data[0] = 6;
|
||
|
sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? 2 : -2;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
|
||
|
StoreSpriteCallbackInData6(sprite, AnimBowMon_Step1_Callback);
|
||
|
sprite->callback = TranslateSpriteLinearById;
|
||
|
}
|
||
|
|
||
|
static void AnimBowMon_Step1_Callback(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[0] == 0)
|
||
|
{
|
||
|
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
|
||
|
PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL);
|
||
|
sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00;
|
||
|
sprite->data[5] = 0;
|
||
|
}
|
||
|
|
||
|
sprite->data[5] += sprite->data[4];
|
||
|
SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
|
||
|
SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
|
||
|
if (++sprite->data[0] > 3)
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->callback = AnimBowMon_Step4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimBowMon_Step2(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->data[0] = 4;
|
||
|
sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? -3 : 3;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
|
||
|
StoreSpriteCallbackInData6(sprite, AnimBowMon_Step4);
|
||
|
sprite->callback = TranslateSpriteLinearById;
|
||
|
}
|
||
|
|
||
|
static void AnimBowMon_Step3(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] > 8)
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->callback = AnimBowMon_Step3_Callback;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimBowMon_Step3_Callback(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[0] == 0)
|
||
|
{
|
||
|
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
|
||
|
sprite->data[6] = GetBattlerSide(gBattleAnimAttacker);
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
{
|
||
|
sprite->data[4] = 0xFC00;
|
||
|
sprite->data[5] = 0xC00;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[4] = 0x400;
|
||
|
sprite->data[5] = 0xF400;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sprite->data[5] += sprite->data[4];
|
||
|
SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
|
||
|
SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
|
||
|
if (++sprite->data[0] > 2)
|
||
|
{
|
||
|
ResetSpriteRotScale(sprite->data[3]);
|
||
|
sprite->callback = AnimBowMon_Step4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimBowMon_Step4(struct Sprite* sprite)
|
||
|
{
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimTipMon(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->callback = AnimTipMon_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTipMon_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2] = gBattlerSpriteIds[gBattleAnimAttacker];
|
||
|
sprite->data[3] = GetBattlerSide(gBattleAnimAttacker);
|
||
|
sprite->data[4] = (sprite->data[3] != B_SIDE_PLAYER) ? 0x200 : -0x200;
|
||
|
sprite->data[5] = 0;
|
||
|
PrepareBattlerSpriteForRotScale(sprite->data[2], ST_OAM_OBJ_NORMAL);
|
||
|
sprite->data[0]++;
|
||
|
// fall through
|
||
|
case 1:
|
||
|
sprite->data[5] += sprite->data[4];
|
||
|
SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
|
||
|
SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
|
||
|
if (++sprite->data[1] > 3)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[4] *= -1;
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
sprite->data[5] += sprite->data[4];
|
||
|
SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
|
||
|
SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
|
||
|
if (++sprite->data[1] > 3)
|
||
|
{
|
||
|
ResetSpriteRotScale(sprite->data[2]);
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_SkullBashPosition(u8 taskId)
|
||
|
{
|
||
|
u8 a;
|
||
|
|
||
|
gTasks[taskId].data[0] = gBattlerSpriteIds[gBattleAnimAttacker];
|
||
|
a = GetBattlerSide(gBattleAnimAttacker);
|
||
|
gTasks[taskId].data[1] = a;
|
||
|
gTasks[taskId].data[2] = 0;
|
||
|
switch (gBattleAnimArgs[0])
|
||
|
{
|
||
|
default:
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
case 0:
|
||
|
gTasks[taskId].data[2] = 0;
|
||
|
gTasks[taskId].data[3] = 8;
|
||
|
gTasks[taskId].data[4] = 0;
|
||
|
gTasks[taskId].data[5] = 3;
|
||
|
if (a == 0)
|
||
|
gTasks[taskId].data[5] *= -1;
|
||
|
|
||
|
gTasks[taskId].func = AnimTask_SkullBashPositionSet;
|
||
|
break;
|
||
|
case 1:
|
||
|
gTasks[taskId].data[3] = 8;
|
||
|
gTasks[taskId].data[4] = 0x600;
|
||
|
gTasks[taskId].data[5] = 0xC0;
|
||
|
if (a == 0)
|
||
|
{
|
||
|
gTasks[taskId].data[4] = -gTasks[taskId].data[4];
|
||
|
gTasks[taskId].data[5] = -gTasks[taskId].data[5];
|
||
|
}
|
||
|
|
||
|
gTasks[taskId].func = AnimTask_SkullBashPositionReset;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTask_SkullBashPositionSet(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
switch (task->data[2])
|
||
|
{
|
||
|
case 0:
|
||
|
if (task->data[3])
|
||
|
{
|
||
|
task->data[4] += task->data[5];
|
||
|
gSprites[task->data[0]].x2 = task->data[4];
|
||
|
task->data[3]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[3] = 8;
|
||
|
task->data[4] = 0;
|
||
|
task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0;
|
||
|
PrepareBattlerSpriteForRotScale(task->data[0], ST_OAM_OBJ_NORMAL);
|
||
|
task->data[2]++;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (task->data[3])
|
||
|
{
|
||
|
task->data[4] += task->data[5];
|
||
|
SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
|
||
|
SetBattlerSpriteYOffsetFromRotation(task->data[0]);
|
||
|
task->data[3]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[3] = 8;
|
||
|
task->data[4] = gSprites[task->data[0]].x2;
|
||
|
task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2;
|
||
|
task->data[6] = 1;
|
||
|
task->data[2]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (task->data[3])
|
||
|
{
|
||
|
if (task->data[6])
|
||
|
{
|
||
|
task->data[6]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (task->data[3] & 1)
|
||
|
gSprites[task->data[0]].x2 = task->data[4] + task->data[5];
|
||
|
else
|
||
|
gSprites[task->data[0]].x2 = task->data[4] - task->data[5];
|
||
|
|
||
|
task->data[6] = 1;
|
||
|
task->data[3]--;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSprites[task->data[0]].x2 = task->data[4];
|
||
|
task->data[3] = 12;
|
||
|
task->data[2]++;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (task->data[3])
|
||
|
{
|
||
|
task->data[3]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[3] = 3;
|
||
|
task->data[4] = gSprites[task->data[0]].x2;
|
||
|
task->data[5] = (task->data[1] == 0) ? 8 : -8;
|
||
|
task->data[2]++;
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
if (task->data[3])
|
||
|
{
|
||
|
task->data[4] += task->data[5];
|
||
|
gSprites[task->data[0]].x2 = task->data[4];
|
||
|
task->data[3]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTask_SkullBashPositionReset(u8 taskId)
|
||
|
{
|
||
|
struct Task* task = &gTasks[taskId];
|
||
|
if (task->data[3])
|
||
|
{
|
||
|
task->data[4] -= task->data[5];
|
||
|
SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
|
||
|
SetBattlerSpriteYOffsetFromRotation(task->data[0]);
|
||
|
task->data[3]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ResetSpriteRotScale(task->data[0]);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimSlashSlice(struct Sprite* sprite)
|
||
|
{
|
||
|
if (gBattleAnimArgs[0] == 0)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
||
|
}
|
||
|
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[1] = 0;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSlice_Step3);
|
||
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||
|
}
|
||
|
|
||
|
static void AnimFalseSwipeSlice(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0;
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSlice_Step1);
|
||
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||
|
}
|
||
|
|
||
|
static void AnimFalseSwipePositionedSlice(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x = sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0 + gBattleAnimArgs[0];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->callback = AnimFalseSwipeSlice_Step3;
|
||
|
}
|
||
|
|
||
|
static void AnimFalseSwipeSlice_Step1(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] > 8)
|
||
|
{
|
||
|
sprite->data[0] = 12;
|
||
|
sprite->data[1] = 8;
|
||
|
sprite->data[2] = 0;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSlice_Step2);
|
||
|
sprite->callback = TranslateSpriteLinear;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimFalseSwipeSlice_Step2(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->callback = AnimFalseSwipeSlice_Step3;
|
||
|
}
|
||
|
|
||
|
static void AnimFalseSwipeSlice_Step3(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] > 1)
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->invisible = !sprite->invisible;
|
||
|
if (++sprite->data[1] > 8)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimEndureEnergy(struct Sprite* sprite)
|
||
|
{
|
||
|
if (gBattleAnimArgs[0] == 0)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[2];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[2];
|
||
|
}
|
||
|
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[1] = gBattleAnimArgs[3];
|
||
|
sprite->callback = AnimEndureEnergy_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimEndureEnergy_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] > sprite->data[1])
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->y--;
|
||
|
}
|
||
|
|
||
|
sprite->y -= sprite->data[0];
|
||
|
if (sprite->animEnded)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimSharpenSphere(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - 12;
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[1] = 2;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[3] = 0;
|
||
|
sprite->data[4] = 0;
|
||
|
sprite->data[5] = BattleAnimAdjustPanning(-64);
|
||
|
sprite->callback = AnimSharpenSphere_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimSharpenSphere_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] >= sprite->data[1])
|
||
|
{
|
||
|
sprite->invisible = !sprite->invisible;
|
||
|
if (!sprite->invisible)
|
||
|
{
|
||
|
sprite->data[4]++;
|
||
|
if (!(sprite->data[4] & 1))
|
||
|
PlaySE12WithPanning(SE_M_SWAGGER2, sprite->data[5]);
|
||
|
}
|
||
|
|
||
|
sprite->data[0] = 0;
|
||
|
if (++sprite->data[2] > 1)
|
||
|
{
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[1]++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimConversion(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[0] == 0)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
||
|
if (IsContest())
|
||
|
sprite->y += 10;
|
||
|
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
|
||
|
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
void AnimTask_ConversionAlphaBlend(u8 taskId)
|
||
|
{
|
||
|
if (gTasks[taskId].data[2] == 1)
|
||
|
{
|
||
|
gBattleAnimArgs[7] = 0xFFFF;
|
||
|
gTasks[taskId].data[2]++;
|
||
|
}
|
||
|
else if (gTasks[taskId].data[2] == 2)
|
||
|
{
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (++gTasks[taskId].data[0] == 4)
|
||
|
{
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
gTasks[taskId].data[1]++;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[1], gTasks[taskId].data[1]));
|
||
|
if (gTasks[taskId].data[1] == 16)
|
||
|
gTasks[taskId].data[2]++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimConversion2(struct Sprite* sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
||
|
sprite->animPaused = 1;
|
||
|
sprite->data[0] = gBattleAnimArgs[2];
|
||
|
sprite->callback = AnimConversion2_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimConversion2_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[0])
|
||
|
{
|
||
|
sprite->data[0]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->animPaused = 0;
|
||
|
sprite->data[0] = 30;
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
sprite->callback = StartAnimLinearTranslation;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_Conversion2AlphaBlend(u8 taskId)
|
||
|
{
|
||
|
if (++gTasks[taskId].data[0] == 4)
|
||
|
{
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
gTasks[taskId].data[1]++;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
|
||
|
if (gTasks[taskId].data[1] == 16)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Unused
|
||
|
static void AnimTask_HideBattlersHealthbox(u8 taskId)
|
||
|
{
|
||
|
u8 i;
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
{
|
||
|
if (gBattleAnimArgs[0] == TRUE && GetBattlerSide(i) == B_SIDE_PLAYER)
|
||
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
|
||
|
|
||
|
if (gBattleAnimArgs[1] == TRUE && GetBattlerSide(i) == B_SIDE_OPPONENT)
|
||
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
|
||
|
}
|
||
|
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
// Unused
|
||
|
static void AnimTask_ShowBattlersHealthbox(u8 taskId)
|
||
|
{
|
||
|
u8 i;
|
||
|
for (i = 0; i < gBattlersCount; i++)
|
||
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[i]);
|
||
|
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
static void AnimMoon(struct Sprite* sprite)
|
||
|
{
|
||
|
if (IsContest())
|
||
|
{
|
||
|
sprite->x = 48;
|
||
|
sprite->y = 40;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x = gBattleAnimArgs[0];
|
||
|
sprite->y = gBattleAnimArgs[1];
|
||
|
}
|
||
|
|
||
|
sprite->oam.shape = SPRITE_SHAPE(64x64);
|
||
|
sprite->oam.size = SPRITE_SIZE(64x64);
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->callback = AnimMoon_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimMoon_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (sprite->data[0])
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimMoonlightSparkle(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
||
|
sprite->y = gBattleAnimArgs[1];
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[3] = 0;
|
||
|
sprite->data[4] = 1;
|
||
|
sprite->callback = AnimMoonlightSparkle_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimMoonlightSparkle_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[1] > 1)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
if (sprite->data[2] < 120)
|
||
|
{
|
||
|
sprite->y++;
|
||
|
sprite->data[2]++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (sprite->data[0])
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
void AnimTask_MoonlightEndFade(u8 taskId)
|
||
|
{
|
||
|
int a = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
|
||
|
int b;
|
||
|
int c;
|
||
|
int d;
|
||
|
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
gTasks[taskId].data[1] = 0;
|
||
|
gTasks[taskId].data[2] = 0;
|
||
|
gTasks[taskId].data[3] = a;
|
||
|
gTasks[taskId].data[4] = 0;
|
||
|
gTasks[taskId].data[5] = 0;
|
||
|
gTasks[taskId].data[6] = 0;
|
||
|
gTasks[taskId].data[7] = 13;
|
||
|
gTasks[taskId].data[8] = 14;
|
||
|
gTasks[taskId].data[9] = 15;
|
||
|
b = GetBattleMonSpritePalettesMask(1, 1, 1, 1);
|
||
|
c = a | b;
|
||
|
StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
|
||
|
b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
|
||
|
d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE);
|
||
|
BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31));
|
||
|
gTasks[taskId].func = AnimTask_MoonlightEndFade_Step;
|
||
|
gTasks[taskId].func(taskId);
|
||
|
}
|
||
|
|
||
|
static void AnimTask_MoonlightEndFade_Step(u8 taskId)
|
||
|
{
|
||
|
struct Task* task = &gTasks[taskId];
|
||
|
switch (task->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (++task->data[1] > 0)
|
||
|
{
|
||
|
u16 color;
|
||
|
u16 bitmask;
|
||
|
u16 r3;
|
||
|
u16 i;
|
||
|
u16 j;
|
||
|
task->data[1] = 0;
|
||
|
if (++task->data[2] <= 15)
|
||
|
{
|
||
|
u16 red;
|
||
|
u16 green;
|
||
|
u16 blue;
|
||
|
task->data[4] += task->data[7];
|
||
|
task->data[5] += task->data[8];
|
||
|
task->data[6] += task->data[9];
|
||
|
red = task->data[4] >> 3;
|
||
|
green = task->data[5] >> 3;
|
||
|
blue = task->data[6] >> 3;
|
||
|
color = RGB(red, green, blue);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
color = RGB(27, 29, 31);
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
|
||
|
bitmask = 1;
|
||
|
r3 = 0;
|
||
|
for (i = 0; i <= 15; i++)
|
||
|
{
|
||
|
if (task->data[3] & bitmask)
|
||
|
{
|
||
|
for (j = 1; j <= 15; j++)
|
||
|
{
|
||
|
gPlttBufferFaded[r3 + j] = color;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bitmask <<= 1;
|
||
|
r3 += 16;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
|
||
|
{
|
||
|
if (gSprites[spriteId].template == &gMoonSpriteTemplate || gSprites[spriteId].template == &gMoonlightSparkleSpriteTemplate)
|
||
|
gSprites[spriteId].data[0] = 1;
|
||
|
}
|
||
|
|
||
|
task->data[1] = 0;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (++task->data[1] > 30)
|
||
|
{
|
||
|
BeginNormalPaletteFade((u32)LoadPointerFromVars(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (!gPaletteFade.active)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimHornHit(struct Sprite* sprite)
|
||
|
{
|
||
|
if (gBattleAnimArgs[2] < 2)
|
||
|
gBattleAnimArgs[2] = 2;
|
||
|
|
||
|
if (gBattleAnimArgs[2] > 0x7F)
|
||
|
gBattleAnimArgs[2] = 0x7F;
|
||
|
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[1] = gBattleAnimArgs[2];
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
||
|
sprite->data[6] = sprite->x;
|
||
|
sprite->data[7] = sprite->y;
|
||
|
if (IsContest())
|
||
|
{
|
||
|
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
||
|
sprite->x += 40;
|
||
|
sprite->y += 20;
|
||
|
sprite->data[2] = sprite->x << 7;
|
||
|
sprite->data[3] = -0x1400 / sprite->data[1];
|
||
|
sprite->data[4] = sprite->y << 7;
|
||
|
sprite->data[5] = -0xA00 / sprite->data[1];
|
||
|
}
|
||
|
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
sprite->x -= 40;
|
||
|
sprite->y += 20;
|
||
|
sprite->data[2] = sprite->x << 7;
|
||
|
sprite->data[3] = 0x1400 / sprite->data[1];
|
||
|
sprite->data[4] = sprite->y << 7;
|
||
|
sprite->data[5] = -0xA00 / sprite->data[1];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x += 40;
|
||
|
sprite->y -= 20;
|
||
|
sprite->data[2] = sprite->x << 7;
|
||
|
sprite->data[3] = -0x1400 / sprite->data[1];
|
||
|
sprite->data[4] = sprite->y << 7;
|
||
|
sprite->data[5] = 0xA00 / sprite->data[1];
|
||
|
sprite->oam.matrixNum = (ST_OAM_HFLIP | ST_OAM_VFLIP);
|
||
|
}
|
||
|
|
||
|
sprite->callback = AnimHornHit_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimHornHit_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->data[2] += sprite->data[3];
|
||
|
sprite->data[4] += sprite->data[5];
|
||
|
sprite->x = sprite->data[2] >> 7;
|
||
|
sprite->y = sprite->data[4] >> 7;
|
||
|
if (--sprite->data[1] == 1)
|
||
|
{
|
||
|
sprite->x = sprite->data[6];
|
||
|
sprite->y = sprite->data[7];
|
||
|
}
|
||
|
|
||
|
if (sprite->data[1] == 0)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
void AnimTask_DoubleTeam(u8 taskId)
|
||
|
{
|
||
|
u16 i;
|
||
|
int obj;
|
||
|
u16 r3;
|
||
|
u16 r4;
|
||
|
struct Task* task = &gTasks[taskId];
|
||
|
task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||
|
task->data[1] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
|
||
|
r3 = (task->data[1] * 16) + 0x100;
|
||
|
r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
|
||
|
for (i = 1; i < 16; i++)
|
||
|
gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];
|
||
|
|
||
|
BlendPalette(r3, 16, 11, RGB(0, 0, 0));
|
||
|
task->data[3] = 0;
|
||
|
i = 0;
|
||
|
while (i < 2 && (obj = CloneBattlerSpriteWithBlend(0)) >= 0)
|
||
|
{
|
||
|
gSprites[obj].oam.paletteNum = task->data[1];
|
||
|
gSprites[obj].data[0] = 0;
|
||
|
gSprites[obj].data[1] = i << 7;
|
||
|
gSprites[obj].data[2] = taskId;
|
||
|
gSprites[obj].callback = AnimDoubleTeam;
|
||
|
task->data[3]++;
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
task->func = AnimTask_DoubleTeam_Step;
|
||
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
||
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
||
|
else
|
||
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
||
|
}
|
||
|
|
||
|
static void AnimTask_DoubleTeam_Step(u8 taskId)
|
||
|
{
|
||
|
struct Task* task = &gTasks[taskId];
|
||
|
if (!task->data[3])
|
||
|
{
|
||
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
||
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
|
||
|
else
|
||
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
||
|
|
||
|
FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimDoubleTeam(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[3] > 1)
|
||
|
{
|
||
|
sprite->data[3] = 0;
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
|
||
|
if (sprite->data[0] > 64)
|
||
|
{
|
||
|
gTasks[sprite->data[2]].data[3]--;
|
||
|
DestroySpriteWithActiveSheet(sprite);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[4] = gSineTable[sprite->data[0]] / 6;
|
||
|
sprite->data[5] = gSineTable[sprite->data[0]] / 13;
|
||
|
sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF;
|
||
|
sprite->x2 = Sin(sprite->data[1], sprite->data[4]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimSuperFang(struct Sprite* sprite)
|
||
|
{
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||
|
}
|
||
|
|
||
|
void AnimTask_MusicNotesRainbowBlend(u8 taskId)
|
||
|
{
|
||
|
u16 i;
|
||
|
u16 j;
|
||
|
u16 index;
|
||
|
|
||
|
index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[0][0]);
|
||
|
if (index != 0xFF)
|
||
|
{
|
||
|
index = (index << 4) + 0x100;
|
||
|
for (i = 1; i < ARRAY_COUNT(gParticlesColorBlendTable[0]); i++)
|
||
|
gPlttBufferFaded[index + i] = gParticlesColorBlendTable[0][i];
|
||
|
}
|
||
|
|
||
|
for (j = 1; j < ARRAY_COUNT(gParticlesColorBlendTable); j++)
|
||
|
{
|
||
|
index = AllocSpritePalette(gParticlesColorBlendTable[j][0]);
|
||
|
if (index != 0xFF)
|
||
|
{
|
||
|
index = (index << 4) + 0x100;
|
||
|
for (i = 1; i < ARRAY_COUNT(gParticlesColorBlendTable[0]); i++)
|
||
|
gPlttBufferFaded[index + i] = gParticlesColorBlendTable[j][i];
|
||
|
}
|
||
|
}
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
// clears the rainbow effect for musical notes.
|
||
|
void AnimTask_MusicNotesClearRainbowBlend(u8 taskId)
|
||
|
{
|
||
|
u16 i;
|
||
|
for (i = 1; i < ARRAY_COUNT(gParticlesColorBlendTable); i++)
|
||
|
FreeSpritePaletteByTag(gParticlesColorBlendTable[i][0]);
|
||
|
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
static void AnimWavyMusicNotes(struct Sprite* sprite)
|
||
|
{
|
||
|
u8 index;
|
||
|
u8 a;
|
||
|
u8 b;
|
||
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
|
||
|
if ((index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[gBattleAnimArgs[1]][0])) != 0xFF)
|
||
|
sprite->oam.paletteNum = index;
|
||
|
|
||
|
sprite->data[1] = gBattleAnimArgs[1];
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[3] = gBattleAnimArgs[2];
|
||
|
if (IsContest())
|
||
|
{
|
||
|
a = 48;
|
||
|
b = 40;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
}
|
||
|
|
||
|
sprite->data[4] = sprite->x << 4;
|
||
|
sprite->data[5] = sprite->y << 4;
|
||
|
AnimWavyMusicNotesGetNextPos(a - sprite->x, b - sprite->y, &sprite->data[6], &sprite->data[7], 40);
|
||
|
sprite->callback = AnimWavyMusicNotes_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimWavyMusicNotesGetNextPos(s16 a, s16 b, s16* c, s16* d, s8 e)
|
||
|
{
|
||
|
int f;
|
||
|
int g;
|
||
|
if (a < 0)
|
||
|
e = -e;
|
||
|
|
||
|
f = a << 8;
|
||
|
g = f / e;
|
||
|
if (g == 0)
|
||
|
g = 1;
|
||
|
|
||
|
*c = f / g;
|
||
|
*d = (b << 8) / g;
|
||
|
}
|
||
|
|
||
|
static void AnimWavyMusicNotes_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
s16 y, yDelta;
|
||
|
u8 index;
|
||
|
|
||
|
sprite->data[0]++;
|
||
|
yDelta = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
|
||
|
sprite->data[4] += sprite->data[6];
|
||
|
sprite->data[5] += sprite->data[7];
|
||
|
sprite->x = sprite->data[4] >> 4;
|
||
|
sprite->y = sprite->data[5] >> 4;
|
||
|
sprite->y2 = Sin(yDelta, 15);
|
||
|
|
||
|
y = sprite->y;
|
||
|
if (sprite->x < -16 || sprite->x > 256 || y < -16 || y > 128)
|
||
|
{
|
||
|
DestroySpriteAndMatrix(sprite);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
|
||
|
{
|
||
|
sprite->data[2] = 0;
|
||
|
if (++sprite->data[1] > 3)
|
||
|
sprite->data[1] = 0;
|
||
|
|
||
|
index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[sprite->data[1]][0]);
|
||
|
if (index != 0xFF)
|
||
|
sprite->oam.paletteNum = index;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimFlyingMusicNotes(struct Sprite* sprite)
|
||
|
{
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
||
|
gBattleAnimArgs[1] *= -1;
|
||
|
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[3] = 0;
|
||
|
sprite->data[4] = sprite->x << 4;
|
||
|
sprite->data[5] = sprite->y << 4;
|
||
|
sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
|
||
|
sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
|
||
|
sprite->callback = AnimFlyingMusicNotes_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimFlyingMusicNotes_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
sprite->data[4] += sprite->data[6];
|
||
|
sprite->data[5] += sprite->data[7];
|
||
|
sprite->x = sprite->data[4] >> 4;
|
||
|
sprite->y = sprite->data[5] >> 4;
|
||
|
if (sprite->data[0] > 5 && sprite->data[3] == 0)
|
||
|
{
|
||
|
sprite->data[2] = (sprite->data[2] + 16) & 0xFF;
|
||
|
sprite->x2 = Cos(sprite->data[2], 18);
|
||
|
sprite->y2 = Sin(sprite->data[2], 18);
|
||
|
if (sprite->data[2] == 0)
|
||
|
sprite->data[3] = 1;
|
||
|
}
|
||
|
|
||
|
if (++sprite->data[0] == 48)
|
||
|
DestroySpriteAndMatrix(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimBellyDrumHand(struct Sprite* sprite)
|
||
|
{
|
||
|
s16 a;
|
||
|
if (gBattleAnimArgs[0] == 1)
|
||
|
{
|
||
|
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
||
|
a = 16;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
a = -16;
|
||
|
}
|
||
|
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + a;
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + 8;
|
||
|
sprite->data[0] = 8;
|
||
|
sprite->callback = WaitAnimForDuration;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
}
|
||
|
|
||
|
void AnimSlowFlyingMusicNotes(struct Sprite* sprite)
|
||
|
{
|
||
|
s16 xDiff;
|
||
|
u8 index;
|
||
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||
|
sprite->y += 8;
|
||
|
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
|
||
|
index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[gBattleAnimArgs[2]][0]);
|
||
|
if (index != 0xFF)
|
||
|
sprite->oam.paletteNum = index;
|
||
|
|
||
|
xDiff = (gBattleAnimArgs[0] == 0) ? -32 : 32;
|
||
|
sprite->data[0] = 40;
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = xDiff + sprite->data[1];
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = sprite->data[3] - 40;
|
||
|
InitAnimLinearTranslation(sprite);
|
||
|
sprite->data[5] = gBattleAnimArgs[3];
|
||
|
sprite->callback = AnimSlowFlyingMusicNotes_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimSlowFlyingMusicNotes_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (AnimTranslateLinear(sprite) == 0)
|
||
|
{
|
||
|
s16 xDiff;
|
||
|
xDiff = Sin(sprite->data[5], 8);
|
||
|
if (sprite->x2 < 0)
|
||
|
xDiff = -xDiff;
|
||
|
|
||
|
sprite->x2 += xDiff;
|
||
|
sprite->y2 += Sin(sprite->data[5], 4);
|
||
|
sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite)
|
||
|
{
|
||
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
||
|
sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
|
||
|
else
|
||
|
sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
|
||
|
|
||
|
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||
|
}
|
||
|
|
||
|
static void AnimThoughtBubble(struct Sprite* sprite)
|
||
|
{
|
||
|
u8 a;
|
||
|
u8 battler;
|
||
|
if (gBattleAnimArgs[0] == 0)
|
||
|
battler = gBattleAnimAttacker;
|
||
|
else
|
||
|
battler = gBattleAnimTarget;
|
||
|
|
||
|
SetSpriteNextToMonHead(battler, sprite);
|
||
|
a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
|
||
|
sprite->data[0] = gBattleAnimArgs[1];
|
||
|
sprite->data[1] = a + 2;
|
||
|
StartSpriteAnim(sprite, a);
|
||
|
StoreSpriteCallbackInData6(sprite, AnimThoughtBubble_Step);
|
||
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||
|
}
|
||
|
|
||
|
static void AnimThoughtBubble_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (--sprite->data[0] == 0)
|
||
|
{
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
StartSpriteAnim(sprite, sprite->data[1]);
|
||
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimMetronomeFinger(struct Sprite* sprite)
|
||
|
{
|
||
|
u8 battler;
|
||
|
if (gBattleAnimArgs[0] == 0)
|
||
|
battler = gBattleAnimAttacker;
|
||
|
else
|
||
|
battler = gBattleAnimTarget;
|
||
|
|
||
|
SetSpriteNextToMonHead(battler, sprite);
|
||
|
sprite->data[0] = 0;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimMetronomeFinger_Step);
|
||
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||
|
}
|
||
|
|
||
|
static void AnimMetronomeFinger_Step(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] > 16)
|
||
|
{
|
||
|
StartSpriteAffineAnim(sprite, 1);
|
||
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimFollowMeFinger(struct Sprite* sprite)
|
||
|
{
|
||
|
u8 battler;
|
||
|
if (gBattleAnimArgs[0] == 0)
|
||
|
battler = gBattleAnimAttacker;
|
||
|
else
|
||
|
battler = gBattleAnimTarget;
|
||
|
|
||
|
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
|
||
|
sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP);
|
||
|
if (sprite->y <= 9)
|
||
|
sprite->y = 10;
|
||
|
|
||
|
sprite->data[0] = 1;
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->data[2] = sprite->subpriority;
|
||
|
sprite->data[3] = sprite->subpriority + 4;
|
||
|
sprite->data[4] = 0;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimFollowMeFinger_Step1);
|
||
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||
|
}
|
||
|
|
||
|
static void AnimFollowMeFinger_Step1(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[4] > 12)
|
||
|
sprite->callback = AnimFollowMeFinger_Step2;
|
||
|
}
|
||
|
|
||
|
static void AnimFollowMeFinger_Step2(struct Sprite* sprite)
|
||
|
{
|
||
|
s16 x1, x2;
|
||
|
|
||
|
sprite->data[1] += 4;
|
||
|
if (sprite->data[1] > 254)
|
||
|
{
|
||
|
if (--sprite->data[0] == 0)
|
||
|
{
|
||
|
sprite->x2 = 0;
|
||
|
sprite->callback = AnimMetronomeFinger_Step;
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[1] &= 0xFF;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (sprite->data[1] > 0x4F)
|
||
|
sprite->subpriority = sprite->data[3];
|
||
|
|
||
|
if (sprite->data[1] > 0x9F)
|
||
|
sprite->subpriority = sprite->data[2];
|
||
|
|
||
|
x1 = gSineTable[sprite->data[1]];
|
||
|
x2 = x1 >> 3;
|
||
|
sprite->x2 = (x1 >> 3) + (x2 >> 1);
|
||
|
}
|
||
|
|
||
|
static void AnimTauntFinger(struct Sprite* sprite)
|
||
|
{
|
||
|
u8 battler;
|
||
|
if (gBattleAnimArgs[0] == 0)
|
||
|
battler = gBattleAnimAttacker;
|
||
|
else
|
||
|
battler = gBattleAnimTarget;
|
||
|
|
||
|
SetSpriteNextToMonHead(battler, sprite);
|
||
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
StartSpriteAnim(sprite, 0);
|
||
|
sprite->data[0] = 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
sprite->data[0] = 3;
|
||
|
}
|
||
|
|
||
|
sprite->callback = AnimTauntFinger_Step1;
|
||
|
}
|
||
|
|
||
|
static void AnimTauntFinger_Step1(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[1] > 10)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
StartSpriteAnim(sprite, sprite->data[0]);
|
||
|
StoreSpriteCallbackInData6(sprite, AnimTauntFinger_Step2);
|
||
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTauntFinger_Step2(struct Sprite* sprite)
|
||
|
{
|
||
|
if (++sprite->data[1] > 5)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|