1330 lines
37 KiB
C
1330 lines
37 KiB
C
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#include "global.h"
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#include "battle_anim.h"
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#include "constants/rgb.h"
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#include "trig.h"
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#include "constants/songs.h"
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#include "sound.h"
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static void AnimLightning(struct Sprite *);
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static void AnimLightning_Step(struct Sprite *);
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static void AnimUnusedSpinningFist(struct Sprite *);
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static void AnimUnusedSpinningFist_Step(struct Sprite *);
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static void AnimUnusedCirclingShock(struct Sprite *);
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static void AnimSparkElectricity(struct Sprite *);
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static void AnimZapCannonSpark(struct Sprite *);
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static void AnimZapCannonSpark_Step(struct Sprite *);
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static void AnimThunderboltOrb(struct Sprite *);
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static void AnimThunderboltOrb_Step(struct Sprite *);
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static void AnimSparkElectricityFlashing(struct Sprite *);
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static void AnimSparkElectricityFlashing_Step(struct Sprite *);
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static void AnimElectricity(struct Sprite *);
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static void AnimTask_ElectricBolt_Step(u8 taskId);
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static void AnimElectricBoltSegment(struct Sprite *);
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static void AnimThunderWave(struct Sprite *);
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static void AnimThunderWave_Step(struct Sprite *);
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static void AnimTask_ElectricChargingParticles_Step(u8 taskId);
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static void AnimElectricChargingParticles(struct Sprite *);
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static void AnimElectricChargingParticles_Step(struct Sprite *);
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static void AnimGrowingChargeOrb(struct Sprite *);
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static void AnimElectricPuff(struct Sprite *);
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static void AnimVoltTackleOrbSlide(struct Sprite *);
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static void AnimVoltTackleOrbSlide_Step(struct Sprite *);
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static bool8 CreateVoltTackleBolt(struct Task *task, u8 taskId);
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static void AnimVoltTackleBolt(struct Sprite *);
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static void AnimGrowingShockWaveOrb(struct Sprite *);
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static bool8 CreateShockWaveBoltSprite(struct Task *task, u8 taskId);
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static void AnimShockWaveProgressingBolt(struct Sprite *);
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static bool8 CreateShockWaveLightningSprite(struct Task *task, u8 taskId);
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static void AnimShockWaveLightning(struct Sprite *sprite);
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static const union AnimCmd sAnim_Lightning[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(32, 8),
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ANIMCMD_FRAME(48, 5),
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ANIMCMD_FRAME(64, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_Lightning[] =
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{
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sAnim_Lightning,
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};
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const struct SpriteTemplate gLightningSpriteTemplate =
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{
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.tileTag = ANIM_TAG_LIGHTNING,
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.paletteTag = ANIM_TAG_LIGHTNING,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_Lightning,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimLightning,
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};
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static const union AffineAnimCmd sAffineAnim_UnusedSpinningFist[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
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AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 60),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_UnusedSpinningFist[] =
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{
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sAffineAnim_UnusedSpinningFist,
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};
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// Unused
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static const struct SpriteTemplate sUnusedSpinningFistSpriteTemplate =
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{
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.tileTag = ANIM_TAG_HANDS_AND_FEET,
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.paletteTag = ANIM_TAG_HANDS_AND_FEET,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_UnusedSpinningFist,
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.callback = AnimUnusedSpinningFist,
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};
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static const union AnimCmd sAnim_UnusedCirclingShock[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(32, 5),
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ANIMCMD_FRAME(48, 5),
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ANIMCMD_FRAME(64, 5),
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ANIMCMD_FRAME(80, 5),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_UnusedCirclingShock[] =
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{
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sAnim_UnusedCirclingShock,
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};
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// Unused
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static const struct SpriteTemplate sUnusedCirclingShockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SHOCK,
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.paletteTag = ANIM_TAG_SHOCK,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_UnusedCirclingShock,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimUnusedCirclingShock,
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};
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const struct SpriteTemplate gSparkElectricitySpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARK_2,
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.paletteTag = ANIM_TAG_SPARK_2,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSparkElectricity,
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};
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const struct SpriteTemplate gZapCannonBallSpriteTemplate =
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{
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.tileTag = ANIM_TAG_BLACK_BALL_2,
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.paletteTag = ANIM_TAG_BLACK_BALL_2,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = TranslateAnimSpriteToTargetMonLocation,
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};
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static const union AffineAnimCmd sAffineAnim_FlashingSpark[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd *const sAffineAnims_FlashingSpark[] =
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{
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sAffineAnim_FlashingSpark,
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};
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const struct SpriteTemplate gZapCannonSparkSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARK_2,
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.paletteTag = ANIM_TAG_SPARK_2,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_FlashingSpark,
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.callback = AnimZapCannonSpark,
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};
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static const union AnimCmd sAnim_ThunderboltOrb[] =
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{
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ANIMCMD_FRAME(0, 6),
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ANIMCMD_FRAME(16, 6),
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ANIMCMD_FRAME(32, 6),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_ThunderboltOrb[] =
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{
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sAnim_ThunderboltOrb,
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};
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static const union AffineAnimCmd sAffineAnim_ThunderboltOrb[] =
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{
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AFFINEANIMCMD_FRAME(0xE8, 0xE8, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
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AFFINEANIMCMD_JUMP(1),
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};
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static const union AffineAnimCmd *const sAffineAnims_ThunderboltOrb[] =
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{
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sAffineAnim_ThunderboltOrb,
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};
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const struct SpriteTemplate gThunderboltOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SHOCK_3,
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.paletteTag = ANIM_TAG_SHOCK_3,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = sAnims_ThunderboltOrb,
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.images = NULL,
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.affineAnims = sAffineAnims_ThunderboltOrb,
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.callback = AnimThunderboltOrb,
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};
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const struct SpriteTemplate gSparkElectricityFlashingSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARK_2,
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.paletteTag = ANIM_TAG_SPARK_2,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_FlashingSpark,
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.callback = AnimSparkElectricityFlashing,
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};
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const struct SpriteTemplate gElectricitySpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARK_2,
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.paletteTag = ANIM_TAG_SPARK_2,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimElectricity,
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};
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const struct SpriteTemplate gElectricBoltSegmentSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARK,
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.paletteTag = ANIM_TAG_SPARK,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimElectricBoltSegment,
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};
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const struct SpriteTemplate gThunderWaveSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARK_H,
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.paletteTag = ANIM_TAG_SPARK_H,
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.oam = &gOamData_AffineOff_ObjNormal_32x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimThunderWave,
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};
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static const s8 sElectricChargingParticleCoordOffsets[][2] =
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{
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{ 58, -60},
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{-56, -36},
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{ 8, -56},
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{-16, 56},
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{ 58, -10},
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{-58, 10},
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{ 48, -18},
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{-8, 56},
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{ 16, -56},
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{-58, -42},
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{ 58, 30},
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{-48, 40},
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{ 12, -48},
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{ 48, -12},
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{-56, 18},
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{ 48, 48},
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};
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static const union AnimCmd sAnim_ElectricChargingParticles_0[] =
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{
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ANIMCMD_FRAME(3, 1),
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ANIMCMD_FRAME(2, 1),
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ANIMCMD_FRAME(1, 1),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_ElectricChargingParticles_1[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(1, 5),
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ANIMCMD_FRAME(2, 5),
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ANIMCMD_FRAME(3, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_ElectricChargingParticles[] =
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{
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sAnim_ElectricChargingParticles_0,
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sAnim_ElectricChargingParticles_1,
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};
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const struct SpriteTemplate gElectricChargingParticlesSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ELECTRIC_ORBS,
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.paletteTag = ANIM_TAG_ELECTRIC_ORBS,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_ElectricChargingParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_0[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
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AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 60),
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_LOOP(0),
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AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5),
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AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
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AFFINEANIMCMD_LOOP(10),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_1[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5),
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AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
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AFFINEANIMCMD_JUMP(3),
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};
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static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_2[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 30),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_GrowingElectricOrb[] =
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{
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sAffineAnim_GrowingElectricOrb_0,
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sAffineAnim_GrowingElectricOrb_1,
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sAffineAnim_GrowingElectricOrb_2,
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};
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const struct SpriteTemplate gGrowingChargeOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.oam = &gOamData_AffineNormal_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_GrowingElectricOrb,
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.callback = AnimGrowingChargeOrb,
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};
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static const union AnimCmd sAnim_ElectricPuff[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_ElectricPuff[] =
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{
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sAnim_ElectricPuff,
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};
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const struct SpriteTemplate gElectricPuffSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ELECTRICITY,
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.paletteTag = ANIM_TAG_ELECTRICITY,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_ElectricPuff,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimElectricPuff,
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};
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const struct SpriteTemplate gVoltTackleOrbSlideSpriteTemplate =
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{
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.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.oam = &gOamData_AffineNormal_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_GrowingElectricOrb,
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.callback = AnimVoltTackleOrbSlide,
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};
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static const union AnimCmd sAnim_VoltTackleBolt_0[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_END,
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||
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};
|
||
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static const union AnimCmd sAnim_VoltTackleBolt_1[] =
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||
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{
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ANIMCMD_FRAME(2, 3),
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ANIMCMD_END,
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};
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||
|
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static const union AnimCmd sAnim_VoltTackleBolt_2[] =
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||
|
{
|
||
|
ANIMCMD_FRAME(4, 3),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd sAnim_VoltTackleBolt_3[] =
|
||
|
{
|
||
|
ANIMCMD_FRAME(6, 3),
|
||
|
ANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd *const sAnims_VoltTackleBolt[] =
|
||
|
{
|
||
|
sAnim_VoltTackleBolt_0,
|
||
|
sAnim_VoltTackleBolt_1,
|
||
|
sAnim_VoltTackleBolt_2,
|
||
|
sAnim_VoltTackleBolt_3,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_VoltTackleBolt[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd *const sAffineAnims_VoltTackleBolt[] =
|
||
|
{
|
||
|
sAffineAnim_VoltTackleBolt,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gVoltTackleBoltSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SPARK,
|
||
|
.paletteTag = ANIM_TAG_SPARK,
|
||
|
.oam = &gOamData_AffineDouble_ObjNormal_8x16,
|
||
|
.anims = sAnims_VoltTackleBolt,
|
||
|
.images = NULL,
|
||
|
.affineAnims = sAffineAnims_VoltTackleBolt,
|
||
|
.callback = AnimVoltTackleBolt,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gGrowingShockWaveOrbSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
|
||
|
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
|
||
|
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = sAffineAnims_GrowingElectricOrb,
|
||
|
.callback = AnimGrowingShockWaveOrb,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gShockWaveProgressingBoltSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SPARK,
|
||
|
.paletteTag = ANIM_TAG_SPARK,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||
|
.anims = gDummySpriteAnimTable,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimShockWaveProgressingBolt,
|
||
|
};
|
||
|
|
||
|
static void AnimLightning(struct Sprite *sprite)
|
||
|
{
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
sprite->x -= gBattleAnimArgs[0];
|
||
|
else
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
sprite->callback = AnimLightning_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimLightning_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->animEnded)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimUnusedSpinningFist(struct Sprite *sprite)
|
||
|
{
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
sprite->x -= gBattleAnimArgs[0];
|
||
|
else
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
|
||
|
sprite->callback = AnimUnusedSpinningFist_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimUnusedSpinningFist_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->affineAnimEnded)
|
||
|
DestroySpriteAndMatrix(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimUnusedCirclingShock(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
{
|
||
|
sprite->x -= gBattleAnimArgs[0];
|
||
|
sprite->y -= gBattleAnimArgs[1];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
}
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->data[1] = gBattleAnimArgs[2];
|
||
|
sprite->data[2] = gBattleAnimArgs[3];
|
||
|
sprite->data[3] = gBattleAnimArgs[4];
|
||
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||
|
sprite->callback = TranslateSpriteInCircle;
|
||
|
}
|
||
|
|
||
|
static void AnimSparkElectricity(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 battler;
|
||
|
u32 matrixNum;
|
||
|
s16 sineVal;
|
||
|
|
||
|
switch (gBattleAnimArgs[4])
|
||
|
{
|
||
|
case ANIM_ATTACKER:
|
||
|
battler = gBattleAnimAttacker;
|
||
|
break;
|
||
|
case ANIM_TARGET:
|
||
|
default:
|
||
|
battler = gBattleAnimTarget;
|
||
|
break;
|
||
|
case ANIM_ATK_PARTNER:
|
||
|
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||
|
battler = gBattleAnimAttacker;
|
||
|
else
|
||
|
battler = BATTLE_PARTNER(gBattleAnimAttacker);
|
||
|
break;
|
||
|
case ANIM_DEF_PARTNER:
|
||
|
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||
|
battler = BATTLE_PARTNER(gBattleAnimTarget);
|
||
|
else
|
||
|
battler = gBattleAnimTarget;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (gBattleAnimArgs[5] == 0)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
|
||
|
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
}
|
||
|
|
||
|
sprite->x2 = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
|
||
|
sprite->y2 = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
|
||
|
|
||
|
if (gBattleAnimArgs[6] & 1)
|
||
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
|
||
|
|
||
|
matrixNum = sprite->oam.matrixNum;
|
||
|
sineVal = gSineTable[gBattleAnimArgs[2]];
|
||
|
|
||
|
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
|
||
|
gOamMatrices[matrixNum].b = sineVal;
|
||
|
gOamMatrices[matrixNum].c = -sineVal;
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[3];
|
||
|
sprite->callback = DestroyAnimSpriteAfterTimer;
|
||
|
}
|
||
|
|
||
|
static void AnimZapCannonSpark(struct Sprite *sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimAttacker(sprite, 1);
|
||
|
sprite->data[0] = gBattleAnimArgs[3];
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
InitAnimLinearTranslation(sprite);
|
||
|
sprite->data[5] = gBattleAnimArgs[2];
|
||
|
sprite->data[6] = gBattleAnimArgs[5];
|
||
|
sprite->data[7] = gBattleAnimArgs[4];
|
||
|
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
|
||
|
sprite->callback = AnimZapCannonSpark_Step;
|
||
|
AnimZapCannonSpark_Step(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimZapCannonSpark_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
if (!AnimTranslateLinear(sprite))
|
||
|
{
|
||
|
sprite->x2 += Sin(sprite->data[7], sprite->data[5]);
|
||
|
sprite->y2 += Cos(sprite->data[7], sprite->data[5]);
|
||
|
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
|
||
|
if(!(sprite->data[7] % 3))
|
||
|
sprite->invisible ^= 1;
|
||
|
}
|
||
|
else
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimThunderboltOrb_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
if (--sprite->data[5] == -1)
|
||
|
{
|
||
|
sprite->invisible ^= 1;
|
||
|
sprite->data[5] = sprite->data[4];
|
||
|
}
|
||
|
if (sprite->data[3]-- <= 0)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimThunderboltOrb(struct Sprite *sprite)
|
||
|
{
|
||
|
if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||
|
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||
|
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
|
||
|
sprite->data[3] = gBattleAnimArgs[0];
|
||
|
sprite->data[4] = gBattleAnimArgs[3];
|
||
|
sprite->data[5] = gBattleAnimArgs[3];
|
||
|
sprite->callback = AnimThunderboltOrb_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimSparkElectricityFlashing(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 battler;
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[3];
|
||
|
if (gBattleAnimArgs[7] & 0x8000)
|
||
|
battler = gBattleAnimTarget;
|
||
|
else
|
||
|
battler = gBattleAnimAttacker;
|
||
|
|
||
|
if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER)
|
||
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||
|
|
||
|
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
||
|
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
||
|
|
||
|
sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
|
||
|
sprite->data[5] = gBattleAnimArgs[2];
|
||
|
sprite->data[6] = gBattleAnimArgs[5];
|
||
|
sprite->data[7] = gBattleAnimArgs[4];
|
||
|
|
||
|
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
|
||
|
sprite->callback = AnimSparkElectricityFlashing_Step;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimSparkElectricityFlashing_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x2 = Sin(sprite->data[7], sprite->data[5]);
|
||
|
sprite->y2 = Cos(sprite->data[7], sprite->data[5]);
|
||
|
|
||
|
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
|
||
|
if (sprite->data[7] % sprite->data[4] == 0)
|
||
|
sprite->invisible ^= TRUE;
|
||
|
|
||
|
if (sprite->data[0]-- <= 0)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
// Electricity arcs around the target. Used for Paralysis and various electric move hits
|
||
|
static void AnimElectricity(struct Sprite *sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
||
|
sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
|
||
|
|
||
|
if (gBattleAnimArgs[3] == 1)
|
||
|
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
||
|
else if (gBattleAnimArgs[3] == 2)
|
||
|
sprite->oam.matrixNum = ST_OAM_VFLIP;
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[2];
|
||
|
sprite->callback = WaitAnimForDuration;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
}
|
||
|
|
||
|
// The vertical falling thunder bolt used in Thunder Wave/Shock/Bolt
|
||
|
void AnimTask_ElectricBolt(u8 taskId)
|
||
|
{
|
||
|
gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
|
||
|
gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
||
|
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
||
|
gTasks[taskId].func = AnimTask_ElectricBolt_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_ElectricBolt_Step(u8 taskId)
|
||
|
{
|
||
|
u16 r8;
|
||
|
u16 r2;
|
||
|
s16 r12;
|
||
|
u8 spriteId = 0;
|
||
|
u8 r7 = 0;
|
||
|
u8 sp = gTasks[taskId].data[2];
|
||
|
s16 x = gTasks[taskId].data[0];
|
||
|
s16 y = gTasks[taskId].data[1];
|
||
|
|
||
|
if (!gTasks[taskId].data[2])
|
||
|
{
|
||
|
r8 = 0;
|
||
|
r2 = 1;
|
||
|
r12 = 16;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
r12 = 16;
|
||
|
r8 = 8;
|
||
|
r2 = 4;
|
||
|
}
|
||
|
|
||
|
switch (gTasks[taskId].data[10])
|
||
|
{
|
||
|
case 0:
|
||
|
r12 *= 1;
|
||
|
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
|
||
|
r7++;
|
||
|
break;
|
||
|
case 2:
|
||
|
r12 *= 2;
|
||
|
r8 += r2;
|
||
|
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
|
||
|
r7++;
|
||
|
break;
|
||
|
case 4:
|
||
|
r12 *= 3;
|
||
|
r8 += r2 * 2;
|
||
|
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
|
||
|
r7++;
|
||
|
break;
|
||
|
case 6:
|
||
|
r12 *= 4;
|
||
|
r8 += r2 * 3;
|
||
|
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
|
||
|
r7++;
|
||
|
break;
|
||
|
case 8:
|
||
|
r12 *= 5;
|
||
|
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
|
||
|
r7++;
|
||
|
break;
|
||
|
case 10:
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (r7)
|
||
|
{
|
||
|
gSprites[spriteId].oam.tileNum += r8;
|
||
|
gSprites[spriteId].data[0] = sp;
|
||
|
gSprites[spriteId].callback(&gSprites[spriteId]);
|
||
|
}
|
||
|
|
||
|
gTasks[taskId].data[10]++;
|
||
|
}
|
||
|
|
||
|
static void AnimElectricBoltSegment(struct Sprite *sprite)
|
||
|
{
|
||
|
if (!sprite->data[0])
|
||
|
{
|
||
|
sprite->oam.shape = SPRITE_SHAPE(8x16);
|
||
|
sprite->oam.size = SPRITE_SIZE(8x16);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->oam.shape = SPRITE_SHAPE(16x16);
|
||
|
sprite->oam.size = SPRITE_SIZE(16x16);
|
||
|
}
|
||
|
if (++sprite->data[1] == 15)
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
|
||
|
// The horizontal bands of electricity used in Thunder Wave
|
||
|
static void AnimThunderWave(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
|
||
|
sprite->x += gBattleAnimArgs[0];
|
||
|
sprite->y += gBattleAnimArgs[1];
|
||
|
spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->x + 32, sprite->y, sprite->subpriority);
|
||
|
gSprites[spriteId].oam.tileNum += 8;
|
||
|
gAnimVisualTaskCount++;
|
||
|
gSprites[spriteId].callback = AnimThunderWave_Step;
|
||
|
sprite->callback = AnimThunderWave_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimThunderWave_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] == 3)
|
||
|
{
|
||
|
sprite->data[0] = 0;
|
||
|
sprite->invisible ^= 1;
|
||
|
}
|
||
|
|
||
|
if (++sprite->data[1] == 51)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
// Animates small electric orbs moving from around the battler inward. For Charge/Shock Wave
|
||
|
void AnimTask_ElectricChargingParticles(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||
|
{
|
||
|
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
}
|
||
|
|
||
|
task->data[6] = gBattleAnimArgs[1];
|
||
|
task->data[7] = 0;
|
||
|
task->data[8] = 0;
|
||
|
task->data[9] = 0;
|
||
|
task->data[10] = 0;
|
||
|
task->data[11] = gBattleAnimArgs[3];
|
||
|
task->data[12] = 0;
|
||
|
task->data[13] = gBattleAnimArgs[2];
|
||
|
task->func = AnimTask_ElectricChargingParticles_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_ElectricChargingParticles_Step(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
if (task->data[6])
|
||
|
{
|
||
|
if (++task->data[12] > task->data[13])
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
task->data[12] = 0;
|
||
|
spriteId = CreateSprite(&gElectricChargingParticlesSpriteTemplate, task->data[14], task->data[15], 2);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
struct Sprite *sprite = &gSprites[spriteId];
|
||
|
sprite->x += sElectricChargingParticleCoordOffsets[task->data[9]][0];
|
||
|
sprite->y += sElectricChargingParticleCoordOffsets[task->data[9]][1];
|
||
|
|
||
|
sprite->data[0] = 40 - task->data[8] * 5;
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = task->data[14];
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = task->data[15];
|
||
|
sprite->data[5] = taskId;
|
||
|
|
||
|
InitAnimLinearTranslation(sprite);
|
||
|
StoreSpriteCallbackInData6(sprite, AnimElectricChargingParticles);
|
||
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||
|
|
||
|
if (++task->data[9] > 15)
|
||
|
task->data[9] = 0;
|
||
|
|
||
|
if (++task->data[10] >= task->data[11])
|
||
|
{
|
||
|
task->data[10] = 0;
|
||
|
if (task->data[8] <= 5)
|
||
|
task->data[8]++;
|
||
|
}
|
||
|
|
||
|
task->data[7]++;
|
||
|
task->data[6]--;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(task->data[7] == 0)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
static void AnimElectricChargingParticles_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
if (AnimTranslateLinear(sprite))
|
||
|
{
|
||
|
gTasks[sprite->data[5]].data[7]--;
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimElectricChargingParticles(struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
sprite->callback = AnimElectricChargingParticles_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimGrowingChargeOrb(struct Sprite *sprite)
|
||
|
{
|
||
|
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
}
|
||
|
|
||
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||
|
}
|
||
|
|
||
|
// The quick electric burst at the end of Charge / during the Volt Tackle hit
|
||
|
static void AnimElectricPuff(struct Sprite *sprite)
|
||
|
{
|
||
|
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
}
|
||
|
|
||
|
sprite->x2 = gBattleAnimArgs[1];
|
||
|
sprite->y2 = gBattleAnimArgs[2];
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||
|
}
|
||
|
|
||
|
// Creates an orb of electricity that grows then slides off-screen. The attacker slides with it
|
||
|
static void AnimVoltTackleOrbSlide(struct Sprite *sprite)
|
||
|
{
|
||
|
StartSpriteAffineAnim(sprite, 1);
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
sprite->data[6] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||
|
sprite->data[7] = 16;
|
||
|
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
||
|
sprite->data[7] *= -1;
|
||
|
|
||
|
sprite->callback = AnimVoltTackleOrbSlide_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimVoltTackleOrbSlide_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (++sprite->data[1] > 40)
|
||
|
sprite->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
sprite->x += sprite->data[7];
|
||
|
gSprites[sprite->data[6]].x2 += sprite->data[7];
|
||
|
if ((u16)(sprite->x + 80) > 400)
|
||
|
DestroySpriteAndMatrix(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_VoltTackleAttackerReappear(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
switch (task->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||
|
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
task->data[14] = -32;
|
||
|
task->data[13] = 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[14] = 32;
|
||
|
task->data[13] = -2;
|
||
|
}
|
||
|
|
||
|
gSprites[task->data[15]].x2 = task->data[14];
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (++task->data[1] > 1)
|
||
|
{
|
||
|
task->data[1] = 0;
|
||
|
gSprites[task->data[15]].invisible ^= 1;
|
||
|
|
||
|
if (task->data[14])
|
||
|
{
|
||
|
task->data[14] += task->data[13];
|
||
|
gSprites[task->data[15]].x2 = task->data[14];
|
||
|
}
|
||
|
else
|
||
|
task->data[0]++;
|
||
|
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (++task->data[1] > 1)
|
||
|
{
|
||
|
task->data[1] = 0;
|
||
|
gSprites[task->data[15]].invisible ^= 1;
|
||
|
|
||
|
if (++task->data[2] == 8)
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
gSprites[task->data[15]].invisible = FALSE;
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// The horizontal bolts of electricity for Volt Tackle
|
||
|
void AnimTask_VoltTackleBolt(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
switch(task->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
|
||
|
|
||
|
switch (gBattleAnimArgs[0])
|
||
|
{
|
||
|
case 0:
|
||
|
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
task->data[4] = (task->data[1] * 128) + 120;
|
||
|
break;
|
||
|
case 4:
|
||
|
task->data[3] = 120 - (task->data[1] * 128);
|
||
|
task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32);
|
||
|
break;
|
||
|
default:
|
||
|
if ((gBattleAnimArgs[0] & 1) != 0)
|
||
|
{
|
||
|
task->data[3] = 256;
|
||
|
task->data[4] = -16;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[3] = -16;
|
||
|
task->data[4] = 256;
|
||
|
}
|
||
|
|
||
|
if (task->data[1] == 1)
|
||
|
{
|
||
|
task->data[5] = 80 - gBattleAnimArgs[0] * 10;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u16 temp;
|
||
|
task->data[5] = gBattleAnimArgs[0] * 10 + 40;
|
||
|
temp = task->data[3];
|
||
|
task->data[3] = task->data[4];
|
||
|
task->data[4] = temp;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (task->data[3] < task->data[4])
|
||
|
{
|
||
|
task->data[1] = 1;
|
||
|
task->data[6] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[1] = -1;
|
||
|
task->data[6] = 3;
|
||
|
}
|
||
|
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (++task->data[2] > 0)
|
||
|
{
|
||
|
task->data[2] = 0;
|
||
|
if (CreateVoltTackleBolt(task, taskId) || CreateVoltTackleBolt(task, taskId))
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (task->data[7] == 0)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static bool8 CreateVoltTackleBolt(struct Task *task, u8 taskId)
|
||
|
{
|
||
|
u8 spriteId = CreateSprite(&gVoltTackleBoltSpriteTemplate, task->data[3], task->data[5], 35);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
gSprites[spriteId].data[6] = taskId;
|
||
|
gSprites[spriteId].data[7] = 7;
|
||
|
task->data[7]++;
|
||
|
}
|
||
|
|
||
|
task->data[6] += task->data[1];
|
||
|
if (task->data[6] < 0)
|
||
|
task->data[6] = 3;
|
||
|
|
||
|
if (task->data[6] > 3)
|
||
|
task->data[6] = 0;
|
||
|
|
||
|
task->data[3] += task->data[1] * 16;
|
||
|
|
||
|
if ((task->data[1] == 1 && task->data[3] >= task->data[4])
|
||
|
|| (task->data[1] == -1 && task->data[3] <= task->data[4]))
|
||
|
{
|
||
|
return TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimVoltTackleBolt(struct Sprite *sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] > 12)
|
||
|
{
|
||
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
||
|
FreeOamMatrix(sprite->oam.matrixNum);
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimGrowingShockWaveOrb(struct Sprite *sprite)
|
||
|
{
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
StartSpriteAffineAnim(sprite, 2);
|
||
|
sprite->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (sprite->affineAnimEnded)
|
||
|
DestroySpriteAndMatrix(sprite);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Thin bolt of electricity that moves up and down toward the target. Used by Shock Wave
|
||
|
void AnimTask_ShockWaveProgressingBolt(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
switch (task->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
task->data[8] = 4;
|
||
|
task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
task->data[9] = (task->data[10] - task->data[6]) / 5;
|
||
|
task->data[4] = 7;
|
||
|
task->data[5] = -1;
|
||
|
task->data[11] = 12;
|
||
|
task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
|
||
|
task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
|
||
|
task->data[14] = task->data[12];
|
||
|
task->data[15] = (task->data[13] - task->data[12]) / 3;
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (++task->data[1] > 0)
|
||
|
{
|
||
|
task->data[1] = 0;
|
||
|
if (CreateShockWaveBoltSprite(task, taskId))
|
||
|
{
|
||
|
if (task->data[2] == 5)
|
||
|
task->data[0] = 3;
|
||
|
else
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (task->data[11])
|
||
|
task->data[11]--;
|
||
|
break;
|
||
|
case 2:
|
||
|
if (task->data[11])
|
||
|
task->data[11]--;
|
||
|
|
||
|
if (++task->data[1] > 4)
|
||
|
{
|
||
|
task->data[1] = 0;
|
||
|
if (task->data[2] & 1)
|
||
|
{
|
||
|
task->data[7] = 4;
|
||
|
task->data[8] = 68;
|
||
|
task->data[4] = 0;
|
||
|
task->data[5] = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[7] = 68;
|
||
|
task->data[8] = 4;
|
||
|
task->data[4] = 7;
|
||
|
task->data[5] = -1;
|
||
|
}
|
||
|
|
||
|
if (task->data[11])
|
||
|
task->data[0] = 4;
|
||
|
else
|
||
|
task->data[0] = 1;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (task->data[3] == 0)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
case 4:
|
||
|
if (task->data[11])
|
||
|
task->data[11]--;
|
||
|
else
|
||
|
task->data[0] = 1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static bool8 CreateShockWaveBoltSprite(struct Task *task, u8 taskId)
|
||
|
{
|
||
|
u8 spriteId = CreateSprite(&gShockWaveProgressingBoltSpriteTemplate, task->data[6], task->data[7], 35);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
gSprites[spriteId].oam.tileNum += task->data[4];
|
||
|
task->data[4] += task->data[5];
|
||
|
if (task->data[4] < 0)
|
||
|
task->data[4] = 7;
|
||
|
if (task->data[4] > 7)
|
||
|
task->data[4] = 0;
|
||
|
|
||
|
gSprites[spriteId].data[6] = taskId;
|
||
|
gSprites[spriteId].data[7] = 3;
|
||
|
task->data[3]++;
|
||
|
}
|
||
|
|
||
|
if (task->data[4] == 0 && task->data[5] > 0)
|
||
|
{
|
||
|
task->data[14] += task->data[15];
|
||
|
PlaySE12WithPanning(SE_M_THUNDERBOLT, task->data[14]);
|
||
|
}
|
||
|
|
||
|
if ((task->data[5] < 0 && task->data[7] <= task->data[8])
|
||
|
|| (task->data[5] > 0 && task->data[7] >= task->data[8]))
|
||
|
{
|
||
|
task->data[2]++;
|
||
|
task->data[6] += task->data[9];
|
||
|
return TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[7] += task->data[5] * 8;
|
||
|
return FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Just runs timer for sprite. See AnimTask_ShockWaveProgressingBolt
|
||
|
static void AnimShockWaveProgressingBolt(struct Sprite *sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] > 12)
|
||
|
{
|
||
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_ShockWaveLightning(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
switch (task->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
|
||
|
task->data[14] = task->data[15];
|
||
|
while (task->data[14] > 16)
|
||
|
{
|
||
|
task->data[14] -= 32;
|
||
|
}
|
||
|
|
||
|
task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (++task->data[1] > 1)
|
||
|
{
|
||
|
task->data[1] = 0;
|
||
|
if (CreateShockWaveLightningSprite(task, taskId))
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (task->data[10] == 0)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static bool8 CreateShockWaveLightningSprite(struct Task *task, u8 taskId)
|
||
|
{
|
||
|
u8 spriteId = CreateSprite(&gLightningSpriteTemplate, task->data[13], task->data[14], task->data[12]);
|
||
|
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
gSprites[spriteId].callback = AnimShockWaveLightning;
|
||
|
gSprites[spriteId].data[6] = taskId;
|
||
|
gSprites[spriteId].data[7] = 10;
|
||
|
task->data[10]++;
|
||
|
}
|
||
|
if (task->data[14] >= task->data[15])
|
||
|
return TRUE;
|
||
|
task->data[14] += 32;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void AnimShockWaveLightning(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->animEnded)
|
||
|
{
|
||
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|