488 lines
14 KiB
C
488 lines
14 KiB
C
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#include "global.h"
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#include "battle_anim.h"
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#include "gpu_regs.h"
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#include "trig.h"
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#include "constants/rgb.h"
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static void AnimMegahornHorn(struct Sprite *);
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static void AnimLeechLifeNeedle(struct Sprite *);
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static void AnimTranslateWebThread(struct Sprite *);
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static void AnimTranslateWebThread_Step(struct Sprite *);
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static void AnimStringWrap(struct Sprite *);
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static void AnimStringWrap_Step(struct Sprite *);
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static void AnimSpiderWeb(struct Sprite *);
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static void AnimSpiderWeb_Step(struct Sprite *);
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static void AnimSpiderWeb_End(struct Sprite *);
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static void AnimTranslateStinger(struct Sprite *);
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static void AnimMissileArc(struct Sprite *);
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static void AnimMissileArc_Step(struct Sprite *);
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static void AnimTailGlowOrb(struct Sprite *);
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static const union AffineAnimCmd sAffineAnim_MegahornHorn_0[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 30, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_MegahornHorn_1[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, -99, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_MegahornHorn_2[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 94, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_MegahornHorn[] =
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{
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sAffineAnim_MegahornHorn_0,
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sAffineAnim_MegahornHorn_1,
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sAffineAnim_MegahornHorn_2,
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};
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const struct SpriteTemplate gMegahornHornSpriteTemplate =
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{
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.tileTag = ANIM_TAG_HORN_HIT_2,
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.paletteTag = ANIM_TAG_HORN_HIT_2,
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.oam = &gOamData_AffineDouble_ObjNormal_32x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_MegahornHorn,
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.callback = AnimMegahornHorn,
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};
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static const union AffineAnimCmd sAffineAnim_LeechLifeNeedle_0[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, -33, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_LeechLifeNeedle_1[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_LeechLifeNeedle_2[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_LeechLifeNeedle[] =
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{
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sAffineAnim_LeechLifeNeedle_0,
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sAffineAnim_LeechLifeNeedle_1,
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sAffineAnim_LeechLifeNeedle_2,
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};
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const struct SpriteTemplate gLeechLifeNeedleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_NEEDLE,
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.paletteTag = ANIM_TAG_NEEDLE,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_LeechLifeNeedle,
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.callback = AnimLeechLifeNeedle,
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};
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const struct SpriteTemplate gWebThreadSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WEB_THREAD,
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.paletteTag = ANIM_TAG_WEB_THREAD,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimTranslateWebThread,
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};
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const struct SpriteTemplate gStringWrapSpriteTemplate =
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{
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.tileTag = ANIM_TAG_STRING,
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.paletteTag = ANIM_TAG_STRING,
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.oam = &gOamData_AffineOff_ObjNormal_64x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimStringWrap,
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};
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static const union AffineAnimCmd sAffineAnim_SpiderWeb[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
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AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 1),
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AFFINEANIMCMD_JUMP(1),
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};
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static const union AffineAnimCmd *const sAffineAnims_SpiderWeb[] =
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{
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sAffineAnim_SpiderWeb,
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};
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const struct SpriteTemplate gSpiderWebSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPIDER_WEB,
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.paletteTag = ANIM_TAG_SPIDER_WEB,
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.oam = &gOamData_AffineDouble_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_SpiderWeb,
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.callback = AnimSpiderWeb,
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};
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const struct SpriteTemplate gLinearStingerSpriteTemplate =
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{
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.tileTag = ANIM_TAG_NEEDLE,
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.paletteTag = ANIM_TAG_NEEDLE,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimTranslateStinger,
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};
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const struct SpriteTemplate gPinMissileSpriteTemplate =
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{
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.tileTag = ANIM_TAG_NEEDLE,
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.paletteTag = ANIM_TAG_NEEDLE,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimMissileArc,
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};
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const struct SpriteTemplate gIcicleSpearSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ICICLE_SPEAR,
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.paletteTag = ANIM_TAG_ICICLE_SPEAR,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimMissileArc,
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};
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static const union AffineAnimCmd sAffineAnim_TailGlowOrb[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 18),
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AFFINEANIMCMD_LOOP(0),
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AFFINEANIMCMD_FRAME(0xFFFB, 0xFFFB, 0, 8),
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AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 8),
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AFFINEANIMCMD_LOOP(5),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_TailGlowOrb[] =
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{
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sAffineAnim_TailGlowOrb,
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};
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const struct SpriteTemplate gTailGlowOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.oam = &gOamData_AffineNormal_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_TailGlowOrb,
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.callback = AnimTailGlowOrb,
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};
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static void AnimMegahornHorn(struct Sprite *sprite)
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{
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if (IsContest())
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{
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StartSpriteAffineAnim(sprite, 2);
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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}
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else if (!GetBattlerSide(gBattleAnimTarget))
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{
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StartSpriteAffineAnim(sprite, 1);
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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}
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sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
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sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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static void AnimLeechLifeNeedle(struct Sprite *sprite)
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{
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if (IsContest())
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{
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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StartSpriteAffineAnim(sprite, 2);
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}
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else if (!GetBattlerSide(gBattleAnimTarget))
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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}
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sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
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sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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// Creates a single web thread that travels from attacker to target.
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// Used by MOVE_STRING_SHOT and MOVE_SPIDER_WEB in their first move phase.
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// arg 0: x
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// arg 1: y
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// arg 2: controls the left-to-right movement
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// arg 3: amplitude
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// arg 4: if targets both opponents
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static void AnimTranslateWebThread(struct Sprite *sprite)
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{
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if (IsContest())
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gBattleAnimArgs[2] /= 2;
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = sprite->x;
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sprite->data[3] = sprite->y;
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if (!gBattleAnimArgs[4])
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{
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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}
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else
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{
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SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
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}
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InitAnimLinearTranslationWithSpeed(sprite);
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sprite->data[5] = gBattleAnimArgs[3];
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sprite->callback = AnimTranslateWebThread_Step;
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}
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static void AnimTranslateWebThread_Step(struct Sprite *sprite)
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{
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if (AnimTranslateLinear(sprite))
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{
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DestroyAnimSprite(sprite);
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return;
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}
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sprite->x2 += Sin(sprite->data[6], sprite->data[5]);
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sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
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}
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// Second stage of String Shot
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static void AnimStringWrap(struct Sprite *sprite)
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{
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SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
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if (GetBattlerSide(gBattleAnimAttacker))
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sprite->x -= gBattleAnimArgs[0];
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else
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sprite->x += gBattleAnimArgs[0];
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sprite->y += gBattleAnimArgs[1];
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if (!GetBattlerSide(gBattleAnimTarget))
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sprite->y += 8;
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sprite->callback = AnimStringWrap_Step;
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}
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static void AnimStringWrap_Step(struct Sprite *sprite)
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{
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if (++sprite->data[0] == 3)
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{
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sprite->data[0] = 0;
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sprite->invisible ^= 1;
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}
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if (++sprite->data[1] == 51)
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{
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DestroyAnimSprite(sprite);
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}
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}
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static void AnimSpiderWeb(struct Sprite *sprite)
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{
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
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sprite->data[0] = 16;
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sprite->callback = AnimSpiderWeb_Step;
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}
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static void AnimSpiderWeb_Step(struct Sprite *sprite)
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{
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if (sprite->data[2] < 20)
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{
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sprite->data[2]++;
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}
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else if (sprite->data[1]++ & 1)
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{
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sprite->data[0]--;
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
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if (sprite->data[0] == 0)
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{
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sprite->invisible = TRUE;
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sprite->callback = AnimSpiderWeb_End;
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}
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}
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}
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static void AnimSpiderWeb_End(struct Sprite *sprite)
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{
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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DestroyAnimSprite(sprite);
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}
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// Translates a stinger sprite linearly to a destination location. The sprite is
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// initially rotated so that it appears to be traveling in a straight line.
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// arg 0: initial x pixel offset
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// arg 1: initial y pixel offset
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// arg 2: target x pixel offset
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// arg 3: target y pixel offset
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// arg 4: duration
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static void AnimTranslateStinger(struct Sprite *sprite)
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{
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s16 lVarX, lVarY;
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u16 rot;
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if (IsContest())
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{
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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}
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else
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{
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if (GetBattlerSide(gBattleAnimAttacker))
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{
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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}
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}
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if (!IsContest() && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
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{
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if (GetBattlerPosition(gBattleAnimTarget) == B_POSITION_PLAYER_LEFT
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|| GetBattlerPosition(gBattleAnimTarget) == B_POSITION_OPPONENT_LEFT)
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{
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gBattleAnimArgs[2] *= -1;
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gBattleAnimArgs[0] *= -1;
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}
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}
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InitSpritePosToAnimAttacker(sprite, 1);
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lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
||
|
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
||
|
rot = ArcTan2Neg(lVarX - sprite->x, lVarY - sprite->y);
|
||
|
rot += 0xC000;
|
||
|
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot);
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[4];
|
||
|
sprite->data[2] = lVarX;
|
||
|
sprite->data[4] = lVarY;
|
||
|
|
||
|
sprite->callback = StartAnimLinearTranslation;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
}
|
||
|
|
||
|
// Rotates sprite and moves it in an arc, so that it appears like a missle or arrow traveling.
|
||
|
// arg 0: initial x pixel offset
|
||
|
// arg 1: initial y pixel offset
|
||
|
// arg 2: target x pixel offset
|
||
|
// arg 3: target y pixel offset
|
||
|
// arg 4: duration
|
||
|
// arg 5: wave amplitude
|
||
|
static void AnimMissileArc(struct Sprite *sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimAttacker(sprite, 1);
|
||
|
|
||
|
if (GetBattlerSide(gBattleAnimAttacker))
|
||
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||
|
|
||
|
sprite->data[0] = gBattleAnimArgs[4];
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
||
|
sprite->data[5] = gBattleAnimArgs[5];
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
|
||
|
sprite->callback = AnimMissileArc_Step;
|
||
|
sprite->invisible = TRUE;
|
||
|
}
|
||
|
|
||
|
static void AnimMissileArc_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->invisible = FALSE;
|
||
|
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s16 tempData[8];
|
||
|
u16 *data = sprite->data;
|
||
|
u16 x1 = sprite->x;
|
||
|
s16 x2 = sprite->x2;
|
||
|
u16 y1 = sprite->y;
|
||
|
s16 y2 = sprite->y2;
|
||
|
int i;
|
||
|
|
||
|
for (i = 0; i < 8; i++)
|
||
|
tempData[i] = data[i];
|
||
|
|
||
|
x2 += x1;
|
||
|
y2 += y1;
|
||
|
|
||
|
if (!TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
u16 rotation = ArcTan2Neg(sprite->x + sprite->x2 - x2,
|
||
|
sprite->y + sprite->y2 - y2);
|
||
|
rotation += 0xC000;
|
||
|
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
|
||
|
|
||
|
for (i = 0; i < 8; i++)
|
||
|
data[i] = tempData[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTailGlowOrb(struct Sprite *sprite)
|
||
|
{
|
||
|
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + 18;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 18;
|
||
|
}
|
||
|
|
||
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||
|
}
|