tumbledemerald-legacy/data/maps/Route110_SeasideCyclingRoadNorthEntrance/scripts.inc

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Route110_SeasideCyclingRoadNorthEntrance_MapScripts::
.byte 0
Route110_SeasideCyclingRoadNorthEntrance_EventScript_Clerk::
lock
faceplayer
msgbox Route110_SeasideCyclingRoadNorthEntrance_Text_GoAllOutOnCyclingRoad, MSGBOX_DEFAULT
release
end
Route110_SeasideCyclingRoadNorthEntrance_EventScript_BikeCheck::
lockall
specialvar VAR_RESULT, GetPlayerAvatarBike
goto_if_eq VAR_RESULT, 0, Route110_SeasideCyclingRoadNorthEntrance_EventScript_NoBike
setflag FLAG_SYS_CYCLING_ROAD
setvar VAR_TEMP_1, 1
releaseall
end
Route110_SeasideCyclingRoadNorthEntrance_EventScript_NoBike::
msgbox Route110_SeasideCyclingRoadNorthEntrance_Text_TooDangerousToWalk, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route110_SeasideCyclingRoadNorthEntrance_Movement_PushPlayerBackFromCounter
waitmovement 0
releaseall
end
Route110_SeasideCyclingRoadNorthEntrance_Movement_PushPlayerBackFromCounter:
walk_left
step_end
Route110_SeasideCyclingRoadNorthEntrance_EventScript_ClearCyclingRoad::
lockall
clearflag FLAG_SYS_CYCLING_ROAD
setvar VAR_TEMP_1, 0
releaseall
end
Route110_SeasideCyclingRoadNorthEntrance_Text_GoAllOutOnCyclingRoad:
.string "On Cycling Road, you can go all out\n"
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.string "and cycle as fast as you'd like.\p"
.string "It feels great to go that fast, but try\n"
.string "not to crash into anyone!$"
Route110_SeasideCyclingRoadNorthEntrance_Text_TooDangerousToWalk:
.string "Sorry, you can't walk on Cycling\n"
.string "Road. It's too dangerous.\p"
.string "Please come back with a Bike.$"
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