1583 lines
47 KiB
C
1583 lines
47 KiB
C
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "palette.h"
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#include "random.h"
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#include "scanline_effect.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/battle.h"
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#include "constants/rgb.h"
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static void AnimRainDrop(struct Sprite *);
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static void AnimRainDrop_Step(struct Sprite *);
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static void AnimWaterBubbleProjectile(struct Sprite *);
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static void AnimWaterBubbleProjectile_Step1(struct Sprite *);
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static void AnimWaterBubbleProjectile_Step2(struct Sprite *);
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static void AnimWaterBubbleProjectile_Step3(struct Sprite *);
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static void AnimAuroraBeamRings(struct Sprite *);
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static void AnimAuroraBeamRings_Step(struct Sprite *);
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static void AnimToTargetInSinWave(struct Sprite *);
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static void AnimToTargetInSinWave_Step(struct Sprite *);
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static void AnimHydroCannonCharge(struct Sprite *);
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static void AnimHydroCannonCharge_Step(struct Sprite *);
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static void AnimHydroCannonBeam(struct Sprite *);
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static void AnimWaterGunDroplet(struct Sprite *);
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static void AnimSmallBubblePair(struct Sprite *);
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static void AnimSmallBubblePair_Step(struct Sprite *);
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static void AnimSmallDriftingBubbles(struct Sprite *);
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static void AnimSmallDriftingBubbles_Step(struct Sprite *);
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static void AnimSmallWaterOrb(struct Sprite *);
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static void AnimWaterSpoutRain(struct Sprite *);
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static void AnimWaterSpoutRainHit(struct Sprite *);
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static void AnimWaterSportDroplet(struct Sprite *);
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static void AnimWaterSportDroplet_Step(struct Sprite *);
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static void AnimWaterPulseBubble(struct Sprite *);
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static void AnimWaterPulseBubble_Step(struct Sprite *);
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static void AnimWaterPulseRingBubble(struct Sprite *);
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static void AnimWaterPulseRing_Step(struct Sprite *);
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static void AnimTask_RotateAuroraRingColors_Step(u8);
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static void AnimTask_RunSinAnimTimer(u8);
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static void AnimTask_CreateSurfWave_Step1(u8);
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static void AnimTask_CreateSurfWave_Step2(u8);
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static void AnimTask_SurfWaveScanlineEffect(u8);
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static void AnimTask_WaterSpoutLaunch_Step(u8);
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static void AnimTask_WaterSpoutRain_Step(u8);
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static u8 GetWaterSpoutPowerForAnim(void);
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static void CreateWaterSpoutLaunchDroplets(struct Task*, u8);
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static void CreateWaterSpoutRainDroplet(struct Task*, u8);
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static void AnimTask_WaterSport_Step(u8);
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static void CreateWaterSportDroplet(struct Task*);
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static void CreateWaterPulseRingBubbles(struct Sprite*, int, int);
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static const u8 sUnusedWater_Gfx[] = INCBIN_U8("graphics/battle_anims/unused/water_gfx.4bpp");
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static const u8 sUnusedWater[] = INCBIN_U8("graphics/battle_anims/unused/water.bin");
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static const union AnimCmd sAnim_RainDrop[] =
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{
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ANIMCMD_FRAME(0, 2),
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ANIMCMD_FRAME(8, 2),
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ANIMCMD_FRAME(16, 2),
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ANIMCMD_FRAME(24, 6),
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ANIMCMD_FRAME(32, 2),
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ANIMCMD_FRAME(40, 2),
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ANIMCMD_FRAME(48, 2),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_RainDrop[] =
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{
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sAnim_RainDrop,
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};
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const struct SpriteTemplate gRainDropSpriteTemplate =
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{
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.tileTag = ANIM_TAG_RAIN_DROPS,
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.paletteTag = ANIM_TAG_RAIN_DROPS,
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.oam = &gOamData_AffineOff_ObjNormal_16x32,
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.anims = sAnims_RainDrop,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimRainDrop,
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};
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static const union AffineAnimCmd sAffineAnim_WaterBubbleProjectile[] =
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{
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AFFINEANIMCMD_FRAME(0xFFFB, 0xFFFB, 0, 10),
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AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd *const sAffineAnims_WaterBubbleProjectile[] =
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{
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sAffineAnim_WaterBubbleProjectile,
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};
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static const union AnimCmd sAnim_WaterBubbleProjectile[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_WaterBubbleProjectile[] =
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{
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sAnim_WaterBubbleProjectile,
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};
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const struct SpriteTemplate gWaterBubbleProjectileSpriteTemplate =
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{
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.tileTag = ANIM_TAG_BUBBLE,
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.paletteTag = ANIM_TAG_BUBBLE,
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.oam = &gOamData_AffineNormal_ObjBlend_16x16,
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.anims = sAnims_WaterBubbleProjectile,
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.images = NULL,
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.affineAnims = sAffineAnims_WaterBubbleProjectile,
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.callback = AnimWaterBubbleProjectile,
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};
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static const union AnimCmd sAnim_AuroraBeamRing_0[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_AuroraBeamRing_1[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_AuroraBeamRing[] =
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{
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sAnim_AuroraBeamRing_0,
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sAnim_AuroraBeamRing_1,
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};
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static const union AffineAnimCmd sAffineAnim_AuroraBeamRing[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
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AFFINEANIMCMD_FRAME(0x60, 0x60, 0, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_AuroraBeamRing[] =
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{
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sAffineAnim_AuroraBeamRing,
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};
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const struct SpriteTemplate gAuroraBeamRingSpriteTemplate =
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{
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.tileTag = ANIM_TAG_RAINBOW_RINGS,
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.paletteTag = ANIM_TAG_RAINBOW_RINGS,
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.oam = &gOamData_AffineDouble_ObjNormal_8x16,
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.anims = sAnims_AuroraBeamRing,
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.images = NULL,
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.affineAnims = sAffineAnims_AuroraBeamRing,
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.callback = AnimAuroraBeamRings,
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};
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static const union AnimCmd sAnim_WaterMudOrb[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_FRAME(12, 1),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gAnims_WaterMudOrb[] =
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{
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sAnim_WaterMudOrb,
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};
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const struct SpriteTemplate gHydroPumpOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WATER_ORB,
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.paletteTag = ANIM_TAG_WATER_ORB,
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.oam = &gOamData_AffineOff_ObjBlend_16x16,
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.anims = gAnims_WaterMudOrb,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimToTargetInSinWave,
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};
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const struct SpriteTemplate gMudShotOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_BROWN_ORB,
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.paletteTag = ANIM_TAG_BROWN_ORB,
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.oam = &gOamData_AffineOff_ObjBlend_16x16,
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.anims = gAnims_WaterMudOrb,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimToTargetInSinWave,
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};
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const struct SpriteTemplate gSignalBeamRedOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_GLOWY_RED_ORB,
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.paletteTag = ANIM_TAG_GLOWY_RED_ORB,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimToTargetInSinWave,
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};
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const struct SpriteTemplate gSignalBeamGreenOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_GLOWY_GREEN_ORB,
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.paletteTag = ANIM_TAG_GLOWY_GREEN_ORB,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimToTargetInSinWave,
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};
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static const union AnimCmd sAnim_FlamethrowerFlame[] =
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{
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ANIMCMD_FRAME(16, 2),
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ANIMCMD_FRAME(32, 2),
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ANIMCMD_FRAME(48, 2),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_FlamethrowerFlame[] =
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{
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sAnim_FlamethrowerFlame,
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};
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const struct SpriteTemplate gFlamethrowerFlameSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_FlamethrowerFlame,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimToTargetInSinWave,
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};
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const struct SpriteTemplate gPsywaveRingSpriteTemplate =
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{
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.tileTag = ANIM_TAG_BLUE_RING,
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.paletteTag = ANIM_TAG_BLUE_RING,
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.oam = &gOamData_AffineDouble_ObjNormal_16x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gGrowingRingAffineAnimTable,
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.callback = AnimToTargetInSinWave,
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};
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static const union AffineAnimCmd sAffineAnim_HydroCannonCharge[] =
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{
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AFFINEANIMCMD_FRAME(0x3, 0x3, 10, 50),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 10),
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AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, -10, 20),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_HydroCannonBeam[] =
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{
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AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_HydroCannonCharge[] =
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{
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sAffineAnim_HydroCannonCharge,
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};
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static const union AffineAnimCmd *const sAffineAnims_HydroCannonBeam[] =
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{
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sAffineAnim_HydroCannonBeam,
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};
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const struct SpriteTemplate gHydroCannonChargeSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WATER_ORB,
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.paletteTag = ANIM_TAG_WATER_ORB,
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.oam = &gOamData_AffineDouble_ObjBlend_16x16,
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.anims = gAnims_WaterMudOrb,
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.images = NULL,
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.affineAnims = sAffineAnims_HydroCannonCharge,
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.callback = AnimHydroCannonCharge,
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};
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const struct SpriteTemplate gHydroCannonBeamSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WATER_ORB,
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.paletteTag = ANIM_TAG_WATER_ORB,
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.oam = &gOamData_AffineDouble_ObjBlend_16x16,
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.anims = gAnims_WaterMudOrb,
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.images = NULL,
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.affineAnims = sAffineAnims_HydroCannonBeam,
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.callback = AnimHydroCannonBeam,
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};
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static const union AnimCmd sAnim_WaterBubble[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_WaterGunDroplet[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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const union AnimCmd *const gAnims_WaterBubble[] =
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{
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sAnim_WaterBubble,
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};
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static const union AnimCmd *const sAnims_WaterGunDroplet[] =
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{
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sAnim_WaterGunDroplet,
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};
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const struct SpriteTemplate gWaterGunProjectileSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gOamData_AffineOff_ObjBlend_16x16,
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.anims = gAnims_WaterBubble,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimThrowProjectile,
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};
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const struct SpriteTemplate gWaterGunDropletSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gOamData_AffineDouble_ObjBlend_16x16,
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.anims = sAnims_WaterGunDroplet,
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.images = NULL,
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.affineAnims = gAffineAnims_Droplet,
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.callback = AnimWaterGunDroplet,
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};
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const struct SpriteTemplate gSmallBubblePairSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ICE_CRYSTALS, // ice_crystals_4, which are bubbles
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.paletteTag = ANIM_TAG_ICE_CRYSTALS,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_SmallBubblePair,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSmallBubblePair,
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};
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const struct SpriteTemplate gSmallDriftingBubblesSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSmallDriftingBubbles,
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};
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// Used by Water Spout / Water Sport
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const struct SpriteTemplate gSmallWaterOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_GLOWY_BLUE_ORB,
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.paletteTag = ANIM_TAG_GLOWY_BLUE_ORB,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSmallWaterOrb,
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};
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static const union AnimCmd sAnim_WaterPulseBubble_0[] =
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{
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_WaterPulseBubble_1[] =
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{
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ANIMCMD_FRAME(9, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_WeatherBallWaterDown[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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|
|
||
|
static const union AnimCmd *const sAnims_WaterPulseBubble[] =
|
||
|
{
|
||
|
sAnim_WaterPulseBubble_0,
|
||
|
sAnim_WaterPulseBubble_1,
|
||
|
};
|
||
|
|
||
|
static const union AnimCmd *const sAnims_WeatherBallWaterDown[] =
|
||
|
{
|
||
|
sAnim_WeatherBallWaterDown,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_WaterPulseRingBubble_0[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 15),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_WaterPulseRingBubble_1[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 15),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd sAffineAnim_WeatherBallWaterDown[] =
|
||
|
{
|
||
|
AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
|
||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15),
|
||
|
AFFINEANIMCMD_END,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd *const sAffineAnims_WaterPulseRingBubble[] =
|
||
|
{
|
||
|
sAffineAnim_WaterPulseRingBubble_0,
|
||
|
sAffineAnim_WaterPulseRingBubble_1,
|
||
|
};
|
||
|
|
||
|
static const union AffineAnimCmd *const sAffineAnims_WeatherBallWaterDown[] =
|
||
|
{
|
||
|
sAffineAnim_WeatherBallWaterDown,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gWaterPulseBubbleSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SMALL_BUBBLES,
|
||
|
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
|
||
|
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||
|
.anims = sAnims_WaterPulseBubble,
|
||
|
.images = NULL,
|
||
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||
|
.callback = AnimWaterPulseBubble,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gWaterPulseRingBubbleSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SMALL_BUBBLES,
|
||
|
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_8x8,
|
||
|
.anims = sAnims_WaterPulseBubble,
|
||
|
.images = NULL,
|
||
|
.affineAnims = sAffineAnims_WaterPulseRingBubble,
|
||
|
.callback = AnimWaterPulseRingBubble,
|
||
|
};
|
||
|
|
||
|
const struct SpriteTemplate gWeatherBallWaterDownSpriteTemplate =
|
||
|
{
|
||
|
.tileTag = ANIM_TAG_SMALL_BUBBLES,
|
||
|
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
|
||
|
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
|
||
|
.anims = sAnims_WeatherBallWaterDown,
|
||
|
.images = NULL,
|
||
|
.affineAnims = sAffineAnims_WeatherBallWaterDown,
|
||
|
.callback = AnimWeatherBallDown,
|
||
|
};
|
||
|
|
||
|
void AnimTask_CreateRaindrops(u8 taskId)
|
||
|
{
|
||
|
u8 x, y;
|
||
|
|
||
|
if (gTasks[taskId].data[0] == 0)
|
||
|
{
|
||
|
gTasks[taskId].data[1] = gBattleAnimArgs[0];
|
||
|
gTasks[taskId].data[2] = gBattleAnimArgs[1];
|
||
|
gTasks[taskId].data[3] = gBattleAnimArgs[2];
|
||
|
}
|
||
|
gTasks[taskId].data[0]++;
|
||
|
if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1)
|
||
|
{
|
||
|
x = Random2() % DISPLAY_WIDTH;
|
||
|
y = Random2() % (DISPLAY_HEIGHT / 2);
|
||
|
CreateSprite(&gRainDropSpriteTemplate, x, y, 4);
|
||
|
}
|
||
|
if (gTasks[taskId].data[0] == gTasks[taskId].data[3])
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
static void AnimRainDrop(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->callback = AnimRainDrop_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimRainDrop_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] <= 13)
|
||
|
{
|
||
|
sprite->x2++;
|
||
|
sprite->y2 += 4;
|
||
|
}
|
||
|
if (sprite->animEnded)
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
|
||
|
// For water bubbles that move to a dest, as in Bubble/Bubblebeam
|
||
|
static void AnimWaterBubbleProjectile(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - gBattleAnimArgs[0];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
||
|
sprite->animPaused = TRUE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
||
|
sprite->animPaused = TRUE;
|
||
|
}
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||
|
sprite->data[0] = gBattleAnimArgs[6];
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
InitAnimLinearTranslation(sprite);
|
||
|
spriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
|
||
|
sprite->data[5] = spriteId;
|
||
|
sprite->x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
|
||
|
sprite->y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
|
||
|
gSprites[spriteId].data[0] = gBattleAnimArgs[2];
|
||
|
gSprites[spriteId].data[1] = gBattleAnimArgs[3];
|
||
|
gSprites[spriteId].data[2] = gBattleAnimArgs[5];
|
||
|
gSprites[spriteId].data[3] = (u8)gBattleAnimArgs[4] * 256;
|
||
|
gSprites[spriteId].data[4] = gBattleAnimArgs[6];
|
||
|
sprite->callback = AnimWaterBubbleProjectile_Step1;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimWaterBubbleProjectile_Step1(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 otherSpriteId = sprite->data[5];
|
||
|
u8 timer = gSprites[otherSpriteId].data[4];
|
||
|
u16 trigIndex = gSprites[otherSpriteId].data[3];
|
||
|
|
||
|
sprite->data[0] = 1;
|
||
|
AnimTranslateLinear(sprite);
|
||
|
sprite->x2 += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
|
||
|
sprite->y2 += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]);
|
||
|
gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2];
|
||
|
if (--timer != 0)
|
||
|
{
|
||
|
gSprites[otherSpriteId].data[4] = timer;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->callback = AnimWaterBubbleProjectile_Step2;
|
||
|
DestroySprite(&gSprites[otherSpriteId]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimWaterBubbleProjectile_Step2(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->animPaused = FALSE;
|
||
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||
|
StoreSpriteCallbackInData6(sprite, AnimWaterBubbleProjectile_Step3);
|
||
|
}
|
||
|
|
||
|
static void AnimWaterBubbleProjectile_Step3(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[0] = 10;
|
||
|
sprite->callback = WaitAnimForDuration;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||
|
}
|
||
|
|
||
|
static void AnimAuroraBeamRings(struct Sprite *sprite)
|
||
|
{
|
||
|
s16 unkArg;
|
||
|
|
||
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
unkArg = -gBattleAnimArgs[2];
|
||
|
else
|
||
|
unkArg = gBattleAnimArgs[2];
|
||
|
sprite->data[0] = gBattleAnimArgs[4];
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + unkArg;
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
||
|
InitAnimLinearTranslation(sprite);
|
||
|
sprite->callback = AnimAuroraBeamRings_Step;
|
||
|
sprite->affineAnimPaused = TRUE;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimAuroraBeamRings_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
||
|
{
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
sprite->affineAnimPaused = FALSE;
|
||
|
}
|
||
|
if (AnimTranslateLinear(sprite))
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
// Updates the palette on the rainbow rings used in Aurora Beam to make them appear to be rotating counterclockwise
|
||
|
void AnimTask_RotateAuroraRingColors(u8 taskId)
|
||
|
{
|
||
|
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||
|
gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS) * 16 + 256;
|
||
|
gTasks[taskId].func = AnimTask_RotateAuroraRingColors_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_RotateAuroraRingColors_Step(u8 taskId)
|
||
|
{
|
||
|
int i;
|
||
|
u16 palIndex;
|
||
|
|
||
|
if (++gTasks[taskId].data[10] == 3)
|
||
|
{
|
||
|
u16 rgbBuffer;
|
||
|
gTasks[taskId].data[10] = 0;
|
||
|
palIndex = gTasks[taskId].data[2] + 1;
|
||
|
rgbBuffer = gPlttBufferFaded[palIndex];
|
||
|
for (i = 1; i < 8; i++)
|
||
|
gPlttBufferFaded[palIndex + i - 1] = gPlttBufferFaded[palIndex + i];
|
||
|
gPlttBufferFaded[palIndex + 7] = rgbBuffer;
|
||
|
}
|
||
|
if (++gTasks[taskId].data[11] == gTasks[taskId].data[0])
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
// For animating undulating beam attacks (e.g. Flamethrower, Hydro Pump, Signal Beam)
|
||
|
static void AnimToTargetInSinWave(struct Sprite *sprite)
|
||
|
{
|
||
|
u16 retArg;
|
||
|
|
||
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||
|
sprite->data[0] = 30;
|
||
|
sprite->data[1] = sprite->x;
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->data[3] = sprite->y;
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
InitAnimLinearTranslation(sprite);
|
||
|
sprite->data[5] = 0xD200 / sprite->data[0];
|
||
|
sprite->data[7] = gBattleAnimArgs[3];
|
||
|
retArg = gBattleAnimArgs[7];
|
||
|
if (gBattleAnimArgs[7] > 127)
|
||
|
{
|
||
|
sprite->data[6] = (retArg - 127) * 256;
|
||
|
sprite->data[7] = -sprite->data[7];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[6] = retArg * 256;
|
||
|
}
|
||
|
sprite->callback = AnimToTargetInSinWave_Step;
|
||
|
sprite->callback(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimToTargetInSinWave_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
if (AnimTranslateLinear(sprite))
|
||
|
DestroyAnimSprite(sprite);
|
||
|
sprite->y2 += Sin(sprite->data[6] >> 8, sprite->data[7]);
|
||
|
if ((sprite->data[6] + sprite->data[5]) >> 8 > 127)
|
||
|
{
|
||
|
sprite->data[6] = 0;
|
||
|
sprite->data[7] = -sprite->data[7];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[6] += sprite->data[5];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_StartSinAnimTimer(u8 taskId)
|
||
|
{
|
||
|
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||
|
gBattleAnimArgs[7] = 0;
|
||
|
gTasks[taskId].func = AnimTask_RunSinAnimTimer;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_RunSinAnimTimer(u8 taskId)
|
||
|
{
|
||
|
gBattleAnimArgs[7] = (gBattleAnimArgs[7] + 3) & 0xFF;
|
||
|
if (--gTasks[taskId].data[0] == 0)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
|
||
|
// Flashing blue orbs grow in size near the attacker. First stage of Hydro Cannon
|
||
|
static void AnimHydroCannonCharge(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 priority;
|
||
|
|
||
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
||
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
|
||
|
sprite->y2 = -10;
|
||
|
priority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
|
||
|
if (!IsContest())
|
||
|
{
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
sprite->x2 = 10;
|
||
|
sprite->subpriority = priority + 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x2 = -10;
|
||
|
sprite->subpriority = priority - 2;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->x2 = -10;
|
||
|
sprite->subpriority = priority + 2;
|
||
|
}
|
||
|
sprite->callback = AnimHydroCannonCharge_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimHydroCannonCharge_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->affineAnimEnded)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
// Flashing blue orbs move from the attacker to the target. Second stage of Hydro Cannon
|
||
|
static void AnimHydroCannonBeam(struct Sprite *sprite)
|
||
|
{
|
||
|
bool8 animType;
|
||
|
u8 coordType;
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
||
|
{
|
||
|
gBattleAnimArgs[0] *= -1;
|
||
|
if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
|
||
|
gBattleAnimArgs[0] *= -1;
|
||
|
}
|
||
|
if ((gBattleAnimArgs[5] & 0xFF00) == 0)
|
||
|
animType = TRUE;
|
||
|
else
|
||
|
animType = FALSE;
|
||
|
if ((u8)gBattleAnimArgs[5] == 0)
|
||
|
coordType = BATTLER_COORD_Y_PIC_OFFSET;
|
||
|
else
|
||
|
coordType = BATTLER_COORD_Y;
|
||
|
InitSpritePosToAnimAttacker(sprite, animType);
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||
|
sprite->data[0] = gBattleAnimArgs[4];
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
||
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3];
|
||
|
sprite->callback = StartAnimLinearTranslation;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
}
|
||
|
|
||
|
// Water droplet appears and drips down. Used by Water Gun on impact
|
||
|
static void AnimWaterGunDroplet(struct Sprite *sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||
|
sprite->data[0] = gBattleAnimArgs[4];
|
||
|
sprite->data[2] = sprite->x + gBattleAnimArgs[2];
|
||
|
sprite->data[4] = sprite->y + gBattleAnimArgs[4];
|
||
|
sprite->callback = StartAnimLinearTranslation;
|
||
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||
|
}
|
||
|
|
||
|
static void AnimSmallBubblePair(struct Sprite *sprite)
|
||
|
{
|
||
|
if (gBattleAnimArgs[3] != ANIM_ATTACKER)
|
||
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||
|
else
|
||
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||
|
sprite->data[7] = gBattleAnimArgs[2];
|
||
|
sprite->callback = AnimSmallBubblePair_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimSmallBubblePair_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[0] = (sprite->data[0] + 11) & 0xFF;
|
||
|
sprite->x2 = Sin(sprite->data[0], 4);
|
||
|
sprite->data[1] += 48;
|
||
|
sprite->y2 = -(sprite->data[1] >> 8);
|
||
|
if (--sprite->data[7] == -1)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
void AnimTask_CreateSurfWave(u8 taskId)
|
||
|
{
|
||
|
struct BattleAnimBgData animBg;
|
||
|
u8 taskId2;
|
||
|
u16 *x;
|
||
|
u16 *y;
|
||
|
|
||
|
x = &gBattle_BG1_X;
|
||
|
y = &gBattle_BG1_Y;
|
||
|
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||
|
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
|
||
|
GetBattleAnimBg1Data(&animBg);
|
||
|
if (!IsContest())
|
||
|
{
|
||
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
||
|
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_SurfOpponent);
|
||
|
else
|
||
|
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_SurfPlayer);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_SurfContest, TRUE);
|
||
|
}
|
||
|
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Surf, animBg.tilesOffset);
|
||
|
if (gBattleAnimArgs[0] == 0)
|
||
|
LoadCompressedPalette(gBattleAnimBgPalette_Surf, animBg.paletteId * 16, 32);
|
||
|
else
|
||
|
LoadCompressedPalette(gBattleAnimBackgroundImageMuddyWater_Pal, animBg.paletteId * 16, 32);
|
||
|
taskId2 = CreateTask(AnimTask_SurfWaveScanlineEffect, gTasks[taskId].priority + 1);
|
||
|
gTasks[taskId].data[15] = taskId2;
|
||
|
gTasks[taskId2].data[0] = 0;
|
||
|
gTasks[taskId2].data[1] = 0x1000;
|
||
|
gTasks[taskId2].data[2] = 0x1000;
|
||
|
if (IsContest())
|
||
|
{
|
||
|
*x = -80;
|
||
|
*y = -48;
|
||
|
gTasks[taskId].data[0] = 2;
|
||
|
gTasks[taskId].data[1] = 1;
|
||
|
gTasks[taskId2].data[3] = 0;
|
||
|
}
|
||
|
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
||
|
{
|
||
|
*x = -224;
|
||
|
*y = 256;
|
||
|
gTasks[taskId].data[0] = 2;
|
||
|
gTasks[taskId].data[1] = -1;
|
||
|
gTasks[taskId2].data[3] = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
*x = 0;
|
||
|
*y = -48;
|
||
|
gTasks[taskId].data[0] = -2;
|
||
|
gTasks[taskId].data[1] = 1;
|
||
|
gTasks[taskId2].data[3] = 0;
|
||
|
}
|
||
|
SetGpuReg(REG_OFFSET_BG1HOFS, *x);
|
||
|
SetGpuReg(REG_OFFSET_BG1VOFS, *y);
|
||
|
if (gTasks[taskId2].data[3] == 0)
|
||
|
{
|
||
|
gTasks[taskId2].data[4] = 48;
|
||
|
gTasks[taskId2].data[5] = 112;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gTasks[taskId2].data[4] = 0;
|
||
|
gTasks[taskId2].data[5] = 0;
|
||
|
}
|
||
|
gTasks[taskId].data[6] = 1;
|
||
|
gTasks[taskId].func = AnimTask_CreateSurfWave_Step1;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_CreateSurfWave_Step1(u8 taskId)
|
||
|
{
|
||
|
struct BattleAnimBgData animBg;
|
||
|
u8 i;
|
||
|
u16 rgbBuffer;
|
||
|
u16 *BGptrX = &gBattle_BG1_X;
|
||
|
u16 *BGptrY = &gBattle_BG1_Y;
|
||
|
|
||
|
*BGptrX += gTasks[taskId].data[0];
|
||
|
*BGptrY += gTasks[taskId].data[1];
|
||
|
GetBattleAnimBg1Data(&animBg);
|
||
|
gTasks[taskId].data[2] += gTasks[taskId].data[1];
|
||
|
if (++gTasks[taskId].data[5] == 4)
|
||
|
{
|
||
|
rgbBuffer = gPlttBufferFaded[animBg.paletteId * 16 + 7];
|
||
|
for (i = 6; i != 0; i--)
|
||
|
{
|
||
|
gPlttBufferFaded[animBg.paletteId * 16 + 1 + i] = gPlttBufferFaded[animBg.paletteId * 16 + 1 + i - 1]; // 1 + i - 1 is needed to match for some bizarre reason
|
||
|
}
|
||
|
gPlttBufferFaded[animBg.paletteId * 16 + 1] = rgbBuffer;
|
||
|
gTasks[taskId].data[5] = 0;
|
||
|
}
|
||
|
if (++gTasks[taskId].data[6] > 1)
|
||
|
{
|
||
|
gTasks[taskId].data[6] = 0;
|
||
|
if (++gTasks[taskId].data[3] <= 13)
|
||
|
{
|
||
|
gTasks[gTasks[taskId].data[15]].data[1] = (s16)((gTasks[taskId].data[3]) | ((16 - gTasks[taskId].data[3]) << 8));
|
||
|
gTasks[taskId].data[4]++;
|
||
|
}
|
||
|
if (gTasks[taskId].data[3] > 54)
|
||
|
{
|
||
|
gTasks[taskId].data[4]--;
|
||
|
gTasks[gTasks[taskId].data[15]].data[1] = (s16)((gTasks[taskId].data[4]) | ((16 - gTasks[taskId].data[4]) << 8));
|
||
|
}
|
||
|
}
|
||
|
if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F))
|
||
|
{
|
||
|
gTasks[taskId].data[0] = gTasks[gTasks[taskId].data[15]].data[1] & 0x1F;
|
||
|
gTasks[taskId].func = AnimTask_CreateSurfWave_Step2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTask_CreateSurfWave_Step2(u8 taskId)
|
||
|
{
|
||
|
u16 *BGptrX = &gBattle_BG1_X;
|
||
|
u16 *BGptrY = &gBattle_BG1_Y;
|
||
|
if (gTasks[taskId].data[0] == 0)
|
||
|
{
|
||
|
ClearBattleAnimBg(1);
|
||
|
ClearBattleAnimBg(2);
|
||
|
gTasks[taskId].data[0]++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!IsContest())
|
||
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||
|
*BGptrX = 0;
|
||
|
*BGptrY = 0;
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
|
||
|
gTasks[gTasks[taskId].data[15]].data[15] = -1;
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTask_SurfWaveScanlineEffect(u8 taskId)
|
||
|
{
|
||
|
s16 i;
|
||
|
struct ScanlineEffectParams params;
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
switch (task->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
for (i = 0; i < task->data[4]; i++)
|
||
|
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
|
||
|
for (i = task->data[4]; i < task->data[5]; i++)
|
||
|
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1];
|
||
|
for (i = task->data[5]; i < 160; i++)
|
||
|
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
|
||
|
|
||
|
if (task->data[4] == 0)
|
||
|
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1];
|
||
|
else
|
||
|
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
|
||
|
|
||
|
params.dmaDest = ®_BLDALPHA;
|
||
|
params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
||
|
params.initState = 1;
|
||
|
params.unused9 = 0;
|
||
|
ScanlineEffect_SetParams(params);
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (task->data[3] == 0)
|
||
|
{
|
||
|
if (--task->data[4] <= 0)
|
||
|
{
|
||
|
task->data[4] = 0;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
}
|
||
|
else if (++task->data[5] > 111)
|
||
|
{
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < task->data[4]; i++)
|
||
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
|
||
|
for (i = task->data[4]; i < task->data[5]; i++)
|
||
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1];
|
||
|
for (i = task->data[5]; i < 160; i++)
|
||
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
|
||
|
break;
|
||
|
case 2:
|
||
|
for (i = 0; i < task->data[4]; i++)
|
||
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
|
||
|
for (i = task->data[4]; i < task->data[5]; i++)
|
||
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1];
|
||
|
for (i = task->data[5]; i < 160; i++)
|
||
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
|
||
|
|
||
|
if (task->data[15] == -1)
|
||
|
{
|
||
|
ScanlineEffect_Stop();
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimSmallDriftingBubbles(struct Sprite *sprite)
|
||
|
{
|
||
|
s16 randData;
|
||
|
s16 randData2;
|
||
|
|
||
|
sprite->oam.tileNum += 8;
|
||
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||
|
randData = (Random2() & 0xFF) | 256;
|
||
|
randData2 = (Random2() & 0x1FF);
|
||
|
if (randData2 > 255)
|
||
|
randData2 = 256 - randData2;
|
||
|
sprite->data[1] = randData;
|
||
|
sprite->data[2] = randData2;
|
||
|
sprite->callback = AnimSmallDriftingBubbles_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimSmallDriftingBubbles_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[3] += sprite->data[1];
|
||
|
sprite->data[4] += sprite->data[2];
|
||
|
if (sprite->data[1] & 1)
|
||
|
sprite->x2 = -(sprite->data[3] >> 8);
|
||
|
else
|
||
|
sprite->x2 = sprite->data[3] >> 8;
|
||
|
sprite->y2 = sprite->data[4] >> 8;
|
||
|
if (++sprite->data[0] == 21)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
void AnimTask_WaterSpoutLaunch(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||
|
task->data[5] = gSprites[task->data[15]].y;
|
||
|
task->data[1] = GetWaterSpoutPowerForAnim();
|
||
|
PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
|
||
|
task->func = AnimTask_WaterSpoutLaunch_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_WaterSpoutLaunch_Step(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
switch (task->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
PrepareEruptAnimTaskData(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 32);
|
||
|
task->data[0]++;
|
||
|
case 1:
|
||
|
if (++task->data[3] > 1)
|
||
|
{
|
||
|
task->data[3] = 0;
|
||
|
if (++task->data[4] & 1)
|
||
|
{
|
||
|
gSprites[task->data[15]].x2 = 3;
|
||
|
gSprites[task->data[15]].y++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gSprites[task->data[15]].x2 = -3;
|
||
|
}
|
||
|
}
|
||
|
if (UpdateEruptAnimTask(task) == 0)
|
||
|
{
|
||
|
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
|
||
|
gSprites[task->data[15]].x2 = 0;
|
||
|
task->data[3] = 0;
|
||
|
task->data[4] = 0;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (++task->data[3] > 4)
|
||
|
{
|
||
|
PrepareEruptAnimTaskData(task, task->data[15], 0xE0, 0x200, 0x180, 0xE0, 8);
|
||
|
task->data[3] = 0;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (UpdateEruptAnimTask(task) == 0)
|
||
|
{
|
||
|
task->data[3] = 0;
|
||
|
task->data[4] = 0;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
CreateWaterSpoutLaunchDroplets(task, taskId);
|
||
|
task->data[0]++;
|
||
|
case 5:
|
||
|
if (++task->data[3] > 1)
|
||
|
{
|
||
|
task->data[3] = 0;
|
||
|
if (++task->data[4] & 1)
|
||
|
gSprites[task->data[15]].y2 += 2;
|
||
|
else
|
||
|
gSprites[task->data[15]].y2 -= 2;
|
||
|
if (task->data[4] == 10)
|
||
|
{
|
||
|
PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xE0, 0x100, 0x100, 8);
|
||
|
task->data[3] = 0;
|
||
|
task->data[4] = 0;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 6:
|
||
|
gSprites[task->data[15]].y--;
|
||
|
if (UpdateEruptAnimTask(task) == 0)
|
||
|
{
|
||
|
ResetSpriteRotScale(task->data[15]);
|
||
|
gSprites[task->data[15]].y = task->data[5];
|
||
|
task->data[4] = 0;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 7:
|
||
|
if (task->data[2] == 0)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Returns a value 0-3 relative to which quarter HP the attacker is in
|
||
|
// A higher number results in more water sprites during the Water Spout animation
|
||
|
static u8 GetWaterSpoutPowerForAnim(void)
|
||
|
{
|
||
|
u8 i;
|
||
|
u16 hp;
|
||
|
u16 maxhp;
|
||
|
u16 partyIndex;
|
||
|
struct Pokemon *slot;
|
||
|
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker];
|
||
|
slot = &gPlayerParty[partyIndex];
|
||
|
maxhp = GetMonData(slot, MON_DATA_MAX_HP);
|
||
|
hp = GetMonData(slot, MON_DATA_HP);
|
||
|
maxhp /= 4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker];
|
||
|
slot = &gEnemyParty[partyIndex];
|
||
|
maxhp = GetMonData(slot, MON_DATA_MAX_HP);
|
||
|
hp = GetMonData(slot, MON_DATA_HP);
|
||
|
maxhp /= 4;
|
||
|
}
|
||
|
for (i = 0; i < 3; i++)
|
||
|
{
|
||
|
if (hp < maxhp * (i + 1))
|
||
|
return i;
|
||
|
}
|
||
|
return 3;
|
||
|
}
|
||
|
|
||
|
static void CreateWaterSpoutLaunchDroplets(struct Task *task, u8 taskId)
|
||
|
{
|
||
|
s16 i;
|
||
|
s16 attackerCoordX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
s16 attackerCoordY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
s16 trigIndex = 172;
|
||
|
u8 subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
|
||
|
s16 increment = 4 - task->data[1];
|
||
|
u8 spriteId;
|
||
|
|
||
|
if (increment <= 0)
|
||
|
increment = 1;
|
||
|
for (i = 0; i < 20; i += increment)
|
||
|
{
|
||
|
spriteId = CreateSprite(&gSmallWaterOrbSpriteTemplate, attackerCoordX, attackerCoordY, subpriority);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
gSprites[spriteId].data[1] = i;
|
||
|
gSprites[spriteId].data[2] = attackerCoordX * 16;
|
||
|
gSprites[spriteId].data[3] = attackerCoordY * 16;
|
||
|
gSprites[spriteId].data[4] = Cos(trigIndex, 64);
|
||
|
gSprites[spriteId].data[5] = Sin(trigIndex, 64);
|
||
|
gSprites[spriteId].data[6] = taskId;
|
||
|
gSprites[spriteId].data[7] = 2;
|
||
|
if (task->data[2] & 1)
|
||
|
AnimSmallWaterOrb(&gSprites[spriteId]);
|
||
|
task->data[2]++;
|
||
|
}
|
||
|
trigIndex = (trigIndex + increment * 2);
|
||
|
trigIndex &= 0xFF;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimSmallWaterOrb(struct Sprite *sprite)
|
||
|
{
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->data[4] += (sprite->data[1] % 6) * 3;
|
||
|
sprite->data[5] += (sprite->data[1] % 3) * 3;
|
||
|
sprite->data[0]++;
|
||
|
case 1:
|
||
|
sprite->data[2] += sprite->data[4];
|
||
|
sprite->data[3] += sprite->data[5];
|
||
|
sprite->x = sprite->data[2] >> 4;
|
||
|
sprite->y = sprite->data[3] >> 4;
|
||
|
if (sprite->x < -8 || sprite->x > 248 || sprite->y < -8 || sprite->y > 120)
|
||
|
{
|
||
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_WaterSpoutRain(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
task->data[1] = GetWaterSpoutPowerForAnim();
|
||
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||
|
{
|
||
|
task->data[4] = 136;
|
||
|
task->data[6] = 40;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[4] = 16;
|
||
|
task->data[6] = 80;
|
||
|
}
|
||
|
task->data[5] = 98;
|
||
|
task->data[7] = task->data[4] + 49;
|
||
|
task->data[12] = task->data[1] * 5 + 5;
|
||
|
task->func = AnimTask_WaterSpoutRain_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_WaterSpoutRain_Step(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
u8 taskId2;
|
||
|
|
||
|
switch (task->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (++task->data[2] > 2)
|
||
|
{
|
||
|
task->data[2] = 0;
|
||
|
CreateWaterSpoutRainDroplet(task, taskId);
|
||
|
}
|
||
|
if (task->data[10] != 0 && task->data[13] == 0)
|
||
|
{
|
||
|
gBattleAnimArgs[0] = ANIM_TARGET;
|
||
|
gBattleAnimArgs[1] = 0;
|
||
|
gBattleAnimArgs[2] = 12;
|
||
|
taskId2 = CreateTask(AnimTask_HorizontalShake, 80);
|
||
|
if (taskId2 != TASK_NONE)
|
||
|
{
|
||
|
gTasks[taskId2].func(taskId2);
|
||
|
gAnimVisualTaskCount++;
|
||
|
}
|
||
|
gBattleAnimArgs[0] = ANIM_DEF_PARTNER;
|
||
|
taskId2 = CreateTask(AnimTask_HorizontalShake, 80);
|
||
|
if (taskId2 != TASK_NONE)
|
||
|
{
|
||
|
gTasks[taskId2].func(taskId2);
|
||
|
gAnimVisualTaskCount++;
|
||
|
}
|
||
|
task->data[13] = 1;
|
||
|
}
|
||
|
if (task->data[11] >= task->data[12])
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (task->data[9] == 0)
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CreateWaterSpoutRainDroplet(struct Task *task, u8 taskId)
|
||
|
{
|
||
|
u16 yPosArg = ((gSineTable[task->data[8]] + 3) >> 4) + task->data[6];
|
||
|
u8 spriteId = CreateSprite(&gSmallWaterOrbSpriteTemplate, task->data[7], 0, 0);
|
||
|
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
gSprites[spriteId].callback = AnimWaterSpoutRain;
|
||
|
gSprites[spriteId].data[5] = yPosArg;
|
||
|
gSprites[spriteId].data[6] = taskId;
|
||
|
gSprites[spriteId].data[7] = 9;
|
||
|
task->data[9]++;
|
||
|
}
|
||
|
task->data[11]++;
|
||
|
task->data[8] = (task->data[8] + 39) & 0xFF;
|
||
|
task->data[7] = (ISO_RANDOMIZE2(task->data[7]) % task->data[5]) + task->data[4];
|
||
|
}
|
||
|
|
||
|
static void AnimWaterSpoutRain(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->data[0] == 0)
|
||
|
{
|
||
|
sprite->y += 8;
|
||
|
if (sprite->y >= sprite->data[5])
|
||
|
{
|
||
|
gTasks[sprite->data[6]].data[10] = 1;
|
||
|
sprite->data[1] = CreateSprite(&gWaterHitSplatSpriteTemplate, sprite->x, sprite->y, 1);
|
||
|
if (sprite->data[1] != MAX_SPRITES)
|
||
|
{
|
||
|
StartSpriteAffineAnim(&gSprites[sprite->data[1]], 3);
|
||
|
gSprites[sprite->data[1]].data[6] = sprite->data[6];
|
||
|
gSprites[sprite->data[1]].data[7] = sprite->data[7];
|
||
|
gSprites[sprite->data[1]].callback = AnimWaterSpoutRainHit;
|
||
|
}
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimWaterSpoutRainHit(struct Sprite *sprite)
|
||
|
{
|
||
|
if (++sprite->data[1] > 1)
|
||
|
{
|
||
|
sprite->data[1] = 0;
|
||
|
sprite->invisible ^= 1;
|
||
|
if (++sprite->data[2] == 12)
|
||
|
{
|
||
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
||
|
FreeOamMatrix(sprite->oam.matrixNum);
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimTask_WaterSport(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||
|
task->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
task->data[7] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ? 1 : -1;
|
||
|
if (IsContest())
|
||
|
task->data[7] *= -1;
|
||
|
task->data[5] = task->data[3] + task->data[7] * 8;
|
||
|
task->data[6] = task->data[4] - task->data[7] * 8;
|
||
|
task->data[9] = -32;
|
||
|
task->data[1] = 0;
|
||
|
task->data[0] = 0;
|
||
|
task->func = AnimTask_WaterSport_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimTask_WaterSport_Step(u8 taskId)
|
||
|
{
|
||
|
struct Task *task = &gTasks[taskId];
|
||
|
|
||
|
switch (task->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
CreateWaterSportDroplet(task);
|
||
|
if (task->data[10] != 0)
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
CreateWaterSportDroplet(task);
|
||
|
if (++task->data[1] > 16)
|
||
|
{
|
||
|
task->data[1] = 0;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
CreateWaterSportDroplet(task);
|
||
|
task->data[5] += task->data[7] * 6;
|
||
|
if (!(task->data[5] >= -16 && task->data[5] <= 256))
|
||
|
{
|
||
|
if (++task->data[12] > 2)
|
||
|
{
|
||
|
task->data[13] = 1;
|
||
|
task->data[0] = 6;
|
||
|
task->data[1] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
task->data[1] = 0;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
CreateWaterSportDroplet(task);
|
||
|
task->data[6] -= task->data[7] * 2;
|
||
|
if (++task->data[1] > 7)
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
case 4:
|
||
|
CreateWaterSportDroplet(task);
|
||
|
task->data[5] -= task->data[7] * 6;
|
||
|
if (!(task->data[5] >= -16 && task->data[5] <= 256))
|
||
|
{
|
||
|
task->data[12]++;
|
||
|
task->data[1] = 0;
|
||
|
task->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 5:
|
||
|
CreateWaterSportDroplet(task);
|
||
|
task->data[6] -= task->data[7] * 2;
|
||
|
if (++task->data[1] > 7)
|
||
|
task->data[0] = 2;
|
||
|
break;
|
||
|
case 6:
|
||
|
if (task->data[8] == 0)
|
||
|
task->data[0]++;
|
||
|
break;
|
||
|
default:
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CreateWaterSportDroplet(struct Task *task)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
|
||
|
if (++task->data[2] > 1)
|
||
|
{
|
||
|
task->data[2] = 0;
|
||
|
spriteId = CreateSprite(&gSmallWaterOrbSpriteTemplate, task->data[3], task->data[4], 10);
|
||
|
if (spriteId != MAX_SPRITES)
|
||
|
{
|
||
|
gSprites[spriteId].data[0] = 16;
|
||
|
gSprites[spriteId].data[2] = task->data[5];
|
||
|
gSprites[spriteId].data[4] = task->data[6];
|
||
|
gSprites[spriteId].data[5] = task->data[9];
|
||
|
InitAnimArcTranslation(&gSprites[spriteId]);
|
||
|
gSprites[spriteId].callback = AnimWaterSportDroplet;
|
||
|
task->data[8]++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimWaterSportDroplet(struct Sprite *sprite)
|
||
|
{
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
sprite->x += sprite->x2;
|
||
|
sprite->y += sprite->y2;
|
||
|
sprite->data[0] = 6;
|
||
|
sprite->data[2] = (Random2() & 0x1F) - 16 + sprite->x;
|
||
|
sprite->data[4] = (Random2() & 0x1F) - 16 + sprite->y;
|
||
|
sprite->data[5] = ~(Random2() & 7);
|
||
|
InitAnimArcTranslation(sprite);
|
||
|
sprite->callback = AnimWaterSportDroplet_Step;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimWaterSportDroplet_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
u16 i;
|
||
|
|
||
|
if (TranslateAnimHorizontalArc(sprite))
|
||
|
{
|
||
|
for (i = 0; i < NUM_TASKS; i++)
|
||
|
{
|
||
|
if (gTasks[i].func == AnimTask_WaterSport_Step)
|
||
|
{
|
||
|
gTasks[i].data[10] = 1;
|
||
|
gTasks[i].data[8]--;
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimWaterPulseBubble(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->x = gBattleAnimArgs[0];
|
||
|
sprite->y = gBattleAnimArgs[1];
|
||
|
sprite->data[0] = gBattleAnimArgs[2];
|
||
|
sprite->data[1] = gBattleAnimArgs[3];
|
||
|
sprite->data[2] = gBattleAnimArgs[4];
|
||
|
sprite->data[3] = gBattleAnimArgs[5];
|
||
|
sprite->callback = AnimWaterPulseBubble_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimWaterPulseBubble_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[4] -= sprite->data[0];
|
||
|
sprite->y2 = sprite->data[4] / 10;
|
||
|
sprite->data[5] = (sprite->data[5] + sprite->data[1]) & 0xFF;
|
||
|
sprite->x2 = Sin(sprite->data[5], sprite->data[2]);
|
||
|
if (--sprite->data[3] == 0)
|
||
|
DestroyAnimSprite(sprite);
|
||
|
}
|
||
|
|
||
|
static void AnimWaterPulseRingBubble(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[3] += sprite->data[1];
|
||
|
sprite->data[4] += sprite->data[2];
|
||
|
sprite->x2 = sprite->data[3] >> 7;
|
||
|
sprite->y2 = sprite->data[4] >> 7;
|
||
|
if (--sprite->data[0] == 0)
|
||
|
{
|
||
|
FreeSpriteOamMatrix(sprite);
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AnimWaterPulseRing(struct Sprite *sprite)
|
||
|
{
|
||
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||
|
sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||
|
sprite->data[3] = gBattleAnimArgs[2];
|
||
|
sprite->data[4] = gBattleAnimArgs[3];
|
||
|
sprite->callback = AnimWaterPulseRing_Step;
|
||
|
}
|
||
|
|
||
|
static void AnimWaterPulseRing_Step(struct Sprite *sprite)
|
||
|
{
|
||
|
int xDiff = sprite->data[1] - sprite->x;
|
||
|
int yDiff = sprite->data[2] - sprite->y;
|
||
|
|
||
|
sprite->x2 = (sprite->data[0] * xDiff) / sprite->data[3];
|
||
|
sprite->y2 = (sprite->data[0] * yDiff) / sprite->data[3];
|
||
|
if (++sprite->data[5] == sprite->data[4])
|
||
|
{
|
||
|
sprite->data[5] = 0;
|
||
|
CreateWaterPulseRingBubbles(sprite, xDiff, yDiff);
|
||
|
}
|
||
|
if (sprite->data[3] == sprite->data[0])
|
||
|
DestroyAnimSprite(sprite);
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
|
||
|
static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff)
|
||
|
{
|
||
|
s16 combinedX;
|
||
|
s16 combinedY;
|
||
|
s16 i;
|
||
|
s16 something;
|
||
|
s16 unusedVar = 1; //unusedVar is needed to match
|
||
|
s16 randomSomethingY;
|
||
|
s16 randomSomethingX;
|
||
|
u8 spriteId;
|
||
|
|
||
|
something = sprite->data[0] / 2;
|
||
|
combinedX = sprite->x + sprite->x2;
|
||
|
combinedY = sprite->y + sprite->y2;
|
||
|
if (yDiff < 0)
|
||
|
unusedVar *= -1; //Needed to match
|
||
|
randomSomethingY = yDiff + (Random2() % 10) - 5;
|
||
|
randomSomethingX = -xDiff + (Random2() % 10) - 5;
|
||
|
|
||
|
for (i = 0; i <= 0; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY + something, 130);
|
||
|
gSprites[spriteId].data[0] = 20;
|
||
|
gSprites[spriteId].data[1] = randomSomethingY;
|
||
|
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
|
||
|
if (randomSomethingX < 0)
|
||
|
gSprites[spriteId].data[2] = -randomSomethingX;
|
||
|
else
|
||
|
gSprites[spriteId].data[2] = randomSomethingX;
|
||
|
}
|
||
|
for (i = 0; i <= 0; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY - something, 130);
|
||
|
gSprites[spriteId].data[0] = 20;
|
||
|
gSprites[spriteId].data[1] = randomSomethingY;
|
||
|
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
|
||
|
if (randomSomethingX > 0)
|
||
|
gSprites[spriteId].data[2] = -randomSomethingX;
|
||
|
else
|
||
|
gSprites[spriteId].data[2] = randomSomethingX;
|
||
|
}
|
||
|
}
|