955 lines
28 KiB
C
955 lines
28 KiB
C
|
#include "global.h"
|
||
|
#include "bike.h"
|
||
|
#include "clock.h"
|
||
|
#include "event_data.h"
|
||
|
#include "field_camera.h"
|
||
|
#include "field_effect_helpers.h"
|
||
|
#include "field_player_avatar.h"
|
||
|
#include "field_special_scene.h"
|
||
|
#include "field_tasks.h"
|
||
|
#include "fieldmap.h"
|
||
|
#include "item.h"
|
||
|
#include "main.h"
|
||
|
#include "metatile_behavior.h"
|
||
|
#include "overworld.h"
|
||
|
#include "script.h"
|
||
|
#include "secret_base.h"
|
||
|
#include "sound.h"
|
||
|
#include "task.h"
|
||
|
#include "constants/field_tasks.h"
|
||
|
#include "constants/items.h"
|
||
|
#include "constants/songs.h"
|
||
|
#include "constants/metatile_labels.h"
|
||
|
|
||
|
/* This file handles some persistent tasks that run in the overworld.
|
||
|
* - Task_RunTimeBasedEvents: Periodically updates local time and RTC events. Also triggers ambient cries.
|
||
|
* - Task_MuddySlope: Handles the metatile animation when the player steps on muddy slopes.
|
||
|
* - Task_RunPerStepCallback: Calls one of the functions in sPerStepCallbacks, listed below...
|
||
|
* . DummyPerStepCallback: Default, does nothing
|
||
|
* . AshGrassPerStepCallback: Removes the ash from ash-covered grass that the player steps on.
|
||
|
* . FortreeBridgePerStepCallback: Depresses Fortree log bridges that the player steps on.
|
||
|
* . PacifidlogBridgePerStepCallback: Submerges Pacifidlog log bridges that the player steps on.
|
||
|
* . SootopolisGymIcePerStepCallback: Cracks/breaks ice in Sootopolis Gym that the player steps on.
|
||
|
* . EndTruckSequence: Sets the moving truck boxes to their final position when the truck sequence ends.
|
||
|
* . SecretBasePerStepCallback: Records the decorations in a friend's secret base that the player steps on.
|
||
|
* . CrackedFloorPerStepCallback: Breaks cracked floors that the player steps on.
|
||
|
*
|
||
|
* NOTE: "PerStep" is perhaps misleading. One function in sPerStepCallbacks is called
|
||
|
* every frame while in the overworld by Task_RunPerStepCallback regardless of
|
||
|
* whether or not steps are being taken. However, nearly all of the functions in
|
||
|
* the table check if the player has moved from their previous position before
|
||
|
* doing anything else.
|
||
|
*/
|
||
|
|
||
|
struct PacifidlogMetatileOffsets
|
||
|
{
|
||
|
s8 x;
|
||
|
s8 y;
|
||
|
u16 metatileId;
|
||
|
};
|
||
|
|
||
|
static void DummyPerStepCallback(u8);
|
||
|
static void AshGrassPerStepCallback(u8);
|
||
|
static void FortreeBridgePerStepCallback(u8);
|
||
|
static void PacifidlogBridgePerStepCallback(u8);
|
||
|
static void SootopolisGymIcePerStepCallback(u8);
|
||
|
static void CrackedFloorPerStepCallback(u8);
|
||
|
static void Task_MuddySlope(u8);
|
||
|
|
||
|
static const TaskFunc sPerStepCallbacks[] =
|
||
|
{
|
||
|
[STEP_CB_DUMMY] = DummyPerStepCallback,
|
||
|
[STEP_CB_ASH] = AshGrassPerStepCallback,
|
||
|
[STEP_CB_FORTREE_BRIDGE] = FortreeBridgePerStepCallback,
|
||
|
[STEP_CB_PACIFIDLOG_BRIDGE] = PacifidlogBridgePerStepCallback,
|
||
|
[STEP_CB_SOOTOPOLIS_ICE] = SootopolisGymIcePerStepCallback,
|
||
|
[STEP_CB_TRUCK] = EndTruckSequence,
|
||
|
[STEP_CB_SECRET_BASE] = SecretBasePerStepCallback,
|
||
|
[STEP_CB_CRACKED_FLOOR] = CrackedFloorPerStepCallback
|
||
|
};
|
||
|
|
||
|
// Each array has 4 pairs of data, each pair representing two metatiles of a log and their relative position.
|
||
|
// The 4 pairs are for:
|
||
|
// 0: If the player is standing on the top of a vertical log
|
||
|
// 1: If the player is standing on the bottom of a vertical log
|
||
|
// 2: If the player is standing on the left of a horizontal log
|
||
|
// 3: If the player is standing on the right of a horizontal log
|
||
|
// i.e. the element with an offset of 0,0 is the one the player is standing on.
|
||
|
static const struct PacifidlogMetatileOffsets sHalfSubmergedBridgeMetatileOffsets[] =
|
||
|
{
|
||
|
{ 0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_VerticalTop}, {0, 1, METATILE_Pacifidlog_HalfSubmergedLogs_VerticalBottom},
|
||
|
{ 0, -1, METATILE_Pacifidlog_HalfSubmergedLogs_VerticalTop}, {0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_VerticalBottom},
|
||
|
{ 0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_HorizontalLeft}, {1, 0, METATILE_Pacifidlog_HalfSubmergedLogs_HorizontalRight},
|
||
|
{-1, 0, METATILE_Pacifidlog_HalfSubmergedLogs_HorizontalLeft}, {0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_HorizontalRight}
|
||
|
};
|
||
|
|
||
|
static const struct PacifidlogMetatileOffsets sFullySubmergedBridgeMetatileOffsets[] =
|
||
|
{
|
||
|
{ 0, 0, METATILE_Pacifidlog_SubmergedLogs_VerticalTop}, {0, 1, METATILE_Pacifidlog_SubmergedLogs_VerticalBottom},
|
||
|
{ 0, -1, METATILE_Pacifidlog_SubmergedLogs_VerticalTop}, {0, 0, METATILE_Pacifidlog_SubmergedLogs_VerticalBottom},
|
||
|
{ 0, 0, METATILE_Pacifidlog_SubmergedLogs_HorizontalLeft}, {1, 0, METATILE_Pacifidlog_SubmergedLogs_HorizontalRight},
|
||
|
{-1, 0, METATILE_Pacifidlog_SubmergedLogs_HorizontalLeft}, {0, 0, METATILE_Pacifidlog_SubmergedLogs_HorizontalRight}
|
||
|
};
|
||
|
|
||
|
static const struct PacifidlogMetatileOffsets sFloatingBridgeMetatileOffsets[] =
|
||
|
{
|
||
|
{ 0, 0, METATILE_Pacifidlog_FloatingLogs_VerticalTop}, {0, 1, METATILE_Pacifidlog_FloatingLogs_VerticalBottom},
|
||
|
{ 0, -1, METATILE_Pacifidlog_FloatingLogs_VerticalTop}, {0, 0, METATILE_Pacifidlog_FloatingLogs_VerticalBottom},
|
||
|
{ 0, 0, METATILE_Pacifidlog_FloatingLogs_HorizontalLeft}, {1, 0, METATILE_Pacifidlog_FloatingLogs_HorizontalRight},
|
||
|
{-1, 0, METATILE_Pacifidlog_FloatingLogs_HorizontalLeft}, {0, 0, METATILE_Pacifidlog_FloatingLogs_HorizontalRight}
|
||
|
};
|
||
|
|
||
|
// Each element corresponds to a y coordinate row in the sootopolis gym 1F map.
|
||
|
static const u16 sSootopolisGymIceRowVars[] =
|
||
|
{
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
VAR_TEMP_1,
|
||
|
VAR_TEMP_2,
|
||
|
VAR_TEMP_3,
|
||
|
VAR_TEMP_4,
|
||
|
0,
|
||
|
0,
|
||
|
VAR_TEMP_5,
|
||
|
VAR_TEMP_6,
|
||
|
VAR_TEMP_7,
|
||
|
0,
|
||
|
0,
|
||
|
VAR_TEMP_8,
|
||
|
VAR_TEMP_9,
|
||
|
VAR_TEMP_A,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
};
|
||
|
|
||
|
#define tCallbackId data[0]
|
||
|
|
||
|
static void Task_RunPerStepCallback(u8 taskId)
|
||
|
{
|
||
|
int idx = gTasks[taskId].tCallbackId;
|
||
|
sPerStepCallbacks[idx](taskId);
|
||
|
}
|
||
|
|
||
|
#define tState data[0]
|
||
|
#define tAmbientCryState data[1]
|
||
|
#define tAmbientCryDelay data[2]
|
||
|
|
||
|
#define TIME_UPDATE_INTERVAL (1 << 12)
|
||
|
|
||
|
static void RunTimeBasedEvents(s16 *data)
|
||
|
{
|
||
|
switch (tState)
|
||
|
{
|
||
|
case 0:
|
||
|
if (gMain.vblankCounter1 & TIME_UPDATE_INTERVAL)
|
||
|
{
|
||
|
DoTimeBasedEvents();
|
||
|
tState++;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (!(gMain.vblankCounter1 & TIME_UPDATE_INTERVAL))
|
||
|
tState--;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Task_RunTimeBasedEvents(u8 taskId)
|
||
|
{
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
|
||
|
if (!ScriptContext2_IsEnabled())
|
||
|
{
|
||
|
RunTimeBasedEvents(data);
|
||
|
UpdateAmbientCry(&tAmbientCryState, &tAmbientCryDelay);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef tState
|
||
|
|
||
|
void SetUpFieldTasks(void)
|
||
|
{
|
||
|
if (!FuncIsActiveTask(Task_RunPerStepCallback))
|
||
|
{
|
||
|
u8 taskId = CreateTask(Task_RunPerStepCallback, 80);
|
||
|
gTasks[taskId].tCallbackId = STEP_CB_DUMMY;
|
||
|
}
|
||
|
|
||
|
if (!FuncIsActiveTask(Task_MuddySlope))
|
||
|
CreateTask(Task_MuddySlope, 80);
|
||
|
|
||
|
if (!FuncIsActiveTask(Task_RunTimeBasedEvents))
|
||
|
CreateTask(Task_RunTimeBasedEvents, 80);
|
||
|
}
|
||
|
|
||
|
void ActivatePerStepCallback(u8 callbackId)
|
||
|
{
|
||
|
u8 taskId = FindTaskIdByFunc(Task_RunPerStepCallback);
|
||
|
if (taskId != TASK_NONE)
|
||
|
{
|
||
|
s32 i;
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
|
||
|
for (i = 0; i < NUM_TASK_DATA; i++)
|
||
|
data[i] = 0;
|
||
|
|
||
|
if (callbackId >= ARRAY_COUNT(sPerStepCallbacks))
|
||
|
tCallbackId = STEP_CB_DUMMY;
|
||
|
else
|
||
|
tCallbackId = callbackId;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ResetFieldTasksArgs(void)
|
||
|
{
|
||
|
u8 taskId;
|
||
|
s16 *data;
|
||
|
|
||
|
taskId = FindTaskIdByFunc(Task_RunPerStepCallback);
|
||
|
if (taskId != TASK_NONE)
|
||
|
data = gTasks[taskId].data;
|
||
|
|
||
|
taskId = FindTaskIdByFunc(Task_RunTimeBasedEvents);
|
||
|
if (taskId != TASK_NONE)
|
||
|
{
|
||
|
data = gTasks[taskId].data;
|
||
|
tAmbientCryState = 0;
|
||
|
tAmbientCryDelay = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef tAmbientCryState
|
||
|
#undef tAmbientCryDelay
|
||
|
|
||
|
static void DummyPerStepCallback(u8 taskId)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
static const struct PacifidlogMetatileOffsets *GetPacifidlogBridgeMetatileOffsets(const struct PacifidlogMetatileOffsets *offsets, u16 metatileBehavior)
|
||
|
{
|
||
|
if (MetatileBehavior_IsPacifidlogVerticalLogTop(metatileBehavior))
|
||
|
return &offsets[0 * 2];
|
||
|
else if (MetatileBehavior_IsPacifidlogVerticalLogBottom(metatileBehavior))
|
||
|
return &offsets[1 * 2];
|
||
|
else if (MetatileBehavior_IsPacifidlogHorizontalLogLeft(metatileBehavior))
|
||
|
return &offsets[2 * 2];
|
||
|
else if (MetatileBehavior_IsPacifidlogHorizontalLogRight(metatileBehavior))
|
||
|
return &offsets[3 * 2];
|
||
|
else
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
static void TrySetPacifidlogBridgeMetatiles(const struct PacifidlogMetatileOffsets *offsets, s16 x, s16 y, bool32 redrawMap)
|
||
|
{
|
||
|
offsets = GetPacifidlogBridgeMetatileOffsets(offsets, MapGridGetMetatileBehaviorAt(x, y));
|
||
|
|
||
|
// If offsets is NULL, position is not a log (don't set it)
|
||
|
if (offsets)
|
||
|
{
|
||
|
// Set both metatiles of the log
|
||
|
MapGridSetMetatileIdAt(x + offsets[0].x, y + offsets[0].y, offsets[0].metatileId);
|
||
|
if (redrawMap)
|
||
|
CurrentMapDrawMetatileAt(x + offsets[0].x, y + offsets[0].y);
|
||
|
|
||
|
MapGridSetMetatileIdAt(x + offsets[1].x, y + offsets[1].y, offsets[1].metatileId);
|
||
|
if (redrawMap)
|
||
|
CurrentMapDrawMetatileAt(x + offsets[1].x, y + offsets[1].y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void TrySetLogBridgeHalfSubmerged(s16 x, s16 y, bool32 redrawMap)
|
||
|
{
|
||
|
TrySetPacifidlogBridgeMetatiles(sHalfSubmergedBridgeMetatileOffsets, x, y, redrawMap);
|
||
|
}
|
||
|
|
||
|
static void TrySetLogBridgeFullySubmerged(s16 x, s16 y, bool32 redrawMap)
|
||
|
{
|
||
|
TrySetPacifidlogBridgeMetatiles(sFullySubmergedBridgeMetatileOffsets, x, y, redrawMap);
|
||
|
}
|
||
|
|
||
|
static void TrySetLogBridgeFloating(s16 x, s16 y, bool32 redrawMap)
|
||
|
{
|
||
|
TrySetPacifidlogBridgeMetatiles(sFloatingBridgeMetatileOffsets, x, y, redrawMap);
|
||
|
}
|
||
|
|
||
|
// Returns FALSE if player has moved from one end of a log to the other (log should remain submerged).
|
||
|
// Otherwise it returns TRUE.
|
||
|
static bool32 ShouldRaisePacifidlogLogs(s16 newX, s16 newY, s16 oldX, s16 oldY)
|
||
|
{
|
||
|
u16 oldBehavior = MapGridGetMetatileBehaviorAt(oldX, oldY);
|
||
|
|
||
|
if (MetatileBehavior_IsPacifidlogVerticalLogTop(oldBehavior))
|
||
|
{
|
||
|
// Still on same one if moved from top to bottom
|
||
|
if (newY > oldY)
|
||
|
return FALSE;
|
||
|
}
|
||
|
else if (MetatileBehavior_IsPacifidlogVerticalLogBottom(oldBehavior))
|
||
|
{
|
||
|
// Still on same one if moved from bottom to top
|
||
|
if (newY < oldY)
|
||
|
return FALSE;
|
||
|
}
|
||
|
else if (MetatileBehavior_IsPacifidlogHorizontalLogLeft(oldBehavior))
|
||
|
{
|
||
|
// Still on same one if moved from left to right
|
||
|
if (newX > oldX)
|
||
|
return FALSE;
|
||
|
}
|
||
|
else if (MetatileBehavior_IsPacifidlogHorizontalLogRight(oldBehavior))
|
||
|
{
|
||
|
// Still on same one if moved from right to left
|
||
|
if (newX < oldX)
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
// Player is either on a different log or no log at all
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
// Returns FALSE if player has moved from one end of a log to the other (log should remain submerged).
|
||
|
// Otherwise it returns TRUE.
|
||
|
// This is the effectively the same as ShouldRaisePacifidlogLogs, as it swaps both the conditions and which position's behavior to check.
|
||
|
// In effect the previous function asks "was the player's previous position not the other end of a log they're standing on?"
|
||
|
// while this function asks "is the player's current position not the other end of a log they were previously standing on?"
|
||
|
// and with the same positions both questions always have the same answer.
|
||
|
static bool32 ShouldSinkPacifidlogLogs(s16 newX, s16 newY, s16 oldX, s16 oldY)
|
||
|
{
|
||
|
u16 newBehavior = MapGridGetMetatileBehaviorAt(newX, newY);
|
||
|
|
||
|
if (MetatileBehavior_IsPacifidlogVerticalLogTop(newBehavior))
|
||
|
{
|
||
|
// Still on same one if moved from bottom to top
|
||
|
if (newY < oldY)
|
||
|
return FALSE;
|
||
|
}
|
||
|
else if (MetatileBehavior_IsPacifidlogVerticalLogBottom(newBehavior))
|
||
|
{
|
||
|
// Still on same one if moved from top to bottom
|
||
|
if (newY > oldY)
|
||
|
return FALSE;
|
||
|
}
|
||
|
else if (MetatileBehavior_IsPacifidlogHorizontalLogLeft(newBehavior))
|
||
|
{
|
||
|
// Still on same one if moved from right to left
|
||
|
if (newX < oldX)
|
||
|
return FALSE;
|
||
|
}
|
||
|
else if (MetatileBehavior_IsPacifidlogHorizontalLogRight(newBehavior))
|
||
|
{
|
||
|
// Still on same one if moved from left to right
|
||
|
if (newX > oldX)
|
||
|
return FALSE;
|
||
|
}
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
#define tState data[1]
|
||
|
#define tPrevX data[2]
|
||
|
#define tPrevY data[3]
|
||
|
#define tToRaiseX data[4]
|
||
|
#define tToRaiseY data[5]
|
||
|
#define tDelay data[6]
|
||
|
|
||
|
static void PacifidlogBridgePerStepCallback(u8 taskId)
|
||
|
{
|
||
|
s16 *data;
|
||
|
s16 x, y;
|
||
|
data = gTasks[taskId].data;
|
||
|
PlayerGetDestCoords(&x, &y);
|
||
|
switch (tState)
|
||
|
{
|
||
|
case 0:
|
||
|
tPrevX = x;
|
||
|
tPrevY = y;
|
||
|
|
||
|
// If player is already standing on a log when the callback
|
||
|
// is set then immediately set it to submerged
|
||
|
TrySetLogBridgeFullySubmerged(x, y, TRUE);
|
||
|
tState = 1;
|
||
|
break;
|
||
|
case 1:
|
||
|
// Skip if player hasn't moved
|
||
|
if (x == tPrevX && y == tPrevY)
|
||
|
return;
|
||
|
|
||
|
if (ShouldRaisePacifidlogLogs(x, y, tPrevX, tPrevY))
|
||
|
{
|
||
|
// Player's previous position is not the other end of a log
|
||
|
// they're standing on, try and set it half-submerged (rising to surface).
|
||
|
// The floating metatile is queued up by setting it but not drawing it,
|
||
|
// but this is pointless as state 2 will handle it in full anyway.
|
||
|
TrySetLogBridgeHalfSubmerged(tPrevX, tPrevY, TRUE);
|
||
|
TrySetLogBridgeFloating(tPrevX, tPrevY, FALSE);
|
||
|
tToRaiseX = tPrevX;
|
||
|
tToRaiseY = tPrevY;
|
||
|
tState = 2;
|
||
|
tDelay = 8;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Player has moved but is still on the same log bridge section.
|
||
|
// Keep it submerged.
|
||
|
tToRaiseX = -1;
|
||
|
tToRaiseY = -1;
|
||
|
}
|
||
|
|
||
|
if (ShouldSinkPacifidlogLogs(x, y, tPrevX, tPrevY))
|
||
|
{
|
||
|
// Player's current position is not the other end of a log
|
||
|
// they were previously standing on, try and set it half-submerged (sinking)
|
||
|
TrySetLogBridgeHalfSubmerged(x, y, TRUE);
|
||
|
tState = 2;
|
||
|
tDelay = 8;
|
||
|
}
|
||
|
|
||
|
tPrevX = x;
|
||
|
tPrevY = y;
|
||
|
|
||
|
// If player's new position is a log play the puddle SE
|
||
|
if (MetatileBehavior_IsPacifidlogLog(MapGridGetMetatileBehaviorAt(x, y)))
|
||
|
PlaySE(SE_PUDDLE);
|
||
|
break;
|
||
|
case 2:
|
||
|
if (--tDelay == 0)
|
||
|
{
|
||
|
// If player's current position is a log submerge it fully.
|
||
|
TrySetLogBridgeFullySubmerged(x, y, TRUE);
|
||
|
|
||
|
// Player's previous position is not the other end of a log
|
||
|
// they're standing on, try to raise their previous position.
|
||
|
if (tToRaiseX != -1 && tToRaiseY != -1)
|
||
|
TrySetLogBridgeFloating(tToRaiseX, tToRaiseY, TRUE);
|
||
|
|
||
|
tState = 1;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef tState
|
||
|
#undef tPrevX
|
||
|
#undef tPrevY
|
||
|
#undef tToRaiseX
|
||
|
#undef tToRaiseY
|
||
|
#undef tDelay
|
||
|
|
||
|
static void TryLowerFortreeBridge(s16 x, s16 y)
|
||
|
{
|
||
|
u8 z = PlayerGetZCoord();
|
||
|
if (!(z & 1))
|
||
|
{
|
||
|
switch (MapGridGetMetatileIdAt(x, y))
|
||
|
{
|
||
|
case METATILE_Fortree_BridgeOverGrass_Raised:
|
||
|
MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverGrass_Lowered);
|
||
|
break;
|
||
|
case METATILE_Fortree_BridgeOverTrees_Raised:
|
||
|
MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverTrees_Lowered);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void TryRaiseFortreeBridge(s16 x, s16 y)
|
||
|
{
|
||
|
u8 z = PlayerGetZCoord();
|
||
|
if (!(z & 1))
|
||
|
{
|
||
|
switch (MapGridGetMetatileIdAt(x, y))
|
||
|
{
|
||
|
case METATILE_Fortree_BridgeOverGrass_Lowered:
|
||
|
MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverGrass_Raised);
|
||
|
break;
|
||
|
case METATILE_Fortree_BridgeOverTrees_Lowered:
|
||
|
MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverTrees_Raised);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define tState data[1]
|
||
|
#define tPrevX data[2]
|
||
|
#define tPrevY data[3]
|
||
|
#define tOldBridgeX data[4]
|
||
|
#define tOldBridgeY data[5]
|
||
|
#define tBounceTime data[6]
|
||
|
|
||
|
static void FortreeBridgePerStepCallback(u8 taskId)
|
||
|
{
|
||
|
bool8 isFortreeBridgeCur;
|
||
|
bool8 isFortreeBridgePrev;
|
||
|
u8 z, onBridgeElevation;
|
||
|
s16 x, y, prevX, prevY;
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
PlayerGetDestCoords(&x, &y);
|
||
|
switch (tState)
|
||
|
{
|
||
|
default:
|
||
|
break;
|
||
|
case 0:
|
||
|
tPrevX = x;
|
||
|
tPrevY = y;
|
||
|
|
||
|
// If player is already on bridge when callback is set then lower it immediately.
|
||
|
if (MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(x, y)))
|
||
|
{
|
||
|
TryLowerFortreeBridge(x, y);
|
||
|
CurrentMapDrawMetatileAt(x, y);
|
||
|
}
|
||
|
tState = 1;
|
||
|
break;
|
||
|
case 1:
|
||
|
prevX = tPrevX;
|
||
|
prevY = tPrevY;
|
||
|
|
||
|
// Skip if player hasn't moved
|
||
|
if (x == prevX && y == prevY)
|
||
|
break;
|
||
|
|
||
|
isFortreeBridgeCur = MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(x, y));
|
||
|
isFortreeBridgePrev = MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(prevX, prevY));
|
||
|
|
||
|
// Make sure player isn't below bridge
|
||
|
z = PlayerGetZCoord();
|
||
|
onBridgeElevation = FALSE;
|
||
|
if ((u8)(z & 1) == 0)
|
||
|
onBridgeElevation = TRUE;
|
||
|
|
||
|
if (onBridgeElevation && (isFortreeBridgeCur == TRUE || isFortreeBridgePrev == TRUE))
|
||
|
PlaySE(SE_BRIDGE_WALK);
|
||
|
|
||
|
// Because this doesn't check for isFortreeBridgeCur, bridge sections aren't
|
||
|
// lowered when first stepping onto them from anything other than another bridge.
|
||
|
#ifdef BUGFIX
|
||
|
if (isFortreeBridgePrev || isFortreeBridgeCur)
|
||
|
#else
|
||
|
if (isFortreeBridgePrev)
|
||
|
#endif
|
||
|
{
|
||
|
// Raise old bridge
|
||
|
TryRaiseFortreeBridge(prevX, prevY);
|
||
|
CurrentMapDrawMetatileAt(prevX, prevY);
|
||
|
|
||
|
// Lower new bridge
|
||
|
TryLowerFortreeBridge(x, y);
|
||
|
CurrentMapDrawMetatileAt(x, y);
|
||
|
}
|
||
|
|
||
|
// These should really be set below the !isFortreeBridgePrev conditional,
|
||
|
// but it doesn't matter because it's not read until case 2 anyway.
|
||
|
tOldBridgeX = prevX;
|
||
|
tOldBridgeY = prevY;
|
||
|
|
||
|
tPrevX = x;
|
||
|
tPrevY = y;
|
||
|
if (!isFortreeBridgePrev)
|
||
|
break;
|
||
|
|
||
|
tBounceTime = 16;
|
||
|
tState = 2;
|
||
|
// fallthrough
|
||
|
case 2:
|
||
|
tBounceTime--;
|
||
|
prevX = tOldBridgeX;
|
||
|
prevY = tOldBridgeY;
|
||
|
switch (tBounceTime % 7)
|
||
|
{
|
||
|
case 0:
|
||
|
CurrentMapDrawMetatileAt(prevX, prevY);
|
||
|
case 1:
|
||
|
case 2:
|
||
|
case 3:
|
||
|
break;
|
||
|
case 4:
|
||
|
// Bounce bridge section that player has stepped off of
|
||
|
TryLowerFortreeBridge(prevX, prevY);
|
||
|
CurrentMapDrawMetatileAt(prevX, prevY);
|
||
|
TryRaiseFortreeBridge(prevX, prevY);
|
||
|
case 5:
|
||
|
case 6:
|
||
|
case 7: // Not possible with % 7
|
||
|
break;
|
||
|
}
|
||
|
if (tBounceTime == 0)
|
||
|
tState = 1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef tState
|
||
|
#undef tPrevX
|
||
|
#undef tPrevY
|
||
|
#undef tOldBridgeX
|
||
|
#undef tOldBridgeY
|
||
|
#undef tBounceTime
|
||
|
|
||
|
// Boundaries of the ice puzzle in Sootopolis Gym
|
||
|
#define ICE_PUZZLE_L 3
|
||
|
#define ICE_PUZZLE_R 13
|
||
|
#define ICE_PUZZLE_T 6
|
||
|
#define ICE_PUZZLE_B 19
|
||
|
|
||
|
#define ICE_PUZZLE_WIDTH (ICE_PUZZLE_R - ICE_PUZZLE_L + 1)
|
||
|
#define ICE_PUZZLE_HEIGHT (ICE_PUZZLE_B - ICE_PUZZLE_T + 1)
|
||
|
|
||
|
static bool32 CoordInIcePuzzleRegion(s16 x, s16 y)
|
||
|
{
|
||
|
if ((u16)(x - ICE_PUZZLE_L) < ICE_PUZZLE_WIDTH
|
||
|
&& (u16)(y - ICE_PUZZLE_T) < ICE_PUZZLE_HEIGHT
|
||
|
&& sSootopolisGymIceRowVars[y])
|
||
|
return TRUE;
|
||
|
else
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static void MarkIcePuzzleCoordVisited(s16 x, s16 y)
|
||
|
{
|
||
|
if (CoordInIcePuzzleRegion(x, y))
|
||
|
*GetVarPointer(sSootopolisGymIceRowVars[y]) |= (1 << (x - ICE_PUZZLE_L));
|
||
|
}
|
||
|
|
||
|
static bool32 IsIcePuzzleCoordVisited(s16 x, s16 y)
|
||
|
{
|
||
|
u16 var;
|
||
|
if (!CoordInIcePuzzleRegion(x, y))
|
||
|
return FALSE;
|
||
|
|
||
|
var = VarGet(sSootopolisGymIceRowVars[y]);
|
||
|
if (var &= (1 << (x - ICE_PUZZLE_L)))
|
||
|
return TRUE;
|
||
|
else
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void SetSootopolisGymCrackedIceMetatiles(void)
|
||
|
{
|
||
|
s32 x, y;
|
||
|
s32 width = gMapHeader.mapLayout->width;
|
||
|
s32 height = gMapHeader.mapLayout->height;
|
||
|
for (x = 0; x < width; x++)
|
||
|
{
|
||
|
for (y = 0; y < height; y++)
|
||
|
{
|
||
|
if (IsIcePuzzleCoordVisited(x, y) == TRUE)
|
||
|
MapGridSetMetatileIdAt(x + MAP_OFFSET, y + MAP_OFFSET, METATILE_SootopolisGym_Ice_Cracked);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define tState data[1]
|
||
|
#define tPrevX data[2]
|
||
|
#define tPrevY data[3]
|
||
|
#define tIceX data[4]
|
||
|
#define tIceY data[5]
|
||
|
#define tDelay data[6]
|
||
|
|
||
|
static void SootopolisGymIcePerStepCallback(u8 taskId)
|
||
|
{
|
||
|
s16 x, y;
|
||
|
u16 tileBehavior;
|
||
|
u16 *iceStepCount;
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
switch (tState)
|
||
|
{
|
||
|
case 0:
|
||
|
PlayerGetDestCoords(&x, &y);
|
||
|
tPrevX = x;
|
||
|
tPrevY = y;
|
||
|
tState = 1;
|
||
|
break;
|
||
|
case 1:
|
||
|
PlayerGetDestCoords(&x, &y);
|
||
|
// End if player hasn't moved
|
||
|
if (x == tPrevX && y == tPrevY)
|
||
|
return;
|
||
|
|
||
|
tPrevX = x;
|
||
|
tPrevY = y;
|
||
|
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
|
||
|
iceStepCount = GetVarPointer(VAR_ICE_STEP_COUNT);
|
||
|
if (MetatileBehavior_IsThinIce(tileBehavior) == TRUE)
|
||
|
{
|
||
|
// Thin ice, set it to cracked ice
|
||
|
(*iceStepCount)++;
|
||
|
tDelay = 4;
|
||
|
tState = 2;
|
||
|
tIceX = x;
|
||
|
tIceY = y;
|
||
|
}
|
||
|
else if (MetatileBehavior_IsCrackedIce(tileBehavior) == TRUE)
|
||
|
{
|
||
|
// Cracked ice, set it to broken ice
|
||
|
*iceStepCount = 0;
|
||
|
tDelay = 4;
|
||
|
tState = 3;
|
||
|
tIceX = x;
|
||
|
tIceY = y;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (tDelay != 0)
|
||
|
{
|
||
|
tDelay--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Crack ice
|
||
|
x = tIceX;
|
||
|
y = tIceY;
|
||
|
PlaySE(SE_ICE_CRACK);
|
||
|
MapGridSetMetatileIdAt(x, y, METATILE_SootopolisGym_Ice_Cracked);
|
||
|
CurrentMapDrawMetatileAt(x, y);
|
||
|
MarkIcePuzzleCoordVisited(x - MAP_OFFSET, y - MAP_OFFSET);
|
||
|
tState = 1;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (tDelay != 0)
|
||
|
{
|
||
|
tDelay--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Break ice
|
||
|
x = tIceX;
|
||
|
y = tIceY;
|
||
|
PlaySE(SE_ICE_BREAK);
|
||
|
MapGridSetMetatileIdAt(x, y, METATILE_SootopolisGym_Ice_Broken);
|
||
|
CurrentMapDrawMetatileAt(x, y);
|
||
|
tState = 1;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef tState
|
||
|
#undef tPrevX
|
||
|
#undef tPrevY
|
||
|
#undef tIceX
|
||
|
#undef tIceY
|
||
|
#undef tDelay
|
||
|
|
||
|
#define tPrevX data[1]
|
||
|
#define tPrevY data[2]
|
||
|
|
||
|
static void AshGrassPerStepCallback(u8 taskId)
|
||
|
{
|
||
|
s16 x, y;
|
||
|
u16 *ashGatherCount;
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
PlayerGetDestCoords(&x, &y);
|
||
|
|
||
|
// End if player hasn't moved
|
||
|
if (x == tPrevX && y == tPrevY)
|
||
|
return;
|
||
|
|
||
|
tPrevX = x;
|
||
|
tPrevY = y;
|
||
|
if (MetatileBehavior_IsAshGrass(MapGridGetMetatileBehaviorAt(x, y)))
|
||
|
{
|
||
|
// Remove ash from grass
|
||
|
if (MapGridGetMetatileIdAt(x, y) == METATILE_Fallarbor_AshGrass)
|
||
|
StartAshFieldEffect(x, y, METATILE_Fallarbor_NormalGrass, 4);
|
||
|
else
|
||
|
StartAshFieldEffect(x, y, METATILE_Lavaridge_NormalGrass, 4);
|
||
|
|
||
|
// Try to gather ash
|
||
|
if (CheckBagHasItem(ITEM_SOOT_SACK, 1))
|
||
|
{
|
||
|
ashGatherCount = GetVarPointer(VAR_ASH_GATHER_COUNT);
|
||
|
if (*ashGatherCount < 9999)
|
||
|
(*ashGatherCount)++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef tPrevX
|
||
|
#undef tPrevY
|
||
|
|
||
|
// This function uses the constants for gTileset_Cave's metatile labels, but other tilesets with
|
||
|
// the CrackedFloorPerStepCallback callback use the same metatile numbers for the cracked floor
|
||
|
// and hole metatiles, such as gTileset_MirageTower.
|
||
|
static void SetCrackedFloorHoleMetatile(s16 x, s16 y)
|
||
|
{
|
||
|
u16 metatileId = MapGridGetMetatileIdAt(x, y) == METATILE_Cave_CrackedFloor ? METATILE_Cave_CrackedFloor_Hole : METATILE_Pacifidlog_SkyPillar_CrackedFloor_Hole;
|
||
|
MapGridSetMetatileIdAt(x, y, metatileId);
|
||
|
CurrentMapDrawMetatileAt(x, y);
|
||
|
}
|
||
|
|
||
|
#define tPrevX data[2]
|
||
|
#define tPrevY data[3]
|
||
|
#define tFloor1Delay data[4]
|
||
|
#define tFloor1X data[5]
|
||
|
#define tFloor1Y data[6]
|
||
|
#define tFloor2Delay data[7]
|
||
|
#define tFloor2X data[8]
|
||
|
#define tFloor2Y data[9]
|
||
|
|
||
|
static void CrackedFloorPerStepCallback(u8 taskId)
|
||
|
{
|
||
|
s16 x, y;
|
||
|
u16 behavior;
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
PlayerGetDestCoords(&x, &y);
|
||
|
behavior = MapGridGetMetatileBehaviorAt(x, y);
|
||
|
|
||
|
// Update up to 2 previous cracked floor spaces
|
||
|
if (tFloor1Delay != 0 && (--tFloor1Delay) == 0)
|
||
|
SetCrackedFloorHoleMetatile(tFloor1X, tFloor1Y);
|
||
|
if (tFloor2Delay != 0 && (--tFloor2Delay) == 0)
|
||
|
SetCrackedFloorHoleMetatile(tFloor2X, tFloor2Y);
|
||
|
|
||
|
if (MetatileBehavior_IsCrackedFloorHole(behavior))
|
||
|
VarSet(VAR_ICE_STEP_COUNT, 0); // this var does double duty
|
||
|
|
||
|
// End if player hasn't moved
|
||
|
if (x == tPrevX && y == tPrevY)
|
||
|
return;
|
||
|
|
||
|
tPrevX = x;
|
||
|
tPrevY = y;
|
||
|
if (MetatileBehavior_IsCrackedFloor(behavior))
|
||
|
{
|
||
|
if (GetPlayerSpeed() != BIKE_SPEED_FASTEST)
|
||
|
VarSet(VAR_ICE_STEP_COUNT, 0); // this var does double duty
|
||
|
|
||
|
if (tFloor1Delay == 0)
|
||
|
{
|
||
|
tFloor1Delay = 3;
|
||
|
tFloor1X = x;
|
||
|
tFloor1Y = y;
|
||
|
}
|
||
|
else if (tFloor2Delay == 0)
|
||
|
{
|
||
|
tFloor2Delay = 3;
|
||
|
tFloor2X = x;
|
||
|
tFloor2Y = y;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef tPrevX
|
||
|
#undef tPrevY
|
||
|
#undef tFloor1Delay
|
||
|
#undef tFloor1X
|
||
|
#undef tFloor1Y
|
||
|
#undef tFloor2Delay
|
||
|
#undef tFloor2X
|
||
|
#undef tFloor2Y
|
||
|
|
||
|
#define tMapId data[0]
|
||
|
#define tState data[1]
|
||
|
#define tPrevX data[2]
|
||
|
#define tPrevY data[3]
|
||
|
// data[4] - data[15] are data about up to 4 individual animating muddy slope metatiles
|
||
|
// They're divided into groups of 3, i.e data[4]-[6] track one metatile, data[7]-[9] another, and so on.
|
||
|
// For each data triplet, the 1sst is the animation time, and the 2nd/3rd are the x/y coordinates.
|
||
|
#define SLOPE_DATA_START 4
|
||
|
#define SLOPE_DATA_END (3 * SLOPE_DATA_SIZE + SLOPE_DATA_START) // 13, which is the last slope data start point
|
||
|
enum {
|
||
|
SLOPE_TIME,
|
||
|
SLOPE_X,
|
||
|
SLOPE_Y,
|
||
|
SLOPE_DATA_SIZE
|
||
|
};
|
||
|
#define tSlopeAnimTime(i) data[(i) * SLOPE_DATA_SIZE + SLOPE_DATA_START + SLOPE_TIME]
|
||
|
|
||
|
static const u16 sMuddySlopeMetatiles[] = {
|
||
|
METATILE_General_MuddySlope_Frame0,
|
||
|
METATILE_General_MuddySlope_Frame3,
|
||
|
METATILE_General_MuddySlope_Frame2,
|
||
|
METATILE_General_MuddySlope_Frame1
|
||
|
};
|
||
|
|
||
|
#define SLOPE_ANIM_TIME 32
|
||
|
#define SLOPE_ANIM_STEP_TIME (SLOPE_ANIM_TIME / (int)ARRAY_COUNT(sMuddySlopeMetatiles))
|
||
|
|
||
|
static void SetMuddySlopeMetatile(s16 *data, s16 x, s16 y)
|
||
|
{
|
||
|
u16 metatileId;
|
||
|
if ((--data[SLOPE_TIME]) == 0)
|
||
|
metatileId = METATILE_General_MuddySlope_Frame0;
|
||
|
else
|
||
|
metatileId = sMuddySlopeMetatiles[data[SLOPE_TIME] / SLOPE_ANIM_STEP_TIME];
|
||
|
|
||
|
MapGridSetMetatileIdAt(x, y, metatileId);
|
||
|
CurrentMapDrawMetatileAt(x, y);
|
||
|
MapGridSetMetatileIdAt(x, y, METATILE_General_MuddySlope_Frame0);
|
||
|
}
|
||
|
|
||
|
static void Task_MuddySlope(u8 taskId)
|
||
|
{
|
||
|
s16 x, y, cameraOffsetX, cameraOffsetY;
|
||
|
int i;
|
||
|
u16 mapId;
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
PlayerGetDestCoords(&x, &y);
|
||
|
mapId = (gSaveBlock1Ptr->location.mapGroup << 8) | gSaveBlock1Ptr->location.mapNum;
|
||
|
switch (tState)
|
||
|
{
|
||
|
case 0:
|
||
|
tMapId = mapId;
|
||
|
tPrevX = x;
|
||
|
tPrevY = y;
|
||
|
tState = 1;
|
||
|
tSlopeAnimTime(0) = 0;
|
||
|
tSlopeAnimTime(1) = 0;
|
||
|
tSlopeAnimTime(2) = 0;
|
||
|
tSlopeAnimTime(3) = 0;
|
||
|
break;
|
||
|
case 1:
|
||
|
// Skip if player hasn't moved
|
||
|
if (tPrevX == x && tPrevY == y)
|
||
|
break;
|
||
|
|
||
|
tPrevX = x;
|
||
|
tPrevY = y;
|
||
|
if (MetatileBehavior_IsMuddySlope(MapGridGetMetatileBehaviorAt(x, y)))
|
||
|
{
|
||
|
for (i = SLOPE_DATA_START; i <= SLOPE_DATA_END; i += SLOPE_DATA_SIZE)
|
||
|
{
|
||
|
if (data[i] == 0)
|
||
|
{
|
||
|
data[i + SLOPE_TIME] = SLOPE_ANIM_TIME;
|
||
|
data[i + SLOPE_X] = x;
|
||
|
data[i + SLOPE_Y] = y;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (gCamera.active && mapId != tMapId)
|
||
|
{
|
||
|
tMapId = mapId;
|
||
|
cameraOffsetX = gCamera.x;
|
||
|
cameraOffsetY = gCamera.y;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cameraOffsetX = 0;
|
||
|
cameraOffsetY = 0;
|
||
|
}
|
||
|
|
||
|
for (i = SLOPE_DATA_START; i <= SLOPE_DATA_END; i += SLOPE_DATA_SIZE)
|
||
|
{
|
||
|
if (data[i + SLOPE_TIME])
|
||
|
{
|
||
|
data[i + SLOPE_X] -= cameraOffsetX;
|
||
|
data[i + SLOPE_Y] -= cameraOffsetY;
|
||
|
SetMuddySlopeMetatile(&data[i + SLOPE_TIME], data[i + SLOPE_X], data[i + SLOPE_Y]);
|
||
|
}
|
||
|
}
|
||
|
}
|