566 lines
17 KiB
C
566 lines
17 KiB
C
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "decompress.h"
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#include "gpu_regs.h"
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#include "palette.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const u8 *const gBattleAnims_StatusConditions[];
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extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
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extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
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static void Task_UpdateFlashingCircleImpacts(u8 taskId);
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static void AnimTask_FrozenIceCube_Step1(u8 taskId);
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static void AnimTask_FrozenIceCube_Step2(u8 taskId);
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static void AnimTask_FrozenIceCube_Step3(u8 taskId);
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static void AnimTask_FrozenIceCube_Step4(u8 taskId);
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static void Task_DoStatusAnimation(u8 taskId);
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static void AnimFlashingCircleImpact(struct Sprite *sprite);
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static void AnimFlashingCircleImpact_Step(struct Sprite *sprite);
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static const union AnimCmd sAnim_FlickeringOrb[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(4, 3),
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ANIMCMD_FRAME(8, 3),
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ANIMCMD_FRAME(12, 3),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd *const sAnims_FlickeringOrb[] =
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{
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sAnim_FlickeringOrb
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};
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// Unused
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static const struct SpriteTemplate sFlickeringOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORB,
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.paletteTag = ANIM_TAG_ORB,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = sAnims_FlickeringOrb,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimTranslateLinearAndFlicker,
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};
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// Unused
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static const struct SpriteTemplate sFlickeringOrbFlippedSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORB,
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.paletteTag = ANIM_TAG_ORB,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = sAnims_FlickeringOrb,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimTranslateLinearAndFlicker_Flipped,
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};
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static const union AnimCmd sAnim_WeatherBallNormal[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd *const sAnims_WeatherBallNormal[] =
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{
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sAnim_WeatherBallNormal
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};
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const struct SpriteTemplate gWeatherBallUpSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WEATHER_BALL,
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.paletteTag = ANIM_TAG_WEATHER_BALL,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_WeatherBallNormal,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimWeatherBallUp,
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};
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const struct SpriteTemplate gWeatherBallNormalDownSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WEATHER_BALL,
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.paletteTag = ANIM_TAG_WEATHER_BALL,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_WeatherBallNormal,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimWeatherBallDown,
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};
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static const union AnimCmd sAnim_SpinningSparkle[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_FRAME(64, 3),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnims_SpinningSparkle[] =
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{
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sAnim_SpinningSparkle
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};
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const struct SpriteTemplate gSpinningSparkleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARKLE_4,
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.paletteTag = ANIM_TAG_SPARKLE_4,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_SpinningSparkle,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSpinningSparkle,
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};
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// Unused
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static const struct SpriteTemplate sFlickeringFootSpriteTemplate =
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{
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.tileTag = ANIM_TAG_MONSTER_FOOT,
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.paletteTag = ANIM_TAG_MONSTER_FOOT,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimTranslateLinearAndFlicker,
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};
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static const union AnimCmd sAnim_FlickeringImpact_0[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd sAnim_FlickeringImpact_1[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd sAnim_FlickeringImpact_2[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd *const sAnims_FlickeringImpact[] =
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{
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sAnim_FlickeringImpact_0,
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sAnim_FlickeringImpact_1,
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sAnim_FlickeringImpact_2,
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};
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// Unused
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static const struct SpriteTemplate sFlickeringImpactSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_FlickeringImpact,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimTranslateLinearAndFlicker,
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};
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static const union AnimCmd sAnim_FlickeringShrinkOrb[] =
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{
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ANIMCMD_FRAME(0, 15),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd *const sAnims_FlickeringShrinkOrb[] =
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{
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sAnim_FlickeringShrinkOrb
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};
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static const union AffineAnimCmd sAffineAnim_FlickeringShrinkOrb[] =
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{
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AFFINEANIMCMD_FRAME(96, 96, 0, 0),
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AFFINEANIMCMD_FRAME(2, 2, 0, 1),
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AFFINEANIMCMD_JUMP(1)
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};
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static const union AffineAnimCmd *const sAffineAnims_FlickeringShrinkOrb[] =
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{
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sAffineAnim_FlickeringShrinkOrb
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};
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// Unused
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static const struct SpriteTemplate sFlickeringShrinkOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORB,
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.paletteTag = ANIM_TAG_ORB,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = sAnims_FlickeringShrinkOrb,
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.images = NULL,
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.affineAnims = sAffineAnims_FlickeringShrinkOrb,
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.callback = AnimTranslateLinearAndFlicker_Flipped,
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};
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static const struct Subsprite sFrozenIceCubeSubsprites[] =
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{
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{
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.x = -16,
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.y = -16,
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.shape = SPRITE_SHAPE(64x64),
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.size = SPRITE_SIZE(64x64),
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.tileOffset = 0,
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.priority = 2
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},
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{
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.x = -16,
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.y = 48,
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.shape = SPRITE_SHAPE(64x32),
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.size = SPRITE_SIZE(64x32),
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.tileOffset = 64,
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.priority = 2
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},
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{
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.x = 48,
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.y = -16,
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.shape = SPRITE_SHAPE(32x64),
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.size = SPRITE_SIZE(32x64),
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.tileOffset = 96,
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.priority = 2
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},
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{
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.x = 48,
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.y = 48,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.tileOffset = 128,
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.priority = 2
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},
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};
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static const struct SubspriteTable sFrozenIceCubeSubspriteTable[] =
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{
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{ARRAY_COUNT(sFrozenIceCubeSubsprites), sFrozenIceCubeSubsprites},
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};
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static const struct SpriteTemplate gFrozenIceCubeSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ICE_CUBE,
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.paletteTag = ANIM_TAG_ICE_CUBE,
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.oam = &gOamData_AffineOff_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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static const struct SpriteTemplate sFlashingCircleImpactSpriteTemplate =
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{
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.tileTag = ANIM_TAG_CIRCLE_IMPACT,
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.paletteTag = ANIM_TAG_CIRCLE_IMPACT,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimFlashingCircleImpact,
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};
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// Unused
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static u8 Task_FlashingCircleImpacts(u8 battlerId, bool8 red)
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{
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u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
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u8 taskId = CreateTask(Task_UpdateFlashingCircleImpacts, 10);
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u8 spriteId;
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u8 i;
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LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
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LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
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gTasks[taskId].data[0] = battlerId;
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if (red)
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{
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gTasks[taskId].data[1] = RGB_RED;
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for (i = 0; i < 10; i++)
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{
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spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].x, gSprites[battlerSpriteId].y + 32, 0);
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gSprites[spriteId].data[0] = i * 51;
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gSprites[spriteId].data[1] = -256;
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gSprites[spriteId].invisible = TRUE;
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if (i > 4)
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gSprites[spriteId].data[6] = 21;
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}
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}
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else
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{
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gTasks[taskId].data[1] = RGB_BLUE;
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for (i = 0; i < 10; i++)
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{
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spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].x, gSprites[battlerSpriteId].y - 32, 0);
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gSprites[spriteId].data[0] = i * 51;
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gSprites[spriteId].data[1] = 256;
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gSprites[spriteId].invisible = TRUE;
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if (i > 4)
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gSprites[spriteId].data[6] = 21;
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}
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}
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gSprites[spriteId].data[7] = 1;
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return taskId;
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}
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static void Task_UpdateFlashingCircleImpacts(u8 taskId)
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{
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if (gTasks[taskId].data[2] == 2)
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{
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gTasks[taskId].data[2] = 0;
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BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]);
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if (gTasks[taskId].data[5] == 0)
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{
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gTasks[taskId].data[4]++;
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if (gTasks[taskId].data[4] > 8)
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gTasks[taskId].data[5] ^= 1;
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}
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else
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{
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u16 var = gTasks[taskId].data[4];
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gTasks[taskId].data[4]--;
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if (gTasks[taskId].data[4] < 0)
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{
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gTasks[taskId].data[4] = var;
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gTasks[taskId].data[5] ^= 1;
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gTasks[taskId].data[3]++;
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if (gTasks[taskId].data[3] == 2)
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DestroyTask(taskId);
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}
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}
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}
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else
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{
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gTasks[taskId].data[2]++;
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}
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}
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static void AnimFlashingCircleImpact(struct Sprite *sprite)
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{
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if (sprite->data[6] == 0)
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{
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sprite->invisible = FALSE;
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sprite->callback = AnimFlashingCircleImpact_Step;
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AnimFlashingCircleImpact_Step(sprite);
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}
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else
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{
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sprite->data[6]--;
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}
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}
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static void AnimFlashingCircleImpact_Step(struct Sprite *sprite)
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{
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sprite->x2 = Cos(sprite->data[0], 32);
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sprite->y2 = Sin(sprite->data[0], 8);
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if (sprite->data[0] < 128)
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sprite->subpriority = 29;
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else
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sprite->subpriority = 31;
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sprite->data[0] = (sprite->data[0] + 8) & 0xFF;
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sprite->data[5] += sprite->data[1];
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sprite->y2 += sprite->data[5] >> 8;
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sprite->data[2]++;
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if (sprite->data[2] == 52)
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{
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if (sprite->data[7])
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DestroySpriteAndFreeResources(sprite);
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else
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DestroySprite(sprite);
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}
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}
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void AnimTask_FrozenIceCube(u8 taskId)
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{
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s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
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s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36;
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u8 spriteId;
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if (IsContest())
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x -= 6;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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spriteId = CreateSprite(&gFrozenIceCubeSpriteTemplate, x, y, 4);
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if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
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gSprites[spriteId].invisible = TRUE;
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SetSubspriteTables(&gSprites[spriteId], sFrozenIceCubeSubspriteTable);
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gTasks[taskId].data[15] = spriteId;
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gTasks[taskId].func = AnimTask_FrozenIceCube_Step1;
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}
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static void AnimTask_FrozenIceCube_Step1(u8 taskId)
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{
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gTasks[taskId].data[1]++;
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if (gTasks[taskId].data[1] == 10)
|
||
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{
|
||
|
gTasks[taskId].func = AnimTask_FrozenIceCube_Step2;
|
||
|
gTasks[taskId].data[1] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 var = gTasks[taskId].data[1];
|
||
|
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTask_FrozenIceCube_Step2(u8 taskId)
|
||
|
{
|
||
|
u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE);
|
||
|
|
||
|
if (gTasks[taskId].data[1]++ > 13)
|
||
|
{
|
||
|
gTasks[taskId].data[2]++;
|
||
|
if (gTasks[taskId].data[2] == 3)
|
||
|
{
|
||
|
u16 temp;
|
||
|
|
||
|
temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
|
||
|
gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
|
||
|
gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
|
||
|
gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
|
||
|
|
||
|
gTasks[taskId].data[2] = 0;
|
||
|
gTasks[taskId].data[3]++;
|
||
|
if (gTasks[taskId].data[3] == 3)
|
||
|
{
|
||
|
gTasks[taskId].data[3] = 0;
|
||
|
gTasks[taskId].data[1] = 0;
|
||
|
gTasks[taskId].data[4]++;
|
||
|
if (gTasks[taskId].data[4] == 2)
|
||
|
{
|
||
|
gTasks[taskId].data[1] = 9;
|
||
|
gTasks[taskId].func = AnimTask_FrozenIceCube_Step3;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTask_FrozenIceCube_Step3(u8 taskId)
|
||
|
{
|
||
|
gTasks[taskId].data[1]--;
|
||
|
if (gTasks[taskId].data[1] == -1)
|
||
|
{
|
||
|
gTasks[taskId].func = AnimTask_FrozenIceCube_Step4;
|
||
|
gTasks[taskId].data[1] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u8 var = gTasks[taskId].data[1];
|
||
|
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void AnimTask_FrozenIceCube_Step4(u8 taskId)
|
||
|
{
|
||
|
gTasks[taskId].data[1]++;
|
||
|
if (gTasks[taskId].data[1] == 37)
|
||
|
{
|
||
|
u8 spriteId = gTasks[taskId].data[15];
|
||
|
|
||
|
FreeSpriteOamMatrix(&gSprites[spriteId]);
|
||
|
DestroySprite(&gSprites[spriteId]);
|
||
|
}
|
||
|
else if (gTasks[taskId].data[1] == 39)
|
||
|
{
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define CASE(by, stat) case (STAT_ANIM_##by + stat - 1)
|
||
|
|
||
|
void AnimTask_StatsChange(u8 taskId)
|
||
|
{
|
||
|
bool16 goesDown = FALSE;
|
||
|
s16 animStatId = 0;
|
||
|
bool16 sharply = FALSE;
|
||
|
|
||
|
switch (gBattleSpritesDataPtr->animationData->animArg)
|
||
|
{
|
||
|
CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break;
|
||
|
CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break;
|
||
|
CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break;
|
||
|
CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break;
|
||
|
CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break;
|
||
|
CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break;
|
||
|
CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break;
|
||
|
|
||
|
CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break;
|
||
|
CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break;
|
||
|
CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break;
|
||
|
CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break;
|
||
|
CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break;
|
||
|
CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break;
|
||
|
CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break;
|
||
|
|
||
|
CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break;
|
||
|
CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break;
|
||
|
CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break;
|
||
|
CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break;
|
||
|
CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break;
|
||
|
CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break;
|
||
|
CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break;
|
||
|
|
||
|
CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break;
|
||
|
CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break;
|
||
|
CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break;
|
||
|
CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break;
|
||
|
CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break;
|
||
|
CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break;
|
||
|
CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break;
|
||
|
|
||
|
case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break;
|
||
|
case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break;
|
||
|
case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break;
|
||
|
case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break;
|
||
|
|
||
|
default:
|
||
|
DestroyAnimVisualTask(taskId);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
gBattleAnimArgs[0] = goesDown;
|
||
|
gBattleAnimArgs[1] = animStatId;
|
||
|
gBattleAnimArgs[2] = 0;
|
||
|
gBattleAnimArgs[3] = 0;
|
||
|
gBattleAnimArgs[4] = sharply;
|
||
|
gTasks[taskId].func = InitStatsChangeAnimation;
|
||
|
InitStatsChangeAnimation(taskId);
|
||
|
}
|
||
|
|
||
|
#undef CASE
|
||
|
|
||
|
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
|
||
|
{
|
||
|
u8 taskId;
|
||
|
|
||
|
gBattleAnimAttacker = battlerId;
|
||
|
gBattleAnimTarget = battlerId;
|
||
|
LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0);
|
||
|
taskId = CreateTask(Task_DoStatusAnimation, 10);
|
||
|
gTasks[taskId].data[0] = battlerId;
|
||
|
}
|
||
|
|
||
|
static void Task_DoStatusAnimation(u8 taskId)
|
||
|
{
|
||
|
gAnimScriptCallback();
|
||
|
if (!gAnimScriptActive)
|
||
|
{
|
||
|
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE;
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
}
|