tumbledemerald-legacy/data/maps/SlateportCity_Harbor/scripts.inc

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.set LOCALID_CAPT_STERN, 4
.set LOCALID_SS_TIDAL, 5
.set LOCALID_GRUNT, 6
.set LOCALID_ARCHIE, 7
.set LOCALID_SUBMARINE, 8
SlateportCity_Harbor_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_Harbor_OnTransition
.byte 0
SlateportCity_Harbor_OnTransition:
setescapewarp MAP_SLATEPORT_CITY, 28, 13
setvar VAR_TEMP_1, 0
call_if_eq VAR_SLATEPORT_HARBOR_STATE, 1, SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene
call_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_ShowSSTidal
end
SlateportCity_Harbor_EventScript_ShowSSTidal::
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL
return
SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene::
savebgm MUS_ENCOUNTER_AQUA
setobjectxyperm LOCALID_CAPT_STERN, 12, 13
setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_LEFT
setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS
return
SlateportCity_Harbor_EventScript_AquaEscapeTrigger0::
lockall
setvar VAR_0x8008, 0
goto SlateportCity_Harbor_EventScript_AquaEscapeScene
end
SlateportCity_Harbor_EventScript_AquaEscapeTrigger1::
lockall
setvar VAR_0x8008, 1
goto SlateportCity_Harbor_EventScript_AquaEscapeScene
end
SlateportCity_Harbor_EventScript_AquaEscapeTrigger2::
lockall
setvar VAR_0x8008, 2
goto SlateportCity_Harbor_EventScript_AquaEscapeScene
end
SlateportCity_Harbor_EventScript_AquaEscapeTrigger3::
lockall
setvar VAR_0x8008, 3
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_PlayerWalkUp
waitmovement 0
goto SlateportCity_Harbor_EventScript_AquaEscapeScene
end
SlateportCity_Harbor_EventScript_AquaEscapeScene::
applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_GRUNT, SlateportCity_Harbor_Movement_AquaBoardSub
applymovement LOCALID_ARCHIE, SlateportCity_Harbor_Movement_AquaBoardSub
applymovement LOCALID_SUBMARINE, SlateportCity_Harbor_Movement_SubmarineExit
waitmovement 0
removeobject LOCALID_GRUNT
removeobject LOCALID_ARCHIE
removeobject LOCALID_SUBMARINE
setvar VAR_SLATEPORT_HARBOR_STATE, 2
setflag FLAG_MET_TEAM_AQUA_HARBOR
setflag FLAG_HIDE_LILYCOVE_MOTEL_SCOTT
call_if_eq VAR_0x8008, 0, SlateportCity_Harbor_EventScript_SternApproachPlayer0
call_if_eq VAR_0x8008, 1, SlateportCity_Harbor_EventScript_SternApproachPlayer1
call_if_eq VAR_0x8008, 2, SlateportCity_Harbor_EventScript_SternApproachPlayer
call_if_eq VAR_0x8008, 3, SlateportCity_Harbor_EventScript_SternApproachPlayer
msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT
closemessage
setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE
setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE
copyobjectxytoperm LOCALID_CAPT_STERN
setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_RIGHT
releaseall
end
SlateportCity_Harbor_EventScript_SternApproachPlayer0::
applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer0
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
SlateportCity_Harbor_EventScript_SternApproachPlayer1::
applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer1
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
SlateportCity_Harbor_EventScript_SternApproachPlayer::
applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
SlateportCity_Harbor_Movement_AquaBoardSub:
delay_16
delay_16
jump_up
set_invisible
step_end
@ Unused, Archie instead shares above identical movement script with Grunt
SlateportCity_Harbor_Movement_ArchieBoardSub:
delay_16
delay_16
jump_up
set_invisible
step_end
SlateportCity_Harbor_Movement_SubmarineExit:
delay_16
delay_16
delay_16
delay_16
walk_right
walk_right
walk_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_right
step_end
SlateportCity_Harbor_Movement_SternApproachPlayer0:
walk_left
walk_left
walk_left
walk_left
walk_up
step_end
SlateportCity_Harbor_Movement_SternApproachPlayer1:
walk_left
walk_left
walk_up
walk_left
step_end
SlateportCity_Harbor_Movement_SternApproachPlayer:
walk_left
walk_left
walk_left
step_end
SlateportCity_Harbor_Movement_PlayerWalkUp:
walk_up
step_end
SlateportCity_Harbor_EventScript_FerryAttendant::
lock
faceplayer
goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_AskForTicket
msgbox SlateportCity_Harbor_Text_FerryServiceUnavailable, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_AskForTicket::
msgbox SlateportCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT
message SlateportCity_Harbor_Text_FlashedTicketWhereTo
waitmessage
goto SlateportCity_Harbor_EventScript_ChooseDestination
end
SlateportCity_Harbor_EventScript_ChooseDestination::
goto_if_set FLAG_MET_SCOTT_ON_SS_TIDAL, SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier
multichoicedefault 18, 8, MULTI_SSTIDAL_SLATEPORT_NO_BF, 2, FALSE
switch VAR_RESULT
case 0, SlateportCity_Harbor_EventScript_Lilycove
case 1, SlateportCity_Harbor_EventScript_CancelDestinationSelect
case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect
end
SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier::
multichoicedefault 17, 6, MULTI_SSTIDAL_SLATEPORT_WITH_BF, 2, FALSE
switch VAR_RESULT
case 0, SlateportCity_Harbor_EventScript_Lilycove
case 1, SlateportCity_Harbor_EventScript_BattleFrontier
case 2, SlateportCity_Harbor_EventScript_CancelDestinationSelect
case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect
end
@ Unused. Should be impossible for player to reach Ferry without having received SS Tidal ticket
SlateportCity_Harbor_EventScript_NoTicket::
msgbox SlateportCity_Harbor_Text_YouMustHaveTicket, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_Lilycove::
msgbox SlateportCity_Harbor_Text_LilycoveItIs, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseNewDestination
setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT
call SlateportCity_Harbor_EventScript_BoardFerry
warp MAP_SS_TIDAL_CORRIDOR, 1, 10
waitstate
release
end
SlateportCity_Harbor_EventScript_BattleFrontier::
msgbox SlateportCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseNewDestination
call SlateportCity_Harbor_EventScript_BoardFerry
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67
waitstate
release
end
SlateportCity_Harbor_EventScript_ChooseNewDestination::
message SlateportCity_Harbor_Text_WhereWouldYouLikeToGo
waitmessage
goto SlateportCity_Harbor_EventScript_ChooseDestination
end
SlateportCity_Harbor_EventScript_BoardFerry::
msgbox SlateportCity_Harbor_Text_PleaseBoardFerry, MSGBOX_DEFAULT
closemessage
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 30
hideobjectat VAR_LAST_TALKED, MAP_SLATEPORT_CITY_HARBOR
call_if_eq VAR_FACING, DIR_NORTH, SlateportCity_Harbor_EventScript_BoardFerryNorth
call_if_eq VAR_FACING, DIR_EAST, SlateportCity_Harbor_EventScript_BoardFerryEast
delay 30
hideobjectat OBJ_EVENT_ID_PLAYER, 0
setvar VAR_0x8004, LOCALID_SS_TIDAL
call Common_EventScript_FerryDepart
return
SlateportCity_Harbor_EventScript_CancelDestinationSelect::
msgbox SlateportCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_BoardFerryEast::
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryEast
waitmovement 0
return
SlateportCity_Harbor_EventScript_BoardFerryNorth::
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryNorth
waitmovement 0
return
SlateportCity_Harbor_Movement_BoardFerryEast:
walk_right
walk_in_place_faster_up
step_end
SlateportCity_Harbor_Movement_BoardFerryNorth:
walk_up
step_end
SlateportCity_Harbor_EventScript_Sailor::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather
setvar VAR_0x8004, 0
call_if_set FLAG_DEFEATED_KYOGRE, SlateportCity_Harbor_EventScript_CountDefeatedLegendary
call_if_set FLAG_DEFEATED_GROUDON, SlateportCity_Harbor_EventScript_CountDefeatedLegendary
goto_if_eq VAR_0x8004, 2, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather @ Defeated both
msgbox SlateportCity_Harbor_Text_AbnormalWeather, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather::
msgbox SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_CountDefeatedLegendary::
addvar VAR_0x8004, 1
return
SlateportCity_Harbor_EventScript_FatMan::
msgbox SlateportCity_Harbor_Text_SubTooSmallForMe, MSGBOX_NPC
end
SlateportCity_Harbor_EventScript_CaptStern::
lock
faceplayer
goto_if_set FLAG_BADGE07_GET, SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment
goto_if_set FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE, SlateportCity_Harbor_EventScript_NeedDive
goto_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive
goto_if_eq VAR_SLATEPORT_HARBOR_STATE, 2, SlateportCity_Harbor_EventScript_WhyStealSubmarine
msgbox SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum, MSGBOX_DEFAULT
closemessage
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_Harbor_EventScript_WhyStealSubmarine::
msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive::
setflag FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE
msgbox SlateportCity_Harbor_Text_TeamAquaLeftNeedDive, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_NeedDive::
msgbox SlateportCity_Harbor_Text_NeedDiveToCatchSub, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment::
goto_if_eq VAR_TEMP_1, 1, SlateportCity_Harbor_EventScript_TradedScanner
checkitem ITEM_SCANNER
goto_if_eq VAR_RESULT, TRUE, SlateportCity_Harbor_EventScript_AskToTradeScanner
goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_FerryFinished
msgbox SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_FerryFinished::
msgbox SlateportCity_Harbor_Text_FinishedMakingFerry, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_AskToTradeScanner::
message SlateportCity_Harbor_Text_WouldYouTradeScanner
waitmessage
goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
end
SlateportCity_Harbor_EventScript_ChooseScannerTrade::
multichoice 0, 0, MULTI_STERN_DEEPSEA, FALSE
switch VAR_RESULT
case 0, SlateportCity_Harbor_EventScript_DeepSeaTooth
case 1, SlateportCity_Harbor_EventScript_DeepSeaScale
case 2, SlateportCity_Harbor_EventScript_DeclineTrade
case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_DeclineTrade
end
SlateportCity_Harbor_EventScript_DeepSeaTooth::
msgbox SlateportCity_Harbor_Text_TradeForDeepSeaTooth, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseDifferentTrade
giveitem ITEM_DEEP_SEA_TOOTH
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
removeitem ITEM_SCANNER
msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT
setflag FLAG_EXCHANGED_SCANNER
goto SlateportCity_Harbor_EventScript_TradedScanner
end
SlateportCity_Harbor_EventScript_DeepSeaScale::
msgbox SlateportCity_Harbor_Text_TradeForDeepSeaScale, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseDifferentTrade
giveitem ITEM_DEEP_SEA_SCALE
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
removeitem ITEM_SCANNER
msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT
setflag FLAG_EXCHANGED_SCANNER
goto SlateportCity_Harbor_EventScript_TradedScanner
end
SlateportCity_Harbor_EventScript_DeclineTrade::
msgbox SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_ChooseDifferentTrade::
message SlateportCity_Harbor_Text_WhichOneDoYouWant
waitmessage
goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
end
SlateportCity_Harbor_EventScript_TradedScanner::
setvar VAR_TEMP_1, 1
msgbox SlateportCity_Harbor_Text_ThisWillHelpResearch, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_Text_FerryServiceUnavailable:
.string "I beg your pardon?\n"
.string "You're looking for a ship?\p"
.string "I'm sorry, the ferry service isn't\n"
.string "available at present…$"
SlateportCity_Harbor_Text_MayISeeYourTicket:
.string "Hello, are you here for the ferry?\n"
.string "May I see your Ticket?$"
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SlateportCity_Harbor_Text_YouMustHaveTicket:
.string "{PLAYER} doesn't have the Ticket…\p"
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.string "I'm terribly sorry.\p"
.string "You must have a Ticket to board\n"
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.string "the ferry.$"
SlateportCity_Harbor_Text_FlashedTicketWhereTo:
.string "{PLAYER} flashed the Ticket.\p"
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.string "Perfect! That's all you need!\p"
.string "And where would you like to go?$"
SlateportCity_Harbor_Text_SailAnotherTime:
.string "Please sail with us another time!$"
SlateportCity_Harbor_Text_LilycoveItIs:
.string "Lilycove City it is, then!$"
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SlateportCity_Harbor_Text_BattleFrontierItIs:
.string "Battle Frontier it is, then!$"
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SlateportCity_Harbor_Text_PleaseBoardFerry:
.string "Please board the ferry and wait for\n"
.string "departure.$"
SlateportCity_Harbor_Text_WhereWouldYouLikeToGo:
.string "Then, where would you like to go?$"
SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday:
.string "A journey to the bottom of the sea…\n"
.string "I wonder what it'd be like?\p"
.string "I'd love to go deep underwater like\n"
.string "that someday.$"
SlateportCity_Harbor_Text_AbnormalWeather:
.string "For a ship to sail safely, we need to\n"
.string "know about the weather!\p"
.string "Speaking of weather, I heard something\n"
.string "from a guy at the Weather Institute.\p"
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.string "He was saying abnormal weather has\n"
.string "been reported all over the place!\p"
.string "You should visit the Weather Institute\n"
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.string "and ask around!$"
SlateportCity_Harbor_Text_SubTooSmallForMe:
.string "I wanted to go with Capt. Stern on\n"
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.string "the ocean floor exploration.\p"
.string "But the sub's too small for me.\p"
.string "If I squeezed in, there wouldn't be\n"
.string "any room for the Captain…$"
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SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum:
.string "Capt. Stern: Those thugs…\p"
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.string "They're the same lot who tried to rob\n"
.string "the Devon Goods at the Museum.$"
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SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove:
.string "Archie: Oh?\n"
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.string "Not you again…\p"
.string "You are tenacious to track us here,\n"
.string "that much I will give you.\p"
.string "But now…\n"
.string "No one can stop us! No one!\p"
.string "Or, will you follow us back to our\n"
.string "Hideout in Lilycove City?\p"
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.string "Fwahahahaha…$"
SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine:
.string "Capt. Stern: Why…\p"
.string "Why would Team Aqua steal my\n"
.string "Submarine Explorer 1?\p"
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.string "They can't be after the slumbering\n"
.string "Pokémon at the bottom of the sea…\p"
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.string "But even if I were to chase them,\n"
.string "I don't stand a chance against them…$"
SlateportCity_Harbor_Text_TeamAquaLeftNeedDive:
.string "Capt. Stern: Oh, {PLAYER}{KUN}…\p"
.string "Okay… So Team Aqua left before you\n"
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.string "could stop them…\p"
.string "Oh, no, don't blame yourself.\n"
.string "You're not responsible for this.\p"
.string "Trying to catch a submarine…\n"
.string "It's impossible for most people.\p"
.string "You would need a Pokémon that knows\n"
.string "how to Dive…\p"
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.string "Perhaps if you went out to\n"
.string "Mossdeep City…\p"
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.string "A lot of divers live out there, so\n"
.string "someone might teach you…$"
SlateportCity_Harbor_Text_NeedDiveToCatchSub:
.string "Capt. Stern: Trying to catch a\n"
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.string "submarine… It's impossible.\p"
.string "You would need a Pokémon that knows\n"
.string "how to Dive…\p"
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.string "Perhaps if you went out to\n"
.string "Mossdeep City…\p"
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.string "A lot of divers live out there, so\n"
.string "someone might teach you…$"
SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry:
.string "Capt. Stern: Oh, yes.\n"
.string "Mr. Briney came to our Shipyard.\p"
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.string "It won't be long now before we finish\n"
.string "making the ferry!$"
SlateportCity_Harbor_Text_FinishedMakingFerry:
.string "Capt. Stern: {PLAYER}{KUN}!\p"
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.string "We finally finished making the ferry\n"
.string "S.S. Tidal!\p"
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.string "We couldn't have done it without\n"
.string "your friend Mr. Briney.\p"
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.string "Please go for a short cruise on it!$"
SlateportCity_Harbor_Text_WouldYouTradeScanner:
.string "Capt. Stern: Oh?\n"
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.string "{PLAYER}{KUN}, that item you have…\p"
.string "That's a Scanner! That would sure\n"
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.string "help us on our explorations.\p"
.string "{PLAYER}{KUN}, would you trade your\n"
.string "Scanner for something?\p"
.string "Like, say, a Deepseatooth or\n"
.string "a Deepseascale that I have?$"
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SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow:
.string "Capt. Stern: Are you certain?\n"
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.string "It's useless to you, {PLAYER}{KUN}…\p"
.string "Well, okay, then. If you want to trade\n"
.string "your Scanner, let me know.$"
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SlateportCity_Harbor_Text_TradeForDeepSeaTooth:
.string "Capt. Stern: So you'll trade it for\n"
.string "my Deepseatooth?$"
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SlateportCity_Harbor_Text_TradeForDeepSeaScale:
.string "Capt. Stern: So you'll trade it for\n"
.string "my Deepseascale?$"
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SlateportCity_Harbor_Text_WhichOneDoYouWant:
.string "Capt. Stern: Which one do you want?$"
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SlateportCity_Harbor_Text_HandedScannerToStern:
.string "{PLAYER} handed the Scanner to\n"
.string "Capt. Stern.$"
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SlateportCity_Harbor_Text_ThisWillHelpResearch:
.string "Capt. Stern: Thanks, {PLAYER}{KUN}!\n"
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.string "This will help our research a lot!$"